warframe

Documentation for this module may be created at Module:CroqueTest/data2/doc

-- Unformatted patch history versions
-- entry has first to be formatted in notepad++ with the following
-- ctr H : " to ' (remove problematic "" in text)
-- ctr H : ^ to " (reg exp enabled : begining of each line start with ")
-- ctr H : "     to " (removes the tab from begining of lines)
-- ctr H : $ to ", (end of line into ",)
-- copy and paste here... remove last comma
-- enter new versions as ["vX"]={ },
-- v6 contains all closed beta updates except vanilla
 
local UnformattedData =
{
["v20"]={
"WARNING !",
"*v20 has been splitted into v20B and v20A"
},
["v20B"]={
"{{update",
"|update number  = 20.7.4.1",
"|type           = fix",
"|date           = June 27th, 2017",
"|forumurl       = https://forums.warframe.com/topic/809453-oberon-prime-hotfix-2074-20741/",
"|fixes          =",
"*Fixed players not being able to login!",
"}}",
"{{update",
"|update number  = 20.7.4",
"|type           = fix",
"|date           = June 27th, 2017",
"|forumurl       = https://forums.warframe.com/topic/809453-oberon-prime-hotfix-2074-20741/",
"|image          = U20.7.4_Unvault.png",
"|misc           =",
"<%b>Prime Vault Unsealed until August 1!",
"",
"New limited time Relics have been added to drops and Relic Packs that contain the following items and their parts:",
"*%[%[Rhino/Prime|Rhino Prime%]%]",
"*%[%[Mag/Prime|Mag Prime%]%]",
"*%[%[Boar Prime%]%]",
"*%[%[Boltor Prime%]%]",
"*%[%[Dakra Prime%]%]",
"*%[%[Ankyros Prime%]%]",
"",
"As with any newly introduced Relic, the Codex is your guide to planning your hunt. This time around we are sharing with you some more transparent information; the new Prime Vault Relic drop-rates per mission! As we work towards a more permanent location for housing drop-rates, we hope that the combination of Codex locations and the list below will aid in your hunt for these items.<%/b>",
"",
"<%div class=%'mw-collapsible mw-collapsed%' style=%'width:100PERZENTO%'>",
"%'%'%'Limited Time Relics have been added and their drop locations can be found in the Codex:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"Please note we are triple checking our data on this to ensure it is exhaustive - if we add or change we will make an editor%'s note!",
"",
";Lith B1",
"Dark Sector Defense: Rotation A: 9.4PERZENTO",
"Easy Dark Sector Survival: Rotation B: 7.14PERZENTO",
"Easy Dark Sector Survival: Rotation C: 9.68PERZENTO",
"Easy Defense: Rotation A: 6.67PERZENTO",
"Easy Excavation: Rotation B: 7.1PERZENTO",
"Easy Excavation: Rotation C: 9.67PERZENTO",
"Easy Interception: Rotation A: 8.33PERZENTO",
"Easy Spy: Vault 2: 12.5PERZENTO",
"Easy Survival: Rotation B: 7.14PERZENTO",
"Easy Survival: Rotation C: 9.68PERZENTO",
"Orokin Derelict Defense: Rotation A: 10PERZENTO",
"Orokin Derelict Survival: Rotation A: 10PERZENTO",
"",
";Meso M1",
"Dark Sector Defense: Rotation B: 1.3PERZENTO",
"Dark Sector Defense: Rotation C: 7.5PERZENTO",
"Easy Defense: Rotation B: 7.14PERZENTO",
"Easy Defense: Rotation C: 6.66PERZENTO",
"Medium Defense: Rotation A: 9.09PERZENTO",
"Medium Excavation: Rotation B: 5.88PERZENTO",
"Easy Interception: Rotation B: 5PERZENTO",
"Easy Interception: Rotation C: 9.74PERZENTO",
"Medium Interception: Rotation A: 7.14PERZENTO",
"Hard Spy: Vault 2: 5.95PERZENTO",
"Medium Spy: Vault 3: 7.03PERZENTO",
"Medium Dark Sector Survival: Rotation B: 5.88PERZENTO",
"Medium Survival: Rotation B: 5.88PERZENTO",
"Orokin Derelict Defense: Rotation C: 7.74PERZENTO",
"",
";Neo B3",
"Dark Sector Defense: Rotation B: 1.7PERZENTO",
"Hard Defense: Rotation A: 9.09PERZENTO",
"Medium Defense: Rotation B: 6.25PERZENTO",
"Medium Defense: Rotation C: 9.67PERZENTO",
"Infested Salvage: Rotation A: 9.09PERZENTO",
"Medium Excavation: Rotation C: 9.67PERZENTO",
"Hard Excavation: Rotation B: 6.25PERZENTO",
"Hard Interception: Rotation A: 9.09PERZENTO",
"Medium Interception: Rotation B:6.25PERZENTO",
"Medium Interception: Rotation C: 12.5PERZENTO",
"Hard Spy: Vault 2: 5.95PERZENTO",
"Hard Dark Sector Survival: Rotation B: 6.25PERZENTO",
"Medium Dark Sector Survival: Rotation C: 9.67PERZENTO",
"Very Hard Survival (Zabala, Eris): Rotation B: 12.5PERZENTO",
"Medium Survival: Rotation C: 9.68PERZENTO",
"Hard Survival: Rotation B: 6.25PERZENTO",
"Very Hard (Mot, Void) Rotation B: 12.5PERZENTO",
"Orokin Derelict Survival: Rotation B: 11.11PERZENTO",
"",
";Axi R1",
"Hard Defense: Rotation B: 5.88PERZENTO",
"Hard Defense: Rotation C: 8.60PERZENTO",
"Infested Salvage: Rotation B: 5.88PERZENTO",
"Hard Excavation: Rotation B: 8.60PERZENTO",
"Hard Archwing Interception: Rotation C: 7.74PERZENTO",
"Hard Interception: Rotation B: 12.5PERZENTO",
"Hard Interception: Rotation C: 12.17PERZENTO",
"Hard Dark Sector Survival: Rotation B: 8.60PERZENTO",
"Very Hard Survival (Zabala, Eris): Rotation B: 10PERZENTO",
"Hard Survival: Rotation B: 8.60PERZENTO",
"Very Hard (Mot, Void) Rotation C: 11.11PERZENTO",
"Orokin Derelict Survival: Rotation C: 8.60PERZENTO",
"<%/div>",
"<%/div>",
"",
"",
"<%strong>Check out the new Prime Vault Unsealed for other high-demand Vaulted Prime Accessories, packaged together with discounted Platinum %[%https://www.warframe.com/prime-vault here%]!",
"",
"Don%'t forget: Refining your relics can turn the odds in your favor if you%'re after a Rare part!",
"",
"Intact Relics: Common @ 25.33PERZENTO, Uncommon @ 11.00PERZENTO, Rare @ 2PERZENTO.",
"Exceptional Relics: Common @ 23.33PERZENTO, Uncommon @ 13.00PERZENTO, Rare @ 4PERZENTO.",
"Flawless Relics: Common @ 20.00PERZENTO, Uncommon @ 17.00PERZENTO, Rare @ 6PERZENTO.",
"Radiant Relics: Common @ 16.67PERZENTO, Uncommon @ 20.00PERZENTO, Rare @ 10PERZENTO.<%/strong>",
"",
"|changes        =",
"*Flipped the Desert-Camo icons to face the correct direction",
"|fixes          =",
"*Fixed Clients having giant %[%[Archwing%]%]s (more like size-of-Central-Parkwing, am I right?) and not being visible in the camera view.",
"*Fixed Nova being able to use Worm Hole on certain Cryopods, causing their hitboxes to move.",
"*Fixed the %[%[Fomorian%]%] having twisted Reactors for Clients.",
"*Fixed an unlocalized text appearing in the %[%[Fomorian%]%] End of Mission screen.",
"*Fixed the screen remaining blurry after respawning as %[%[Operator%]%] during certain missions in %[%[The War Within%]%].",
"*Fixed a crash in the %[%[Relay%]%]. ",
"",
"|conclave        =",
"*Fixed %[%[Wukong|Wukong’s%]%] %[%[Defy%]%] invulnerability period not applying in %[%[Conclave%]%].",
"}}",
"{{update",
"|update number  = 20.7.3",
"|type           = fix",
"|date           = June 16th, 2017",
"|forumurl       = https://forums.warframe.com/topic/806797-oberon-prime-hotfix-2073/",
"|changes        =",
"*Force Feedback will now work as intended for all beam weapons when using a controller.",
"*%[%[Oberon|Oberon’s%]%] Renewal no longer affects %[%[Mirage|Mirage’s%]%] %[%[Hall of Mirrors|Hall of Mirror%]%] clones since it does nothing but consume Energy.",
"|fixes          =",
"*Fixed being unable to deal damage to the Jordas Golem from certain angles with the %[%[Fluctus%]%].",
"}}",
"{{update",
"|update number  = 20.7.2",
"|type           = fix",
"|date           = June 15th, 2017",
"|forumurl       = https://forums.warframe.com/topic/806503-oberon-prime-hotfix-2072/",
"|changes        =",
"*Adjusted the force feedback when firing the %[%[Glaxion%]%] with a controller.",
"|fixes          =",
"*Fixed numerous issues with sending or accepting Friend requests resulting in a blank pop-up window. ",
"*Fixed %'CLAN%' not being localized in the Clan tier title.",
"}}",
"{{update",
"|update number  = 20.7.1",
"|type           = fix",
"|date           = June 14th, 2017",
"|forumurl       = https://forums.warframe.com/topic/806282-oberon-prime-hotfix-2071/",
"|changes        =",
"*%[%[Mag|Mag’s%]%] %[%[Magnetized Discharge|Magnetize Discharge%]%] %[%[Augment%]%] disarm will now also have a chance to %[%[Disarm%]%] when the bubble explodes naturally.",
"*%[%[Ratel|Ratels%]%] are now more aware of the objectives in %[%[Excavation%]%], %[%[Survival%]%] and %[%[Mobile Defense%]%] missions.",
"*The %[%[Health Conversion%]%] Mod now activates upon taking damage instead of getting hit. Previously, %[%[Warframes%]%] (like %[%[Valkyr%]%], %[%[Rhino%]%] or %[%[Nezha%]%]) that have abilities that make themselves invincible to damage, were consuming the conversion when hit even though no damage was being done due to invincibility. This rendered the %[%[Health Conversion%]%] Mod rather useless, and has since been changed to improve functionality. ",
"|fixes          =",
"*Fixed %[%[Ash%]%] %[%[Fatal Teleport%]%] %[%[Augment%]%] teleporting enemies down through the floor in certain situations.",
"*Fixed Clients not resetting their Operator Energy regen (and therefore having incorrect Energy HUD values) upon exclusively using either the Void Beam or the Void Mode.",
"*Fixed a crash related to %[%[Ash Prime|Ash Prime%'s%]%] %[%[Teleport%]%].",
"*Fixed enemies frozen in %[%[Stasis%]%] sometimes remaining upright, misleading players into thinking they%'re still alive.",
"*Fixed %[%[Mesa|Mesa’s%]%] %[%[Peacemaker%]%] screen blur remaining active after the ability ends.",
"*Fixed the camera colliding with the player if you respawn after spectating someone in %[%[Archwing%]%].",
"*Fixed %[%[Excavation%]%] spawn flow issues caused by breakable objects (Grates and Fans). ",
"*Fixed the %[%[Fluctus%]%] not doing any damage to turrets or buttons in %[%[The Jordas Verdict%]%].",
"*Fixed the marker disappearing on ragdolled Bomb carrier enemies in %[%[The Law of Retribution%]%]. We have also added some logging in general to Bomb carriers to solve future issues. ",
"}}",
"{{update",
"|update number  = 20.7",
"|type           =",
"|date           = June 7th, 2017",
"|forumurl       = https://forums.warframe.com/topic/804548-oberon-prime-update-2070/",
"|misc           =",
"|additions      =",
"%[%[File:U20.7_Augments.png|center|660px%]%]",
"%'%'%'NEW AUGMENTS%'%'%'",
" ",
"%'%'%'%[%[Excalibur%]%] (%[%[Exalted Blade%]%])%'%'%'",
"*%[%[Chromatic Blade%]%] - Exalted Blade%'s damage type changes depending on energy colour and status chance is increased by 50PERZENTO. ",
" ",
"%'%'%'%[%[Mag%]%] (%[%[Magnetize%]%])%'%'%'",
"*%[%[Magnetized Discharge%]%] - Manually detonate Magnetize by recasting on the target. Enemies hit have a 50PERZENTO chance to become disarmed. ",
" ",
"%'%'%'%[%[Chroma%]%] (%[%[Effigy%]%])%'%'%'",
"*%[%[Guided Effigy%]%] - Cast and hold to make Effigy move to your aim point. Deals 2000 damage per second to enemies in its path and roars on arrival stunning nearby enemies. ",
" ",
"%'%'%'%[%[Volt%]%] (%[%[Electric Shield%]%])%'%'%'",
"*%[%[Transistor Shield%]%] - Allies can pick up Electric Shield. 100PERZENTO of damage absorbed will be added to Volt%'s Static Discharge. ",
" ",
"%'%'%'Find these new Augments as Syndicate offerings today!%'%'%'",
"|changes        =",
"*Slightly increased enemy count when you have more Excavators deployed than players to help balance the flow of spawned enemies (mostly experienced in Solo mode).",
"*Adjusted the Igaro Syandana positioning on %[%[Hydroid%]%] to bring it closer to the body.",
"*The Matchmaking dropdown is now selectable in the Squad menu while in the Dojo. This enables you to change your matchmaking settings if you%'re playing Solo and try to invite someone.",
"*Changed %[%[Fatal Acceleration%]%] to allow fitting on all Shotguns since trace-hit shotguns have their falloff altered by projectile speed Mods (this was already happening from Riven drawbacks).",
"*%[%[Ash|Ash’s%]%] %[%[Fatal Teleport%]%] Augment will now only rotate the target so their back is facing you (before would rotate to front or back) since many weapons don%'t have frontal finishers.",
"|fixes          =",
"*Fixed %[%[Frost|Frost’s%]%] %[%[Freeze%]%] not doing AoE damage.",
"*Fixed a problem with the giant round %'Airlock%' doors used most commonly found in Corpus Outpost levels; enemies could get stuck on these doors if all players were out of view and parts of the door were put to sleep.",
"*Fixed enemies deployed by Condor Dropships in Excavation missions being defensive and fortifying the area they were deployed; these enemies would prevent crucial Power Cell Carrier reinforcements from arriving.",
"*Fixed the camera not keeping up with the position of the player while the menu is open, making it difficult to use the menu when falling/moving/flying/not looking back at explosions.",
"*Fixed Clients not being able to select a Relic or accept the mission if the Host selects a new Fissure mission while the Client is on the loading screen.",
"*Fixed Operator Void Beam damage being framerate dependent.",
"*More fixes towards the Sukira Prime Syandana being too floaty.",
"*Fixed %[%[Oberon|Oberon’s%]%] %[%[Smite%]%] projectile circling above Defense pods when cast near it.",
"*Fixed %[%[Oberon|Oberon’s%]%] %[%[Smite Infusion%]%] Augment allowing you to Smite the Defense pod.",
"*Fixed being able to avoid getting hit in the Mastery Rank 24 test.",
"*Fixed the %[%[Oberon Prime%]%] shoulder armor remaining by default when equipping the Feyarch Skin.",
"*Fixed the right Nidina Leg Plate equipping on the left leg.",
"*Fixed the Zaikya Syandana sitting incorrectly on Rhino and Rhino Prime.",
"*Fixed %[%[Oberon|Oberon’s%]%] shoulder armor appearing black.",
"*Fixed the %[%[Jordas Golem%]%] Assassinate mission reward being lowercase. ",
"*Fixed the Ki’Teer Atmos Mask and Greater Lens Blueprint being tradable. ",
"*Fixed switching back and forth from the %'Uninstalled%' to the %'Installed%' Arcanes tab breaking the Arcane UI. ",
"*Fixed a loss of functionality and numerous UI discrepancies when attempting to switch Landing Crafts when in Navigation.",
"*Fixed Menu and Squad view sometimes not being visible if you%'re moving very fast on low framerate systems.",
"*Fixed selecting ‘Mods’ on an un-Forma%'d weapon with no Mods equipped resulting in the category selection disappearing. ",
"*Fixed overlapping text when opening the Clan option from the Navigation menu when not in a Clan. ",
"*Fixed Specters not receiving the same Energy regeneration upgrade that the previous Solar Rail Specters did.",
"*Fixed a case where %[%[Ash|Ash’s%]%] %[%[Fatal Teleport%]%] target may move too far away during the casting animation for the finisher to succeed.",
"*Fixed a case where some tilesets would block Ash’s Fatal Teleport finishers. ",
"*Fixed disarming %[%[Power Carrier|Corpus Power Carrier%]%] resulting in their Provas floating outside of their hands.",
"}}",
"{{update",
"|update number  =20.6.4",
"|type           =fix",
"|date           =May 31st, 2017",
"|forumurl       =https://forums.warframe.com/topic/802321-oberon-prime-hotfix-2064/",
"|additions      =",
"*The Neo N7 Relic has been introduced into the mix to fix Nekros Prime Systems Blueprint being accidentally vaulted, and the Meso S6 Relic has also been introduced to fix Spira Prime Blade being accidentally vaulted. ",
"*A Mastery Rank 24 test has been added for eligible Tenno!  ",
"|changes        =",
"*The Silva & Aegis Prime mace now spins while equipped and will increase/decrease when swinging/idle! I’m sure there is a Fidget Spinner joke in there somewhere... ",
"*Oberon’s Immortal skin has received the PBR treatment! This fixes issues with the Immortal Skin texture introduced this week as well as Oberon Prime’s shoulders appearing very plain without his Prime Armor attachments. ",
"|fixes          =",
"*Fixed a crash related to Dx9 systems. ",
"*Fixed the Infested Brood Mother’s not being able to melee attack.",
"*Fixed experiencing crazy high-speed Rovers/Cores when playing a Hijack mission in Solo mode.",
"*Fixed the Dojo Duel room door giving a Build prompt when attempting to exit the room.",
"*Fixed the Youkai Helmet material to match body textures.",
"*Fixed the Sukira Prime Syandana being too floaty.",
"*Fixed viewing the Star Chart with custom shoulder Armor attached on Oberon Prime resulting in the shoulder Armor appearing rotated 90 degrees. ",
"}}",
"{{update",
"|update number  =20.6.3",
"|type           =fix",
"|date           =May 30th, 2017",
"|forumurl       =https://forums.warframe.com/topic/801968-oberon-prime-hotfix-2063/",
"|changes        =",
"*The Sybaris Prime has had it%'s hip-fire / aim-fire recoil reviewed to have less side-to-side movement.",
"|fixes          =",
"*Fixed “Authentication failed” issue when attempting to invite players on public that you have not yet interacted with.",
"*Fixed accidental vaulting of certain Primes and updated affected Relics with the correct Prime Parts.",
"}}",
"{{update",
"|update number  =20.6.2",
"|type           =fix",
"|date           =May 30th, 2017",
"|forumurl       =https://forums.warframe.com/topic/801884-oberon-prime-hotfix-2062/",
"|title          =Oberon Prime",
"|misc           =",
";Protect the balance with Oberon Prime Access, available now!",
"%[%[File:Oberon_Prime_Access.png|center|660px%]%]",
"{{Clr}}",
"%[%https://www.warframe.com/prime-access Prime Access%]",
"%[%[File:Warframe Oberon Prime|center|660px%]%]",
"{{Clr}}",
"*%'%'%'Oberon Prime:%'%'%' Protect the balance with this regal forest guardian. Featuring altered Mod polarities for greater customization. ",
"*%'%'%'Oberon Prime Glyphs:%'%'%' Show your devotion for your favorite Paladin with all-new Glyphs!",
"*%'%'%'Silva & Aegis Prime:%'%'%' Be as stalwart in your defense as you are in your convictions. Bide your time blocking before striking down your foes with this heat-based mace and shield combo.",
"*%'%'%'Sybaris Prime:%'%'%' Become judge, jury, and executioner with this elegant and deadly lever-action Tenno rifle capable of firing a twin pair of bullets in quick succession.",
" ",
";Oberon Prime Accessories:",
"*%'%'%'Aroka Prime Sugatra:%'%'%' This Orokin Sugatra was given to only the most capable of fighters, those worthy of becoming both protector and aggressor, the System’s Sword and Shield.",
"*%'%'%'Sukira Prime Syandana:%'%'%' The King of the Forest requires a crest befitting of his stature. Oberon Prime’s signature Syandana achieves this with flair.",
" ",
"Ash Prime, Vectis Prime and Carrier Prime have entered the Prime Vault and their Relics are no longer obtainable in the game. If you already wield the power of these Primes, they will remain in your Inventory. If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.",
" ",
"As a responsive measure the following sacrifices have been replaced:",
"Arbiters of Hexis sacrifice -- the Vectis Prime Stock will be replaced with Spira Prime Blade.",
"Red Veil%'s sacrifice -- the Ash Prime Neuroptics will be replaced with Trinity Prime Chassis.",
" ",
"The new Relics added that contain Oberon Prime, Sybaris Prime, and Silva & Aegis Prime now contain a mix of the unvaulted items from the above removed Relics.",
" ",
"Check the in-game Codex in the %'Relics & Arcanes%' section to find the drop locations for the new Relics! ",
"",
";General Additions:",
"*Added a trade Chat cooldown timer as seen %[%https://twitter.com/PabloPoon/status/869211892119728128 here%]",
"*Added more information to the %'/help%' command for in-game chat. We now show how to %[item%] link, {clan} link, and @user tag. We also added information on /join and /unstuck. ",
"|changes        =",
"*Silva & Aegis no longer benefits from blocking Elemental attacks, as it was intended to be a function for the Ack & Brunt. ",
"*Ack & Brunt blocking now gains Elemental damage based on the Elemental damage type it blocked.",
"*Pet Kubrow and Kavats will now recover from ragdoll instead of dying when they are ragdolled off the level or in bad positions.",
"*Adjusted the Rubico%'s left hand placement to fix clipping inside the weapon.",
"*Kuva Jesters can no longer attach to relatively small enemies (shorter than 1.5m) or tall enemies (greater than 3m) to fix odd scaling issues as seen here:",
"%[%[File:Jester_bug.png|center|660px%]%]",
"{{Clr}}",
"*An error is now displayed in Chat when a message is blocked because it was the same as the previously sent message within a certain time frame.",
"*Reduced the Fissure ‘electrical’ sounds in Void Fissure missions.",
"*Volt’s armor can now be used on Volt Prime so TennoGen Skins can look as intended.",
"*Tweaked the audio design of Kuva Siphons. ",
"|fixes          =",
"*Fixed The Grustrag 3 sometimes not spawning (or conversely double spawning)  in The Law of Retribution.",
"*Fixed the Hek Drone that spawns with The Grustrag 3 leaving immediately in The Law of Retribution.",
"*Fixed the Hek Drone sometimes arriving as an Eximus unit, but also as a Corpus attack drone in The Law of Retribution. ",
"*Fixed Void Relics becoming unequipped if the game attempted to join an existing squad, but then failed due to those squads filling up.",
"*Fixed players being able to join another player%'s Captura even when that hosting player is in Solo mode.",
"*Fixed Banshee’s Silent stopping the Conculyst Whirlwind attack, rendering the Sentient invincible. ",
"*Fixed Infested Boiler Nekros shadows spawning pods when they die (they are only supposed to spawn them on damage).",
"*Fixed Oberon%'s Reckoning causing enemies to float in the air indefinitely.",
"*Fixed Oberon’s Hallowed Ground FX being offset if cast while moving.",
"*Fixed a script error that could occur when giving certain stacking buffs to allies. ",
"*Fixed the Nidina Armor not sitting properly on Saryn or Saryn Prime with her Orphid Skin equipped.",
"*Fixed a script error that could occur when sporadically sending messages in trade Chat.",
"*Fixed camera colliding with Saryn’s Molt.",
"*Fixed some cases of HUD/squad panel buff indicators showing too many decimals.",
"*Fixed not being able to launch Mastery Tests while in the Navigation panel.",
"*Fixed issues with the alignment of news on the in-game news console. ",
"*Fixed wonky Operator hair shading.",
"*Fixed not being able to continue Trials or Quest missions immediately following a Hotfix.",
"*Fixed edge cases of HUD breaking gameplay.",
"*Fixed Osprey mines still not dealing damage.",
"}}",
"{{update",
"|update number  =20.6.1",
"|type           =fix",
"|date           =May 25th, 2017",
"|forumurl       =https://forums.warframe.com/topic/800441-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2061/",
"|misc           =",
";Oberon Changes",
"Obaeron, Broberon, Goat Lord...these are just a few of the names bestowed upon our faithful Oberon. With the dedicated amount of continued feedback and passionate discussions about Oberon’s changes, the time has come to release another round of changes! Oberon Prime is right around the corner so the spotlight will be on him like never before. The changes below were brought forth from Dev discussions and by you, our devoted Tenno. Our goal has always been to give synergy to Oberon’s abilities, while still giving him a way to fill multiple roles in battle. We hope these further changes do just that.",
"",
";Hallowed Ground",
"*Tweaked Hallowed Ground FX to reduce performance issues.",
"*Range Mods now apply 75PERZENTO to Range (distance from Oberon) and 75PERZENTO to Arc Angle of Hallowed Ground (before was 25PERZENTO to Range and 75PERZENTO to Arc before).",
"",
";Renewal",
"*Oberon’s Renewal now heals friendly summoned units (IE Nekros’ Shadows of the Dead) at 1/3 the rate but consumes 1/3 the Energy drain for doing so. The change to have Renewal not affect friendly summons was met with varying opinions, and is now further tweaked to meet a happy middle ground. ",
"*Oberon’s Renewal Armor buff will be applied to allies anytime they step on Hallowed Ground while Renewal is active on them as opposed to them having to be on Hallowed Ground when Renewal hits them.",
"*Renewal no longer affects Nidus’ Maggots as to not prevent them from exploding (their intended behavior).",
"",
";Reckoning",
"*Oberon’s Reckoning Armor debuff is now based on the target%'s base Armor instead of current Armor (meaning no more diminishing returns).",
"",
"",
";Mag Changes",
"*Pull, Magnetize, and Polarize can now be cast while in motion - their animations now only take place on the upper body. ",
"*Removed the .75 second delay at the end of Mag’s Crush cast.",
"",
"|changes        =",
"*Eximus units can now be summoned as Inaros’ Sand Shadows. ",
"*Tweaked the Endura Idle FX to better display ‘leafy particles’. ",
"*Saved 10MB of RAM and reduced update and startup time for players that installed from Steam or used the Offline-Installer. ",
"|fixes          =",
"*Fixed being unable to craft the Destreza. This also fixes other items requiring Argon Crystals not being craftable. ",
"*Fixed crashing or failing to join when using the /join command to enter a player%'s mission.",
"*Fixed crashing when attempting to enter the Dojo.",
"*Fixed extracting as the Operator not applying Boosters to obtained Kuva.",
"*Fixed a script error when attempting to Randomize your Warframe appearance in the Arsenal.",
"*Fixed retaining the Fissure Primary Weapon buff permanently with Ivara’s Artemis Bow.",
"*Fixed the Nidina Armor not properly applying chosen Energy color. ",
"*Fixed the Nidina Armor clipping into Frost/Frost Prime and his Skins.",
"*Fixed some texture issues on the Ivara Youkai Skin. ",
"*Fixed some texture issues on the Repala Syandana. ",
"*Fixed seeing an empty screen when attempting to place a Decoration in the Obstacle Course. It’s fully intentional that Decorations are not placeable in the Obstacle Course, but the empty screen was not intended to appear.",
"*Fixed underlying/default node%'s requirements being checked when taxiing to a Sortie mission (ie Kela%'s Judgement Points).",
"*Fixed being unable to select a Relic in an Endless Fissure mission if a Relic was not brought in the mission from the start.",
"*Fixed Hosts seeing Clients firing multiple bullets when they only fired one. ",
"*Fixed some Pistols having a weird left hand movement when firing.",
"}}",
"{{update",
"|update number  =20.6.0.1",
"|type           =fix",
"|date           =May 24th, 2017",
"|forumurl       =https://forums.warframe.com/topic/800141-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-update-2060-20601/",
"|changes        =",
"*Removed the Mastery Rank requirement from the Nidina Armor Set.",
"*Removed the Mastery Rank requirement from the Endura Collection",
"*Changed the Endura to be Mastery Rank 7 required instead of 8.",
"}}",
"{{update",
"|update number  =20.6",
"|type           =",
"|date           =May 24th, 2017",
"|forumurl       =https://forums.warframe.com/topic/800141-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-update-2060-20601/",
"|title          =Tenno Reinforcements",
"|additions      =",
"%[%[File:U20.6_Tenno_Reinforcements.png|center|660px%]%]",
"{{Clr}}",
";Endura",
"The delicate form of this Tenno Rapier conceals its ferocious and resilient force.",
"",
";Nidina Armor Set",
"Broad swooping curves are the essence of the Nidina armor set.",
"%[%[File:U20.6_Broca.png|center|660px%]%]",
"{{Clr}}",
";Broca Syandana",
"This flowing Tenno cape is supported by an intricately sculpted brooch.",
"",
";Inaros Noggle is now available for your Landing Craft decorating pleasure!",
"",
"%'%'%'Halftone Glyph Pack%'%'%' - A collection of Glyphs sure to give your profile the comic-book styling you’ve been searching for. The pack includes the following:",
"*Nidus Halftone Glyph",
"*Inaros Halftone Glyph",
"*Octavia Halftone Glyph",
"*Ivara Halftone Glyph",
"*Maroo Halftone Glyph",
"*Atlas Halftone Glyph",
"",
";NEW STANCE",
"Machete Stance - Cyclone Kraken - Brutal strikes with deft movement",
";&#42;Find this new Stance in Grineer Fortress Caches!",
"",
";LIMITED TIME MACHETE",
"Machete is back for a limited time! Don’t miss your chance to grab the Machete or the Machete Blueprint in the Market before it’s gone on June 1st at 2 p.m. EST.",
"",
";CLAN CONTRIBUTION TRACKING",
"Clan Contributions are now tracked and viewable! Credit, Platinum, and Resource contributions can be viewed per individual by any Clan member.",
"%[%[File:U20.6_Tracking.png|center|660px%]%]",
"{{Clr}}",
"%'%'%'&#42;Please note that contribution tracking is not retroactive for things already completed, but is retroactive for anything currently in the pending state.%'%'%'",
"|changes        =",
"*Chat now includes a max character indicator for the current channel like so: %[%https://twitter.com/PabloPoon/status/867033727280525312 Link%]",
"*Veiled Riven Mods can no longer be equipped on Sentinel weapons. This was causing the *Unveiling progress to not be tracked/completed. ",
"*The Ayatan Sculpture screen now has a search bar and sorting options.",
"*Nova’s Antimatter Drop will now auto-detonate upon Nova dying. ",
"*The Defense objective in the Grineer Fortress now begins the same way as all other Defenses by walking up to the circle and initiating the auto start.",
"*Improved handling of corrupt cache data.",
"*Optimized several things to save 5MB of RAM and accelerate content update.",
"*Removed unintended 25 Impact damage AOE when Mutalist Quanta orb expires (it still does 100 Electrical damage). The Impact damage never scaled with Mods and would only have hit if the target was inside the orb.",
"*Nekros’ Shadows of the Dead can now summon Eximus units! This fixes the issue of Nekros being unable to summon Eximus units at all.",
"|fixes          =",
"*Fixed various doors appearing stuck in a half-opened state for Clients. ",
"*Fixed Banshee%'s Sound Quake doing slightly less damage at low frame-rates (1.7PERZENTO less at 30 FPS, 0.8PERZENTO at 60 FPS).",
"*Fixed the Sancti Tigris Health buff not working for Clients and only lasting 10 seconds in total for the Host.",
"*Fixed (for real this time) interrupting Hydroid’s Tempest Barrage animation causing the FX to repeat.",
"*Fixed not receiving any messages if a Chat channel only had exclude filters.",
"*Fixed extracting as the Operator not saving Syndicate Standing in cases where the player%'s Warframe had a Syndicate Sigil equipped in a regular mission.",
"*Fixed Chat not suggesting linked Prime Warframes. ",
"*Fixed Operator running out of Void energy at high FPS in Captura.",
"*Fixed the Zaikhya Syandana and Incubus Syandana not moving independently from each other. ",
"*Fixed the Covenant Syandana appearing stiff and clipping.",
"*Fixed Operator hair rendering/blocking in front of the Operator%'s face when in a room that has had the windows broken (ie Corpus Ship).",
"*Fixed flickering glass on some Grineer Sealab extraction tiles.",
"*Fixed buttons in some lists becoming offset after scrolling.",
"*Fixed some list entries sometimes extending through the scroll bar after scrolling.",
"*Fixed the Sentinel Regen Mod not working when controlling the Operator.",
"*Fixed Focus icons appearing over numerous Market items.",
"*Fixed not being able to see what gender your Pet is when it’s out of Stasis.",
"*Fixed not being able to hear Syndicate Status effects while invisible. ",
"*Fixed Sortie Defense targets dying to Grineer Fortress traps.",
"*Fixed the Igaro Syandana clipping into Volt’s legs.",
"*Fixed Chat filters shortening the available text area.",
"*Fixed Credit balance display precision for the exceedingly wealthy.",
"*Fixed Ember’s Flash Accelerant Augment Mod description reading ‘Fire’ instead of ‘Heat’.",
"*Fixed Operator Void Blast costing more Energy for Clients than for Host.",
"*Fixed Warframe mesh being applied to Operator when changing loadout in the Navigation screen.",
"*Fixed various Clan room titles using the description as the room title.",
"*Fixed some animation pops when casting Oberon’s Reckoning.",
"}}",
"{{update",
"|update number  =20.5.2",
"|type           =fix",
"|date           =May 18th, 2017",
"|forumurl       =https://forums.warframe.com/topic/798353-octavias-anthem-hotfix-2052/",
"|changes        =",
"*Optimized memory used by UI elements to improve stability on 32-bit systems.",
"*Made several Chat optimizations for scrolling and icon loading. ",
"*Refreshing Chat text now only processes the last 200 visible lines (based on the size of the Chat area) instead of the last 200 messages. This improves performance whenever a message takes up more than one line.",
"*Inclusive Chat filters will now display messages based on individual filters instead of all filters. Previously, messages would only be displayed if both filters A AND B were present. Now messages are displayed based on whether they are filter A OR B. ",
"*You can now hit “enter” to add to your Chat filters!",
"*Reduced icon loading delay. Icons are only drawn when they come into scroll range instead of every element in range being redrawn after scrolling.",
"|fixes          =",
"*Fixed double initial Chat messages when a new tab is created.",
"*Fixed Mirage’s Hall of Mirrors causing some explosives to detonate immediately.",
"*Fixed launcher projectiles auto-detonating on the Mirage’s Hall of Mirror clones.",
"*Fixed Transference not working in Captura.",
"*Fixed Hosts/Clients in Captura not having unlimited Operator power.",
"*Fixed Hosts/Clients having to wait for Focus to cool down in Captura.",
"*Fixed Clients being able to enter Captura alone.",
"*Fixed a case where you can be stuck in the Chat resize mode due to the mouse being seen as off-screen for a moment.",
"*Fixed Nezha’s Blazing Chakram getting stuck in the terrain resulting in a perpetual ‘Power In Use’.",
"*Fixed Ash getting perpetually stuck when teleporting to a Death Orb.",
"*Fixed a script error when viewing time played in a Survival mission in the End Of Mission screen.",
"*Fixed being able to Ignore yourself in Chat.",
"*Fixed missing fade FX from Market icons.",
"*Fixed smooth scrolling lists losing focus in Leaderboard screen when skipping category elements (ie. WEEKLY).",
"*Fixed Chat linked item that are linkable only when owned not showing up as links to anyone who doesn%'t own it.",
"*Fixed the Operator customization menu remaining/overlapping the UI when viewing Navigation.",
"*Fixed an issue with the Kunai entry diorama being too zoomed in. ",
"*Fix a script error when going into Foundry > Components.",
"*Fixed Uppercase and Lowercase Clan names appearing when linked in Chat.",
"*Restored the loading screen tips that had been broken by the addition of new entries.",
"*Fixed the Sharpened Claws Kavat Mod giving Armor removed by 4 Corrosive Projections back to enemies. Bad kitty!",
"*Fixed interrupting Hydroid’s Tempest Barrage animation causing the FX to repeat.",
"*Fixed Solo players sometimes unable to launch Captura.",
"}}",
"{{update",
"|update number  =20.5.1",
"|type           =fix",
"|date           =May 17th, 2017",
"|forumurl       =https://forums.warframe.com/topic/798025-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2051/",
"|changes        =",
"*Widened News console display screen. ",
"|fixes          =",
"*Fixed the elusive invulnerable enemy bug as per: %[%https://forums.warframe.com/topic/797641-meta-npc-help-quest-activated-invulnerable-enemy-bug/ this thread%]. Thank you everyone for contributing to this thread! The issue was caused by enemies entering %'safe zones%' like Eximus snowglobes or Nullifier shields, then having those zones destroyed. ",
"*Fixed TennoGen Covenant Syandana occasionally bending oddly with various Stances. ",
"*Fixed crash when a Client used Focus abilities inside of Limbo’s Cataclysm. ",
"*Various localization fixes and additions. ",
"*Fixed “sessions available” window incorrectly showing friends in Captura as in a Survival mission on Jupiter. ",
"}}",
"{{update",
"|update number  =20.5",
"|type           =",
"|date           =May 17th, 2017",
"|forumurl       =https://forums.warframe.com/topic/797978-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-update-2050/",
"|additions      =",
";TENNOGEN ROUND 8!",
"%[%[File:TENNOGEN_ROUND_8.png|center|660px%]%]",
"",
"",
"At long last TennoGen Round 8 is here! If you launch the game through the Steam Client, you will be able to purchase these skins!",
"",
";Syandanas",
"%[%[File:Syandanas_TENNOGEN_ROUND_8.png|center|660px%]%]",
"{{Clr}}",
"*Incubus Ribbon Syandana by Volkovyi",
"*Covenant Syandana by Frelling Hazmot",
"*Raiji Syandana by led2012",
"*Repala Syandana by Master Noob",
"*Zaikhya Syandana by Malayu and Cobalt",
"",
";Warframe Skins",
"%[%[File:Skins_TENNOGEN_ROUND_8.png|center|660px%]%]",
"{{Clr}}",
"*Limbo Vasiona Skin by Volkovyi",
"*Volt Zener Skin by Rekkou",
"*Volt Capacitor Skin by Del",
"*Ember Magesty Skin by Prosetisen and Cheshire",
"*Ember Ignition Skin by Kaiceps",
"*Ivara Arcuata Skin by Stenchfury",
"*Ivara Youkai Skin by HitsuSan",
"",
";Helmets",
"%[%[File:Helmets_TENNOGEN_ROUND_8.png|center|660px%]%]",
"{{Clr}}",
"*Saryn Belladonna Helmet by Malayu",
"*Nyx Ampulex Helmet by Vulbjorn, the walrus rider.",
"*Trinity Ancyra Helmet by Arsenal",
"*Rhino Warlust Helmet by Stenchfury",
"",
";Weapon Skins",
"%[%[File:Skana_TENNOGEN_ROUND_8.png|center|660px%]%]",
"{{Clr}}",
"Skana Arit Skin by Arsenal (this can be used on any applicable weapon, not just the Skana).",
"",
"",
";Separate Armor & Syandana customization is here!",
"You can now color your Attachments and Syandanas separately!",
"",
"To try this out, when you go to the %'Appearance%' tab for your Warframe, you will see Attachments and Syandana are now *separate*. Use each of these areas to customize as you see fit!",
"",
"",
";Multiplayer Captura & More",
"*Added a %'toggle Friendly Fire%' button to photobooth.",
"*Multiplayer Captura is here! This feature supports up to 4 Tenno in a Captura single session. Whether you%'re bringing Leonardo, Michelangelo, Donatello, and Rafael to life or up to something less reptilian we can%'t wait to see what you come up with.",
"*So how does it work?",
"**All members must be in a squad together.",
"**The Host can select Captura from the Arsenal (same place it always is) and this will bring all squad members into the session.",
"**When in a session, the Host controls time (pause/unpause), but everyone is able to enter freecam Captura mode when the Host initiates this.",
"",
";Global Chat Filters are here!",
"*Chat Filters are here for all public chats!",
"*To use these filters, click the new magnifying glass icon and customize your filters!",
"*Filters work per channel (region, trading, recruiting, etc) !",
"*Filters work on an include/exclude basis - you can list what you want to see and what you don%'t want to see!",
" ",
"",
";General Additions&#58;",
"*Added a limit for the amount of host migrations that can occur in a single mission. 4 host migrations are now the maximum permitted consecutive 4 host migrations in a single session. It%'ll reject connection if reconnection count exceeded",
"",
"|changes        =",
"*Air Support Turrets will self-destruct after 60 min and Med Towers after 20 min to prevent long-term exploits",
"*Phorid’s portrait will now be displayed when viewing Invasion battle details instead of generic Infestation image.",
"*The World State Window will now close when clicking outside of the window instead of having to manually close it.",
"*Reduced the detonation delay of detonated explosive weapons (Talons, Castanas, etc).",
"*Improved Oberon’s Hallowed Ground ability to go up slopers.",
"*Updated Aviator, Agility Drift and Heightened Reflexes Mods to read absolute PERZENTO to avoid double negatives.",
"*Updated Mod descriptions that mentioned Power -Range, Duration, and Efficiency to read as *Ability and some where Power should say Energy.",
"|fixes          =",
"*Fixed Phorid Assassination requiring Animo Beacons/Judgment points when occupying Hades/Merrow.",
"*Fixed issues with your currently selected Relic not properly displaying in squads.",
"*Fixed a per-frame spot-load hitch in the lobby after a teammate had selected a Relic.",
"*Fixed an error that would occur if you viewed a Profile that hadn%'t participated in Operation Ambulas Reborn.",
"*Fixed Tysis playing doubling reload sounds.",
"*Fixed falling through the world in the Simulacrum a Focus ability was used over a teleport volume.",
"*Fixed sell screen for Ayatan Sculptures and Prime Parts in Maroo’s Bazaar/Relay showing all items.",
"*Fixed falling through elevators when using Focus abilities while riding the elevator.",
"*Fixed spamming Transference in teleport volumes sometimes resulting in falling out of the world.",
"*Fixed another typo in Alad V’s boss fight transmission.",
"*Fixed the quest marker breaking in the first mission of The Archwing quest.",
"*Fixed the Electromagnetic Shield and Heightened Reflexes Mods displaying incorrect text descriptions.",
"*Fixed Sugatras floating away when equipped on the the Scindo Manticore Skin.",
"*Fixed the Incubus Syandana clipping through Titania’s wings.",
"*Fixed numerous Syandanas clipping through Chroma’s Dynasty Skin.",
"*Fixed Naramon Sundering Blast not giving enemies the correct Melee weapon for their faction when it disarms them.",
"*Fixed the Avenging Truth Mod absorbing damage from ally players.",
"*Fixed Resource purchase prompt displaying unit price as 0 Platinum in the in-game Market.",
"*Fixed the Sacrifice Sentinel Mod putting you into a Bleedout state instead of reviving you in Archwing.",
"*Fixed Clients UI stopping before 100PERZENTO when charging Inaros’ Scarab Armor.",
"*Fixed not being able to recolor some Sugatras.",
"*Fixed reviving in Archwing displaying ground weapons equipped visually all at once.",
"*Fixed Captura Scenes being displayed under ‘Crafting Components’ when Trading.",
"*Fixed the bottom part of the Clan element in Profile summary being cut off when the player being viewed isn%'t in a Clan.",
"*Fixed displaced text when viewing a profile.",
"*Fixed Spearmint Scythe skin hand positions being offset on the Anku and Caustacyst.",
"*Fixed the kill counter continuing to track enemy kills despite meeting the required amount for Extermination.",
"*Fixed trade-banned players being able to trade.",
"*Fixed missions timers slowing down the longer an Endless missions lasts.",
"*Fixed a case where Clients would incorrectly think they received a proc they were supposed to be immune to with Inaros’ Negation Swarm Mod IF they were shot twice on the same frame, by the same source, and the 2nd shot tried to apply a proc that the 1st shot didn%'t.",
"*Fixed Dojo bells not playing sounds for Clients.",
"*Fixed a localization issue with some Mod categories not properly displaying (Companions, Augments).",
"*Fixed issues with the menu scaling having unintended effects on the Companions menu if no pets were active.",
"*Fixed performance issues with Frost%'s Avalanche FX.",
"",
"|conclave        =",
"*Fixed Energy not being restored when you revive to the last value you had before.",
"*Fixed all kills being reported as ‘BULLET JUMP’ in Conclave.",
"*Fixed toxin damage hitting Limbo in the rift.",
"}}",
"{{update",
"|update number  =20.4.6",
"|type           =fix",
"|date           =May 11th, 2017",
"|forumurl       =https://forums.warframe.com/topic/795965-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2046/",
"|misc           =",
"%'%'%'Once a new build has been detected, starting missions, opening the Star Chart, joining missions, inviting to a squad, etc will be blocked until you have updated Warframe.%'%'%'",
"|changes        =",
"*We have made changes to the way Grineer Hellion missile knockdown works. Before, knockdown could occur on direct hits and if you were in the explosion AoE. After this change, knockdown will only have a chance to occur on direct hits (the explosion AoE will no longer have a chance to knock you down). ",
"*Optimized memory usage and speed for game startup and the Navigation console.",
"*Balanced the amount of the Panthera’s Alt Fire beams fired in Limbo’s Rift to match other beam weapons in an effort to reduce performance issues.",
"*Improved translated text description placement on a handful of Mods.",
"*Updated Companion UI to read as ‘Pets’ anywhere an Imprint is mentioned.",
"|fixes          =",
"*Potential fix for Clients getting stuck doing a hack action when under poor network conditions.",
"*Fixed reloading a charged Bow shot not canceling the shot.",
"*Fixed casting one-handed abilities (Volt’s Shock, Ember’s Fireball, etc) canceling weapon reloads.",
"*Fixed Transmuting a Mod in the Relay not showing results and not updating the Mod collection.",
"*Fixed the Supra/Supra Vandal’s firing sounds being cut off. ",
"*Fixed the Handshake Emote animation not working properly in Relays.",
"*Fixed the Operator remaining visible after taking control of a Golden Maw in The War Within.",
"*Fixed minimap marker positions and on-screen markers being inconsistent. ",
"*Fixed not seeing the Lotus transmission after picking up the Navigation Segment during Vor’s Prize.",
"*Potential fix for experiencing a spot-load when you have a Sentinel weapon in your loadout but no Sentinel equipped.",
"*Fixed a memory leak when throwing the Javlok/Ferrox in Limbo’s Stasis.",
"*Fixed not being able to input the Datamass into a Mobile Defense terminal if someone is standing in the way.",
"*Fixed not being able to use the vault doors in the Orokin Derelict if there%'s a Kavat/Kubrow or other player in the way.",
"*Fixed continuous weapons (Ignis, etc) getting extreme Range when used in Limbo’s Stasis. ",
"*Fixed Landing Craft’s flying through walls in the Landing Craft Relay Hub.",
"*Fixed Moon Clans seeing negative Nano Spore research numbers for the Hema. This was purely a UI bug. ",
"*Fixed spot-loading materials when you turned around in the Landing Craft after spawning in.",
"*Fixed projectile weapons detonating prematurely in Limbo’s Stasis. ",
"*Fixed an issue with the Condor Dropship%'s enemy type ... it%'s not made of flesh. ",
"*Fixed being force-extracted on a specific Corpus Outpost tileset. ",
"*Fixed Air Support Med Towers and Sentry Turrets not being destroyed when the player who initiated them disconnects from the game. ",
"*Fixed hacked Ambulas dropping Animo Beacons (that you don’t get to keep) in Captura.",
"*Fixed numerous instances of inconsistent translated text. ",
"*Fixed a typo in Alad V’s boss fight transmission. ",
"*Fixed a crash from Helios’ Detect Vulnerability Precept.",
"",
"|conclave        =",
"*Fixed loading into a Lunaro lobby and only seeing ghostly Excalibur placeholders. ",
"}}",
"{{update",
"|update number  =20.4.5",
"|type           =fix",
"|date           =May 9th, 2017",
"|forumurl       =https://forums.warframe.com/topic/795072-hotfix-2045/",
"|fixes          =",
"*Fixed an issue where the Jackal was dropping Gorgon Wraith Parts. This may or may not be a spoiler for the rewards of the coming Razorback Armada…",
"*Fixed issues with game freezes when viewing certain menus.",
"*Fixed an issue with Scavenger Ospreys summoned by Nekros/manipulated by Nyx/other abilities consuming loot (they ignore it now when ‘under the influence’).",
"}}",
"{{update",
"|update number  =20.4.4",
"|type           =fix",
"|date           =May 8th, 2017",
"|forumurl       =https://forums.warframe.com/topic/795023-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2044/",
"|changes        =",
"*Removed a duplicate Ambulas Codex entry.",
"|fixes          =",
"*Fixed enemies spawned by the Condor Dropship ignoring objectives in Interception missions.",
"*Fixed experiencing a crash after throwing the Javlok in the air then Transferring to the Operator.",
"*Fixed built Exilus Adapters being offered as Rare Invasion rewards instead of the Blueprint. PLEASE NOTE this does not change the current invasion, but future ones.",
"*Fixed Oberon’s Hallowed Ground FX not disappearing after a Host migration.",
"*Fixed Limbo’s Cataclysm FX sometimes lingering behind for Clients.",
"*Fixed floating Ambulas body parts during the boss fight.",
"*Fixed a script error with Saryn’s Spore ability.",
"}}",
"{{update",
"|update number  =20.4.3.1",
"|type           =fix",
"|date           =May 5th, 2017",
"|forumurl       =https://forums.warframe.com/topic/794034-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-204320431/",
"|changes        =",
"*Returned the Sonicor to it’s skyrocketing glory. ",
"|fixes          =",
"*Fixed Clan stats in the Profile menu not updating live during Operations.",
"",
"}}",
"{{update",
"|update number  =20.4.3",
"|type           =fix",
"|date           =May 5th, 2017",
"|forumurl       =https://forums.warframe.com/topic/794034-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-204320431/",
"|misc           =",
"%'%'%'This morning%'s very early Hotfix 20.4.2 fixed an exploit in the Operation that could occur on Host Migration. Due to this exploit fix, Ambulas would not spawn if a Host Migration occurred during the mission, which resulted in frustrations for those that lacked a strong  connection. A new plan of action was assembled and the following change has been made to allow Host Migrations to occur but to also fix the original exploit:%'%'%'",
"*Animo Beacons in the Ambulas boss fight on Hades are now End of Mission rewards in an even amount of 20, as opposed to hacked drops from the Ambulas boss. Please keep in mind that this change allows the Ambulas boss fight to follow suit with how other boss rewards are given.",
"",
"%'%'%'Operation Fixes:%'%'%'",
"*Fixed more exploits with the Operation on Excavation missions.",
"*Fixed extracting as the Operator not properly counting collected Animo Beacons for the Operation.",
"|additions      =",
"*The Wukong Macak Helmet has been added to the Alert cycle. Sneaky Wukong snuck past us!",
"|changes        =",
"*The Prisma Obex is now tradable!",
"*Slightly adjusted the firing sounds of the Supra.",
"|fixes          =",
"*Fixed being stuck in a perpetual reloading animation when interrupting the initial reload animation of the Strun.",
"*Fixed the leeches from Corpus Leech Ospreys not being removed by rolling. ",
"*Fixed having to force quit and relaunch after becoming stuck in the ‘Redeem your Reward’ in the Syndicate screen when selecting one and backing out immediately. ",
"*<%s>Fixed the Sonicor skyrocketing enemies when equipped with a high Blast build. THIS IS BEING REVERTED IN THE NEXT HOTFIX!<%/s>",
"*Fixed scrolling fast on the Syndicate reward screen resulting in parts of the UI displacing.",
"*Fixed expanded Mods in the Mod screen getting clipped by the grid.",
"*Fixed sale items not displaying their sale price when viewing them through Chat link.",
"*Fixed numerous Mods using the term ‘Explosion’ instead of the proper term ‘Blast’.",
"",
"|conclave        =",
"*Slightly reduced the damage of the Prisma Obex in Conclave.",
"}}",
"{{update",
"|update number  =20.4.2",
"|type           =fix",
"|date           =May 5th, 2017",
"|forumurl       =https://forums.warframe.com/topic/793795-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2042/",
"|misc           =",
";We have added an ‘Operation HOW TO’ diorama by clicking the Operation from the World State Window.",
"",
";Full Operation Details&#58; ",
"%[%https://forums.warframe.com/topic/793566-pc-operation-ambulas-reborn/ Ambulas Reborn Operation Details%]",
"",
";Operation Fixes&#58;",
"*Fixed an exploit in the Operation that could occur on Host Migration. Scores obtained with this exploit are being removed in a script shortly.",
"*Fixed an exploit with the Operation on Excavation missions.",
"",
"|changes        =",
"*Ambulas now follows suit with other bosses that are affected by diminishing returns for Zenuriks Void Pulse. Ambulas will still be affected by Void Pulse, but for a shorter duration as intended with bosses.",
"*The Self Destruct Sentinel Mod now has a forced knockdown proc upon explosion. The Mod description has been updated to reflect this!",
"|fixes          =",
"*Fixed Trial Credits rewards being halved as per: %[%https://forums.warframe.com/topic/785254-trial-credit-reward-reduced-since-specters-of-the-rail/ this thread%]",
"*Fixed Self Destruct, Regen/Primed Regen, and Sacrifice Sentinel Mods not synergizing. Self Destruct will now proc everytime Regen does (i.e. when the Sentinel would have died).",
"*Fixed Voltage Sequence being Uncommon when it should be Rare.",
"*Fixed damaged Ambulas armor pieces floating in the air after a Host migration.",
"*Fixed receiving multiple copies of Operation: Ambulas Reborn Inbox reward messages.",
"*Fixed the Navigation console and World State Window displaying the wrong Operation icon.",
"*Fixed the Ambulas Reborn Sigil showing as the Index Sigil in the UI.",
"*Fixed some sounds not playing properly for Clients during Ambulas boss fight.",
"*Fixed numerous TennoGen items that did not have localized description text.",
"*Fixed overlapping localized text in Oberon’s abilities screen.",
"*Fixed Melee weapons sometimes moving player backwards during swing on Submersible levels.",
"}}",
"{{update",
"|update number  =20.4.1",
"|type           =fix",
"|date           =May 4th, 2017",
"|forumurl       =https://forums.warframe.com/topic/793629-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2041/",
"|misc           =",
"%'%'%'We hot-dropped a live fix earlier for the World State Window not displaying Operation information. Play the Operation before it%'s gone!%'%'%'",
"",
";Full Operation Details&#58;",
":%[%https://forums.warframe.com/topic/793566-pc-operation-ambulas-reborn/ Ambulas Reborn Operation Details%]",
"",
"|changes        =",
"*Mastery Rank 3 and under can now purchase Operation: Ambulas Reborn rewards from Ergo Glast in the Perrin Sequence Relay room.",
"*Increased Ambulas’ ability resistance to better defend against strong CC abilities. ",
"*Improved launcher error messages when antivirus software is prevent you from playing.",
"*Optimized the Navigation menu initialization slightly to avoid a memory-spike that could crash 32-bit systems.",
"*Improved Condor Dropship triggering in the Corpus Outpost tileset.",
"|fixes          =",
"*Fixed incorrect Ambulas Reborn quota appearing in UI for Clans who had not contributed any Animo Beacons yet.",
"*Fixed Ospreys initiating their Ambulas hacking while being Mind Controlled by Nyx. ",
"*Fixed a possible script error with Atlas’ Petrify.",
"*Fixed Condor Dropship enemies falling off the ship edge and plummeting to their doom.",
"*Fixed %'default%' material showing up on an asset in the Corpus Ice Planet tileset.",
"*Fixed seeing %'you need to unlock Pluto to play this event%' message appearing when clicking on the Operation in the World State Window.",
"*Fixed overlapping text when viewing the Friends menu while in a mission.",
"*Fixed translated Inbox Transmission text having wonky line breaks. ",
"}}",
"{{update",
"|update number  =20.4",
"|type           =",
"|date           =May 4th, 2017",
"|forumurl       =https://forums.warframe.com/topic/793570-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-update-2040/",
"|misc           =",
"<%gallery widths=%'660%' position=%'center%' columns=%'dynamic%' spacing=%'small%' hideaddbutton=%'true%'>",
"Warframe Operation Ambulas Reborn",
"<%/gallery>",
"{{Clr}}",
";OPERATION&#58; AMBULAS REBORN",
"",
";Frohd Bek is back and he%'s brought a powerful new threat!",
"",
"%'%'%'Perrin Sequence leader, Ergo Glast, has intercepted disturbing communication. The profit-hungry Corpus are attempting to grow their military to dangerous and uncontrollable levels. Corpus Board Chairman, Frohd Bek, is inviting investors to witness the newest and deadliest Ambulas Prototype live on the battlefield. The Ambulas is equipped with a state-of-the-art processor called Animo, that learns and grows from every encounter.%'%'%'",
"",
"%'%'%'Work with Ergo Glast and fellow Tenno to halt Frohd’s project and disrupt Ambulas deployment before they see widespread use. New Dropships containing the Ambulas Prototype have been sighted on Corpus planets. Take them down and make the investors think twice!%'%'%'",
"",
"%'%'%'Full Operation rules, rewards, and information here:%'%'%'",
":%[%https://forums.warframe.com/topic/793566-pc-operation-ambulas-reborn/ Ambulas Reborn Operation Details%]",
"",
"",
";Oberon Changes & Fixes:",
"*Increased Oberon%'s base energy from 100 to 150. ",
"*Improved the visibility of Oberon’s Hallowed Ground FX. ",
"*Fixed Oberon’s Renewal Energy per target Arsenal stat display not being affected by Efficiency Mods.",
"*Fixed Smite projectiles not targeting ragdolled enemies. ",
"*Fixed Renewal FX not lasting as long as the ability is active.",
"*Fixed Health Regeneration not working after triggering the Phoenix Renewal Augment.",
"*Fixed unequipping Oberon not returning Kavat/Kubrow Health to its original value until you enter a mission. ",
"*Fixed performance issues from Hallowed Ground.   ",
"*Fixed some issues with trying to add or remove a Renewal buff from multiple teammates over time rather than all at once.",
"*Fixed Renewal not being applied to allies in bleed out as it did previously.",
"",
"",
";Index Matchmaking Changes:",
"Matchmaking for The Index now uses wager levels when setting up Squads. This means Low/Medium/High wager players will not be matchmade together - you%'ll only be put with others that have chosen the same wager. This should mitigate conflicting goals within a Squad.",
"",
"",
"|changes        =",
"*We have made some tweaks to last week%'s reinforcement: the Cycron! If you haven%'t picked this up yet yourself, the Cycron doesn%'t have a reload function; it has a recharge function. As of this Update, the Cycron battery recharge delay time is now halved when the mag is not empty. This means monitoring your ammo while feathering the trigger will be a good strategy when using this weapon. ",
"*We have made some tweaks to older Warframe Auras. As you may know, an Aura%'s Mod Rank determines how much additional Mod Capacity you get. We%'ve increased the following Auras form 3 Ranks to 5 Ranks. With this change, we also buffed the Auras: ",
"**Speed Holster has gone from 80PERZENTO to 120PERZENTO at Max Rank.",
"**Dead Eye has gone from 35PERZENTO to 52.5PERZENTO at Max Rank.",
"**EMP Aura has gone from 10PERZENTO to 15PERZENTO at Max Rank.",
"**Sprint Boost Aura has gone from 10PERZENTO to 15PERZENTO at Max Rank. ",
"*Removed Lua Spy missions from Sortie rotation due to extensive Client loading times on min spec machines. Please note that we are working to fix this and add Lua Spy missions back into the Sortie rotation.",
"*Added an extra line to Limbo%'s Passive description to speak to his Energy gathering in the Rift.",
"*Improved experiencing memory loss in the Relays. ",
"*Changed %'CANCEL FUSION%' label to %'BACK%' when reaching max rank on a Mod when Fusing and when there are no pending Fusion tasks.",
"*Reprioritzed a few screens in the Relay so that they load faster even when there%'s a throng of people around and you%'re competing for IO bandwidth for their loadouts.",
"*Adjusted the Rift weight of the Cycron beams in Limb’s Stasis to fix performance issues.",
"|fixes          =",
"*Fixed a crashed caused by a poor corrupt cache being further abused from someone bypassing the launcher.",
"*Fixed a loss of functionality when opening a Chat link while viewing another diorama.",
"*Fixed Clients unable to destroy nerves in The Jordas Verdict Stage 3.",
"*Fixed a case where the Void Relic picker wouldn%'t appear for players after a mission vote was cancelled.",
"*Fixed ally NPCs (Sentinels, etc) not able to have abilities affecting them nullified.",
"*Fixed Ratel’s being immune to Inaros’ Devour. ",
"*Fixed becoming invincible after casting Nyx’s Absorb with Assimilate equipped and then Transferring to the Operator. ",
"*Fixed being able to walk around in Mesa’s Peacemaker by opening the Power Menu.",
"*Fixed the Arcane Aegis Shield recharge being delayed by a couple seconds instead of being instant. ",
"*Fixed not being able to equip Ruinous Extension on the Cycron.",
"*Fixed the Sarpa not firing in bursts with the Bullet Dance Stance equipped.",
"*Fixed being able to fire the Buzlok without triggering to fire.",
"*Fixed being able to spam Disarm in quick succession as per: %[%https://forums.warframe.com/topic/792294-bug-loki-decoydisarm-in-quick-succession/ this thread%]",
"*Potential fixes for enemies falling through a Lua Defense level and surviving as per: %[%https://www.reddit.com/r/Warframe/comments/67s2x7/bug_on_stPERZENTOC3PERZENTOB6ffler/ this thread%]",
"*Fixed The Index wager selection screen allowing you to select a wager even if you didn%'t have enough Credits.",
"*Fixed The Index wager screen skipping when being invited to play (therefore defaulting you to the lowest wager tier).",
"*Fixed purge timer in The War Within liset purge mission being broken if the player watches a transmission from their Inbox.",
"*Fixed Gas Status UI icons lingering forever.",
"*Fixed Relay room names being off-screen when playing in higher resolutions.",
"*Fixed Clients being able to invite other players to an ‘Invite Only’ squad hosted by another player. ",
"*Fixed the Sword and Shield Danaus Skin shield attachment positioning.",
"*Fixed Operator Sigils having incorrect scale/position/rotation in the Navigation screen.",
"*Fix the player%'s Warframe holding a 2nd copy of the Operator in their hand during The Second Dream.",
"*Fixed the Lynx Turret Grenades not actually creating Turrets. ",
"*Fixed (for real this time) Ratel’s appearing in the Hyena cinematic.",
"*Fixed Void Turrets not activating. ",
"*Fixed casting Saryn’s Molt in the Simulacrum allowing you to kill yourself. ",
"*Fixed Titania’s Bullet Jump FX lingering forever. ",
"*Fixed the Pox diorama being aggressively zoomed in.",
"*Fixed issues where things with a bleedout state would not disappear in the SImulacrum when you returned to your respawn platform. ",
"*Fixed issues with building up infinite Cycron beams in the Rift with Stasis. ",
"*Fixed incorrect Excavator spawn points in the Corpus Ice Planet tileset. ",
"*Fixed firing Zarr%'s Barrage inside Limbo’s Rift disabling Stasis.",
"*Fixed script error when Alt firing Paracyst into the ground.",
"",
"|conclave        =",
"*Fixed Oberon’s Passive not functioning in Conclave.",
"}}",
},

["v20A"]={
"{{update",
"|update number  =20.3.1",
"|type           =fix",
"|date           =April 27th, 2017",
"|forumurl       =https://forums.warframe.com/topic/791287-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2031/",
"|title          =",
"|image          =",
"|misc           =",
";Oberon Changes & Fixes&#58;",
"",
";Smite&#58;",
"As a part of this revisit, Smite has remained largely the same in execution but different in stats. After a review yesterday%'s deployment, we are further tweaking stats to have better initial impact and scaling. ",
"*Increased Smite%'s projectile damage from 20PERZENTO of the target%'s max Health + Shield to 35PERZENTO.",
"*Added base damage to Smite and its projectiles. With the damage of Smite scaled into its projectiles, this will give Smite more punch when facing lower level enemies.",
"",
";Renewal&#58;",
"Oberon’s ability to keep himself and his teammates alive is a large part of his overall role. Feedback brought forth further tweaks with the intention to solidify this role. ",
"*Removed Heal Time from Renewal. Renewal now functions more conventionally as a toggle which drains 2 Energy per second while active + 3 Energy per second per target actively being healed. *Please note that Trinity%'s Energy *Vampire will not give Oberon Energy while Renewal is active.",
"*Added the %'is active%' ability icon animation to Renewal.",
"*Fixed Renewal bleedout buff being removed when entering bleedout.",
"%'%'%'*We are aware of a UI bug where the Arsenal stats for Renewal show that Energy per target is not affected by Efficiency/Duration Mods. A fix will come at a later date- we wanted to get this out ASAP!%'%'%'",
"",
";Hallowed Ground&#58;",
"*Fixed Hallowed Ground being impossible to see with low particle quality setting. *Please note we are still working on Hallowed Ground FX improvements overall.",
"*Fixed a script error with Hallowed Eruption Augment upon deactivating while another Oberon has Hallowed Ground active, resulting in the FX to remain forever.",
"*Fixed Hallowed Ground & Hallowed Eruption Augment not hurting ragdolled enemies.",
"",
"|changes        =",
"*Removed a rogue Kuria from the Grineer Sealab tileset. ",
"*Replaced  %'IMPORTANT: %' with a <%nowiki><%WARNING><%/nowiki> icon for the note on Mods offered in Syndicate offerings.",
"*Tweaked ‘Daily Standing Remaining’ text on Syndicate panel a bit more terse to avoid wrapping.",
"*Disabled ‘Menu Scale’ support from the Tactical Alerts Emblems.",
"|fixes          =",
"*Fixed a The War Within progression stopping issue that was caused by missing transmissions. ",
"*Fixed Ratels being immune to certain Warframe abilities. ",
"*Fixed Nullifier bubbles for Clients getting created 2-3s after it is created for the Host leading to issues as described %[%https://www.reddit.com/r/Warframe/comments/67szr3/heads_up_nullifier_bubble_seems_to_not_taking/ here%]",
"*Fixed a script error for Clients when a Nullifier spawns his bubble which also fixes the above. ",
"*Fixed the Magnum Force Mod having 2 Accuracy stats in the description.",
"*Fixed Clients sometimes not seeing Defense/Rescue target Health bars.",
"*Fixed an unbreakable bar in the Grineer fans that wasn’t being destroyed if the Client only damaged the fan blade as seen %[%https://www.reddit.com/r/Warframe/comments/67pu8z/hey_de_pretty_please_can_you_remove_this_annoying/ here%]",
"*Fixed scaling the Chat window now preserving the position relative to the size of the screen. ",
"*Fixed the Lucra Syandana displaying low quality Corpus text.",
"*Fixed Syandana collision issues on numerous TennoGen/Deluxe Skins and Prime variants.",
"*Fixed markers and names appearing in front of the Void Relic selection screen instead of behind during an Endless Void Fissure mission. ",
"*Fixed performing Melee attacks as you are being staggered causing the animation to replay once you recover.",
"*Fixed melee weapon light flickering on and off and appearing to have a hard edge when near grass in the Grineer Earth tileset. ",
"*Fixed some weapon trail placements on the Fang and Dual Skanas.",
"*Fixed a deadlock that could occur when aborting the content update process on a fast network and a slow hard-drive.",
"*Fixed the ‘Mastery Locked’ text being occluded by the weapon icon. ",
"*Fixing Octavia%'s Mallet looking solid in Dx9. ",
"*Fixed a script error with the Harpak’s Alt Fire.",
"",
"|conclave        =",
"*Decreased Oberon’s Renewal stats to balance the removal of Heal Time in Conclave.",
"*Fixed only the loadout that you end with getting experience if you change your loadout during a match in Conclave.",
"*Fixed Clients not receiving bonus Affinity in Conclave. ",
"}}",
"{{update",
"|update number  =20.3",
"|type           =",
"|date           =April 26th, 2017",
"|forumurl       =https://forums.warframe.com/topic/790938-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-update-2030/",
"|title          =",
"|image          =U20.3_Cycron.png",
"|misc           =",
"",
";CYCRON",
"Forgo ammunition with the regenerating energy disc in this plasma throwing pistol.",
"%'%'*Grab the Cycron now by purchasing it in the Market or in Corpus Clan Tech research!%'%'",
"",
"",
"%[%[File:U20.3_LUCRA_SYANDANA.png|660px|center%]%]",
"{{Clr}}",
";LUCRA SYANDANA",
"Flaunt wealth and prosperity with a constant stream of financial data.",
"%[%[File:U20.3_Oberon_Revisited.png|660px|center%]%]",
"{{Clr}}",
";Oberon Revisited&#58;",
"",
"%'%'%'Oberon now joins the likes of many other Warframes to receive ability tweaks! The vision for Oberon was to give his abilities synergy between them, and to ensure that he brought sufficient aid on the battlefield. Changes to Oberon’s abilities include the following:%'%'%'",
"",
";Passive",
"Allied pets receive Health, Armor and Shield buff. In addition your pet receives 1 instant revive per mission. ",
"",
";Smite ",
"*Damage from projectiles emitted from the enemy scales based on enemy level. Projectile damage spreads across all projectiles and is affected by Mods.",
"",
";Hallowed Ground",
"*Hallowed Ground is now more of an %'arc%' shape (Range Mods create a wider/longer arc).",
"*Added a Status Chance that is affected by Strength Mods.",
"*Adjusted damage and ranges.",
"",
";Renewal",
"*Increased casting animation speed.",
"*Changed to an expanding wave of healing instead of a projectile. ",
"*Energy drain starts once wave hits allies, not leading up to it.",
"*Whenever Oberon casts Renewal on an ally standing on Hallowed Ground, it activates Iron Renewal, granting an Armor boost for the entire heal process, once healing is complete the Armor Boost is on a timer.",
"*Renewal doesn’t stop healing when the target ally is at full Health. It will continue to heal as long as it is active.",
"",
";Reckoning",
"*Enemies with a Radiation Status Chance will now take bonus damage from Reckoning.",
"*Enemies standing on Hallowed Ground will receive Armor debuffs (affected by Strength).",
"",
";Zenith Changes:",
"*Increased Primary fire damage from 20 to 30.",
"*Increased Status Chance of Primary fire from 10PERZENTO to 30PERZENTO.",
"*Increased Secondary fire damage from 120 to 150.",
"*Increased critical hit chance of Secondary fire from 22PERZENTO to 35PERZENTO.",
"",
"|conclave        =",
"*Tweaked Oberon’s abilities to reflect his changes in Conclave.",
"*Reduced the damage of the Javlok in Conclave.",
"",
"|changes        =",
"*Bursas will now drop the items from their %'hacked%' drop tables immediately after being hacked rather than when they die after being hacked so that players do not need to stick around until their life timer expires.",
"*Maroo%'s prompt will now always overlap players%' shop prompt in Maroo’s Bazaar.",
"*Grineer Shield Dargyns now only spawn in level 20+ missions as players with low level Archwing gear can%'t penetrate their Shields effectively.",
"*Tweaked the Jordas Verdict node position in the Star Chart UI so it%'s not so tight against the Golem Assassination node.",
"*Removed infinite Ammo in Captura. Ammo is now automatically refilled when you run out so you can reload clips.",
"*Optimized memory use when viewing Clan statistics; in bad cases this could use enough memory to crash 32-bit systems.",
"*Lots of various sound tweaks to Corpus enemy types.",
"*Weapons that use Batteries as clips will now be affected by Reload Speed Mods.",
"*Archwing weapons will now display the correct Recharge delay time as Reload in the Arsenal as opposed to some value which has no effect on the weapon.",
"*Archwing weapons will no longer reset Recharge delay upon firing an empty clip.",
"*Kuva Siphon missions must now be fully completed to earn any Kuva from it.",
"|fixes          =",
"*Fixed the second & third Jordas Verdict missions pointing at the wrong Resource drop table.",
"*Fixed Clients occasionally not seeing the blue bubble FX coming from the vaporizers in the Jordas Verdict.",
"*Fixed sporadic elevator movement for Clients in stage 2 of the Jordas Verdict. ",
"*Fixed Elemental combination discrepancies between the Arsenal UI and in-game numbers for some Riven Mods.",
"*Fixed Limbo’s Banish & Rift Surge abilities getting stuck timers if the enemy explodes itself (e.g. Volatile Runners).",
"*Fixed HUD buff indicators causing a script error when using Transference. ",
"*Fixed beam weapons inside Stasis hitting enemies outside of Limbo’s Rift.",
"*Fixed the Telos Boltace spin attack slowing down the user and allies.",
"*Fixed Host/Client Damage value discrepancies when using the Tenora%'s Alt Fire on Grineer Earth tileset enemies.",
"*Fixed Bursas being unhackable after dying while attempting to hack.",
"*Fixed scrolling down on the Alt-Fire stats in the Arsenal resulting in the next weapon%'s stats appear scrolled down as well.",
"*Fixed improper mention of ‘Liset’ when receiving a message from the ship%'s systems about your Kubrow dying.",
"*Fixed Chroma’s Vex Armor unmodded Damage multiplier ability stat displaying 100PERZENTO higher than it should%'ve.",
"*Fixed missing sound on Chroma’s Noble animation idle.",
"*Fixed grey texture outlines appearing on the Hydroid Immortal Skin when attempting to color it fully black. ",
"*Fixed poor Drone navigation paths in the Corpus Outpost tileset. ",
"*Fixed some Assassination missions not having a proper %'Locate:%' objective subtitle.",
"*Fixed a script error when attempting to purchase weapons from the Conclave Arsenal.",
"*Fixed Lotus congratulating you on your un-true Grand Master status as per: %[%https://forums.warframe.com/topic/776630-lotus-thanks-me-for-being-a-grand-master-when-im-not/ this thread%]",
"}}",
"{{update",
"|update number  =20.2.4",
"|type           =fix",
"|date           =April 20th, 2017",
"|forumurl       =https://forums.warframe.com/topic/788921-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2024/",
"|changes        =",
"*Sorties with “dense fog” will now always take place during the night.",
"*Dark Sector nodes Coba and Tikal will now always take place during the night. ",
"*Updated Zenith’s description to better explain its functionality.",
"|fixes          =",
"*Fixed a script error possibly related to when the Zenistar disk is launched but the player dies before it is recalled. ",
"*Fixed new Augments released in Update 20.2.0 (Pyroclastic Flow, Piercing Navigator, Negation Swarm, and Beguiling Lantern) not appearing in Codex and not able to be linked in chat. ",
"*Fixed Equinox’s front cloths from clipping. ",
"*Fixed “dense fog” condition in Sorties not being dense or foggy enough as per: %[%https://www.reddit.com/r/Warframe/comments/66d6ga/dense_fog/?st=j1ql578v&sh=18a34cb9 this thread%]",
"*Fixed the Redeemer not properly alerting enemies when fired. ",
"*Fixed clients not able to bring their Companions in or out of the Rift when they dash as Limbo. ",
"*Fixed Titania’s passive description appearing in Limbo’s. ",
"*Fixed Octavia’s Resonator sitting still and not interacting with Mallet if cast in an unreachable location. ",
"*Fixed a script error. ",
"*Fixed Mallet damage originating from where it was spawned instead of where it currently is.",
"*Fixed Relic reward screen in Endless Fissure missions not updating after each round with the most recent Relic picked by each Squad member. ",
"*Fixed Itzal Fighter Escorts causing camera issues.",
"*Fixed minor graphical error on loading screen.",
"}}",
"{{update",
"|update number  =20.2.3",
"|type           =fix",
"|date           =April 19th, 2017",
"|forumurl       =https://forums.warframe.com/topic/788574-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2023/",
"|misc           =",
";Captura Additions:",
"*Added a toggle %'Advance Time%' button to Captura.",
"*Added drop-down menu option for various slow motion speed settings for Captura.",
"",
";Chroma Changes:",
"*Fixed an issue where Chroma would deal no damage with Vex Armor active. While this may sound like a simple fix, if you%'re a Chroma user please read on!",
"*Solving Vex Armor actually takes as back to Chroma%'s beginning. On original power creation, we used some less-than-ideal calculation methods to create Scorn and Fury%'s effects. If you are an avid Chroma user, you probably know the power maximizing this ability brings. At some point in Chroma%'s future we will need to revisit and use ideal methods for his Abilities; we will inform you well in advance when Chroma is under review. As you may or may not know, Oberon is currently under review at this time!",
"*Updated the Ability screen and HUD buff numbers to be consistent with other powers. Functionally they remain exactly the same; they just start at 0PERZENTO instead of 100PERZENTO.",
"",
";Limbo Changes:",
"*Cataclysm now deals different amount of damage over the time it exists: 25PERZENTO Damage when bubble is full size, 100PERZENTO at its smallest size.",
"*Cataclysm damage scaling now uses average Health + Shield instead of total Health + Shield of enemies within.",
"",
";Nyx Changes:",
"*Nyx%'s Assimilate Augment for Absorb no longer Absorbs Friendly Fire.",
"",
";Banshee Changes:",
"*Fixed a bug that would cause Banshee%'s Silence to last longer depending on your frame-rate (approximately 5PERZENTO longer at 60 FPS, 30PERZENTO longer at 30 FPS).",
"*Buffed Silence%'s base Duration to 10/15/20/30 (20PERZENTO at max rank) which now matches Sonar so you can cast them in tandem.",
"|changes        =",
"*Trading Platinum while having free Platinum will now display a tip that free Platinum cannot be traded.",
"*Companion silhouettes no longer show in Captura.",
"*Friendly Archwing markers, Atlas, Rhino, Valkyr’s custom HUD and Inaros’ resurrect HUD are now affected by the HUD scaling sliders in the Interface options.",
"*Moved a Kuria to a reachable area in the Grineer Shipyard tileset.",
"*Tweaked the Synoid Gammacor%'s force feedback to be more consistent when using a controller.",
"*Reduced the Rift Stasis weight of the Mutalist Quanta stackable projectile.",
"*Removed the ability to friend yourself.",
"*Removed the settings buttons on the lower right screen when adjusting the HUD margins. This was causing players to think they were setting the HUD margins to ‘Default’ when they were actually changing their settings to ‘Default’.",
"*Removed the Anasa Ayatan Sculpture from the Codex because currently there is no way to scan it.",
"*Changed the Kavat icons on Mission Progress, End of Mission and Last Mission results to consistently show your Kavat%'s face (like the Arsenal); Pablo claims this is because they have personality.",
"*Added texture-streaming prefetch-hints to for your loadout so that the Mission Progress and End of Mission screens can appear faster.",
"|fixes          =",
"*Fixed a very popular crash on 32-bit systems that would occur if a Client with a poor network connection left a Defense mission without the team.",
"*Fixed the display of Riven Disposition for a handful of weapons - the Rivens themselves remain unchanged.",
"*Fixed issues with the Teplo Syandana being too stiff.",
"*Fixed performance issues after blasting the door open in Fortress Assault missions.",
"*Fixed some rare performance issues when teleporting far away from your Sentinel.",
"*Fixed Vauban%'s Vortex not affecting ragdolled enemies.",
"*Fixed NPCs spawning in view during the Law of Retribution mission 2.",
"*Fixed some cases where Octavia Resonator would get stuck trying to grab a Mallet it couldn%'t reach.",
"*Fixed remaining Interception Archwing enemies appearing as yellow objective markers instead of red enemy markers.",
"*Fixed oversized waypoint letters for Archwing Interception communication towers.",
"*Fixed the generic marker FX being a broken texture.",
"*Fixed being unable to invite players to a Dojo if the session is not created at Navigation.",
"*Fixed lag causing out of sync playback when first loading up the Mandachord in the Arsenal.",
"*Fixed hitscan weapons like Soma Prime hitting enemies outside of the rift upon deactivation of Limbo’s Stasis.",
"*Fixed continuous weapons (Ignis, etc) receiving extreme Range when used with Limbo’s Stasis.",
"*Fixed not being able to press the Warframe specific option in Appearance submenu of Arsenal (Mandachord for Bard, Metamorphosis for Equinox etc...) when Arsenal is opened by Operator.",
"*Fixed the UI freezing when entering the Arsenal with your Operator.",
"*Fixed Infested Runners/Crawlers missing the Acid Shells FX when killed",
"*Fixed combo counters staying on screen during free cam in Captura.",
"*Fixed aim-gliding FX temporarily overriding other FXs in Captura.",
"*Fixed spamming Transference causing the Operator to fall through the world in Captura Scenes.",
"*Fixed enemies in Captura knowing/shooting at where you are even when you%'re cloaked/invisible.",
"*Fixed rewards hidden until End Of Mission being missing from previous mission results.",
"*Fixed Reactant count not resetting in endless Void Fissure missions when selecting a Relic after having none.",
"*Fixed idling at the activation point on Kuva Fortress Defense not auto-starting the Defense waves.",
"*Fixed Kuva Fortress security cameras being invisible when not looking directly at them.",
"*Fixed Operator Void Dashing while grabbing a ledge leaving you in a state of Void Dash costing no Energy.",
"*Fixed being able to Void Dash at an unintended moment during The War Within quest.",
"*Fixed Channeling projectors not showing up on the Edo Prime Chest Armor.",
"*Fixed Tethra%'s Doom Regalia FX appearing in Sniper scopes.",
"*Fixed the Dual Raza appearing tiny when using the Dual Swords Cyskis Skin.",
"*Fixed the Ripkas appearing inside Octavia’s hands.",
"*Fixed some screens not showing Clan/Alliance emblems properly.",
"*Fixed Vor’s Prize Inbox Message and Quest Completion screen overlapping each other.",
"*Fixed inconsistent alternate Skins naming (Prisma Gorgon is now Gorgon Prisma etc).",
"*Fixed issues with players being forcefully extracted from The Jordas Golem during the Jordas Verdict trial.",
"*Fixed HUD buffs trying to show 1,000,000 as 1e+03K instead of 1M (e.g. Nyx Absorb when full).",
"*Fixed Dendra Shoulder Guards sticking out too far on Rhino%'s left arm.",
"*Fixed an issue with the Ignis Wraith Research being available for unqualified clans. Any clans with this will have it removed following a script.",
"*Fixed texture streaming for some icons starting more blurry than intended and taking extra time to focus.",
"",
"|conclave        =",
"*Octavia’s Metronome cloak ends in if you fire/cast ability/take a pickup in Conclave.",
"*Reduced the collision size of the Javlok primary fire projectile in Conclave.",
"*Reduced the duration of Octavia%'s Metronome in Conclave.",
"*Reduced the damage reduction of Trinity%'s Link in Conclave.",
"*Fixed an issue with the Azima and Zenith doing more damage than intended in Conclave.",
"}}",
"{{update",
"|update number  =20.2.2",
"|type           =fix",
"|date           =April 13th, 2017",
"|forumurl       =https://forums.warframe.com/topic/786250-octavias-anthem-hotfix-2022/",
"|changes        =",
"*Changed Duplicates tab to have every instance of a Mod type. Before it would skip past the first Mod of a type if it was upgraded or a raw stack of 1.",
"*Companions are now invincible in Captura. ",
"*You now have infinite Ammo in Captura. ",
"|fixes          =",
"*Fixed Gear Wheel icons taking an inordinate amount of time to load in during gameplay. ",
"*Fixed the Mods list not scrolling properly as per: %[%https://www.reddit.com/r/Warframe/comments/650w9u/mod_screen_is_not_scrolling_properly_leaving_too/ this thread%]",
"*Fixed camera collision for Operator in Captura.",
"*Fixed Ratel’s appearing in the Hyena boss cinematic if they spawned at the same time. ",
"*Fixed areas in the Grineer Forest tileset terrain where certain Warframe abilities would not function correctly (Nidus’ Virulence for example).",
"*Fixed a large amount of particles exploding when leaving Limbo’s Cataclysm.",
"*Fixed some UI anchor points not taking menu scale into account. ",
"*Fixed being able to multi-purchase Syndicate items that don’t need to be purchased more than once (Simulacrum Access Key, etc). ",
"*Fixed various clipping issues with the Centuria Syandana. ",
"*Fixed using a controller in Steam Big Picture to view Mandachord songs displaying a string of text beside the song named.",
"*Fixed quest marker/dialogue appearing in Suda%'s Datascape Scene.",
"*Fixed Chroma%'s Effigy sometimes not doing anything in Captura.",
"}}",
"{{update",
"|update number  =20.2.1",
"|type           =fix",
"|date           =April 12th, 2017",
"|forumurl       =https://forums.warframe.com/topic/785900-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2021/",
"|fixes          =",
"*Fixed Ivara’s Piercing Navigator Augment being marked as an Exilus Mod.",
"*Fixed possible minor performance issue when a Drahk Master steals your weapon.",
"*Fixed another rare crash when joining a mission in progress.",
"*Fixed alignment of right side transmissions on ultra-wide resolutions.",
"*Fixed not being able to redeem any Syndicate Medallions. ",
"*Fixed various translation errors. ",
"*Fixed Frame Rate box sizing so that it only scales when both window width and height are increased. ",
"*Fixed enemies being permanently stunned after parrying their melee attacks. ",
"*Fixed a texture related crash.",
"*Fixed Lua Caches inverting reward-tier ordering leftover from the time of Void Keys. To keep things consistent, please note Octavia parts can still be found in the first Cache. ",
"*Fixed Alerts and other real time missions missing from the World State Window when viewing the Star Chart in the Relays. ",
"*Fixed a crash related to when projectiles from certain weapons are released as Limbo%'s Stasis is deactivated. ",
"*Fixed projectiles from certain weapons not doing damage when they%'re released in Limbo’s Stasis. ",
"*Fixed Operator not being able to toggle the camera settings in Captura.",
"*Fixed Dojo Decoration material elements not updating when the contribution counter changes.",
"*Fixed a game freeze when viewing certain enemies in the Codex. ",
"*Fixed an issue where linking Songs in chat wouldn%'t open properly if another menu was open. ",
"}}",
"{{update",
"|update number  =20.2",
"|type           =",
"|date           =April 12th, 2017",
"|forumurl       =https://forums.warframe.com/topic/785788-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-update-2020/",
"|additions      =",
"%[%[File:U20.2_CenturaSyandana.png|660px|center%]%]",
"{{Clr}}",
";CENTURIA SYANDANA ",
"Take command with this imposing cloak.",
"",
";AVIA ARMOR SET",
"Streamlined decorative armor in the style of the Furis and Sybaris. ",
"",
";NEW WARFRAME AUGMENTS (Maxed values)",
"%[%[File:U20.2_WarframeAugments.png|660px|center%]%]",
"{{Clr}}",
";Nezha&#58;",
";PYROCLASTIC FLOW",
"%'%'%'Fire Walker Augment:%'%'%' Accumulate 150PERZENTO of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s.",
"",
";Inaros&#58;",
";NEGATION SWARM",
"%'%'%'Scarab Swarm Augment:%'%'%' Scarab armor protects Inaros from status effects, consuming 3PERZENTO bonus armor for each effect resisted.",
"",
";Titania&#58;",
";BEGUILING LANTERN",
"%'%'%'Lantern Augment:%'%'%' Attracted enemies take 100PERZENTO more melee damage from all squadmates.",
"",
";Ivara&#58;",
";PIERCING NAVIGATOR",
"%'%'%'Navigator Augment:%'%'%' Each hit increases the projectile%'s crit chance by 10PERZENTO up to a max of 50PERZENTO. ",
"",
";Earn these now through Syndicate Offerings!",
"",
"",
";UI Changes",
"A new setting called Menu Scale has been added under Options > Interface (was previously HUD).",
"%[%[File:U20.2_UI_Changes.png|660px|center%]%]",
"{{Clr}}",
"*‘Full’ Menu Scale scales to match your resolution.",
"*‘Legacy’ Menu Scale will appear similar to pre Update 20 except diegetic screens(Mods, Foundry, etc) scale as well. You will only see the difference in resolutions larger than 1080p.",
"*‘Custom’ Menu Scale is set and determined by you.",
"",
"|changes        =",
"*The Furis has received an updated look and given the PBR treatment! ",
"*You can now replay The New Strange quest! As with other replayable quests, completion rewards are not given- enjoy the lore! ",
"*Tweaked rewards for Caches in Void Sabotage missions so that the harder mission is more rewarding overall.",
"*Quests that you are viewing to replay will now show the rewards as ‘acquired’ as you will not receive them again by replying the quest. ",
"*Captura controls list now use more of the screen space on larger resolutions.",
"*Changed open door light material in the Grineer Sealab tileset to green instead of orange.",
"*Locked doors will now appear as ‘off’ (no color) instead of glowing red. This was causing confusion for colorblind players.",
"*Removed Cold damage over time in the Corpus Ice Planet Defense tileset. ",
"*Removed requirement to go back to the Liset between some early stages of The New Strange if playing from the Relay.",
"*Removed reticle scale based on spread.",
"|fixes          =",
"*Fixed a rare crash that occurred when playing The New Strange quest. ",
"*Fixed being unable to pick a Relic for the next Endless Void Fissure round if a Host migration occurs during the Reward Selection screen.",
"*Fixed Nezha’s Warding Grace Augment not ending when all Energy has been consumed.",
"*Fixed Octavia’s ability FX and music continuing indefinitely if cast before a Host migration. ",
"*Fixed Clients hearing the Octavia Host bass and drum track from their Mandachord song after a Host migration.",
"*Fixed Ash being able to insta-kill the Juggernaut by doing a finisher. Finishers are unable to be performed on the Juggernaut/Juggernaut Behemoth. ",
"*Fixed trading for the Ignis Wraith Blueprint resulting in having the Ignis Wraith Research in an unqualified Dojo.",
"*Fixed Captura input filters conflicting with Warframe Abilities input filters (for ex. you could not use Mesa%'s Peacemaker and then toggle the camera, now you can!).",
"*Fixed Arsenal changes not being saved when loading up a Captura Scene from the Arsenal.",
"*Fixed Chroma’s Idle animation not breathing actual fire. ",
"*Fix a potential case where Challenge progress (Achievements, Junction tasks) may not be updated under high latency conditions.",
"*Fixed Zenistar Charge attacks increasing the attack speed when equipped with the Dominion Skin. ",
"*Fixed a Vaulted Relic being rewarded as Daily Tribute. ",
"*Fixed the collision of Defense targets in Defense and Mobile Defense missions being rotated for Clients relative to the mesh.",
"*Potential fix for Clients not seeing Interception UI after a Host migration.",
"*Fixed Chroma%'s Dynasty Skin loincloth lingering with the pelt instead of his undersuit when casting Effigy. ",
"*Fixed the Riv Elite Leg Guard sitting incorrectly on Excalibur. ",
"*Fixed a hitch that occurs when another player joins a relay or Dojo. ",
"*Fixed pets bending their necks awkwardly to look up when in the Arsenal. They will now look forward when in the Arsenal. ",
"*Fixed interacting with your Kubrow/Kavat in the Helminth Infirmary causing the door to close/remain closed on you.",
"*Fixed the Dex Nouchali Syandana clipping on Rhino and Chroma.",
"*Fixed the Ripkas not attaching properly to Chroma’s Dynasty Skin",
"*Fixed the Spitefire Graxx Syandana floating a bit on Valkyr Prime with the Gersemi or Graxx Skin.",
"*Fixed Phorid visually flickering when approached. ",
"*Fixed Limbo’s FX lingering when attempting to fade out during Statis.   ",
"*Fixed being able to go through physical obstacles by spamming Transference.",
"*Fixed Transferring to the Operator causing a script error.",
"*Fixed Octavia’s Amp causing a script error.",
"*Fixed the objective marker in the ‘Talk to Simaris’ stage of Octavia’s Anthem directing you to Darvo instead of Simaris. ",
"*Fixed total Defense time not being spread evenly between Defense targets in the Asteroid Mobile Defense mission which includes the cryopod (mission is slightly shorter now).",
"*Fixed offset selectable zones in the Syndicate World State Window. ",
"*Fixed missing/double Transmissions in the first mission of The New Strange.",
"*Fixed <%nowiki>“<%Warnung>%'<%/nowiki> appearing instead of the exclamation mark icon when in the Mandachord screen in French and German. ",
"*Fixed long usernames appearing split up into multiple lines in the squad UI.",
"*Fixed the Arsenal Configuration screen text extending beyond designated boundaries.",
"*Fixed the Sari Syandana not closing when on the Landing Craft.",
"*Fixed the Sari Syandana not closing when aiming.",
"*Fixed Baro Chat emoji not using emoji color from Settings.",
"*Fixed various localization errors.",
"",
"|conclave        =",
"*Entering Limbo’s Rift now removes shields. Exiting the Rift starts the Shield recharge delay timer.",
"*Fixed Limbo’s Rift Surge not transferring to players outside of the Rift.",
"}}",
"{{update",
"|update number  =20.1.1",
"|type           =fix",
"|date           =April 7th, 2017",
"|forumurl       =https://forums.warframe.com/topic/784058-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2011/",
"|conclave        =",
"*Reduced Sonicor Clip to 8.",
"*Reduced Miter Clip to 10.",
"*Reduced Panthera damage and Clip.",
"",
"|changes        =",
"*Re-enabled PhysX Effects for the very latest NVidia drivers (381.65, released April 6th) as they seem to have fixed the memory leak discussed %[%https://forums.warframe.com/topic/782377-performance-and-the-future-of-physx-effects/ here%]",
"*Enabled IPv6 for some servers to resolve login issues in certain regions; we do not anticipate this causing any problems as we%'ve been testing for months as discussed %[%https://forums.warframe.com/topic/765481-pc-ipv6-soft-launch-february-22nd-9-am-est/ here%]",
"*Significantly reduced load-times for slower systems running DirectX 11 (Note: consider Optimizing your Cache under the Launcher Settings for even more speed!).",
"*Attempted to improve Graphics Card detection in the launcher after some people reported their card becoming %'unsupported%' after updating their drivers.",
"*Reduced hitches caused by loading Mandachord songs in the Relay/Dojo.",
"*Disabled the minimap at certain times during The War Within quest as intended.",
"*Fomorians & Razorbacks now use the Tactical Alert format in the World State Window.",
"*Updated the Mandachord art & added some optimization improvements.",
"|fixes          =",
"*Fixed Captura camera bugging after going into free cam mode with Operator and then transferring from Operator to Warframe.",
"*Fixed Clan rank calculation which sometimes would not include the Affinity from decorations in a duplicate room.",
"*Fixed a nasty memory-corruption bug that would lead to crashes in the strangest places.",
"*Fixed Nodes and extra buttons showing after completing a Junction. ",
"*Fixed a UI bug caused by host migration in Sorties.",
"*Fixed various localization issues.",
"*Fixed inconsistencies with upper and lower case in Sortie descriptions. ",
"*Fixed dimensions on the Stratos emblem icon.",
"*Fixed a Void Rift not spawning in Lua Spy.",
"*Fixed timer and extraction transmission being out of sync on Mobile Defense. ",
"*Fixed a bug in endless Fissure missions that would prevent selecting a Relic if a host migration occurred. ",
"*Fixed hud & mini-map markers not always pathing correctly in some Archwing missions.",
"*Fixed the Baro FX showing behind the Provvok Shoulder Guard.",
"*Fixed pausing and unpausing the game causing Octavia music to not start back at the paused position.",
"*Fixed players showing as “ghost Excalibur” in the dojo if they load in and don’t move. ",
"}}",
"{{update",
"|update number  =20.1",
"|type           =",
"|date           =April 5th, 2017",
"|forumurl       =https://forums.warframe.com/topic/783215-octavias-anthem-update-2010/",
"|image          =U20.1ChromaDynasty.png",
"|misc           =",
";CHROMA DYNASTY COLLECTION",
"This regal collection contains the Chroma Dynasty Skin, Dominion Sword Skin (can be equipped on any heavy blade melee weapon) and Eminence Sugatra.",
"",
";CHROMA DYNASTY SKIN",
"Behold, a new elemental king!",
"",
"(Please note: the %'wings%' are under the Auxiliary slot)",
"%[%[File:U20.1ChromaDynasty(2).png|660px|center%]%]",
"{{Clr}}",
"",
";EMINENCE SUGATRA",
"The signature Sugatra of Chroma Dynasty and his mighty Dominion sword skin.",
"",
"Chroma Dynasty Glyph is also available! ",
"",
";Invasion Changes & Fixes",
"*Accelerated the Grineer/Corpus Invasion schedule. Downtime between attacks is now 12-24 hours instead of 24-48. ",
"*Increased the amount of Construction Progress earned when an invading faction raids an opponent’s node.",
"*Invasions now advertise which mission type you%'ll be running for each faction when you hover over the Star Chart node and when choosing a mission from the Invasion screen.",
"*Fixed attacker/defender missions not cycling every 15 minutes as they were intended to do since Update 19.",
"",
";Mirage Change",
"Mirage abilities now see the light more often than they used to. Previously, Mirage’s Eclipse would feel inconsistent when running through levels while going in and out of lit areas. This change will allow Eclipse to deal heavier damage as it will see light more often, but also increases Prism%'s damage and range by 15-20PERZENTO average, as it too is affected by light!",
"",
"|changes        =",
"*Valana should now be hooked up properly (3rd time is the charm!)",
"*Octavia now has a volume slider so you can turn off other Octavias in Options->Audio.",
"*Disabled lockdowns on the first mission of the Octavia’s Anthem quest. Lockdowns were causing pathing issues for the music trail.",
"*Made improvements to the music note navigation in Octavia’s Anthem quest.",
"*Adjusted Buzlok%'s +50PERZENTO crit chance with Beacon attached to Additive instead of Multiplicative as intended",
"*Kuva Jesters now take normal ability damage (not CC damage) when attached to either the Kuva Guardian or you.",
"|fixes          =",
"*Fixed a popular crash that could result from corrupted downloads.",
"*Fixed rewards changing if a Host migration takes place during an endless Void Fissure mission.",
"*Fixed being unable to pick a Relic for next round during an endless Void Fissure mission, if a Host migration occurs during the Reward Selection screen.",
"*Fixed a case where Valkyr can get stuck in Hysteria.",
"*Fixed Valkyr continuing to have her Talons equipped after Hysteria is deactivated if a player was joining the game while the ability was being activated.",
"*Fixed Nikana weapons not being able to stealth-finish Infested Chargers.",
"*Fixed the initial spin attack pull of the Telos Boltace pulling enemies through the Rift.",
"*Fixed wonky ground textures in the Corpus Outpost Defense tileset.",
"*Fixed Cysts not appearing properly on Octavia.",
"*Fixed Octavia’s Mallet staying behind in the Simulacrum if you cast it and then use the Arsenal.",
"*Fixed volume sliders in Mandachord lerping linearly instead of exponentially.",
"*Fixed Vaulted Prime Warframes have %'limited time%' text overlapping item descriptions.",
"*Fixed the Kuva Fortress appearing black in the Starchart if you have Dynamic Lighting disabled.",
"*Fixed Kuva Guardians sometimes appearing invisible in-mission.",
"*Fixed being able to kill non-participants in the Dojo Dueling room. ",
"*Fixed Clan-chat moderators text showing in purple in Dojos; they will not lurk with stealthy kicks the same as they do in Clan chat.",
"*Fixed a script error when viewing holster selection when you%'ve purchase more than one position in the list.",
"*Fixed a script error when casting Mirage’s Prism.",
"*Fixed a script error when casting Rhino’s Charge.",
"*Fixed random volume changes that would occur while playing bard emote songs",
"*Fixed enemies attacking each other in MR7 Test. They will now properly spawn in succession instead of together. ",
"*Fixed cases where dioramas with very long descriptions would clip offscreen on larger resolutions",
"*Fixed being unable to select items in chat with a chat scale greater than 100",
"",
"|conclave        =",
"*Increased Frost%'s Avalanche range in Conclave.",
"*Reduced Mag%'s Crush range in Conclave.",
"*Removed the Impair debuff from Mag%'s Crush in Conclave.",
"*Reduced the damage of the Snipetron Vandal in Conclave.",
"*Reload While Holstered Mods can no longer be used with AOE weapons in Conclave.",
"*Increased Flight Speed Mods can no longer be used with AOE weapons in Conclave.",
"*Reduced AOE range of Miter with the Thundermiter Mod from 2.5 to 2m in Conclave.",
"*Increased Nezha%'s Divine Spears range in Conclave",
"*Fixed the Lunaro HUD not scaling to the screen.",
"*Fixed an issue with the Restore Health on Kill and Restore Shields on Kill Conclave Mods not activating correctly and added HUD buff icons to show when they are active.",
"*Added a Range indicator effect on Mag’s Crush.",
"}}",
"{{update",
"|update number  =20.0.9",
"|type           =fix",
"|date           =April 3rd, 2017",
"|forumurl       =https://forums.warframe.com/topic/782477-octavias-anthem-hotfix-2009/",
"|misc           =",
"%'%'%'Mesa and Ivara Noggles have snuck their way into the Market! These came in Update 20: Octavia%'s Anthem.%'%'%'",
"|changes        =",
"*In the event of server connection failure at End of Mission (i.e. Hotfixes, sudden server disconnection, etc) the ‘Abort Inventory Update’ button will appear 5 seconds AFTER the failure occurs to prevent you unintentionally hitting it while mashing buttons. ",
"*Disabled PhysX effects for drivers newer than 373.06. Please see our detailed Developer Workshop for more information %[%https://forums.warframe.com/topic/782377-performance-and-the-future-of-physx-effects/ here%]",
"*If a tie occurs for first place in the Law of Retribution leaderboards, the team who earned their score first is now listed first for the all-time leaderboards.",
"*Improved text alignment of the Captura camera controls.",
"*Tweaked the Abilities screen for Mirage’s Eclipse and Rhino’s Roar to show damage increase and reduction as a PERZENTO to match the formatting of the HUD indicator in-game.",
"*Rounded the buff PERZENTO for Mirage’s Eclipse on the HUD to avoid overlapping adjacent buff indicators.",
"*Removed Kuva Dargyn’s from the Simulacrum.",
"*Removed the Rank numbers displaying for ‘Recent Players’.",
"|fixes          =",
"*Fixed performance issues when Octavia%'s Resonator has a Mallet attached to it and teleports to get closer to her.",
"*Fixed a common game freeze. ",
"*Fixed Nezha’s Warding Halo Augment applying to Octavia’s Mallet and Resonator.",
"*Fixed Clients able to kill and ragdoll Capture Targets into infinity (and possibly beyond).",
"*Fixed not being able to use Codex/Simaris Scanner on targets that are affected by Limbo%'s Stasis.",
"*Fixed Chroma’s Spectral Scream idle animation not playing the hunch over animation.",
"*Fixed the Mandachord unpausing despite saying it%'s still paused when using the save or load song options.",
"*Fixed Mag’s Magnetize visuals appearing larger than the actual attractor radius when applied to certain enemies (e.g. Bombards).",
"*Fixed a spot loading issue when loading custom Mandachord Songs.",
"*Fixed being downed when attempting to revive another player resulting in being stuck in a downed state.",
"*Fixed Law of Retribution improperly reporting leaderboard times. ",
"*Fixed the Ferrox research not having a Clan Affinity value in the Dojo.",
"*Fixed elemental Status FX lingering on enemies killed in Limbo’s Stasis causing performance issues. ",
"*Fixed custom energy color on the Helminth Charger not being very noticeable. ",
"*Fixed the Hulta Leg Guards clipping through Octavia’s legs. ",
"*Fixed clipping issues with the Dex Nouchali Syandana on the Frost Harka Skin.",
"*Fixed a misplaced decoration in the Corpus Ship tileset. ",
"",
"|conclave        =",
"*Fixed Clients not seeing the Lunaro ball explosion/timer FX.",
"*Fixed Lunaro round timer starting at 2:59 instead of 3:00.",
"*Fixed sometimes ending up with an extra player in Conclave.",
"}}",
"{{update",
"|update number  =20.0.8",
"|type           =fix",
"|date           =March 30th, 2017",
"|forumurl       =https://forums.warframe.com/topic/780730-octavias-anthem-hotfix-2008/",
"|changes        =",
"*In order to maintain performance we have tweaked the max number of Tonkor projectiles Limbo can create in Stasis to 25 and the max number of Staticor projectiles to 10 before Stasis becomes unstable and closes. ",
"*Panthera Primary Fire Critical Chance adjusted to 10PERZENTO as intended.",
"*Simulor now correctly displays 2PERZENTO Critical Chance and 30PERZENTO Status Chance in the Arsenal.",
"*Synoid Simulor now correctly displays 5PERZENTO Critical Chance and 35PERZENTO Status Chance in the Arsenal. ",
"*Notifications for real-time missions will no longer show when playing through Vor’s Prize.",
"|fixes          =",
"*Fixed Maroo telling you she had an Ayatan Hunt mission for you but survey said that was a lie.",
"*Fixed the Mandachord puzzle UI in Octavia’s Anthem quest having unclickable notes in fullscreen 4:3 resolutions.",
"*Fixed not being able to Duel in the Dojo.",
"*Fixed Octavia’s Mallet sometimes not clearing its ability timer for Clients.",
"*Fixed Octavia’s Amp not removing the Melee damage bonus.",
"*Fixed Gear items being consumed when used in Captura or the Simulacrum. ",
"*Fixed entering Captura making your next trip to the Relay spawn you in front of the Simulacrum.",
"*Fixed the Hind’s Alt fire not producing bullet holes when fired at the wall.",
"*Fixed the Liset flying through a massive rock when extracting from the Kuva Fortress.",
"*Fixed the Operator being able to use Void abilities (without any FX) while Lotus is speaking during The War Within.",
"*Fixed the Operator having two sceptres at the end of The War Within quest.",
"*Fixed real-time missions (Alerts, Invasions, goals, etc) being displayed to players who have yet to complete Vor’s Prize. ",
"*Fixed geometry issue where players could get stuck under the stairs in the Orokin Derelict.",
"*Fixed being unable to bind controls to the key that is currently bound to the Captura control toggling.",
"*Fixed Ergo’s Boardroom Scene showing a quest marker for Glast Gambit.",
"*Fixed a river in the Earth tileset missing water textures.",
"*Fixed an incorrectly placed shadow in the Orokin Derelict tileset.",
"*Fixed a rare crash from starting a mission with a beam style weapon (Atomos, Spectra, etc).",
"",
"|conclave        =",
"*The range of Octavia’s Mallet is now visible to others in Conclave. ",
"*Reduced the size of the Bullet Attractor attached to Octavia%'s Mallet in Conclave.",
"}}",
"{{update",
"|update number  =20.0.7",
"|type           =fix",
"|date           =March 30th, 2017",
"|forumurl       =https://forums.warframe.com/topic/780658-octavias-anthem-hotfix-2007/",
"|changes        =",
"*Added LITH V2 RELIC, LITH N2 RELIC, LITH S5 RELIC, and LITH V3 RELICs to Orokin Derelict Survival rotation A and slightly increased Endo reward amount.",
"*The Valana Ayatan Sculpture can now also be found in Maroo’s weekly Ayatan hunt mission.",
"*Improved the performance of Octavia’s Metronome ability. ",
"*Removed %'damage%' and reworded the description of Limbos Rift Surge to better describe the mechanic. ",
"|fixes          =",
"*Fixed Limbo’s ‘Haven’ Banish Augment not healing allies as intended.",
"*Fixed Limbo being able to briefly use objects while inside Cataclysm by dashing and pressing the context action.",
"*Fixed the Caustacyst’s Corrosive acid projectiles not pausing in Limbo’s Stasis. ",
"*Fixed the Caustacyst’s Corrosive acid projectiles from Mirage’s Hall of Mirror clones not being inside Limbo’s Rift when cast and not being affected by the Rift Stasis mechanic.",
"*Fixed the Quanta’s Alt fire producing a split second beam when used in Limbo’s Stasis.",
"*Fixed a crash when firing the Ignis while in Limbo’s Stasis.",
"*Fixed Denial Bursa and Pelna Cade%'s slow orb effect lingering indefinitely even if the orb despawns.",
"*Fixed Loki’s Radial Disarm not properly affecting Sentients in the Octavia’s Anthem quest.",
"*Fixed the Mastery Rank 19 Test sometimes failing immediately upon load-in.",
"*Fixed ragdolled Nullifiers creating a bubble that does nothing when ragdolled.",
"*Fixed having to relog between stages in Vor%'s Prize.",
"*Fixed a mini Excalibur mesh showing over top of the Operator in The War Within missions.",
"*Fixed the Mucusk Syandana not sitting properly on Nyx and any of her Skins.",
"*Fixed (for real this time) Chroma’s Effigy appearing as a full Chroma instead of his pelt.",
"*Fixed a script error when casting Ash’s Bladestorm",
"*Fixed a script error when casting Limbo’s Banish.",
"*Fixed a script error when casting Volt’s Speed.",
"}}",
"{{update",
"|update number  =20.0.6",
"|type           =fix",
"|date           =March 29th, 2017",
"|forumurl       =https://forums.warframe.com/topic/780209-octavias-anthem-hotfix-2006/",
"|misc           =",
";Octavia Mandachord Fix:",
"*Fixed issues with desynchronized songs when using the Mandachord in missions or Relays. Songs played will now stay in perfect time with each other.",
";Helminth Charger Default Color Change:",
"*All Helminth Chargers bred before Update 20 had the same default color scheme (pink/orange) that was originally only meant as their eye color. As a result, Chargers bred before Update 20, who currently do not have custom colors, have had their default colors rerolled to something new!",
"|changes        =",
"*Void Trace Alerts will now grant 20 Traces instead of 10 Traces.",
"*Instrument Packs now also reward +1 Song Slot for each owned/purchased. This is retroactive as well, so you should see more Song Slots appear if you%'ve bought any Mandachord Instrument Packs!",
"*Tonkor%'s projectile will now start with no lens flare visible and activate when Arming Distance is reached.",
"*Adjusted the Nullifier Projector Drone hitbox to make it slightly easier to hit the drone while the Nullifier is facing perpendicular to you.",
"*Fixed the Nullifier Crewman bubble hitbox being slightly bigger than the visual bubble when shrinking. This made it nearly impossible to hit the Projector Drone when the bubble has been recently damaged.",
"*Setting the Instrument volume in Mandachord sliders to %'off%' will now completely mute the sound.",
"*UI opening sounds will no longer play during the docking Relay cinematic and after you spawn.",
"*Removed FOV %'pop%' when spawning into the Relay.",
"*Made improvements to Octavia’s Idle animation that had some bad blending.",
"*Improved the Tenora’s reload animation by tweaking the clip to now spawn and drop to the floor.",
"*Increased the timing accuracy of Octavia%'s Mandachord notes.",
"*Tightened up the visuals of the Nullifier further so the size of the visual bubble always matches the largest physical collision size.",
"*Added Energy color option for the Helminth Charger customizations in Arsenal.",
"*Added %'BR%' acronym next to the Portuguese language option selector in the Launcher to indicate Brazilian dialect.",
"*Made minor updates to Braton Prime’s sound remaster.",
"*Improved Reticle resolution for players using 4K compatible monitors.",
"*Added chat moderation for Dojo chat channels.",
"",
";Trading UI Improvements:",
"*When Platinum amount changes in the Trade window, it will be indicated by a green arrow (to indicate an increase) or a red arrow (to indicate a decrease) next to the Platinum amount to highlight the change:",
":%[%[File:DecreasedPlat.png|300px|left%]%] %[%[File:IncreasedPlat.png|300px|center%]%]",
"",
"*If a player attempts to trade all of their Platinum, a confirmation window will appear indicating that they are trading all their Platinum.",
"*There is now a 3 second countdown before the final trade confirmation can be made.",
"|fixes          =",
"*Fixed Kuva Siphons pointing in the opposite direction of the incoming Kuva.",
"*Fixed the Isolator Bursa version of the Nullifier (the one that shoots as a projectile) not functioning properly.",
"*Fixed the Arsenal displaying incorrect stats for the Crit Chance of the Miter%'s charged projectiles.",
"*Fixed issues with Rathuum nodes being selected for Sorties.",
"*Fixed Octavia’s ability music not being synchronized between Client/Host.",
"*Fixed extraction marker appearing for Clients in extraction regardless of if the required number of enemies have been killed.",
"*Fixed not being able to use the Mandachord when near placeable decorations in the Landing Craft.",
"*Fixed Octavia’s Resonator rollerball getting stuck on environment objects.",
"*Fixed Grineer Forest day/night applying night lightmap tints to the Orokin Void interior tiles.",
"*Fixed Kuva Jester animations looking stretched.",
"*Fixed missing walk animations for Combas with a shield equipped.",
"*Fixed broken/missing floor meshes in the Corpus Ship tileset (including Corpus Captura Scenes).",
"*Fixed Clients seeing damage numbers on dead bodies.",
"*Fixed long-term players who chose to skip Vor%'s Prize not being able to see in-game news or events in the Navigation console.",
"*Fixed a crash in the Dojo.",
"*Fixed a join-in-progress crash.",
"*Fixed script error when playing Solo.",
"*Fixed script error when trying to select an Alert or Syndicate Alert from the World State Window on a node that has an active quest.",
"*Fixed distorted and blocked textures in Infested Elevator in The Jordas Verdict.",
"*Fixed an issue with Gear being consumed from your Inventory as they would in-mission if used in the Simulacrum or Captura.",
"*Fixed Octavia’s emote music at times suddenly changing volume in the Relay and Maroo’s Bazaar.",
"*Fixed lighting issues on Void tilesets.",
"*Fixed an issue with Comba units inside Limbo%'s Cataclysm continuously trying to pull players out of the Rift. Fog/Sap Combas should now properly nullify abilities even if they have a different Rift status than the player. Slo/Nul Combas still need to have the same Rift status as the player to affect them",
"*Fixed players getting trapped behind doors during lockdown in the Infested Ship tileset due to a missing hacking Console.",
"*Fixed Warframe Melee attacking in the opposite direction away from the Toggle Free Camera when using the Advance Time function in Captura.",
"*Fixed missing descriptions for Instrument Packs in the Market.",
"*Fixed Warframes maintaining their walking/running momentum and sliding awkwardly when using the Advance Time function in Captura.",
"*Fixed the Little Helper Hat attachment awkwardly positioned inside of the Helminth Charger’s head and neck.",
"*Fixed Player List HUD display for abilities with decreasing timer buffs (Rhino’s Roar for example) not counting down on affected Squad members.",
"*Fixed Players invited to Dojo being unable to chat. ",
"",
"|conclave        =",
"*Limbo does not receive Energy Regen while in the Rift.",
"*Limbo’s Banish can be cast without a target.",
"%'%'%'Edit: For those of you wondering where the UI adjustment fixes are please read yesterday%'s Part 2 of the 4K UI Support Dev Workshop:%'%'%'",
"%[%https://forums.warframe.com/topic/779676-4k-ui-support-part-2/ 4K UI Support Thread%]",
"}}",
"{{update",
"|update number  =20.0.5",
"|type           =fix",
"|date           =March 28th, 2017",
"|forumurl       =https://forums.warframe.com/topic/779477-octavias-anthem-hotfix-2005/",
"|changes        =",
"*Nullifier shield drones can now take Critical damage - please note this was intended on release but turned out to not work properly. This should do the trick. ",
"*Improved the FX of Octavia’s Metronome ability when running around.",
"|fixes          =",
"*Fixed Survival missions not giving out rewards past the 5 minutes.",
"*Fixed being unable to progress in the Limbo Theorem quest due to the wrong mission type being used (Exterminate vs. proper Excavation). ",
"*Fixed being unable to solve some Lua Spy puzzles.",
"*Fixed enemies rotating to face targets while under the effects of Limbo’s Stasis ability.",
"*Fixed Miter charged projectiles not having their proper Punch-Through.",
"*Fixed incorrect Riven Mod stats when linked in Chat.",
"*Fixed various translations errors. ",
"}}",
"{{update",
"|update number  =20.0.4",
"|type           =fix",
"|date           =March 27th, 2017",
"|forumurl       =https://forums.warframe.com/topic/779000-octavias-anthem-hotfix-2004/",
"|additions      =",
"*Added more caches to Lua and added better lighting to some existing caches. ",
"|changes        =",
"*Sentients no longer drop rewards in the Octavia’s Anthem quest as the Replay feature created a *scenario where items could be gathered endlessly in forced conditions. ",
"*Increased the time between Telos Boltace’s slides from 6 to 8 seconds. This means after doing first slide attack you now have 8 seconds to do the next slide that does the radial blast+damage.",
"*Improved the spawn chances of the Lua puzzle rooms.",
"*Added 100 Impact damage to the Telos Boltace Stormpath attack.",
"*Returned the Dread%'s charged shot to 20PERZENTO status chance as intended.",
"*Mandachord Song names can no longer include ‘,’ or ‘:’ due to linking errors in chat.",
"*Channeling FX’s will now be visible on certain Armor and Syandanas. ",
"|fixes          =",
"*Fixed an issue being unable to progress in the Octavia%'s Anthem quest - it would appear as though the Hydraulus was inert and you couldn%'t interact with any objects. This has been fixed. ",
"*Fixed Excavators not spawning during The Archwing quest. ",
"*Fixed issue with crashes and freezes in Captura mode when activating certain abilities. ",
"*Fixed Syndicate Medallions being invisible. ",
"*Fixed Simulor Orbs not stacking at all. ",
"*Fixed a case of not receiving Orokin Derelict Defense rewards as per: %[%https://forums.warframe.com/topic/776894-octavia-neuroptics-drop-bug/ this thread%]",
"*Fixed Octavia’s Amp ability not buffing Melee damage. ",
"*Fixed Octavia pieces missing from Mobile App. ",
"*Fixed a crash when Octavia%'s Resonator ability is active.",
"*Fixed Octavia’s ability song tracks skipping when using Adau Percussion as per: %[%https://forums.warframe.com/topic/777184-octavia-song-loops-at-wrong-point/ this thread%]",
"*Fixed Octavia not playing her music when dancing in Maroo%'s Bazaar.",
"*Fixed a crash related to shooting the Phage inside Limbo%'s Cataclysm.",
"*Fixed a crash related to enemies dying in the Rift while in Stasis. ",
"*Fixed crash when changing Armor for the Helminth Charger.",
"*Fixed a crash when trying to host a lobby from /invite in Chat if in Solo matchmaking mode.",
"*Fixed a crash when selecting a Mandachord Song link in Chat.",
"*More fixes towards crashing in the Mandachord.",
"*Fixed player%'s landing craft having the wrong rotation in junctions. ",
"*Fixed Decaying Sentients not appearing in the Codex. ",
"*Fixed Nullifiers not pulling players out of the rift. ",
"*Fixed Riven Mods that make a weapon have a negative total damage causing the weapon to rollover and do incredibly high damage output. ",
"*Fixed the Telos Boltace not functioning properly with Mirage’s Hall of Mirrors.",
"*Fixed other player Telos Boltace Stormpaths overriding your own vortex/blast timing.",
"*Fixed some dialogue playing twice in the Octavia’s Anthem quest.",
"*Fixed an invisible blocking object beside Interception towers in the Grineer Sealab tileset.",
"*Fixed script error that could occur when selling/dissolving mods in mod screen.",
"*Fixed issues with Octavia%'s Mandachord hitching in certain scenarios. ",
"",
"|conclave        =",
"*Reduced the damage of the Pandero in Conclave.",
"*Added 20 Impact damage to the Stormpath attack of the Telos Boltace in Conclave.",
"*Fixed a Dedicated Server crash when casting Octavia’s Metronome.",
"*Fixed a Dedicated Server crash when attempting to select a team.",
"}}",
"{{update",
"|update number  =20.0.3",
"|type           =fix",
"|date           =March 26th, 2017",
"|forumurl       =https://forums.warframe.com/topic/778048-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2003/",
"|changes        =",
"*Removed assassins from Incident Archive 2318-H replay mode.",
"*Removed an unscannable codex entry.",
"|fixes          =",
"*Fixed a variety of random crashes that occurred most frequently at the end of the Octavia%'s *Anthem Quest but would have caused pain and suffering throughout the game.",
"*Fixed Mastery Rank Tests.",
"*Fixed the Mod Fusion screen no longer displaying in-depth stats while upgrading Mods.",
"*Fixed the missing Duplicates category in the Mod screen.",
"*Fixed the Mod screen after selling duplicate mods.",
"*Fixed foggy colored textures in the Earth tileset.",
"*Fixed the Helminth Charger Codex diorama freezing the game.",
"*Fixed Clem overlapping Steel Meridian agent in Captura.",
"*Fixed overlapping text on clan details when viewing profile.",
"*Fixed a crash in matchmaking.",
"*Fixed a crash in Archwing missions.",
"}}",
"{{update",
"|update number  =20.0.2",
"|type           =fix",
"|date           =March 24th, 2017",
"|forumurl       =https://forums.warframe.com/topic/776780-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2002/",
"|changes        =",
"*Updated the Telos Boltace description to match its new mechanics introduced in Update 20.",
"*Removed a misplaced catwalk piece in the Grineer Galleon Defense room.",
"*Tweaked the max number of Pox projectiles Limbo can create in Stasis to 20 before Stasis becomes unstable and closes.",
"|fixes          =",
"*Fixed casting a new Octavia Resonator not attaching to a Mallet if a Resonator is already attached to a Mallet.",
"*Fixed projectile weapons displaying incorrect Arsenal stats as per: %[%https://forums.warframe.com/topic/776670-ui-bug-incorrect-stats-for-projectile-weapons/#comment-8522259 this thread%]",
"*Fixed Mutalist Quanta projectiles not scaling when stacked.",
"*Fixed the Telos Boltace’s mechanics not functioning after using/being revived.",
"*Fixed reducing Clan Tier resulting in the Ascension Ceremony breaking. ",
"*Fixed non-Clan members not receiving Ascension Ceremony state when receiving Clan info.",
"*Fixed a crash when non-Clan members visit Solo Clans.",
"*Fixed non-Clan members seeing the required number of participants on the Ascension Altar being the required amount for their own Clan.",
"*Fixed Ascension Altar%'s transition animation not playing for non-Clan members when the Ascension Ceremony is completed.",
"*Fixed door Sensors not having their laser detectors. ",
"*Fixed unintended added amount of Infested material in The Jordas Verdict phase 1.",
"*Fixed a crash that occurred when joining a mission that was already in progress.",
"*Fixed Chroma’s Effigy pelt displaying a full bodied Chroma.",
"*Fixed an amusing but silly looking %'slide%' that could happen for players if you enter a Dojo dueling room that players are already kneeling in.",
"*Fixed both players getting the prompt to start a Dojo Duel session if they kneel at the same time.",
"*Fixed numerous localization errors.",
"",
"|conclave        =",
"*Fixed Octavia’s Mallet not appearing for Clients in Conclave.",
"}}",
"{{update",
"|update number  =20.0.1",
"|type           =fix",
"|date           =March 24th, 2017",
"|forumurl       =https://forums.warframe.com/topic/776698-octaviaPERZENTOE2PERZENTO80PERZENTO99s-anthem-hotfix-2001/",
"|changes        =",
"*Reduced the ambient audio level when using Octavia’s abilities.",
"|fixes          =",
"*Fixed the Dread stat UI in the Arsenal unintentionally displaying reduced Crit Chance and Multiplier (back to original values now). Please note this affects almost all projectile based weapons and is solely a UI bug. We are fixing the rest shortly! ",
"*Fixed being able to play the last phase of Octavia’s Anthem without completing the quest.",
"*Fixed a crash with the Mandachord.",
"",
";Regarding UI changes from Update 20:",
"%[%https://forums.warframe.com/topic/776663-menus-text-are-extremely-large/?do=findComment&comment=8522244 UI Changes Thread%]",
"}}",
"",
"{{update",
"|update number  =20.0",
"|date           =March 24th, 2017",
"|forumurl       =https://forums.warframe.com/topic/776642-octavias-anthem-update-20/",
"|title          =Octavia%'s Anthem",
"|image          =OctaviasAnthem.jpg",
"|misc           =",
";New Quest&#58; Octavia%'s Anthem",
"%[%[File:OctaviasAnthemQuest.jpg|660px|center%]%]",
"{{Clr}}",
"Do you hear the music, Tenno? Faint memories of the Mandachord orchestra linger, and Suda wishes you follow it. Do as the Cephalon requests and be rewarded knowledge of an instrument from another time, the Mandachord. But, take caution... following her instructions may lead you down a twisted path...",
"",
"Visit the Cephalon Suda Enclave in the Relay, and speak to Suda to start the quest. You must have the Second Dream quest completed to do so.",
"",
"Octavia’s Anthem is a replayable quest! If you would like to experience it again, visit your Codex and select “Replay Quest”.",
"",
";New Warframe&#58; Octavia",
"<%!--Vid Here-->",
"Compose her song and then conduct the mighty Mandachord, turning bass, beat and melody into an anthem of devastation. ",
"",
"Get Octavia today by purchasing her in the Market for Platinum, or by completing Octavia’s Anthem to get her Blueprint. Her parts can be found in the following ways:",
"*By facing your fears of the Infested: Rotation B of Orokin Derelict Survival",
"*By mastering your Musical abilities: completing the Organ %'note match%' puzzle on Lua (not one of the Seven Principles).  Completing this puzzle spawns a loot crate that will contain an Octavia Blueprint piece! Please note this puzzle does not spawn on Lua Mobile Defense missions.",
"*By revisiting Lua and by discovering new Caches on Lua Exterminate missions.",
"",
";OCTAVIA%'S ABILITIES&#58;",
"",
"*%'%'%'Passive:%'%'%' Briefly replenish energy for Octavia and nearby allies when abilities are activated.",
"*%'%'%'Mallet (Percussion)%'%'%'",
"**Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.",
"*%'%'%'Resonator (Bass)%'%'%'",
"**Launches rollerball that charms foes to follow it. When it vanishes, charmed enemies stagger. Combines with the Mallet to create a roving ball of musical devastation.",
"*%'%'%'Metronome (Melody)%'%'%'",
"**Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera a multishot buff. Timed melee swings gives the Forte damage buff.",
"**&#42;Please note: In missions with multiple Octavias present, the UI will indicate buffs for every active Octavia, but you%'ll only benefit from the strongest of those buffs.",
"*%'%'%'Amp%'%'%'",
"**Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.",
" ",
"",
";Mandachord",
"",
"Conduct your very own symphony, Tenno. Octavia’s abilities are powered by the Mandachord, a formidable tool used to mix Melody, Bass, and Percussion into a harmony of destruction. Compose a song before entering the battle by going to your Arsenal, selecting the Appearance tab, and hitting the “Mandachord” button.",
"",
";How to use the Mandachord&#58;",
"",
"In this guide, we will be using the Adau Instruments to get you started on composition since they are the default Mandachord Instruments. There are also 4 other Instruments available in the Market for Platinum if you own Octavia:",
"*Alpha Instruments",
"*Beta Instruments",
"*Druk Instruments",
"*Gamma Instruments  ",
"Each Instrument is in the same key (D minor Pentatonic), so if you’re feeling adventurous try mixing and matching Instruments to create unique compositions.",
"",
"The Mandachord is comprised of 4 bars which are represented by the numbers 1, 2, 3, and 4 (seen in the background of each bar). Placing one note at the start of each bar is a whole note. Each bar is divided into quarters which are represented by the vertical lines. The tempo is set to 120 beats per minute, meaning each bar is 2 seconds long, and each slot is a 16th note.",
"",
"%'%'%'1.%'%'%' The first thing you will need to do is to hit the %'Clear Notes%' menu button. This will give you a clean slate from which to start composing! You may find it easier to loop the first bar to establish a beat. To do this, select %'Bar 1%' under the Loop heading in the menu.",
"",
"The fastest way to start your composition is to tackle the Percussion track first! Using the Adau Instruments, place the outer drum sound on every quarter note, the second drum sound on the first note of the first bar, and the third drum sound in the third slot of every quarter:",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%[%[File:Mandachord.jpg|660px|center%]%]",
"<%/div>",
"{{Clr}}",
"%'%'%'2.%'%'%' The Bass section of the Adau Instruments was recorded from a real string, brass, and woodwinds mix. Try placing a note on the first beat of the second and third quarter notes, in the slots furthest from the outer ring. Just for fun, try clicking on some of the other empty slots:",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%[%[File:Mandachord2.jpg|660px|center%]%]",
"<%/div>",
"{{Clr}}",
"You will notice the pitch rises as you move towards the outer ring of the Mandachord. Each Instrument works this way, enabling your notes to sound at the same pitch with different Instruments. Other Instruments have different bass-only sounds for this section as well, so feel free to experiment.",
"",
"%'%'%'3.%'%'%' The Melody section of the Adau Instruments is a real choir that we recorded specifically for Update 20: Octavia’s Anthem.Try putting a Melody note on the first 16th note of the first quarter and on the fourth quarter note as seen in this picture:",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%[%[File:Mandachord3.jpg|660px|center%]%]",
"<%/div>",
"{{Clr}}",
"You can also form chords by placing notes together on the same beat!",
"",
"%'%'%'4.%'%'%' You can easily copy the pattern you have just created by using the “Copy Notes” menu button. Scroll to the other 3 bars using the center ring and arrange your notes into slightly different patterns to add variety to your composition as it plays. Experiment with removing or adding beats in between others. Try moving the Melody notes around to form a pattern that evolves as the Mandachord plays:",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%[%[File:Mandachord4.jpg|660px|center%]%]",
"%[%[File:Mandachord5.jpg|660px|center%]%]",
"%[%[File:Mandachord5.jpg|660px|center%]%]",
"<%/div>",
"{{Clr}}",
"%'%'%'5.%'%'%' Mix it up! Now you are ready to add different Instruments into your composition. You can do this by clicking on any of the Instruments at the top right of the screen. Preview the sounds in each Instrument to choose the one you like.",
"",
"%'%'%'6.%'%'%' Want to create a dance beat? Load up the Beta Instruments and arrange the kick drum so that it plays on every quarter note, and the snare drum so that it plays on the second and fourth quarter notes. For the the final touch, arrange the hi-hat to play on every eighth note:",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%[%[File:Mandachord7.jpg|660px|center%]%]",
"<%/div>",
"{{Clr}}",
"%'%'%'7.%'%'%' Then arrange the Bass notes so one is playing on every quarter, and then add a bit of Melody:",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%[%[File:Mandachord8.jpg|660px|center%]%]",
"<%/div>",
"{{Clr}}",
";Final tips:",
"*Try maintaining the same Percussion throughout your composition.",
"*Start off by playing the lowest notes for the Bass in the first bar, and then increasing their pitch in each subsequent bar. Do the same for the Melody section. The key to getting good results is to slightly change the notes that are playing from bar to bar.",
"*There are composition note limits:",
"**The Bass track has a 16 note limit per composition.",
"**The Melody track has a 16 note limit per composition.",
"**The Percussion track has a 26 note limit per composition.",
"*Use the “Volume Mixer” to adjust the volume for each track.",
"*Use “Track Isolation” to toggle each track on and off.",
"*Use “Reload” to revert any new changes back to the original selected/saved song.",
"*Don’t forget to save your compositions into a song slot. You can save a total of 5 songs!",
"*Use “Load Song” to select one of your custom songs or one of the default Instrument songs to load into the Mandachord.",
"",
";All songs are freely shareable! Here’s how:",
"",
"In order to send and receive songs, you must own Octavia.",
"",
"Typing %[Song%] in chat will bring up a list of your saved songs to chose from. Hovering your cursor over a song will play it for easy selection: ",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%[%[File:OctaviaSongSelect.png|660px|center%]%]",
"<%/div>",
"{{Clr}}",
"Once you have selected a song to share, a link with its title will appear in chat for others to save. Clicking on a song link will give you the following instructions on how to load the song into your own Mandachord:",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%[%[File:OctaviaSongPreview.jpg|660px|center%]%]",
"<%/div>",
"{{Clr}}",
"Once you have the song loaded into your Mandachord, you are free to edit it. You can also save shared songs, but keep in mind the 5 song slot limit.",
"",
";Enter %'Captura%'! (New Photobooth mode)",
"%[%[File:Captura.jpg|660px|center%]%]",
"{{Clr}}",
"",
"Show off your favorite Warframe and Fashion ‘Frame with the new Captura feature. Use a vast array of tools to compose the perfect shot. Choose from numerous available locations, spawn in enemies, slow down, or speed up time and compose a stunning photograph. Add more depth to your composition with dozens of filters, special effects and graphic options.",
"",
";How to access Captura:",
"",
"Head to the Arsenal and select your Warframe Appearance tab. There you will see a new button titled Captura on the bottom right. Upon launching Captura, you can select from the following Captura Scenes:",
"*CORPUS SHIP MAINTENANCE SCENE",
"*GRINEER GALLEON CARGO SCENE",
"*INFESTED SHIP HOLOGRAM SCENE ",
"Each Syndicate also offers their own themed Captura Scene, available at a Standing price. Interested in applying your own background scene or having a solid color background to your Captura images? Visit Simaris in the Relay to purchase the Color Key Scene for Standing. Teshin also has Conclave Scenes to offer, visit him the in the Relay to add these to your Captura Scene selection.",
"",
"Be sure to share your Captura screenshots with the Community- we can’t wait to see how creative you get! %[%https://forums.warframe.com/topic/776648-update-20-share-your-captura-screenshots/ Captura Screenshot Share%]",
"",
";New Weapons",
"%[%[File:U20Weapons.jpg|660px|center%]%]",
"{{Clr}}",
";Tenora",
"A high tempo rifle. Choose between automatic and semi automatic fire to lay waste to your enemies. Its primary fire rewards increased accuracy and fire rate with consistent shooting. Its alt fire will load up 10 ammo before being shot in a single blow. The Tenora can be purchased in the Market for Platinum or researched in the Tenno Lab Dojo room.",
"",
";Pandero",
"This fan hammer pistol, like the Tenora, also has two firing modes. Its semi-automatic primary fire will please sharpshooters. Its alt fire packs a punch (several) by emptying its entire clip in one trigger pull, but hold steady, the shots also have some kick to them. The Pandero can be purchased in the Market for Platinum or you can purchase its Blueprint in the Market for crafting.",
"",
";New Customizations!",
";Mucusk Syandana",
"%[%[File:MucuskSyandana.jpg|660px|center%]%]",
"{{Clr}}",
"A crown of bone spawns a mass with writhing, meaty infested tentacles.",
"",
";Macak Wukong Alt Helmet",
"An alternate helmet for Wukong. ",
"",
";Cadenza Octavia Alt Helmet",
"An alternate helmet for Octavia.",
"",
";Myrdin Kavat Armor",
"%[%[File:MyrdinKavatArmor.jpg|660px|center%]%]",
"{{Clr}}",
"Accentuate the Kavat’s sleek profile with this enchanting decorative armor!",
"",
";Helminth Charger Reskinned & Changes",
"%[%[File:HelminthRemodel.jpg|660px|center%]%]",
"{{Clr}}",
"Who is this gangly creature on your Landing Craft?! Who let this malformed Infested inside?! KILL IT WITH FIR- oh wait, that’s the newly reskinned Helminth Charger! With a whole new look comes a new attitude. ",
"",
"%'%'%'New Precept: Proboscis%'%'%' - Helminth Charger whips a proboscis out at an enemy within 15m, pulling them back and dealing 25 damage. ",
"",
"The ‘Charge’ Precept has been changed to Trample: The Helminth Charger rushes an enemy, dealing 35 damage to all in its path. ",
"",
"For those of you looking for the original Charger model, you can find the Helminth Degenerate Pattern as a Cosmetic Option in the Market available for Credits!",
" ",
";Expanded Arsenal Stats!",
"Sometimes your weapons do so much more than Primary Fire! To highlight the alternate capabilities of some of your weapons, your Arsenal has been upgraded with alternate fire stats to help you see your equipment’s true potential.",
"",
"Any weapon with an Alt-Fire mode now have stats in the Arsenal! This includes: ",
"",
";Primary Weapons:",
"*Javlok, Buzlok, Ferrox, Harpak, Hind, Mutalist Quanta, Penthera, Paracyst, Penta, Quanta (Vandal), Stradavar, Tenora, Zarr",
"",
";Secondary Weapons:",
"*Azima, Euphona Prime, Kulstar, Pandero, Talons",
" ",
";New Emotes! ",
"5 new emotes are available for your hip-shaking convenience!",
"*Glissade Narta",
"*Maestro Narta",
"*Poise Narta",
"*Tempo Narta",
"*Pendulum Narta",
" ",
";Dedicated Music Zones: ",
"The Relays and Maroo’s Bazaar now offer dedicated music zones, where you can share your Mandachord compositions and boogie down with fellow Tenno. Simply bring Octavia to one of the areas marked with the symbol in the spoiler below, and select any of the Narta emotes listed above to start the party.",
"%[%[File:MusicZone.jpg|660px|center%]%]",
"{{Clr}}",
"Dojos have a “free for all” policy when it comes to sharing your Mandachord compositions. Team up with your Clan to create symphonies in the comfort of your own Dojo, without concern of getting a noise complaint.",
"",
";General Additions:",
"*Out of world leaderboards for Trials now include the %'date achieved%' for the all time records. If you need a refresher on where these are, find the links here:",
"**%[%http://content.warframe.com/dynamic/trialNightmareStats.php Nightmare Trial Stats%]",
"**%[%http://content.warframe.com/dynamic/trialStats.php Trial Stats%]",
"**%[%http://content.warframe.com/dynamic/trialGolemStats.php Golem Trial Stats%]",
"**We have also fixed missing Jordas Verdict Leaderboards in game, as well as issues with sorting and emptiness of the *Law of Retribution Trials Leaderboards.",
"*Added item name and description to the Gear selection screen.",
"*Added detailed information to Energy/Health/Ammo Restores to tell you how much you%'ll be getting how often on each burst.",
"*Added drag ability to sliders in the Options screen.",
"*The Latron, Sicarus, and Hikou have all received PBR treatment.",
"*The Furis and Afuris have received the PBR treatment!",
"*Added scrollbar for ability descriptions and stats if they exceed window boundaries.",
"*Added the Anasa Ayatan Sculpture to the Codex so that it may be linked in chat.",
"*Added the ability to sort by Lens type in the Arsenal",
"*Added a new Ayatan Sculpture. The Valana Ayatan Sculpture can be acquired in-world as an addition to the discoverable Ayatan!",
"*To improve performance, added a small delay between each explosion when activating the alt-fire on certain weapons (e.g. Simulor, Penta).",
"*Added an error message and a visual indicator to items that can%'t be traded when selecting items for trade.",
"*DX11:",
"**Improved multi-monitor support: Warframe should remember which screen was set to fullscreen",
"**Going from windowed to fullscreen should no longer end up with resolution and refresh rate being incorrect",
" ",
";4K UI Support!",
"If you%'ve been playing Warframe with 4K Resolution and been struggling with the UI, we are happy to inform you that 4K UI support is here!",
"",
"Want more information? Check out our Dev Workshop on 4K UI support: %[%https://forums.warframe.com/topic/768882-4k-ui-support/ here%]",
" ",
";Renamable Mod Configurations!",
"It%'s finally here! No longer are your Mod Configurations limited to just %'Config A, Config B, Config C%'! You can now customize the names of each Config!",
" ",
";UI Quality of Life (QoL) & New Features",
"We%'ve added a number of QoL features to Warframe%'s UI with Update 20: Octavia%'s Anthem:",
"*When playing an Endless Mission with AABC reward rotation or a mission with hidden Caches, the UI that reveals which reward has been earned has been updated with a new look!",
"*You can now multi-purchase items from Syndicates and Baro Ki%' Teer!",
"*You can now exchange Stacks of Prime Parts for Ducats using the Middle Mouse Button (the same feature already exists for selecting a stack of Mods to convert to Endo).",
"*There is now a Research Tab in the Clan Profile Screen!",
"*You can now link your Clan in Chat - anyone looking to recruit should make note of this!",
"*You will now only see categories in your Foundry, Mod, and Inventory screen that have items within.",
"*You can now swap your Loadouts from the Solar Map - Loadout descriptions are now viewable upon being hovered over.",
"*Numbers have been added to the Sanctuary%'s Practice Mastery Rank Tests so you know which test you%'re entering for practice of Qualification.",
"*We have Updated the visuals of our Friends and Clan UI pages! Fresh new screenshots await you!",
"*An %'All%' category has been added to your Inventory screen, along with a Search bar!",
"*Trading flow improvements have been added! We now have added a final confirmation dialogue for a trade that lists the items being traded and requiring a final confirmation from both sides. i.e. %'You are about to trade an Unranked Prime Chamber for 1000 Platinum?%' and confirmation by button press or mouse click from both sides before %'Trade Completed%'. This is one last review of the manifest to ensure you%'re certain of your trade.",
"*Added the ability to click on items in a Player’s Trade Menu, opening another screen with more details (much like clicking on a Linked item in Chat). Songs up for sale will also play for one loop using this feature.",
"*By typing /join %[name of player%] into Chat, you can attempt to join their lobby if no restrictions are in place (Solo, etc).",
"*Added blur to offered item background in trade window to help with readability.",
" ",
";Weapon Disposition UI Change:",
"Disposition is now displayed as dots from 1 to 5. This change should remove the confusion caused by the previous “Faint/Neutral/Strong” ratings.  A Disposition of 1 is the equivalent of the previous “Faint” Disposition, while a Disposition of 5 is the equivalent of the previous “Strong” Disposition. This change also allows a more accurate rating, with five possibilities instead of the previous three. A weapon’s Disposition can be seen in the Arsenal under the “Upgrade” section.",
" ",
";Dojo Changes",
"Dojo sessions are now hosted using the Relay system!",
"",
"This means that Dojo sessions will be no longer be handled with the Host and Client method, eliminating potential host migrations or other host-related connectivity issues. Clan members will be able to invite other Tenno to the Dojo and leave without forcing their invitees out as well.",
"",
"For performance’s sake, the Instance limit for Relays also applies to this new system. You and 49 other Tenno will be able to visit the Dojo at the same time before another Instance is created, and any modifications done to the Dojo will still propagate across each Instance simultaneously.",
"",
"As a result of these changes, “Host” will be removed from the Clan Roles list since any and all Clan members will now be able to access the Dojo at all times.",
"",
"Trading in the Dojo now works similarly to trading in the Maroo%'s Bazaar where players can %'set up shop%'. The trading post still shows all players in the Dojo with trades remaining for the day, but Players can now start a trade from the Trading Post or by interacting with another Player who is in trading mode.",
"",
"Duelling will use the original Dojo hosting system, where it will create one session for the duelling Tenno. Players will be able to trade in the Duelling Room, but not during a Duelling Session. ",
"",
";Mastery Rank-Up Screen Changes ",
"A new and improved Mastery Rank-Up screen is here! When you become eligible for a rank-up, a new option to initiate your test will appear at the top of the pause menu (instead of directly under your name). Upon selecting to start your test, a new screen appears that shows you what Mastery Rank test you’re about to attempt, what rewards you will receive upon a successful completion, and helpful hints!",
"",
"See it in action %[%https://twitter.com/PabloPoon/status/839946792078831616 here%]",
"",
";New Clan Ranks System!",
"In addition to the Dojo hosting changes, Clan Affinity will be awarded depending on the amount of effort expended towards bettering one’s Clan. This Clan Affinity will contribute to the Clan’s Rank and is awarded as follows:",
"*The first time you construct an Oracle Room, Bio Lab, Chem Lab, Energy Lab, Tenno Lab, Orokin Lab, Duelling Room and Obstacle Course.",
"*The first time you construct a Trading Post, Treasury, and Temple of Honor.",
"*Upon completion of Clan Research.",
"",
"The amount of Clan Affinity earned by building Rooms or Decorations are listed in their respective selection screens; Research entries have been given the same treatment within the Lab UI. A Research tab has also been added to the Clan Profile, which will list all research and its state of completion per Lab!  ",
"",
"Don’t worry if your Clan has already done all or part of the above tasks - the rewards are retroactive! The appropriate amount of Clan Affinity has been given to all existing Clans with this Update.",
"",
"All existing Clans are currently at the initial Rank, regardless of their Clan Affinity. Once its members complete the Ascension Ceremony, the Clan will Ascend to the highest Clan Rank attainable with their current amount of Affinity.",
"",
"What is this Ascension Ceremony? If you have earned enough to reach the next Rank, a new Decoration called the Ascension Altar will become active! To participate in this Ceremony, a clan member simply needs to interact with this device. Depending on your Clan Tier, a certain number of members must partake in this ceremony in order to reach Ascension, but under no time limit.",
"",
"Participants will immediately be awarded Endo upon interacting with the Altar, and any remaining Clan members will be able to interact with the Altar and receive an Endo reward within 72 hours after the Ascension Ceremony has been completed. Participants from Clans who have enough Clan Affinity to Ascend multiple Ranks will be rewarded with Endo from each individual Rank.",
"",
"The required number of participants per Tier are as follows:",
"*Ghost: 1",
"*Shadow: 5",
"*Storm: 15",
"*Mountain: 30",
"*Moon: 50",
"",
"The amount of Endo awarded per Clan Rank is as follows:",
"*Rank One: 1,000",
"*Rank Two: 2,000",
"*Rank Three: 3,000",
"*Rank Four: 4,000",
"*Rank Five: 5,000",
"*Rank Six: 6,000",
"*Rank Seven: 7,000",
"*Rank Eight: 8,000",
"*Rank Nine: 9,000",
"",
"For Clans who have earned the current max Clan Affinity at the time of this update, completing the Ascension Ceremony will award each participant (and any other player who interacts with the Altar within 72 hours after its completion) with a grand total of 45,000!",
"",
"To remove any confusion between these new Clan Ranks and the existing ones, Clan Hierarchy is now used to describe a player’s position within the Clan, whether they are a Warlord or an Initiate.",
"",
"All of these changes are the foundation for a larger system planned for release later this year, so stay tuned, Tenno!",
"",
";Corpus Enemy Additions & Changes",
"",
";New Corpus Ratel are here!",
"Sniper Crewman now are able to deploy mini-robots known as Ratel. These fast-moving mini robotics units are quick and can quickly overwhelm even the strongest Tenno - take them out at the source!",
"",
"We have increased the spawn chance of Sniper Crewman in Corpus missions. We have also reduced the spawn chance of Sapping Ospreys (which will mean less Sapper Mines) and lowered the maximum allowable simultaneous instances of Sapping Ospreys.",
"",
";Nullifier Changes",
"Bow and Sniper lovers rejoice! A new strategy for annihilating Nullifiers is now available. Nullifier backpacks are now equipped with Projector Drones that are deployed overhead. These Projector Drones are the power source behind the Nullifiers’ bubbles, and determine the growth, size, and vitality of the bubble. Here is what you can expect from the Nullifiers’ updated backpacks:",
"*When alerted for the first time, Nullifiers will deploy their Projector Drone to create a bubble.",
"*When in contact with varying ceiling heights, the Projector Drone will adjust its own height and reduce the size of the bubble to remain targetable.",
"*If the bubble has been popped, the Projector Drone will return to the backpack for a brief period of time before being deployed again.",
"*If the Projector Drone is destroyed, the bubble will pop and render the Nullifier permanently unable to make bubbles.",
"*Projector Drone health scales with enemy level.",
"*Fixed Nullifiers so that stealth finisher targets don’t grow the bubble, as per: %[%https://forums.warframe.com/topic/765409-bug-with-nullifiers-and-stealth-kills this thread%]",
"",
";World State Window Changes.",
"*The World State Window now has progressive disclosure and will only display the missions and Categories for content in which a player has met the criteria. Some of this is partially in place, but this is a more exhaustive change that ensures new players are not overwhelmed by seeing content they cannot play.",
"**Alerts will only appear in the World State Window if you have the planet unlocked.",
"**Invasions will only show if you have the planet unlocked.",
"**Sorties will only become visible after completing The War Within.",
"**Syndicate Daily Missions only appear if a player is a member of a Syndicate.",
"**Void Fissures will not appear until a player obtains their first Relic",
"",
";Limbo Revisited:",
"%[%[File:LimboRework.jpg|660px|center%]%]",
"{{Clr}}",
"Limbo is a Warframe with one of the most complicated skillsets. When his skills are mastered, he becomes an unstoppable force of Rift manipulation. While many have perfected the Limbo, there%'s been a general sense he needs to be revisited to make the mastering feel more rewarding.",
"",
"With this Update, we have revisited Limbo.  Changes to Limbo include the following:",
"",
";Passive:",
"While in the Rift, Limbo receives a slight Energy regeneration. Additionally, enemies killed in the Rift will grant Limbo 10 Energy.",
"",
";Rift Walk: Movement Activated Ability:",
"Limbo darts in and out of different Planes of existence at no Energy cost. Tapping the roll key (default binding Shift) will shift Limbo between the Rift and Material Plane. Shifting into the Rift leaves behind a tear that, for a brief period of time (5s), Limbo and Allies can use it to enter the Rift. Limbos that enter the Rift through the tear can remain in the Rift as long as they please, unlike Allies who have temporary access.",
"",
";1. Banish:",
"Send enemies and Allies within a small radius into or out of the Rift for a period of time. Banish targets must be in the same Plane as Limbo to be affected. For example, Limbo must be in the Material Plane to Banish Material Plane targets to the Rift and vice versa. Banished enemies will take damage when casted and will be knocked down for a brief period of time.",
"",
";2. Stasis:",
"Stop Banished enemies in their tracks by putting them in Stasis for a period time. Toggle the ability on and move within the Rift to strategically set up shots around enemies affected by Stasis. Projectiles will stay suspended until the Stasis timer runs out, until toggled off, or until the 300 projectile limit has been reached, upon which your torrent of projectiles will be launched at the enemy. ",
"",
";3. Rift Surge:",
"Void energy surges through Limbo and into the Rift, charging enemies within it. Charged enemies that cross over to the Material Plane will Banish themselves and nearby enemies back into the Rift. When charged enemies die outside of the Rift, they surge and transfer the charge to nearby enemies.",
"",
";4. Cataclysm:",
"Bridging the Rift and Material Planes, Cataclysm creates a sphere of Void Energy that shifts enemies within its radius into the Rift. During its creation and final collapse, enemies stumble and take damage. The sphere’s final collapse deals damage to enemies both in and out of the sphere, and scales based on the health and shields of ALL enemies in the Rift.",
"",
";Additional changes:",
"*Mission objective items, such as Datamass, can now be carried in and out of the Rift Plane. However! Be careful not to drop these items in the Rift Plane, as they can only be picked up in the Material Plane.",
"*Allies in Cataclysm%'s sphere can now collect pickups including mission objective items.",
"*The Rift Torrent Augment Mod will now grant Limbo a damage increase (15/20/25/30PERZENTO) for every enemy affected by Rift *Surge and has had it’s description changed to reflect this.",
"*Toned down the FX while in the Rift.   ",
"",
";Weapon Balance Pass:",
"As we near the staggering number of 300 weapons (including variants), the task of balancing grows increasingly daunting. At its core, Warframe is a co-operative game; having powerful tools is a boon to a team rather than a disadvantage. However, there are a few weapons that have such a dominating effect in missions that co-operative missions essentially become solo. Aside from the handful of dominating weapons, there are even more that have been overlooked.",
"",
"We have taken a look at our Arsenal and adjusted many weapons - mostly Primaries at this time. Everything below is subject to change - this is our current plan and gives you a general idea of what is coming!",
"",
"We have buffed 10 underpowered weapons which have unique mechanics that have been overlooked due to their poor stats.",
"",
";Miter",
"The Miter is one of the oldest examples of killer concept with lackluster results. The next Update will bring the following:",
"*Increased chance of dismemberment on kills.",
"*Increased speed of Projectiles.",
"*Charge time has been halved.",
"*Critical Chance of 5PERZENTO for a quick shot.",
"*Critical Chance of 10PERZENTO for a charged shot.",
"*Hit detection is now based on the size of the Sawblade.",
"*Mastery Rank increased to 6.",
"",
";Harpak",
"The Harpak%'s stats aren%'t the worst in the scheme of Primaries, but it has received some love since it is often overlooked.",
"*Recoil has been reduced on the Primary Fire.",
"*The Alt-Fire Charge time has been removed - it is now an instant harpoon.",
"*The Critical Chance has been increased to 20PERZENTO.",
"*Increased the range of the Alt-Fire from 15 meters to 40 meters.",
"*Increased the flight speed of the Alt-Fire and updated the FX.",
"*Adjusted pull strength of the Harpak’s alt fire to have enemies more likely to end up near you.",
"",
";Hind ",
"The Hind has more nicknames than most Primaries (Baguette, etc), but not as much use.",
"*We%'ve added a single-shot Semi-Auto Alt Fire to the Hind that has increased Damage, Critical, and Status Chance.",
" ",
";Panthera",
"Like the Miter, the Panthera is a killer idea with lackluster execution. We%'ve made the following changes:",
"*Primary Fire has been switched to Automatic, and the fire rate has been increased.",
"*The Status Chance of Primary Fire has been increased to 20PERZENTO",
"*Critical Hit Chance of Primary Fire is now 10PERZENTO",
"*The Critical Multiplier is now 2x.",
"*Ammo Requirement is reduced to 2.",
"*Secondary Fire Status chance is now 35PERZENTO",
"*Critical hit Chance of Secondary is now 25PERZENTO",
"*Hit detection is now based on the size of the projectile.",
"*Mastery Rank is now 7.",
"",
";Paracyst",
"The Paracyst is one of the more spine-tingling weapons in the Arsenal that really runs with the Infested theme.",
"*The damage of the Primary Fire has been increased by 5.",
"*Updated the FX of the projectiles of the Primary Fire.",
"*Increased the range of the Alt-Fire tether to 50 m.",
"*The Status Chance of the Primary and Secondary Fire has been increased to 30PERZENTO",
"*The Critical Chance of Primary Fire has been increased to 10PERZENTO",
"*Mastery Rank is now 5.",
"",
";Mutalist Quanta",
"One of the more abstract Weapons that uses the Alt-Fire mechanic, the Mutalist Quanta has confused people since launch.",
"*The Mutalist Quanta is getting more of a mechanic change rather than just stats.",
"*It will have its Alt-Fire stack similar to the Simulor to make a large Infested Orb that you can shoot through for additional stats.",
"  ",
";Buzlok",
"The Buzlok and its homing mechanism has been used for many creative moments - but ultimately this weapon has been overlooked.",
"*The Ammo Requirement for the Secondary Homing has been reduced to 2.",
"*Physical Damage distribution has been adjusted to 50PERZENTO Impact, 40PERZENTO Puncture, and 10PERZENTO Slash.",
"*Damage has been increased to 60 from 45.",
"*Critical Chance increased to 15PERZENTO",
"*Critical Damage increased to 2.5x",
"*The flight speed of the Homing Beacon has been increased.",
"*The Homing Beacon will now only stick to NPC & Characters.",
"*Critical Chance increased by 50PERZENTO on targets with Homing Beacon attached to them.",
"*Clip size reduced to 50.",
"*Mastery Rank increased to 9.",
"",
";Glaxion",
"The Ice Beam weapon: the Glaxion. Probably one of the most exciting weapons to imagine in combat, yet it has received a cold reception.",
"*Cold Damage has increased to 333 from 250.",
"*The rate at which ammo is consumed has been decreased.",
"*Increased the Accuracy of the Glaxion.",
"*Reduced the range from 30 meters to 24 meters.",
"",
";Ogris",
"The Ogris has gone through a visual Upgrade, and now it%'s time for a stat upgrade. To many, this was their first entry into Launcher weapons - are you willing to give it another look?",
"*The Flight Speed of the projectile has been increased.",
"*The Status Chance has been increased to 35PERZENTO.",
"*The charge time to fire the Ogris has been reduced.",
"*The direct Impact damage of the projectile has been decreased to 100.",
"*AoE damage has increased to 600.",
"*AoE range has increased to 6 meters.",
"*Mastery Rank requirement has increased to 8.",
"",
";Attica",
"The Attica was the debut entry into Automatic Primary Crossbows! We%'ve revisited it to perhaps bring it back into the spotlight of your Arsenal.",
"*The Weapon Recoil has been reduced.",
"*The Fire Rate has been increased.",
"*The Flight Speed of the bolts has increased.",
"*The Critical Chance has increased to 25PERZENTO.",
"*The Critical Multiplier has increased to 2x.",
"*The Ammo Capacity has increased to 20.",
"",
"We have nerfed 3 weapons (plus 1 variant) that we feel disrupts the co-op setting and pace of gameplay for most groups: ",
"",
";Tonkor",
"*The Tonkor%'s rocket jumping mechanic has long been obsolete since the introduction of bullet jumping, so the Tonkor now deals self-damage like all other launchers.",
"*The Tonkor Grenade trajectory line now appears on holding the fire button (Default Left Mouse), and grenade fires on release.",
"*The grenade needs to travel 6m before arming itself, it will bounce off yourself, other players and AI before then.",
"*The Maximum lifespan of grenade has dropped from 5 to 3 seconds - grenades are quicker to explode",
"*Grenades bounce lower and explode sooner, making them more likely to explode where they are shot.",
"*The Critical Chance has been reduced to 25PERZENTO.",
"*The Accuracy of the Tonkor has been increased.",
"",
";Simulor: ",
"The Simulor%'s entry into Arsenals marked one of the more unique moments in Weapon history. It%'s always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your %'Alt Fire%' button for an additional explosion.",
"*The Status Chance has been increased to 30PERZENTO.",
"*The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 3.",
"*A Critical Chance of 2PERZENTO has been added.",
"*The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-6 meters.",
"*The Explosion Damage has increased from 50 per orb to 75 (225 at full stack).",
"*On an orb stacking event (when orbs combine), damage range decreased to 1-6 from 3-8",
"*On an orb stacking event, damage decreased from 150-250 to 20-40",
"*The Simulor has had its max Ammo Capacity reduced to 60.",
"",
";Synoid Simulor:",
"Considering the Simulor was the only Primary Cephalon weapon, it was easy to see a Synoid version entering Arsenals. Like its vanilla counterpart, it%'s always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your %'Alt Fire%' button for an additional explosion.",
"*The Status Chance increased to 35PERZENTO",
"*The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 4.",
"*A Critical Chance of 5PERZENTO has been added.",
"*The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-8 meters.",
"*The Explosion Damage has increased from 50 per orb to 75 (300 at full stack).",
"*On an orb stacking event (when orbs combine), damage range decreased to 1-8 from 3-8",
"*On an orb stacking event, damage decreased from 150-250 to 20-50",
"*The Synoid Simulor has had its max Ammo Capacity reduced to 75.",
"",
";Telos Boltace:",
"*The only melee entry on the list is the Telos Boltace.",
"*This weapon is receiving a bit more of a mechanic change rather than a purely numerical change.",
"*The Slide attack will create a vortex that staggers and draws enemies toward you.",
"*The following Slide attack (after a vortex) will radial blast and ragdoll enemies away from you.",
"*This %'back and forth%' will be on a cooldown.",
"",
"If you have invested into a nerfed weapon, when the Update releases there will be an Inbox message generated on Login to give you a single 3 day Affinity Booster and a Forma per owned weapon to reconfigure your weapons as you see fit!",
"",
"Regarding any Rivens you may have or are looking to pick up for any of the listed weapons: you can expect small changes to stats. Stay tuned for more information in the Update notes!  ",
"*Fixed the Tether Grenade Mod for the Penta cancelling Self Damage.",
"",
";Archwing Changes & Additions",
"*There is now a toggle option for how you want to fly: old vs. new! This option allows players to switch between the original Archwing flight system that we introduced vs the newer one we added. You can find this in the Options menu by going to Controls > Archwing > Toggle Experimental Flight!",
"*Removed unusable Ammo Drops from Archwing.",
"*Improved the radius and %'suck speed%' of Archwing%'s innate vacuum.",
"",
"|changes        =",
"*The Vulkar Wraith is now tradable!",
"*Emotes no longer remain active while changing your Arsenal in the Relay.",
"*Focus Convergence Orbs will now spawn closer to you - before they would spawn within 40 to 80 meters, now they will spawn within 30 to 60 meters.",
"*The Judgement points required to enter the various Rathuum missions and to fight Kela de Thaym on Merrow have been reduced! The Judgement points earned remains the same.",
"*Yam now requires 10 judgement points.",
"*Vodyanoi now requires 15 judgement points",
"*Merrow now requires 25 judgement points.",
"*All of the Index mission options available on The Index node on Neptune have been removed, except for the Endurance mode. This node is optional, and is not required to complete Neptune. Since Endurance modes play out with no explicit end, we%'ve made all Index enemies drop all Index exclusive modes so that you can remain in the same Endurance mission without missing out on drops that the enemies don%'t spawn.",
"*Decreased the hit box on the Grineer Rollers to better match the visual mesh.",
"*Reduced particles from the Telos Boltace slide attack as per: %[%https://forums.warframe.com/topic/764794-balance-the-telos-boltace/?page=2#comment-8431700 this thread%]",
"*Re-arranged Stims to appear together in Dojo Research.",
"*Added mini-map marker for Dojo Transporter.",
"*Removed bounding boxes of Dojo and Orbiter Decorations, except around Triggerable or Interactive sections of *Decorations. This means you will have a much, much easier time placing Decorations! In a way, the sky is the limit.",
"*Overlapping Waypoint markers are now sorted by distance from player.",
"*Bleedout Markers now hover above the player’s head and will follow them if they crawl around. A distance label is also added to this Marker (but will disappear when they are being revived).",
"*Improved visuals of Grineer Blunt.",
"*Changed translations on Resource Drone extract button to be singular if only 1 Extractor is ready.",
"*Tweaked the location of a Kuria in the Shipyards!",
"*The objective count in Mobile Defense missions will now disappear a couple seconds after all objectives have been successfully completed.",
"*Updated Sargas Ruk’s face with wrinkle data so that you can see his anger in all of its wrinkled glory.",
"*Changed the console action text and its marker to hover over the console screen instead of floating above it in the first mission of Vor’s Prize.",
"*Added extra navigation Marker in first mission of Vor’s Prize to make path clearer.",
"*Updated the Corpus Turret animations for performance improvements.",
"*Choosing the default Ash skin for Ash Prime now removes all Ash Prime details.",
"*Improved cloth physics on several Sugatras (Boloket Sugatra, Scyth Sugatra, Ki%'Teer Sugatra, and the Tentacyst Sugatra).",
"*Optimized numerous Dojo decorations for improved performance.",
"*Improved AI navigation in a number of Infested Salvage tiles.",
"*Added PBR touches to a number of Corpus art objects.",
"*Added PBR touches to a number of Dojo art objects.",
"*Added PBR touches to numerous Infested Hive art objects.",
"*Adjusted the difficulty scaling of the Spy Mission portion of Vor’s Prize Quest.",
"*Updated a number of Warframe Skin icons to make them all more consistent.",
"*Lowered the specular lightning on the Smeeta Kavat to address ‘plastic’ looking issues.",
"*Improved the loading times of certain HUD elements.",
"*Adjusted the lighting in the Perrin Sequence Lunaro map.",
"*Improved the dual wielding functionality of Sentient enemy types.",
"*Added additional Relay flavor NPCs.",
"*Performed a lighting pass on the Infested Corpus tileset for improved reflection fidelity.",
"*Disabled the mini-map during the mountain pass section of The War Within quest.",
"*Tweaked the visuals of the trade offering icon shown above player’s heads during the trade process.",
"*Tweaked the visual appearance of a number of Infested coral art objects.",
"*Updated the wrinkle maps seen on the faces of Grineer Marines.",
"*The recruiting channel can now be joined while in a PvP lobby.",
"*Improve the spawning logic of interactive consoles in Mobile Defense matches to ensure a better spread.",
"*Magnetize used by enemy NPC Mag’s will now have a 1 second delay before the actual ability is deployed to prevent players from instantly 1-shotting themselves when facing these enemies.",
"*Changed flashing reticule hitmaker to be simulated locally for Clients to provide better visual damage feedback if they have a poor connection to Host.",
"*Fixed an issue with the flashing reticule hitmaker when jumping or Bullet Jumping near enemies.",
"*Fixed an issue with the flashing reticule hitmaker during Vauban’s Vortex, and Nezha’s Blazing Chakram and Warding Halo.",
"*Updated NPC idle animations.",
"*Changed the tints on the default shader for the Latron as it was all dark, and not fitting the icon!",
"*The Corpus Ship Tileset has received an ambiance overhaul.",
"**Note from George the Audio Director: “We wanted to give this tileset an audio refresh because most of the sounds were created over 3 years ago. In that time we have come up with tech that lets us play ambient sounds in a more realistic way and in a way that makes the levels feel more alive. In addition to the new tech, we also created a lot of new sounds that are unique to this tileset, in order to make it feels more Corpus-like.”",
"*Puzzle push-volumes now affect Warframes with knockdown immunity (Iron Skin, Warding Halo).",
"*Reduced the MASHED Glyph diorama lighting in the Market to improve visibility.",
"*Made some adjustments to the Invincibility marker in the HUD so that it is more legible.",
"*Removed Corpus Ship room that was unintentionally included in the Corpus Outpost tileset.",
"*Improved melee weapon holster transition animation for the customizable hostler positions to fix snapping.",
"*Made several optimizations for Relay performance.",
"*Lowered the brightness on Excalibur%'s Blind cast and Drone Explosion deaths to avoid excessive bloom.",
"*Navigation panel information (not quest related) will now be hidden when playing through Vor%'s Prize.",
"*Grineer Helmets have been given the PBR treatment to better match their bodies!",
"*Lowered the camera level when in the Archwing Arsenal to better view your Warframe.",
"*Changed Rhino’s Roar to only buff non-Tenno allies with a weapon -- this avoids the confusion when things like the *Defense pod would suddenly start glowing strangely when near a Roar.",
"*Updated the icons for the Chroma Drevni and Chroma Vojnik skins to include shots of the default Helmet (with the skin colours applied) to resolve confusion.",
"*Changed the Hostage/Rescue Target%'s in-world marker border from white to blue to match the icon color.",
"*Improved scaling and offset of items when viewing them in the Codex.",
"*Changed Atlas%' Rumblers HUD marker from objective to Allied NPC.",
"*Changed Grineer Galleon tiles used during the Nav Segment phase of Vor’s Prize to show off a more visually interesting/less confusing route.",
"*Corpus Ship and Infested Ship door caps are now off instead of red.",
"*Tweaked Mesa’s Noble Rifle animation to remove a pop in the movement.",
"*The Braton Prime, Braton Vandal, Aklato, Lato Prime, and Lato Vandal have all had their firing sounds remastered!",
"*You will now continue to be in a crouched position when jumping while crouching.",
"",
"|fixes          =",
"*Fixed damage-over-time procs double-dipping on stealth multipliers, resulting in higher numbers than the intended 8x.",
"*Fixed certain puzzles on Lua not functioning for Clients.",
"*Fixed the Hyena Pack being immune to the Corrosive Projection Aura.",
"*Fixed selecting a new Landing Craft defaulting to the Scimitar instead of the selected one.",
"*Fixed Loki losing active Invisibility after Transferring to and from the Operator.",
"*Fixed the Survival timer counting up instead of down.",
"*Fixed the Kohm magazine capacity dropping from 960 to 120 when the Twin Rogga is equipped prior as per: %[%https://forums.warframe.com/topic/768045-kohm-and-twin-rogga-bullet/ this thread%]",
"*Fixed being in an unarmed state when attempting to switch to a Scanner while sheathing a weapon.",
"*Fixed the diamond offset for the Ki%'Teer Sugatra.",
"*Fixed Infested Charger animation to make it better hit its target.",
"*Fixed Euphona Prime Alt fire not reacting to Mag%'s Magnetize as per: %[%https://forums.warframe.com/topic/768029-euphona-prime-alt-fire-not-affected-by-magnetize/ this thread%]",
"*Fixed clients falling through elevators and having incorrect positions in the map after using Transference while riding an elevator.",
"*Fixed Stim Gear LOC having Extinguished Key description.",
"*Fixed Raptor Bomb timer sometimes displaying a negative value.",
"*Fixed material type of the upper section of the Bodo Syandana.",
"*Fixed Player Store preview in Maroo’s Bazaar only showing the first item for sale after the initial cycle, as per: %[%https://forums.warframe.com/topic/763514-maroos-bazaar-is-practically-unusable-now/ this thread%]",
"*Fixed issue with players sometimes spawning off the edge in the Kuva Fortress.",
"*Fixed Riven Mods not showing proper name in End of Mission screen.",
"*Fixed Rollers being given prods from Radial Disarm.",
"*Fixed script error in Void Projection screen when tabbing between Eras using a controller before the menu fully loaded.",
"*Fixed a progression stopping issue in The Glast Gambit if the Inbox mission flow was interrupted.",
"*Fixed issues with various turrets / environmental weapons not having proper %'invulnerability%' bars when applicable.",
"*Fixed issues with Kubrow / Kavats having incorrect icons in the End of Mission screen.",
"*Fixed an issue with latency and Saryn%'s Spores making the Spores look much larger than intended.",
"*Fixed an issue with potential soft locks of the Abilities Screen in the Arsenal.",
"*Fixed an issue with certain AI (Kuva Clouds, Ospreys) taking poorly planned paths to their intended destinations.",
"*Fixed performance issues related to stacking Status Effects.",
"*Fixed Ayatan Stars appearing in the wrong section while Trading.",
"*Fixed Kuva Siphon not starting if the host has not completed The War Within",
"*Fixed an issue with unowned colours being equipable.",
"*Fixed an issue with Clan Emblems being a bit too transparent and bright. There should now be a better balance between darker/brighter clan emblems.",
"*Fixed an issue with Trading where Button spamming would cause Clients to lose functionality.",
"*Fixed a case where going to view a Quest from the Solar Map would result in the Quest%'s title overlapping the Quest description",
"*Fixed Drekkar Scorpions having more armor than intended. Their armor has been reduced and is now on par with other Scorpion variants.",
"*Fixed a script error in The Jordas Verdict that was causing no enemies to spawn.",
"*Fixed an issue in Jordas Verdict Stage 3 where players would be unable to revive after being purged.",
"*Fixed the Dera Vandal not alerting enemies when listed as an alarming weapon in the Arsenal.",
"*Fixed players in squad seeing Clients falling below and bobbing up and down on ziplines.",
"*Fixed an issue with Clients continuing to see the revive progress diamond after they’ve revived a downed player.",
"*Fixed Extraction marker appearing in Extermination missions when not all enemies have been killed.",
"*Fixed Market diorama for holster positions not previewing melee weapons holstered on your Warframe.",
"*Fixed a color emissive issue with the second stage of The Law of Retribution that left pressure pads looking as if someone was still standing on them.",
"*Fixed misaligned door icons in Vor’s Prize.",
"*Fixed Clients having no recoil on their secondary weapon after they transferred to their Operator and used Madurai’s Phoenix Gaze.",
"*Fixed Transference causing players to fall through elevators while riding up to Grineer Shipyard Defense missions.   ",
"*Fixed the asymmetry of the Naberus Shoulder Armor on Loki’s Knave Deluxe skin.",
"*Fixed tints of Orokin staircase pillars to blend better with the stairs.",
"*Fixed the Tactical Reload and Eject Magazine mods not automatically reloading on a holstered weapon after Clients use Transference from Operator to Warframe.",
"*Fixed Warframes becoming invisible after Transference.",
"*Fixed a majority of the areas in the Corpus Outpost tileset that had over-the-top bloom.",
"Adjusted positioning for several Sugatras attachments on the Boltace to prevent them from clipping and jittering around.",
"*Fixed the Transmute and Reroll buttons slowly fading behind the foreground of the Mod Screen if a Riven Mod was rapidly selected/unselected.",
"*Fixed an issue with Laser Barriers disabling even when alerted by Security Cameras.",
"*Fixed Winds of Purity having double the lifesteal gain instead of the intended 20PERZENTO.",
"*Fixed performance issues when Players land on top of an NPC.",
"*Fixed an issue in Relays where player names disappear when you move too close to them.",
"*Fixed a host migration related crash.",
"*Fixed a crash that could occur when a Client joins a match and then subsequently times out.",
"*Fixed an issue with Ember’s default energy color being displayed incorrectly.",
"*Fixed an issue with the Elder Queen’s braids not appearing correctly during The War Within Quest.",
"*Fixed an issue with the Spectre versions of Mesa and Chroma seen in their respective Quests not properly holstering their weapons.",
"*Fixed an outdated model of the Ignis being visible in the Clan Training Diorama.",
"*Fixed a couple of instances of loot crates being placed inside geometry on certain Grineer Sealabs tiles.",
"*Fixed a missing force field near a tutorial hint seen in the Spy Mission portion of the Vor’s Prize Quest.",
"*Fixed an issue with only Archwing stats being shown on the EoM screen after completing Sealab missions.",
"*Fixed an instance of z-fighting seen on Derelict tiles.",
"*Fixed an issue with Rivens not being linkable in chat after being revealed.",
"*Fixed an erroneous error being displayed when attempting to reroll a Riven.",
"*Fixed an issue with Prime Sigil borders not appearing correctly in certain instances.",
"*Fixed an issue with Inaros’ Scarab Swarm not properly persisting over host migrations.",
"*Fixed minor clipping issues seen with tarp art objects on Shipyards tiles.",
"*Fixed an issue with Sentients not properly have their dismembered limbs replicated to Clients after a host migration.",
"*Fixed an instance of z-fighting visible on grates vents in the Grineer Asteroid tiles.",
"*Fixed an issue with Operators being visible in place of Warframes during the mission Extraction cinematic.",
"*Fixed being able to get stuck under the Landing Craft ramp when testing Transference for the first time during the War Within Quest.",
"*Fixed an issue with player names appearing as hex codes if their name started with ‘0x’",
"*Fixed an animation pop that could be seen during the extension/retraction of Sentinel weapons.",
"*Fixed minor clipping on the weapon model seen when reloading the Kohm.",
"*Fixed Vay Hek’s eye’s having the wrong materials applied to them and corrected the visuals on his teeth.",
"*Fixed an issue with the background of undiscovered Codex entries not appearing correctly.",
"*Fixed the Melee Combos menu from not opening correctly while the Solar Map is also open.",
"*Fixed a number missing Codex entries.",
"*Fixed an issue with Operators being temporarily invulnerable on Clients after initiating Transference.",
"*Fixed an issue with the Thorac Syandana not aligning properly when viewed in the Arsenal.",
"*Fixed an issue with the Pakal Leg Armor appearing uneven when equipped on Valkyr Prime.",
"*Fixed an issue with enemy Magnetize not functioning against Clients.",
"*Fixed an issue with Vor being killable during the Tutorial mission.",
"*Fixed an issue with Telos Boltace appearing incorrectly when equipped on Mesa.",
"*Fixed an issue with Feral Kubrows not always engaging in combat behaviors.",
"*Fixed an issue with Feral Kubrows not properly animating during their disengage behavior.",
"*Fixed an issue with Feral Kubrows being immediately hostile after previously have killed one.",
"*Fixed Clan Dojo UI showing “Conclave” instead of “Earth” if a clanmate was in Maroo’s Bazaar.",
"*Fixed Quaro Chestpiece closing when equipped and remaining closed. It will now remain open and will close when running or bullet-jumping.",
"*Fixed a visual bug for Clients where the charged shots of the Opticor, Angstrum, Javlok, or Ferrox would appear to fire twice.",
"*Fixed local reflections on grate material.",
"*Fixed a rare script error with the Nukor.",
"*Fixed multiple issues with Sugatras and Syandanas when scaled.",
"*Fixed Assassination Invasion mission variants counting towards Assassination Junction tasks.",
"*Fixed a Storage Container being indestructible due to wonky collision.",
"*Took steps to improving performance in the Helminth Infirmary room of the Landing Craft.",
"*Fixed lightning VFX/SFX playing while inside the Grineer Sealab tileset.",
"*Fixed a script error in the Simulacrum Arsenal when using a Warframe with a custom HUD (ie. Ivara).",
"*Fixed various translation issues.",
"*Fixed a number of crashes.",
"*Fixed some POI behavior issues.",
"*Fixed an issue where players cannot remove Decorations in Decorator Mode when R1 is assigned to Sprint on a controller.",
"*Fixed Trinity Prime Lobster Tail Syandana Clipping in extreme cases.",
"*Fixed Infested areas not lowering armor for Clients in Infested Salvage",
"*Fix for rare script error that occurred when returning from a mission.",
"*Fixed a Riven unveiling progress stopper. Riven unveil screen now waits until the Inbox is closed before appearing.",
"*Fixed enemies not hitting the cryopod on certain Defense missions.",
"*Fixed future (unreleased) Prime Access store items potentially showing up in someone%'s wishlist.",
"*Fixed some level pieces poking into others in the Corpus Gas City tileset.",
"*Fixed an issue with hover/unhover of Resource Drone element in star chart not properly collapsing.",
"*Fixed surfaces and material assignments on Specters.",
"*Fixed Infested textures being incorrect on large Infested objects.",
"*Fixed improper assets in skybox of JV.",
"*Fixed Covert Lethality being able to slay immortal enemies (i.e., John Prodman).",
"*Fixed bug at EoM that would make Mods not react to the expand on hover action.",
"*Fixed the Infested Ancient%'s healing Aura being the wrong color.",
"*Fixed Orbs not being destroyed with spores in JV Golem fight.",
"*Fixed icy effect not applying properly to Warframes/Operators on the Corpus Ice Planet tileset.",
"*Fixed the Helminth Cyst not showing on Frost Harka skin.",
"*Fixed Burst Firing weapons being allowed to fire while sprinting or dodge rolling.",
"*Fixed reverb volumes not being applied in some cases.",
"*Fixed Atterax staying awkwardly unraveled several seconds after quick melee attacks.",
"*Fixed a bug that would cause the UI to break after a host migration.",
"*Fixed Foundry particle effects.",
"*Fixed Syandana collision on Orphid Skin.",
"*Fixed a long standing issue we%'ve had with effects in the game rendering over effects they shouldn%'t be, which creates a very blocky looking effect",
"*Fixed crash that could be caused by waypoints.",
"*Fixed the Glaive not unfolding when in %'sword alone%' mode.",
"*Fixed untradable Blueprint resources appearing in the Trade window (Kuva, Orokin Cells, etc).",
"*Fixed aggressive flickering lighting when loading into Warframe with Banshee Prime on the diorama.",
"*Fixed some in-world marker colour inconsistencies for red %'attack%' marker types and some white objective markers which weren%'t tinted yellow.",
"*Fixed Defense objective markers and last enemy remaining marker not appearing in-world.",
"*Fixed marker scaling and pathing issues in Vor%'s Prize.",
"*Fixed Clan Key Blueprints remaining in the Foundry after leaving a Clan.",
"*Fixed falling through the elevator after using a Focus ability while the elevator is moving.",
"*Fixed some consistency issues and offset markers in the Landing Craft phases of Vor’s Prize.",
"*Fixed Security Cameras in the Codex having numerous lasers.",
"*Fixed weapon Holsters appearing off screen in their Market dioramas.",
"*Fixed the Orokin System object clipping through the ground in the Codex.",
"*Fixed Titania’s wing clipping through Archwings when viewing anything Archwing-related Codex entries.",
"*Fixed Bow and quivers being completely invisible when switching weapons while under effect of an invisibility power.",
"*Fixed animations sometimes moving you downwards when attempting to exit the water in Archwing Submersible.",
"*Fixed Health showing instead of Energy in the Large Team Energy Restore description.",
"*Fixed missing HUD elements for Clients when dueling in the Dojo.",
"*Fixed seeing players who have not moved as ghostly-blue Excaliburs when loading into Relays or the Dojo.",
"*Fixed the Citadella Syandana VFX lingering on other players when talking to Maroo in Maroo’s Bazaar.",
"*Fixed the Syndicate Weapon Augment FX lingering when switching your weapon right when the power releases.",
"*Fixed ‘Trades Remaining’ not updating in the Dojo after a trade was completed.",
"*Fixed the Quaro Shoulder Armor sitting incorrectly on Nidus.",
"*Fixed the Scanner reticule persisting when holstering after throwing the Ferrox.",
"*Fixed being unable to ‘Wait For Players’ after a Client attempted to join and then left during the timer.",
"*Fixed Nyx’s Mind Control not properly affecting Shield Drones, and resulted in the Drones wandering off on their own.",
"*Fixed a locked door on Lua turning red when locked again after being unlocked once.",
"*Potential fix for Elytron’s Warhead ability having an enormous cooldown time.",
"*Fixed failing a Mastery Test in Simaris’ Sanctuary placing you in front of your current rank up test, rather than the one you just attempted.",
"*Fixed hackable MOA cabinets not appearing as interactive for Clients.",
"*Fixed performance issues related to the Atomos.",
"*Fixed Archwing Extraction marker appearing to have a yellow trim instead of all green.",
"*Fixed escaping out of the Clan Statistics screen too early causing a functionality loss.",
"*Fixed HUD elements popping up during certain The War Within cinematics.",
"*Fixed a script error when viewing the Kavat diorama in the Codex",
"*Fixed the Relic Selection screen repeating If you have an AFK player in your squad and you click the %'Start Timer%' button in a Fissure mission.",
"*Fixed the Helicor missing its FX when viewing it in the Relay Arsenal.",
"*Fixed the Ferrox not being affected by Heavy Caliber.",
"*Fixed Banshee being able to cast a perpetual Soundquake by initiating a handshake then pausing.",
"*Fixed enemies becoming un-tethered with Titania’s Lantern ability and the Ferrox with Tether Grenades equipped.",
"*Fixed enemies not always running away after morale is broken in Exterminate missions.",
"*Fixed a case where switching from a Warframe loadout with custom colors on to a loadout with default Warframe colors would carry over the old Warframe colors to the new loadout.",
"*Fixed Clients able to duplicate items in Key missions by disconnecting and rejoining, repeating as desired and then completing the mission.",
"*Fixed a color discrepancy with the Volt Graxx skin biceps.",
"*Fixed the Harkonar Wraith Chest and Syandana being affected by energy color.",
"*Fixed missing collision in the Orokin Derelict that allowed players to exit the level.",
"*Fixed the Ignis firing FX sometime not showing up if you tap the fire button.",
"*Fixed a persisting lensflare after picking up the Ferrox.",
"*Fixed Operator Transference at Extraction causing the Extraction timer to start too early.",
"*Fixed the Maharliqa and Deru Syandana not attaching to the back of Valkyr Prime with the Gersemi skin equipped.",
"*Fixed the Misa Prime and Deru Syandana not attaching properly to Valkyr Prime with the Graxx skin equipped.",
"*Fixed the Teplo Syandana sitting too high on Banshee Prime and Banshee Prime with the default Banshee skin.",
"*Fixed the UI for the Sabotage core not turning red (just minimap) after tripping on a laser.",
"*Fixed missing objective HUD marker for the Defense Portion of the Archwing Pursuit Mission.",
"*Fixed a crash upon canceling a non-looping Emote.",
"*Fixed a script error when casting Ember’s Fireball at a Sentient.",
"*Fixed dying three times preventing mission completion when the Hijack objective reaches Extraction.",
"*Fixed the rotation and positioning of the Deru and Sciathin TennoGen Syndanas on Nova Prime to help reduce clipping.",
"*Fixed headshot sounds not playing properly during enemy death animations.",
"*Fixed issue where players could get hit and take fire Proc damage when outside FX range of Scorch%'s Ignis.",
"*Fixed the Ferrox primary fire death dissolve VFX not playing for Clients.",
"*Fixed uncommon crates and resource containers not using the correct drop tables in Vor’s Prize.",
"*Fixed a script error that could occur if you selected a Relic before the Relic list finished loading during a endless Fissure mission.",
"*Fixed %'Show Player List%' default key binding not working while sprinting.",
"*Fixed a memory leak with Volt’s Passive while idle in your Landing Craft that caused a crash.",
"*Fixed a sound-effect leak when casting and interrupting Frost’s Ice Wave ability.",
"*Fixed an extra word appearing for the description of the Cernos Rakta when viewing in French.",
"*Fixed the Deru Syandana icon to better match the default colors.",
"*Fixed the Disconnect Syandana having the wrong default colors.",
"*Fixed the Sciathin Syandana icon having the wrong default colors.",
"*Fixed the Officium Syandana having the wrong energy color.",
"*Fixed clipping issues with numerous TennoGen Syandanas.",
"*Fixed electric sounds not turning off when electrified water is disabled in Vor%'s Prize.",
"*Fixed Hyekka Master and Scorch’s firing their Ignis’ too high.",
"*Fixed harsh snapping animation when switching between units (such a Eximus units) in Codex diorama.",
"*Fixed markers losing their navigation tracking in certain vent tunnels in the Grineer Asteroid tileset.",
"*Fixed incorrect UI text marker icon during reactor objective\stop fire spreading phase in Vor’s Prize.",
"*Fixed an exploit in the Mastery Rank 4 test.",
"*Fixed Infested objects appearing in the Corpus Gas City tileset.",
"*Fixed the Ferrox not returning (after timing out) to you in a shrunken state.",
"*Fixed the Helminth Infirmary door not closing after exiting the room as Nidus and then switching Warframes.",
"",
";Conclave Additions:",
"*Players on 3, 6, 9 and 12 Kill Streaks are now marked with Tenno Script chevrons. They will show up on the minimap and are worth more Affinity when killed in Conclave.",
"*Recover, Vanquished Prey, Calculated Victory, Recuperate, Momentary Pause and Prize Kill Mods are now available to be purchased from Teshin again! ",
"",
";Lunaro Changes:",
"We have made some changes that largely affect the duration of Lunaro matches. These are very fast paced games - and the new win scenarios speak to that!",
"*Lunaro match time has been reduced to 6 minutes from 10 minutes. These means there will be two 3 minute halves.",
"*The Maximum score has been reduced to 20: first team to 20 points wins!",
" ",
"|conclave        =",
"*Conclave Mods Final Act and Tactical Retreat now have a full screen effect when activated.",
"*Conclave Mod Final Act changed to: +30PERZENTO Ability Strength and +30PERZENTO Casting Speed for 4 seconds when health drops below 50.",
"*Effects indicating that a player is immune to Knockdown and Impair have been made more clear in Conclave.",
"*Oro is now automatically received from melee kills in Conclave.",
"*Reduced the brightness of surface lighting in the Canyon Settlement map, added in new lighting system, and other lighting fixes.",
"*Adjusted lighting intensity to make team FX indicators more readable.",
"*Adjusted Oberon’s Hallowed Ground to have a more visually obvious edge that can be seen in bright environments.",
"*Hydroid%'s passive now has 100PERZENTO chance in Conclave, with its duration reduced to 6 seconds.",
"*Ash’s passive in Conclave changed to Bleed debuff from hits with weapons from the Nikana family.",
"*Trinity’s passive in Conclave changed to increase Shield Recharge Rate for her and her teammates within 25m.",
"*Energy regen rate of Ember’s Passive reduced in Conclave.",
"*Removed damage bonus from Mesa%'s Shooting Gallery in Conclave.",
"*Nyx%'s Psychic Daggers now only seek target under reticule. If no target is found, they will fire off in a random direction in Conclave.",
"*Mesa’s Peacemaker can no longer be activated while airborne. This ability no longer requires a target to fire, and costs 5 Energy per missed shot. Reduced channeling cost when ability is active.",
"*Increased the flight speed of Excalibur%'s Exalted Blade projectiles in Conclave.",
"*Oberon%'s passive has been updated to give him immunity to Impair in Conclave.",
"*Frost%'s Avalanche damage increased in Conclave.",
"*Atlas%' Rumbler%'s damage increased in Conclave.",
"*Mag%'s Crush range increased in Conclave.",
"*Chroma%'s Effigy damage increased for all elemental types in Conclave.",
"*Chroma%'s Vex Armor duration increased in Conclave.",
"*Saryn%'s Miasma damage increased in Conclave.",
"*Victims of Titania%'s Lamplight recover slower in Conclave.",
"*Ember%'s Fireblast damage increased and duration decreased in Conclave.",
"*Hydroid%'s Tentacle Swarm damage increased in Conclave.",
"*Trinity%'s Link range increased in Conclave.",
"*Nezha%'s Divine Spears damage increased in Conclave.",
"*Rhino%'s Roar duration increased in Conclave.",
"*Rhino%'s Stomp damage increased and speed debuff reduced in Conclave.",
"*Inaros%' Sandstorm damage, speed and range increased in Conclave.",
"*Banshee%'s Silence range and duration increased in Conclave.",
"*Banshee%'s Sonic Quake damage increased and range decreased in Conclave.",
"*Nekros%' Terrify range and duration increased in Conclave.",
"*Nekros’ passive is now 6 seconds of +5 Heal On Kill in Conclave (disabled on Health damage).",
"*Increased the flight speed of Excalibur%'s Exalted Blade projectiles in Conclave.",
"*Loki%'s Radial Disarm damage increased and split 60PERZENTO Impact and 40PERZENTO Energy Drain in Conclave.",
"*Limbo%'s Cataclysm damage increased in Conclave.",
"*Excalibur%'s Radial Javelin damage increased in Conclave.",
"*Ivara%'s Artemis Bow energy per shot cost decreased in Conclave.",
"*Oberon%'s Reckoning damage increased in Conclave.",
"*Fixed mobility, sprint speed, and power stats not appearing for Warframes in the Conclave Arsenal.",
"*Fixed an issue in Capture the Cephalon playlist where the first map would always be Infested Frigate.",
"*Fixed an issue in Lunaro playlist where the first arena would always be Perrin Sequence.",
"*Fixed map hole in Shipyards.",
"*Fixed Conclave mode in the Arsenal showing incorrect stats when equipping a weapon.",
"}}",
"",    
},
["v19"]={
"WARNING !",
"*v19 has been splitted into v19C v19B and v19A"
},
["v19C"]={
"{{update",
"|update number  =19.13.1",
"|type           =fix",
"|date           =March 10th, 2017",
"|forumurl       =https://forums.warframe.com/topic/771478-hotfix-19131/",
"|misc           =",
";Server-side Fix: A fix was hot-dropped earlier today that fixed the issue of Argon Crystals not being consumed as per: %[%https://forums.warframe.com/topic/771177-cloning-argons/ this thread%]",
"|changes        =",
"*Enemies that have been targeted for Inaros%' Devour are now invulnerable to everything but you while they are being pulled in.",
"*Increased the amount of the Ferrox pull force to prevent enemies from meleeing out of the tether.",
"*Improved enemy navigation paths in the Infested Salvage game mode.",
"*Those that have been trade-banned or are below the minimum Mastery Rank for trading can now enter Maroo’s Bazaar to trade Ayatan for Endo from Maroo, but trading with other players in the Bazaar will not be accessible.",
"*Removed secret enemies from appearing in the Codex.",
"*Removed the camera shake on Mesa’s Peacemaker when firing.",
"|fixes          =",
"*More fixes towards remaining cases of unreceived quest rewards dating back to November.",
"*Fixed Clients being able to throw multiple Javloks and Ferroxs which are then unable to be picked back up.",
"*Fixed Clients not seeing gas traps in the Grineer Fortress Defense mission.",
"*Fixed a script error in the Grineer Fortress Defense mission.",
"*Fixed the Javlok not dealing AoE damage upon throwing it as per: %[%https://forums.warframe.com/topic/771079-javlok-lost-its-primary-fire-aoe-damage-with-update-1813/ this thread%]",
"*Fixed Adhesive Blast not causing the Javlok explosion to stick and pause for a while (through primary fire).",
"*Fixed Inaros’ Devour drag FX not appearing for Clients.",
"*Fixed the Nexus Kavat Fur Pattern not appearing correctly when linking it in Chat.",
"*Fixed a script error when throwing the Ferrox.",
"*Fixed a few instances of incorrect localized text.",
"}}",
"{{update",
"|update number  =19.13",
"|type           =",
"|date           =March 9th, 2017",
"|forumurl       =https://forums.warframe.com/topic/771036-update-19130/",
"|title          =Tenno Reinforcements",
"|image          =U19.13_Ferrox.jpg",
"|misc           =",
";FERROX ",
"*Discharge a rail of ionized death or throw the Ferrox like a spear and create a localized field of attraction no enemy can escape from!",
"%'%'Visit the Market or the Energy Lab in your Dojo to start the Ferrox research now!%'%'",
"",
"",
";VEXILLUS CLOAK",
"*March through the battlefield with this Corpus cloak.",
"",
"%[%[File:U19.13_Mashed_Glyphs.jpg|660px|center%]%]",
"{{Clr}}",
";MASHED GLYPH PACK",
"*A collection of glyphs, using captured frames from the 100 Days of Warframe video by Digital Extremes & MASHED.",
"",
";Foundry Cancelling",
"*Foundry items can now be cancelled while in the ‘Build’ stage, and all resources (except Argon) will be refunded back to you instantly! This is done by clicking the red %'X%' on the item itself in the Foundry Screen. You no longer need to make a Support Ticket to undo an accidental crafting - you have the power now!  ",
"&#42;Please note&#58; Items started before U19.13.0 cannot be cancelled! ",
"",
";Operation&#58; The Pacifism Defect is over!",
"%'%'%'4&#58;06 PM ET Status&#58; We are experiencing a slight delay and are working to get you your rightfully deserved Ignis Wraith. Thank you for your patience!%'%'%'",
"",
"%'%'%'4&#58;18 PM ET Status&#58; The original script had a hiccup, so we%'re running a fixed up script to get you your rewards. Please note that certain clans who had already receive the inbox message will receive it again, but it will not grant them another set of rewards. Thanks guys!%'%'%'",
"",
"%'%'%'4&#58;50 PM ET Status&#58; The script has been run! All rewards have been sent to those who qualified. Have fun lighting up your enemies, Tenno!%'%'%'",
"",
"All eligible Clans have been rewarded their goods based on the tiers %[%https://forums.warframe.com/topic/768548-operation-the-pacifism-defect/ here%]",
"",
"The operation is over but Synthula is here to stay! This new Resource can be found in the same spots and can be used to make Stims for you and your clanmates. Stims can be used on any NPCs in need of your aid - Rescue Targets, Sortie Defense Targets, etc.",
"",
"|additions      =",
"*You can now sort your Relics by Name, Refinement, and Owned!",
"|changes        =",
"*Rhino no longer has a Mastery Rank requirement! Previous to this change, Rhino required a Mastery Rank of 2 to use. Since Rhino is the first Warframe accessible by boss drops, we have removed the Mastery Rank to improve the new player experience.",
"*Replaced Orokin Cell with Gallium, and replaced Neural Sensors with Morphics as a crafting requirement in the Rhino Blueprint. This is also in the interest of using Rare Resources found on earlier planets to allow for Rhino to be crafted earlier on! ",
"*Maroo can now be interrupted if you want to progress the conversation in her Bazaar! ",
"*Oberon’s Beastmaster Passive no longer works on hostile Kavats in the Sands of Inaros quest. Sadly these Kavats must hate you and they must die.",
"*Mesa’s Peacemaker ability now ignores all invulnerable enemies.",
"*Rifle Amp and Shotgun Amp Auras now apply to Titania’s Dex Pixia weapons.",
"*Lost or stolen weapons now visibly appear through walls to the player who owns it.",
"*Assassination nodes will permanently display the respective Boss portrait when hovering over the node.",
"*Moved the ‘Miscellaneous’ Inventory category to the end of the selection line.",
"*Made improvements towards performance in the Relays.",
"*Made improvements towards loading Landing Crafts with a plethora of Noggles (cough cough Reb...).",
"*Updated Stance Mod descriptions to read %'Stance&#58;%' rather than %'STANCE -%'.",
"*Shifted the Officium Syandana to better sit on Warframes based on creator feedback.",
"*Fortress Scanner alarms will no longer play for the entire duration of security detection, instead will play only when initially detected.",
"*Tweaked numerous Mod Upgrade UI components to add icons and remove redundancies.",
"*Tweaked the Grineer AI behavior in Vor’s Prize to be a bit more aggressive when it comes to letting you escape in the Liset.",
"*Tweaked the Mastery Rank Up text to be Title Case instead of all UPPERCASE.",
"*Toned down the slowed Cold FX on enemies due to excessive Bloom.",
"*Removed Hyena Pack and The Raptor from the Simulacrum.",
"*Removed Kavor Defectors from the Simulacrum.",
"*Removed the UI sound for Objective markers.",
"|fixes          =",
"*Fixed rare crash when starting the game or opening the Arsenal.",
"*Fixed a memory leak that would occur if you placed Oro Ornaments in certain rooms out of view in your Landing Craft; sparks would continue to spawn when out of view but since the room they were in was dormant the effects would be frozen in time and wouldn%'t expire until you approached (causing a hitch when descending the ramp as they all expired simultaneously) or crashed.",
"*Fixed the Coaction Drift Mod not fully applying when put into the Exilus slot as opposed to a non-Exilus slot.",
"*Fixed the Physique Aura applying inconsistent Health values to each squadmate.",
"*Fixed being able to stack speed buffs exponentially with Dispatch Overdrive and a toggled 4th Warframe ability (Excalibur, Valkyr, etc) .",
"*Fixed being able to use Nezha’s Blazing Chakram to bypass nerves, doors, and barrier in The Jordas Verdict.",
"*Fixed Auras being applied to Mirage’s Hall of Mirror clones.",
"*Fixed Nyx’s Assimilate Augment not allowing teammates to charge you up by fire absorption.",
"*Fixed  Mesa’s Peacemaker ability not applying camera shake when firing.",
"*Fixed Specters getting their Energy drained twice per tick (when using an ability that drains over time).",
"*Fixed getting stuck in the Archwing Revive animation when attempting to revive someone.",
"*Fixed the Javlok disappearing when being thrown into water.",
"*Fixed Azima’s disc lingering forever which could result in a performance dip.",
"*Fixed players standing in front of you and blocking your view of Maroo when talking to her.",
"*Fixed the Javlok not having a firing animation when on a zipline and also not being able to throw it.",
"*Fixed seeing multiple Operative health bars in Sortie Defense.",
"*Fixed Mesa Specter’s not being able to cast Shatter Shield.",
"*Fixed a crash in relation to running DX11.",
"*Fixed previewing quest keys not showing their dioramas.",
"*Fixed some quest key items missing descriptions.",
"*Fixed Sugatras being incorrectly positioned on numerous weapons.",
"*Fixe the Akstiletto Conclave Skin clip shifting to the wrong spot.",
"*Fixed headshots and kill-shot sounds not playing properly.",
"*Fixed missing pickup sounds for the Javlok.",
"*Fixed numerous TennoGen Syandanas clipping through Warframes.",
"*Fixed Limbo’s Noble stance Bow idle using the wrong animation.",
"*Fixed more items not able to be Chat linked.",
"*Fixed the Patient Zero quest Mesa Specter holding a random purple object.",
"*Fixed Frost’s Snow Globe ability radius stating the incorrect value in the Arsenal.",
"*Fixed format cost for when %'increasing Way capacity by 1%' to have a comma, and made Focus names Title Case when in %'commit Focus changes%' prompt instead of UPPERCASE.",
"*Fixed inconsistent capitalization on enemy names in the Simulacrum.",
"*Fixed cases of incorrect localized text.",
"}}",
"{{update",
"|update number  =19.12.2",
"|type           =fix",
"|date           =March 6th, 2017",
"|forumurl       =https://forums.warframe.com/topic/770075-the-pacifism-defect-hotfix-19122/",
"|changes        =",
"*Improved performance of the Simulor.",
"*Changed formatting of ‘MUTALIST’ names to avoid using a dash.",
"",
";The Pacifism Defect Fixes&#58;",
"*Fixed Manics not having the proper drops (i.e Four Riders) in The Pacifism Defect.",
"",
"|fixes          =",
"*Fixed Vauban’s Bastille and Vortex lingering in tiles after players have left said tile.This resulted in enemies continually being damaged or immobile even after the ability ended.",
"*Fixed the HUD displaying the Shield/Health damage indicator when switching to/from Archwing Submersible and other scenarios where your Health percentage lowers without you actually taking damage.",
"*Fixed the Extraction marker remaining on screen for Clients after a minute in Survival.",
"*Fixed missing ‘Incoming Wave’ and ‘Wave Cleared’ messages in Defense missions.",
"*Fixed Equinox (and possibly Chroma) appearing to have a full grown Cyst when in reality it%'s not mature and ready for curing.",
"*Fixed Quest info in Navigation and Sand of Inaros Vessel not properly updating when you cleared your active Quest through the Codex.",
"*Fixed lingering Torid projectiles causing self-damage after Hall of Mirrors wears off.",
"*Fixed being able to use Warframe Abilities in the Mastery Rank 3 test after a death occurred.",
"*Fixed the Scorpion Eximus having an odd texture on her face.",
"*Fixed Transferring to the Operator while in Hysteria breaking the ability FX.",
"*Fixed Equinox’s Agile and Noble stance not applying when holding a Bow.",
"*Fixed a script error that occurs during a Host migration in Survival missions.",
"*Fixed the Corpus Ship announcer playing during final Archwing mission.",
"}}",
"{{update",
"|update number  =19.12.1.1",
"|type           =fix",
"|date           =March 3rd, 2017",
"|forumurl       =https://forums.warframe.com/topic/768981-the-pacifism-defect-hotfix-19121191211/",
"|misc           =",
"%'%'%'The current Top 10PERZENTO Score for competing Clans in The Pacifism Defect can now be seen here in the Public Leaderboards&#58; http://content.warframe.com/dynamic/pacifismDefect.php %'%'%'",
"",
"%'%'%'A note of clarification&#58; If your Clan gets this Top 10PERZENTO score or higher, you%'re currently in the bracket that qualifies for the Ignis Wraith weapon research in your Clan Dojo at the end of the Operation. The leaderboard score is what counts here, not the Clan stats score (which includes people who joined late). These are separate as per our Operation thread&#58; https://forums.warframe.com/topic/768548-operation-the-pacifism-defect/ %'%'%'",
"",
"|changes        =",
"*Ivara’s Prowl now displays a loot PERZENTO stat in the Arsenal when viewing Ability details.",
"",
";The Pacifism Defect Fixes&#58;",
"*Fixed the Pacifism Defect mission not endowing the Orokin Derelict drops as intended last Hotfix.",
"",
"|fixes          =",
"*Fixed NPCs being eaten by the ground when attempting to capture areas in Interception missions.",
"*Fixed the Hyekka Master being able to hit Limbo in the Rift with her Ignis if there are other enemies around Limbo.",
"*Fixed script error when equipping the default fur patterns for Kubrows.",
"*Fixed some cosmetic previews in loadout not showing the correct cosmetic (ie. Lotus fur pattern for Kubrows when *it%'s the natural one).",
"*Fixed Chat linked text losing their link status if forced across a line break.",
"}}",
"{{update",
"|update number  =19.12.1",
"|type           =fix",
"|date           =March 3rd, 2017",
"|forumurl       =https://forums.warframe.com/topic/768981-the-pacifism-defect-hotfix-19121191211/",
"|misc           =",
";The Pacifism Defect Changes&#58;",
"%'%'%'CLAN PARTICIPATION TIER thresholds for the Ignis Wraith Blueprint have been reduced significantly. If you reach the new Point thresholds, your Clan%'s participating members will get the Ignis Wraith Blueprint at the end of the Operation.%'%'%'",
"",
";Please see the full Operation FAQ %[%https://forums.warframe.com/topic/768886-faq-coming-changes-for-operation-the-pacifism-defect/ here%]",
"",
";The Pacifism Defect Fixes&#58;",
"*Fixed Host migrations causing Kavor Defector rush consoles to become out of sync and sometimes being disabled (when they should be enabled) and sometimes enabled when you already have a group (letting you double up a group once).",
"*Fixes towards rogue Kavor Defectors losing interest in escaping the ship and wander aimlessly off their navigation.",
"*Fixed The Pacifism Defect Emblem showing the wrong description.",
"*Fixed the Harkonar Wraith Shoulder Armor showing the wrong description.",
"",
"|fixes          =",
"*Fixed attempting to give the Rescue Target a weapon in Rifle/Melee-only Sorties would instead give everyone their secondary weapon. It%'s quite thoughtful of them to attempt to return the favour, but the Tenno must politely decline.",
"*Fixed loading into the default mission type when attempting to load into a variant on that node (Operation, Nightmare, etc) due to Clients loading in before the Host does.",
"*Fixed Health Bar UI becoming broken after using Transference and performing a Void Dash.",
"*Fixed FXs that rely on time sometimes running at half rate after pausing.",
"*Fixed Frost’s Augment Mod not having a description.",
"*Fixed a script error when accepting an Alliance invitation to an Alliance that no longer exists.",
"*Fixed Ash’s Noble/Agile animations not functioning properly with the Javlok.",
"*Fixed Equinox’s Noble/Agile animations not functioning properly with the Javlok.",
"*Fixed the Ambulas’ transmissions not having sound.",
"}}",
"{{update",
"|update number  =19.12",
"|type           =",
"|date           =March 2nd, 2017",
"|forumurl       =https://forums.warframe.com/topic/768600-the-pacifism-defect-update-19120/",
"|title          =The Pacifism Defect",
"|image          =U19.12.jpg",
"|misc           =",
"%'%'%'Developer Note&#58; %'%'%'A new Clan Operation is finally here! This Clan Operation has bits of the same - a unique mission, a call to action, a Wraith weapon… and a bit different! The Operation link will have all the information for you on what to expect - but for even further explanation&#58; we%'re trying something different with rewards and the Competitive aspect. There are a multitude of Personal and Clan rewards - Cosmetics and The Ignis Wraith! The Ignis Wraith as a reward has a few different avenues - an avenue for more casual clans, more coordinated clans, and a Hardcore avenue for the most competitive clans. Visit the Operation link to find out more!%'%'%'%'%'%'",
"",
";THE PACIFISM DEFECT&#58; Emergency Evacuation (begins at 5&#58;45 p.m. ET)",
"",
"%'%'The Infestation has overrun a convoy of allied ships and forced the surviving crew into emergency safe rooms. They’re holding on for now, but without your support, they’ll die on those ships.%'%'",
"",
"%'%'Before you go, you should know something; the crew is Grineer. But not just any Grineer, they’re Kavor Defectors, pacifists who deserted Sargas Ruks army when they could no longer bring themselves to kill for him. They don’t want to fight anymore, not for the Grineer, and not for Steel Meridian. All they desire is a peaceful life, but that won’t come easy; Sargas Ruk is hot on their trail and desperate to make an example of them.%'%'",
"",
"%'%'The Kavor need evacuation, will you answer this call?%'%'",
"",
"%'%'%'Read The Pacifism Defect rules and scoring here&#58;%'%'%' ",
"%[%https://forums.warframe.com/topic/768548-operation-the-pacifism-defect/ The Pacifisism Defect Operation Details%]",
"",
"",
";NEW CUSTOMIZATIONS&#58;",
"%[%[File:U19.12Harkonar.jpg|660px%]%]",
"{{Clr}}",
";Harkonor Weapon Skin Collection",
"A collection of skins forged by the Grineer’s leading weapon manufacturer.",
"",
"",
"%[%[File:U19.12Provvok.jpg|660px%]%]",
"{{Clr}}",
";Provvok Shoulder Guard",
"Cobbled together from vanquished Grineer, this Steel Meridian armor sends a clear message to the enemy.",
"",
"",
"|changes        =",
"*Replaced the Ash Prime Neuroptics Blueprint with Ash Prime Systems Blueprint in the Neo N5 relic as intended.",
"*Mobile Defense Terminal markers now blink to portray which Terminal is currently hacked and requires your expert guarding skills! ",
"*Flight Speed Mods can now be used on the Euphona Prime.",
"*Deconstructor Prime can now be used on non-Prime Helios.",
"*Optimized a frame-time spike that would occur in busy levels whenever you killed a power-cell carrier.",
"*Optimized a few temporaries out of sentient attack precept",
"*Improved the visibility of the flowers near the bottom of the Bodo Syandana.",
"*Reduced the volume of the Latron and Latron Prime 3D firing sounds.",
"",
"|fixes          =",
"*Fixed the Euphona Prime doing no damage to ragdolled enemies.",
"*Fixed file paths appearing for Helios Prime when crafting it in the Foundry.",
"*Fixed Tyl Regor not attacking and just staying in his invisible teleport behavior.",
"*Fixed Lephantis (and possibly other enemies) not attacking resulting in incompletable Assassination missions.",
"*Fixed a script error when casting Trinity’s Blessing ability.",
"*Fixed Banshee Sound Quake ability causing her Syandana to fly straight up.",
"*Fixed Banshee Prime’s Helmet antennas flying straight up during her Sound Quake ability.",
"*Fixed the objective marker for Rescue targets not appearing when outside of the Rescue room.",
"*Fixed Clients unable to see Rescue marker on the mini-map.",
"*Fixed Interception enemy markers not being red and having smaller icons.",
"*Fixed Relic selection screen not being visible when selecting a Relic from the pause menu.",
"*Fixed getting double End of Mission rewards by disconnecting and rejoining.",
"*Fixed Mirage’s Eclipse HUD buff icon being removed and not re-added if you recast as Client.",
"*Fixed being able to equip Deconstructor on a Sentinel that is not Helios.",
"*Fixed objects (Datamass, etc) falling through the floor in the Grineer Shipyards tileset.",
"*Fixed the Ambulas boss room waypoint marker pointing the wrong direction.",
"*Fixed a section of weird AI navigation pathing in the Grineer Galleon tileset.",
"*Fixed Kavat interaction sounds sometimes not playing.",
"*Fixed Jackal boss fight being triggered by Operators.",
"*Fixed Syandanas clipping through the Frost Harka skin.",
"*Fixed positioning of the Quaro Armor on Ash’s Koga Skin.",
"*Fixed an incorrect tileset object appearing in Pluto Spy Vaults.",
"*Fixed an escapable hole in the Infested Ship tileset.",
"",
"|conclave        =",
"*Reduced the primary fire damage of the Javlok in Conclave.",
"}}",
"{{update",
"|update number  =19.11.6",
"|type           =fix",
"|date           =February 28th, 2017",
"|forumurl       =https://forums.warframe.com/topic/767736-banshee-prime-hotfix-19115-19116/",
"|fixes          =",
"*Fixed a very common End of Mission crash.",
"*Fixed a crash when entering text in certain languages.",
"*Fixed a hitch when casting Chroma’s Effigy if you don%'t have the default helmet equipped.",
"*Fixed a mysterious room appearing in the Grineer Asteroid tileset.",
"}}",
"{{update",
"|update number  =19.11.5",
"|type           =fix",
"|date           =February 28th, 2017",
"|forumurl       =https://forums.warframe.com/topic/767736-banshee-prime-hotfix-19115/",
"|title          =Banshee Prime",
"|image          =Warframe Banshee Prime",
"|misc           =",
"*Objective/Extraction markers now appear in-world",
"*Markers snap directly to the center of doors and from point to point which helps guide your eyes to the next point more gradually",
"*Markers now stack when multiple of the same type are in given direction",
"*Important waypoints will have FXs to indicate a call to your attention",
"Check out the full Developer Workshop %[%https://forums.warframe.com/topic/765560-waypoint-markers-coming-changes here%]",
"",
";Exterminate Changes:",
" ",
"%'%'%'The Exterminate game mode has received some changes! A trusty slash-em up mission is essential to letting out some pent up aggression, but when you%'re alone in an empty ship surrounded by dead bodies it can feel a little anti-climactic. These Exterminate changes are our way of intensifying the flow in a previously linear gamemode. Will you take this time to search for loot, or kill more enemies because ‘why not’?%'%'%'",
"*More enemies will now spawn in addition to the required kills needed to complete the mission. Once you have met your mission’s objective, the remaining enemies will have their morales broken and will flee! You are free to extract any time after you%'ve finished the required enemy count.",
"*The required kill-count for densely overpopulated Exterminate missions has been slightly reduced, but is still high in relation to the number of enemies.",
"*Lagging enemies will now appear closer towards the extraction location.",
"*Syndicate NPCs will now always attempt to take cover between you and the exit in Syndicate Exterminate missions. .",
"|changes        =",
"*Ignis flame FX and the transition of Ignis’ flame particles fading on ceasefire has been visually improved!",
"*Javlok%'s projectile collision size has been increased, making it easier to land hits while also dealing 50 Heat AoE damage in a 1.6m radius.",
"*Improved the performance of Oberon’s Reckoning ability.",
"*Improved performance related to explosion damage.",
"*Tweaked the last stage of The Archwing quest to include a UI objective text.",
"*The extraction marker in Survival and Excavation will now show up in-world for 60 seconds and then switch to minimap only, so if you do mean to extract you can follow it, if you don%'t then after a minute it will stop annoying you.",
"*Sentients will only alert team-mates and not set level-wide alert status when engaging targets.",
"*Removed Ayatan Stars and Nav Coordinates from lockers and crates in Vor’s Prize to pace out the number of new objects encountered near the start of the game.",
"*Various visual tweaks to Banshee’s Sound Quake to address feedback.",
"*Removed Crimson Dervish & Sure Footed from Kuva heavy Gunner drop tables (still available in many other places)",
"*Improved visibility during Nyx%'s Absorb ability.",
"*Vay Hek is now invulnerable in the opening scene of The Law of Retribution by default so that players can%'t damage and/or kill him as per: %[%https://forums.warframe.com/topic/763014-glich-stage-3-law-of-retribution-re-posted/ this thread%]",
"*Banshee’s Sound Quake range FX will now only appear for the local player due to epileptic precautions and reports.",
"*Improved volume of the new firing sounds introduced in Update 19.10 in different environments for the Braton, Braton MK1, Lato, and Paris.",
"*Mirage’s Eclipse ability will now show a HUD buff icon when active.",
"*“Use Zip Line” context action is now attached to and scales with the cable you wish to use.",
"*The Codex now states if an item can be found as a Syndicate Offerings or Relic Pack, and if it can be found through *Transmutation.",
"*Tweaked the cache HUD text during Hive missions to better display priority.",
"",
"|conclave        =",
"*Fixed Mag%'s Sapping Reach Augment in Conclave removing Energy from teammates (should only remove from enemies).",
"*Fixed an issue where Simulor Vortexes will turn invisible when fully stacked and last forever when playing on a Dedicated Server as per: %[%https://forums.warframe.com/topic/752128-simulor-synoid-bugged/#comment-8322988 this thread%]",
"|fixes          =",
"*Fixed an issue with Warframe Auras not stacking in missions as per %[%https://forums.warframe.com/topic/765918-heads-up-auras-not-stacking-22022017 this thread%]",
"*Fixed the bombs in stage 3 of Law of Retribution charging at a slower rate than intended.",
"*Fixed aborting The Law of Retribution while carrying the bomb resulting in the bomb becoming bugged and stopping the mission progression.",
"*Fixed the 2nd button in Jordas Verdict speed run tunnel has 2 lights that always remain green.",
"*Fixed Clients being able to toggle off Rhino’s Iron Skin with Iron Shrapnel immediately after casting.",
"*Fixed the Jupiter Junction task ‘Defeat a Prosecutor on Ceres’ not progressing if you killed a Prosecutor while they were blocking.",
"*Fixed not receiving Junction rewards if the network connection disconnects and reconnects when activating the terminal. You can now replay the Junction and receive the intended rewards.",
"*Fixed Infested Runners sliding or teleporting when dodging.",
"*Fixed descriptions for Nightmare mutators appearing in info-popup when hovering over Quest nodes whose underlying node happens to be affected by Nightmare mode.",
"*Fixed the Ogma clipping through the floor in the Codex diorama.",
"*Fixed the Spira and Hikou holsters clipping through Nidus’ legs.",
"*Fixed the Orvius Blueprint being tradeable",
"*Fixed double listing for Attack Drones in the Codex.",
"*Fixed a bug where non-Helios Sentinels could equip the Deconstructor when randomizing their loadout.",
"*Fixed Sugatras not attaching properly to the Glaive Prime when equipped with the Conclave Skin.",
"*Fixed a map hole exploit in Vay Hek’s boss fight.",
"*Fixed explosive barrels in Vay Hek boss fight not showing proper effect for Clients.",
"*Fixed players sometimes auto-failing the Mastery Rank 19 Test.",
"*Fixed Mirage’s Prism ability stat screen showing the number of lasers increasing with Strength when that doesn%'t actually happen.",
"*Fixed inconsistencies in visibility/scale for the Helminth Cyst while Archwing is equipped.",
"*Fixed a bug where one player going into Operator Mode is able to trigger boss fights, locking other squadmates out of the boss arena.",
"*Fixed buttons in World State Window being focusable when they should be hidden.",
"*Fixed some scrolling elements being cut off in the World State Window with certain resolutions.",
"*Fixed several escapable map holes in the Corpus Ice tileset.",
"*Fixed corners where NPCs could get stuck in the Grineer Galleon tileset.",
"*Fixed HUD script error for Clients in Exterminate (and possibly other) missions.",
"*Fixed finisher kills from Companions not counting towards Junction tasks and Challenges.",
"*Fixed the Javlok disappearing after being thrown if you left the room.",
"*Fixed enemies in unconscious ragdoll state not taking damage to the correct body part when you shoot them.",
"*Fixed explosions and other radial damage sources not working inside Eximus shields.",
"*Fixed Arctic Eximus Snow Globe blocking explosion damage that they should not be blocking (and not blocking it when it should have). The barrier should now be closer to the visual representation.",
"*Fixed destroying the Grineer Shipyard Sabotage core with a Punchthrough weapon too early breaking mission progress.",
"*Fixed instances of containers spawning in unreachable areas in the Grineer Settlement tileset.",
"*Fixed being unable to pick up the Telemetry Keys in the Kuva Fortress Assault tileset.",
"*Fixed the MK-1 Kunai and MK-1 Strun not being purchasable in the Market when completing Vor’s Prize.",
"*Fixed typing a number in the numeric Options sliders not saving.",
"*Fixed numerous Syandanas not applying properly to the Valkyr Gersemi skin.",
"*Fixed another case of being able to go through walls using Ivara%'s Dashwire ability when running at low frame-rates.",
"*Fixed not receiving the Vacuum Mod upon crafting Taxon. You should receive the Vacuum Mod upon relog!",
"*Fixed an incorrect icon for Login Reward content.",
"*Fixed multiple map holes in the Grineer Asteroid tileset.",
"*Fixed Submersible transition spawn points appearing randomly in non-aquatic areas of the Grineer Sea Lab tileset.",
"*Fixed Equinox changing forms when Focus is activated.",
"*Fixed the Kuva Guardians Knockdown animation not playing for Clients.",
"*Fixed deactivated underground Turrets in the Grineer Fortress being affected by abilities (Nyx’ Mind Control, etc) and causing a weird visual FX.",
"*Fixed a script error caused by the Sibear.",
"*Fixed a script error when entering research rooms in the Dojo.",
"*Fixed a script error when playing Infested Salvage.",
"*Fixed various localization errors.",
"}}",
"{{update",
"|update number  =19.11.4",
"|type           =fix",
"|date           =February 22nd, 2017",
"|forumurl       =https://forums.warframe.com/topic/765827-the-glast-gambit-hotfix-19114/",
"|misc            =",
";Exclusive Additions&#58; %[%https://forums.warframe.com/topic/765516-banshee-prime-arrives-february-28/ Banshee Prime%] Giveaway Winnings!",
"",
"The lucky few who won early Banshee Prime Access, rejoice! She%'s here for you with this hotfix on PC. Will the rest of us %'losers%' be able to get a sneak peek at the lucky winners frames? Will they be kind enough to share? ",
"|changes        =",
"*Rhino’s Roar buff HUD indicator now displays added damage buff amount (it shows up briefly up top just like Trinity’s Blessing PERZENTO).",
"*Banshee’s Sound Quake now has a visual indicator of it’s Range and Energy colored crack FX in the ground when cast (perhaps a little prep for her Prime?).",
"",
"|fixes          =",
"*Fixed rounding in Equinox’s Pacify and Provoke HUD indicator (was truncating not rounding).",
"*Fixed resolution issues when switching between Full-Screen and Windowed.",
"*Fixed the End of Mission screen not displaying what weapon type of Riven Mod was received.",
"*Fixed numerous Warframe Augment Mods missing descriptions",
"",
"|conclave        =",
"*Fixed targeted abilities that can be cast without a target in Conclave refunding energy:",
"**Mag Polarize",
"**Nyx Mind Control",
"**Saryn Spores",
"**Inaros Devour",
"**Trinity Well of Life",
"*Fixed Ash’s Bladestorm not marking targets when Heightened Reflexes is equipped in Conclave.",
"}}",
"{{update",
"|update number  =19.11.3",
"|type           =fix",
"|date           =February 17th, 2017",
"|forumurl       =https://forums.warframe.com/topic/763984-the-glast-gambit-hotfix-19113/",
"|fixes          =",
"*Fixed not being able to kill Sortie Vay Hek.",
"*Fixed Lotus playing her ‘out of bounds’ extraction VO during every esophage warp in The Jordas Verdict.",
"*Fixed being able to avoid Jordas’ Purge in stage 3 of The Jordas Verdict by Transferring to the Operator.",
"*Fixed the Purge alarm activating well before it is ready to purge during stage 1 of The Jordas Verdict.",
"*Fixed getting stuck as a burrowed Maw during The War Within quest.",
"*Fixed constant pulsing of the crosshair from Mutalist Cernos and Pox DOT.",
"*Fixed an issue where Nekros’ Noble Animation would play the Dual Pistol idle variant while holding a Rifle.",
"*Fixed opening the Main Menu while in the Arcanes Menu opening the Main Menu in the background.",
"}}",
"{{update",
"|update number  =19.11.2",
"|type           =fix",
"|date           =February 17th, 2017",
"|forumurl       =https://forums.warframe.com/topic/763931-the-glast-gambit-hotfix-19112/",
"|changes        =",
"*Replaced an idle NPC with a Steel Meridian NPC in the Steel Meridian Relay room. Get out of here default scrub!",
"*Improved visibility of previewing Sugatras on large weapons in Market dioramas.",
"|fixes          =",
"*Fixed Law of Retribution%'s bombs taking longer to charge as per: %[%https://forums.warframe.com/topic/762609-lor-stage-3-bomb-charge-time-doubled/ this thread%]",
"*Fixed being able to insta-kill Vay Hek in The Law of Retribution as per: %[%https://forums.warframe.com/topic/763014-glich-stage-3-law-of-retribution-re-posted/ this thread%]",
"*Fixed UI lockup when linking a Riven Mod while cycling.",
"*Fixed Ash’s Bladestorm death FX not showing up for Clients.",
"*Fixed the Rescue rooms on Lua not having an alarm for enemies to set off once you have become detected.",
"*Fixed Mods with negative Accuracy not affecting the Cernos Prime’s spread.",
"*Fixed the Synthesis Scanner counting as ‘next shot’ or ‘next hit’ for the purpose of some Warframe Abilities/Passives (Volt’s Static Passive, Mesa’s Ballistic Battery, etc).",
"*Fixed equipping Zhuge showing incorrect weapon mesh and appearing blurry.",
"*Fixed a seam/texture issue on the Vauban Suppressor Skin.",
"*Fixed pixelated/jagged textures on the Nyx Saikou Skin and Helmet.",
"*Fixed being able to infinitely move the Hijack object by using the Operator.",
"*Fixed being unable to access Display and Audio options when the World State Window is open.",
"*Fixed one of the Hidden Messages quest node being labeled %'Solve the Riddle from the Inbox Message%', which defeats the purpose of the riddle.",
"*Fixed Mirage%'s Hall of Mirrors clones remaining permanently in the Mastery Rank 22 test if active at the end of a round.",
"*Fixed doing a ‘Quick Melee’ resetting your custom holster position.",
"*Fixed the Gammacor expanding when holstered and sprinting.",
"*Fixed the Synoid Gammacor holster position appearing on the floor for Cephalon Suda operatives.",
"*Fixed the Heliocor’s ring FX appearing while holstered in the Relay.",
"*Fixed the Tonkor%'s iron sights not being flipped up when first loading into a mission.",
"*Fixed some units in Codex dioramas clipping into the floor.",
"*Fixed the Jackal being too large and in charge in his Codex diorama.",
"*Fixed the freeze FX on the Corpus Ice Planet only applying to the Operator’s head.",
"*Fixed the Prisma Dual Cleavers keeping prisma textures when equipping deluxe weapon skins.",
"*Fixed screen blur & color correction remaining when you use Transference while in Nyx’s Absorb with the Assimilate Augment equipped.",
"*Fixed Baro Ki’Teer’s tutorial in the Relay not having subtitles.",
"*Fixed capitalization discrepancies in the Foundry.",
"}}",
"{{update",
"|update number  =19.11.1",
"|type           =fix",
"|date           =February 16th, 2017",
"|forumurl       =https://forums.warframe.com/topic/763619-the-glast-gambit-hotfix-19111/",
"|changes        =",
"*The Arcturus Syandana will now fade out when aiming down sights to help visibility when playing from the right hand side.",
"*Improved resolution textures on all the TennoGen Round 7 Helmet and Skins.",
"|fixes          =",
"*Fixed Synthesis Target Affinity being lost after a Host migration.",
"*Fixed the ‘no-UI-in-screenshots’ option leaving FPS display on.",
"*Fixed experiencing a hitch when bringing up the Codex after a Silver Grove mission. You%'ll now see a %'please wait%' for up to several seconds depending on your Mod collection, similar to viewing the Codex immediately after logging in.",
"*Fixed the Limbo Aureolus Helmet not functioning properly with his animations. You wanted the hat tip you got the hat tip! ",
"*Fixed the Hydroid Rorqual Helmet and Limbo Aureolus Helmet icon displaying blurry textures.",
"*Fixed the Arcturus Syandana floating when equipped on Loki Prime with a Default Loki Skin.",
"*Fixed Smeeta’s Charm precept buff giving Bows an unintended insane Fire Rate.",
"*Fixed the Grustrag Bolt Release Blueprint stating it has 1500 uses.",
"*Fixed not being able to color customize the middle section of the Landing Craft floor.",
"*Fixed an escapable level hole in the Grineer Galleon tileset.",
"*Fixed a wonky rock texture in the Grineer Asteroid tileset.",
"*Fixed unlocalized ‘Toggle Prime Details’ text.",
"}}",
"{{update",
"|update number  =19.11.0.1",
"|type           =fix",
"|date           =February 15th, 2017",
"|forumurl       =https://forums.warframe.com/topic/763107-the-glast-gambit-update-19110191101/",
"|fixes          =",
"*Fixed the Mesa Graxx Helmet having blurry textures.",
"*Fixed Lotus transmissions playing when spawning Lynx in the Simulacrum.",
"*Fixed the reticle turning red when dealing damage. Only the hit indicator turns red when dealing a headshot.",
"*Fixed the TennoGen Infested Skana skin not applying properly to the Prisma Skana.",
"*Fixed incorrect Nyx Saikou and the Mesa Graxx icons.",
"}}",
"{{update",
"|update number  =19.11",
"|type           =",
"|date           =February 15th, 2017",
"|forumurl       =https://forums.warframe.com/topic/763107-the-glast-gambit-update-19110191101/",
"|image          =19.11.0TennoGen.jpg",
"|additions      =",
";TENNOGEN ROUND 7",
"",
"12 new community-created TennoGen items are ready to be added to your Arsenal! Purchase these items by logging in to Warframe through Steam and visiting the %'Steam%' tab in the in-game Market. Moving forward all of our TennoGen items will be released simultaneously on PC and Consoles, which means even more of you can enjoy their fantastic work!",
"%[%[File:19.11.0TennoGenHelms.jpg|center|660px%]%]",
"{{Clr}}",
";HELMET",
"Rhino Teutonic Helmet by Faven_PS<%br>",
"Hydroid Rorqual Helmet by Rekkou<%br>",
"Limbo Aureolus Helmet by artarrwen",
"%[%[File:19.11.0TennoGenSyandana.jpg|center|660px%]%]",
"{{Clr}}",
";SYANDANA",
"",
"Bodo Syandana by luchafurel<%br>",
"Arcturus Syandana by FrellingHazmot",
"<%br><%br>",
"%[%[File:19.11.0TennoGenSkins.jpg|center|660px%]%]",
"{{Clr}}",
";SKINS",
"Ash Bai Hu Skin & Helmet by Hitsu San<%br>",
"Loki Incubus Skin & Helmet by Volkovyi<%br>",
"Mesa Graxx Skin & Helmet by Faven_PS<%br>",
"Mirage Morgaine Skin & Helmet by artarrwen<%br>",
"Nyx Saikou Skin & Helmet by malayu<%br>",
"Saryn Integra Skin & Helmet by Cheshire<%br>",
"Vauban Suppressor Skin & Helmet by Cheshire and prosetisen",
"|changes        =",
"*You can now apply Default Warframe skins on Prime Warframes!",
"*There is now a ‘Toggle Prime Details’ toggle for TennoGen skins once applied to a Prime Warframe. This allows you to choose between the Prime Warframe mesh or the Default Warframe mesh!",
"*Setting sliders will now display number values.",
"*The Relic Reward selection screen now displays your ‘Owned’ count per Relic.",
"*Improved spot-loading issues when attempting to trade.",
"*Further minor firing sound improvement tweaks to the Braton, Lato and Paris.",
"",
";Hit Indicator Changes",
"",
"Shooting enemies in the head versus their gut is very useful when it comes to...everyday Tenno life. To better indicate exactly where your bullets are penetrating, hit indicators will be a pulsing yellow on default (anywhere but the head) and a quicker pulsing red when administering those satisfying headshots!",
"%[%[File:19.11.0.gif|522px%]%]",
"{{Clr}}",
"%[%http://giphy.com/gifs/W1J8K6CmifNAs via GIPHY%]",
"|fixes          =",
"*Fixed Vault doors in the Orokin Derelict throwing Clients out of bounds if they performed a roll and then shot their weapon before opening it (although why such rambunctious activities are necessary in a game this peaceful remains unclear).",
"*Fixed shooting the buttons in the Jordas Trial when they are greyed out prevents players from shooting the buttons after being kicked out of the tunnel.",
"*Fixed Oro Ornament displaying mesh when attempting to place it in an invalid spot in your Landing Craft.",
"*Fixed an elevator panel clipping through a wall in the Corpus Gas City tileset.",
"*Fixed being able to escape the level by traversing a zipline through a wall in the Corpus Outpost tileset.",
"*Fixed launching into Submersible Archwing mode when not required, and breaking movement in the Grineer Sealab tileset.",
"*Fixed the Taxon Inbox message missing a comma.",
"*Fixed an issue where having duplicate rooms or decorations would prevent you from entering your Dojo.",
"*Fixed Holster customizations not applying to the Dark Split-Sword.",
"*Fixed experiencing minor latency after making a purchase.",
"*Fixed Lotus saying her ‘Well done, Tenno’ VO in wrong situations.",
"*Fixed several Prime Part and Prime accessories not Chat linkable.",
"*Fixed subtitle of Invasion selection screen breaking into two lines.",
"}}",
"{{update",
"|update number  =19.10.1.1",
"|type           =fix",
"|date           =February 14th, 2017",
"|forumurl       =https://forums.warframe.com/topic/762596-the-glast-gambit-hotfix-19101191011/",
"|fixes          =",
"*Fixed a script error when casting Mag’s Magnetize.",
"*Fixed being invulnerable after the first round in The Index.",
"*Fixed Health Orbs spawning below the ground in Rathuum.",
"*Fix an issue that was preventing players from placing decorations in Dojo rooms that don%'t yet have any decorations.",
"}}",
"{{update",
"|update number  =19.10.1",
"|type           =fix",
"|date           =February 14th, 2017",
"|forumurl       =https://forums.warframe.com/topic/762596-the-glast-gambit-hotfix-19101191011/",
"|misc           =",
"For those players who did not receive the Chroma Blueprint after finishing The New Strange quest, you will now have one in your Inventory upon relogging into the game!",
"%[%[File:H19.10.1.gif|522px%]%]",
"{{Clr}}",
";CONCLAVE&#58; HEARTS & ARROWS (starts at 10 a.m. ET)",
";Kill with kindness in this special variant that mixes passion with precision!",
"<%br>",
";You have 24 hours to kill your friends with love and be rewarded with the new Eros Oro Ornament- Happy Valentine’s Day! ",
"<%br>",
"|changes        =",
"*If you do not  have a Scanner equipped, scannable plants/objects will display a %'requires Codex Scanner%' to give players hints on how to interact with various environment objects.",
"*You can now access Chat while Ash is performing his Bladestorm.",
"*The Artax is no longer eligible for Riven mods. This weapon does negligible damage on purpose, so most Riven Stats won%'t positively affect the weapon. Anyone with an existing Artax Riven will keep it as is - you are now the owner of a vintage Mod!",
"*Optimized remastered Braton, Lato and Paris firing sounds for lower frame rates.",
"*Removed a non-functional %'Skill%' Statistic from Player Profiles. For too long we%'ve questioned what this meant, and it%'s finally gone.",
"*Removed erroneous hyphen from Broken-War, it will now forever be just Broken War.",
"*Removed Convergence orbs from appearing in Mastery Rank tests.",
"*Reduced the firing sound of the Artex Sentinel weapon.",
"*Tweaked phrasing of Blueprint uses to alleviate some confusion (most noticeable for Specter Blueprints).",
"*Tweaked Taxon’s Molecular Conversion’s damage conversion value (per rank) to 50, 75, 100, 125, 150, 200 (previously 50, 100, 150, 200, 200, 200).",
"*Energy will now be refunded when the target dies between cast and effect on the following Warframe abilities:",
"**Atlas%' Landslide",
"**Inaros%' Devour",
"**Mag%'s Magnetize",
"**Nidus%' Parasitic Link (Mutation stacks, not energy)",
"**Nyx%'s Mind Control",
"**Saryn%'s Spores",
"**Titania%'s Lantern",
"**Trinity%'s Well of Life",
"*Removed the %'New%' tag on Mods when viewing them through a Chat link.",
"",
"|fixes          =",
"*Fixed script error preventing Rathuum from functioning.",
"*Fixed script error with Hydroid%'s Undertow when absorbing a ragdolled enemy.",
"*Fixed script error with Nyx’s Absorb ability FX.",
"*Fixed script error when performing a finisher.",
"*Fixed script error when attempting to trade.",
"*Fixed script error that would occur when checking time left on an expired timer during Archwing Rush.",
"*Fixed Orbiter drones not spawning after a Host migration occurred during Archwing Rush.",
"*Fixed Secondary Riven negative Fire Rate affecting Primary Bow Fire Rate.",
"*Fixed Nef Anyo not appearing as Sortie mastermind during Sortie transmissions (was showing The Sergeant instead).",
"*Fixed numerous Braton variants not having a physical magazine.",
"*Fixed the MK1-Braton not showing its clip after reload.",
"*Fixed the Braton Prime not dropping its clip when using a skin with a clip.",
"*Fixed being able to apply Operator Skin Tone colors to Warframes.",
"*Fixed the Rathbone Head icon showing a Prime Blade image.",
"*Fixed Sortie-Defense operative being labelled as %'hostage%' when tagging him with a waypoint as per: %[%https://forums.warframe.com/topic/756236-english-inconsistency-on-sortie-defensefixed/ this thread%]",
"*Fixed %'repeat mission%' not working for Invasions, Void Fissures, and Dark Sectors.",
"*Fixed improper capitalization of %'Fill Airlock%' context action in a Grineer Sealab tileset.",
"*Fixed Prisma Tetra reloading sounds cutting off.",
"*Fixed Grineer Hellion’s not releasing a projectile upon being destroyed while active.",
"*Fixed the Courier ship in Archwing Rush appearing warped and flat.",
"*Fixed AI player names in The Index being localized in hosts language.",
"",
"|conclave        =",
"*Fixed Sonicor not causing knock down in Conclave.",
"}}",
"{{update",
"|update number  =19.10",
"|type           =",
"|date           =February 9th, 2017",
"|forumurl       =https://forums.warframe.com/topic/760813-the-glast-gambit-update-19100/",
"|title          =Tenno Reinforcements",
"|image          =19.10.0Tenno_Reinforcement.jpg",
"|misc           =",
"|additions      =",
"Many, many months ago we showed our community something we nicknamed %'baby%'s first Sentinel%'. This quirky looking Sentinel has arrived, and it serves a very clear purpose: provide new players with an introduction to the Companion System. New player experience is always on our mind as Developers. This new Sentinel joining your Arsenal has that exact new-player approach to it’s functionality and mechanics. Say hello to TAXON! Perhaps Taxon will not replace the Mastery Rank 23 player%'s beloved Carrier, but please keep in mind that it was created and geared towards new-players who are experiencing Warframe for the first time.",
"%[%[File:Taxon_Tenno_Reinforcements.jpg|660px|center%]%]",
"{{Clr}}",
";TAXON SENTINEL",
";A new Sentinel has been discovered that is programmed to assist newly-awoken Tenno. With %'Retarget%' and %'Molecular Conversion%' as its default Precepts, Taxon protects its owner with shield restoration. Taxon comes equipped with the Artax Sentinel Weapon! Freeze targets in their tracks with this Sentinel mounted ice-beam.",
"",
"Newly awoken Tenno will gain this Sentinel Blueprint by completing the first Junction between Earth and Venus. If you have already completed this Junction, you will receive Taxon’s Blueprint in your Inbox upon login and can be found in the Market for Credits!",
"%[%[File:Kintsugi_Tenno_Reinforcements.jpg|660px|center%]%]",
"{{Clr}}",
";KINTSUGI WEAPON SKIN COLLECTION (skins purchasable separately) ",
"Repaired with golden-alloys, these battle-scarred weapons have been transformed into objects of beauty. Contains skins for the Braton, Paris, Kunai, Lato, Aklato, Skana and Bo.",
"%[%[File:Nocturne_Tenno_Reinforcements.jpg|660px|center%]%]",
"{{Clr}}",
";NOCTURNE WEAPON SKIN COLLECTION (skins purchasable separately)",
"Pay homage to the constellations with this brilliant collection. Contains skins for the Braton, Paris, Kunai, Lato, Aklato, Skana and Bo.",
"%[%[File:Visual_Refresh.jpg|660px|center%]%]",
"{{Clr}}",
"",
"|changes        =",
"*The Braton, Lato, Paris, Kunai, Skana and Bo (and their MK1/Ak versions) have all received a refreshed look! These starter weapons are the first tools new player%'s see, yet they%'ve been using models and textures that are almost half a decade old! We have refreshed these weapons to look much higher quality for starting weapons. Please note that all pre-existing skins for the Braton (Day of the Dead, Forest, Conclave) will appear to use the %'legacy%' version of the weapon.",
"*The Braton, Lato, and Paris have also received newly remastered sounds as a major change to the way weapon firing sounds work. These remastered sound changes will come in a future update for their Prime versions.",
"**%'%'%'Note from George the Audio Director:%'%'%' “These 3 weapons will be the first in the game to receive this treatment. With this whole new dimension of power through the updated sounds, you will notice that there is more bass, punch, and a greater sense of heaviness to these weapons. We will be doing a full Developer Workshop soon on our new process, as we slowly roll it out to all existing bullet and arrow based weapons as well as integrate it into new weapon releases.”",
"*The Foundry now shows how many more uses are available per Blueprint, and if the Blueprint has unlimited uses. Unlimited use Blueprints also now have a yellow tinted icon background: %[%[File:HxeT6R3.jpg|560px|right%]%]",
"{{Clr}}",
"*Removed a vaulted Relic from the Daily Tribute rewards and replaced with new Relic.",
"*Removed a vaulted Relic from high level Spy mission rewards and replaced with new Relic.",
"",
"|conclave        =",
"*Fixed being killed with 1 health left in Conclave. Considering you weren’t actually dead, no Oro was given to the enemy perpetrator which was causing confusion.",
"|fixes          =",
"*Fixed Nvidia PhysX Effects not working when enabled.",
"*Fixed a script error that occurred in a Lua Spy Sortie mission.",
"*Fixed Clients and new Host not being able to complete Lua Spy room puzzles if a Host migration occurred.",
"*Fixed the Zarr’s mini projectiles not sticking to enemies when equipped with Adhesive Blast.",
"*Fixed unintentional DOT from Adhesive Blast on the Ogris, Penta, Secura Penta, and Tonkor.",
"*Fixed Ash continually performing Bladestorm finishers when attempting to melee after casting the ability as Client.",
"*Fixed unintentionally being able to use Warframe Abilities in the Mastery Rank 19 Test.",
"*Fixed failing the Mastery Rank 19 Test due to dead enemy bodies causing enemies to remain in an ‘alert’ state.",
"*Fixed not being able to Revive when put into a downed state in a Mastery Rank Test.",
"*Fixed the Atterax not returning to its holstered state after its first use.",
"*Fixed Ivara%'s Agile animation resetting to Default when a Bow is equipped.",
"*Fixed not seeing the lightening FX on the Oro Ornament if you had low Particle settings.",
"*Fixed the Daedalus Armor floating away from Nidus when equipped.",
"*Fixed Excalibur and Limbo having a duplicate skin to equip.",
"*Fixed the Bow Dryad Skin not applying correctly to the Rakta Cernos.",
"*Fixed missing FX on Vor’s Janus Key beam during Vor’s Prize.",
"*Fixed Mag’s Noble and Agile animation stance breaking when equipping dual pistols.",
"*Fixed level holes in numerous tilesets.",
"}}",
"{{update",
"|update number  =19.9.3",
"|type           =fix",
"|date           =February 7th, 2017",
"|forumurl       =https://forums.warframe.com/topic/760078-the-glast-gambit-hotfix-1993/",
"|misc           =",
";Phase One#58; Database Code Upgrade progress",
"This Hotfix provides repairs for infrastructure code released this morning!",
"",
";Quick Steel has been extended by 24 hours due to some hiccups from 19.9.2. Get that Oro Ornament or forever be jealous of your friends!",
"",
"|additions      =",
"*Optimized several server-side operations to prepare for Baro’s arrival this Friday.",
"|fixes          =",
"*Fixed a number of server-side issues that cropped up after 19.9.2 deployment.",
"*Fixed massive performance issues on Kuva Fortress Defense when walking around and meleeing around the Defense Target.",
"*Fixed certain finishers (e.g. Galatine back stab) teleporting the victim into strange spots (often out of bounds) after the finisher completes.",
"*Fixed a case of players sliding/teleporting really far when performing a ground finisher on enemies (notably with the Redeemer).",
"*Fixed enemies remaining hostile after being spotted during your first try of the Mastery Rank 9 Test.",
"*Fixed the Helminth Infirmary chair not curing your Warframe of the Cyst.",
"*Fixed Nidus’ Market Build tab stating his parts drop from the ‘Purify’ mission when it’s actually the ‘Infested Salvage’ mission.",
"*Fixed inconsistent terminology and grammar in Maroo’s Bazaar and elsewhere.",
"*Fixed a level hole in the Grineer Settlement tileset.",
"}}",
"{{update",
"|update number  =19.9.2",
"|type           =fix",
"|date           =February 7th, 2017",
"|forumurl       =https://forums.warframe.com/topic/759911-the-glast-gambit-hotfix-1992-phase-one-db-upgrades/",
"|additions      =",
";Phase One#58; Database Code Upgrades!",
"The moment has come: https://forums.warframe.com/topic/759676-pc-feb-7-early-hotfix-warning/#comment-8384822",
"Warframe is one month away from turning 4 years old - and some of our infrastructure is starting to show its age!  Phase One of upgrading our back end server code to support future database upgrades is live! We will inform you when Phase Two draws near!",
"|fixes          =",
"*Fixed a rare case of players sometimes not unlocking the Focus system when completing The Second Dream, which resulted in progression stoppers during The War Within.",
"*Fixed progression stopper in the Grineer Shipyard tileset caused by missing Mobile Defense consoles.",
"*Fixed a script error when using the Sibear.",
"*Fixed a script error when casting Rhino’s Rhino Charge.",
"*Fixed script errors in Broken Scepter and Ivara Quiver with null avatar.",
"*Fixed being able to complete the puzzle phase of The Law of Retribution by going in and out of Transference to occupy numerous pads.",
"*Fixed Clients missing their Archwing weapons when spawning in water at the start of the Sortie mission.",
"*Fixed Ivara’s arrows misbehaving after casting her Artemis Bow.",
"*Potential fix for Clients with Hysteria/Exalted Blade/Primal Fury/Artemis Bow active and running into a Nullifier briefly causing complete ability/melee/weapon switch lockout on next cast.",
"*Fixed Automatic weapon removal in ‘Weapon Only’ Sortie missions stripping players of their Submersible weapons on Uranus.",
"*Fixed numerous Baro Ki’Teer offerings not being Chat linkable.",
"*Fixed mismatched ships appearing in the fly-in cinematics for Clients.",
"*Fixed rare script error in squad overlay when mission gets aborted due to Client not having proper items equipped in loadout.",
"*Fixed Void Fissure Reactant pickups interrupting Melee animations.",
"*Fixed the Proto Glaive Skin not working properly on any thrown Melee weapons and appearing blurry in the Arsenal.",
"*Fixed missing enemy death FX when using Sobex with Acid Shells as per: %[%https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/ this thread%]",
"*Fixed enemies remaining hostile after being spotted during your first try of the Mastery Rank 9 test.",
"*Fixed Chat issue where users with names that are prefixes for other players names were getting incorrectly notified (e.g. DEMegan getting notified if DEMegan2 gets @’ed)",
"*Fixed a level hole in the Grineer Sealab tileset.",
"}}",
"{{update",
"|update number  =19.9.1",
"|type           =fix",
"|date           =February 2nd, 2017",
"|forumurl       =https://forums.warframe.com/topic/757913-the-glast-gambit-hotfix-1991/",
"|changes        =",
"In an effort to address feedback regarding Grineer Scorch enemies killing you through walls, we have audited their weapon and removed any effects relating to punch through for their weapon. Please let us know if you come across instances of further issue with attacks through walls with this enemy type.",
"|fixes          =",
"*Fixed Clients not being able to destroy nerves 2 and 3 in The Jordas Verdict stage 3.",
"*Fixed initial objective markering not popping up in The Archwing quest.",
"*Fixed The Archwing extraction during the Balor Formorian phase not initiating when playing in a squad as per:",
" %[%https://forums.warframe.com/topic/713614-the-archwing-quest-during-balor-fomorian-part-is-impossible-to-finish-if-done-in-a-squad/ this thread%]",
"*Fixed first swing animation not playing for the Sovereign Outcast Tonfa (not Gunblade, lol) Stance Mod.",
"*Fixed a script error with the Panthera when using the primary fire immediately after stopping the secondary fire.",
"*Fixed script errors with Exalted Blade/Hysteria/Primal Fury.",
"*Fixed Clients gaining invulnerability when using Transference from Warframe to Operator.",
"*Fixed menu automatically closing if you open it within a few seconds of landing in Relay (probably some other levels, too) as per: %[%https://forums.warframe.com/topic/757465-the-glast-gambit-update-1990/?page=7#comment-8368119 this thread%]",
"*Fixed Inaros getting stuck Devouring a Target until they die if using the %'Use Selected Power%' key.",
"*Fixed scanner scopes showing weird HUD when used on Landing Craft.",
"*Fixed objective markers in Lua Rescue directing you off into space.",
"*Fixed not losing wagered Credits when losing a match in The Index Endurance.",
"*Fixed Frohd Bek%'s suit appearing as pure black during transmissions.",
"*Fixing missing collision on rock walls in the Grineer Asteroid tileset.",
"*Fixed Kuva Jesters standing on Kuva Guardian’s shoulders when shot with Ivara’s Sleep Arrow.",
"|conclave        =",
"*No squatters allowed! You must now participate in Quick Steel to be awarded completion points.",
"*Added 4 seconds of immunity to knockdown after being knocked down in Quick Steel Conclave Variant.",
"*Added a second Nikana Melee attack after the slam in Quick Steel Conclave Variant.",
"*Increased the flight speed of the Hikou in Quick Steel Conclave Variant.",
"}}",
"{{update",
"|update number  =19.9",
"|type           =",
"|date           =February 1st, 2017",
"|forumurl       =https://forums.warframe.com/topic/757465-the-glast-gambit-update-1990/",
"|misc           =",
"|additions      =",
"%[%[File:BVMYGyl.gif%]%]",
"{{Clr}}",
";NEW ALT HELMETS!",
"%'%'%'Ivara Zirastra Helmet%'%'%'",
"%'%'%'Inaros Canopic Helmet%'%'%'",
"",
";Vedda Glyph Pack",
"Show off your style with this action packed collection of Warframe glyphs.",
"",
";Glyph Display",
"Proudly display Glyph images around your Landing Craft! Choose from any unlocked Glyph image.",
"",
";NEW CONCLAVE VARIANT MODE!",
";Quick Steel ",
"Razor sharp Nikana clash with bullet fast Hikou in this amped-up deathmatch variant.",
"",
"Don’t forget that you can host your own Dedicated Server for Conclaves! Please see here for instructions:",
"",
"%[%https://forums.warframe.com/topic/709664-dedicated-conclave-servers/ Dedicated Colclave Server Thread%]",
"",
";To introduce this new Conclave Mode, Teshin is rewarding Tenno who achieve each 48 hour task in the Navigation panel (including a new Landing Craft ornament)! It is available for a limited time, so prove your Quick Steel skill and earn your rewards before it is gone!",
"",
"",
";You have until Tuesday February 7th at 5 p.m. ET to earn your rewards!",
"",
"",
";Dedicated Server Changes",
"*Server automatically restarts when you are hosting an expired Variant mode.",
"|changes        =",
"*Hydroid’s Tempest Barrage can now be cast while moving and on ziplines.",
"*Waypoints now show total distance to waypoint instead of its own distance from the player.",
"*You can now Chat link Codex secret items if you own them. Other players without the item can then click on the link, but can%'t link it themselves.",
"*Enabled Trilinear Filtering on a bunch of textures to make it look better on min-spec hardware.",
"*Reduced the size of the Excavation Power Cell marker.",
"*Increased the first swing animation speed for the Sovereign Outcast Tonfa Stance Mod.",
"*Minor performance improvement to shadow casting lights.",
"*More optimization to improve Relay/Dojo performance.",
"|fixes          =",
"*Fixed a script error with Chroma’s Effigy.",
"*Fixed a script error when loading into the Uranus > Neptune Junction.",
"*Fixed using Valkyr%'s Hysteria/Excalibur%'s Exalted Blade/Wukong%'s Primal Fury during a ‘Weapon Only’ Sortie resulting in %'Power In Use%' when casting any ability for the remainder of the mission.",
"*Fixed Ivara being left without a weapon after casting Artemis Bow during a ‘Bow Only’ Sortie.",
"*Fixed Mesa%'s Peacemaker not cooperating with ‘Weapon Only’ Sorties.",
"*Fixed sometimes becoming permanently invincible when using Transference right when the wave ends in Defense missions.",
"*Fixed floating in space without an Archwing in Fortress Sorties.",
"*Fixed running animation being absurdly fast when skipping the fly-in cutscenes in the Relays.",
"*Fixed a problem where a Relic reward choice would not be applied if no players qualified for a Relic reward in the subsequent reward interval in that mission.",
"*Fixed Grineer Rollers getting stuck after attacking.",
"*Fixed an issue with starting The Silver Grove quest from the World State Window.",
"*Fixed some water in the Grineer Forest not playing splishy-splashy sounds when you prance through it.",
"*Fixed Mag%'s Polarize shrapnel limit not being applied correctly (would sometimes give you one less than the intended limit).",
"*Fixed Lotus saying her %'now kill everything that moves%' line when she shouldn%'t in Sabotage Sorties.",
"*Fixed Glyph texture streaming in certain cases.",
"*Fixed the minimap shrinking after clicking %'Battle%' in a Defense mission and having ‘Prefer Overlay Map’ enabled.",
"*Fixed incorrectly placed Submersible entrances in the Grineer Sealab tileset.",
"*Fixed a level hole players could leave level boundaries in the Grineer Settlement and Grineer Sealab tileset.",
"*Fixed Phoenix Renewal (Regeneration Augment Mod) Impact message showing loc tag.",
"*Fixed the ‘Can%'t Sell’ UI tag appearing outside the box in certain languages.",
"*Potential fix for Riven Mods not producing correct elemental priority for Clients.",
"*Fixed a shadow discrepancy in the Grineer Shipyard tileset.",
"*Fixed incorrect steam sounds playing in the Landing Craft.",
"*Fixed Oberon’s Agile akimbo stance using the wrong animation.",
"}}",
"{{update",
"|update number  =19.8.1",
"|type           =fix",
"|date           =January 27th, 2017",
"|forumurl       =https://forums.warframe.com/topic/755337-the-glast-gambit-hotfix-1981/",
"|misc           =",
"%'%'%'The AkLex Prime has been added! Baro Ki’Teer will hold the new Axi A2 Relic during his visit this weekend that contains all you need to claim this newest weapon for your Arsenal.%'%'%'",
"",
"%'%'%'When a new weapon in a series comes out, some previous mechanics are refactored to maintain balance. With that said, the Aklex Riven Disposition has been changed from Strong to Neutral. As we’ve previously stated when Riven Mods were first introduced,%'%'%'",
"%[%https://forums.warframe.com/topic/719453-spoiler-dev-workshop-new-mods-part-1/ %'%'%'Warframe content will not be balanced around Riven Mods, but Riven Mods will be balanced within their own ecosystem.%'%'%'%]",
"",
"%'%'%'We will continue to monitor this change and welcome your feedback!%'%'%'",
"|changes        =",
"*%'Weapon Only%' Sorties will now auto-unequip disallowed weapon types when loading into the mission instead of having to visit the Arsenal and manually change your loadout before initiating.",
"*Removed the Mastery Rank based limit to how many Riven Mods you can have. This was changed live yesterday to fix players who did not receive their Riven Mods after purchasing more Riven Slots than 2x their Mastery Rank.",
"*The Earth tileset in Vor’s Prize has received a lighting adjustment: ",
"%[%[File:H4dCI6y.jpg|700px|center%]%]",
"*Removed spawnable Kuva, Sentries, Turrets and Cameras in the Simulacrum.",
"",
";Raptor Boss Fight Changes & Fixes",
"",
"*Added text help explaining how to drop the bomb once you’ve picked it up to help alleviate confusion on this mechanic.",
"*The vent objective markers are now hidden when there%'s a bomb that%'s not being carried to give a more clear priority of when they need to be interacted with.",
"*Bursa spawning is now disabled for the duration of the mission (was previously duration of boss fight). This fixes Bursas following you into the boss fight after triggering the alarm before initiating the boss fight.",
"*Fixed music changing randomly throughout the boss fight.",
"",
"|fixes          =",
"*Fixed the Anasa Ayatan Sculpture not being moveable after placing it in the Landing Craft.",
"*Fixed Endless Void Fissure reward screen always showing you the Relic you cracked as your every-five-rounds bonus Relic. You actually get a random Relic of the same tier (that may or may not be the type you cracked).",
"*Fixed a case where if a Client Nidus Parasitic Links a teammate and leaves the game, the HUD buff icon may remain for said teammate.",
"*Fixed Argon Scope, Hydraulic Crosshairs and Repeater Clip not using proper HUD buff icon.",
"*Fixed Sortie reward element saying you%'ve completed the current Sortie even if you haven%'t finished it yet.",
"*Fixed the Cryopod%'s Health bar being greyed out while defending it in Asteroid Mobile Defense missions.",
"*Fixed certain enemies being accessible in the Simulacrum (Chroma, Infested Mesa, etc) and secret-Codex entries being visible for certain enemies.",
"*Fixed players stuck in Vor’s Prize without the Arsenal Segment. You will receive this Segment on login.",
"*Fixed the Detron Mara having the name switched as Mara Detron.",
"*Fixed Transports from Archwing Rush missing from the Codex.",
"*Fixed numerous Prime accessories and items not being eligible for Chat link",
"*Fixed unnecessary text spacing for Quaro items.",
"*Fixed script error that could occur in Arsenal with Spira Prime equipped.",
"*Fixed translation errors.",
"",
"|conclave        =",
"*Added a sound when switching modes between normal and Variant/practice.",
"}}",
"{{update",
"|update number  =19.8",
"|type           =",
"|date           =January 25th, 2017",
"|forumurl       =https://forums.warframe.com/topic/754548-the-glast-gambit-update-1980/",
"|misc           =",
";New Archwing Melee Mod!",
"",
"%'%'%'Astral Autopsy%'%'%' - Perform a Codex Scan of an enemy on melee kill! This can be equipped on any Archwing Melee Weapon! ",
"",
"Visit Simaris in the Relay to obtain this new Mod!",
"",
";Sortie Additions, Changes, and Fixes:",
"",
"*The Anasa Ayatan Sculpture is here! This brand new Sortie exclusive Ayatan has replaced the 2000 Endo reward. This Ayatan can be enhanced to result in more Endo, or placed on your ship! It%'s base value is 2000 Endo.",
"*Added Grineer Kuva Fortress Assault and Infested Salvage missions into the Sortie mix.",
"*Sortie missions can now be placed on nodes that may already have an active real time-mission.",
"*Implemented Sortie generation logic that ensures the missions selected don%'t weigh too heavy on endless variants.",
"*Fixed a couple of Corpus Lua nodes whose tileset was incorrectly pointing at the Grineer variant.",
"",
";Health Bar Changes",
"*When an enemy or ally becomes invulnerable, their Health bar will now turn grey and an icon will appear over their Health bar denoting invulnerability.",
"",
"*As an example, take a look at how the Jackal looks now when he%'s invulnerable: %[%https://pbs.twimg.com/media/C23_RC4WIAAYL3F.jpg:large seen here%]",
"",
"|additions      =",
"*When a Mastery Rank-up Test becomes available, a notification will pop-up in your Landing Craft! ",
"*Excavation Power Cells now have a unique minimap icon for those using Loot Radar! ",
"*By dragging a Mod in the Upgrade screen, Polarities now light up to display which Mod matches the respective Polarity:",
"%[%[File:W9ze8eZ.jpg|700px|center%]%]",
"*Nidus’ Pion Alt Helmet has been added to Alerts!",
"",
";Snowday Showdown",
"The Snowday Showdown Conclave gamemode has come to an end! But don’t worry, you can look forward to another similar variant coming soon! ",
"|changes        =",
"*New spawn locations have been introduced for Ayatan Sculptures in all levels.",
"*The Credit Boost function for the Secura Lecta has changed. Before, you could get on average 11.6x Credits from kills. This chance has changed and now scales with Mastery Rank. At Mastery Rank 8, you%'ll get on average 2x Credits from kills. This increase continues with your Mastery Rank. At Mastery Rank 18 you%'ll get on average 4x Credits from kills (capped). No other changes were made regarding synergies (i.e Chroma%'s Effigy, etc) - only the weapon%'s Credit boosting functionality has been touched.",
"*Removed the Credit cost from Maroo%'s Ayatan to Endo conversion in Maroo%'s Bazaar.",
"*Increased the drop chances for Mods dropped from Ogma%'s.",
"*Mines dropped by Mine Osprey are now shootable after the drone drops them (previously you could only shoot them before they were dropped).",
"*In-mission challenges that require killing with a weapon will no longer appear if you can%'t actually complete them (Sword Alone mode, etc).",
"*Removed the Secondary-kills challenge in Archwing since there are no Archwing Secondary weapons.",
"*Changed the Howl of the Kubrow quest phase description from %'Wait for your Kubrow to mature%' to %'Incubate and mature a Kubrow using the Incubator%' as Maturing is now done manually by players.",
"*Improved the elemental FX of the Ohma’s to better follow the animation (most noticeable when holstered).",
"*Tweaked Frost’s Snowglobe to improve visibility in dark lit areas, and reduces the density of which can block your view.",
"*Removed Lotus’ “Job well done” VO at the end of the Second Dream missions.",
"*MOTD in Player-hosted Dedicated Servers are now limited to 128 characters.",
"*J3 Jordas Golem’s weak points in The Jordas Verdict will now only activate after the Golem has been purged at each new perch. This fixes being unintentionally able to bypass Nerves and kill Golem.",
"*Volt’s Discharge no longer causes damage to Golem’s weak points in The Jordas Verdict. This was allowing Nerves to be destroyed without completing the prerequisite puzzles.  ",
"|fixes          =",
"*Fixed mines dropped by Mine Ospreys unintentionally not exploding when the player touches them.",
"*Fixed pick-ups sometimes falling through the ground after being moved by Vacuum or Mag’s passive or Greedy Pull ability.",
"*Fixed Host being able to Vacuum around items on Clients%' screens and having items be stuck in the air where the Host last Vacuumed them to. Also fixes Clients momentarily pulling items that they couldn%'t use.",
"*Fixed a case where players would get disconnected and lose all progress when a Hotfix is deployed while they%'re in a mission.",
"*Fixed Sentinel Ammo Case Mod and Regen not working together (Ammo Case was lost after Regen was used).",
"*Fixed an issue with Carrier%'s Ammo Case Mod being exploitable.",
"*Fixed the End of Wave rewards displaying 50 Endo when it was really awarding 250 Endo in Archwing Interception on Caelus - Uranus.",
"*Fixed The Index Endless mode%'s starting message being the usual %'elimination round 1 of 3%' when it should just say that it%'s the Endless mode (no multi-rounds here). Also fixes a case where it%'s possible to skip past the introductory Sark announcement, causing a very awkward intro where there%'s no sound and players are just staring at the scoreboard for the timeout duration.",
"*Fixed Zanuka having a chance of dropping both the Detron Blueprint and a Detron part (unlike any other Stalker-type enemy).",
"*Fixed Infested Moas not attacking if they were too far away - they will now fire from further and close the distance.",
"*Fixed Infested Moas sometimes teleporting after dodging.",
"*Fixed the Endless Void Fissure Reward screen unpausing the game.",
"*Fixed becoming stuck in place after initiating a handshake.",
"*Fixes cases where the minimap would reset and stop showing you large chunks of the level you had already explored (this would also occur in large Dojos).",
"*Fixed Warframe’s doing a rapid spin when backing out to the Arsenal from the Upgrade screen.",
"*Fixed a rare issue of not receiving the Arsenal Segment after completing Vor’s Prize.",
"*Fixed hitching that can occur sometimes when previewing items in the Arsenal%'s Equip grid.",
"*Fixed Mod and Endo rewards not being listed as ‘Identified’ in the End of Mission screen when awarded from Spy missions or Caches.",
"*Fixed The Sergeant%'s name appearing as %'Nef Anyo%' when his transmissions popup during Assassination gameplay.",
"*Fixed friendly NPC’s (Syndicate Allies, etc) sometimes getting stuck facing walls when attempting to ‘Follow’ you.",
"*Fixed a script error when using Nova Prime.",
"*Fixed an erroneous conflict message when Fusing Rank 0 Mods that are also equipped on other frames.",
"*Fixed Mesa Specters casting Peacemaker infinitely following your position.",
"*Fixed being able to ride a Laser Plate out of the level in the Void tileset.",
"*Fixed missing collision wall texture in the Infested Ship tileset.",
"*Fixed a level hole in the Grineer Earth tileset.",
"*Fixed a level hole in the Grineer Asteroid tileset.",
"*Fixed numerous translation errors.",
"}}",
"{{update",
"|update number  =19.7.2",
"|type           =fix",
"|date           =January 23rd, 2017",
"|forumurl       =https://forums.warframe.com/topic/753669-the-glast-gambit-hotfix-1972/",
"|changes        =",
"*Updated the Incubator Upgrade Segment description to read %'Pets%' instead of %'Kubrows%' so it addresses Kavats as well.",
"*Unified the tint colors on storage lockers so some aren%'t brighter than others.",
"*Adjusted lighting settings on Corpus objects (doors, consoles, hack panels, etc) to reduce bright white blowouts and improve quality.",
"|fixes          =",
"*Fixed a progression stopping issue in the Howl of the Kubrow quest if you died and revived in the mission.",
"*Fixed Warframe abilities lasting forever if Transference is activated at the same time of cast.",
"*Fixed mismatched ships appearing in the fly-in cinematics as per: %[%https://forums.warframe.com/topic/674253-approach-cinematics-still-bugged/ this thread%]",
"*Fixed Ohma’s lightning beam FX showing up from DoTs when it should just be from actual impacts.",
"*Fixed being able to continually hack panels in Lua Rescue missions.",
"*Fixed %'objective complete%' transmission playing as soon as you spot the Defense Target in Sorties.",
"*Fixed the Defense Target not playing %'I%'m down!%' VO when downed in Sorties.",
"*Fixed glowing Corpus cache material in Sabotage missions.",
"*Fixed an issue with the Atomos rumble on controllers.",
"*Fixed mismatched destination ships appearing in mission intro cinematic as per: %[%https://forums.warframe.com/topic/674253-approach-cinematics-still-bugged/ this thread%]",
"*Fixed Archwings and Warframes appearing to flicker as per: %[%https://forums.warframe.com/topic/679337-archwing-disappears-while-using-afterburners/ this thread%]",
"*Fixed some localization errors.",
"",
"|conclave        =",
"*Lowered the Ammo pool of Vulkar Wraith in Conclave.",
"}}",
"{{update",
"|update number  =19.7.1",
"|type           =fix",
"|date           =January 19th, 2017",
"|forumurl       =https://forums.warframe.com/topic/751967-the-glast-gambit-hotfix-1971/",
"|misc           =Last night a %[%https://twitter.com/rebbford/status/821910333895884801 Nitain Extract Alert went up on PC%] that awarded no Nitain (how rude!). A %[%https://twitter.com/rebbford/status/821910333895884801 3 hour Nitain Extract Alert%] was run shortly after and this Hotfix has fixed the internal issue. We apologize for the confusion!",
"|changes        =",
"*Improved load-times for Maroo, Baro and other transmissions that can get delayed in busy Relays.",
"*The Codex now shows if an item is included in the Daily Tribute offerings.",
"|fixes          =",
"*Reverted “Removed a dead end from the Corpus Ice Planet Interception tileset to improve enemy spawn flow to the towers” as it resulted in unintentionally breaking Europa Excavation. We will revisit this to ensure the next fix doesn’t have the same outcome as it stopped people from progressing in quests! ",
"*Fixed a progression stopping bug in The New Strange quest if the Chroma Chassis was received but never built before Specters of The Rail released.",
"*Fixed enemies seeing and reacting to invisible corpses. This issue was most noticeable in stealth challenges which caused them to auto fail on occasion.",
"*Fixed Vor’s enemy spawns during his boss fight not spawning in as ‘alert’. Previously they were spawning idle and had to see / hear / investigate the player in the middle of the boss fight.",
"*Fixed the Quaro Leg Armor not equipping properly on the Frost Harka skin.",
"*Fixed enemies in Vor’s Prize remaining stationary at their spawn point indefinitely until they became alert.",
"*Fixed some broken PBR textures in Vor’s Prize.",
"}}",
"{{update",
"|update number  =19.7",
"|type           =",
"|date           =January 18th, 2017",
"|forumurl       =https://forums.warframe.com/topic/751635-the-glast-gambit-update-1970/",
"|title          =",
"|image          =Reinforcements_CorpusTonfa_Header.jpg",
"|misc           =",
";OHMA",
"Bring the enemy to its knees with these twin electrified tonfas.",
"",
"&#42;Acquire the Ohma From the Market today! The Ohma Blueprint can be found in the Market!",
"",
";QUARO SUGATRA",
"A token of Corpus ingenuity.",
"",
";QUARO ARMOR COLLECTION (also released separately)",
"This set of mechanized decorative armor is emblematic of the Corpus design aesthetic.",
"",
";QUARO COLLECTION",
"Master market forces with this collection of Corpus items. Includes the electrified Ohma melee weapons, a Quaro armor set, and a Quaro Sugatra.",
"",
"New Tonfa Stance Mod: %'%'%'%[%[Sovereign Outcast|SOVEREIGN OUTCAST%]%]%'%'%'",
"An outlandish style with sweeping attacks. Seek and destroy Kuva Heavy Gunners to obtain the new Sovereign Outcast Stance Mod!",
"|additions      =",
"*Added diagnostics to aid in solving Login issues that began this week for a small group of players.",
"|changes        =",
"*More improvements to the Operator’s Void Dash aiming.",
"*Removed a dead end from the Corpus Ice Planet Interception tileset to improve enemy spawn flow to the towers.",
"*Reduced the firing sounds of the Redeemer and Sarpa when fired by other players.",
"|fixes          =",
"*Fixed a rare crash when walking or looking around rooms in the Dojo that are queued for construction or destruction.",
"*Fixed Ember%'s Flash Accelerant Augment not adding Fire Damage to the caster.",
"*Fix the AoE from Nightwatch Napalm Mod doing self-damage when fired during Mirage’s Hall of Mirrors as per: %[%https://forums.warframe.com/topic/725215-mirages-hall-of-mirrors-paired-with-nightwatch-napalm-mod-causes-friendly-fire/ this thread%]",
"*Fixed a script error from an incorrectly placed waypoint in the Grineer Asteroid Defense tileset.",
"*Fixed numerous enemies, objects and Primed Mods that were missing from the Codex.",
"*Fixed a script error when viewing %'Corpus Stasis Mine%' in the Codex.",
"",
"|conclave        =",
"*Prova is now eligible for Conclave.",
"}}",
"{{update",
"|update number  =19.6.3",
"|type           =fix",
"|date           =January 17th, 2017",
"|forumurl       =https://forums.warframe.com/topic/751177-the-glast-gambit-hotfix-1963/",
"|misc           =",
"As you might recall on our last Devstream we mentioned some changes we have made on an infrastructure level for better stability overall and how this has caused some people to get spurious %'%'Network Not Responding%' (NNR) warnings when there was actually nothing wrong. This build includes a plethora of bug-fixes and optimizations that we hope will improve this situation; we%'ve also continued to add to the diagnostics reported so that we can work with our infrastructure partners to isolate any remaining issues. We%'re sorry for any inconvenience this has caused and thank you for your diligent reporting.",
"|changes        =",
"*The Sheev is now a Grineer Invasion offering!",
"*Enemies no longer receive a mental perception of an attacker, but rather mental perception of the source object. This causes them to play a reaction and become alert, but not have any extra information about the player. Enemies that are shot with projectiles that are silent and/or without a sound effect will now report a visual perception (rather than doing nothing). Previously enemies knew the exact location of their attacker when taking damage, regardless of the source.",
"*More performance optimizations for the Helminth Infirmary.",
"*Improved Operator Void Dash aiming and collision on Kuva Clouds to be more forgiving.",
"*Inbox messages for gifts no longer intrude and interrupt gameplay.",
"*Tweaked the Sentinel Regen Mod description to include new invulnerability mechanic.",
"*Tweaked the Atomos rumbling feedback duration when using a controller.",
"|fixes          =",
"*Fixed script errors (game freezes) when trying to research/contribute to Dojo color pigments.",
"*Fixed a script error with Nezha’s Divine Spears when the initial spear damage kills an enemy which causes an explosion (e.g. Volatile Runner) that kills Nezha.",
"*Fixed a script error with Mirage’s Prism.",
"*Fixed a script error with the Azima.",
"*Fixed Ammo Case Mod upgrades remaining after death.",
"*Fixed not being affected by Armor deterioration in Infested Salvage/Jordas Verdict when transferring from Operator to Warframe or when playing as the Client.",
"*Fixed Friends/Clan screen presence information for real-time missions (Alerts, Invasions, Sorties, etc) showing the default mission type of the underlying Star Chart node.",
"*Fixed no Capture Target spawning in Kuva Siphon missions.",
"*Fixed Capture Targets not scaling with difficulty for real-time missions (Alerts, Invasions, Sorties, etc).",
"*Fixed the Frost Harka skin having a prominent left side bulge.",
"*Fixed missing Index Mods from the Codex.",
"*Fixed Primed Chamber missing from the Codex for players that own it. Like many time limited items, they only show in the Codex if you own it.",
"*Fixed a handful of missing enemies from the Codex as per: %[%https://forums.warframe.com/topic/670643-missing-enemy-codex-entries/ this thread%]",
"*Fixed incorrect Lotus transmissions during a Kuva Siphon.",
"*Fixed the Investigator Mod description showing unrounded duration values.",
"*Fixed an incorrectly placed texture in the Corpus Ship tileset.",
"*Fixed numerous localization text errors.",
"}}",
"{{update",
"|update number  =19.6.2",
"|type           =fix",
"|date           =January 13th, 2017",
"|forumurl       =https://forums.warframe.com/topic/749509-the-glast-gambit-hotfix-1962/",
"|changes        =",
"*Solar Rails and Specter Regiments can now be cancelled while in the ‘awaiting contributions’ phase in the Dojo.",
"|fixes          =",
"*Fixed a crash when certain enemies try to teleport to Maggots attached to them.",
"*Fixed Regen invulnerability lasting forever in some cases.",
"*Fixed the Crowd Dispersion Mod showing unformatted values in its description.",
"*Fixed more items missing the Build tab in the Market.",
"*Fixed Primed Regen and the Ki’Teer Sugatra missing localized text.",
"*Fixed overlapping text in Russian.",
"}}",
"{{update",
"|update number  =19.6.1",
"|type           =fix",
"|date           =January 13th, 2017",
"|forumurl       =https://forums.warframe.com/topic/749385-the-glast-gambit-hotfix-1961/",
"|misc           =",
"Server-side Invasion Change (live on all platforms as of January 12):",
"%[%https://forums.warframe.com/topic/749000-fyi-grineer-vs-corpus-invasion-reward-tweak/ Invasion Changes%]",
"|changes        =",
"*Further optimized network access to help alleviate ‘Network Not Responding’ issues.",
"*Tweaked visibility of Frost’s Snowglobe when a dark Energy color is used.",
"*Tweaked metal textures on the Frost Harka helmet to prevent it from turning flat-black as opposed to a jet-black.",
"*Reverted the inability to click and view Relic/Arcanes in the Codex that you do not own. You can now view them as you could prior to Update 19.6.0.",
"*The ‘Find and defeat Lephantis in Orokin Derelict’ Eris Junction task will now retroactively complete if you have already killed Lephantis.  ",
"*The Orokin Derelict will no longer be selected for Alerts and Syndicate missions. This resulted in loading into the normal Derelict mission as opposed to the Alert or Syndicate mission.",
"*The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs.",
"|fixes          =",
"*Fixed a Dedicated Server crash.",
"*Fixed not being able to progress through The New Strange due to having partially completed the quest before the Specters of the Rail update.",
"*Fixed recasting Nidus’ Ravenous not refreshing Duration.",
"*Fixed Nidus losing a Mutation Stack after falling into a pit.",
"*Fixed Nidus being able to use Parasitic Link on disabled Corpus Security Cameras and Turrets.",
"*Fixed script errors with the Kohm and the Dendra Armor.",
"*Fixed Hydroid’s Tentacle Swarm sometimes violently throwing ragdolls outside of the world. Should also provide a minor improvement to performance when Tentacle Swarm is active.",
"*Fixed not being able to equip a Burst Laser Riven Mod on the Prisma Burst Laser as per: %[%https://forums.warframe.com/topic/741244-prisma-burst-laser-cant-use-burst-laser-riven-mod/ this thread%]",
"*Fixed Companions closing the Helminth Infirmary door and trapping you inside.",
"*Fixed some issues with Frost’s abilities not applying enough of the chosen Energy color.",
"*Fixed numerous weapons and items not having a ‘Build’ tab in the Market.",
"*Fixed Kuva Guardian impact sounds not playing for the Host.",
"*Fixed Customization icons in the default colors option sometimes being in the wrong position and greyed out.",
"*Fixed still being prompted to rename your Kubrow after selecting to cancel the renaming process.",
"*Fixed several Kuva enemies and objects missing from the Codex.",
"*Fixed Grineer workers on Ceres missing from the Codex.",
"*Fixed a floating object in the Grineer Settlement extraction area.",
"*Fixed the Vaykor Syandana FX appearing laggy.",
"*Fixed a few translation errors.",
"}}",
"{{update",
"|update number  =19.6.0.1",
"|type           =fix",
"|date           =January 11th, 2017",
"|forumurl       =https://forums.warframe.com/topic/748631-the-glast-gambit-update-1960-19601/",
"|fixes          =",
"*Fixed the Frost Harka Helmet being in inventories without having purchased it.",
"}}",
"{{update",
"|update number  =19.6",
"|date           =January 11th, 2017",
"|forumurl       =https://forums.warframe.com/topic/748631-the-glast-gambit-update-1960-19601/",
"|additions      =",
"",
"",
"%[%[File:FrostHarka.gif|center|660px%]%]",
"",
"",
";FROST HARKA SKIN",
"From winter’s forest a dark warrior emerges to protect his flock.",
"",
";FRYSTA LONGSWORD SKIN",
"Brandish this mythical frozen blade, the signature weapon of Frost Harka.",
"",
";FROST HARKA BUNDLE",
"This icy bundle contains the Frost Harka Skin and the Frysta Longsword Skin.",
"",
";The Helminth Cure",
"",
"As stated and shown on Devstream #85, the Helminth Cure is here. By now, a majority of Tenno have been faced with a persistent and protruding infection on numerous Warframes. For those with a fully 7-day matured Helminth Cyst, the individual permanent cure awaits you in the Helminth Infirmary. The completion of Glast Gambit is not required to have your Helminth Cyst removed, and once the cure has been administered that Warframe will not be granted access back into the room and can no longer be infected. Keep in mind that breeding a Helminth Charger requires a mature Helminth Cyst to be drained- the choice is yours!",
"",
";The Glast Gambit - Alignment Script",
"",
"Without spoiling too much, we have a script incoming that fixes and applies the proper Alignment choices made in The Glast Gambit between the window of Dec 22 9am ET and Dec 23 10am ET. Further investigation from reports showed that ‘Moon’ choices gave a ‘Neutral’ outcome and vice versa during this window (was later fixed).",
"",
"<%strike>We will update this post when the script has finished!<%/strike>",
"",
"Script is complete! Alignment has been corrected for those in the affected time window.",
"",
";General Additions ",
"",
"Nidus, Ash Koga Profile and Frost Harka Icons have been added to the Market for purchase!",
"Added controller shake to Titania’s Razorwing ability.",
"",
";Nidus Changes & Fixes",
"*Increased the base health of Nidus’ Maggots to 1k.",
"*Increased Nidus’ Mutation Stack consumption from 10 to 15 when knocked into a bleedout state/death. The task of regaining 10 Stacks is quickly obtainable, making this consequence for dying too light. Although 15 Stacks is not a huge jump, we’re hoping it’s closer to that sweet spot! ",
"*Entering a Nullifier bubble will now drain down Mutation Stacks the longer you are in the bubble.",
"*To increase the visibility of Nidus%' Maggots, holding down Nidus’ Virulence will now display a HUD marker on them. Keep in mind that casting Virulence on Maggots cause them to detonate!",
"*Nidus’ Ravenous Maggots no longer auto detonate when feasting on enemies. Previously the Maggots could do a majority of the grunt work and you were able to watch the carnage and gain Stacks at the same time. Now to pop the Maggots you’ll need to cast Virulence on them and rejoice in your hard earned Stack accumulation. It’s also worth noting that with testing by our team, the Stack rhythm before and after this change wasn’t noticed at all.",
"*Improved the FX of Maggot explosion to better represent the intended area of explosion.",
"*Nidus’ Ravenous Maggots will still attack but no longer latch on other Infested Maggots or Kuva Jesters due to awkward animations.  ",
"*Fixed FX, Maggots, & Health regeneration while in Ravenous staying around forever if cast by a Client who leaves.",
"",
"|changes        =",
"*Updated and improved the look of Frost’s abilities with fancy new ice textures! ",
"*Further optimized network access to help alleviate ‘Network Not Responding’ issues.",
"*Players who have reached the Riven Mod capacity can now continue to trade Riven Mods as long as the trade does not result in going over the capacity.",
"*In an effort to address the issue of people not noticing the movement of The Kuva Fortress, we have made the loop completion time odd rather than a 24 hour cycle. Players who were logging in around the same daily time found that the Kuva Fortress would always be roughly in the same position, and was restricting the variety of Kuva Siphon missions available.",
"*When not connected to Steam and viewing a TennoGen item, the price will now read ‘Workshop Item’ instead of ‘$0.00’.",
"*Changed ‘Tenno’ to ‘allies’ in the Cat’s Eye Mod description.",
"*Tweaked Nova Asuri Collection description to clarify that the arm/hands FX is not part of the Danavi Syandana, but on cast of Nova’s powers.",
"*Removed ability to see Codex information about Relics you do not own.",
"*Removed ability to purchase multiple Arcane Distillers from Syndicates since they are now no longer consumed on use.",
"",
"|fixes          =",
"*Fixed a loss of functionality when attempting to purchase more Riven slots after exiting out of the Mod station and having the Riven menu pop up.",
"*Fixed Health Conversion and Energy Conversion Mod FX not appearing on Clients.",
"*Fixed (for real) Clients not being able to complete the %'Find and defeat Lephantis in Orokin Derelict%' Eris Junction task.",
"*Fixed performance issues in The Index.",
"*Fixed a script error when your Companion used Regeneration.",
"*Fixed a couple script errors when using Focus abilities.",
"*Fixed a script error that can occur when clicking linked Chat items.",
"*Fixed a script error when casting Equinox’s Metamorphosis ability.",
"*Fixed a script error when casting Frost’s Ice Wave ability.",
"*Fixed a script error that prevented Zenurik Magnetic Aftershock from working.",
"*Fixed a script crash if you go near the Operator on your Landing Craft with the Helminth Cyst.",
"*Fixed an issue where if you owned ~18+ Rivens, none of your placed Decorations in your Landing Craft would load when first returning from a mission/logging in.",
"*Fixed Clients not being able to trigger the Kuva Siphon.",
"*Fixed Host Migrations breaking Kuva Siphon gameplay.",
"*Fixed the Atterax floating away from your Warframe at the start of a mission.",
"*Fixed items sometimes being teleported out of Defense levels.",
"*Fixed being able to use weapons with Alternate Fire while in Wukong’s Cloudwalker.",
"*Fixed doors on the Landing Craft pushing you out of the world.",
"*Fixed an issue where if you received a Booster as a Sortie reward, the World State Window would show all Sortie rewards as being owned.",
"*Fixed Client and Host seeing the Javlok in different positions once thrown.",
"*Fixed arrows and bolt projectiles not getting embed in geometry as before.",
"*Fixed some TennoGen items having a UI bug which resulted in them appearing as giftable even though no gifting could actually take place.",
"*Fixed numerous broken dialogue transmission animations.",
"*Fixed the Helminth Hunt precept Mod having redundant description text.",
"*Fixed not zooming into Quest nodes when selected and initiated from the World State Window.",
"*Fixed the Kuva Fortress position not setting up correctly every other day.",
"*Fixed a UI issue related to Temporal Anti-Aliasing.",
"*Fixed the Mesa Longhorn helmet missing it’s dangly additions as per: %[%https://forums.warframe.com/topic/674549-mesa-longhorn-helmet-missing-rings/ this thread%]",
"*Fixed enemies being able to attack you during boss cinematic animations.",
"*Fixed Ordis stating that Captain Vor is on Mercury when he is actually on Earth in Vor’s Prize.",
"*Fixed enemies not spawning in high level Corpus Mobile Defense Invasion missions.",
"*Fixed a door appearing to have duplicate textures.",
"",
"|conclave        =",
"*Vulkar and Vulkar Wraith are now usable in Conclave!",
"*Impair on hit status removed from Opticor in Conclave.",
"*Teshin’s Conclave Affinity Inbox message will no longer open automatically. This was resulting in Conclave Affinity being claimed and lost if you were maxed out.",
"*Fixed a tileset hole in the Celestial Ruins Conclave tileset.",
"}}",
"{{update",
"|update number  =19.5.7.1",
"|type           =fix",
"|date           =January 6th, 2017",
"|forumurl       =https://forums.warframe.com/topic/746343-the-glast-gambit-hotfix-1957/",
"|misc           =",
"|fixes          =",
"*Players who are dead during extraction are no longer denied their mission rewards.",
"*Fixed a script error caused by lingering Solstice Conclave Glyph references that could break your HUD for the duration of the mission.",
"*Fixed a script error that would occur if you closed the Mission Results screen while going back to your ship.",
"*Fixed NPC Navigation in the Settlement Defense tile that was causing stuck spawns.",
"}}",
"{{update",
"|update number  =19.5.7",
"|type           =fix",
"|date           =January 6th, 2017",
"|forumurl       =https://forums.warframe.com/topic/746343-the-glast-gambit-hotfix-1957/",
"|misc           =",
"For those that missed %[%[Devstream 85|Devstream #85%]%], the cyst cure is aimed to come next week on PC.",
"",
"NOTE: if you were using the Solstice Conclave Glyph before it got changed to an Emblem it would be good to switch your Glyph to something else -- this may help avoid UI issues.",
"|changes        =",
"*Made more diagnostic changes for ‘Network Not Responding’ messages when our network is actually fine. Players may see this intermittently but rest assured it%'s not indicative of a widespread network issue.",
"*Optimized a %'room%' in the Landing Craft (being vague for spoilers).",
"*Changed Interception to prevent new players joining right before the round ends (it now locks the mission at the 60PERZENTO mark).",
"|fixes          =",
"*More potential fixes have been added for players seeing ‘Session is Full’ messages when trying to matchmake on a session that isn’t actually full.",
"*Fixed being able to infinitely stack Mod, Arcane, Reactant and Endless Fissure Relic-cracking buffs when switching between Operator Transference at the right time. *Please note that we are investigating a UI bug where the Round 2 buff icon does not display during an Endless Void Fissure Mission.",
"*Fixed the on-foot transition cinematic being repeatable multiple times in The Jordas Verdict.",
"*Fixed a script crash in the Trial lobby.",
"*Fixed a script error that occurred when a Host migrates during a Relic mission while the countdown to the next round is active. This resulted in being kicked back to the Landing Craft.",
"*Fixed a script error that resulted in degrading performance issues.",
"*Fixed a script error when using the Broken Scepter.",
"*Fixed a script error from Nidus’ Parasitic Link ability.",
"*Fixed a script error with Nekros’ Shadows of The Dead.",
"*Fixed a script error when using the Twin Kohmak.",
"*Fixed Bullet Dance not showing up in the Codex properly.",
"*Fixed Sparring weapons appearing as embedded in the back of Nekros Prime.",
"*Fixed Warframe abilities appearing blocked (but still castable) after simultaneously being nullified and falling off the edge.",
"*Fixed Ordis follow-up transmission always playing when you exit a certain room on the Landing Craft (should only play when you stay in the room for a while).",
"*Fixed a tileset hole in the Grineer Galleon.",
"*Fixed a Login reward Mod being tradeable.",
"*Fixed a missing door frame in the Orokin Derelict.",
"*Fixed Nidus’ Virulence cast sound being doubled for Clients.",
"}}",
"{{update",
"|update number  =19.5.6.1",
"|type           =fix",
"|date           =January 5th, 2017",
"|forumurl       =https://forums.warframe.com/topic/745386-the-glast-gambit-hotfix-195619561/",
"|fixes          =",
"*Fixed a script crash in Ash%'s Teleport ability.",
"*Fixed a rare progression stopping bug in The Index if players are losing but then score enough to win just before the round ends.",
"*Fixed excessive Bloom on the Solstice Conclave Emblem.",
"*Fixed an escapable hole in the ceiling of the Landing Craft.",
"*Fixed an unintentional locked door in the Second Dream quest.",
"}}",
"{{update",
"|update number  =19.5.6",
"|type           =fix",
"|date           =January 4th, 2017",
"|forumurl       =https://forums.warframe.com/topic/745386-the-glast-gambit-hotfix-195619561/",
"|misc           =",
";%'%'%'Snowday Showdown Tactical Alert Winter Glyph:%'%'%'",
"We were made aware that, in addition to being available in the “Winter Glyph Bundle” for purchase, the “Winter Glyph I” Glyph was also a reward for completing the last day of the Snowday Showdown Tactical Alert. The original intent for the Tactical Alert reward was for it to be an Emblem, not a Glyph. In order to remedy the mix up, a script has been run to replace the Glyph with an Emblem of the same design in your inventories. Those who purchased the Bundle will keep the Glyph. Relog is required!",
"",
"More information %[%https://forums.warframe.com/topic/745352-psa-winter-glyph-i-glyph-to-emblem-scripts/ here%]",
"|changes        =",
"*Unlimited gifting has been reverted back to it’s original limit in conclusion of Tennobaum! Thanks for your honorable, giving spirit, Tenno. You’ve spread great happiness throughout the Warframe community and to children and their families beyond. We couldn’t be more proud!",
"*Infested Melee enemies should now do a better job of attacking Defense Targets on Uranus - Ur.",
"*Added logging to help identify why some players have slow access to our network leading to a %'Network Not Responding%' messages when our network is actually fine.",
"|fixes          =",
"*Fixed a crash in the Jordas Verdict as a result of weapon trails.",
"*Fixed a crash in the Orokin Derelict.",
"*Fixed instances of enemies not spawning in The Jordas Verdict, Law of Retribution, and Infested Salvage.",
"*Fixed running through space as the Operator after exiting Jordas in Operator mode in The Jordas Verdict.",
"*Potential fix for instances of constant ‘Session Full’ prompts (we are still investigating this).",
"*Fixed being able to run Orokin Derelict missions without respective keys.",
"*Fixed %'Find and defeat Lephantis in Orokin Derelict%' Eris Junction task only completing if the Assassination Key was used to run the mission.",
"*Fixed (for real this time) negative Status Duration from Rivens resulting in infinite status.",
"*Fixed %'Open 3 Caches during any Sabotage mission on Uranus%' Neptune Junction task not completing.",
"*Fixed screen consuming darkness as a result of having TAA enabled.",
"*Fixed Dedicated Server not restarting the Launcher properly when an Update is required.",
"*Fixed Landing Craft doors pushing you out of the material plane.",
"*Fixed various issues with the Ascaris Bolt in Vor%'s Prize.",
"*Fixed part of Zarr%'s muzzle flash showing up in the Arsenal when applying colors.",
"*Fixed some firing effects not showing up for the Zarr.",
"*Fixed changes to TAA Sharpen and Bloom Intensity not reverting when choosing not to save settings.",
"*Fixed absent transmissions causing a progression stopping bug in The Index.",
"*Fixed Nekros and Frost Idle sounds when using their animation sets with other Warframes.",
"}}",
"{{update",
"|update number  =19.5.5",
"|type           =fix",
"|date           =January 3rd, 2017",
"|forumurl       =https://forums.warframe.com/topic/744898-the-glast-gambit-hotfix-1955/",
"|misc           =",
"The New Strange script that went live with %[%[#Hotfix 19.5.4|Hotfix 19.5.4%]%] did not resolve as intended. We have put forth a new script that retroactively administers missing items to those currently unable to progress through The New Strange. To those who were affected by this, please let us know if you are now able to progress through the quest.",
"|changes        =",
"*Generic Ordis transmissions in the Landing Craft and Void Fissure tutorial transmissions can now be disabled by turning off %'Enable Hint Transmissions%' in the Audio Menu.",
"*The Index missions are no longer required as part of Neptune%'s completion.",
"|fixes          =",
"*Fixed a crash with certain weapons caused by Rivens with worse than -100PERZENTO Multishot.",
"*Fixed a crash that would sometimes occur by Nidus’ Maggots exploding when latched onto an enemy.",
"*Fixed not being able to fully unlock Neptune due to The Index.",
"*Fixed Corrosive Status Effects being cancelled due to -100PERZENTO status duration.",
"*Fixed -100PERZENTO Reload Speed making weapons reload instantly.",
"*Fixed another case of negative Ammo Capacity Rivens leading to infinite Ammo.",
"*More fixes for navigation issues in the Orokin Derelict tileset.",
"*Fixed Warframes sometimes having their posture changed via Transference.",
"*Fixed being unable to switch back to your Warframe if killed during Transference.",
"*Fixed HUD elements being excessively scrambled if you had very high Health+Overshields compared to your max (most commonly seen in The Index).",
"*Fixed a few problems that would occur from using a Riven with Fire-Rate worse than -100PERZENTO.",
"*Fixed incorrect Helminth Charger Codex entry.",
"Side note: We’re aware and working on a fix for the ‘growing darkness on screen bug’ as per: %[%https://forums.warframe.com/topic/740062-growing-darkness-on-screen/ this thread%]",
"}}",
"{{update",
"|update number  =19.5.4",
"|type           =fix",
"|date           =January 3rd, 2017",
"|forumurl       =https://forums.warframe.com/topic/744765-the-glast-gambit-hotfix-1954/",
"|additions      =",
"*Added an experimental ‘TAA Sharpen’ slider as a new option under Display. This slider sharpens the image after Temporal Antialiasing! ",
"",
";%'%'%'Nidus Changes & Fixes:%'%'%'",
"*Changed Nidus’ Parasitic Link and Ravenous ability stat description from ‘ADAPTATION STACKS COST’ to ‘MUTATION STACKS COST’.",
"*Increased the brightness of both Nidus’ Ravenous Maggot tails and their death FX to improve visibility.",
"*Improved Nidus’ Maggot visibility if performance was suffering.",
"*Nidus’ Larva will now release an enemy if it fails to ragdoll them within 3 seconds. Before, enemies that were considered ragdoll immune (not including enemies trapped in Bastille) resulted in the inability to cast Larva again due to Larva staying perpetually latched to the enemy.",
"*Nidus’ Larva no longer latches enemies trapped in Vauban’s Bastille.",
"*Fixed a crash caused by Nidus’ Parasitic Link ability.",
"*Fixed Nidus%' alternate animation sets displaying placeholder text.",
"*Fixed Nidus’ Larva getting destroyed by high damage Quanta alt fire.",
"*Fixed being able to heal Defense Targets with Nidus’ Ravenous ability.",
"",
"|changes        =",
"*Banshee’s Echo Helmet (TennoGen) is now untradable, as are all other TennoGen items. This was never intended to be possible.",
"*Changed the default Solar Chart region zoom to Earth instead of Mercury.",
"*Codex scanner sounds can now be heard while using Loki’s Invisibility.",
"*Loki’s Invisibility will now properly reduce the volume of some background sounds.",
"*Improved cloth physics of both the Salix and Winter Solstice Salix Syandana.",
"*Reduced volume and cleaned up audio of Synoid Simulor when being used by other players.",
"*Removed %'Hasten Coil%' from Volt’s Speed ability description as the Hasten Coil was removed awhile back.",
"*Invalid Chat item links no longer reset your Chat cooldown in the Trade Channel.",
"",
";%'%'%'The New Strange Fixes:%'%'%'",
"*Fixed crucial progression required mission rewards not being given to players, therefore stopping progression through the quest. A script has gone live with this Hotfix that retroactively administers missing items to those currently unable to progress through The New Strange. To those who were affected by this, please let us know if you are now able to progress through the quest.",
"*Fixed auto progressing through the New Strange quest.",
"",
"",
"*%'%'%'Please note that we are still investigating a resolution for those that did not receive the End of Mission reward for auto completing The New Strange quest before this Hotfix.%'%'%'",
"",
"|fixes          =",
"*Fixed a crash caused by Equinox’s Metamorphosis ability.",
"*Fixed Operators having an “infection” which resulted in a crash and was not intended.",
"*Fixed a script error caused by Ash’s Bladestorm ability.",
"*Fixed a script error caused by initiating a Focus ability.",
"*Fixed a script error caused by Loki’s Switch Teleport ability.",
"*Fixed an ‘Out of Memory’ script error.",
"*Fixed various script errors during a Dedicated Server session.",
"*Fixed Secondary Riven Mod Fusion cost being lower than intended.",
"*Fixed negative Status Duration from Rivens resulting in infinite status.",
"*Fixed negative Ammo Capacity Rivens leading to infinite Ammo.",
"*Fixed negative Damage Rivens healing enemies. Also fixes negative Crit Multiplier doing the same.",
"*Fixed Status Effects visually (i.e Corrosive green electricity-like substance) lasting forever as a result of having 0PERZENTO Status Duration.",
"*Fixed bad Grineer face textures in the Tutorial cutscene.",
"*Fixed being able to Desecrate friendly Shadows in The Jordas Verdict.",
"*Fixed incorrect description on Primed Chamber.",
"*Fixed UI-lockup that would occur if you scrolled a busy chat window to the top after it had more than 200 messages scroll by.",
"*Fixed various spawning issues with Syndicate Medallions and Rare Containers.",
"*Fixed Kubrows not having their collar automatically equipped after being matured.",
"*Fixed Uranus Ariel and Desdemona having incorrect locations set on their nodes.",
"*Fixed very fast Volts not building up Static Discharge.",
"*Fixed numerous navigation issues in the Orokin Derelict and Corpus Ice Planet tileset.",
"",
"|conclave        =",
"*Adjusted Charged Javlok throw return to holster time to be the same as its quick throw in Conclave.",
"*Increased Nidus’ Virulence width to 3m in Conclave. This also improves the ability to better hit enemies moving through it.",
"}}",
"{{update",
"|update number  =19.5.3",
"|type           =fix",
"|date           =December 23rd, 2016",
"|forumurl       =https://forums.warframe.com/topic/739021-the-glast-gambit-hotfix-1953/",
"|misc           =",
"%'%'%'Scripts:%'%'%'",
"*We’re running a script to fix accounts who received no change to their alignment after The Glast Gambit - this script has run, but unfortunately the Alignment values are still bugged. Another (hopefully) final fix will be coming, either today or in the new year.",
"*We also have a repair script for the missing drawings from The Glast Gambit.",
"EDIT: Both of these scripts are complete. All affected accounts should be updated.",
"",
"|changes        =",
"*Increase Antiserum drop rate for 4 player squads in Infested Salvage.",
"*Reduced Armor drain & damage at 0 Armor in Infested Salvage.",
"",
"|fixes          =",
"*Fixed some spawning issues in Infested Salvage.",
"*Fixed Armor not resetting after respawn in Infested Salvage.",
"*Fixed points scored in the last round not counting towards your Wager score in the Index.",
"*Fixed some of the Index Noggles (note: if you placed Derim Zahn, M-WAM, or Tia Mayn before the hotfix you just need to place it again to fix the mesh used).",
"}}",
"{{update",
"|update number  =19.5.2",
"|type           =fix",
"|date           =December 23rd, 2016",
"|forumurl       =https://forums.warframe.com/topic/738388-the-glast-gambit-hotfix-1951-1952/",
"|changes        =",
"*Adjusted spawns in Infested Salvage to be more evenly spread.",
"*Decryption now scales with the number of players  (less players = faster decryption).",
"*Increased Antiserum drop frequency for squads of 2 to 4 players.",
"*Increased the heal rate of Nidus’ passive in Conclave.",
"*Reduced value of Antiserum Injector Fragments from 25 to 5 credits.",
" ",
"|fixes          =",
"*Fixed bug with bow reloading between shots.",
"*Fixed Virulence going through enemies without hitting them.",
"*Fixed the timer in the Index being hidden behind the UI.",
"*Fixed automatic Quest progression in The New Strange.",
"*Fixed the “Sell” popup when collecting extractors (Are you sure you want to keep those?).",
"*Fixed a script error in the Index Endurance mode caused on host migration.",
"*Fixed Endurance Mode timer breaking on host migration.",
"*Fixed Infested getting stuck in spawn room in Infested Salvage.",
"*Fixed The Glast Gambit not properly registering alignment choice.",
"}}",
"{{update",
"|update number  =19.5.1",
"|type           =fix",
"|date           =December 22nd, 2016",
"|forumurl       =https://forums.warframe.com/topic/738388-the-glast-gambit-hotfix-1951-1952/",
"|misc           =",
"A frustrating Index bug was causing the UI and enemy drops to disappear (making the match unwinnable). This issue should be resolved now. Anyo does like to cheat, but that was a bit too much - sorry!",
"",
"|changes        =",
"*The Index sessions will now lock after 1 minute, preventing new players from joining.",
"*Neewa’s third picture changed to match the others.",
"",
"|additions      =",
"*Added Polish translations to the launcher.",
"",
"|fixes          =",
"*Fixed Conclave script error with pickups.",
"*Fixed Nidus’ Symbiotic Link being able to stun bosses.",
"*Fixed colony door messages not showing for clients in The Glast Gambit.",
"*Fixes indestructible tumors for clients in The Glast Gambit.",
"*Fixed typo in ‘Vaporizer’.",
"*Fixed disappearing Nidus Larva.",
"*Fixed bug that was causing missing UI elements in Infested Salvage.",
"*Fixed Rivens showing as uncommon instead of common Sortie Rewards.",
"*Fixed stance polarity for Hirudo and added an extra Madurai polarization.",
"*Partial fix for a prog stopper in the Index.",
"*Fixed script error when clients try to cast Ravenous after their previous cast was nullified.",
"*Fixed several other script errors.",
"*Fixed a progression bug when aborting in The Glast Gambit.",
"*Fixed improper enemy scaling in the colony portion of The Glast Gambit.",
"*Fixed various Loc.",
"*Fixed a bug with inbox icons that was caused by large inbox histories.",
"*Fixed undiscovered Kavats showing in the codex.",
"*Fixed script error with Iron Skin.",
"*Fixed script error with Metamorphosis.",
"*Fixed missing zone attributes in Shipyard.",
"*Fixed distilling extractors displaying over 100PERZENTO health.",
"*Fixed Nidus alt helmet being incorrectly included with Nidus purchase.",
"*Fixed Operator power script error.",
"*Fixed Nidus Larva not appearing for clients and slime FX on enemy not being removed.",
"*Fixed script crash in Relay/Landing Craft.",
"}}",
"{{update",
"|update number  =19.5",
"|date           =December 22nd, 2016",
"|forumurl       =https://forums.warframe.com/topic/738152-the-glast-gambit-update-195/",
"|title          = The Glast Gambit",
"|image          = E5xYgoH.jpg",
"|misc           =",
";%'%'%'New Quest - The Glast Gambit:%'%'%'",
"Summoned by Ergo Glast of the Perrin Sequence to the outpost known as the Mycona, you have discovered that Nef Anyo has stolen the children of the Mycona Colony, and it is up to you to get them back. You must challenge Nef in The Index and beat him at his own game. But Tenno, beware, not all is as it seems.",
"%[%[File:TGG Quest.gif|center%]%]",
"",
";%'%'%'New Index Enemies & Mods:%'%'%'",
"The index is back with new Corpus champions! You can also find two new weapon mods: %[%[Tether Grenades%]%] & %[%[Flux Overdrive%]%].",
"",
";%'%'%'New Riven Mods:%'%'%'",
"You can now acquire Riven Mods for Shotguns and Secondary weapons as Sortie rewards, as per %[%https://forums.warframe.com/topic/734511-dev-workshop-new-mods-part-3/ our Dev Workshop here.%]",
"",
";%'%'%'New Game Mode - Infested Salvage:%'%'%'",
"A ship and its crew have fallen victim to the Infestation they were researching. Locate the ship’s manifest to recover their extensive research, but be fast as a corrosive gas fills the ship degrading your armor integrity.  You can find this new mission type on Oestrus, Eris!",
"",
"%'%'%'New Warframe - %[%[Nidus%]%]:%'%'%'",
"Command the Infestation to mutate and grow ever more destructive.",
"*%'%'%'Virulence%'%'%'",
"**Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. For every five enemies hit, the Infestation mutates, multiplying its destructive force.",
"*%'%'%'Larva%'%'%'",
"**Spawn an infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in.",
"*%'%'%'Parasitic Link%'%'%'",
"**Bind to a target with a parasitic link. For allies, both the host and Nidus deal increased damage. Linked enemies take the damage inflicted on Nidus.",
"*%'%'%'Ravenous%'%'%'",
"**Gluttonous maggots swarm nearby enemies, feasting until they burst with Infestation. The maggots benefit from Mutation and each enemy consumed adds to the Mutation stack.",
"",
"%[%[File:TGG Nidus.gif|center%]%]",
"*Nidus Profile Icon will release in a future update.",
"",
"%'%'%'New Infested Weapons:%'%'%'",
"*%[%[Hema|HEMA%]%]: A bloodsucker. This symbiotic burst-rifle leeches health to forge its ammo and then restores health with each headshot.",
"*%[%[Hirudo|HIRUDO%]%]: Rip into the enemy with fists of razor sharp cartilage. Steals health with each critical hit.",
"%[%[File:TGG Weapons.gif|center%]%]",
"",
"%'%'%'New Cosmetics:%'%'%'",
"*Thorac Syandana: A sinuous spine of Infested anatomy.",
"",
"%'%'%'New Holiday Glyphs:%'%'%'",
"*Show your holiday cheer with an assortment of five new holiday-themed Glyphs!",
"",
"|additions      =",
"*Added an option to specify custom Dedicated Server settings type in the Launcher.",
"",
"|fixes          =",
"*Fixed PERZENTO display for Winds of Purity.",
"*Fixed several weapon augments that had flat numbers changed to percents.",
"*Fixed equip visible range being wrong in some resolutions.",
"*Fixed Nullifier bubbles providing invisible protection when the nullifier is not alerted (and therefore has their bubble deactivated).",
"*Fixed deactivated/destroyed bubbles providing a small area of power nullification around the Nullifier.",
"*Fixed Corrupted Nullifiers having an invisible bubble always, that sometimes gets left behind.",
"*Fixed Archwing in Jordas Verdict bug.",
"*Fixed Missing Smeeta Kavat icon and wrong Adarza icon.",
"*Fixed no reload bug in Conclave that affected some weapons.",
"*Fixed Sicarus Prime having wrong values in Conclave.",
"*Fixed Ash Carabid & Banshee Echo helmets not being improved by Arcanes.",
"*Fixed inadvertent Vulkar Riven Mod nerf.",
"*Fixed hitch when viewing genetic imprints.",
"*Fixed script error when using Transference.",
"*Fixed Kuva being collectible by non-operator.",
"",
"|conclave        =",
"%'%'%'Primaries:%'%'%'",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"*%[%[Tiberon%]%] 30 to 21",
"*%[%[MK1-Braton%]%] 60 to 25",
"*%[%[Braton%]%] 45 to 30",
"*%[%[Braton Prime%]%] 75 to 35",
"*%[%[Braton Vandal%]%] 50 to 30",
"*%[%[Boltor%]%] 60 to 30",
"*%[%[Boltor Prime%]%] 60 to 36",
"*%[%[Telos Boltor%]%] 90 to 42",
"*%[%[Gorgon%]%] 90 to 60",
"*%[%[Gorgon Wraith%]%] 90 to 60",
"*%[%[Prisma Gorgon%]%] 120 to 80",
"*%[%[Grakata%]%] 60 to 40",
"*%[%[Prisma Grakata%]%] 120 to 50",
"*%[%[Karak%]%] 30 to 20",
"*%[%[Karak Wraith%]%] 60 to 35",
"*%[%[Soma%]%] 100 to 50",
"*%[%[Soma Prime%]%] 200 to 70",
"*%[%[Dera%]%] 45 to 25",
"*%[%[Dera Vandal%]%] 60 to 35",
"*%[%[Hind%]%] 65 to 40",
"*%[%[Buzlok%]%] 75 to 40",
"*%[%[Supra%]%] 180 to 80",
"*%[%[Tetra%]%] 60 to 40",
"*%[%[Prisma Tetra%]%] 60 to 40",
"*%[%[Stradavar%]%] 65 to 30",
"*%[%[Amprex%]%] 100 to 40",
"*%[%[Flux Rifle%]%] 200 to 30",
"*%[%[Glaxion%]%] 300 to 50",
"*%[%[Synapse%]%] 100 to 35",
"<%/div>",
"%'%'%'Secondaries:%'%'%'",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"*%[%[MK1-Furis%]%] 35 to 20",
"*%[%[Furis%]%] 35 to 20",
"*%[%[Dual Furis%]%] 70 to 40",
"*%[%[Dex Furis%]%] 100 to 50",
"*%[%[Cestra%]%] 60 to 30",
"*%[%[Dual Cestra%]%] 100 to 60",
"*%[%[Secura Dual Cestra%]%] 100 to 60",
"*%[%[Kohmak%]%] 40 to 30",
"*%[%[Dual Kohmaks%]%] 80 to 60",
"*%[%[Azima%]%] 75 to 30",
"*%[%[AkSomati%]%]70 to 30",
"*%[%[Atomos%]%] 50 to 30",
"*%[%[Twin Grakatas%]%] 120 to 60",
"*%[%[AkJagara%]%] 24 to 12",
"*%[%[Akzani%]%] 100 to 50",
"*%[%[Embolist%]%] 100 to 50",
"*%[%[Gammacor%]%] 100 to 30",
"*%[%[Synoid Gammacor%]%] 150 to 50",
"*%[%[Nukor%]%] 50 to 35",
"*%[%[Spectra%]%] 80 to 40",
"<%/div>",
"Damage for these weapons has also been rebalanced to compensate.",
"}}",
"{{update",
"|update number  =19.4.2.1",
"|type           =fix",
"|date           =December 20th, 2016",
"|forumurl       =https://forums.warframe.com/topic/737306-the-war-within-update-1942-19421/",
"|fixes          =",
"*Fixed Javlok not keeping appearance customization when thrown.",
"*Fixed a crash that could occur when Glaives and similar Weapons hit ragdolled enemies.",
"*Fixed EoM script error.",
"*Fixed Tonfa Regression.",
"}}",
"{{update",
"|update number  =19.4.2",
"|date           =December 20th, 2016",
"|forumurl       =https://forums.warframe.com/topic/737306-the-war-within-update-1942-19421/",
"|additions      =",
"*Added translated subtitles on The War Within Quest ending screen.     ",
"*Added ability to purchase Decorations from the placement selection screen in Decorator Mode.",
"*Added the ability to run multiple (up to 6) Dedicated Server processes from the launcher.",
"*Added an option to specify what Dedicated Server settings type to use when setting one up.",
"*Added a new UI animation on abilities icons that are currently active.",
"",
"%'%'%'Sortie Changes:%'%'%'",
"*Removed Nitain from Sortie Reward table and added 3-day Boosters in its place.",
"*Changed Exilus Adapter BP reward to a fully-crafted Exilus Adapter.",
"*Reduced length of %'endless%' mission variants as follows: ",
"*Survival - was 15 minutes, now 10 minutes.",
"*Excavation - was 1000 Cryotic, now 500 Cryotic.",
"",
"%'%'%'Arcane Changes:%'%'%'",
"*Distilling Arcanes no longer consumes a distiller.",
"",
"%'%'%'Glaive Prime Changes:%'%'%'",
"*Buffed base damage from 35 to 45.",
"*Increased Status Chance from 10PERZENTO to 20PERZENTO.",
"*Added forced knockdown and bleed Status Chance.",
"",
"%'%'%'Sicarus Prime Changes:%'%'%'",
"*Buffed base damage from 30 to 40.",
"*Increased Crit chance from 10PERZENTO to 20PERZENTO and Crit multiplier 1.5 to 2.",
"*Increased Clip Size from 21 to 24.",
"",
"%'%'%'Nullifier Changes:%'%'%'",
"*Changed Nullifier Bubbles to be deactivated when they aren’t alert. Hurray stealth! ",
"*Improved the ability for arrows from Bow weapons to hit and deal damage to Nullifier Bubbles.   ",
"*Removed the ability for Nullifier Bubbles to be dispelled by Radial Damage.",
"",
"%'%'%'Riven Changes:%'%'%'",
"*Added ability to Link owned Riven Mods in Chat, but %[riven mod%] should still be used if more than one Riven Mod with the same name is owned, otherwise it will always link the first one it finds.",
"*Removed possible Riven Mod Challenge that requires players to kill Sentients while aim-gliding.",
"*Disposition has been reduced for the following weapons:",
"**Soma",
"**Simulor",
"**Tonkor",
"*Disposition has been increased for the following weapons:",
"**Flux Rifle",
"**Tetra",
"**Panthera",
"**Mitter",
"**Buzlok",
"**Harpak",
"**Mutalist Quanta",
"**Tiberon",
"**Attica",
"",
"|changes        =",
"*Added wrinkle maps to various NPCs.",
"*Added various PBR updates.",
"*Added various QoL tweaks to Holster Customization, including ones allowing players to see results better in real time.",
"*Changed the message displayed in-mission when ranking up an item from %'Level Up%' to %'Rank Up%' for consistency.",
"*Removed %'View start cinematic%' button when viewing a Quest in the Codex that hasn%'t been set to active.",
"*Moved the “Player Ready” icon to appear above the Player’s username in the Trial Squad screen to prevent Muted UI from blocking it as per %[%https://forums.warframe.com/topic/722572-law-of-retribution-bug-compilation-including-general-trial-bugs/ this thread%].",
"*Changed textures on the Sari Syandana to match those on the skirt of Oberon’s Feyarch Deluxe Skin.",
"*Changed Sari Syandana and Spitfire Syandana to be closed by default, but will open when Bullet Jumping or Aim Gliding. Appendages will now close after 5 seconds, during weapon fire, or when opening the menu.",
"*Optimized various Trinity Prime textures.  ",
"*Improved overall Arsenal display alignment with the search bar, item grid, and selected Loadout item.",
"*Changed enemy spawns for Alator Node on Mars to have a mix of enemies more suited to Interception.",
"*Removed Gas Damage as a trigger for Grineer Shrapnel Mines.",
"*Added a short cooldown between Void Mode activations to prevent spam.",
"*Improved the ability for Hosts using the Broken Scepter to find and drain enemies killed and ragdolled by Clients. The nearest ragdolled and killed enemy will be flagged.  ",
"",
"|fixes          =",
"*Fixed various Loc issues.",
"*Fixed Focus Boost UI from appearing in Cinematics if the countdown begins just before the cutscene is triggered.",
"*Fixed Kuva Cord Sugatra not attaching properly to the Twin Basolk.",
"*Fixed Kuva Chest Plate clipping on Saryn, Mirage, Valkyr, Trinity and their Prime variants.",
"*Fixed a bug with the Gear Wheel in the Arsenal showing infinite Glyph Prisms as having only 1.",
"*Fixed Holster Attach Part slider not working properly with controllers.",
"*Fix a script error that happened when Eximus or Scrambus were ragdolled at the moment they gain their Aura Trigger.",
"*Fixed a bug with Projectile Weapons where low Accuracy and Multishot Mods caused Projectiles to fly in unintended directions.",
"*Fixed a script error that prevented Players from placing new Decorations in their Dojo.",
"*Fixed the Daman Sugatra coloring incorrectly in the Arsenal.",
"*Fixed Holster appearing on the ground between the feet of Cephalon Suda Operatives wielding Gammacors.",
"*Fixed Bubble activate effects appearing in the wrong spot on Nullifiers.",
"*Fixed incorrect grammar in Valkyr’s Passive ability description.",
"*Fixed a bug that prevented players from purchasing a Focus Lens in the Lens installation menu if they already own at least one Lens.",
"*Fixed a bug that made the Chat behave strangely when linking Riven Mods.",
"*Fixed the fire rate issues for the Mutalist Carrier Osprey to ensure consistency across different behaviors.",
"*Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.",
"*Fixed a progress stopper during the Lephantis fight where players would find themselves stuck on the first stage with nothing to attack.",
"*Fixed an issue where one player will hang when four players accept an invite to a squad.",
"*Fixed issue that prevented the placement of Decorations in Decorator Mode while sprinting, and that prevented sprinting while placing decorations in the Landing Craft.",
"*Fixed an issue with inconsistent weapon accuracy and spread when switching between hip-fire and aiming with Accuracy Mods equipped.",
"*Fixed script error that occurs when swapping out a Mod for nothing in the Upgrade Screen.",
"*Fixed script error in Jordas Verdict.",
"*Fixed a script error that occurred when entering and backing out of a Law of Retribution lobby in the Landing Craft.",
"*Fixed forced capitalization of letters that appear after accented characters when Linking in Chat.",
"*Fixed performance issues with the Grinner Shrapnel Mines in the Grineer Asteroid Fortress tileset.",
"*Fixed Security Cameras continuously looping turn sound even after being destroyed.",
"*Fixed a bug that allowed Hosts to invite friends to their Squad in-game when in Solo mode, resulting in a loss of functionality for both parties.",
"*Fixed a hitch that would occur on login and when exiting the Codex if The War Within Quest is in the Codex and no other Quests are active.",
"*Fixed a hole in the Grineer Tileset where players could escape the level using Titania’s Razorwing.",
"*Fixed Life Support Modules spawning in mid-air on certain Nodes.",
"*Fixed a bug that caused players to always pick up Health Orbs, regardless of their Health status, if their Companion is dead.",
"*Fixed stat change UI bug when Upgrading a Mod that resulted in too many decimal points. They have now been limited to a maximum of 2.",
"*Fixed an issue where performing a handshake during a mission could equip your Melee weapon in hand instead of your Primary or Secondary (if equipped).",
"*Fixed the PBR on Trinity Prime’s body to better match her helmet and extras.",
"*Fixed positioning of the Pyra Prime Syandana on all Warframes to make it more centered on the Warframe’s back.",
"*Fixed positioning of the Kogake and Obex to be symmetrical.",
"*Fixed Relic search terms to apply when switching Eras in the Void Relic Refinement screen, instead of requiring players to re-enter them.",
"*Fixed an issue where scrolling down the Relic list with a search term applied would cause the scroll to always jump back to the top of the grid.",
"*Fixed missing stats in various Mod descriptions",
"*Fixed rotation of the Aegis to better fit the arm of all Warframes.",
"*Fixed the Sari Syandana opening animation to match the opening end position.",
"*Fixed Lech Kril’s hammer turning invisible.",
"*Fixed a bug triggering a weird cinematic during Lech Kril’s Assassination mission.  ",
"*Fixed Maroo not staying down after she is defeated in the Capture mission for the Stolen Dreams Quest.",
"*Fixed players with names beginning in “-” having no access to Clan moderation privileges.",
"*Fixed Kubrow and Kavat mini-map markers disappearing on Grineer Shipyard Defense missions.",
"*Fixed Operators being shown with default Cosmetics when viewing another player’s Profile.",
"*Fixed missing sound FX for Operator steps.",
"*Fixed a bug that trapped the player in Operator mode after Transferring to Operator just as their Warframe dies.",
"*Fixed a bug that allowed Operators to pass through walls and out of the map when using Transference.",
"*Fixed hacking panels being rendered permanently unusable if an Operator is killed while hacking it.",
"*Fixed formatting in error message when equipping a Riven Mod that is above the Player%'s Mastery Rank.",
"*Fixed players not able to cancel Riven Mod Links.",
"*Fixed an issue with the Grineer Guardsmen not dealing any damage.",
"*Fixed dying to a Golden Maw leaving behind a large white sphere.",
"*Fixed shots to the body of Kuva Fortress turrets counting as headshots.",
"*Fixed a bug that allowed Operators to gain huge speed boosts using an exploit in the Golden Maw’s cave.",
"*Fixed Operator getting stuck with the Void effect after using Void Walk and Transference in a specific sequence.",
"*Fixed players being stuck as their Operator if Transference is used when falling out of the map.",
"*Fixed loss of ability to jump when using Transference during a Wall Hang.",
"*Fixed collision issue resulting in continuous teleporting in the Grineer Aesteroid Fortress tileset.",
"*Fixed Broken Scepter in The War Within not inheriting player colours.",
"*Fixed issues with Riven Mod linking in non-English languages.",
"*Fixed a bug that prevented Ivara’s Cloak Arrow bubble from disappearing if a player uses Transference while inside.",
"*Fixed Operators being affected by the Cloak Arrow bubble until they Transfer back into their Warframe.",
"*Fixed drain effect and color from Broken Scepter not showing on enemies burned by Ember.",
"*Fixed a script error that would destroy enemies ragdolled by Broken Scepter.",
"*Fixed an issue where if you killed Teshin’s Specter in the first mission of The War Within Quest he would not fall to the ground, but rather stay in his standing/active animation.",
"*Fixed Teshin’s Specters attack priority in The War Within Quest.",
"*Fixed missing note on the Open Slot requirement for Helios in the Arsenal.",
"",
"|conclave        =",
"*You can now choose to play with just your Clan by selecting the new  %'Clan Only%' button! ",
"*Removed the health boost from Mesa%'s Passive in Conclave.",
"*Armored Evade Conclave Mod damage resistance increased to 40PERZENTO while dodging (-20PERZENTO Slide changed to -10PERZENTO Mobility).",
"*Bladestorm Conclave cost s 100 Energy for the first Mark only.",
"*Changed the name of the %'Staggered%' Conclave Status to %'Impaired%'.",
"}}",
"{{update",
"|update number  =19.4.1",
"|type           =fix",
"|date           =December 16th, 2016",
"|forumurl       =https://forums.warframe.com/topic/735406-the-war-within-update-194-1941/",
"|changes        =",
"*Tweaked reverb settings in the Grineer Shipyard.",
"|fixes          =",
"*Fixed Sari Syandana covering up the Menu",
"*Fixed some unreleased Corpus Cosmetics from showing in the Market.",
"*Fixed infested maggot DoT and slow debuff not being removed from Saryn if she uses Molt while they are attached.",
"*Fixed missing arm attachments in Frost Emperor skin.",
"*Fixed extra stat appended to end of Heavy Caliber description.",
"*Fixed potential art crash in Shipyard.",
"*Fixed out of bounds in Shipyard being placed in valid gameplay space.",
"*Fixed Grineer workers needing different numbers of scans to complete (they should all require 10 now).",
"*Fixed a progstop in TWW final Queen fight.",
"*Fixed snow showing during fly-in cinematics.",
"*Fixed being unable to remove some items from Wishlist.",
"}}",
"{{update",
"|update number  =19.4",
"|date           =December 16th, 2016",
"|forumurl       =https://forums.warframe.com/topic/735406-the-war-within-update-194/",
"|title          =Tenno Reinforcements",
"|image          =Update 19.4 Tenno Reinforcements.jpg",
"|misc           =",
"%'%'Stand out with these new items!%'%'",
"",
"Set your enemies in flames with the Javlok. Complete this loadout by adding the Laddak Cloak and Boloket Sugatra. Customize your Warframe with a new round of community-created TennoGen items on the Steam Workshop!",
"",
"%'%'%'TENNO REINFORCEMENTS:%'%'%'",
"*%[%[Javlok|JAVLOK%]%] - Launch super-heated slugs at individual foes, or hurl the entire weapon and ignite groups of enemies in a flash inferno.",
"*LADDAK CLOAK - Fashioned with spare field components, this Cloak is an example of rarely seen creativity within the Grineer ranks.",
"*BOLOKET SUGATRA - Fashioned by frontline grunts, this military-grade weapon embellishment was built to withstand the stresses of combat.",
"Add these new additions to your Arsenal by visiting the in-game Market today! ",
"",
";%'%'%'GRINEER SHIPYARDS REMASTERED:%'%'%'",
"The Grineer Shipyards are getting a facelift. This reworked Tileset introduces updated rain and lighting effects and a sound remaster.",
"%[%[File:19.4_Grineer_Shipyards.jpg|660px|center%]%]",
"",
";%'%'%'TENNOGEN:%'%'%'",
"Add 10 new community-created TennoGen items to your Arsenal and support their creators in the process! Not only do the creators get to see their ideas come to life, they also receive a share of their items%' sales from the Warframe Store.",
"%[%[File:19.4 TennoGen Helmets.jpg|660px|center%]%]",
"%'%'%'HELMETS%'%'%'",
"*Ash Carabid Helmet by artarrwen.",
"*Atlas Telamon Helmet by artarrwen.",
"*Banshee Echo Helmet by Rekkou.",
"",
"%[%[File:19.4 TennoGen Skins.jpg|660px|center%]%]",
"%'%'%'SKINS%'%'%'",
"*Chroma Vojnik Battle-Damaged Skin by Volkovyi.",
"*Ember Graxx Skin and Helmet by Faven_PS.",
"*Frost Emperor Skin and Helmet by Hitsu San.",
"*Nyx Graxx Skin and Helmet by Faven_PS.",
"*Saryn Graxx Skin and Helmet by Faven_PS.",
"",
"%[%[File:19.4 TennoGen Syandanas.jpg|660px|center%]%]",
"%'%'%'SYANDANAS%'%'%'",
"*Sari Syandana by malayu.",
"*Spitefire Graxx Syandana by Faven_PS.",
"Don’t feel like creating content? You can still vote on your favorite submissions for our next round of TennoGen and increase the chance of getting them in the game!",
"",
"Purchase these items by logging in to Warframe through Steam and visiting the %'Steam%' tab in the in-game Market.",
"",
"|additions      =",
"*You can now acquire a Hyekka Kavat companion! (Kavat armor unavailable for the Hyekka for now while we work on setting it up)",
"*Look for the new Grineer Workers in the remastered Shipyard!",
"*Orokin Derelict Node completion will now track properly on the Solar Map with a blue flashing indicator for those you have not completed! However, nodes will not be retroactively shown as ‘complete’, so they’ll all show blue until completed again.   ",
"",
"|changes        =",
"*Weapons with infinite clip will now show infinite icon instead of 0.",
"*The HUD will no longer show level or affinity bar when the weapon has support xp off.",
"*Kuva Cycle cost now capped at 3500 (as per our workshop here).",
"*Tweaked the gain on various loud weapons.",
"*Buffed Prosecutor health.",
"",
"|fixes          =",
"*Fixed a crash when running out of energy when using an energy drain ability while playing as the Operator.",
"*Fixed a progression stopper in The War Within.",
"*Fixed Loki’s Invisibility while switching to Operator.",
"*Fixed issue with Halikar’s visual effects.",
"*Fixed Titania Solstice skin visual bug after exiting Razorwing.",
"*Fixed Pet imprint previews overlapping when quickly clicking through list.",
"*Fixed conditional Mod buffs being activated by Operator power.",
"*Fixed Operator mode causing buffs to last forever.",
"*Fixed Drekar Ballista Eximus diorama lighting in the Codex.",
"*Fixed the flashlight on the Twin Grakatas & Dual Cestra.",
"*Fixed color issue on the Officium Syandana while looking at the Solar Map.",
"*Fixed Volt’s passive being affected by the Operator.",
"",
"|conclave        =",
"*Watch the Conclave for fun new variant modes coming soon!",
"*Variant modes can now be selected by toggling the “VARIANT” button!",
"}}",
"{{update",
"|update number  =19.3.2.1",
"|type           =fix",
"|date           =December 14th, 2016",
"|forumurl       =https://forums.warframe.com/topic/734004-the-war-within-hotfix-1932-19321/",
"|fixes          =",
"*Fixed Mesa%'s Shooting Gallery not functioning.",
"*Fixed crash that could occur when deactivating a Warframe ability.",
"*Fixed incorrect colors appearing on Sigils.",
"*Fixed infested Maggots continuing to feed off their victims even after being destroyed.",
"*Fixed dedicated server stats not tracking properly.",
"*Fixed loss of functionality that could occur when transferring to Operator.",
"*Kuva Siphon missions are now locked sooner to prevent players from joining after event has completed.",
"}}",
"{{update",
"|update number  =19.3.2",
"|type           =fix",
"|date           =December 14th, 2016",
"|forumurl       =https://forums.warframe.com/topic/734004-the-war-within-hotfix-1932-19321/",
"|misc           =",
"%'%'%'Riven Mod Additions/Changes/Fixes:%'%'%'",
"*For those of you who have reached the max Riven Capacity, you can now increase your Riven Capacity by purchasing additional Slots. Visit the market to get a bundle of three slots for 60 Platinum. The maximum capacity is still capped at 60 Riven Slots total for technical reasons.",
"*Cycle will now prompt you to choose on next login if you crash while choosing.",
"*A player cannot be traded a Riven if they are already at max capacity.",
"*Cycling can now be done repeatedly without the need to close & open again.",
"*Fixed bug when trying to dissolve a Veiled Riven Mod.",
"*Fixed getting locked in Riven reveal screen when pressing esc/back too early.",
"*Fixed an issue that could cause an auto-ban for selling a Riven.",
"*Rivens will now show the reveal screen on next login if you crash before returning to your Landing Craft.",
"|additions      =",
"*Added some helpful text to unacquired Quests in the Codex!",
"*Added Transference Suit Energy Color for your Operator’s Abilities!",
"|changes        =",
"*The Quest section of the Codex now displays prerequisites respective to each Quest, and uncompleted Quests appear blurred out!",
"*The number of items received from purchasing or crafting items that give more than one of it is now indicated in the UI (i.e Specter Blueprints from Syndicates, Synthesis Scanners from Simaris, etc).",
"*Market items that contain more than 1 copy of the item have been updated so that buying 1 will not break up the unit prices but will display total amount you will receive. Buying more than 1 will show the unit price, total price, and total amount received.",
"*Quests will now be sorted in the Codex by recommended order of completion.",
"*Removed the “flashlight” from Akstiletto & Akstiletto Prime for performance reasons.",
"*Removed The New Strange as a requirement for starting Simaris dailies.",
"*Explosions on enemy death caused by Vulcan Blitz and Acid Shells mods will now properly alert enemies.",
"*Hid Rathuum Broadcasters from Enemy Radar to avoid confusion.",
"|fixes          =",
"*Fixed a couple memory leaks and offset damage triggers with Vauban’s Tesla Link Augment Mod.",
"*Fixed Energy Reduction Sortie Modifier not being applied to Warframes.",
"*Fixed Growing Power and Empowered Blades no longer working after using a Focus ability. Should also fix it not working in the Simulacrum if you have it equipped and then open the Arsenal.",
"*Fixed Auras applying twice when using a Focus ability.",
"*Fixed script error when owning certain Landing Craft skins.",
"*Fixed a crash that occurred when clicking on a halfway visible Chat linked text.  ",
"*Fixed softlock when clicking Swap Images button if you don’t have any Fan Art or Fragments unlocked.",
"*Fixed various Loc issues.",
"*Fixed various issues with Chat links.",
"*Fixed a bug in The War Within that would make the lasers stop working in the Archwing portion.",
"*Fixed some Orokin and Derelict doors being inadvertently blue.",
"*Fixed a bug that would prevent some players from completing a Junction after winning the battle.",
"*Fixed Warframe abilities affecting Operators & switching to operator will no longer deactivate currently active abilities (still WIP with more fixes coming).",
"*Fixed exploit with Phoenix Renewal Augment.",
"*Fixed Infiltrate Augment’s speed increase infiltrating on to Focus powers.",
"*Fixed a bug that would cause syndicate assassins to only attack player’s Operator.",
"*Fixed indestructible defense turrets being destructible on Kuva Fortress.",
"*Fixed players not showing up on minimap in Relays & Maroo’s Bazaa.",
"*Fixed a few issues on sealab tileset.",
"}}",
"{{update",
"|update number  =19.3.1",
"|type           =fix",
"|date           =December 8th, 2016",
"|forumurl       =https://forums.warframe.com/topic/731292-the-war-within-hotfix-1931/",
"|additions      =",
"*Added Lotus tutorial transmissions to Spy missions, Survival missions, and Void Fissure missions. Fun fact: there is an option in your in-game Audio settings titled ‘Enable Hint Transmissions’ (previously was ‘Enable Tutorial Transmission’). Enabling this will give you those Lotus ‘help’ transmissions that play throughout the mission, and disabling it prevents them from playing.",
"*Added proper localization to Stand United, Precision Munition, Thundermiter, Draining Gloom and Heartseeker Mods.",
"|changes        =",
"*Changed the ‘Enable Tutorial Transmission’ Audio option to ‘Enable Hint Transmissions’.",
"|fixes          =",
"*Made another fix for Clients getting incorrect/no reward if a Fissure expires before the player rejoins from a crash or disconnect.",
"*Fixed players not receiving the Relic rewards at each wave cycle at End of Mission.",
"*Fixed memory/object leak with Vauban%'s Vortex and Simulor.",
"*Fixed the dangly bits on the Rashasi Polearm Skin constantly duplicating each time the weapon is equipped. This resulted in a significant increase in CPU time.",
"*Fixed a rare script crash in Vauban%'s Tesla if the entity it attached to was killed within a quarter-second of attachment.",
"*Fixed an unreachable Syndicate Medallion spawn in the Uranus tileset.",
"*Fixed some enemies getting stuck in their patrol animation.",
"*Fixed incorrectly placed objects and out-of-bound teleporters in the Corpus Gas City tileset.",
"*Fixed a script error when joining a Void Fissure Mission.",
"*Fixed a crash that would occur if a Corpus Tech tried to spawn his Drone and it failed.",
"*Fixed Market music overlapping when Master volume is set really low.",
"*Fixed the fullscreen map shifting off screen on larger resolutions.",
"*Fixed numerous localization issues.",
"",
"%'%'%'Dedicate Server Fixes:%'%'%'",
"*Fixed Dedicated Servers in Recruit Conditioning matches allowing all Mods to be used.",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'Riven Mod Additions & Changes:%'%'%'",
"",
"Please see %[%https://forums.warframe.com/topic/730322-the-road-to-1515-spoiler-mods/ our Developer Workshop post%] for more information on Riven Mod capacity plans.",
"",
"*Changed Riven Mod capacity warnings and action steps to be more friendly by adding an ‘Ask me Later’ button that allows you to delay your decision on which Riven Mod to get rid of once you are past the cap (16/15). Previously if you were in the scenario of receiving a 16th Veiled Riven Mod via Sortie, you were sent back to your Landing Craft and locked into making a choice of which Riven to Dissolve. It can be any Riven, even the Veiled one you just received. However, while you%'re above the Riven cap you will be ineligible for Sorties until you manage your inventory (16/15 must become 15/15 or less).",
"",
"%'%'%'Changes:%'%'%'",
"*Removed the Warframe Energy penalty when dying as Operator while in Transference.",
"",
"%'%'%'Fixes:%'%'%'",
"*Fixed Clients not seeing the UI indication that a Braid has been destroyed in a Kuva Siphon mission.",
"*Fixed Orbiter doors not opening during the Purge Precept mission in The War Within quest.",
"*Fixed a controller issue where toggling the Power Menu as the Operator would cause Warframe specific UI to appear.",
"*Fixed Kuva icons not appearing in the Kuva Siphon mission UI.  ",
"*Fixed correctly attacking the Queen not triggering the mission progression in The War Within quest.",
"<%/div>",
"<%/div>",
"",
"|conclave        =",
"*Fixed Health Orbs and Ammo not respawning  for the entire game after falling victim to Mirage’s  Sleight of Hand.",
"}}",
"{{update",
"|update number  =19.3",
"|date           =December 6th, 2016",
"|forumurl       =https://forums.warframe.com/topic/730685-the-war-within-update-1930/",
"|image          =Prime Vault Unsealed 12-6-16.png",
"|additions      =",
"%'%'%'PRIME VAULT UNSEALED%'%'%'",
"",
"Get Ember Prime, Frost Prime and more for a limited time!",
"",
"Take on the fight of fire and ice. The Prime Vault is now opening bringing back Ember and Frost Prime available for a limited time. Joining them are the return of other high-demand Vaulted Prime Accessories and Weapons, packaged together with discounted Platinum!",
"",
"Get these packs here before they are gone!",
"",
"New limited time Relics have been added to drops and Relic Packs that contain the Prime items from the Fire and Ice Prime Vault. You can see all the details of the Relics in your Codex! ",
"|changes        =",
"*Minor load time performance improvements to loading times!",
"*An %'Accolades%' category has been added to the Profile screen to identify Staff, Senior Guides of the Lotus, Junior Guides of the Lotus, and Founders by their Badges. Example:",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Preview Accolades:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%[%[File:Accolades_WF.png|thumb|left|575px%]%]",
"<%/div>",
"<%/div>",
"%'%'%'Dedicated Server Changes:%'%'%'",
"*Added an option to change your server%'s matchmaking region without having to mess with your Profile.",
"|fixes          =",
"*Fixed Kavat Genetic Codes from Alerts not being given out in intended quantities. Alerts will now grant 5 Kavat Genetic Codes.",
"*Fixed Orokin Derelict missions appearing as %'Assassination, Levels 1-1%' when hovering over them in the Star Chart.",
"*Fixed the Leaderboard UI not filling the space available with information.",
"*Fixed a door in Vor’s Prize not switching lights to green when unlocked.",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Changes and Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'Changes%'%'%'",
"*Adjusted the Kuva Tower location within the Corpus Ship tileset.",
"%'%'%'Fixes:%'%'%'",
"*Fixed numerous hitches during ‘The Purge Precept’ mission in The War Within after failing it previously.",
"*Fixed Kuva Guardians getting stunlocked by Volt’s Overload while they are still armed.",
"*Fixed a controller issue where the Power Menu would get stuck when using Transference to return to your Warframe.",
"*Fixed enemies continuing to spawn after defending the console in the Kuva Fortress mission in The War Within quest.",
"<%/div>",
"<%/div>",
"|conclave        =",
"*Removed headshot multiplier and reduced the damage of the Seer in Conclave.",
"}}",
"{{update",
"|update number  =19.2.1",
"|type           =fix",
"|date           =December 3rd, 2016",
"|forumurl       =https://forums.warframe.com/topic/728978-the-war-within-hotfix-1921/",
"|fixes          =",
"*Fixed numerous unlocalized text.",
"*Fixed incorrect/no reward if a fissure expires before the player rejoins from a crash or disconnect.",
"*Fixed Void Relic still displaying in inventory after cancelling a Fissure Mission.",
"*Fixed issue when trading Platinum and sculptures together.",
"*Fixed a bug with Martial Fury that made Power Rate a negative value.",
"*Fixed codex entries where it would assume an enemy could spawn in a region too high level for it.",
"*Fixed Mirage’s Sleight of Hand traps going away when she dies in Conclave.",
"*Fixed players sometimes getting Prime they rolled instead of Prime they chose when cracking Relics in endless Defense.",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'Changes%'%'%'",
"*Changed the Kuva Siphon progress elements in hud (Progress circle is now for number of braids destroyed, and “harvested” is moved to a list underneath the circle).",
"%'%'%'Fixes:%'%'%'",
"*Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time.",
"*Fixed potential script error in Teshin mission when players join/leave.",
"*Fixed FoV resetting after Transference.",
"<%/div>",
"<%/div>",
"}}",
"{{update",
"|update number  =19.2",
"|date           =December 1st, 2016",
"|forumurl       =https://forums.warframe.com/topic/728401-the-war-within-update-1920/",
"|title          =",
"|image          =",
"|misc           =",
"|additions      =",
"%[%[File:Update 19.2.png|660px|center|New Mods%]%]",
"%'%'%'6 New Melee Mods have been added! Discover them from the bodies of your enemies or in Mod Packs:%'%'%'",
"*%'%'%'%[%[Dispatch Overdrive%]%]%'%'%' - On Melee Channel Kill: +60PERZENTO Movement speed for 15 seconds.",
"*%'%'%'%[%[Healing Return%]%]%'%'%' - +11 Healed when hitting a target affected by status.",
"*%'%'%'%[%[Condition Overload%]%]%'%'%' - +60PERZENTO Melee Damage for each status type affecting the target.",
"*%'%'%'%[%[Relentless Combination%]%]%'%'%' - +100PERZENTO combo chance when Slash Status deals damage.",
"*%'%'%'%[%[Guardian Derision%]%]%'%'%' - Blocking taunts enemies within 15 meters to target you instead of allies.",
"*%'%'%'%[%[Enduring Affliction%]%]%'%'%' - +150PERZENTO Status duration on hit.",
"",
"%'%'%'4 New Warframe Augment Mods have been added to their respective Syndicate offerings:%'%'%'",
"*%'%'%'Frost: %[%[Icy Avalanche%]%] (Avalanche)%'%'%' - Grants allies within the radius a coat of ice that absorbs 60 damage per enemy hit.",
"*%'%'%'Hydroid: %[%[Corroding Barrage%]%] (Tempest Barrage)%'%'%' - Each projectile has a 100PERZENTO chance of inflicting a Corrosive status effect.",
"*%'%'%'Loki: %[%[Savior Decoy%]%] (Decoy)%'%'%' - If Loki takes fatal damage, Decoy absorbs the damage and swaps locations. Also increased casting speed of Decoy by 50PERZENTO.",
"*%'%'%'Rhino: %[%[Reinforcing Stomp%]%] (Rhino Stomp)%'%'%' - Iron Skin is replenished by 80 for each enemy affected.",
"",
"",
"*Lua is now an available location for Sortie missions!",
"",
"|changes        =",
"*The Saita Prime Operator Suit has been visually changed due to concerning feedback on the original design. Please see our Saita Prime Operator Suit PSA here: %'%'%[%https://forums.warframe.com/topic/727923-coming-soon-saita-prime-operator-suit-alterations/ Coming Soon: Saita Prime Operator Suit Alterations%]%'%'",
"*In preparation for our upcoming holiday campaign, we have increased the number of gifts you can send with Two-Factor Authentication (2FA) enabled. You must also be Mastery Rank 2 or higher to send gifts. The higher your Mastery Rank the more gifts can be sent (similar to max trades per day). However, if you do not have 2FA enabled, the minimum requirement to send gifts is Mastery Rank 8.",
"**How to enable Two-Factor Authentication: %[%https://forums.warframe.com/topic/728468-how-to-enable-two-factor-authentication/ link%]",
"*Casting speed Mods (Natural Talent) now affect:",
"**Loki’s Decoy",
"**Chroma’s Vex Armor",
"**Saryn’s Spores and Toxic Lash",
"**Excalibur’s Radial Blind",
"**Ivara’s Artemis Bow (while ziplining) and Navigator (while ziplining), Quiver, and Prowl",
"**Inaros’ Scarab Swarm",
"**Oberon’s Smite",
"**Ash’s Smoke Screen",
"**Equinox’s Metamorphosis",
"*You can now skip both mission fly-in cinematics by skipping the first one. Previously this went live and resulted in loading into an Archwing mission with no Archwing. We have since fixed that issue and are confident the new feature is here to stay! ",
"*Made numerous performance improvements in the Kuva Fortress tileset.",
"*The Halls of Ascension ‘Speed Test’ on Lua is now repeatable in the same mission. This also fixes Puncture/AOE weapons from breaking the challenge by destroying switches.",
"*Tweaked the sound of all Limbo’s abilities.",
"*Adjusted the positioning for the Daedalus Spurs to prevent clipping on Mesa.",
"*Adjusted Sugatra positioning to try and prevent the Kazeru Prime Sugatra from freaking out when equipped on Claw weapons.",
"*Adjusted the Vala Sugatra Prime to fix floating off Claw weapons.",
"",
"%'%'%'Dedicated Server Changes & Fixes:%'%'%'",
"*Dedicated Servers will try to automatically restart if there%'s a new Update available.",
"*Fixed some problems with running a Dedicated Server & Warframe at the same time.",
"",
"|fixes          =",
"*Fixed a crash that would occur in the Landing Craft when moving decorations.",
"*Fixed a crash that occurred during the Assassinate Vay Hek Sortie mission.",
"*Fixed a crash that occurred while attempting to join a squad.",
"*Fixed a rare case of loading into a mission with the wrong Warframe.",
"*Fixed performance issues in the first The War Within quest mission.",
"*Fixed a white screen hang during The War Within quest when playing on low-end machines.",
"*Fixed Client getting incorrect/no reward if a Void Fissure expires before the player rejoins from a crash or disconnect.",
"*Fixed interactions to respond correctly to Nullifiers that target specific ability types. I.E Damage Nullifiers should only affect things/abilities that do damage.",
"*Fixed bad enemy spawning in Uranus Exterminate Alerts & Sorties.",
"*Made fixes towards resolving players losing progress in Endless Void Fissure missions if they hit a reward interval during a Hotfix.",
"*Fixed Melee speed powers/Mods being disabled in the presence of a Slo Comba.",
"*Fixed all Comba/Scrambus’ being able to nullify Nekros’ Shadow of the Dead summons.",
"*Fix an issue where the Acrid%'s dissolve would stop prematurely, preventing the corpses from being destroyed.",
"*Fixed incorrect textures being used when equipping the Ryu Nikana Skin on the Dragon Nikana.",
"*Fixed a floating attachment when equipping the Ryu Nikana Skin on the Dragon Nikana.",
"*Fixed receiving an error when attempting to purchase a Focus Lens from the Upgrade screen.",
"*Fixed Venka Prime not being drawn when spawning with only melee equipped.",
"*Fixed incorrect description appearing for %'Pistol Only%' Sorties. It now reads%'Secondary Only%'.",
"*Fixed Hydroid’s passive activating off of the Telos Boltace spin attack and from an equipped Bullet Dance.",
"*Fixed enemies endlessly spawning in the Rank 16 Mastery Rank test as per: %[%https://forums.warframe.com/topic/717461-mastery-rank-16-test-bugged-pc/?page=1 this thread%]",
"*Fixed Ash not being able to Teleport to Shrapnel Mine, Kuva Fortress Turrets and the Grineer Blunt.",
"*Fixed Clients not being able to access a secret area in the Infested Ship tileset.",
"*Fixed an unintended unreachable platform in the Lua tileset.",
"*Fixed unlocalized text in the The War Within quest.",
"*Fixed falling out of the world when jumping out of an elevator on the Jupiter, Themisto tileset.",
"*Fixed ragdolling an enemy (without killing them) causes Ash’s Blade Storm marks to disappear.",
"*Fixed Ash’s Blade Storm marks being embedded inside enemies while levitating.",
"*Fixed hitching that could occur for Clients when selecting their rewards at the end of a Void Fissure mission.",
"*Fixed the Energy Conversion blue spinning HUD buff icon from disappearing over time.",
"*Fixed no proper indication in the Market that Restore Blueprint bundles offer more than one Restore.",
"*Fixed planet UI overlapping the Last Mission Results screen when viewed from a planet in Navigation.",
"*Fixed the Capture timer continuing to count up in the Mastery Rank 23 test, making it impossible to complete.",
"*Fixed Vor permanently firing his Janus Key beam ability at you in Vor’s Prize.",
"",
"|conclave        =",
"*Removed Mesa%'s no Melee Health buff Passive from Conclave.",
"*Increased Secondary weapon reload speed of Mesa’s Passive in Conclave.",
"*Mirage’s Sleight of Hand traps now last indefinitely in Conclave.",
"*Changed the Martial Fury Conclave Mod from 0.5 Power Rate to -50PERZENTO Power Rate.",
"*Changed ‘Low Current Leap’ Conclave Mod name to ‘No Current Leap’ and +5 second Shield regeneration delay changed to 0 Power Rate.",
"*‘Armored Evade’ Conclave Mod damage resistance increased to 40PERZENTO while dodging. -20PERZENTO Slide changed to -10PERZENTO Mobility.",
"*‘Final Act’ Conclave Mod Ability Efficiency increased to 40PERZENTO.",
"*Reduced the duration of Ash%'s Smoke Screen in Conclave.",
"*Reduced the damage of Saryn%'s Spores in Conclave.",
"*Reduced Volt%'s Shock damage in Conclave.",
"*Increased Volt%'s Shock radius from 8 to 10m in Conclave.",
"*Fixed a localization tag showing when Loki’s Deceptive Bond Decoy Augment activates.",
"*Fixed an edge case scenario that could result in unbalanced teams in Conclave.",
"*Fixed a script error when clicking on the exit button at the End of Mission screen as Client in Conclave.",
"*Fixed Clients not seeing Mirage’s Sleight of Hand trap FX.",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'Additions:%'%'%'",
"*A harder Kuva Siphon mission - dubbed Kuva Flood - has been added! Take on level 80-100 enemies for 2x the Kuva (if you dare)! ",
"",
"%'%'%'Changes:%'%'%'",
"*Kuva Siphon missions will no longer be joinable from other players once the Siphon has been completed. This change helps alleviate player’s missing out on the Kuva rewards by joining in after objective completion.",
"*Operators will no longer be affected by Energy Reduction Modifier in Sorties.",
"*Removed secondary flashlight from the Twin Rogga.",
"*Disabled the End of Mission screen after completing The War Within quest as it’s not necessary.",
"*The Queen will now continually attempt to blast player’s away if they are able to get inside her shield area in The War Within quest.",
"",
"%'%'%'Fixes:%'%'%'",
"*Fixed a crash that could happen if an Operator dies while reviving.",
"*Fixed a permanent black screen if eaten by the Golden Maw in The War Within quest.",
"*Fixed the Operator becoming invulnerable in The War Within quest.",
"*Fixed a progression stopping bug caused by unsuccessful transmissions in The War Within quest.",
"*Fixed not being able to revive as the Golden Maw.",
"*Fixed a game hang when looking at the Abilities menu as the Golden Maw.",
"*Fixed players becoming stuck in the mountain or falling out of world during the Mountain Pass section of The War Within quest.",
"*Fixed the Grineer transport ship not coming back and lasers not resulting in death after letting the ship progress without you and then dying in the lasers in The War Within quest.",
"*Fixed falling through the floor when walking up to the Queen in the fight during The War Within quest.",
"*Fixed being unable to use Transference to return to the Warframe if the player happens to fall out of the world with both their Warframe and their Operator.",
"*Fixed Aim/Aim Glide fx being stuck on screen after using Transference during Aim Glide.",
"*Fixed having weapons and incorrect animations upon returning from the Golden Maw mission in The War Within quest.",
"*Fixed losing Melee functionality as your Warframe while fighting the Queen%'s Guards in The War Within quest.",
"*Fixed the sound of falling to your death as the Operator looping forever as per: %[%https://forums.warframe.com/topic/718743-m-falling-sound-infinitely-looping-tww-mechanic-spoiler/ this thread%]",
"*Fixed being trapped as the Operator with no Warframe after using Transference just as the Warframe dies.",
"*Fixed being able to go through walls via Operator Transference.",
"*Fixed Clients/Operators/Warframes falling out of the world randomly after Transference.",
"*Fixed Teshin’s shadow Clones performing animations while downed.",
"*Fixed Operator being killed while hacking causing the panel to be permanently blocked and unusable.",
"*Fixed the Kuva Jester not returning to its position on the Kuva Guardian.",
"*Fixed weird placements of Kuva Siphons within tilesets.",
"*Fixed the HUD not showing Companion deaths/bleedouts when controlling as the Operator.",
"*Fixed Aura Mods applying to the Operator.",
"*Fixed Energy Leech Eximus units leeching Void Energy from Operators.",
"*Fixed Operators being affected by energy reduction in Sortie missions.",
"*Fixed wrong details/icon appearing when hovering over Kuva Siphon nodes that also happen to be Nightmare nodes.",
"*Fixed the Orvius hanging enemies in the air forever.",
"*Fixed not seeing a companion bleedout timer as the Operator.",
"*Fixed the Operator not being placed where Transference was cancelled in The War Within quest.",
"*Fixed not being able to extract from a Kuva Siphon Exterminate mission once the required kill total has been reached.",
"*Fixed dying while reviving an ally as an Operator will continue to revive ally.",
"*Fixed a case where you would not be able to Transference into the Operator.",
"*Fixing Kuva Siphon braid effects not being removed on individual braid deaths.",
"*Fixed Clients sometimes falling through the world/teleporting to strange positions the first time they spawn their Operator.",
"<%/div>",
"<%/div>",
"}}",
},

["v19B"]={
"{{update",
"|update number  =19.1.1.1",
"|type           =fix",
"|date           =November 25th, 2016",
"|forumurl       =https://forums.warframe.com/topic/725272-the-war-within-hotfix-191119111/",
"",
"|misc           =",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'Fixes:%'%'%'",
"*Fixed Kuva Siphon missions not being removed from the Star Chart after completing them.",
"*Fixed the Kuva Siphon Excavation mission on Earth (Everest) requiring 30000 Cryotic (is now 200) as per: %[%https://forums.warframe.com/topic/725291-30000-required-cryotic-for-excavation-kuva-mission/ this thread%]",
"<%/div>",
"<%/div>",
"}}",
"{{update",
"|update number  =19.1.1",
"|type           =fix",
"|date           =November 25th, 2016",
"|forumurl       =https://forums.warframe.com/topic/725272-the-war-within-hotfix-1911/",
"",
"|changes        =",
"*Removed 3 Day Boosters from Sortie rewards for the time being due to it creating issues.",
"",
"|fixes          =",
"*Fixed Ash’s Blade Storm sometimes causing a crash.",
"*Fixed not receiving the 3 Day Booster Sortie reward. %'%'%'<%s>&#42;Please note that our team is working on a script to deliver missing 3 Day Booster rewards to players affected. We will update this thread when the script is complete.   Script is complete! Those affected should now see an active 3 Day booster.<%/s>%'%'%'",
"*Fixed Ash performing 3 Blade Storm attacks on enemies that are only marked once or twice.",
"*Fixed Ash’s Blade Storm Energy stats being red when they are actually improved.",
"*Fixed Mesa’s Regulator pistols appearing to be holstered incorrectly.",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"*Fixed a script error that can occur when Cycling Riven Mods.",
"<%/div>",
"<%/div>",
"}}",
"{{update",
"|update number  =19.1",
"|date           =November 25th, 2016",
"|forumurl       =https://forums.warframe.com/topic/725159-the-war-within-1910-ash-revisited/",
"|title          =Ash Revisited",
"|additions      =",
"%[%[File:Update 19.1 - Ash Revisited.png|660px|center|Ash Revisited%]%]",
";ASH KOGA SKIN ",
"Emerge from the dark smoke of battle as a new vision of the master spy.",
"",
";ASH KOGA SKIN BUNDLE",
"Become Ash Koga, with this striking skin bundle. Includes the Ash Koga Warframe Skin and the Nikana Ryu Skin.",
"",
"%'%'%'Ash Revisited%'%'%'",
"",
"%'%'%'We decided to rework Blade Storm after almost a full year of the same themed feedback showing up. We often heard and experienced a power that doesn%'t allow for player participation beyond pressing 4 once and waiting. We have been increasingly committed to participatory powers (especially ultimates) and focused on emphasizing that for Blade Storm.%'%'%'",
"",
"%[%https://forums.warframe.com/topic/725161-ash-revisited-feedback-megathread/ Ash Revisited Feedback Megathread%]",
"",
"%'%'%'Blade Storm Changes:%'%'%'",
"*Blade Storm now has a new %'Mark Enemy%' mode that is activated when you hit 4. Ash enters target mode, which you can freely target enemies with your reticule up to 3 times each for attack. Once you%'re satisfied, press 4 again, Blade Storm begins and all targeted enemies are attacked!",
"*Each mark costs Energy (15) which is affected by Mods. If a marked enemy is killed by a squad mate, you will get the energy back.",
"*Marks made while invisible by any source will have a cheaper base cost (10).",
"*Enemies killed by Blade Storm will dissolve, leaving no corpse behind to detect!",
"",
"%'%'%'Teleport Changes:%'%'%'",
"*Teleport will now allow you to target anything with a health bar! Instead of being limited to Teleporting to allies or enemies, you can now teleport to objects.",
"",
"%'%'%'Smoke Screen Changes:%'%'%'",
"*Smoke Screen can now be cast while running (no lower body movement lock).",
"*Smoke Screen can now be cast while in-air! ",
"",
"%'%'%'Please note that we will be closely monitoring your practical feedback - please feel free to share videos and discussions after playing this rework. It%'ll help us if you include details on your build used too.%'%'%'",
"",
"%'%'%'Sortie Reward Changes:%'%'%'",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Previously:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"*Endo (2K)",
"*Endo (4K)",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"<%div class=%'mw-collapsible-content%'>",
"*Riven Mod",
"<%/div>",
"<%/div>",
"*Lens/Greater Lenses",
"*Orokin Reactor/Catalyst Blueprint",
"*Exilus Adaptor Blueprint",
"*Legendary Core",
"<%/div>",
"<%/div>",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'New Sortie Rewards:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"<%div class=%'mw-collapsible-content%'>",
"*Riven Mod",
"<%/div>",
"<%/div>",
"*Endo (4K) ",
"*Endo (2K) (radically lowered drop chance and spread across new additions) ",
"*3 Day Booster",
"*Lens/Greater Lens",
"*3 Nitain",
"*Forma",
"*Orokin Reactor/Catalyst Blueprint",
"*Exilus Adaptor Blueprint",
"*Legendary Core",
"",
"Please note regarding these changes that we took the large 2000 Endo chances and chopped/reassigned to give a more diverse set of options to have variety of other rewards. We are aiming to make the full drop table more broadly appealing. When The War Within launched, we added Rivens to Sorties as a common drop to be the new, interesting, and unique evergreen goal for players in Sorties.  Rivens remain common with these changes as we see them as the ultimate goal for Sorties. Regarding Nitain specifically, the majority of our recently active players have less than 9 Nitain in their accounts and there is considerable interest in some new ways to acquire, so we are trying out Sorties as an option. A next step here is being considered to add a completely new Ayatan in the place of 2K Endo to give collectors and Endo hunters something to look forward to.",
"<%/div>",
"<%/div>",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Changes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'Changes:%'%'%'",
"*Reduced the Cycle sound of Riven Mods.",
"*Polished numerous Operator/Transference sounds.",
"*Tweaked the description of the ‘Kill X Sentients’ Riven Mod to ‘Get the killing blow on X Sentients’ to reduce confusion.",
"*‘Kill X Sentients’ Riven Mod can now be completed when killed by sources other than the player%'s Warframe (Operator, Companion, etc).",
"",
"%'%'%'Kuva Siphon Changes:%'%'%'",
"*Kuva Siphon missions will spawn on any Planet near the ever-moving Kuva Fortress.",
"*Kuva Siphon missions will have its own selectable mission to enter (exactly like how other multi-mission nodes work). This way once you commit to it, you know exactly what you%'re going in for and matchmaking will reflect that accordingly.",
"*There will be 6 Kuva Siphon missions active which will rotate around the planets near the Kuva Fortress with a cool down as you complete each one.",
"<%/div>",
"<%/div>",
"",
"|changes        =",
"*10x Kavat Genetic Codes have been added to Alerts!",
"*Doubled the length of rare-item Alerts!",
"*Sortie Rewards are now displayed in color by rarity.",
"*Valkyr Prime, Cernos Prime, and Venka Prime have been added to the Codex and are now linkable in chat.",
"*The Kuva Fortress is now eligible for Grineer Sortie mission locations.",
"*You can now change firing modes during reload on the Stradavar and Zarr as per feedback: %[%https://forums.warframe.com/topic/720168-zarr-a-minor-change-with-big-impact/ link%]",
"*Optimized Holster customization.",
"*Made some changes to lower level load time in some cases in the Kuva Fortress.",
"",
"%'%'%'The Jordas Verdict Changes & Fixes:%'%'%'",
"*Reduced the range in which waypoint markers will display in the HUD in The Jordas Verdict to reduce distraction when maneuvering through the tunnels.",
"*Fixed a progression stopping bug where the esophage wouldn’t consume the vape if the Host is outside or downed/dead in The Jordas Verdict.",
"*Fixed being able to fly through J3 Jordas Golem in The Jordas Verdict.",
"*Fixed seeing squadmates distance displayed on the HUD after they’ve entered the tunnel in The Jordas Verdict.",
"*Fixed failing The Jordas Verdict if a player goes through an esophage at the same time a nerve is destroyed.",
"*Fixed The Jordas Verdict cinematic animating players below the level.",
"*Fixed a flickering shield effect on the J3 Jordas Golem in The Jordas Verdict.",
"",
"|fixes          =",
"*Fixed Brood Mothers and Boilers going into T-pose after death.",
"*Fixed Ash Shuriken wonky aiming and bumped up the turn rate so they hit targets much more consistently.",
"*Fixed Smeeta%'s Charm ‘Doubled Pickups and Affinity’ buff not working as intended and doubling a number of things that were unintended. It now properly doubles pickups: Resource, Health, Energy, Affinity, Credit and Ammo (previously it would).",
"*Fixed a progression stopping bug of the floor not opening up during the Lephantis fight.",
"*Fixed new players not being able to move after a Host Migration occurs in Endless Void Fissure Defense and Interception missions.",
"*Fixed a crash that sometimes occurred during extraction in Survival and Excavation Void Fissure missions.",
"*Fixed Clients being unable to progress through Assault missions on the Kuva Fortress.",
"*Fixed Mirage’s Hall of Mirror clones applying her Aura as well.",
"*Fixed a loss of functionality in Maroo%'s Bazaar.",
"*Fixed ‘Level Up’ being displayed instead of the correct ‘Rank Up’ terminology.",
"*Fixed incorrect use of grammar in Valkyr’s Passive description.",
"*Fixed the Phobos Junction task ‘Open 3 Lith Void Relics’ not completing upon opening 3 Lith Relics as per: %[%https://forums.warframe.com/topic/722962-phobos-junction-bug/ this thread%]",
"*Fixed the Relic Selection screen showing filepaths.",
"*Fixed Archwing weapons (Cyngas) swapping to melee on empty fire.",
"*Fixed Sortie using old faction ownership of Mars & Phobos (Mars is now Grineer, Phobos is Corpus).",
"*Fixed missing equip sound for Venka Prime.",
"*Fixed players getting stuck under elevators in the Kuva Fortress tileset.",
"*Fixed occasional hitches in the The War Within quest.",
"*Fixed not being able to customize the Energy color on the Saita Prime Operator Skin.",
"*Fixed some cases of long hitches when loading into levels.",
"*Fixed enemies not being properly highlighted and their ragdolls sometimes not disappearing in the Mastery Rank 9 test.",
"*Fixed script errors in Void Fissure missions.",
"*Fixed numerous Zoom Mods having double negatives in their description.",
"*Fixed the holster positioning of the Ripkas.",
"*Fixed some effects not replicating for Clients in Kuva Fortress Assault missions.",
"*Fixed issues of long load times in Kuva Fortress Assault missions.",
"*Fixed being prompted that a squadmate doesn’t have the proper Sortie restricted loadout at the end of the 10-second countdown.",
"*Fixed reload sounds on the Supra.",
"*Fixed the Kohm appearing to fire inhumanly fast when viewed as the Host.",
"*Fixed Kubrow ‘Howl’ and ‘Dig’ barks not playing.",
"",
"|conclave        =",
"*Added a confirmation message when trying to leave as a Client at End of Mission by pressing ESC to avoid unintended quits.",
"*Reduced the damage of Cernos Prime in Conclave.",
"*Halikar disarm chance is now 100PERZENTO in Conclave.",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'Fixes:%'%'%'",
"*Fixed a progression stopping bug when playing The War Within quest on a low-end machine.",
"*Fixed Teshin’s clone not appearing in the second mission of The War Within quest when playing in a squad.",
"*Fixed a loss of functionality when linking Riven Mods from the Profile screen.",
"*Fixed the Operator not being able to drop a picked up datamass.",
"*Fixed being able to maneuver around the detection lasers when pursuing Teshin through the Asteroid field in The War Within quest.",
"*Fixed the Queen%'s Scepter applying your custom colors in The War Within quest.",
"*Fixed Kuva Jester/Guard abilities not being blocked by Nullifiers.",
"*Fixed Transference playing the Warframe’s default cast sound.",
"*Fixed Operator sounds playing late for Clients.",
"*Fixed Clients that are in Transference while in a mission displaying an additional Zariman default hood.",
"<%/div>",
"<%/div>",
"}}",
"{{update",
"|update number  =19.0.7",
"|type           =fix",
"|date           =November 22nd, 2016",
"|forumurl       =https://forums.warframe.com/topic/723544-the-war-within-1907-valkyr-prime/",
"|title          =Valkyr Prime",
"|additions      =",
"%'%'%'Valkyr Prime has arrived!%'%'%'",
"%[%[File:ValkyrPrimeAccessSplash.png|660px|center|Valkyr Prime%]%]",
"Unleash a torrent of deadly claw attacks on unsuspecting foes with Valkyr Prime Access!",
"",
"For a limited time, get Valkyr Prime, Venka Prime, and Cernos Prime – PLUS discounted Platinum, Valkyr Prime Avatars, and Exclusive Prime Gear!",
"",
"%'%'%'VALKYR PRIME%'%'%'{{clr}}",
"A proud fighter emerges unscarred by time or malice.",
"",
"%'%'%'CHORDALLA PRIME (custom Auxiliary Slot attachment)%'%'%'{{clr}} ",
"Ceremonial ribbons, worn with pride.{{clr}}",
"%'%'%'&#42;FAQ: You get the Chordalla Prime automatically on purchase of any Valkyr Prime Access tier and automatically on crafting of Valkyr Prime. You have to manually equip it in the Attachment area to see it!%'%'%'",
"",
"%'%'%'CERNOS PRIME%'%'%'{{clr}}",
"A noble bow to hunt hellish beasts.",
"",
"%'%'%'VENKA PRIME%'%'%'{{clr}}",
"Gleaming blades of white draw blood of the deepest red.",
"",
"%'%'%'LISET PRIME SKIN%'%'%'{{clr}}",
"The finest in Orokin personal transportation.",
"",
"%'%'%'SAITA PRIME OPERATOR SUIT%'%'%'",
"",
"%'%'%'Click %[%https://warframe.com/prime-access here%] to learn more about Prime Access now!%'%'%'",
"",
"%'%'%'Nova Prime, Vasto Prime and Soma Prime have entered the Prime Vault and their Relics are no longer obtainable in the game. If you already wield the power of these Primes, they will remain in your Inventory. If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.%'%'%'",
"",
"%'%'%'As a responsive measure, a Steel Meridian and Cephalon Suda sacrifice -- the Soma Prime Barrel will be replaced with Galatine Prime Blade and Nova Prime Neuroptics will be replaced with Nekros Prime Chassis.%'%'%'",
"",
"%'%'%'The new Relics added that contain Valkyr Prime, Cernos Prime, and Venka Prime now contain a mix of the unvaulted items from the above removed Relics.%'%'%'",
"",
"%'%'%'Check the in-game Codex in the %'Relics & Arcanes%' section to find the drop locations for the new Relics!%'%'%'",
"|changes        =",
"*Increased Mod drop rates for several uncommon Archwing enemies.",
"",
"|fixes          =",
"*Fixed enemies floating in mid-air when affected by both Frost’s Avalanche and Snow Globe.",
"*Fixed a textureless tile in the Rank 8 Mastery Test.",
"*Fixed some dialog not being heard in certain sections of the The War Within quest.",
"*Fixed Clients joining Archwing missions in progress not switching to Archwing mode.",
"*Fixed losing functionality in all Relays after switching to Archwing mode in the Arsenal.",
"*Fixed various localization errors.",
"",
"",
"|conclave        =",
"*Reduced the Channeled explosion damage and radius of all Glaive weapons in Conclave.",
"*Increased projectile damage of Halikar and Kestrel in Conclave.",
"*Decreased projectile damage of Glaive Prime in Conclave.",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Changes & Fixes :%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'Changes:%'%'%'",
"*The Orvius can no longer be sold for Ducats.",
"",
"%'%'%'Fixes%'%'%'",
"*Fixed Clients not being able to sprint as the Operator.",
"*Fixed the Kuva Guardians not possessing their same abilities from The War Within quest when attempting to fight them in a high level Kuva Siphon.",
"<%/div>",
"<%/div>",
"}}",
"{{update",
"|update number  =19.0.6.1",
"|type           =fix",
"|date           =November 18th, 2016",
"|forumurl       =https://forums.warframe.com/topic/721503-hotfix-190619061/",
"",
"|misc           =",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'Fixes:%'%'%'",
"*Fixed crashing when viewing certain Riven Mods.",
"<%/div>",
"<%/div>",
"}}",
"{{update",
"|update number  =19.0.6",
"|type           =fix",
"|date           =November 18th, 2016",
"|forumurl       =https://forums.warframe.com/topic/721503-hotfix-1906/",
"",
"|changes        =",
"*Optimized the Solar Chart.",
"*Made various changes to reduce failure during the 1st mission of Vor’s Prize.",
"*Improved chances of weapon parts appearing in Faction Invasions -- 25PERZENTO instead of 15PERZENTO.",
"*Removed the function of ‘Skipping the first fly-in cinematic now skips both cinematics!’ due to it breaking the Jordas Verdict.",
"",
"|fixes          =",
"*Fixed loading into the Jordas Verdict without an Archwing.",
"*Fixed various hitches in the Landing Craft.",
"*Fixed collecting multiple simultaneous Reactant in Void Fissure missions can cause the squad UI to show incorrect numbers.",
"*Fixed erroneous corruption buff stacking occurring in Void Fissure Endless missions.",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Changes & Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'Riven Changes:%'%'%'",
"",
"Please see our Developer Workshop posts for a more in depth read about these Riven Mod changes:{{clr}}",
"%[%https://forums.warframe.com/topic/720455-spoiler-dev-workshop-new-mods-part-2/ &#91;Spoiler&#93; Dev Workshop: New Mods Part 2!%]{{clr}}",
"",
"%[%https://forums.warframe.com/topic/719453-spoiler-dev-workshop-new-mods-part-1/ &#91;Spoiler&#93; Dev Workshop: New Mods Part 1! %]{{clr}}",
"",
"As we continue together down the path of Riven Mods, it’s expected that twists and turns will arise that require a shift in the original route. With your Community feedback we bring you another iteration of the Riven Mod system! Our intentions to have Riven Mods bring new life to older content still remains, and we thank you for your continued feedback. The following Riven changes have been made: ",
"*Riven Disposition (Faint, Neutral, and Strong) has been added! Riven Disposition is the way in which power level of Mods is attuned to the weapon it is generated for. You can expect to see more powerful Rivens for less used weapons and vice versa.",
"*Existing Rivens have been automatically rebalanced to fit this Riven Disposition",
"*When Cycling a Riven with Kuva, you can now choose to %'Accept%' or %'Decline%' a Cycle result using the arrow and Confirm button presented.",
"*You will only have to Unveil a Riven Mod one time: on first discovery. Cycling no longer Veils Riven Mods. %'%'%'&#42;A script has been run to unveil Veiled Riven Mods that have been Cycled. Relog required.%'%'%'",
"*Adjusted Endo return when dissolving Riven mods:",
"**+100 Endo for every Mastery Rank requirement above the minimum of 8",
"**+200 Endo for every Cycle performed on the Mod",
"*Chat Linked Riven Mods now contain correct challenge progress/requirement info, as well as Cycles.",
"*Kuva Cycling costs have been reduced significantly.",
"*Before:",
"**Cycle 1: 900",
"**Cycle 2: 1000",
"**Cycle 3: 1300",
"**Cycle 4: 1800",
"**Cycle 5: 2500",
"**Cycle 6: 3400",
"**Cycle 7: 4500",
"**Cycle 8: 5800",
"**Cycle 9: 7300",
"**Cycle 10: 9000",
"**Continues each Cycle, no cap.",
"*After:",
"**Cycle 1: 900",
"**Cycle 2: 1000",
"**Cycle 3: 1200",
"**Cycle 4: 1400",
"**Cycle 5: 1700",
"**Cycle 6: 2000",
"**Cycle 7: 2350",
"**Cycle 8: 2750",
"**Cycle 9: 3200",
"**Cycle 10: 3600",
"**Continues each Cycle, no cap.",
"*Riven Disposition stats on Rifles will be visible if there%'s at least one equippable Riven Mod for said Rifle.",
"*Tweaked the Cycling diorama to include Samodeus and updated Riven Mod Cycle and transition sounds! ",
"",
"%'%'%'Fixes:%'%'%'",
"*Fixed Veiled Riven Mods unequipping themselves due to not meeting the Mastery Rank requirement.",
"*Fixed picking up Reactant as the Operator not counting towards your current Reactant pile.",
"*Fixed the power menu remaining on the UI when using Transference and playing with a controller.",
"<%/div>",
"<%/div>",
"}}",
"{{update",
"|update number  =19.0.5",
"|type           =fix",
"|date           =November 18th, 2016",
"|forumurl       =https://forums.warframe.com/topic/721283-hotfix-1905/",
"",
"|additions      =",
"You can now replay The War Within quest! As with the Second Dream quest, you can find this ‘Replay’ option in the Codex.",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"<%div class=%'mw-collapsible-content%'>",
"Note that choices this time around will not overwrite your first time choices- enjoy!",
"<%/div>",
"<%/div>",
"",
"|changes        =",
"*Tweaked Endless Fissure rewards element to show all currently active Boosters and their current values.",
"*Improved performance of a number of projectile weapons including Drakgoon and NPC weapons that behave similarly.",
"*Optimized performance of the Solar Chart.",
"",
"|fixes          =",
"*Fixed not being able to complete The War Within quest using a controller.",
"*Fixed for replayable quests being deactivated on mission completion.",
"*Fixed the Growing Power Aura not applying for Clients.",
"*Fixed Lua Rescue missions not progressing upon hacking the correct terminal to redirect the portal.",
"*Fixed a crash in the Dojo if you were rotating or scaling a Decoration, and then someone else in the Dojo removed that Decoration.",
"*Fixed not being able to return to the active Trial lobby once escaping from the lobby.",
"*Fixed Adhesive Blast causing the Zarr, Penta, Tonkor, Torid, Secura Penta, and Ogris’ projectile sound to not play.",
"*Fixed spawning inside the geometry in the Archwing Mastery test.",
"*Fixed a broken autocomplete suggestion when typing ‘:’ in Chat.",
"*Fixed being able to Chat link cosmetic items that are not available in the Market.",
"*Fixed Infested melee enemies struggling to attack the Defense pod on Uranus - Ur.",
"*Fixed players who join in progress seeing the drop in cinematic and spawn at the start of the mission instead of being placed beside the Host as usual.",
"*Fixed Arcanes being listed in a random order when viewed in the Foundry.",
"*Fixed Arcane buffs not appearing on the HUD.",
"*Fixed incorrect spawn points in the Grineer Galleon tileset.",
"*Fixed a join in progress script error.",
"*Fixed a script error with Heliocor’s effects.",
"*Fixed Nezha’s Warding Halo Augment casted on Titania’s Razorflies preventing it from dieing when Razorwing is deactivated as per: %[%https://forums.warframe.com/topic/720871-titania-razorflies-nezha-warding-halo/ this thread%]",
"*Fixed various localization errors.",
"",
"|conclave        =",
"*Map voting images will no longer appear as white boxes if you join at End of Match in Conclave.",
"*Fixed the new Bunkers Conclave map to work properly with the Annihilation game mode.",
"*Fixed various issues with picking up ammo and passive reload Mods not working correctly with continuous fire weapons in Conclave.",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Changes & Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%' Conclave Fixes:%'%'%' ",
"*Fixed a bug where health orbs created from kills with the Broken Scepter would respawn after being picked up in Conclave.",
"",
"%'%'%'Changes:%'%'%'",
"*Added a Transference Disruption HUD icon for when your Operator dies during Transference.",
"*You can no longer use Transference in Mastery Rank challenges.",
"*You can no longer use Narta Emotes as the Operator.",
"*Operator can no longer pick up stolen Warframe weapons.",
"*Transference has been disabled for the Second Dream quest.",
"*Removed Kuva Siphons from some Uranus tilesets due to tight geometry.",
"*You will now be prompted with an error when trying to equip a Mod that does not meet the Mastery Rank requirement.",
"*Kuva Siphons will now disappear if a Host Migration occurs. This is to prevent the Siphon from absorbing Kuva while the players are waiting for the session to continue.",
"",
"%'%'%'Fixes:%'%'%'",
"*Fixed a case where Riven mods with ‘- Damage’ could possibly underflow Mag%'s Magnetize  damage over time, causing billions of damage as per: %[%https://forums.warframe.com/topic/720655-potential-exploit-1m-damage-riven-mod-interation/ this thread%]",
"*Fixed the Operator not being in the chair if you select to customize the Operator by using the pause menu. This also fixes some cases where the Operator%'s head would not be recentered.",
"*Fixed stack type HUD buffs not showing the proper values when switching back and forth from Warframe to Operator.",
"*Fixed the Operator not having an item pickup animation.",
"*Fixed extracting as the Operator causing no Affinity to be gained.",
"*Fixed the Assassination icon remaining on the minimap after completing a Kuva Siphon.",
"*Fixed Operator not being able to use Navigation after returning from somewhere.",
"*Fixed using weapons/powers + Focus ability, resulting in a crash on the Landing Craft after defeating the Queens in The War Within quest.",
"*Fixed Transference not being usable after casting it in succession.",
"*Fixed the Broken Scepter not draining enemies if it is the only weapon equipped.",
"*Fixed Transference Static debuff sometimes appearing blue.",
"*Fixed cases where the Queen’s Guards could become invulnerable.",
"<%/div>",
"<%/div>",
"}}",
"{{update",
"|update number  =19.0.4",
"|type           =fix",
"|date           =November 15th, 2016",
"|forumurl       =https://forums.warframe.com/topic/719739-hotfix-1904/",
"",
"|additions      =",
"*Skipping the first fly-in cinematic now skips both cinematics!",
"",
"|conclave        =",
"*Fixed an issue that made Team Annihilation not work properly on the Bunkers map.",
"*Fixed host and client ammo disparities of continuous fire weapons.",
"*Fixed Saryn%'s Spore not functioning in Conclave.",
"",
"|changes        =",
"*Tweaked the placement of Caches in Kuva Fortress Exterminate missions.",
"*Tweaked many aspects of the Kuva Fortress Mobile Defense missions, including removing consoles from some more cramped intermediates and adjusting some layout for procedural generation.",
"*Tweaked the audio of the Twin Rogga and Zarr.",
"*Lowered the Drop Rate of Parkour Mods on the Grineer Jesters.",
"*The Warframe launcher no longer makes sound unless you interact with it!",
"",
"|fixes          =",
"*Fixed many frequent crashes and game freezes.",
"*Fixed drifting idles for Frost Noble and Nezha Noble idles.",
"*Fixed Frost%'s throwing and unarmed idles to fix the creeping.",
"*Fixed Saryn%'s Molt being a T-Pose.",
"*Fixed the %'Adhesive Blast%' Mod not working on the Zarr.",
"*Fixed some placeholders and filepaths on Warframe descriptions and passives.",
"*Fixed issues with controller compatibility for The War Within quest.",
"*Fixed an issue with the Zarr Cluster missiles not projecting in the right direction.",
"*Fixed many instances of electrical hazards in levels damaging Limbo while in the Rift.",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Changes & Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'Riven Mod Changes:%'%'%'",
"*Challenges that require the alarm to not be raised if levels have a permanent state of alarm such as Survival, Defense, Infested Exterminate and Interception.",
"*Fixed Riven Mods not having the proper names for unveiled mods.",
"*Riven Mods with a higher Mastery Rank than an owner%'s current level will now be visible to the owner as opposed to hidden.",
"*Riven Mods now have more information available after they have been Cycled and Unveiled so more can be deduced at a glance. This includes Mastery Rank and Item compatibility, as well as how many Cycles have occurred of a given Riven.",
"",
"%'%'%'Changes:%'%'%'",
"*Operator Transference mode is now freely accepted inside Nullifier Bubbles.",
"*Slightly tweaked the damage allowance logic with the Teshin fight in The War Within.",
"",
"%'%'%'Fixes:%'%'%'",
"*Fixed being unable to return to your Warframe as the Operator if you timed jumps into lethal areas of the map.",
"*Fixed a progression stopping issue in The War Within related to exit doors closing.",
"*Fixed players being unable to jump after respawning on the mountain pass.",
"*Fixed the Operator becoming invincible after reviving.",
"*Fixed progression stopping issues with The War Within related to melee weapons not being equipped.",
"*Fixed serious spot loads/game hitches with game sessions when using Operator Transference.",
"*Fixed loss of melee functionality during the Grineer Queen fights in The War Within.",
"*Fixed an issue where Quest progression would occur even if a mission was failed, leading to skipped parts of quests.",
"*Fixed Operators having poor/no zipline animations.",
"*Fixed issues with braid status on Kuva Siphons after a Host Migration.",
"*Fixed an issue with visual effects resetting when switching between the Warframe and Operator.",
"<%/div>",
"<%/div>",
"}}",
"{{update",
"|update number  =19.0.3",
"|type           =fix",
"|date           =November 14th, 2016",
"|forumurl       =https://forums.warframe.com/topic/718965-hotfix-1903/",
"",
"|changes        =",
"*Greater Lenses can now be found through Sortie rewards in addition to Regular Lenses. Note this doesn%'t affect the drop chance of other items within Sorties, just the Focus Lens school of drops now has more options.",
"*In an effort to help performance of our particle system, we now create fewer particles (60PERZENTO) when your particle system quality is set to Low.",
"*Polished aspects of Kuva Fortress Assault missions. Individual markers have been added to shootable targets during the %'destroy the targeting mechanism%' phase, and added teleport action under the falling debris so players don%'t get stuck when it%'s destroyed.",
"*Kuva Fortress Cache hunting has been moved to Fortress Exterminate missions as it makes more sense for the pacing of the mission demands.",
"*The Zarr has received a balance pass:",
"**Crit Chance increased from 10PERZENTO to 15PERZENTO",
"**Status Chance increased from 15PERZENTO to 20PERZENTO",
"**Barrage range increased from 12m to 15m",
"**Barrage reload time now matches Cannon reload time",
"**Added Punch Through to Barrage mode",
"**Removed Self Damage from secondary cluster bombs",
"",
"|fixes          =",
"*Fixed several common crashes.",
"*Fixed Primed Fury missing from the Codex.",
"*Fixed The Codex displaying incorrect resistances for all enemies. This was just a UI bug and did not affect actual gameplay.",
"*Fixed the whisker placement on Kavat heads.",
"*Fixed an exploit with Relics in non-endless Fissure missions.",
"*Fixed the stealth Affinity multiplier not giving you more Affinity and Focus despite it saying it is.",
"*Fixed Wukong%'s Defy and Iron Jab having duplicate Ability Descriptions.",
"*Fixed Loki%'s Invisibility visual effects appearing as a bubble rather than a silhouette of Loki.",
"*Fixed Volt%'s Arrester helmet having tinting issues.",
"*Fixed a confusing minimap marker in the Kuva Fortress tileset.",
"*Fixed %'You picked up a key%' transmission on the Kuva Fortress Assault mission playing for all players rather than just the user picking up the key.",
"*Fixed issue with Motion Blur on Profile Dioramas.",
"*Fixed an issue with the reward manifest on Alator, Mars.",
"*Fixed issues with an awkward heavy landing sound on Ash%'s Teleport.",
"*Fixed issues with players escaping the Fortress Extraction levels.",
"*Fixed the Grineer Icon on the Kuva Scimitar skin floating.",
"*Fixed unreleased Relics and Primes appearing in missions.",
"*Fixed intense flickering on DX9 sessions.",
"*Fixed issues with trading.",
"*Fixed missing music in the Operator Cradle room.",
"*Fixed Ember Noble idle set using the wrong animations for different variants as per %[%https://forums.warframe.com/topic/718794-ember-noble-animations/ this thread%]",
"*Fixed missing link to Tethra%'s Doom mods in the codex (was preventing Jolt and Voltaic Strike from showing up in the codex).",
"*Fixed issues with Steam Controller not working.",
"*Fixed a significant amount of missing Codex Mods thanks to the helpful Tenno here %[%https://forums.warframe.com/topic/175141-list-of-codex-bugs/?page=14#comment-7954000 in this comment%]",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Changes & Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'Riven Mod Changes:%'%'%'",
"*Removed the %'Kill Sentients without raising alarms%' Unveil challenge due to impossibility with the way Lua mission spawning works. Challenge complications will be updated retroactively, in this case, the removed challenge will simply become %'Kill Sentients%'.",
"*Fixed a loss of functionality in the Arsenal when swapping configurations with Riven Mods.",
"*Tweaked and removed some of the more frustrating challenges for Riven Unveliling.",
"*Fixed heads while aim-gliding challenge for Riven Mods not requiring lethal headshots, they have to be kills now.",
"",
"%'%'%'Changes:%'%'%'",
"*Fixed the ineffective jump animation that happens when attempting to jump while hitting the ground but before landing animation (which would leave you stuck in the animation and likely inside the Maw%'s stomach afterward)",
"*Added various sound polish to Operator Void powers.",
"*Fixed the Codex Entry for %'The War Within%' not using the correct Operator.",
"*Refined the targeting of the Golden Maw for the %'Transference%' portion of The War Within to be more user friendly.",
"*Kuva Siphon spawning has been disabled in Invasions and Void Fissure missions.",
"*Refined the contrast of the Archwing Lasers in the 3rd mission of %'The War Within%' to be more colourblind friendly.",
"*Removed the energy drain from the Golden Maw Transference.",
"*Increased the range of Operator Void Pulse.",
"*Reduced the finisher range of the Golden Maw (he has less of a range to snatch you now).",
"*Polished Operator movement on several animations.",
"*Improved the behaviours of Teshin%'s Specter so it doesn%'t sit around doing nothing when players are off-navigation, it will instead switch immediately to ranged.",
"",
"%'%'%'Fixes:%'%'%'",
"*Fixed Orvius parts being exchanged for Ducats.",
"*Fixed Kuva Siphons becoming %'frozen%' by several Warframe powers, allowing for infinite farming.",
"*Fixed Kuva Siphon progress being wiped during a host migration. Currently host migration will restart the event, but we are looking for %'continue%' solutions.",
"*Fixed viewing other player%'s profiles showing your own %'The War Within%' alignment.",
"*Fixed subtitles missing from The Worm Queen%'s transmissions.",
"*Fixed the %'Broken Sceptre%' weapon affecting respawn of Health drops in Conclave.",
"*Fixed a number of crashes and game freezes related to using your Operator as MIrage and Inaros.",
"*Fixed a number of crashes and game freezes related to Operator Transference.",
"*Fixed issues with key bindings and Transference usage which should help players on controllers.",
"*Fixed game freezes related to timing Transference usage.",
"*Fixed an issue where you could use Transference to teleport through thin walls.",
"*Fixed snow appearing in cutscenes of The War Within after dying on the mountain pass.",
"*Fixed an issue with infinite Warframe power casting in Operator form.",
"*Fixed being able to jump and run in the water as your Operator.",
"*Fixed Powers affecting Kuva Siphoning.",
"<%/div>",
"<%/div>",
"}}",
"{{update",
"|update number  =19.0.2",
"|type           =fix",
"|date           =November 12th, 2016",
"|forumurl       =https://forums.warframe.com/topic/717209-the-war-within-hotfix-1902/",
"",
"|changes        =",
"*Removed an unreleased Relic from the wild.",
"*Removed a no longer relevant Design Council tip.",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"<%div class=%'mw-collapsible-content%'>",
"*Reduced the damage of Helios%' Deconstructor in The War Within quest.",
"<%/div>",
"<%/div>",
"",
"|fixes          =",
"*Fixed a crash during The War Within quest.",
"*Fixed the Dojo,Void, and Derelict Elevators locking players in and not moving.",
"*Fixed issues with getting stuck in underwater geometry when playing a Submersible mission.",
"*Fixed Orokin Labs Research shutting out all tech and not just Solar Rails (IE: you can get your Dragon Key Blueprints again).",
"*Fixed not being able to purchase the Xiphos Kuva Skin.",
"*Fixed not being able to purchase Blueprints if you already owned one.",
"*Fixed some enemies appearing in a T-pose upon death.",
"*Fixed the double objective triggers in Grineer Settlement Hijack missions.",
"*Fixed the level ranges displayed on navigation for the Jordas Golem Assassinate, Jordas Verdict, Law of Retribution, and Mutalist Alad V Assassinate.",
"*Fixed sending a pending friend request allowing you to send a game-invite to someone who only wanted to accept invites from friends.",
"*Fixed Atlas%' Rumbler names showing up as a file-path.",
"*Fixed the launcher always being in English even after changing languages.",
"}}",
"{{update",
"|update number  =19.0.1",
"|type           =fix",
"|date           =November 11th, 2016",
"|forumurl       =https://forums.warframe.com/topic/715913-the-war-within-hotfix-1901/",
"",
"|misc           =",
"%'%'%'Missed Major Update Notes:%'%'%'",
"*Kubrows and Kavats can now be renamed for 25 Platinum!",
"",
"|changes        =",
"*Improved huge hitches and delays when you owned a large number of cosmetic items (spot-loading).",
"",
"|fixes          =",
"*Fixed cinematics and conversations with NPCs in Relays taking over for every person within.",
"*Fixed Clan emblems not appearing.",
"*Fixed the Weekly Clem mission having a %[PH%] text in the title.",
"*Fixed a crash with the Gear wheel.",
"*Fixed a crash when attempting to join a mission.",
"*Fixed a Conclave crash.",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Spoiler Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"*Fixed a crash if your Sentinel killed you during the Purge phase in The War Within Quest.",
"*Fixed a crash during the Queen%'s fight in The War Within Quest.",
"<%/div>",
"<%/div>",
"}}",
"{{update",
"|update number  =19.0",
"|date           =November 11th, 2016",
"|forumurl       =https://forums.warframe.com/topic/715768-update-19-the-war-within/",
"|title          =The War Within",
"|image          =The War Within - Banner.png",
"|misc           =",
"%'%'%'Open Letter from the Digital Extremes team:%'%'%'",
"",
"&#8216;Finally it%'s here&#8216; the developers and players said in unison with tears (of joy?) in their eyes! When traditional developers pen their open letters at launch, it%'s often the last step after months or years of development. It%'s often a sign-off to address the people who are about to dive into the finished work of a collective group. But Warframe is far from traditional and our work is never done.",
"",
"The War Within is here on PC! This is the next chapter in the story of Warframe. What we set out to do always seems a little wild in hindsight, but it%'s the thrill and ambition of storytelling that drives us to challenge ourselves and you. We want to grow and change Warframe in interesting ways. We%'re presenting you another chapter of growth today.",
"",
"This chapter tells a story of your patience, our gratitude, and of course some wonderful evolution for the game. We%'re introducing an awe inspiring and dangerous environment: the Kuva Fortress. We%'re pushing our engine technology to bring you graphic improvements. We%'re bringing you a story about your past.",
"",
"The War Within is also a reflection of lessons for us on how to feed, respect, and tame the growing animal that is Warframe. This update%'s name has outgrown itself and it represents something bigger. If you asked any of us 4 years ago what we expected to happen with this project, none of us would believe you if you showed us this day.",
"",
"We are beyond lucky to have hard working people at Digital Extremes to bring this chapter of Warframe to life. We are grateful to have you to share it with.",
"",
"Thank you Tenno. We hope you enjoy another Update that%'s free from us to you.",
"",
"%'%'%'Digital Extremes.%'%'%'",
"",
"|additions      =",
"%'%'%'Claim your free Glyph with promo code WARWITHIN until Nov 18 at 2pm ET!<%br>%[%https://warframe.com/promocode warframe.com/promocode%]%'%'%'",
"%[%[File:The War Within - Promo Code.gif%]%]",
"",
"%'%'%'New Quest: The War Within!%'%'%'{{clr}}",
"The Grineer Empire grows stronger as a cryptic adversary surfaces. What secrets does the Grineer Empire keep? Underpowered, unprepared and forced out of your comfort, you must find it in yourself to improvise, not just to save yourself but the fate of all Tenno. The Queens%' Fortress awaits, where both Warframe and Operator will be pushed past their limits as they slowly unravel mysteries about the Tenno’s past and their true capabilities.",
"",
"The next chapter to %'The Second Dream%' has arrived. Knowing what the Tenno are is just the beginning of your story. It is time to face The War Within.",
"",
"How to access this Quest: If you%'ve completed the Sedna Junction, you will receive this quest immediately on login via Inbox message.",
"",
"If you do not receive The War Within Quest upon login be sure to have the Second Dream Quest and Sedna Junction completed. An inbox message will automatically appear once you have done so.",
"",
"%'%'%'New Tileset: Kuva Fortress!%'%'%'{{clr}}",
"Once you%'ve progressed far enough in The War Within to discover The Kuva Fortress, a new region will appear on your Solar Chart!",
"",
"Play through and experience some of our most difficult and heavily fortified missions yet.",
"",
"With this set, we knew we wanted to provide an awe-inspiring entry into the world of the Grineer Queens and Kuva. This set is complete with the latest in graphics enhancements like Volumetric Lighting, and includes some of the first ever Archwing Enemy incorporation into foot missions. Don%'t forget to aim up, Tenno.",
"",
"New Music can be discovered while playing these missions, Keith Power brings us his creepiest compositions to date!",
"",
"%'%'%'Missions Offered:%'%'%'",
"*%'%'%'Assault:%'%'%' A completely new spin on the spirit of %'Sabotage%'. This is arguably one of our longest non-endless missions to date. This mission also includes classic side-objectives like Cache hunting!",
"*%'%'%'Exterminate:%'%'%' An old faithful.",
"*%'%'%'Capture:%'%'%' A speed-runner%'s delight.",
"*%'%'%'Mobile Defense:%'%'%' Will it take longer than Lotus calculated?",
"*%'%'%'Spy:%'%'%' Ivara, Ivara, let down your Zipline.",
"*%'%'%'Survival:%'%'%' For glory on the Leaderboards!",
"*%'%'%'Rescue:%'%'%' You must save those in need!",
"*%'%'%'Defense:%'%'%' A bit more environmental hazards this time around, beware! ",
"",
"%'%'%'New ????: Finish The War Within!%'%'%'{{clr}}",
"There comes a new way to obtain power - finish the War Within to receive your first entry. More information is out there… if you can find it.",
"",
"%'%'%'New Enemies & Grineer %'Kuva Siphon%' Missions:%'%'%'",
"%[%[File:The War Within - New Enemies.png|660px|center%]%]",
"",
"%'%'%'KUVA GUARDIANS%'%'%' - Wearing heavy armor and adorned in red cloth, the Kuva Guardians are among the fighting elite in the Queens%' army. The Kuva Guardians will surround you and, with just a few well-placed blows, will bring you to your knees. Defeating them will depend on more than what’s in your Arsenal...",
"",
"%'%'%'KUVA JESTER%'%'%' - Beware of these mischievous, Jester-like creatures that are quick to attack and are quite deadly.",
"",
"%'%'%'Grineer &#8216;Kuva Siphon&#8216; Missions:%'%'%'{{clr}}",
"After you complete The War Within, Kuva Siphons may appear on Hard Grineer Environments (Sedna, Kuva Fortress, Uranus). These are side-quests related to the larger goals of the Grineer Empire. You will encounter new enemies here, and be required to use the skills learned in The War Within to prevail.",
"",
"%'%'%'New Weapons:%'%'%'",
"<%gallery hideaddbutton=%'true%' widths=%'660%' captionposition=%'within%'>",
"The War Within - Highlights",
"<%/gallery>",
"",
"%'%'%'Twin Rogga%'%'%' - These twin barrels of destruction are the signature pistols of the Kuva Guardians.",
"",
"%'%'%'Kesheg%'%'%' - Slice through mobs of unruly enemies with this fierce halberd, the signature weapon of the Kuva Guardians.",
"",
"Fourth and fifth weapons exist… but defeating The War Within will be necessary to discover them.",
"",
"%'%'%'New Cosmetics:%'%'%'{{clr}}",
"*Kuva Kavat Armor - This decorative armor was forged for the Grineer Queens’ royal Kavats.",
"*Kuva Kubrow Armor - Drahks are outfitted with this armor for the Queens’ royal prisoner hunts.",
"*Landing Craft Kuva Skins - A Kuva themed skin for your Landing Craft.",
"*Kuva Cloak - Once worn by an elegant Elder Queen, before time and disease left her body mangled and disfigured.",
"*Kuva Braid - Symbolizing the corrupting power of the Grineer Queens.",
"*Kuva Armor Collection - A full set of Kuva Armor.",
"*Continuity Collection - Become Grineer royalty with this complete set of Kuva weapons and armor.",
"",
"%'%'%'General Additions:%'%'%'",
"*Frost & Frost Prime now have cloth physics! For years our favourite Master of Ice has had a rather static cloak, but no more! ",
"*Solo Mode missions now start after just 5 seconds! ",
"*Decorator Mode is now here for Dojos and Landing Crafts! This mode allows you to access a special menu where you can continuously change the items in your Landing Craft or Dojo. All the hassle of returning to the menu over and over for each placement are gone.",
"*Available daily Maroo and weekly Clem missions have been added to the World State Window under Alerts! ",
"*A Mastery Rank 23 test has been added! The War Within introduces enough content to push long-term players that are currently Mastery Rank 22 into Mastery Rank 23! ",
"*The ‘squished face’ Kavat has received it’s visual update! Thanks to feedback %[%https://forums.warframe.com/topic/679889-persian-kavats/ here%] and we%'ve revised the visuals of this Kavat face. We hope you enjoy the new and improved look! ",
"*Added in a Graphical Preset option to the Display Settings tab. Adjusting this will alter all graphical settings accordingly.",
"*Added in a Fast Travel option to relays to allow for quick access to Darvo’s Shop, Cephalon Simaris! These options now join the Conclave and Navigation as quick access points.",
"*A more robust Display Options menu is here! You can now disable or enable more Graphics Quality options!",
"",
"%'%'%'Faction Invasion Changes:%'%'%'{{clr}}",
"Ever since the change to the new Solar Chart in Specters of the Rail, the Invasion system hasn%'t exactly been exciting or novel. The War Within brings some much needed freshness to this part of the game!",
"",
"As part of an effort to both repair and refresh the Invasion system, the following changes and additions have been made:",
"*Prior Sortie Season Vandal and Wraith rewards can now be offered as invasion rewards by the respective faction.",
"*Interception missions have been added into the mix when playing for invading faction.",
"*Winning factions will now %'Occupy%' the node for up to 24 hours. During this period, the invaders will raid the location for resources towards a mysterious %'Construction Project%'",
"*The mission type at a particular Invasion node will change every 15 minutes.",
"*The progress of an invasion can now lead to a Faction Specific event! Watch closely as the Grineer and Corpus gather enough strength!",
"*Factions now pay an additional 1000 Credits each time you run a mission for them on the same node (up to max of 10K).",
"*Fixed issues with Invasion missions loading to black and no spawning enemies.",
"*Fixed Invasion progress not counting if a player was in mission during a Hotfix.",
"*Fixed Phorid occupied nodes still showing the underlying bosses.",
"",
"%'%'%'Sortie Changes & Additions:%'%'%'{{clr}}",
"Sorties were introduced in The Second Dream. They originally launched with %'Seasons%' that rotated with set rewards. Since launch we iterated in several ways, including adding repeatable/non-repeatable rewards and more. Now we bring you more change with The War Within: Sortie Seasons are no more. We now have a set reward list of rewards that are always repeatable.",
"*The new pre-requisite to access Sorties is completion of The War Within.",
"*Nezha Parts have moved to the Tenno Lab in player Dojos.",
"*Vandal and Wraith weapon parts have moved to the Invasion System as rewards for their respective factions.",
"*Sortie Rewards are now set as:",
"**Various Endo Amounts",
"**Orokin Catalyst",
"**Orokin Reactor",
"**Exilus Adapter",
"**A random Focus Lens",
"**Legendary Core",
"**1 new item coming soon (see below)!",
"*There is a new addition to Sortie rewards, but this will be revealed upon completion of The War Within.",
"",
"%'%'%'Endless Void Fissure Missions Changes & Additions:%'%'%'{{clr}}",
"Interception, Defense, Survival, and Excavation Endless Void Fissure Missions have been revamped and now function in a new way! ",
"",
"First, every reward interval can have it%'s own Relic selected and opened (if you get enough Reactant per interval).",
"",
"Secondly, the reward intervals are as follows (for clarity):",
"",
"Defense: 5 Waves.{{clr}}",
"Interception: 1 Round.{{clr}}",
"Survival: 5 Minutes.{{clr}}",
"Excavation: 200 Cryotic. {{clr}}",
"",
"Should you collect the necessary Reactant per interval and open your Relic, a bonus will occur and you will be allowed to re-select a new Relic for the next interval! The bonuses are as follows:",
"*Every time you open a Relic, you get a pre-determined booster. These boosters stack the longer you stay.  ",
"*The first interval: 1.25x Affinity.",
"*The second interval: 1.25x Credits.",
"*The third interval: 1.25x Resources.",
"*The fourth interval: 1.25x Resource Drop Rate.",
"*The fifth interval: a random Exceptional Relic (that can be used in the same mission).",
"*The sixth interval: 1.5x Affinity (replaces first).",
"*The seventh interval: 1.5x Credits (replaces second).",
"*The eighth interval: 1.5x Resources (replaces third).",
"*The ninth interval: 1.5x Resource Drop Rate (replaces fourth).",
"*The tenth interval: a higher tier random Flawless Relic (that can be used in the same mission).",
"*Once you get to the fifteenth interval, you%'ll receive a random Radiant Relic (that can be used in the same mission.",
"*Boosters continue to increase every set of intervals and are capped at double (2x).",
"*Radiants on every fifth interval past the fifteenth.",
"*Every Relic opened will result in Traces!",
"",
"%'%'%'Capture Mission Changes:%'%'%'{{clr}}",
"Capture enemy types are now split into 3 tiers- Easy (1-10), Medium (10-20), Hard (20+).",
"",
"Corpus Nullifiers and white-suited Corpus Targets (capable of creating a Snow Globe-esqe barrier) no longer appear on lower level Capture missions.",
"",
"%'%'%'Holster Customization Changes:%'%'%'{{clr}}",
"*Changed %'X Offset%' option to adjust Holster Position to move along to edge of your Warframe.",
"*Added %'Attach Part%' option to select specific areas to Holster. Standard Holsters also have this option.",
"*Added %'Z Offset%' option to adjust Holster Position distance from your Warframe.",
"",
"%'%'%'General Graphics Improvements & Volumetric Lighting:%'%'%'{{clr}}",
"Volumetric Lighting technology is here and has been implemented in The War Within quest!",
"We%'ve also improved player lighting and added various weather effects to the game.",
"",
"Archwing Movement Collision Improvements:",
"",
"Improvements on collisions, and clipping on all Archwings have been made across the board!",
"",
"|conclave        =",
"*Grineer Fortress ‘Bunkers’ Conclave Map has been added for Team Annihilation and Annihilation! Take control of the security systems and turrets scattered throughout this Map and use them against other players. Take note: other players aren’t the only thing you have to worry about.",
"*Arbiters of Hexis ‘Arbiter%'s Arena’ Lunaro Map has been added! The Arbiters of Hexis know there is more to the Tenno than just being good Warriors – they know them to be excellent Lunaro players as well! Seek truth through discipline and practice on this new Arbiters of Hexis themed Lunaro map. The perpendicular goals will require skill, precision, and teamwork to overcome. Bring your passion to the sands of this Lunaro map today!  ",
"",
"%'%'%'Conclave and Lunaro Changes & Fixes:%'%'%'",
"*Valkyr%'s Paralysis no longer deals damage in Conclave.",
"*Valkyr%'s Paralysis range has been reduced in Conclave.",
"*Improved the explosive visual effects seen when throwing weapons make impact on players in Conclave matches to better represent energy drain.*",
"*Fixed the UI displaying the wrong half-time indication when rejoining a Lunaro game in progress.",
"*Fixed Client loadout changes in the lobby not syncing properly.",
"*Fixed an issue with Titania’s Razorwing ability appearing as ready-to-cast without sufficient energy in Conclave matches.",
"*Fixed a couple of unintended hiding spots in the Forgotten Halls Conclave map.",
"*Fixed a couple of map holes allowing players to see out of the level in the Freight Line Conclave map.",
"",
"|changes        =",
"*The Player Profile diorama now includes your custom Operator!",
"*Activating your Focus ability in mission now occurs on holding your %'5%' key (or whatever binding you have) rather than tapping.",
"*Made changes to some Motion Blur instances on power cast and damage events, we will adjust this based on your feedback! ",
"*Fixed some general behaviour with enemies regarding awareness of their environment:",
"**Nullifiers now notice and investigate their bubble taking damage ",
"**Enemies will notice and investigate corpses",
"**Enemies affected by Coolant Leak will notice that they%'ve been frozen/slowed",
"*The Landing Craft extraction door has received an upgraded look! ",
"*Made several optimizations to host-performance in the Law of Retribution and the Jordas Verdict",
"*Optimized periodic single-frame lag-spikes that would occur in many missions",
"*Radial Shared Affinity no longer includes a stealth multiplier (if active).",
"*The Kubrow and Kavat section of the Player Profile has been renamed to Companions.",
"*Whips can now use any longsword holster customization.",
"*Scaled the Plastid Carapace ship decoration to match in-game size.  ",
"*Tweaked the original Grineer riot shield to be a bit more metallic.",
"*Blocking with the Silva and Aegis increases both Critical and Status Chance by 15PERZENTO (max 60PERZENTO) to next attack.",
"*Blocking with the Ack and Brunt now absorbs elemental damage. Example: Block Electrical damage, gain + Electrical damage on top of base attacks.",
"*Ayatan Sculptures now show number of socketed Stars when viewed in your Inventory.",
"*Replaced outdated Mod tips with new tips about the Ayatan system.",
"*Tweaked Relay hub room lighting to better represent each room.",
"*Venus - V Prime is now a Survival mission instead of Rescue due to there only being one low tier Survival mission.",
"*You will no longer be able to see or pickup Syndicate Medallions if you have already completed that mission prior to being invited.",
"*Reduced the brightness when viewing Landing Craft Resource Decorations.",
"*Changed the default text for arrows from SKIN to ARROW SKIN.",
"*Improved transitions when selecting different Stance animations in the Arsenal.",
"*Improved the look of the fog effects on the Corpus Gas City tileset.",
"*Adjusted the blocking volumes on elevators on the Corpus Ice Planet Tileset to prevent players from being able to accidentally exit the level.",
"*Improved the sound effects for the Scorpion enemy type.",
"*Adjusted the minimum level of Bursas to help spread out their presence across the Star Chart:",
"**Mission Level 15+ = Denial Bursa",
"**Mission Level 20+ = Drover Bursa",
"**Mission Level 25+ = Isolator Bursa",
"*Tyl Regor is now vulnerable to Corrosive procs.",
"*Improved the overall performance of multiple Warframe ability visual effects.",
"*Improved Lunaro save detection.",
"*Adjusted the coloring of the lens flare seen while channeling.",
"*Adjusted and improved the sound effects heard when grappled by Infested Ancients and Isolator Bursa units.*",
"*Stealth master tests will now wait for performed finishers to finish before resetting themselves.",
"*Adjusted the difficulty of Spy vault hack consoles to prevent the most difficult hack from occurring on mission difficulties lower than level 100.",
"*The icon used to displayed dropped weapons from a disarm move now use the same Friendly marker on the minimap instead of the major objective iconography.",
"*The Companion stasis grid will now display Polarization counts for pets who have been Forma’d.",
"*The New Strange Defense wave count has been reduced from 10 to 5.",
"*Adjusted Rapier idles to minimize visible foot sliding.",
"*Improved the back-end spawning logic of AI types for increased performance.",
"*The Grineer Shipyard tileset has received a visual update! Objects are shinier and rocks are now PBR- whoa! ",
"*Reduced the damage of the Static Discharge Mod due to the Prova dealing (at least) 5 ticks of damage during the charge attack.",
"*Improved motion blur edges to appear less disorienting.  ",
"*Improved jumping animations to be smoother.",
"*Removed the Void Fissure end of mission reward selection screen when playing Solo or if no other player joins.",
"*Optimized the memory usage of the flashlight.",
"*Warning lights and sounds will now play upon Raptor NS’ Energy Mortar attack.",
"*You can now go to Maroo’s Bazaar even if you have reached your daily trade limit. This fixes players unable to do the Ayatan Sculpture mission due to reaching their trade limit.",
"*Reduced the sound when Sentinels complete a scan.",
"",
"%'%'%'Dedicated Server Fixes:%'%'%'",
"*Potential fix for teams not being reshuffled after a player leaves.",
"",
"|fixes          =",
"*Fixed a script error with Valkyr’s Prolonged Paralysis augment.",
"*Fixed a script error when casting Equinox’s Metamorphosis ability.",
"*Fixed the Disrupter Drones in The Nightmare Law of Retribution being too large and not nullifying their area.",
"*Fixed the extraction timer sometimes not appearing for Hosts if they%'re not at extraction.",
"*Fixed Excalibur’s Exalted Blade wall attack not producing an energy wave as per: %[%https://www.reddit.com/r/Warframe/comments/57za5m/exalted_blade_not_shooting_wave_if_wall_attacking/ this reddit thread%]",
"*Fixed not being able to cancel Volt%'s Speed buff with a backflip when you have a gun equipped as per: %[%https://forums.warframe.com/topic/697384-cant-cancel-volts-speed/ this thread%]",
"*Fixed Nekros’ Hyekka Master clones damaging allies with her fire grenade as per: %[%https://forums.warframe.com/topic/714188-nekross-shadow-hyekka-master-burns-other-shadows/ this thread%]",
"*Fixed finishers not triggering Equinox’s Rest & Rage%'s Augment, Calm & Frenzy, to spread as Host as per: %[%https://forums.warframe.com/topic/701225-calm-frenzy-covert-lethality-broken-as-host/ this thread%]",
"*Fixed Hydroid’s Tentacle Swarm not working for the first 10 waves of Lua Defense as per: %[%https://forums.warframe.com/topic/701050-hydroids-swarm-bug/ this thread%]",
"*Fixed a Law of Retribution progression stopper due to Nekros spawning a Grineer holding a Tritium Bomb as per: %[%https://forums.warframe.com/topic/698100-nekros-shadows-of-the-dead-can-spawn-with-tritium-bomb-for-last-part-of-law-of-retribution-raid/ this thread%]",
"*Fixed the Pox not changing its orientation when thrown.  ",
"*Fixed a low glow effect on the Loot Detector Mod.",
"*Fixed Maroo’s dialogue subtitles not updating when interacting with her while she%'s in the middle of talking.",
"*Fixed being able to trigger a Spy vault%'s alarm after data was extracted if there was previously a Host migration.",
"*Fixed no Mods displaying when searching ‘Puncture’ in the Codex Mod section.",
"*Fixed the mission countdown timer sometimes starting at 11 seconds.",
"*Fixed Mods equipped on the Dark Split Sword not staying on the weapon when exiting out of the Arsenal.",
"*Fixed the Penta and Quanta Ranger Eximus’ merging into one another when viewed in the Codex.",
"*Fixed Trinity’s Link ability beams not attaching properly to their target if they ragdoll.",
"*Fixed the UI not refreshing when randomizing Companion Attachment colors.",
"*Fixed the Lanx appearing to have an explosion of blood effect when selected in the Codex.",
"*Fixed cases where players with %'-%' in their names would get personal notifications in chat where they weren%'t actually notified.",
"*Fixed Vauban’s Bastille FX remaining indefinitely upon Host migration.",
"*Fixed camera offset when using Razorwing while crouching.  ",
"*Fixed flowing water issues in The Silver Grove Shrine tileset.",
"*Fixed rewards received from completing Nightmare missions not being checked for %'new%' status.",
"*Fixed being able to kill Captain Vor during the beginning of Vor’s Prize.",
"*Fixed Sigils not having proper position/rotation when viewing the Star Chart.",
"*Fixed a script error in the Star Chart when you%'re in a Relay and attempt to start a mission that requires an item you don%'t have.",
"*Fixed Inaros’ Swarm not playing the activate animation while moving.",
"*Fixed a high number of dead ends and backtracking issues in Grineer Galleon Exterminate level maps.",
"*Fixed instances of unlit Crewmen in the Corpus Ice Planet tileset.",
"*Fixed a script error when receiving an Inbox message while viewing the Star Chart.",
"*Fixed canceling the placement of an Ayatan Sculpture sometimes resulting in the Sculpture being replaced by another decoration as per: %[%https://forums.warframe.com/topic/701672-ayatan-sculpture-disappeared-~-instead-left-with-two-sacred-vessels-bug/ this thread%]",
"*Fixed a rare script error when clicking randomize colors in the Arsenal.",
"*Fixed inconsistent text colors in the Conclave Arsenal upgrade screen.  ",
"*Fixed instances of players and NPCs falling through the world.",
"*Fixed the Left Dendra Shoulder Guard overlapping with emblems.",
"*Fixed Status resist Arcanes (Arcane Resistance, Deflection, Ice, Warmth, Nullifier, and Healing) not displaying that they offer an extra Arcane Revive when maxed.",
"*Fixed Mods that are being sold by a player in Maroo’s Bazaar appearing jittery and having a ‘Conclave’ text.",
"*Fixed the mission drop-down grate appearing to float when skipping the intro cinematic.",
"*Fixed not seeing the HUD buff indicator from Titania’s Tribute when joining a mission in progress.",
"*Fixed Chroma appearing to have 2 pelts when activating a Focus ability while Effigy is also active.",
"*Fixed a crash that could occur when being attacked by Zanuka after using a Zanuka Hunter Beacon.",
"*Fixed Boltor projectiles absorbing/preventing melee damage for a short time.",
"*Fixed incorrect positioning of the Izvara Syandana on Saryn Prime.",
"*Fixed the Heliocor appearing invisible when initiating a stealth attack when not in ‘sword alone’ mode.",
"*Fixed the Ripkas not appearing on Titania when equipped as per: %[%https://forums.warframe.com/topic/691055-ripkas-not-showing-when-equipped-on-titania/ this thread%]",
"*Fixed the Despair appearing to be thrown backwards when using Ivara’s Navigator ability.",
"*Fixed being able to initiate a panel hack while sliding, resulting in continuing the slide and failing the hack.",
"*Fixed some missing headers when in the Appearance tab for Bows.",
"*Fixed the Raptor Codex entries appearing very zoomed in.",
"*Fixed Nezha’s Blazing Chakram allowing access to unintended areas in The Jordas Verdict.",
"*Fixed Banshee’s Silence ability permanently turning off enemy barks.",
"*Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo.",
"*Fixed being able to collect an infinite amount of Energy Orbs even when Max Energy has been reached with Loki/Nova Prime and a maxed rank Primed Flow equipped as per: %[%https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-with-full-energy/ this thread%]",
"*Fixed Vauban%'s passive, Reinforce, not applying after being revived and until a player enters or exits the radius.",
"*Fixed Clients seeing damage numbers when shooting the Shield Dargyn’s shield in Archwing. Their shields are invincible, and unfortunately you were accomplishing nothing.",
"*Fixed incorrect sheathing of the Dark Split-Sword when equipped with a Dual Sword Stance Mod (Crossing Snakes, Swirling Tiger, Dividing Blades).",
"*Fixed Idle animations not playing when the Staticor is equipped.",
"*Fixed the countdown timer  initiating again after grabbing the Ayatan Sculpture in Maroo’s daily hunt mission.",
"*Fixed an issue with Dual Secondary weapons appearing incorrect on Trinity Prime when using the Trinity Immortal skin.",
"*Fixed an issue with secondary weapons clipping into Ash Prime",
"*Fixed an issue with the Iliac Syandana not inheriting the molted effect when equipped on Saryn.",
"*Fixed an issue with Oberon’s Smite energy color not appearing properly when casted by Clients in a squad.",
"*Fixed a map hole found in the Corpus Ice Planet tileset.",
"*Fixed an issue with emoji’s not working correctly with unicode text.",
"*Fixed an issue with emblems clipping when equipped on Titania.",
"*Fixed an issue with multiple Syandanas not fitting properly on Titania.",
"*Fixed an issue with the hips of Warframe’s appearing to stretch when playing Agile Akimbo, (Twin Vipers, Twin Grakatas, etc) Bow, and Pistol idles.",
"*Fixed an issue with Sugatras not being equipped properly on the Helicor.",
"*Fixed an issue with Kubrows potentially getting stuck in their retrieve behavior when collecting plants.",
"*Fixed an issue with duplicate color options being visible on the Smoke Color Pallette.",
"*Fixed an issue with the Danavi Syandana clipping into numerous Warframes when equipped.",
"*Fixed an issue with Ripkas weapon trail being visible when equipped or hidden.",
"*Fixed an issue with Spy Alerts sometimes spawning identical vaults within the same mission.",
"*Fixed an issue with Void Fissure buffs overwriting the Reactant counters of other players in the squad.",
"*Fixed an issue with the Mantle of the Lotus Shoulder Armor (GOTL) visual effects not appearing properly on channeled melee weapons.",
"*Fixed an issue with the Rota Syandana not fitting properly when using the Shikoro Atlas Helmet.",
"*Fixed a crash that could occur when not wearing a Syandana.",
"*Fixed an issue with the Jattuk Mantle clipping into multiple Warframes when equipped.",
"*Fixed an issue with players potentially being blocked when attempting to mount the zipline in the Advanced Movement Tutorial.",
"*Fixed an issue with Aura Mods not working correctly in the Simulacrum.",
"*Fixed an issue with the incorrect type of doors being visible during The New Strange quest.",
"*Fixed an issue with Howl of the Kubrow quest being prematurely completable.",
"*Fixed numerous issues with enemy projectiles being able to affect players through solid objects. Affected enemies are as follows:",
"**Bombard",
"**Corrupted Bombard",
"**Manic Bombard",
"**Hellion",
"**Denial Bursa",
"**Drover Bursa",
"**Comba/Scrambus",
"**Executioner Gorth",
"**Executioner Vay Molta",
"**Shik Tal",
"**Zanuka",
"**Jackal",
"**Vay Hek Terra Frame",
"**Tyl Regor",
"**Kela de Thaym",
"*Fixed an issue where it was possible to bind Power Menu and Power E to the same button when playing with a controller.",
"*Fixed an issue where disconnecting and reconnecting during a Trial mission could result in players receiving different Arcanes.",
"*Fixed Operator’s not having visible fingers and toes in The Second Dream diorama.",
"*Fixed an issue with erroneous sound effects being heard when rising/falling during Uranus’ submersible movement sections of the tileset.",
"*Fixed an issue with the model displayed in the Arsenal appearing incorrectly if the Arsenal is entered while the Trade Ready animation is being played.",
"*Fixed an issue with Mutalist Osprey wings not appearing to be textured correctly.",
"*Fixed an issue with breakable objects sometimes blocking reinforcements from arriving at the objective correctly during Mobile Defense missions.",
"*Fixed an issue with the equipment level indicator not appearing red when upgrading items in the Conclave Arsenal.",
"*Fixed enemies sometimes getting stuck in a staggered/knocked down position.",
"*Fixed the ability to fall through the world near the waterfall in the Earth tileset.",
"*Fixed a script error in the Trial lobby if a player didn%'t have a Sentinel/Kubrow equipped.",
"*Fixed a case where you could lose functionality if you backed out of the Trial screen before the diorama finished loading.",
"*Fixed being able to use Ivara’s Prowl ability multiple times on the same enemy by disconnecting and rejoining the same squad.",
"*Fixed Titania’s Razorflies being permanently hostile to allies if Razorwing was cast while under an enemy%'s Status effect.",
"*Fixed banked Credit amount not appearing updated when attempting to make a second trade with a player in the Dojo.",
"*Fixed weapon names in the HUD being hidden when you’ve been disarmed.",
"*Fix a script error when the Daily Tribute offered a Mod.",
"*Fixed locked doors appearing to be unlocked in the Lua tileset.",
"*Fixed enemies teleporting below the tileset after using certain abilities.",
"*Fixed general discoloration issues as a result from previous color correcting changes.",
"*Fixed Oberon’s Feyarch feet colors appearing as a mix of the Primary and Tertiary colors.",
"*Fixed the Vasto Day of the Dead skin not appearing as ‘Owned’ in the Market.",
"*Fixed Warframe on login screen not showing up right away.",
"*Fixed Titania’s Diwata clipping through her body when in Razorwing mode.",
"*Fixed Titania’s Diwata appearing unattached to her body.",
"*Fixed projectile weapons (i.e. Boltor) with Punch Through not going through allies.",
"*Fixed a script error for Clients on the End of Mission screen.",
"*Fixed Inaros’ Sandstorm causing enemy loot to fly off and get stuck on the ceiling.",
"*Fixed sometimes not being able to pick up Reactant as Client if the Host has 10/10.",
"*Fixed some spot-loading when choosing weapons in the Arsenal.",
"*Fixed the Jordas Verdict key claiming it%'s in Pluto when it%'s clearly in Eris.",
"}}",
"{{update",
"|update number  =Recurring Dreams 3",
"|type           =fix",
"|date           =November 7th, 2016",
"|forumurl       =https://forums.warframe.com/topic/714548-recurring-dreams-hotfix-3/",
"|conclave        =",
"*Inaros can no longer use the Conclave Mod Low Current Leap.",
"",
"|fixes          =",
"*Fixed forced solo Quest missions not giving out proper Quest rewards (Mission 1 of Vor%'s Prize & mission 3 of Kubrow Quest). This should help a handful of players who cannot progress through their Quests.",
"*Fixed a script error when casting Nezha’s Divine Spears ability.",
"*Fixed a script error when casting Rhino’s Charge ability.",
"",
"<%s>&#42;Please note that a script is being run in ~30 minutes to fix players stuck in quests.<%/s>{{clr}}",
"The script is complete! Please relog now if you were stuck in your Quests.",
"}}",
"{{update",
"|update number  =Recurring Dreams 2",
"|type           =fix",
"|date           =November 4th, 2016",
"|forumurl       =https://forums.warframe.com/topic/713708-recurring-dreams-hotfix-2/",
"",
"|changes        =",
"*Tweaked the energy effect on Pedestal Prime.",
"*Disabled Operator transmissions during Second Dream quest replay.",
"",
"|fixes          =",
"*Fixed transmissions playing while viewing a Quest cinematic.",
"*Fixed needing to relog to replay the Second Dream quest more than once.",
"A script has run to give missing Quest items to the players who did not receive them, and thus cannot progress through. Please relog and attempt to continue your Quest.",
"}}",
"{{update",
"|update number  =Recurring Dreams 1",
"|type           =fix",
"|date           =November 3rd, 2016",
"|forumurl       =https://forums.warframe.com/topic/713313-recurring-dreams-hotfix-1/",
"",
"|fixes          =",
"*Fixed Quest and key missions not giving rewards (I.e Chroma Signal Blueprint, etc.) &#42;We%'re working on a script to fix players who have not received their items and are currently stuck. Our sincerest apologies.",
"}}",
"{{update",
"|update number  =Recurring Dreams",
"|date           =November 3rd, 2016",
"|forumurl       =https://forums.warframe.com/topic/713313-recurring-dreams/",
"",
"|additions      =",
"You can now replay the Second Dream quest! You’ll notice some small tweaks upon replaying it, such as not receiving a Focus lens, and not being able to select a new Focus school upon completion (Naramon for life, amirite?). More quests will get the same treatment down the line, but for now the ability to replay the Second Dream is meant to get us all prepared and up to speed for The War Within (and to feel the feels again). Enjoy!",
"*Meteor Crash, Nebula Bore, and Astral Slash have been added to the Codex.",
"*Increased the amount of enemies spawnable in Nightmare Exterminate mission (max cap of 500).",
"",
"|changes        =",
"*Removed ‘Friendly Fire’ modifier from Nightmare missions.",
"*It is no longer necessary to use Antitoxin to get Nightmare rewards on Earth Sabotage missions.",
"*In an attempt to reduce performance issues, the Juggernaut Behemoth will now cause damage over time associated with the poison gas clouds instead of creating a ridiculous amount of toxic droplet projectiles.",
"*Tweaked the Nightmare node algorithm so that they appear on the same node for all players, regardless of Star Chart progression.",
"*Chat item linking a Relic will now show what items it contains! However, you’ll still need to view Relics in the Codex to view drop locations.",
"",
"|conclave        =",
"*Reduced the severity of the Mobility debuff of Stagger in Conclave.",
"*Loki’s Invisibility is now removed when he deals damage in Conclave. *This was noted in The Index Preview update, but didn’t end up functioning properly.",
"*Fixed the Forgotten Halls Conclave map displaying the wrong name in Annihilation and Team Annihilation.",
"*Fixed a bug that would sometimes force a respawn after 15 seconds of starting a match in the Infested Frigate map.",
"*Rubico, Snipetron series and Vectis series Headshot multiplier returned to their intended 2x multiplier in Conclave.",
"*Lie in Wait Conclave Mod can no longer be used with the Lanka.",
"*Increased damage of the Lanka in Conclave.",
"*The Lanka’s charge dissipates after 5 seconds in Conclave.",
"*Lowered Ivara%'s Encumbered Arrow duration from 6 to 4 seconds in Conclave.",
"*Ivara%'s Encumbered Arrow no longer forces Walk speed in Conclave.",
"",
"%'%'%'Dedicated Server Fixes:%'%'%'",
"*Fixed an issue with Aim Glide appearing jittery on Dedicated Servers.",
"",
"|fixes          =",
"*Fixed dissolving Mods for Endo costing Credits. %'%'%'*Please note that this was fixed live Tuesday, and a script was also run to reimburse Credits lost%'%'%': %[%https://forums.warframe.com/topic/712581-psa-mods-to-endo-conversion-credit-costs/ as per this thread%].",
"*Fixed incorrect default holster positions for Dual Swords on Ember.",
"*Fixed being able to desecrate Nekros’ Shadows and Atlas’ Rumblers in the Jordas Verdict.",
"*Fixed loading into the wrong Invasion level.",
"*Fixed Wyrm%'s Warrior Mod sometimes targeting friendly targets.",
"*Fixed Nightmare missions clearing from the Star Chart if aborted/failed before reaching the mission objective.",
"*Fixed players who have cleared the Nightmare for a given planet, getting Nightmare rewards by joining friends who have not cleared it yet.",
"*Fixed Junction task lists being off screen when right aligned on larger screens.",
"*Fixed equipping skins on the Galatine Prime causes Sugatras to not attach properly.",
"*Fixed missing teleport triggers in the Uranus Grineer Sealab tileset.",
"*Fixed being able to Chat item link an unreleased TennoCon Emblem.",
"*Fixed incorrect fly-in skybox when loading into Lua.",
"*Fixed script error with Inaros’ Sandstorm.",
"*Fixed script error with Nekros’ Desecrate.",
"}}",
"{{update",
"|update number  =Recurring Nightmares 2",
"|type           =fix",
"|date           =October 28th, 2016",
"|forumurl       =https://forums.warframe.com/topic/711769-recurring-nightmares-hotfix-2/",
"|changes        =",
"*Since {{ver|Lunaro 4|fix}} the matchmaking system has been using an estimate for your world location to prioritize servers near you; since this has been polished and is working well we can now do away with the unnecessary split of NA into 2 regions! This means more consistent population in trade/recruiting chat, better matchmaking for Central players, and more squads to hook up with.",
"*Vastly improved framerate for Nightmare missions on some systems.",
"",
";Dedicated Server Fixes ",
"*Fixed Oberon’s Hallowed Ground causing a script error in Dedicated Servers.",
"",
"|fixes          =",
"*Fixed more edge cases where vintage Dx9 GPUs would have problems masking out UI elements.",
"*Fixed a bug in level generation that would (in rare cases) result in a layout that could not be loaded (this may have resulted in loading to a black screen or may have crashed).",
"*Fixed Nightmare missions appearing on quest nodes (e.g. Mutalist Alad V Assassination from Patient Zero quest).",
"*Fixed Vay Molta, Sprag, and Ven’kra Tel slam attacking and then falling through the ground.",
"*Fixed a hole in the Uranus Sealab Tileset that players could use to escape out of the level.",
"}}",
"{{update",
"|update number  =Recurring Nightmares 1.1",
"|type           =fix",
"|date           =October 27th, 2016",
"|forumurl       =https://forums.warframe.com/topic/711455-recurring-nightmares-hotfix-111/",
"|changes        =",
"*Optimized sounds in the Rathuum Arena.",
"",
";Dedicated Server Changes",
"*Improved Dedicated Server matchmaking. This should encourage more aggressive preference to non-empty servers.",
"",
"|fixes          =",
"*Fixed being able to place decorations outside the Landing Craft where they cannot be retrieved.",
"*Fixed Nightmare Exterminate missions spawning an insane.. Or… nightmarish number of enemies.",
"}}",
"{{update",
"|update number  =Recurring Nightmares 1",
"|type           =fix",
"|date           =October 27th, 2016",
"|forumurl       =https://forums.warframe.com/topic/711455-recurring-nightmares-hotfix-1/",
"|additions      =",
"*New Nightmare modifiers have been added to the mix! Take on the new ‘Death Detonation’, and ‘Friendly Fire’ modifiers.",
"",
"|fixes          =",
"*Fix a rare script error that can sometimes occur if a regular transmission interrupts a screen transmission.",
"*Fixed visual discrepancies with Sigils (particularly some Prime Access ones) due to lighting.",
"*Fixed not being able to equip Valkyr Augment Mods on Valkyr.",
"*Fixed not being able to purchase Valkyr’s Bonds in the Market.",
"*Fixed Nightmare modifiers not re-applying after a Host Migration.",
"*Fixed the Hallowed Nightmares Inbox message appearing as a localization file path.",
"}}",
"",
"{{update",
"|update number  =Recurring Nightmares",
"|date           =October 27th, 2016",
"|forumurl       =https://forums.warframe.com/topic/711418-recurring-nightmares/",
"|title          =",
"|image          =Recurring Nightmares Banner.png",
"|misc           =",
"D-did you hear that, Tenno?",
"",
"Those screams, they might mean something.",
"",
"Here’s the translated message:",
"",
"{{Quote|%'Tenno, long has Orokin legend spoke of valuable treasure, haunted by a twisted, infested entity. The legend speaks of horrible consequences for those trying to obtain it. Do you still wish to seek this prize?”}}",
"",
"Investigate this anomaly from <%u>%'%'%'today at 2 p.m until November 1!%'%'%'<%/u>",
"",
"%'%'%'Also, don’t forget to pick up the Dullahan Mask and Halloween Color Picker for only one Credit in the Market!%'%'%'",
"",
"%'%'%'New Day of the Dead Skins - Grab the Day of the Dead Skins and Glyphs in the in-game market before they%'re gone on November 10th!%'%'%'",
"",
"%'%'%'As an added treat all older Day of the Dead Packs are available in the Market for a limited time as well!%'%'%'",
"",
";Nightmare Missions",
"Nightmare Missions are now back in the Starchart but with a few twists:",
"*Each Planet will have 1 Nightmare node that changes every 8 hours (all respective Planet nodes must be completed before that Nightmare node becomes available).",
"*Mercury, The Void, and Lua are now included in Nightmare node eligibility.",
"*These Nightmare nodes are not replayable, and the Nightmare will be cleared for that Planet for 8 hours until the next one appears.",
"*Failing to effectively hack panels will now result in a zap and tougher enemies will spawn when you set off alarms- good luck!",
"*New Nightmare Mods are now available through Nightmare missions!",
"**%[%[Chilling Reload%]%] (Shotgun):  Increases Cold Damage and Reload Speed!",
"**%[%[Drifting Contact%]%] (Melee): Increases Combo Duration and Status Chance!",
"**%[%[Streamlined Form%]%] (Warframe): Increases Holster Speed and Slide Boost! ",
"*Nightmare Mod rewards (19 total now) can be earned across 3 tiers of Nightmare missions: Easy, Medium, Hard.",
"",
"Easy Nightmare Missions can be found on Earth, Venus, Mars, and Mercury and contain:",
"*%[%[Ice Storm%]%]",
"*%[%[Stunning Speed%]%]",
"*%[%[Hammer Shot%]%]",
"*%[%[Wildfire%]%]",
"*%[%[Accelerated Blast%]%]",
"*%[%[Blaze%]%]",
"*%[%[Chilling Reload%]%] (new!)",
"Medium Nightmare Missions can be found on Phobos, Jupiter, Ceres, Saturn, Void, and Europa and contain:",
"*%[%[Drifting Contact%]%] (new!)",
"*%[%[Seeking Fury%]%]",
"*%[%[Armored Agility%]%]",
"*%[%[Shred%]%]",
"*%[%[Rending Strike%]%]",
"*%[%[Fortitude%]%]",
"Hard Nightmare Missions can be found on Sedna, Pluto, Lua, Neptune, Uranus, and Eris and contain:",
"*%[%[Streamlined Form%]%] (new!)",
"*%[%[Animal Instinct%]%]",
"*%[%[Vigor%]%]",
"*%[%[Lethal Torrent%]%]",
"*%[%[Focus Energy%]%]",
"*%[%[Constitution%]%]",
"",
"|changes        =",
"*Made small improvements to memory usage.",
"*Gleaming Blight can now be equipped on the Rakta Dark Dagger.",
"*Adjusted inconsistent Ducat pricing for common/uncommon hybrid drops as per: %[%https://www.reddit.com/r/Warframe/comments/56r8k0/please_adjust_ducat_rewards_for_braton_bp_and/ this thread%]",
"*Adjusted positioning of the Pyra Prime Syandana for Loki Prime and on Saryn Orphid skin.",
"",
";Lunaro & Conclave Fixes/Changes",
"*Returned Ash%'s Bladestorm damage to normal gamemode values in Conclave.",
"*Reduced the damage of the Dark Split Sword in the two handed form in Conclave.",
"*Increased match completion Affinity award from 2.5k to 4k in Conclave.",
"*Increased Freeze status duration from 3 seconds to 4 in Conclave.",
"*Increased the Aim Zoom of the Opticor in Variant.",
"*Fixed a rampant end of mission crash in Lunaro.",
"*Fixed script error when entering the Lunaro Practice mode.",
"",
";Dedicated Server Fixes",
"*Fixed upgrades (Movement Speed, Slide Boost, etc.) being applied twice in a Dedicated Server game.",
"*Fixed Dedicated Server games awarding less Conclave Standing than intended.",
"*Fixed some HUD buff notifications not showing up when playing on a Dedicated Server.",
"",
"|fixes          =",
"*Fixed Valkyr’s Bonds being missing from the Market and not being able to equip them on Valkyr.",
"*Fixed missing shadows when shadows are being cast from behind the camera.",
"*Fixed being unable to Chat link a handful of Augments.",
"*Fixed incorrect entries for the Dark Split-Sword in player profile.",
"*Fixed a spelling error in Tia Mayn’s Codex entry.",
"*Fixed leaked spawner object that would occur each time Frost’s Avalanche ability froze an enemy solid.",
"*Fixed being able to see ‘Unidentified’ Mods when viewing the Mission Progress screen during The Index.",
"*Fixed the Railgun and Shockwave Moa Eximus flickering in their Codex diorama.",
"*Fixed various translation errors.",
"*Fixed Saryn Prime’s skirt being permanently flipped up.",
"*Fixed enemies getting confused when making their way to the Cryopod in the Infested Ship Defense tileset.",
"*Fixed Bursa’s spawning in boss battles that they’re not intended to join.",
"}}",
"",
"{{update",
"|update number  =The Index Preview 4",
"|type           =fix",
"|date           =October 25th, 2016",
"|forumurl       =https://forums.warframe.com/topic/710966-the-index-preview-hotfix-4/",
"",
"|changes        =",
"*Archwing Part Blueprints (i.e Itzal Harness, etc.) are no longer tradable.",
"*Removed the unintended Slash Status chance on the Caustacyst projectile. It now deals purely Corrosive damage as intended (not a Slash weapon) and the 3x damage multiplier from the charged attack remains the same.",
"*Removed a non functioning ‘Back’ button option when viewing the Second Dream Codex opening cinematic.",
"*Revised the Ayatan Sculpture icons.",
"",
"|conclave        =",
"*Properly enabled Synapse for Conclave.",
"*Updated Mortal Conduct Conclave Mod description to accurately represent new Low Health value.",
"*Fixed a bug with the Conclave Mod Heartseeker not having its -50PERZENTO Damage Block drawback.",
"*Increased the Shield steal amount of the Rakta Dark Dagger in Conclave.",
"",
"%'%'%'Dedicated Server Changes & Fixes:%'%'%'",
"*Improved Dedicated Server matchmaking! This should also help alleviate players being put into empty Dedicated Server sessions.",
"*Formatted Dedicated Server Leaderboards uptime so that it shows days/hours/m/s (previous version would only show hours and wrap around at 24h).",
"*Fixed a script error with Mirage’s Hall of Mirror clones on Dedicated Servers.",
"*Fixed a couple Dedicated Server script errors with Volt’s Overload and Spira Prime.",
"*Fixed an issue with the Energy spawners in Dedicated Servers where it would spawn Energy when no players were connected.",
"*Fixed getting permanently Staggered in a Dedicated Server game session.",
"",
"%'%'%'The Index Changes & Fixes:%'%'%'",
"*Trinity’s Energy Vampire now works on Azoth and Lockjaw in The Index.",
"*The Index buff/debuff points are now called Financial Stress.",
"%[%[File:TIP Financial Stress.png%]%]",
"*Reduced the damage of Lockjaw’s pet Sol to 5/10/15 (previously 20/20/50) in The Index.",
"*Reduced the damage reduction by half on the Robotic Technology Division enemies in exchange for slightly toning down their Weakspot damage multipliers in The Index.",
"*Fixed friendly Mag Specter in The Index from damaging ally players with her Polarize ability.",
"*Fixed timer discrepancy that can potentially occur when The Index ends directly from the enemy scoring, which made the timer freeze at the pre-time-drop instead of 0.",
"*Fixed The Index Endurance mode scaling to be based off of enemy deaths, not player-scored Index points.",
"*Fixed Client sound issues in The Index.",
"",
"|fixes          =",
"*Fixed broken rendering when running DirectX 9 on older AMD GPUs.",
"*Potential fix for the Caustacyst causing game hitches.",
"*Fixed Clients being unable to hack lock down panels after using numerous Rhino abilities in a row before attempting to hack.",
"*Fixed a script error related to Nyx Prime’s Chaos ability.",
"*Fixed players and enemies getting stuck in a net decoration in The Law of Retribution tileset.",
"*Fixed wonky wall textures in The Law of Retribution tileset.",
"*Fixed (for real this time) attaining free health by channeling as enemies pass through the Caustacyst goo with Life Strike equipped. Also fixes similar issue with the Zenistar’s charge disc.",
"*Fixed a script error when going back to the Landing Craft if you collected any color pigments in the mission.",
"*Fixed a crash related to ragdolling enemies.",
"*Fixed being able to unintentionally scan placed Ayatan Sculptures in the Landing Craft.",
"*Fixed failing to load into Invasion missions.",
"*Fixed the last 2 ranks of the Shield Charger Mod having the same strength value.",
"*Fixed an incorrect texture on the Chroma Drevni TennoGen skin when using Effigy as per: %[%https://forums.warframe.com/topic/709861-chroma-drevni-skin-bug/ this thread%]",
"*Fixed being able to scan the Ayatan Sculpture spot after you’ve picked them up. Also fixes seeing the name displayed above the same spot.",
"*Fixed inconsistent texture on the Officium TennoGen Syandana.",
"*Fixed the Azima%'s Alt Fire lasting a fraction of a second.",
"*Fixed receiving duplicate items in the End of Mission screen when picking up Blueprint drops (Oberon, Ash, etc.).",
"}}",
"{{update",
"|update number  =The Index Preview 3",
"|type           =fix",
"|date           =October 21st, 2016",
"|forumurl       =https://forums.warframe.com/topic/709998-the-index-preview-hotfix-3/",
"",
"|additions      =",
"*Added the %[%[Medi-Pet Kit%]%] Mod to the %[%[Codex%]%].",
"",
"|changes        =",
"*In an effort to reduce unfair competition within squads which could lead to griefing tactics, we have changed The Index Points required for each tier of Risk Investment wager to be 2/5/10.",
"*Increased The Index score limit to be 60 Index Points.",
"*Smoothed out frame-time spikes from Rhino Stomp; when surrounded by a lot of enemies it could end up adding 3-4ms on a very fast PC (this occurred once when cast and once to apply time-dilation).",
"*You can now purchase the Embolist Armor separately.",
"*Adjusted rotation and positioning of the Officium Syandana based on creator feedback.",
"*Removed the smudge motion blur from Volt%'s Speed ability.",
"*In an effort to fix inconsistent trade tax values, Amber and Cyan Stars now both have the same trade tax value of 2000 Credits, Ayatan Sculptures now have a base trade tax of 4000 Credits, plus 2000 Credits for each Star that is attached.",
"*Heavily reduced the frequency on %'broker has a lot of points%'and %'point dropped!%' sound clips because they were playing far more than everything else combined in The Index.",
"*The %'Rally%' voice clip now plays after 3 consecutive scorings to reduce excessive frequency in The Index.",
"*All friendly Index Specters are now equipped with the Tetra (farewell Twin Heks!).",
"*Self-kills will no longer grant an Index Point for teammates to take. This was allowing players to trade self-kills and never attack enemies for points.",
"",
"|conclave        =",
"*The first map of a Variant session in Conclave will now be random.",
"*Polished glass mesh materials in the Conclave Corpus Ship tileset.",
"",
"|fixes          =",
"*Fixed Shield Charger Aura giving +120PERZENTO max shield and +120PERZENTO shield regen when it was supposed to be +60PERZENTO/+60PERZENTO.",
"*Fixed any Overshields being wiped out when the Shield Charger Mod was equipped.",
"*Fixed ‘Investment’ spelling errors in The Index investment screen as per: %[%https://www.reddit.com/r/Warframe/comments/58l2kx/literally_unplayable/ this reddit post%]",
"*Fixed pickup contact sounds never playing for Clients.",
"*Fixed incorrect icons being used on The Index End of Mission screen.",
"*Fixed the wrong damage resistance types (cloned flesh on Corpus?! They%'re no clones!) on the Corpus Champions in The Index.",
"*Fixed The Index Moas having Flesh instead of Robotic materials.",
"*Fixed a script error when completing The Index mission.",
"*Fixed various Corpus Champions not showing up in the Codex after being auto-scanned.",
"*Fixed Nyx’ Chaos and Rhino’s Iron Skin causing a script error upon cast.",
"*Fixed a script error with Chroma’s Spectral Scream on Dedicated Servers.",
"*Fixed cases where NPCs would teleport sporadically when pushed by Frost%'s Snow Globe.",
"}}",
"{{update",
"|update number  =The Index Preview 2",
"|type           =fix",
"|date           =October 21st, 2016",
"|forumurl       =https://forums.warframe.com/topic/709888-the-index-preview-hotfix-2/",
"",
"|changes        =",
"*The Index Mods and Rathuum Mods are now all tradable (it was inconsistent)!",
"*Changed formatting for Dedicated Servers leaderboards so that uptime shows as hh:mm:ss not %'X minute(s)%'.",
"*Increased the mass of Reactant, Index Points drops, and Raptor’s Energy cells so that they don%'t roll around as much.",
"*Excluded Reactant and Index Point pickups from Simulor, Inaros%' Sandstorm, Zephyr Tornado, and Vauban%'s Vortex. This also fixes the exception lists for the Simulor; it wasn%'t supposed to be moving  gameplay objects (eg Datamass, Excavation Power Cells, Raptor Cells, etc) but it generally wasn%'t of a problem because the objects were heavy enough (properly excluding them should run faster too!). As more and more gameplay components rely on pickups, we%'ve addressed this issue as it is commonly discussed by you all.",
"",
"|fixes          =",
"*Fixed energy color not applying to the Officium Syandana properly.",
"*Fixed The Index transmissions playing in Maroo’s bazaar.",
"*Fixed the Kinetic Ricochet Mod having a static 2D image as opposed to the newer 3D images.",
"*Fixed the Shield Charger Mod not having its correct image.",
"}}",
"{{update",
"|update number  =The Index Preview 1",
"|type           =fix",
"|date           =October 20th, 2016",
"|forumurl       =https://forums.warframe.com/topic/709730-the-index-preview-hotfix-1/",
"",
"|changes        =",
"*Improved dedicated server geographic matchmaking precision.",
"",
"|fixes          =",
"*Fixed Chat linking the Caustacyst causing a crash.",
"*Fixed attaining free health by channeling as enemies pass through the Caustacyst goo with Life Strike equipped. Also fixes similar issue with the Zenistar.",
"*Fixed for pickup sounds not playing for clients in The Index.",
"*Fixed a crash in Survival missions.",
"*Fixed the placeholder Index Badge appearing as a reward. It has new art now, not re-used Gradivus Dilemma art.",
"*Fixed Limbo being able to damage enemies while remaining invincible in the Rift with the Caustacyst or the Zenistar charge attack.",
"*Fixed the Shield Charger Mod applying its unranked bonus shield amount even when ranked up.",
"}}",
"{{update",
"|update number  =The Index Preview",
"|date           =October 20th, 2016",
"|forumurl       =https://forums.warframe.com/topic/709665-the-index-preview/",
"|title          =Tenno Reinforcements",
"|image          =The Index Preview Banner.png",
"",
"|misc           =",
"{{quote|Fight against the Corpus Elite and wager your performance to earn rewards! From now until October 27 we’re looking for the best fighters to participate in the preview window of The Index.",
"",
"Fight against the Corpus elite and wager your performance to earn new Mods and other rewards. You have 7 days to participate in The Index Preview – get ready!}}",
"",
"Game Mode Preview - Take on a team of brutal Corpus Champions in %[%[The Index%]%], masterminded by profit seeker Nef Anyo. Place your Wagers, and compete for Profit and Glory, and let the Credits rain down! New Mods are also available as drops from the Corpus Champions.",
"",
";Corpus Champions drop the following Mods:",
"*%[%[Thermagnetic Shells%]%] (Detron)",
"*%[%[Kinetic Ricochet%]%] (Tetra)",
"*%[%[Medi-Pet Kit%]%] (Companion)",
"*%[%[Shield Charger%]%] (Sentinel)",
"*%[%[Static Discharge%]%] (Prova)",
"*%[%[Pain Threshold%]%] (Exilus)",
"",
";Find them to learn their function! ",
"Note that this is a Preview of The Index. Greater rewards, Clan Trophies and Leaderboards will come later when the full variant of The Index goes live. We welcome your constructive feedback so we can prepare a proper Operation on a polished version- enjoy!",
"",
";TennoGen!",
"%[%[File:TIP TennoGen Helmets.png|660px|center%]%]",
"",
";Helmet",
"*Atlas Arhat Helmet by Rekkou",
"*Oberon Destrier Helmet by Rekkou",
"*Loki Rogue Helmet by artarrwen",
"*Trinity Messiah Helmet by Cheshire",
"*Wukong Xingzhe Helmet by Rekkou",
"*Valkyr Cheetah Helmet by Cheshire",
"",
"%[%[File:TIP Tennogen Syandanas.png|660px|center%]%]",
"",
";Syandana",
"*Boltara by Faven_PS and Scharkie",
"*Officium Syandana by Hitsu San and Operative Shift",
"*Deru Syandana by malayu",
"",
"%[%[File:TIP TennoGen Orthos.png|660px|center%]%]",
"",
";Skins",
"*Chroma Drevni Skin by Volkovyi",
"",
";Weapon Skins",
"*Magesty Orthos Skin by prosetisen",
"",
"%[%[File:TIP Tenno Reinforcements.png|660px|center%]%]",
"",
"*%[%[Caustacyst%]%] - Charge attacks from this scythe unleash a wave of acid that mutilates enemies and leaves a trail of corrosive sludge.",
"*Tentacyst Sugatra - A disgusting little nib of flesh to infest the hilt of any melee weapon.",
"*Embolist Armour Bundle - Calcified flesh creates forms of grotesque beauty.",
"*Embolist Collection - This collection of unnatural, malformed, Infested growths contains; the Caustacyst Scythe, the Embolist Pistol, Tentacyst accessory for melee weapons and the Embolist Armor.",
"",
"%[%[File:TIP Glyphs.png|660px|center%]%]",
"",
"Emblematic Glyph Pack - 10 new Glyphs!",
"",
"|additions      =",
"*Added fail mission countdown and action required before countdown is done for Maroo’s Ayatan Sculpture hunt mission.",
"*A New Perrin Sequence Lunaro Arena has been added! This new Lunaro Map honors the Perrin Sequence by introducing a wider goal, soaring structures and modified pillar positions.",
"*A New Infested Frigate map has been added to all Conclave combat game modes! This new Map features a Corpus cruiser that has been attacked and overtaken by a massive infestation outbreak. Blown out bulkheads expose Tenno to the open vacuum of space!",
"*A ‘Vote on next map’ feature has been added in Conclave!",
"*New mods added to Conclave End of Mission rewards:",
"**%[%[Precision Munition%]%] (Tonkor) - +100PERZENTO Accuracy, +50PERZENTO Flight Speed. -50PERZENTO Magazine Capacity",
"**%[%[Draining Gloom%]%] (Despair) - 100PERZENTO chance of Energy Drain explosion, -60PERZENTO Magazine Capacity, -60PERZENTO Ammo Maximum",
"",
";Dedicated Servers!",
"It’s finally here- dedicated servers for Lunaro and Conclave modes! This update brings the first iteration of our dedicated server plans, with more additions to come down the road.",
"",
"To host a dedicated server, click Settings (the gear cog) in your Launcher and select ‘Start Server’. This will give you the option on which game mode to host, a ‘Clan only’ hosting option, and to insert a custom MOTD.",
"",
"We’ve also introduced dedicated server leaderboards! Your score accumulates the longer you have active players on your server, and can be viewed under Profile > Leaderboards. While the first iteration is limited to just these Karma points, we want to highlight players who are actively helping to improve the Conclave experience for their fellow Tenno. Future updates will flesh out and expand upon this feature to better support these Dedicated Server Champions!",
"",
"Dedicated Server Leaderboards: %[%http://content.warframe.com/dynamic/dedServerStats.php link%]",
"",
"To learn more please visit our Developer Workshop thread: %[%https://forums.warframe.com/topic/709664-dedicated-conclave-servers/ link%]",
"",
";New Conclave Gamemode! ",
"Introducing VARIANTS! The first is available in Annihilation. Equipped with only a modified Opticor, face your fellow Tenno in a lethal one hit to kill battle! Mobility normalized, Warframe passives, Mods and abilities disabled.",
"",
"|conclave        =",
"",
"%'%'%'General:%'%'%'",
"*Amprex, Flux Rifle, Glaxion, Embolist, Gammacor series, Nukor, Spectra, Panthera, Synapse, Sobek, Drakgoon and Lanka can now be used in Conclave!",
"*Removed all Common Mods from End of Mission drop tables and moved them to Teshin for purchase.",
"*Affinity from kills increased by 500PERZENTO in Conclave.",
"*Affinity from kill modifiers increased by 25PERZENTO-100PERZENTO in Conclave.",
"*Syndicate Standing from completing Conclave Daily Missions reduced by 50PERZENTO.",
"*Conclave Arsenal now has Ability descriptions specific to Conclave for the following Frames: Ash, Banshee, Hydroid, Inaros, Ivara, Loki, Mag, Mesa, Nekros, Nezha, Nova, Nyx, Rhino, Saryn, Titania, Valkyr, Vauban and Volt.",
"*Fixed a bug where damage of some projectile weapons did not display correctly in the Conclave Arsenal.",
"",
"%'%'%'Gameplay:%'%'%'",
"*Energy orbs now spawn based on player count. 1 for 2-3 players, 2 for 4-6 and all for 7-8.",
"*Energy orbs are now marked on the minimap.",
"*Innate Power Rate increased to 1 (1.5 during Energy Surge) in Conclave.",
"*Heat Status duration is now 4 seconds in Conclave.",
"*Freeze Status now reduces Mobility in Conclave.",
"*Radiation Status duration is now 6 seconds in Conclave.",
"*Corrosive Status is now 6 seconds in Conclave.",
"*Magnetic Status duration is now 6 seconds in Conclave.",
"*Magnetic Status only removes Energy above 50PERZENTO of your total in Conclave.",
"*Magnetic Status HUD corruption FX removed in Conclave.",
"*Staggers no longer force an uninterruptable animation, it now disables jump and slows run speed for 2 seconds in Conclave.",
"",
"%'%'%'Weapons:%'%'%'",
"*Increased damage of Sicarus series in Conclave.",
"*Increased damage of Vectis in Conclave.",
"*Increased ammo pool of Ogris in Conclave.",
"*Increased damage done by the poison cloud left behind by Mutalist Cernos in Conclave.",
"*Increased damage of Kulstar in Conclave.",
"*Increased damage of Castanas series in Conclave.",
"*Maximum amount of deployed Castanas reduced to 2 in Conclave.",
"*Increased damage of Atomos in Conclave.",
"*Increased damage of Talons in Conclave.",
"*Talons now cause knock down in Conclave.",
"*Maximum amount of deployed Talons reduced to 4 in Conclave.",
"*Increased damage of Stradavar damage in Conclave (auto and semi-auto).",
"*Reduced damage of Soma Prime in Conclave.",
"*Reduced damage of Akstiletto Prime in Conclave.",
"*Reduced damage of the Jat Kittag in Conclave.",
"*Reduced damage of the Sibear in Conclave.",
"*Removed auto-targeting of Halikar and Kestrel in Conclave.",
"*Added knockdown to quick melee slide attacks with Fist and Claw weapons in Conclave.",
"*Removed combo hit multipliers from Sniper weapons in Conclave.",
"*Removed combo hit multipliers from Melee weapons in Conclave.",
"*Kulstar projectiles are now more visible in Conclave.",
"*Seer projectiles now have an explosive attack in Conclave.",
"*Changed condition from ‘Headshot’ to ‘On Hit’ for Dual Toxocysts in Conclave.",
"*Reduced buff duration of Dual Toxocysts from 6 to 3 seconds in Conclave.",
"",
"%'%'%'Abilities:%'%'%'",
"*Increased visibility of Nyx%'s psychic daggers in Conclave.",
"*Increased damage of Mag’s Pull in Conclave.",
"*Increased the radius of Ivara’s Encumbered and EMP arrows in Conclave.",
"*Energy can no longer be picked up when Mesa’s Ballistic Battery ability is active.",
"*Vauban’s Trip Wire grenade now has two beams, is deployed immediately on release, not affected by gravity and duration removed in Conclave.",
"*Vauban’s Shred mine damage increased and armor debuff is now permanent in Conclave.",
"*Vauban’s Concussion grenade silence debuff duration increased in Conclave.",
"*All of Vauban’s deployables are now destructible in Conclave.",
"*Ash’s Shuriken is now a single projectile in Conclave. Its damage has been boosted to more than a single one used to do but not as much as both combined.",
"*Ash’s Shuriken will now only seek targets you aim at in Conclave.",
"*Loki’s Decoy now deploys with only his Primary weapon in Conclave.",
"*Loki’s Invisibility is now removed when he deals damage in Conclave.",
"*Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.",
"",
"%'%'%'Upgrades:%'%'%'",
"*Conclave Mod Heavy Warhead is no longer usable with Castanas or Talons.",
"*Lowered recoil reduction and increased -mag value of Conclave mod Hydraulic Barrel.",
"*Fist and Hammer combo in Crashing Havoc Conclave stance damage reduced.",
"*Conclave Mod Low Current Leap -50PERZENTO Max Energy changed to +5 seconds Shield Recharge Delay.",
"*On Hit condition and -100PERZENTO Channeling Efficiency removed from Conclave Mod Martial Fury and replaced with .5 Power Rate.",
"*Conclave Mods Tactical Retreat and Final Act Low Health condition changed to When Health drops below 50.",
"*Increased energy gained from Follow Through Conclave Mod to +10.",
"*Fixed a bug where melee magnetism of the Heartseeker Conclave mod was not being activated correctly.",
"",
"|changes        =",
"*The Embolist has received the PBR treatment! ",
"*Optimized frame-rate for certain GPUs that were having difficulty running at 60 FPS; in some cases the GPU would be clamped to 30 FPS despite the fact that it could have easily averaged somewhere in between.",
"*Optimized frame-time spikes when Mirage Prism%' bursts.",
"*Optimized Loki’s Radial Disarm and Irradiating Disarm Augment Mod to smooth out frame-rate issues.",
"*Optimized Rhino’s Stomp ability to help alleviate performance issues.",
"*Bursas will now count as killed for Exterminate / Defense as soon as they go into pre-death so they won%'t hold up these mission modes.",
"*Visually updated the Vulkar Sniper scope.",
"*Tweaked Mastery Rank formatting in the HUD.",
"*The Telos Boltace must now be equipped to receive the spin attack benefit.",
"*You can now scan the Ayatan Sculpture you find in Maroo’s weekly mission.",
"*The directional arrows on your mini-map now respect your current up/down rotation in Archwing.",
"*Further increased bandwidth allocation for the Hijack payload slightly higher; this may help with the Law of Retribution in some cases where the host can%'t keep up.",
"",
"%'%'%'Lunaro Fixes:%'%'%'",
"*Fixed being able to save a goal from the opposite side of the goal ring in Lunaro.",
"",
"|fixes          =",
"*Fixed large frame-time spikes caused by Nyx’ Chaos.",
"*Fixed the Sarpa not firing when equipped with the Bullet Dance stance Mod.",
"*Fixed an unresponsive screen due to Clients returning to their Liset and Hosts returning to Maroos Bazaar after completing an Ayatan Sculpture hunt mission.",
"*Fixed a script crash with Vauban’s passive when all allies in range are dead.",
"*Fixed melee mods not applying to Titania%'s Diwata (Razorwing melee weapon).",
"*Fixed Void Fissure mission Capture Targets getting back up after a Host Migration or Void Tear Corruption.",
"*Fixed NPC’s misfiring their charged weapons. Now they will properly try charging from the beginning.",
"*Fixed seeing all other players in the Relay as Excalibur until they move.",
"*Fixed Glaive type weapons with increased flight speed %'orbiting%' players when attempting to recall it by channeling.",
"*Fixed being able to bring up screens like Relic selection, Invasion faction selection, etc. when voting on a different mission if you open the Star Chart after voting has already begun.",
"*Fixed the Relic Selection screen reappearing if you choose to %'Wait For Players%' and once again if you then choose %'Play Now%'.",
"*Fixed Sentinel’s continuing to use their Precepts in the spot where Titania’s Razorwing was cast.",
"*Fixed Grineer Bombard rockets hanging in mid-air forever if they somehow got stopped (ie: from hitting a Nullifier bubble).",
"*Fixed the %'So Many Choices%' challenge for returning players (it wasn%'t properly counting Mod stacks toward the total).",
"*Fixed Ayatan sculptures being super zoomed in and Stars being in the ground when viewing them from a Chat link.",
"*Fixed Ayatan Stars and Sculptures not being scannable to be unlocked through the Codex.",
"*Fixed a script error when picking up the Ayatan Sculpture in Maroo’s weekly mission.",
"*Fixed clipping a planet when zooming into a mission upon starting it.",
"*Fixed being able to fall out of the map in a certain Uranus tileset.",
"*Fixed a green lit door in the Orokin Derelict tileset not opening.",
"*Fixed the tagging window appearing behind the chat window itself when opening the chat window in the Star Chart and trying to tag an item or player.",
"*Fixed a loss of functionality when trying to open the End of Mission screen in game with TAB.",
"*Fixed objects protruding through walls in the Lua tilesets.",
"*Fixed various navigation issues in the Lua tilesets.",
"*Fixed a script error from Infested Leapers.",
"*Fixed 2 small pixel lines appearing on the Misa Prime Syandana.",
"*Fixed not being able to headshot Corpus Scrambus/Combas as per: %[%https://forums.warframe.com/topic/708562-bastille-levitating-hitbox-issue-again-now-with-comba-scrambus this thread%]",
"*Fixed Vauban Bastille and Vortex balls being auto-destroyed a second after they collided with something.",
"*Fixed incorrect grip position when previewing Scythes and Staff melee weapons in the Codex.",
"*Fixed a minor memory leak when confronted by the Juggernaut.",
"*Fixed the Ayatan Sculptures button being unselectable after selecting than deselecting a Mod.",
"}}",
"{{update",
"|update number  =The Vacuum Within 3",
"|type           =fix",
"|date           =October 13th, 2016",
"|forumurl       =https://forums.warframe.com/topic/708168-the-vacuum-within-hotfix-3/",
"",
"|additions      =",
"*Added back Djinn’s buff icon in the form of a Corrosive Proc icon.",
"*Added the Disruptor Drone to the Codex.",
"",
"|changes        =",
"*Reduced memory usage and load-times in a number of situations (Relays should benefit the most).",
"*Moved Nyx’ Absorb damage counter up to the buff notification area (like Equinox%' Maim damage counter).",
"*Made Equinox’ Maim damage counter show up immediately (as zero) so that you can tell you%'ve cast it even when there are no enemies in range.",
"*Removed the ability to ally mark Mirage’s clones. This was causing the minimap to become hectic with too many blue dots.",
"*Revised the Market icon for the TennoGen Excalibur Graxx Skin at artist%'s request.",
"*Changed a Phobos Junction task to read ‘Scan 3 Cephalon Fragments on Mars’ instead of 5.",
"*Increased bandwidth allocation for the Hijack payload; this may help with the Law of Retribution in some cases where the host can%'t keep up.",
"",
"|conclave        =",
"*Fixed Titania’s Razorwing ability displaying as ready to cast even though the player does not have 100 energy in Conclave.",
"",
"|fixes          =",
"*Fixed Clan Emblems not getting updated. We apologize for those that have been waiting patiently for their new Clan Emblems.",
"*Fixed regions defaulting to NA-E when it shouldn%'t.",
"*Fixed the Zenistars charge disc range FX not increasing in size when equipping melee range Mods (i.e. Primed Reach).",
"*Fixed Clients not being able to see the Iron Skin FX when joining a mission where a player already has Iron Skin active.",
"*Fixed the Ki%'teer Kavat Armor projectors not changing with energy colour.",
"*Fixed seeing Nezha’s Warding Halo Safeguard Augment lingering on ally companions when they are invisible.",
"*Fixed Valkyr’s Warcry not ending when there are no allies/enemies left being affected.",
"*Fixed Syndicate Mods not doing their effect for clients after they exit Archwing/Submersible/Titania%'s Razorwing.",
"*Fixed the Codex Scanner not working on ragdolled enemies.",
"*Fixed Mirage’s clones throwing invisible Glaives.",
"*Fixed Titania gaining energy while in Limbo’s Rift and having Razorwing active.",
"*Fixed Infested Maggots not exploding after their lifespan is up.",
"*Fixed Itzal%'s Blink colliding with Odonata%'s Energy Shell as per: %[%https://forums.warframe.com/topic/705690-itzals-blink-broken-interaction-with-energy-field/ this thread%]",
"*Fixed Amesha’s Watchful Swarm not ending if you exit Archwing mode as per: %[%https://forums.warframe.com/topic/704078-ameshas-watchful-swarm-animation-doesnt-end-when-you-resurface-in-uranus/ this thread%]",
"*Fixed Nekros not being able to Desecrate dead enemies that are playing a death animation.",
"*Fixed Nekros desecrating one piece of a corpse causing the Desecrate timer to be reset for other pieces of the same corpse.",
"*Fixed the Drahk Master taking Titania’s Razorwing weapons.",
"*Fixed Shadow Debt Mods applying to Titania’s Razorwing weapons.",
"*Fixed doing a broken animation when attempting to move while doing a charge attack with a machete.",
"*Fixed Syndicate Assassin squads refusing to spawn in Defense missions until their target moves away from the Defense pod.",
"*Fixed a script error on the End of Mission screen.",
"*Fixed a script error when navigating the World State Window.",
"*Fixed Grineer Manics not being included in the Codex properly.",
"*Fixed text in the Relic Refinement UI overlapping in certain languages.",
"*Fixed numerous localization errors.",
"}}",
"{{update",
"|update number  =The Vacuum Within 2",
"|type           =fix",
"|date           =October 6th, 2016",
"|forumurl       =https://forums.warframe.com/topic/705955-the-vacuum-within-hotfix-2/",
"",
"|changes        =",
"&#42;%'%'%'Note from your Developers:%'%'%' It’s been 3 years of Carrier dominating the Vacuum business, and only recently we%'ve even started a dialog on a topic you%'ve brought up frequently. Experiments (such as The Vacuum Within) typically have 2 sides- you either fail or you succeed. Our previous idea to have universal Vacuum be a 3 Mod makeup was proposed on Devstream #80, to which we then scrapped after acknowledging the copious amounts of “please don’t do that” feedback.",
"",
"From that, our new idea was to have Vacuum built into every Sentinel with a reduced range. Upon reading the constructive feedback from our Community about The Vacuum Within, it was clear we needed to make some tweaks- and here we have experimental Mutation X! %'%'%'<%u>Vacuum is now an equippable Mod (Precept) for all Sentinels. We have also increased the range from 6m to 12m at max rank.<%/u>%'%'%' All current Sentinel owners will receive this Mod instantly, as well as retroactively with every Sentinel crafted or purchased- much like other default Precepts.",
"",
"With that being said, we appreciate those that kept the feedback valuable and refrained from death threats. We changed something precious to you, and we will continue to change where needed as we listen to the Community.",
"",
"*Changed the Mod image for Ammo Case to better reflect its role.",
"*Compacted large numbers for some ability notifications on the HUD (eg: Equinox’s Maim).",
"",
"|fixes          =",
"*Fixed the Wukong Noggle missing his tail.",
"*Fixed the Gazal Chest Plate not being centered on Hydroid.",
"*Fixed the Halikar doing 10 throw damage instead of the intended 105.",
"*Fixed Sentinels attacking enemies while you’re performing a stealth finisher.",
"*Fixed Oxium Ospreys suicide charging immediately.",
"*Fixed being able to place decorations in the Operator room in areas you should not be able to.",
"*Fixed Ammo Case still applying its buffs after Carrier has died.",
"*Fixed Ammo Case refilling ammo on respawn.",
"*Fixed Ammo Case refilling ammo on Host Migration.",
"*Fixed Emblems placed on the right Gazal Shoulder Guard floating away.",
"*Fixed numerous translation errors.",
"}}",
"{{update",
"|update number  =The Vacuum Within 1",
"|type           =fix",
"|date           =October 5th, 2016",
"|forumurl       =https://forums.warframe.com/topic/705626-the-vacuum-within-hotfix-1/",
"|fixes          =",
"*Fixed a missing Platinum price on the Djinn Deluxe Bundle (Gazal Complete Collection).",
"*Fixed gifting not working for the Djinn Deluxe Bundle (Gazal Complete Collection).",
"*Fixed a crash that would occur when Ammo Case would trigger on a weapon with no ammo (Exalted Blade, etc).",
"}}",
"{{update",
"|update number  =The Vacuum Within",
"|date           =October 5th, 2016",
"|forumurl       =https://forums.warframe.com/topic/705566-the-vacuum-withinPERZENTOC2PERZENTOA0/",
"|title          =Tenno Reinforcement",
"",
"|misc           =",
"%'%'%'The Vacuum Within:%'%'%'{{clr}}",
"%[%[File:The Vacuum Within.gif|left%]%]{{clr}}",
";All Sentinels now have a passive 6 meter Loot Vacuum, no Mods required!",
"",
"This particular Update note is going to be a bit of a read, so get ready!",
"",
"It’s been a long time coming and a highly request change! If you hadn’t guessed it already, Carrier usage represents almost 80PERZENTO of the total used Sentinels, and considering we have more than 5 unique choices this needed balancing. Today we%'re eager to introduce a community driven experiment within the Sentinel class. This is not the final book in this conversation, just the beginning.",
"",
"We%'ve also mentioned %[%[Kubrow%]%]/%[%[Kavat%]%] are not off the table. What we want to do is measure. We know where Carrier sits in usage compared to the rest of the options. We want a calculated release of a change that will deliver on giving Sentinels the function of Vacuum, and see how it affects the usage of content in that category. The results are something we%'ll be sharing as it should be very interesting to everyone invested in this particular topic. The shovel in the ground on this will apply to Sentinels first, but Pets aren%'t off the table.",
"",
"We%'re starting with Sentinels to have this contained group of content analyzed. We will be keeping a close eye on how all of you feel about the new vacuum as well as looking at metrics to see how the distribution of sentinel usage changes across the community (right now 80PERZENTO of you use Carrier)! We will share results along the way as a team, as soon as this Friday on Devstream #81!",
"",
"*Carrier’s precept has been automatically changed to %[%[Ammo Case%]%] - now increases ammunition capacity and converts ammo pickups into ammo for the currently equipped weapon after a short delay.",
"",
"%'%'%'Tenno Reinforcement:%'%'%'",
"<%gallery hideaddbutton=%'true%' widths=%'640%' captionposition=%'within%'>",
"The Vacuum Within - Teaser",
"<%/gallery>",
"",
"*%'%'%'%[%[Gazal Machete%]%]%'%'%' - Each kill with this swooping blade adds bonus corrosive damage to the Djinn Sentinel’s next Fatal Attraction cast. In turn, each Fatal Attraction cast by the sentinel bestows the weapon with a period of corrosive damage.",
"",
"Research it in the Tenno Lab or find it in the Market today!",
"",
"|additions      =",
"%'%'%'%[%[Sentinel_Cosmetics#Attachments|Djinn Gazal Skin%]%]%'%'%' - Wrapped in silk and etched with glowing designs, the Gazal offers a glimpse of the Djinn uncorrupted by Infestation.",
"",
"%'%'%'%[%[Gazal Complete Collection%]%]%'%'%' - An entire set of Gazal armor.",
"",
"*%[%[Wukong%]%] and %[%[Nezha%]%] %[%[Orbiter#Noggles|Noggles%]%] have been added to the Market!",
"*You can now place Resource decorations in your Landing Craft! Check out the Landing Craft section in the Market.",
"",
"|fixes          =",
"*Fixed an issue where Rescue targets would fall into the water and die on Ocean Lab missions, resulting in an instant fail.",
"*Fixed Sortie Defense agents would get stuck in a reload loop.",
"*Fixed missions not being automatically selected when clicking on an Invasion with only one active battle.",
"*Fixed being able keep the hijack buttons in The Law of Retribution pressed indefinitely using Loki%'s Decoy and then re-casting somewhere else.",
"*Fixed an issue with Ayatan minimap markers not disappearing after pickup.",
"*Fixed performing a finisher resulting in a crash.",
"}}",
"{{update",
"|update number  =The Silver Grove 4.2",
"|type           =fix",
"|date           =September 30th, 2016",
"|forumurl       =https://forums.warframe.com/topic/704257-the-silver-grove-u42/",
"|additions      =",
"*Added in Nightwatch enemy entries to the Codex.",
"|changes        =",
"*The Mods screen can now be accessed while in a Dojo.",
"|fixes          =",
"*Fixed an issue with Primed Mods not properly appearing in the chat auto-complete feature.",
"*Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.",
"*Fixed duplicate Marelok appearing in the market. Players who purchased this item have automatically received a refund.",
"*Fixed trade window allowing you to list more copies of Ayatan Sculptures than you currently own.",
"*Fixed Ayatan Sculptures and Stars not appearing when viewing in Codex.",
"*Fixed the holster position of secondary weapons on Nekros & Chroma.",
"*Fixed animation glitch (player teleporting forward) when tapping sprint while meleeing with specific timing.",
"*Fixed erratic player movement when wall-latching while rolling towards flat walls.",
"*Fixed map holes in Grineer Forest tileset.",
"}}",
"{{update",
"|update number  =The Silver Grove 4.1",
"|type           =fix",
"|date           =September 29th, 2016",
"|forumurl       =https://forums.warframe.com/topic/703921-the-silver-grove-u441/",
"|changes        =",
"*You can now access your Inventory screen when in the Dojo.",
"*Removed unintended tileset. (shhhh secrets!)",
"",
"|fixes          =",
"*Fixed various translation errors.",
"}}",
"{{update",
"|update number  =The Silver Grove 4.0",
"|date           =September 29th, 2016",
"|forumurl       =https://forums.warframe.com/topic/703921-the-silver-grove-u4/",
"|title          =Long Shadow Tactical Alert ",
"|image          =TSG Update 4.png",
"|misc           =",
";Tactical Alert and New Weapon Skins Available!",
"",
"{{Quote|Tenno,",
"",
"We have just received word from a strange source near Ceres -- the elite Nightwatch Corps are active again. We need to know what they’re up to. Travel to Ceres and intercept their communications. Good luck, Tenno.|%[%[Lotus|The Lotus%]%]}}",
"",
"Take on the %[%[Long Shadow|latest Tactical Alert%]%] and find out how you can stop whatever the %[%[Nightwatch Corps%]%] are planning! To begin, head to Navigation and load into the first Tactical Alert mission on %[%[Ceres%]%]!",
"",
"%'%'%'Rewards:%'%'%'",
"*1st Mission - 50,000 %[%[Credit%]%]s + 800 %[%[Endo%]%]",
"*2nd Mission - %[%[Exilus Adapter%]%]",
"*3rd Mission - Orokin Upgrade Pack (%[%[Orokin Catalyst%]%] + %[%[Orokin Reactor%]%])",
"*4th Mission - %[%[Stratos Emblem%]%]",
"",
"%'%'%'Find out what the Nightwatch Corps is planning between now and Monday, October 3 at 3 p.m. EDT.%'%'%'",
"",
"%[%[File:Nightwatch Skin Pack.png|660px|center%]%]",
"The new Nightwatch Skin Pack will include skins for: Grinlok, Tonkor, Marelok, Brakk, Diriga, Dual Cleavers, Machete and Jat Kittag. Find them in the Market today!",
"",
"|additions      =",
"*30 more entries from the Codex Art Contest 3.0 have been added as Displays in your Landing Craft (more to come)!",
"*Added a mini-map marker for %[%[Ayatan_Sculptures#Ayatan Stars|Ayatan Stars%]%].",
"*Added a buff-icon and timer for the %[%[Zenistar%]%]%'s disc projectile.",
"",
"|changes        =",
"*Visually updated the Argon Crystal resource container.",
"*Increased the Mod drop-rate for Shield-Hellion Dargyns.",
"*Removed the flare FX from the Firewalker Mod due to poor visibility reports.",
"*Carrier’s Vacuum and Corpus Scavenger Drones will no longer be able to pick up or affect the placement of Ayatan Stars. This was causing Stars to become unreachable or falling through the floor.",
"*A sound will now play when you find an Ayatan Star in loot containers.",
"",
"|conclave        =",
"*Fixed ‘ammo’ Mods not applying until after first reload in Conclave.",
"",
"|fixes          =",
"*Fixed missing Codex entry for Ayatan Sculptures and Stars.",
"*Fixed missing Codex entry for Lunaro.",
"*Fixed getting teleported away when clipping the side of the Defense cryopod platform.",
"*Fixed the Redeemer unintentionally having a slower charge shot as per: %[%https://forums.warframe.com/topic/688853-unannounced-redeemer-charge-shot-attack-speed-decrease/ this thread%]",
"*Fixed the Sarpa sometimes firing %'blanks%' with Bullet Dance or blank stance.",
"*Fixed the Zenistar%'s disc returning to AFK/dead players.",
"*Fixed a grammatical error in the Manduka Pack description.",
"*Fixed black screen during mission fly in cinematic.",
"*Fixed Syndicate Medallions spawning in unreachable areas.",
"*Fixed not being able to replay The Second Dream cinematic in the Codex.",
"}}",
"{{update",
"|update number  =The Silver Grove 3.3",
"|type           =fix",
"|date           =September 26th, 2016",
"|forumurl       =https://forums.warframe.com/topic/703177-the-silver-grove-u33/",
"",
"|changes        =",
"*Updated the Plastid Pickup material.",
"*Increased the context action size when picking up Ayatan Stars.",
"*Storage Containers and lockers will now have a chance to drop both types of Star instead of only dropping 1 type.",
"",
"|fixes          =",
"*Fixed waypoints interfering with context actions.",
"*Fixed offset Excavator trigger radius ring in Excavation missions.",
"*Fixed positioning of extraction trigger radius in Orokin Derelict missions.",
"*Fixed missing debris sounds when breaking electrical boxes.",
"*Fixed an out of memory related crash.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =The Silver Grove 3.2",
"|type           =fix",
"|date           =September 22nd, 2016",
"|forumurl       =https://forums.warframe.com/topic/701993-the-silver-grove-u32/",
"",
"|changes        =",
"*Removed beams above the cryopod area in the Infested Defense level.",
"*Updated the icons for Resource Containers.",
"",
"|fixes          =",
"*Fixed an issue with Ayatan Sculptures placed within the Landing Craft turning into duplicate version of other decorations.",
"**Note: Individuals who had previously been effected by this will have their broken Ayatan Sculptures corrected in a forth coming script. Thanks for your patience!",
"*Fixed an issue with Ayatan Sculptures not being collectable after a host migration.",
"*Fixed an issue with duplicate Ayatan Sculptures being present if a previous host reconnected before the treasure was collected.",
"*Fixed a couple of exploitable map areas found in certain Infested Defense tilesets.",
"*Fixed the %'Wait For Players%' button appearing prematurely before search had completed on laggy connections. Clicking on it during this time would cause it to act as if the player had pressed .“Play Now” instead.",
"*Fixed Ayatan Stars appearing blurry when placed on the ship as Decorations.",
"*Fixed being able to purchase Warframe slots when selling Ayatan Sculptures/Stars.",
"*Fixed not being able to remove the Ayatan Sah Sculpture and Ayatan Orta Sculpture once placed.",
"*Fixed Loot Crates spawning inside the walls in the Jupiter Corpus tileset.",
"*Fixed Endo Alerts having conflicting rewards with the Twitter text.",
"*Fixed a duplicate Accept/Decline prompt being seen after selecting an Ayatan Mission.",
"*Fixed an issue with in-game Polymer bundle pickups not appearing correctly.",
"}}",
"{{update",
"|update number  =The Silver Grove 3.1",
"|type           =fix",
"|date           =September 21st, 2016",
"|forumurl       =https://forums.warframe.com/topic/701641-the-silver-grove-u31/",
"",
"|fixes          =",
"*Fixed a visual bug that caused the Prime Parts section of your Inventory to appear empty.",
"*Fixed an unreleased weapon being available to view in the Codex.",
"}}",
"{{update",
"|update number  =The Silver Grove 3.0",
"|date           =September 21st, 2016",
"|forumurl       =https://forums.warframe.com/topic/701632-the-silver-grove-u3-ayatan/",
"|title          =Ayatan",
"",
"|additions      =",
"%[%[File:TSG Update 3.png|660px|center%]%]",
";Ayatan Treasures are here!",
"Ayatan Treasures will let you become a procurer, collector, and trader of ornate Orokin artifacts. Hunt them like Indiana Jones via special missions given to you by Maroo, or find them during your regular excursions.",
"",
"There are two new terms to familiarize yourself with: Sculptures and Stars.",
"The individual Sculptures and Stars have several variations of rarity and value. Sculptures, which are more valuable, can be completed by socketing in the appropriate types of Stars.",
"",
"Maroo will pay handsomely in Endo for your Ayatan treasures, but she’ll offer more for completed Sculptures. You’ll have to decide whether you want a quick payout or wait for the big prize and complete your Sculpture. If Endo isn’t what you desire most, you can keep your collection on display in your Landing Craft or trade your treasures with other Tenno.",
"",
"Finding Ayatan treasures in regular missions will be rare, but if you’re feeling adventurous, you can speak with Maroo for a special weekly treasure hunt mission that will test your coordination, speed, and mobility. If you enjoy the more leisurely approach to art collecting, you can always have other Tenno do the work for you and acquire your treasure through the trade system. Whatever your method of procurement, once you have a piece of Ayatan treasure, what you do with it will be up to you.",
"",
";Resource Caches/Crates!",
"Harvest and collect Resources from the world around you! Enemies, lockers and crates will continue to drop Resources, and now you can collect additional Resources by harvesting from the new Resource Caches. All default %'Resource cakes%' have been replaced with actual representations of the Resources you%'re picking up!",
"",
";Manduka Operator Suit",
"Pick up the latest in Operator attire. The Manduka Outfit is now available!",
"",
"",
"*The Void is now an eligible region for Alerts! Alerts that occur in the Void will have a chance to include Void Traces as a reward!",
"*Endo rewards in Alerts now scale to enemy level, with values of 80,100, and 150 Endo for Easy / Medium / Hard enemies!",
"*You can now select (opt-in to) a ‘Wait For Players’ option when a quickmatch session is not found.",
"*The Top 20 winners from the Codex Art Contest 3.0 have been added (more to come)! ",
"",
"|changes        =",
"*Improved performance and stability during long missions.",
"*Reduced memory footprint in missions by about 20MB for 32-bit systems (more for 64-bit).",
"*Rounded the HUD display of the Peaceful Provocation Equinox Augment Mod percentage.",
"*Polarizing now attempts to keep as many Mods equipped as it can instead of removing all of them. Priority is given to Mods in earlier slots.",
"*Improved performance issues when entering the Arsenal.",
"*Increased the hit box size for Grineer Sensor Bars.",
"",
"|fixes          =",
"*Fixed being booted back to the Navigation screen upon the Host freezing during mission load-in.",
"*Fixed a rare bug that would keep particle effects going forever (eg: Tar-Mutalist Moa bombs stuck perpetually dissolving).",
"*Fixed leaking channelling effects that would stick around if an enemy was killed while performing a channeling attack (Grineer Guardsmen did this regularly).",
"*Fixed being affected by Freeze status effects when attempting to melee block the attack.",
"*Fixed blocking procs with the Sancti Magistar resulting in being stuck in place due to proc blocking, and can often be stuck until you are downed.",
"*Fixed a missing text space in the Invasion reward description.",
"*Fixed extra %'+XPERZENTO DAMAGE%' text on the Pistol Amp Aura Mod description.",
"*Fixed Arsenal camera and rotation not working properly in Relays.",
"*Fixed taller Infested enemies getting stuck in Defense tileset spawn areas.",
"*Fixed a script-error caused by Flamethrower wielding enemies (Scorch, Hyekka Master).",
"*Fixed a script-error that would occur if the target was destroyed while a Bursa was winding up.",
"*Fixed motion blur masking only being visible on bright objects and is now much more punchy than before! (Reminder: Display Settings has option for motion blur)",
"*Fixed mods dropping disproportionately often from Infested Runners.",
"*Fixed pillar decorations appearing incorrectly in Grineer Galleon tilesets.",
"*Fixed a water texture issue in Grineer Settlement tilesets.",
"*Fixed item pick-ups floating.",
"*Fixed floor collisions in the Earth tileset.",
"*Fixed a case of loot crates being inaccessible.",
"*Fixed a crash related to Mesa’s Peacemaker.",
"*Fixed a crash when selecting a Profile Icon.",
"}}",
"{{update",
"|update number  =The Silver Grove 2.2",
"|type           =fix",
"|date           =September 16th, 2016",
"|forumurl       =https://forums.warframe.com/topic/699953-the-silver-grove-u21-u22/",
"",
"|additions      =",
"*Added a missing enemy panic button in the Grineer Galleon tileset.",
"",
"|fixes          =",
"*Fixed a loss of functionality when selecting the Archwing Arsenal as per: %[%https://forums.warframe.com/topic/699948-softlock-when-selecting-archwing-in-arsenal-100-replication/ this thread%]",
"}}",
"{{update",
"|update number  =The Silver Grove 2.1",
"|type           =fix",
"|date           =September 16th, 2016",
"|forumurl       =https://forums.warframe.com/topic/699953-the-silver-grove-u21/",
"",
"|changes        =",
"*Slowed down Synoid Helicors spinning animation.",
"",
"|fixes          =",
"*Fixed the Pistol Amp Aura Mod not amping Mesa’s Peacemaker.",
"*Fixed the Vaykor Sydons charge FX not resetting when dropping the block before being fully charged.",
"*Fixed Syndicate melee weapons being offered as rewards when reaching max rank within that Syndicate.",
"*Fixed the Synoid Heliocor hologram not displaying the Cephalon Suda symbol.",
"*Fixed getting stuck on the wall trim when dropping into the Corpus Gas City tileset.",
"*Fixed ability sounds not playing after triggering your Operator Focus ability as per: %[%https://forums.warframe.com/topic/699659-loki-sound-bugs-after-summoning-your-operator/ this thread%]",
"*Fixed engine sounds of the Corpus Hijack object not playing properly after running out of shields.",
"}}",
"{{update",
"|update number  =The Silver Grove 2.0",
"|date           =September 15th, 2016",
"|forumurl       =https://forums.warframe.com/topic/699623-the-silver-grove-u2/",
"|title          =Tenno Reinforcements",
"|additions      =",
";Syndicate Melees",
"%[%[File:TSG Update 2.png|660px|center%]%]",
"Represent your favorite Syndicate with these unique entry of weapons. Each weapon is charged with a unique bonus (brainstormed by your Design Council!) and reflect the Syndicates they represent. These weapons have stat changes and a unique passive, but there is no Syndicate burst associated with them. Diversity! All weapons must be equipped in melee mode to benefit from the bonus (save for the Telos Boltace).  ",
"",
";ARBITERS OF HEXIS",
"%'%'%'%[%[Telos Boltace%]%]%'%'%' - Push the limits of Tenno lethality with violent spinning attacks that damage all enemies in range. Increased mobility when equipped in melee mode. %'%'%'(Weapon Bonus by TunaMayo)%'%'%'",
"",
";CEPHALON SUDA",
"%'%'%'%[%[Synoid Heliocor%]%]%'%'%' - This intelligent hammer takes an enemy killed by a channeled attack and recomposes them as an ally if their Codex entry is complete. Any fatal strike with this weapon also performs a codex scan. %'%'%'(Weapon Bonus by Design Council collaboration)%'%'%'",
"",
";NEW LOKA",
"%'%'%'%[%[Sancti Magistar%]%]%'%'%' - Each charged attack turns the enemy’s pain into a healing pulse that washes over allies. Also, creates resistance to status effects when held. %'%'%'(Weapon Bonus by (PS4)Sreza and Design Council collaboration)%'%'%'",
"",
";PERRIN SEQUENCE",
"%'%'%'%[%[Secura Lecta%]%]%'%'%' - Whip the enemy out of their ill-gotten gains; double credit drops on kills. %'%'%'(Weapon Bonus by Oranji)%'%'%'",
"",
";RED VEIL",
"%'%'%'%[%[Rakta Dark Dagger%]%]%'%'%' - Infiltrate undetected; reduced visibility when held. Then strike with confidence; hits to irradiated targets restores shields and creates overshields. %'%'%'(Weapon Bonus by Design Council collaboration)%'%'%'",
"",
";STEEL MERIDIAN",
"%'%'%'%[%[Vaykor Sydon%]%]%'%'%' - Justice blinds. Each blocked hit charges a Radial Blind, when fully charged drop block to unleash it. %'%'%'(Weapon Bonus by Tourach and taiiat)%'%'%'",
"",
"%'%'%'Obtain these weapons through Syndicate Offerings. You must reach the top Syndicate Rank to purchase the pertaining weapon.%'%'%'",
"",
"*Added a generic Corpus announcer to Corpus Ship tiles.",
"",
"|changes        =",
"*Improved performance issues related to Leech Ospreys.",
"*Corrected the Ducat pricing for Nyx Prime Systems and Volt Prime Chassis, they were using the common sell price when they are uncommon drops.",
"*Tweaked Exterminate missions to ensure you will be able to collect enough Reactant for the amount of enemies spawned.",
"*Tweaked the blocking volume underneath Sentinels in your Landing Craft to allow placement of decorations.",
"",
"|conclave        =",
"*Fixed Nova’s Antimatter Mine Conclave Augment not fully charging an orb.",
"*Fixed Clients affected by Radial Disarm in Conclave being unable to use non-melee weapons if they die and revive.",
"*Fixed Titania’s Razorflies persisting if player leaves while in Razorwing form in Conclave.",
"*Fixed a Host migration resulting in Titania keeping her Razorwing weapons in Conclave.",
"",
"|fixes          =",
"*Fixed the Pistol Amp Aura Mod not increasing pistol weapon damage.",
"*Fixed an FX leak when a Grineer Bombard%'s rocket would strike something and catch fire; the fire would go out but the object would linger forever.",
"*Fixed a performance hitch related to Ancient Healers, Grineer Scorpions and other enemies that use a grappling hook.",
"*Fixed the start animation for Emotes not playing.",
"*Fixed the Ki’Teer Earpieces not applying your eye glow color.",
"*Fixed ending up back in your Landing Craft upon leaving the Simulacrum when set to Solo mode.",
"*Fixed Clients seeing their summoned Operator skin tone changed to the colour of the Operator%'s suit, and the suit appearing as the Operator%'s skin colour.",
"*Fixed the Paris/Paris Prime kills not counting towards the ‘Rifleman’ challenge.",
"*Fixed friendly Excalibur Specters affecting you with their Radial Blind ability.",
"*Fixed shrinking when shaking hands with Titania while her Razorwing is active.",
"*Fixed Titania being stuck in flight mode when running out of Energy during Razorwing as per: %[%https://forums.warframe.com/topic/690239-unlimited-titania-ult-at-full-size/ this thread%]",
"*Fixed getting stuck in Nyx’s Absorb bubble while the ability is deactivated.",
"*Fixed a case where another player spawning with an Aura mod while you were in Titania’s Razorwing would result in you running through the air.",
"*Fixed being able to roll with Nyx’s Assimilate Augment active by binding a dedicated roll key (not sprint/roll).",
"*Fixed not being able to cycle through your highlighted ability while rolling.",
"*Fixed appearing reversed when selecting the Archwing mode in the Arsenal.",
"*Fixed the ‘Get Clem’ mission failing to launch as per: %[%https://forums.warframe.com/topic/698963-get-clem-weekly-mission-broken/ this thread%]",
"*Fixed jog/sprint timing sounds when wielding an Axe weapon to feel less clumsy.",
"*Fixed the Lecta not displaying it’s proper FX.",
"*Fixed Syndicate Medallions spawning in inaccessible locations.",
"*Fixed enemies and allies floating upwards when hit by an Ogris with Adhesive Blast.",
"*Fixed not seeing your melee weapon when performing numerous finishers when the weapon has ‘Visible When Holstered’ switched off.",
"*Fixed some issues with the Grineer Shipyard sludge material.",
"*Fixed the wrong minimap displaying in the Grineer Shipyard tileset.",
"*Fixed a crash when Infested Maggots would attempt to attach to each other.",
"*Fixed a crash when attacked by an Infested Leaper.",
"*Fixed a crash upon starting the Law of Retribution.",
"*Fixed a crash related to Bursas.",
"*Fixed various translation errors.",
"}}",
"{{update",
"|update number  =The Silver Grove 1.4",
"|type           =fix",
"|date           =September 9th, 2016",
"|forumurl       =https://forums.warframe.com/topic/697770-the-silver-grove-u14/",
"",
"|changes        =",
"*You can now walk on top of the blue force field in the Raptor boss fight. This will allow you to drop the batteries/bombs in, instead of previously having to stand on the lip.",
"*Reduced the volume of Warding Halo hit sounds and amount of times the hit sound will play when near an ally with Warding Halo.",
"*Adjusted the Porta Armor positions on Nyx’s Nemesis skin.",
"*Tweaked the Ki’Teer Syandana’s texture and tint based on community feedback.",
"",
"|fixes          =",
"*Fixed a particle system leak that would gradually erode performance and memory over time; it may also have resulted in missing effects in some cases.",
"*Fixed not being able to complete an Earth Sabotage mission after a Host Migration.",
"*Fixed HUD inconsistencies for Clients during the Raptor boss fight.",
"*Fixed Raptors sometimes spawning inside destroyed vents after a Host migration.",
"*Fixed rare script error that could occur when a bomb is dropped in a vent during the Raptor boss fight.",
"*Fixed a texture issue with the TennoGen Excalibur Caduto skin.",
"*Fixed the top spike of the Acanthus Prime Armor chest piece.",
"*Fixed the Void Relic Refinement screen being cut off.",
"*Fixed the Relic Selection screen being unnecessarily closed when squadmates click a Void Fissure mission from the world state window.",
"*Fixed the minimap overlay remaining on screen during cinematics.",
"*Fixed planets and text being misaligned for new players accessing the Star Chart for the first time.",
"*Fixed loading into a Void Fissure mission with the wrong Relic equipped due to everyone selecting their Relic simultaneously.",
"*Fixed not being able to place Noggles near the front of the Landing Craft.",
"*Fixed Inaros not being teleported to the correct position when you open up the Arsenal.",
"*Fixed incorrect Rare Container Booster text as per: %[%https://forums.warframe.com/topic/686204-english-affinity-booster-from-rare-container/ this thread%]",
"*Fixed seeing an ‘Accept’ button in the squad menu when there is nothing for you to accept.",
"*Fixed being stuck in a perpetual ‘Find Squad’ state.",
"*Fixed all squad members having to ‘Decline’ the selected node even if it was never accepted. A single Decline will now cancel the node selection.",
"*Fixed Rare Containers spawning inside geometry.",
"*Fixed Strun & Strun Wraith reload sounds not playing properly.",
"*Fixed transition issues with emotes that loop.",
"*Fixed issues with loot crates spawning in the map in the Infested ship room.",
"}}",
"{{update",
"|update number  =The Silver Grove 1.3",
"|type           =fix",
"|date           =September 2nd, 2016",
"|forumurl       =https://forums.warframe.com/topic/695536-the-silver-grove-u12-u13/",
"|misc           =",
"%'%'%'Lunaro Fixes%'%'%'",
"*Fixed a crash that occurred during a Lunaro match.",
"",
"|fixes          =",
"*Fixed missing audio in the Raptor intro cinematic.",
"*Fixed a lighting issue in the Corpus Ship tileset.",
"}}",
"{{update",
"|update number  =The Silver Grove 1.2",
"|type           =fix",
"|date           =September 2nd, 2016",
"|forumurl       =https://forums.warframe.com/topic/695536-the-silver-grove-u12",
"|misc           =",
"%'%'%'Conclave and Lunaro Changes & Fixes%'%'%'",
"*Loki will no longer gain energy from orbs while his Invisibility is active in Conclave.",
"*Lunaro gamemode will now show up in the Liset Conclave console rotation.",
"*Fixed the ‘Team Select’ screen disappearing after a Host Migration in Conclave.",
"*Fixed losing End of Mission XP upon changing your loadout after a death in Conclave.",
"*Fixed a crash when attempting to join a friends Conclave game.",
"*Fixed a crash when attempting to Alt+F4 out of a Conclave game.",
"",
"|changes        =",
"*Changed Smeeta%'s Charm ability, specifically the Resource related Charm, to give a single Resource pickup rather than a random stack of resources that may not be the appropriate size for the chosen Resource type.",
"*Changed the description of the TennoGen Excalibur Graxx helmet and skin to better clarify what items you receive.",
"*Valkyr now screams when casting Hysteria with the Hysterical Assault Augment Mod equipped.",
"*Tweaked the Hyena’s ability FX.",
"",
"|fixes          =",
"*Fixed some edge cases of Matchmaking issues where Clients would time out just as the Host tried to load a mission.",
"*Fixed a Matchmaking issue related to the ‘Play Now’ button remaining visible and clickable when loading into a high latency mission.",
"*Fixed a hole in the Corpus Ice Planet tileset.",
"*Fixed Chargers and Zanuka remaining permanently frozen after Rhino’s Rhino Stomp ability.",
"*Fixed missing Hyena variants in the Codex.",
"*Fixed Kavats floating in mid-air when they are killed during their jump attack.",
"*Fixed not receiving a badge once scanning all the Kurias.",
"*Fixed a rare case of extraction being disabled in the Earth tileset.",
"*Fixed missing and various localization issues.",
"}}",
"{{update",
"|update number  =The Silver Grove 1.1",
"|type           =fix",
"|date           =August 31st, 2016",
"|forumurl       =https://forums.warframe.com/topic/694841-the-silver-grove-u11/",
"",
"|misc           =",
"%'%'%'Conclave and Lunaro Fixes:%'%'%'",
"*Fixed the Conclave Karak Skin not applying to the Karak Wraith.",
"*Fixed the Conclave Karak Skin not applying to all parts of the weapon.",
"",
"|fixes          =",
"*Fixed crash when changing display settings while running DirectX 9 on Intel HD Graphics.",
"*Fixed the Inaros Elemental Sandstorm Mod not being in alphabetical order in the Syndicate offerings list.",
"}}",
"{{update",
"|update number  =The Silver Grove 1.0",
"|date           =August 31st, 2016",
"|forumurl       =https://forums.warframe.com/topic/694786-the-silver-grove-update-1/",
"|title          =Tenno Reinforcements",
"|misc           =",
";New TennoGen Items!",
"%[%[File:TSG 1 Banner.png|660px|center%]%]",
"",
"Tenno! Launch Warframe through Steam to gain access to the Steam Market to purchase the latest TennoGen skins and support community creators!",
"",
"If you are a content creator we will be giving you your skin, so don%'t buy your own item! ",
"",
"%'%'%'Syandanas:%'%'%'",
"%[%[File:TSG 1 Syandanas.png|660px|center%]%]",
":Maharliqa Syandana by led2012",
":Sciathin Syandana by Master Noob",
":Disconnect Syandana by Faven_PS",
":Teplo Syandana by FrellingHazmot",
":Ayla Syandana by Cobalt",
"",
"%'%'%'Skins/Deluxe Skins:%'%'%'",
"%[%[File:TSF 1 Skins A.png|660px|center%]%]",
":Nyx Athena Helmet/skin by prosetisen",
":Volt Graxx Helmet/skin by Faven_PS",
":Excalibur Caduto Helmet/skin by Hitsu San",
":Excalibur Graxx Helmet/skin by Faven_PS",
":Valkyr Graxx Helmet/skin by Faven_PS",
"",
"%[%[File:TSG 1 Skins B.png|660px|center%]%]",
":Mirage Graxx Skin by Faven_PS",
":Mirage Sigyn Skin by novadragon01",
":Excalibur Apex Skin by antoineflemming",
":Rhino Vojnik Battle-Damaged Skin by Volkovyi",
":Rhino Graxx Skin by Faven_PS",
"",
"%'%'%'Helmets:%'%'%'",
"%[%[File:TSG 1 Helmets.png|660px|center%]%]",
":Mirage Jolli Helmet by Cheshire",
":Nova Fusion Helmet by Coridium",
":Zephyr Migisi Helmet by FrellingHazmot",
":Vauban Chapelon Helmet by Rekkou",
":Loki Ersatz Helmet by Rekkou",
":Frost Jotun Helmet by malayu & Stenchfury ",
"",
";New Augments!",
"%[%[File:TSG 1 Augments.png|660px|center%]%]",
"These Augments can be purchased from the appropriate Syndicates with Standing.",
"*%'%'%'Valkyr:%'%'%' Hysteria: Hysterical Assault - Use Secondary Fire to leap onto enemies up to 30m away.",
"*%'%'%'Ember:%'%'%' Accelerant: Flash Accelerant - Accelerant gives +50PERZENTO casting speed and +50PERZENTO Fire damage to allies within range.",
"*%'%'%'Inaros:%'%'%' Sandstorm: Elemental Sandstorm - Sandstorm has a 50PERZENTO chance of inflicting status effects based on the damage types and mods equipped melee weapon.",
"",
";New Emotes",
"You can now Kneel, Bent Knee Kneel, and Sit!",
"",
"|additions      =",
"*We have added the option to customize a ‘Quick Progress View’ in your key bindings. This will allow you to scroll through your rewards as previously holding own ‘Tab’ to ‘View Mission Progress’ did not permit this.",
"*Added a counter for each player using buff indicators. This will show when ‘Show Player List’ is enabled in HUD options.",
"",
"%'%'%'Conclave and Lunaro Fixes:%'%'%'",
"*Fixed the scoreboard not disappearing when dead in Conclave and during replays in Lunaro.",
"",
"|changes        =",
"*Improved the combo fluidity for the Bullet Dance Mod and fixed issues with executing combos.",
"*The Lotus will now inform you of your location to the Shrine when finding it outside of The Silver Grove quest.",
"*Optimized font storage to reduce memory footprint and update size.",
"*Improved shadow precision for DirectX 10  and 11. May also reduce GPU memory usage slightly.",
"*Improved navigation for AI around the cryopod in Corpus ship defense missions.",
"*Removed a delay intended to fix frame rate when auto reloading a weapon. This primarily affected the Vectis and Tigris due to frequent reloading.",
"*Alerts that reward Endo will be displayed the same as Credit Alert rewards, with the Endo icon displayed instead of the word Endo.",
"",
"|fixes          =",
"*Fixed issues with being active in Titania%'s Razorwing preventing the effects of Tribute buffs and Spellbind self-casts.",
"*Fixed a long performance hitch upon entering the Shrine mission without an Apothic in The Silver Grove quest.",
"*Fixed Paracyst’s alt fire not being able to pull ragolled enemies (e.g. From Titania’s Spellbind & Lantern).",
"*Fixed Raptor NS missing a Codex entry.",
"*Fixed Cephalon Fragment markers appearing as a default icon for Hosts.",
"*Fixed no VO playing when nearing the Shrine in The Silver Grove quest.",
"*Fixed Oberon’s Reckoning ability stats to show health-orb drop chance as a proper percentage rather than a fractional probability.",
"*Fixed a crash that occurred while using Nekros’ Desecrate.",
"*Fixed the Operator room music continuing to play when selecting the Market/Starchart from the menu.",
"*Fixed the Second Dream quest key being given as a reward from completing the Natah quest. Players must complete the Uranus to Neptune Junction as intended.",
"*<%s>Fixed a loss of functionality when viewing the End of Mission screen in a Sortie.<%/s> Investigating!",
"*Fixed a loss of functionality when pressing ‘Enter’ while in the menu.",
"*Fixed colliding into uneven walls can causing spontaneous death in Archwing.",
"*Fixed a lighting issue in the Solar Chart.",
"*Fixed various crashes.",
"*Fixed various localization errors.",
"}}",
},

["v19A"]={
"{{update",
"|update number  =The Silver Grove 5",
"|type           =fix",
"|date           =August 26th, 2016",
"|forumurl       =https://forums.warframe.com/topic/692680-the-silver-grove-hotfix-5/",
"|conclave        =",
"*Fixed an issue with the Conclave Karak Skin.",
"*Reduced camera-shake on Glaive throws.",
"*Made the world state window shading darker for the Conclave window.",
"*Fixed an issue with Conclave affinity percentages showing negative percents (PERZENTO+-10)",
"|misc           =",
"%'%'%'Changes & Additions:%'%'%'",
"*All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time.",
"*Reverted some cloth changes to Nekros.",
"*Increased the health and armor of The Silver Grove shrine, but removed shields. The new health and armor values should make protecting the shrine easier.",
"*Improved performance in Relays by creating better rules for what is loaded.",
"",
"|fixes          =",
"*Fixed issues with hitches and hiccups in Fissure Missions started that were started after they  had expired from the World State Window.",
"*Fixed an issue where players could become unable to select mission nodes on the Star Chart.",
"*Fixed an issue where a crash that would occur when a lobby was host migrated in the Star Chart.",
"*Fixed an issue where the mission countdown would get stuck at 1 second.",
"*Fixed issues with the Datamass falling through the floor on Uranus Mobile Defense.",
"*Fixed an issue where default Operator customizations were not correctly refreshed.",
"*Fixed an issue with Operator noses sometimes poking through closed hoods.",
"}}",
"{{update",
"|update number  =The Silver Grove 4",
"|type           =fix",
"|date           =August 25th, 2016",
"|forumurl       =https://forums.warframe.com/topic/692289-the-silver-grove-hotfix-4/",
"|misc           =",
"%'%'%'Titania Changes & Fixes:%'%'%'",
"*Increased Razorwing%'s flight speed and reduced damage to Titania on impact and collision with the world.",
"*Reduced the camera shake on Dex Pixia but added intro aim deviation to keep the same balance.",
"",
"%'%'%'Changes & Additions:%'%'%'",
"*Operator Hoods can now be opened or closed!",
"*You can now use the Search function in the Relic Selection Window! ",
"*You can now jump through the metal frame hanging from the ceiling in Grineer Galleon! ",
"*Added additional effects to %'The Silver Grove%' Shrine.",
"*Added quality to Relic names in Relic screen (ie, LITH S2 RELIC %[FLAWLESS%])",
"*Nekros Prime parts added to the Warframe Nexus App.",
"",
"|fixes          =",
"*Fixed loading into the incorrect mission type when selecting an Alert on Mars- Augustus/Martialis.",
"*Fixed issues with scanning the Frostleaf plant.",
"*Fixed being able to collide with the Shrine in The Silver Grove quest.",
"*Fixed various localization typos and grammar errors.",
"*Fixed an issue where the Revive screen didn’t work with Steam controllers.",
"*Fixed crashes in Arena Mastery Test (MR 22).",
"*Fixed new Aura mods being untradable.",
"*Fixed having two entries for Grineer Warden and Grineer Warden Eximus in the Codex.",
"*Fixed faulty logic which was causing shockwaves to hit flying targets when they shouldn%'t.",
"*Fixed exploit during Fissure missions that rewarded a copy of the Relic being used.",
"*Fixed Titania’s shrine triggering outside of her quest.",
"*Fixed Apothic blueprints being sellable.",
"*Fixed a possible game freeze during the Raptor fight.",
"*Fixed collision issues on the Raptor fight with and bomb drops.",
"*Fixed Host Migration not working for the Raptor fight.",
"*Fixed issues with the Raptor%'s mortar and laser targeting invisible lasers.",
"*Fixed Atlas Landslide augment being able to petrify himself if he%'s radiation proc%'d.",
"*Fixed Raptor%'s main weapon and grenade explosions going through walls.",
"*Fixed a map hole exploit by bullet jumping and using Razorwing.",
"*Fixed inconsistent hud elements for hosts and clients.",
"*Fixed vent collision in Raptor fight - if bomb touches the trigger, it will always destroy the vent.",
"",
"|conclave        =",
"*Decreased channeling efficiency trade off added to Martial Fury.",
"*Increased damage of Tetra.",
"*Fixed issue causing Arcata to be invisible after halftime until performing a melee attack.",
"*Fixed the Conclave Karak having the incorrect store icon.",
"}}",
"{{update",
"|update number  =The Silver Grove 3",
"|type           =fix",
"|date           =August 23rd, 2016",
"|forumurl       =https://forums.warframe.com/topic/691098-the-silver-grove-hotfix-3-nekros-primePERZENTOC2PERZENTOA0/",
"|title          =Nekros Prime!",
"",
"|misc           =",
";Nekros Prime is here!",
"",
"%[%[File:Nekros Prime Access.png|660px|center|Nekros Prime!%]%]",
"",
";Harvest the souls of the dead and muster a shadow army to fight for you with Nekros Prime Access!",
"",
"Get Nekros Prime Access now and make the newest Primes yours - instantly - including Nekros Prime, Tigris Prime, Galatine Prime, and exclusive Customizations only available through Prime Access! ",
"",
"%'%'%'Click here for more information on Prime Access:%'%'%' https://warframe.com/prime-access ",
"",
"Nyx Prime, Scindo Prime and Hikou Prime have entered the Prime Vault and their Relics are no longer obtainable in the game. If you already wield the power of these Primes, they will remain in your Inventory. If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.",
"",
"As a responsive measure, a Perrin Sequence and New Loka Syndicate sacrifice -- the Nyx Prime Neuroptics will be replaced with Vauban Prime Neuroptics and Scindo Prime Blade will be replaced with Nikana Prime Blade.",
"",
"The new Relics added that contain Nekros Prime, Tigris Prime, and Galatine Prime now contain a mix of the unvaulted items from the above removed Relics.",
"",
"%'%'%'Check the in-game Codex in the %'Relics & Arcanes%' section to find the drop locations for the new Relics!%'%'%'",
"",
"|changes        =",
"*If you are hunting new Auras, the Silver Grove Specters now spawn at a minimum level of 25, and gain 3 levels for each Specters spawned.",
"*Moved the placement of plant waypoints to prevent the plants from spawning underneath decorations.",
"*Buffed the Shotgun Amp Aura Mod to feel more comparable to Rifle Amp. It is now 18PERZENTO at Max Rank.",
"*You can now only equip 2 Apothics in your gear as opposed to the erroneous 200.",
"",
"|conclave        =",
"*Reduced melee blocking angle in Conclave.",
"*Reduced damage of Nikana series in Conclave.",
"*Adjusted input order of Sudden Spring combo in Fateful Truth Conclave stance.",
"",
"|fixes          =",
"*Fixed a crash that would occur in Mastery Rank up tests.",
"*Fixed Junctions tasks appearing offscreen.",
"*Fixed Raptor being able to damage Limbo while in the rift.",
"*Fixed an issue where it was impossible to complete the Second Dream using only the Steam Controller.",
"}}",
"{{update",
"|update number  =The Silver Grove 2",
"|type           =fix",
"|date           =August 22nd, 2016",
"|forumurl       =https://forums.warframe.com/topic/690677-the-silver-grove-hotfix-2/",
"",
"|changes        =",
"*Tweaked the Raptor boss tileset to prevent unintended teleporting.",
"*Increased the spawn chances of Frostleaf.",
"*Removed butterfly sounds from Titania’s idle animations for other Warframes. Butterfly sounds will only play on Titania’s idle animations with Titania equipped.",
"*Adjusted the positioning for Porta Armour Leg Plates on Saryn Prime.",
"*Adjusted the position and scale of the Edo Chest Plate on Nyx Prime to match Nyx (was too big on Nyx Prime).",
"*Latron/Latron Wraith will now properly alert enemies when fired.",
"*Nullifier capture targets no longer have their nullifier globe expanded when they are downed.",
"*The radial burst from Syndicate weapons and mods is now silent and won%'t alert enemies.",
"",
"%'%'%'Endo Fixes:%'%'%'",
"*Upon receiving Endo rewards in endless missions like Survival an Excavation, you will now be shown a total rather than having to mental math on things like %'5 x 80%'.",
"*Fixed Endo amounts in mission reward tables across the board. Due to an issue in the conversion, the value assignments were based on %'unranked%' Cores from the old system rather than a fully ranked Core. All Reward tables are now restored to have the correct Endo within (i.e Excavation, Survival, etc).  If you need a comparison, 1 Common Core (Max Rank) = 15 Endo, 1 Uncommon Core (Max Rank) = 50 Endo, and 1 Rare Core (Max Rank) = 80 Endo.",
"*Clarity on drops overall for endless missions:",
"We did a drop audit of our endless tables and decided to reduce the repeat Mods in Rotation C and split what was 100PERZENTO of Relics in B with C so that C isn%'t considered a %'wasted%' rotation.",
"",
"|fixes          =",
"*Fixed not being able to summon The Silver Grove Specters post quest completion to obtain the new Auras.",
"*Fixed a progression stopping bug where Excavators would not spawn in The Archwing quest mission.",
"*Fixed The Silver Grove Specters being missing from the Codex.",
"*Fixed The Silver Grove new Aura rewards missing from the Codex. (As a wise Crewman once said... %'If you think an Aura would be sweet then a Specter you must beat.%')",
"*Fixed being able to jump/crouch/slide with Nyx’s Assimilate augment active by switching to your melee weapon.",
"*Fixed getting stuck on ziplines with Nyx’s Assimilate augment. You can now cast/decast the augment while ziplining!",
"*Fixed missing finisher sound for the Sarpa.",
"*Fixed Titania’s Razorwing weapons having zero proc chance.",
"*Fixed unintended reduced charged shot speed on the Redeemer as per: %[%https://forums.warframe.com/topic/688853-unannounced-redeemer-charge-shot-attack-speed-decrease/ this thread%]",
"*Fixed being able to get The Silver Grove quest before completing Second Dream.",
"*Fixed a poor Pox throwing animation when holding a datamass.",
"*Fixed a black mesh appearing on the Pox in the Arsenal.",
"*Fixed ground enemies continually spawning after you have been teleported to Archwing in the Archwing Quest Fomorian Escape mission. This caused significant performance drops.",
"*Fixed Corpus turrets not being destroyed.",
"*Fixed casting Titania’s Spellbind on a player while they are reloading, breaking them and their animation until they melee attack.",
"*Fixed Loot Detector’s glow effect being too dim for Mods.",
"*Fixed Operator voice not playing on Focus cast.",
"*Fixed several issues relating to customizing gamepad bindings on PC.",
"*Fixed a crash upon killing Lieutenant Lech Kril.",
"*Fixed a progression stopping bug in the Mastery Rank 17 test where enemy kills did not count towards your kill counter.",
"*Fixed a progression stopping bug in the Mastery Rank 20 test where passing through the rings did not increase your timer.",
"*Fixed Shield Lancers in the Mastery Rank 3 test being equipped with Sicarus’ and causing significantly more damage.",
"*Fixed not being able to shoot/damage enemies upon decasting Titania’s Razorwing.",
"*Fixed not being able to hand in challenge completions to Simaris as per: %[%https://forums.warframe.com/topic/689405-cephalon-simaris-stuck-daily-bug/ this thread%]",
"*Fixed ‘Screen Cap’ sounds not obeying volume settings.",
"*Fixed many UI bugs that would occur in DirectX 9 when Fullscreen as per: %[%https://forums.warframe.com/topic/688952-rotary-progress-bars-not-functioning-correctly/ this thread%]",
"*Fixed the Extinguished Dragon Key causing the Scanner to work very slowly.",
"*Fixed Dynamic music not switching when the Stalker appears.",
"*Fixed Whirlwind not appearing as an option for thrown weapons.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =The Silver Grove 1",
"|type           =fix",
"|date           =August 19th, 2016",
"|forumurl       =https://forums.warframe.com/topic/688833-the-silver-grove-hotfix-1/",
"",
"|changes        =",
"*Changed the Koppra Tassets to the correct pricing of 25 Platinum. %'%'%'&#42;Please note that a script has run to refund those that purchased the 75 Platinum Tasset.%'%'%'",
"*Removed an unintended Kogake from the Arsenal. %'%'%'&#42;A script is in progress to refund those that purchased the weapon and to remove it from inventories.%'%'%'",
"*Raptor’s Swarm Drones have been lowered to 5.",
"",
"|fixes          =",
"*Fixed Excavation rewarding incorrect amounts of Endo. We’ll be continually monitoring this to ensure the correct amount is being awarded and difficulties are tuned.",
"*Fixed the Uranus Sabotage mission being uncompletable due to high water levels killing the panel.",
"*Fixed incorrect Lotus end of mission transmission in The Silver Grove quest.",
"*Fixed certain objects not showing up for Clients in The Silver Grove quest.",
"*Fixed unreleased TennoGen items being visible.",
"*Fixed the ‘The Silver Grove Bundle’ diorama displaying Banshee’s Soprana helmet details.",
"*Fixed a case where Titania%'s Dust and Entangle aura hud buffs (from Tribute) wouldn%'t be removed when nullified.",
"*Fixed a script error for Clients on mission failed End of Mission screen.",
"*Fixed the Nova Asuri Bundle not including her helmet. %'%'%'<%s>&#42;A script is in progress to reward the Nova Asuri Helmet to those who purchased the Bundle.<%/s> Script is complete!%'%'%'",
"*Fixed the receiving a prompt to uninstall mod when previewing leveling. The prompt will appear  once you click on apply fusion.",
"*Fixed Undying Will having its description value reversed.",
"*Fixed the Operator Suit Collection diorama missing body parts.",
"*Fixed Simaris offering Fusion Cores as a daily reward.",
"*Fixed putting an emblem on Titania without any shoulder attachments will result in the emblem floating off of her shoulder.",
"*Fixed some of Titania%'s buff icons not appearing.",
"*Fixed the Nova Visage metal tint appearing black.",
"*Fixed missing and incorrect localization.",
"*Fixed a number of crashes and freezes.",
"}}",
"{{update",
"|update number  =The Silver Grove",
"|date           =August 19th, 2016",
"|forumurl       =https://forums.warframe.com/topic/688644-the-silver-grove/",
"|title          =",
"|image          =",
"|misc           =",
"|additions      =",
"<%gallery hideaddbutton=%'true%' widths=%'640%' captionposition=%'within%'>",
"Warframe Profile - Titania ",
"<%/gallery>",
";Titania",
"",
"Trance your enemies with the mystical powers of Lotus’ newest warrior, Titania. Overwhelm your enemies with swarms of butterflies, mesmerize and distract foes with shiny lures and morph into a deadly, flying fairy.",
"",
"*%'%'%'SPELLBIND%'%'%'",
"**Enemies fumble their weapons as they are whisked into the air. Nearby allies become immune to Status Effects.",
"*%'%'%'TRIBUTE%'%'%'",
"**Extract an offering from an enemy in the form of a random Ability Buff. Survivor’s attacks are weakened.",
"*%'%'%'LANTERN%'%'%'",
"**Create a swarm of razorflies that transform an enemy into an irresistible floating beacon, attracting witless comrades and finally exploding.",
"*%'%'%'RAZORWING%'%'%'",
"**Shrink down and take flight, while razorflies attack nearby enemies.",
"",
";%'%'%'Quest: The Silver Grove%'%'%'",
"New Loka has enlisted the Tenno to help protect a sacred forest from the Grineer camping around the sacred grounds. Speak with Amaryn, the leader of New Loka, in the Relay today to claim the quest! Please note: the prerequisite is that you%'ve completed The Second Dream quest.",
"",
";NEW WEAPONS AND CUSTOMIZATIONS",
"*%'%'%'OPERATOR OUTFITS%'%'%' – Pick up the latest in Operator attire. Now available the vogueish Koppra Outfit and the unconventional Varida Outfit.  ",
"*%'%'%'APOXYS SYANDANA%'%'%' – This malignant growth hangs elegantly on the shoulders of any Tenno. Complete this look by adding on the matching Pox Weapon.",
"*%'%'%'SARPA%'%'%' – Makes sweeping cuts punctuated by bursts of heavy gunfire.",
"*%'%'%'POX%'%'%' – These festering sacs of pus and gas burst violently on impact. Complete this look by adding on the matching Apoxys Syandana.",
"",
";%'%'%'NEW MELEE STANCE: Bullet Dance!%'%'%'",
"Return to the Orokin Void to find this Stance in the Caches that appear in Sabotage missions! ",
"",
";Raptor 2.0 Boss Fight!",
"The Raptor has a new look and new function! With updated scaling and new combat mechanics, this airborne Corpus threat has never been so fierce! Visit this updated boss battle on the usual node on Europa. Without spoiling things, there are multiple Raptors that occur, and as a result the drop tables have been averaged.",
"",
";%'%'%'Fusion Simplified: Part 1 is here!%'%'%'",
"",
"If you%'re asking yourself %'Where are my Fusion Cores and what is Endo?%', please read this section carefully! This section explains the conversion from a Fusion Core / Duplicate Mod fusion system to the Endo Fusion system.",
"",
"Fusion in Warframe is one of the main systems that encourages investment in your Mod collection and Upgrading your gear. With calculated clicking and collecting, you can take your unranked Mods to top tier performers.",
"",
"With the change to an Endo system we%'ve removed the hidden complexity of Fusion. This Endo Fusion system maintains many aspects of the hold.",
"",
"What is Endo? Endo is Fusion energy incarnate. It is the raw resource that powers the process of Upgrading Mods. In essence, Endo serves as the simplifier in all things Fusion. All duplicate Mods can now be simply converted into Endo. Endo will now drop from enemies and missions where Fusion Cores used to be.",
"Fusing with Endo makes the Mod Rank increases clear, as the system now only increases in whole Ranks. Partial upgrading with unclear requirements towards your next rank will no longer exist, and neither will wasted Fusion energy. The UI will tell you exactly how much Endo is needed for the next Rank, which gives you a clear goal to work toward.",
"Any partial Mod upgrades before this Update will be refunded with equivalent Endo and Credits.",
"",
";%'%'%'So how does the conversion actually work? The base conversion is:%'%'%'",
"* 5 Endo = 1 Unranked Common Core.",
"* Fusion Credit Costs are now averaged out since Endo is a static Resource and not skewed by Rarity or Polarity in the same way Mods and Fusion Cores were.",
"* No more wasted Fusion Energy exists. Often times you%'d Fuse a Mod with a Core and would lose some tail end fusion energy. Static Endo amounts mean this is no longer possible.",
"* All Mods can now be Dissolved into Endo.",
"* Fusion Core packs in the Market have been replaced with completely repriced Platinum Endo bundles.",
"",
";%'%'%'Part 2 is coming soon and will include:%'%'%'",
"*Treasures: discoverable ancient valuables that can be constructed and converted into high Endo quantities.",
"*Trading of Endo (in the form of Treasures).",
"",
";Augments!",
"The following Augment are available today from the appropriate Syndicate Offerings: ",
"*%'%'%'Nyx%'%'%': Absorb: Assimilate - Nyx can move at 50PERZENTO speed while using Absorb, but the area is reduced by half.",
"*%'%'%'Nezha%'%'%': Warding Halo: Safeguard - Can now be cast on allies with 50PERZENTO effectiveness.",
"*%'%'%'Atlas%'%'%': Landslide: Path of Statues - Leave a trail for 12s that petrifies enemies for 6s.",
"",
";%'%'%'General:%'%'%'",
"*Added Rarity colour grading to the Relic Reward selection screen in Fissure missions.",
"*Soft launch of colourblind door symbols! These new symbols should help you determine if a door is locked or unlocked, as they no longer rely on the sole use of colour.",
"*Added a warning message when the last member of an Alliance’s creator Clan tries to dissolve the Clan.",
"*Added indicators in the Arsenal of how many Forma are installed in gear, and whether or not gear has been fully Mastered! ",
"*Added a waypoint marker for Cephalon Fragments.",
"*Added more Relic Rewards into Rotation A in replacement of some Credit Bundles and Mods.",
"",
";%'%'%'Lunaro and Conclave Additions & Changes:%'%'%'",
"",
"Lunaro has been out in the wild for a couple of weeks now, and in this time we%'ve been play testing extensively - internally and externally - and have been listening to your feedback. In an effort to address your concerns and increase the overall playability of the mode we%'ve implemented a number of new gameplay features, arenas, customizations, and back end systems. Read on below for further details:",
"",
";New Weapon Skins!",
"",
"New Conclave weapon skins for the following weapons can now be purchased for standing from Tehsin once you’ve acquired the Typhoon rank:",
"*Karak",
"*Kraken",
"*AkStiletto",
"*Tipedo",
"*Glaive",
"*Soma",
"",
";New Arena!",
"Steel Meridian Themed Map: The valorous troops of the Steel Meridian were greatly pleased by the skill and honor found within Lunaro matches and have constructed a variant of the Arena for friendly Tenno to enjoy. Find the new map in rotation today.",
"",
";New Warm-Up System!",
"Haven%'t played any Lunaro since launch? Feeling a bit rusty? Well worry no more! The introduction of the new Lunaro Warm-Up system will take players currently waiting in a not full lobby and load them all into a practice session. These sessions will see all active players equipped with their own Lunaro so as to allow everyone the chance to practise basic game mechanics while waiting for additional loadings to join. Once a game is full and ready to begin the match will naturally progress to the proper Lunaro mode with goals, assists, and saves from the previous Warm-Up being wiped clear.",
"",
"%'New Gameplay Mechanics!",
"",
"%'%'%'Ball Magnet Guard%'%'%': Many of the loudest complaints about Lunaro were directed to the frequency of possession changes that could occur when a scrum was formed. To help alleviate this we%'ve introduced the Ball Magnet Guard mechanic. This mechanic will allow the player with the ball to absorb a couple of hits, both melee and check attacks, before they lose possession. Initiating a Ball Magnet Guard is as simple as holding down the Ball Magnet button after the Lunaro has been picked up.",
"",
"%'%'%'Passing%'%'%' is now a dedicated button. Defaulted to R, this dedicated pass button should make coordination and team play more viable, especially in high-latency environments.",
"",
"Bringing up the %'%'%'Scoreboard%'%'%' can now be done with the TAB button bringing Warframe PvP in with more traditional PvP games.*",
"",
"%'%'%'Please note: This change is also reflected in PvE game modes. Pressing TAB will bring up the Progress & Rewards screen without locking the player in place.%'%'%'",
"",
";New PvP Matchmaking Rules!",
"Much of the feedback we%'ve received from our seasoned PvP players and newcomers alike was our inscrutable matchmaking rules. We%'ve attempted to stream lines and have separated the rules used to match players in PvE from those used for PvP. Specifics on these PvP specific matchmaking rules are as follows:",
"",
"When attempting to join a friend you will be placed on their team if there is available space.",
"If you create a squad and then create/join a PvP lobby you will all be placed on the same team. Subsequent joiners will fill the opposing team slots.",
"Inviting a Friend who is currently in a squad will attempt to being in the full squad into your current game/lobby.",
"Attempting to join a PvP match without enough space for you and your squad will now present an error message indicating that there isn%'t space to accommodate everyone.",
"A similar error message to the above will be displayed when a full Squad of 4 players attempts to join a Lunaro match.",
"Invite and Friends Only Lobbies now have a %'Switch Team%' option.",
"",
";New Penalty/Reward System!",
"Another common gripe that has sometimes been affecting our competitive PvP modes was one that affects almost all games of this nature; rage quitters. While any system we introduce won%'t be able to completely solve this issue we%'ve enacted a consequence system that will hopefully curb some of the more numerous instances:",
"",
"*We now track players who quit out of matches including those using the Alt-F4 method.",
"*The Penalty system has 2 stages; a warning and a penalty applied state:",
"**The warning stage will appear on the Landing Craft after the game detects that you%'ve quit out of a match prematurely.",
"**The Penalty Applied state will kick in after a certain PERZENTO of your last games are determined to have been prematurely left. This state results in an XP Penalty of 75PERZENTO.",
"**Player%'s can climb back out of the Penalty Applied state by completing a corresponding amount of full matches.",
"*While also negatively affecting rage quitters, we want to encourage those who continue to play while short on players and those who play multiple matches in a row.",
"**Completing a match you were short on will result in a +20PERZENTO boost to XP and Standing.",
"**Completing subsequent matches will results in 10PERZENTO more XP and Standing after the first match.",
"",
";New Custom Lunaro Bindings!",
"With the launch of Lunaro on Consoles we introduced full customization options for Lunaro controls. With this update we will be introducing the same functionality for PC keyboard and mouse users.",
"",
"Head over to the Options screen to configure your Lunaro bindings as you see fit!",
"",
";%'%'%'Soft Launch: Player Hosted Servers%'%'%'",
"Another major complaint directed toward our Conclave game modes has been the potential for laggy experiences due to the game running on our peer to peer system. With this update we will be rolling out the first stages of a potential solution to this issue: volunteer player hosted servers - we%'ve got the tools in place to allow you to host Lunaro.",
"",
"At this stage volunteer servers are limited to running Lunaro only, and require a separate dedicated computer to host.",
"",
"The initial roll-out will be conducted via an invite-only process due to the need to gauge scalability and success. We will be using this soft launch to gather valuable feedback and stats and once we determine that the system is ready to provide the best experience we will be moving forward with a full scale public release.",
"",
"|conclave        =",
"*Affinity gained no longer converts to Energy in Conclave",
"*Increased Standing gain at EOM based on Conclave Syndicate Rank",
"*Shield regen delay decreased in Conclave",
"*Shield regen rate decreased in Conclave",
"*Ash now has increased Mobility while invisible in Conclave",
"*Increased animation speed and range of Ash’s Teleport To in Conclave",
"*Decreased duration of Ash’s Smokescreen in Conclave",
"*Decreased range and damage of Banshee’s Sonic Boom in Conclave",
"*Increased angle of Banshee’s Sonic Boom in Conclave",
"*Chroma’s Spectral Scream status chance now 100PERZENTO in Conclave",
"*Equinox’s Rest & Rage range reduced in Conclave",
"*Frost’s Freeze, Ice Wave and Snow Globe now also reduce target’s Mobility in Conclave",
"*Reduced damage of Frost’s Freeze in Conclave",
"*Reduced range and increased duration of Hydroid’s Tempest Barrage in Conclave",
"*Increased speed of Hydroid’s Tidal Surge in Conclave",
"*Inaros’ Devour now also decreases Dodge speed of target in Conclave",
"*Increased duration of Ivara’s Encumbered and Null-Shield arrows in Conclave",
"*Reduced the damage it takes to remove Invisibility from Loki in Conclave",
"*Loki’s Radial Disarm now drains Energy and deactivates any active Abilities on target instead of Health/Shield in Conclave",
"*Increased animation speed of Mag’s Crush in Conclave",
"*Increased the percentage of damage stored per hit in Mesa’s Ballistic Battery in Conclave",
"*Decreased duration and increased damage of Mirage’s Hall of Mirrors in Conclave",
"*Increased cost of Nekros’ Desecrate in Conclave",
"*Reduced duration, range and added a debuff icon on target of Nekros’ Desecrate debuff in Conclave",
"*Removed Energy drop from Nekros’ Desecrate in Conclave",
"*Decreased health and increased damage of Nezha’s Warding Halo in Conclave",
"*Nova’s Null Star now drains Energy instead of Health/Shield in Conclave",
"*Reduced duration of Nova’s Molecular Prime in Conclave",
"*Decreased duration and increased damage of Saryn’s Spores in Conclave",
"*Decreased duration of Volt’s Shield in Conclave",
"*Removed duration reduction and reduced Energy drain when picking up Volt’s Shield in Conclave",
"*Wukong’s Iron Poke now knocks down targets towards him in Conclave",
"*Added melee magnetism to Valkyr’s Berserker and Wukong’s Primal Fury in Conclave",
"*Increased speed and damage of Zephyr’s Tailwind in Conclave",
"*Secondary Wind mod now increases Reload Speed instead of Health Rate on Kill",
"*Relentless Assault mod now increases Power Rate instead of Attack Speed on Kill",
"*Increased damage of Thundermiter mod",
"*Overcharged mod now converts up to 50 energy at 100PERZENTO to Overshields on respawn",
"*Reduced the amount of Blast damage blocked by Anti-Flak Plating mod",
"*Recharge Barrier Augment shield restore reduced",
"*Changed order of combos and attacks in Last Herald Conclave stance",
"*Changed order of attacks in Celestial Nightfall Conclave stance",
"*Ogris damage and projectile speed increased in Conclave",
"*Penta series damage increased in Conclave",
"*Tonkor damage increased in Conclave",
"*Tonkor self damage enabled in Conclave",
"*Angstrum damage and projectile speed increased in Conclave",
"*Increased Ammo Pool of Latron Wraith in Conclave",
"*Increased damage of Hind in Conclave",
"*Soma Prime damage decreased in Conclave",
"*Soma damage increased in Conclave",
"*Gorgon damage increased in Conclave",
"*AkSomati damage decreased in Conclave",
"*Added Knock Down to equipped Stave Slam attacks in Conclave",
"*Sybaris damage decreased in Conclave",
"*Vectis damage decreased in Conclave",
"",
"|changes        =",
"*The Jat Kittag has received the PBR treatment!",
"*Infested Runners and Chargers will now resort to a projectile attack only on the condition that they have no chance of melee attacking you.",
"*Infested Maggots will now only attach to targets after a jump if they are still in range (possible for target to move out of latch range between jump animation start/end)",
"*Bosses now appear on your mini-map as a red %'destroy/kill%' marker instead of the yellow marker for consistency.",
"*Reduced the reaction time and animation for enemies being corrupted by Void Fissures.",
"*Void Fissure Junction challenges can now be completed on any planet.",
"*Tweaked the Archwing Mastery Rank test to reflect recent Archwing movement changes.",
"*Increased the Spy mission timer in the Vor’s Prize quest.",
"*Reduced Shield Lancer spawn chance during Vor’s boss battle in the Vor’s Prize quest.",
"*War no longer glows when holstered.",
"*Updated Chroma’s tail cloth physics.",
"*Minorly tweaked the emblem placement on the right Pakal shoulder armour to prevent clipping.",
"*Improved spawning in Archwing open-space Exterminate missions.",
"*Adjusted holster position for the Nunchaku hip style.",
"*Moved Spy from Adrastea- Jupiter to Amalthea- Jupiter, and changed Adrastea to a Corpus Sabotage mission.",
"*Adjusted emblem offsets for Heavy, Regular and Thin Kubrow bodies.",
"*Tweaked location of Mariana - Earth node so the Vor%'s Prize mission text doesn%'t overlap the next node%'s text.",
"*Decreased Nekros’ Desecrate delay slightly to make it more popcorny.",
"*Moved the %'3 Spy data extractions%' Junction Challenge to Neptune- Pluto to replace %'3 waves of Archwing Interception%' now that Jupiter-Saturn requires players to defeat Raptor on Europa.",
"*Elixir Blueprints now appear under the Keys category, instead of Gear in the Foundry.",
"*Kavats no longer use their Pounce ability when trying to be stealthy and have the Pounce mod equipped.",
"*Tweaked New Loka’s hub room to reduce amount of mist and make water a bit less transparent.",
"*Pursuit ship turrets are now randomized rather (to prevent one side of the ship having only rocket-turrets and the other side only auto-turrets).",
"",
"|fixes          =",
"*Fixed an issue where the Dark Split Sword would show a Mire when being built in the Foundry.",
"*Fixed the poor lighting in New Loka’s Relay Syndicate room.",
"*Fixed a text error in the End of Mission screen.",
"*Fixed speed buff abilities carrying over to Operators during Focus.",
"*Fixed Nyx’s Absorb camera FX remaining after a host migration.",
"*Fixed an Infested object blocking the door near the end of the Once Awake quest.",
"*Fixed the large majority of Earth Alerts being Erpo Archwing Alerts.",
"*Fixed the Atlas Tartarus helmet not appearing in Alert cycles.",
"*Fixed the Wukong Dasheng helmet not appearing in Alert cycles.",
"*Fixed various clipping issues with Inaros.",
"*Fixed Loki’s Disarm not working for Junction Specters against players.",
"*Fixed Ivara%'s Prowl ability scanning enemies that don’t have drop table items (ie turrets and cameras).",
"*Fixed Infested objects appearing in Vor’s boss tileset in the Vor’s Prize quest.",
"*Fixed Rhino being able to activate his heavy landing Passive on all ground slams.",
"*Fixed the Rending Crane stance Mod having a text path for its default combo.",
"*Fixed an issue where interrupting a reload wouldn%'t usually cancel the reload animation.",
"*Fixed loss of functionality when cancelling a mission while the screen is fading out (When the countdown timer is <% 1 second).",
"*Fixed Left Leg customizations applying to both legs for some Warframes.",
"*Fixed overlapping localization text on the Spinning Needle combo screen.",
"*Fixed spawning in Archwing missions backwards.",
"*Fixed/improved the death FX on surveillance drones (Regulators).",
"*Fixed a disabled laser grid in a Corpus Spy level.",
"*Fixed Oberon’s Renewal projectile not applying the Client’s energy color.",
"*Fixed the Porta Armour energy orb showing up on the Lunaro Riv Min and Riv Comp right leg pieces.",
"*Fixed emblem placement on the Dendra Right Shoulder Guard.",
"*Fixed Junction list on some planets overlapping parts of the planet.",
"*Fixed missing FX on hackable Moa cabinets for Clients.",
"*Fixed crash when you destroy a Blunt with projectiles stuck to it. (eg shoot it with Boltor)",
"*Fixed clipping issues with the Salix Syandana.",
"*Fixed the scoreboard not appearing when viewing mission progress in Rathuum.",
"*Fixed incorrect Sugatra positioning on the Okina.",
"*Fixed the %'free public%' slot number being wrong when advertising a session sometimes (with just host sitting there).",
"*Fixed continuing to move around in Archwing while viewing the Interception reward screen.",
"*Fixed Clients casting Focus not having their customizations appear.",
"*Fixed Mesa’s Ballistic Battery at rank 0 being able to absorb up to 200 damage per shot when it was meant to be 20.",
"*Fixed a variety of map holes as discovered by the community.  ",
"*Fixed Void Tear progress clipping into Spy mission hud elements.",
"*Fixed issues with profiles opening on top of a diorama.",
"*Fixed a UI crash when equipping Consumables.",
"*Fixed the Cold Snap Mod having no effect if a Client has it equipped.",
"*Fixed being unable to accept a vote when in the Solar Chart.",
"*Fixed a missing panic button in a specific Grineer Sabotage tileset.",
"*Fixed being able to click a barely noticeable node when zoomed out in the Solar Chart.",
"*Fixed Nova’s Null Star ability timer not updating for Clients.",
"*Fixed Duration Mods reducing energy per enemy for Nekros’ Desecrate. Power Efficiency should only affect energy per enemy for Desecrate.",
"*Fixed physics driven Archwing ability casting animations causing your velocity to be zeroed out at the end of the animation.",
"*Fixed selling your Warframe currently selected for Conclave will break that loadout.",
"*Fixed the Mastery Sigil not displaying your actual rank when viewed in a diorama.",
"*Fixed the Junction task %'Collect 20 Mods%' only counting Mods collected on Earth.",
"*Fixed some weapons getting stuck in reload animation loops.",
"*Fixed being able to pass through certain geometry with Wukong’s Cloud Walker ability.",
"*Fixed spawn-point selection bug that would prevent enemies from spawning in neighbouring tiles if the current tile has exceeded the desired capacity.",
"*Fixed ‘Restore’ items appearing black in Archwing missions.",
"*Fixed completing the Suisei- Mars missions not showing as complete for the Junction task.",
"*Fixed the Electromagnetic Shielding Mod staying active when not actively blocking.",
"*Fixed bug where reload time could accumulate from canceling a reload while there was 0 ammo in clip.",
"*Fixed the Latron not actually alarming enemies.",
"*Fixed issues with Sprag and Ven%'kra Til not having proper lip syncing.",
"*Fixed incorrect teleport volumes in the Mastery Rank 18 test.",
"*Simplified The New Strange quest level layout and used more tiles themed around a secure facility.",
"*Fixed spy camera drones showing up in place of wardens in the New Strange quest.",
"*Fixed desert enemies spawning instead of shipyards enemies in the New Strange quest.",
"*Fixed the Sense Danger Kavat Mod always displaying bright pink enemies.",
"*Fixed an exploit with Smeeta%'s Charm ability.",
"*Fixed charged weapons cancelling their charge if the player sprints.",
"*Fixed ground enemies continually spawning after you have been teleported to Archwing in the Archwing Quest Fomorian Escape mission. This caused significant performance drops.",
"*Fixed Volt’s Discharge not applying diminishing returns to duration.",
"*Fixed the Heliocor not having information on its Blueprint location (Simaris) in the Market.",
"}}",
"{{update",
"|update number  =Specters of the Rail 2.3",
"|type           =fix",
"|date           =August 12th, 2016",
"|forumurl       =https://forums.warframe.com/topic/686115-specters-of-the-rail-u23/",
"",
"|fixes          =",
"*Fixed Shadows of the Dead clones having their health drained stopped after the player dies and revives.",
"*Fixed Shadows of the Dead clones remaining if the caster has left the mission.",
"*Fixed Shadows of the Dead health drain stat displaying as red when you make it smaller.",
"*Fixed Valkyr’s Eternal War not working as intended once deactivating Hysteria as per: %[%https://forums.warframe.com/topic/680982-eternal-war-only-active-during-hysteria/ this thread%]",
"*Fixed Corpus/Grineer reinforcements spawning during Infestation mobile defense Alert/Sortie missions.",
"*Fixed a Syndicate Medallion spawn point being at Extraction on Europa as per: %[%https://www.reddit.com/r/Warframe/comments/4x9xi8/cheeky_de/ this reddit thread%]",
"*Fixed the data mass in Mobile Defense missions spawning inside the ground on certain tiles.",
"*Fixed missing localization.",
"}}",
"{{update",
"|update number  =Specters of the Rail 2.2",
"|type           =fix",
"|date           =August 10th, 2016",
"|forumurl       =https://forums.warframe.com/topic/685485-specters-of-the-rail-u22/",
"",
"|changes        =",
"*Changed Nekros’ Shadows of the Dead teleport range to greater than 30 meters from Nekros. To clarify function here, if a Shadow is 30 meters away from you on recast, it will teleport to range. If it is less than 30 meters away, it will heal.",
"",
"|fixes          =",
"*Fixed Paris Prime having many incorrect stats in the Arsenal, including a Critical Chance of 25PERZENTO vs the expected 45PERZENTO.",
"*Fixed enemies not being alerted by the Bolto, AkBolto, and Telos AkBolto.",
"*Fixed missing VO localization.",
"}}",
"{{update",
"|update number  =Specters of the Rail 2.1",
"|type           =fix",
"|date           =August 10th, 2016",
"|forumurl       =https://forums.warframe.com/topic/685418-specters-of-the-rail-u21/",
"",
"|misc           =",
";Nekros Changes",
"",
"%'%'%'Desecrate:%'%'%'",
"*Desecrate is now a toggle ability! Energy (or Health if you use the Despoil Augment) are consumed on Desecration.",
"*Corpses that enter the Desecrate radius will be eligible for desecration. The first corpse %'heats up%' slowly for a couple seconds and then the rest occur in rapid succession (like popcorn).",
"*Each enemy desecrated will now cost 10 Energy (or Health if the Despoil Augment is equipped). This is affected by Efficiency Mods.",
"*Health orbs are no longer guaranteed drops from pilfered corpses. They are now tied in with the chance for additional loot drops.",
"",
"%'%'%'Shadows of the Dead:%'%'%'",
"*The number of Shadows spawned has been reduced to 7 and is no longer affected by Mods. This is a necessary change for performance on all platforms. To compensate for this, Nekros now spawns stronger Shadows prioritized by heavy unites killed with Shield multiplier and draw aggro more heavily.",
"*Shadows now live until they die with Health decay over time that is affected by Duration instead of Strength.",
"*Shadows of the Dead can be recast while active to spawn new Shadows to replace dead ones, and refill the Health/Shields of the current Shadows.",
"*&#42;Recasting Shadows of the Dead will also teleport your Shadows to you within limits. (if they are >10m and <%40m away) ",
"*The Shield of Shadows Augment has been reviewed to maintain efficacy with these changes.",
"",
"%'%'%'Other:%'%'%'",
"*Changed Nekros’ Despoil Augment to reflect his Desecrate changes.",
"*Nekros’ Shadows of the Dead Augment - Shield of Shadows - now displays current PERZENTO damage mitigation as a HUD buff.",
"",
"%'%'%'We welcome your feedback on the Nekros changes here:%'%'%' %[%https://forums.warframe.com/topic/685421-specters-of-the-rail-hotfix-21-nekros-changes/ Specters of the Rail: Hotfix 2.1 - Nekros Changes%]",
"",
"|changes        =",
"*Vaulted Relics will now appear in the Codex (ie: Relics that are not currently in circulation that you may own).",
"*The Codex section for Relics and Arcanes will now show items you%'ve discovered but don%'t own (like Mods do so you can see the drop sources to farm some more).",
"*Tweaked the TennoGen Mesa Falcon Helmet tint.",
"*Updated the TennoGen Rota Syandana materials.",
"*Increased the brightness of the Guides of The Lotus Sigil.",
"*Updated the Burston mesh in the Stalker diorama.",
"",
"|fixes          =",
"*Fixed Dark Sector Credit rewards being unintentionally cut in half.",
"*Fixed Grineer Napalm and Scorch’s targeting/shooting you through walls.",
"*Fixed %'Space-time Distortion%' as seen %[%https://www.youtube.com/watch?v=IPhCAH8yWq0 here%].   ",
"*Fixed Archwing Impact, Slash, and Puncture Mods giving incorrect bonuses to stats. They were giving flat bonus rather than percentages as intended by the precedent set by all other physical damage mods  (Comet Blast, Quasar Drill, Zodiac Shred, Meteor Crash, Nebula Bore, and Astral Slash are all +90PERZENTO).",
"*Fixed clicking ‘Deploy Extractor’ on Eris resulting in Phobos - Sharpless initiating.",
"*Fixed The Jordas Verdict not showing the proper Trial icon in the Codex.",
"*Fixed incorrect materials on Paris Prime and Lex Prime attachments.",
"*Fixed Arid Eviscerators and Hellions not spawning on Mars.",
"*Fixed players joining your squad after you’ve changed your matchmaking from Public to Solo while the Star Chart is open and returning from a mission.",
"*Fixed the Nova Asuri Skin arm effect not matching your Energy color.",
"*Fixed the Shaku not attaching properly to Warframes when using the Nunchaku Standard Holster.",
"*Fixed only one item per category being successfully traded if the receiving player has that particular category empty on their account.",
"*Fixed pet imprints not showing up in inventory immediately upon claiming them.",
"*Fixed Grineer grenade countdown beep not matching up with the countdown blinks.",
"*Fixed the Sedna Junction task ‘Collect any 3 MODS from the Orokin Principle challenge rooms on LUA’ not progressing if you collect 3 of the same Mod.",
"*Fixed Nekros’ Desecrate pickups not being shot upwards for Clients.",
"*Fixed Sortie missions switching to incorrect Factions.",
"*Fixed laser sounds sometimes not shutting off when lasers are disabled in a Spy Vault.",
"*Fixed a crackling noise when firing the Latron Wraith while using Loki’s Invisibility or Ivara’s Prowl.",
"*Fixed enemies sometimes spawning many ragdolls when applying a killing blow that severs the body as they%'re getting up from an unconscious ragdoll state.",
"*Fixed not being able to scan Derelict Cephalon Fragments.",
"*Fixed text sizing issues in the Codex.",
"*Fixed extra Codex entries for the refined versions of the AXI V3 Relic.",
"*Fixed the Foundry displaying items you don’t need to craft Blueprints.",
"*Fixed a crash that occurred during a Sortie mission.",
"*Fixed numerous localization errors.",
"}}",
"{{update",
"|update number  =Specters of the Rail 2.0",
"|date           =August 3rd, 2016",
"|forumurl       =https://forums.warframe.com/topic/682884-specters-of-the-rail-update-2/",
"|title          =Tenno Reinforcements",
"|image          =",
"|misc           =",
"|additions      =",
"%[%[File:SotR Nova Asuri Collection.png|center|640px%]%]",
";Nova Asuri Collection",
"Embody the power of a divine entity with the new Nova Asuri Collection. Expand your levels of customization by adding a new deity-inspired Skin for Nova, a new Skin for any polearm weapon, and a sacred new Syandana to your Arsenal.",
"*Relics & Arcanes now appear in the Codex in their own section, which reveal drop locations for Relics and Arcanes! Please note that as a result of this change, the Oddities section has been moved to Objects and renamed %'Kuria%'.",
"*Added the Jordas Verdict to the Codex.",
"|changes        =",
"*%[%[Lex Prime%]%], %[%[Paris Prime%]%], %[%[Dakra Prime%]%], %[%[Sicarus Prime%]%], and %[%[Ankyros Prime%]%] have received the PBR treatment!",
"*Increased Kela De Thaym’s resistance to health drain to give her a fighting chance against abilities like Trinity’s Energy Vampire, Mag’s Polarize, and Inaros’ Desiccation.",
"*Expanded Drop Sources in the Mod section of the Codex to include missions where you can find them and not just what enemies drop them; this is particularly helpful for event-mods that have since been released as missions-rewards.",
"*You now have the option to ‘Clear Active Quest’ in the Codex.",
"*Updated numerous Hitsu San TennoGen item textures.",
"*Changed the description of the Sun and Moon Profile Icon to credit user ‘NaturallySelected’ due to an alias change. (Previously was Epsilon) ",
"|fixes          =",
"*Fixed End of Void Fissure Mission reward being different than the one you selected.",
"*Fixed shared Simaris XP: you should get Simaris Rep provided you have a Synth Scanner AND (it%'s your target &#124;&#124; you%'re within shared XP range of the target).",
"*Fixed polearms not having a holster customization.",
"*Fixed failing a Void Fissure Rescue mission if the rescue target dies while the Relic reward screen is up.",
"*Fixed a script error when bringing a friend to a Lua node and having them click ‘Repeat Mission’.",
"*Fixed Crossfire missions appearing in Sorties.",
"*Fixed an unranked Mod swapping with your now ranked up equipped Mod in your loadout after Fusing.",
"*Fixed players not being able to hatch a Kubrow egg.",
"*Fixed not being able to trade Kubrow imprints.",
"*Fixed crashing in a Submersible mission.",
"*Fixed texture quality issues with the recently released Baro Ki’Teer Prisma Scimitar Skin.",
"*Fixed incorrect text size in the ‘Mod Rewards’ section of the End of Mission screen.",
"*Fixed Codex drop sources not distinguishing Eximus units.",
"*Fixed the Solar Chart diorama being destroyed if you viewed a Dark Sector tutorial from a Dark Sector node.",
"*Fixed the Codex not listing Shell Rush’s drop location.",
"*Fixed a rare crash when closing a diorama using the %'Exit%' button instead of pressing ESC.",
"*Fixed players no longer being able to perform the %'slide attack%' motion to execute a unique melee in Archwing missions. You can now only do a slide attack when Afterburner mode is enabled.",
"*Fixed default customization for scythe melee weapons.",
"*Fixed players being able to exit the level and trigger extraction before the mission has been completed.",
"*Fixed the first tab always being selected after upgrading a Relic, should now stay on the current tab, and select the upgraded Relic.",
"*Fixed numerous localization errors.",
"}}",
"{{update",
"|update number  =Specters of the Rail 1.1",
"|type           =fix",
"|date           =July 29th, 2016",
"|forumurl       =https://forums.warframe.com/topic/680905-specters-of-the-rail-u11/",
"",
"|changes        =",
"*Arid Heavy Gunners will now drop the Gorgon Blueprint!",
"*Rebalanced the enemy spec for Belenus; Corrupted Bombards on the first wave was a bit more spicy than intended.",
"*Buffed mission rewards for Mot (Level 40-45 Void Survival); it will now yield a richer mix of Axi Era(Tier 4) Relics and large Credit-bundle rewards similar to high-level Dark Sector missions.",
"*Tweaked the Xiphos Ifrit Skin to improve flame tint color visibility.",
"*Tweaked Kavat behaviors to get them to attack more consistently.",
"",
";Lunaro Fixes",
"*Fixed being able to score immediately by jumping into the zone that your team just scored against before the replay in Lunaro.",
"",
"|fixes          =",
"*Fixed the Vectis Tekelus skin not being rewarded on purchase and instead giving another Skin.",
"*Fixed default polearms placement either clipping through thighs or hovering away.",
"*Fixed script error when fusing multiple Mods in a row.",
"*Fixed not being able to adjust numerous alternate holster styles.",
"*Better fix for Syndicate missions being listed with the wrong title.",
"*Fixed a crash that could occur in the Arsenal when using an %'at max energy%' Mod (e.g.Searing Leap) with other Mods that increase your max energy.",
"*Fixed the Codex locking up when viewing a certain enemy.",
"}}",
"{{update",
"|update number  =Specters of the Rail 1.0",
"|date           =July 28th, 2016",
"|forumurl       =https://forums.warframe.com/topic/680396-specters-of-the-rail-update-1/",
"|title          =Tenno Reinforcements",
"|image          =",
"|misc           =",
"|additions      =",
"%[%[File:SotR Heliocor.png|center|640px%]%]",
"%'%'%'%[%[Heliocor%]%]%'%'%' - Obtain enlightenment with this massive hammer that performs a Codex scan on each fatal strike. Scans require an equipped Codex Scanner and an available charge.",
"",
"Available for purchase in the Market or Simaris Offerings!",
"",
"%[%[File:SotR Tekelu Skins.png|center|640px%]%]",
"%'%'%'The Tekelu Collection%'%'%' - Forged by masters from the Tekelu School of weaponsmiths, these skins feature intricate designs of an unmatched quality.",
"",
"%[%[File:SotR Xiphos Skins.png|center|640px%]%]",
"%'%'%'Xiphos Skins%'%'%' - Get the unique and stylish Xiphos Ifrit and Henipa Skins for your Landing Craft.",
"",
"|changes        =",
"*Glaive Prime and Bo Prime have received the PBR treatment! ",
"*Improved system stability slightly for 32-bit systems (note: if you%'re running 32-bit Windows without a discrete Graphics Card this optimization probably won%'t save you).",
"*Improved the camera positioning during Archwing melee attacks.",
"*Adjusted the Archwing camera",
"*The function of auto leveling your Warframe’s view in Archwing auto level now only triggers when moving, as opposed to being stationary.",
"*Cooldown on Trial rewards now resets at Midnight UTC - which is the standard reset time for Login Rewards, Standing cap refreshes, etc. They are no longer tied to individual Trial completion times. We hope this better allows you to coordinate groups! ",
"*Tweaked some pet behavior logic related to cloaking and targeting. This should sort out some targeting issues for Kubrows and Kavats where they would become targetable when leaving their stealth state but were still visually cloaked by a player ability.",
"",
"|conclave        =",
"*Conclave mod %'Emergent Aftermath%' can no longer be used with the Vectis sniper rifle.",
"*Reduced the duration of Buzlok%'s alt fire projectile in Conclave.",
"*Slightly increased the damage of Lato Vandal in Conclave.",
"*Increased the blocking percentage of Silva and Aegis in Conclave.",
"*Fixed a crash that would occur in Conclave.",
"",
"|fixes          =",
"*Fixed End of Mission screen persisting when transitioning between Trial missions and causing a prog stopper as per: %[%https://forums.warframe.com/topic/679601-specters-of-the-rail-hotfix-13/#comment-7581090 this comment%]",
"*Fixed the Orthos icon in the Market.",
"*Fixed a progression stopping bug when attempting to scan Cephalon Fragments as per: %[%https://forums.warframe.com/topic/675531-solution-cant-complete-cephalon-fragments/ this thread%]",
"*Fixed key-based missions (i.e. Derelict, Law of Retribution,etc) always appearing as %'incomplete%' (glowy-blue icon).",
"*Fixed the Reactant UI counter not displaying for Clients.",
"*Fixed receiving an error when purchasing combo packs that are on your wish-list (ie: Color Packs)",
"*Fixed lower-rank Syndicate titles appearing in descriptions of high-rank Syndicate missions (e.g. %'Rescue Mission (Crusader)%' would be displayed instead of  %'Rescue Mission (Maxim)%')",
"*Fixed when fighting an Arctic Eximus, the enemy inside the bubble wouldn%'t take damage from any gun or melee until the bubble outside was popped.",
"*Fixed incorrect camera positioning when attempting to pet your Kavat companion.",
"*Fixed failing a Void Fissure Sabotage mission when reaching extraction and choosing your reward with less than 15 seconds left.",
"*Fixed a title issue in the Void Relic selection screen.",
"*Fixed not being able to invite people to your squad after initiating a Junction node and cancelling it.",
"*Fixed joining a Void Fissure mission in progress and seeing previously dropped Reactant with objective markers on them.",
"*Fixed enemies appearing to run in place like they are slipping on ice after your Kavat has used Pounced.",
"}}",
"{{update",
"|update number  =Specters of the Rail 13",
"|type           =fix",
"|date           =July 26th, 2016",
"|forumurl       =https://forums.warframe.com/topic/679601-specters-of-the-rail-hotfix-13/",
"",
"|misc           =",
"%'%'%'Mag Prime, Dakra Prime, and Boar Prime have returned to the Vault! With those items safe in the Prime Vault, the question becomes what will happen to their respective Relics. If you didn’t catch Devstream #77, their Relics will no longer be obtainable once those items are sealed in the Vault. For those that have the Relics in your inventory, you can continue to use them until you’ve exhausted your stockpile.%'%'%'",
"",
"%'%'%'A new AXI V3 RELIC will be obtainable in the wild that contains a mix of items from the vaulted Relics that contained Mag Prime, Dakra Prime, and Boar Prime.%'%'%'",
"",
"%'%'%'As per Devstream #77, you can expect us to have a drop table up for all Relic locations this week. Please note that right now, the AXI V3 Relic is found in Orokin Derelict Survival reward tables%'%'%'",
"",
"%'%'%'As for Baro Ki’Teer and his upcoming goodies this week, his prices have been adjusted to better suit Relics. The values that we will initially be looking at are:%'%'%'",
"*%'%'%'Common slotted Items (15)%'%'%'",
"*%'%'%'Uncommon slotted items (45)%'%'%'",
"*%'%'%'Rare slotted items (100)%'%'%'",
"",
"%'%'%'These testing values are highly subject to change. Please, plan and spend accordingly.%'%'%'",
"",
"|changes        =",
"*The Vectis has received the PBR treatment!",
"*Detonite/Fieldron rewards from Invasion missions will now always be a bundle of 3.",
"*Changed how Simaris’ Synthesis Target Standing is decided in a group: you now get Standing if you have a Synthesis Scanner equipped, are actively playing, and it%'s your daily target or you are within shared XP range of the target.",
"*Planet Nav Segments can now be sold for 5 Credits due to them no longer required to progress through the new Star Chart.",
"*Disabled elevators and made ramps useable for AI in Corpus Ice Planet tilesets.",
"*Improved Grineer Shipyard level containment to alleviate issues like Zephyr bonking heads, Wukong not being able to float around in Cloud Walker, etc.",
"*Reduced the Odonata crafting costs and replaced Control Module with Neurodes for better new user experience/path.",
"*Optimized Hydroid Tentacle Swarm ability to improve performance issues as per: %[%https://forums.warframe.com/topic/662786-hydroids-tentacle-swarm-causing-severe-fps-drops/ this thread%]",
"*Arctic Eximus Snow Globe blocks radial damage, but will no longer block damage from sources inside the globe. This allows most non targeted powers that damage enemies to work versus Arctic Eximus within a snow globe.",
"",
";Kubrow Changes",
"*Removed unintended connection between Critical Chance and Kubrow base damage (this only worked for domesticated Kubrows; Kavats, and hostile companions did not have this behavior).",
"*Increased Kubrow%'s base damage 150PERZENTO and base Critical Damage multiplier from 1.6x to 3x so that for a Kubrow fitted with Rank 10 Maul Mod and Rank 10 Bite Mod the average damage would be almost exactly the same as before.",
"",
";Void Fissure Changes",
"We’ve been reading a lot of constructive feedback on Relics, Fissures and the like since Specters of the Rail shipped. With your suggestions and comments in place, we are continuing to tweak Void Fissures/Relics where necessary with the aim to reduce repetition issues and tie this mechanic into the lore of Warframe. The Void is an entity that corrupts, and Void Fissures are no different.",
"",
"There is no longer just one %'Void Fissure%', Void Fissures can occur again and again as the Void%'s corrupting energy tears through the Solar System. Fissures now spawn dynamically throughout the level near groups of enemies. The Fissure will corrupt any nearby enemies immediately after spawning. This buffs the enemy, and resets their health/shields. It will also spawn a couple Orokin units along with them, some being Eximus after a certain amount of Fissures. Fissures despawn after a period of time.",
"",
"The corrupted and newly spawned Orokin units have a chance to drop Reactant, which are auto pickups (no more context action). Once you collect enough, you qualify for the Void Projection reward, and one of your weapons or your Warframe will be buffed for a short period of time based on Era of Void Relic brought. You will be given a random amount of Void Trace as well after collecting enough Reactant. Fissures will continue to spawn throughout the mission.",
"",
"*Void Traces cap is now Mastery Rank based (100 + 50 * MR).",
"*Reactant marker now uses the Void Tear icon. The marker is only visible if players don%'t have enough Reactant.",
"*Reactant uses a drop range (kill x amount for guaranteed drop) instead of drop chance.",
"*“Endless” Void Fissure missions are now truly endless with the exception of Defense and Interception.",
"*Your Equipped Relic information will now be shown in the Squad info dropdown box (where Equipped Dragon keys appears).",
"*&#42;Traces are given when you get 10/10 Reactant (no relic needed) and rewarded at End of Mission (between a range of 6-30).",
"",
"|conclave        =",
"*Fixed an issue with Conclave mods with the Max Energy requirement applying their upgrades twice to the Host.",
"*Reduced melee blocking angle in Conclave.",
"*Reduced channeled blocking energy cost in Conclave.",
"*Adjusted the attack order of the Spinning Palms Combo in Conclave Fist stance and slightly increased its damage.",
"*Reduced the duration of Equinox%'s Metamorphosis in Conclave.",
"",
"|fixes          =",
"*Fixed being rewarded 0 Salvage instead of 500 for completing the Venus to Mercury Junction and Earth to Venus Junction.",
"*Fixed losing functionality upon check the Clan Statistics screen in Navigation and attempting to back out.",
"*Fixed meshes getting distorted when Field of View was increased (either deliberately or from effects like Volt Speed or Mesa Peacemaker).",
"*Fixed Relics not being consumed for Clients who disconnect on the Fissure reward selection screen.",
"*Fixed rare crash when switching levels. Also fixed grey screen during Jackal login diorama.",
"*Fixed unintentionally reducing Syndicate mission XP rewards as per: %[%https://forums.warframe.com/topic/668914-syndicate-mission-reward-nerf/ this thread%]",
"*Fixed some Kubrow imprints not being listed when breeding a new Kubrow.",
"*Fixed the Grineer Shipyard mini map being oriented in a different way than the room.",
"*Fix a progression stopping issue in the Once Awake quest if the player switched their active quest before claiming the Heat Sword Blueprint, and then built and sold the Heat Sword before ever switching Once Awake back to being an active quest.",
"*Fixed some node descriptions going beyond the bottom of the screen.",
"*Fixed no indication of an active booster at the End of Mission screen that those rewards were given.",
"*Fixed the Medi-Ray Sentinel precept description missing when hovering over the icon.",
"*Fixed most Infested melee enemies being unable to hit the objective when playing the Infested Defense on Uranus - Ur.",
"*Fixed handling of certain types of cache corruption.",
"*Fixed inaccurate/missing %'open squads%' total when hovering over nodes.",
"*Fixed mission description discrepancies in the Solar Chart as per: %[%https://www.reddit.com/r/Warframe/comments/4ueylm/lies_everywhere/ this reddit thread%]",
"*Fixed a tiny performance problem on Ice Planet maps where a sound effect would be started and stopped every few frames.",
"*Fixed incorrect looping sounds in the Corpus Ice Planet tileset.",
"*Fixed a migration at End of Mission causing Relic reward options to reroll.",
"*Fixed enemies having a hard time pathing in Earth Sabotage missions.",
"*Fixed not being able to obtain Corvas and Rathbone Blueprint parts.",
"*Fixed the ‘Vay Hek Frequency Triangulator’ missions appearing for players that still have the key in their inventory.",
"*Fixed Judgement Point requirement not being displayed when hovering over Rathuum and Kela de Thaym nodes in the Star Chart.",
"*Fixed inaccurate enemy count during Exterminate ending to Spy mission.",
"*Fixed numerous UI errors in the Star Chart and menu.",
"*Fixed Relic selection ‘Play Without’ and ‘Exit’ buttons hiding behind the screen if a previous mission was played.",
"*Fixed the Energy Shell Augment using its Duration stat for Range. This also fixes the Augment card displaying the %'35m%' Range which was not what was being observed in game. It now shows the proper range.",
"*Fixed the Relic reward screen rolling twice if the last player touches Extraction and then proceeds to fall off of the end of the map.",
"*Fixed the camera flying off to nowhere when cancelling a mission countdown.",
"*Fixed mission requirements not being checked at the time a Sortie/Alert/Syndicate/etc mission is selected from the world state panel. (for example, a player could choose a bow-only sortie mission without his loadout being setup properly, only to find out at the end of the 10-second countdown that he wasn%'t allowed to play)",
"*Fixed numerous localization issues.",
"}}",
"{{update",
"|update number  =Specters of the Rail 12",
"|type           =fix",
"|date           =July 20th, 2016",
"|forumurl       =https://forums.warframe.com/topic/677187-specters-of-the-rail-hotfix-12/",
"",
"|changes        =",
"*Void Fissures now change location every 1-2 hours (down from 2-4) for more Mission variety.",
"*Replaced the unreleased Rank-5 version of Link Health for Kavats with the proper Rank 10 version that is shared with Kubrows. This mod was only obtainable through Transmutation.",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
";Star Chart Changes",
"In order to improve the flow of progressing through quests, every quest mission is now in a location which was previously completed or unlocked, and only in regions which are unlockable before the quest completion is required. Below you will find a full list of each quest node location including the reordered nodes:",
"<%div class=%'mw-collapsible-content%'>",
"Locations are listed in the order they appear in each quest.",
"",
";Vor’s Prize",
"*Earth E Prime",
"*Earth Mariana",
"*Earth Mantle",
"*Earth Gaia",
"*Earth Pacific",
"*Earth Cambria",
"",
"%'%'%'Note: The first encounter with Vor is now on Earth instead of Mercury (his boss node is still on Mercury)%'%'%'",
"",
";Once Awake",
"*Mercury Terminus",
"*Mercury MPrime",
"*Mercury Lares",
"",
";The Archwing",
"*Venus Tessera",
"*Venus Aphrodite",
"*Earth Mantle",
"*Venus E Gate",
"*Venus Montes",
"",
";Stolen Dreams",
"*Mars Tharsis",
"*Venus Unda",
"*Mercury Pantheon",
"*Phobos Roche (Also changed tileset to Corpus Ship)",
"*Mars Alator",
"",
";Howl of the Kubrow",
"*Venus Unda",
"*Earth E Prime",
"*Earth Gaia",
"",
";The Limbo Theorem",
"*Mars Syrtis",
"*Earth Cambria",
"*Mars Martialis",
"*Europa Ose",
"",
";Hidden Messages",
"*Mars Olympus",
"*Saturn Calypso",
"*Sedna Charybdis",
"",
"%'%'%'Note: All nodes remained the same due to riddle solutions%'%'%'",
"",
";Patient Zero",
"*Eris Naeglar",
"*Eris Brugia",
"*Eris Saxis",
"*Eris Kala-azar",
"*Eris Xini",
"",
";The New Strange",
"*Ceres Nuovo",
"*Europa Morax",
"*Mars Alator",
"*Mars Tharsis",
"",
"%'%'%'Note: Chroma part crafting stages were replaced with cheaper to build Chroma beacons. Chroma parts are obtained from Junction rewards later on.%'%'%'",
"",
";Natah",
"*Earth Gaia",
"*Saturn Cassini",
"*Uranus Sycorax",
"*Uranus Ariel",
"*Uranus Desdemona",
"",
";A Man of Few Words",
"*Uranus Stephano",
"*Uranus Caliban",
"*Uranus Puck",
"",
";The Jordas Precept",
"*Eris Isos",
"",
";The Second Dream",
"*Uranus Umbriel",
"*Uranus Cressida",
"*Neptune Neso",
"*Lua Plato",
"*Lua Grimaldi",
"",
";Sands of Inaros",
"*Mars Ara",
"<%/div>",
"<%/div>",
"",
"|conclave        =",
"*Fixed the Follow Through Mod not always giving energy on respawn in Conclave.",
"*Fixed being able to click Cephalon Capture + Lunaro through the Challenges dropdown menu in Conclave.",
"",
"|fixes          =",
"*Fixed players in the same mission not always given the same rewards at End of Mission, such as Spy, Derelict Vaults, choices in Void Fissure mission.",
"*Fixed not being able to progress through The New Strange quest as per: %[%https://forums.warframe.com/topic/676594-unable-to-progress-in-the-new-strange/ this thread%]",
"*Fixed a crash when casting Exalted Blade/Hysteria/etc while you have an active Glaive thrown out.",
"*Fixed Itzal’s Penumbra ability not working properly.",
"*Fixed Phobos-Stickney Survival not rewarding players as per: %[%https://forums.warframe.com/topic/676980-phobos-stickney-has-no-reward-tables/ this thread%]",
"*Fixed the Sands of Inaros quest countdown timer displaying the incorrect location.",
"*Fixed the Crossfire mission on Mars - Augustus being Grineer vs Grineer.",
"*Fixed node displaying as %'Clan Key%' instead of actual Clan name when selecting Dojo from the Star Chart. This also fixes the Clan screen/nodes/UI components overlapping on top of the Clan Management screen.",
"*Fixed being able to move while casting Itzal’s Penumbra as a Client.",
"*Fixed Lua not being zoomed when it%'s your last played planet.",
"*Fixed Vor’s Janus Key beam missing its parry hit effect sounds.",
"*Fixed invisible Sortie Season 8 rewards in the World State window.",
"}}",
"{{update",
"|update number  =Specters of the Rail 11",
"|type           =fix",
"|date           =July 19th, 2016",
"|forumurl       =https://forums.warframe.com/topic/676666-specters-of-the-rail-hotfix-11/",
"",
"|misc           =",
";Void Fissure Changes",
"*A Lith Fissure will now always appear somewhere in Mercury/Venus/Earth/Mars at all times as to alleviate: %[%https://www.reddit.com/r/Warframe/comments/4tj5af/new_player_stuck_at_mars_because_of_terrible/ this issue%]",
"*There will now be up to 3 Void Fissures per Era.",
"",
"|changes        =",
"*The Burston has received a visual rework and new reload animation!",
"*Rearranged some planet/node positions in the Star Chart to improve flow.",
"*All Archwing Eximus now require 3 scans to complete the Codex entry (same scan count as land based Eximus units).",
"*Reworked certain menu sounds and removed pinging when a node is available (plays incessantly even if node is not visible).",
"*Adjusted holster positioning of Mesa’s Peacemaker so it%'s more centered on her arms.",
"*Improved system performance while optimizing the cache on systems with less than 12GB of RAM; large cache blocks would eagerly consume all physical memory in the operating system IO-cache to accelerate defrag however this would force other applications into the page-file and make the system unresponsive.",
"*Changed %'Unexpected Server Delay%' to %'Network Not Responding%' for a more accurate clarification when this prompt occurs.",
"*The Archwing Quest will no longer be given upon a player reaching Mastery Rank 2 since is it now a Junction reward.",
"",
"|conclave        =",
"*Reduced blocking value of the Impenetrable Defense Conclave mod to 30PERZENTO from 40PERZENTO.",
"*Fixed Radial Disarm script error if Loki died and respawned while it was active, causing the effect to be permanent until death in Conclave.",
"*Conclave mod %'Follow Through%' effects changed to Respawn with +5 Energy and rarity lowered to Uncommon.",
"*Reduced Mesa%'s passive health bonus with no melee equipped to 25 from 30 in Conclave.",
"",
"|fixes          =",
"*Fixed the missing FX indicator that showed where a Rare Mod was dropped.",
"*Fixed accidentally increasing some of the Itzal’s resource crafting costs. They have been reverted back to their original crafting costs. %'%'%'&#42;Please note that a script to refund those who have crafted the Itzal prior to this Hotfix is in progress. We will update this thread once the script is done.%'%'%'",
"*Fixed completing The Jordas Precept quest not unlocking the Jordas Golem Assassinate node on Eris.",
"*Fixed accounts who completed The Jordas Precept quest after Specters of the Rail was released and didn%'t receive their Assassinate Jordas Golem key.",
"*Fixed having Limbo Theorem quests overtake the node Excavations are on until you play it without the quest active.",
"*Fixed all pole arms and some staff weapons clipping through Nyx and Nyx Prime%'s chest when equipped.",
"*Fixed a progression stopping Invasion bug where enemies didn’t spawn in the Grineer Ship until you got across to the Corpus Ship.",
"*Fixed loading into the wrong Alert Hive level.",
"*Fixed sometimes returning from a mission in a kneeling position.",
"*Fixed Mesa%'s Peacemaker pistols being holstered incorrectly while in Archwing.",
"*Fixed friendly Nullifiers nullifying your abilities.",
"*Fixed Vauban’s Bastille stasis FX remaining after the ability ended for Clients.",
"*Fixed a case where node info would stay on screen when zoomed out to planet selection.",
"*Fixed the Grineer escape pod not functioning when playing an Invasion mission featuring Grineer vs. Corpus, which prevents mission progress as per: %[%https://forums.warframe.com/topic/672459-specters-of-the-rail-hotfix-6/?page=10#comment-7512374 this thread%]",
"*Fixed an issue where clients could get multiple scans on the same target in situations where the host has poor upload speeds.",
"*Fixed Assassination Sortie missions not working for key-based boss fights (Phorid, Lephanits, Mutalist Alad V).",
"*Fixed the wrong icon appearing for Mutalist Alad V’s Sortie Assassination mission.",
"*Fixed depth-testing for composited particle effects.",
"*Fixed strange flickering of UI elements that could occur on AMD or Intel GPUs (eg: on the star map where the extractor icon shows what resources are on a planet or in the Syndicate offerings tab at the top once you%'ve scrolled down).",
"*Fixed missing ship node icons on Mercury Pantheon and Neptune Triton",
"*Fixed a crash when fighting Tyl Regor.",
"*Fixed a crash when fighting Vay Hek.",
"*Fixed a crash related to picking the reward of a player who has left the session.",
"*Fixed Paris Prime appearing %'splotched%' with the chosen energy colour.",
"*Fixed numerous localization issues.",
"}}",
"{{update",
"|update number  =Specters of the Rail 10",
"|type           =fix",
"|date           =July 15th, 2016",
"|forumurl       =https://forums.warframe.com/topic/674474-specters-of-the-rail-hotfix-10/",
"",
"|changes        =",
"*Prevented Future Pet Crossbreeding",
"*Minor polish to audio/visual effects on the Solar Map",
"*Allow access to alerts/invasions/etc so long as the underlying node is %'unlocked%' (instead of requiring players to have completed the default mission at that location",
"*Alerts with Fusion Cores will now only give Rare Cores (no more Uncommon Cores!)",
"",
"%'%'%'Junction Changes & Fixes:%'%'%'",
"*Fix for Junction progress not being saved for some clients",
"*Fixed an issue with the 1000 Mastery not being rewarded when completing a Junction. If you are eligible, it%'ll automatically repair on login.",
"*Junction task progress will now save even if you haven’t unlocked the Junction node",
"*New Junction tasks:",
"**Mars Junction = complete an alert, change to: %'Collect 500 Rubedo from missions%'",
"**Phobos Junction = complete an invasion mission, change to %'Scan 5 cephalon fragments on MARS%' (Scans done before this change will be counted retroactively)",
"**Europa Junction = complete an infested outbreak mission, change to %'Complete TESHUB in the Void%'",
"**Eris Junction = defeat Phorid in an infested outbreak, change to %'Find and Defeat LEPHANTIS in DERELICT%'",
"**Uranus Junction = Added %'Craft a DERELICT KEY%'",
"",
"%'%'%'Tennogen Changes & Fixes:%'%'%'",
"*Updated metal and diffuse maps on Mag Alta helm & body",
"*Updated metal and roughness map on Zephyr Hagoromo helm & body",
"*Updated metal map on Nova Visage helm and body",
"*Updated metal and roughness map on Setka Syandana",
"",
"|fixes          =",
"*Fixed completed quest missions not also marking the node as complete.",
"*Fixed various localization issues.",
"*Fixed Syndicate mission in the World State Panel not showing when locked",
"*Fixed Void Fissure missions always showing unlocked in the World State Panel for the Void region",
"*Fixed bug that was causing players to get stuck on the login reward screen",
"*Fixed players who select the same reward not receiving what they chose.",
"*Fixed solo players not receiving the reward they chose.",
"*Fixed script error when shooting pursuit ship shield generators",
"*Fixed unmatured pets suffering from genetic degradation.",
"*Fixed %'secret%' quest missions not being loaded correctly after chosen from multi-mission selector popup.",
"*Fixed “secret” (quest) missions glowing blue",
"*Fixed Fluctus not being able to damage the Pursuit ship’s weak points ",
"*Fixed attached hit proxies not showing correct damage notification for clients (ie, Pursuit ship’s shield generators)",
"*Fixed broken Archwing dioramas",
"*Fixed script crashes caused by crossbreed imprints",
"*Fixed Sortie rewards not showing in the World State Panel",
"*Fixed the Relic selection screen appearing when you select a non-fissure mission type on a node that has a fissure available.",
"}}",
"{{update",
"|update number  =Specters of the Rail 9 ",
"|type           =fix",
"|date           =July 14th, 2016",
"|forumurl       =https://forums.warframe.com/topic/673733-specters-of-the-rail-hotfix-9/",
"",
"|fixes          =",
"*Fixed an issue with End of Mission cinematics freezing.",
"*Fixed an issue with Client Junction Tasks not tracking. This means any Clients trying to complete tasks wouldn%'t see progress.",
"*Fixed an issue with all node icons displaying as if they are completed (i.e all white). Blue is back! ",
"}}",
"{{update",
"|update number  =Specters of the Rail 8",
"|type           =fix",
"|date           =July 14th, 2016",
"|forumurl       =https://forums.warframe.com/topic/673656-specters-of-the-rail-hotfix-8/",
"",
"|changes        =",
"*Substantial performance improvements to the Star Chart on low-end machines have been added to Hotfix 8!",
"",
"|fixes          =",
"*Fixed an issue introduced in Hotfix 7 that created a freezing non-functioning Star Chart.",
"*Fixed incorrect descriptions for the Credit Bundles.",
"*Fixed misleading descriptions about Kavat Gene-Masking kits.",
"*Fixed file paths appearing for Lotus dialog in Sabotage missions.",
"*Fixed the Stasis description implying it only applied to puppies.",
"*Fixed controllers not working with the Relic manager and enhancer.",
"*Fixed various game freezes.",
"*Partially fixed a UI issue related to full information about Fusion Cores in Alerts not being displayed.",
"}}",
"{{update",
"|update number  =Specters of the Rail 7",
"|type           =fix",
"|date           =July 14th, 2016",
"|forumurl       =https://forums.warframe.com/topic/673586-specters-of-the-rail-hotfix-7/",
"",
"|changes        =",
"*Completing the Vor%'s Prize quest missions will now mark the nodes they%'re on as completed, so that you don%'t have to backtrack and complete the nodes leading up to the Junction a second time before you can enter it. Anyone who is mid-quest after this Hotifx deploys will still have to backtrack.",
"*We now allow progress towards Junction tasks during the tutorial, and with this we also fixed Junction tasks  not working during Quests.",
"*Swapped Nanospores for Salvage as a crafting requirement for Chroma Chassis, as players cannot acquire Nanospores until later in the game.",
"*Changed the Market %'Blueprint%' Purchase option to read %'Purchase Blueprint%'.",
"*Tweaked the difficulty of Spy missions.",
"*Rebalanced enemy levels on Pluto to follow the order of the mission nodes.",
"*You can now revisit Junctions, and see their new and improved diegetic menu!",
"*Junction battles now have different  passive bonuses for players competing against Specters to make the fights more fair. The passive bonuses are:",
"**Refilling ammo on respawn.",
"**Passive energy regeneration.",
"",
"|fixes          =",
"*Fixed an issue that would occur when Transmuting Mods where it appeared no Mods were consumed. This was a UI bug only, consumption was occurring as intended.",
"*Fixed an issue where there was no way to select multiple missions that all were occurring on the same node.",
"*Fixed Saryn Prime Systems Blueprint and Soma Prime Barrel duplicate rewards on Relics.",
"*Fixed the missing Nova Prime Neuroptics Blueprint, and added to a Relic reward table.",
"*Fixed an issue with mission rewards that occurred in groups of 5 (5 x Rare Fusion cores, for example) not rewarding properly.",
"*Fixed Clients not being given bonus Void Trace when other players choose their reward at the mission complete screen.",
"*Fixed the Landing Craft ramp closing on Warframes.",
"*Fixed missing UI information for the Stradavar%'s different fire modes in the Arsenal.",
"*Fixed an issue where the Void Relic screen was unusable on controllers.",
"*Fixed an issue when changing an audio device to a new device with different channels.",
"*Fixed an issue with Mods received as mission rewards not counting towards the %'cCollect X mods%' Junction task.",
"*Fixed issues with players on controllers being able to access the Pause menu in the Market.",
"*Fixed an issue with the new 30 Day Resource Booster charging and behaving the same as a 7 Day Booster.",
"*Fixed misleading information on the Resource Extractor Deployment UI in regions where they cannot be deployed.",
"*Fixed a secret button appearing on the Gear / Emote overlay.",
"*Fixed missing footstep sounds in Junctions.",
"*Fixed an issue with a Grineer Capture mission having a Corpus target.",
"*Fixed an issue with being unable to deploy Resource Extractors to Eris.",
"}}",
"{{update",
"|update number  =Specters of the Rail 6",
"|type           =fix",
"|date           =July 12th, 2016",
"|forumurl       =https://forums.warframe.com/topic/672459-specters-of-the-rail-hotfix-6/",
"",
"|changes        =",
"*Revised the store icon for the Eos Armor Bundle.",
"",
"|fixes          =",
"*Fixed an issue with movement during melee combos not being as quick as before the Specters of the Rail Update.",
"*Fixed Genetic Code Template Blueprint not being visible in the Market.",
"*Fixed missing sounds for various Star Chart elements like Resource Extractors and node pulses.",
"*Fixed hosts getting (n^2) bonus Void Traces when (n) people pick their reward, instead of just getting a bonus of (n). We are still looking into the Client issue affecting this system.  ",
"*Fixed the Eris Junction on Pluto not functioning preventing progression.",
"*Fixed an issue with the reticle position on the Star Chart when using a controller.",
"*Fixed the spelling of the Guided Ordinance Mod to be Guided Ordnance.",
"}}",
"{{update",
"|update number  =Specters of the Rail 5",
"|type           =fix",
"|date           =July 12th, 2016",
"|forumurl       =https://forums.warframe.com/topic/672399-specters-of-the-rail-hotfix-5/",
"",
"|changes        =",
"*Rebalanced the Frost and Volt Junction Specters to be less hard on new players.",
"*Changed the Junction task of %'complete Spy missions with 3 data extractions%' being too strict and requiring that all 3 extractions are undetected.",
"",
"|fixes          =",
"*Fixed an issue with Vapor Specters having multiple Salvage costs.",
"*Fixed Sortie specific Credit rewards not working on Mission complete.",
"*Fixed the Buzlok%'s homing mechanic not functioning.",
"*Fixed new Archwing gun Mods only increasing Impact Status’.",
"*Fixed Limbo, Mesa, and Mirage Warframe blueprints being unobtainable from the Market.",
"*Fixed %'Crossfire%' appearing as a mission type on non-Crossfire missions.",
"*You won%'t notice it yet until after this is live, but fixed Red Text not being Red.",
"*Fixed an issue with Kavat%'s appearing to get infinite Affinity in Dojos.",
"*Fixed various game freezes and crashes.",
"*Fixed missing animations on various lever action rifles.",
"*Fixed a specific game freeze at the end of Mobile Defense missions where the mission was failed.",
"*Fixed Arid Lancer Synthesis not completing, preventing The New Strange from being completed.",
"*Fixed incorrect localization strings in game.",
"*Fixed an issue with missing Blueprint elements for the Patient Zero quest from Junction rewards.",
"*Fixed issues with squished Prime Access store icons.",
"*Fixed an issue with Spy and Fissure Junction tasks not properly tracking.",
"}}",
"{{update",
"|update number  =Specters of the Rail 4",
"|type           =fix",
"|date           =July 11th, 2016",
"|forumurl       =https://forums.warframe.com/topic/671654-specters-of-the-rail-hotfix-4/",
"",
"|misc           =",
"%'%'%'Script Information:%'%'%'{{clr}}",
"We%'ve run a script for those affected by Void Key to Relics. See this PSA thread for more information. %[%https://forums.warframe.com/topic/671556-psa-void-key-to-projection-repair-script/ link%]",
"",
"%'%'%'Market Changes:%'%'%'",
"*Added a %'Blueprints%' filter to the Market beside the %'Hide Owned%' filter so you can better see available Blueprints.",
"*Removed prices from the store grid to remove the impression our game only has Platinum items.",
"*Added a %'Purchase with Credits%' button to the %'About%' section of each item, where applicable.",
"",
"|changes        =",
"*Doubled the chance to get a Kavat Genetic Signature on scanning of Feral Kavats.",
"*Void Fissure Junction challenges can now be completed on any planet. For example, before the a Junction could say request 3 Void Fissures be closed. This request was specific to the planet the Junction was on, which was not indicated in the UI. Now you can do the Void Fissure anywhere to count toward your Junction Challenge Tasks.",
"*Improved visibility on the new Star Chart for which nodes should be played next.",
"*Rebalanced the Rhino Specter in the Junction to be more manageable for new players.",
"*Updated the Earth (to Venus) challenge text to better indicate the challenge requirement to  %'Apply 4 MODS to a single Warframe or Weapon%', not just overall.",
"*Swapped the %'Nightmare Mission%' Junction Challenge with %'Kill the Hyena Pack.%'",
"*Removed Arc Traps spawning in Vor%'s Prize.",
"",
"|fixes          =",
"*Fixed a progression stopper in %'The New Strange%' quest if players had already completed one or more of the crafting stages before the Update.",
"*Fixed a progression stopper in %'The New Strange%' where Elite Arid Lancers were required for scanning, now it just requires regular Arid Lancers.",
"*Fixed an issue with the %'Hidden Messages%' Quest not rewarding proper Blueprints when playing the corresponding nodes.",
"*Fixed Synthesis Targets not counting as completed once they are scanned.",
"*Fixed an issue with a Junction progression stopper task by replacing the crafting requirements of Vapor Specters.",
"*Fixed continued issues with the Landing Craft ramp not deploying during the Second Dream quest.",
"*Fixed issues with Clients not seeing Void Fissure lighting and effects.",
"*Fixed an issue where fusing a Mod that was equipped would unequip it or equip an unranked version instead of keeping the proper Mod installed.",
"*Fixed Nova%'s Molecular Prime not playing any sounds after the first ka-boom.",
"*Fixed Cat%'s Eye Precept audio playing 2 times on clients.",
"*Fixed issues with volume and radius of Kavat precept sound effects.",
"*Fixed various crashes and game hangs.",
"*Fixed a loss of functionality in Relays if you selected a Void Fissure mission.",
"*Fixed players seeing Trial nodes in the Star Chart despite not owning keys.",
"*Fixed melee holstering issues on a number of Prime Warframes and Hydroid.",
"*Fixed issue with %'Owned%' labels not properly applying to certain items in the Market.",
"*Fixed missing sounds on Fang Prime / Dual Ether Dagger melee attacks.",
"*Fixed missing fanfare on %'Mission Complete%' UI.",
"",
"|conclave        =",
"*Reduced the damage of Stradavar%'s semi-auto mode in Conclave.",
"*Quick melee attacks in Conclave now use the first combo of the Equipped weapon/stance.",
"}}",
"{{update",
"|update number  =Specters of the Rail 3",
"|type           =fix",
"|date           =July 10th, 2016",
"|forumurl       =https://forums.warframe.com/topic/671326-hotfix-specters-of-the-rail-3-july-10/",
"",
"|changes        =",
"*Reduced the number of Nullifier and Bombard units spawned during Void Fissure sealing process.",
"",
"|fixes          =",
"*Fixed progression blocker due to ramp refusing to budge in Second Dream quest mission.",
"}}",
"{{update",
"|update number  =Specters of the Rail 2",
"|type           =fix",
"|date           =July 8th, 2016",
"|forumurl       =https://forums.warframe.com/topic/668858-hotfix-specters-of-the-rail-2/",
"",
"|changes        =",
"*Reduced the sound effect volume of enemy spawns from Void Fissures.",
"",
"|fixes          =",
"*Potential fix for a couple of progression stoppers related to the Chroma quest: %[%https://forums.warframe.com/topic/668478-the-new-strange-quest-bugged-stuck-at-craft-systems-systems-already-crafted/ link%]",
"*Fixed an issue with Lunaro functionality breaking after a goal replay.",
"*Fixed an issue with Okina having the wrong polarities.",
"*Fixed an issue with the Staff holster customization background image appearing incorrectly.",
"*Fixed the pricing of Staff holster customization items.",
"*Fixed an issue with Staff holster customizations not being properly visible in the Arsenal.",
"*Fixed an error that could sometimes occur when attempting to breed pets.",
"*Fixed an issue with Prime Access Market banners not appearing correctly.",
"}}",
"{{update",
"|update number  =Specters of the Rail 1",
"|type           =fix",
"|date           =July 8th, 2016",
"|forumurl       =https://forums.warframe.com/topic/668573-hotfix-specters-of-the-rail-1/",
"|title          =",
"|image          =",
"|misc           =",
"%'%'%'Archwing Changes & Fixes:%'%'%'",
"",
";Rush",
"*Stasis mine freeze procs will now be removed when outside of the mine radius and when the mine is destroyed.",
"*Adjusted mission timer to compensate for the above change and for slightly increased difficulty.",
"*Slightly increased the health of supply ships and orbiters.",
"*Fixed an issue with mines clipping into level geometry.",
"*Tweaks for mines, beams, shockwaves, and explosion sound effects.",
"",
";Pursuit",
"*Added in a safety time buffer after a host migration occurs so as to allow players to orient themselves properly.",
"",
"%'%'%'Archwing & Warframe Sale Price Revisions:%'%'%'{{clr}}",
"Archwing and Warframe items have had their sale points revised to the following:",
"*Standard Archwings and Warframe = 10,000 Credits",
"*Prime Archwings and Warframes = 25,000 Credits",
"*Standard Archwing Primary weapons = 500 Credits",
"",
"|changes        =",
"*The Void Fissure sealing process will be aborted should no players in the squad have a Relic equipped, i.e leaving while only having one equipped Relic will close it out.",
"*Adjusted the position of the Tenno in the background of the Star Chart.",
"*Completed nodes will now connection lines to Solar System shortcuts.",
"*Adjusted the timings and maximum amount of repeats for Void Fissure transmissions.",
"*Removed the Natah and The Jordas Precept quests from Junctions as these are given out through server rewards.",
"*Okina now match polarity of Spinning Needle stance.",
"*Improved the way Void Fissure rewards are replicated for Clients after a host migration has occurred.",
"*Improved the way the Archwing Pursuit game mode handles host migrations.",
"*Adjusted the lighting of the Grineer Forest tilesets.",
"*Tweaked the visuals of Void Traces.",
"",
"|fixes          =",
"*Fixed a loss of functionality that could occur if a player attempted to change their holster style after changing their weapon skin.",
"*Fixed an issue with the Vor’s Prize Junction task not being properly completed if the player elected to skip it.",
"*Fixed an issue with older accounts with Kubrow customizations being unable to login correctly.",
"*Fixed a potential loss of functionality that could be encountered by quickly closing the Market before it fully loaded.",
"*Fixed an issue with long descriptions of Darvo Deal items preventing their proper purchase.",
"*Fixed an issue with Clients not properly receiving their Void Trace bonus when their Void Relic reward.",
"*Fixed an issue with Transmutation not always working correctly.",
"*Fixed a crash that could occur in the Arsenal.",
"*Fixed numerous localizations.",
"*Fixed aspect ratio of credits icon in junction rewards.",
"*Fixed a display issue that would cause the Star Chart to appear incorrectly when playing with a 21:9 resolution.",
"*Fixed an issue with players being able to load into Junctions after meeting the requirements but not having completed the previous node.",
"*Fixed an issue with Landing Craft context actions breaking after quickly hitting ESC while a menu was loading.",
"*Fixed some incorrect textures found in the Grineer Forest tilesets.",
"*Fixed the resolution of Prime Access images in the Market.",
"*Fixed a crash that could occur if a non-replicated avatar (ie. Mirage Clone) was affected by a friendly buff.",
"*Fixed missing exit button after completing a Mastery Test in the Relay.",
"*Fixed an issue with Host’s being unable to click Start Timer, Clear Vote, or Leave Squad during a Void Fissure lobby setup.",
"*Fixed an issue with Squad UI becoming unresponsive after declining a Void Fissure mission.",
"*Fixed a number of lighting issues seen on Dojo art assets.",
"*Fixed Ambulas range exploit.",
"*Fixed Kavats being bred with missing body parts.",
"*Fixed an issue where Kubrows could equip colours to their right leg, causing a script error in the process.",
"*Fixed a typo in Meso N2 Relic names.",
"*Corrected the type of Dual Kama awarded in the Neo V1 Relic. Should have been a Prime Blueprint.",
"*Fixed an issue where you could not sell Archwing suits and weapons.",
"*Fixed an issue with the Landing Craft ramp closing while poor Kubrows are Kavatrs were still on them.",
"*Fixed an instance of Glaive weapons causing the game to crash.",
"*Fixed Conclave offerings not be sortable by type.",
"*Fixed a UI overlap that could occur if two players in the same lobby selected two different Void Fissure missions.",
"*Fixed a crash related to the usage of Focus abilities.",
"*Fixed an issue with players spawning at the starting location of an Archwing mission instead of their last location after a host migration.",
"*Fixed an issue with matchmaking not properly working for Void Fissure missions.",
"*Fixed some missing sound effects on Kavat kitten interaction animations.",
"*Fixed an issue with standard Staff holster animations being paid for and premium holster slots being free.",
"*Fixed an issue with certain Void Defense missions not having their proper reward tables.",
"*Fixed an issue with other players mini map player markers appearing very pixelated.",
"*Fixed an issue with Void Fissure start transmission playing again after a host migration.",
"*Fixed an issue with Inaros players entering into pre-death and becoming unable to revive during Specter encounters.",
"*Fixed an issue with players getting stuck on the End of Mission screen if ESC was hit during the loading screen.",
"*Fixed an issue with Eternal War augment not properly increasing the duration of the buff and also preventing you from recasting.",
"*Fixed a crash related to switching your holster position.",
"*Fixed an issue with Chroma Blueprint parts not referencing updated component terminology.",
"}}",
"{{update",
"|update number  = Specters of the Rail",
"|date           =July 8th, 2016",
"|forumurl       =https://forums.warframe.com/topic/668132-update-specters-of-the-rail/",
"|image          =Update SotR.png",
"|misc           =",
";Star Chart Reborn.",
"",
"Specters of the Rail – changes to the Origin System are here, Tenno. What ghosts lurk the chambers of abandoned Junctions of a past era?",
"",
"Find a new way to experience the Origin System with the complete rework of the Star Chart.",
" ",
"This redesign of the original Star Chart will bring back the nostalgic roadmap design making it easier for you to travel the Origin System. The map is dynamic; zoom in and out and drag your way around the Origin System. Specific regions and missions will be easier to locate. Also, it will be clear to see which Missions you need to complete thanks to new Junctions -- routes between planets -- guiding you on where to go next.",
" ",
"We%'ve replaced and re-assigned many missions, including the removal of Deception and the not-so-popular Archwing Defense.",
" ",
"Difficulty, planet progression, and enemy levels have been reassigned to better reflect the modern Solar System.",
" ",
"Dedicated memorials have been set up in Relays to display the names of contributing Founders!",
"%[%[File:StarChart Update Map.png|center|640px%]%]",
"",
"%'%'%'Junctions:%'%'%'",
"*Specters of the Rail live here - you must show you are worthy to conquer the Junction and ignite its Planetary travel power.",
"*Junctions link travel - all players new and old must complete the Task list to activate the Junctions for progression and rewards.",
"*Junctions reward players with Mastery upon completion! Please note this Mastery reward is quite large, and offsets any Mastery points lost in the Star Chart changes of nodes per planet.",
"",
"",
";What does this mean for Quests?",
"",
"Quest acquisition are now earned at specific Junctions:",
"",
"*Venus- Mercury Junction: Once Awake, Howl of the Kubrow",
"*Earth- Mars Junction: The Archwing",
"*Mars- Phobos Junction: Stolen Dreams",
"*Jupiter- Europa Junction: The New Strange, Limbo Theorem Blueprint",
"*Saturn- Uranus Junction: Natah, Clem Quest",
"*Uranus- Neptune Junction: The Second Dream",
"*Pluto- Sedna Junction: Hidden Messages Blueprint",
"*Pluto- Eris Junction: Patient Zero Blueprint, The Jordas Precept Blueprint",
"",
"&#42;Sands of Inaros Blueprint is still obtained from Baro Ki%'Teer.",
"",
";Void 2.0",
"",
"%'%'%'Glossary:%'%'%'{{clr}}",
"<%u>Void Fissure:<%/u> A dynamic occurrence throughout the Origin System - a tear in the world of Void energy from Eras past. Represented in the World State Window and occurs in 4 different tiers.",
"",
"<%u>Void Relic:<%/u> Ancient Relics that react to Void Fissures to reveal treasures within.",
"",
"<%u>Void Traces:<%/u> Raw Void energy that drops in the process of uniting Relics and Fissures. Can be used to Refine Void Relics to yield more rare rewards in your Orbiter.",
"",
"<%u>Reactant:<%/u> Drops in missions and must be used in the Void Fissure sealing process.",
"",
"<%u>Refinement:<%/u> The Process of improving the likelihood of Rare rewards from Void Relics.",
"",
"<%u>Era:<%/u> An old Orokin age.",
"",
"<%u>Lith / Meso / Neo / Axi:<%/u> 4 Distinct Eras of the Orokin past, all suddenly manifesting through Void Fissures in the Solar Map.",
":T1 Keys have turned into Lith Era Relics.",
":T2 Keys have turned into Meso Era Relics.",
":T3 Keys have turned into Neo Era Relics",
":T4 Keys have turned into Axi Era Relics.",
"",
"<%u>Void Relic Segment:<%/u> Found on a Junction, used to Refine Void Relics.",
"",
";Void Fissures & Relics",
"After years of new content releases and updated items to collect, there is a certain irony in calling the Void the “void”. Until Specters of the Rail, getting specific Prime parts was a repetitive and regimented process. Each Tower mission has a corresponding key and reward table, and if you want one of those rewards, you need to stock up on the appropriate key and repeat the same mission until you accomplish your goal. That all changes with the introduction of Relics. Instead of running the same mission repeatedly, Relics allow you to dynamically acquire the rewards you want by playing Void Tear missions that appear on any planet, and there will always be Void Fissures active. Collecting cool rewards is a fundamental aspect of Warframe, and this new Void system is designed to make it more fun and immersive - with Void Fissures ripping into the very fabric of the Origin System!",
"",
"&#42;Please note that Void Fissures will not be available for Assassinate and endless mission types - excluding Survival - for Launch. Further mission support will be coming shortly.",
"",
"Read the Developer Workshop here: %[%https://forums.warframe.com/topic/667312-dev-workshop-projections-void-tears/ link%]",
"",
"%'%'%'As a result of this change:%'%'%'",
"",
"*Syndicate Void Key Pack has changed to Relic Pack.",
"*Void Key Pack from the Market and Daily Tribute has changed to Relic Pack.",
"*As for our good friend Baro, his sales/prices will be monitored closely to take new economy into account in terms of Ducat acquisition.",
"*Access to the Derelicts is remaining the same.",
"",
"%'%'%'New Resource - Void Traces!%'%'%'",
"To help players acquire higher quality Void Relic%'s we%'ve introduced a new resource: Void Traces. Void Traces are guaranteed to drop by sealing a Void Fissure. Players will be able to spend these in the Void Relic Segment of their Landing Craft to refine Void Relics. While each individual Relic will have a predetermined set of items that can be acquired from within them, their quality level will affect the likelihood of rarer items being received once the Relic is used to seal a Void Fissure.",
"",
"The Refinement costs for improving an INTACT Void Relic are as follows:",
"",
"*EXCEPTIONAL = 25 Void Traces",
"*FLAWLESS = 50 Void Traces",
"*RADIANT = 100 Void Traces",
"",
"%'%'%'Dragon Keys:%'%'%'",
"",
"Dragon Keys will now require 10 Void Traces to craft instead of Void Keys. Their blueprints have also been moved to a more appropriate place: the Orokin Lab!",
"",
"%'%'%'How to acquire Relics:%'%'%'",
"",
"You can get Relics by playing through certain regular mission types (typically endless missions). Any Void Keys you have will be converted into Relics of a similar Era. Relics are not restricted to Towers and precise missions the way Void Keys are, so all Void Keys of a particular Era will be converted into Relics of a similar reward level.",
"",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Warframe Mission Sound 2.0%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"This Update brings a huge change to the way our distance and obstruction sound works across all of Warframe. All distant sounds now feel properly spatialized and obstructed sounds now have the feeling of walls and more. Each shot, each character sound, each infested squeal will now bring you a more visceral and deep sound experience.",
"",
"We updated many weapon sounds to have elements that take advantage of this new sound system.",
"<%/div>",
"<%/div>",
"",
"%'%'%'Archwing Overhaul!%'%'%'",
"*Archwing has been upgraded to a full six degrees of freedom! Now, you’ll be able to pilot your Archwing like a true flight simulator with full 360 degree yaws and pitches. (Note: submersible missions will still use the old controls)",
"*New Archwing UI and control bindings to further enhance your flying experience!",
"*New Eximus Archwing units have been deployed throughout the Origin System!",
"*Syndicates now offer Archwing components!",
"*Reduced the total number of Archwing nodes to 8 - one of each type for Grineer and Corpus.",
"",
"",
"%'%'%'New Archwing Mission Types!%'%'%'",
"",
"Archwing Pursuit (Saturn - Pandora)",
"*Hunt down a heavily defended Grineer Ship and destroy it by fighting through the ship’s defenses, such as: energy shields, turrets, and mines.",
"",
"Archwing Rush (Phobos - Kepler)",
"*Reach hostile supply ships and destroy them before they escape. The more ships you destroy within the given time, the greater the reward.",
"",
"%'%'%'New Archwing Mods & Weapons!%'%'%'",
"",
"*Archwing Melee - %'%'%'Agkuza%'%'%': Tear apart incoming enemies with this massive hooked blade.",
"*Archwing Primary - %'%'%'Cyngas%'%'%': Unload deadly accurate bursts of mayhem.",
"*%'%'%'New Dual Stat Archwing Mods (At full rank)%'%'%':",
"**Arch-Melee: %'%'%'Meteor Crash%'%'%' - +60PERZENTO Impact + 60PERZENTO Status Chance",
"**Arch-Melee: %'%'%'Nebula Bore%'%'%' - +60PERZENTO Puncture +60PERZENTO Status Chance",
"**Arch-Melee: %'%'%'Astral Slash%'%'%' - +60PERZENTO Slash +60PERZENTO Status Chance",
"**Arch-Gun: %'%'%'Comet Blast%'%'%' - +90PERZENTO Impact +90PERZENTO Status Chance",
"**Arch-Gun: %'%'%'Quasar Drill%'%'%' - +90PERZENTO Puncture +90PERZENTO Status Chance",
"**Arch-Gun: %'%'%'Zodiac Shred%'%'%' - +90PERZENTO Slash + 90PERZENTO Status Chance",
"*%'%'%'Augments (At full rank)%'%'%':",
"**%'%'%'Afterburner%'%'%' (Elytron - Core Vent augment) Blast damage ignites exhaust fumes for 12 seconds. Enemies passing through the flames take 500 Heat damage.",
"**%'%'%'Cold Snap%'%'%' (Itzal - Cosmic Crush augment) The black hole saps the area of heat, freezing enemies in range. Enemies near the black hole are completely frozen for 5 seconds.",
"**%'%'%'Energy Field%'%'%' (Odonata - Energy Shell augment) Energy Shell applies to allies within 35m.",
"",
"",
"%'%'%'New Support Archwing: Amesha!%'%'%'{{clr}}",
"Transform into a winged guardian!",
"",
"Get this Archwing today in the Market or Tenno Clan Research!",
"",
"1: %'%'%'Watchful Swarm%'%'%' - Tiny drones orbit the Warframe or an ally, and intercept enemy fire.",
"",
"2: %'%'%'Benevolent Decoy%'%'%' - Creates beacons that drew enemy fire, converting the damage into healing pulses.",
"",
"3: %'%'%'Warding Grace%'%'%' - Renders the Warframe and nearby allies immune to Status Effects, while slowing nearby enemies.",
"",
"4: %'%'%'Vengeful Rush%'%'%' - All damage taken is transformed into Energy, while abilities gain enhanced range, duration and power. Affects the Warframe and nearby allies.",
"",
";Market Overhaul!",
"The Warframe Market got a facelift! Two big motivators behind this rework are pretty straight-forward: a) to make it easier to find what you want and to see what’s available; and b) to allow the Market to grow as more content is added in-game. Highlights of this upgrade include better item categories (especially for Cosmetics) and a brand new search function to help you fine-tune your results. A new hide/show owned button will make browsing for new gear a breeze, but for those who need to save up for the big ticket items, the new Wishlist feature will help you keep track of your must-haves. Feeling particularly generous? You can see your friends’ Wishlists and gift them what their heart desires!",
"",
"A large majority of Market-related complaints we receive relate to the confusion between built items (aka Platinum-purchased) and Blueprints. The current Market set-up can misguide players into thinking that Warframes, Weapons, and Sentinels aren’t craftable in-game, so we condensed the Built items and Blueprints into the same page. Information about build costs, stats, blueprint location, and more, will be separated into 3 tabs on this page to help players learn all they need to know about the item in order to make an informed purchase! ",
"%[%[File:SotR Market.gif|center%]%]",
"",
"Price Revisions",
"*Frugal Credits Bundle: 50k Credits for 50 Platinum.",
"*High Roller Credit Bundle: 175k Credits for 90 Platinum.",
"*Loki&#42;: 175 Platinum",
"*Mag&#42;: 75 Platinum",
"",
"&#42;%'%'%'These prices were swapped to reflect the change in Starter status.%'%'%'",
"",
"%'%'%'Item Changes/Additions:%'%'%'",
"*%'%'%'3 Forma Bundle%'%'%': 35 Platinum",
"*%'%'%'30 Day Resource Booster%'%'%': 200 Platinum",
"*%'%'%'Fieldron Samples%'%'%' replaced with %'%'%'Fieldron%'%'%' - 1 for 10 Platinum",
"*%'%'%'Mutagen Sample%'%'%' replaced with %'%'%'Mutagen Mass%'%'%' - 1 for 10 Platinum",
"*%'%'%'Detonite Ampule%'%'%' replace with %'%'%'Detonite Injector%'%'%' - 1 for 10 Platinum",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%[Coming in a near Hotfix%]",
"<%div class=%'mw-collapsible-content%'>",
"*%'%'%'Gold Fusion Pack%'%'%': 15 Fusion Cores (14 R5 Rare, 15th has a tiny chance to be Legendary) for 80 Platinum.",
"*%'%'%'Silver Fusion Pack%'%'%': 10 Fusion Cores (5 R5 Rare, 5 possible R5 Rares) for 50 Platinum.",
"*%'%'%'Bronze Fusion Pack%'%'%': 5 Fusion Cores (3 R5 Rare, 2 Uncommon) for 35 Platinum.",
"<%/div>",
"<%/div>",
"",
"Finally, keep an eye out to other UI tweaks that should make your Market experience easier and more accessible! If you want to learn more about these changes, be sure to read our dev workshop: %[%https://forums.warframe.com/topic/665696-warframe-market-overhaul/ link%]",
"",
";Kavats & Companion System Improvements",
"With the introduction of a new species also comes some new features for the Companion system overall! All biological Companions can now roam the ship in their kitten/puppy or adult form, and it%'s up to you to decide to Mature them with the click of a button – no more mysterious wait times that can%'t be bypassed.Adorn your faithful companion in the Armor it deserves and enhance it with new Mods!",
"",
"There are two Unique Breeds of Kavat, the %'%'%'Adarza%'%'%' Kavat and the %'%'%'Smeeta%'%'%' Kavat!",
"",
"Each Kavat breed will have a set of unique perks:",
"",
"%'%'%'Adarza Kavats%'%'%', lethal and sly, have learned the following:",
"*<%u>Cat’s Eye<%/u> - Adarza Kavat grants increased critical chance to all nearby Tenno for a short duration.",
"*<%u>Reflect<%/u> – Reflects damage back at attackers with increased lethality.",
"",
"%'%'%'Smeeta Kavats%'%'%', aloof but powerful, have learned the following:",
"*<%u>Mischief<%/u> - Allows Smeeta Kavat to become invisible while a decoy Kavat draws fire by running toward the enemy.",
"*<%u>Charm<%/u> - Smeeta Kavat bestows its owner with good fortune during the course of a mission.",
"",
"Kavats can also equip other Companion Mods to help you better customize your newest (and perhaps cutest) companion yet!",
"",
"%'%'%'New Kavat Mods:%'%'%'",
"*<%u>Sense Danger<%/u> - The Kavat alerts their master of nearby enemies.",
"*<%u>Territorial Aggression<%/u> - The Kavat marks their territory, pacifying any wild creature within it.",
"*<%u>Pounce<%/u> - The Kavat pounces at an enemy, stunning them for a short duration.",
"*<%u>Sharpened Claws<%/u> - A vicious attack that sunders armour and rends flesh.",
"*<%u>Swipe<%/u> - Strikes additional enemies and gains increased range. +1 enemies. +0.5m to attack range.",
"",
";How to Acquire a Kavat",
"No collar required! Scan 10 x Kavat Genetic Codes from Feral Kavats. These scans grant you a chance on every scan to get a signature.",
"Once signature is acquired, you will need to research a Kavat Incubator Upgrade Segment from your Dojo or purchase one from the Market to house your new Kavat Companion!",
"",
";New Kavat Customizations",
"Wysar Kavat Armor and Saraba Kavat Armor",
"%[%[File:Teaser2 Kavats.png|center|640px%]%]",
"",
"%'%'%'New Lore System: Fragments%'%'%'",
"A new world of Lore awaits!",
"",
"Mysterious Fragments have been found scattered across the Solar System. Scanning these will unlock information in your Codex that expands on the nature of the Warframe universe. Each unlocked fragment comes with beautiful concept art that can be displayed on your Landing Craft Displays.",
"",
"See the Codex > Universe > Fragments to get started! ",
"",
";Added Displays",
"The Louvre, The Met - and now, The Orbiter. Create your own art exhibit chez vous (too french?) with the new Orbiter Gallery! Whether your skills come from Instagram, Photoshop, or Snapchat, use filters, cropping, and other editing tools to customize each Display how you’d like! Each picture can be Displayed in a variety of formats:",
"*Arc",
"*Landscape",
"*Tondo",
"*Poster",
"*Convex",
"*Concave",
"*Wrap",
"*Squared",
"*Panoramic",
"",
"The world might be your canvas, but space is limitless  - besides, we can’t all be painters.",
"",
";New Weapons & Stance!",
"*The Okina are here! This Tenno Sai can be yours today by either visiting the Market to acquire the full weapon, or in your Tenno Lab research!!",
"*New Dual Dagger Stance: Spinning Needle",
"",
";Melee Holstering customization is here!",
"We’re taking Fashion Frame to the next level with user-customizable melee offsets! If you’re the kind of Tenno who needs to get your Skana looking just right, you’ll now have the option to tweak the rotation and offset of your melee weapons to perfection.",
"",
";ADI Holster Collection (purchase through the Market)",
"A collection of alternate styles for holstering and drawing a range of melee weapons.",
"",
";Item Linking in Chat!",
"Item linking is a popular pastime in many MMOs, and now you’ll be able to link items in Warframe’s chat by typing “&#91;“ plus the name of the item you wish to link! Clicking the link will open a description of that item. We hope this will also help the &#91;Flow%] when trading your &#91;Spare Parts%]!",
"",
"%'%'%'General Additions:%'%'%'",
"*Your Arsenal will now display the corresponding skin icon when equipped rather than the underlying Warframe.",
"*Completely revisited old tilesets and added new rare loot spawn points for Syndicate Medallions and more. This should also fix issues with some missions only having 3 or so Syndicate Medallions to collect.",
"*The Alert generator has had some trimming done with the removal of Void Keys and some Credit Alerts which ultimately reduces the time it takes to complete an Alert Cycle from approximately 15 days to approximately 10 days. All Credit Alerts now have a chance to spawn with a random Fusion Core as well. With this faster Cycling through Alerts, you should see more things you want return faster!",
"*Added Operator Customization improvements. A Secondary Face can now be chosen to blend between two different looks with a slider for more customizable features.  ",
"*Added a new experimental graphics quality option for Temporal Anti-Aliasing. This can be enabled in the options menu.",
"*Added a new %'Wave Cleared%' sound for Defense missions.",
"*Added FX polish across a variety of weapons & abilities.",
"*Added new loading screen tips!",
"*Added custom weapon reloads to a variety of weapons that were re-using old reloads (Snipetron, Embolist, ec).",
"*Added minimap portrait icons to the UI to show you which Warframe a player in your Squad is using at a minimap level.",
"*Added the “Invert Tap/Hold Abilities” option in your settings. You may now chose to either  tap to cycle and hold to fire, or invert to hold to cycle and tap to fire.",
"*Added the ability to filter by Co-Op and Conclave when browsing through Mods.",
"*Added a UI message when reaching the daily Simaris Standing limit.",
"*Added an audio and visual FX to players when they are targeted by Executioner Harkonar.",
"",
";Lunaro + Conclave Changes & Additions",
"*Weapon skins for the Grinlok, Tonkor, Jat Kittag and Marelok are now available from Teshin!",
"*Polished the goal Replay feature in Lunaro.",
"*Small change to slow down the equip/unequip animations on the Lunaro.",
"*You can now preview how you’ll look with your energy colour set to Sun or Moon in the Conclave Arsenal.",
"*Frame energy color now has a minimum brightness in Conclave.",
"*Adjusted the melee impact sounds for Hydroid Kraken tentacles in Conclave.",
"*Changed the intended stats on the Double Tap Conclave Mod to be +20PERZENTO damage for 2 seconds.",
"*Added a separate first win of the day bonus for Conclave.",
"*Conclave mod ‘Lucky Shot’ can no longer be used with the Miter.",
"*The following abilities can now only be activated at 100 energy in Conclave:",
"**Sound Quake - Banshee",
"**Effigy - Chroma",
"**World on Fire - Ember",
"**Mend and Maim - Equinox",
"**Exalted Blade - Excalibur",
"**Artemis Bow - Ivara",
"**Peacemaker - Mesa",
"**Absorb - Nyx",
"**Hysteria - Valkyr",
"**Primal Fury - Wukong",
"*Reduced the duration of Loki’s Decoy in Conclave.",
"*Reduced Volt Prime’s Conclave Mobility base stat to 0.8",
"*Nyx’s Mind Control duration reduced in Conclave.",
"*Reduced the damage of Opticor in Conclave.",
"*Reduced the damage of the Daikyu in Conclave.",
"*Removed Cephalon Spire and Orokin Hall maps from Annihilation and Team Annihilation.",
"*Increased damage of Mesa’s Peacemaker in Conclave.",
"*Increased damage of Excalibur’s Exalted Blade projectiles in Conclave.",
"*Decreased channeling cost of Valkyr’s Hysteria in Conclave.",
"*Decreased channeling cost of Wukong’s Primal Fury in Conclave.",
"*Decreased energy cost of shooting Ivara’s Artemis Bow in Conclave.",
"*Increased minimum explosive damage of Nyx’s Absorb in Conclave.",
"*Decreased damage of Volt’s Shock in Conclave.",
"*Decreased channeling cost of Banshee’s Sound Quake in Conclave.",
"*Increased damage of Ember’s World on Fire in Conclave.",
"*Increased speed of Ember’s Fireball projectile in Conclave.",
"*Increased slow duration of Frost’s Icicle in Conclave.",
"*Decreased damage of Banshee’s Sonic Boom in Conclave.",
"*Minimum player count of Team Annihilation reduced to 1 per team in Conclave..",
"*Paris series ammo pool reduced to 20 in Conclave.",
"*Daikyu ammo pool reduced to 15 in Conclave.",
"*Reduced damage of Nova’s Null Star in Conclave.",
"*Increased the size of Vauban’s Tesla traps in Conclave.",
"*Reduced the damage of Limbo’s Cataclysm in Conclave.",
"*Decreased Health Orb pickup from 50 to 30 health and respawn time is now 20 seconds in Conclave.",
"*All whip melee weapons are now available to use in Conclave.",
"*Halikar now available for use in Conclave.",
"",
";PvE/PvP Stance Alterations + New PvP Melee Stance Mods:",
"We%'ve decided to remove the functionality of PvE stances within Conclave matches. This design choice was implemented as we felt the current moveset provided by the PvE stances didn%'t quite fit the feel of our PvP gameplay. Using animations from existing melee Stances, alternative versions have been created with a focus on gap closing moves and shorter combos to better fit the pace of Warframe Conclave.",
"",
"A list of these new Conclave Melee Stance mods can be found below. Each of these mods can be purchased from Teshin at Rank 1.",
"",
"*Argent Scourge (Polearm)",
"*Biting Piranha (Dual Daggers)",
"*Celestial Nightfall  (Glaive)",
"*Crashing Havoc (Hammer)",
"*Crashing Timber (Staves)",
"*Cunning Aspect (Rapier)",
"*Dividing Blades (Dual Sword)",
"*Fateful Truth (Katana)",
"*Lashing Coil (Whip)",
"*Last Herald (Sword and Shield)",
"*Mafic Rain (Nunchaku)",
"*Noble Cadence (Heavy Blade)",
"*Piercing Fury (Dagger)",
"*Quaking Hand (Fists)",
"*Rending Wind (Machete)",
"*Rising Steel (Sword)",
"*Scarlet Hurricane (Claws)",
"*Shadow Harvest  (Scythe)",
"*Star Divide (Tonfa)",
"*Tainted Hydra (Sword + Whip)",
"*Vicious Approach (Fists + Feet)",
"",
"All melee weapons available in Conclave have had their damage adjusted to work with their new stances.",
"",
";Abilities & Augments vs Nullifiers",
"We’ve added some changes to Nullifiers - rather, we’ve fixed how they affect others on the battlefield. We%'ve gone over every player ability and augment to provide predictable interactions with Nullifier bubbles and ability immune enemies. Below are the rules that we have adhered by to offer a consistent avenue for players to strategize against foes in-battle.",
"",
"*Abilities will not affect players or enemies within a Nullifier bubble.",
"*Effects of an ability on both players and enemies will be removed when entering Nullifier bubbles.",
"*A Warframe’s active abilities will be deactivated upon entering a Nullifier bubble.",
"*Projectiles spawned by an ability will be deflected when they encounter a Nullifier bubble. For example, Ember’s Fireball and Ash’s Shuriken will be deflected.",
"*Abilities that exist independent of their creator will not be deactivated if the Warframe enters a nullifier, but will be destroyed if touched by the bubble itself. For example, Frost’s Snowglobe will not disappear when Frost enters the bubble, but will be destroyed if the bubble comes into contact with the Snowglobe sphere.",
"",
";Interception Changes & Fixes",
"*Adjusted the enemy counts for each mission; in most cases the spawn counts were increased.",
"*Improved enemy tactics to better plan assaults on player-controlled towers; by staging units ahead of time they can be more effective and draw the action to different points around the map.",
"*Changed how the different types of enemy unit are sent into the fray. Historically you%'d see higher-tier units mid-way through the first round and there would be no escalation after that; you should now see more infantry in the first round and then more support and heavy units if you chose to stay to intercept more transmissions.",
"*Tuned the enemy tables to fix the cases where certain levels were 50PERZENTO enemies that couldn%'t capture points (eg: Drones).",
"*Corrupted Vor in T4 Interception will no longer delay the end of round countdown (just the end of round) so that if he%'s the last enemy you aren%'t stuck waiting as long.",
"*Fixed the problem where low-level Interception missions were flooded with Eximus’.",
"*Added an Interception Mission to Sedna, Berehynia.",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Changes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"*Toxic Ancient%'s and Ancient Disrupter Auras will no longer stack with multiple Ancients of the same type.",
"*Oberon’s Reckoning has a chance to make enemies drop health orbs which, when grabbed by you, heal your companions which revive them.",
"*Fire rate Pistol mods will now affect Mesa%'s Peacemaker.",
"*Added a PBR pass on materials for a variety of older Grineer and Infested levels.",
"*Made improvements to the spawn logic for Convergence pickups in Survival and Excavation missions.",
"*Phobos Tileset is now on Mars, and all Phobos missions are now on Asteroid Tileset.",
"*Increased Dark Split-Swords Critical Chance while dual wielding by to 25PERZENTO and Critical Multiplier to 2.5x.",
"*Slightly increased the Dark Split Sword dual wield attack speed.",
"*Slightly decreased the Dark Split Sword Heavy Blade attack speed.",
"*Increased the Dark Split Sword Heavy Blade  Element Damage to 90 and Status Chance to 25PERZENTO",
"*Increased the Twin Basolk Status Chance to 40PERZENTO and increased Elemental damage to 65.",
"*Slightly Increased Twin Basolk attack speed.",
"*Increased Twin Basolk Ground Slam damage by 4x , attack radius to 7.5m, and Status Chance to 65PERZENTO.",
"*Twin Basolk Ground Slams can now ragdoll enemies.",
"*Increased the amount of Impact damage done with Stradavar automatic fire while decreasing the Puncture and Slash damage these attacks do.",
"*Increased the amount of Puncture damage done with Stradavar semi-automatic fire while decreasing the amount of Slash damage these attacks do.",
"*Slightly decreased the amount of damage done by Stradavar automatic fire and increased the amount of damage done by semi-automatic attacks.",
"*Increased the Stradavar Status Chance to 15PERZENTO.",
"*Polished the hit detection of melee weapons within Nullifier bubbles. Some weapons, like the Tonbo for example, would strike the Nullifier bubble first, followed by the Nullifier agent in the same strike. However, the damage would only result on the bubble! The weapons can now strike both the bubble and the agent on the same strike, and the agent will take damage as long you are inside the bubble for the attack.",
"*Removed in-mission challenges for all Mastery rank tests.",
"*Removed two small sections on Nyx Prime that were un-tintable.",
"*Adjusted the Market icon size of the Akstilleto and Ballistica.",
"*Changed the way lighting works on Sigils in an attempt tone down excessive bloom.",
"*Sortie Missions can now have more environmental wrinkles, traps, and obstacles within. Stay Alert!",
"*Made improvements to the animation look and feel of thrown weapons while holding a Datamass.",
"*As a result of wanting to reduce the amount of playerbase splitting that the Syndicate Mission rank generation created, we%'ve reduced this to simply have 7 missions per Syndicate.",
"**At Rank 1 in a given Syndicate, you get missions 1, 2, 3.",
"**At Rank 2 in a given Syndicate, you get missions 2, 3, 4.",
"**At Rank 3 in a given Syndicate, you get missions 3, 4, 5.",
"**At Rank 4 in a given Syndicate, you get missions 4, 5, 6.",
"**At Rank 5 in a given Syndicate, you get missions 5, 6, 7.",
"**As a result, now you are more likely play with other members of the Syndicate at close ranks to you. You will still now have 3 Syndicate missions active in your World state menu, but you should now have more people do them with!",
"*Warframe Helmet blueprints are now labeled as ‘Neuroptics’. Please note that when trading components, full Warframe sets now contain Systems, Chassis, and Neuroptics (previously Helmet) as components.",
"*Polished a variety of environment materials that were too bright.",
"*Polished a variety of old tileset decoration placements and layouts.",
"*Players can now choice to cancel an undesired squad migration if the migration is occurring while in a lobby.",
"*Updated certain interactable Orokin Derelict consoles with new meshes.",
"*Improved your Sentinels responsiveness to catching up to you and staying at shoulder level when you%'re moving quickly.",
"*Rescue targets can now shoot while following players. Teleport actions will still take precedent over this behavior when making your way to extraction.",
"*Reduced the Syndicate buff FX to help aiming visibiltiy as per: https://forums.warframe.com/topic/637829-syndicate-effects-are-a-bit-much/",
"*Increased the spawn rate of Rare Crates in The Jordas Verdict to match the Law of Retribution.",
"*The Archwing ability stat screen will now show the correct range for abilities depending on context. (E.g. Blink used to show 100m, but in space you are 0.25x scale so distances are effectively 4x as far. So in space Blink will now show 400m. In water ranges are reduced, so Blink will show 39.69m.)",
"*Gave Rescue hostages their own (incredibly generous) cover evaluators so their cover findings don%'t conflict with their behaviour. Gave them larger vision range so they react to dangers behind / next to them and not just when they get shot by them first.",
"*Improved finisher hit detection for multiple weapons. Reticles will now flash red when a finisher can be performed and with each hit for multistrike finisher moves.",
"*Multistrike finisher moves will have their damage split amongst each hit instead of now being delivered all at the end.",
"*Propaganda Drone damage reduction buffs no longer stack.",
"*Improved jump detection. Before players could prematurely double jump when just about to fall off a ledge, when falling off a small edge, or when walking down a steep incline. Regular jumps will now be performed in these scenarios.",
"*Improved Dojo and Liset decoration placement code.",
"*Vauban’s Bastille now works on Corpus air units. (Attack Drones, etc.)",
"*Increased the drop rate of Automatic Trigger.",
"*Increased the drop rate of Vermillion Storm.",
"*Improved squad merging code to better facilitate Lunaro matchmaking.",
"*Improved migration code to better handle migrations occurring during PvP team selection phase.",
"*Archwing augment mods now display an <%ARCHWING> tag to help differentiate them.",
"*Improve the physics on the Ki Teer Syandana.",
"*Archwing Inventory system now utilizes our Inventory Slot mechanic. People are grandfathered in who had a large inventory, but future slots will need to be purchased with Platinum. The way this slot Inventory works is as follows:",
"**Archwings: 4 free, each Slot Purchase gives 1 Slot.",
"**Weapons: 4 free, each Slot Purchase gives 2 Slots.",
"%'%'%'Unlisted Changes:%'%'%'",
"*Removed Conclave rating",
"<%/div>",
"<%/div>",
"",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Fixes:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"*Fixed doors locking if a player enters and exits the door while the buttons are held in Stage 3 of The Law of Retribution.",
"*Fixed a variety of weapons having improper Arsenal information on their noise type: Silent or Alarming.",
"*Fixed missing sounds from many various Warframe idle animations.",
"*Fixed the Fatal Acceleration Mod being usable on Kohm since it was changed to Hitscan a while ago, the Mod had no affect.",
"*Fixed an issue with certain charge weapons not playing the correct sounds.",
"*Fixed further issues with making purchases in the Arsenal not saving customization choices.",
"*Fixed various issues with game freezes and crashes.",
"*Possible fixes for various visual effects not working for Clients.",
"*Fixed issues with various weapon skins and attachments not behaving as intended.",
"*Fixed Sentinels sometimes showing %'BLEEDING OUT: 0:00%' on the UI when they%'ve died, instead of just showing the proper DEAD.",
"*Fixed possible enemy location desync issues between Host and Client for enemies on Ziplines",
"*Fixed a variety of enemy behaviour issues that could affect game performance.",
"*Fixed issues with poor performance when returning to your Landing Craft from missions.",
"*Fixed an issue with %'Damaged%' faction-specific damage mods all affecting Corpus even though they were for other factions.",
"*Fixed an issue with Vauban%'s Bastille Visual FX staying active if the Host is killed within a Client%'s Bastille in Conclave.",
"*Fixed an issue with uncontrollably shaking Kubros.",
"*Fixed an issue with Mag’s Magnetize field absorbing Oberon’s Renewal healing orbs, preventing the healing effect from reaching teammates.",
"*Fixed an issue with the End of Mission screen lingering after Mastery Rank tests.  ",
"*Fixed an issue with Volt’s Passive, Static Discharge, not contributing additional Electricity damage to his Electric Shields.",
"*Fixed dual Secondary holsters clipping through Chroma when equipped with his Agile stance.",
"*Fixed fist weapons being placed on the floor of the Arsenal when equipped on Loki%'s Knave skin.",
"*Fixed certain mods not working after a Host Migration.",
"*Fixed certain weapon holsters clipping through Nezha%'s back.",
"*Fixed a rare case of Mods not activating for Clients upon loading into a mission.",
"*Fixed seeing incorrect Warframe Deluxe skins on players who switch Warframe%'s in the Relay.",
"*Fixed an issue with the water decoration in the New Loka Syndicate room not covering the whole pool.",
"*Fixed the Arsenal camera view positioning incorrectly in the Simulacrum, Relays, while moving, and when accessing it from the menu on your Landing Craft.",
"*Fixed the Tethra%'s Doom badge clipping through Warframe shoulders.",
"*Fixed issues with energy colour choices not properly affecting a variety of projectiles.",
"*Fixed an issue where the End of Mission screen would be stuck open after completing a rank up test from the Relay.",
"*Fixed an issue with the visual FX of the Health Conversion Mod not reflecting the bonus%' you have active.",
"*Fixed an issue where a Magnetic Status Effect would typically lower the victim%'s Shields further upon expiry (rather than restore them properly) if it had re-triggered the Status Effect.",
"*Fixed enemies getting stuck in a specific area on the Earth Defense tileset.",
"*Fixed a possible issue with mouse-cursor accuracy on certain screens.",
"*Fixed the Sortie Defense Target getting stuck when trying to navigate around the terrain.",
"*Fixed an issue with Strun weapons not reloading while bullet jumping.",
"*Fixed player list information overlapping in the HUD.",
"*Fixed an issue with mission Challenge duplication being possible after Host migrations.",
"*Fixed issues with Loki%'s Switch Teleport still allowing players to get stuck in walls.",
"*Fixed an issue with Host migrations resetting a variety of puzzles.",
"*Fixed the Daikyu quiver clipping into the back of numerous Warframes.",
"*Fixed rare case of no sound for Clients in mission loading screen.",
"*Fixed Mag’s Magnetize ability preventing use of Azima’s Secondary Fire.",
"*Fixed an issue with Azima’s Secondary Fire not being affected by Magnetize’s attraction field.",
"*Fixed subtitles overlapping item pick-up text in the Rathuum Arenas.",
"*Fixed an issue with Kubrow Revive elements remaining on the HUD despite the owner and Kubrow being dead.",
"*Fixed an issue with erroneous Kubrow indicators appearing in the UI in Archwing missions.",
"*Fixed End of Mission %'mission score%' appearing for non-endless (i.e. countdown style) missions such as Survival Alerts/Sorties.",
"*Fixed chat lines not refreshing properly after chat text size has been changed.",
"*Fixed Client Xiphos’ Sentry Guns Air Support Charges remaining in mission even if the Client has aborted. Sentry Guns will now be removed if the Client has left the mission.",
"*Fixed an issue with Sentry Gun Air Support Charges disappearing after Host migration.",
"*Fixed Oberon%'s Phoenix Renewal Augment causing Wukong%'s Defy to stop working if active at the time of the effect.",
"*Fixed possible game hangs in the Jordas Verdict.",
"*Fixed strange Melee Weapon holster positions on Atlas.",
"*Fixed an issue with Host Migration in certain boss fights possibly creating duplicate bosses.",
"*Fixed a bug with particle system%'s animated tiles not working if the particles didn%'t have a proper range for their life values",
"*Fixed the ability to use quick melee attacks inside your Landing craft after having used a hotkey to equip a scanner",
"*Fixed volatile runners not exploding upon being killed by a shotgun blast from The Redeemer",
"*Fixed an incorrect material being used on the Castanas’ holster.",
"*Fixed the Daily Tribute screen overlapping the completed Quest screen as per: %[%https://forums.warframe.com/topic/619291-daily-login-screen-and-quest-completed-screen-lock-each-other-up/ this thread%]",
"*Potential fix for Sprag and Ven%'kra Tel not dropping the Void Key.",
"*Fixed various typos and localization issues.",
"*Fixed an issue where players could not access the Sands of Inaros’ Codex entry after completing the quest.",
"*Fixed general map hole issues across Grineer tilesets.",
"*Fixed a rare case where a player could fire a weapon (Opticor) and get disarmed as they are firing which results in the owner of the weapon to be nulled out.",
"*Fixed an issue with enemy objective markers disappearing if they have invisibility states.",
"*Fixed an issue where receiving rewards requiring inventory slots prompted the “Invalid Inventory Slots” message. This included the Azima when acquired as the 100-day login reward.",
"*Fixed an old/recurring issue where you wouldn%'t see your custom Clan emblem until you confirmed selection of the emblem deco in the Arsenal.",
"*Fixed an issue with Baro%'s Noggles showing an improper owned state from his offerings list if you buy and place them.",
"*Fixed cephalon simaris affiliation daily limit not being properly tracked during missions.",
"*Fixed Zhuge’s arrows firing at an odd angle.  ",
"*Partial fix for not being able to switch away from melee weapon while parrying",
"*Fixed poorly placed environmental fire traps in Grineer levels.",
"*Fixed the FX of Nezha’s Warding Halo applying to nearby allies.",
"*Fixed an issue with the UI not displaying acquired Standing for Cephalon Simaris in the “View Mission Progress” window during missions.",
"*Fixed some Mods not working when performing Mastery Rank tests.",
"*Fixed sudden lurchy teleportation and animation issues with enemies getting on and off zipline and Ramparts.",
"*Conclave Fix for the %'Kill Feed%' in Conclave breaking due to projectile damage sources.",
"*Fixed an issue with the Rage Mod triggering even when all damage was being blocked by Channeled blocking.",
"*Fixed an issue with possible misleading waypoints for Clients on Exterminate missions.",
"*Fixed an issue where if a player uses a ground slam attack while hovering above a push trigger (i.e Corpus Gas Planet vents), they can get stuck in the animation and can%'t get off the push trigger.",
"*Fixed Capture Targets trying to run through a wall to reach the escape point in Grineer Rescue levels.",
"*Fixed an issue with Inaros’ Devouring allies affected by Radiation Damage and permanently locking Inaros in the animation for the duration of the mission.",
"*Fixed Alt-Tab shortcut tabbing through chat tabs when chat expanded",
"*Fixed some instances of opening steam overlay causing chat tabs to cycle when the Steam overlay shortcut is Shift-Tab",
"*Fixed Data Mass in Mobile Defense missions being unrecoverable after Host migration when dropped into off-map areas.",
"*Fixed the Right Dendra forearm guard clipping through arm mounted weapons like the Sonicor and Gammacor.",
"*Fixed crafting an original Arcane helmet when you already have one in your inventory, consuming the BluePrint but not giving you the completed Helmet.",
"*Fixed incorrect puddle textures in the Uranus tileset.",
"*Fixed Grineer specific Exploding Barrels using explosion effects designated for Corpus Barrels.",
"*Fixed not being able to apply skins to the Dark-Split Sword.",
"*Fixed the Arcata appearing unranked in the Conclave Arsenal.",
"*Fixed Disruptor Drones in the Law of Retribution not blocking damage in a consistent manner.",
"*Fixed destroying multiple Disruptor Drone bubbles in the Law of Retribution being difficult due to stacking on top of each other.",
"*Fixed rolling while charging a charge fire weapon (bow) not canceling out the charge as intended.",
"*Fixed missing the icon for Hive sortie missions in the World State Window.",
"*Fixed unneeded resources floating where they touched Mag when she bullet jumps in the Simulacrum.",
"*Fixed a script error when viewing the End of Mission screen in your Landing Craft for a mission where you didn%'t have a sentinel equipped.",
"*Fixed script error when trying to use the search bar in certain categories.",
"*Fixed custom icons for Syndicate missions/Alerts/etc not appearing in place of generic node icons.",
"*Fixed rolling while the Lunaro explodes in your hand, not knocking you down.",
"*Fixed an issue with Paracyst and Radial Javelin attacks not properly passing through or being amplified by Volt Shields.",
"*Fixed an issue with clients seeing a UI notification when the host of their game scanned their personal Library target while the client has a different target.",
"*Fixed an issue with Disruptor Drones in the Law of Retribution not properly registering hitscan weapon fire.",
"*Fixed an animation issue seen in Banshee’s Diorama.",
"*Fixed Scanner reticles not showing progress of the current scan.",
"*Fixed not being able to enter your Dojo from the Solar Chart.",
"*Fixed Corpus Techs having bad collision when suspended via Vauban%'s Bastille.",
"*Fixed an aggressive screenshake for Clients when the host casts Zephyr’s Tornado.",
"*Fixed Passives disappearing when switching between About and Build tabs.",
"*Fixed Nyx%'s’ passive attempting to disarm already disarmed enemies.",
"*Fixed Executioner Dhurnams flashbang not working on clients.",
"*Fixed the growing Valkyr Hysteria aura turning invisible by Naramons Shadow Step.",
"*Fixed offsets for Lunaro Riv Set chest armour pieces for several Warframes.",
"*Fixed a Lunaro match starting immediately after migrating in the lobby while waiting for all players to join.",
"*Fixed being able to spam Saryn’s Miasma while moving if you cast it immediately after casting Toxic Lash.",
"*Fixed Mod icons appearing incorrect when viewing the End of Mission screen back in your Landing Craft.",
"*Fixed an issue where the cosmetics list wouldn%'t refresh after changing weapons.",
"*Fixed Banshee’s Idle animation displaying incorrect FX.",
"*Fixed Polarize sound effects not being properly created for clients in Conclave matches.",
"*Fixed an issue with players not getting properly knocked down when performing a dodgeroll.",
"*Fixed Ivara’s Navigator not deactivating when inside Mag’s Magnetize bubble.",
"*Fixed an issue with late joining players not having the correct aura color in Lunaro matches.",
"*Fixed seeing censored words after disabling the Chat Profanity filter.",
"*Fixed Ash Prime missing his helmet dangles in the Codex diorama.",
"*Fixed not seeing an objective marker for Capture Targets on Venus missions.",
"*Fixed issue with Lech Kril sometimes getting stuck in his animation when attempting to throw his Brok.",
"*Fixed issue with Lech Kril sometimes getting stuck in his animation when attempting to charge.",
"*Fixed Lech Kril always holding his Gorgon during his melee attack.",
"*Fixed an issue with Steam Big Pic gamepad bindings being wiped if Warframe was launched outside of Big Pic mode.",
"*Fixed a number of AI navigation issues present on the Corpus Gas City tilesets.",
"*Fixed an issue with players being able to clip through the incubator section of the Landing Craft.",
"*Fixed a number of AI naviation issues present on the Grineer Ocean tileset.",
"*Fixed an issue with Prisma Grakata weapon model missing a magazine.",
"*Fixed an issue with Magnetize absorbing more damage than intended from beam weapons.",
"*Fixed an issue with Magnetize and Cataclysm not properly interacting with Nullifer bubbles.",
"*Fixed an issue with Clem not properly firing his Twin Grakata’s in his quest mission.",
"*Fixed an issue with AI enemies not properly attacking after being affected by Radial Disarm.",
"*Fixed an issue with animations not properly playing if the pause menu is activated during the Lunaro countdown.",
"*Fixed an issue with players facing a random direction following Lunaro half time.",
"*Fixed a crash related to host’s aborting Jordas Precept Quest sessions.",
"*Fixed an issue with Artmis Bow refills not properly drawing ammo from reserves.",
"*Fixed an issue with Kubrow bleedout timers continuing to tick while a player is dead.",
"*Fixed an issue with players being temporarily stuck crouching if crouching during the start of a Lunaro goal replay.",
"*Fixed an issue with Lephantis damage amounts being inconsistent between host and client.",
"*FIxed an issue with certain teleport volumes not working correctly on Grineer Forest tilesets.",
"*Fixed an issue with Arsenal values not properly accounting for frame level when displaying modded stats.",
"*Fixed an issue with the first shot fired when using a scoped weapon not properly registering if moving at the same time the trigger is pulled.",
"*Fixed parrying mid combo not resetting the combo chain in Lunaro.",
"*Fixed a case where Nekros’ Soul Punch caused some performance issues.",
"*Fixed an issue where quest missions would have the wrong difficulty and thus not give you quest rewards because you didn%'t qualify.",
"*Fixed an issue with players spawning above the combat area if revived during the second stage of the Lephantis fight.",
"<%/div>",
"<%/div>",
"",
"<%gallery hideaddbutton=%'true%' widths=%'640%' captionposition=%'within%'>",
"Warframe Specters of the Rail Update Highlights",
"<%/gallery>",
"}}",
"{{update",
"|update number  =Lunaro 7.1",
"|type           =fix",
"|date           =June 30th, 2016",
"|forumurl       =https://forums.warframe.com/topic/665427-hotfix-lunaro-7-71/",
"",
"|misc           =",
";Lunaro & Conclave Changes and Fixes",
"*Fixed the timer being stuck at 15 seconds when placed with an uneven team in Lunaro.",
"",
"|fixes          =",
"*Fixed incorrect description on the Hydraulic Barrel Mod.",
"}}",
"{{update",
"|update number  =Lunaro 7",
"|type           =fix",
"|date           =June 29th, 2016",
"|forumurl       =https://forums.warframe.com/topic/665427-hotfix-lunaro-7/",
"",
"|changes        =",
"*Grineer Shield Lancers can now perform all standard context actions (vault-overs, jump-downs, climb ups, etc) -- this should help them join the action in Uranus Defense missions.",
"*Increased distance Corrupted Butchers will run to attack players. This also fixes Corrupted Butchers standing around if their target is > 25m away.",
"",
"|fixes          =",
"*Fixed incorrect Prime item drop values in T4 Mobile Defense and Survival. The return of Mag Prime, Dakra Prime, and Boar Prime skewed the drop tables accidentally, and for that we apologize. (One job, Sheldon) Please note that consoles will receive this fix in a near Hotfix.",
"*Fixed Operator customizations reverting to the default appearance upon login.",
"*Fixed melee enemies sometimes attempting to stare you to death in Interception missions; they have been encouraged to use their weapons, teeth and claws instead.",
"*Fixed female Grineer Wardens and Eximus’ using male voices.",
"*Fixed incorrect localization in The Archwing quest.",
"}}",
"{{update",
"|update number  =Lunaro 6",
"|type           =fix",
"|date           =June 28th, 2016",
"|forumurl       =https://forums.warframe.com/topic/665045-hotfix-lunaro-6/",
"|title          =",
"|image          =",
"|misc           =",
"|additions      =",
"*%[%[Mag Prime%]%], %[%[Boar Prime%]%], and the %[%[Dakra Prime%]%] have been added to the Void for a limited time: %[%https://forums.warframe.com/topic/665042-prime-vault-unsealed-mag-prime/ link%]",
"",
";Lunaro & Conclaves Changes and Fixes",
"*The minimum players per team for a Lunaro match to start is now 1.",
"",
"|changes        =",
"*The Grineer have now trained their Kubrow and Kavats to attack priority targets even if their masters have been killed.",
"*Concentrated the Drekar Ballista drop-table slightly in an attempt to disperse more Toxic Flight Mods.",
"*Increased the FX lifespan on Nova’s Molecular Prime as it can last longer than a minute when modded for maximum duration.",
"",
"|fixes          =",
"*Fixed Volt’s Speed trail FX disappearing when recasted.",
"*Fixed Lotus transmissions warning you of an approaching Prosecutor.",
"*Fixed Vay Hek’s armour not being affected by Corrosive procs.",
"*Fixed numerous localization issues.",
"}}",
"{{update",
"|update number  =Lunaro 5",
"|type           =fix",
"|date           =June 23rd, 2016",
"|forumurl       =https://forums.warframe.com/topic/663562-hotfix-lunaro-5/",
"|misc           =",
";Lunaro & Conclave Fixes and Changes",
"*A Public Lunaro match will now only start when 6 people have joined the lobby. This alleviates joining a game in progress that may be very one sided and not enjoying Lunaro to its fullest! ",
"*Players will be unable to join a Lunaro match in progress if the score difference is greater than 6 points.",
"*Your reticle will now appear different when in possession of the Lunaro.",
"*Fixed the Lunaro lobby displaying slots for 8 players instead of 6.",
"*Fixed shoulder charging sometimes not working in Lunaro.",
"*Fixed a rare occurrence where the Arcata would do 2x melee damage in Lunaro.",
"*Fixed the reticle changing when activating an Emote in Lunaro.",
"*Fixed being able to shoulder charge twice consecutively while sliding in Lunaro.",
"*Fixed losing all Standing gain and Challenge progress when a Host Migration occurs in the Conclave.",
"*Fixed a match ending if the Lunaro hits a wall with approximately less than 1 second left. The match should only end on catch or when the Lunaro hits the ground at that time.",
"",
";Volt Changes",
"*Volt’s Electric Shield will now ragdoll enemies when being carried while sprinting, like so: %[%https://gfycat.com/FairFarflungAndeancockoftherock GIF%]",
"*Volt%'s Speed has been reverted to instantly affect allies in the cast radius, rather than create a pick-up.",
"*Allies can now backflip (aim + directional roll backwards) to remove Volt’s Speed if they wish to opt-out.",
"",
"|changes        =",
"*Hyekka Masters will now join the fight on Ceres Defense missions.",
"*Expanded Interception hacking terminals slightly so that bulky enemies like Chargers can get to them without requiring a dialing wand.",
"*Gave a number of enemies advanced instruction in how to hack Interception terminals.",
"*Improved the direction in which your Warframe will perform a dodge roll.",
"",
"|fixes          =",
"*Fixed hacking beams not showing up for Clients in Archwing Interception missions.",
"*Fixed an issue where changes made with the Emote picker would only work the first time around; after exiting and re-entering the Emote picker any changes made would no longer take hold.",
"*Fixed incorrect Nyx Prime textures are per: %[%https://forums.warframe.com/topic/656246-nyx-prime-mag-prime-texture-errors/ this thread%]",
"*Fixed new players not being given the Arcata, resulting in a functionality loss in the Conclave Arsenal.",
"*Fixed colliding/clipping with Orokin Sabotage consoles.",
"*Fixed numerous localization issues.",
"}}",
"{{update",
"|update number  =Lunaro 4",
"|type           =fix",
"|date           =June 20th, 2016",
"|forumurl       =https://forums.warframe.com/topic/662589-hotfix-lunaro-4/",
"",
"|misc           =",
";Lunaro & Conclave Fixes and Changes",
"*You will now be immune to damage and staggers for 2 seconds after being knocked down, but can still have the Lunaro knocked out of your Arcata.  ",
"*Increased immunity from staggers after being staggered from 4 to 5 seconds in Lunaro.",
"*Tweaked knockdown sounds in Lunaro.",
"*Fixed interrupted animations playing again a second time in Lunaro.",
"*Fixed a host migration in the Lunaro lobby resulting in a solo match that never ended.",
"*Fixed being able to gain Affinity and Standing from goals in a Solo Lunaro game after gaining a hollow victory in the Practice mode.",
"",
"|changes        =",
"*More improvements to matchmaking using world-position estimates.",
"*Login Reward Mods like Primed Fury are no longer tradeable. This is due to the nature of how the reward is obtained, and how as a result people may feel enticed to create multiple accounts.",
"*Increased enemy priority to take cover in Defense missions.",
"",
"|fixes          =",
"*Fixed various exploits related to mission rewards.",
"*Fixed enemies continuing their actions (hacking, firing, etc) after getting teleported off ziplines/interactable objects.",
"*Fixed Emotes not saving when exiting the Arsenal.",
"*Fixed crash with Captain Vor in the Void if a player disconnected at the wrong moment during his spawn phase. This could prevent Waves from continuing.",
"}}",
"{{update",
"|update number  =Lunaro 3",
"|type           =fix",
"|date           =June 17th, 2016",
"|forumurl       =https://forums.warframe.com/topic/661367-hotfix-lunaro-3/",
"",
"|misc           =",
";Lunaro & Conclave Fixes and Changes",
"*Returned Shield Recharge Delay to 10 seconds in Conclave.",
"*You can now be knocked down during a roll/dodge.",
"*Removed the stagger effect from the Arcata in Lunaro - it%'ll now take multiple swings landed to stun an opponent.",
"*Improved teammate visibility from across the Lunaro field.",
"*Tweaked numerous sounds related to the Lunaro.",
"*Tweaked half-time Teshin VO.  ",
"*Fixed Lunaro Challenges not working for Clients.",
"*Fixed the Lunaro to knock you in the direction it’s travelling instead of a random direction.",
"*Fixed shoulder charge attacks not hitting the Lunaro when charging around floor/wall objects.",
"*Potential fix for idle Arcata spin not playing sometimes.",
"*Fixed punches and kicks missing the Lunaro in certain situations.",
"*Fixed standing kick attacks not hitting anything if the player stands still.",
"*Fixed Clients not seeing knockdowns from angry Lunaros.",
"*Fixed being able to knock away the ball in the same attack that you knocked it loose.",
"*Fixed minor cause where you were able to hit players when you shouldn%'t have been able to.",
"",
"|changes        =",
"*Improved matchmaking using world-position estimates; we hope this will accelerate squad searches and help you find hosts with less lag. Please note that we%'re testing considerable improvements to this system that we expect to deploy early next week; thank you for your patience!",
"*Fixed the drop rate of Silent Battery from Executioner Dhurnam in Level 85 Rathuum.",
"*Gear items will now cap out at their max stack size in the gear wheel.",
"*Removed unreleased Stances from rewards and inventories. We are working on a script to remove these non-functional items from inventories. %'%'%'&#42;&#42;Please note we may alter the plan pending the release of the Update which renders these mods functional.%'%'%'",
"",
"|fixes          =",
"*Fixed Executioner Dhurnam not spawning in level 60 Rathuum.",
"*Fixed the EMP Aura Mod missing from the Codex.",
"*Fixed the Edo Prime Armor not sitting correctly on Frost/Frost Prime.",
"*Fixed the Arcata appearing as an ‘Unranked’ weapon in the Arsenal.",
"*Fixed various translation errors.",
"}}",
"{{update",
"|update number  =Lunaro 2",
"|type           =fix",
"|date           =June 16th, 2016",
"|forumurl       =https://forums.warframe.com/topic/660805-hotfix-lunaro-2/",
"",
"|misc           =",
";Lunaro & Conclave Fixes and Changes",
"*Tweaked Teshin’s VO to prevent overlapping transmissions.",
"*Removed the FX and sound on the end of shoulder checking.",
"*Lunaro Game sessions can no longer be joined once they reach Half Time.",
"*Increased the force from which you can throw a curveball.",
"*Increased the visual glowing FX when you catch the Lunaro to better assist in indicating when you are a ball carrier..",
"*Swapped LT and RT binds on controllers for Lunaro (RT is now throw). Only those who have the ‘Default Controls’ will notice this change.",
"*Fixed pressing X on controllers conflicting between ‘Practice Lunaro’ and ‘Play Now’.",
"*Fixed players sometime loading into the wrong Lunaro level - an old development map somehow made its way in! There is only one arena at this time.",
"*Fixed Clients spawning in the sky after Half Time in Lunaro.",
"",
"|changes        =",
"*Increased size of “Lunaro” text on Launcher.",
"*Swapped Vodyanoi and Yemaja nodes on Sedna to allow Kela to be more accessible to new players.",
"*The Rubico is now an ‘Alarming’ type weapon.",
"",
"|fixes          =",
"*Fixed an issue with Warframe movement speed multipliers not working outside of the Conclave. The normalization of speeds for Lunaro was improperly being inherited in PvE.",
"*Fixed the search feature in the equip page of the Arsenal not functioning when first entering. Also fixed an issue with being unable to Search on controllers.",
"*Find the proper item count of equipped gear when populating the gear wheel.",
"*Fixed Rescue Targets & Companions not performing parkour moves to follow the player%'s line of parkour. (wall run, bullet jump, etc)",
"*Fixed the Second Dream opening Cinematic breaking when initiating it from the Codex.",
"*Fixed a crash when battling a Sentient.  ",
"",
"%'%'%'&#42;*Please note: In Update Lunaro we listed an incorrect fix. Valkyr’s Hysteria was not draining twice the amount of Energy, it was actually applying efficiency mods twice. The fix should read as: Fixed Valkyr%'s Hysteria applying efficiency Mods twice.%'%'%'",
"}}",
"{{update",
"|update number  =Lunaro 1",
"|type           =fix",
"|date           =June 15th 2016",
"|forumurl       =https://forums.warframe.com/topic/660475-hotfix-lunaro-1/",
"",
"|misc.          =",
"|changes        =",
";Lunaro & Conclave Fixes and Changes",
"*Lunaro has been changed to 3v3 match sizes! This change from 4v4 to 3v3 is based on current pacing and controls - it will significantly help the chaos. Please note our list of feedback from you all is amazing and we%'ll be making changes over the next few days to address your top areas. Thank you SO much for playing LUNARO!",
"*Reduced the speed of Checking in Lunaro by 6.5PERZENTO",
"*Added a Teshin tutorial lines for throwing curves in Lunaro.",
"*Tweaked Arcata impact sounds.",
"*Fixed a script error when spawning into Lunaro.",
"*Fixed halftime not starting / game not ending if the Lunaro is lying still on the ground.",
"",
"|fixes          =",
"*Fixed the Riv Armor not applying properly on Valkyr.",
"*Fixed Enemies not spawning in Interception missions.",
"*Fixed losing your gear wheel customization when entering a mission. You may need to respec your gear in the Arsenal - at this time you may see incorrect numbers for your gear, but rest assured it%'s there.",
"",
";Missed Additions:",
"*There is new End of MIssion Complete & and Mission Failed music!",
"",
"P.S we have a slightly new naming format for Updates and Hotfixes as part of www.warframe.com/thepath",
"}}",
"",
"{{update",
"|update number  =Lunaro",
"|date           =June 15th 2016",
"|forumurl       =https://forums.warframe.com/topic/660347-update-lunaro/",
"|title          =",
"",
"|misc           =<%gallery hideaddbutton=%'true%' widths=%'640%' captionposition=%'within%'>",
"Warframe at E3 - New %'Lunaro%' Game Mode Coming Soon",
"<%/gallery>",
";Lunaro!",
"Tenno, you’ve fought long and valiantly. Now, put down your arms and join in the newest addition to Conclave. The honor-bound sport, Lunaro!",
"",
"A contact ball sport played long ago by Tenno of years past, Lunaro is a new Conclave mode that accommodates up to four players per team. This new game mode focuses on skill, mobility, teamwork and creativity.",
"",
"Work together on team Sun or Moon to move the ball -- or Lunaro -- up an Orokin arena, into the opponent%'s goal. Defend your zone by smashing the Lunaro out of your opponent’s possession or knocking them to the ground with a crushing hit.",
"",
"A letter on %'Lunaro Rules!%' from %[DE%] Steve:{{clr}}",
"Source: %[%https://forums.warframe.com/topic/660207-lunaro-rules/ Lunaro Rules!%]",
"",
"To get started Playing Lunaro, visit the Conclave station on your Landing Craft. You will be able to play the Practice tutorial there, it%'ll help! ",
"",
"%[%https://gfycat.com/AnnualSingleFoxterrier GIF%]",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'BASIC CONTROLS%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'Without ball:%'%'%'",
"*LMB - Melee strike",
"**Hitting a player will stagger them and force them to drop the Lunaro if they%'re carrying it",
"**Hit a player enough times in a short period and they will be knocked down",
"**Hitting the Lunaro will ‘charge’ it for 3 seconds and it will knock down any player it hits",
"*RMB (hold) - 3m soft vortex that attracts the Lunaro",
"*E - shoulder charge",
"",
"%'%'%'With ball:%'%'%'",
"*LMB (tap) - light throw",
"**Also used for lock-on pass when you see an arrow Chevron above a teammate’s head",
"*LMB (hold) - strong throw (twice as powerful as tap LMB)",
"*E - shoulder charge",
"*Launching the Lunaro from a slide will curve your shot. Tap throw (LMB) while sliding to curve it left, hold to curve it right.",
"*Bullet jumping will cause you to drop the Lunaro!",
"<%/div>",
"<%/div>",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'FURTHER RULES:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"*Teams Sun and Moon (each with up to 4 players) compete for two 5-minute halves",
"*Players on offense must work together to move the Lunaro towards the goal",
"**Throw the Lunaro with left click – tap for light throw, or hold for strong throw",
"**The Lunaro is dropped when bullet jumping, or after holding for 5 seconds",
"**Pass to teammates by tapping left click",
"**Teammate eligible for pass when marked by arrow chevron",
"*Players on defense can stop the opposition by taking away the Lunaro",
"**Left click to swing at the opposing player",
"**Press E to perform a shoulder check",
"**Hold right click to attempt intercepting the Lunaro",
"*If a loose Lunaro is struck it will become ‘charged’, knocking down players in its way",
"**A purple trail indicates if a Lunaro is ‘charged’",
"<%/div>",
"<%/div>",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'SCORING:%'%'%'",
"<%div class=%'mw-collapsible-content%'>",
"*Shooting the Lunaro into the goal from within the opposing team’s zone nets 1 point",
"*Scoring from outside the opposing team’s zone adds +1 point",
"*Scoring with a ‘charged’ Lunaro adds +1 point",
"*‘Charged’ goals from outside the zone are worth 3 points total!",
"*Attackers must clear the defender’s zone after they score to re-equip their Lunaro scoop",
"<%/div>",
"<%/div>",
"",
"",
";Rathuum Additions",
"%'%'%'Arenas%'%'%'",
"*Added a Level 85 Arena to Sedna – Vodyanoi",
"**Executioners have received 50-100PERZENTO more health and 50PERZENTO more armour.",
"**Executioners have a 15PERZENTO chance to drop an Uncommon Fusion Core and a 5PERZENTO chance to drop a Rare Fusion Core.",
"*Added new Modifier – Reinforcements:",
"**Adds additional Executioners to the fight (Level 20 = 1 extra, Level 40 = 2 extra, Level 60 = 3 extra, Level 85 = 4 extra).",
"",
"%'%'%'Executioners%'%'%'",
"*%'%'%'Executioner Dhurnam%'%'%' added to Level 60 and Level 85 Arenas.",
"**Dhurnam wields Dual Heks and a Brokk, throws flashbang grenades and can Switch Teleport.",
"**When you drop him down to 25PERZENTO Health he goes into a frenzy and jogs much faster.",
"*%'%'%'Executioner Harkonar%'%'%' has been equipped with a modified Buzlok that fires a single high-powered bullet, but emits a laser sight before firing to give players a chance to dodge or move out of LoS.",
"",
"%'%'%'Rewards%'%'%'",
"*“%[%[Silent Battery%]%]” is a new uncommon shotgun Mod that may drop from Executioner Dhurnam.",
"",
"|additions      =",
"%[%[File:UpdateLunaro_TennoReinforcements.png|center|640px%]%]",
"*%'%'%'Riv Elite-Guards Bundle%'%'%' - This ornate set of guards was worn by ancient Lunaro champions.",
"*%'%'%'Riv Arcata Skin%'%'%'  - A stylized Arcata skin for Lunaro.",
"*The Riv Comp-Guard and Riv Min-Guard armor sets are available from Teshin!",
"*Executioner Dhurnam Noggle Statue has been added to the Market.",
"",
";Bursa Changes",
"*Bursas will no longer drop Common Mods (Revenge, Ammo Drum).",
"*Increased the Mod drop rate on hacked Bursas.",
"",
"|changes        =",
"*Improved matchmaking to be more reliable overall.",
"*Revised the UI icons for Operator hair to display better.",
"*You can no longer send gifts to those who have not finished Vor’s Prize.",
"*Drekar Hellions will now spawn on Uranus Survival missions.",
"*Slightly increased the Mod drop chance on Locust Drones.",
"*Slightly improved screen-to-screen latency between remote clients.",
"*Dregs and Lancer Dregs will now drop Morphic Transformer.",
"*Other context actions will take priority over picking up Volt’s Electric Shield. This prevents accidentally picking up the Electric Shield that you placed down to protect you while you revive your fellow Tenno.",
"*Improved the ability to teleport on slopes/stairs.",
"*Improved Interception AI to better prioritize their attacks and hacking objectives.",
"",
"|fixes          =",
"*Fixed Operator hair colour appearing incorrectly when summoned in a mission.",
"*Fixed gaining an unintended amounts of sudden velocity when rolling in perfect timing with a double jump. A Developer note here: the parkour combination is still possible and remains an effective way to maneuver and travel forward if you have mastered the keystrokes.",
"*Fixed the Prisma Gorgon’s firing sounds cutting out randomly.",
"*Fixed being unable to send a game invite to the previous Host that left the session.",
"*Fixed appearing frozen when attempting to join a lobby while in the Simulacrum.",
"*Fixed Executioner Zura not attempting to melee you when in range, or switching to her Ripkas.",
"*Fixed hearing fully charged sounds when firing the Angstrums last shot as per: %[%https://forums.warframe.com/topic/636144-angstrums-last-shot-uses-full-charge-sound/ this thread%]",
"*Fixed being unable to select enemies in the Simulacrum when using a controller.",
"*Fixed Drekar Hellion’s not using their jetpacks.",
"*Fixed being able to pass through locked doors on Ivara’s Dashwire.",
"*Fixed seeing Client squadmates in different positions when traversing a zipline.",
"*Fixed the Maiming Strike Mod not applying Critical Damage if your slide was cancelled right before you attacked the enemy.",
"*Fixed stopping dead in mid-air when attempting to roll out of an Aim-Glide with your Melee weapon in hand.",
"*Fixed not being able to put attachments on the Dual Split-Sword.",
"*Fixed a crash when fighting Corrupted Captain Vor.",
"*Fixed a script crash in the Interception HUD that could occur when leaving the mission.",
"*Fixed a script error when exiting the water with a Velocitus equipped.",
"*Fixed performance problems in certain levels caused by torrential log-spam due to loading decorations.",
"*Fixed incorrect Channeling FX on Banshee%'s Soprana skin as per: %[%https://forums.warframe.com/topic/640736-banshee-soprana-skin-channel-effects/ this thread%]",
"*Fixed Zephyr’s Turbulence not deflecting bullets from hitscan weapons while in mid-air as per: %[%https://www.reddit.com/r/Warframe/comments/4nsj44/bug_turbulence_hitscan_inconsistency_source_found/ this thread%]",
"*Fixed Vauban’s Tesla not being affected by Power Strength Mods as a Client.",
"*Fixed Hydroid’s abilities causing a delay when attempting to melee or cast another power as per: %[%https://forums.warframe.com/topic/655371-anyone-notice-the-hydroid-nerf/ this thread%]",
"*<%s>Fixed Valkyr’s Hysteria draining twice the amount of Energy as per:<%/s> Fixed Valkyr%'s Hysteria applying efficiency Mods twice as per: %[%https://www.reddit.com/r/Warframe/comments/4nh5fs/fyi_hysteria_energy_drain_mechanics/ this thread%]",
"*Fixed Ivaras Infiltrate Augment Mod not protecting you from lasers in the Orokin Moon, Grineer, and Uranus spy mission tilesets.  ",
"*Fixed some cases where Ash’s Fatal Teleport Augment wouldn%'t auto finish enemies moving quickly.",
"*Fixed Ash’s Fatal Teleport Augment targeting dead bodies.",
"*Fixed Ash’s Fatal Teleport Augment failing to activate when moving too quickly (bullet jump, etc.).",
"*Fixed the Mutalist Cernos not creating toxin clouds as per: %[%https://forums.warframe.com/topic/654080-no-cloud-mutalist-cernos/ this thread%]",
"*Fixed numerous localization errors.",
"",
"|conclave        =",
"*You can now use Emotes in the Conclave!",
"*Fixed Ammo spawns disappearing forever after a Host Migration in Conclave.",
"*Fixed Energy spawn points duplicating in certain tilesets in Conclave.",
"}}",
"",    
},
["v18"]={
"WARNING !",
"*v18 has been splitted into v18C v18B and v18A"
},
["v18C"]={
"{{update",
"|update number  =18.14.2",
"|type           =fix",
"|date           =June 9th, 2016",
"|forumurl       =https://forums.warframe.com/topic/658183-hotfix-18142/",
"",
"|misc           =",
";Conclave Changes & Fixes",
"*The Dark Split-Sword can now be used in the Conclave! ",
"",
"|changes        =",
"*Reduced Energy brightness when equipped with a Channeling Mod.",
"*Visually tweaked the Dark Split-Sword’s Energy trail to fit better on the weapon.",
"",
"|fixes          =",
"*Fixed a filepath appearing in the UI when Wukong%'s Primal Rage Augment is in use.",
"*Fixed damage scaling for Executioner Nok%'s Deth Carabus.",
"*Fixed Volt’s Speed FX trail lingering after the ability had ended if you were a Client.",
"*Fixed the Dark Split-Sword not listed in the Melee section of the Codex.",
"*Fixed UI elements in the Operator Customization screen looking squished.",
"*Fixed ranked Stance Mods equipped on the Dark Split-Sword being un-ranked.",
"}}",
"{{update",
"|update number  =18.14.1",
"|type           =fix",
"|date           =June 8th, 2016",
"|forumurl       =https://forums.warframe.com/topic/657761-update-18140-181401-18141/",
"",
"|changes        =",
"*You can now sell the Dark Split-Sword from your Inventory.",
"",
"|fixes          =",
"*Fixed the Dark Split-Sword not rewarding Affinity for Clients.",
"*Fixed crashing when attempting to abort a mission.",
"}}",
"{{update",
"|update number  =18.14.0.1",
"|type           =fix",
"|date           =June 8th, 2016",
"|forumurl       =https://forums.warframe.com/topic/657761-update-18140-181401/",
"",
"|fixes          =",
"*Fixed new Augments for Ivara, Wukong, and Nekros missing from Syndicate Offerings.",
"}}",
"",
"{{update",
"|update number  =18.14",
"|date           =June 8th, 2016",
"|forumurl       =https://forums.warframe.com/topic/657761-update-18140/",
"|title          =Tenno Reinforcements",
"",
"|misc           =",
"<%gallery hideaddbutton=%'true%' widths=%'640%' captionposition=%'within%'>",
"Tenno Reinforcements - Dark Split-Sword ",
"<%/gallery>",
";Dark Split-Sword",
"Use as a devastating heavy sword or apply a Dual Swords Stance and split the weapon into two ferocious blades. You choose how you wish to wield this weapon based on the Stance Mod equipped.",
"*Each form reflects different Damage, Status and Critical Chance Stats.",
"",
"|additions      =",
";New Operator Customizations! ",
"Visit your %'Customize Operator%' menu to view a variety of new Customizations - over 30 total! We%'ve split these customizations into two groups: Free and Cosmetic.",
"",
"We%'ve added new Tenno Faces & Somatic Markings for free!{{clr}}",
"We%'ve added new Face Attachments & Hairstyles for Platinum! ",
"",
";New Augments ",
"The following Augments are available as Syndicate Offerings: ",
"",
"*%'%'%'%[%[Wukong%]%]%'%'%': %[%[Primal Rage%]%]: %[%[Primal Fury%]%] Augment- Killing an enemy increases Critical Chance by 10PERZENTO up to 100PERZENTO. The increase decays by 1PERZENTO per second. (does not double effect of other melee crit mods)",
"*%'%'%'Wukong%'%'%': %[%[Iron Vault%]%]: %[%[Iron Jab%]%] Augment - Aiming Iron Jab at the ground launches Wukong into the air. Executing a slam attack increased range by 15m and applies 500PERZENTO extra damage.",
"*%'%'%'%[%[Nekros%]%]%'%'%': %[%[Creeping Terrify%]%]: Terrify Augment - Affected enemies have 60PERZENTO reduced movement speed.",
"*%'%'%'%[%[Ivara%]%]%'%'%': %[%[Infiltrate%]%]: %[%[Prowl%]%] Augment: Ivara is able to bypass laser barriers and gains 25PERZENTO movement speed.",
"",
";Volt Changes",
"*Volt can now place up to 6 Electric Shields (was 4).",
"*Volt will be able to see the Speed pickup he creates.",
"*Volt can now recast Speed (like Mirage%'s Eclipse). Each recast will replace the prior speed pickup to the new casting location.",
"*Tweaked the animation of Volt’s Speed pickup to spin more.",
"",
"|changes        =",
"*Kela De Thaym can now be hit with Damage procs. (i.e Corrosive procs will lower her armor, Fire procs will set her on fire, etc.) Please note that Kela will not be affected by procs that cause animations (staggers or knockdowns) as this conflicts with her Grappling Hook state. This change will help with high level Kela De Thaym Sortie assassinations.",
"*Increased the drop rate of Rare mods on Manic Bombards, Drekar Hellions, Battalysts, and Conculysts.",
"*Improved auto-repair of corrupted installs.",
"",
"|fixes          =",
"*Fixed casting Loki’s Radial Disarm increasing the number of enemies by 1.",
"*Fixed reviving in a certain Corpus tileset room respawning you above the level.",
"*Fixed Saryn Prime’s head piece clipping as per: %[%https://forums.warframe.com/topic/620106-saryn-primes-boa-is-broken/#comment-6959953 this thread%]",
"*Fixed disarming a MOA resulting in a Prova sticking out of their head.",
"*Fixed Helios%' Detect Vulnerability at max rank (now 2.75x damage at rank 5 instead of 2.5x).",
"*Fixed Interception points being stuck as captured after a round ends if using a controller.",
"*Fixed Sigils overlapping Nova Prime’s back jets.",
"*Fixed numerous localization issues.",
"*Fixed numerous inconsistent Skin names and ‘Grand Master’ titles.",
"}}",
"",
"{{update",
"|update number  =18.13.3",
"|type           =fix",
"|date           =June 2nd, 2016",
"|forumurl       =https://forums.warframe.com/topic/655596-hotfix-18133/",
"",
"|fixes          =",
"*Fixed players attempting to play a solo forced mission (Tutorial, Second Dream) being thrown into a public match and hanging on an unresponsive black screen.",
"*Fixed a gradual decrease in performance that could occur in long duration missions if a player cast Equinox%'s Metamorphosis ability while having a Sigil equipped.",
"*Fixed insta-killing enemies with Mag’s Magnetize + Crush due to enemies not being able to get up.",
"*Disabled PhysX Effects on systems with CPUs that support AVX without operating-system support (ie: before Windows 7 SP1).",
"}}",
"",
"{{update",
"|update number  =18.13.2",
"|type           =fix",
"|date           =June 1st, 2016",
"|forumurl       =https://forums.warframe.com/topic/655270-hotfix-18132/",
"",
"|misc           =",
"We%'ve received word from the Lotus that everyone will have 7 days following the launch of 18.13.2 to claim a free %[%[Forma%]%] via inbox simply by logging in shortly after we launch.",
"",
"With the power of all your Draco runs, we have intercepted this message:",
"",
"{{quote|You have fought long and hard for our cause - learning to master many Warframes and Weapons in your Arsenal. Take this gift of Forma as a token of my appreciation for your willingness to bend the will of your equipment to suit your needs on the battlefield.|The %[%[Lotus%]%]}}",
"",
"%'%'%'Trinity Changes & Fixes:%'%'%'",
"*%'%'%'Blessing%'%'%': Damage Resistance is no longer calculated based on an Average, but instead a flat value simply capped at 75PERZENTO (which can be achieved via use of Strength mods). The squad UI now shows who is in range with the Tenno Affinity marker.",
"*Fixed Trinity’s Blessing dealing a possible infinite damage multiplier.",
"",
"%'%'%'Valkyr Changes:%'%'%'",
"*%'%'%'Hysteria%'%'%': Each kill reduces her Hysteria Aura by 1 meter, the aura will continue to grow but killing frequently will keep it tight around you so you can control its range.",
"",
"%'%'%'Mag Changes & Fixes:%'%'%'",
"*Improved the FX of Mag’s Polarize.",
"*Fixed Mag’s Crush FX not playing properly for Clients.",
"*Fixed Mag’s Magnetize bubble being invisible when inside it.",
"*Fixed Mag dealing self-damage with Magnetize.",
"",
"%'%'%'Enemy Plasma Grenade Changes:%'%'%'",
"*Before Plasma Grenades explode, they will live for 3 seconds after coming to a rest on the ground.",
"*Plasma Grenades can now be shot in air or when they are on the ground.",
"*When an enemy Plasma Grenade is shot and killed, it will explode and damage any enemies in range with no damage to you. A Tenno with a keen ear will be able to identify these threats and counter them with an accurate shot before it%'s too late.",
"",
"%'%'%'Enemy Changes & Fixes:%'%'%'",
"*%'%'%'Ballistas%'%'%' will have telegraphing when they are winding up to fire off a round from their deadly Vulkars. An observant Tenno will be better able to identify and prioritize these threats.",
"*%'%'%'Hyekka Masters%'%'%': Fixed the Hyekka Master’s Ignis dealing damage through walls.",
"",
"Please see our Developer Workshop Part 4 for more information: %[%https://forums.warframe.com/topic/654868-dev-workshop-part-4-hotfix-18132-information-more/ link%]",
"",
";Starting Mod Capacity Changes",
"The starting Mod Capacity for your gear (new or Forma%'d) is now determined by your Mastery Rank and if an item has an Orokin Reactor or Catalyst installed.",
"",
"For example, a Mastery 20 player would experience the following:",
"#Claim a new Warframe from the Foundry with no Reactor installed.",
"#Observe the %'Unranked%' item and see the starting Mod capacity is 20.",
"#Install a Reactor, observe the Mod capacity has doubled to 40.",
"",
"The formula is: %'%'Starting Mod Capacity = Mastery Rank (x2 if Orokin Reactor/Catalyst installed)%'%'",
"",
"The cap on capacity remains unchanged.",
"",
"Please note this is a slight deviation of our discussions on how Mastery Rank will reflect gear level, but by affecting capacity it fundamentally enables you to use Mods the moment you get your hands on new gear or Forma an item. Have fun!",
"",
";Hek Sound Changes",
"As widely requested, Hek’s original sound has been restored and our Sound Team has made it work with the new weapon sound tech.",
"",
"Our Audio Director, %[DE%]George, has provided insight into why we changed the Hek sound originally here: %[%https://forums.warframe.com/topic/536444-hek-shooting-sound/?do=findComment&comment=7327137 link%]",
"",
"|changes        =",
"*The squad UI now shows who is in range with the Tenno Affinity marker.",
"*Reduced the lens flare in the pause menu.",
"*Lanka projectiles will now only increase the combo counter once per enemy hit when shot into Mag’s Magnetize. This also fixes firing the Lanka in Mag’s Magnetize bubble resulting in a massive unintended Sniper combo increase.",
"*Increased the sound radius on Volt’s Speed pickup for allies.",
"*Zephyr’s Tornado post FX and camera shake will only be visible to the caster.",
"*Reduced the post FX of Zephyr’s Tornadoes when the Funnel Clouds Augment is equipped.",
"*Improved handling of corrupted installs (repair instead of crashing).",
"",
"|fixes          =",
"*Fixed dead players receiving shared Tenno Affinity.",
"*Fixed a rare case of crashing from reviving a fallen Tenno.",
"*Possible fix for Chroma’s Effigy being invisible and dealing no damage as per: %[%https://forums.warframe.com/topic/653506-chroma-effigy-bugged/ this thread%]",
"*Fixed Loki%'s Radial Disarm increasing the number of enemies when cast in Kela De Thaym’s Arena.",
"*Fixed backing out of the Arsenal after making a purchase and switching loadouts, reverting you back to the loadout you had equipped when entering the Arsenal.",
"*Fixed Operator’s heads and hairstyles displaying the incorrect title.",
"*Fixed having multiples of the same Chat Tab.",
"*Possible fix for Clients seeing the incorrect FX from The Nightwatch Napalm Mod.",
"*Fixed Loki’s incorrect passive description.",
"*Fixed multiple Bastille’s appearing when casted by Vauban in Mag’s Polarize.",
"*Fixed Mag’s Magnetize bubble lingering permanently when Vauban’s Vortex/Bastille is thrown inside it. This also fixes intensified FX in this situation that caused performance issues.",
"*Fixed Hydroid’s passive activating when punching with a fist weapon.",
"*Fixed performance issues due to having 4+ Hyekka’s on screen.",
"*Fixed the Aquiros Syandana hanging incorrectly.",
"*Fixed missed discrepancy Mod descriptions.",
"*Fixed more collisions on Orokin doors that cause players to get caught in between the gap and eaten by the door.",
"*Fixed overlapping text of Mags abilities in the Tutorial UI.",
"*Fixed Volt’s Electric Shield lingering for other players after disappearing for the caster.",
"*Fixed Ash’s Arcane Locust and Arcane Scorpion Helmet not being tradable.",
"*Fixed Ivara’s Prowl ability sound not cancelling out when casting a Focus ability.",
"*Fixed seeing a random ‘Level Up’ notification with no context.",
"*Possible fix for crashing on shutdown when running DirectX 10 or 11.",
"*Fixes Mesa’s Peacemaker effects sticking around permanently in rare situations.",
"*Fixed numerous crashes.",
"}}",
"",
"{{update",
"|update number  =18.13.1.1",
"|type           =fix",
"|date           =May 27th, 2016",
"|forumurl       =https://forums.warframe.com/topic/652966-hotfix-18131/",
"",
"|fixes          =",
"*Possible fix for GeForce 1080 users being unable to play Warframe.",
"}}",
"",
"{{update",
"|update number  =18.13.1",
"|type           =fix",
"|date           =May 27th, 2016",
"|forumurl       =https://forums.warframe.com/topic/652966-hotfix-18131/",
"",
"|changes        =",
"*Temporarily removed Mag%'s Vacuum Passive sound until we can refine.",
"",
"|fixes          =",
"*Fixed Valkyr’s Warcry not having any effect when cast.",
"*Fixed having an unpurchased TennoGen attachment item in your inventory.",
"*Fixed crashing in the Arcane installment screen.",
"*Multishot Secondary Mods are now properly inherited with Mesa’s Peacemaker. For added clarity, only non-weapon specific Secondary Mods scale with Peacemaker. We are still reviewing this for results to see if it needs scaling back in terms of sheer damage output. Please note that Regulators base damage was reduced in 18.13.1 to compensate for Multishot inheriting damage potential.",
"}}",
"",
"{{update",
"|update number  =18.13",
"|date           =May 27th, 2016",
"|forumurl       =https://forums.warframe.com/topic/652752-update-18130-tennogen-passives-reworksPERZENTOC2PERZENTOA0/",
"|title          =TennoGen, Passives, & Reworks",
"|image          =Update 18.13 TennoGen.png",
"",
"|misc           =",
"",
"|additions      =",
"The fourth round of TennoGen Skins are available now!",
"",
"Stand out with these new community-created Skins:",
"",
"%'%'%'Syandana%'%'%'",
"*%[%[Syandana|Setka Syandana%]%] by Hitsu San",
"",
"%'%'%'Helmets%'%'%'",
"*%[%[Frost Summit Helmet%]%] by artarrwen",
"*%[%[Frost Zastruga Helmet%]%] by Rekkou",
"*%[%[Nova Tachyon Helmet%]%] by Rekkou",
"*%[%[Nova Lamia Helmet%]%] by Wei-Zi and Mz-3",
"*%[%[Mesa Dead Eye Helmet%]%] by NotYou",
"",
"%'%'%'Warframe Skins%'%'%'",
"*%[%[TennoGen|Frost Hailstorm Skin%]%] by Arsenal",
"*%[%[TennoGen|Frost Grost Skin%]%] by Faven_PS",
"*%[%[TennoGen|Frost Vojnik Battle-Damaged Skin%]%] by Volkovyi",
"*%[%[TennoGen|Mag Alata Skin%]%] and %[%[Mag Alata Helmet|Helmet%]%] by Hitsu San",
"*%[%[TennoGen|Nova Device Skin%]%] by prosetisen",
"*%[%[TennoGen|Nova Gnova Skin%]%] by Faven_PS",
"*%[%[TennoGen|Nova Stinger Skin%]%] by Cheshire",
"*%[%[TennoGen|Nova Lamia Skin%]%] by Mz-3",
"*%[%[TennoGen|Nova Visage Skin%]%] and %[%[Nova Visage Helmet|Helmet%]%] by Hitsu San",
"",
"Purchase these Skins by logging into Warframe through Steam and visiting the %'Steam%' tab in the in-game Market.",
"",
"*An indicator has been added to the HUD (beside your Shield stats) to display how many allies are in range of your Tenno for your shared Tenno Affinity. This allows for better indication if you’re in range of your squad to ensure you’re getting the shared Tenno Affinity, and to increase communication and awareness of where your squad is on the map.",
"*The EMP Aura has been balanced and added to the Alert cycle!",
"*A buff indicator has been added for Traumatic Redirection (Naramon).",
"*You can now view the profile of a player who is offline by typing /profile &lt;username here&gt; in Chat!",
"",
"%'%'%'Warframe Changes & Revisions %'%'%'",
"",
"%'%'%'Mag Changes%'%'%'",
"*%'%'%'%[%[Pull%]%]%'%'%': Pull remains mostly the same as before. If an enemy is magnetized, bonus damage is dealt. Kills have a bonus chance of dropping energy, while causing enemies to experience almost physics-defying deaths.",
"*%'%'%'%[%[Magnetize%]%]%'%'%': Magnetize (previously Bullet Attractor) will root the target in place. Damage over time is dealt to all enemies within a set radius, with the amount of damage based on how far from the center of the Magnetized they are. A percentage of the damage of absorbed bullets/projectiles/shrapnel will be used to increase the DOT. Up to 4 targets can be Magnetized at this time.",
"*%'%'%'%[%[Polarize%]%]%'%'%': Polarize now spreads like Nova’s Molecular Prime that expands out over time. Targets with shields will take a fixed shield damage (no longer a PERZENTO), while targets with armour take health damage and a permanent armour debuff. Targets will emit a piece or two of shrapnel which can be used to create synergies with Mag%'s other abilities.",
"*%'%'%'%[%[Crush%]%]%'%'%': Will now deal bonus damage to magnetized enemies.",
"",
"%'%'%'Volt Changes%'%'%'",
"*%'%'%'%[%[Speed%]%]%'%'%': Speed most noticeably has had its FOV reduced on cast, which should help with motion sickness complaints. Other players in range now get to %'opt-in%' to Volt%'s Speed buff, by activating a pickup that Volt leaves behind on cast. This activation occurs on contact.",
"*%'%'%'%[%[Electric Shield%]%]%'%'%': Electric Shield has received a graphic overhaul to improve the look of casting, ambient effects, and its effect on projectiles that pass through. Shield now offers strong synergies if Shock is cast through it – it charges the shield with Electric damage which will hurt enemies that come in contact. As a late-addition driven by player demand, Shield can now be picked up with a context action which limits weapon usage and drains energy.",
"*%'%'%'Overload%'%'%', now called %'%'%'%'%[%[Discharge%]%]%'%'%'%'. %'%'%'Discharge%'%'%' still spreads out from Volt in a wave, and enemies who come into contact are turned into stationary %'Tesla Coils%' that arc and zap nearby enemies in range. Damage is dealt to the enemy-turned- Tesla Coil and its targets. Loot crates can also be turned into Coils, but they only have one charge. Casting Shock on Tesla Coil causes an AOE burst.",
"*The %[%[Capacitance%]%] Discharge Augment has been balanced to reflect Discharge’s new changes. The balanced Shield Bonus given is now 1.5/2/2.5/3PERZENTO.",
"",
"%'%'%'Mesa Changes%'%'%'",
"*Mesa%'s personal %'%'%'%[%[Peacemaker%]%]%'%'%' weapon now scales with Secondary Weapon Mods. To accommodate the increase in power, Peacemaker%'s base stats have been reduced.",
"*Mesa’s %'%'%'%[%[Shooting Gallery%]%]%'%'%' will now grant her a permanent buff, but Allies will still have it rotate.",
"",
"%'%'%'Mirage Changes%'%'%'",
"*%'%'%'%[%[Sleight Of Hand%]%]%'%'%': We have increased the damage and detonation range of all objects that can be booby trapped.",
"*%'%'%'%[%[Prism%]%]’s%'%'%' Blind effect is now affected by the enemy%'s Line-of-Sight (LoS) to the Prism. Prism’s damage has been buffed slightly to compensate for this change. We found that Prism was able to lock down maps with little recourse, and we feel that these changes will make it a more targeted ability while also increasing its tactical usage.",
"",
"%'%'%'Valkyr Changes%'%'%'",
"*%'%'%'%[%[Hysteria%]%]%'%'%' is Valkyr%'s Rage Mode - we teased and released her as a Berserker frame and we%'ve iterated on Hysteria a couple of times since release. We are returning to this power to reign in its issues but still thematically invoke her ultimate rage.",
"",
"*The relationship between time spent in Hysteria and energy & incoming damage has changed in two ways.",
"**Firstly, the longer you stay in Hysteria, the more Energy it%'ll cost you. (but the energy drain ramp up is capped).",
"**Secondly, while in Hysteria you are still invulnerable - the current Hysteria indicator on the UI tells you how much incoming damage you%'ve absorbed and mitigated. The longer you stay in Hysteria, the less effective the mitigation of incoming damage is on the %'End Hysteria%' phase. Ending your Hysteria session should be done with care - ensuring no enemies are in the range of Valkyr%'s Hysteria Aura (20 meters max, they have to be able to see you), or you will take the damage. How you choose to dispose of these enemies is up to you - either kill them, or get a safe distance away to deactivate Hysteria.",
"",
"%'%'%'Excalibur Changes%'%'%'",
"Excalibur%'s rework made him an indisputable lethal force - a role he will continue to shine in, but now with more reasonable parameters on his Exalted Blade waves.",
"",
"*%'%'%'%[%[Exalted Blade%]%]’s%'%'%' damage will now diminish according to distance traveled and enemies punctured, and Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind. Although Exalted Blade is a lot of fun, we feel that it completely overshadows all of Excalibur’s other abilities at little cost. The powerful range on Exalted Blade turned Excalibur into more of a turret than a swordsman. This change means that Exalted Blade is more effective when used in close range and using Radial Blind is now a calculated choice. The ability will simply become more engaging in all encounters.",
"",
"%'%'%'Trinity Changes%'%'%'",
"*%'%'%'%[%[Blessing%]%]%'%'%': Blessing now heals Allies within the shared Tenno Affinity aura range. This Tenno Affinity aura range is a new UI feature available to all players beside the Shield Stat. This range is 50 meters from Trinity.",
"*Blessing still instantly heals all Allies (Tenno,Companions, etc) in range.",
"*Blessing%'s Damage Resistance is now calculated by the following formula: ",
"Damage Resistance PERZENTO = 100 - Square (Average (Tenno Health PERZENTO)).",
"",
"",
"Please see our Dev Workshops for more info on these Warframe changes: ",
":%'%'%[%https://forums.warframe.com/topic/652052-dev-workshop-passives-volt-mag-more/ Dev Workshop: Passives, Volt, Mag & More!%]%'%'",
":%'%'%[%https://forums.warframe.com/topic/652449-dev-workshop-part-2-more-warframe-changes/ Dev Workshop Part 2: ...& more Warframe Changes.%]%'%'",
"",
"%'%'%'Warframe Passives%'%'%'",
"",
"Numerous Warframe’s have received passives! You can view each passive under the ‘Abilities’ tab on each Warframe.",
"",
"*%'%'%'Ash%'%'%': Bleed Procs dealt by Ash from any source are 25PERZENTO deadlier and last 50PERZENTO longer.",
"*%'%'%'Banshee%'%'%': All weapons are treated as silent.",
"*%'%'%'Ember%'%'%': Receiving a Heat Status effect will regenerate energy for the duration of the Status effect (10 energy per second) and increase Ability Strength by 35PERZENTO.",
"*%'%'%'Hydroid%'%'%': Every Melee Ground-Slam has a 50PERZENTO chance to lure a Tentacle that will last 15 seconds.",
"*%'%'%'Limbo%'%'%': Holster Speed and Reload Speed is 50PERZENTO faster while in the Rift, and movement speed increases by 10PERZENTO while in the Rift.",
"*%'%'%'Loki%'%'%': 10x Wall-Cling duration!",
"*%'%'%'Mag%'%'%': Vacuum effect on every Bullet Jump.",
"*%'%'%'Nekros%'%'%': Enemy death within 10 meters of Nekros regenerates a 5 Health.",
"*%'%'%'Nova%'%'%': When Nova is knocked down, she will knock down enemies in a 6 meter Radius + deal damage.",
"*%'%'%'Nyx%'%'%': Enemies affected by any of Nyx%'s powers have a chance to lay down their weapon ( become disarmed ).",
"*%'%'%'Oberon%'%'%': All wildlife (neutral or enemy faction) within a 10 meter range of Oberon will become allies and fight for Oberon for 20 seconds.",
"*%'%'%'Trinity%'%'%': Revive fallen allies faster from further away.",
"*%'%'%'Vauban%'%'%': Other Warframes within 20 meters give you 25PERZENTO bonus armour.",
"*%'%'%'Volt%'%'%': Physical ground-travel distance between attacks causes bonus Electrical damage on next attack.",
"",
"%'%'%'Conclave Changes & Fixes%'%'%'",
"*Fixed Ivara’s Null-Shield Arrow not applying when casted consecutively in Conclave.",
"*Changed the ‘Rapid Consequence’ Sniper Mod title to ‘Emergent Aftermath’ in Conclave.",
"*Fixed Nova’s Antimatter Mine augment not being affected by range Mods for Clients in Conclave.",
"*Fixed Nova’s Antimatter Mine augment absorbing other player’s bullets in Conclave.",
"",
"%'%'%'Interception Changes%'%'%'",
"*With the new shared Tenno Affinity aura HUD indicator, Interception missions will no longer apply a Affinity radius multiplier. The HUD now clearly indicates if you are within range of your fellow Tenno to gain the shared Tenno Affinity. This change will still encourage players to spread out amongst the map, but to also be aware of the shared Affinity Limits.  ",
"",
"|changes        =",
"*As previously stated, Warframe Mod descriptions are receiving a visual overhaul, and our team is happy to say that they have given consistency to all Mods! Please let us know if you spot any Mods that we may have missed.",
"*Changed the Fatal Acceleration Mod to display a Drakgoon instead of a Tigris.",
"*Removed a Kavat Mod from the Codex. You know what they say about curious cats..",
"*Updated textures on the Volt AMP TennoGen skin.",
"*Enemies that are being Devoured by Inaros can no longer be hurt/killed by another player, only the user Devouring the enemy can cause damage to it at that time.",
"*You can now view Ability Energy cost on unlocked abilities under the ‘Abilities’ tab for each Warframe.",
"*Tweaked the Shaku’s placement to reduce clipping.",
"*Visually tweaked Hydroid’s Tempest Barrage targeting effect.",
"*Added a HUD Ability Strength buff indicator for Equinox’s Provoke ability.",
"*Tweaked Nova TennoGen skins to equip nicer on Nova Prime as per: %[%https://forums.warframe.com/topic/629240-nova-tennogen-cygni-skin-and-nova-prime-model-issues/ this thread%]",
"*Improved handling of network problems that can be temporarily ignored (eg: router problems when hosting a session without any clients)",
"*Grineer enemies that become disarmed will now use a Sheev to seek revenge on you, and Corpus will use the Prova.",
"*Relaxed constraints used to find sessions so that you have a better chance of playing with others even though the squad might not be a good fit.",
"*Improved lighting on the Jackal’s head.",
"*Improved the fluidity of ‘Controller Aim Assist’.",
"*To alleviate discrepancies the following Mods/Sigil titles have been changed:",
"**Arbiters of Hexis ‘Growth Sigil’ has been renamed to ‘Grasp Sigil’ ",
"**Steel Meridian ‘Vigilance Sigil’ has been renamed to  ‘Diligence Sigil’",
"**The ‘Fast Deflection’ Sentinel Mod has been renamed to ‘%[%[Accelerated Deflection%]%]’",
"**The ‘Fast Deflection’ Kubrow Mod has been renamed to ‘%[%[Hastened Deflection%]%]’",
"**The ‘Vitality’ Sentinel Mod has been renamed to ‘%[%[Enhanced Vitality%]%]’",
"**The ‘Redirection’ Sentinel Mod has been renamed to ‘%[%[Calculated Redirection%]%]’",
"**The ‘Steel Fiber’ Sentinel Mod had been renamed to ‘%[%[Metal Fiber%]%]’ ",
"",
"|fixes          =",
"*Fixed Clients losing their End of Mission rewards due to a failed server connection while the Host successfully returned to the Liset.",
"*Fixed projectiles occasionally not dying off on some weapons, leading to poor performance in long duration missions as per: %[%https://forums.warframe.com/topic/649810-t3-survival-4hrs-longrun/?do=findComment&comment=7290560 this thread%]",
"*Fixed Chroma’s Effigy wings not showing up for Clients.",
"*Fixed certain parts of the Ki’Teer Sentinel Wings not applying your selected energy color correctly.",
"*Fixed the Asa Syandana flickering when looking at it from certain angles.",
"*Fixed Phorid having duplicate entries in the Codex.",
"*Fixed the Asita Rakta Syandana placing incorrectly on Saryn’s Orphid Skin.",
"*Fixed the Porta Armor Chest Plate angled upwards on Saryn Prime.",
"*Fixed Affinity being gained when practicing Mastery Rank Tests in the Relays.",
"*Fixed Sugatras not attaching properly on the numerous melee weapons/skins.",
"*Fixed incorrect text in The Inaros Bundle description.",
"*Fixed weapon holsters clipping through Nezha’s back.",
"*Fixed the ‘Projectile Incoming” warning message not appearing for Clients in the Jordas Golem Assassinate mission.",
"*Fixed dots on the back of Nyx’s Nemesis skin not reflecting energy color.",
"*Fixed collisions on Orokin doors that cause players to get caught in between the gap and eaten by the door as per: %[%https://youtu.be/E61ss4LgOtI this video%]",
"*Fixed Carrier sometimes trying to Vacuum Energy orbs when you were at max Energy capacity; because it couldn%'t actually pick them up it would drag them around after you making endless squishing sounds as per: %[%https://youtu.be/9ilwT_iP_aU this video%]",
"*Fixed abilities that disarm enemies causing temporary override abilities (Mind Control, etc.) to become permanent.",
"*Fixed Nova’s Arsenal stats stating that Molecular Prime’s Ability Range is affected by range (meters) when in fact it is affected by Ability Duration.",
"*Fixed Ash skipping his throwing animation when consecutively casting Shuriken.",
"*Fixed Energy color not applying for Clients on Oberon’s Smite projectiles.",
"*Fixed being able to use your weapon ultimate (Excalibur, Valkyr, etc.) endlessly without Energy consumption.",
"*Fixed missing hit sounds on Ember’s Fireball ability.",
"*Fixed idle animations not playing their sound effect when equipped on certain Warframes.",
"*Fixed Inaros’ Scarab Swarm healing objectives. (Defense Pods, etc.)",
"*Fixed Ash’s Fatal Teleport augment Mod not performing finishers on enemies immune to being stunned. (Arctic Eximus, etc.) ",
"*Fixed weapon clips (Soma, Akstiletto, etc.) lingering during Mirage’s Hall of Mirrors.",
"*Fixed the Tethra’s Doom emblem clipping through Warframe shoulders.",
"*Fixed Lephantis missing from the Codex.",
"*Fixed incorrect icon sizing of the Akstiletto and Ballistica in the Market.",
"*Fixed Kela De Thaym’s Assassination Sortie mission requiring 100 Rathuum points.",
"*Fixed hearing Vauban’s Bastille sound effect across the map when the Repelling Bastille Mod is equipped.",
"*Fixed firing the Stradavar not rumbling your controller.",
"*Fixed Energy cracks in the Orokin Moon tileset only granting an increased movement speed buff.",
"*Fixed the Seeker pistol Mod displaying the wrong value as per: %[%https://forums.warframe.com/topic/650694-seeker-states-35-punch-through/ this thread%]",
"*Fixed various localization issues.",
"*Fixed hearing the Nikana Prime swinging sound from across the map.",
"*Fixed %'Level Up%' notification not showing up for Companions/Companion Weapons when they level up.",
"*Fixed not seeing squadmates using certain Warframe abilities (Sound Quake, Spectral Scream, Elemental Ward, Undertow, Absorb, Mend & Maim, and Sandstorm) when joining a mission in progress.",
"*Fixed Executioner Nok’s Carabus dealing more damage than intended.",
"*Fixed the Jat Kittag’s chosen Energy color not applying properly when in missions.",
"}}",
"",
"{{update",
"|update number  =18.12.2",
"|type           =fix",
"|date           =May 20th, 2016",
"|forumurl       =https://forums.warframe.com/topic/650205-hotfix-18122/",
"",
"|additions      =",
"*Operation Rathuum Clan trophies are coming very shortly! %'%'%'<%s>We will update this thread the moment they are administered to the respective Clans.<%/s> Clan trophies have been distributed!%'%'%'",
"*A Mastery Rank 22 test has been added! ",
"",
"|changes        =",
"*Made optimizations to reduce stuttering when a Tenno or Stalker joins your mission in progress.",
"*Improved the firing/recoil animation of the Twin Kohmaks.",
"*Improved the audio for Kela De Thaym’s Executioners.",
"*Removed a broken value shown on Clan Stats page for Operation Rathuum.",
"",
"|fixes          =",
"*Fixed Mods sometime not activating when entering a mission.",
"*Fixed the Citadella Prime Syandana not displaying it’s proper FX in the Relays.",
"*Fixed not being able to bounce off of Tonkor’s explosions as per: %[%https://forums.warframe.com/topic/649299-tonkor-isnt-allowing-grenade-jumping-as-of-18121/ this thread%]",
"*Fixed not being able to trade the Dera Vandal Blueprint, Karak Wraith Blueprint, Strun Wraith Blueprint, Snipetron Vandal Blueprint/Barrel and Sheev Blueprint.",
"*Fixed not being able to trade Landing Craft components.",
"*Fixed hearing the AkStiletto Prime firing sound from across the map.",
"*Fixed the Cateno Prime Sugatra attaching incorrectly on various melee weapons.",
"*Fixed the Scyth Sugatra rotation on Bo and Glaive weapons.",
"*Fixed numerous Syandana placement issues on Vauban Prime.",
"*Fixed the Daikyu quiver clipping through the backs of numerous Warframes.",
"*Fixed the 50 day login milestone reward UI icon remaining on your login timeline.",
"*Fixed enemies getting stuck in their jump animation if they teleport during a jump-action.",
"*Fixed the Phased Asa Syandana flickering when looking at it from certain angles.",
"*Fixed Moas that spawn from the floor getting stuck.",
"*Fixed missing enemy types from Grineer Settlement Excavation (Phobos): Arid Butchers, Troopers, and Hellions were re-integrated with their comrades.",
"*Fixed numerous Syandana placements on Warframes.",
"*Fixed icons on the End of Mission screen appearing blacked out.",
"*Fixed rare cases of crashing after a Host Migration.  ",
"}}",
"{{update",
"|update number  =18.12.1",
"|type           =fix",
"|date           =May 17th, 2016",
"|forumurl       =https://forums.warframe.com/topic/649037-update-18120-vauban-prime-18121/",
"",
"|misc           =",
";Conclave Changes & Fixes",
"*Fixed casting Vauban’s Concuss grenade disabling your powers until you died in Conclaves.",
"*Fixed seeing Vauban’s Minelayer power icons while loading into the Conclaves.",
"",
"|changes        =",
"*Tweaked Rathuum Judgement Points in an effort to allow players only fit for %'Easy%' to progress with less repetition:",
"**- Undine (Easy) awards 10 Judgement Points",
"**- Nakki (Medium) 30 Judgement Points to access and awards 15 Judgement Points",
"**- Yam (Hard) 60 Judgement Points to access (still awards 25 Judgement Points)",
"*Removed Wyrm Prime Blueprint from T2 Exterminate reward table.",
"*Improved lighting on Grineer doors.",
"*The Imperator Vandal Blueprint is now tradable.",
"*Reduced the Oxium crafting cost for Vauban Prime Chassis to 7,000.",
"**A script has been run to refund those who crafted at the original amount.",
"",
"|fixes          =",
"*Fixed numerous incorrect Syandana placements.",
"*Fixed Operator Face/Hair showing a file path.",
"*Fixed Vauban’s Immortal skin equipping incorrectly on Vauban Prime.  ",
"}}",
"{{update",
"|update number  =18.12",
"|date           =May 17th, 2016",
"|forumurl       =https://forums.warframe.com/topic/649037-update-18120-vauban-prime/",
"|title          =Vauban Prime",
"|image          =Update 18.12 Vauban Prime.png",
"|misc           =",
"|additions      =",
"%[%[Vauban Prime%]%] and the newest Prime Gear have arrived.",
"",
"Outmaneuver your enemies with the deadly expertise of Vauban %[%[Prime Access%]%]!",
"",
"Get Vauban Prime Access now and make the newest Prime yours - instantly - including Vauban Prime, %[%[Fragor Prime%]%], %[%[Akstiletto Prime%]%], and exclusive Customizations only available through Prime Access!",
"",
"Click here for more information on Prime Access: %[%https://warframe.com/prime-access link%]",
"",
"For information on where to start hunting for Vauban Prime and his gear, see here: %[%https://forums.warframe.com/topic/486215-prime-gear-drop-locations/ link%]",
"",
"%'%'%'Vauban Changes - Bounce Revisions%'%'%'",
"*Vauban’s Bounce ability has been renamed to %[%[Minelayer%]%].",
"*Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss!",
"*Bounce: A deployable launch pad that can be attached to any surface. Use on enemies, squad members, or as a personal mobility tool.",
"*Trip Laser: Creates a horizontal laser that trips/stumbles incoming enemies.",
"*Shred:  Landmine that flings enemies backwards while ragdolling them, stripping armour in the process.",
"*Concuss: Landmine that makes enemies deaf and confused.",
"",
";Conclave Changes & Fixes",
"*Reduced the damage of the Stradavar semi-auto fire in Conclaves.",
"|changes        =",
"*Warframe Mod text descriptions are receiving a visual overhaul! All Mod descriptions are being manually audited by our team to reflect appropriate status icons and uniform text case. Our goal is to bring consistency to all Mods, and so far almost every Mod has been updated to this format! We ask that you be patient with this change as we comb through Warframe’s extensive Mod collection. This change is purely visual to reduce overly verbose descriptions and discrepancy, and does not affect the functionality of these Mods in any way.",
"%[%[File:Update 18.12 Mod Demo.png%]%]",
"",
"*Improved load-times on low-end systems by around 5PERZENTO and improved the responsiveness of the progress-bar.",
"*Improved logging for launcher Dx11 auto-detection.",
"*Added diagnostics to investigate problems where players get disconnected while on loading-screens.",
"*Added diagnostics to investigate how some corrupt installs are evading detection and causing crashes.",
"*Improved handling of computers with so little free memory that they cause the updater to crash.",
"*Improved defenses against corrupt localization caches.",
"*Improved rewards for the Tycho Orokin Moon Survival mission to now include T3 Void Keys.",
"*Improved texture visibility for low-end PC’s with numerous display options turned off.",
"*Improved the way that Landing Craft Decorations are loaded upon login or return. For those with an extensive Noggle collection, you will notice a smoother loading transition when returning to your Landing Craft.",
"*Imperator Vandal parts are now tradable!",
"*The Ymir-Form Gemini Nikana Sheath and the Surt-Form Gemini Nikana Sheath can now be equipped on the Nikana, Nikana Prime and Dragon Nikana.",
"*Loki Prime, Bo Prime, and Wyrm Prime have been removed from the Void and put into the Prime Vault until further notice.",
"",
"|fixes          =",
"*Fixed crash that could occur if a slightly damaged cache were repaired on the fly.",
"*Fixed the Ringers skin not working properly with Furax Wraith as per %[%https://forums.warframe.com/topic/645457-ringers-skin-not-colorable-on-furax-wraith-after-update-18105/ this thread%]",
"",
"*Fixed Grineer Butchers playing their attack animation in slo-mo when in an unalerted state.",
"*Fixed numerous incorrect tutorial transmission subtitles.",
"*Fixed being able to walk through objects while in Wukong’s Cloud Walker ability.",
"*Fixed Kela De Thaym having an incorrect sleep animation.",
"*Fixed perpetually falling through a hole in the Orokin Moon Defense map.",
"*Fixed a door not opening unless all squad members were present in the Orokin Moon Survival mission.",
"*Fixed certain enemies continuing their slowed animation after being released from Vauban’s Bastille.",
"*Fixed Ability Strength Mods (Blind Rage, Intensify, etc.) not applying very much to Vauban’s Vortex initial blast and damage over time.",
"*Fixed the Sands of Inaros bundle diorama appearing blurry.",
"*Fixed Nezha’s Warding Halo ability appearing while aiming with a Sniper Rifle as per: %[%https://forums.warframe.com/topic/648421-warding-halo-appears-while-zooming-with-sniper/ this thread%]",
"*Fixed Dual Kama Blueprints being rewarded in T4 Survival missions, and replaced with the intended Dual Kama Prime Blueprint.  ",
"}}",
"",
"{{update",
"|update number  =18.11.1",
"|type           =fix",
"|date           =May 11th, 2016",
"|forumurl       =https://forums.warframe.com/topic/647209-update-18110-18111/",
"",
"|fixes          =",
"*Fixed previous mission being automatically selected after returning to your ship when in solo mode (in some cases this allowed people to run keys they didn%'t have and were confused when their loot was confiscated by the authorities) ",
"*Fixed Operator faces and hairstyles displaying incorrect titles.",
"}}",
"{{update",
"|update number  =18.11",
"|date           =May 11th, 2016",
"|forumurl       =https://forums.warframe.com/topic/647209-update-18110/",
"|title          =Tenno Reinforcements",
"",
"|additions      =",
"*Added a minor burst FX to the Rift Strike mod.",
"",
";Tenno Reinforcement - %[%[Stradavar%]%]",
"<%gallery hideaddbutton=%'true%' widths=%'640%' captionposition=%'within%'>",
"Tenno Reinforcements - Stradavar",
"<%/gallery>",
"",
";NEW AUGMENTS",
"The following Augments are available as Syndicate Offerings: ",
"*%'%'%'%[%[Ash%]%]%'%'%': %[%[Fatal Teleport%]%]: Teleport Augment - Teleport will perform a finisher on the target, dealing 200PERZENTO extra damage. 50PERZENTO of energy cost is refunded on a kill.",
"*%'%'%'%[%[Banshee%]%]%'%'%': %[%[Resonating Quake%]%]: Sound Quake Augment - Increase damage by 100, range by 1m and energy cost by 1, for every second this ability is active.",
"*%'%'%'%[%[Oberon%]%]%'%'%': %[%[Phoenix Renewal%]%]: Renewal Augment - Taking fatal damage while under the effects of Renewal will instead heal you or allies to 50PERZENTO health. This effect triggers only once for each ally every 90s.",
"*%'%'%'%[%[Chroma%]%]%'%'%': %[%[Everlasting Ward%]%]: Elemental Ward Augment - Allies that leave the radius will retain the effect for 100PERZENTO of the remaining duration.",
"",
";Conclave Fixes",
"*Fixed bullet jumping in rapid succession instantly killing players in Conclaves.",
"",
"|changes        =",
"*Increased the speed of Oberon’s Renewal projectiles over-time to almost double. Before it moved at a speed of 15 meters per second. It now has a top speed of 30m/s and an acceleration of 5m/s/s.",
"*Trimmed Renewal%'s animation to be slightly faster.",
"*Improved Rhino Prime’s Iron Skin to appear more metallic.",
"*Slightly optimized the HUD for better performance.",
"*Optimized level-load times for clients.",
"*Optimized frame-rate while loading or streaming data (particularly for dual-core or dual+hyperthreaded CPUs).",
"*Tweaked the Sweeper Prime’s audio to make it feel more ‘Prime’.",
"*Increased the max health of all Kela De Thaym’s Executioners.",
"*Improved the lighting in numerous Archwing tilesets.",
"*Changed the Roller Sentry Codex diorama to be in an open firing position.",
"*Improved the lighting in The Jordas Verdict.",
"",
"|fixes          =",
"*Fixed slow-loading Clients not being able to accept the next mission picked by their squad. This resulted in having to start the mission countdown timer to get the mission started.",
"*Fixed Hosts getting incorrect prompts when returning from a mission and activating the navigation panel.",
"*Fixed the Synoid Syandana clipping through the backs of certain Warframes.",
"*Fixed receiving a script error when sacrificing to a Syndicate who fully despises you.",
"*Fixed seeing a white bar when typing in the chat window.",
"*Fixed missing UI indicators for degrading armor and Antiserum counter in the 1st stage of The Jordas Verdict.",
"*Fixed a missing tintable area on the Ki’Teer Kubrow Armor.",
"*Fixed certain enemies being able to continue their attack while downed or staggered.",
"*Fixed being visible while Ivara’s Prowl is active with an Arcane Trickery installed.",
"*Fixed the Pakal shoulder attachment not appearing on Banshee.",
"*Fixed assassinating Jordas Golem possibly resulting in a mission failed.",
"*Fixed the Mutalist Quanta store icon being too small.",
"*Fixed Panthera’s alt fire consuming less ammo when equipped with a fire rate increase mod. (Speed Trigger, etc.)",
"*Fixed a map hole in Phobos that let players fall out of the tileset.",
"*Fixed Itzal’s Fighter Escorts counting as squadmates in stage 1 of The Jordas Verdict, leaving other players stuck outside not able to progress.",
"*Fixed Infested enemies trying to pass through locked doors.",
"*Fixed melee combo timer not counting down during an ultimate ability that transforms a weapon. (Hysteria, Exalted Blade, etc.)",
"*Fixed the Incubator light color being default blue.",
"*Fixed squadmates appearing in a bleedout state after a Host migration in Kela De Thaym’s Arena.",
"*Fixed Bursa’s not eventually dying after being hacked in Corpus Extermination missions.",
"*Fixed Channeling not activating after running out of Energy if ‘Toggle Channel’ is on.",
"*Fixed an incorrect texture in stage 1 of The Jordas Verdict.",
"}}",
"{{update",
"|update number  =18.10.6",
"|type           =fix",
"|date           =May 6th, 2016",
"|forumurl       =https://forums.warframe.com/topic/645736-hotfix-18106/",
"",
"|changes        =",
"*Rhino Prime’s Iron Skin will now reflect your chosen accent color instead of energy color.",
"*Improved Kela De Thaym’s taunt transmissions.",
"*Increased lighting in the Kubrow Imprint preview screen to better determine the appearance.",
"*Restored more detail in Nyx Prime’s textures.",
"*Changed the Acid Shells and Fomorian Accelerant mod to a Madurai polarity.",
"*Made small performance optimizations to the chat window.",
"*Improved the FX of the Nightwatch Napalm mod.",
"*Improved enemy spawn points in Kela De Thaym’s Arena.",
"",
"|fixes          =",
"*Fixed more than intended enemies/transmission drones spawning after multiple host migrations.",
"*Fixed enemies dying in Hydroid’s Undertow not counting towards your kills, potentially preventing progress if in an Exterminate mission or similar kill-required scenario.",
"*Fixed Mirage’s Hall of Mirror clones meleeing with numerous Glaives after being thrown and returned.",
"*Fixed the Dual Toxocyst getting ‘excited’ from Sentinel headshots.",
"*Fixed a pool of lava not teleporting players to a safe zone in Kela De Thaym’s Arena.",
"*Fixed not seeing door opening FX in Kela De Thaym’s Arena.",
"*Fixed players teleporting to a safe zone when close to the edge of Kela De Thaym’s Arena.",
"*Fixed not being able to complete the Mastery Rank 12 test after simultaneously killing all the required enemies and falling.",
"*Fixed the Steel Meridian room not being outlined on the Relay map.",
"*Fixed the Maltzur Oculus Liset skin not applying proper energy color.",
"}}",
"",
"{{update",
"|update number  =18.10.5",
"|type           =fix",
"|date           =May 4th, 2016",
"|forumurl       =https://forums.warframe.com/topic/645092-hotfix-18105/",
"",
"|additions      =",
"*Rhino Prime’s Iron Skin has received the PBR treatment! This also allows Iron Skin to reflect your chosen energy color. (Default is still gold!)",
"*The Halikar now has a folding animation!",
"",
"|changes        =",
"*Improved the FX of the Ogris Napalm Nightwatch mod.",
"*General audio improvements in Rathuum & Kela%'s Court.",
"*Restored more detail in Nyx Prime%'s textures.",
"*Reduced the amount of Rollers spawned in Kela De Thaym’s boss fight and increased spawning delay between them.",
"*Improved Kela De Thaym’s rockets to seek more effectively and hit harder.",
"*Improved transmission variety in Kela De Thaym’s boss fight.",
"*Kela De Thaym has had her max Shield and Health increased.",
"*Corrupted Heavy Gunners now use the female Grineer voice. Unique voices coming soon!",
"*Reduced the Halikar’s auto-targeting mechanic to mimic other thrown type (Glaive, Kestrel, etc.) melee weapons.  ",
"*Roller Sentries movement has been tweaked to move closer to their targets to minimize stopping and starting when in pursuit.",
"*Blueprints dropped by Kela De Thaym will now be displayed as a “?” when picked up.  ",
"",
"|fixes          =",
"*Fixed (for real) a crash for real with teleporting enemies on emplacements like Ramparts.",
"*Fixed the Uranus Nav Segment not being given players who legitimately earned their way through Sedna and assassinated Kela at her node.",
"*Fixed enemies in Kela De Thaym’s Arena spawning immediately after a Host Migration.",
"*Fixed a game crash during the Endless Rathuum mission if a Host Migration occurred.",
"*Fixed minor reloading animation issues on the Kohmak.",
"*Fixed Kela De Thaym falling off a ledge into an infinite death and never returning.",
"*Fixed becoming permanently invisible by casting Prowl and having Arcane Trickery.",
"*Fixed rare cases of Kela De Thaym getting stuck in certain grapple animations.",
"*Fixed Kela De Thaym jumping and vanishing into thin air for several seconds. We’ll never know where she went...",
"*Fixed Halikar explosions doing no damage.",
"*Fixed being stuck on a blank screen if the pause menu is open when the Rathuum round ends.",
"*Fixed various overlapping localization test issues.",
"*Fixed Kela%'s Arena Drones being destroyed at the end of a match in Kela De Thaym’s Arena.",
"*Fixed Endless Rathuum mission not ending when all players have died.",
"*Fixed the Rakta Cernos appearing as it’s default Cernos skin when equipping an Arrow skin.",
"*Fixed some cases of Kela De Thaym continuing to cast powers/animations after retreating.",
"}}",
"",
"{{update",
"|update number  =18.10.4",
"|type           =fix",
"|date           =May 2nd, 2016",
"|forumurl       =https://forums.warframe.com/topic/644355-hotfix-18104-operation-rathuum/",
"",
"|additions      =",
"*Added a Range description to the Ack & Brunt Electromagnetic Shielding Mod.",
"*Added damage sounds when struck by Executioner Nok’s Carabus drone.",
"",
"|changes        =",
"*Tweaked distance volume sounds on the Roller Sentries.",
"*Upgraded a handful of textures in Kela De Thaym’s Arena to trilinear filtering to improve quality on low-end PCs with anisotropic-filtering disabled.",
"*Removed an unintentional Kavat Mod from Transmutation. Soon Kavats… soon.",
"*Tweaked Rhino’s default energy color to be slightly more blue.",
"*Increase delays on Xiphos turret to reduce the constant start/stop behavior that can occur when it%'s switching targets.",
"*Restored detail in Nyx Prime%'s textures.",
"*Increased the resolution and slightly altered the tinting of Excalibur Prime.",
"*Tweaked Vay Molta’s movement and attack sounds.",
"*General improvements to audio mixing across all new Rathuum content. Audio elements now better respect volume control and Alt + Tab rules.",
"|fixes          =",
"* Fixed a crash in The Jordas Verdict which prevented any attempts from completing.",
"*Fixed a common crash that would occur when teleporting an NPC that was on an emplacement (Ramparts).",
"*Fixed Invasion missions being unplayable due to the UI not providing users with the option to select them.",
"*Fixed energy color not being displayed on Oberon.",
"*Fixed high levels of dynamic music through the Arena.",
"*Fixed various other unnecessary loud sounds by enemies, weapons, etc. throughout Kela De Thaym’s Arena.",
"*Fixed receiving additional Credit rewards on missions that are not won.",
"*Fixed other players getting damaged by projectiles (i.e Ogris)  after Mirage’s Hall of Mirrors expires.",
"*Fixed Kela De Thaym’s Mods not being labeled as ‘NEW’.",
"*Fixed the Ki%'Teer Syandana placing incorrectly on Equinox as per: %[%https://forums.warframe.com/topic/637842-equinox-and-kiteer-syandana/ thread%]",
"*Fixed duplicate Codex entries for the Orokin Spectator Eximus.",
"*Fixed missing Hall of Ascension Mods from the Codex.",
"*Fixed a hole in Kela De Thaym’s Arena map.",
"*Fixed pickups not teleporting to a safe zone after falling outside of the level bounds.",
"*Fixed lasers in the Void moving around wildly.",
"*Fixed respawning in Kela De Thaym’s Arena with un-upgraded Health values after a host migration.",
"*Fixed various freezes and crashes.",
"*Fixed UI timer not being accurate when there is a delay between a player dying and the respawn timer being activated in Kela De Thaym’s Arena.",
"*Fixed the Electromagnetic Shielding Mod’s damage transfer not scaling with Fusion level.",
"*Fixed taking 100PERZENTO of the Electromagnetic Shielding Mod damage transfer.",
"*Fixed Roller Sentries moving while opening/closing which sometimes resulted in them never firing.",
"*Fixed repeating transmissions in Kela De Thaym’s Arena.",
"}}",
"",
"{{update",
"|update number  =18.10.3",
"|type           =fix",
"|date           =April 30th, 2016",
"|forumurl       =https://forums.warframe.com/topic/643527-hotfix-18102-18103-operation-rathuum/",
"",
"|fixes          =",
"*Fixed Kela de Thaym%'s fight breaking if using Nova and Molecular Prime.",
"}}",
"",
"{{update",
"|update number  =18.10.2",
"|type           =fix",
"|date           =April 30th, 2016",
"|forumurl       =https://forums.warframe.com/topic/643527-hotfix-18102-operation-rathuum/",
"",
"|changes        =",
"*Rathuum 2 (Medium) now gives 10 Judgement Points upon completion.",
"*Rathuum 3 (Hard) now gives 25 Judgement Points upon completion.",
"*Reduced the accuracy of long-range Rathuum unit Executioner Harkonar.",
"*Executioner Reth: Drakgoon damage reduced by 75PERZENTO, Reth Roller damage reduced by 50PERZENTO.",
"*Executioner Nok: Damage on his Sobek has been halved, but Status Proc chance has been increased by 10PERZENTO. Deth Carabus damage reduced to 1PERZENTO Max Health / tick from 15PERZENTO Max Health / tick, and a cool down of 6 seconds has been added so they can%'t immediately attack again once the beam has been broken. Accuracy reduced at longer ranges. There was a bug in the design, the ray was only supposed to last a couple of seconds and then go on cool down. Instead they were just attacking continuously and had no cool down. Status Chance was added to help offset some of the damage lost on the Sobek and Deth Carabus nerfs. He has a chance to apply the Corrosive debuff, which will reduce armour, making his allies deal more damage.",
"*Balanced Rathuum executioner weapons by reducing the enemy Drakgoon%'s weapon by almost half, and increasing the enemy Sobek%'s Status Chance by 10PERZENTO.",
"*Executioner Dok Thul and Executioner Vay Molta: Damage on the Hinds has been halved, and now falls off between 20-30m, down to a minimum amount of damage.",
"*Reduced Rathuum enemy Health and Armor by 50-75PERZENTO, but boosted Shields.",
"*Executioner Garesh: Grappling Hook removed.",
"*Carabus enemies have been physically scaled up by 50PERZENTO.",
"*See here for more informtion: %[%https://forums.warframe.com/topic/643410-notice-operation-rathuum-event-faq/?page=3#comment-7198269 link%]",
"*Made many difficulty and timing changes to the Kela de Thaym boss fight such as:",
"**Better controlling her movements throughout her Arena to not overlap %'spammy%' behaviours.",
"**Rollers won%'t jump up to the main area.",
"**Increased time between Orbital strikes and target locks.",
"|fixes          =",
"*Fixed Vor%'s Prize not being completable due to the Mercury Nav Segment missing from the level.",
"*Fixed issues with volume levels of enemies in the Rathuum.",
"*Fixed the new Medi Ray Mod not dropping from Kela de Thaym.",
"*Fixed missing Subtitles in the Kela de Thaym fight.",
"*Fixed various crashes and game freezes.",
"*Fixed a crash related to Denial Bursas.",
"*Fixes fo possible prog stoppers in the Kela de Thaym fight.",
"}}",
"",
"{{update",
"|update number  =18.10.1",
"|type           =fix",
"|date           =April 29th, 2016",
"|forumurl       =https://forums.warframe.com/topic/643077-hotfix-18101-PERZENTOC2PERZENTOA0operation-rathuum/",
"",
"|changes        =",
"*Kela de Thaym boss fights can no longer be joined once you enter her Arena tile.",
"*Made numerous adjustments to event Audio levels and repetitions",
"*Reduced audio levels on Corrupted Crewmen and Grineer until the new distance sound technology *is released.  ",
"",
"|fixes          =",
"*Fixed various crashes and game freezes.",
"*Fixed a crash that would occur during the Kela boss fight.",
"*Fixed a crash that would occur during the Tyl Regor boss fight.",
"*Fixed an issue with Roller spark FX lingering after a host migration.",
"}}",
"",
"{{update",
"|update number  =18.10",
"|date           =April 29th, 2016",
"|forumurl       =https://forums.warframe.com/topic/642897-update-18100-operation-rathuum/",
"|title          =Operation Rathuum! ",
"|image          =Op-rath.png",
"",
"|additions      =",
"*%'%'%'%[%[Operation: Rathuum|OPERATION: RATHUUM%]%]%'%'%' - The latest event is live! With it comes new Mods, a Wraith event weapon and more! Check our full Operation post in the forums for details: %[%https://forums.warframe.com/topic/642880-operation-rathuum/ here%]",
"* %'%'%'%[%[Twin Kohmak|TWIN KOHMAK%]%]%'%'%' - Doubling their volley on each successive shot, the Twin Kohmaks decimate foes in seconds. Find them in the Market today, or on Kela de Thaym!",
"* %'%'%'PBR Conversion%'%'%' - we%'ve added PBR Upgrades on Nyx Prime, Ember Prime, Rhino Prime, and Excalibur Prime!",
"* %'%'%'Rathuum Noggle Collection%'%'%' - A collection of Noggle Statues representing the Executioners of Rathuum.",
"*Added a UI message letting players know when they%'ve hit their daily Cephalon Simaris Standing limit.",
"*Corrupted Orokin Grineer/Corpus now have new voices and commands!",
"*You can now claim all Extractors at once that are ready!",
"*The Hieroglyphics that Baro mentions in the Sands of Inaros quest have been added. I guess they do exist! ",
"",
"|changes        =",
"*Improved Wyrm’s Crowd Dispersion missing enemies that were very close to you.",
"*Wyrm’s Crowd Dispersion range has been re-scaled as you upgrade it. Previously the range maxed out at 10m at rank 3, now it scales from 6, 6.8, 7.6, 8.4, 9.2,10 meters",
"*Tweaked Wyrm’s Crowd Dispersion physics to make the knock-back more realistic.",
"*Improved the FX and performance of the Thunderbolt mod.",
"*Removed exterior tileset Survival missions from Alerts. These were intended to be replaced by Excavation missions since they are always located in an exterior tileset.",
"*Reduced the FX of the Thunderbolt mod on Mirage’s clones to improve performance.",
"*Reduced disorienting amount of screen shake that occurs in Archwing when you%'re slowing down from just drifting.",
"*Credit pickups will no longer be shared to dead or AFK players in a mission.",
"*Cryotic will no longer be rewarded to AFK players in Excavation missions.",
"*Carrier%'s Vacuum now behaves in correlation to the owning player%'s movement. It will not continuously vacuum the same spot for too long - your movement will trigger Vacuums.",
"*Removed Beacons from the Drop tables of Prosecutors as they no longer have a use.",
"*Players can now open the Pause menu (to Abort, etc) while in Spectator Mode or pre-death.",
"",
"|fixes          =",
"*Fixed Cephalon Simaris Standing daily limit not being properly tracked during missions.",
"*Fixed Cephalon Simaris Standing not showing up in %'view mission progress%' screen like the rest of the Syndicates do during missions.",
"*Fixed issues with clumped spawning in Orokin Defense modes, enemies now spawn more equally distributed instead of skewed clumps.",
"*Fixed Clients not receiving the Simaris Standing bonus shown in missions.",
"*Fixed Convergence spawning on/underneath friendly objects. (Excavators, etc.)",
"*Fixed the Tomb Protector Codex entry showing a quiver penetrating his chest as per: %[%https://forums.warframe.com/topic/620855-bow-and-arrow-bug-with-inaros/ this thread%]",
"*Fixed the confirm text for installing a Lens implying the selected weapon has a currently installed Lens even when said weapon does not have a Lens equipped.",
"*Fixed various localization issues.",
"*Fixed mission progress screen potentially showing a Cephalon Simaris Standing gain greater than the player%'s daily limit.",
"*Fixed Extraction becoming available after collecting 300 Cryotic in Sortie/Alert Excavation missions.",
"*Fixed Torid not applying energy color correctly on certain FX.",
"*Fixed various flickering glass textures in the Void.",
"*Fixed abilities casted from Clients not being canceled by Corpus Nullifiers.",
"*Fixed missing objective markers in the Recovery mission.",
"*Fixed Crypods in Uranus Defense missions moving mid-wave.",
"*Fixed certain PhysX particle effects not working on higher end graphics cards and possibly crashing.",
"*Fixed Sigils looking stretched in the World State Window.",
"*Fixed the Ripkas displaying it’s elemental effect on your Warframe’s neck.",
"*Fixed incorrect lighting and water textures in the Uranus tileset.",
"*Fixed the TennoGen Maltzur Liset displaying incorrect energy color as per: %[%https://forums.warframe.com/topic/629322-maltzur-liset-skin-energy-color-bug/ this thread%]",
"*Fixed an incorrect visual on the TennoGen Zephyr Hagoromo skin.",
"*Fixed Hydroid’s Undertow resulting in enemies striking a T-pose after death.",
"*Fixed a very rare case of returning to your Landing Craft and crashing.",
"*Fixed Operators appearance resetting to default after a Host Migration.",
"*Fixed certain Arrow trail FX not being removed after time.",
"*Fixed Saryn’s Spores disappearing when casted on Molt.",
"*Fixed the Kohmak muzzle flash always being default white.",
"*Fixed incorrect teleport bounds on Ceres Defense maps.",
"*Fixed an issue where Excavators can stall with 0.0 time remaining.",
"*Fixed an issue with Landing Craft tower placement interfering with levels.",
"}}",
"",
"{{update",
"|update number  =18.9",
"|date           =April 20th, 2016",
"|forumurl       =https://forums.warframe.com/topic/639851-update-1890/",
"|title          =Banshee Soprana Skin",
"|image          =Update 18.9 Banshee Soprano.png",
"|misc           =",
"|additions      =",
";%[%[Banshee Soprana Skin|BANSHEE SOPRANA SKIN%]%]",
"Sleek and stylish, Banshee Soprana sings a song of devastation.",
"",
";%[%[Sonicor Cliona Skin|SONICOR CLIONA SKIN%]%]",
"Give the Sonicor -- Banshee Soprana’s signature Weapon -- a new Skin.",
"",
";%[%[Sigils|BANSHEE SOPRANA SIGIL%]%]",
"Wear Banshee Soprana’s sigil with pride.",
"",
";Conclave Changes & Fixes",
"*Fixed Inaros’ Sandstorm staying active after death until the player respawns in Conclave.",
"*Reduced the damage and range of Ash%'s Bladestorm in Conclave.",
"*Reduced the explosive damage by half of the Thundermiter mod in Conclave.",
"*Fixed Loki getting stuck behind a laser gate by Switch Teleporting behind it in Conclave.",
"|changes        =",
"*Changed the damage radius of hull breaches in Corpus tilesets to affect the entire room, not just a small area near the breach. (For real this time!) ",
"*Added intended tendrils to Nekros’ Lazarus helmet.",
"*Improved AI movement patterns in the Grineer Sealab tileset.",
"*Changed the FX of Nova’s Molecular Prime and Antimatter Drop explosions to improve both visuals and performance.",
"*Removed Ivara’s custom Quiver HUD while in the Dojo.",
"*Infested Sortie missions on Corpus Ship and Grineer Galleon tilesets will now have a more creepy atmosphere, yay!",
"*Landing Craft Blueprints are now tradable! ",
"*Offensive Sentinel abilities will no longer attack targets that are friendly/unaware.",
"*If you do not have a Focus Lens in your Inventory, you will now be given the option to purchase one when attempting to put one on an item.",
"|fixes          =",
"*Fixed the way in which the melee Lifestrike Mod interacted with Lifesteal on procs. Players were able to receive free Lifesteal if they channeled after triggering a proc at no energy cost. Now, the Lifesteal on procs will continue to grant you health after you’ve stopped Channeling until the DoT ends so long as Lifesteal was active when you started the attack.",
"*Fixed the Foundry%'s energy color always displaying as default blue.",
"*Fixed Oberon’s leg clipping through his Feyarch Skin skirt.",
"*Fixed Clients seeing the Host cast Nyx’s Absorb on the ground when she is actually in mid-air.",
"*Fixed Clients seeing no hit effect when shooting into the Host’s Absorb bubble.",
"*Fixed Client projectiles not registering in certain areas on larger Nyx Absorb bubbles.",
"*Fixed stutter-falling when running with high framerates. This would look like you were landing an on invisible object in air before dropping to the ground.",
"*Fixed a join-in-progress crash.",
"*Fixed a potential crash caused by a Kubrow death.",
"*Fixed Ember’s Accelerant not applying a casting speed buff.",
"*Fixed Mesa’s cape turning blue and sticking to her face when casting Peacemaker.",
"*Fixed Oberon’s Smite displaying as default blue for Clients.",
"*Fixed Helios’ Deconstructor not continuously firing as per: %[%https://forums.warframe.com/topic/626340-broken-deconstructor/ this thread%]",
"*Fixed Sortie missions occurring on Crossfire nodes defaulting to Extermination instead of the intended mission type.",
"*Fixed overlapping explosive sounds on the Concealed Explosives mod.",
"*Fixed Clients not seeing the laser eye FX on enemies in the final stage of the Sands of Inaros quest.",
"*Fixed hearing headshot sounds during while Banshee%'s Silence is active.",
"*Fixed Excavation dig-site indicators being in the wrong place.",
"*Fixed missing available Excavation dig-sites on the Grineer Settlement tileset. You should now see dig-sites you’ve never used before! ",
"*Fixed Banshee’s Silence freezing Sargas Ruk during his boss fight.",
"*Fixed Sargas Ruk not firing his arm cannon flamethrower due to being stuck in melee mode.",
"*Fixed seeing ice materials through walls on Europa.",
"*Fixed visually incorrect fluid in Uranus tubes.",
"*Fixed the Panthera%'s alt fire consuming more ammo when equipped with a punchthrough mod.",
"*Fixed the Power Throw mod sound effect cancelling prematurely upon return.",
"*Fixed arrow skins not visually applying to the Zhuge.",
"*Fixed automatically switching to your Primary weapon when giving your Secondary to a Rescue Target.",
"*Fixed not being able to craft numerous Warframe Helmets.",
"*Fixed Time Stream and Temporal Storm (Zenurik) missing buff HUD indicators.",
"*Fixed chat buttons not repositioning when returning to the Liset.",
"*Fixed the Energy Conversion Mod buff displaying in Archwing missions.",
"*Fixed Madurai’s Focus powers not damaging Nullifier bubbles.",
"*Fixed numerous doors displaying black.",
"*Fixed default shoulder attachments restoring on Oberon’s Feyarch Skin when exiting the Arsenal.",
"*Fixed Gear item descriptions not updating upon replacing with another item.",
"*Fixed a rare crash upon login.",
"*Fixed the Huntress Bundle missing its diorama in the Market.",
"*Fixed Clients hanging on a black screen when loading into the Save the Reservoir stage of the Second Dream quest.",
"}}",
"",
"{{update",
"|update number  =18.8.2",
"|type           =fix",
"|date           =April 13th, 2016",
"|forumurl       =https://forums.warframe.com/topic/637581-hotfix-1882/",
"|title          =",
"|image          =",
"|misc           =",
"|additions      =",
"*Added a Zoom hint in the Sniper scope HUD to aid players on how to magnify the zoom mechanic.",
"",
";Conclave Changes & Fixes",
"*Reduced the Dual Toxocyst’s ‘excited’ fire rate from 500PERZENTO to the intended 150PERZENTO in Conclave.",
"*Fixed a script error when casting Oberon’s Reckoning in Conclave.",
"*Fixed moving shipping crates pushing players out of the Corpus Ship level tileset in Conclaves.",
"*Fixed a hole in the Grineer Settlement tileset map in Conclaves.",
"|changes        =",
"*Machete Wraith is now tradable! ",
"*Removed unnecessary Ordis lines prompted in your Liset.",
"*Decreased the rumble amount on controllers when continuously firing the Atomos, Gammacor, Glaxion, and Amprex.",
"*Changed the damage radius of hull breaches in Corpus tilesets to affect the entire room, not just a small area near the breach.",
"*Tweaked hit points on some enemies for better decapitation or dismemberment.",
"*Improved login screen loading for less hitches.",
"*Improved loading screen, join in progress, and relay performance for smoother transitions. Please note that to launch these improvements we ask players to run the Cache Optimizer in the launcher: ",
"|fixes          =",
"*Fixed Life Support drops hovering above the ground.",
"*Fixed several rare freezes that could occur on quad-core systems.",
"*Fixed Recent Players list always being in random order.",
"*Fixed Hyekka’s hitting twice per lunge causing potential one-shot kills.",
"*Fixed viewing incorrect Leap Damage numbers when previewing Melee weapons.",
"*Fixed being able to contribute more than what is available in the Clan Dojo Vault.",
"*Fixed hearing the Soma firing sound throughout the level even when fired from another player.",
"*Fixed incorrect enemies spawning on faction specific tilesets.",
"*Fixed the Mios and Lacera whip going invisible when meleeing immediately after switching weapons.",
"*Fixed the Mios and Lacera whip spazzing around erratically when switching weapons after performing a Quick Melee attack.",
"*Fixed Sentinel kills not counting toward the Sacred Vessel progress in the Sands of Inaros quest.",
"*Fixed claimable Foundry items appearing as the same color as the Lisets interior.",
"*Fixed dark lighting in certain Grineer Galleon tilesets.",
"*Fixed the Menu being obscured while an Operator ability is active.",
"*Fixed overlapping UI elements in Interception missions.",
"*Fixed elevator doors displaying as black.",
"*Fixed being able to hack panels out of order in the Mastery Rank 5 Test.",
"*Fixed Banished enemies being able to hack terminals in Interception missions.",
"*Fixed Inaros appearing transparent after reviving.",
"*Fixed Maroo’s name not being translated in the Bazaar.",
"*Fixed UI elements disappearing if HUD scale is greater than 50PERZENTO.",
"*Fixed Manic’s spawning before the terminal has been hacked in Cephalon Suda Survival missions.",
"*Fixed the chat icon displaying as ‘T’ even when bound to another key/button.",
"*Fixed the TennoGen Kaiju Chroma helmet being unsymmetrical with certain weapons and stances.",
"*Fixed arrows being misaligned on bow weapons while invisible.",
"*Fixed the Kaszas not having its unique combo attacks.",
"*Fixed a hole in the map in certain Void tilesets.",
"*Fixed Mag’s Bullet Attractor targeting Corrupted Vor’s head making it difficult to defeat him due to his stomach weak spot.",
"*Fixed a client /host replication issue on orbs for Moon puzzle rooms.",
"*Fixed the Staticor firing in place of a held Mobile Defense Datamass if a host migration occurred.",
"*Fixed being aborted from a special requirement mission (Melee only, etc.) during the mission countdown if a player joined who did not meet the requirements.",
"*Fixed a case where every 8th pick up obtained wouldn%'t produce a HUD message.",
"*Fixed Energy Conversion and Health Conversion mods occasionally skipping a pickup.",
"*Fixed various localization issues.",
"*Fixed Inaros’ diorama missing his cloth attachments.",
"*Fixed missing death animations on Leech, Mine and Sapping Ospreys.",
"*Fixed not receiving a Specter Blueprint after completing a Rescue mission.",
"*Fixed Client’s seeing disappearing Simulor orbs.",
"*Fixed Teshin’s Relay lanterns having no flame animation.",
"*Fixed Interception capture circles growing/shrinking very roughly for Clients.",
"*Fixed a script error when closing a chat tab during a mission.  ",
"}}",
"",
"{{update",
"|update number  =18.8.1",
"|type           =fix",
"|date           =April 8th, 2016",
"|forumurl       =https://forums.warframe.com/topic/635853-hotfix-1881/",
"|misc           =",
";Tar Mutalist Changes",
"*Slowing tar created by Infested units now only affects movement speed.",
"*The health of the tar now scales according to the level of the Tar Mutalist.",
"*Increased the tar lifespan from 6 seconds to 10 seconds.",
"|changes        =",
"*The Quanta Vandal and Prova Vandal are now tradable! ",
"*Reduced the Hyekka Master’s Ignis damage by almost half and reduced the status chance by 10PERZENTO.",
"*Reduced the Hyekka Master’s Firebomb damage by 5PERZENTO and reduced the status chance by 20PERZENTO.",
"*Market Gifts can no longer be sent to players who have placed you on their ignore list.",
"*Companions will no longer share XP while you’re dead in a mission.",
"*Kubrows will now use the same logic as Sentinels by despawning when you have died. Upon revival Kubrows will respawn unless they were killed due to incoming damage during bleedout.",
"|fixes          =",
"*Fixed the Sibear not applying color customizations properly.",
"*Fixed Wukong’s Cloud Walker ability leaving weapons visible for a moment when cast.",
"*Fixed the datamass falling through the floor in Void Mobile Defense missions.",
"*Fixed a rare case of Gear not being consumed at the end of a mission after a host migration.",
"*Fixed players not being damaged by the flaming entrance beneath the J3 Jordas Golem.",
"*Fixed a host migration crash.",
"*Fixed a crash that occurred when attempting to rejoin a previous mission after aborting during bleedout.",
"*Fixed the Arsenal search bar not clearing it’s previous search.",
"*Fixed using the search feature in the Arsenal resetting your scroll placement.",
"*Fixed rare case of Clients missing Finisher effects.",
"*Fixed missing quick attack and melee combo sounds for the Glaive Prime.",
"*Fixed the Diriga Sentinel%'s interaction with Arc Traps causing a game crash.",
"}}",
"{{update",
"|update number  =18.8",
"|date           =April 6th, 2016",
"|forumurl       =https://forums.warframe.com/topic/635136-update-1880/",
"|title          =Tenno Reinforcements",
"|image          =",
"|misc           =",
"|additions      =",
"<%gallery hideaddbutton=%'true%' widths=%'640%' captionposition=%'within%'>",
"Tenno Reinforcements - Sibear ",
"<%/gallery>",
"*%'%'%'%[%[Sibear|SIBEAR%]%]%'%'%' - Ice in motion can crush mountains, this frozen hammer is no different.  (Charge attacks give a 50PERZENTO status bonus!)",
"*%'%'%'%[%[Atlas Shikoro Helmet|ATLAS SHIKORO HELMET%]%]%'%'%' - An alternate helmet for the Atlas Warframe.",
"*%'%'%'%[%[Wukong Dasheng Helmet|WUKONG DASHENG HELMET%]%]%'%'%' - An alternate helmet for the Wukong Warframe.",
"*%'%'%'%[%[Sugatra|SCYTH SUGATRA%]%]%'%'%' - A crystallized companion to the Sibear hammer.",
"",
";Conclave Changes & Fixes",
"*Fixed Inaros’ Sandstorm lingering even after death in Conclave.",
"*Increased the recovery speed of targets hit by Oberon’s Reckoning in Conclave.",
"*Slowed the casting speed of Oberon’s Reckoning animation in Conclave. The Lift attack of Oberon’s Reckoning now occurs just after he raises his hand in Conclave.",
"*Nyx can no longer alt fire while in Absorb in Conclave.",
"*Reduced the attack damage on Staticor’s charging mechanic in Conclave.  ",
"|changes        =",
"*Snipetron Vandal Blueprint is now tradable!",
"*Players will no longer have to log in/out to receive the Daily Tribute prompt if already logged in when the login resets.",
"*Improved the FX on Inaros’ abilities.",
"*Improved mission loading time.",
"*Tweaked Sortie Assassination fights so they will no longer be melee only.",
"*Tweaked sleep/mind controlled reaction animations on bosses.",
"*Removed a number of unnecessary ziplines in extraction rooms.",
"*Secondary Weapons that used Sniper Ammo will now consume Pistol Ammo and use Pistol Ammo pickups. Pistol Ammo pickups have been adjusted for these weapons to deliver 10 Ammo on pickup.",
"*Tweaked animation of the Flameblade’s teleport attack to not be ready to hit players the instant they teleport.",
"*Tweaked the Stug and Simulor projectiles to properly appear stacked instead of hovering over each other. This also improves the projectiles landing position on objects.  ",
"|fixes          =",
"*Fixed the World State menu being cut off in certain screen resolutions.",
"*Fixed receiving script errors in the Simulacrum.",
"*Fixed Warframe launching multiple copies of the game accidentally.",
"*Fixed flashlight FX showing random blocks of shade.",
"*Fixed an abnormally large flare FX in the Void.",
"*Fixed Nezha’s Blazing Chakram repeatably knocking down Ambulas.",
"*Fixed Kavat’s not being levitated by Vauban’s Bastille.",
"*Fixed the status effects of Saryn’s Toxic Lash and the Traumatic Redirection (Naramon) skill not applying to finishers.",
"*Fixed players not receiving Orokin Ciphers or Corrupted Mods after completing the Derelict Survival Vault and surviving 10+ minutes.",
"*Fixed visual issue of doors clipping through walls.",
"*Fixed Djinn’s Fatal Attraction activating on unalerted enemies.",
"*Fixed not being able to jump through a broken glass window in the Corpus Ship tileset.",
"*Fixed overlapping text in the Profile UI.",
"*Fixed incorrect camera placement when viewing your Arsenal in the Relays.",
"*Fixed the Mutalist Cernos and Talons consuming the same ammo pool.",
"*Fixed the Dual Toxocyst getting ‘excited’ from elemental status effects as per: %[%https://forums.warframe.com/topic/622296-dual-toxocyst-gets-excited-buff-on-gas-blast-and-electricity-procs/ this thread%]",
"*Fixed rendering Ambulas defenseless from casting Loki’s Switch Teleport.",
"*Fixed players getting out of bounds in certain Uranus Submersible tilesets.",
"*Fixed Panthera’s blade firing backwards when aimed at the ground.",
"*Fixed a UI error prompting players to extract before the objective is complete in Alert Survival missions.",
"*Fixed the Dex Sybaris appearing on the ground as the regular Sybaris when disarmed from a Drahk Master.",
"*Fixed small cases of companions attacking you if you were Radiation proc’d.",
"*Fixed incorrect resources spawning in the Jackal boss room. It will now only spawn Ammo as intended.",
"*Fixed Ripkas sitting incorrectly on Trinity’s Strega Skin.",
"*Fixed missing impact sounds on Ember’s World on Fire ability.",
"*Fixed a game freeze when logging out while in the ‘Customize Interior’ screen for the Liset.",
"*Fixed script error when joining a Spy mission.",
"*Fixed Hush and Hushed Invisibility not applying to the Ignis.",
"*Fixed the Huntsman Soma Skin not applying properly to the Soma Prime.",
"}}",
},

["v18B"]={
"{{update",
"|update number  =18.7.1",
"|type           =fix",
"|date           =March 31st, 2016",
"|forumurl       =https://forums.warframe.com/topic/632776-hotfix-1871/",
"|misc           =",
";Conclave Changes & Fixes",
"*Fixed a UI error in the Conclave End of Mission screen.",
"|additions      =",
"*Added a ‘None’ option to Oberon’s shoulder attachment menu.",
"|changes        =",
"*Djinn’s Fatal Attraction will no longer affect enemies that have a resistance to being mind controlled. This should prevent issues in completing the Lephantis boss fight with a Djinn equipped.",
"*Improved the performance of Landing Crafts that contain a plethora of ship decorations.",
"|fixes          =",
"*Fixed the Traumatic Redirection (Naramon) skill not using charges on melee attacks as per: %[%https://forums.warframe.com/topic/630945-traumatic-redirection-naramon-major-bug/ this thread%]",
"*Fixed the Dual Kamas Nari and Vali skin not appearing in inventories. This also fixes the skin being absent from the Loki Deluxe Skin Bundle, resulting in an incorrect market price. %'%'%'<%s>Please note that a script is in progress to retroactively award the Dual Kamas Nari and Vali skin to those who purchased the broken bundle. We will let you know when the script is complete. Please note this only affects purchases that occurred after 6:30 p.m ET on March 30 until now.<%/s> Script is live!%'%'%'",
"*Fixed various bosses not respecting their behaviors due to Djinn’s Fatal Attraction.",
"*Fixed Oberon’s Feyarch Skin shoulder attachments having the same name as his default attachments.",
"*Fixed the Prisma and Eros arrows not appearing in inventories.",
"*Fixed the Prisma and Eros arrow quiver appearing as a Skana.",
"*Fixed players not being able to reconnect to private missions (e.g. Void Key missions) if connection was lost during gameplay.",
"*Fixed Defense terminals spinning wildly due to Sleight of Hand.",
"*Fixed Clients being unable to see an ability duration timer after casting Terrify.",
"*Fixed Clients being unable to cast Terrify in succession. Clients were seeing the animation play, but the ability would not affect enemies until the first duration of Terrify had been completed.",
"*Fixed being able to select and ‘Continue’ Vor’s Prize quest in the Codex after completing it.",
"*Fixed Vay Hek repeating unnecessary ability animations for Clients.",
"*Fixed game freeze when hitting ‘Enter’ while in in the Gear menu.",
"}}",
"",
"{{update",
"|update number  =18.7",
"|date           =March 30th, 2016",
"|forumurl       =https://forums.warframe.com/topic/632293-update-1870/",
"|title          =Oberon Feyarch Skin",
"|image          =Update 18.7 Feyarch Skin.png",
"|misc           =",
";New Customizations",
";%[%[Oberon Feyarch Collection|OBERON FEYARCH COLLECTION%]%]",
"Embody the power of life with the new Oberon Feyarch Collection. This forest-inspired collection features new Skins for Oberon, Paris and the Ack & Brunt.",
"",
"*%'%'%'%[%[Oberon Feyarch Skin|OBERON FEYARCH SKIN%]%]%'%'%' - Emerge from the darkened forest with this gnarled old soul.",
"*%'%'%'%[%[Ack & Brunt Danaus Skin|ACK & BRUNT DANAUS SKIN%]%]%'%'%' - The unique sword and shield combo of forest warrior Oberon Feyarch.",
"*%'%'%'%[%[Paris Dryad Skin|PARIS DRYAD SKIN%]%]%'%'%' - Oberon Feyarch’s signature bow.",
"",
";Conclave Changes & Fixes",
"*Recruit Conditioning will now give a more specific message indicating it’s being disabled.",
"*Reduced the damage of the Dex Sybaris in Conclave.",
"*The Ogris can now be used in Conclave.",
"*The Deft Tempo Mod can no longer be used with the Opticor or Miter.",
"*Fixed Mag’s Pull stagger not properly being affected by stagger immunity Mods in Conclave.",
"*Fixed an error in the Sudden Justice Conclave Mod’s localization.",
"|additions      =",
"*The final Sortie Mission now has a chance to be an Assassination Mission against a level 100 boss!",
"*You can now move around in Maroo’s Bazaar while in Vendor mode! Please note that a message will prompt that you’ve been kicked out of Vendor mode if you leave the trading area.",
"*Added preparatory content for Sortie Season 6 Rewards. Please note that Season 6 will begin tomorrow, March 31st, at the Sortie Rollover Time.",
"|changes        =",
"*Add some new death animations to the Grineer.",
"*Toned down the bright visual FX on Oberon’s Hallowed Ground.",
"*Improved the visual FX of the ‘Trade’ button in Maroo’s Bazaar.",
"*Reduced the Sapping Ospreys base damage and removed Proc chance.",
"*Balanced the Juggernaut to be more manageable in high-level Infested missions, particularly Infested Sorties. The Juggernaut%'s level will never exceed 80, and there is now a cap on the number of reinforcements that the Juggernaut can spawn during the stomp attack. The Juggernaut is also limited to one spawn per mission.",
"|fixes          =",
"*Fixed arrow ammo count depleting by two instead of one for Clients when using a bow.",
"*Fixed declined Squad invites sending a ‘Failed to Join’ error message to the sender.",
"*Fixed an issue causing tags in Relays to not appear over players.",
"*Fixed some positioning issues on the Sevati Sekhara badge.",
"*Fixed some confusing wording on Sortie Mission prerequisites as per: %[%https://forums.warframe.com/topic/622579-sortie-missions-locked/#comment-6979061 this thread%]",
"*Fixed an issue causing cloth shading to not use the proper FX.",
"*Fixed some terrain in the Orokin Moon Spy Mission tileset that players could pass through to access a Vault without completing the trial.",
"*Fixed the ‘Repeat Last Mission’ button not properly taking players to the Navigation menu.",
"*Fixed some objects clipping through terrain on the Orokin Moon Spy Mission tileset.",
"*Fixed Chroma’s Effigy not taking the proper helmet customization.",
"*Fixed the Sands of Inaros’ Sacred Vessel diorama becoming stuck on screen, preventing progress in the Quest.",
"*Fixed Kubrow imprints appearing as brighter in the imprint preview UI compared to when in normal lighting due to adaptive exposure.",
"*Fixed Synthesis target scan points not being properly scannable in some instances.",
"*Fixed some hitching caused by deploying Kinetic Siphon Traps.",
"*Fixed the collision in the Orokin Derelict’s collapsed hallway that would cause players to become trapped under debris.",
"*Fixed the minimap not working properly on a dead end tile in the Void.",
"*Fixed the laser traps not properly turning on and off for Clients in the Grineer Underwater Sealab tileset Spy Vaults.",
"*Fixed performance issues for Hosts caused by using Ash’s Bladestorm.",
"*Fixed an error causing Infested Runners to appear in all Missions.",
"*Fixed an issue where certain lower-end PCs would see T-Poses instead of proper animations.",
"*Fixed a visual issue that would occur when ships appear outside your landing craft.",
"*Fixed Relays showing multiple empty instances. Relays will now show only a single unpopulated instance.",
"*Fixed the middle ship flying too close to the Landing Craft’s window.",
"*Fixed not being able to hear the Lotus at the end of a Hijack mission.",
"*Fixed Lech Kril being associated with Phobos instead of Ceres in Sortie missions.",
"*Fixed Lisets flying too close to each other when entering a mission.",
"*Fixed the Liset’s warp sound not playing when leaving various tilesets.",
"*Fixed incorrect ships appearing on fly-in for Derelict missions.",
"*Fixed Clients not being able to pass through open doors in the Moon tileset after a console has been activated.",
"*Fixed buff icons not displaying for Systemic Override (Zenurik) and New Moon (Vazarin) abilities.",
"*Fixed Mastery Sigils displaying incorrectly on Operators.",
"*Fixed doors in the Grineer Galleon tileset appearing white/black.",
"*Fixed performance issues caused by projectile weapons with high fire rate as per: %[%https://forums.warframe.com/topic/620472-any-projectile-weapons-with-high-enough-firerate-will-stick-to-water/ this thread%]",
"*Fixed Red Veil Marks (Medallions) not glowing red in missions.",
"*Fixed Context action prompts displaying inside consoles.",
"*Fixed the Hyekka Master, Crawlers, Eximus’, and Corpus Scrambus’ affecting Limbo while in the Rift.",
"*Fixed being unable to consistently move during bleedout state as per: %[%https://forums.warframe.com/topic/603821-quality-of-life-ideas-bleed-out-knowing-what-mods-on-what-ect/ this thread%]",
"*Fixed capturing a Corpus target resulting in a crash.",
"*Fixed the Azima continuously firing as if the trigger was stuck.",
"*Fixed mantling an edge breaking Ivara’s Prowl ability.",
"*Fixed the Staticor consuming ammo but not firing projectiles.",
"*Fixed badge placements on Excalibur, Chroma, Mirage, Saryn and Atlas.",
"*Fixed duplicate titles in the Market banner.",
"*Fixed Clients seeing generators in Sabotage missions as active after being destroyed.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =18.6.3",
"|type           =fix",
"|date           =March 23rd, 2016",
"|forumurl       =https://forums.warframe.com/topic/629210-hotfix-1863/",
"|title          =Steam Workshop Round Three Releases",
"|image          =Steam Workshop Round Three.png",
"|misc           =",
";%'%'%'Steam Client Additions:%'%'%'",
"New Tennogen cosmetic items are now available via the Steam Workshop tab in the in-game Market. You must launch the game through Steam to see the Steam Workshop tab:",
"*JATTUK MANTLE - A mantle (Grineer word for Syandana) for your Warframe, designed by Master Noob.",
"*NSARU SYANDANA - A Syandana for your Warframe, designed by Master Noob.",
"*AQUIROS SYANDANA - A Syandana for your Warframe, designed by led2012.",
"*MAG ORBIT HELMET & MAG DIPOLE SKIN - A bundle for the Mag Warframe, designed by drawingyourdreams.",
"*CHROMA KAIJU HELMET - A helmet for the Choma Warframe, designed by %[k a z%].",
"*CHROMA TARRASQUE HELMET - A helmet for the Choma Warframe, designed by artarrwen.",
"*MALTZUR OCULUS LISET SKIN - A unique skin for the Liset, designed by Cobalt.",
"*ZEPHYR HAGOROMO SKIN - A skin for the Zephyr Warframe, designed by Hitsu San.",
"*ZEPHYR MONSOON HELMET - A helmet for the Zephyr Warframe, designed by artarrwen.",
"*ZEPHYR SKEIRON SKIN - A unique skin for the Zephyr Warframe, designed by novadragon01.",
"*NOVA CYGNI SKIN - A unique skin for the Nova Warframe, designed by Arsenal.",
"*EXCALIBUR SENTIENT SLAYER SKIN - A unique skin for the Excalibur Warframe, designed by CommanderApocalypse.",
"*NEKROS LAZARUS HELMET - A helmet for the Nekros Warframe, designed by %[k a z%].",
"*MESA FALCON HELMET - A helmet for the Mesa Warframe, designed by prosetisen.",
"*KRONEN ARIT SKIN -  A skin for the Kronen, designed by Arsenal.",
"<%gallery spacing=small bordercolor=transparent position=center widths=300px hideaddbutton=true>",
"TennoGenRound3-Warframes.png",
"TennoGenRound3-Liset.png",
"TennoGenRound3-Helmets.png",
"TennoGenRound3-Kronen.png",
"TennoGenRound3-Syandanas.png",
"<%/gallery>",
"",
";%'%'%'New Cosmetic:%'%'%'",
"*LOTUS NOGGLE - A small wobbly statue of The Lotus.",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*Increased the Dex Sybaris%' ammo pool in Conclave.",
"*Corrected the Azima%'s ammo pool in Conclave.",
"*Lowered the damage of the Vaykor Marelok in Conclave.",
"*Only one embedded Mutalist Cernos arrow will persist for each player.",
"",
";%'%'%'Bursa Changes and Fixes:%'%'%'",
"*Reduced the turn rate of Bursas so that they are slightly easier to flank.",
"*Fixed an error that caused Bursas to constantly spawn regardless of alarm status in a Mission.",
"*Bursa weapon damage has been reduced.",
"*Bursa overall health and armor has been reduced.",
"*Bursa front-facing damage reduction has been reduced.",
"|changes        =",
"Previous we shipped a change to include a Hilt and Blade component to the Broken War Blueprint in an effort to allow players to have both War and Broken War in their inventory.  Unfortunately, we failed to include the Hilt and Blade onto enemy drop tables.  This hotfix adds these components to Warframe’s drop table, listed below, correcting the unintentional error.",
"",
"*War’s Hilt and Blade now drop from Conculysts.",
"*‘Dex’ anniversary weapons are now compatible with base weapon skins.",
"*Players can now replay Sortie Missions they have already completed, but will only receive in-Missions rewards such as XP, drops, and enemy scans, etc. This means there isn%'t another chance for daily Sortie Reward Pool.",
"*Slightly adjusted the timing on a cinematic in the Second Dream Quest.",
"*Weapon experience has been disabled in Tutorial Missions.",
"*Emoji autocorrect will now only appear after the first 2 characters after : have been typed.",
"*Improvements have been made to Spy Mission level generation on the Orokin Moon tileset.",
"*Players can now manually close a diorama by pressing the Space, Enter, or Escape key.",
"*Players can now review the Sacred Vessel more closely in their Landing Craft when playing the Sands of Inaros Quest.",
"*Improved the interaction between the Chesa Kubrow’s Scavenge and Retrieve Abilities, reducing the amount of downtime between the Kubrow smashing crates and picking up items.",
"|fixes          =",
"*Fixed wall latch audio FX being hearable by all players regardless of positional audio.",
"*Fixed a crash that would occur after killing an NPC during the ‘corpse cleanup’ disintegration FX.",
"*Fixed the Extraction Marker appearing for Clients in Exterminate Missions when there are still enemies remaining.",
"*Fixed the Mutalist Cernos not dealing damage to Saryn’s spores, preventing them from being spread.",
"*Fixed the default Infested Cernos arrow visual FX being set to blue instead of yellow.",
"*Fixed the Mutalist Cernos visual FX only appearing for a few seconds when used with Ivara’s Navigator.",
"*Fixed the Dex Sybaris taking its energy color from the player’s Secondary, instead of its assigned color.",
"*Fixed a crash that would occur when randomizing Equinox’s appearance.",
"*Fixed the revive screen overlapping with the EOM reward screen at the end of a Mission.",
"*Fixed the channeling cost stat displaying as 0 on all weapons.",
"*Fixed an issue causing dagger weapons to endlessly loop its equip animation.",
"*Fixed some elemental environment FX not properly generating when players spawn into a Mission.",
"*Fixed some badges displaying too brightly.",
"*Fixed an extra head floating just offscreen in the Trinity Deluxe skin diorama.  Did you see it?  That’s alright, it saw you.",
"*Fixed Inaros’ Sandstorm visual FX covering too large an area when ranged Mods are equipped.",
"*Fixed Ivara permanently receiving a ‘Power in Use’ error after having her Artemis Bow stolen by a Drahk Master as per: %[%https://forums.warframe.com/topic/626121-ivara-loses-all-combat-ability-if-you-cast-artemis-bow-while-disarmed-by-a-drahk-master/ this thread%]%]",
"*Fixed visual FX on the Amphis that shone too brightly.",
"*Fixed Baro Ki’Teer not properly displaying if players already own a noggle purchased from his inventory.",
"*Fixed an issue that prevented players from completing the Second Dream’s shield-draining puzzle with Inaros.",
"*Fixed the Staticor sitting improperly in the Arsenal equipment preview.",
"*Fixed the holster position of the Staticor and thrown sidearms for Nekros and Limbo.",
"*Fixed the Ninkondi opening and closing in an unusual way when equipped with an attachment in the Arsenal.",
"*Fixed an issue causing some Challenges to be tracked during tutorial Missions.",
"*Fixed multiple script errors that would occur after a Sentient loses an arm.",
"*Fixed a low health warning appearing in Archwing Missions when switching into Archwing mid-Mission.",
"*Fixed long names overlapping descriptions in the Dojo object selection menu.",
"*Fixed an issue causing the Stug’s alt-fire to continually repeat the Stug’s firing audio FX.",
"*Fixed a script error that would occur on the Orokin Moon tileset due to terrain crash visual FX.",
"*Fixed Loki’s Decoy spawning with no head, weapon or customization when spawning in the Dojo’s dueling room.",
"*Fixed an error causing Inaros to get stuck when devouring friendly targets affected by the Radiation proc.",
"*Fixed the spinning fan in Grineer Galleon tilesets becoming stuck if a player turns their attention away from it.",
"*Fixed an issue causing heavy axe weapons to prevent the preview of weapon skins.",
"*Fixed Inaros’ Scarab Swarm being usable on corpses.",
"*Fixed an issue in the Sands of Inaros Quest that could cause menus to freeze after seeing the in-Mission Sacred Vessel diorama.  ",
"*Fixed Inaros’ Scarab Swarm not having consistent targeting when moving the camera while aiming.",
"*Fixed a script error that would occur in the UI for Survival Missions.",
"*Fixed the Tennogen icon floating slightly out of place off screen.",
"*Fixed several overlapping textures and holes in Inaros’ tomb in the Sands of Inaros Quest Mission.",
"*Fixed an error causing Clients to remain on a black screen when attempting to load into The Second Dream’s Save the Reservoir Mission.",
"*Fixed Ivara’s arrow texture showing as black.",
"*Fixed the Simulor not properly applying multi-shot upgrades when used by a Client.",
"*Fixed Hydroid’s Undertow sometimes displaying a miniature Hydroid when used in Conclave.",
"*Fixed Hydroid’s Undertow leaving a hitbox in the center of the puddle when used in Conclave.",
"*Fixed an issue where a client killing someone with an explosion in PvP would permanently break the Kill Feed announcements.",
"*Fixed an issue in Capture the Cephalon causing the Cephalon to move improperly for clients.",
"*Fixed Inaros’s Sandstorm visual FX lingering after death in Conclave.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =18.6.2",
"|type           =fix",
"|date           =March 22nd, 2016",
"|forumurl       =https://forums.warframe.com/topic/628628-hotfix-1862/",
"|title          =",
"|image          =",
"|misc           =",
"%'%'%'Conclave Changes:%'%'%'",
"*The Soaring Strike Conclave Mod can no longer be used with the Zhuge.",
"*Braton series damage has been increased in Conclave.",
"*Boltor Prime damage has been reduced in Conclave.",
"*Gorgon series damage has been reduced in Conclave.",
"*Karak series damage has been increased in Conclave.",
"*Soma series damage has been reduced in Conclave.",
"*Dera series damage has been reduced in Conclave.",
"*Supra damage has been reduced in Conclave.",
"*MK 1 Kunai damage has been increased in Conclave.",
"*AkZani damage has been increased in Conclave.",
"*Attica damage has been increased in Conclave.",
"*Zhuge damage has been decreased in Conclave.",
"|changes        =",
"*Trinity’s Energy Vampire will no longer affect Inaros when in Sandstorm.",
"*Adjusted the audio FX on the Dual Toxocyst.",
"*Saryn’s Molt decoys will no longer be destroyed when Saryn enters a Nullifier bubble.",
"*Improved the aspect ratio scaling for players using 21:9.",
"*Damaged Mods acquired via the new-player experience are no longer tradeable.",
"*Various visual adjustments were made to the Grineer Underwater Sealab tileset’s underwater portions.",
"|fixes          =",
"*Fixed an issue preventing Staticor research in Dojos from completing for players that started research in between a February Hotfix.  Clans in this specific circumstance (there were a finite amount) will now only need to donate one Tellurium to Staticor research in order for research to begin.",
"*Fixed incorrect positioning of the Zhuge%'s custom tassel.",
"*Fixed some audio FX not playing properly for the Braton.",
"*Fixed the Angstrum not playing the proper audio FX when charging up.",
"*Fixed weapons with alt fire being usable during Inaros’ Sandstorm.",
"*Fixed enemies that have their positions ‘painted’ not properly updating on Client’s minimaps.",
"*Fixed Focus Powers consuming the Energy Conversion Mod’s buff.",
"*Fixed Inaros’ Scarab Swarm not healing Sentinels.",
"*Fixed the Staticor’s charged shot harming enemies while in Limbo’s Rift Walk.",
"*Fixed an error that would occur when an enemy is killed via melee channeling.",
"*Fixed Inaros’ Devour not being able to consume enemies below his position.",
"*Fixed Kavats not having the proper horrifically painful struggle animations when the life drains from their eyes as players set them on fire.  You monsters.",
"*Fixed the Imperator Syandana sitting high on the neck of many Warframes.",
"*Fixed some languages not getting proper subtitles.",
"*Fixed an issue causing Emojis to not properly resize themselves when resizing the chat window.",
"*Fixed Inaros’ Scarab Armor buff persisting through death.",
"*Fixed players being able to escape the landing craft by wall-climbing through certain areas.",
"*Fixed Inaros starting at 0 shields when using an Archwing.",
"*Fixed energy trail visual FX on melee weapons not properly displaying at the start of a Mission when entering a Mission with only a melee weapon equipped.",
"*Fixed a typo that would appear in Mirage’s Quest subtitles.",
"*Fixed an error that could occur in the Jordas Verdict Trial when player die in out-of-bounds locations.",
"*Fixed Captain Vor’s beam visual FX not displaying properly in the tutorial Mission.",
"*Fixed players not properly being returned to their Landing Craft holding the Operator at the final stage of the Second Dream Quest.",
"*Fixed Syndicate Missions appearing on Mission Nodes that are unlocked via a Quest, such as the Moon.",
"*Fixed a memory leak that related to Icicles on Ice Planet tilesets.",
"*Fixed the Convergence countdown timer being slightly out of sync with the buff display countdown timer.",
"*Fixed a grammatically incorrect Ordis subtitle.",
"*Fixed the Extraction marker appearing in Extermination Missions before all enemies have been slain.",
"*Fixed an error caused the Second Dream Quest to not complete after the final cutscene in the Landing Craft.",
"*Fixed an error causing a loss of functionality after returning to their Landing Craft from a Mission with an Active Quest.",
"*Fixed an error that would occur in the Missions Rewards drop table at the End of Mission screen when aborting a Mission.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =18.6.1.1",
"|type           =fix",
"|date           =March 16th, 2016",
"|forumurl       =https://forums.warframe.com/topic/626005-hotfix-1861-18611/",
"|fixes          =",
"*Fixed Archwing Mods having no affect.",
"}}",
"{{update",
"|update number  =18.6.1",
"|type           =fix",
"|date           =March 16th, 2016",
"|forumurl       =https://forums.warframe.com/topic/626005-hotfix-1861/",
"|fixes          =",
"*Fixed various localization issues.",
"*Fixed an issue in Mobile Defense Missions causing the Staticor to stop firing.",
"*Fixed the Zhuge being listed as Alarming when it should be Silent.",
"*Fixed an issue with the positioning of the Chat window not saving.",
"}}",
"{{update",
"|update number  =18.6",
"|date           =March 16th, 2016",
"|forumurl       =https://forums.warframe.com/topic/625930-update-186/",
"|title          =Tenno Reinforcements",
"|image          =",
"|misc           =",
";%'%'%'Tenno Reinforcements:%'%'%'",
"<%gallery hideaddbutton=%'true%' widths=%'640%' captionposition=%'within%'>",
"Tenno Reinforcements - Zhuge",
"<%/gallery>",
"",
"%[%[Zhuge|ZHUGE%]%]: This devastating automatic crossbow is the perfect marriage of ancient Earth weaponry and Tenno technology.",
"",
"%[%[Nezha Circa Helmet|NEZHA CIRCA HELMET%]%]: A different look for %[%[Nezha%]%]!",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*Daikyu flight speed has been increased by 35PERZENTO in Conclave.",
"*MK1-Paris charged shot flight speed has been increased by 35PERZENTO in Conclave.",
"*Paris, Paris Prime, and Cernos series charged shot flight speed has been increased 50PERZENTO in Conclave.",
"*Conclave Weekly Mission Conditioning requirements reduced to 10 Daily Challenges from 20.",
"*Reduced the range and damage of Nekros’ Soul Punch in Conclave.",
"*Inaros’ Dessicate and Banshee’s Sonic Boom range has been increased and now hit in a 40 degree FOV.",
"|additions      =",
"*There is now a ‘Active Tab Notification Only’ setting in Chat Options. With this setting turned on, you will only see in-game chat notifications from channels that you’re currently active in.",
"|changes        =",
"*Baro Ki’Teer will now have a unique greeting when interacting with Inaros.",
"*Increased overall ambient lighting across various tilesets to help improve the quality of character lighting.",
"*Lowered the effect of the Powerfist’s screen shake FX.",
"*Some visual hints have been added to help players discover caches in Reactor Sabotage Missions.",
"*Reduced the number of magnetic bubbles that spawn in enclosed areas in Reactor Sabotage Missions.",
"*Reduced the overall size of Reactor Sabotage tilesets.",
"*Players can now trade the Carrier Sentinel’s Looter Mod.",
"*Improvements have been made to the responsiveness of portals and fissures in the Orokin Moon Spy Vaults.",
"*Adjusted the volume of the Liset’s audio FX.",
"|fixes          =",
"*Fixed the Celestia Syandana’s energy trail visual FX incorrectly displaying during melee channeling.",
"*Fixed an error causing lens flare FX to appear twice.",
"*Fixed the Drekar Ballista Eximus and Drekar Scorpion Eximus not properly appearing in Missions or the Codex.",
"*Fixed two Landing Crafts that would fly through each other in the landing bay of the Relay.",
"*Fixed some visual fx causing the torches in the Sands of Inaros Quest to appear pixelated.",
"*Fixed the Mutalist Cernos’ swarm visual FX not properly appearing.",
"*Fixed the Xiphos’ air support turret not properly regenerating shields after they’ve been damaged.",
"*Fixed fires not properly extinguishing for Clients in Reactor Sabotage Missions.",
"*Fixed an issue causing alarms to pause the timer in Spy Missions indefinitely on the Orokin Moon tileset.",
"*Fixed an issue with enemy patrols in Grineer Reactor Sabotage Missions.",
"*Fixed some animation issues with coolant visual FX in Reactor Sabotage Missions.",
"*Fixed the Ki’Teer Sentinel Mask not properly using energy color.",
"*Fixed a bright green visual FX showing on Saryn Prime when using Toxic Lash.",
"*Fixed a crash that would occur due to poor connectivity.",
"*Fixed an issue causing Operator customizations to not load properly when returning from a Mission.",
"*Fixed Banshee’s Sonar created outdated enemy markers on the minimap.",
"*Fixed an error causing a warning message to repeatedly play when a player does not have a weapon equipped and is trying to access it.",
"*Fixed an error preventing players from climbing up or grabbing onto ledges while holding the Staticor.",
"*Fixed Loki’s Switch Teleport occasionally allowing players to be teleported into walls.",
"*Fixed the UI incorrectly stating that you had invalid Inventory slots when claiming Daily Tribute items that require a new slot.",
"*Fixed buff icons displaying as grey squares in the Conclave.",
"*Fixed a hang when loading into an Orokin Moon Spy mission.",
"*Fixed Chat tab icons being removed once the tab was maximized.",
"*Fixed Angstrum, Opticor and Stug displaying incorrect noise levels in the Arsenal.",
"*Fixed Infested Hives being invincible.",
"*Fixed always having your Primary equipped when dropping in-game objects (Power Cell, Datamass, etc) even if you had your Secondary or Melee equipped prior to dropping the item.",
"*Fixed incorrect description on the Secondary Wind Conclave Mod. This Mod is intended to have the effect last for 5 seconds when maxed ranked, not when unranked.",
"*Fixed not receiving an Inbox message after completing the Sands of Inaros Quest.",
"*Fixed experiencing a script error when casting Hydroid’s Undertow in the Conclaves.",
"*Fixed Sentinels not properly calculating rank reduction for Capacity when a player uses a Forma on a Sentinel Mod slot.",
"*Fixed Sentinels not properly calculating rank reduction for Capacity when a player uses a Forma on a Sentinel Weapon slot.",
"*Fixed a Landing Craft loading screen that was unnecessarily bright.",
"*Fixed weapons losing their polarity after a Host Migration.",
"*Fixed some unusual visual FX on Darvo’s marketplace banners.",
"*Fixed Hydroid’s Undertow not properly applying to players that walk into the puddle in Conclave.",
"*Fixed Recruit Conditioning not properly indicating as being on or off when in Russian.",
"*Fixed Conclave matches formed through Host Migration not properly being joinable through matchmaking.",
"*Fixed audio FX on modular Corpus enemies not playing properly.",
"*Fixed an issue allowing players to cast other abilities during Inaros’ Devour after entering the pause menu during Devour’s cast.",
"*Fixed a crash report that would automatically open after closing the Warframe client.",
"}}",
"{{update",
"|update number  =18.5.6",
"|type           =fix",
"|date           =March 10th, 2016",
"|forumurl       =https://forums.warframe.com/topic/622846-hotfix-1856/",
"|title          =",
"|image          =",
"|misc           =",
";%'%'%'Conclave Changes:%'%'%'",
"*Reduced Mesa’s passive health from +50 to +30 when no melee weapon is equipped in Conclave.",
"*Reduced the Flight Speed buff of Blind Shot and Lucky Shot Conclave mods from 60PERZENTO to 40PERZENTO.",
"*Lowered the damage and duration of Inaros’ Desiccation in Conclave.",
"*Increased the damage of Inaros’ Scarab Swarm in Conclave.",
"|changes        =",
"*Reduced the brightness of Saryn’s idle animation lens flare.",
"*Adjusted the Grineer Drone nullifier shields in the Law of Retribution to blue in order to make it easier to notice in the desert environment.",
"*Reduced the damage of the Hyekka Master’s flamethrower.",
"*Changed Shock Eximus auras to proc with Electric Damage instead of Magnetic. Now all 4 raw elements are represented in Eximus Units.",
"*Players that are out of bounds in the Jordas Precept Trial will now be teleported back in-bounds.",
"*Early extraction in Archwing Exterminate Missions has been temporarily disabled while we resolve an issue preventing players from obtaining some end of mission rewards.",
"*Removed some audio FX from Inaros’ vault door in the Sands of Inaros Quest.",
"|fixes          =",
"*Fixed music not properly playing during the Sands of Inaros Quest boss battles.",
"*Fixed some unusual movement that would occur for players when interacting with ziplines.",
"*Fixed clients seeing players facing the incorrect direction when on a zipline.",
"*Fixed the Shadow Stalkers blueprint drop rate not having been properly increased to match the normal Stalker’s drop rate increase - this was indeed an oversight.",
"*Fixed Grineer hacking puzzles missing their audio FX.",
"*Fixed the Simulor’s orbs not consistently fusing together when used with Mirage’s Hall of Mirrors.",
"*Fixed players receiving experience for killing Wardens in the simulacrum.",
"*Fixed an error when exiting the Mod section of the Codex not bringing players to the proper menu.",
"*Fixed a memory leak occurring in Relays.",
"*Fixed an issue causing Clan names to not properly display over players in Relays.",
"*Fixed an issue causing the Defense console to shift positioning in Mobile Defense Missions, preventing completion.",
"*Fixed the Rank 1 Mastery Test forcing players to use their secondary weapon instead of a primary.",
"*Fixed players chat windows not properly remembering their settings when moving between the Landing Craft, Relay, and Missions.",
"*Fixed Squad information not properly displaying after a Host Migration or failed Host Migration.",
"*Fixed arc trap visual FX being difficult to see.",
"*Fixed a crash related that would occur when rendering shadows with some drivers.",
"}}",
"{{update",
"|update number  =18.5.5.1",
"|type           =fix",
"|date           =March 8th, 2016",
"|forumurl       =https://forums.warframe.com/topic/621794-hotfix-1855-18551/",
"|changes        =",
"*Optimized sky textures for better performance.",
"|fixes          =",
"*Fixed crash caused by giving your Secondary weapon to a Rescue Target and then taking it away.",
"}}",
"{{update",
"|update number  =18.5.5",
"|type           =fix",
"|date           =March 8th, 2016",
"|forumurl       =https://forums.warframe.com/topic/621794-hotfix-1855/",
"|misc           =",
";%'%'%'Reactor Sabotage Changes & Fixes:%'%'%'",
"*Sightly increased fire spread time when the ship is overheating.",
"*Slightly tweaked lower level missions to reduce difficulty.",
"*Reduced delay between destroying Fuel Injectors and the Reactor explosion to 2 seconds.",
"*Bursa’s will no longer spawn when the alarms are active during the Blast Door stage on Corpus Ship Sabotage.",
"*Increased the number of spawning enemies during the Defense stages when in a full squad.",
"*Fixed Magnetic fields spawning too close to hacking consoles, preventing the player from unlocking the Blast Door in order to extract.",
"*Fixed having to backtrack from the Reactor Room to reach the Blast Door objective.",
"*Tweaked Fuel Cell spawn to improve context action overlapping.",
"*Fixed Laser grids not disabling after extracting or destroying the Coolant Cell in Corpus missions.",
"*Corpus tileset Coolant Room/tileset changes:",
"**Removed two moving laser grids.",
"**Replaced one Turret spawn with a Camera.",
"**Hacking Panel will be disabled when the the doors open.",
"**Doors no longer lock after retrieving or destroying the Coolant Reactor.",
"**Moved the spawn location/timing of the floor-based MOAs.",
"**Added blocking volumes to make certain vents easier to traverse.",
"|additions      =",
"*You can now place the Sacred Vessel on your ship as a decoration if you%'ve completed the Sands of Inaros quest! %'%'%'<%s>We%'re currently running a script to give the Sacred Vessel decoration to those who have already completed the quest- we will let you know when it is complete!<%/s> Script is now live! Check your Liset Interior decorations to place your Sacred Vessel!%'%'%'",
"*Added new Rampart overheating sounds.",
"*Added Coolant Cell and Fuel Cell drop sounds in Reactor Sabotage missions.",
"|changes        =",
"*Loki will no longer be able to complete the Mastery Rank 10-11 test by Switch Teleporting to the end. (What a trickster!)",
"*Tweaked lensflares on certain Warframe abilities to reduce brightness.",
"*Improved mission intro sound in outdoor tilesets.",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*Reduced the damage of MK-1 Furis in the Conclaves.",
"*Reduced the damage of Gorgon series weapons in the Conclaves.",
"|fixes          =",
"*Fixed audio-related performance degradation: audio/reverb-related glitches and framerate hitching has been fixed.",
"*Fixed unplayable texture issues for players running DirectX 9 on older AMD.",
"*Fixed massive framerate issues that could occur in tilesets with zip-lines.",
"*Fixed Hyekka’s performing weird animations when traversing ziplines. Gone, but not forgotten: %[%https://gfycat.com/NegativeSevereChital GIF%]",
"*Fixed the ‘Buy Capacity’ button on Focus trees being clickable after unlocking a skill Way, and displaying the wrong Focus amount needed to buy more capacity.",
"*Fixed Xiphos’ Sentry Turret not being removed when the player who casted it leaves the game.",
"*Fixed Xiphos’ Sentry Turret disappearing when a Host Migration occurred.",
"*Fixed massive Performance problems that could occur in missions with ziplines.",
"*Fixed Saryn Prime turning completely green when casting Miasma.",
"*Fixed certain Warframes showing incorrect FX when Channeling with the Mastery Sigil.",
"*Fixed Sensor Bar doors showing near-invisible Magnetic fields.",
"*Fixed Limbo being hurt by environmental Lightning while in the Rift.",
"*Fixed the Supra appearing completely black.",
"*Fixed weird positioning of Staff Melee weapons on Atlas.",
"*Possible fix for Sprag and Ven’kra Tel not dropping the Void Key during their boss fight. Please let us know if this issue remains!",
"*Fixed not being able to view the Sands of Inaros Quest diorama in your Codex after completing the Quest.",
"*Fixed projectiles creating a Hit FX when shot through Volt’s Electric Shield.",
"*Fixed Anti-Flak Plating Conclave Mod not being purchasable from Teshin.",
"*Fixed the Ballistica%'s projectile trail not using selected energy color.",
"*Fixed Equinox turning all white when using Metamorphosis to switch from Day to Night form.",
"}}",
"{{update",
"|update number  =18.5.4",
"|type           =fix",
"|date           =March 7th, 2016",
"|forumurl       =https://forums.warframe.com/topic/621181-hotfix-1854/",
"|title          =",
"|image          =",
"|misc           =",
";Enemy Spawning Adjustments (Missed 18.5 Note)",
"Update 18.5 contained a change made to ensure that enemies will no longer spawn in areas that have been cleared, as long as the level is not on alert. This change was made to help prevent an exploit that caused enemies to rapidly spawn in the same room only to be instantly killed by stealthed players, and these enemies never scaled. This was limited mostly to Deception Missions, but was present in Sabotage, Mobile Defense or Spy Missions as well.",
"",
"Enemies will now spawn in areas not yet seen by players.  This will allow players to clear rooms stealthily, while avoiding enemies spawning behind players and potentially ruining any stealth runs. ‘Alerted’ enemies will spawn nearby and out of sight, but can also spawn in rooms already seen by players.",
"",
"These changes will not affect enemy spawning in Exterminate, Excavation, Survival or Defense Missions, but will have a slight impact on enemy spawning on other Mission types.",
"|changes        =",
"*Loot Crates obtained in the Orokin Moon tileset puzzle rooms will no longer play rare Loot Crate audio FX which mislead players.",
"*Improved the lighting FX displaying on Squad ships seen outside the player’s Landing Craft.",
"*Removed item drops from Mastery Rank 4 survival test.",
"*Removed redundant Empty Relay Instances",
"*Cleaned up Kubrow barks and breathing.",
"*Chat is now enabled in %'Vendor Mode%' in Maroo%'s Bazaar.",
"*The Provoked Mod now affects Inaros%'s bleed out damage.  ",
"|fixes          =",
"*Fixed a bug preventing the extraction door from opening in Sands of Inaros quest.",
"*Fixed issues with the Sacred Vessel being consumed too early in the Sands of Inaros quest, leading to progression stoppers. %'%'%'We are working on a script for this - stand by for news of it being complete.%'%'%'",
"*Fixed an issue caused by the Stalker activating alert lockdowns when appearing in Missions on Orokin Moon tilesets.",
"*Fixed Bursa MOAs not properly reporting their kills as belonging to a player in challenges after they’ve been hacked.",
"*Fixed an error that would occur when entering bleedout in Conclave as Inaros while looking at an enemy player.",
"*Fixed a memory leak that would occur with Clan and Alliance emblems in Relays.",
"*Fixed audio FX that were not properly functioning on Inaros’ tomb doors in the Sands of Inaros Quest.",
"*Fixed an issue causing players to be automatically logged out during the End of Mission screen, causing them to lose their Mission’s inventory.",
"*Fixed an error causing the Vessel to be lost from the player’s inventory during the Sands of Inaros Quest Mission.",
"*Fixed a crash that would occur in PhysX.",
"*Fixed Astral Twilight being fully ranked when obtained in Orokin Moon Spy Missions.",
"*Fixed an issue that allowed players to equip non-conclave weapons in conclave mode.",
"*Fixed an issue with Loadout Slot unlocks for PvE being accessible in the Conclave Arsenal.",
"*Fixed a bug causing all fusion cores in mission rewards to be labelled “new”.",
"*Fixed an issue in Moon Spy Mission allowing players to bypass the obstacles/puzzle",
"*Fixed error where randomizing your Kubrow’s appearance could result in unnatural fur colours.",
"*Fixed Bursa spawning mechanics to prevent unlimited spawns in missions where alarms could not be disabled.",
"*Fixed Xiphos turrets not being destroyed when their creator leaves the mission.",
"*Fixed a bug causing Liset turrets to be destroyed after a host migration.",
"*Fixed an error preventing Nightmare mods being received from Sabotage Nightmare Missions.",
"*Fixed an issue where players could cause issues in the arsenal if they opened the loadout menu while browsing a specific item in a category.",
"*Fixed issues with crates spawning on the wrong levels of Moon Defense.",
"*Fixed an issue with various level holes.",
"*Fixed issues with the Draco elevator, we now teleport players to the top of the elevator in the event they fall through.",
"}}",
"{{update",
"|update number  =18.5.3",
"|type           =fix",
"|date           =March 6th, 2016",
"|forumurl       =https://forums.warframe.com/topic/620027-hotfix-1853/",
"|misc           =",
"{{quote|%'%'%'Note:%'%'%' We are continuing to work on fixes related to Sands of Inaros quest issues, expect this to be deployed in a future hotfix.|DERebecca}}",
"|changes        =",
"*Slightly tweaked wording on Ping limit warning to be more clear to end users.",
"*Optimized physics memory usage.",
"|fixes          =",
"*Fixed an issue with %[%[The_Archwing|The Archwing Quest%]%] not being completable for players, specifically players being unable to start the Balor Fomorian mission.",
"*Fixed overzealous checks in cache verify that would mis-diganose corruption in data that was perfectly fine.",
"*Fixed regression in sound code causing performance issues.",
"*Fixed issues with certain weapons / powers causing ragdoll issues.",
"}}",
"{{update",
"|update number  =18.5.2",
"|type           =fix",
"|date           =March 5th, 2016",
"|forumurl       =https://forums.warframe.com/topic/619803-hotfix-1852/",
"|misc           =",
"{{quote|%'%'%'Note:%'%'%' We are continuing to work on fixes related to Sands of Inaros quest issues and Archwing Quest issues. Expect this to be deployed in a future hotfix.|DERebecca}}",
"|changes        =",
"*Removed %[%[Cannonade%]%] from %[%[Transmutation%]%] and marked it untradable until it can be balanced and released properly. If you have it, you can keep it, but note it might change.",
"*Kavats have had their melee damage output halved. They will also no longer attack Defense targets or Excavators.",
"|fixes          =",
"*Fixed various crashes.",
"*Fixed issues with Host Migration",
"*Fixed Ash%'s Teleport not staggering enemies.",
"*Fixed a progression stopper in the Jordas Verdict Trial where Esophages wouldn%'t work.",
"*Possible fixes and improvements for performance issues related to the PhysX effects.",
"}}",
"{{update",
"|update number  =18.5.1",
"|type           =fix",
"|date           =March 4th, 2016",
"|forumurl       =https://forums.warframe.com/topic/618959-hotfix-1851/",
"|misc           =",
";Sands of Inaros Changes and Fixes",
"*Slightly adjusted Baro Ki’Teer’s audio VO during the Quest.",
"*Lowered damage of the Rumbler rock throw.",
"*Lowered damage of the Inaros Golem’s laser eyes.",
"*Improved the targeting of the Inaros Golem.",
"*Adjusted the volume of the Onyx Golem’s audio FX.",
"*Improved the quality of Kavat spawning VO.",
"*Slightly adjusted the quality of all VO within the Sands of Inaros Quest.",
"*Slightly adjusted the final boss’s movement AI.",
"*Made overall improvements to enemy attacks and AI.",
"*Made various audio adjustments to the Sands of Inaros’ Quest levels.",
"*Fixed an issue causing unique golem enemies in the Sands of Inaros Quest to get stuck.",
"*Fixed an issue that would enable players to kill the final boss of the Quest when playing as Inaros in a pre-death state.",
"|changes        =",
"*Increased Warframe’s minimum driver requirements to support APEX.",
"*Players can now advertise XP locked items when setting up shop in Maroo’s Bazaar.",
"*Slightly adjusted the Mutalist Cernos’ draw rate audio FX.",
"*Adjusted Inaros’ sarcophagus audio FX.",
"*Improved the quality of Inaros’ sarcophagus’ animations.",
"*Adjusted the audio FX radius in Grineer Sabotage Missions.",
"*Adjusted the fog visual FX on Grineer Ocean tilesets.",
"*Reduced the lensflare visual FX on Ember’s World on Fire.",
"*Adjusted the audio FX of the Xiphos Landing Craft.",
"*Adjusted the audio FX of Landing Craft flybys, and warp-in booms.",
"*Adjusted the audio FX of the Hyekka Master, Kavat and Dual Toxocyst.",
"*Added a small delay to the Lotus’ VO at the start of Sabotage.",
"*Adjusted the spread of fire in Reactor Sabotage Missions.",
"|fixes          =",
"*Fixed laser traps occasionally disappearing or pointing the wrong way in Spy Missions on the Orokin Moon tileset.",
"*Fixed players being unable to trade Inaros’ Blueprint.",
"*Fixed Inaros’ Idle Animation Icons not displaying properly.",
"*Fixed blast door closing audio FX not properly playing.",
"*Fixed Inaros’ Scarab Swarm not taking on the proper energy color for audio FX.",
"*Fixed a water splash visual FX not playing properly.",
"*Fixed a lighting issue that would cause doorways to turn black.",
"*Fixed the Garden Arch, Dokomo Bell, Jakari Bell, Katsuen Bell, and Nishan Bell not displaying properly in the Dojo.",
"*Fixed a rare issue affecting Kavat movement.",
"*Fixed an area in the Orokin Moon tileset where enemies could become stuck while moving.",
"*Fixed some animation issues in Sargas Ruk’s firing FX.",
"*Fixed Dojo Room messages showing an inappropriate texture in the background.",
"*Fixed Loki’s Radial Disarm not functioning on Hyekka Masters.",
"*Fixed chat autocomplete not properly recognizing emotes.",
"*Fixed clouds appearing as squares in the Corpus Gas City tileset.",
"*Fixed a progression stopper at the end of the Second Dream Quest.",
"*Fixed some improper visual FX appearing on Grineer Derelict tilesets.",
"*Fixed @playername autocomplete crashing when used in a private conversation.",
"*Fixed tab cycling not working with the pause menu open.",
"*Fixed Grineer Sabotage Missions missing panic buttons.",
"*Fixed many common crashes.",
"}}",
"{{update",
"|update number  =18.5",
"|date           =March 4th, 2016",
"|forumurl       =https://forums.warframe.com/topic/618642-update-185-sands-of-inaros-PERZENTOC2PERZENTOA0/",
"|title          =Sands of Inaros",
"|image          =Update 18.5 Sands of Inaros.png",
"|misc           =",
"|additions      =",
";%'%'%'New Warframe: Inaros%'%'%'",
"%[%[Inaros%]%] -  Risen from the sands, Inaros commands the desert%'s fearsome power.",
"*DESICCATION: blasts enemies with a wave of cursed sand, blinding and damaging them while also stealing their health.",
"*DEVOUR  marks your target, trapping it in quicksand. Charging the ability will draw them towards Inaros for devouring.  Alternatively, Inaros or his allies can activate the target, transferring a percentage of its health and shields. If the target dies by the hands of Inaros, a sand shadow will spawn to assist him.",
"*SANDSTORM transforms Inaros into a whirling spiral of sand, gathering nearby pickups and throwing enemies away. Enemies previously marked for devour within its radius will drained of shields and health.",
"*SCARAB SWARM is a charged ability, converting your health into hardened scarab armor. Discharge it to inflict a swarm of insects toward your enemies. Any survivors will have their health drained and bestowed upon your allies within radius.",
"",
";%'%'%'New Quest: Sands of Inaros%'%'%'",
"Baro Ki’Teer is searching for riches under the sands of Phobos, but he needs Tenno help in order to find his fortune.",
"",
";New Enemies",
"*FERAL %[%[Kavat|KAVAT%]%] -  A feral Kavat. Feral Kavats can be found in all Derelict Missions, except Defense.  ",
"*%[%[Hyekka|HYEKKA%]%] -  A Grineer-enhanced Kavat, trained to hunt down Infestation.",
"*%[%[Hyekka_Master|HYEKKA MASTER%]%] -  Summons a Hyekka to fight for it.  Hyekka Masters will replace Drahk Masters on Phobos (Grineer Settlement tileset).  They will also appear in any Grineer Mission that features Infested, and may also appear in other Missions that spawn Grineer enemies.",
"",
";New Weapons",
"*%[%[Lesion|LESION%]%] -  Pierce enemy defenses at a comfortable melee distance",
"*%[%[Mutalist_Cernos|MUTALIST CERNOS%]%] - Overcome with Infestation, this bow’s arrows now spread poisonous contagion to any surface they hit.",
"*%[%[Dual_Toxocyst|DUAL TOXOCYST%]%] - Brain-strikes excite this bioweapon, causing it to rapidly release toxic munitions.",
"",
";New Cosmetics",
"*New Landing Craft - %[%[Xiphos|XIPHOS%]%] - Featuring Sentry Gun air-support, this stylish Landing Craft is an asset in any battle.",
"*ABRASYS SYANDANA - Evokes stone scarred but not destroyed by the sea’s tireless onslaught.",
"*CELESTIA SYANDANA - Displays Daily Conclave Challenge progress, with a beam of light for each completed challenge.",
"*INAROS ANUBIS HELMET - A uniquely-styled alternate helmet for Inaros.",
"*%'DOJO%' COLOUR PICKER - a colour palette based on the Dojo Pigment colours!",
"*NEW PROFILE ICONS - Palatine Rhino, Nemesis Nyx, and The Corpus have new Profile Icons! ",
"",
";%'%'%'New General Features:%'%'%'",
"*The Randomizer is here! Players can now customize their loadout and appearance using the ‘Randomize’ button in the Arsenal under Loadout Options!",
"*Players can now search through their weapons or Warframes in the Arsenal via a ‘Search’ bar in the upper left.",
"*Players can now access and organize their Arsenal Loadout by selecting their Loadout in the upper left corner of the Arsenal menu.",
"*Players can now equip a Sigil on their Operator in the Operator Customizations menu.",
"*Acquiring a Mod that is not yet in your collection will flag the Mod as ‘New’ in the End of Mission screen details.",
"*Simaris%'s offerings have been expanded to include 2 New Mods:",
"*Health Conversion: Picking up Health Orbs grants up to 450 armor, stacking up to 3 times. Taking damage will consume a stack after 2 seconds.",
"*Energy Conversion: Picking up an Energy Orb grants 60PERZENTO more Ability Strength to your next ability cast.",
"",
";Reactor Sabotage 2.0",
"Grineer and Corpus Ship Reactor Sabotage missions have been given a total overhaul, complete with diverse mission objectives and a new set of Sabotage-unique tiles.  Reactor Sabotage 2.0 includes:",
"*Interactive Mission objectives that will change depending on the squad playstyle.  These objectives will create unique environmental hazards and varying extraction goals depending on the squads choice.",
"*4 new Grineer tiles.",
"*4 new Corpus tiles.",
"*Enemy Caches have been added to these missions, players have the option to find 3 in each mission! Finding all 3 can yield access to rewards like Nitain and pieces of the new XIPHOS Landing Craft.",
"",
";Tileset Expansion - Orokin Moon",
"The Orokin Moon tileset has been expanded to include new game modes.  These additions include:",
"*20 new environmental tiles.",
"*Defense, Capture, Rescue, and Warframe’s most difficult Spy Missions yet!",
"*Overall improvements to older tileset rooms, including graphical and lighting adjustments.",
"",
";Chat Changes",
"Warframe’s chat UI has been given a complete overhaul, including new features and more intuitive settings for private conversations and player searching.  We will continue to expand upon the chat UI in the coming updates.  The following changes have been made to the chat UI:",
"*Chat has received a visual reskin.",
"*Tabs are now icons for default channels and text for private messages, separating chat channels from conversations you’re having with other players.",
"*An Emojis tab has been added to the chat UI!  Share your feelings without words using Emoji’s you know and love, in addition to Warframe exclusive Emojis. Enjoy! :D",
"*Emoji’s can also be auto-completed with the : command.",
"*Emoji color settings has been added to the Chat Options menu.",
"*Auto-complete player name functionality has been added.  This tab will open when typing @, and will only show players recently spoken to.",
"*Chat channel notifications will now appear in the chat tab when a player’s name has been mentioned in a channel.  This effect will be brief for channels you are currently speaking in, but more prominent for channels you are not currently focused on.",
"*Pressing up and down while in a chat channel will display previous messages you’ve sent.",
"*Maximum character count in the Trade channel is 180.",
"*A whisper button has been added to the player Profile screen.",
"",
";Lighting Improvements",
"Firstly, this is a sweeping change across the entire game! Please be conscious that some areas may appear overly or underlit. We will work to fix up any rough looking spots - feel free to send screenshots are way in bug threads throughout the appropriate subforums.",
"",
"With Inaros, the sands of old have been swept away from U18 Warframe leaving behind a newer, more vibrant U18.5 Warframe. In many respects, 18.5 is a remastered, more HD version of Warframe with months of technical graphical improvements and artistic relighting of many parts of the game (and more to come in subsequent updates). On top of these changes are across the board rendering performance improvements we hope you%'ll enjoy, keep in mind that your particular hardware may benefit more and benefit less depending on your GPU, resolution and preferred graphics settings.",
"*Lighting textures have been reengineered to reduce square compression artifacts and ugly color banding. You may have seen me point this out on past Devstreams.",
"*All PBR materials have been recompressed with a more accurate format, new and subtle details are visible on your PBR%'d Warframes, gear and in the environment.",
"*Reflection Probes have been built through many areas of the game, grounding PBR materials with more accurate lighting.",
"*Character and weapon lighting includes more accurate %'dual specular%' lighting which means metallic surfaces are more realistic and fancy looking.",
"*HDR rendering has been switched to a compact 32bit format which has improved HDR rendering performance for a wide range of GPUs.",
"*Tonemapping has been adjusted to use more of the range of lighting content in the game, images have more detail, particularly richer in the darks.",
"*Motion Blur and Depth of Field have been re-engineered to run faster and look better, fast moving and defocused objects no longer appear %'cut out%' on their silhouettes.",
"*Draw order optimizations have been applied to every object in the game, which improves overall performance, particularly in worst-case scenarios.",
"*Atmospheric fog effects are now rendering in a separate lighting pass, allowing richer particle effects at distance without being %'erased%' by atmosphere.",
"*Particle lighting has been improved to more accurately represent the local lighting environment.",
"*Wind force modelling on many particle systems increase realism as various environmental particles now respond to explosive forces and Warframe powers – you%'ve also probably seen us showcase this in our most recent Devstream.",
"*Bloom system has been softened and made more seated in the scene. The burnt-out look is replaced with a more subtle and gentle sci-fi glow.",
"*Physics collision, performance and stability have all been improved, as a long-awaited upgrade of Warframe PhysX libraries has been completed.",
"  ",
";Interception AI Improvements",
"Enemies in Interception Missions have been overhauled to help improve the flow of combat over the course of the Mission.  These improvements include:",
"*Superior objective finding and hacking agent selection.",
"*Better player tracking and more intuitive movement to Squad location.",
"",
";Conclave Changes & Additions",
"*Recruit Conditioning has been enabled for all players who are Rank 0-2 with the Conclave Syndicate:",
"**Players who are Rank 0-2 will be matched together in matchmaking.",
"**Effects from Rare mods are disabled in Recruit matches.",
"**This option is turned on by default and can be turned off in the Conclave Liset Console if you want to join matches with Rank 3+ players.",
"**The option is disabled and removed for players who are Rank 3+ with the Conclave Syndicate.",
"*New Annihilation and Team Annihilation Conclave Map: Orokin Moon.",
"*All Capture the Cephalon maps with the exception of Gasworks are now playable in Annihilation and Team Annihilation.",
"*Mesa and Hydroid are now playable in Conclave.",
"*The Akzani and Akjagara are now available for use in Conclave.",
"*New Mods added to End of Mission Rewards for all game modes:",
"**Rapid Consequence (Sniper) - On Kill, +50PERZENTO reload speed for 3 seconds.",
"**Static Alacrity (Staticor) - +50PERZENTO Flight Speed, -50PERZENTO Explosion Radius.",
"**Thundermiter (Miter) - 100PERZENTO chance Charged Projectiles explode, -50PERZENTO fire rate.",
"**Shrapnel Rounds (Marelok) - 200PERZENTO Multishot, -66PERZENTO Damage.",
"**Ambush Optics (Rubico) - -50PERZENTO Zoom",
"**Brain Storm (Grakata) - On Head Shot, +100PERZENTO Ammo Efficiency for 0.5 seconds.",
"**Skull Shots (Viper) - On Head Shot, +100PERZENTO Ammo Efficiency for 1 second.",
"*New skins available for the following weapons from Teshin at Typhoon Rank:",
"**Braton",
"**Gorgon",
"**Latron",
"**Ack & Brunt",
"**Dragon Nikana",
"**Nikana",
"**Skana",
"**Dual Skana",
"**Angstrum",
"**Vasto",
"**Dual Vasto",
"**Viper",
"**Twin Vipers",
"*The following Mods and Augments are now available from Teshin:",
"**Anti-Flak Plating - +40PERZENTO resist to Blast damage, -0.1 Mobility",
"**Power of Three - Ivara Quiver Conclave Augment - Quiver fires three arrows and consumes 20 more energy.",
"**Ward Recovery - Nezha Warding Halo Conclave Augment -  50PERZENTO of the casting cost returned based on how much protection is left.",
"**Discharge Strike - Nekros Soul Punch Conclave Augment - Soul Punch also depletes up to 25 energy from the target.",
"**Deceptive Bond - Loki Decoy Conclave Augment -  50PERZENTO of damage Loki takes is transferred to Decoy, and vice versa.",
"**Prism Guard - Mirage Prism Conclave Augment - Prism follows above Mirage for 4 seconds.",
"**Antimatter Mine - Nova Antimatter Drop Conclave Augment - Creates a fully charged stationary orb that explodes after 6s or when an enemy gets within proximity.",
"**Push & Pull - Equinox Metamorphosis Conclave Augment - Switching to Day-form staggers enemies within 6m and knocks them down when switching to Night-form.",
"**Rumbled - Atlas Rumbler Conclave Augment - Atlas becomes a Rumbler with rock armor that can absorb up to 500 damage.",
"**Mesa’s Waltz - Mesa Peacemaker Conclave Augment - Dodge roll while Peacemaker is active at the cost of 5 energy.",
"*All Warframes now have an innate 4 second immunity to being staggered or knocked down after being staggered or knocked down in Conclave.",
"*Increased the damage of daggers and their Stances in Conclave.",
"*Reduced the damage of Guiding Light Nikana attack in Conclave.",
"*Removed staggers from all equipped melee slide attacks with the exception of Fist weapons in Conclave.",
"*Increased the damage of the Grinlok in Conclave.",
"*Reduced the damage of the Furis and Dex Furis in Conclave.",
"*Reduced the damage of the Snipetron Vandal in Conclave.",
"*Increased the ammo pool of Dual Grakatas in Conclave.",
"*Removed bounce from Miter’s charged shot in Conclave.",
"*Increased the damage of the Hind in Conclave.",
"*Reduced the damage of the Strun Wraith in Conclave.",
"*Increased AoE damage of the Penta, Castanas series, Talons and Kulstar in Conclave.",
"*Increased the ammo pool of Penta series in Conclave.",
"*Increased the lifetime of the Castanas series and Talons in Conclave.",
"*Increased the damage of the Kulstar in Conclave.",
"*Increased the damage of the Tonkor in Conclave.",
"*Increased the ammo pool of the Tonkor in Conclave.",
"*Tonkor projectile now has a max of two bounces before exploding on next impact in Conclave.",
"*Increased the damage of the Angstrum in Conclave.",
"*Increased the AoE of the Simulor series in Conclave.",
"*Removed the Headshot damage multiplier from the Simulor series in Conclave.",
"*Increase the range and damage of Ash’s Bladestorm in Conclave.",
"*Increased the damage and decreased the health of Chroma%'s Effigy in Conclave.",
"*Increased the range of Nova%'s Molecular Prime in Conclave.",
"*Increased the range and damage of Loki%'s Radial Disarm in Conclave.",
"*Increased the range of Frost’s Avalanche in Conclave.",
"*Increased the duration of Vauban’s Vortex in Conclave.",
"*Increased the range of Nezha’s Divine Spears in Conclave.",
"*Increased the range of Volt’s Overload in Conclave.",
"*Increased the range of Rhino’s Stomp in Conclave.",
"*Range and damage increased of Saryn’s Miasma in Conclave.",
"*Increased the range and lowered damage of Oberon’s Reckoning in Conclave.",
"*Decreased the damage and range of Excalibur’s Slash Dash in Conclave.",
"*Reduced the damage of Mirage’s Prism in Conclave.",
"*You can no longer gain energy when Mirage’s Eclipse is active in Conclave.",
"*Ivara’s Encumbered Arrow now has a 2m AoE and its duration increased to 5 seconds in Conclave.",
"*Ivara’s Null Shield Arrow duration increased to 5 seconds in Conclave.",
"*The Soaring Strike Mod is no longer usable with the Attica or Daikyu in Conclave.",
"*The Deft Tempo Mod is no longer usable with Launcher weapons in Conclave.",
"*Reduced the Standing cost of Void Key packs from Conclave Syndicate.",
"*Reduced the Standing cost of Rank 1 Conclave Syndicate Mods.",
"*Reduced the capacity cost of target marking Conclave Mods.",
"*Reduced the capacity cost of faster movement-while-aiming Conclave Mods.",
"*Reduced the capacity cost of damage bias Conclave Mods.",
"*Reduced the capacity cost of quick holster/draw Conclave Mods and lowered from Rare to Uncommon.",
"*Armored Acrobatics, Armored Evade and Armored Recovery Conclave Mods lowered from Rare to Uncommon.",
"*Adept Surge Conclave Mod - health penalty has been increased from -20 to -25",
"*Rising Skill Conclave Mod - Shield penalty has been increased from -25 to -30",
"*Calculated Spring Conclave Mod - Health bonus has been increased from +20 to +25",
"*Tempered Bound Conclave Mod - Shield bonus has been increased from +25 to +30",
"*Anticipation Conclave Mod - immunity to being staggered or knocked down after being staggered or knocked down reduced to 4 seconds.",
"*Secondary Wind Conclave Mod - Duration reduced to 5 seconds.",
"*Reduced the minimum player count to start for all game modes.",
"*Reduced the respawn timer for Capture the Cephalon to 10 seconds.",
"*Reduced the respawn timer for Annihilation and Team Annihilation to 8 seconds.",
"*You no longer automatically respawn after dying in Private/Friends only matches in Conclave.",
"*All cosmetic only Sigils are now wearable in Conclave.",
"",
";Archwing Changes",
"*Changed the number of Excavation extractions required in The Archwing Quest to 2.",
"*Made various optimization improvements to the final Mission in The Archwing Quest.",
"*Archwing Crafting requirements have been adjusted for players crafting the Odonata in The Archwing Quest:",
"**Orokin Cell is now 3x Control Module.",
"**Wings BP Neural Sensor is now Neurode.",
"**Systems BP 500 Plastids is now 300 Circuits.",
"**Reduced crafting time for main BP to 12 hours.",
"",
";Warframe Resistance and Immunity Changes",
"The following changes have been made to Warframe Ability powers when used against boss-type enemies.  These changes do not affect the damage each Ability does as discussed in our Developer Workshop %[%https://forums.warframe.com/topic/605059-immunity-vs-resistance/ here%].",
"*Zephyr’s Tornado and Dive Bomb will no longer ragdoll boss-type enemies.",
"*Zephyr’s Tailwind will no longer be able to knockdown boss-type enemies.",
"*Valkyr’s Paralysis will no longer be able to stun boss-type enemies.",
"*Valkyr’s Warcry now has diminishing returns against boss-type enemies.",
"*Saryn’s Venom will be able to properly spread and receive spores from nearby boss-type enemies.",
"*Volt’s Shock and Overload will no longer be able to electrocute boss-type enemies.",
"*Hydroid’s Tidal Wave will no longer ragdoll boss-type enemies.",
"*Hydroid’s Undertow will no longer pull in boss-type enemies.",
"*Tentacle Swarm will no longer be able to grab boss-type enemies unless they’ve died.",
"*Ivara’s Sleep Arrow now has diminishing returns against boss-type enemies.",
"*Ivara’s Prowl will no longer be able to steal from boss-type enemies.",
"*Limbo’s Banish will no longer be able to ragdoll or move boss-type enemies into the Rift.",
"*Loki’s Radial Disarm will no longer be able to disarm, stun or dismember boss-type enemies.",
"*Loki’s Irradiating Disarm Augment will no longer be able to confuse boss-type enemies.",
"*Mag’s Pull will no longer move boss-type enemies.",
"*Mag’s Crush will no longer lift or ragdoll boss-type enemies.",
"*Mag’s Fracturing Crush Augment will no longer stop boss-type enemies.",
"*Banshee’s Sonic Boom, Silence, and Sound Quake will no longer be able to push, stun, or stagger boss-type enemies.",
"*Ember’s Accelerant will no longer be able to stun boss-type enemies.",
"*Ember’s World on Fire will no longer be able to knockdown boss-type enemies.",
"*Equinox’s Rest & Rage will now slow boss-type enemies instead of putting them to sleep.",
"*Excalibur’s Radial Blind and Radial Javelin will no longer stagger boss-type enemies.",
"*Frost’s Freeze and Avalanche will no longer freeze boss-type enemies.",
"*Frost’s Snow Globe will no longer freeze or push boss-type enemies.",
"*Rhino’s Charge will no longer ragdoll boss-type enemies.",
"*Rhino’s Stomp will no longer put boss-type enemies in stasis.",
"*Mesa’s Shooting Gallery will no longer jam or stun boss-type enemies.",
"*Mesa’s Muzzle Flash Augment will no longer blind boss-type enemies.",
"*Oberon’s Smite will no longer ragdoll boss-type enemies.",
"*Oberon’s Reckoning will no longer put lift boss-type enemies.",
"*Nyx’s Mind Control and Chaos now have diminishing returns against boss-type enemies.",
"*Nekros’ Terrify will no longer fear boss-type enemies, but will continue to apply an armor reduction debuff.",
"*Nekros’ Shadows of the Dead will no longer be able to summon boss-type enemies.",
"*Nezha’s Divine Spears will no longer pin or ragdoll boss-type enemies.",
"*Vauban’s Bounce will no longer bounce boss-type enemies.",
"*Vauban’s Bastille will slow boss-type enemies instead of lifting and placing them in stasis.",
"",
";General Changes",
"*Players will now keep parts of their inventory when reconnecting to a Mission after having crashed or disconnected:",
"**Clients can only recover their previous rewards as long as the Host is still in the Mission.",
"**The Mission must still be in-progress and not completed for a Client to receive their rewards.",
"*It is now possible to finish missions during Red Text%'s Updates without losing your stuff.",
"*Players can now see Relay Instance available to them and how many slots are currently available.  This should help friends and clanmates better find each other when visiting Relays.",
"*Void missions like Exterminate now start un-alert, allowing them to be stealthable. Enemies are un-alert until something happens (e.g they see you, you start the Mobile Defense task), which is now a temporary level-wide alert.",
"*Exterminate Missions now require a players to earn a kill every 15 minutes.  A 20 second warning will be given before the end of the 15 minute period, at which point players that have not killed an enemy will automatically fail the Mission.",
"*Players will now auto-extract 20 seconds after killing the final enemy in Archwing Exterminate Missions, or upon reaching the Extraction zone.  Further adjustments to this may follow to help refine the timing of extraction.",
"*A new ‘Hide Owned’ button has been added to the Syndicate Offerings menu",
"*Grineer Flameblade has now been given a flaming blade!  To compensate for this lack of firepower we have given the Grineer Flameblade two flame axes. These attacks have a high chance to proc burning, which will hopefully make the Flameblade feel a little better.",
"*Grineer Powerfists will now slam the ground before entering melee range, setting off a magnetic proc to disorient his target.  He is also really jealous of the Flameblade, but that’s life.",
"*Players can now access the Quest Menu anywhere in the Landing Craft by accessing the Pause menu (default ‘Esc’ key).",
"*New European matchmaking regions have been added for Russian players as per: %[%https://forums.warframe.com/topic/594739-coming-soon-new-eastern-euru-matchmaking-region/ this thread%]",
"*A search bar has been added to the Foundry!",
"*A search bar has been added to Trading item sub-menus!",
"*The Stalker will no longer appear to attack players wearing a Warframe under Rank 10.",
"*The Stalker’s blueprint drop chance has been increased to 50PERZENTO.",
"*The minimap will now display directional markers on enemies to show where their focus is, including an awareness indicator to display if the enemy has been alerted to your presence..",
"*The Quanta, Mutalist Quanta, and Volt have all been given a PBR update.",
"*Various Dojo elements, Darvo’s banner, and ice elemental hazards have been given a PBR update.",
"*Multiple Grineer and Corpus facilities and instruments have been given a PBR update.",
"*Hunhow’s textures have been given a visual update.",
"*Tenno Operators have been given a new level of detail on their facial expressions.",
"*A small hint on when to use Focus powers will now play when picking up the Operator in the Second Dream Quest.",
"*Increased the Audio FX volume of Madurai’s Focus blast.",
"*Adjusted the audio FX on the Strun’s reload.",
"*Ranking up at the end of a Mission or inside a Landing Craft will now play an appropriate sound.",
"*Interrupting a charged weapon with a melee attack will no longer fire a weapon, and instead will cancel the charge.",
"*Improved the quality of the HUD icons for Zenurik Systemic Override and Vazarin New Moon Focus abilities.",
"*Squads can now join a Relay together, instead of being paired into separate instances.",
"*Players will no longer be able to sell Quest-based items, or blueprints that will halt the progress of their Quest.",
"*Hydroid’s Tempest Barrage will now display a preview of its AoE zone before being cast.",
"*Scavenger Drones, Sapping Ospreys, Leech Ospreys, Mine Ospreys and Mutalist Osprey Carriers can now be spawned in the Simulacrum.",
"*Players will now see their Squad’s Landing Crafts outside of the Liset when preparing for a Mission.",
"*Players can now adjust their Matchmaking settings (ie.Public, Friends Only) while in a Squad.",
"*Players can now disable some ‘tutorial’ VO designed to announce enemy types (ie- ‘We have Infested’).",
"*Slightly adjusted the Ignis’ audio FX.",
"*Updated Ogris visual impact and muzzle flash FX.",
"*Penta explosions visual FX have been updated, and will now be based on the player’s energy color.",
"*Players can now purchase up to 5 additional loadout slots from the ‘Loadout Options’ menu in the Arsenal.",
"*Mastery Rank tests against enemy waves have been given a difficulty update.",
"*Mastery Rank 5 test has had its hacking puzzles reordered in order of difficulty.",
"*Grineer Ramparts will now play a unique overheat audio FX when the clip reaches zero.",
"*Added stealth finishers for Machete, Polearm, Rapier, Staff, Sword, Sword & Shield, Tonfa, and Whip weapons when used against MOAs.",
"*The Sonicor’s camera explosion shake will no longer affect other players in the Squad.",
"*Kubrow have received various improvements to their movements and pathing to help make their speed, movement, and general navigation much smoother.",
"*Kubrow should no longer become stuck under stairs when following a player.",
"*Kubrow should now ‘duck’ when close to the player, reducing the chance that the Kubrow will block the player’s line of fire.",
"*The Chesa Kubrow will now be more responsive when picking up multiple items in close proximity.",
"*Clan Tier reduction has been disabled during Leaderboard events.",
"*Void Exterminate Missions will now only activate a temporary alarm when the player is discovered, instead of a level-wide alert.",
"*Atlas’s Landslide and Rhino’s Charge now have a 0.8x energy multiplier per successive hit.",
"*Valkyr’s Ripline now has a 0.5x energy multiplier per successive hit.",
"*Widespread improvements to the damage and critical stats of Hate, Reaper Prime and Ether Reaper have been made.",
"|fixes          =",
"*Fixed the Orokin Moon tileset have improperly lit light fixtures in some treasure rooms.",
"*Fixed Sheev Parts being untradable.",
"*Fixed Nezha’s secondary weapon floating out of hand when in his Noble Animation idle.",
"*Fixed the Liset not being properly colored when using the default color palette.  ",
"*Fixed Ivara’s Navigator Ability causing arrows shot by her Artemis Bow to fly off course.",
"*Fixed hazards created by destroyed Infested Hives still hitting players in Limbo’s Rift.",
"*Fixed Banshee’s Sonar Resonance Augment not properly functioning when an enemy is ragdolled during the killing blow.",
"*Fixed an issue that would cause players to be unable to see each other in Relays.",
"*Fixed Chroma’s Elemental Ward not functioning when the Cold element is used.",
"*Fixed security sensors not properly functioning in the first stage of the Second Dream Quest.",
"*Fixed a pair of ramps in the Grineer Galleon tileset that would appear as completely black.",
"*Fixed the Arachne Arcane not producing a HUD icon when proccing.",
"*Fixed an ancient bug that prevented Shock Eximus auras from having any effect.",
"*Fixed players being able to control other player%'s ship flaps during the loading screen.",
"*Fixed a permanent ‘Please Wait’ message appearing when backing out of the Conclave Arsenal back to the Conclave Game Mode Terminal in the Landing Craft.",
"*Fixed some cinematic sound FX continuing to play when skipping cinematic cutscenes.",
"*Fixed Clients being unable to switch out of a Synthesis Scanner when they only have a secondary weapon equipped in a Mission.",
"*Fixed n error causing extraction to trigger early in Archwing when the first Cache is found before the main objective of The Archwing Quest.",
"*Fixed fan shadow FX in Grineer Galleons disappearing when not watched for several seconds.",
"*Fixed some cracks in the Grineer Galleon’s walls that would allow players to see out of the tileset.",
"*Fixed a slightly out of place skybox that was poking through terrain in the Grineer Settlement tileset.",
"*Fixed an invisible barrier preventing players from fully exploring the ‘cave hangar’ portion of the Corpus Outpost tileset.",
"*Fixed Ivara’s Dashwire causing players to fall out of the level when used to walk into an area that would normally teleport the player in-bounds.",
"*Fixed some issues with VO not playing properly in The Archwing Quest.",
"*Fixed a crash that would occur when rushing an Archwing Blueprint in The Archwing Quest.",
"*Fixed Alt+F4 allowing players to close Warframe then rejoin a Mission with their revives refreshed.",
"*Fixed Wukong’s Iron Staff animations breaking if a player uses their melee attack on a Nullifier.",
"*Fixed Kubrow appearing as recovering in the Arsenal after rushing a Kubrow from Stasis.",
"*Fixed an issue preventing players from respawning in the Simulacrum if they die, forcing them to restart the game.",
"*Fixed Infested Brood Mothers not doing any damage with their melee attacks.",
"*Fixed Missions showing a Kubrow as ‘Expired’ after putting a Kubrow in stasis without equipping another companion.",
"*Fixed Atlas’ Landslide not functioning on enemies impaled by Nezha’s Divine Spears.",
"*Fixed Loki being able to get stuck between invisible walls on the Orokin Moon tilesets debris after using Switch Teleport.",
"*Fixed Wall Cling not properly stopping all momentum when used as a Client.",
"*Fixed enemies improperly ragdolling when impaled by Nezha%'s Divine Spears.",
"*Fixed some Interception Missions only spawning 2-4 enemies for Missions that are active with only 1-2 players.",
"*Fixed Mobile Defense terminals displaying a ‘Release Lockdown’ context action when there is no actual lockdown.",
"*Fixed hacking terminals becoming unhackable if the Stalker teleports a player mid-using the terminal.",
"*Fixed toggled Abilities preventing energy drain effects from Leech Eximus enemies.",
"*Fixed a crash that would occur when switching audio devices.",
"*Fixed sale icons not properly appearing on items in the Relay Arsenal.",
"*Fixed some instances of your Companion or Companion’s weapon not appearing in the End of Mission results screen.",
"*Fixed some boss abilities still being able to hit Limbo when in the Rift via Rift Walk.",
"*Fixed the Vectis Prime not displaying any hit FX.",
"*Fixed beam weapons playing excessive audio FX when coming in contact with some surfaces or being parried.",
"*Fixed Codex and Synthesis Scanner audio FX playing for entire squad, instead of just for the player using the Scanner.",
"*Fixed Landing Craft skins not properly displaying the correct skin after highlighting a not-purchased skin in the Customize Landing Craft menu before starting a Mission.",
"*Fixed players being able to see a portion of the skybox when inside their Landing Craft.",
"*Fixed Mesa’s Specter / Infested Mesa not being able to cast Peacemaker.",
"*Fixed Wyrmius’ key bindings not being properly set until after the first time the player had revived.",
"*Fixed Excavators disappearing for a brief moment after falling from the sky.",
"*Fixed Dojo room messages not properly appearing for Clients.",
"*Fixed an issue where picking up an item while using Ivara’s Artemis Bow would cause the player to be unable to drop the object, or have it disappear forever.",
"*Fixed an issue that caused the Snipetron to skip reload animations.",
"*Fixed the Adhesive Blast Mod causing Penta weapons to detonate after a certain amount of time.",
"*Fixed Kubrow and the Diriga attacking enemies after a stealth kill. They will now wait for a target to be ‘alerted’ before choosing to attack.",
"*Fixed an error allowing High Noon’s Final Showdown combo to loop indefinitely.",
"*Fixed Glaive holster animations not properly playing if a player uses a terminal after a charged throw.",
"*Fixed Omega Isotopes appearing as common resources.",
"*Fixed the Atomos causing Mag’s Bullet Attractor bubble to turn black when hit.",
"*Fixed multiple enemies hitting twice with one melee attack, instead of only hitting one.",
"*Fixed Clients not being able to properly hear Grineer Manic audio FX.",
"*Fixed Void Laser Plates having no Codex entry.",
"*Fixed the Stalker’s Acolytes looking like Excalibur in the Codex.",
"*Fixed an issue enabling players to exceed the Mod capacity of their Warframe.",
"*Fixed the Grineer Galleon Defense tileset showing out of place environment decorations.",
"*Fixed the Grineer Galleon Defense tileset missing a minimap.",
"*Fixed secondary weapons not properly displaying a flashlight.",
"*Fixed an error causing Trinity’s Energy Vampire to potentially instant kill bosses.",
"*Fixed the Ninkondi disappearing from the player’s hands when pulled and dragged.",
"*Fixed multiple weapon holsters that did not sit properly on the Trinity Strega Skin.",
"*Fixed the Sensor Regulator Eximus not properly showing next to his thrusters in the Codex as per: %[%https://forums.warframe.com/index.php?/topic/585417-sensor-regulator-eximus-codex-animation/ this thread%]",
"*Fixed players necks turning in the wrong direction while running with a charged weapon.",
"*Fixed the Grakata, Prisma Grakata, and Embolist improperly using the Ignis’ reload animation.",
"*Fixed an issue with Equinox’s visual Ability FX lingering for too long.",
"*Fixed Vay Hek’s radial explosion FX when landing in Terra form displaying at the wrong axis.",
"*Fixed some choke points in various tilesets where MOAs would get stuck.",
"*Fixed an issue causing tutorial Transmissions to be played in the Landing Craft even when disabled in the audio options.",
"*Fixed Clients not being able to migrate to their own lobby when disconnected from a Host while in their Landing Craft.",
"*Fixed a portion of the Void Exterminate tileset where players could exit the map.",
"*Fixed Mods sometimes not properly applying when equipped.",
"*Fixed the Clan treasury not properly updating after a trade when Trade Tax is enabled.",
"*Fixed some Dark Sector Missions having duplicate +PERZENTO bonuses, instead of two bonuses for separate weapon types.",
"*Fixed Mastery Tests 1,2 3, and 7 not spawning enemies.",
"*Fixed an issue causing gamepad button notifications to be missing in Tutorial Missions.",
"*Fixed enemies not properly spawning in Wyrmius from the login screen.",
"*Fixed Wyrmius’ Osprey enemies vibrating when attempting to move.",
"*Fixed turrets in Wyrmius getting stuck in the ceiling on spawn.",
"*Fixed turrets in Wyrmius not firing properly.",
"*Fixed the Login button not functioning properly when accessed with a controller or gamepad.",
"*Fixed an error that would occur when viewing Ability stats.",
"*Fixed Chesa Kubrow getting stuck when trying to pick up unreachable items.",
"*Fixed Chesa Kubrow becoming stuck when trying to attack a crate it can’t reach.",
"*Fixed icons not displaying properly with the Steam controller in Big Picture mode.",
"*Fixed Nullifier Bubbles not properly deactivating abilities for Clients.",
"*Fixed Warframes with ‘alternate weapon’ ultimates (i.e. Valkyr, Excalibur, etc) not properly earning *Focus when using these Warframe-specific weapons.",
"*Fixed Warframes not properly earning Focus from kills earned from NPC’s summoned by Warframe powers (i.e. Rumblers, Shadows of the Dead, etc).",
"*Fixed an error allowing players to improperly wall jump off certain items.",
"*Fixed an error causing sniper rifle scope damage modifiers to be applied twice.",
"*Fixed an error allowing players to access Dojo rooms that had not had their required contributions met.",
"*Fixed a hole in the terrain in the Corpus Outpost tileset in Excavation Missions.",
"*Fixed Excavation Power Cell carriers not properly dropping Power Cells when killed in melee.",
"*Fixed multiple Syandanas not sitting properly on Loki Prime when wearing the Knave skin.",
"*Fixed the Misa Prime Syandana floating too far off multiple Warframes.",
"*Fixed the left Edo and Left Prisma Edo Shoulder Plate clipping through Mag Prime’s shoulder.",
"*Fixed Pakal armor accessories sitting improperly on Excalibur when wearing the Proto-Armor skin.",
"*Fixed Ivara’s agile unarmed idle animation clipping through her hood.",
"*Fixed the Vulkar Wraith not appearing in the codex.",
"*Fixed both Nova animation sets using the same picture.",
"*Fixed the Focus Booster HUD notification improperly blinking multiple times when activated.",
"*Fixed a visual issue causing Heavy Gunners bodies to turn completely black.",
"*Fixed various terrain and lighting issues in the Orokin Halls Conclave Map.",
"*Fixed the ‘Loadout’ button being barely visible in the Conclave Lobby.",
"*Fixed the Body Count Mod adding excessive time to Wukong’s melee combo counter due to his passive.",
"*Fixed ammo pickups not properly restoring the Staticor’s ammo to full capacity in Conclave.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =18.4.13",
"|type           =fix",
"|date           =February 22nd, 2016",
"|forumurl       =https://forums.warframe.com/topic/612235-hotfix-18413/",
"|changes        =",
"*Reordered the tint color for Cycuta Prime Syandana’s gold between 3 and 4.",
"*Spira Prime crit chance has been increased to 30PERZENTO.",
"*Spira Prime crit multiplier has been increased to 2.5x.",
"*The final attack of Crimson Dervish’s Coiling Impale combo has been changed to deliver a Stun proc.",
"|fixes          =",
"*Fixed an error caused by running Warframe in Ukrainian preventing players from launching Missions.",
"*Fixed Nikana Prime and Spira Prime not appearing in the Codex.",
"*Fixed Clan Vaults only being able to display Credit values of 2,147,483,648 or less.",
"*Fixed Saryn Prime’s Miasma displaying gore on enemies after gore has been disabled in the options menu.",
"*Fixed Sortie rewards not being highlighted if you had earned it on the previous day.",
"*Fixed the Staticor occasionally not firing after picking up a datamass or energy cell.",
"*Fixed the Staticor’s charge visual FX on charge not properly displaying.",
"*Fixed the Weeping Wounds Mod not properly increasing based on the player’s melee combo multiplier.",
"*Fixed some Hidden Login Rewards not properly being delivered to players.",
"*Fixed Volt Prime becoming jet black when equipped with the Volt Immortal Skin.",
"*Fixed the Hyena L2 and Hyena LG showing duplicate entries in the Codex.",
"}}",
"{{update",
"|update number  =18.4.12",
"|type           =fix",
"|date           =February 16th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/611132-hotfix-18412-saryn-prime/",
"|title          =Saryn Prime",
"|image          =Update 18.4.12 Prime Access.png",
"|misc           =",
";%'%'%'Saryn Prime Access:%'%'%'",
"<%gallery hideaddbutton=%'true%' widths=%'640%' captionposition=%'within%'>",
"Warframe Saryn Prime",
"<%/gallery>",
"Lure enemies to their death with the venomous beauty contained in this %[%[Prime Access%]%]!",
"",
"Use the latest Prime Warframe today when you purchase Saryn Prime Access - including Saryn Prime, Nikana Prime, Spira Prime, and exclusive cosmetics only available through Prime Access!",
"",
"*%[%[Saryn Prime|SARYN PRIME%]%] - A golden blossom conceals deadly nectar.",
"*%[%[Nikana Prime|NIKANA PRIME%]%] - An ancient blade predating the fall of the Orokin Empire. Forged using techniques lost over the centuries, the edge remains sharper than that of any modern Nikana.",
"*%[%[Spira Prime|SPIRA PRIME%]%] - These rare, braided throwing daggers were a favorite tool of high ranking Orokin assassins.",
"*%[%[Syandana|CYCUTA PRIME SYANDANA%]%] - An ancient Syandana worn during Tenno purification meditation.",
"",
"*%[%[Sigil|CYCUTA PRIME SIGIL%]%] - This ancient glyph was the focus of an ancient Tenno meditation ritual.",
"",
"Click %[%https://warframe.com/prime-access? here%] to learn more about Prime Access now!",
"|changes        =",
"*Infested Sorties will no longer generate Hijack Sortie Missions because their tiny baby claws are too small to reach the core.",
"*Convergence will always spawn moving towards an objective to help reduce unnecessary backtracking.",
"*Gravity has been disabled for Convergence pickups, keeping their appearance predictable..",
"*Steel Meridian%'s General Sacrifice has been changed from Rhino Prime Helmet to Trinity Prime Helmet.",
"*The Rift and its interaction with hacking terminals has now been consistently applied to be not-hackable. You may have noticed the inconsistency in Rifted targets ability to interact with hacking panels. While his Rift-based skillset does offer some unique opportunities for players one major issue discussed within the community has been determining what are the %'rules%' Limbo%'s Riftwalking follows. Keeping this in mind players can expect future updates to contain adjustments to Limbo, enemies, and interactable elements of the environment, to help make playing Limbo a more consistent experience.  We will continue to monitor Limbo%'s unique interactive mechanic and its effect on gameplay, and will let you know should any other changes be necessary. Stay tuned for a Dev Workshop!",
"|fixes          =",
"*Fixed the second stage of the Law of Retribution failing if the Squad has less than four players.  The Law of Retribution will no longer allow players to continue with less than the required Squad size.",
"*Fixed an error that caused Clients to not earn standing in Conclave depending on how they entered a session.",
"*Fixed an error causing Convergence to potentially spawn off the map.",
"*Fixed Sentinels teleporting around when players get close to an out-of-bounds area of the map.",
"*Fixed the Defense objective in Sortie Defense Missions being teleported to a side room on the Grineer Asteroid tileset, preventing the Mission from being completed as per: %[%https://forums.warframe.com/index.php?/topic/611010-sortie-defence-bug/ this post%]",
"*Fixed extraction rooms in Missions not having proper lighting FX.",
"}}",
"{{update",
"|update number  =18.4.11",
"|type           =fix",
"|date           =February 12th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/609136-hotfix-18411/",
"|changes        =",
"*Changes have been made to Exterminate mini-map enemy markers to always show the enemy furthest from the objective to prevent excessive backtracking.",
"*Increased the Divine Will Razorback%'s trigger volume in the boss arena to activate when all players enter the room instead of just within the four pillars.",
"*A message will now be shown to indicate when a G3/Zanuka/Stalker %'bait/mark%' can not be used in a mission.",
"*Changed the description and names of Baro%'s %'Mark%' items to better indicate their purpose and usability. They are now called Beacons.",
"*Slightly tweaked the %'Ship Lockdown%' logic in Divine Will to only lockdown doors that are between the player that activated the lockdown and the boss arena rather than the whole ship.",
"|fixes          =",
"*Fixed players not seeing their daily Focus caps reset right away in-game.",
"*Fixed issues with players escaping the level in the Jordas Verdict trial.",
"*Fixed an issue where the Shadow Stalker was not being spawned for eligible players who were using Stalker Bait.",
"*Fixed an issue with Bursas being stuck on their platforms in the Divine Will Tactical Alert.",
"*Fixed a rare crash that could occur when returning to your Landing Craft.",
"}}",
"{{update",
"|update number  =18.4.10",
"|type           =fix",
"|date           =February 11th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/608673-hotfix-18410-tactial-alert-divine-will/",
"|title          =Tactial Alert: Divine Will",
"|image          =TacticalAlertHeader.png",
"|misc           =",
";%'%'%'Tactical Alert: Divine Will%'%'%'",
"{{quote|Tenno,",
"",
"Corpus Bursa MOAs make a return to the battlefield!  A new Corpus creation threatens to upset the balance of the System.  Uncover the Corpus%' latest threat to peace in the Solar System in Tactical Alert: Divine Will.",
"",
"",
"Divine Will is on from February 11th at 6:40 until  February 16 at 2 p.m. ET.",
"",
"Hunt down this new mechanical threat, Tenno!}}",
"",
";%'%'%'New Enemy - Bursa MOA%'%'%'",
"*%[%[Isolator Bursa|ISOLATOR BURSA%]%] - Separates and isolates its prey.",
"*%[%[Drover Bursa|DROVER BURSA%]%] - Corrals its prey for rapid destruction.",
"*%[%[Denial Bursa|DENIAL BURSA%]%] - Blocks choke points to protect objectives.",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*Removed the headshot multiplier from the Penta series, Castanas series, Kulstar, Talons and Angstrum in Conclave.",
"*Removed the Hard versions of the following Conclave Daily Challenges: Capture the Cephalon, Combo Kills, Headshot Kills, Multi-weapon Kills, Payback Kills.",
"*New Conclave Mod: Air Thrusters - +100PERZENTO Slide Boost while airborne, -0.2 Mobility",
"*Increased the shields of most Warframes in Conclave.",
"*Increased the Angstrum%'s initial projectile speed in Conclave.",
"*Reduced the Angstrum%'s ammo pool in Conclave.",
"*Increased the damage of the Daikyu in Conclave.",
"*Reduced the damage of all Sniper Rifles apart from Vectis which increased, in Conclave.",
"*Increased the damage of the Lex series in Conclave.",
"*Increased the headshot multiplier of the Lex series in Conclave.",
"*Reduced the damage of the Latron series in Conclave.",
"*Reduced heavy melee weapon slam attack damage in Conclave.",
"*Reduced one handed sword mid-air damage in Conclave.",
"*The Penta series, Castanas series, Kulstar, Talons and Angstrum%'s explosive damage no longer ignores cover in Conclave.",
"*The Double Tap Mod can no longer be equipped with the Hydraulic Gauge Mod in Conclave.",
"",
" ",
"",
";%'%'%'Focus Changes: v 1.1%'%'%'",
"The following changes are the first in a series of updates designed to make the Focus System more interactive and rewarding for players.  Because these changes will be frequent and gameplay-altering we will be applying a label to any major update made to the Focus System.  Please keep in mind that the nature of these changes is to provide overall improvement to the Focus System, and that we will monitor and make additional changes as necessary.",
"*Introducing: %'Convergence%'! Read on to find how out these Focus-boosting drops work.",
"*Convergence can now appear in Missions with players that have a Focus Lens equipped:",
"**Convergence are unique pickups that last for a short amount of time, and will spawn at a random point in the tileset a short distance away from a player.  A unique icon will direct players to the location of a Focus marker on spawn.",
"**Convergence will activate once picked up, and will only affect the player that activated the Booster.",
"**Convergence will reward the player a 6x Focus multiplier for 45 seconds.  This time limit will appear as a countdown buff on the player.",
"**A 5 seconds remaining notice will play before the Affinity multiplier ends.",
"**Convergence will only last for a limited amount of time, and will eventually disappear if not picked up.",
"**Convergence will automatically drop if one has not appeared after 3-5 minutes.",
"*The daily Focus cap has been increased from 75k to 100k.",
"*%'%'%'Focus Convergence and Focus Gain changes:%'%'%'",
"*As per above, Convergence will reward the player a 6x Focus multiplier for 45 seconds.  This time limit will appear as a countdown buff on the player. Here is how the Focus gain percentages work in v 1.1:",
"*Normal Lens: 1.25PERZENTO without Convergence",
"*Normal Lens: 7.5PERZENTO with Convergence (multiplied by 6)",
"*Greater Lens: 1.75PERZENTO without Convergence",
"*Greater Lens : 10.5PERZENTO with Convergence (multiplied by 6)",
"|changes        =",
"*Removed all Focus related cooldowns and timers in the Simulacrum so players don%'t have to wait to test and experiment with Focus powers.",
"*Hacking terminals in Sortie Spy Missions will no longer trigger alarms when failed, giving only the damaging shock to the player.",
"*Sorties will give 25 R5 Fusion Cores upon completion in addition to a prize from the Sortie Season from now until February 16th when Divine Will ends. Praise the Void!",
"*Ash now has new audio FX on Bladestorm%'s finishing attacks.",
"|fixes          =",
"*Fixed an error causing Vauban%'s Bastille to continue indefinitely if the ability was active before Vauban revived.",
"*Fixed the Stug occasionally firing in the wrong direction, too far off to the side.",
"*Fixed Focus Ability cooldowns being reset on Host Migration.",
"*Fixed some instances where using a zipline would take a greater priority over using other context actions such as reviving a player.",
"*Fixed an error in Nezha%'s Warding Halo description that caused the %'bonus shield%' amount to not display, even though it was still being applied.",
"*Fixed an issue that would cause login rewards to be lost by players whose game closed immediately after logging in.",
"*Fixed several Mods showing duration to multiple decimal places.",
"*Fixed the End of Mission screen not properly displaying the correct Focus Daily limit.",
"*Fixed daily Focus limit tracking being lost after a Host Migration.",
"*Fixed Ivara%'s Artemis Bow not properly getting buffs from Rifle Mods.",
"*Fixed the Lanka%'s combo meter not properly updating when an enemy is slain.",
"*Fixed Nunchaku weapons not hitting the enemy until the second attack.",
"*Fixed an error that would cause the Options menu to ask players to confirm changes, even when no changes have been made.",
"*Fixed a %'Node Locked%' message appearing when clicking on a completed Sortie Mission.",
"*Fixed Infested enemies still being able to use their passive auras in Limbo%'s Rift.",
"*Fixed equipping a Specter causing a large hitch when %'double-clicked%' into the gear wheel.",
"*Fixed Clients not seeing other Clients Glaive weapon when thrown.",
"*Fixed an extended delay that occurs with the Ogris when attempting to fire the weapon after cancelling a charged shot.",
"*Fixed the Mutalist Alad V Assassinate Key displaying an incorrect description in the Foundry.",
"*Fixed some of the Staticor%'s visual FX firing from the player%'s feet.",
"*Fixed the Porta Chest Plate%'s Arsenal description not displaying the proper information.",
"*Fixed an additional revive marker appearing after an ally has been revived while irradiation.",
"}}",
"{{update",
"|update number  =18.4.9",
"|type           =fix",
"|date           =February 8th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/607236-hotfix-1849/",
"|changes        =",
"*When Limbo casts Rift Walk, it now takes your equipped Companion (Kubrow or Sentinel) in with you automatically.",
"*We now turn Trilinear Filtering on by default for a number of PBR floor textures to improve visuals on min-spec machines.",
"*The game now explains that you need to unlock Planet/Node first when clicking on a Sortie missions whose underlying node hasn%'t been unlocked yet.",
"*Increased the base kill-affinity for the following units:",
"**Arid Heavy Gunner Eximus",
"**Bailiff Eximus",
"**Corpus Tech Eximus",
"**Corrupted Bombard Eximus",
"**Corrupted Heavy Gunner Eximus",
"**Frontier Heavy Gunner Eximus",
"**Grineer Manic",
"**Grineer Warden",
"**Grineer Warden Eximus",
"**Juggernaut Behemoth",
"**Sensor Regulator Eximus",
"**Corpus Warden",
"**Corpus Warden Eximus",
"**Drekar Manic Bombard",
"**Manic Bombard Eximus",
"*The above changes also reduced the required number of scans for Sensor Regulator Eximus from 20 to 3.",
"*Removed 3 redundant drone types from the codex (there were manual entries for Infestation*Attack Mutalist, Mutalist Lightning Carrier, and Mutalist Toxic Carrier that were no longer needed).",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*Reduced the damage of the Rubico in Conclave.",
"|fixes          =",
"*Rescued stranded Corpus units that had been left at Ker and Albedo nodes (Corpus enemies on Grineer nodes).",
"*Fixed Clients being unable to see Staticor charges if they are knocked down mid-charge.",
"*Fixed an issue where players would become stuck after a combination of wall-clinging, jumping, and meleeing.",
"*Fixed an issue where Arcane enhancement descriptions were using improper text.",
"*Fixed Emblems being stuck in the new Porta armor as per: %[%https://forums.warframe.com/index.php?/topic/605236-emblem-stuck-in-porta-shoulder-plate/ this post%]",
"*Fixed Phobos Excavation mission using Frontier Grineer instead of Arid.",
"*Fixed Staticor shots missing sound.",
"*Fixed broken Eximus variations for Corrupted Butcher, Heavy Gunner and Drakar Heavy Gunner preventing them from ever spawning.",
"}}",
"{{update",
"|update number  =18.4.8",
"|type           =fix",
"|date           =February 5th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/605807-hotfix-1848/",
"|changes        =",
"*Reduced AoE range of Staticor charged shots in Conclave.",
"*Visual tweaks to Staticor.",
"*Updated Duality%'s clone death animation to be less morbid - will now float away.",
"|fixes          =",
"*Fixed a hole in the terrain that allowed players to go out of bounds on the Grineer Underwater Sealab tileset.",
"*Fixed Fatal Attraction issue that could allow mesmerized enemies to fire at you.",
"*<%s>Fixed Prime Spoilers from being shown to eager eyes.<%/s> (still spoiling, apparently)",
"*Fixed Duality Augment Mod scaling improperly .",
"*Fixed visual bug with Staticor while holding a Datamass or Energy Cell.",
"*Fix for crash caused by Chesa pickups.",
"*Fixed dual secondary animations getting slowed after using AoE abilities.",
"*Fixed Staticor%'s %'glow%' offset being inconsistent.",
"}}",
"{{update",
"|update number  =18.4.7",
"|type           =fix",
"|date           =February 4th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/605204-hotfix-1847/",
"|title          =Tenno Reinforcements",
"|image          =Update 18.4.7 Tenno Reinforcements.png",
"|misc           =",
";%'%'%'Tenno Reinforcements:%'%'%'",
"%[%[Staticor|STATICOR%]%] - Send a massive charge of potential energy hurling toward unfortunate targets.",
"",
";%'%'%'New Augments:%'%'%'",
"*Atlas Augment - Petrify - %[%[Ore Gaze%]%]: Petrified enemies are scanned into the codex and have a chance to drop additional loot when killed.",
"*Atlas Augment - Tectonics - %[%[Tectonic Fracture%]%]: Create up to 3 walls. Walls can no longer be turned into boulders.",
"*Atlas Augment - Rumblers - %[%[Titanic Rumbler%]%]:  Create a single rumbler with increased stats that taunts nearby enemies into attacking it.",
"*Equinox Augment - Metamorphosis - %[%[Duality%]%]: Equinox%'s other half breaks free, dealing a percentage of weapon damage.",
"*Equinox Augment - Rest & Rage - %[%[Calm & Frenzy%]%]:  Killing an affected enemy causes the effect to spread to enemies within 5 meters for a percent of the remaining duration.",
"*Equinox Augment - Pacify & Provoke - %[%[Peaceful Provocation%]%]: Pacify converts damage done to allies into an enemy slowing aura.  Provoke converts damage done to enemies into extra Ability Strength.",
"",
";%'%'%'New Cosmetics:%'%'%'",
"*%[%[Porta Armor Bundle%]%] - Energize your Warframe with the full set of Porta decorative armor.",
"*Porta Shoulder Plate - Decorative shoulder plates for your Warframe.",
"*Porta Chest Plate - A decorative breastplate for your Warframe.",
"*Porta Leg Plate -  Decorative leg plates for your Warframe.",
"*A Corpus Color Picker has been added to the Market!  We%'re sorry for the delay, Crewman.",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*Lowered the damage of Equinox%'s Maim Ability in Conclave.",
"*Increased the damage of the MK1-Strun in Conclave.",
"*Increased the damage of the Boar series in Conclave.",
"*Increased the damage of one handed Swords and their Stances in Conclave.",
"*Reduced the effectiveness of Excalibur%'s passive in Conclave.",
"*Reduced the damage but increased the duration of Mirage%'s Prism in Conclave.",
"*Reduced the damage of Mirage%'s clones in Conclave.",
"*The Impenetrable Offense Conclave Mod has had its damage block reduced from 50PERZENTO to 40PERZENTO.",
"*Increased Rifle and Pistol ammo obtained from ammo pickups in Conclave.",
"*Increased the ammo pool of the Boar series in Conclave.",
"*Increased the ammo pool of the Prisma Grakata in Conclave.",
"*Increased the ammo pool of the Prisma Gorgon in Conclave.",
"|changes        =",
"*Many improvements have been made to melee parry animations to help make visual effects smoother.",
"*The Daikyu can now begin to charge another shot immediately after releasing the first, like all other bows.",
"*Directional damage indicators have been removed for Abilities, weapons or effects that do self-inflicted damage (Focus abilities, Nekros%' Despoil, etc).",
"*The Air Support Gear item will now display a specific description based on what Landing Craft the player has equipped.",
"*A notification message will now display when attempting to enter a Mission in a locked region of the Star Chart.",
"*Made some adjustments to the Vulkar Wraith%'s audio FX.",
"*Chesa Kubrow now instantly pick up dropped non-Mod items instead of bringing them back to the player.  Mods will be carried back to the player as normal.",
"*Slightly adjusted the location of Despair when holstered.",
"|fixes          =",
"*Improved frame rate consistency on certain systems.",
"*Fixed objective markers not functioning properly in the Orokin Derelict tileset%'s %'fountain room%'.",
"*Fixed some enemies not being able to properly jump across gaps in the Orokin Derelict tileset.",
"*Fixed an error that would cause Feral Kubrows to not properly spawn from Kubrow Dens after a player has joined mid-mission.",
"*Fixed an error that would cause melee swing animations to rapidly repeat after switching to a melee weapon while air-slashing.",
"*Fixed an issue preventing an automatic switch back to the originally equipped weapon when having a Power Cell consumed by an Extractor as per: %[%https://forums.warframe.com/index.php?/topic/589934-geeez-de-if-youre-going-to-limit-to-primaries-on-excavation-re-equip-after-dropping-power/ this post%]",
"*Fixed auto-parry Mods causing the Warframe to parry while holding the Operator during the final stage of the Second Dream Quest.",
"*Fixed Drahk Masters not properly being able to disarm players.",
"*Fixed Excalibur%'s Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin as per: %[%https://forums.warframe.com/index.php?/topic/485127-radial-blind-bug/ this post%]",
"*Fixed enemies under the influence of Nyx%'s Mind Control taking less damage at the end then they would take outside of it, as per: %[%https://forums.warframe.com/index.php?/topic/345656-mind-controlled-enemies-take-less-damage-at-the-end/ this post%]",
"*Fixed the MK1-Kunai alerting enemies instead of being Silent.",
"*Fixed the Stug displaying the incorrect trigger type in the Arsenal as per: %[%https://forums.warframe.com/index.php?/topic/568459-u18-bug-report-megathread/page-36#entry6699873 this post%]",
"*Fixed a bug where the Power Drift Mod was not working as intended as per:  %[%https://forums.warframe.com/index.php?/topic/596954-power-drifts-resist-knowckdown-not-working/ this post%]",
"*Fixed Banshee%'s Sound Quake audio FX still playing after a Host Migration occurs.",
"*Fixed Limbo being able to attack enemies with the Simulor while within the Rift.",
"*Fixed an area where players can go out of bounds on the Corpus Ice Planet tileset.",
"*Fixed enemies killed via freezing entering a T-pose on death.",
"*Fixed Saryn%'s Orphid Skin not properly displaying in the Conclave lobby diorama.",
"*Fixed an error in Wyrmius%' loading screen causing an oversized Liset to appear instead of a Wyrm.",
"*Fixed the Commanding Words Focus Ability not properly displaying an aura around the Operator when active.",
"*Fixed Interception ring visual FX showing as below the ground or underneath terrain on the Grineer Underwater Sealab tileset.",
"*Fixed players being unable to use their thrown melee weapons from ziplines.",
"*Fixed desert skates not properly shooting at enemy NPCs or players.",
"*Fixed objective markers not properly pointing down the vertical shaft at the start of some Missions on the Grineer Settlement tileset.",
"*Fixed an improper trigger finger animation appearing on players with the Sonicor equipped, but not in use.",
"*Fixed electrified water during the second phase of the Lephantis fight damaging Limbo while in The Rift.",
"*Fixed a potential issue causing pickups to become stuck to the Carrier Sentinel as a Host.",
"*Fixed Loki%'s Decoy doing being able to do excessive damage when disarmed in a Clan Dojo, when two Loki%'s are dueling.",
"*Fixed players being able to play Missions that were previously locked by selecting the Mission %'underneath%' the Sortie option on the Star Chart.",
"*Fixed an issue causing crouch, slide and other hip fire animation poses to quickly switch sides when firing.",
"*Fixed an issue with some projectile FX not functioning properly on NPC death.",
"*Fixed the Aseron Sekhara Nightmare Badge not properly flipping directions on either shoulder.",
"*Fixed Radial Javelin not functioning against enemies that have been impaled on Nezha%'s Divine Spear.",
"*Fixed Ivara%'s Dashwire Arrow allowing players to escape underwater with Archwing, getting stuck outside of water on the Grineer Underwater Sealab Tileset.",
"*Fixed the Sniper rifle combo multiplier not working properly on the Lanka.",
"*Fixed Quanta cubes being explodable twice for Hosts.",
"*Fixed the Buzlok%'s projectiles not properly homing in to hit enemies.",
"*Fixed the Infested Quanta%'s audio FX not playing properly.",
"*Fixed the 50 R5 Fusion Core Sortie Reward displaying as having given 25 in the EoM screen, even though it has actually provided 50.",
"*Fixed the Glaive Prime not properly displaying the Day of the Dead skin.",
"*Fixed Loki%'s Knave Skin not having the proper offset for thrown weapons.",
"*Fixed issues with Saryn%'s Model clipping with a variety of attachments.",
"*Fixed the Spira%'s holsters not having the proper positioning on some Warframes.",
"*Fixed a hole in the terrain that allowed players to exit the Grineer Underwater Sealab tileset.",
"}}",
"{{update",
"|update number  =18.4.6",
"|type           =fix",
"|date           =February 1st, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/603669-hotfix-1846/",
"|misc           =",
";%'%'%'Operation: Shadow Debt Changes / Fixes:%'%'%'",
"*Fixed Alad V%'s Defense Objective marker not properly sticking to him.",
"*Fixed the global community message from Alad V not properly showing the correct date for accounts that had not already received the message.",
"*Fixed Defense Missions not spawning enemies after a Host Migration after the Stalker has appeared.",
"*Fixed the Misery Acolyte missing Mods from their drop table.",
"*Players now have 5 seconds to collect loot from Misery before the Mission ends.",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*Scythe, Machete, Fist and Tonfa melee weapons and Stances have had their damage increased in Conclave.",
"*Knock down on quick melee slams have been enabled for Fist weapons only in Conclave (2m radius).",
"*Sonicor AoE radius increased in Conclave.",
"*Simulor series AoE radius and damage increased in Conclave.",
"*Mk1-Braton damage has been increased in Conclave.",
"*Braton Prime damage has been decreased in Conclave.",
"*Soma series damage has been decreased in Conclave.",
"*Sybaris damage has been increased in Conclave.",
"*Strun series damage has been increased in Conclave.",
"",
";%'%'%'Changes:%'%'%'",
"*Added a %'Stalker%' category to Codex enemies.",
"*Reduced the amount of Stalker VO taunts that could play during a Mission down to 3.",
"",
";%'%'%'Fixes:%'%'%'",
"*Fixed incorrect names on Acolyte Noggles.",
"*Fixed an issue with non-repeatable Sortie rewards not displaying a check if received. This was a visual bug only.",
"*Fixed an issue preventing enemies from getting up properly after being put into a ragdoll state.",
"*Fixed Mods staying expanded when highlighted on the End of Mission screen, instead of collapsing when no longer focused.",
"*Fixed the Arsenal not properly displaying players as having one Loadout slot.",
"*Fixed Sortie rewards not properly displaying the current season for Clients.",
"*Fixed an error preventing multiple visual triggers on proc-based Mods/Arcanes.",
"*Fixed Limbo%'s Rift visual FX that display on a target improperly displaying on a stealthed Loki.",
"*Fixed an issue with High Noon%'s combos not properly completing.",
"*Fixed an error with the Redeemer that will prevent melee attacks after unequipping then re-equipping the weapon in combat. A heads up that more Redeemer fixes are being hammered out and likely deployed this week.",
"}}",
"",
"{{update",
"|update number  =18.4.5",
"|type           =fix",
"|date           =January 29th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/602084-hotfix-1845/",
"|misc           =",
";%'%'%'Limited Time Addition: Acolyte Noggles!%'%'%'",
"%[%[File:AcolyteNoggles.png|660px|center|Acolyte Noggles%]%]",
"*Get %'em before they are gone!",
"",
";%'%'%'Sortie Changes:%'%'%'",
"*Season 4 is here - but why the long wait, you ask? Read on to find out!",
"*We%'ve categorized Sortie Rewards in two: repeatable and non-repeatable. The world state window now displays these two categories.",
"*Non-repeatable Sortie Rewards have a check box in-front of them. Once you receive that reward, the box is checked off, ensuring you won%'t receive it again in the currently active Season.",
"*When a non-repeatable reward is removed from the list, it%'s reward spot is substituted by a 25 x Rare 5 or 50 x Rare 5 Core bundle.",
"*Repeatable rewards can be received multiple times, as the name implies.",
"*Please note that repeatable and non-repeatable assignments could change depending on feedback and more. For example, while many players are frustrated with getting repeat Lenses, some recipes rely on duplicate Lenses to craft. We will be watching and reading over the next while to assess.",
"",
";%'%'%'Strun Wraith Changes:%'%'%'",
"*Increased Ammo Magazine Capacity from 8 to 10.",
"*Increased Slash Damage from 50 to 60.",
"*Increased Puncture Damage from 37.5 to 45.",
"*Increased Impact Damage from 162.6 to 195.",
"*As a result of adding 2 more shots per Magazine, reload time for a full reload has slightly increased.",
"*Added knockback and impulse to landed shots on enemies.",
"|fixes          =",
"*Fixed an issue with Karak reload animations playing the wrong sound.",
"*Fixed an issue with Cinematic sounds playing even after a cinematic is skipped.",
"*Fixed an issue with game hitches that would occur when Acolytes spawn.",
"}}",
"{{update",
"|update number  =18.4.4.1",
"|type           =fix",
"|date           =January 28th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/601635-hotfix-1844-18441/",
"|fixes          =",
"*Fixed an issue where Acolyte Drops were viewable before a mission completed.",
"*Potential fix for Cephalon Suda Assassin Squads having particular spawns eating up drops that would have given a Specter Blueprint as per %[%https://forums.warframe.com/index.php?/topic/575465-cephalon-suda-specter-blueprint-not-dropping/ this thread%]. These spawns have been replaced with the non-loot eating variety.",
"*Fixed issues with Clients killing Acolytes before they spawn.",
"}}",
"{{update",
"|update number  =18.4.4",
"|type           =fix",
"|date           =January 28th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/601635-hotfix-1844/",
"|changes        =",
"*Added better exposure to Rare Mods on the End of Mission results screen so that Rare and Identified Mods always come first in the list.",
"*Tweaked Audio on the Simulor.",
"|fixes          =",
"*Additional fixes to extreme difficulty and damage dealt by Lancers on Phobos Excavation missions, particularly Phobos Excavation Alerts.  ",
"*Fixed various typos.",
"*Fixed a hole in the map in the Jordas Verdict where players could get knocked out of his tube network.",
"*Fixed an issue where Acolyte Mod Drops were missing.",
"}}",
"{{update",
"|update number  =18.4.3",
"|type           =fix",
"|date           =January 27th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/601147-hotfix-1843/",
"|title          =",
"|image          =",
"|misc           =",
";%'%'%'Conclave Changes and Fixes:%'%'%'",
"*Fixed an issue with public matches becoming private after a Host Migration.",
"*Head hits that have no damage multiplier will no longer show yellow/large font numbers in Conclave.",
"|changes        =",
"*Ferrite has replaced Alloy Plate as a Resource Drop in Void missions.",
"*Increased the mass of Excavator Power Cells so that they don%'t roll around the map (and out of reach) as easily.",
"*Enemies introduced on Operation Shadow Debt can now be scanned to reveal their Codex Entry. If you missed scanning any due to their swift death or otherwise, Acolytes will be introduced to the game outside of the event at a later date.",
"*Game sessions can no longer be joined in-progress once an Acolyte Spawns. This prevents players from showing up late and missing out on the encounter entirely.",
"*Added changes to reveal method of Acolyte Mod Drops to prevent stress on host-migration and matchmaking in the event of repeated mission aborts. Please note that now any Event Mod dropped by Acolytes will appear with the %'Rare%' beacon and only be revealed at mission complete.",
"*Changed the default Common/Uncommon/Rare drop rate system for Acolyte enemies to have a more equalized distribution of drops across the rarities. In doing so, the rate that Uncommon and Rare mods drop has been increased by double, and the rate at which Common mods drop has been reduced.",
"|fixes          =",
"*Fixed an issue with Mesa%'s Peacemaker target range ring was barely visible.",
"*Fixed an issue with the difficulty of Wendell: Phobos being too extreme as per %[%https://forums.warframe.com/index.php?/topic/583250-excavation-on-phobos-a-little-overtuned/ this thread%]",
"*Fixed descriptions and typos across a variety of Market items.",
"*Fixed Djinn%'s Fatal Attraction leaving enemies mesmerized permanently if the sentinel was killed while luring.",
"*Fixed Djinn being unable to mesmerize enemies without guns (eg: melee-only units).",
"*Fixed Acolytes possible dying in missions before they had finished spawning.",
"*Fixed Acolytes ragdolling instead of being knocked down.",
"*Fixed an issue with Radial Blur staying active on players after enemies who can cause blur are killed (Phorid, etc).",
"*Fixed Radial Blind interrupting reloads.",
"}}",
"{{update",
"|update number  =18.4.2",
"|type           =fix",
"|date           =January 25th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/600108-hotfix-1842/",
"|fixes          =",
"*Fixed an issue where pixelated surfaces were invading people%'s games.",
"*Fixed issues with Deluxe Skins preserving underlying collision from the default Warframe aesthetic.",
"*Fixed a rare crash.",
"}}",
"{{update",
"|update number  =18.4.1",
"|type           =fix",
"|date           =January 25th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/600011-hotfix-1841-operation-shadow-debt/",
"|title          =Operation: Shadow Debt",
"|image          =Update 18.4.1 Shadow Debt.png",
"|misc           =",
";%'%'%'OPERATION: Shadow Debt begins at 4 p.m EST!%'%'%'",
"Alad V has returned, hunted by the Acolytes of Stalker for his crime of aiding the Lotus.  True to their word the Tenno will repay their debt to their unsteady ally, tracking down these assassins across the Solar System before they have a chance to reach their mark.",
"",
"Raid Corpus and Grineer facilities to find information that will help uncover the Stalker%'s elusive Acolytes.  Join your fellow Tenno in the hunt and put a stop to the Stalker%'s plans!",
"",
"-images-",
"",
"To learn more how to participate in this event, please view our dedicated Event thread: %[%https://forums.warframe.com/index.php?/topic/600012-operation-shadow-debt-begins-at-4-pm-est/ here%]",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*Increased the damage of the MK1-Bo in Conclave.",
"*Decreased the damage of the Tonbo in Conclave.",
"*Increased the damage of staff stances in Conclave.",
"",
";%'%'%'Warframe Changes:%'%'%'",
"*Kills earned by Nekros%' summoned Shadows of the Dead allies will now contribute to future casts of the ability.",
"",
"|fixes          =",
"*Fixed environmental fire affecting Limbo while he (or Banished allies) are in the  Rift.",
"*Fixed clipping issues with Trinity%'s Strega Skin as per: %[%https://forums.warframe.com/index.php?/topic/598956-skirtless-trin-option-beltsskirts-as-attachments/?hl=strega this thread%]",
"*Fixed an error with Excalibur%'s Radial Blind ability where its effectiveness against eligible bosses was not diminished with each consecutive use.",
"*Fixed the Karak Wraith Barrel improperly being named as the Strun Wraith Barrel.",
"*Fixed improper visual FX occuring on enemy deaths as per: %[%https://forums.warframe.com/index.php?/topic/598127-explosion-particles-showing-whole-sheet-on-some-units this thread%]",
"*Fixed Ivara%'s Cloak Arrow not attaching properly to its targets as per: %[%https://forums.warframe.com/index.php?/topic/577317-cloak-arrow-bug/ this thread%]",
"*Fixed several areas in the J-3 Jordas Golem Trial%'s third phase where players could exit the tileset through holes in the terrain.",
"*Fixed a door frame that was missing in Orokin Survival tilesets.",
"*Fixed the positioning of Landing Craft in extraction to help reduce the clipping of various Landing Crafts.",
"*Fixed Chroma%'s Vex Armor not properly functioning against high level Infested Nanite clouds.",
"*Fixed Nezha%'s Blazing Chakram Ability not properly healing the player in Conclave%'s Annihilation.  ",
"*Fixed an additional %'00%' appearing in Ivara%'s custom arrow HUD in Conclave.",
"*Fixed an issue where enemies were able to spawn inside the Defense Cryopod",
"}}",
"{{update",
"|update number  =18.4",
"|date           =January 22nd, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/597888-update-1840/",
"|title          =Trinity Strega Skin",
"|image          =Update 18.4.png",
"|misc           =",
";%'%'%'New Skins:%'%'%'",
"The Trinity Strega Skin Bundle is now available!",
"",
"Stand out on the battlefield and embrace the dark side of style with the new Trinity Deluxe Skin Collection.  This collection of skins features a new Deluxe Skin for Trinity, the Bo Staff, and a Trinity-inspired set of armor for your Kubrow companion.",
"",
"*%[%[Trinity Strega Skin|TRINITY STREGA SKIN%]%] - Embrace the dark power that swirls through this Trinity skin.",
"*%[%[Bo Volu Skin|BO VOLU SKIN%]%] - Enchant the Bo or Bo Prime with this skin.",
"*%[%[Kubrow Cosmetics#Armor|BRUJA KUBROW ARMOR%]%] - Kubrow armor in the style of the Trinity Strega Skin.",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*Players can now create Private Matches in Conclave via the Matchmaking option.  These matches are limited to Friends and Invite Only, and will provide no Affinity, Challenge progression, Standing or End of Mission rewards. Minimum player count, AFK timer and Forfeit Wins are also disabled in Private Matches.",
"*Reduced the ammo pool of the Daikyu from 30 to 20 in Conclave.",
"*Decreased the range of Limbo%'s Cataclysm in Conclave.",
"*The Grinloked Conclave Mod has been changed to 60PERZENTO Accuracy when Aiming.",
"*Reduced the ammo capacity for most Primary and Secondary weapons in Conclave.",
"*Reduced range of Slash Dash in Conclave.",
"*Conclave team selection now displays how many players are needed to start a match.",
"*Increased the damage of Cernos in Conclave.",
"*Conclave Mod %'Plan B%' will no longer activate when killing Loki%'s Decoy.",
"*Galatine, Scindo series, War, Fragor and Magistar damage increased in Conclave",
"*Fixed Atlas%'s Rumblers attacking each other in Annihilation.",
"*Nezha%'s Fire trail FX are no longer visible in PvP",
"*Fixed Castanas not having a duration if they pass through Volt%'s Electric Shield in Conclave",
"*The Conclave Double Tap Mod%'s damage bonus has been reduced from 50PERZENTO to 40PERZENTO",
"*The Conclave Triple Tap Mod%'s condition has been changed from 3 hits to 2 hits and the damage bonus increased to 40PERZENTO",
"*Reduced the slam attack damage of heavy melee weapons in Conclave.",
"*Reduced the damage of the Orthos Prime in Conclave.",
"",
";%'%'%'Excavation Changes / Fixes:%'%'%'",
"The following changes have been made to Excavation Missions to help improve fluidity between each excavation:",
"*Dig Site drop points have been optimized to enable players to constantly run into Dig Sites, instead of hunting for a new Site between each completed dig.",
"*Areas with multiple Dig Sites will be more difficult to defend, should players decide to activate more than one Site at a time.",
"*Dig Sites must be activated in order of being discovered.",
"*Dig Sites will no longer immediately reappear in a location that was just recently excavated.",
"*Power Cell carrying enemies should be more readily available before the first Dig Site is active.",
"*Reduced the power gained from a Power Cell from 50 to 20.",
"*Power Cells dropped far away from combat will now despawn, enabling new Power Cells to spawn closer to the player / Excavator.",
"*Fixed an error causing power to drain from an Excavator while active.",
"|changes        =",
"*Various improvement have been made to enemy spawning in Exterminate Missions, focusing on keeping a steady flow of enemies from the start of the Mission till reaching Extraction.",
"*Sortie Transmissions will stop playing after the player has left the Star Chart menu.",
"*Players will no longer receive Weapon Blueprints as a login reward for weapons that they have already mastered and sold.",
"*Enabled Scavenger Drones, Sapping Ospreys, Leech Ospreys, Mine Ospreys, and Mutalist Osprey Carriers in the Simulacrum.",
"*You can now jump through: %[%http://gfycat.com/CompetentDangerousHorseshoebat this%]",
"*The Mastery requirement has been removed from the Arsenal Console in Relays.",
"|fixes          =",
"*Fixed some logic in enemy AI that would cause them to retreat into cover before moving forward into cover to get within range to attack.  Enemies should now have more courage when attacking, pressing forward more frequently in Defense, Mobile Defense, Excavation and Survival Missions.",
"*Fixed an error causing Clients to end up with 50 base Armor after completing The Second Dream.",
"*Fixed Corpus Osprey Drones not having the proper hitbox as per: %[%https://forums.warframe.com/index.php?/topic/589613-osprey-hitboxes-dont-match-models/ this thread%]",
"*Fixed Mag%'s Bullet Attractor not properly drawing projectiles to hit its target.",
"*Fixed an error causing Grineer Ramparts to ignore projectile attracting abilities such as Mag%'s Bullet Attractor and Zephyr%'s Turbulence as per: %[%https://forums.warframe.com/index.php?/topic/577331-rampart-projectiles-not-affected-by-turbulence/ this thread%]",
"*Fixed an error with enemy pathing on the Grineer Galleon%'s tram.",
"*Fixed the placement of a Grineer Rampart causing problems with enemy navigation on Grineer Settlement Defense tilesets.",
"*Fixed enemies gathering near the corpses of dead players, making Survival Missions unintentionally difficult to complete.",
"*Fixed players not properly being damaged when flying into the fire damage near the J-3 Jordas Golem%'s fire vents.",
"*Fixed players earning Standing in without any progress being made in a Mission.",
"*Fixed the Extraction timer in Excavation Missions overlapping elements of the player%'s UI.",
"*Fixed several textures that stood out with anisotropic filtering disabled.",
"*Fixed several portions of the J-3 Jordas Golem%'s third phase that were skippable due to holes in the surrounding terrain.",
"*Fixed enemies affected by Nyx%'s Mind Control taking less damage at the end as per: %[%https://forums.warframe.com/index.php?/topic/345656-mind-controlled-enemies-take-less-damage-at-the-end/ this thread%]",
"*Fixed Void Key drops not properly matching what players at the end of a Mission.",
"*Fixed an error causing the Gross Income player stat to roll over into negative numbers as per: %[%https://forums.warframe.com/index.php?/topic/575498-clan-profile-numerical-overflow/ this thread%]",
"*Fixed some boss abilities ignoring Limbo%'s Rift Walk as per: %[%https://forums.warframe.com/index.php?/topic/400730-raptor-ignores-limbo-rift-state/ this thread%]",
"*Fixed a visual FX issue that would occur with Excalibur%'s Radial Javelin when used at max speed as per: %[%https://forums.warframe.com/index.php?/topic/593022-max-casting-speed-with-excaliburs-radial-javelin-bug/ this thread%]",
"*Fixed the Stagger from Excalibur%'s Slash Dash not properly taking the Anticipation Mod%'s affect in Conclave.",
"*Fixed Grineer Guardsmen not being able to properly attack Atlas` Tectonics rock wall.",
"*Fixed an issue that allowed players to fire guns faster than intended when repeatedly meleeing in the air.",
"*Fixed an issue where coupons would not immediately show up in the Market upon reception of a coupon as a login reward.",
"*Fixed an issue where login rewards were not given to players.",
"*Fixed Djinn%'s Fatal Attraction mesmerising targets that cannot target the player.",
"*Fixed an issue with the Redeemer being %'fully automatic%'.",
"*Fixed cases where input filters being pushed/popped could break %'held%' abilities. E.g. hitting escape, opening gear menu, viewing mission progress while using a hold ability would break the tap aspect of it.",
"*Fixed a navigation issue preventing minimap markers from moving properly through upper and lower areas of the Corpus Gas City tileset.",
"}}",
},

["v18A"]={
"{{update",
"|update number  =18.3.1.1",
"|type           =fix",
"|date           =January 14th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/594795-hotfix-1831-18311/",
"|fixes          =",
"*Fixed blank inbox message when receiving Kuria Oddities reward.",
"*Fixed custom windowed resolutions not being ordered correctly in the display settings resolution list.",
"*Fixed incorrect window height being set after switching from fullscreen to windowed mode.",
"*Fixed self-destructing maggot in Codex.",
"*Fixed crash when pressing controller%'s Start button to play Wyrmius.",
"*Fixed Vulpine Mask incorrectly dropping from Jackal.",
"}}",
"{{update",
"|update number  =18.3.1",
"|type           =fix",
"|date           =January 14th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/594795-hotfix-1831/",
"|misc           =",
";%'%'%'Conclave Changes:%'%'%'",
"*Reduced the damage of explosive weapons in Conclave.",
"*Reduced the overall damage of polearm weapons in Conclave.",
"*Reduced the duration of Mirage%'s Hall of Mirrors in Conclave.",
"*You can no longer gain energy while Mirage%'s Hall of Mirrors is active in Conclave.",
"*Removed the knockdown from the Destreza%'s quick melee slam in Conclave.",
"|additions      =",
"*Added a new %'Max Framerate%' option available in the Options > Display > Max Framerate setting.",
"|changes        =",
"*Corpus Comba and Scrambus enemies can now drop the Vulpine Mask Stance Mod.",
"*Clicking an Alert or Syndicate / Sortie Mission through the World State Window will no longer require you to redundantly reconfirm the selection when it brings you to the node on which the Mission is assigned.",
"*Cleaned up the Destreza%'s charge attacks to make sure that slide and charge attack animations are smoother.",
"|fixes          =",
"*Fixed Sortie Defense NPCs wandering across the map instead of staying close to their original position at the start of Wave 1.",
"*Fixed Excalibur%'s passive not properly applying to Rapier weapons as per: %[%https://forums.warframe.com/index.php?/topic/594563-rapier-does-not-get-the-excaliburs-sword-bonus/ this thread%]",
"*Fixed the Destreza clipping through the player%'s head while blocking during a slide.",
"*Fixed visual FX from lasers created by Laser Defense Consoles in Orokin Void Defense Missions not properly appearing for Clients.",
"*Fixed an improper fire visual FX that would appear on the Ignis in the Arsenal.",
"*Fixed Dread%'s Conclave stats not reading properly in the Arsenal.",
"*Fixed an error causing Dx9Ex drivers to not properly reset.",
"*Fixed an error caused by activating Focus Abilities after a roll, providing a Warframe with damage resistance.",
"*Fixed Toxic Eximus Aura%'s affecting players in Limbo%'s Rift.",
"*Fixed Ivara%'s Sleep Arrow timer not properly displaying for Clients.",
"*Fixed weapons not properly becoming invisible when holstered when the %'switch weapon%' button is spammed.",
"*Fixed Eximus units having unusual damage resistance as per: %[%https://forums.warframe.com/index.php?/topic/570556-u18-game-breaking-bug-invulnerable-eximus/ this thread%]",
"}}",
"{{update",
"|update number  =18.3",
"|date           =January 13th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/594267-update-183/",
"|title          =Tenno Reinforcement",
"|image          =",
"|misc           =",
";%'%'%'Tenno Reinforcement:%'%'%'",
"The %[%[Destreza%]%] has arrived!  Elevate martial combat into an art form with this Tenno rapier!",
"<%gallery hideaddbutton=%'true%' widths=%'640%' captionposition=%'within%'>",
"Tenno Reinforcements - Destreza ",
"<%/gallery>",
"Add the Destreza to your Arsenal today by visiting the Warframe Market.",
"",
";%'%'%'New Stance Mod:%'%'%'",
"%[%[Vulpine Mask%]%]: Swift cuts, lancing strikes.",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*Dread is now available for use in Conclave.",
"*All Polearm weapons and Polearm Stances are now available in Conclave.",
"*Opticor damage has been adjusted to one hit kill against the highest base EHP without +EHP mods in Conclave.",
"*Daikyu damage has been adjusted to one hit kill against the highest base EHP without +EHP mods in Conclave. (Requires Spring-Loaded Broadhead mod)",
"*Paris, Paris Prime and Cernos damage has been adjusted to two charged shot kill against the highest base EHP with +EHP mods in Conclave.",
"*MK1-Paris damage has been adjusted to two charged and one quick shot kill against the highest base EHP with +EHP mods in Conclave.",
"*Rakta Cernos damage has been adjusted to three charged shot kill against the highest base EHP with +EHP mods in Conclave.",
"*Sniper Rifle damage has been adjusted to two-hit kill against the highest base EHP with +EHP mods in Conclave (Requires Lie in Wait Mod)",
"*The following Warframe Abilities no longer require a target to activate in Conclave, encouraging greater accuracy and less button spam:",
"**Ash - Bladestorm",
"**Equinox - Rest and Rage",
"**Limbo - Banish",
"**Mag - Bullet Attractor",
"**Nekros - Soul Punch",
"**Nyx - Mind Control",
"**Oberon - Smite",
"**Saryn - Spores",
"**Trinity - Well of Life and Energy Vampire",
"*Increased range of the following Abilities to compensate for their new soft targeting mechanics and ability to miss: Smite, Banish, Mind Control, Spores, Soul Punch, and Well of Life.",
"*Ash%'s Bladestorm range has been increased from 8m to 10m in Conclave.",
"*Elemental Bullet Jump Mods now consume 15 Energy per target when their elemental effect hits.",
"*Mobility buffs have been removed from Elemental Bullet Jump Mods in Conclave.",
"*Staggers/Knockdowns and radial damage removed from quick melee slam attacks in Conclave.",
"*The Scindo series, Gram, Galatine, Magistar, Fragor and Jat Kittag have had their damage and Stance damage increased in Conclave.",
"*Twin Gremlins damage has been decreased in Conclave.",
"*Increased the +/- EHP values of the +/- Mobility Conclave Mods.",
"*A minimum of 3 players in Annihilation and 4 players in Team Annihilation/Capture the Cephalon is now required for Conclave Matches to begin.",
"*Changing Loadout in the pre-match Lobby screen will now update to your chosen Frame.",
"*Increased the overall EHP curve from light to heavy Warframes in Conclave.",
"*Reintroduced tiered base Mobility stats for all Warframes in Conclave.",
"*The Mortal Conduct Conclave Mod has been changed to: At Low Health, +60PERZENTO Channeled Damage Reflection for 8 seconds.",
"*The Impenetrable Offense Conclave Mod has been changed to: At Max Energy, +50PERZENTO Damage Block.",
"*The Secondary Wind Conclave Mod has been changed to: On Kill, +5 Health Regen for 10 Seconds.",
"",
";%'%'%'Sortie Changes:%'%'%'",
"*Sortie Mission length has been adjusted for the following mission types:",
"**Defense - 10 waves instead of 15.",
"**Survival - 15 minutes instead of 20.",
"**Excavation - 1,000 Cryotic instead of 1,200.",
"**Interception - 3 rounds instead of 4.",
"*Sortie Defense Missions will now have players defending an able-bodied Tenno Operative instead of a single Cryopod.",
"*Sortie Defense Missions will now increase in difficulty starting on Wave 5. We%'ve essentially compressed the difficulty and scaling from 15 waves into 10 waves. This change will also be present for any Defense Mission with a %'fixed duration%'",
"|changes        =",
"*Kubrow Egg drop rate has been increased overall.",
"*Kubrow Egg drop rate increased significantly when playing the Howl of the Kubrow Quest during the Egg hunting Mission.",
"*Reduced the charge time of the Redeemer and Glaive charge attack animation.",
"*Ash%'s Smoke Shadow Augment Mod now affects ally NPCs.",
"|fixes          =",
"*Fixed an issue in visual FX when pinning an enemy to a wall with a projectile.",
"*Fixed an issue where Volt%'s Shock Ability would shoot into the sky when not targeting an enemy.",
"*Fixed Loadouts not being selectable the first time mousing over a Loadout button.",
"*Fixed Saryn%'s Contagion Cloud Augment Mod not properly displaying its duration on proc.",
"*Fixed an error causing no enemies to spawn in Wyrmius.",
"*Fixed Warframe Abilities that allow teleportation causing players to exit the terrain.",
"*Fixed players being unable to sell Mods that had been fused over their max rank. This was a very rare issue, but an issue nonetheless.",
"*Fixed an error causing a black-screen deadlock due to alt-tabbing out of a full screen while loading into a Mission.",
"*Fixed the Vandal Aufeis Quanta Skin not properly applying to the Quanta%'s cartridge as per: %[%https://forums.warframe.com/index.php?/topic/593391-qanta-vandal-aufeis-again-bugged/ this thread%]",
"*Fixed Vectis skins not properly coloring the clip on the Vectis Prime.",
"*Fixed an error that would occur when Inbox rewards would provide Standing to a player that had not yet selected a Syndicate.",
"*Fixed some Sigil textures displaying as being extra-pixelated.",
"*Fixed projectile weapons being unable to kill Disruptor Drones when inside Nullifier bubbles.",
"*Fixed a potential issue causing Warframe%'s process to lag considerably after the game shuts down.",
"*Fixed an error in the Friends List that would improperly display the last login time of a friend that%'s logged in and out of the game quickly.",
"*Fixed Nezha%'s Fire walker not properly cleansing debuffs from Clients.",
"*Fixed a bug preventing Mag%'s Bullet Attractor Ability from pulling in projectiles as per:  %[%https://forums.warframe.com/index.php?/topic/568459-u18-bug-report-megathread/page-34#entry6612761 this thread%]",
"*Fixed kills using Bullet Jump causing %'Kill Messages%' to not function properly in Conclave.  Kills from Bullet Jump will now count as %'Bullet Jump%' damage in the kill feed.",
"*Fixed the Kill Streak Stopper Conclave Challenge not properly matching the required Kill Streak number of 3.",
"*Fixed Conclave teams becoming stuck waiting for a match to start if there were more than 4 players in an Annihilation.",
"*Fixed Conclave End of Mission menus displaying longer than necessary.",
"*Fixed an issue after a Host Migration to cause all players joining a match in progress to be defaulted to one team.",
"*Fixed %'On Kill%' conditions on Conclave Mods triggering from destroying Loki%'s Decoy.",
"*Fixed an issue causing melee, explosions and Ability damage to deal half damage when hitting a head in Conclave.",
"*Fixed the Conclave Mods Blind Shot and Lucky Shot being able to be slotted into weapons that do not fire projectiles.",
"}}",
"{{update",
"|update number  =18.2.4",
"|type           =fix",
"|date           =January 8th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/591843-hotfix-1824/",
"|fixes          =",
"*Fixed a memory leak that would occur with Excalibur%'s Radial Javelin%'s projectile FX.",
"*Fixed an issue causing doors to flicker on Orokin Derelict tilesets, in addition to incorrect door spawning.",
"*Fixed the Quanta Aufeis Skin skin not being applicable to the Quanta or Quanta Vandal.",
"*Fixed an error that would occur when returning to a Relay after aborting a Mission, causing the player to hang on a blank screen.",
"*Fixed Primed Bane of Infested and Primed Bane of Corpus not appearing in the Codex.",
"*Fixed Greatsword weapons sitting strangely on Trinity and Trinity Prime when holstered.",
"}}",
"{{update",
"|update number  =18.2.3",
"|type           =fix",
"|date           =January 8th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/591655-hotfix-1823/",
"|changes        =",
"*Adjusted an objective marker navigation through Corpus ventilation shafts that was difficult to follow.",
"|fixes          =",
"*Fixed a memory leak for Clients that would cause the game to become progressively slower the longer you remained in a Mission.",
"*Fixed an issue preventing Grineer walking animations from playing audio FX.",
"*Fixed Mantis Landing Craft blueprints and parts not properly dropping from rare Grineer, Corpus or Orokin loot crates.",
"*Fixed an issue causing slow performance on Missions due to excessive visual FX replication of the Tar-Mutalist MOA%'s goo.",
"*Fixed an error preventing Clients from seeing the visual FX on Infested Ancients healing.",
"}}",
"{{update",
"|update number  =18.2.2",
"|type           =fix",
"|date           =January 7th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/591319-hotfix-1822/",
"|changes        =",
"*Added support for selecting full-screen refresh-rate.",
"*Made several optimizations to in-game Voice Chat volume output.",
"*Adjusted the minimap markers in Exterminate Missions to more accurately track slow NPCs.",
"",
";%'%'%'Exterminate Changes / Fixes:%'%'%'",
"Please note these are some of  the major in-progress fixes that are ready for deployment. We will continue to audit the issue with your constructive help and reports. Ultimately it is unlikely that mass-clump spawns will be restored, but we%'re working on making Exterminate Missions have a challenging pace.",
"*Fixed an issue causing enemies to be teleported into terrain as players progressed mid-Mission.",
"*Fixed some enemy spawn points causing enemies to appear into terrain or above the level floor.",
"*Fixed NPCs taking cover behind inaccessible rooms or closed doors, becoming impossible to hit or aid.",
"*Enemies lagging too far behind in a Mission when a Mission Objective Change to Exterminate will automatically be removed to eliminate mandatory backtracking.",
"",
"|fixes          =",
"*Fixed several small performance problems that could build up during long missions.",
"*Fixed several issues that prevented large multi-monitor setups from working properly. This one%'s for you, %[%https://www.reddit.com/r/Warframe/comments/3xtqdi/took_me_about_a_year_to_have_warframe_run_on_5x1/ Reddit%]",
"*Fixed 21:9 support in native full-screen modes.",
"*Fixed windows getting stuck over Warframe after returning from full-screen in DirectX 11.",
"*Fixed volume not changing if you move the slider before testing.",
"*Fixed Ivara%'s Quiver getting stuck on a single arrow type if the player activated the ability using their %'Use Selected Power%' hotkey while Navigator was active.",
"*Fixed the Hyena Pack, Tyl Regor, Vay Hek and Infested Alad V not properly giving Death Marks to players.",
"*Fixed the Ignis model not looking properly when the weapon is stolen from the Drahk Master and placed on the ground.",
"*Fixed enemies being alerted by the Talon%'s throwing animation.",
"*Fixed an error allowing Valkyr to pull player out of the extraction area as per: %[%https://forums.warframe.com/index.php?/topic/575698-valkyrs-rip-line-pulls-players-out-of-extraction-area/ this thread%]",
"*Fixed an issue where ranking up some melee weapons could cause all challenge progress to become reset.",
"*Fixed an issue preventing players from seeing each other when zoning into a Relay.",
"*Fixed trade icons in Maroo%'s Bazaar showing as a white box.",
"*Fixed an error preventing players from trading Syndicate weapons due to a non-existent XP lock.",
"*Fixed NPCs taking cover behind hidden or locked rooms.",
"*Fixed an error allowing players to clip through walls when in Archwing Missions.",
"*Fixed Nova%'s abilities being able to kill Alad V during his intro cinematic.",
"*Fixed some contact-delay issues that would occur when some projectiles.",
"*Fixed a performance issue caused by improper audio FX settings.",
"*Fixed an error causing modular Corpus enemies to spawn in Infested Sortie Missions.",
"*Fixed an issue with extreme game freezes for large friends list when trying to send gifts.",
"}}",
"{{update",
"|update number  =18.2.1",
"|type           =fix",
"|date           =January 5th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/590417-hotfix-1821/",
"|misc           =",
";%'%'%'Conclave Changes:%'%'%'",
"*Increased the damage of most Secondary weapons in Conclave.",
"*Made slight adjustments to overall Warframe Effective Hit Points in Conclave.",
"*Reduced the effectiveness of Mirage%'s passive in Conclave.",
"|changes        =",
"*The Onorix%'s Handle has now been added to Archwing Mobile Defense Mission drop tables.",
"|fixes          =",
"*Fixed Equinox%'s Conclave Mobility not being properly normalized, and Equinox%'s Movement Speed being adjusted by mistake.",
"*Fixed players not receiving a Death Mark if their Sentinel or Kubrow is responsible for the death of a boss.",
"*Fixed Mirage%'s clones dealing damage from Bullet Jumps in Conclave.",
"*Various crash fixes.",
"}}",
"{{update",
"|update number  =18.2",
"|date           =January 5th, 2016",
"|forumurl       =https://forums.warframe.com/index.php?/topic/590253-update-1820/",
"|title          =Tenno Reinforcement",
"|image          =Update 18.2 Tenno Reinforcements.png",
"|misc           =",
";%'%'%'Tenno Reinforcement:%'%'%'",
"The %[%[Sydon%]%] has arrived! A deadly weapon designed for piercing the hearts of enemies, inflict maximum devastation with this massive Grineer trident.",
"",
"Add the Sydon to your Arsenal today by visiting the Warframe Market or Clan Research!",
"",
";%'%'%'Prime Drop Table Changes:%'%'%'",
"Frost Prime, Latron Prime and Reaper Prime have returned to their place in the Prime Vault, restoring Void Drop Tables to their previous values.",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*The following Mods have been added to Teshin%'s offerings for purchase at the Whirlwind Rank:",
"**%[%[Armored Evade%]%]: +20PERZENTO Damage Resistance while dodging, -20PERZENTO Slide",
"**%[%[Armored Acrobatics%]%]: +20PERZENTO Damage Resistance during Bullet Jump, -0.1 Mobility",
"*Reduced the requirements of most Conclave Daily Challenges.",
"*%[%[Argon Crystal%]%]s have been removed from the Conclave Weekly Mission completion rewards.",
"*The Conclave Mod %[%[Enguard%]%] has been combined with the %[%[Anticipation%]%] Mod and renamed Armored Recovery.",
"**%[%[Armored Recovery%]%]: +50PERZENTO Damage Resistance while Knocked Down, -20PERZENTO slide.",
"*The %[%[Fast Deflection%]%] Mod has been removed from Conclave, and its effects have been applied to all Conclave players by default.",
"*The %[%[Quick Charge%]%] Conclave Mod now has a trade-off of -20 Shield Capacity.",
"*Health Orb respawn rate has been increased from 40 seconds to 120 in Conclave.",
"*%[%[Nezha%]%]%'s %[%[Warding Halo%]%] damage has been reduced in Conclave.",
"*Damage resistance while airborne has been removed from the %[%[Tactical Retreat%]%] Mod.",
"*The knockdown effect has been removed from %[%[Blind Justice%]%]%'s Guiding Light combo in Conclave.",
"*Effective Hit Points have been adjusted for all Warframes in Conclave.",
"*The Mobility stat has been set to 1 for all Warframes in Conclave.",
"*Temporarily removed chance to restore health/shield Mods from Conclave. These Mods will make a return with some adjustments before the end of the month.",
"*Increased the damage of most Primary weapons in Conclave.",
"",
";%'%'%'Sortie Changes:%'%'%'",
"*Enemy Elemental/Physical Damage and Enemy Elemental/Physical Resistance have been combined into a single Sortie when selected. Enemies will have both increased Elemental Damage plus Resistances or Physical increased Damage plus Resistance when this Sortie Modifier is applied.",
"*The Energy Reduction Sortie Buff has been increased limit one-quarter of max Energy instead of one-half, in addition to a slower energy recharge rate.",
"|changes        =",
"*%[%[Interception%]%]%'s end-of-round timer has now been reduced to 15 seconds.",
"*Interception%'s end-of-round timer will not appear until there are 5 enemies left alive in the Mission.",
"*Players will no longer be able to join a mid-mission %[%[Excavation%]%] Mission after 300 Cryotic has been obtained in Sorties or Alerts.",
"*%[%[Djinn%]%]%'s %[%[Fatal Attraction%]%] will now ignore security cameras.",
"*The %[%[Intruder%]%] Mod will now work on Grineer %[%[hacking%]%] puzzles by slowing the hacking spinner.",
"*%[%[Infested%]%] Excavation Alerts can now appear in the Star Chart.",
"*Adjustments were made to Nezha%'s Warding Halo FX to help combat some reported cases of motion sickness.",
"*Improvements have been made help players rejoin a squad in Mission after a crash.",
"|fixes          =",
"*Fixed a commonly occurring general crash related to Warframe%'s audio.",
"*Fixed the %'dense fog%' FX on Sorties not properly applying to the Earth%'s skybox.",
"*Fixed the Refresh Rate option in Display resetting regardless of rate selected.",
"*Fixed the Detect Vulnerability Sentinel Precept targeting invulnerable enemies.",
"*Fixed Infested Excavation Alert Missions not properly spawning Power Cell carrying enemies.",
"*Fixed some script crashes related to traps in the Orokin Void.",
"*Fixed an error preventing players from using their weapons or abilities after using Ivara, Valkyr or Excalibur%'s 4th Ability Power.",
"*Fixed an error that would prevent Clients from being able to use their powers as Valkyr, Wukong, Ivara or Excalibur if meleeing while their 4th Ability Power was ending, or being deactivated due to a Nullifier bubble.",
"*Fixed a Client-side memory leak caused by items left behind by the player during Missions.",
"*Fixed the Strun Wraith being unable to equip the Strun Conclave Skin.",
"*Fixed Void Interception Missions ending while Captain Vor or the Stalker is still alive.",
"*Fixed Trinity%'s Noggle missing her skirt.",
"*Fixed Nezha%'s Warding Halo causing Energy Orbs to display improper text when picked up in Conclave.",
"*Fixed improper images that would appear on Landing Craft components.",
"*Fixed modular Corpus enemies spawning in Infested Missions.",
"*Fixed the J-3 Jordas Golem%'s being vulnerable to attack from clients when perched in the third stage of the Jordas Verdict.",
"*Fixed an error causing players to become stuck in a forced dense fog after playing a special dense fog Mission on Earth.",
"*Fixed an error causing markers placed on Mods to display resource information instead.",
"*Fixed Operators saying Archwing related VO at inappropriate locations.",
"",
"%'%'%'%'%'Please Note:%'%'%'%'%' %[DE is%] currently aware of issues with enemy spawning in %[%[Exterminate%]%] Missions and are working hard to get this and many other problems resolved. Expect additional fixes to be released as soon as %[they%] get a solution, and thank you all for your patience as %[they%] kick off 2016.  ",
"}}",
"{{update",
"|update number  =18.1.4",
"|type           =fix",
"|date           =December 21st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/582957-hotfix-1814-spoilers/",
"|additions      =",
"*New Tennogen customizations are now available through the Warframe Steam Workshop!  Find out more about Warframe%'s Tennogen Workshop here: https://steamcommunity.com/workshop/about/?appid=230410",
";%'%'%'Conclave Changes:%'%'%'",
"*Reduced the health restored by Wukong%'s Defy Ability in Conclave.",
"*Reduced the effectiveness of Nezha%'s Warding Halo in Conclave.",
"|fixes          =",
"*Fixed some overlapping text on Interception Missions.",
"*Fixed Sapping Osprey%'s bombs not being hittable while rising/falling.",
"*Fixed some weapon audio FX not properly playing when fired.",
"}}",
"{{update",
"|update number  =18.1.3.1",
"|type           =fix",
"|date           =December 18th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/581249-hotfix-18131/",
"|misc           =",
";%'%'%'Conclave Changes:%'%'%'",
"*Fixed Hikou not being available for use in Conclaves.",
"|additions      =",
"*The %[%[Winter Bundle%]%] and Winter Accessories Bundle have been added to the Market! You can find these by selecting Bundles in the Market and scrolling to the bottom. You can also purchase the skins separately under Warframes > Warframe Accessories.",
"|fixes          =",
"*Fixed the Nart Deer and Nistlebrush Gene-Masking Kit not giving festive Kubrow fur colors. (*Please note that we%'ve launched a script to give players the festive Kubrow fur colors that didn%'t receive them from purchasing the Gene-Masking Kits.)",
"*Fixed the Mastery Rank 19 test not being completable.",
"*Fixed some localization issues.",
"}}",
"{{update",
"|update number  =18.1.3",
"|type           =fix",
"|date           =December 18th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/581009-hotfix-1813-spoilers/",
"|misc           =",
";%'%'%'Conclave Changes:%'%'%'",
"*Increased damage and ammo pool of Penta series in Conclave.",
"*Increased damage and ammo pool of Tonkor in Conclave.",
"*Decreased ammo pool of Miter in Conclave.",
"*Adjusted the match countdown number%'s positioning on the screen.",
"|changes        =",
"*Made slight adjustments to NPC audio FX on death.",
"*NPCs no longer alert all teammates when fighting a player.  Their proximity alert now has a limited range and will not go beyond closed doors.",
"*Nezha%'s Warding Halo will now be more responsive to enemies entering its radius, damaging them immediately.",
"*Nezha%'s Blazing Chakram teleport now costs no energy.",
"*Tweaked the visual FX on Wukong%'s Defy ability.",
"|fixes          =",
"*Fixed an error causing Loki to slowly decapitate in the Loki Deluxe Skin Bundle Diorama.",
"*Fixed a crash that would occur with the Combustion Beam Mod%'s explosion visual FX.",
"*Fixed Nezha%'s Divine Spear not properly impaling enemies with Auras that prevent status effects.",
"*Fixed an error causing Nezha%'s Divine Spears to spawn with improper collision, deflecting bullets.",
"*Fixed an error preventing players from being able to rebind their Abilities as per: %[%https://forums.warframe.com/index.php?/topic/579701-urgent-controller-power-menu-bug-has-returned/ this thread%]",
"*Fixed Clients not properly seeing Grineer security drone lasers in Spy Missions.",
"*Fixed Excavation alerts not indicating the amount of Cryotic required to complete the mission.",
"*Fixed Wukong%'s Iron Jab not properly knocking down enemies.",
"*Fixed Ability Augments being unranked for Clients.",
"*Fixed the minimap not always updating properly for downed players and extraction locations.",
"*Fixed an error allowing players to purchase the seasonal Landing Craft decorations more than once.",
"*Fixed Nezha%'s sash visual FX remaining visible when aiming as a Client.",
"*Fixed Nezha%'s Warding Halo dealing no damage to enemies in Conclave.",
"*Fixed Conclave weapon stats not properly displaying in the Arsenal.",
"*Fixed some weapons not properly dealing damage as per new EHP changes in Conclave.",
"*Fixed damage visual FX not properly appearing for Nezha%'s Abilities in Conclave.",
"*Fixed a large number of Corpus Capture Targets spawning in V Prime Rescue missions as per: %[%https://forums.warframe.com/index.php?/topic/580708-capture-targets-spawn-in-rescue-mission/ this thread%]",
"*Fixed Clients seeing incorrect Operator spawn FX.",
"*Fixed enemies being trapped behind locked doors when Spy mission objective changes to Exterminate.",
"*Fixed incorrect weapon mesh size when equipping Dual Kamas Nari & Vali Skin.",
"}}",
"{{update",
"|update number  =18.1.2",
"|type           =fix",
"|date           =December 16th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/579874-hotfix-1812-spoilers/",
"|changes        =",
"*Fixed Nezha%'s Base Blueprint being Tradeable. This can be purchased in the Market for Credits and was not meant to be tradeable.",
"|fixes          =",
"*Fixed a case where Mastery Rank tests would stop working. Please note: We will reset daily Mastery Rank timer to address this shortly. Please stay tuned for script.",
"}}",
"{{update",
"|update number  =18.1.1",
"|type           =fix",
"|date           =December 16th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/579777-hotfix-1811-spoilers/",
"|changes        =",
"*Removed Orokin Catalyst and Orokin Reactor from Sortie rewards.",
"|fixes          =",
"*Fixed a crash when joining a mission in progress",
"*Fixed Clients not seeing the proper energy color on Nezha%'s Ring.",
"}}",
"{{update",
"|update number  =18.1",
"|date           =December 16th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/579670-update-1810-spoilers/",
"|title          =Ring of Fire",
"|image          =",
"|misc           =",
"%[%[File:Update 18.1 Nezha.gif|Nezha%]%]",
";%'%'%'New Warframe:%'%'%'",
"<%gallery hideaddbutton=%'true%' widths=%'640%' captionposition=%'within%'>",
"Warframe Profile - Nezha ",
"<%/gallery>",
"%'%'%'%[%[Nezha%]%]%'%'%' - A petite and playful facade conceals this Warframe%'s immense power.",
"*%'%'%'%[%[Fire Walker%]%]%'%'%' - Blaze a trail of flames, scorching enemies and cleansing allies.",
"*%'%'%'%[%[Blazing Chakram%]%]%'%'%' - Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death.  Reactivate to instantly travel to the ring%'s location.",
"*%'%'%'%[%[Warding Halo%]%]%'%'%' - Create a protective ring of fire that also stuns and damage enemies who get too close.",
"*%'%'%'%[%[Divine Spears%]%]%'%'%' - Impale nearby enemies on spears that erupt from the ground.",
"",
"Please Note: Nezha parts obtained from %[%[Sortie%]%]s are %[%[trade%]%]able, and will be a permanent reward from Sorties in the future.",
"",
";%'%'%'New Weapon:%'%'%'",
"*%'%'%'%[%[Shaku%]%]%'%'%' - With these blazing fast nunchaku, the enemy will never know what hit them.",
"",
";%'%'%'New Customizations:%'%'%'",
"%[%[File:Update 18.1 Loki Deluxe Skin.png|660px|center|Loki Deluxe Skin%]%]",
"*%'%'%'%[%[Loki Knave Skin|Loki Knave Skin + Knave Helmet%]%]%'%'%' - A new guise for an old trickster.",
"*%'%'%'Hulta Leg Guards%'%'%' - Loki Knave%'s looted armor.  Only available in the Loki Deluxe Skin bundle.",
"*%'%'%'Hulta Chest Guard%'%'%' - Loki Knave%'s looted armor.  Only available in the Loki Deluxe Skin bundle.",
"*%'%'%'Hulta Arm Guard%'%'%' - Loki Knave%'s looted armor.  Only available in the Loki Deluxe Skin bundle.",
"*Dual Kamas Nari & Vali Skin - Turn the Dual Kamas into a stylish sword and dagger combo with this skin.  Only available in the Loki Deluxe Skin bundle.",
"*%'%'%'Loki Knave Profile Icon%'%'%' - A profile icon depicting Loki Knave.  Only available in the Loki Deluxe Skin bundle.",
"*%'%'%'Scimitar Magus Skin%'%'%' - A unique skin for the Scimitar landing craft.  Only available in the Loki Deluxe Skin bundle.",
"*%'%'%'%[%[Loki Deluxe Skin Bundle%]%]%'%'%' - Strike from the shadows with this collection of ill-gotten garb.",
"*%'%'%'%[%[Ivara Loxley Helmet|Loxley Helmet%]%]%'%'%' - A uniquely-styled helmet for Ivara.",
"*%'%'%'Foxglove Syandana%'%'%' - Envelope a Warframe in this silky nature inspired Syandana.",
"*%'%'%'Bombyx Syandana%'%'%' - Envelope a Warframe in this silky nature inspired Syandana.",
"*%'%'%'Samia Syandana%'%'%' - Envelope a Warframe in this silky nature inspired Syandana.",
"*%'%'%'%[%[Moth Syandana Pack%]%]%'%'%' - Three colorful silken capes inspired by nature.",
"",
";%'%'%'Holiday Customizations:%'%'%'",
"New holiday customizations join returning festive décor to bring the holiday spirit straight to the warriors of the Lotus.",
"*%'%'%'Little Helper Hat%'%'%' - A festive hat for your Kubrow.",
"*%'%'%'Crimson Nose Pattern%'%'%' - A festive pattern for your Kubrow.",
"*%'%'%'Nart-Deer Pattern%'%'%' - A festive pattern for your Kubrow.",
"*%'%'%'Nistlebrush Pattern%'%'%' - A festive pattern for your Kubrow.",
"*%'%'%'Sonicor Festive Skin%'%'%' - A festive skin for the Sonicor.",
"*%'%'%'%[%[Ringers%]%]%'%'%' - Jingle all the way with this festive skin for any fist weapon.",
"*%'%'%'%[%[Spearmint Scythe%]%]%'%'%' - celebrate the festive season by unleashing sweet minty death on all your favorite foes.",
"",
";%'%'%'Sentient Changes:%'%'%'",
"*%[%[Sentient%]%] enemies will now be granted immunity to physical damage types separately (i.e. Puncture, Slash, Impact).",
"*%[%[Shadow Stalker%]%] will now be granted immunity to physical damage types separately (i.e. Puncture, Slash, Impact).",
"*Sentients now have a unique visual FX for a short period after becoming immune to a damage type.",
"*Made various visual / audio FX adjustments to Sentient enemies.",
"*Adjusted the spawn points of Sentient %[%[Oculyst%]%]s.",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*The following Warframes can no longer gain energy while certain Abilities are active:",
"**%[%[Chroma%]%] - %[%[Vex Armor%]%] and %[%[Effigy%]%]",
"**%[%[Ember%]%] - %[%[World On Fire%]%]",
"**%[%[Excalibur%]%] - %[%[Exalted Blade%]%]",
"**%[%[Ivara%]%] - %[%[Artemis Bow%]%]",
"**%[%[Limbo%]%] - %[%[Rift Walk%]%]",
"**%[%[Rhino%]%] - %[%[Iron Skin%]%]",
"**%[%[Valkyr%]%] - %[%[Hysteria%]%]",
"**%[%[Wukong%]%] - %[%[Defy%]%] and %[%[Primal Fury%]%]",
"**%[%[Nova%]%] - %[%[Null Star%]%]",
"*All Warframes now have Conclave specific Health, Shield and Armour values.",
"*Warframe Conclave Mobility stats and Mods have been adjusted adjusted to match new Effective Hit Point values.",
"*Primary and Secondary weapon damage has been adjusted to match new Conclave EHP values.",
"*Warframe Ability damage has been adjusted to match new Conclave EHP values.",
"*Elemental Mobility Mods no longer work with Mirage%'s clones until she is at full Energy.",
"*Automatic weapons and shotguns now have a 1.2x damage modifier for headshots in Conclave.",
"*Burst and semi-automatic weapons now have a 1.5x damage modifier for headshots in Conclave.",
"*Kill X with Primary/Secondary weapon Challenges have been removed from the Capture the Cephalon game type.",
"*%[%[Despair%]%], the %[%[Hikou%]%] series and the %[%[Akstiletto%]%] are now available for use in Conclave.",
"",
";%'%'%'Sortie Changes:%'%'%'",
"Sortie Season 2 is now live!  Keep an eye on the Sortie menu in the World State Window to observe changes made to the Sortie Reward Pool. We realize this is 2 days ahead of schedule, but we wanted to give everyone a chance to get Nezha starting today!",
"",
"|changes        =",
"*Adjusted audio FX on the Grineer %[%[Toxin Injector%]%].",
"*Adjusted %[%[Landing Craft%]%] docking audio FX on Corpus %[%[Corpus Ship (Archwing)|Archwing Trench Run%]%] Tilesets.",
"*Reduced the visual FX on %[%[Corrosive%]%] / %[%[Radiation%]%] proc%'s green glow.",
"*Adjusted the audio FX of %[%[Rhino%]%]%'s %[%[Roar%]%].",
"*Made adjustments to the visual FX in %[%[Operator%]%] Transmissions.",
"*Improved audio FX on Void Portals.",
"*Made some terrain adjustments to the %[%[Orokin Moon%]%] tileset.",
"*Made slight adjustments to the trials within the Orokin Moon tileset.",
"*Reduced the number of large group spawns occurring in %[%[Exterminate%]%] Missions.",
"*%[%[Reaper Prime%]%] has been given a PBR update!",
"*%[%[Wukong%]%]%'s %[%[Iron Jab%]%] will now increase the melee combo counter on hit.",
"*Self-damage will no longer increase Rhino%'s %[%[Iron Skin%]%] damage buffer.",
"",
"|fixes          =",
"*Fixed environmental lasers hitting players that are inside of Limbo%'s Rift.",
"*Fixed an error causing the Capture target to die instantly when entering water in the Grineer Underwater Sealab tileset.",
"*Fixed Clients not properly seeing visual FX created by Ivara%'s Sleep Arrow.",
"*Fixed Sentient immunity visual FX not showing a proper color change.",
"*Fixed Ember%'s World on Fire explosive impacts not properly displaying.",
"*Fixed a piece of pipe players could get caught on in the Orokin Moon tileset.",
"*Fixed Rank 3 Fusion Cores being represented in the UI of Sortie Rewards instead of Rank 5 Fusion Cores. This was a UI bug only.",
"*Fixed the player%'s Warframe blocking the Mod UI in a Relay when the Mod UI is accessed directly, instead of through the Arsenal.",
"*Fixed Mesa Specters being able to use Peacemaker while moving, allowing them to indefinitely shoot everything.",
"*Fixed Conclave Challenges not showing they are complete when they have been completed.",
"*Fixed an error causing a black screen when players enter the Arsenal after using the Conclave Console.",
"*Fixed Clients seeing duplicate visual FX trails from the Elytron%'s exhaust.",
"*Fixed innate punchthrough not functioning properly for the Drakgoon.",
"*Fixed the Daily Reward not properly showing a %'unlock%' animation.",
"*Fixed the Arsenal not properly displaying a Warframe when previewing a selection.",
"*Fixed enemies Banished by Limbo still being able to affect other non-Banished enemies with their auras. For example, Ancient Healer Auras still affected other Infested even if the Ancient Healer was Banished.",
"*Fixed Atlas%' Rumblers repeating their spawn animation when being shot at while being created.",
"*Fixed an error that would occur when notifying players that their gift has been received.",
"*Fixed Ivara%'s Agile idle animation using her Artemis Bow as a prop, causing other Warframes using the animation to look a bit unusual.",
"*Fixed the HUD not showing up for Hosts when playing a Mission with a pre-assembled Squad.",
"*Fixed overlapping text that would occur when a Spy Mission becomes an Exterminate.",
"*Fixed an error in the Jordas Verdict Trial causing players using a Vaporizers to lose the ability to reload when used with no Antiserum.",
"*Fixed objects on conveyor belts moving in the wrong direction on the Grineer Galleon tileset.",
"*Fixed some Warframe skins not being properly viewable after previewing a Deluxe skin in the Market.",
"*Fixed the Natah Quest not being flagged as completed even after the player receives their reward.",
"*Fixed players being able to unintentionally create multiple trade windows while in vendor mode in Maroo%'s Bazaar.",
"*Fixed a rare error that would cause players to experience a menu that would freeze on screen after a respawn.",
"*Fixed sword whip melee weapons having a slightly off center camera when viewed in the Arsenal.",
"*Fixed an error caused by the in-game VOIP that would cause hangups when trying to test a microphone or when switching an audio device.",
"*Fixed buffs in the player%'s HUD being removed prematurely.",
"*Fixed a loss of mobility players would experience when using the Pause Menu while kneeling in a Relay.",
"*Fixed Conclave %'Player Slain%' messages sometimes providing incorrect information.",
"*Fixed Ivara%'s Artemis Bow HUD appearing while Ivara is carrying the Operator in the Second Dream Quest.",
"*Fixed enemy markers not appearing in Archwing Defense Missions, making it difficult to locate surviving enemies.",
"*Fixed Steam%'s Big Picture button not properly showing the correct icons.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =18.0.8",
"|type           =fix",
"|date           =December 11th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/576435-hotfix-1808-spoilers/",
"|misc           =",
";%'%'%'Conclave Changes:%'%'%'",
"*More ammo pickups have been added to the Orokin Hall of Memories Conclave map.",
"|fixes          =",
"*Fixed a game freezing error caused by viewing a Profile.",
"*Fixed Clients being able to access Focus Abilities in Relays or Dojos.",
"*Fixed Atlas%' Rumblers not properly playing destruction audio FX when unsummoned early.",
"*Fixed an error allowing players to keep their unlocked Warframe Abilities when losing a level due to losing experience via a Revive.",
"*Fixed a slight delay that would occur when waiting for the dome to close after placing a Kubrow in Stasis.",
"*Fixed Loki%'s Decoy spawning as hostile to Loki, with the intent to kill its creator in Conclave.",
"*Fixed Wukong%'s Iron Jab not properly focusing on the direction of the Warframe, using the camera to aim instead. This fixes issue demonstrated in Prime Time last night here: https://youtu.be/iXcddYfbfyM?t=18m13s",
"*Fixed trade emotes exclusive to Maroo%'s Bazaar being equippable for use outside of Maroo%'s Bazaar.",
"*Fixed the MK1-Furax being purchasable with Platinum, this should be a Credit only item.",
"*Fixed players not being able to see new players entering the trading zone within Maroo%'s Bazaar.",
"*Fixed a visual bug causing players to see other players floating through the air in Maroo%'s Bazaar.",
"*Fixed %'Glass%' in Grineer Spy Vaults on Uranus not being properly localized.",
"*Fixed Mirage%'s clones staying slumped down and inactive after using a Focus Ability during Hall of Mirrors.",
"*Fixed Sentients not being properly localized in the Codex.",
"*Fixed Syndicate Missions refreshing when new daily Sortie Missions appear.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =18.0.7",
"|type           =fix",
"|date           =December 11th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/576214-hotfix-1807-spoilers/",
"|misc           =",
";%'%'%'Conclave Changes and Fixes:%'%'%'",
"*Fixed Focus powers being useable in Conclave.",
"*Fixed Wukong%'s Conclave Mobility stat not reading correctly in the Arsenal.",
"*Castanas now have a 10 second lifetime duration when used in Conclave matches.",
"*Castanas will now wake up Rested targets in Conclave.",
"|changes        =",
"*Increase the audio FX for the Daikyu%'s full draw.",
"*Tweaked some audio FX on the Unairu%'s Focus Ability.",
"*Sentients will no longer intensely focus on defense targets in Mobile Defense.",
"*Sentient AoE attacks will no longer damage defense targets in Mobile Defense, with exception to explosion damage.",
"*Sentient Oculysts will now retreat sooner in Mobile Defense Missions, and will not return if avoided entirely.",
"*Slightly adjusted Ivara%'s Artemis Bow%'s fire and draw audio FX.",
"*Adjusted various audio FX on Sentient attacks.",
"*Adjusted NPC spawning to ensure that enemies no longer spawn in places where enemies had just recently died.",
"*Slightly improved the procedural generation of Uranus Capture Missions.",
"*Removed Spy-Vault Sortie popups as there is nothing actually in these vaults for Sortie missions.",
"*Slightly adjusted the %'electrocution%' audio FX.",
"*Sorties will now rotate through all Mission types and Sortie modifiers before repeating any potential Missions.",
"|fixes          =",
"*Fixed various lighting issues visible on doors in the Law of Retribution Trial.",
"*Fixed Conclave Affectors not persisting in a match after a Host Migration.",
"*Fixed audio FX for charge weapons not working properly.",
"*Fixed some particle FX on Ivara%'s Navigator Ability.",
"*Fixed visual flickering on the Pyra Syandana.",
"*Fixed issues with environment art materials.",
"*Fixed enemies spawning in the walls of the Grineer Underwater Sealab tileset%'s elevator room.",
"*Fixed some navigation icon issues that would occur in Uranus Capture Missions.",
"*Fixed enemies not properly firing at players when taking control of a Grineer Rampart.",
"*Fixed an error causing the game to freeze after selecting the Trinculo Mission node on Uranus.",
"*Fixed spending a revive not properly reducing player XP.",
"*Fixed players using a Steam Controller not being able to properly melee attack.",
"*Fixed an error causing players to get stuck on the Focus tree menu after failing to commit their Focus.",
"*Fixed an issue causing players to be unable to reset available Focus after unlocking a Focus node or purchasing Focus capacity.",
"*Fixed Vazarin, Zenurik, Naramon, and Unairu Focus Abilities having 6 ranks instead of four.",
"*Fixed some rendering issues with Operator hair during Focus Ability use.",
"*Fixed players no longer having audio FX from their Warframe Abilities after using a Focus Ability.",
"*Fixed the Cerata not being purchasable by Platinum in the Market.",
"*Fixed the Stalker appearing in the Shadow Stalker%'s Codex Diorama entry.",
"*Fixed an error caused by activating a Focus Ability during a Void Portal collapse resulting in the player becoming stuck on the wrong side of the portal, making the Mission impossible to complete.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =18.0.6.1",
"|type           =fix",
"|date           =December 9th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/574983-hotfix-1806-18061-spoilers/",
"|fixes          =",
"*Fixed trading being completely non-functional.",
"*Fixed attempting to unequip a weapon freezing the game.",
"*Fixed subtitles not appearing in Syndicate or Sortie transmissions.",
"*Partially fixed an unintended weapon appearing in a certain Clan research. It won%'t be accessible by any means until its intended release (soon TM). This fix is server-side, so you may still see evidence of its existence, you just won%'t be able to do anything with this.",
"}}",
"{{update",
"|update number  =18.0.6",
"|type           =fix",
"|date           =December 9th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/574983-hotfix-1806-spoilers/",
"|title          =",
"|image          =",
"|misc           =",
";%'%'%'Conclave Changes:%'%'%'",
"*Changed the weekly Basic Conclave Mission completion requirement from 12 Easy Challenges to 9. Please note that the new amount will not be active until the weekly reset.",
"",
";%'%'%'Sortie Changes:%'%'%'",
"*All Sortie Rewards are now tradeable.",
"*Reduced the size of Nullifier bubbles on Hijack Sortie Missions.",
"*Doubled the number of enemies spawned in Sortie Exterminate Missions.",
"*Enemies in Sabotage and Exterminate Sortie Missions will start the Mission in alert.",
"*Sabotage and Exterminate Missions will no longer appear as the final Sortie Mission.",
"|changes        =",
"*Misa Prime Syandana metal color tints can now be customized.",
"*Melee charge attacks now have a more unique audio FX on charge up, hit and swing.",
"*Some collision adjustments have been made to the terrain around the Cunning Orokin Moon puzzle.",
"*Removed some lens flare FX from various Warframe Abilities that were taking up too much space on screen.",
"*Greater Lens Blueprints will no longer appear in the Market for players who have not completed The Second Dream Quest.",
"*The Mantis and Scimitar Blueprints have been removed from ultra-rare loot crates.",
"*Slightly adjusted the size of trade icons in Maroo%'s Bazaar.",
"*Adjusted the textures and visual FX on elements of the Orbiter Compartment in the Landing Craft.",
"*Increased the size of the Void Key in Orokin Void Sabotage.",
"*Limited the length of messages you can include with gifting to 256 characters.",
"|fixes          =",
"*Fixed an error that would occur in distributing login rewards.",
"*Fixed toggled Warframe Abilities not properly being toggled off when switching from Warframe to Archwing.",
"*Fixed Ivara%'s Cloak Arrow causing permanent invisibility when used on Chroma%'s Effigy.",
"*Fixed a hole in the terrain visible on Earth%'s forest tileset.",
"*Fixed Frost Prime%'s arm textures using the incorrect color tinting.",
"*Fixed subtitles not appearing for various inbox transmissions.",
"*Fixed players being able to purchase Landing Craft blueprints multiple times.",
"*Fixed an error caused by players switching to the Talons, causing an incorrect visual FX showing the weapons as appearing from out of screen.",
"*Fixed the Redeemer%'s shotgun visual FX not using customized energy colors.",
"*Fixed an unreachable rare Syndicate Medallion spawn location on the Infested Corpus ship tileset.",
"*Fixed the World State Window showing the Sortie Missions remaining as 0 even if the player had not completed any Missions.",
"*Fixed an auto-vsync issue occurring on Directx 11.",
"*Fixed the Operator sometimes showing as holstering a Warframe%'s weapon when activated in combat.",
"*Fixed some visual FX lingering after defeating the Eye puzzle on the Orokin Moon tileset.",
"*Fixed an inconsistent visual FX from the explosion created by Nyx%'s Absorb.",
"*Fixed a Mission error allowing players to use an alternative Mission type%'s exit in Archwing Defense Missions.",
"*Fixed an error causing Weekly Conclave Challenges to fail to complete for a player that has met the requirements.",
"*Fixed all Greater Focus Lenses missing from the Market for Platinum. Also fixed some missing descriptions and icons for Focus Lens in the Market.",
"*Fixed the Daikyu unintentionally breaking Ivara%'s Prowl.",
"*Fixed an error causing login reward animations to repeat when accepted with a controller / gamepad.",
"*Fixed some armor clipping issues for Warframes using Noble or Agile stances.",
"*Fixed Vazarin%'s Mending Tides and Polluted Waters displaying too many decimal places on the initial rank up.",
"*Fixed Naramon%'s Shadow Step invisibility not activating for Clients.",
"*Fixed some issues preventing Clients from using their Focus Ability based on the correct Cooldown cycles as intended.",
"*Fixed various localization issues.",
"*Fixed overlapping text that would appear in Teshin%'s Conclave Menu once a player reaches Typhoon rank.",
"*Fixed Teshin%'s offering from Hurricane to Typhoon displaying a Forma icon instead of a Ducat icon.",
"*Fixed the Focus tree icon appearing on %'Credits Gained%' in the Second Dream reward screen.",
"*Fixed incorrect visuals on the Inventory screen when selecting an item to sell.",
"*Fixed a game freezing error caused by purchasing an extra Inventory slot followed by switching Inventory tabs.",
"*Fixed a potential issue where players could be left behind an elevator during the Second Dream Quest.",
"*Fixed the J-3 Jordas Golem%'s exhaust flame FX not displaying for Clients in the Mission.",
"*Fixed Purge Timers on Spy missions on Uranus not properly counting down after the player has been revealed.",
"*Fixed some inconsistent font that would appear when previewing items in the Arsenal%'s Loadout.",
"*Fixed the %'Mute Operator%' option in the Audio settings only being able to be toggled once.",
"*Fixed Impact damage procs causing enemies to enter the %'stagger%' animation, no matter what they%'re doing.",
"*Fixed an error causing an infinite number of Moas to spawn if a Moa is slain immediately after being released from Corpus security cabinet.",
"*Fixed an error causing Warframe%'s heads to twitch when switching to a weapon that is holstered on their back.",
"*Fixed some overlapping text in the Naramon Focus tree.",
"*Fixed the Lacera missing some weapon animations for Charge Attacks.",
"*Fixed the Lacera displaying a whip dangle in each hand.",
"*Fixed improper player customizations appearing on Chroma%'s Effigy when Chroma uses their Focus while Effigy is active.",
"*Fixed players being able to interact with Simaris%' Research Menu while viewing Imprints.",
"}}",
"{{update",
"|update number  =18.0.5",
"|type           =fix",
"|date           =December 8th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/574103-hotfix-1805-spoilers/",
"|changes        =",
"*%[%[Shadow Stalker|Sentient Stalker%]%] now drops %[%[War%]%] and %[%[Broken-War%]%] blueprints.",
"*Sortie rewards are now listed alphabetically in the World State Window.",
"|fixes          =",
"*Fixed Razer Comms conflict detection occurring prematurely in the launcher and preventing updates.",
"*Fixed some cases of Focus being lost on Host Migration during a Mission.",
"*Fixed Naramon Shadow Step trigger for any critical hit (was only intended for melee crits).",
"*Fixed Vazarin%'s Retaliation and Commanding Words sharing the same icon in the Focus tree.",
"*Fixed Login rewards rewarding blueprints for items already owned by the player.",
"*Fixed the Stalker showing up in the Shadow Stalker%'s Codex entry.",
"*Fixed two Shadow Stalkers appearing in the Codex under the Shadow Stalker%'s Codex entry.",
"*Fixed Focus Lens and Greater Focus Lens descriptions reference %'ways%' instead of %'paths%' in terms of the Focus followed.",
"*Fixed Focus Lens on weapons being lost after a host migration.",
"*Fixed an incorrect description in the second Mission of a potential Sortie.",
"*Fixed an incorrect description in the Tempered Bound Conclave Mod that read +0.2 Mobility instead of +0.1 Mobility.",
"*Fixed Oberon%'s Renewal Ability not properly causing Bleedout rate reduction on players.",
"*Fixed Frost Prime%'s gold trimmings not properly becoming tinted via player customization.",
"*Fixed color pigments not properly dropping from the Shadow Stalker.",
"*Fixed an error causing the first Mission in the Second Dream Quest to not properly extract the player on Mission failure.",
"*Fixed an error causing players to become stuck on the Mod menu in Relays.",
"*Fixed an issue causing the Ability menu to not close if rebound to LB on a controller.",
"}}",
"{{update",
"|update number  =18.0.4.1",
"|type           =fix",
"|date           =December 8th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/573860-hotfix-18041-spoilers/",
"|changes        =",
"*Ordis%' redundant Transmissions have now been removed for players that have discovered where to sit in their Landing Craft.",
"|fixes          =",
"*Fixed a severely common crash that would occur when a Host using the Focus System is joined by a Client that does not have the Focus System.",
"*Fixed an error that would occur when purchasing a Kubrow Gene Masking Kit.",
"*Fixed players being unable to activate buttons required to open the J-3 Jordas Golem%'s head during the Jordas Verdict Trial.",
"*Fixed Hunhow%'s essence in War not having a proper lighting FX in the Second Dream cinematic.",
"}}",
"{{update",
"|update number  =18.0.4",
"|type           =fix",
"|date           =December 8th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/573817-hotfix-1804-spoilers/",
"|title          =Prime Vault Unsealed",
"|image          =Frost Prime Unsealed.png",
"|misc           =",
";%'%'%'%[%[Prime Vault%]%]: Frost Prime%'%'%'",
"%'%'%'Note:%'%'%' Latron Prime Stock is not included in the Frost Prime drop tables - it is available as a special %[%[Alert%]%] that will be up from now until January 5th. Everyone can run it once to get their Latron Prime Stock.  ",
"",
"The Prime Vault has Unsealed.  Frost Prime makes a chilling return in the very first cracking of the Prime Vault",
"",
"%[%[Frost Prime%]%], %[%[Titan Extractor Prime%]%], %[%[Latron Prime%]%], %[%[Reaper Prime%]%] and the %[%[Syandana|Misa Prime Syandana%]%] will all be available for a limited time through our Prime Access Program.  Additionally, the following drops have been made available in the Void for a limited time:",
"",
"*Frost Prime Parts",
"*Latron Prime Parts",
"*Reaper Prime Parts",
"",
";%'%'%'Sortie Changes:%'%'%'",
"*20 Wave Defense Sorties have now been reduced to 15 Waves.",
"*Excavation Sorties now require 1200 Cryotic instead of 1500.",
"*Enemies will now prioritize killing the Rescue target in Rescue Missions.",
"*Sortie Missions will now display a countdown indicating the number of resources required to complete the mission in Defense and Excavation game modes.",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*Reduced the effectiveness of Rhino%'s Iron Skin in PvP.",
"*Reduced the damage of the Snipetron series in PvP.",
"*Energy no longer drops on kills, and players will now retain the energy they had prior to death when respawning.",
"*Silence weapon Mods have been removed from Conclave End of Mission drop tables.",
"*Increased buff/debuff values of health/shields for the Rising Skill, Adept Surge, Calculated Spring and Tempered Bound Conclave Mods.",
"*Stagger effects have been removed from offhand Melee attacks in PvP.",
"|changes        =",
"*Removed Navigation and Conclave options from Maroo%'s Bazaar.",
"*Enemies slain within 5 seconds of spawning will no longer count towards stealth kills.",
"*Various Operator customization options have been expanded.",
"*Made slight adjustments to the Stalker and Hunhow%'s VO FX in the Second Dream.",
"*Updated various audio FX that occur during the Second Dream%'s cinematics.",
"*Players can now use controllers / game pads to navigate the Focus System%'s menu.",
"*Focus Upgrades will now better display their stat improvements, including duration and range.",
"|fixes          =",
"*Fixed our most common crash that would occur when booting up Warframe through Steam with Razer Comms overlay active.",
"*Fixed Archwing information displaying in the Warframe%'s Equipment category in the Profile stats page.",
"*Fixed the Agile Aim Conclave Mod showing 2PERZENTO as its buff value instead of 20PERZENTO.",
"*Fixed the Gineer Shipyards extraction cinematic displaying default Liset visuals instead of showing the player%'s Landing Craft customization.",
"*Fixed Oxium Ospreys constantly ragdolling, instead of possibly exploding on occasion.",
"*Fixed War%'s channeling FX trail originating from an improper location on the blade.",
"*Fixed an incorrect texture appearing on rocks in the Grineer Settlement tileset.",
"*Fixed a duplicate Follow Through Mod appearing in Teshins Conclave Offerings.",
"*Fixed Ivara%'s ziplines not always being flush with the walls they end on.",
"*Fixed a crash that would occur when a zipline is destroyed while players are on it.",
"*Fixed Saryn%'s Molt displaying as in a t-pose for other players if created away from their view.",
"*Fixed several Animation Sets missing their icons in the Arsenal.",
"*Fixed improper visual FX playing over Sentinels and Kubrows when hit by Radiation while playing Missions in the second half of The Second Dream.",
"*Fixed some areas of Maroo%'s Bazaar that would not properly allow players to trade.",
"*Fixed Rescue targets constantly running to cover instead of following players to Extraction.",
"*Fixed some clipping issues on character models in the Second Dream Codex diorama.",
"*Fixed Host Migration not properly resetting teams before Conclave Missions.",
"*Fixed End of Mission %'team has won%' messages not always properly displaying.",
"*Fixed players being unable to install the Landing Craft segment.",
"*Fixed Equinox%'s Mend & Maim visual FX not properly displaying if the player is stealthed while the Ability is active.",
"*Fixed Arsenal and Mod screens not appearing properly in Maroo%'s Bazaar.",
"*Fixed the Coaction Drift Mod not properly increasing Aura strength or effectiveness.",
"*Fixed repetitive Transmissions that would occur during the first Mission in The Jordas Verdict.",
"*Fixed players getting stuck on the Mod Fusion screen when zooming into a Mod.",
"*Fixed the Power Drift Mod not properly increasing knockdown recovery.",
"*Fixed automatic weapons automatically ceasing to fire when jumping directly up.",
"*Fixed some login rewards missing from the Login 2.0 reward system.",
"*Fixed Transmissions in the Jordas Verdict playing on the player%'s loading screen instead of during the Mission start.",
"*Fixed an error preventing players for receiving their inbox reward for completing the Natah Quest.  Accounts that did not properly receive their reward have been reimbursed with this hotfix.",
"*Fixed an error that would occur in Maroo%'s Bazaar that would prevent players from being able to Trade after opening their Trade menu.",
"*Fixed bonus experience given on the End of Mission screen displaying as %'#ERROR!%'",
"*Fixed the End of Mission screen sometimes improperly displaying an unranked Excalibur icon.",
"*Fixed some of Ivara%'s Ability FX playing too loudly.",
"*Fixed players not being properly vented from the %'button tunnel%' in the first stage of the Jordas Verdict Trial.",
"*Fixed some icons in the Market not properly having the correct aspect ratio.",
"*Fixed excessive spot loading that would occur as a result of pre-Mission Trial dioramas.  ",
"*Fixed the final Sortie Mission becoming available for play after the first Mission was completed.",
"*Fixed an issue causing Hydroid%'s Pilfering Swarm Mod to prevent Defense or Excavation Waves from ending.",
"*Fixed the Lotus%' VO at the End of Mission screen not properly playing.",
"*Fixed Mirage%'s Prism not properly blinding Clients in Conclave.",
"*Fixed Chroma%'s Effigy not correctly targeting enemy players correctly in Conclave%'s Annihilation game mode.",
"*Fixed players getting damaged by illusions summoned by Mirage%'s Hall of Mirrors in Conclave.",
"*Fixed an incorrect description in the Deft Tempo Conclave Mod.",
"*Fixed several upgrades in the Focus system that were not scaling up in effectiveness as they should.",
"*Fixed the Unairu Focus displaying incorrect Focus gained at the End of Missions screen.",
"*Fixed an error that could occur during Operator customization.",
"*Fixed an error that would cause the Host%'s default language to appear for clients on the Orokin Moon tileset.",
"*Fixed fire/ice damage related Lotus Transmissions playing on the Orokin Moon tileset.",
"*Fixed Transmissions displaying the name of the Operator, instead of the appropriate NPC.",
"*Fixed enemies not spawning with the correct level in the last Mission of The Second Dream Quest.",
"*Fixed Madurai and Unairu beam attacks being blocked by pickups and Sentinels as per: %[%https://forums.warframe.com/index.php?/topic/572970-marudai-focus-beam-blocked-by-loot-when-using-carrier/ this thread%]",
"*Fixed Focus Abilities not having a proper keybind on the Steam Controller.",
"*Fixed the Zenurik%'s energy bubble visual FX not being visible to Clients.",
"*Fixed the Unairu`s Focus Ability displaying a `flamethrower`type effect, where there should be none.",
"*Fixed the Unairu%'s Medusa Touch description not clearly stating that enemy melee attacks will cause them to become petrified.",
"*Fixed the Lasting Judgement option text in the Unairu Focus tree appearing off screen when highlighted.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =18.0.3",
"|type           =fix",
"|date           =December 5th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/571190-hotfix-1803/",
"|misc           =",
"|changes        =",
"*Made Excavation Sorties require more than one dig-site (just like alerts).",
"|fixes          =",
"*Fixed icons being corrupted after closing the Steam Overlay.",
"*Fixed crafting requirement for War.",
"*Fixed Focus being cleared after you were revived.",
"*Fixed some crashes related to zip-lines.",
"*Fixed some hitches when people join your session.",
"*Fixed hangs related to AI tactical-pathing.",
"*Fixed issues with login-rewards showing up multiple times in the same day.",
"*Fixed potential network-abuse and in-game stuttering after customizing your operator",
"*Fixed icon tag in the description for Saryn%'s Spores in the abilities page.",
"}}",
"",
"{{update",
"|update number  =18.0.2",
"|type           =fix",
"|date           =December 4th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/570056-hotfix-1802/",
"|misc           =",
";%'%'%'Missed Update 18 Feature:%'%'%'",
"*Loadouts can now be completely customized and changed in relays by using the %'ESC%' key to access your entire Arsenal and more!",
"|additions      =",
"*Players can now rewatch the Stalker Intro Cinematic from The Second Dream Quest via the %'Rewatch%' button available in the Quest%'s Codex.",
"*Added a potentially permanent but experimental cap to Daily Focus Points earned, currently it is at 75,000 each day. We will monitor this over the weekend! (Note: End of Missions stats will not reflect the Focus Cap)",
"",
";%'%'%'Conclave Changes / Fixes:%'%'%'",
"*Low Current Leap (Warframe) - +0.1 Mobility, -50PERZENTO Energy Max mod added to Conclave Syndicate favours list",
"*Fixed a bug with Mobility buff/debuff mods applying half the intended effects.",
"*Fixed the Mortal Conduct Mod decreasing Channeling Efficiency at low health, instead of Increasing it.",
"*Fixed the Tactical Retreat Mod not decreasing damage while airborne at low health.",
"|changes        =",
"*Several visual improvements have been made to War.",
"*Visual improvements have been made to the Stalker%'s armor.",
"*Adjusted the frequency of the Stalker%'s whisper VO on his appearance.",
"*Adjusted various audio FX.",
"*Players will now see a message indicating when an Ability is on cooldown or when a Ability is in use.",
"*Targets affected by Ivara%'s Slumber Arrow will now wake up early if their health drops below 50PERZENTO (just like Equinox%'s Rest).",
"*Players will now be prompted to visit the Codex when trying to start a Quest with a cinematic from the World State Window.",
"|fixes          =",
"*Fixed an issue with the energy drain of Ivara%'s Navigator increasing dramatically on any cast beyond the first.",
"*Fixed some loading hitches during the Second Dream Quest.",
"*Fixed some visual issues related to menu options available after the Second Dream Quest.",
"*Fixed holding down the melee button during a slide attack triggering another slide attack.",
"*Fixed various audio FX issues related to the Landing Craft.",
"*Fixed various issues related to the Second Dream Quest (no spoilers).",
"*Fixed Eximus Stronghold Sorties not properly spawning Eximus enemies.",
"*Fixed a script error that would occur when clicking %'Tutorial%' in the Ducat Kiosk at Maroo%'s Bazaar. We%'ve since removed any functionality these kiosks have save for Baro count-down.",
"*Fixed an error causing Corpus Outpost Excavation Mission to not properly functioning in Alerts.",
"*Fixed underwater extraction not properly showing new Landing Craft skin customizations.",
"*Fixed reward icons not properly appearing on the first login.",
"*Fixed Corrupted Dragon Keys not being craftable in the Foundry.",
"*Fixed several Earth Mission Nodes not being shown as %'completed%' after completing them.",
"*Fixed the %'View Cinematic%' button not functioning in the Codex for Quests that have been completed or are past the first Mission.",
"*Fixed underwater extraction cinematics not playing the correct audio FX.",
"*Fixed Archwing Exterminate Missions spawning only one or two enemies.",
"*Fixed players not properly receiving boosters as a Login Reward.",
"*Fixed an error that would occur after the Itzal%'s drones would die.",
"*Fixed experience earned in Archwing becoming shared with the Warframe equipped, and not just the Archwing and Archwing weapons.",
"*Fixed a crash that would occur when opening the Foundry.",
"*Fixed a crash that would occur when switching between the Twin Basolk and Archwing loadouts.",
"*Fixed the %'Mobility%' stat in the Arsenal not properly displaying information.",
"*Fixed players being forced under terrain when standing underneath the falling lighting fixture on the Orokin Moon tileset.",
"*Fixed various localization issues.",
"}}",
"",
"{{update",
"|update number  =18.0.1",
"|type           =fix",
"|date           =December 3rd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/568729-hotfix-1801/",
"|fixes          =",
"*Fixed various issues with The Second Dream Quest (no spoilers).",
"*Fixed a hitch that would occur on the last mission of The Second Dream.",
"*Fixed incorrect descriptions and images for the Scimitar Bundle in the Market.",
"*Fixed an issue with Trinity%'s Skirt disappearing when equipping the Immortal Skin.",
"*Fixed holding melee during a slide attack starting another slide attack.",
"*Fixed an issue with sorting Warframe parts in the %'Misc%' section of the Foundry.",
"*Fixed an issue with certain SEA regions being unable to download the Update.",
"}}",
"",
"{{update",
"|update number  =18.0",
"|date           =December 3rd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/568455-update-18-the-second-dream/",
"|title          =The Second Dream",
"|image          =Update 18 The Second Dream.png",
"|misc           =",
";%'%'%'New Quest: %[%[The Second Dream%]%]%'%'%'",
"The Second Dream is available to all players who have completed the Quest: Natah.",
"",
";%'%'%'New Tileset: %[%[Orokin Moon%]%]%'%'%'",
"What we know of the Moon is a mystery, and entering its halls requires the completion of The Second Dream Quest.",
"",
"Master the Seven Principles on the Orokin Moon",
"",
"The Halls of Ascension are tightly wound into the fabric of known Orokin civilization. Uncover secrets along your path across the moon. Challenge yourself in seven unique rooms across seven principles for new unique Mod rewards. The measure by which the Orokin were judged will now put you to the test.",
"",
";%'%'%'New System: %[%[Focus|?????%]%]%'%'%'",
"%[%[File:U18HintScript.png%]%]",
"",
"Complete %'the Second Dream%' to unlock a new System!",
"",
";%'%'%'New Warframe: %[%[Ivara%]%]%'%'%'",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
"Warframe Profile Ivara ",
"<%/gallery>",
"With her quiver of tactical arrows, this huntress prowls unseen and strikes without warning.",
"",
"Ivara%'s Abilities are as follows:",
"*%'%'%'%[%[Quiver%]%]%'%'%' - Cycle through and shoot one of four tactical arrows:",
"**Cloak Arrow: Creates a defensive bubble that cloaks allies and shields them from attacks.",
"**Dashwire Arrow: Fires a zipline.",
"**Slumber Arrow: Induces a temporary slumber in target.",
"**Noise Arrow: Creates a noise at the point of impact to attract enemies.",
"*%'%'%'%[%[Navigator%]%]%'%'%' - Assume control of a projectile and guide it to its targets.",
"*%'%'%'%[%[Prowl%]%]%'%'%' - Become invisible, steal loot from unsuspecting enemies then go on the offensive with increased headshot damage.",
"*%'%'%'%[%[Artemis Bow%]%]%'%'%' - Summon a mighty bow and unleash a volley of devastating arrows.",
"",
"Obtain Ivara today through the Market or through Easy, Medium and Hard %[%[Spy%]%] missions!",
"",
";%'%'%'New Weapons and Stances:%'%'%'",
"*%[%[War%]%]: The %[%[Stalker%]%]%'s sword as bestowed on him by the Sentient %[%[Hunhow%]%].",
"*%[%[Rubico%]%]:  Scope out the enemy with this long-range revolver style rifle.",
"*%[%[Talons%]%]: The claws of these tactical bombs dig into the target and detonate on command.",
"*%[%[Lacera%]%]: In the practiced hands of a master this blade and whip weapon becomes exceedingly devastating.",
"*An %[%[Broken-War|additional weapon%]%] may be hidden within The Second Dream.",
"*New Single-Sword Stance: %[%[Vengeful Revenant%]%]! Hate... Dread... Despair…!",
"",
";%'%'%'New Enemies:%'%'%'",
"%[%[Sentient%]%] forces have appeared, but more are obscured from our sensors. Players can discover more about these ancient enemies in the Second Dream Quest.",
"",
";%'%'%'Login Reward System Update:%'%'%'",
"*The %[%[Daily Tribute|Login Reward System%]%] has been given a total overhaul, and will now give players increasingly valuable rewards with each daily login.",
"*Logins are tracked cumulatively, and players will not be penalized for missing any number of logins.",
"*Players with a higher %[%[Mastery Rank%]%] will have increased chance to receive rare (or more valuable) rewards.",
"**Each level of Mastery Rank will provide a 5PERZENTO increase to obtaining improved rewards.",
"*Login Rewards are randomly generated.",
"*The following unique weapon has been added to the Login Reward System:",
"**%[%[Azima%]%]: This unconventional machine pistol packs a deadly surprise. (Note: This weapon is a day 100 Login Reward Exclusive)",
"",
";%'%'%'%[%[Sniper Rifle%]%] Revisions:%'%'%'",
"The following changes have been made to all Sniper Rifles:",
"*Sniper Rifles now have a variable %[%[zoom%]%] that can be adjusted in two ways:",
"**Firstly, your right mouse button is a %'held%' aim.",
"**Secondly, your middle-mouse button (%[%[Alternate Fire|alt-fire%]%]) adjusts zoom levels.",
"*Each level of zoom will provide a stat bonus that is applied to each shot. These bonuses are specific to each Sniper Rifle and will be indicated in the scope.",
"*Successive kills with a Sniper Rifle will apply toward a combo counter, which will apply a damage bonus for each successive kills.",
"*The Sniper Rifle%'s combo counter will reset after a delay or when the player misses their next shot.",
"*Sniper Rifle scopes have received a visual overhaul.",
"",
";%'%'%'%[%[Sortie%]%] Missions:%'%'%'",
"Sortie Missions are now available for all Tenno Mastery Rank 4 or higher!",
"*Sortie Missions are difficult endgame Missions for experienced Tenno that can be completed alone or with a group.",
"*Each Sortie Mission will have its own unique requirements or enemy modifiers, favoring Tenno that have a versatile arsenal.",
"*Players can access Sortie Missions through the Sortie Icon through the upper right hand corner of the World State Window in Navigation.",
"*Sortie Missions will change daily, and players must complete all three connected Missions to receive a reward from that Season%'s pool.",
"*Each Sortie Season will last for a period of 15 days before cycling in a new Season with an updated loot table.",
"*Players can review the rewards for the current Season in the World State Window.",
"*Please note: Sorties must be played in order and all three missions must be completed to receive a reward!",
"",
";%'%'%'Reminder: Soft Launch: 2 Factor Authentication%'%'%'",
"As an additional security measure for our players 2 Factor Authentication has been integrated into Warframe.  This feature is currently optional, but we encourage players to opt-in and give their account an extra bit of protection against malicious attempts at account access.",
"",
"Accounts can opt-in at %[%http://www.warframe.com/ warframe.com%]user shortly after this Update is live. Be sure to check your spam folder for any confirmation emails. If you still aren%'t receiving emails, add no-reply@warframe.com to your whitelist and allowed contacts.",
"",
";%'%'%'New Game Mode and Reward Changes:%'%'%'",
"*%[%[Infested%]%] %[%[Excavation%]%] -  this popular game mode can now be played against Infested enemies and can be found on the following nodes:",
"**%[%[Earth%]%], Tikal",
"**%[%[Europa%]%], Cholistan",
"**%[%[Phobos%]%], Zeugma",
"**%[%[Venus%]%], Malva",
"**%[%[Pluto%]%], Hieracon",
"*Many %[%[Survival%]%] and Excavation missions have been rebalanced so that the mission rewards match the difficulty of the mission, the enemies spawned are appropriately challenging, and the enemy level scaling is consistent. This includes tuning such as reducing caps of %[%[Sapping Osprey%]%], and ensuring similar leveled nodes have a similarly difficult mix of enemies.",
"*Malva, Wahiba, Elara, and Piscinas went from %'Easy%' rewards to %'Medium%'.",
"*Cameria, Cassini, and Selkie went from %'Hard%' rewards to %'Medium%'.",
"*Lillith, Wendell, and Zeugma went from %'Medium%' rewards to %'Hard%'.",
"*Tuned %[%[Power Carrier%]%] spawn-rates to be similar for all Excavation missions.",
"*Adjusted rewards for Excavation and Survival missions to replace over-popular Mods with credit bundles.",
"*%[%[Dark Sector%]%] Survival and Dark Sector Excavation missions reward tables have been updated to better match regular missions, including the addition of Void Sabotage Keys to Rotation B and Fusion Core bundles.",
"*T4 Keys have been added to reward tables for the following missions: %[%[Eris%]%] -- Zalba, Pluto -- Hieracon and %[%[Ceres%]%] -- Gabii",
"*There is now a 30-Second window in %[%[Interception%]%] missions once you%'ve intercepted the message to kill all enemies and collect loot. Once this 30 seconds up, you%'ll be prompted by the Reward screen. This should prevent progression stoppers in Rounds where the game thinks there are enemies left.",
"",
";%'%'%'New Cosmetics:%'%'%'",
"*Salix Syandana: Ivara%'s cocoon-like Syandana.",
"*Pakal Syandana: Formed from the bones of Sentient fighters and given to the Stalker by Hunhow.",
"*Pakal Stalker Armor:  Formed from the bones of Sentient fighters and given to the Stalker by Hunhow.",
"*Pakal Kubrow Armor: Pakal style armor, fashioned for a Kubrow.",
"*Sotz Scimitar Skin: Cast the Stalker%'s caustic shadow across the Scimitar with this skin.",
"",
";%'%'%'%[%[Death#Revive Tokens|Revive%]%] 2.0:%'%'%'",
"*Players now have 4 Revives available per Mission. Returning to your Landing Craft will refresh all Revives between missions.",
"*Players can no longer purchase Revives in the Arsenal.",
"*Revives used in Missions will have a small cost (approximately 10PERZENTO) of %[%[Affinity|experience%]%] for each Revive used.  This is currently disabled, but will be activated in a future Update.",
"|additions      =",
"*New %[%[Landing Craft%]%]: %[%[Scimitar%]%]",
"**Scimitar: This blade-like landing craft is armed with Barrage %[%[Air Support Charges|Air Support%]%]. Find the Scimitar in the Market today!",
"*%[%[Simulacrum%]%] %[%[Arsenal%]%]: Players can now adjust their Warframe loadouts while in the Simulacrum for more efficient testing.",
"*The Simulacrum has been given a visual overhaul!",
"*%[%[Maroo%'s Bazaar%]%]: Found on Earth, Maroo%'s Bazaar is a place where players can go to trade or advertise their goods.",
"*Players can set themselves available for a trade openly by selecting the %'Trade%' option above the Emote wheel when in the Relay%'s Concourse. Selecting this option again will make you no longer available for trade.",
"*Players can initiate a trade by focusing on the player they wish to trade with, and then selecting the %'Trade%' option above their Emote wheel.",
"*One player must make themselves available to trade in order to initiate a trade.",
"*Normal trade limitations are still in place for Trades done through Maroo%'s Bazaar.",
"*%[%[Clan%]%] Warlords can now downsize the tier of their Clans. Do this by visiting your %[%[Dojo%]%]!",
"*%[%[Trinity%]%]%'s skirt has been given its own physics!",
"*%[%[Lotus%]%] VO has been added to inform players when a fellow Tenno is downed and in need of Reviving!",
"*%[%[Foundry%]%] Rush costs will now offer a scaled Rush Platinum price once an item reaches 50PERZENTO craft completion.",
"",
";%'%'%'%[%[Rhino%]%] Changes:%'%'%'",
"The following changes have been made to Rhino, and are available for all players immediately:",
"*Rhino has been given a passive: %[%[Heavy Impact%]%]!",
"*%[%[Rhino Charge%]%] has received the following changes:",
"**Rhino Charge can now gore enemies caught in his path!",
"**Rhino Charge now has a re-cast combo counter (mechanically identical to %[%[Valkyr%]%]%'s %[%[Rip Line%]%] and %[%[Atlas%]%]%' %[%[Landslide%]%]).",
"**%[%[Ability Duration|Duration%]%] mods no longer affect Rhino%'s Charge.",
"**%[%[Ability Range|Range%]%] mods will now affect Rhino Charge%'s distance.",
"**Rhino Charge%'s distance is now based on his Ability combo counter.",
"**Rhino Charge will now result in a %[%[Blast%]%] %[%[proc%]%] on targets if Iron Skin is active while Charging.",
"**Rhino Charge will deal double damage against targets affected by Rhino Stomp.",
"*%[%[Iron Skin%]%] has received the following changes:",
"**Iron Skin has damage absorb period at beginning and is affected by %[%[armor%]%], like %[%[Snow Globe%]%] and %[%[Tectonics%]%].",
"*%[%[Rhino Stomp%]%] has received the following changes:",
"**Fixed %'double getup%' when enemies affected by Rhino Stomp get ragdolled.",
"**Rhino Stomp is recastable now and picks up new enemies in range.",
"",
";%'%'%'%[%[Conclave%]%] Changes:%'%'%'",
"*%[%[Vauban%]%], %[%[Mirage%]%], %[%[Nekros%]%], and %[%[Limbo%]%] are now available for use in Conclave.",
"*Added a new Rank in the Conclave Syndicate: Typhoon.",
"*%[%[Mag%]%], %[%[Volt%]%] and %[%[Excalibur%]%] are now purchasable through %[%[Teshin%]%]%'s Conclave Offerings at the Typhoon rank.",
"*%[%[Brakk%]%], %[%[Bronco%]%] series, %[%[Detron%]%] series, %[%[Castanas%]%] Series and %[%[Pyrana%]%] are now available for use in Conclave.",
"*The Orokin Hall of Memories Conclave map has been added to Capture the Cephalon.",
"*The Capture the Cephalon map Derelict Halls has been revamped, reducing its size.",
"*Weekly Missions have been added to Conclave, and completing them all will reward Conclave %[%[Standing%]%], %[%[Credits%]%], rare %[%[Resources%]%] and melee stance Mods.",
"*Game mode Affector duration has been reduced to 10 minutes.",
"*Matches completed with an active Affector award 2x Standing and End of Mission rewards.",
"*Conclave %[%[Sigil%]%]s are no longer required to gain Standing in Conclave, and Conclave Sigils can now be equipped in PvE Missions for purely cosmetic effect. Sigil Standing bonuses are now based on Conclave Rank.",
"*Additional Conclave Loadout Slots can be purchased at Typhoon rank, up to a maximum of 10.",
"*The following Conclave Weapon Skins have been added to Teshin%'s Conclave Offerings at the Typhoon Standing:",
"**%[%[Sybaris%]%] Conclave Skin",
"**%[%[Strun%]%] Conclave Skin",
"**%[%[Daikyu%]%] Conclave Skin",
"**%[%[Furax%]%] Conclave Skin",
"**%[%[Kronen%]%] Conclave Skin",
"**%[%[Lato%]%] Conclave Skin",
"**%[%[Lex%]%] Conclave Skin",
"*The following Mods have been (re)added to Teshin%'s Conclave Offerings:",
"**%[%[Relentless Assault%]%] - With melee equipped and On Kill, +20PERZENTO attack speed for 10 seconds (can stack with Martial Fury).",
"**%[%[Follow Through%]%] - On Kill, gain +1 Energy for 8 seconds.",
"**%[%[Sword Alone%]%] - With melee equipped, +0.1 Mobility.",
"*The following mods have been added to drop tables for all Conclave game modes:",
"**%[%[Mortal Conduct%]%] (melee) - At Low Health, +60PERZENTO Channeling Efficiency for 8 seconds.",
"**%[%[Tactical Retreat%]%] (Warframe) - At Low Health, +0.1 Mobility and +20PERZENTO damage resistance while airborne for 4 seconds (cannot be slotted with Final Act).",
"**%[%[Final Act%]%] (Warframe) - At Low Health, +20PERZENTO Ability Efficiency and +50PERZENTO Ability Range for 4 seconds (cannot be slotted with Tactical Retreat).",
"**%[%[Heavy Warhead%]%] (pistol) - 100PERZENTO Explosion Radius, -50PERZENTO Flight Speed.",
"**%[%[Soaring Strike%]%] (bows) - 50PERZENTO Fire rate while airborne.",
"*Melee weapon Stances now follow these general rules in Conclave:",
"**%'E-spam%' combos do half damage.",
"**The attack before the %'pause%' in a %'pause%' combo does a stagger or knockdown.",
"**The attack after the %'pause%' in a %'pause%' combo does 2x damage.",
"**All other melee combos do 1x damage.",
"**Melee slide attacks stagger or knockdown with melee equipped.",
"**Charge Attacks do 1.5x damage.",
"*The following changes have been made to Capture the Cephalon:",
"**Cephalons will return to base 90 seconds after being removed.",
"**Cephalons will return to base 90 seconds after being removed.",
"**Return Timer is reset when killing an enemy while holding the Cephalon.",
"**On Capture, both Cephalons are removed from play and returned after 5 seconds.",
"*Increased the duration of %[%[Ash%]%]%'s %[%[Smoke Screen%]%] in PvP.",
"*Increased the range of Ash%'s %[%[Teleport%]%] in PvP.",
"*Casting Ash%'s Teleport will now cause players to drop the Cephalon.",
"*Increased the damage of Excalibur%'s %[%[Slash Dash%]%] in PvP.",
"*Increased the damage of Volt%'s %[%[Shock%]%] in PvP.",
"*Increased the damage of Banshee%'s %[%[Sonic Boom%]%] in PvP.",
"*Increased the damage of Nyx%'s %[%[Psychic Bolts%]%] in PvP.",
"*Increased the damage of Nova%'s %[%[Null Star%]%] in PvP.",
"*Increased damage of %[%[Valkyr%]%]%'s %[%[Rip Line%]%] in PvP.",
"*Increased damage of Valkyr%'s %[%[Hysteria%]%] in PvP.",
"*Targets affected by %[%[Equinox%]%]%'s %[%[Rest & Rage|Rest%]%] will be immune to damage for 1 second on Wake, there is no immunity if Rest expires naturally.",
"*Increased damage and speed bonus of Equinox%'s %[%[Metamorphosis%]%] Day Form in PvP.",
"*Increased radius of Equinox%'s %[%[Pacify & Provoke%]%] aura in PvP.",
"*Removed the Radial Scream from %[%[Chroma%]%]%'s %[%[Effigy%]%] and reduced its channeling cost in PvP.",
"*Reduced the amount of shields Mag%'s %[%[Shield Polarize%]%] grants in PvP.",
"*Reduced armour multiplier of Iron Skin in PvP.",
"*The %[%[Supra%]%] and %[%[Miter%]%]%'s projectile speed has been increased in PvP.",
"*Charged projectile speed increased for %[%[Paris%]%], %[%[Paris Prime%]%], %[%[Daikyu%]%] and %[%[Cernos%]%] in PvP.",
"*Reduced respawn delay of %[%[Pickups#Energy|Energy Orbs%]%] in PvP.",
"*Increased blast radius of %[%[Penta%]%] series and %[%[Tonkor%]%] in PvP",
"*%[%[Hush%]%] and %[%[Suppress%]%] mods are no longer usable in PvP.",
"*%[%[Spring-Loaded Broadhead%]%] mod damage bonus applied at 15m.",
"*All Warframes have had their PvP Mobility stats adjusted.",
"*All Mods that affect Mobility have been changed from percentage to additive.",
"*Elemental Mobility Mods have had their mobility increased.",
"*Slide velocity boost is now affected by the PvP Mobility stat.",
"*The mobility Mods %[%[Adept Surge%]%], %[%[Rising Skill%]%], %[%[Calculated Spring%]%] and %[%[Tempered Bound%]%] have had their armour buffs/debuffs removed and their health/shield values adjusted.",
"|changes        =",
"*Multiple improvements have been made to Warframe%'s audio quality that dramatically improves the immersion of Warframe%'s environmental sound effects.  This change includes:",
"**Being able to hear nearby enemy footsteps.",
"**Improved proximity awareness of enemy gunfire and VO.",
"**Landing Craft radio chatter will no longer play while Codex Diorama music is playing.",
"**Audio FX from beam weapons making contact with an enemy have been improved.",
"**Improved audio FX on various weapon shells, laser blasts and projectile flybys.",
"*%[%[Djinn%]%]%'s %[%[Fatal Attraction%]%] precept has been substantially improved:",
"**As before, Djinn starts by mesmerizing all enemies in range and lures them towards the player; if it succeeds in attracting enough prey into striking-distance it sprays an acid attack that does damage over time and eats away at enemy armor while they writhe in pain.",
"**With the improvements made to the Fatal Attraction precept it is now much more effective at incapacitating enemies and gets more efficient as players eliminate mesmerized enemies.",
"**Mesmerized enemies no longer shoot at the Djinn while walking closer.",
"**Mesmerized enemies are highlighted so that it%'s easier see when they%'re vulnerable.",
"**Killing mesmerized enemies will extend the lure cycle up to a maximum of 7.5 seconds.",
"**If the lure cycle ends without enough enemies in range to trigger the acid-spray the cooldown time is scaled by the percentage of mesmerized enemies left alive.",
"**Enemies now snap out of being mesmerized early only when they are damaged.",
"**Djinn will only start luring if there are enough enemies around to also trigger the acid-spray.",
"**If all potential enemies or at least 5 enemies have moved into striking-distance then the lure will end early and the Djinn will spray acid.",
"**The acid spray now does a guaranteed corrosive damage proc to eat away at enemy armor.",
"**Fatal Attraction%'s range at higher-ranks has been slightly reduced to make it easier to eliminate all targets and get the minimum cooldown.",
"**Each enemy can only be affected by one Fatal Attraction once.",
"**It no longer works on Corpus Nullifiers, Bosses or enemies immune to mind-control.",
"*Fixed Clients being unable to see the effects on Djinn while luring.",
"*Nekros%' %[%[Desecrate%]%] can now affect enemy Osprey units.",
"*Charge Attacks are now available for all melee weapons, and are usable by holding down the melee attack button with a melee weapon equipped. Please note this only works in equipped melee mode, we are continuing to explore this feature for quick melee.",
"*Many tilesets have had their level boundaries improved and teleport volumes tweaked to prevent players from exiting the map in non-gameplay spaces.",
"*Players can now use Remote Observers in their Dojo and Landing Craft via hotkeys.  This feature can only be activated when players rebind their appropriate Gear slot to a hotkey of their choice.",
"*%[%[Mag Prime%]%] and Volt have been given a fresh PBR upgrade!",
"*Many Orokin items and tilesets have received a PBR upgrade!",
"*%[%[Hikou Prime%]%] has been given a PBR Upgrade!",
"*The %[%[Braton Prime%]%] has been given a PBR Upgrade!",
"*Made various adjustments to the Liset%'s exterior lightning.",
"*Kubrow will now teleport themselves out of an area if they become stuck in one place for too long.",
"*Killing a Grineer by shooting their feet will cause them to ragdoll.",
"*Higher Blast damage will increase how far enemies are sent on death.",
"*All enemies will have a 50PERZENTO chance to ragdoll on death.",
"*Enemies now have a greater range of death animations, such as:",
"*A new Mission has been added to %[%[Clem%]%] & %[%[Darvo%]%]%'s weekly Missions.",
"*Helios can now use Synthesis Scanners if there are no Codex Scanners equipped or remaining in the player%'s Gear.",
"*%[%[Wukong%]%]%'s ground slam attacks now only cause camera shake for the player, instead of the entire Squad.",
"*Changed the Anisotropic Filtering display setting from simple toggle to expose selectable levels of filtering. Depending on the resolution you play at, and the speed of your graphics cards, you may be able to increase the setting from the default 4X to 8X or even 16X to improve the clarity of textures on slanted surfaces. Older laptops and computers without dedicated graphics cards will likely want this option off to improve performance. %'%'%'Note:%'%'%' if you had previously disabled Anisotropic Filtering, you will want turn the new setting off because it has been reset to defaults.",
"*Changed %[%[Shade%]%]%'s %[%[Ghost%]%] and the %[%[Huras Kubrow%]%]%'s %[%[Stalk%]%] Abilities to avoid using invisibility while the players are doing something that draws aggro (eg: %[%[Nyx%]%]%'s %[%[Absorb%]%]).",
"*Reduced the size of the %[%[Imperator%]%]%'s muzzle flash FX.",
"*All Warframe Accessories have had their naming structure name to have the Warframe first, then the item name. This is to assist alphabetical sorting so players can look through the Market and see %'Volt Pulse Helmet%', rather than %'Pulse Volt Helmet%'.",
"|fixes          =",
"*Fixed explosions from the Concealed Explosives Mod damaging Corpus Nullifiers through their bubbles.",
"*Fixed an issue where toggled actions (sprinting, blocking, aiming) would be automatically toggled off when activating a Warframe Ability.",
"*Fixed some improper visual FX displaying near water in the Grineer Underwater Sealab tileset on Uranus.",
"*Fixed players being unable to create waypoints during Fomorian Invasion Missions.",
"*Fixed rare errors causing Warframe to crash when exiting the Arsenal.",
"*Fixed melee weapons becoming stuck in the player%'s hand after blocking an attack via the Reflex Guard Mod.",
"*Fixed enemies not properly being sliced apart by melee weapons with the appropriate damage types.",
"*Fixed improper pathing on enemies that can hover, including enemies in Archwing Missions.",
"*Fixed decorations in the Dojo not properly snapping to vertical surfaces like walls or columns.",
"*Fixed downed players in Archwing Missions displaying 0PERZENTO Reviving instead of Bleedout.",
"*Fixed an issue causing the %'Throw Attack%' stat on some melee weapons  to provide improper information in the Arsenal.",
"*Fixed players seeing an error prompt informing them they %'Cannot retrieve a Kubrow from Stasis while another Kubrow is active” when simply scrolling through their Stasis slots.",
"*Fixed a crash that would occur during the Captain Vor fight due to improper damage hit detection.",
"*Fixed players being able to damage a Fomorian Core multiple times with a single shot using the Velocitus.",
"*Fixed Clients and Hosts seeing different End of Mission screens when multiple Tactical Alerts or Events are active.",
"*Fixed a script error that would occur when loading into a Relay.",
"*Fixed multi-shot ammo consumption allowing players to fire weapons with a clip size of 0.",
"*Fixed death visual FX lagging behind after an Osprey is killed.",
"*Fixed the Lotus playing repetitive Transmission VO during Invasion Missions.",
"*Fixed a hole in the terrain on the Archwing underwater drop point in the Grineer Underwater Sealab tileset on Uranus.",
"*Fixed the Landing Craft%'s fly-in cutscene not properly playing at the start of Crossfire Missions.",
"*Fixed some instances of Landing Craft audio playing after the fly-in cinematic.",
"*Fixed the End of Mission screen not properly updating Syndicate Standing at the end of the Mission.",
"*Fixed some clipping terrain visible in Archwing Corpus Trench Run tilesets.",
"*Fixed an issue allowing players to still be able to remain in a Dojo or use Clan chat after being kicked out of the Clan.",
"*Fixed various lighting issues present in the Orokin Void tilesets.",
"*Fixed an issue preventing players from being able to end a security lockdown on the Grineer Underwater Sealab tileset.",
"*Fixed Vauban%'s Tesla hanging in mid air after being attached to an enemy that has died.",
"*Fixed an issue preventing NPCs from entering cover.",
"*Fixed several issues causing players to become stuck in terrain after using the Itzal%'s Blink Ability.",
"*Fixed Syndicate hit squads putting players in Solo Missions into a bleedout state, instead of instantly showing the Revive screen.",
"*Fixed Archwing melee weapons not showing the correct Channeling colors.",
"*Fixed the Castanas not properly functioning with elemental damage and multishot Mods equipped.",
"*Fixed an issue causing players to become pushed out of a tileset if caught under an elevator.",
"*Fixed an error in the UI causing the %'Invite to Squad%' button to overlap the %'Accept%' button after selecting a Mission Node.",
"*Fixed Syndicate Standing not displaying the correct information at the End of Mission screen if the player has negative Standing with a Syndicate.",
"*Fixed an error that would cause changing the color customization of an Archwing to also change the color customizations on Equinox.",
"*Fixed the whip portion of the Mios sometimes not being visible during finisher animations.",
"*Fixed Saryn%'s Molt Ability not properly using the Orphid Skin visual if the skin was equipped.",
"*Fixed Landing Crafts not being visible or able to be used to leave a Relay after returning from a Mission or Simulacrum.",
"*Fixed players being unable to change colors of their Sigils after equipping the Community of Tenno Sigil.",
"*Fixed an issue with the Steam Controller where the %'A%' select button displays on screen although no item has been selected.",
"*Fixed Saryn%'s Miasma%'s damage over time procs not triggering on enemies when cast immediately after a previous Miasma%'s DoTs have ended.",
"*Fixed the Landing Craft appearing sideways in the Relay landing terminal when returning to a Relay from a Conclave match.",
"*Fixed Bullet Jump and Aim Glide improperly causing the Arachne Arcane to proc.",
"*Fixed the Acrid%'s Toxin DoT not applying to Osprey enemies.",
"*Fixed an issue causing players to move backwards while meleeing when pointing the camera %'up%' during a ground slam attack.",
"*Fixed an issue where throwing the Glaive would put players into a free fire mode.",
"*Fixed the Terminal Velocity Mod being unable to be equipped on Sentinel rifles.",
"*Fixed the trade UI not properly updating the player%'s remaining trades after completing a successful trade.",
"*Fixed player names not properly displaying in Relays.",
"*Fixed players becoming stuck in mid-air in the Dojo dueling room after pressing jump when kneeling down on a duel pad.",
"*Fixed players being able to cast Excalibur%'s Radial Blind continuously while firing a weapon.",
"*Fixed the Mios%' whip disappearing from players who are revived from bleedout state, showing only a sword in their hand.",
"*Fixed Frost Prime%'s PBR visuals appearing to be low quality compared to other textures as per: %[%https://forums.warframe.com/index.php?/topic/556035-pbr-update-on-frost-prime-lowered-the-quality-of-frost-primes-other-textures/ this thread%]",
"*Fixed an error causing lighting effects to give Comba and Scramba Corpus units irregularly glowing eyes.",
"*Fixed an issue where disconnecting a USB Audio device would not restore audio to said device upon reconnecting. The Options menu allows you to choose a preferred device.  ",
"*Fixed an error causing Archwings still appear on players, except very tiny, when making the transition from Archwing to on-foot gameplay in the Jordas Verdict.",
"*Fixed weapon attachments with animations not properly playing their animations when players are selecting between accessories in the Arsenal.",
"*Fixed an error that would occur when players constructed a Shadow Barracks while research donation is active, causing resources donated to be split between two clan tiers.",
"*Fixed Void Sabotage missions possibly having a progression stopper where the Grineer Sister boss fight results in invincible enemies.",
"*Fixed a hitch that would occur with Loki%'s Radial Disarm - it now does most of the %'Disarming & Reaction across a few frames.",
"*Fixed Alliances not properly reflecting changes made to a Clan%'s tier.",
"*Fixed various crashes.",
"*Fixed various localization issues.",
"",
"Due to the volume of content available in this the Second Dream it may be possible that we%'ve missed the announcement of a fix or change.  If you believe something is not properly documented in these notes, please let us know.  We will continually monitor this thread to watch for any reports of undocumented changes and will update the information here as necessary.",
"",
"Thank you all for your patience.  Enjoy the Second Dream, Tenno!",
"}}",
"",    
},
["v17"]={
"WARNING !",
"*v17 has been splitted into v17B and v17A"
},
["v17B"]={
"{{update",
"|update number  =17.12.1",
"|type           =fix",
"|date           =November 25th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/564757-hotfix-17121/",
"|changes        =",
"*Improved the tintability of metal texture on the Rhino Palatine Deluxe Skin.",
"|fixes          =",
"*Fixed Steam Tennogen items displaying an improper label when players install an Arcane.",
"*Fixed an error preventing players from receiving the Rota Syandana after purchasing the item multiple times.  Players who spent Steam funds in this fashion without properly receiving/gifting the item will be refunded with this hotfix.",
"*Fixed incorrect badge placement on the Rhino Palatine Deluxe Skin.",
"*Fixed a visual error on Rhino’s Iron Skin when using the Rhino Palatine Deluxe Skin.",
"*Fixed a visual error causing Rhino’s Iron Skin to turn black in some tilesets when using the Palatine Deluxe Skin.",
"*Fixed the Quilate Liset and Hellkite Liset skins not having proper lighting FX.",
"*Fixed a crash that could occur when purchasing TennoGen items through Steam. ",
"}}",
"{{update",
"|update number  =17.12",
"|date           =November 25th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/564564-update-17120/",
"|title          =Palatine Bonus Weekend",
"|image          =Update 17.12.png",
"|misc           =",
";Palatine Bonus Weekend",
"",
"Spend this weekend recovering from your turkey coma by making space a more hospitable place to be.  From November 25 to November 30 we%'ll be holding a special Palatine Bonus event available to all players!",
"",
"For more information on this sale please visit our full news post here:  https://warframe.com/news/attention-tenno-19",
"",
";%'%'%'Soft Launch: 2 Factor Authentication%'%'%'",
"As an additional security measure for our players 2 Factor Authentication has been integrated into Warframe.  This feature is currently optional, but we encourage players to opt-in and give their account an extra bit of protection against malicious attempts at account access.",
"",
"Accounts can opt-in at http://www.warframe.com/user shortly after this Update is live. Be sure to check your spam folder for any confirmation emails. If you still aren%'t receiving emails, add no-reply@warframe.com to your whitelist and allowed contacts.",
"",
";%'%'%'New Warframe: %[%[Wukong%]%]%'%'%'",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
"Warframe Profile - Wukong",
"<%/gallery>",
"",
"A primal warrior with the heart of a trickster.  Wukong’s powers include:",
"*%'%'%'%[%[Iron Jab%]%]:%'%'%' Explode the Iron Staff to its true length, knowing down anything in its path.",
"*%'%'%'%[%[Defy%]%]:%'%'%' Escape death by receiving a boost of health when killed.",
"*%'%'%'%[%[Cloud Walker%]%]:%'%'%' Evaporate into a cloud of mist and float through the battlefield.",
"*%'%'%'%[%[Primal Fury%]%]:%'%'%' Summon the Iron Staff and unleash fury.",
"",
"Wukong is available in the Market or can be constructed through Dojo Clan tech.",
"",
";New Customizations",
"The following Deluxe skins have been re-introduced into the Market and are here to stay!",
"*%[%[Excalibur Proto-Armor Skin|Proto-Armor Excalibur%]%]",
"*%[%[Proto-Glaive Skin|Proto-Glaive Weapon Skin%]%]",
"*%[%[Nyx Nemesis Skin|Nyx Nemesis%]%]",
"*%[%[Valkyr Gersemi Skin|Valkyr Gersemi%]%]",
"*%[%[Saryn Orphid Skin|Saryn Orphid%]%]",
"",
"The following Deluxe skins are now available in the Market:",
"*%[%[Rhino Palatine Skin%]%]: Pay homage to warriors of a more chivalrous time with this skin.",
"*%[%[Jat Kittag Palatine Skin%]%]:  Transform the Jat Kittag with this forged steel skin.",
"*%[%[Syandana|Palatine Syandana%]%]:  A Syandana fit for a knight.",
"",
";%'%'%'New Resource:%'%'%'",
"*%[%[Nitain Extract%]%]:  Each vial is produced by the painstaking expression of billions of rare, ocean-vent dwelling microorganisms. Locations of Nitain Extract will be made available through your Landing Craft’s navigation Alerts.",
"*Alerts will run a %'%'minimum%'%' of 4 times a day everyday on all platforms (PC, XB1, and PS4). Alerts will go live at different times across platforms. ",
"|changes        =",
"*Made improvements to the purifier interaction on the second nerve in Stage 3 of the Jordas Verdict.",
"|fixes          =",
"*Fixed players being able to teleport through terrain using the Itzal during Stage 3 of the Jordas Verdict.",
"*Fixed an issue that would cause extreme FPS after framerate hitches due to auto-vsync being disabled.",
"*Fixed some instances where Loki could exit terrain via switch teleport.",
"*Fixed Equinox’s Rest & Rage Ability ending early when switching forms as per: %[%https://forums.warframe.com/index.php?/topic/552607-equinoxs-rest-and-rage-are-canceled-when-switching-forms/ forum post%]",
"*Fixed incorrect pricing on the Drac Chroma Helmet.",
"*Fixed an error causing the Lotus’ Invasion announcement VO to play continuously when an Infestation Outbreak spreads to other nodes.",
"*Fixed some limited-time reward weapons not properly taking color customization.",
"*Fixed finisher attack animations appearing in Archwing.",
"*Fixed the Corpus Frozen Outpost tileset missing some alarm consoles on Sabotage Missions.",
"*Fixed players being unable to gift a discounted item if they don’t have enough Platinum to cover the item’s original price.",
"*Fixed the price of discounted items changing anytime a player exits then re-enters the gift confirmation screen.",
"}}",
"{{update",
"|update number  =17.11.1",
"|type           =fix",
"|date           =November 13th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/560373-hotfix-17111/",
"|misc           =",
";%'%'%'Golem Trial Fixes:%'%'%'",
"*Fixed some issues preventing Esophages from properly eating Vaporizers in Stage 3 of the Jordas Verdict.",
"*Reduced Stun-locking when flying near the Jordas Golem and toned down the force procs.",
"*Fixed an issue where Clients could not kill the First Nerve in Stage 3 of the Jordas Verdict.",
"*Fixed an issue where radial melee damage could be used to kill Nerves before the proper steps had been accomplished.",
"*Fixed an issue during Stage 3 of the Jordas Verdict when using Itzal’s Blink ability.",
"*Improved performance in various stages of the Jordas Verdict. ",
"}}",
"{{update",
"|update number  =17.11.0.1",
"|type           =fix",
"|date           =November 12th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/560104-update-17110-171101/",
"|fixes          =",
"*Fixed a Codex Mystery.",
"*Fixed a crash.",
"}}",
"{{update",
"|update number  =17.11",
"|date           =November 12th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/560104-update-17110/",
"|title          =Tenno Reinforcement",
"|image          =Update 17.11.0 Tenno Reinforcement.png",
"|misc           =",
";%'%'%'Tenno Reinforcement:%'%'%'",
"The %[%[Mios%]%] Has Arrived!",
"",
"Designed by community member RedSkittlez, the Mios is a bone-forged sword that includes a tendon-whip to distract and maim the enemy.",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
" Tenno Reinforcements - Mios",
"<%/gallery>",
"",
"Add the Mios to your Arsenal by visiting the Market or Clan Research today!",
"|additions      =",
"*New Stance: %[%[Defiled Snapdragon%]%]",
"|changes        =",
"*Added analog support for the right thumbstick movement when in menus using a Steam Controller.",
"*Adjusted the stats breakdown of Ember’s Fire Blast ability to show the DPS and Explosion damage separately.",
"*Added Archwing, Archwing Primary and Archwing Melee categories to the Equipment section of the player Profile.",
"|fixes          =",
"*Fixed fullscreen mode not functioning properly if Steam was not in Big Picture mode.",
"*Fixed an incorrect icon appearing during login screen when using a Steam Controller.",
"*Fixed an issue where the Steam Controller icons were showing a Big Picture no matter what controller they have attached.",
"*Fixed not being able to properly control the hacking mini-game when using a Steam Controller.",
"*Fixed an issue preventing the Steam Controller to interact with the Cipher button for hacking puzzles or the Battle/Extract menu on Defense Missions.",
"*Fixed players being unable to use the Steam Controller’s D-Pad to switch between email/password fields on the login screen.",
"*Fixed an issue preventing players from using the X button to respawn in Conclave when using a Steam Controller.",
"*Fixed an issue preventing players from casting Warframe powers using the recommended Controller settings via the Steam Controller.",
"*Fixed players not being able to skip cinematics via the Steam Controller.",
"*Fixed an issue where launching warframe in Big Picture will reset player keybindings.",
"*Fixed Chroma’s Vex Armor giving players a 4.5x multiplier instead of a 3.5x multiplier as per: %[%https://forums.warframe.com/index.php?/topic/559296-chromas-vex-armor-scorn-bonus-now-additive-not-multiplicative/ forum post%]",
"*Fixed multiple issues affecting equip-time stats, including Archwing, Kubrow, weapons and Warframe equip time.",
"*Fixed an improper lighting issue visible on the Corpus ship tileset.",
"*Fixed Infested material appearing in non-infested Missions on the Corpus Outpost tileset.",
"*Fixed an error that cause the Minimap to stay on the screen when a player would attempt to hide it, freezing and no longer updating.",
"*Fixed an error that would cause players to get stuck in the terrain after being consumed by an Esophage.",
"*Fixed the Lotus’ VO not playing in Grineer vs Corpus Invasions.",
"*Fixed Chroma’s Afterburn Augment leaving lingering damage if killed while in use.",
"}}",
"{{update",
"|update number  =17.10.4",
"|type           =fix",
"|date           =November 10th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/559239-hotfix-17104/",
"|additions      =",
"*Steam Controller support is now live! See here for more info: %[%https://forums.warframe.com/index.php?/topic/559238-steam-controller-support-live/ forum post%]",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*Reduced the damage of the Gorgon series in PvP.",
"*Removed invulnerability from Atlas when using Landslide in PvP.",
"|changes        =",
"*Rounded off the FPS indicator, making it easier to read.",
"*The Crowd Dispersion Mod has had its Range and Damage adjusted to more appropriately scale up with each rank.",
"|fixes          =",
"*Fixed Toxic Lash no longer functioning after killing an enemy affected by Spores.",
"*Fixed Range and Strength Mods having no effect on Saryn’s Molt explosion when toggled by the player.",
"*Fixed Saryn’s Molt exploding twice when killed by enemies. We%'ve doubled the damage of Molt’s explosion as a result of fixing this bug.",
"*Fixed friends playing in a Solo Mission displaying as being ‘In Menus’.",
"*Fixed Chroma’s Vex Armor Ability actually reducing player armor rating.",
"}}",
"{{update",
"|update number  =17.10.3",
"|type           =fix",
"|date           =November 9th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/558838-hotfix-17102-17103/",
"|fixes          =",
"*Fixed an error preventing Clients/Hosts from loading into Archwing Missions.",
"*Fixed an issue where no energy was being returned from enemies affected by Spore while Toxic Lash was active if the melee strikes were lethal. Lethal strikes on Spore%'d enemies with an active Toxic Lash will now regenerate energy as intended from the last hotfix. ",
"",
";%'%'%'Please Note:%'%'%'",
"We are currently aware that Saryn’s Toxic Lash is no longer functioning after killing an enemy in melee.  This issue will be resolved as soon as possible, and we apologize for the confusion it has caused during Saryn’s rework period.  Thank you for your patience.",
"}}",
"{{update",
"|update number  =17.10.2",
"|type           =fix",
"|date           =November 9th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/558838-hotfix-17102/",
"|additions      =",
"*Added Saryn Orphid Profile Icons for a limited time! Find them by going to your Profile Icon settings. These unique icons will be removed November 18, at 2 p.m EST.",
"",
";%'%'%'Conclave Changes%'%'%'",
"*Reduced the damage of Saryn’s Miasma in Conclave.",
"",
";%'%'%'Saryn Changes%'%'%'",
"*Reduced the particle FX on Saryn’s Spore when spreading between enemies to address performance issues.",
"*Doubled the duration of Saryn’s Molt.",
"*Saryn’s Spores now cost half normal energy when cast on Molt.",
"*Destroying an enemy affected by Saryn’s Spores with Toxic Lash will now restore 2 energy to Saryn.",
"*Saryn’s Toxic Lash can now be recast to refresh its duration.",
"|changes        =",
"*Increased the grab range of Esophages in the interior of the J-3 Jordas Golem during the Jordas Verdict Trial.",
"|fixes          =",
"*Fixed additional issues during the Stage 1 to Stage 2 transition in the Jordas Verdict Trial.",
"*Fixed players being able to hit the first Golem nerve through glass in Stage 3 of the Jordas Verdict Trial.",
"*Fixed potential progression stopper during Stage 3 of the Jordas Verdict Trial.",
"*Fixed some issues preventing enemies from properly spawning Stage 3 of the Jordas Verdict Trial.",
"*Fixed a visual issue allowing players to teleport outside of the level during Stage 3 of the Jordas Verdict Trial.",
"*Fixed an issue causing players to get stuck in a sliding door during Stage 2 of the Jordas Verdict Trial.",
"*Fixed a percentage error showing too many decimals in the HUD buff of Chroma’s Vex Armor as per: %[%https://forums.warframe.com/index.php?/topic/556099-chroma-vex-armor-too-many-decimals/ forum post%]",
"*Fixed Saryn’s Miasma being able to be recast repeatedly after using Spores.",
"*Fixed the visual screen shake FX becoming stuck on the screen after using the Liset’s Air Support as per: %[%https://forums.warframe.com/index.php?/topic/547858-weird-air-support-behaviour/ forum post%]",
"*Fixed an issue that would shrink Hydroid after using Undertow, making him impossible to hit but more susceptible to becoming hidden in a bowl of Cheerios.  ",
"*Fixed Saryn’s Spore creating tiny Spores on some enemies.",
"",
"}}",
"{{update",
"|update number  =17.10.1",
"|type           =fix",
"|date           =November 5th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/556984-hotfix-17101/",
"|misc           =",
";%'%'%'Saryn Changes%'%'%'",
"*Instead of just disappearing on enemy death, Saryn’s Spores will now detonate at a reduced spread distance if the target dies.",
"*Toxic Lash can now proc multiple times.",
"|changes        =",
"*Made some tweaks to the audio FX of Viral procs.",
"|fixes          =",
"*Fixed Nova’s Antimatter Drop not properly showing damage numbers.",
"*Fixed a crash relating to inventory logging.",
"*Fixed some gaps and collision issues on terrain scattered about Stage 1 of the Jordas Verdict.",
"*Fixed players not receiving a Revive screen when dying to a Purge in Stage 3 of the Jordas Verdict.  Players reviving after being killed during a Purge will now revive outside of the Golem.",
"*Fixed an error breaking the transition from Archwing moving from Stage 1 to Stage 2 of the Jordas Verdict.",
"*Fixed badges not sitting correctly on the Saryn Orphid Skin.",
"*Fixed Ember%'s Fireblast, Vauban%'s Vortex and Volt%'s Electric Shield Abilities being cancelled when you enter a Nullifier Bubble.",
"*Applied a potential fix for crashes associated with XP and DX9.",
"*Fixed an error that would occur during Saryn’s Spore detonation / spread.",
"}}",
"{{update",
"|update number  =17.10",
"|date           =November 4th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/556384-update-17100/",
"|title          =Saryn Revisited",
"|image          =Update 17.10.0 Saryn Revisited.png",
"|misc           =",
";%'%'%'New Cosmetics%'%'%'",
"This update gives the toxic Saryn a lot of love with a brand-new deluxe skin, Sugatra, and a weapon skin that puts a floral touch on the deadly Dual Zoren.  These skins will only be for a limited time, and will be removed from the Market on November 18, at 2 p.m EST.",
"{{clr}}",
"Get the Saryn Orphid Skin, Melia Sugatra, and Cyskis Dual Zoren Skin by visiting the Market today!",
"",
";%'%'%'Saryn Revisited%'%'%'",
"With this update comes a lot of exciting changes to Saryn’s abilities, giving her more synergy between each power and putting more emphasis on her ability to debuff enemies with Viral and Toxin procs.  As always we will continue to monitor Saryn after the launch of this rework.",
"{{clr}}",
"Please post your feedback in our megathread here: %[%https://forums.warframe.com/index.php?/topic/556381-feedback-megathread-saryn-revisited/ forum post%]",
"",
"*%'%'%'Spore Revisions%'%'%'",
"**Saryn’s Venom Ability has been renamed to Spore.",
"**Guaranteed Viral proc on explosion of spores.",
"**If current host has a toxin Proc (i.e from Contagion or any other source), it will transfer that proc too.",
"**Damage ticks will be done every second, duration will affect how long the debuff is up.",
"**Increase base damage of the ability.",
"*%'%'%'Molt Revisions%'%'%'",
"**Spore can be cast on Molt, infects units which attack Molt.",
"**Miasma cast in range of Molt will feed into Molt, creating more damage on explosion.",
"**All Spores on Molt Clones will detonate and spread on the clone’s death.",
"*%'%'%'Toxic Lash Revisions%'%'%'",
"**Saryn’s Contagion Ability has been renamed to Toxic Lash.",
"**Slightly increased the damage and duration of Toxic Lash.",
"**Guaranteed Toxin proc on melee hit.",
"**Detonates a Venom spore if the target has one.",
"**Damage output scales based on a percent of total damage of melee weapon with Mods, not base.",
"**While Toxic Lash is active, there is a bonus damage reduction while blocking. This damage reduction is capped at 90PERZENTO.",
"*%'%'%'Miasma Revisions%'%'%'",
"**Damage ticks will be done every second, Duration will affect how long the debuff is up.",
"**100PERZENTO more damage if target is affected by a Viral proc (Spore guarantees a Viral proc when exploded).",
"**100PERZENTO more damage if target is affected by a Toxin proc (Toxic Lash guarantees a Toxin proc on impact).",
"**Enemies hit by Miasma when under the effects of Miasma will have the duration timer reset.",
"**Increase base damage overall.",
"*%'%'%'General Revisions%'%'%'",
"**Saryn now has a passive 25PERZENTO increased Status effect duration.",
"**Updated some visual FX on Saryn’s abilities.",
"**Saryn can now cast Spore and Toxic Lash while moving.",
"**Saryn’s base Armor is now 175.",
"**Saryn’s base Health is now 125.",
"**Saryn’s maximum Energy is now 150.",
"",
";%'%'%'Additions:%'%'%'",
"*Added %'Decline All%' option for incoming friend requests.",
"*Added a Sort By Used option under the Profile, Equipment submenu.",
"",
";%'%'%'Conclave Changes%'%'%'",
"*The Following PvP Mods have been added to the drop tables for all Conclave game modes",
"**Sudden Justice (Sybaris) - On 2 hits within .2 secs, increase Fire Rate 30PERZENTO for 2 seconds.",
"**Directed Convergence (Supra) - Increase accuracy by 80PERZENTO when aiming.",
"**Focused Acceleration (Tetra) - Increase Projectile Speed by 80PERZENTO when aiming.",
"**Final Tap (Hind) - On 4 hits within 0.5 seconds, increase damage by 100PERZENTO for 0.2 seconds.",
"**Measured Burst (Tiberon) - Increase damage by 30PERZENTO, decrease Fire Rate by 60PERZENTO when aiming.",
"*Reduced the damage bonus duration of the Double Tap Mod from .5 to .3 seconds and increased the damage bonus from 30PERZENTO to 50PERZENTO",
"*Furis series damage reduced in PvP.",
"*Karak damage reduced in PvP.",
"*Seer damage increased in PvP.",
"*Twin Grakata damage reduced in PvP.",
"*Attica damage increased in PvP.",
"*Martial Fury Mod attack speed boost duration boosted from 4 to 20 seconds.",
"*Increased experience bonuses from kills in Conclave.",
"*Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave.",
"*Bullet Jump Speed is now Mobility in PvP and also affects Dodge Speed.",
"*Conclave Mods now display the word ‘Mobility’ instead of ‘Bullet Jump’.",
"*Maglev Mod has been removed from PvP.",
"",
";%'%'%'Diriga Changes%'%'%'",
"The following change has been made to help bring some additional utility to the Diriga.  We will continue to monitor the Diriga after launch to provide additional balance to this unique trait if necessary.",
"*Diriga’s Calculated Shot Precept is now able to target Sensor Bars and Arc Traps.",
"|changes        =",
"*Slightly increased the spawn rate of enemies on Yemaja, Sedna.",
"*Antidotes in The Jordas Verdict can now be picked up even when they are moving.",
"*Some adjustments to Purifier and Esophage spawning during Stage 3 of the Jordas Verdict Trial has been made.",
"*The Adhesive Blast Mod’s description has been altered to reflect its function. The mod now states there is a 100PERZENTO sticky chance at Max Rank, and ranking this mod will be required to achieve this.",
"*Reduced the required Codex scans for the Arcane Machine, Arcane Boiler, Cascade Bomb, Darvo, and Infested Mesa to one.",
"*Reduced the required Codex scans for the Toxin Injector to 3.",
"*Players can now exit Relays by using a context action on the Liset they entered the Relay with.",
"|fixes          =",
"*Fixed rare Grineer Loot Crates spawning in the Jordas Verdict Trial during Stage 3 instead of Corpus Loot Crates.",
"*Fixed Penta Grenades falling through the floor instead of bouncing.",
"*Fixed Lotus Transmissions not matching her VO after hacking a terminal to reset security sensors.",
"*Fixed an issue allowing enemies to slide while getting up from a knockdown.",
"*Fixed a visible hole in terrain on the Earth tileset allowing players to exit the map.",
"*Fixed an issue preventing End of Mission bonus experience for weapons from being counted towards challenges.",
"*Fixed the Quick Thinking Mod not properly taking damage reduction into account before removing energy from a Client.",
"*Fixed purchasing a Color Picker not showing as unlocked until the player opens and closes the customization menu.",
"*Fixed Simaris’ dialogue being cut off by the loading screen during the Synthesis Tutorial.",
"*Fixed an issue causing players to be stuck on the ‘Ready to Trade’ screen, preventing them from selecting an empty trade slot.",
"*Fixed an issue causing Warframe customization to disappear during a Host Migration when in bleedout.",
"*Fixed an issue where joining a game in progress that has a dead player will display the wrong Warframe as dead.",
"*Fixed an issue causing the Mantis to appear too close to the camera on the loading screen.",
"*Fixed an issue causing the Datamass to disappear when held by a client jumping into an out-of-bounds area during a Host Migration.",
"*Fixed an error causing players to see themselves as an enemy on the minimap when firing a weapon.",
"*Fixed energy colors showing improperly on the Silva & Aegis when previewing the weapon in the Arsenal.",
"*Fixed Kubrow being revived from a bleedout state automatically when the player is revived.",
"*Fixed an issue causing the Cheater of Death and Cryptographer Challenges to reset before completion.",
"*Fixed an issue enabling players to mantle recently fired Ogris rockets.",
"*Fixed several inconsistent behaviors in Sentinel precept targeting.",
"*Fixed an issue where some Clients would see two Purge timers in Stage 3 of the Jordas Verdict.",
"*Fixed an issue preventing the J-3 Jordas Golem from leaving his perch.",
"*Fixed the Daman Sugatra not copying the proper main colors in the Arsenal when the player’s weapon is a dark energy color.",
"*Fixed a crash that would occur when viewing Chroma in the Codex.",
"*Fixed a duplicate entry for the Arcane Machine that would appear in the Codex.",
"*Fixed enemies not playing a reaction animation to Radial Disarm.",
"*Fixed an issue causing certain cosmetics to appear as grey in dioramas instead of their default colors.",
"}}",
"{{update",
"|update number  =17.9.2",
"|type           =fix",
"|date           =October 30th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/553920-hotfix-1792/",
"|additions      =",
"*%'%'%'New Archwing Weapon Mod: Shell Rush:%'%'%' Increases charge rate of arch-gun.",
"**Shell Rush drops in Archwing Exterminate Missions.",
"|changes        =",
"*Reduced camera shake created by Fluctus projectiles.",
"*Removed Affinity Amp Auras from inventories. This unreleased mod was either acquired through Transmutation years ago, or the most recent Tactical Alert.",
"*Legendary Cores have been distributed to all players that have had the Affinity Amp Aura removed from their inventory.",
"",
";%'%'%'The Jordas Verdict Changes / Fixes:%'%'%'",
"*Increased the amount of health the J-3 Jordas Golem has.",
"*Fixed an issue keeping the J-3 Jordas Golem from moving away from his perch for a long period of time.",
"*Fixed an issue preventing the J-3 Jordas Golem’s weakpoints from being open for Clients.",
"*Fixed an issue causing a forced extraction on the J-3 Jordas Golem confrontation.",
"*Fixed an issue allowing the J-3 Jordas Golem to be killed with perched and stationary.",
"*Fixed an issue preventing players from moving through the interior glass to the J-3 Jordas Golem’s weakpoint.",
"*Fixed players receiving Antiserum inbox messages after each successful Trial Extraction.",
"*Fixed some squad members being left in Archwing Mode after transition from Stage 1 to Stage 2.",
"*Fixed several instances where players become stuck in terrain on spawn / within the level during Stage 2.",
"*Fixed an issue causing a pre-emptive Purge during Stage 3.",
"*Fixed an issue causing the engines to immediately engage after entering the J-3 Jordas Golem.",
"*Fixed some improper clipping that would occur during the cinematic transition from Stage 1 to Stage 2.",
"|fixes          =",
"*Fixed the Igara Syanda not sitting properly on some Warframes.",
"*Fixed several instance of a misplaced apostrophe in Baro Ki’ Teer’s name and Noggle description.",
"}}",
"{{update",
"|update number  =17.9.1",
"|date           =October 29th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/553319-update-1791/",
"|title          =The Jordas Verdict",
"|image          =Update 17.9.1 The Jordas Verdict.png",
"|misc           =",
"",
";%'%'%'The Jordas Verdict:%'%'%'",
"Face your greatest Trial yet.  A massive Corpus ship with signs of heavy infestation has appeared in the System, unlike anything the Tenno have encountered before.  Exploring the ship will require speed and cunning as clouds of Infested spores threatens to consume anything that dares enter.",
"{{clr}}",
"Too dangerous to approach with a landing craft, Tenno will need to deploy Archwing to find an entry point into the drifting ship.  Surviving in such thickly Infested space means Tenno must move quickly, and once inside, the Lotus%' warriors must find a way to endure the constant barrage of Infested spores.",
"{{clr}}",
"Multiple expeditions into the ship may be required, but only a squad fully equipped to handle the mounting infestation will be able to dispatch this threat.",
"{{clr}}",
"%'%'A special note:  The Jordas Verdict is still in its Beta, and we appreciate your patience while we make refinements to our most mechanically complex Mission in Warframe to date.  Expect any issues that may arise mid-Trial to be addressed in future updates.%'%'",
"",
";%'%'%'New Enemies:%'%'%'",
"*Esophage:  Part of an interconnected network of Infested organs. Function remains unclear.",
"",
";%'%'%'New Arcanes:%'%'%'",
"New Arcanes are here! Beat The Jordas Verdict to find them all!",
"",
";%'%'%'How to get started:%'%'%'",
"*The Jordas Verdict Trial Key can be purchased from the Market, and must be crafted before the Trial can be accessed.",
"*The Jordas Verdict does have Archwing gameplay, and equipping a high-level Loadout is recommended.",
"*Leaderboards can be found here: %'%'%'http://content.warframe.com/dynamic/trialGolemStats.php %'%'%'",
"|changes        =",
"*Made various optimizations to the installation and launch of Warframe.",
"*Frost and Frost Prime have been given the PBR treatment, in addition to some visual texture adjustments.",
"|fixes          =",
"*Fixed Glaive weapons not appearing for melee stealth attacks.",
"*Fixed the Cerata appearing distorted in Arsenal.",
"*Fixed Clients not hearing headshots due to low output volumes.",
"*Fixed squadmates in Archwing Missions not properly having blue markers when there are 4 players in a Mission.  ",
"*Fixed the Lato Vandal Halloween Skin from appearing in the Market on its own.",
"*Fixed Volt’s Electric Shield not functioning on guns with punch through.",
"*Fixed an issue preventing colors or attachments on the Glaive disappearing when thrown.",
"}}",
"{{update",
"|update number  =17.9",
"|date           =October 28th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/552544-update-1790/",
"|title          =Day of the Dead",
"|image          =",
"|misc           =",
"%[%[File:Update 17.9.0 Cerata.png|660px|center|Tenno Reinforcements%]%]",
";New Weapon",
"*%[%[Cerata%]%]: Twisted and tortured from exposure to the Infestation, this Glaive becomes an absolute predator in the hands of the right Tenno.",
"*FYI: The Cerata as {{Icon|Proc|Toxin|text}} damage on quick attacks and an added {{Icon|Proc|Puncture|text}} damage type on Thrown attacks.",
"|additions      =",
"%[%[File:Update 17.9.0 Day of the Dead.png|660px|center||Day of the Dead%]%]",
"*Day of the Dead Skins are now here!  For more information on this limited time skins check out our full news post here: https://warframe.com/news/attention-all-tenno",
"*The following items will be receiving new %[%[Day of the Dead Weapon Skin Pack III|Day of the Dead Skins%]%]:",
"**%[%[Kunai%]%]",
"**%[%[Boltor%]%]",
"**%[%[Skana%]%]",
"**%[%[Ack & Brunt%]%]",
"**%[%[Angstrum%]%]",
"**%[%[Veritux%]%]",
"**%[%[Galatine%]%]",
"**%[%[Nikana%]%] and %[%[Dragon Nikana%]%]",
"**%[%[Opticor%]%]",
"**%[%[Imperator%]%]",
"**%[%[Liset%]%]",
"**%[%[Mantis%]%]",
"**%[%[Syandana|Vanquished Banner%]%]",
"**%[%[Syandana|Igaro Syandana%]%]",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*The following Mod has been added the Conclave:",
"**%[%[Triple Tap%]%] (%[%[Burston%]%]) - On 3 hits within 0.2 seconds, increase damage by 20PERZENTO for 0.5 seconds",
"|changes        =",
"*The following %[%[Conclave%]%] Mods can now be used in PvE:",
"**%[%[Reflex Draw%]%] / %[%[Twitch%]%] / %[%[Soft Hands%]%] (Pistol/Rifle/Shotgun) - Increased Holster/Draw speed.",
"**%[%[Spry Sights%]%] / %[%[Agile Aim%]%] / %[%[Snap Shot%]%] (Pistol/Rifle/Shotgun) - Increased movement speed when aiming down sights.",
"**%[%[Air Recon%]%] / %[%[Overview%]%] / %[%[Broad Eye%]%] (Pistol/Rifle/Shotgun) - increased FoV when Aim Gliding",
"**%[%[Eject Magazine%]%] / %[%[Tactical Reload%]%] / %[%[Lock and Load%]%] (Pistol/Rifle/Shotgun) - weapons reload while holstered.",
"**%[%[Gun Glide%]%] / %[%[Double-Barrel Drift%]%] / %[%[Strafing Slide%]%] (Pistol/Rifle/Shotgun) - Increased accuracy and reduced recoil while sliding.",
"**%[%[Spring-Loaded Broadhead%]%] (%[%[Daikyu%]%]) - Increased damage after the projectile has traveled 20m.",
"*Adjustments have been made to reduce the amount of ‘pinballing’ that occurs when being knocked back in %[%[Archwing%]%] after hitting terrain.  ",
"*The %[%[Diriga%]%]’s %[%[Calculated Shot%]%] Precept can now target cameras and turrets.",
"*Reduced the particle FX on %[%[Elytron%]%]’s %[%[Core Vent%]%] Ability.",
"*The %[%[Ignis%]%] will now char the corpses of enemies slain.",
"*The %[%[Mantis%]%]’ %[%[Air Support Charges|Air Support%]%] now heals %[%[Sentinel%]%]s.",
"*Audio FX will now play on the successful installation of an %[%[Arcane Enhancement|Arcane%]%].",
"*The cooldown on the %[%[Electro Pulse%]%] Mod will now decrease with increased Mod Rank.",
"*Improved fog visual FX.",
"|fixes          =",
"*Fixed a white screen appearing when opening the menu during a fade-in or fade-out.",
"*Fixed the %[%[Afterburn%]%] Mod still being applied to players transitioning out of Archwing.",
"*Fixed %[%[Syandana%]%]s and %[%[Ember Prime%]%]’s head flame being improperly colored in %[%[Codex%]%] dioramas.",
"*Fixed no items being listed under the “Select Items to Enhance” options of the Arcanes sub-menu.",
"*Fixed the %[%[Syndicate%]%]s prompting players to confirm re-attaining a title when the player does not have enough standing to do so.",
"*Fixed %[%[Cephalon Simaris|Simaris%]%]’ Research Imprint button not being a piece of concept art and not final art.",
"*Fixed an error causing %[%[Kubrow%]%] to be visible in Archwing Missions.",
"*Fixed Clients being unable to see damage numbers when attacking %[%[Toxin Injector%]%]s in Stage One of the %[%[The Law of Retribution|Law of Retribution%]%] %[%[Trial%]%].",
"*Fixed an error preventing players from logging in when they don’t have a Kubrow available.",
"*Fixed the blur effect from %[%[Mesa%]%]’s %[%[Peacemaker%]%] still showing when the player has entered a bleedout state.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =17.8.1",
"|type           =fix",
"|date           =October 22nd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/549685-hotfix-1781/",
"|misc           =",
";%'%'%'Conclave Changes:%'%'%'",
"*Renamed the Intensify Affector to Potency.",
"*Removed damage mitigation from dodging in PvP.",
"|changes        =",
"*Directional improvements have been made to the Synthesis scanner’s target tracking visual FX.",
"|fixes          =",
"*Fixed Clients sometimes not showing the correct energy colors when using Chroma.",
"*Fixed Chroma not showing the proper energy element while in the Arsenal or in game.",
"*Fixed Chroma%'s elemental damage always being Heat regardless of colour.",
"*Fixed Nekros’ Terrify having no effect on enemies.",
"*Fixed Banshee’s Sonar indefinitely stacking Resonance in the same location without a delay.",
"*Fixed Banshee’s Sonar visual FX displaying as super bright.",
"*Fixed Simaris’ Standing Reward display being capped by the daily limit.",
"*Fixed ‘Earth’ not displaying as one of the Feral Kubrow’s regions in the Codex.",
"*Fixed players becoming staggered when being released from a friendly Loki’s Switch Teleport.",
"*Fixed the Silva and Aegis not being able to do a slide attack with the Final Harbinger Stance equipped.",
"*Fixed many Parkour Mods and more having incomplete descriptions.",
"*Fixed the Ninkondi being unable to do a slide attack.",
"*Fixed the Mk-1 Kunai showing a Platinum cost in the Market.",
"}}",
"{{update",
"|update number  =17.8",
"|date           =October 21st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/549118-update-1780/",
"|title          =Tenno Reinforcments",
"|image          =Update 17.8.0 Tenno Reinforcement.png",
"|misc           =",
";Tenno Reinforcements",
"",
"The %[%[Twin Basolk%]%] are nasty little hatchets that slice through steel as if it were flesh and the Ignis gets a completely new look! ",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
"Tenno Reinforcements - Twin Basolk ",
"<%/gallery>",
"",
"Add the Twin Basolk to your Arsenal by visiting the Market today!",
"",
";%'%'%'Additions:%'%'%'",
"*Simaris Daily Quests have arrived!  Visit Cephalon Simaris at any Relay for more information.",
"*The Ignis has received a visual overhaul and has received the following stat changes:",
"**Increased fire range.",
"**Increased innate multishot effect.",
"**Added 2m punchthrough.",
"**Increased clip size and total ammo capacity.",
"",
";Chesa Kubrow Reward Alerts",
"",
"Due to an error in Kubrow egg type generation many players hunting for Chesa Kubrow have been unable to obtain the breed since the release of Chesa without purchasing the egg from the Market.  While the error has been fixed we understand the frustration this has caused Kubrow enthusiasts, and will be releasing an alert that offers 2 Chesa Kubrow Genetic Code Templates as a reward.",
"",
"This alert will be active shortly after this Update, and will be available for play until Monday at 12 p.m EDT.",
"",
";%'%'%'Conclave Changes:%'%'%'",
"*The following Mods have been added to Conclave’s drop tables:",
"**Kill Switch (Shotgun): On kill, +50PERZENTO reload speed for 4 seconds.",
"**Double Tap (Latron): On hit, +30PERZENTO damage for 0.5 seconds.",
"**Deft Tempo (Rifle): On headshot, +10PERZENTO Bullet Jump speed for 4 seconds.",
"**Secondary Wind (Pistol): On kill, +8 health regen for 8 seconds.",
"**Plan B (Bow): On hit, +20PERZENTO Secondary Weapon Fire Rate for 4 seconds.",
"**Gorgon Frenzy (Gorgon): On kill, 30PERZENTO increase in fire rate for 3 seconds.",
"*The following Mods have been added to Teshin’s selection of purchasable Mods:",
"**Adept Surge: +20PERZENTO Bullet Jump, -20PERZENTO Health, -20PERZENTO armour.",
"**Rising Skill: +20PERZENTO Bullet Jump, -30PERZENTO Shield, -20PERZENTO armour.",
"**Calculated Spring: -20PERZENTO Bullet Jump, +10PERZENTO Health, +100 armour.",
"**Tempered Bound: -20PERZENTO Bullet Jump, +20PERZENTO Shield, +100 armour.",
"*New daily challenges have been added.",
"*The Relentless Assault Mod has been removed from Conclave.",
"*Increased the channeling costs of Ember’s World on Fire in PvP.",
"*Excalibur’s Radial Javelin is now affected by Intensify in Conclave.",
"*Conclave matches will now give each participating player a random reward at the end of a match.",
"*The Martial Magnetism Mod is now called Martial Fury, and its effects now read: With a melee equipped attack speed increases 20PERZENTO on hit for 3 seconds.",
"|changes        =",
"*Increased the Affinity from 150 to 500 for Modular Corpus units.",
"*A tutorial on Synthesis is now available in the Simulacrum.",
"|fixes          =",
"*Fixed an error preventing the Chesa Kubrow from being a potential egg type on drop tables.",
"*Fixed the Hydroid Noggle missing his dangly pants.",
"*Fixed a possible loss of functionality when spamming the activation of Mesa%'s Peacemaker.",
"*Fixed a possible loss of functionality with Sabotage missions.",
"*Fixed an issue where Itzal%'s Blink was not usable in Archwing Mobile Defense.",
"*Fixed Primed Ravage not working properly for Clients - the sum of the damage was correct for Host/Client, but the distribution would be different.",
"*Fixed an issue where you could use Emotes while Bleeding Out.",
"*Fixed Various texture issues on the Jupiter Tilset.",
"*Fixed Atlas being able to fire weapons while punching during Landslide.",
"*Fixed an issue that could potentially cause matchmaking errors on high traffic nodes.",
"*Fixed an error causing multiple enemies in a single location on Archwing Defense.",
"*Fixed a typo in the Jordas Precept Quest as per: %[%https://forums.warframe.com/index.php?/topic/538745-de-please-typo-in-quest/ this thread%]",
"*Fixed an error preventing Void Key holders from being able to invite players to their party after being selected as the Host.",
"*Fixed a summoned Clem changing from being the Host’s summoned Specter to the Clients Specter on a Host Migration.",
"*Fixed enemies becoming alert to players using a charged Ballistica shot.",
"*Fixed the Atomos not properly alerting enemies on use.",
"*Fixed Atlas’ Tectonics rock wall being scannable.",
"*Fixed some Melee Channeling Mods not displaying the correct percentages in their descriptions.",
"*Fixed Primed Morphic Transformer being equippable alongside Morphic transformer.",
"*Fixed players seeing no subtitles when talking to Darvo at the end of the Man of Few Words Quest.",
"*Fixed an issue with Grineer hacking panels caused by dying while using a hacking panel.",
"*Fixed Ordis displaying ‘/glitch’ in its subtitles.",
"*Fixed players being able to join Archwing Defense Missions late in its progress.",
"*Fixed an issue causing buffs in the UI to not properly use decimals to display its duration.",
"*Fixed the Master Thief Mod visuals not properly displaying for Hosts and Clients.",
"*Fixed missing Mission Rewards on Sporid, Eris.",
"*Fixed the minimap objective marker not pathing to the correct objective in Archwing Sabotage Missions.",
"*Fixed an error allowing players to extract without completing the Exterminate objective on Cordelia, Uranus.",
"*Fixed Ember’s shoulder Sigil sitting at an improper angle.",
"*Fixed thrown weapon holsters not properly displaying skins.",
"*Fixed the Silvia and Aegis clipping when used with the Final Harbinger Stance Mod.",
"*Fixed player / enemy labels disappearing and appearing at incorrect distances.",
"*Fixed Chroma not using the correct energy element in Conclave.",
"*Fixed an issue with Elemental Effects on the Scindo as seen %[%https://forums.warframe.com/index.php?/topic/546214-kuberus-scindo-elemental-fx-displaced/ here%]",
"*Fixed an issue with the Sonicor/Gammacor holsters using the wrong energy colour.",
"*Fixed Various Crashes. ",
"}}",
"{{update",
"|update number  =17.7.1",
"|type           =fix",
"|date           =October 15th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/545730-hotfix-1771/",
"|misc           =",
";%'%'%'Sabotage Cache Changes:%'%'%'",
"*Made improvements to how faction Cache types are determined in Sabotage missions.",
"*Gave Orokin Void Caches their own locker appearance as opposed to a Corpus Locker.",
"*Fixed discrepancies in Cache types differing from the faction being played.",
"*Fixed various issues with transmissions about caches being delayed.",
"|fixes          =",
"*Fixed an issue with duplicated enemies in the Codex.",
"*Fixed a progression stopper issue with the Archwing Quest.",
"*Fixed Stealth kills from Ninkondi on Corpus MOAs not having any audio.",
"*Fixed Landing Craft Air Support not working.",
"*Fixed Alad V Noggle Statue using the incorrect animation.",
"*Fixed various crashes. ",
"}}",
"{{update",
"|update number  =17.7",
"|type           =Update",
"|date           =October 14th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/545312-update-177/",
"|title          =Tenno Reinforcments",
"|image          =177.png",
"|misc           =",
"%'%'%'Tenno Reinforcements!%'%'%' ",
"",
"Unique Tennogen Avatars and the Boar have now arrived!  The Boar makes its triumphant return with a fresh new visual overhaul.  Previous Boar owners will automatically have their weapons visually upgraded, but if you haven%'t picked up the classic shotgun before now%'s the time to try out its devastating power.",
"",
"Tennogen Avatars can be purchased in a bundle, or individually via the Profile Icon screen under Profile in the Pause Menu.",
" ",
"Find the Boar and our community-created Tennogen Avatars in the Market today!",
"|additions      =",
"*Drekar Troopers now have a chance to drop the Boar Blueprint.",
"*The Atlas Tartarus Alt Helmet is now available in the Market.",
"|changes        =",
"*Made some adjustments to Ember’s World on Fire audio FX.",
"*Players now receive an audio queue when they receive a PM in game.",
"*The Mantis’ Air Support will now display on the minimap for all players.",
"*All squad members will now hear activation and flyby sounds when an Air Support charge is activated.",
"|fixes          =",
"*Fixed a crash that would occur when attempting to start or complete Quests.",
"*Fixed PvP Mods appearing in Mod Booster Packs.",
"*Fixed the A Man of Few Words Quest not appearing in the Codex when completed.",
"*Fixed Kubrows displaying a Magazine stat in the Arsenal.",
"*Fixed Atlas’ Tectonics being unable to go through Frost’s Snow Globe as per: %[%https://forums.warframe.com/index.php?/topic/541593-tectonics-boulder-can-not-go-through-snow-globe/ this thread%]",
"*Fixed a crash caused by Atlas’ Tectonics interaction with continuous fire weapons as per: %[%https://forums.warframe.com/index.php?/topic/541795-total-game-crash-when-shooting-tectonics/ this thread%]",
"*Fixed Rescue Mission timers disappearing when paused by the Liset’s Air Support.",
"*Fixed the Liset’s Air Support hack disappearing after a Host Migration.",
"*Fixed the Mantis’ Air Support Life Support Capsule disappearing after a Host Migration.",
"*Fixed consoles not flickering for Clients when hacked by Ordis via the Liset’s Air Support.",
"*Fixed some projectiles not rotating properly when used.",
"*Fixed some instances of the Fluctus not properly doing damage to enemies.",
"*Fixed the Sonicor sometimes appearing invisible in player hands.",
"*Fixed some visual holes in the terrain on the Grineer Forest tileset.",
"*Fixed punch-through Mods disabling the Harpak and Paracyst’s alt-fire.",
"*Fixed Frost’s passive freeze ability working on ability-immune enemies like the Stalker.",
"*Fixed Atlas’ Petrify applying stone textures to the Corpus security cameras.",
"*Fixed players being unable to equip their primary weapon after activating a hacking terminal on Sabotage.",
"*Fixed Grineer Ballistas never needing to reload.",
"*Fixed Equinox’s cloth dangles appearing on other Warframes after selecting a Conclave loadout as per: %[%https://forums.warframe.com/index.php?/topic/512961-fusion/ this thread%]",
"*Fixed an error that would occur after fusing Mods.",
"*Fixed a rare issue causing Clients to appear in Sharkwing while the Host is on land.",
"*Fixed the sniper scope UI staying on screen after a melee attack.",
"*Fixed a visual issue that would occur when quickly casting some abilities in succession.",
"*Fixed the Mantis Blueprint appearing in rare loot crates.",
"*Fixed an issue with Archwing Weapon Blueprints that are found in the Market being obtainable Archwing mission droptables.",
"*Fixed an issue with various Archwing parts not being included in Archwing Mission Droptables (Corvas, Fluctus).",
"*Fixed the Phaedra not having proper audio FX.",
"*Fixed Valkyr’s Kara Alt Helmet twitching when equipped.",
"*Fixed bows and quivers not properly sitting on Atlas.",
"*Fixed bow weapons replaying audio FX when equipped in a Noble Animation stance in the Arsenal.",
"*Fixed the Master Thief Mod not properly unlocking chests in secret rooms.",
"}}",
},

["v17A"]={
"{{update",
"|update number  =17.6.2",
"|type           =fix",
"|date           =October 8th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/541693-hotfix-1762/",
"|misc           =",
";%'%'%'Conclave Changes:%'%'%'",
"*The Snipetron weapon series is now available in PvP.",
"*Added Bullet Jump Speed to the Conclave Arsenal upgrade screen.",
"*Adjusted Bullet Jump speeds for all Warframes in PvP.",
"*Increased animation speed of Ash’s teleport in PvP.",
"*Ash’s Shurikens now do Puncture damage in PvP.",
"*Reduced the bonus of Bullet Jump Mods in PvP.",
"*Increased the damage of Frost’s Freeze in PvP.",
"*Increased the damage of Excalibur’s Slash Dash in PvP.",
"*Increased the range of Rhino’s Charge in Pvp.",
"",
";%'%'%'Atlas Changes & Fixes:%'%'%'",
"*Atlas’ Landslide now has improved damage scaling based on the Mods of your Melee weapons.",
"*Atlas’ Rumblers health is now affected by Health and Shield Mods.",
"*Atlas’ Rumblers armor is now affected by Armor and Strength Mods.",
"*Atlas’ Rumblers base armor has been increased to 500.",
"*Atlas’ Landslide proc chance and crit multiplier have been increased.",
"*Atlas’ Tectonics health is now affected by Atlas’ armor rating. Tectonics starts invulnerable and absorbs any damage for a certain period, just like Frost%'s Snowglobe.",
"*Fixed Atlas’ Tectonics boulder not doing damage to enemies when cast by Clients.",
"*Fixed Atlas’ Tectonics boulder not dragging ragdolled enemies with it while rolling.",
"*Fixed Atlas’ Tectonics boulder not hitting ragdolled enemies once launched.",
"|changes        =",
"*Audio FX on Atlas’ Stone Gaze have been tweaked.",
"*Missions that have Archwing portions will now have an Archwing icon on their Mission nodes.",
"*Made adjustments to help improve minimap navigation markers.",
"*Made some improvements to Ember’s Ability audio FX.",
"*Reduced the effectiveness of crowd control abilities against Phorid.",
"|fixes          =",
"*Fixed the Prisma Daelalus Shoulder Armor sitting incorrectly on Ash Prime.",
"*Fixed some incorrect audio FX on headshots, kills and gore.",
"*Fixed the J-3 Golem appearing in the Simulacrum.",
"*Fixed the Master Thief Mod not unlocking lockers in secret rooms.",
"*Fixed the Clem Noggle not being available on the market.",
"*<%s>Fixed the Day of the Dead Imperator Skin not showing an appropriate description in the Market. WOOOOOOO SPOOKY GHOST LEAK<%/s>",
"*Fixed players seeing no subtitles at the end of the A Man of Few Words Quest when talking to Darvo.",
"}}",
"{{update",
"|update number  =17.6.1",
"|type           =fix",
"|date           =October 7th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/540998-hotfix-1761/",
"|misc           =",
";%'%'%'Conclave Changes:%'%'%'",
"*Each Warframe has been given their own Bullet Jump Speed in PvP.",
"*Reduced the damage of the Lie in Wait PvP Mod.",
"*Increased the damage of the Vectis Prime in PvP.",
"*Reduced the damage of all Elemental Bullet Jump Mods in PvP.",
"*Reduced the percentage of base damage Immolation uses for its DoT in PvP.",
"*Reduced the duration of Cold’s slow debuff in PvP.",
"*Reduced the duration and amount of damage Loki’s Invisibility can take before it breaks in PvP.",
"*Removed the ‘Leave Conclave’ button from the Host at the End of Match screen to help prevent issues with migration and reward loss as per: %[%https://forums.warframe.com/index.php?/topic/538897-pvp-remove-the-leave-conclave-button-in-the-reward-screen/ this thread%]",
"|changes        =",
"*Increased the Kavasa Prime Collar’s Armor to 100 - when equipped, Kubrow now get an additional 100 Armor.",
"*Corpus Nullifiers will no longer destroy Frost’s Snow Globes if Frost enters the Nullifier Shield and globes are placed elsewhere.",
"*Allies can now walk through Atlas%' Tectonics.",
"*Made some audio and timing adjustments to the Liset’s landing cinematics at the start of Missions on Earth’s Forest tileset.",
"*Improved the quality of the Mantis’ drop off cinematic audio FX.",
"*Improved the resolution on Trinity Prime’s image in the Market.",
"*Simaris’ active Synthesis Target will now show its progression in the Landing Craft’s World State Window.  This will appear only after accepting the target from Simaris in the Relay.",
"*Infested Carrier Drones now have a unique explosion FX.",
"*Added visual FX when using the Mantis’ Air Support.",
"*Added a slight glow to the player reticle to improve tracking on orange backgrounds.",
"*Electric projectiles of the J-3 Golem will now target the closest player to the Golem.",
"*Adjusted the context action button on the Liset’s Air Support.",
"*The Liset’s Air Support will now also disable any nearby cameras.",
"*The Liset’s Air Support will now pause any timers in Spy and rescue Missions that are active while the beacon is up.",
"*Panels now flicker while Ordis is in control of enemy security systems via the Liset’s Air Support.",
"|fixes          =",
"*Fixed Trinity Prime and the Prime Dual Kamas not appearing in the Codex.",
"*Fixed the Fluctus not doing any damage to the J-3 Golem.",
"*Fixed the wrong faction loot crate being spawned in Void Sabotage Missions.",
"*Fixed the Kaszas not properly displaying channeling FX.",
"*Fixed using Valkyr’s Hysteria multiple times locking players into Hysteria, preventing the use of any weapons.",
"*Fixed the Sonicor’s projectiles not being stopped on Nullifier shields.",
"*Fixed Valkyr taking damage from broken windows while in Hysteria.",
"*Fixed some modular corpus helmet animations not functioning properly.",
"*Fixed an issue causing the J-3 Golem’s summoned nanites to be instantly destroyed when not targeting the Host.",
"*Fixed Mirage’s clones having an incorrect fire spread when using the Phage as per: %[%https://forums.warframe.com/index.php?/topic/536814-mirage-hom-phage-resets-when-switching-between-clones/ this thread%]",
"*Fixed Atlas’ summoned Rumblers not dying when entering Nullifier bubbles.",
"*Fixed the Mantis Landing Craft Segment Blueprint not appearing in the Landing Craft category.",
"*Fixed the Mantis blueprint not showing as owned and craftable if the player already owns a Mantis Landing Craft.",
"*Fixed the camera shaking excessively or moving across the map when respawning as a Client.",
"*Fixed headshots / kill FX not properly displaying when slain by Loki during Invisibility, or during cabin depressurization.",
"*Fixed the Kubrow’s collar not being hidden during the last Mission in the Howl of the Kubrow Quest.",
"*Fixed the Spira not sitting properly on multiple Warframes when holstered.",
"*Fixed a hacking console sometimes not appearing for players in Grineer Spy Missions on the Underwater Sealab tileset.",
"*Fixed Air Support not working in Missions on the Grineer Underwater Sealab tileset.",
"*Fixed the Copy Main Colors option under Kubrow customization moving to default colors instead of copying player customization.",
"*Fixed players being able to get stuck inside of the columns of Archwing Defense.",
"*Fixed projectiles from Infested Carriers in the J-3 Golem fight not properly dealing damage to players.",
"*Fixed planets in the Landing Craft’s skybox getting a little too close to other objects.",
"*Fixed the Archwing’s Affinity bar disappearing due to the equipped Warframe being at max level.",
"*Fixed improper timing in Landing Craft fly-in cinematics for Archwing Missions.",
"*Fixed a mission portion of the minimap that would appear near extraction on the Orokin Derelict tileset.",
"*Fixed an error providing players with 0 energy drain when using Ember’s World on Fire or Chroma’s Effigy if they fell off the level into a pit, etc.",
"*Fixed the Liset’s Air Support unintentionally disabling doors, making it impossible to complete missions.",
"*Fixed gifted Warframes not properly coming with a Reactor pre-installed.",
"*Fixed a double-space appearing in the Scindo Prime Blade description.  ",
"*Fixed Trinity Prime’s helmet dangles swapping to other non-Prime helmets.",
"*Fixed players being unable to access the Mastery Rank 21 test.",
"*Fixed Host migration in Spy Missions causing the Data purge timer to freeze.",
"*Fixed an effect from Rest being frozen solid from Atlas%' Petrify. ",
"}}",
"{{update",
"|update number  =17.6",
"|date           =October 6th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/540178-update-176-trinity-prime/",
"|title          =Trinity Prime",
"|image          =Update 17.6 Trinity Prime.png",
"|misc           =",
";TRINITY PRIME ACCESS IS HERE",
"%[%[Trinity Prime%]%] and the newest Prime Gear has arrived.Give yourself the ultimate power to manipulate the battlefield with Prime Access!",
"",
"Make the newest Prime yours - instantly - including Trinity Prime and the Kavasa Kubrow Prime Armor. Plus, get Exclusive Gear available only through Prime Access!",
"",
";TRINITY PRIME WARFRAME",
"Become a bastion of hope for your allies by using powerful healing abilities with Trinity Prime. Featuring altered mod polarities for greater customization.",
"",
";KAVASA KUBROW PRIME COLLAR",
"With the included Prime Gene Masking Kit & Incubator Upgrade Segment, these Orokin relics enhance the strength and vitality of any Kubrow.",
"",
";DUAL KAMAS PRIME",
"The sensual lines of these golden Dual Kamas have long been celebrated as a masterwork of Tenno weapon smithing.",
"",
";KAVASA KUBROW PRIME ARMOR",
"Adorn those most loyal to you with the unforgivingly sleek curves of this Orokin masterpiece.",
"",
";NAVIGA PRIME SUGATRA",
"Evoke the sails of ancient vessels long extinct with the Naviga Prime Sugatra!",
"",
";DISCOUNTED PLATINUM",
"Give your Platinum supply a boost at a great price.",
"",
"Click %[%https://warframe.com/prime-access here%] to learn more about Prime Access now!  You can begin to hunt for Trinity Prime parts using our drop tables for guidance: %[%https://forums.warframe.com/index.php?/topic/425415-prime-gear-drop-locations/ here%]",
"|fixes          =",
"*Fixed an issue causing Clients using Valkyr to still take damage while in Hysteria as per: %[%https://forums.warframe.com/index.php?/topic/539459-hysteria-glitch/ this thread%]",
"*Fixed an issue causing Transmutation Cores to appear in Mod Fusion when scrolling through the Mod list.",
"}}",
"{{update",
"|update number  =17.5.5",
"|type           =fix",
"|date           =October 5th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/539640-hotfix-1755/",
"|misc           =",
";%'%'%'Conclave Changes:%'%'%'",
"*Increased the Vaykor Hek’s ammo pool in PvP.",
"*Reduced the damage of the Mk-1 Paris’ quick shot in PvP.",
"|changes        =",
"*Reduced enemy level scaling in Archwing Defense Missions.",
"|fixes          =",
"*Fixed an error preventing players from claiming pending Arcanes in their Foundry.  This fix works by reimbursing any pending recipes. You%'ll need to start the Arcane craft again after this hotfix.",
"*Fixed the Virulent Scourge Mod dropping fully-ranked and in packs of 10 from Project Undermine Missions.",
"*Fixed a Atlas’ Petrify having an unusual effect on the Eximus ice shield as per: %[%https://forums.warframe.com/index.php?/topic/539173-atlas-petrify-visual-bug-on-artic-eximus/ this thread%]",
"*Fixed holograms created by Nyx’s Chaos becoming frozen as per: %[%https://forums.warframe.com/index.php?/topic/539097-are-nyx-holograms-supposed-to-be-frozen/ this thread%]",
"*Fixed Mag’s Bullet Attractor becoming visually frozen as per: %[%https://forums.warframe.com/index.php?/topic/538503-frost-iceglobe-graphical-issue/ this thread%]",
"*Fixed the Liset’s jetstream visual FX sometimes not correctly displaying for players.",
"*Fixed Ember’s World on Fire not playing a sound FX on cast.",
"*Fixed a potential game freeze that could occur after using a Revive.",
"*Fixed an error that would occur when viewing Abilities that have not been unlocked in the Arsenal as per: %[%https://forums.warframe.com/index.php?/topic/539143-ash-ability-bug/ this thread%]",
"*Fixed players being able to use weapons while spamming Atlas’ Landslide.",
"*Fixed the Sonicor’s reload audio FX not playing.",
"*Fixed a typo in the The Jordas Precept Quest as per: %[%https://forums.warframe.com/index.php?/topic/538745-de-please/ this thread%]",
"*Fixed issues with the navigation marker when going through doors in the Orokin Void tileset.",
"*Fixed a login issue affecting players with Kuria scans.",
"*Fixed status icons on enemies disappearing when looking away and then back at an affected enemy.",
"*Fixed the Lotus sending players transmissions about ‘incoming walkers’ in Archwing Missions.  Oh, that wacky Lotus!",
"*Fixed various lighting issues that would appear on Corpus Spy Mission tilesets.",
"*Fixed Sentinels showing as unranked at the End of Mission screen after they die mid-Mission.",
"*Fixed Fusion Cores showing up in a Mod Search that doesn’t explicitly search for Fusion Cores.",
"*Fixed the Conclave Affector ‘Showdown’ giving increased damage to non-secondary weapons.",
"*Fixed the Conclave Affector ‘Overpowered’ not properly affecting players.",
"}}",
"{{update",
"|update number  =17.5.4",
"|type           =fix",
"|date           =October 2nd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/537213-hotfix-1754/",
"|changes        =",
"*Reduced the scale of the Juggernaut so he can squeeze through tight spaces a little easier!",
"*Removed %'the floppy bacon%' behaviour of the Prime Pyra Syandana and improved physics on the Yamako Prime Scarf to be more %'metal%' than %'cloth%'.  ",
"*Renamed Secondary Weapon Conclave Mod from HIGH NOON to SHOWDOWN so it doesn%'t conflict with the Redeemer Stance.",
"*Various sound tweaks and fixes for Corpus Modular enemies.",
"*Difficulty tweaks to Archwing Interception: Reduced overall enemy count, tweaked enemy spec to cap max simultaneous count and spawn chance of various units.",
"*Various lighting tweaks and polish passes on PBR Void.",
"*Removed Juggernaut spawns from Jordas Golem bossfight.",
"|fixes          =",
"*Fixed enemies not doing anything in Defense missions.",
"*Fixed Spawning issues in Exterminate missions.",
"*Fixed Chroma and Equinox%'s Energy colour not properly affecting states in PvP matches.",
"*Fixed Sonicor projectiles detonating from inside the wall of a Snowglobe.",
"*Fixed the healthbars over enemies setting not saving your preference between logins.",
"*Fixed the Stug primary fire shooting continuously and not using ammo.",
"*Fixed uncharged Stug shots doing the same damage as fully charged when upgraded with multishot mods.",
"*Fixed a progression stopper that could occur in Corpus Outpost Mobile Defense alert missions due to wrong level being used.",
"*Fixed the Ack & Brunt slide attack not scaling the model while equipped.",
"*Fixed the wrong quest diorama appearing upon completion of the Jordas Precept.",
"*Fixed further issues with people unable to access the Jordas Precept quest.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =17.5.3",
"|type           =fix",
"|date           =October 2nd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/536870-hotfix-1753/",
"|changes        =",
"*Atlas has had his Armor stat increased to 450.",
"*Equinox%'s 4th Ability has had its energy drain-per-second changed from 5 to 3.5",
"*Ramparts now only spawn in missions with level 15 enemies or higher.",
"*Archwing Afterburner speed increased by 2x (default Spacebar to activate).",
"|fixes          =",
"*Fixed Nyx%'s Chaos Sphere augment not working at all.",
"*Fixed Asteroid Mobile Defense missions not being completable.",
"*Fixed Infested Rescue missions not being completable.",
"*Fixed Mesa%'s Peacemaker now showing correct aiming UI for Clients.",
"*Fixed Excavation missions not spawning enough power cell carriers.",
"*Fixed the Arcane UI incorrectly showing 2 Arcanes in your inventory after Distilling an Arcane.",
"*Fixed unreleased Mods appearing in the Codex.",
"*Fixed some Infested getting stuck on areas in the Infested Reactor room.",
"*Fixed the Supra being unable to use the Rifle Ammo Mutation Mod.",
"*Fixed Atlas%'s Tectonics toggling not always working as intended as per %[%https://forums.warframe.com/index.php?/topic/536715-atlas-tectonics-glitch/ this thread%]",
"*Fixed Valkyr%'s Prolonged Paralysis pulling enemies significantly farther than intended.",
"*Fixed Clients not seeing enemy levels.",
"*Fixed various crashes.",
"}}",
"{{update",
"|update number  =17.5.2",
"|type           =fix",
"|date           =October 1st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/536441-hotfix-1752/",
"|fixes          =",
"*Fixed the J3-Golem boss node not being replayable upon completion of quest.",
"*Fixed unreleased Mods appearing in the Codex.",
"*Fixed Earth%'s atmosphere being abnormally bright in the star chart.",
"*Fixed various crashes.",
"}}",
"{{update",
"|update number  =17.5.1",
"|type           =fix",
"|date           =October 1st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/536207-update-175-the-jordas-precept-hotfix-1751/",
"|fixes          =",
"*Fixed unreleased Prime items replacing drops in the Void and Derelicts. ",
"}}",
"{{update",
"|update number  =17.5",
"|date           =October 1st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/536207-update-175-the-jordas-precept/",
"|title          =The Jordas Precept",
"|image          =",
"|misc           =",
"%'%'%'New Quest: The Jordas Precept%'%'%'",
"",
"Ordis is determined to help a fellow Cephalon overcome a ship wide Infestation, but can a Cephalon affected by Infestation be saved?  ",
"",
"WHAT YOU SHOULD KNOW",
"",
"This Quest can be obtained after unlocking Eris.  Players that have Eris already unlocked can accept the Jordas Precept on their Codex.",
"",
"The Jordas Precept requires players to hunt the elusive Infested Juggernaut, who only makes an appearance after slaying multiple Infested shortly after his signature roar...",
"",
"*New Boss: J-3 Golem",
"**The J-3 Golem has received a major overhaul since its last appearance, and can be found after completing The Jordas Precept Quest.",
"",
"%'%'%'New Warframe: Atlas%'%'%'",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
"Warframe Profile - Atlas",
"<%/gallery>",
"Titan of stone, lord of the earthly elementals.  Atlas’ powers include:",
"*Power 1 - Landslide: Bash enemies with an explosive sliding punch, repeat for a devastating combo.",
"*Power 2 - Tectonics: Summon a rock-wall, activate again to send the rocks crashing toward the enemy.",
"*Power 3 - Petrify: Fossilize foes with Atlas` hardened gaze.",
"*Power 4 - Rumblers: Summon two elemental stone brawlers to the melee.",
"",
"%'%'%'Archwing Polish & Additions:%'%'%'",
"",
"New Game Modes",
"",
"*Archwing Mobile Defense:  Defend crashed satellites against waves of enemies in order to secure vital information.",
"*Archwing Defense:  Defend two objectives from enemies as they attack from all sides within the heart of a damaged Corpus ship.",
"*Archwing Missions have been adjusted on planetary nodes to better reflect the level range and difficulty of each Planet.",
"*Archwing Mobile Defense has been added to the following planetary nodes:",
"**Grineer on Earth, Erpo",
"**Corpus on Mars, Syrtis",
"*Archwing Interception Missions have been given a slight redesign, grouping points closer together with increased debris to fight around.",
"*Enemies will now be marked as targets on the main HUD, and targets out of LOS will display the direction of their approach along the edge of the screen.",
"*Afterburner: Pressing the ‘jump’ button while boosting will cause the Archwing afterburners to kick in, giving players a significant speed increase.",
"*Players can now rebind up / down movement keys for Archwing gameplay.",
"*Made various improvements to audio FX while in Archwing Missions.",
"*Asteroids can now drop resources and loot upon being destroyed.",
"*Players can now find loot crates in Archwing Missions.",
"*Archwings now passively regenerate Energy.",
"*Affinity sharing with Squad members while in Archwing has been increased.",
"",
"%'%'%'New Enemies%'%'%'",
"*Modular Corpus Enemies:  These enemies have a wide range of visual appearances, including weapons and powers.  While the design of the following enemies are different from afar their core powers are as follows:",
"**Fog Comba:  Disrupts Perception powers",
"**Fog Scrambus:  Disrupts Perception powers",
"**Nul Comba: Disrupts Buff and Debuff powers",
"**Nul Scrambus: Disrupts Buff and Debuff powers",
"**Sap Combat: Disrupts Damage powers",
"**Sap Scrambus: Disrupts Damage powers",
"**Slo Comba: Disrupts Mobility powers",
"**Slo Scrambus: Disrupts Mobility powers",
"*Mutalist Lightning Carrier: Carries Lightning Crawlers",
"*Mutalist Toxic Carrier: Carries Toxic Crawlers",
"*Attack Mutalist: Fires infested spores",
"",
"%'%'%'New Weapons and Mods%'%'%'",
"*Tekko: These iron fists that rip through foes with each strike are Atlas’ signature weapon.",
"*Convectrix: When its twin-lasers converge on a target a circuit is created, frying the subject.",
"*Sonicor: Blasts targets with a massive wave of sonic energy.  Reported results to be: ‘very satisfying’.",
"*Phaedra: Devastate free-space enemies with Phaedra, the Soma’s big-sister.",
"*Kaszas: Become an angel of death with this Archwing scythe.",
"*New Stance: Gaia%'s Tragedy: Slow, powerful strikes.",
"",
"%'%'%'New Customizations%'%'%'",
"",
"Air Support and Landing Craft Customization",
"",
"*Players can now call in support from their Landing Craft mid-Mission via Air Support Charges.",
"**Air Support Charges effects are unique to each Landing Craft.",
"**Air Support Charges can be constructed in the Foundry and equipped in the Arsenal under Gear.",
"**Air Support Charges have a 10 minute cooldown between each use.",
"*Players can now customize their Landing Craft and Air Support via the Options Menu under Equipment -- Landing Craft.",
"*Players will first need to construct the Landing Craft Segment in their Foundry, enabling them to construct Landing Craft and Air Support Charges.",
"*Landing Craft Segment: Allows construction of Landing Craft and Air Support Charges in the Foundry.",
"*Landing Craft Mantis:  Features the Air Support: Team Health Restore.",
"*Landing Craft Liset: Features the Air Support: Cipher.",
"*Bajada Mantis Skin A unique skin for the Mantis landing craft.",
"*Gloam Mantis Skin: A unique skin for the Mantis landing craft.",
"*Oscuro Mantis Skin: A unique skin for the Mantis landing craft.",
"",
"General Customizations",
"*Gersemi Valkyr Skin: Before Alad V, before the experiments, there was Gersemi Valkyr.  This unique Skin will only be available for 14 days.",
"*Igaro Syandana: This wing-like syandana invokes the beauty and agility of the Ceresean Butterfly Sparrow.",
"*Opulas Robe: An opulent display of privilege for the Corpus elite becomes a trophy for the Tenno who fight them.",
"*New Syndicate Handshake emotes.",
"*Players can now toggle the Meditate Emote.",
"",
"%'%'%'New Arcane Foundry Button%'%'%'",
"",
"A new button for Arcanes has been added to the Foundry, next to the Components button.  This menu will allow players to sort through their installed and uninstalled Arcanes in a much more organized fashion.",
"{{CustomCollapsible||arcanes}}",
"%[%[File:PZV8t1W.png|660px|center%]%]",
"",
"%[%[File:HllIVtu.png|660px|center%]%]",
"",
"%[%[File:yhJYX47.png|660px|center%]%]",
"{{CustomCollapsible/End}}",
"*Arcane Distiller cost reduced to 50,000 standing.",
"*Installing and distilling Arcanes is now done instantaneously.",
"",
"%'%'%'Conclave Changes and Fixes%'%'%'",
"*Trinity, Nova, Loki and Banshee can now be used in Conclave.",
"*New Map: Corpus Core added to Annihilation and Team Annihilation game modes.",
"*New Mods available for purchase from Teshin:",
"**Searing Leap - At Max Energy, +20PERZENTO to Bullet Jump and +60 Fire Damage",
"**Rime Vault - At Max Energy, +20PERZENTO to Bullet Jump and +60 Freeze Damage",
"**Voltaic Lance - At Max Energy, +20PERZENTO to Bullet Jump and +70 Electrical Damage",
"**Venomous Rise - At Max Energy, +20PERZENTO to Bullet Jump and +10 Poison Damage",
"*Alert system that applies Affectors to a random game mode for a limited time. Possible Affectors can be:",
"*High Noon - Increased Secondary Weapon Damage",
"*Intensify - Increased Ability Damage",
"*Martial Law - Increased Melee Damage",
"*Energy Flux - Increased Energy Gain and Pickup",
"*Overpowered - All of the Above",
"*The Obex, Dual Ether Daggers, Vaykor Hek and Ankyros series can now be used in Conclave.",
"*All Dual Wield melee weapons are now available in Conclave.",
"*All Machete melee weapons are now available in Conclave.",
"*There are now two daily challenges per game mode and progress can be made simultaneously.",
"*Kill Streaks have been reduced to 3/6/9/12.",
"*Players on kill streaks are now announced in Killfeed.",
"*Reduced the experience gained from Cephalon Capture from 5k to 2k.",
"*Reduced the damage of the Furax weapon series in PvP.",
"*Reduced the damage of the Ninkondi in PvP.",
"*Reduced the damage of all staff weapons in PvP.",
"*Reduced the melee slam radius of Heat Sword, Dual Heat Swords and Dex Dakra in pvp",
"*Reduced the damage of the Braton series in PvP.",
"*All weapons now have individual ammo pools.",
"*Kulstar damage increased in PvP.",
"*Penta series damage increased in PvP.",
"*Angstrum damage increased in PvP.",
"*Reduced the distance of Bullet Jump in PvP.",
"*Reduced the damage of Bullet Jump Launch in PvP.",
"*Energy Gain rate has been reduced in PvP.",
"*Melee Auto Target angle reduced in PvP.",
"*Channeling Energy cost reduced from 10 to 5 in PvP.",
"*Increased the damage mitigation of dodge in PvP.",
"*Shield regeneration delay increased in PvP.",
"*Reduced the radius of channeled explosions from Glaive projectiles in PvP.",
"*Damage reduced on Oberon’s Smite projectiles in PvP.",
"*In team game modes, Warframe and weapon energy colours are now team based.",
"*Energy pickups reduced in Corpus Gas CTC map.",
"*Nyx will now drop the Cephalon when using Absorb.",
"",
"%'%'%'Warframe Changes%'%'%'",
"",
"Toggled Abilities and Energy Drain:  The following adjustments have been made to Abilities that can toggle on or off with the intention of making each Ability more rewarding to use in a wider range of scenarios.  We will continue to monitor the balance of all Toggled Abilities after launch.",
"",
"*Duration Mods now have an effect on toggled Abilities.",
"**For example: Mods that added 100PERZENTO duration will make a 10 Energy drain become a 5 Energy drain.",
"*Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:",
"**Chroma’s Spectral Scream now drains 3 Energy.",
"**Chroma’s Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.",
"**Chroma’s Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.",
"**Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.",
"**Equinox’s Rest & Rage has had its base range doubled.",
"**Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.",
"**Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.",
"**The minimum energy cost of an Ability cannot go below 25PERZENTO of the base cost.",
"",
"%'%'%'General Warframe Changes:%'%'%'",
"*Mesa’s Peacemaker now roots Mesa in place while creating a focus ring on the HUD.",
"**Pressing Fire will have Mesa automatically attack all enemies inside the ring, and each enemy slain will decrease the radius of the ring while increasing Mesa’s damage dealt.",
"**While in Peacemaker players can look in any direction.",
"**Range Mods will affect the size of Peacemaker’s ring.",
"*Valkyr has received the following changes to her Ability powers:",
"**Ripline now has increased animation speed and vertical boost.",
"**Ripline now has reduced energy cost and increased damage for each time cast.",
"**Ripline will now soft-lock onto enemies.",
"**Valkyr’s HUD will now display the window of opportunity to recast Ripline at lower cost .",
"**Hysteria can now be quickly toggled on/off.",
"**Hysteria now receives buffs from the player’s melee weapon Mods.",
"**Valkyr now passively has 50PERZENTO knockdown recovery speed and no heavy landing.",
"*Overhealing from Equinox’s Mend will now restore shields.",
"*Switching between forms with Equinox has been reduced to a 1 second delay.",
"*Only two clones from Mirage’s Hall of mirrors now fire projectiles.  This change has been made in order to help improve performance issues.  Damage has been increased on the remaining clones to compensate.",
"*Mag%'s Pull now requires an open path to affect targets -- resources and enemies can no longer be pulled through walls or closed doors, but enemies can still be pulled out of cover and behind obstacles.",
"*Zephyr%'s Tailwind will no longer have a %'power in use%' error between casts.",
"*Nyx%'s Psychic Bolts now have a chance to Radiation Proc enemies.",
"",
"%'%'%'Mission Changes and Additions%'%'%'",
"*The Uranus Underwater Lab tileset has been expanded:",
"**Spy Missions have been added to Umbriel and Rosalind, complete with its own unique tileset and Spy Vaults.",
"**Additional tiles have been added to further expand Underwater Sealab tileset.",
"*Mobile Defense Missions have been added to the following planetary nodes:",
"*Grineer Forest on Earth, Eurasia",
"*Corpus Ship on Venus, Aphrodite",
"*A new Orokin Derelict Mobile Defense Key is available in the Market.",
"*Caches and a new reward table have been added to Hive Missions.",
"*The HUD has been updated to show more objective information in addition to caches.",
"*Tumor nodes will now display on your minimap with the Enemy Radar Mod equipped.",
"*Infested Lasers, Magnetic Clouds and Spore Clouds now ignore Kubrows and Sentinels.",
"*Hive Missions have received the following updates:",
"*The Infested Juggernaut will now spawn more frequently on Eris Survival Missions.",
"|changes        =",
"*The following improvements have been made to player-created Waypoints:",
"**Player-created waypoints will now disappear for each squad member individually once the marked objective has been retrieved.",
"**Waypoints will now display the name of a Mod when placed on a Mod.",
"**Waypoints will now display the name of a resource when placed on a resource.",
"**Waypoints have been given a unique symbol for Syndicate Emblems and Kuria.",
"*Players can now view their Abilities when affected by Mods by using the ‘View Stats With Mods’ button in the Arsenal, under Abilities",
"*A new ‘Show Health Over Enemies’ option has been added to the Options Menu, under HUD.",
"*Reduced the Simulor’s screen shake effect.",
"*Many Corpus environments, objects and materials have been given the PBR treatment!",
"*Many Orokin environments, objects and materials have been given the PBR treatment!",
"*The Angstrum has received the PBR treatment!",
"*Slightly increased the ambient audio FX on Earth’s forest tileset.",
"*Frozen enemies will now shatter instantly after they die.",
"*Decreased the audio of weapon fire as fire-rate increases.",
"*Added additional alarm consoles to Rescue Missions on Europa.",
"*Players can now skip the crafting stages of the Hidden Messages Quest if they already have built a Mirage.",
"*The Kubrow incubator will now display gender and breed type on hatching.",
"*Clan Tiers can now be seen by Alliances on the Alliance Management screen.",
"*Made various audio improvements to projectile impact killing blows.",
"*Noru Prime Syandana has been given the PBR treatment and has more customizability.",
"*Sound Obstruction Occlusion: Improvements have been made to make audibly tracking enemies behind environmental objects or walls much easier.",
"|fixes          =",
"*Fixed all players in a Void Defense Missions failing immediately when the keyholder or Host extracts after 5 waves.",
"*Fixed general issues on Zipline parkour movement.",
"*Fixed an incorrect texture on a grate in the Grineer Underwater Sealab tileset.",
"*Fixed a visible hole in the wall of the Sabotage Pump Room of the Grineer Underwater Sealab tileset.",
"*Fixed unranked weapons showing a full exp bar in Missions.",
"*Fixed a camera not adjusting properly when players move between their Warframe and Archwing mode mid-Mission.",
"*Fixed sessions hosted by pending friends (not accepted to list) showing up in your available sessions panel.",
"*Fixed a portion of the minimap that would disappear on the Grineer Galleon tileset.",
"*Fixed some NPC behavioural issues that caused Drone enemies to become stuck.",
"*Fixed the bloom FX on Spira / Kunai weapons making it too difficult to aim through the glare.",
"*Fixed melee attack speed Mods affecting other unrelated animations.",
"*Fixed a duplicate entry for the Lanx in the Codex.",
"*Fixed players being unable to properly scan Common and Uncommon Corpus storage containers.",
"*Fixed Excalibur and Valkyr not receiving credit for kills from Exalted Blade and Hysteria respectively.",
"*Fixed players experiencing a loss of functionality after trying to equip Emotes in the Arsenal.",
"*Fixed Toxin Injectors in Grineer Sabotage Missions displaying flickering lights for Clients.",
"*Fixed some players being mistakenly recognized as Grandmasters as per: https://forums.warframe.com/index.php?/topic/529832-grandmaster/",
"*Fixed weapon skins not properly attaching to the Cestra and Dual Cestras.",
"*Fixed the Cestra’s barrel not properly sitting in the correct position after a reload.",
"*Fixed the ‘Remove Grineer Toxin’ text that appears near the objective in Earth Sabotage Missions being obscured by the environment.",
"*Fixed Defense Points in Defense and Mobile Defense displaying when players have named enabled.",
"*Fixed Spectres not properly displaying names when players have names enabled.",
"*Fixed players being able to leave the Jackal boss room mid-fight.",
"*Fixed some improper textures near doorways in the Grineer Underwater Sealab tileset.",
"*Fixed a visible line in the water after the pump room has been filled in Sabotage Missions on the Grineer Underwater Sealab tileset.",
"*Fixed Chroma’s Fire Elemental Ward allowing multiple heals each time they enter the aura.",
"*Fixed enemies not being properly alerted after being hit with a finisher attack.",
"*Fixed minimap markers and effects remaining on screen for already-obtained pickups after a Host Migration.",
"*Fixed objective markers not pathing properly in Void Defense Missions.",
"*Fixed no minimap appearing in the fountain room in the Void tileset.",
"*Fixed certain parkour maneuvers causing player’s weapons to become holstered.",
"*Fixed Bullet Jump retaining the elemental damage of Mods that had been removed.",
"*Fixed a potential error that would occur when Infested Leeches would attach to a player.",
"*Fixed the Castanas being unable to destroy rotating laser traps in the Void.",
"*Fixed Void Vor being unable to be hit by radial damage or melee damage.",
"*Fixed the Jackal’s legs not properly taking damage from radial damage.",
"*Fixed Lephantis’ stage 2 form not being able to be damaged from radial damage.",
"*Fixed inappropriate VO playing when the G3 are killed in the second phase of the Trial.",
"*Fixed the Spira sticking out of its holster when a player switches between weapons.",
"*Fixed the extraction timer overlapping objective titles in Hive Missions.",
"*Fixed the Piercing Step Mod not properly displaying the Puncture symbol in the Arsenal stats screen.",
"*Fixed an issue causing players sitting on a black screen for an extended period when loading into Missions on Uranus.",
"*Fixed an issue causing Excalibur to load at the end of a Mission as per: https://forums.warframe.com/index.php?/topic/516685-why-do-we-start-as-excalibur-after-ending-a-mission/",
"*Fixed the Synoid Simulor not properly creating a vortex when used with Hall of Mirrors as a Client as per: https://forums.warframe.com/index.php?/topic/524634-simulorsynoid-simulor-and-mirage-clones/",
"*Fixed an issue causing players to enter a T-pose when spamming the crouch button.",
"*Fixed players being unable to use the Invite Player button after joining a Mission from a relay while in a squad, after a Host Migration.  ",
"*Fixed channeling FX appearing in the Arsenal.",
"*Fixed Valkyr’s Ripline showing as castable with 0 Energy.",
"*Fixed VO not properly triggering in the Hidden Messages Quest.",
"*Fixed an issue preventing secondary weapon fire to work when bound to a gamepad face button.",
"*Fixed Lephantis rewarding each player four sigils on death, instead of one.",
"*Fixed Clan rank names not being saved after exiting Clan Management.",
"*Fixed Cernos not sitting properly on players backs.",
"*Fixed the Arcade Machine and Cascade Bomb appearing in the Enemies section of the Codex.",
"*Fixed Ember’s Fire Blast damage FX not properly dissipating.",
"*Fixed the collision box of excavators in Excavation Missions unintentionally blocking player fire.",
"*Fixed a rare issue causing players to spawn in underwater Missions at start without Archwing.",
"*Fixed an issue causing improper pathing for the objective marker in the Grineer Underwater Sealab tileset.",
"*Fixed a location on the Grineer Settlement tileset where players could trigger an out-of-bounds teleport while in-bounds.",
"*Fixed Spy Missions not failing if a player is using a hacking console when the Data Purge timer reaches zero.",
"*Fixed some Conclave Sigils’ glow FX not properly covering the Sigil as per: https://forums.warframe.com/index.php?/topic/525897-discovery-sigil-glow-problem-as-well-as-some-others-pvp-sigils/",
"*Fixed the Hallowed Reckoning Augment Mod activating on all hits instead of kills as per:",
"*https://forums.warfr...verpowered-bug/",
"*Fixed Clients not being damaged by full charged bombs in the Law of Retribution Trial.",
"*Fixed the Lotus not properly communicating with players in Grineer vs Corpus Invasions as per: https://forums.warframe.com/index.php?/topic/428824-lotus-mute-in-grineer-vs-corpus-invasions-since-16/",
"*Fixed launcher-style weapons being able to equip the Rifle Ammo Mutation Mod instead of the Sniper Ammo Mutation mod.",
"*Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities.",
"*Fixed an issue preventing Arcanes from activating during Archwing Missions.",
"*Fixed muzzle flash on the Akbolto using the wrong energy color.",
"*Fixed Sentinels appearing to be the wrong rank in end-mission stats if it is dead at the end of a Mission.",
"*Fixed the radial blast from ground attacks displaying at an incorrect angle.",
"*Fixed Equinox’s Maim doing damage to the player when deactivated on a Rampart.",
"*Fixed a visible hole in the near waterfalls on the Earth Forest tileset.",
"*Fixed some performance issues in Hive Missions due to higher-than-normal enemy spawning.",
"*Fixed the player’s body disappearing when switching between Archwings in the Arsenal.",
"*Fixed running animations moving too quickly when moving on a zipline.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =17.4.5",
"|date           =September 23rd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/532623-update-1745/",
"|title          =Tenno Reinforcements",
"|image          =Update 17.4.5 Tenno Reinforcements.png",
"|misc           =",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
"Tenno Reinforcements - Spira",
"<%/gallery>",
"%'%'%'Tenno Reinforcements:%'%'%'",
"",
"Spira Throwing Daggers available now!",
"",
"A flash of red ribbons dancing in the breeze is the last thing seen by victims of these deadly throwing daggers.",
"",
"Add the Spira Throwing Daggers to your Arsenal by visiting the Market today!",
"",
"%'%'%'Additions:%'%'%'",
"*Darvo and Clem Missions:  Players can now take a special weekly Mission from Darvo in the Relays that will reward players with an additional Clem Blueprint.  This Mission is only available after the completion of the Man of Few Words Quest. Please note upon completion, a 7-day cooldown will take effect before being able to re-run the mission.",
"*New Noggles are now available in the Market!  Add Oberon, Valkyr and Zephyr to your collection today!",
"",
"%'%'%'Conclave Changes:%'%'%'",
"*The Amphis and Tipedo are now available for use in Conclave.",
"*Changed the Spry Sights Mod polarity back to V.",
"*Reduced the damage of all non-dagger melee weapons in PvP.",
"|changes        =",
"*As vaulting is currently disabled in-game we are temporarily removing the auto-vault toggle option from the options menu.  This feature (and ability) may return in the near future.",
"*Liset Noggle capacity has been increased by 3x the amount.",
"*Increased the angle that players can mount a Rampart from.",
"*Added new idle animations to Noble and Agile stances when using throwing daggers.",
"|fixes          =",
"*Fixed an issue where reviving in Archwing missions would put you back at the beginning mission spawn.",
"*Fixed several crashes related to cache corruption.",
"*Fixed the Odonata Archwing’s Seeking Fire Ability doing damage to the player on use.",
"*Fixed some collision issues on various areas of the Relay Concourse.",
"*Fixed Tranquil Cleave not properly having a stun/stagger component in the Breathless Lunge combo branch.",
"*Fixed the Simulor creating too many explosions when used with Mirage’s Hall of Mirrors and fire rate Mods.",
"*Fixed a minor lensflare in the Sabotage diorama.",
"*Fixed Drekar Heavy Gunners dropping incorrect rare resources.",
"*Fixed Trinity being available for use in Conclave.",
"*Fixed some clipping issues in Cephalon Simaris’ Guardsmen Capture Target projection.",
"*Fixed an error caused by players installing the Liset’s Incubator Upgrade without having the base Incubator.",
"*Fixed a crash that would occur during enemy targeting.",
"*Fixed an issue causing players to become locked on a black screen when exiting a Relay.",
"*Fixed the camera becoming stuck inside the player’s head after using the Menu, a hacking panel, or experiencing any other perspective-altering events.",
"*Fixed an error enabling players to use color customization they had not yet unlocked.",
"*Fixed Grineer Blunts floating in mid-air for Clients after being destroyed by a Client.",
"*Fixed secondary weapons appearing as invisible in hand after picking up a Data Mass when players have their secondary set to not appear when holstered.",
"*Fixed an issue with icons appearing in chat.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =17.4.4",
"|type           =fix",
"|date           =September 17th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/529758-hotfix-1744/",
"|changes        =",
"*Added additional collision to Trinity’s skirt to help prevent capes and Syandanas clipping through her skirt.",
"*Added 144fps and 200fps to the list of Max Framerate settings.",
"*Darvo will more readily chat with Tenno in a busy Relay.",
"|fixes          =",
"*Fixed some instances of Clem being able to talk over himself in Relays during Quest VO.",
"*Fixed Clem’s shoulder Roller sliding around when he turns his head.",
"*Fixed Clem VO not properly playing when not given a weapon after being freed.",
"*Fixed some mismatched subtitles on Shik Tal’s transmissions in the Man of Few Words Quest.",
"*Fixed an issue preventing players from accepting the Quest: The New Strange.",
"*Fixed certain Aim Glide Conclave Mods being usable outside of Conclave.",
"*Fixed the G3 dropping unintentional items when killed in the Man of Few Words Quest. Some scenarios where the G3 are guaranteed to spawn have us removing their drops, this is meant to be one of them. ",
"}}",
"{{update",
"|update number  =17.4.3",
"|type           =fix",
"|date           =September 16th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/529270-hotfix-1743/",
"|title          =Man of Few Words",
"|image          =12032966 951120058280846 7040459942493921765 n.jpg",
"|misc           =",
"%'%'%'New Quest: Man of Few Words%'%'%'",
"",
"One of Darvo’s most trusted contractors is in danger.  Visit Darvo in any Relay for more information on how to save this ally from impending execution.",
"|additions      =",
"Added a ‘Max Framerate’ option in the Display settings.  This tool will allow players to set a maximum framerate across all of Warframe.  A max framerate can only be set if V-sync is disabled, but doing this will allow players to run the game at 120FPS instead of ~300FPS+ in places such as the Liset.",
"",
"Max Framerate settings include:",
"*No Limit, 30fps, 50fps, 60fps, 72fps, and 120fps.",
"",
"%'%'%'Conclave Changes%'%'%'",
"*Fixed incorrect description in the Broad Eye Mod.",
"",
"%'%'%'Vulklok Changes%'%'%'",
"*Vulklok fire rate has been decreased from .5 seconds between shots to .15 seconds per shots.",
"*Vulklok accuracy has been increased to 100PERZENTO.",
"|changes        =",
"*Allied NPCs will now give vocal cues when attacking alongside or following a player.",
"*Made minor adjustments to Arc Trap audio FX.",
"*Quest reminder transmissions will only play once per login.",
"*Attack speed Mods now affect melee finisher attack animation speed.",
"*Fire rate mods now reduce time between shots per burst on burst fire weapons.",
"|fixes          =",
"*Fixed rewards from Orokin Derelict Vaults not being properly received.",
"*Fixed dig site ‘E’ in Excavation always showing up as a yellow marker.",
"*Fixed Emblems not sitting properly on Sentinels.",
"*Fixed the ‘Toggle Ready’ text in the Trade menu not being properly localized for Japanese.",
"*Fixed an issue causing bad AI pathing for a new Host after a Host Migration.",
"*Fixed improper audio FX on water draining from Rescue Missions on the Grineer Underwater Lab tileset.",
"*Fixed some pathing issues with flying enemies that would occur depending on how far they were off the ground.",
"*Fixed Arsenal UI not displaying the proper fire rate for burst weapons.",
"*Fixed Grineer Archwing Exterminate Missions spawning too many simultaneous enemies, improperly increasing Mission difficulty.",
"*Fixed the ‘visible when holstered’ option not hiding quivers on certain bows and causing clipping issues of quivers going through the chest when in the Liset.",
"}}",
"{{update",
"|update number  =17.4.2",
"|type           =fix",
"|date           =September 11th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/526883-hotfix-1742/",
"|misc           =",
"%'%'%'Vulklok Weapon Changes:%'%'%'{{clr}}",
"The following changes have been made to the Sentinel Vulklok weapon as per: https://forums.warframe.com/index.php?/topic/526736-psa-vulklok-damage-adjustments/",
"*Weapon damage has been reduced.",
"*Weapon accuracy and rate of fire has been reduced.",
"*Proc chance for electric procs has been increased.",
"*Weapon crit chance and crit damage has been increased.",
"|changes        =",
"*Slightly altered the Simulor’s reload sounds to prevent audio overlap when firing.",
"*Tweaked the combo animations on the Ninkondi to feel more fluid.",
"|fixes          =",
"*Fixed the UI displaying 5 runs required for a complete Invasion instead of 3 when hovering over nodes in the Star Chart.",
"*Fixed the Ninkondi sometimes remaining in a blocking stance when no longer blocking.",
"*Fixed the Ninkondi’s bullet parry animations continuing to play after the parry has ended.",
"*Fixed an issue causing players to crash or lag when blocking before a slide attack with the Ninkondi.",
"*Fixed the Ninkondi remaining closed when interrupting an idle animation to block.",
"*Fixed Ninkondi finishers not immediately closing the weapon after use.",
"*Fixed an error allowing players to remain clinging on a wall after using a melee attack with any gun equipped.",
"*Fixed an issue causing a Host would be unable to invite new players to a Squad in a Trial after cancelling a countdown timer with four squad members.",
"*Fixed players being unable to detonate grenade weapons while in Nyx’s Absorb as per: https://forums.warframe.com/index.php?/topic/500071-nyx-absorb-not-letting-you-detonate-nades-while-channeling/",
"*Fixed multiple ragdolled enemies appearing when an enemy is killed by a weapon with slash damage.",
"*Fixed Arcane Revives not being visible in the Revive UI of Archwing Missions.",
"*Fixed players being able to summon underwater enemies in the Simulacrum.",
"*Fixed Nova’s Antimatter Absorb Augment Mod not being affected by power range Mods.",
"*Fixed Excalibur’s Prisma skin showing excessive bloom when customized with lighter colors.",
"*Fixed floor buttons in the Law of Retribution Trial not changing the blue when stepped on.",
"*Fixed clients being unable to pass through an explosive barrel on the Infested Corpus Ship after it’s been destroyed as per: https://forums.warframe.com/index.php?/topic/404789-infested-obstracles-not-destroyable-for-clients-on-eris/",
"*Fixed Volt’s Electric Shield giving every ranged projectile a 70m default range. Important note: we will be revisiting the design to allow for interesting range interactions with Volt%'s Shield and guns ASAP.",
"*Fixed players being able to equip the same weapon Mod on both a Warframe and a Sentinel.",
"*Fixed visual FX issue on the Conclave Sigil as per: https://forums.warframe.com/index.php?/topic/525897-discovery-sigil-glow-problem-as-well-as-some-others-pvp-sigils/",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =17.4.1",
"|type           =fix",
"|date           =September 10th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/526292-hotfix-1741/",
"|title          =",
"|image          =",
"|fixes          =",
"*Fixed a crash that would occur after the latest Update as per: https://forums.warframe.com/index.php?/topic/526249-im-crashing-like-crazy-after-new-update/?p=5894923#entry5894923",
"*Fixed the Ninkondi staying in-hand after a finisher has been used.",
"*Fixed the incorrect finisher animation being used by the Ninkondi.",
"*Fixed some weapons that expand on use not properly collapsing when use is finished (Glaive, Orthos, etc).",
"*Fixed the Prisma Tetra being absent from the Codex.",
"*Fixed building the Nami Skyla rewarding players with the Ninkondi instead.",
"*Fixed players being able to transmute Legendary Fusion Cores.",
"}}",
"{{update",
"|update number  =17.4",
"|date           =September 9th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/525957-update-1740/",
"|title          =Tenno Reinforcements",
"|image          =Update 17.4.0 Tenno Reinforcements.png",
"|misc           =",
";TENNO REINFORCEMENTS",
"Ninkondi nunchucks available now!",
"",
"Bring down the enemy with lightning fast strikes with the Ninkondi. Equip yourself with these electrified nunchucks and pay respect to the old ways.",
"",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
"Tenno Reinforcements - Ninkondi",
"<%/gallery>",
"",
"Add the Ninkondi to your Arsenal by purchasing the Blueprint from the Market today!",
"",
";VOIP Improvements",
"Improvements have been made to the in-game VOIP service, making the quality of in-game voice chat much higher.",
"",
"%'%'%'New Stance Mod:%'%'%'{{clr}}",
"Atlantis Vulcan (Nunchaku): Rapid strikes, deceptive movements.",
"",
"%'%'%'Conclave Changes:%'%'%'",
"*Overview (Rifle Mod) - Increases Field of View while Gliding.",
"*Air Recon (Pistol Mod) - Increases Field of View while Gliding.",
"*Broad Eye (Shotgun Mod) - Increases Field of View while Gliding.",
"*Reduced the damage radius of the Penta series in PvP.",
"|changes        =",
"*Adjusted the Vulklok’s sell price to match other Sentinel weapons.",
"*Replaced Grineer Regulators with Scorpions on Phobos Missions.",
"*Players will now only need to complete three Missions for a single faction to qualify for battlepay on Invasions. Please note if you are in the middle of an Invasion, your original pre-update requirements apply until the hotfix is over.",
"|fixes          =",
"*Fixed melee weapons not having proper range on their attacks as per: https://forums.warframe.com/index.php?/topic/518291-melee-reach/",
"*Fixed some inappropriate audio FX for bullets impacting with “flesh”.",
"*Fixed some issues that prevented enemies from properly aiming and shooting.",
"*Fixed an error that would occur when editing items in the inventory.",
"*Fixed the Diriga and Vulklok missing from the Codex.",
"*Fixed the Vanquished Banner Syandana using incorrect energy color as per: https://forums.warframe.com/index.php?/topic/524036-rath-kittag-wrong-energy-color/",
"*Fixed some lingering visual FX from Atomos/Amprex when used with Mirage’s Hall of Mirrors as per: https://forums.warframe.com/index.php?/topic/518981-atomos-beam-glitch-with-mirage-hom/",
"*Fixed missing weapon trails from projectiles created by the Akbolto, Prime Boltor, Telos Boltor, Telos Akbolto, and Twin Gremlins.",
"*Fixed bolt weapons not using the correct energy color for the bolt’s trail.",
"*Fixed Loki and Ash being unable to damage themselves with explosive weapons while invisible.",
"*Fixed the Heartseeker Mod not properly interacting with the Martial Magnetism Mod.",
"*Fixed the Heartseeker Mod not functioning properly with ‘offhand’ attacks.",
"*Fixed the Rakta Cernos not properly playing its draw charge audio FX.",
"*Fixed Derelict Sabotage Missions inappropriately giving players cache rewards regardless if players have discovered caches.",
"*Fixed muzzle flashes on the Akbolto using the wrong energy color.",
"*Fixed the Vulklok not properly receiving adjustments to magazine size, fire-rate and reload time via Mods.",
"*Fixed the ‘default’ feature in the Options Menu not resetting the ‘Allow Invites’ and ‘Region’ settings back to default.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =17.3.1",
"|type           =fix",
"|date           =September 4th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/522855-hotfix-1731/",
"|title          =",
"|image          =",
"|misc           =",
"Special Note:",
"{{clr}}",
"Players that did not properly receive a weapon slot alongside their Gorgon Wraith may have experienced some issues when purchasing weapon slots since then.  This hotfix will properly fix this issue, and reward each account affected by this problem with a weapon slot on next login.",
"",
"%'%'%'Conclave Changes:%'%'%'",
"*Made further improvements to hitches during loadout changes mid-match.",
"*Reduced the damage of the Penta series in PvP.",
"*Decreased the recovery time of targets hit by Oberon’s Reckoning in PvP.",
"*Increased the damage of Zephyr’s Dive Bomb in PvP.",
"|changes        =",
"*Slightly adjusted the visual FX on the Synoid Simulor’s vortexes.",
"*Reduced the Arid and Frontier Butcher’s armor from 300 to 5.",
"|fixes          =",
"*Fixed the Proto Excalibur Helmet not being able to take Arcane enhancements.",
"*Fixed some inconsistent audio volumes in Teshin’s VO.",
"*Fixed players being able to die during the ‘choice’ phase of a Defense Mission.",
"*Fixed purchased Prisma items not showing up in the Void Trader’s Market as purchased.",
"*Fixed Opticor beams not showing the proper energy color.",
"}}",
"{{update",
"|update number  =17.3",
"|date           =September 2nd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/521781-update-1730/",
"|title          =Tenno Reinforcements",
"|image          =Update 17.3.0 Tenno Reinforcements.png",
"|misc           =",
"%'%'%'New Sentinel:%'%'%'{{clr}}",
"Diriga - The Diriga shocks nearby enemies, and picks off distant threats, utilizing the Vulklok sniper rifle and the ‘Calculated Shot’, ‘Arc Coil’ and ‘Electro Pulse’ precepts.",
"",
"%'%'%'New Syndicate Weapons:%'%'%'{{clr}}",
"New Primary weapons have been added to each Syndicate and are purchasable with 125,000 Standing at each Syndicate%'s Maximum Rank.  Each of these weapons can trigger unique Syndicate effects appropriate to their Syndicate, and boast unique visual skins compared to their normal counterpart.  These weapons can be traded as long as they are unranked and unused.",
"",
"*Steel Meridian: %[%[Vaykor Hek%]%] - Forged in the fires of rebel struggle, this shotgun is a force for liberation.   ",
"*Arbiters of Hexis: %[%[Telos Boltor%]%] - Bring down judgement, with this Boltor crafted by the Arbiters of Hexis.  ",
"*Cephalon Suda: %[%[Synoid Simulor%]%] - Cephalon Suda’s custom issue Simulor was built to satisfy her curiosity.",
"*Perrin Sequence: %[%[Secura Penta%]%] - Ruthless and efficient, just like the free-market.",
"*Red Veil: %[%[Rakta Cernos%]%] - A finely tuned instrument of assassination.",
"*New Loka: %[%[Sancti Tigris%]%] - Echo nature%'s violent beauty with this special Tigris.",
"",
"%'%'%'Conclave Changes & Fixes:%'%'%'{{clr}}",
"*Made some improvements to hitches or disconnects occurring for players when switching Loadouts mid-match.  Expect additional fixes to this issue in the near future.",
"*Heartseeker Conclave Mod is now available from Teshin",
"**Heartseeker (Daggers only): Lock onto targets at close range with a melee weapon, but reduces blocking effectiveness.",
"*The Ceramic Dagger, Dark Dagger, Heat Dagger, Karyst and Sheev can now be used in PvP.",
"*The Penta, Hek, and Cernos can now be used in PvP.",
"*Energy orbs will now start to appear 2 minutes after the start of a match.",
"*Reduced the damage of Frost’s Freeze in PvP.",
"*Reduced the damage of Frost’s Avalanche in PvP.",
"*Fixed Teshin’s VO not properly playing mid-match.",
"|changes        =",
"*A message will now display when players are trying to claim an item from the Foundry without sufficient inventory slots.",
"*Mirage’s clones produced from Hall of Mirrors will now display a smaller explosion when using the Concealed Explosives Mod to help improve performance.",
"*Forma Blueprints will now only drop in one rotation, replaced by the following drops in these endless Mission rotations:",
"**T1D Rotation A: Forma BP for T2MD Key.",
"**T3D Rotation B: Forma BP for Uncommon Fusion Core 5 Pack.",
"**T4D Rotation B: Forma BP for Prime Carrier Systems.",
"**T4D Rotation C: Forma BP for Hikou Pouch.",
"**T3S Rotation C: Forma BP for Prime Carrier BP.",
"**T4S Rotation A: Rare Fusion Core 5 Pack for Uncommon Fusion Core 5 Pack.",
"**T4S Rotation B: Forma Blueprint for Rare Fusion Core 5 Pack.",
"**Find the updated Drop Tables here: https://forums.warframe.com/index.php?/topic/486215-prime-gear-drop-locations/",
"*Increased the number of Fusion Core stacks in Derelict Defense Tier B to triple stacks.",
"|fixes          =",
"*Fixed an issue causing MK1-Bratons to appear in player equipment profiles.",
"*Fixed Drekar Heavy Gunners not having the proper drop rates for Heavy Gunner enemies.",
"*Fixed Drekar Heavy Gunners dropping Orokin Cells.",
"*Fixed an improper visual effect on Mag’s Shield Polarize.",
"*Fixed Quanta and Quanta Vandal projectiles not exploding when shot by a Client.",
"*Fixed Nyx’s Absorb not shielding Sentinels from AoE damage occurring from within the Absorb bubble.",
"*Fixed a rare deadlock that would occur when moving in Archwing Missions.",
"*Fixed AoE damage counting towards earning a ‘headshot’.",
"*Fixed an error allowing colors in the Arsenal color customization to be used on weapons when not properly selected.",
"*Fixed Loki’s Switch Teleport being able to pull players in Archwing out of water.",
"*Fixed certain waypoint markers not disappearing after the enemy has been defeated (such as Void Vor, Oculysts and Synthesis targets).",
"*Fixed player waypoints created on bleedout not being removed after the player has been revived.  ",
"*Fixed the notification for purchasing weapon slots reading that players will receive 1 slot for 12 Platinum instead of properly readon 2 slots for 12 Platinum.",
"*Fixed issues with not being able to progress in Vor%'s Prize by ensuring players are rewarded proper resources at end of mission",
"*Fixed an issue causing Clients to get disconnected and then host migrated away from a Mission.",
"*Fixed an area where players can get stuck in the wall in the opening Tutorial Mission.",
"*Fixed the screen shake effects on Happy Zephyr not matching Zephyr’s jumps.",
"*Fixed a permanent motion blur effect that would occur after the second room in Wyrmius.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =17.2.6",
"|type           =fix",
"|date           =August 28th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/519498-hotfix-1726/",
"|additions      =",
"*Added Mutalist Alad V Coordinates to Rotation B of ODS.",
";Continued Survival Changes & Fixes&#58;",
"*Tweaked the code so that it is more aggressive at spawning enemies near the players.",
"*Continued to tune personal life support drop rates.",
"*Tweaked enemy-specifications for Tower Survival missions.",
"*Please note that before this round of spawning changes 20 minutes of T3 Survival averaged 54 kills/minute. After this round of spawning changes 20 minutes of T3 Survival averaged 68 kills/minute.",
";Archwing Changes&#58;",
"*Tweaked the minimaps movement range to increase the perceptibility of near-by enemies.",
"*The border on enemy markers will now shrink and grow to display how close each enemy is in correlation with your Warframe.",
"*Changed ally markers to also grow and shrink in the same fashion as enemy markers.",
"|changes        =",
"*Alias%' are now displayed above player heads by default.",
"*Optimized VRAM usage slightly.",
"|fixes          =",
"*Fixed lingering issues related to Weapon Inventory slots if users ran the Gorgon Wraith Alert.",
"*Fixed not being able to open the chat window in the Liset.",
"*Fixed an issue where two MK1-Bratons appear in player equipment profiles.",
"*Fixed an issue with hitches on login related to having different loadouts equipped on last logoff vs. login.",
"*Fixed the End of Mission screen showing the wrong rank for gear when back on your Liset.",
"*Fixed ABCD text misalignment of Interception towers on the HUD.",
"*Fixed a doorway in the Gas City that would render black until passing through.",
"*Fixed leveling up in PvP unintentionally granting you full Energy.",
"*Fixed receiving an incorrect level up message upon killing an enemy in PvP when your items were already at that level.",
"*Fixed PvP music not playing.",
"}}",
"{{update",
"|update number  =17.2.5",
"|type           =fix",
"|date           =August 27th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/518911-hotfix-1725/",
"|additions      =",
"*The Mastery Sigil that was given out via Inbox message has been added to the Market for 1 Credit!",
"*<%s>Added Mutalist Alad Coordinates to Rotation B of ODS.<%/s> This missed the build cutoff but will be in the next one!",
"%'%'%'Survival Changes & Fixes:%'%'%'",
"*Fixed an issue where Personal Life Support Capsules would give 2x the intended amount when picked up by Clients in certain scenarios. This bug has existed since Survival was introduced, and is a huge contributor in why Solo missions are so much harder in Survival (no Clients to get 2x the Life Support).",
"*Changed the amount of seconds each Personal Life Support Capsule gives from 4 seconds to 7 seconds (please note that the unit here is seconds, not percent).",
"*%'%'%'General Note:%'%'%' Restored the Personal Life Support Capsule drop chances to pre Update 17.2.4 values. What this means in the short term is that the stakes and pressure are back to being very low (for now). With the 17.2.5 version of Survival, it is likely that having a full row of unused Life Support Towers will be easy to achieve, especially in a group setting. However, work is ongoing to strike a balance in what the right amount of urgency in Life Support is.",
"|fixes          =",
"*Fixed not being able to do a number of actions while sprinting (Waypoints, Hotkeys). If you encounter more issues with certain key actions not working in certain states, please let us know.",
"*Fixed a memory leak related to the customization of Sigils.",
"*Fixed an issue where changes made to Jat Kittag%'s ground-attack radius in the PvP setting unintentionally affected the PvE weapon.",
"*Fixed an issue with players not being able to start Nightmare Trials.",
"*Fixed an issue where reviving would result in additional Shield and Health stats.",
"*Fixed an issue with wall jumps shaking everyone%'s screen in the level.",
"}}",
"{{update",
"|update number  =17.2.4",
"|date           =August 26th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/518275-update-1724/",
"|image          =Update 17.2.4.png",
"|title          =Tenno Reinforcements",
"|misc           =",
"|additions      =",
"TENNO REINFORCEMENTS",
"*Ifrit Kubrow Armor available now!Give your Kubrow companion a fiery new look with the Ifrit. This Decorative Armor is specially fitted for your furry friend and will make him or her stand out no matter what environment you%'re in.Add the Ifrit to your Arsenal by visiting the Market today!",
"",
"*Added an option to Weapons, Archwing and Sentinels appearance submenu called %'Copy Warframe Colors%'. This new feature works the same as the copy main colors options in the attachments submenu, but will grab the colors off the currently equipped Warframe.",
"",
";Conclave Changes & Fixes&#58;",
"*Players can now change their loadouts to any existing saved loadouts mid-mission between spawns.",
"*The Silva and Aegis is now available for use in PvP!",
"*End of Mission rewards are no longer doubled for the winning teams.",
"*Decreased the health of Frost%'s Snowglobe in PvP.",
"*Frost%'s Avalanche damage reduced in PvP",
"*Ash%'s Bladestorm damage reduced in PvP",
"*Saryn%'s Contagion duration increased in PvP",
"*Volt%'s Shock damage increased in PvP",
"*Increased damage and decreased speed Ember%'s Fireball in PvP",
"*Increased damage of Strun series in PvP.",
"*Latron series damage decreased in PvP",
"*Burston Prime damage decreased in PvP",
"*Tiberon damage decreased in PvP",
"*Sybaris damage decreased in PvP",
"*Reduced the amount of additional block percentage on Impenetrable Offense mod.",
"*The Plasma Sword now has had its Status chance increased to 100PERZENTO and its damage reduced to compensate.",
"*Fixed an issue with Daily Challenges rewarding players twice if missions were aborted and replayed.",
"*Fixed an issue with PvP Daily Challenges appearing in PvE end-of-mission screens.",
"*Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks, especially for the Galatine, Gram, and Jat Kittag. Exact ranges are as follows:",
"**Jat Kittag from 10 meters to 6 meters.",
"**Gram and Galatine from 5 meters to 4 meters.",
"*It is no longer possible to be knocked down while in air from a melee slam.",
"",
";Survival Changes&#58;",
"Spawning fixes and tileset tweaks over the past year greatly improved flow by reducing enemy travel time to players, upped the intensity of attackers and grouped enemies together into more tightly packed squads, and increased availability of points during spawn selection. While we%'re happy with these changes to enemies, one side effect is that survival difficulty drifted over the past few months to where it is now; plentiful large canisters and no reason to use them, even when not trying to stockpile them.",
"We%'d like to bring back the original frantic gameplay style of Survival, dashing from room to room while facing hordes of enemies against the clock. We%'ve tried this solo, in small teams and in full squads, everything from Apollodorus to T4 Survival, and as far as we can tell the changes feel awesome.",
"Upcoming Changes:",
"- Each PLS drop is now worth +4 seconds of life support time instead of +6 seconds",
"- Small reduction to PLS drop rate (around 90PERZENTO of what it was)",
"We%'d love to hear your feedback and will continue to test and tweak if needed.",
"",
"*Tyl Regor has been granted immunity during stage transitions in his boss fight.",
"|changes        =",
"*Core rewards in Endless Derelict Missions now reward in bundles of 3 instead of just a single core.",
"*Mutagen rewards in Endless Derelict Missions have been replaced with Mutalist Alad V Coordinates.",
"*Added new reward table for Caches in Derelict Sabotage missions.",
"*Changed number of Uncommon Fusion Cores given in Ocean Sabotage Caches to 3 instead of 5.",
"*Loki%'s Radial Disarm now knocks enemies off emplacements when cast instead of destroying them.",
"*Players can no longer bullet-jump out of the Cephalon Suda room in the Relays.",
"|fixes          =",
"*Fixed an issue with all Archwing Health and Shield stats being incorrect.",
"*Fixed players being unable to enter a hidden room blocked by an explosive barrel in underwater Archwing missions.",
"*Fixed an issue where the map or gear menu cannot be opened while sprinting.",
"*Fixed missing audio on certain Knux attacks.",
"*Fixed some inconsistencies with Chesa retrieval behaviour on items that are in areas that have already been retrieved. More fixes will be rolled out as we continue to address polish items.",
"*Fixed an issue with Grineer getting stuck in a water tank on the Earth Defense map.",
"*Fixed an issue with a glass effect in the Void.",
"*Fixed an issue where dying while hacking a terminal results in the terminal becoming unusable, preventing any progression in a mission.",
"*Fixed an issue with spawn lulls in multi-faction missions.",
"*Fixed timing issues with the Kohmak reload animations.",
"*Fixed an issue with the Redeemer%'s first hit not doing damage to enemies unless you were inside them.",
"*Fixed an issue with Mirage%'s Hall of Mirrors clones not bullet-jumping.",
"*Fixed an issue where Infested Capture missions would have two targets.",
"*Fixed the Stug being unable to destroy cylinders on Sabotage targets.",
"*Fixed the Stug having no Magazine stat in the Arsenal.",
"*Fixed an issue where ejected Furis clips would hang in the air after reloading.",
"*Fixed an issue where Furis and Dex Furis ejected or loaded clips would not have proper skins or colours.",
"*Fixed an issue with the Ripkas not properly de-chainsawing when interacting with Datamasses.",
"*Fixed an issue with Arcane Distillers still appearing in inventories even after being consumed.",
"*Fixed a visual issue with an oil puddle on Phobos.",
"*Fixed an issue where the %'Repeat Mission%' button would not repeat the correct mission.",
"*Fixed an issue where players could see outside the level in certain tilesets.",
"*Fixed an issue where Nyx can walk while in an Absorb button in certain Solo mission scenarios.",
"*Fixed some Survival Alerts being joinable after the cutoff threshold.",
"*Fixed issue with Kubrow UI elements not being visible on certain resolutions.",
"*Fixed an issue with players viewing their Last Mission Results after changing their gear displaying incorrect information on the latest equipped gear, not the gear that was actually used in mission.  ",
"*Fixed an issue with the end-of-match screen in the Liset showing PvE gear even after completing PvP missions and using different gear.",
"*Fixed an issue where you can jump or pause during a %'Kneel%' action.",
"*Fixed an issue with the XP bar on the Companion slot still being visible in the UI even when no Companion is equipped.",
"*Fixed various UI bugs related to having Kubrows in stasis or maturing.",
"*Fixed an issue with squad info showing up in game when mousing over the location of the Squad Info panel, even when no Squad Info panel is present.",
"*Fixed an issue with players being unable to delete room messages in various Dojo rooms.",
"*Various Localization fixes.",
"}}",
"{{update",
"|update number  =17.2.3",
"|type           =fix",
"|date           =August 24th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/517129-hotfix-1723/",
"|changes        =",
"*Cleaned up some visual textures on the ‘leaking’ pipe tileset decoration.",
"|fixes          =",
"*Fixed Simaris’ Lore entries freezing the UI.",
"*Fixed an issue preventing Spectres and Arcane Helmets not appearing in inventory after crafting without relogging.",
"*Fixed Tyl Regor getting stuck underwater during his Boss fight transition.",
"*Fixed some enemies spawning directly in line of sight of the players.",
"*Fixed players seeing an improper ‘level up’ notification appear when exiting Archwing onto a land transition.",
"*Fixed an issue allowing players to fall out of Archwing when in underwater Missions.",
"*Fixed an issue causing Archwing weapon HUD to remain on screen when exiting the water in Underwater Lab Tileset Missions.",
"*Fixed an issue causing Rescue targets to get caught on stairs in the Underwater Lab tileset.",
"*Fixed several minimap navigation issues in the Underwater Lab tileset.",
"*Fixed a visual issue in some flooded sections of the Grineer Underwater Lab tileset.",
"*Fixed the Drekar Ballistas incorrectly using the stats for Heavy Gunners.",
"*Fixed Clients and Hosts randomly being kicked out of Conclave matches.",
"}}",
"{{update",
"|update number  =17.2.2",
"|type           =fix",
"|date           =August 21st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/515298-hotfix-1722/",
"|changes        =",
"*Reduced the number of visual particle FX on the Kulstar’s explosions.",
"*Slightly adjusted the visual FX on Vauban’s Abilities.",
"|fixes          =",
"*Fixed exploding barrels not damaging or triggering alarms against energy walls in Grineer Spy Vaults.",
"*Fixed players showing as holstering an Rampart’s weapon after the Rampart has been destroyed.",
"*Fixed an issue preventing some abilities (such as Nyx’s Absorb or Banshee’s Sound Quake) from being deactivated using the Power Menu.",
"*Fixed Frost’s Avalanche not properly displaying the armor reduction in the Arsenal’s Ability description.",
"*Fixed slide attacks not functioning properly in Archwing.",
"*Fixed some minor improper textures on Frost’s sleeve cuffs.",
"*Fixed some visual issues in the Blunt, Rampart, and Lanx Codex Diorama.",
"*Fixed Sentinel information appearing in the HUD when players were in an Archwing Mission or under-water.",
"*Fixed some minimap inconsistencies showing in one of the Grineer Spy Vaults.",
"*Fixed an issue preventing the Focused Dexterity Conclave Challenge from being completed.",
"}}",
"{{update",
"|update number  =17.2.1",
"|type           =fix",
"|date           =August 20th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/514816-hotfix-1721/",
"|changes        =",
"*Adjusted audio FX on the Simulor’s shots.",
"|fixes          =",
"*Fixed outdated color schemes appearing on some Warframes in the Arsenal.",
"*Fixed an issue preventing enemies from spawning in certain places; this could happen in any mission but would have been most obvious in Defense missions as per https://forums.warframe.com/index.php?/topic/513680-defense-spawn-problems/",
"*Fixed a bug where the Adhesive Blast mod would cause Ogris missiles to pass through enemies, doors, loot-crates etc.",
"*Fixed Shattering Impact giving armor to enemies that have no base armor.",
"*Fixed a small performance problem that could accumulate each time a frozen enemy was shattered before the regular melt-down effect could remove the body.",
"}}",
"{{update",
"|update number  =17.2",
"|date           =August 19th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/514266-update-172/",
"|image          =",
"|title          =Tenno Reinforcements",
"|misc           =",
";TENNO REINFORCEMENTS",
"",
"Knux Gauntlets available now!",
"",
"Pummel your enemies with the Knux Gallium-alloy gauntlets during close-range Archwing combat. Designed by the infamous Tyl Regor.",
"",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
"Tenno Reinforcements - Knux",
"<%/gallery>",
"",
"Add the Knux to your Arsenal by visiting the Market today!",
"",
";Tigris Changes&#58;",
"",
"The addition of alt-fire on the Tigris came as an unintended change during the split of alt-fire and aim.  As a result, the alternative fire button on the Tigris has been removed.  Players can now tap the attack button once for a both barrels, or hold down the fire button to delay firing the second barrel. Please note that this does not change the DPS of the Tigris!",
"",
"|additions      =",
"*Agile Aim - Faster Movement While Aiming - Rifle PvP Mod.",
"*Spry Sights - Faster Movement While Aiming - Pistol PvP Mod.",
"*Snap Shot - Faster Movement While Aiming - Shotgun PvP Mod.",
"*Lie In Wait - Higher Aimed Damage, More Recoil - Sniper PvP Mod.",
"*Vital Systems Bypass - Gain Health Regen, but increased Shield Recharge Delay - Warframe PvP Mod.",
"",
";Conclave Changes&#58;",
"*Cronus, Dakra Prime, Dark Sword, Ether Sword, Heat Sword, Jaw Sword, Mire, Pangolin, Ether Reaper, Hate, Reaper Prime, and Plasma Sword can now be used in PvP.",
"*Skana and Skana Prime damage has been increased in PvP.",
"*Nikana series damage has been decreased in PvP.",
"*Kronen and Boltace damage has been decreased in PvP.",
"*Anku damage has been decreased in PvP.",
"*The Gorgon series of weapons has had their damage increased in PvP.",
"*Removed the Focused Kill Streak Stopped Challenge.",
"*Increased the recover speed from stagger or stun attacks in PvP.",
"*New Conclave Mods have been added to Conclave Challenge reward tables.",
"*Bows now have their ammunition capped at 30 in Conclave.",
"*Teshin will now count down the end of Conclave matches.",
"|changes        =",
"*All players that earned a Gorgon Wraith over the recent Survive or DIE event that did not receive an additional weapon slot have received a weapon slot retroactively, regardless if they have kept or sold the weapon.",
"*Limited the number of Mods that can interact with Exalted Blade as per: https://forums.warframe.com/index.php?/topic/511036-pc-psa-covert-lethality-exalted-blade-changes/",
"*Added Codex entries for the Grineer Blunt.",
"*Added more visual cues to help better show where to exit Underwater Archwing tilesets when transitioning to land.",
"*The Bailiff Defector is no longer spawnable in the Simulacrum.",
"*Updated the visuals of Simaris’ Research menu.",
"*The Elytron`s Thumper will now combine with previous Thumpers if it detonates within its radius.  This will refresh the duration on the previous Thumper and allow damage to stack up to 4 times.",
"*Conclave restriction has been removed from crafting Spectres.",
"*Spectres will now do increased damage based upon their rarity, rarer Spectres will do more damage.",
"*Players constructing Spectres for the first time will receive additional information on construction to help clarify Spectre use.",
"*Reduced camera shake FX when using Excalibur’s Exalted Blade.",
"|fixes          =",
"*Fixed Blast procs not functioning properly.  Also fixes Vexing Retaliation not functioning properly.",
"*Fixed the pigment icon displaying on other items at the End of Mission reward screen.",
"*Fixed enemies under Nyx’s Mind Control or Chaos not properly attributing their kills to Nyx and Shared Experience to Nyx’s Squadmates.",
"*Fixed an issue preventing abilities that do radial damage from not properly hitting enemies.",
"*Fixed players being unable to jump through some connected hallways.",
"*Fixed Grineer Draga not functioning properly when spawned in the Simulacrum.",
"*Fixed a Rank Up notification that would play for Clients when they’re not actually ranking up.",
"*Fixed waypoints on loot not properly working.",
"*Fixed multiple blocked zipline cables on some Mars tilesets.",
"*Fixed players being able to escape Earth tilesets by using wall jumps near waterfalls.",
"*Fixed some visual FX unintentionally clipping through players on ziplines.",
"*Fixed an issue that would cause Syndicate Medallions to lose their ‘glow’ when certain abilities are used nearby, making them very difficult to see.",
"*Fixed Simulor orbs not properly combining with each other when you are at max range.",
"*Fixed the Shock Camo skin for the Obex not properly applying to offhand or feet attachments.",
"*Fixed an error that would occur when looking at friends on the friend’s screen.",
"*Fixed a misplaced wall panel on the Void Defense tileset.",
"*Fixed unranked uncommon Fusion Cores being rewarded in Archwing Interception.",
"*Fixed Cryopod tubes appearing as blurry for Hosts and Clients.",
"*Fixed Itzal’s Cloak not deactivating on movement.",
"*Fixed the Quanta’s projectile explosions causing excessive particle creations.",
"*Fixed the Scan Research Terminal showing overlapping button labels when switching through entries.",
"*Fixed swapping Mod Polarities creating a negative capacity in the Arsenal.",
"*Fixed players guns turning invisible during the Archwing transition when double jumping into water.",
"*Fixed players not being able to properly exit underwater Archwing portions.",
"*Fixed players being unable to interact with terminals on Mobile Defense Missions taking place on the Corpus Ice Planet tileset.",
"*Fixed the Chesa Kubrow`s name and description not displaying on the Imprint display screen.",
"*Fixed <%nowiki><%Archwing><%/nowiki> appearing in the place of the Archwing icon on items rewarded at the End of Mission screen.",
"*Fixed the UI becoming permanently tinted the wrong color if using a hotkey to switch off the Synthesis Scanner.",
"*Fixed players using controllers / gamepads being unable to navigate the ‘Search’ option in the Profile Icon submenu.",
"*Fixed some improper electrified water visuals appearing in the Orokin Void tileset.",
"*Fixed Zephyr’s Dive Bomb FX lingering underwater when using Archwing as per: https://forums.warframe.com/index.php?/topic/513808-zephyrs-dive-bomb-effect-underwater/",
"*Fixed Spectres in Defense and Survival Missions not properly scaling to enemies when summoned later in the Mission.",
"*Fixed an issue causing targets hit with Viral procs to have permanent incorrect health values in Missions.",
"*Fixed the Supra’s lensflare effect showing through walls.",
"*Fixed some missing textures in Excavation Missions on the Grineer Underwater Lab tileset.",
"*Fixed an audio FX not playing when capturing a Cephalon in Conclave.",
"*Fixed Ash`s Bladestorm becoming caught in an infinite loop in PvP, causing invulnerability and idle clones.",
"*Fixed various localization issues.",
"}}",
"{{update",
"|update number  =17.1.5",
"|type           =fix",
"|date           =August 14th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/511107-hotfix-1715/",
"|title          =",
"|image          =",
"|misc           =",
";Please Note&#58;",
"",
"Our team has a potential fix for issues relating to Blast procs not working properly, but do not want to release an untested solution over the weekend. Due to the number of working hands slowing dwindling from a case of the ‘TGIF’s, we’ll continue to test this fix when we have more time to evaluate.",
"|changes        =",
"*Made slight tweaks to the audio FX of enemies slain by a channeled melee weapon.",
"*Changed the Covert Lethality Mod to provide lethal damage on finishers instead of undetected enemies as per: https://forums.warframe.com/index.php?/topic/511036-pc-psa-covert-lethality-exalted-blade-changes/.",
"*Increased the amount of Oxium that drops from Grineer Underwater Oxium Caches to 250.",
"|fixes          =",
"*Fixed an error that would prevent progress in the Vay Hek boss fight.",
"*Fixed a small loading issue that would occur when Lieutenant Lech Kril changes fire modes.",
"*Fixed the text on the Reflection Mod to read Channelling instead of Blocking as per new Stamina changes.",
"*Fixed the Capture target not spawning properly on the Grineer Settlement tileset.",
"*Fixed some potential issues with Medallions being invisible in missions.",
"*Fixed the login screen briefly showing the wrong Warframe and loadout.",
"*Fixed some stuttering that occurs on the login screen.",
"*Fixed Sentinels receiving Affinity when players are in Archwing.",
"*Fixed Clients still seeing each other in a Squad after the Host has disbanded and left the Squad.",
"*Fixed missing collision on the roof of the Orokin Void tilesets.",
"*Fixed visually inconsistent patch of water in the Grineer Underwater Lab tileset.",
"*Fixed the Confirm button’s text on Trading sometimes overlapping the button in other languages.",
"*Fixed Clients always seeing Point A in Archwing Interception in Red.",
"}}",
"{{update",
"|update number  =17.1.4",
"|type           =fix",
"|date           =August 13th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/509640-update-1710-1714/",
"|misc           =",
";Conclave Changes&#58;",
"*Increased the speed of Buzlok’s homing projectiles in PvP.",
"*Increased the damage of Glaive and Glaive Prime in PvP.",
"|fixes          =",
"*Fixed opening the Navigation panel and crashing. ",
"}}",
"{{update",
"|update number  =17.1.3",
"|type           =fix",
"|date           =August 13th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/509640-update-1710-1713/",
"|misc           =",
";Conclave Changes&#58;",
"*Reduced the damage of Twin Grakatas in PvP.",
"*Changed the Katana slide attack damage to be consistent with all PvP slide attacks.",
"|fixes          =",
"*Fixed Nekros%' Despoil Augment consuming Energy.",
"*Fixed a file path showing in the PvP challenge screen.",
"*Fixed getting a script error when being AFK kicked from a PvP match. ",
"}}",
"{{update",
"|update number  =17.1.2",
"|type           =fix",
"|date           =August 12th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/509640-update-1710-1712/",
"|fixes          =",
"*Fixed End of Mission UI-crash in Archwing missions ",
"*The Desert Camo skin for Twin Gremlins now applies the correct mesh",
"}}",
"{{update",
"|update number  =17.1.1",
"|type           =fix",
"|date           =August 12th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/509640-update-1710-1711/",
"|changes        =",
"*Removed Bo Prime from the market- oops! ",
"|fixes          =",
"*Fixed broken textures on weapon attachments.",
"*<%s>Fixed the Shock Camo skin not covering the Prisma Tetra entirely.<%/s> Just kidding, we reverted this.",
"}}",
"{{update",
"|update number  =17.1",
"|date           =August 12th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/509640-update-1710",
"|title          =Tenno Reinforcements",
"|image          =Update 17.1.0 Tenno Reinforcements.png",
"|misc           =",
"RATH KITTAG CLOAK and NIGHTWATCH CAMOUFLAGE BUNDLE available now!",
"",
"Give your Warframe and Weapons a bold new look with the Rath Kittag Cloak and Nightwatch Camouflage Bundle!",
"",
";RATH KITTAG CLOAK",
"A prototype destined for one of Tyl Regor%'s experiments, this Syandana has been repurposed for Tenno Agents.",
"",
";NIGHTWATCH CAMOUFLAGE BUNDLE",
"This bundle of Nightwatch Skins suits the Ack & Brunt, Ogris and Nukor. They have been modeled after the camouflage employed by the Nightwatch Corps, an elite squadron in the Grineer Military.",
"",
"Get these new in-game additions by visiting the Market today!",
"",
";Conclave Changes&#58;",
"* The Galatine has been enabled for use in Conclave.",
"* The Magistar has been enabled for use in Conclave.",
"* The Scindo and Scindo Prime have been enabled for use in Conclave.",
"* The Jat Kittag has been enabled for use in Conclave.",
"* The Nikana and Dragon Nikana have been enabled for use in Conclave.",
"* Decreased the accuracy penalty of the Lucky Shot Mod.",
"* Increased the effectiveness of many secondary weapons in Conclave.",
"* Reduced the radius of Bullet Attractor in Conclave.",
"* Reduced the damage of the Boltace in Conclave.",
"* Reduced the damage of Slash Dash in Conclave.",
"* Increased the damage of the Dera in PvP.",
"* Increase the damage of the Karak in PvP.",
"* Increased the damage of the Strun series in PvP. ",
"* Increased the damage of the Sybaris in PvP.",
"* Increased the damage of the Latron series in PvP.",
"* Increased the damage of Saryn’s Venom in PvP.",
"* Increased the damage of Saryn’s Miasma in PvP.",
"* Increased the energy drain of Nyx’s Absorb in Pvp.",
"* Nyx’s Mind Control no longer causes players to drop the Cephalon in Capture the Cephalon.",
"* Increased the energy drain of Nyx’s Absorb in PvP.",
"* Adjusted the angle and velocity of jump pads on the Orokin Derelict Conclave Map.",
"* Adjusted the hitbox of headshots in Conclave.",
"* New PvP Challenges have been added to the Challenge rotation.",
"|changes        =",
"* Added invisible bounds to the Jackal boss’ room to prevent players from climbing too high during the boss fight.",
"* Regular weapon skins now work properly on Prime counterparts.",
"* Infested Crawlers will no longer spawn after lv 40 in endless Mission types to make way for more aggressive enemies.",
"* Slightly tweaked the size and volume of Grineer Roller explosions.",
"* Using Wall Latch on a moving surface now deactivates Wall Latch.",
"* Made audio tweaks to Corpus turrets in Archwing Sabotage Missions.",
"* Adjusted lens flare effects on the Supra’s shots.",
"* Power Efficiency Mods now apply to Equinox’s Pacify and Provoke.",
"* Adjusted underwater audio FX on Credits and Archwing melee swings.",
"* Increased the Grattler’s ammo capacity.",
"* Adjusted explosion radius on the Grattler’s projectile impact.",
"* Added additional underwater spawn points to Exterminate Missions on the Uranus. ",
"* After switching out of your equipped Codex scanner, your best weapon will be equipped.",
"|fixes          =",
"* Fixed various gameplay crashes that would occur during Missions and when exiting Missions.",
"* Fixed Lech Kril and the Jackal becoming invulnerable.",
"* Fixed item bonus XP for successfully completed missions showing inconsistent and truncated values when the item reached rank 30. The actual bonus rate is +125PERZENTO but the End of Mission (or in-game Mission Progress screens) would often truncate the result and appear more like it was only +50PERZENTO.",
"* Fixed the level count showing rank 29 with a full bar rather than lvl 30 in some cases.",
"* Fixed a crash that would occur when using a Rampart while the Mission was ending.",
"* Fixed an issue causing Tyl Regor to not properly transition through stages, preventing all progress on his boss fight.",
"* Fixed an error that would occur when coloring the interior of the Liset as per: https://forums.warframe.com/index.php?/topic/505972-changing-liset-interior-colors-freezes-hud/",
"* Fixed some underwater caverns sometimes ending in Grineer doors instead of rock walls.",
"* Fixed an issue where aiming down sights with a weapon or item while using a Rampart would show the Rampart’s weapons holstered on the player’s back.",
"* Fixed ammo crates in the Jackal boss fight sometimes not dropping ammo.",
"* Fixed an issue causing players to become disconnected from a squad if joining a Mission just as a squad member uses a Rampart.",
"* Fixed an issue preventing players from using a Rampart if interrupted while getting off a Rampart.",
"* Fixed the Terminal Velocity Mod not being usable on the Harpak.",
"* Fixed the Grattler’s audio not functioning correctly when fired.",
"* Fixed a redundant minimap marker appearing in Excavation Missions.",
"* Fixed an error that would occur when entering the Conclave Arsenal or Archwing Arsenal menu with no primary weapon equipped then selecting Upgrade.",
"* Fixed an issue preventing players from being able to double jump during melee after doing a directional air attack.",
"* Fixed an error that would occur relating to camera shake effects when a player is joining mid-Mission.",
"* Fixed weapon attachments becoming visible while the player is invisible.",
"* Fixed quivers becoming visible when players rapidly equip and unequip their weapon while invisible.",
"* Fixed water filling too fast for Clients in the pump room of Sabotage Missions on the Grineer Underwater Lab tileset.",
"* Fixed Hydroid’s Undertow being unaffected by range Mods.",
"* Fixed the player HUD becoming unresponsive when a Dragon Key is equipped.",
"* Fixed Nekros’ Desecrate showing as being castable even when players don’t have enough energy.",
"* Fixed a blocked zipline that players could not properly access in the underwater tileset.",
"* Fixed players being able to improperly jump backwards to achieve improperly low run times in the Dojo obstacle course. ",
"* Fixed Oberon’s Smite allowing players to cast other Abilities while moving.",
"* Fixed the Shock Camo skin not being able to entirely cover the Prisma Tetra.",
"* Fixed bows being able to achieve a negative draw rate with fire rate Mods.",
"* Fixed Host Migration preventing players from completing Sabotage Missions on the Grineer Underwater tileset.",
"* Fixed some missing sound FX on stealth finisher animations.",
"* Fixed players getting stuck in a standing position when entering/exiting Archwing in a bleedout state on the Grineer Underwater Lab tileset.",
"* Fixed the Glaive not properly returning, preventing players from throwing the weapon again.",
"* Fixed Clans being unable to remove players.",
"* Fixed non-Archwing Missions being displayed in an Archwing End of Mission screen.",
"* Fixed a visual overlap of textures in some underwater caves.",
"* Fixed underwater enemies and the Blunt not properly appearing in the codex.",
"* Fixed a stack of ‘0’ Transmutation Cores having an effect on Transmutation.",
"* Fixed the Buzlok’s tracer shot being slightly off center.",
"* Fixed the Infested Ancient’s vocal effects being cut off.",
"* Fixed Ack and Brunt’s shield open/close transition not playing properly.",
"* Fixed some attacks from Ack and Brunt not flowing properly.",
"* Fixed an issue where clicking ‘Repeat Mission’ cause players to go to the Mission Select menu rather than the confirmation menu.",
"* Fixed the Master Thief Mod not properly showing locker colors changing from Red to Green on Clients.",
"* Fixed Oberon and Rhino always having a Cernos equipped as per: https://forums.warframe.com/index.php?/topic/461224-cernos-bow-wont-leave-my-oberons-left-hand/PERZENTOC2PERZENTOA0",
"* Fixed a transitioning issue when players exit underwater via geysers as per: https://forums.warframe.com/index.php?/topic/508029-uranus-from-archwing-to-normal-mode/",
"* Fixed an issue preventing Drekar Lancers from spawning in Missions under lv 25.",
"* Fixed the Prisma Dual Cleavers not having proper weapon range.",
"* Fixed an error that would occur when leaving any mission that uses Archwing without completing it.",
"* Fixed the first item of the Market menu under the banner showing as visible when viewed in the Liset from outside the Market menu.",
"* Fixed Invasion tallies being adjusted after the Invasion is has been completed with a determined winner.",
"* Fixed Orokin laser traps being active while disabled.",
"* Fixed the Fusion Core icon improperly appearing on Mods.",
"* Fixed ammo pickups allowing players to reach negative ammo in Conclave.",
"* Fixed players not receiving ammunition when picking up ammo crates without a primary weapon equipped in Conclave.",
"* Fixed players being able to capture the Cephalon once the Match has concluded.",
"* Fixed Host Migration breaking Defense missions.",
"* Fixed various localization issues.",
"}}",
"{{update",
"|update number  =17.0.5",
"|type           =fix",
"|date           =August 7th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/505953-hotfix-1705/",
"|misc           =",
";Conclave Changes:",
"*Targets put to sleep by Equinox will be invulnerable until awakened.",
"*Changes made to melee stances",
"*Reduced the damage of the Kulstar in PvP.",
"*Reduced resistance to self-damage in PvP.",
"*Increased the damage of the Tetra in PvP.",
"",
";Grattler Changes:",
"*Grattler round explosions now deal damage.",
"*Clip size has been reduced from 250 to 25.",
"*Damage type has been changed from Magnetic to mostly Puncture.",
"",
";Frost Changes:",
"*Frost’s Snow Globes can now be broken when Freeze is cast on it, causing the Snow Globe to explode and do an AoE ragdoll effect on nearby enemies.",
"*Impact damage done to enemies frozen in mid-air will now do a PERZENTO of health damage instead of an instant kill.",
"|changes        =",
"*Added Apex particles to Banshee’s Push and Valkyr’s Paralysis.",
"*Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods.",
"*Players that did not receive a unique helmet for Equinox has been given a helmet retroactively.",
"*Added visual trails FX to Banshee’s Ability powers.",
"*Zanuka will now teleport back to Alad V if Alad V is too far from Zanuka.",
"*Adjusted the audio FX on Parkour’s falling ‘woosh’ sound.",
"*Adjusted the visual FX on water with an electrical current.",
"*Bullet Jump will now remove latched-on enemy projectiles.",
"*Added unique reload sounds to the Twin Grakatas.",
"*All Corpus ship doors now open faster.",
"*Added improved visual FX to the Firewalker Mod.",
"*Added improved gooey FX to the Toxic Flight Mod.",
"*Syndicate Syandanas will now display their maximum intensity when previewed.",
"*The Handspring Mod will now show percentage.",
"|fixes          =",
"*Fixed weapons with Impact damage not correctly triggering Shattering Impact.",
"*Fixed Shattering Impact not properly dropping from Drekar Butchers.",
"*Fixed NPCs not properly using Ramparts.",
"*Fixed Saryn’s energy color not properly reflecting player customization on Venom.",
"*Fixed some audio FX not playing correctly on the Daikyu bow.",
"*Fixed players being unable to jump after aborting a Zipline walk.",
"*Fixed an issue causing NPCs to stand idle when placed in certain situations.",
"*Fixed improper mounting animation playing when accessing a Rampart.",
"*Fixed players receiving incorrect resource amounts in Sabotage Missions on Uranus.",
"*Fixed reload animations not matching the actual reload time for the Twin Grakatas.",
"*Fixed the Imperator Vandal not having an Archwing icon in the Arsenal.",
"*Fixed re-latching to a wall immediately after a Wall Latch allowing players to use an infinite Wall Latch.",
"*Fixed an issue displaying low health warnings when switching to and from Archwing.",
"*Fixed players not properly taking damage from melee attacks when using a Rampart.",
"*Fixed laser traps in Orokin tilesets not playing their audio effects.",
"*Fixed an issue preventing installed Mods from calculating drain properly when fused while equipped.",
"*Fixed Loki’s Decoy not properly wearing Capes.",
"*Fixed the minimap not working properly on Grineer Shipyards Defense Missions.",
"*Fixed Kubrow being stuck in incubation if the timer for incubation finished while the player was looking at the Genetic Lab menu.",
"*Fixed NPCs that can teleport players not properly being able to teleport players.",
"*Fixed invisible force fields appearing in Grineer Spy Vault C.",
"*Fixed Clients seeing Hosts moving underwater without their Archwing.",
"*Fixed an issue showing laser walls in Corpus Spy Missions as being invisible.",
"*Fixed the objective marker not properly guiding players through the Rescue Mission on Caliban, Uranus.",
"*Fixed a potential issue causing Clients to not properly transition to Archwing when underwater.",
"*Fixed the Drekar Elite Lancer being able to fire its Harpak through Frost’s Snow Globe.",
"*Fixed Volt’s Shocking Speed Augment Mod not breaking open containers.",
"*Fixed Chroma casting Vex Armor then Elemental Ward causing redundant animations.",
"*Fixed Vauban’s Vortex cancelling other players emotes or interactions.",
"*Fixed various instances of the Drahk and Drahk Master not properly grouping together to attack.",
"*Fixed a bright flash playing when switching between interior colors in the Liset.",
"*Fixed an area where players go could out of bounds on the Grineer Underwater Sealab tileset.",
"*Fixed players not getting removed from Ziplines or Ramparts when ragdolled.",
"*Fixed a blocked zip line on the Grineer Settlement tileset.",
"*Fixed Grineer Blunt showing as being ragdolled during deployment animation.",
"*Fixed an ‘Invalid Target’ message appearing instead of ‘Out of range’ when a target is too far.",
"*Fixed eggs in Grineer cryo chambers not moving properly.",
"*Fixed the Paracyst’s harpoon projectile floating when shot at water.",
"*Fixed players being unable to rotate view while decorating the Liset interior after exiting the Arsenal from being focused on a Sentinel.",
"*Fixed the muzzle flash of the Mutalist Quanta blocking field of vision too much.",
"*Fixed players being able to enter Ramparts from unusual angles.",
"*Fixed an issue where players could not access Ability Powers while running.",
"*Fixed players exiting Archwing unarmed if they didn’t have a primary weapon equipped on Grineer Underwater Lab tilesets.",
"*Fixed an improper transition that would occur when landing after using a dodge roll.",
"*Fixed players being unable to launch Missions, instead getting stuck on a black screen with visible Chat and Exit buttons.",
"*Fixed squad members not being able to see the visual FX of Ice Spring.",
"*Fixed Molt not properly showing visuals when the player is wearing a new cape.",
"*Fixed an issue where using the Remote Observer causes other players UI to disappear.",
"*Fixed some Corpus vault doors not unlocking after hacking or failing the puzzle.",
"*Fixed an issue causing Kubrow to stand in front of crates without trying to open it.",
"*Fixed the Gear wheel not properly updating its inventory after use.",
"*Fixed Conclave Challenges not properly tracking Challenges.",
"}}",
"{{update",
"|update number  =17.0.4",
"|type           =fix",
"|date           =August 6th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/504855-hotfix-1704/",
"|title          =",
"|image          =",
"|misc           =",
";%'%'%'Conclave Changes:%'%'%'",
"*Enguard, Anticipation and the Overcharge Detectors Mod can now be equipped in the Utility Slot.",
"*Reduced the damage of the first and last hit on the Clashing Forest / Skyward Limb combo attack.",
"|changes        =",
"*Brightened the visual effect of the Jat Kattag and Heat Sword’s slam attack.",
"*The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength.",
"*The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don%'t need to be killed by the tentacles to have an added drop chance.",
"*Mag’s Greedy Pull Augment Mod will no longer pull Syndicate Medallions.",
"*The Chesa Kubrow’s Retrieve ability will now grab multiple items at once.",
"|fixes          =",
"*Fixed all Nvidia Particle Effects (PhysX) being missing.",
"*Fixed an issue causing Synthesis targets to fall through the level.",
"*Fixed some instances of the Synoid Gammacor’s beam lingering after use.",
"*Fixed the Ogris’ rockets not exploding properly when used with the Adhesive blast Mod.",
"*Fixed some AI behavioral problems caused by using Nyx’s Mind Control.",
"*Fixed enemies being unable to get through ‘cave’ doorways on the Grineer Underwater Lab tileset.",
"*Fixed an issue preventing enemies from following players into certain parts of maps as per: %[%https://forums.warframe.com/index.php?/topic/501562-ai-losing-player-in-certain-part-of-the-map/ this thread%].",
"*Fixed a typo in the Lotus’ dialogue in the opening Tutorial Quest.",
"*Fixed the Daikyu making a firing sound before fully charged.",
"*Fixed visual issues with attachments on Equinox’s Day-form.",
"*Fixed typos visible in Equinox’s Day and Night Systems description in the Foundry.",
"*Fixed life support dropping after the timer in Survival Missions reaches zero.",
"*Fixed players not being able to equip Arcane Enhancements on Equinox’s Helmet.",
"*Fixed an issue triggered by players moving their mouse too quickly, causing the player to look the opposite direction.",
"*Fixed an incorrect description on the Covert Lethality Mod to properly describe damage bonus.",
"}}",
"",
"{{update",
"|update number  =17.0.3",
"|type           =fix",
"|date           =August 4th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/503583-hotfix-1703/",
"|title          =",
"|image          =",
"|misc           =",
";%'%'%'Conclave Changes:%'%'%'",
"*Reduced the damage of Lex Prime in PvP.",
"*Reduced the health of Frost’s Snow Globe in PvP.",
"*Reduced the range of Nyx’s Mind control in PvP.",
"*Reduced duration of Nyx’s Mind Control in PvP",
"*Reduced damage and range of Excalibur’s Slash Dash in PvP.",
"*Reduced casting animation speed of Valkyr%'s Paralysis in PvP.",
"*Duration increased of Equinox’s Rest in PvP.",
"*The first hit on a Target that is affected by Equinox’s Rest does no damage and wakes them up in PvP.",
"*The prompt to wake up a teammate affected by Rest will no longer show up on yourself in PvP.",
"*Increased the Wake Up animation speed from Rest in PvP.",
"*Hydraulic Barrel/Gauge/Chamber mod Magazine Capacity penalty reduced to -10PERZENTO.",
"*Loaded/Full/Maximum Capacity mod Reload speed penalty reduced to -15PERZENTO.",
"*Loose Chamber/Magazine/Hatch Weapon Recoil penalty reduced to 50PERZENTO.",
"*Fixed Anticipation mod to give immunity to all stagger types in PvP.",
"*Almost all available primary weapons increased in effectiveness in PvP.",
"*Standing rewards from Conclave Challenges no longer count towards the daily limit.",
"",
";%'%'%'Loki PBR Changes:%'%'%'",
"Loki, Loki Prime and all of Loki’s alternate helmets have received a PBR upgrade.  This visual overhaul is the first major step in bringing older Warframes up to date with new PBR textures and does come with a few additional features we hope to roll out to other Warframes over time.  Let us know what you think of the changes!",
"*Loki Prime’s gold trim is now tintable.",
"",
"|changes        =",
"*Altered the visual effect of explosions that come from the Concealed Explosives Mod.",
"*Tweaked the audio FX of explosions triggered by the Concealed Explosives Mod.",
"*Removed excessive camera shake effects during Bullet Jump from all new Parkour Mods.",
"*Adjusted the visual effects on Edo Prime’s Particle FX.",
"*Made adjustments to the Tyl Regor boss battle that should make exiting the water in the third stage much easier.",
"*Previews for accessories now use the accessory’s default colors.",
"*Tyl Regor will now teleport more frequently during his boss fight, making it more difficult for players to determine his location.",
"*Loki’s Switch Teleport will no longer teleport targets if it cannot validly switch their position.",
"*Made visual tweaks to shark caves in the Grineer Underwater Lab tileset.",
"*Entering / exiting the Remote Observer now has a unique audio effect.",
"*Players will now see how many resources they have available when crafting an item.",
"*Wall Latch has received some tweaks to its visual FX.",
"*More loot caches have been added to Underwater Lab tileset on Uranus.",
"*Improved the collision on staircases that appear in Void Defense tilesets.",
"",
"|fixes          =",
"*Fixed an issue preventing accounts from saving any information after Missions have been complete.",
"*Fixed an issue with loot caches not giving proper rewards on the Grineer Underwater tileset in Sabotage Missions.",
"*Fixed an issue causing the Core in the Trial to become uninteractable as per: https://forums.warframe.com/index.php?/topic/500580-core-in-raid-part-2-becomes-uncontrollable.",
"*Fixed players being able to jump off Sentinels to reset their double jump.",
"*Fixed Glaive and Redeemer charge attacks not working if you had a Fury mod equipped as per: https://forums.warframe.com/index.php?/topic/501714-redeemer-first-swing-register-mistake/?p=5626134#entry5626134",
"*Fixed Helios being able to scan Oddities.",
"*Fixed some Corpus enemies being stuck at level 15 despite Mission difficulty.",
"*Fixed Oddities being scannable multiple times in Missions.",
"*Fixed Frost’s Snow Globe not disappearing on death.",
"*Fixed a crash caused by enemy AI.",
"*Fixed Equinox sliding instead of jogging when using Rest/Rage while moving.",
"*Fixed the Twin Grakatas and Ack & Brunt not properly using player’s custom Energy color.",
"*Fixed some collision issues on some ramps on the Grineer Underwater Lab tileset.",
"*Fixed the ‘invite menu’ inappropriately appearing on the trade UI when players accept a trade invite while the invite menus is open.",
"*Fixed an issue caused by players saving loadouts with empty weapon slots.",
"*Fixed a visual overlap in the Mod slot UI when polarizing a Stance slot.",
"*Fixed the Kulstar’s secondary fire hitting enemies outside of Limbo’s rift while Limbo is riftwalking.",
"*Fixed players not properly triggering extraction.",
"*Fixed player currency sitting in the wrong position of the UI at the end of the Parkour 2.0 tutorial.",
"*Fixed the Vectis being able to reach 0 clip size from the Depleted Reload.",
"*Fixed the ‘Pause’ button not being visible when researching Dojo Colors.",
"*Fixed player’s weapons still being visible for Clients when using ‘Visible when Holstered’ is disabled.",
"*Fixed players being able to summon an unlimited amount of MOA Spectres.",
"*Fixed the Synthesis targets not appearing in the New Strange Quest.",
"*Fixed Chroma not appearing in the final portion of the New Strange Quest.",
"*Fixed NPCs not properly being able to use ziplines.",
"*Fixed an issue preventing players from defeating the Hyena Pack boss.",
"*Fixed an issue preventing credit pickup visuals playing for Clients.",
"*Fixed Oddity scanning not quite working for Clients.",
"*Fixed Equinox being able to heal Defense objectives.",
"*Fixed some elements of Parkour 2.0 interfering with reload on the Strun and Strun Wraith.",
"*Fixed an issue causing squad members to appear as though they are reloading even though they are not.",
"*Fixed Equinox’s Mend HUD buff indicator not going away if you then use Metamorphosis.",
"*Fixed some inconsistent animations playing when rolling backwards out of an Aim Glide.",
"*Fixed Visible When Holstered settings being ignored after a Host Migration.",
"*Fixed an issue caused by Chroma’s Effigy scream.",
"*Fixed the Redeemer and Glaive weapons being unable to do a charge attack when the player had a fast enough attack speed.",
"*Fixed Clients using the Harpak experiencing firing delays that would prevent use of the alt fire.",
"*Fixed Nullifier auras lingering after death.",
"*Fixed players being able to swim through the air in the hidden loot room on the Grineer Underwater Lab tileset.",
"*Fixed enemies not being so perceptive in the Archwing portions of the Grineer Underwater Lab tileset.",
"*Fixed the Escape key interrupting the water exit transition, causing players to stay on Archwing outside of the water.",
"*Fixed Ramparts taking damage from friendly sources when in use.",
"*Fixed players being unable to change polarity of Mod slots on Companions.",
"*Fixed Frost’s Snow Globe not using the proper timer for Clients.",
"*Fixed an issue with Banshee’s idle animation as per: https://forums.warframe.com/index.php?/topic/503338-banshee-idle-animation-particle-bug/.",
"*Fixed the Harkonar Syandana not sitting properly on Equinox when in Night-form.",
"*Fixed Ramparts making weapon accessories invisible when in use.",
"*Fixed Clients appearing as scaled down at the start of a Mission intro cinematic on the Grineer Underwater Lab tileset.",
"*Fixed a slightly visual issue noticeable when right-clicking on a name in a chat window.",
"*Fixed Ash’s Bladestorm not knocking players down when used by Clients.",
"}}",
"{{update",
"|update number  =17.0.2",
"|type           =fix",
"|date           =July 31st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/499470-hotfix-1702/",
"|title          =",
"|image          =",
"|misc           =",
"",
";%'%'%'Missed U17 Addition: Remote Observer%'%'%'",
"The Remote Observer deploys a short-lived remove camera that overrides your Warframe optics.  This contraption allows Tenno to see from the Remote Observer’s position, making it easy to detect threats around corners...or view rooms from angles otherwise impossible.  ",
"",
"The Remote Observer can be purchased from the Market for 10 credits, and is equipped in the Gear menu.",
"",
";%'%'%'Missed U17 Change: Lex Prime Buff%'%'%'",
"*Damage increased from 85 to 150",
"*Status chance increased from 20PERZENTO to 25PERZENTO",
"*Critical chance increased from 20PERZENTO to 25PERZENTO",
"",
"|changes        =",
"*Increased the volume of warning audio for players approaching too close to Grineer underwater mines.",
"*Improved the triggers and pathing on shark attacks.",
"*Adjusted the volume on two of Teshin’s Transmissions.",
"*Optimized memory usage in the Warframe Launcher to help reduce strain when downloading updates.",
"*Removed the center zipline from the Corpus Outpost Defense tileset.",
"*Added a maximum distance to where the Remote Observer can be placed.",
"*Updated reload audio effects on the Twin Grakatas.",
"*Added additional sounds for underwater Loot Crates.",
"*Made some adjustments to audio FX on the Gammacor.",
"*Removed the ‘Hold Jump to Wall Run’ setting that is no longer relevant.",
"*Removed the doppler ‘sound’ that plays underwater on the Grineer Ocean tileset.",
"",
"|fixes          =",
"*Fixed Clients experiencing a screen shake when a Host uses certain Parkour 2.0 mechanics.",
"*Fixed Grineer spawning inside the wall during the the Defense mission in the Natah Quest.",
"*Fixed the Eviscerator backpack floating in mid-air after death.",
"*Fixed Frost’s Snow Globe not properly being affected by power range Mods.",
"*Fixed the Strun not being able to be reloaded until all shells are fired when using reload speed Mods.",
"*Fixed clients being unable to amin when using Ramparts.",
"*Fixed an issue with Power Efficiency not working as intended on Energy Drain abilities.",
"*Fixed some areas that would cause issues during the Tyl Regor boss fight.",
"*Fixed some missing boundaries on rocks in the Grineer Underwater Lab tileset.",
"*Fixed double jump FX not always showing for other players in the squad.",
"*Fixed inappropriate scale of Sigil icons in Market.",
"*Fixed geysers in the Underwater Tileset not properly triggering for Clients and Hosts.",
"*Fixed issue causing Kubrow Eggs not to appear in the UI after installing the Incubator upgrade.",
"*Fixed the Tethra’s Doom Quantum Emblem not sitting properly on Ash Prime.",
"*Fixed some chat settings adjusting themselves regardless of the Player settings.",
"*Fixed Invasion and Outbreak Defense Missions spawning extra friendly AI every wave.",
"*Fixed a bad pose that would occur in underwater Archwing’s Dual Wielding idle animations.",
"*Fixed a far-too-advanced computer terminal that could not be hacked as per: https://forums.warframe.com/index.php?/topic/498860-spy-20-computer-cannot-be-hacked/",
"*Fixed the Carrier pulling items towards players while on a Rampart.",
"*Fixed an ‘Ability in Use’ error message that would appear when two Chromas with different element types use Elemental Ward near each other.",
"*Fixed Nova’s Wormhole Ability still persisting when the player enters Archwing mode.",
"*Fixed crouch/sliding interrupting sprint.",
"*Fixed players becoming stuck behind underwater Rescue Pods in the Grineer Underwater Lab tileset.",
"*Fixed 8 Lisets flying in the Missions intro cinematic.",
"*Fixed fully auto akimbo secondary weapons not having proper recoil.",
"*Fixed Helios being able to scan Oddities.",
"*Fixed various ziplines that were too close to the ceiling to walk on.",
"*Fixed two Codex entries showing for the Manic Bombard.",
"*Fixed an issue causing some Capture targets to fall into the water on the Grineer Underwater Lab tileset, becoming uncapturable.",
"*Fixed Karak Wraith clips giving you a surface to parkour off of.",
"}}",
"",
"{{update",
"|update number  =17.0.1",
"|type           =fix",
"|date           =July 31st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/499137-hotfix-1701/",
"|title          =",
"|image          =",
"|misc           =",
";%'%'%'Quest: Natah%'%'%'",
";%'%'%'NEW QUEST: Natah%'%'%'",
"Is the strange drone scanning Tenno just an ungraded piece of Corpus technology or are there more sinister things stirring in the Origin System?",
";WHAT YOU SHOULD KNOW",
"The mystery drone will randomly seek out players with a Mastery Rank of 3 or higher. After encountering this drone, the Lotus will initiate the quest.",
"",
"|additions      =",
"*Players can now purchase the Lotus Heart Sigil from the Arsenal (Regalia Section) for 1 Credit.",
"",
"|changes        =",
"*Made various tweaks to Grineer Ramparts.",
"*Grineer Manics now have slightly slower movement speed and teleport less frequently when approaching a player.",
"*Removed Grineer Manic health regeneration.",
"*When previewing a Warframe or weapon that you have equipped the previewed item will now show your customization.",
"*Made a visual tweak to the blue tint appearing on Corpus weapons that have been PBR upgraded.",
"*Reduced the volume of audio effects on the Harpak.",
"*Final Harbinger now drops from the Grineer Manics that appear during Tyl Regor’s boss fight.",
"*Corpus engines across various tilesets have been given a PBR update.",
"*Removed the Exilus Adapter Blueprint from Simaris, Natah Quest completion is now required to unlock this.",
"",
"|fixes          =",
"*Fixed an issue with Tyl Regor laying down for Clients during various phases of the boss fight.",
"*Fixed chat not auto-scrolling to most recent message.",
"*Fixed an issue allowing Clients to use Archwing in non-underwater areas of the Grineer Underwater Labs tileset.",
"*Fixed a display inconsistency with Challenges in the UI.",
"*Fixed some environmental holes on the Grineer Galleon tileset in Mobile Defense Mission.",
"*Fixed audio cues not playing for defense objectives on Uranus’ Grineer Underwater Labs.",
"*Fixed a potential error caused by Grineer Ramparts.",
"*Fixed improper lighting in some sections of the Grineer Underwater Labs",
"*Fixed the Grineer Draga spawning out of water.",
"*Fixed an issue with underwater lightning in the Grineer Labs tileset.",
"*Fixed an issue preventing players from being teleported back to a safe position when using Wall Latch in an Out of Bounds area.",
"*Fixed Clients seeing Equinox using the wrong idle animations on Night and Day forms.",
"*Fixed an issue preventing the Tyl Regor Boss Fight from triggering.",
"*Fixed the Djinn’s Fatal Attraction ability not functioning on ragdolled enemies.",
"*Fixed a typo in Phage’s Codex description.",
"*Fixed unnecessary audio in Codex Event Dioramas.",
"*Fixed Radial Blind giving away Tyl Regor’s position after cloaking.",
"*Fixed the Arsenal displaying incorrect Capacity numbers when installing Mods.",
"*Fixed Stamina Mods still appearing in drop tables and the Codex.",
"*Fixed one Aspect of Equinox requiring two helmets, instead of a helmet, chassis and systems.",
"*Fixed Tyl Regor’s glass-breaking roar not playing for Clients during his boss fight.",
"*Fixed the Lotus’ Transmission not playing after Tyl Regor is defeated.",
"*Fixed the positioning of the new ‘cape’ Syandanas on Equinox.  ",
"*Fixed the Grineer Draga occasionally going into a T pose.",
"*Fixed damage procs staying on players when switching between an Archwing and Warframe.",
"*Fixed the Twin Grakata’s second weapon not having a proper animations.",
"*Fixed Hosts attempting to invite friends to full squads getting the wrong error message.",
"*Fixed the swing arc/motion behind whip attacks.",
"*Fixed Alert rewards not displaying correctly when the World State Window is refreshed.",
"*Fixed an error that would occur when going into bleedout while diving into Archwing mode.",
"*Fixed Ramparts being usable by Valkyr when in Hysteria.",
"*Fixed Kubrow armor displaying as all black.",
"}}",
"",
"{{update",
"|update number  =17.0",
"|date           =July 31st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/498793-update-17-echoes-of-the-sentient/",
"|title          =Echoes of the Sentient",
"|image          =Update 17 Echoes of the Sentient.png",
"|misc           =",
"%[%[File:U17 Dev notes.png|660px|center%]%]",
"There%'s never been a better time to be a space ninja. Echoes of the Sentient is here!   ",
"",
"There is so much to explore in this massive, new update! Move through the Solar System in an entirely new way with a completely overhauled Parkour system. Visit an underwater world with new Archwing levels. Go on a Quest for the new Equinox Warframe and discover the best of both worlds. Experience an abundance of new Conclave additions, Weapons, Mods and more!",
"",
";%'%'%'Quest: Natah. Coming Soon! The Natah Quest just isn%'t quite ready - it%'ll be deployed as soon as the finishing touches are done!%'%'%'",
"<%s>",
";NEW QUEST: Natah",
"Is the strange drone scanning Tenno just an ungraded piece of Corpus technology or are there more sinister things stirring in the Origin System?",
";WHAT YOU SHOULD KNOW",
"The mystery drone will randomly seek out players with a mastery rank of 3 or higher. After encountering this drone, the Lotus will initiate the quest.",
"<%/s>",
"",
";%'%'%'New Warframe: Equinox%'%'%'",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
"Warframe Profile - Equinox",
"<%/gallery>",
"Split between day and night, Equinox manifests aggressive and defensive forms at will.  Equinox’s powers include:",
"*%'%'%'Power 1 - Metamorphosis:%'%'%' Switch forms between Day and Night.",
"**%'%'%'Day:%'%'%' Grants bonus damage and speed.",
"**%'%'%'Night:%'%'%' Grants bonus shields and armor.",
"*%'%'%'Power 2 - Rest and Rage%'%'%'",
"**%'%'%'(Day) Rage:%'%'%' Enemies in a small targeted area become vulnerable to damage.",
"**%'%'%'(Night) Rest:%'%'%' Enemies in a small targeted area are put to sleep.",
"*%'%'%'Power 3 - Pacify and Provoke%'%'%'",
"**%'%'%'(Day) Provoke:%'%'%' Increases the Power Strength of nearby allies.",
"**%'%'%'(Night) Pacify:%'%'%' Reduces damage dealt by nearby enemies. ",
"*%'%'%'Power 4 - Mend and Maim%'%'%'",
"**%'%'%'(Day) Maim:%'%'%' Nearby enemies are bled and then subjected to a wave of slashing force.",
"**%'%'%'(Night) Mend:%'%'%' Allies are healed with each nearby enemy killed.",
"",
";Parkour 2.0",
"This complete overhaul of Warframe’s parkour system brings a dramatic change to one of Warframe’s core elements: movement.  With these changes players will be given true freedom of movement without limitations such as being required to use specific weapons or becoming locked into restrictive animations.",
"",
"Players will be given a quick tutorial of the changes made in Parkour 2.0 when logging in for the first time after the Update is live.  Players can choose to skip this tutorial, or replay it from the Advanced Movement menu in the Training section of the Codex.",
"",
"The following features have been added to Warframe’s movement system:",
"",
"*%'%'%'Double Jump:%'%'%'  Players can now use a second jump while in mid-air.  Players will be able to jump again immediately after touching any surface or enemy.",
"*%'%'%'Bullet Jump:%'%'%' Pressing the ‘Jump’ button after sliding will send the player into a mid-air dash, temporarily improving movement speed.  Players can use a Bullet Jump as a double jump in any direction.",
"*%'%'%'Wall Latch:%'%'%' Pressing the ‘Right Mouse Button’ button against a wall will allow players to latch onto flat surfaces for a limited duration.  Players may fire their equipped Primary or Secondary weapon while using Wall Latch.",
"*%'%'%'Wall Dash:%'%'%'  Pressing the ‘Jump’ button while against any surface will allow players to hop along the surface in any direction.  This can be used to scale vertical surfaces, and can be chained indefinitely.",
"*%'%'%'Aim Gliding:%'%'%'  Using the ‘Aim’ button while in mid-air will slow the player’s fall speed, enabling a slow glide that players can fire their weapon in any direction from.",
"*%'%'%'Ziplines:%'%'%'  Pressing X while near a zipline will allow players to jump directly onto the zipline.  Players can now run or dash along ziplines, and X to jump on a zipline can be done after a double jump.",
"*%'%'%'Stamina has now been removed from the game.%'%'%'",
"*Parrying now only blocks a base percentage of incoming damage.",
"**Channeling while parrying will block 100PERZENTO of incoming damage, and reflect a percentage of the damage back at the cost of Energy.",
"",
";Chroma + Stamina Related Changes:",
"*Chroma%'s green energy perk now gives a buff to holster and reload speed instead of affecting Stamina.",
"*Mods that previously affected Stamina have now been converted to the appropriate amount of Fusion Core.",
"*All Alternate Helmets that had Stamina-related effects have been given new abilities:",
"*Arcane Chorus Helmet - This helmet is worn by Banshee, and adds Power Efficiency, but reduces duration of Aim Glide and Wall Latch.",
"*Arcane Flux Helmet - This helmet is worn by Nova, and increases duration of Aim Glide and Wall latch, but reduces Health.",
"*Arcane Storm Helmet - This helmet is worn by Volt, and increases Power Strength, but reduces duration of Aim Glide and Wall Latch.",
"*Arcane Gambit Helmet - This helmet is worn by Vauban, and increases velocity of parkour maneuvers, with a reduction to Power Duration.",
"*Arcane Scorpion Helmet - This helmet is worn by Ash, increases duration of Aim Glide and Wall Latch while sacrificing Power Efficiency.",
"*Arcane Menticide Helmet - This helmet is worn by Nyx, increases velocity of parkour maneuvers with a drain on Shields.",
"",
";Uranus Tileset Expansion",
"Uranus Mission nodes have been given a total overhaul with the new Grineer Underwater Lab tileset.  With this expansion come unique Missions that require players to swap back and forth between their Archwing in order to access (and traverse) the hostile underwater environment that has kept these labs hidden for so long.  Players must have an equippable Archwing in order to access these Missions.",
";%'%'%'New Boss Fight: Tyl Regor%'%'%'",
"*Tyl Regor is back and is stronger than ever. Assassinate this skilled threat amidst the oceans of Titania, Uranus!",
"",
";Exilus Mod Slots",
"Players will be able to unlock Exilus Slots for their Warframes, which provides an additional Utility Mod slot that players can use to further customize their loadouts.  Once unlocked players can use any Utility Mod in the Exilus Mod slot. Please note we have designated several mods as %'Utility%' for this purpose.",
"",
"The list of existing mods designated as Utility includes:",
"*Handspring",
"*Maglev",
"*Rush",
"*Shock Absorbers",
"*Sure Footed",
"*Enemy Sense",
"*Heavy Impact",
"*Intruder",
"*Master Thief",
"*Aviator",
"*Thief’s Wit",
"*Retribution",
"*Warm Coat",
"",
"The following new Mods have been designated %'Utility%':",
"*Traveller",
"*Firewalker",
"*Lightning Dash",
"*Ice Spring",
"*Toxic Flight",
"*Patagium",
"*Battering Maneuver",
"*Rending Walk",
"*Piercing Flight",
"Exilus Mod slots can be unlocked using an item found in Simaris%' offerings after completing the Quest: Natah, or can be purchased for 20 Platinum. %'%'%'PLEASE NOTE:%'%'%' Because the Natah Quest is not available immediately at launch, we are %'%'%'temporarily%'%'%' putting the Exilus item in Simaris%' offerings with no Quest prerequisite. When the Quest is live, it will go back to being a prerequisite.",
"",
";New Enemies:",
"*The following enemies have been added to the Uranus tileset, featuring unique visual appearance to match their aquatic environment.  Their powers and abilities are identical to their military counterparts found elsewhere in the Grineer Empire:",
"**Drekar Lancer",
"**Drekar Elite Lancer",
"**Drekar Scorpion",
"**Drekar Trooper",
"**Drekar Butcher",
"**Drekar Hellion",
"**Drekar Ballista",
"**Drekar Heavy Gunner",
"**Drekar Eviscerator",
"*The following enemies are unique to Archwing submersible portions of Uranus tileset Missions:",
"**Draga - Uses a deadly harpoon gun to snare and damage his enemies.",
"**Darek Draga - Deploys disruptive ink clouds.",
"**Shock Draga - Utilizes a taser cord.",
"**Sikula - Deploys aquatic mines.",
"**Manic Bombard: Highly mobile heavy artillery",
"**Blunt: Portable protection against weapons fire.",
"**Rampart: A turret armed with twin, double-barrel cannons.",
"",
";New Weapons",
"*%[%[Kulstar%]%] - Rain hell on the enemy with this handheld cluster-rocket launcher.",
"*%[%[Harpak%]%] - Spike enemies to the wall or reel them in with this automatic harpoon gun.",
"*%[%[Grattler%]%] - Shatter your targets with explosive shells from this devastating Archwing cannon.",
"*%[%[Ack & Brunt%]%] - Tyl Regor’s custom axe and shield are how he likes to eliminate ‘frustrations’.",
"*%[%[Twin Grakata%]%] - When one Grakata isn%'t enough, bring another for extra firepower.",
"",
";New Mods",
"The following Mods are Transmutable and will also appear in purchased booster packs (with exception to Depleted Reload, which is a Corrupted Mod):",
"*%'%'%'%[%[Adhesive Blast%]%]:%'%'%' Launched grenades now stick to the first surface it makes contact with.",
"*%'%'%'%[%[Covert Lethality%]%]:%'%'%' Melee attacks from stealth are always lethal (Daggers only).",
"*%'%'%'%[%[Seismic Wave%]%]:%'%'%'  Increases the range of ground slam damage by 50/100/150/200PERZENTO.",
"*%'%'%'%[%[Concealed Explosives%]%]:%'%'%'  Thrown blades have a 50/60/70PERZENTO chance to explode on impact.",
"*%'%'%'%[%[Combustion Beam%]%]:%'%'%'  Enemies killed by beam weapons explode for 50/100/150/200/250/300 damage shortly after death.",
"*%'%'%'%[%[Depleted Reload%]%]:%'%'%' Increases reload speed, decreases magazine capacity.",
"*%'%'%'%[%[Mobilize%]%]:%'%'%'  Increases parkour Velocity, Aim Glide and Wall Latch time.",
"*%'%'%'%[%[Firewalker%]%]:%'%'%' Increases parkour Velocity, Aim Glide and Wall Latch time. Landing on enemies procs Heat damage.",
"*%'%'%'%[%[Lightning Dash%]%]:%'%'%'  Increases parkour Velocity, Aim Glide and Wall Latch time.  Landing on enemies procs Electric damage.",
"*%'%'%'%[%[Ice Spring%]%]:%'%'%'  Increases parkour Velocity, Aim Glide and Wall Latch time.  Landing on enemies procs Cold damage.",
"*%'%'%'%[%[Toxic Flight%]%]:%'%'%'  Increases parkour Velocity, Aim Glide and Wall Latch time.  Landing on enemies procs Toxin damage.",
"*%'%'%'%[%[Battering Maneuver%]%]:%'%'%'  Increases parkour Velocity, Aim Glide and Wall Latch time.  Landing on enemies procs Impact damage.",
"*%'%'%'%[%[Rending Turn%]%]:%'%'%'  Increases parkour Velocity, Aim Glide and Wall Latch time.  Landing on enemies procs Slash damage.",
"*%'%'%'%[%[Piercing Step%]%]:%'%'%'  Increases parkour Velocity, Aim Glide and Wall Latch time.  Landing on enemies procs Puncture damage.",
"*%'%'%'%[%[Patagium%]%]:%'%'%'  Adds +15PERZENTO Aim Glide / Wall Latch duration.",
"*%'%'%'%[%[Final Harbinger%]%] (Sword and Shield):%'%'%' STANCE - Powerful slashes and shield attacks.",
"",
";Game Mode Improvements",
"The following list represents changes that have been made to some of Warframe’s game modes.  Unless otherwise specified these changes apply to the Mission type across all tilesets.",
";Mobile Defense:",
"*Added more defendable console locations.",
"*Console defense time will now scale with Mission difficulty.",
"*There are now 2-3 consoles per Mission, with total defense time divided between the number of available consoles.",
"*Console health now scales with the number of consoles available in a Mission.",
"*The total number of enemies that will spawn to attack consoles has been reduced.",
";Capture:",
"*Capture levels now have a single target following a longer escape route.",
"*Capture targets now have increased health and special abilities.",
"*Capture targets can now initiate lockdowns if they reach a room without any players.",
"*New capture targets have been added to this game mode.",
";Defense:",
"*Waves will now start with weaker enemies, progressing to support units and ending with heavy and Eximus units to make the end of the wave more intense.",
"*The number of enemies attacking the player has been increased for early-waves and decreased for later-waves; this should not only improve performance on systems but brings the duration of a 20-wave Defense Mission closer to 25-30 minutes.",
"*The progression of enemy types in all defense missions has been tuned.",
"*For more information these changes, please see our Developer Workshop here: https://forums.warframe.com/index.php?/topic/495562-defense-experiments/",
";Earth Sabotage:",
"*This Sabotage tileset has now been given a two part objective -- removing the toxin catalyst (and adding the antitoxin) then activating the injector.",
"*New Transmissions have been added to provide more objective clarity.",
"*New terrain features have been added to this tileset.",
"",
";Kubrow Expansion",
"*Kubrow Armor is now available!  Players can customize their Kubrow with unique sets of armor available in the Market.  Kubrow Armor can be equipped via the Arsenal, under Companion - Appearance.",
"**ROSTAM ARMOR - Decorative armor fitted for a Kubrow.",
"**VALINN ARMOR - Decorative armor fitted for a Kubrow.",
"*Chesa Kubrow: The Chesa Kubrow can now be incubated from Kubrow Eggs.  Trained to bring its master items scattered across the battlefield the Chesa Kubrow is especially useful for Tenno that need a helping paw in carrying their valuable resources.",
"*Incubator Upgrade Module is now available!  Players can now upgrade their genetic foundry after purchasing the Incubator Upgrade Module available in the Market.",
"*Stasis Recovery reduced to 30 mins.",
"*Stasis Recovery can be rushed with Credits.",
"*Kubrows are automatically placed into Stasis if they become mortally ill.",
"*Egg incubation reduced by a day.",
"*Stabilizers last twice as long.",
"",
";Player Icon Bundle Retirement",
"Player Icon Bundles have been removed from the Market.  Character Icons that were previously in bundles are now purchasable from the Market individually.  Players that have already purchased this bundles will not have their Icons removed.",
"",
"Icons in the Mag Prime and Frost Prime Bundles have been removed from the Market entirely, and will remain in the Vault for possible future release.",
"",
"|additions      =",
"*Trade Improvements: Players will now see a notification when a change has been made in the Trade window, prompting both parties to accept any changes that have been made to an offer.  A Trade will not occur until players have accepted the changes made.",
"*New Accessory - Capes:  Four Capes are now available in the Market! Capes can be equipped via Arsenal - Attachments - Syandana.",
"**Izvara Syandana: The exclusive garment of Tenno chosen to protect the Orokin Council of Executors",
"**Vanquished Banner: Add insult to injury by mocking the Grineer with their own banner.",
"**Nelumbo Syandana: Worn to honor the Lotus.",
"**Udyat Syandana: A flowing ribbon of silken fabric, crowned with a star.",
"*Players can now toggle holstered weapon visibility!",
"*All weapons now have a ‘Visible When Holstered’ option available under Appearance - Physique in the Arsenal.",
"*Aiming %'alt fire%' weapons is here!  Players can now aim down sights with weapons with an alternate fire option.  Activating ‘alt fire’ options has a default binding of Mouse Wheel 3.",
"*Custom Chat Settings:  Players can now enable, disable or alter their custom settings for Global Chat channels in the Options menu.",
"*Players can now manage their ‘Ignore List’ under Options - Chat.",
"*Arcane Distiller: Players can now remove Arcane Enhancements placed on cosmetics using an Arcane Distiller.  The Arcane Distiller is available in the Syndicate Offering panel for 100,000 Standing from any Syndicate.",
"*Unique Oddities can now be discovered across the Solar System.  Explore thoroughly, scan them, and unlock unique lore and a unique reward.",
"*The Clan Dojo Research and Contribution UI has been given a visual upgrade!",
"*Players can now check their Standing earned with Syndicates from the Player Profile screen.",
"*The Market UI has been upgraded! Previewing weapons, Warframes, and various gear will open a more immersive look at the items!",
"*Rare resources are now visually different from their common/uncommon counterparts.",
"*A new %'Glare%' visual effect has been added - it can be disabled in the Options!",
"*Nightmare Trial Rewards now guarantee an Arcane, with a chance of a Resource Blueprint or other reward in addition to the guaranteed Arcane.",
"",
";Conclave Changes and Additions:",
"*Conclave now features Daily Challenges!  Completing a Daily Challenge will earn players additional Standing with Teshin’s Conclave.",
"*Three new maps have been added to Conclave:",
"**The Spire (Capture the Cephalon)",
"**Apex (Annihilation / Team Annihilation)",
"**The Pit (Annihilation / Team Annihilation)",
"*The following Mods have been added to Conclave, and can be purchased with Standing through Teshin:",
"**Meteor Munitions - Pistol: Converts 20PERZENTO of damage to Impact.",
"**Impaler Munitions - Pistol: 20PERZENTO of damage to Puncture.",
"**Razor Munitions - Pistol: 20PERZENTO of damage to Slash.",
"**Comet Rounds - Rifle: 20PERZENTO of damage to Impact.",
"**Ripper Rounds - Rifle: 20PERZENTO of damage to Puncture.",
"**Serrated Rounds - Rifle: 20PERZENTO of damage to Slash.",
"**Crash Shot - Shotgun: Converts 20PERZENTO of damage to Impact.",
"**Shred Shot - Shotgun: 20PERZENTO of damage to Puncture.",
"**Flak Shot - Shotgun: 20PERZENTO of damage to Slash.",
"**Counterweight - Melee: Converts 20PERZENTO of damage to Impact.",
"**Serrated Edges - Melee: Converts 20PERZENTO of damage to Puncture.",
"**Sharpened Blade - Melee: Converts 20PERZENTO of damage to Slash.",
"**Enguard - Immune to Knockdown for 8 seconds after being knocked down.",
"**Anticipation - Immune to Stagger for 8 seconds after being staggered.",
"**Impenetrable Offense - Increases effectiveness of blocking by 50PERZENTO, decreases melee attack speed by -20PERZENTO",
"**Strafing Slide - Rifle: 20PERZENTO reduction in recoil and spread when firing while sliding.",
"**Gun Glide - Pistol: 20PERZENTO reduction in recoil and spread when firing while sliding.",
"**Double-Barrel Drift - Shotgun: 20PERZENTO reduction in recoil and spread when firing while sliding.",
"**Overcharged - Up to 25 respawn energy converted at 200PERZENTO to Overshields.",
"**Spring-Loaded Broadhead - Daikyu: Increased damage by up to 30PERZENTO if the target is over 20m away.",
"*The following mods have been added to the Conclave End of Mission rewards:",
"**Adrenaline Boost - Increase Energy by 25PERZENTO but reduces health by 20PERZENTO.",
"**Hastened Steps - Increase Sprint speed by 20PERZENTO but reduces shield capacity by -50.",
"**Heightened Reflexes - Quicken casting speed by 20PERZENTO but reduces energy efficiency by -20PERZENTO.",
"**Feathered Arrows - Bow: Increase flight speed by 60PERZENTO but reduces damage by -20PERZENTO",
"*The following mods have had their effects adjusted:",
"**Follow Through - Changed from +6 energy on kill to +6 Energy on Respawn.",
"**Martial Magnetism - Automatically lock onto targets within 4m when a melee weapon is equipped, but reduce amount of damage able to be blocked by 75PERZENTO",
"**Relentless Assault - Increase melee attack speed by 20PERZENTO, decrease blocking effectiveness by -50PERZENTO and can longer be equipped with Martial Magnetism.",
"*The following Mods have been removed from Conclave:",
"**Surefooted",
"**Handspring",
"**Aviator",
"*Saryn is now available for use in Conclave.",
"*Zephyr is now available for use in Conclave.",
"*The Burston, Opticor, Miter, Hind, Grinlok, Marelok, Twin Gremlins, Tiberon, Tetra, Buzlok, Attica, Vasto, Seer and Supra are now available for use in Conclave.  This list includes all weapon variants.",
"*Tempo Royale stance re-enabled and all other available stances have had their damage/status effects adjusted in PvP.",
"*Match time reduced from 15 minutes to 10.",
"*Credits are now rewarded at End of Mission based on Conclave rank and Standing gained.",
"*All players now have +50PERZENTO recovery speed from knockdowns in Conclave.",
"*All players now generate Energy while alive and the rate increases during Energy Surge.",
"*A percentage of Affinity gained is converted into Energy. Affinity boosters do not increase this amount.",
"*Players killed holding Energy will now keep up to 25 energy on respawn.",
"*Orb respawn time increased significantly.",
"*The movement speed for Oro towards players has been increased.",
"*Shield resistance to puncture damage has been increased slightly.",
"*Clients will now receive a message when being kicked from a match due to being AFK.",
"*Sicarus damage increased in PvP.",
"*Sybaris damage increased in PvP.",
"*Viper series damage increased in PvP.",
"*Lato series damage increased in PvP.",
"*Atomos damage increased in PvP.",
"*Magnus damage increased in PvP.",
"*Latron series damage increased in PvP.",
"*Dera damage increased in PvP.",
"*Bo series damage increased in PvP.",
"*Vectis series headshot multiplier increased to 3x and their damage reduced in PvP.",
"*Ember%'s Fireball damage and speed has been reduced in PvP.",
"*Frost%'s Freeze damage and slow duration has been reduced in PvP.",
"*Frost%'s Avalanche damage has been reduced in PvP.",
"*Nyx%'s Psychic Bolts speed has been increased and lifetime decreased in PvP.",
"*Targets under Nyx’s mind control can no longer damage her in PvP.",
"*Nyx’s mind control duration and range reduced in PvP.",
"*Nyx%'s Absorb damage has been increased in PvP.",
"*Mag%'s Pull damage has been reduced in PvP.",
"*Mag%'s Bullet Attractor radius and lifespan has been decreased in PvP.",
"*Mag%'s Crush damage has been increased in PvP.",
"*Valkyr%'s Warcry slow on enemies has been reduced in PvP.",
"*Volt%'s Shock damage has been reduced in PvP.",
"*Volt%'s Overload damage has been reduced in PvP.",
"*Rhino%'s Charge damage and range has been reduced in PvP.",
"*Knock down added to Rhino’s Charge in PvP.",
"*Rhino%'s Roar duration has been increased and range decreased in PvP.",
"*Oberon Smite damage and range has been decreased in PvP.",
"*Oberon%'s Hallowed Ground damage reduced in PvP.",
"*Chroma’s Vex Armor duration increased in PvP.",
"",
";Shotgun Buffs:",
"Several changes have been made to shotgun weapons across the board -- resulting in a list of changes similar from weapon to weapon.  The following list of changes apply to all Primary Shotguns with exception to the Phage:",
"*Increased damage across all shotguns.",
"*Damage after projectile falloff has been increased for all shotguns.",
"*Some shotguns have been given improvements to reload speed.",
"*Some shotguns have received improvements to their projectile speed.",
"*Death at close to mid range will now toss enemies into a forceful ragdoll.",
"",
";Frost Changes",
"The following changes have been made to Frost’s Abilities.  We will continue to monitor Frost after launch to provide adjustments as necessary:",
"*Freeze now does 100PERZENTO cold proc in an AoE around target hit.",
"*Freeze now creates a patch of cold that slows any enemies that enter the area when used on terrain.",
"*Frost now has a passive ability: enemies who melee attack Frost have a chance to be frozen on impact.",
"*Ice Wave now flairs out as a cone as opposed to a straight line.",
"*Avalanche will now freeze for X seconds if they survive the initial damage.",
"**Survivors have their armour debuffed while frozen.",
"**Targets that die while frozen will explode and deal radial damage + cold proc.",
"*Snow Globe will Freeze and push out all enemies that are within radius upon cast.",
"*Snow Globe no longer has a Duration Timer.",
"*Players can now have a maximum of 4 Snow Globes.",
"*Recasting Snow Globe at 4 will destroy the oldest globe.",
"*Frozen enemies will no longer be frozen in place; instead enemies will maintain their velocity and be susceptible to gravity/pushback.",
"*Enemies that are frozen solid can be shattered by colliding with something if they are moving fast enough.",
"*Frost%'s passive in Conclave applies Chill instead of Freeze.",
"",
"|changes        =",
"*The following changes have been made for all of Warframe’s game modes:",
"**Rhino Prime base armor increased from 190 to 275.",
"**Frost Prime base shield increased from 150 to 175.",
"**Nyx Prime base shield increased from 100 to 125.",
"**Nyx Prime base armor increased from 15 to 50.",
"**Ember Prime base shield increased from 100 to 125.",
"**Mag Prime base hp increased from 75 to 100.",
"*The Supra has received several changes:",
"**Buffed reload speed to 3 seconds.",
"**Increased ammo capacity to 1080.",
"**Increased clip capacity to 180.",
"**Increased base damage per shot from 35 to 45.",
"*We’ve begun relighting older tilesets to improve the atmosphere across all our Missions.  Many changes have been made to the Grineer Galleon tileset to start, but expect tilesets to receive similar treatment in the future as we gradually roll-out these lighting changes.",
"*A secret room has been added to the Spy Missions on Earth.",
"*Adjusted the size and spacing of the Syndicate ally command wheel to be less intrusive.",
"*Reduced the size of the Corpus Gas City tileset when playing Rescue Missions.",
"*Loot Crates for all factions are now split into common and uncommon varieties with their own appropriate drop tables.",
"*Ash%'s Parts have been moved off Tyl Regor to Manics (they now drop like Oberon parts)",
"*Updated visuals of Corpus common and uncommon Loot Crates to be more distinct.",
"*Increased the total number of Loot Crates and Syndicate Medallions spawned in Missions.",
"*Removed player collision with Corpus Crewmen helmets.",
"*Improved enemy pathing in Void Defense Missions.",
"*Improved audio ambiance FX on doors and hallways across multiple tilesets.",
"*Carrier%'s Vacuum will no longer pick up items while the player is bleeding out.",
"*The Power Throw Mod now gives additional speed to the projectile for each enemy hit.",
"*Players will now receive a warning if there are too few players participating in a Trial.",
"*Improved AI spawning in Trials to better move with players as they complete objectives.",
"*Enemies in Trials have received some adjustment to their aggressive behaviors.",
"*Improved the alignment of items on Baro Ki’Teer’s Ducat kiosk.",
"*The Lotus (in Transmissions) has been given the PBR treatment.",
"*Strun, Machete, Cleaver has been given the PBR treatment.",
"*Credit drops have been given the PBR treatment.",
"*Some elements of the Dojo have been given the PBR treatment.",
"*The Braton (and MK-1 Variant) has been given the PBR treatment.",
"*The Fang Prime has been given the PBR treatment.",
"*The Infested Crewman have been given a visual upgrade with a better quality model!",
"*Kubrow pups have been given a new of set idle animations.",
"*Kubrow downed/revive indicators are now visible to all players in the Squad.",
"*Clones produced by Mirage’s Hall of Mirrors will no longer show cosmetic items for performance reasons.",
"*Increased the size of Sentinels in Codex dioramas.",
"*Energy effects from elemental Mods will no longer display on Excalibur’s Exalted Blade.",
"*Changed the Animal Instinct Mod to properly say ‘Companion’ instead of just ‘Sentinel’.",
"*Players can now see a more detailed Noggle preview available in the Market.",
"*The Djinn’s Fatal Attraction ability now makes all enemies approach the Djinn.",
"*Adjusted the range and impact of explosions caused by the Ogris’ rockets.",
"*Players below Mastery Rank 3 will now receive a message when attempting to access Syndicate menus in Relays.",
"*Enemies can now drop Credits in piles.  Piles of credits come in the following ranges Small: 10-50, Medium: 75-150, Large: 150-300.",
"*Wyrm Prime now has 150 base Armor.",
"*Reduced the attack range of Corrupted Crewman.",
"",
"|fixes          =",
"*Fixed an issue where leaving a Clan while in the Solar Map would leave the Dojo node still available for selection, causing a crash if clicked.",
"*Fixed the Host’s Squad UI losing functionality if a Mission was cancelled during final countdown to Mission Start.",
"*Fixed red Revive markers becoming stuck on the minimap after you’ve revived a downed Kubrow.",
"*Fixed Kubrow not appearing on the minimap.",
"*Fixed an issue preventing players from seeing Immortal Skins or Helmets when previewing Warframes or Weapons.",
"*Fixed Lisets flying through each other in the Relay docking station.",
"*Fixed enemies having difficulty jumping down ledges in Void Defense Missions.",
"*Fixed the Equilibrium Mod not showing the correct popup notification icons.",
"*Fixed an issue causing Clan trade taxes for one player to match the other player’s Clan tax after a trade, despite trade tax in a Dojo being set to zero.",
"*Fixed an issue caused by spamming the tutorial button in the Foundry, Arsenal or Mod Upgrade menu causing the game to freeze.",
"*Fixed several visual issues on Grineer tilesets.",
"*Fixed the Clan List not updating when a pending member accepts a Clan invite.",
"*Fixed a stretched button overlapping over text in the Mod Upgrade menu.",
"*Fixed an error caused by using the right thumbstick on a controller or gamepad when customizing the Liset.",
"*Fixed an issue preventing players from being removed from Alliance chat when they’re removed from a Clan.",
"*Fixed an issue where editing the pause menu can be accessed when editing the Liset’s interior colors, creating additional UI on top of the color picker.",
"*Fixed the Scindo Prime not properly having bullet parry FX.",
"*Fixed players being able to bypass the Plate Puzzle in the Law of Retribution Trial by using Decoy / Switch Teleport or Wormhole.",
"*Fixed players being unable to navigate the ‘Featured’ tab in the Market with a controller.  Players can now use LB/RB to navigate these tabs.",
"*Fixed the Login Bonus’ description being cut off in Italian.",
"*Fixed the Recent Players list showing all players as having a default icon.",
"*Fixed Hydroid’s Undertow not being affected by duration or range Mods.",
"*Fixed opening and closing the World State Panel leaving a progress bar stuck at the top of the Navigation UI.",
"*Fixed Trial descriptions in the lobby going out of bounds off the screen.",
"*Fixed the text that appears in the Mod Tutorial showing behind the Chat box, cutting off some of the text in various languages.",
"*Fixed some Ukrainian characters appearing as * instead of the proper letters.",
"*Fixed some issues causing Clients to freeze upon loading into a Trial.",
"*Fixed pressure-plate buttons in Trials not changing to blue when stepped on / activated.",
"*Fixed an issue causing players to be trapped inside a room if a host migration occurs when Clients are unable to properly see broken windows on Corpus ship tilesets.",
"*Fixed the Raksa Kubrow’s Howl sometimes not playing.",
"*Fixed the Mission countdown timer freezing for Clients if the Host cancels a Mission during the countdown.",
"*Fixed players being unable to join their Friend’s squad through the Friends list in the Communication menu.",
"*Fixed an issue preventing Vay Hek or the G3 from spawning in the Phase 2 of the Law of Retribution Trial.",
"*Fixed an issue preventing apostrophes from appearing in game text.",
"*Fixed an issue causing the ‘time remaining’ text on timed deals to overlap in certain languages.",
"*Fixed some credit prices that were not quite properly aligned in Baro Ti’Keer’s wares.",
"*Fixed an issue preventing Founder statuses other than Grandmaster from displaying on profiles.",
"*Fixed the Master Volume slider in the options menu not responding to mouse clicks.",
"*Fixed an issue where the base damage from jump attacks was not properly reflected in the Arsenal.",
"*Fixed Sentinel dioramas not properly displaying in the Codex.",
"*Fixed the Charge Rate stat in the Arsenal showing red for a faster charge and green for a slower charge, instead of the other way around.",
"*Fixed the Charge Rate stat not reflecting a change when equipping Mods that change Fire Rate.",
"*Fixed the Lotus occasionally broadcasting transmissions about the Infested on non-Infested Survival Missions.",
"*Fixed Kubrow visually clipping through the top of their stasis dome when being revived from stasis or rushed from incubation.",
"*Fixed Mirage’s clones from Hall of Mirrors doing full damage to the Juggernaut.",
"*Fixed the Chat tab overlapping the ‘Purchase’ icon for the Anku when displayed in Spanish or Russian.",
"*Fixed Valkyr’s Warcry stacking multiple times on Squad members when Eternal War Augment is equipped.",
"*Fixed an issue causing explosions to do double damage to players and enemies.",
"*Fixed fire rate Mods not allowing charge weapons like the Ogris or Opticor to fire.",
"*Fixed an issue causing players to be stuck in iron sights with the Tonkor when firing immediately after a quick melee.",
"*Fixed some incorrect spacing on Corpus hacking terminals.",
"*Fixed an issue that would occur when selling items from inventory.",
"*Fixed the Mod section of the Codex featuring a useless button prompt.",
"*Fixed an issue preventing players from rotating their character when using a controller or gamepad.",
"*Fixed an issue preventing facial animations in Transmissions from properly playing.",
"*Fixed the positioning of the ‘Give Weapon’ context action when interacting with Rescue hostages.",
"*Fixed players being able to apply DNA Stabilizers to Kubrow at 100PERZENTO Integrity.",
"*Fixed an issue preventing arrows from showing up in a Warframe’s hand when previewing a bow weapon.",
"*Fixed an error that would occur when entering a non-number value into Dojo Research Contribution.",
"*Fixed some item text descriptions within the Dojo extending outside of bounds.",
"*Fixed an issue preventing dual wield weapons from being able to hit with each hand.",
"*Fixed an incorrect increase to proc chance for automatic weapons with multishot Mods installed.",
"*Fixed an issue preventing some textures from being properly illuminated by light sources.",
"*Fixed an issue that would occur when attempting to keybind R3 on a controller or gamepad.",
"*Fixed an issue caused by building the Odonata while the Archwing Quest is still inactive, causing an error when activating the quest in the World State Window.",
"*Fixed some transmissions not playing in the Tutorial Rescue Missions.",
"*Fixed quotation marks appearing as asterisks in Sanctuary lore entries localized for other regions.",
"*Fixed a crash that would occur when a player leaves a squad before a session has finished being created.",
"*Fixed Warframe heads being cut off on camera when players preview Immortal Skins.",
"*Fixed some destructible environments sometimes causing visual issues for their surroundings (such as breakable locker doors).",
"*Fixed stats in the View Mission Progress screen displaying outside of the screen in Archwing Missions.",
"*Fixed occasional issues in the visual FX of Mirage’s Eclipse.",
"*Fixed an issue preventing players from exiting the Market when pushing ‘escape’ on a controller / gamepad.",
"*Fixed an issue preventing blueprints from displaying in the Foundry.",
"*Fixed Oberon being able to cast other Abilities while moving if he casts Smite, followed immediately by a second Ability.",
"*Fixed the camera sitting too close to two handed melee weapons in the Codex, preventing you from seeing the majority of the weapon.",
"*Fixed a barrel on the Infested Corpus Ship tileset that Clients cannot pass through when destroyed, preventing them from obtaining any loot near or behind the barrel.",
"*Fixed Trinity’s Well of Life Augment not properly using strength Mods to increase the chance to drop Health Orbs.",
"*Fixed Limbo’s Cataclysm persisting for Clients after the effect has expired for the Host.",
"*Fixed weapon attachments in the Arsenal not displaying ‘Physique’ under Appearance when viewing Bows.",
"*Fixed an issue where bow skins will apply their effect to arrows when a unique arrow skin is already equipped.",
"*Fixed some Radiation damage weapons not properly applying damage to Nova’s Antimatter Drop absorption.",
"*Fixed Ash’s Bladestorm locking players into a multi-strike animation against Synthesis targets.",
"*Fixed the Venka Claws not being visible to Clients when they are the only weapon equipped.",
"*Fixed Excalibur’s Radial Blind animation repeating if its activation is interrupted by a knockdown, or the use of another Ability Power.",
"*Fixed the End of Mission screen not displaying correct stats when there are multiple levels of Affinity earned.",
"*Fixed an issue causing sniper scopes to remain on the screen after the player dies.",
"*Fixed players navigating on the Relay causing other players to still see where your Warframe was previously standing.",
"*Fixed an issue causing arrow skins to linger after being previewed.  ",
"*Fixed an issue causing the Extract or Battle screen not to appear on Defense Missions after a Host Migration occurs when all enemies have been killed.",
"*Fixed players not being able to see bleedout times on Squad members when the Show Teammate Names option is turned on.",
"*Fixed the Biocatalyst in Grineer Sabotage Missions on Earth being improperly labeled as ‘Grineer Toxin’.",
"*Fixed Host Migration on Mobile Defense Missions causing the Objective and Datamass to disappear.",
"*Fixed downed Capture targets getting back up after a Host Migration.",
"*Fixed Saryn’s Miasma making corpses invisible on use.",
"*Fixed Excalibur’s Exalted Blade’s energy waves not being stopped by Corpus Nullifier shields.",
"*Fixed Excalibur’s Exalted Blade improperly taking on stances from other equipped melee weapons and vice versa.",
"*Fixed an error that would occur when choosing a color customization for an item that was previously set to Default.",
"*Fixed Excalibur Prime’s sword being at an incorrect position in his Codex diorama.",
"*Fixed Overshields not showing as the proper color in the Squad UI.",
"*Fixed Simulacrum scans not appearing as +0 when the cap has been reached.",
"*Fixed diorama audio playing twice when opened.",
"*Fixed players getting an option to rejoin Missions they’ve disconnected from after the Mission itself has been completed or no longer exists.",
"*Fixed players not properly being able to use purchased Revives.",
"*Fixed kills earned by Mesa’s Peacemaker not properly counting as kills for the player.",
"*Fixed Clients seeing Excavator Power percentages with decimal places.  ",
"*Fixed Radiation damage effects on swords and daggers lingering after the proc has expired.",
"*Fixed the Jackal and Zanuka’s missile attacks being wildly inaccurate or firing directly into the floor.",
"*Fixed the Clan Log no longer showing entries after constructing the Orokin lab.",
"*Fixed some potential visibility issues that would occur when entering a Conclave match on the Grineer Settlement tileset.",
"*Fixed an issue in Excavation Missions where the first Excavator being destroyed before the next one spawns prevents future Excavators from spawning.",
"*Fixed headshot multipliers not correctly reading as 2.0 in the Conclave Arsenal.",
"*Fixed players experiencing a loss of functionality when opening the Pause Menu immediately after opening the Conclave Menu in the Liset.",
"*Fixed several collision issues in the Underwater Sealab Conclave tileset.",
"*Fixed a visible hole in the Underwater Sealab Conclave tileset.",
"*Fixed an issue where the Steel Charge Aura had a duplicate stat in the description.",
"*Fixed various localization issues.",
"}}",
"",    
},
["v16"]={
"WARNING !",
"*v16 has been splitted into v16B and v16A"
},
["v16B"]={
"{{update",
"|update number  =16.11.5",
"|type           =fix",
"|date           =July 15th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/490942-hotfix-16115/",
"|misc           =",
"%'%'%'Hotfix/Update PSA:%'%'%'",
"",
"Please note that as we diligently work to complete Update 17 there will be no future updates unless absolutely necessary! Thanks for your patience, Tenno!",
"",
"|changes        =",
"*Ash’s Blade Storm is now affected by the Steel Charge Aura Mod.",
"*Players falling out of level bounds should now be teleported back to the level instead of killed.",
"*Adjusted spawns for Void and Infested Defense Missions to prevent too many Corrupted Ancients and Ancient Healers from spawning at once.",
"*Made a slight update to finisher animations for the Prisma Cleavers",
"*Adjusted audio FX on Mesa’s Peacemaker shots.",
"*An ammo restore station has been added to the Simulacrum.",
"|fixes          =",
"*Fixed projectile explosions getting larger and stronger each time they’re shot down, causing issues as per: %[%https://forums.warframe.com/index.php?/topic/459888-kiste-ceres-bug/ forum post%]",
"*Fixed an issue where ammo pickups mutated by Hosts would confuse Clients-side Carriers as per: %[%https://forums.warframe.com/index.php?/topic/480877-carrier-looting-bug-ammo-clicking/ forum post%]",
"*Fixed instances of Excalibur’s Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.",
"*Fixed Ember’s Fire Blast killing other players after she’s left the match as a Client.",
"*Fixed an issue allowing Shade Sentinel and Huras Kubrow cloaks to stealth players still firing weapons with large magazines.",
"*Fixed some hitches and slow-loading that would occur on Mission Selection.",
"*Fixed the Cernos’ holster position impaling Chroma when Chroma uses Effigy.",
"*Fixed several Primary and Secondary weapons showing the ‘Per Stack’ stat in the Arsenal.",
"*Fixed an issue with Chroma’s Elemental Ward causing Grineer Scorch to reflect the AoE slow + Damage aura when augmented as Ice.",
"*Fixed Nekros appearing as blurry in his Codex diorama.",
"*Fixed an issue causing mind-controlled Heavy Gunners to use their ground slam when allies were nearby.",
"*Fixed players receiving a ‘power in use’ message when casting Excalibur’s Exalted Blade while switching to a melee weapon.",
"*Fixed Excalibur’s Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon.",
"*Fixed the Cephalon in Cephalon Capture turning invisible when players perform quick melee attacks or melee combos.",
"}}",
"",
"{{update",
"|update number  =16.11.4",
"|type           =fix",
"|date           =July 10th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/488176-hotfix-16114/",
"|changes        =",
"*Reduced the frequency of Forma Blueprints dropping in T3 Defense Rotation C.",
"*Bo Prime Blueprint and Ember Prime Helmet Blueprint have been added to T3 Defense Rotation C.",
"|fixes          =",
"*Fixed issues with the Prisma Cleavers not having proper audio effects in a variety of attack/holster scenarios.",
"Note: The changes to T3D tier C drops didn%'t dilute the chance of getting the Ash Prime part you%'re after -- they just added ducat-variety to the common drops. Ash Prime BP still has the same drop rate as before.",
"}}",
"",
"{{update",
"|update number  =16.11.3",
"|type           =fix",
"|date           =July 10th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/488018-hotfix-16113/",
"|changes        =",
"*Some Endless Nightmare missions now function like their Alert counterparts in completion criteria to be eligible for a Nightmare Mod. Specifics as follows:",
"*Nightmare Interception now requires 2 Rounds to be eligible for extraction/Nightmare Mods, like their Alert Counterparts.",
"*Nightmare Defense missions now require 10 Waves to be eligible for extraction/Nightmare Mods, like their Alert Counterparts.",
"*Nightmare Excavation (Nodes & Alerts) now requires 500 units of Cryotic before extraction is enabled.",
"|fixes          =",
"*Fixed players being unable to put Arcanes on Ash Prime’s helmet (for real this time - this fix resolves anyone who had purchased Ash Prime vs crafting!) This should also fix some users with un-Arcaneable Volt Prime helmets.",
"*Fixed Nightmare Defense Missions not properly giving Nightmare Mod rewards.",
"*Fixed left-side Badges falling to the floor when equipping the Harkonar Chestguard in Arsenal.",
"*Fixed the Ukrainian option in the launcher language selector not working properly.",
"*Fixed issue with the launcher not properly starting Warframe.",
"*Fixed a variety of issues in the deployment of certain types of Specters.",
"}}",
"",
"{{Update",
"|update number = 16.11.2",
"|type           =fix",
"|date = July 8th, 2015",
"|forumurl = https://forums.warframe.com/index.php?/topic/486780-hotfix-16112/",
"|additions = ",
"*Crewman Lore has been entered to Simaris’ database.",
"|fixes = ",
"*Fixed default textures that appear on the loading screen.",
"*Fixed the Boar Prime appearing in ultra rare Loot Crates. It has been replaced with the Scindo Prime Blueprint.",
"*Fixed the Carrier Prime’s Carapace description reading the description for Wyrm Prime.",
"*Fixed Ash Prime Helmet not available for Arcane Enhancements.",
"}}",
"",
"{{update",
"|update number  =16.11.1",
"|type           =fix",
"|date           =July 7th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/486216-update-1611-ash-prime-hotfix-16111/",
"|fixes          =",
"*Fixed Ash, Vectis and Carrier parts not dropping for players in the Void.",
"*Fixed Mag, Boar and Dakra parts still dropping for players in the Void.",
"}}",
"",
"{{update",
"|update number  =16.11",
"|date           =July 7th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/486216-update-1611-ash-prime/",
"|title          =Ash Prime",
"|image          =Update 16.11 Ash Prime.jpg",
"|misc           =",
"%'%'%'NEW PRIME ACCESS AVAILABLE NOW%'%'%'",
"",
"An elusive and lethal force, Ash Prime storms into Prime Access. Get Ash Prime Access now and make the newest Primes yours -- instantly -- including Ash Prime, Vectis Prime and Carrier Prime. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!",
"",
"Packages include:",
"*%'%'%'NEW ASH PRIME WARFRAME:%'%'%'  Add the lethal abilities and power of distraction to your Arsenal with Ash Prime, the newest addition to the ranks of elite Prime Warframes.",
"*%'%'%'NEW PRIME SENTINEL:%'%'%'  Upgrade your Sentinel with the new Carrier Prime Sentinel.",
"*%'%'%'NEW PRIME WEAPONS:%'%'%'  Add the deadly Vectis Prime to your Arsenal.",
"*%'%'%'PRIME ACCESSORIES:%'%'%'  Modify your Warframe with the Yamako Prime Syandana and enhance your Sentinel with Unda Prime Sentinel Accessories. Add Exclusive Ash Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.",
"*See our hidden drop tables %[%https://forums.warframe.com/index.php?/topic/486215-prime-gear-drop-locations/ here%] - locations will be revealed as Tenno find the new Prime Gear",
"",
"%'%'%'Conclave Changes:%'%'%'",
"*Ash and Ash Prime are now available for use in Conclave.",
"*Vectis and Vectis Prime are now available for use in Conclave.",
"",
"%'%'%'Excavation Changes:%'%'%'",
"*The Excavation spawn logic has been replaced with the logic Survival has been using since February; rather than a slow stream of enemies they will now come in slightly more coordinated waves with gaps between them for pacing.",
"*Not only does the new spawn logic improve the feel of the spawns but it also made a measurable improvement to host frame-rate on CPU-bound systems.",
"*The first dig-site will now be available for activation immediately when the Mission starts but the identification of subsequent dig-sites is now delayed until the first excavator is started.",
"*Improved the spawn placement strategy so that enemies don%'t have to travel as far to reach the action. Similarly improved the arrangement of enemies spawned before excavation starts so that they are only placed between the players and the first excavator (rather than towards extraction).",
"*Resolved numerous collision issues with the excavators that sometimes shielded attacking melee units from gunfire.",
"*Fixed an issue where enemy units could get lost after the excavator they were attacking was destroyed or completed. Fixed a similar problem for enemies that were spawned before the first excavator was started.",
"*Reduced the amount of Kubrow dens that appear in Excavation Missions on Earth.",
"|changes        =",
"*Mag’s Greedy Pull Augment will now only draw in items for Mag.",
"*Time-mission Nightmare variants will no longer appear in Assassination Missions.",
"*English Oceania chat and Hubs and English Asia chat and Hubs have now been merged, but still have independent matchmaking.",
"|fixes          =",
"*Fixed some weapons not properly adding damage to Nova’s Antimatter Drop.",
"*Fixed some projectiles not properly doing damage to Nova’s Antimatter Drop and Grineer door sensors.",
"*Fixed Fusion MOA’s ranged attack causing issues with damage absorbed by Nova’s Antimatter Drop.",
"*Fixed Ember’s Accelerant HUD timer not showing the effect of duration Mods.",
"*Fixed multiple typos in Dojo room descriptions.",
"*Fixed alarms in Capture Missions repeating over and over.",
"*Implemented fixes to prevent crashes related to PhysX.",
"*Fixed an issue preventing the Gold Skull Badge from being visible for both Warframes and Sentinels.",
"*Fixed an issue caused by trying to host a Dojo while in a Squad, forcing players to disband their squad first.",
"*Fixed players being unable to pass through destroyable level features on the Infested Corpus Ship tileset.",
"*Fixed players being able to fall through the floor of the Oracle Dojo room.",
"*Fixed the Angstrum always showing as having 0 magazine capacity.",
"*Fixed incorrect visual effect showing on Trinity’s Energy Vampire.",
"*Fixed overlapping text appearing in the Dojo Biolab.",
"*Fixed weapons completed in the Liset’s foundry showing the same energy color as the Liset’s colors.",
"*Fixed Ember’s Noble stance causing thrown weapons to appear to be floating in her hands.",
"*Fixed Scanners and Kubrow Dens not appearing in the Codex.",
"*Fixed Clients being unable to pick up the key in Void Sabotage Missions after killing the miniboss.",
"*Fixed Clients not being able to see any excavator effects when it is powered, or when it explodes.",
"*Fixed Host Migrations at the end of a Conclave match allowing players to continue playing.",
"*Fixed the ‘Energy Surge’ warning in Conclave appearing as the Host’s language.",
"*Fixed an issue that would occur when joining a Conclave match just as the match was ending.",
"*Fixed various localization issues.",
"}}",
"",
"{{update",
"|update number  =16.10.2",
"|type           =fix",
"|date           =July 2nd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/484099-hotfix-16102/",
"|additions      =",
"*Added the new %[%http://www.warframe.com/buyplatinum www.warframe.com/buyplatinum%] mods to the Nightmare Mission drop tables.",
"",
"%'%'%'Ember Changes:%'%'%'",
"",
"The following changes have been made to Ember in both PvE and Conclave:",
"*Casting animations for World on Fire have been shortened to match Fire Blast’s.",
"*The base duration of Ember’s Accelerant is now 30 seconds regardless of rank.",
"*Ember’s Accelerant now provides a buff to casting speed for the duration of the Ability (Equivalent to a max-rank Natural Talent).",
"*Ember’s Accelerant will now display a duration timer in the player’s HUD.",
"",
"%'%'%'Infested Changes:%'%'%'",
"*Tar-Mutalist’s AoE tar and Nanite Swarms can now be destroyed by AoE or melee damage.",
"*The Nanite Swarm’s screen-darkening visual effect and duration has been reduced.",
"*Nanite Swarms have a reduced duration when travelling to players and now last 6 seconds when travelling in the environment.",
"|changes        =",
"*Reduced the Aksomati’s reload time from 2.8 to 1.4.",
"*Removed enemy scaling from some Mastery Rank tests available in the Relay.",
"*Improved handling of cache corruption for certain resource types; in the event of corruption there should be less need to do a manual verify pass from the launcher.",
"*Nightmare assassinate missions will no longer select the %'mission time limit%' challenge mode.",
"|fixes          =",
"*Fixed charged beams from the Opticor not aiming properly when fired by Mirage’s clones.",
"*Fixed a crash that would occur in the Dojo relating to the leaderboard in the Obstacle Course.",
"*Fixed enemies focusing their attacks on player Sentinels after Banshee’s Silence has been cast.",
"*Fixed the shadows of Infested enemies lingering behind after disintegration.",
"*Fixed Ordis consecutively repeating the same transmission. ",
"}}",
"",
"{{update",
"|update number  =16.10.1",
"|type           =fix",
"|date           =June 26th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/481160-hotfix-16101/",
"|changes        =",
"*Information on the Simulor’s radial damage per-projectile stack has been added to the Arsenal.",
"|fixes          =",
"*Fixed the Bailiff Defector being placed in a location that he, ironically, cannot escape from.",
"*Fixed incorrect stats showing on the Primed Pistol Gambit Mod in the Arsenal - it now has the proper base of 17PERZENTO chance increase, leading to a possible 187PERZENTO when fully ranked.",
"*Fixed crashes related to the Simulor.",
"*Fixed elements of the UI being cut off in 1280x1024 resolution.",
"*Fixed Archwing items purchased from the Void Trader to not show in player Arsenal.",
"}}",
"",
"{{update",
"|update number  =16.10",
"|date           =June 25th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/480637-update-16100/",
"|title          =",
"|image          =KC1Dyz8.jpg",
"|misc           =",
"%'%'%'Tenno Reinforcements%'%'%'",
"",
"Simulor Gravitational Singularity Generator available now!",
"",
"Send the enemy into oblivion! The Simulor Gravitational Singularity Generator produces miniature Gravitational Singularities that can be used for scientific study or self-defense.",
"",
"Add the Simulor to your Arsenal by visiting the Market or obtain the blueprint from Cephalon Simaris’ Sanctuary today!",
"|additions      =",
"%[%[File:xhGoXd1.jpg|660px|center%]%]",
"",
"Three new Emotes (+ 1 returning) are now available in game! These Emotes are free for all our Tenno, and can be equipped via the Arsenal under Emotes. Equip your favorite Emotes and express yourself today!",
"",
"*Two new Action Emotes are now available for use: Clap and Shrug.",
"*Two new Nartas are now available for use: Eclipse and Fathom.",
"*Players can now customize what Emotes and Nartas they want to use via the Arsenal.",
"",
"Here%'s a preview of the new Emotes available for use:",
"",
"%[%[File:EmoteClap.gif|x250px%]%]",
"",
"%[%[File:EclipseNarta.gif|x250px%]%]",
"",
"%[%[File:FathomNarta.gif|x250px%]%]",
"",
"%[%[File:EmoteShrug.gif|x250px%]%]",
"",
"%'%'%'Conclave Changes%'%'%'",
"*The Tainted Mag Mod has been removed from use in Conclave.",
"",
"%'%'%'Rhino Changes%'%'%'",
"*Rhino’s Charge will now toss enemies into the air when hit, ragdolling them.",
"*Rhino’s Roar will now last 30 seconds, regardless of rank.",
"*Duration Mods can now buff the duration enemies spend suspended in mid-air from Rhino’s Stomp.",
"|changes        =",
"*The Braton Vandal has received additional tweaks to its audio FX when fired.",
"*Slightly adjusted the audio FX on Channeling.",
"*Players can now change their Emotes in the Arsenal.",
"",
"%'%'%'Excalibur Fixes:%'%'%'",
"",
"*Fixed channeling when using Excalibur’s Exalted Blade’s melee or projectile attacks not consuming additional energy.",
"*Fixed an issue preventing Syndicate Mods from properly working with Exalted Blade.",
"*Fixed Exalted Blade not properly gaining Excalibur’s passive upgrades with the proper melee weapon equipped.",
"*Fixed Excalibur’s Slash Dash causing the player to dash through Nullifier bubbles.",
"|fixes          =",
"*Fixed a visual FX issue that would appear when Mirage used Hall of Mirrors.",
"*Fixed Grineer Dregs not taking any melee damage when attacked from the front.",
"*Fixed the Jackal being unable to attack players standing underneath him.",
"*Fixed an issue preventing Ordis’ volume to return to default when players select ‘Default’ in the Sound settings.",
"*Fixed the Red Veil’s Grineer hostage in Relays strangely missing a face.",
"*Fixed the Kubrow Incubator in the Liset showing the incorrect texture after a player rushes incubation.",
"*Fixed an issue preventing player from selecting cosmetic items after choosing a cosmetic and cancelling an Arcane upgrade.",
"*Fixed markers in Archwing Interception Missions sometimes appearing in the wrong locations.",
"*Fixed a visual error that would occur when using a Scanner that’s bound to a hotkey.",
"*Fixed a crash that would occur, triggered during a Host Migration mid-Mission.",
"*Fixed duplicate Syandanas appearing for Clients on Chroma’s Effigy as per: %[%https://forums.warframe.com/index.php?/topic/479993-chromas-effigy-causing-double-ormolu-kyroptera-syandana/ forum post%]",
"*Fixed Despair using the wrong audio FX on impact.",
"*Fixed some incorrect audio FX occurring on melee attacks.",
"*Fixed an issue causing the Stalker’s Codex entry to be in English for all regions.",
"*Fixed Mag’s Shield Polarize not properly reflecting her custom energy color when used on enemies.",
"*Fixed Crossfire Missions on Mars incorrectly labelling on faction as Orokin.",
"*Fixed the Fusion MOA’s lasers creating bad visual effects when striking Zephyr’s Turbulence.",
"*Fixed an issue caused by Rescue targets not properly being able to properly navigate to waypoints.",
"*Fixed placeholder text in English appearing for other regions on the Arsenal’s Gear wheel menu.",
"*Fixed Tower 4 Interception not appearing on the weekly Leaderboards.",
"*Fixed a crash that would occur in PhysX when playing the Sargas Ruk boss fight.",
"*Fixed some Missions that require Keys not giving proper rewards associated with the Key.",
"*Fixed a typo in Lephantis’ in-game conversation text.",
"*Fixed Limbo’s Cataclysm becoming stuck if players are downed inside the bubble.",
"*Fixed an issue where the Pause menu could be opened underneath other open menus.",
"*Fixed a crash that would occur when two players join the same team in Conclave, followed by the Client leaving and rejoining the match.",
"}}",
"",
"{{update",
"|update number  =16.9.4",
"|type           =fix",
"|date           =June 22th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/479235-hotfix-1694/",
"|changes        =",
"*Re-enabled Physics optimizations for dual-core systems.",
"*Made several small optimizations for long-running missions with lots of loot.",
"|fixes          =",
"*Fixed Exalted Blade’s energy waves not receiving a boost from damage Mods when used by Clients.",
"*Fixed Exalted Blade’s energy wave not benefiting from channeling buffs.",
"*Fixed Clients using Exalted Blade not gaining benefits from Syndicate Mods.",
"*Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand.",
"}}",
"",
"{{update",
"|update number  =16.9.3",
"|type           =fix",
"|date           =June 19th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/477906-hotfix-1693/",
"|changes        =",
"*Reduced Stamina drain on Auto-Parry when using Exalted Blade.",
"|fixes          =",
"*Fixed the some cases of Exalted Blade not appearing when activated when used with certain melee weapons.",
"*Fixed some cases of Exalted Blade use not allowing players to melee attack when activated or deactivated.",
"*Fixed Exalted Blade’s energy waves not getting a damage buff from Channeling or applying unique Mod effects (such as Life Strike).",
"*Fixed an issue with the Proto Glaive skin with Exalted Blade preventing waves from appearing.",
"*Fixed an issue with Exalted Blade damage not being correct on Clients.",
"*Fixed cloth effects not behaving properly in Archwing Missions.",
"*Fixed some unusual %'bouncing%' behavior on cloth when applying customization in the Arsenal.",
"}}",
"",
"{{update",
"|update number  =16.9.2.1",
"|type           =fix",
"|date           =June 19th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/477700-hotfix-1692-16921/",
"|fixes          =",
"*Fixed cloth physics not properly reacting to falling distances.",
"*Fixed Excalibur’s Exalted Blade copying melee Stance Mods, which would break functionality of the Ability.",
"*Fixed an issue causing Excalibur’s Exalted Blade to not properly release energy waves.",
"}}",
"",
"{{update",
"|update number  =16.9.2",
"|type           =fix",
"|date           =June 19th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/477700-hotfix-1692/",
"|changes        =",
"*Optimized the rendering in Grineer Shipyards (Ceres) Defense and Interception minimaps.",
"*Updated the firing sound on the Braton Vandal shots.",
"|fixes          =",
"*Disabled many-core and dual-core physics optimizations until we can isolate why they cause crashes on certain machines.",
"*Fixed some door audio effects playing too loudly.",
"*Fixed some instances of duplicate player names showing up in the list of chat users.",
"*Fixed an issue where the Aegis (from Silva and Aegis) would not collapse when holstered.",
"*Fixed some instances of the Datamass spawning in walls on the Corpus Gas City tileset.",
"*Fixed Excalibur’s Exalted Blade’s melee attacks always counting as though it were channeled.",
"*Fixed a wall in Conclave’s Underwater Lab tileset that did not have proper collision.",
"*Fixed players being able to start Annihilation and Team Annihilation matches alone.",
"}}",
"",
"{{update",
"|update number  =16.9.1.1",
"|type           =fix",
"|date           =June 18th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/476545-hotfix-1691-16911/",
"|changes        =",
"*Reduced memory footprint slightly for many-core systems.",
"*Optimizes physics task framework for dual-core systems using multi-threaded rendering.",
"|fixes          =",
"*Fixed several crashes caused by rare timing-issues exposed by recent optimizations.",
"}}",
"",
"{{update",
"|update number  =16.9.1",
"|type           =fix",
"|date           =June 17th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/476545-hotfix-1691/",
"|fixes          =",
"*Fixed Excalibur%'s Exalted Blade not inheriting any melee mods. This fix now allows the damage of Exalted Blade attacks to scale based on the mods of your Melee weapon.",
"*Fixed game hangs related to Exaclibur%'s Slash Dash.",
"*Purple Text now only applies to global chat Moderators and won%'t appear within Clans/Alliances.",
"}}",
"",
"{{update",
"|update number  =16.9",
"|date           =June 17th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/476490-update-1690/",
"|title          =Excalibur Revisited",
"|image          =Update 16.9 Excalibur Revisited.jpg",
"|misc           =",
"%'%'%'Noggles + Character Customization%'%'%'",
"",
"Complement Excalibur%'s updated powers with these new items, available in the Market now:",
"",
"PRISMA EXCALIBUR BUNDLE",
"Let Excalibur stand apart with skin and helmets forged from the purest Prisma Crystal.",
"",
"PRISMA EXCALIBUR SKIN",
"This Excalibur Warframe has been coated with liquid Prisma, enriched by pure Void energy.",
"",
"PRISMA, PRISMA AVALON and PRISMA PENDRAGON EXCALIBUR HELMETS",
"Three new, unique helmets for Excalibur, coated with liquid Prisma and enriched by pure Void energy.",
"",
"EXCALIBUR PROTO-ARMOR SKIN",
"Discovering the precise nature of the Excalibur Proto-Armor Skin has proved elusive. Initial attempts at dating point to ancient origins, perhaps even predating Orokin Empire. Get it from now until June 24 at 2 p.m. EDT -- when it%'s returned to the Vault.",
"",
"PRISMA EXCALIBUR and PROTO-EXCALIBUR NOGGLE STATUES",
"Decorate your Liset with new Prisma and Proto-Excalibur Noggle Statues!",
"",
"%'%'%'Excalibur Rework%'%'%'",
"",
"No matter your play style, Excalibur is always a formidable Warframe choice. With newly re-worked Abilities, he is now more versatile than ever.",
"",
"The following changes have been made to Excalibur’s Abilities. Please note that we will continue to monitor these changes after launch to make any necessary tweaks to balance.",
"",
"*First Ability: Slash Dash: Slash Dash will now target enemies within a conal{{sic}} distance from Excalibur, targeting all enemies within the range of cast. Enemies hit by Slash Dash will count towards the player’s melee combo counter.",
"*Second Ability: Radial Blind: Cast on the move and opens AI to finishers.",
"*Third Ability: Super Jump has been removed from Excalibur’s Abilities.",
"*Third Ability: Radial Javelin is now Excalibur’s third Ability and costs 75 Energy to activate.",
"*Fourth Ability: New Ability: Exalted Blade: Excalibur summons a sword of pure light and immense power.",
"*Stat changes: Excalibur Armor:  Excalibur’s base has been increased to 225 and to 250 for Excalibur Prime.",
"*Excalibur’s Abilities have all been given a visual overhaul in line with his new Exalted Blade ability.",
"",
"%'%'%'Conclave Changes%'%'%'",
"",
"*Excalibur has been rebalanced for PvP in accordance with his recent overhaul.",
"|changes        =",
"*Players joining an Defense Mission mid-progress will now only be able to join before the start of the 4th enemy wave- after then the mission is considered %'objective complete%'.",
"*Standardized naming conventions for Warframe Animation Sets.",
"*Improved the visual tint on the Tigris.",
"*Volt’s Overload will now cause destructive visual effects on nearby active light fixtures when used.",
"*Players will now see a quantity listed next to the Arcane Enhancements in their inventory.",
"*Added Rare 5 Fusion Core Bundles and Uncommon Fusion Core Bundles to Hard/ Easy Archwing Interception reward tables, respectively.",
"*Noggle capacity in the Liset has been increased!",
"*Users with Chat Moderation privileges have their chat messages display in Purple Text.",
"|fixes          =",
"*Fixed players not being able to leave a Mission if a Client revives partway through the G3 capture process.",
"*Fixed players being unable to sell Arcanes.",
"*Fixed Banshee’s Sonic Fracture Mod not affecting all enemies when used by Clients as per: %[%https://forums.warframe.com/index.php?/topic/465697-sonic-fracture-inconsistency/ forum post%]",
"*Fixed players being unable to select what Mission they would like to start when there are multiple Missions on a node.",
"*Fixed the player HuD being cut off in certain resolutions.",
"*Fixed the weapon ammo counter appearing when unarmed.",
"*Fixed the timer in the Dojo Obstacle Course never counting up from 0.",
"*Fixed the Para Carrier skin showing code in its description.",
"*Fixed Syndicate Medallions becoming invisible during Syndicate Missions",
"*Fixed an issue causing Host Migrations in Conclave to not end a round properly for all players.",
"*Fixed extra corpses appearing when players die while invisible.",
"*Fixed a crash that would occur when joining a Mission through your Friends List as Excalibur Prime.",
"*Fixed an issue causing Atomos particle effects to hover in mid-air after being fired as per: %[%https://forums.warframe.com/index.php?/topic/463128-floating-atomos-beams/ forum post%]",
"*Fixed an issue that would cause some stats in the Arsenal to display one percent lower than they actually are.",
"*Fixed an issue preventing players from crafting blueprints in the Tutorial Quest %'Vor%'s Prize%'.",
"}}",
"",
"{{update",
"|update number  =16.8.4",
"|type           =fix",
"|date           =June 15th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/475491-hotfix-1684/",
"|fixes          =",
"*Fixed players being able to send Clan invites without the proper permissions.",
"*Fixed some clipping issues with new cloth physics.",
"*Fixed some rigidity that would occur in cloth physics.",
"*Fixed an issue causing the Datamass falling through levels at the start of a Missions on a certain Ceres spawn tile as seen here: %[%https://forums.warframe.com/topic/470421-the-datamass-for-the-deception-on-albedoceres-bugs/?page=2&tab=comments#comment-5285075 forum post%]",
"*Fixed texture issues that would occur on some Grineer catwalks.",
"*Fixed duplicate entries for the Gorgon that would appear in player profile after killing certain enemies under the effects of Mind Control.",
"*Fixed an issue causing an inappropriate amount of bounces from some projectile weapons.",
"*Fixed a broken image showing in the Art Gallery.",
"}}",
"",
"{{update",
"|update number  =16.8.3",
"|type           =fix",
"|date           =June 12th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/474057-hotfix-1683/",
"|changes        =",
"*Reverted the change to Zephyr%'s Turbulence introduced in Update 16.8.0.",
"*Players can now invite players to their clans from the chat menu.",
"*Exterminate minimap markers have been tweaked to make it less likely that you will leave a stray enemy behind and have to backtrack.",
"*Adjustments have been made to the Kyroptera Syandana that should allow for better flip-flop physics.",
"*Optimized the load time and memory footprint of the relays.",
"|fixes          =",
"*Fixed another issue causing players to take damage from Elytron’s Warhead ability.",
"*Fixed a visual issue that could occur with Rhino’s Iron Skin FX.",
"*Fixed some audio cues inappropriately looping in Survival Missions.",
"*Fixed a typo in ‘The New Strange’ Quest dialogue.",
"*Fixed some instances of players seeing multiple bubbles when Limbo casts Cataclysm.",
"*Fixed the Anku not appearing in the Codex.",
"*Fixed two Tempo Royale Mod entries appearing in the Codex.",
"*Fixed Oberon’s agile animation being incorrectly labeled in the Arsenal.",
"*Fixed Sugatras not properly attaching to the Anku.",
"*Fixed players being able to reach the ceiling of Lephantis’ lair after the boss encounter has been completed.",
"*Fixed players being able to ignore System or Global messages.",
"*Fixed the Prisma Grakata not being tradable.",
"*Fixed the Prisma Grakata not showing in Codex.",
"*Fixed Host Migrations not working properly when a player chooses to leave Conclave matches.",
"*Fixed various localization issues.",
"}}",
"",
"{{update",
"|update number  =16.8.2",
"|type           =fix",
"|date           =June 11th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/473134-hotfix-1681-1682/",
"|fixes          =",
"*Fixed an issue causing a broken HUD for players with their language set to Japanese.",
"}}",
"",
"{{update",
"|update number  =16.8.1",
"|type           =fix",
"|date           =June 10th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/473134-hotfix-1681/",
"|changes        =",
"*Enabled the following skin usage:",
"**Day of the Dead now works on Vaykor Marelok.",
"**Shock Camo now works on the Secura Dual Cestras.",
"**Grineer Forest Camo now works on the Rakta Ballistica",
"**Ormolu Skin now works on the Telos Akbolto!",
"|fixes          =",
"*Fixed Charge weapons not firing properly if you had any Fire Rate mods equipped.",
"*Rolled back a fix for Elytron%'s Thumper causing self damage - this is what broke weapons dealing self-damage intentionally where applicable.",
"*Fixed being unable to purchase Syndicate Restore Blueprints in Relays.",
"*Fixed various crashes.",
"}}",
"",
"{{update",
"|update number  =16.8",
"|date           =June 10th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/473028-update-1680/",
"|image          =Update 16.8 Tenno Reinforcements.png",
"|misc           =",
"%'%'%'TENNO REINFORCEMENTS%'%'%'",
"",
"KYROPTERA SYANDANA, ORMOLU SKIN BUNDLE and New Augment Mods available now!",
"",
"Tenno, give your Warframe honorable style with the new Kyroptera Syandana! Complement the look with the Ormolu Weapon Skin Bundle, including a Skin for the Kyroptera. Add power to your Warframe with new Ability Augment Mods!",
"",
"%'%'%'KYROPTERA SYANDANA%'%'%'",
"Add the Kyroptera version of the traditional Tenno Syandana to your Warframe. Forged by Tenno artisans, its design is inspired by winged night creatures.",
"",
"%'%'%'ORMOLU SKIN BUNDLE%'%'%'",
"Ormolu Skins for your Daikyu, Akbolto, Bolto and Tipedo Weapons as well as the Ormolu Kyroptera Syandana will add an honorable brass and gold finish.",
"",
"%'%'%'New Augment Mods%'%'%'",
"",
"Mesa: %[%[Staggering Shield%]%]: Reflected bullets have a 50PERZENTO chance to stumble enemies.",
"",
"Oberon: %[%[Hallowed Reckoning%]%]: Enemies killed by Reckoning create small areas of Hallowed Ground for 10 seconds. Enemies standing in the Hallowed Ground take 150 damage per second, while allies gain 250 armor.",
"",
"%'%'%'Additions%'%'%'",
"*Clan Warlords now have permissions to Kick and Suspend for certain timeframes in Clan & Alliance chat channels. Warlords also have the ability to grant this Permission to other Clan members.",
"*Added a ‘Charge Rate’ stat to the Arsenal for charge based weapons (bows, etc). You now have a number to associate your weapon Charge rate with - it will show how it is affected by the Fire Rate mods that you have equipped!",
"",
"%'%'%'Conclave Changes%'%'%'",
"*The first map will now be selected randomly in all Conclave game types.",
"*Players will no longer spawn in waves in Team Annihilation.",
"*Host Migration can now occur during Team Select screen.",
"|changes        =",
"*The Excavation Scanner has been removed from the Codex.",
"*Players can now control the camera when using the Dojo Pigment preview.",
"*Adjusted the Ancient Healers healing pulse to be similar to a Small Team Health Restore with decreased frequency and a slightly shorter radius to match the Aura.",
"*Mirage’s Hall of Mirror clones will no longer show cosmetic attachments for clients, or if your particle quality is set to low. This change is in an attempt to resolve reports of Performance/crash reports related to Mirage.",
"*Simulacrum missions no longer count towards Mission Failed or Mission Quit statistics.",
"*Users who are playing with UI/HUD off will no longer see outlines of their Squad allies through walls. This should help with Machinima/Content Creators needing cleaner scenes!",
"|fixes          =",
"*Fixed an error that would occur in Interception when Rounds would not progress after killing the remaining enemies.",
"*Fixed Lieutenant Lech Kril being unkillable due to players not being able to properly hit him with ranged weapons.",
"*Fixed Syndicate Spy missions not giving Vault rewards.",
"*Fixed Shotgun Mods not being included in the Conclave EOM rewards.",
"*Fixed all types of Ancient Healers not having the same Aura and healing pulse.",
"*Fixed incorrect color on the Elytron’s Thumper ability.",
"*Fixed Castana explosions not using the proper energy color as per: %[%https://forums.warframe.com/index.php?/topic/456501-sancti-castanas-using-default-explosion-color-only/ forum post%]",
"*Fixed Frost’s Snowglobe giving two visual effects for Clients.",
"*Fixed thrown weapons not showing the proper energy trails as per: %[%https://forums.warframe.com/index.php?/topic/469235-hikou-prime-energy-color-doesnt-corresponds-w-chosen-color/ forum post%]",
"*Fixed spawning issue on Corpus Gas City tileset that would cause players to spawn inside of walls.",
"*Fixed Mesa’s Regulator pistols appearing when previewing other Warframes.",
"*Fixed two copies of Oberon’s Reckoning FX showing on cast.",
"*Fixed decorative Lotus symbols on challenge icons spinning sideways.",
"*Fixed the minimap in Tutorial Missions not properly displaying the outline of the level.",
"*Fixed Captain Vor not properly using his abilities or attacks in the Tutorial Missions.",
"*Fixed several broken energy color effects as per: %[%https://forums.warframe.com/index.php?/topic/470549-several-energy-colour-based-effects-still-broken-since-165/ forum post%]",
"*Fixed Tonkor grenades bouncing off Boss weak points.",
"*Fixed radial damage not properly working against Lephantis.",
"*Fixed Mesa’s Regulator pistols not being holstered when viewed in the Archwing Arsenal.",
"*Fixed Zephyr’s Turbulence affecting enemies outside of its range.",
"*Fixed bullet deflection effects not playing on Mesa’s Shatter Shield.",
"*Fixed the Daikyu having no charge limit in Conclave.",
"*Fixed visual issues on Orokin-Corrupted Corpus firing animations.",
"*Fixed the Lanka’s fire rate not properly updating with fire rate Mods.",
"*Fixed Zanuka becoming stuck on crates in various tilesets.",
"*Fixed some visual issues on the Capture Target previewed in Simaris’ Library.",
"*Fixed an issue allowing players to take damage from Elytron’s Warhead.",
"*Fixed the Attica not firing as a silent weapon - the weapon is now functioning as a Silent weapon by design.",
"*Fixed some alt-helmets not sitting properly on Prime Warframes.",
"*Fixed the Gear menu not opening when players have their UI disabled.",
"*Fixed Sentinels and Kubrow having shields in no-shields Nightmare Missions.",
"*Fixed the Loadout selection menu buttons appearing on screen when accessing the pause menu from the Conclave Mode selection menu.",
"*Fixed players fast switching Arsenal loadouts causing Archwing to appear in the PvE loadout.",
"*Fixed a freeze that would occur when trying to view the Darvo Deal menu.",
"*Fixed Clan type and total number of members not properly displaying in the Clan menu under Communication.",
"*Fixed an issue that would occur when viewing End of Mission results in the Liset after completing a Conclave match.",
"*Fixed the Lucky Shot/Blind Shot Conclave Mod adding accuracy instead of decreasing it.",
"*Fixed NPCs getting stuck in cover and ignoring the player.",
"*Fixed being able to spawn two of the same type of Specters if you have two different types of Specters equipped. The intention of Specters is to have only one instance for each type of Specter summoned.",
"*Fixed Tonkor’s iron sights not closing when quick meleeing.",
"*Fixed Grineer on Earth tilesets falling under the level; making them unkillable.",
"*Fixed Mirage’s Hall of Mirrors causing a crash if you had no customizations on your Warframe or Melee weapon.",
"*Fixed Syndicate Medallions being invisible as per : %[%https://forums.warframe.com/index.php?/topic/470822-invisible-syndicate-collectibles/ forum post%]",
"*Fixed various localization issues.",
"}}",
"",
"{{update",
"|update number  =16.7.2",
"|type           =fix",
"|date           =June 5th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/470391-hotfix-1672/#entry5239958",
"|misc           =",
"%'%'%'Conclave Changes%'%'%'",
"*The Lucky Shot PvP Mod is now compatible with Bows.",
"|changes        =",
"*Added a marker to capture consoles to make the target more easily visible.",
"*Reduced the effectiveness of Crowd Control abilities solely on the Infested Juggernaut.",
"*Eos Prime Shoulder cosmetics are now properly labeled with ‘left’ and ‘right’.",
"|fixes          =",
"*Fixed players falling out of the map when joining in-progress Missions on the Corpus Gas City tileset.",
"*Fixed the Grineer Toxin Injector appearing under ‘Tenno’ in the Codex.",
"*Fixed wrong planet name showing in the UI for Event Missions.",
"*Fixed offset placement of the Aseron Sekhara badge.",
"*Fixed losing functionality after changing from Fullscreen to Windowed resolution.",
"*Fixed players colliding with light fixtures in the Earth Spy Vault tileset.",
"*Fixed a couple typos and grammar errors in Simaris’ Synthesis lore.",
"*Fixed an issue occurring in doorways in Earth Spy Missions.",
"*Fixed navigation markers not showing proper pathing on Corpus Gas City tilesets.",
"*Fixed Soma Prime not sitting properly on Saryn when holstered.",
"*Fixed the Paris Prime and Diakyu sitting strangely on some Warframes.",
"*Fixed grammatical errors in the description of Trials in the Codex.",
"}}",
"",
"{{update",
"|update number  =16.7.1",
"|type           =fix",
"|date           =June 4th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/469972-hotfix-1671/",
"|misc           =",
"Tactical Alert: Black Seed Scourge Reward PSA: %[%https://forums.warframe.com/index.php?/topic/469963-psa-tactical-alert-bss-core-rewards/ forum post%]",
"|changes        =",
"*Changed Stance Slot polarity on the Anku to match an existing Stance Polarity (Zenurik).",
"|fixes          =",
"*Fixed an issue with blurry attachments on Warframes (Targis Prime, etc).",
"*Fixed an issue with incorrect Waypoint markers on Earth Spy missions.",
"*Fixed an issue with loadouts not saving if a player does not leave the Arsenal before entering a mission.",
"*Fixed various localization issues with Tactical Alert messages.",
"*Fixed a common crash.",
"}}",
"",
"{{update",
"|update number  =16.7",
"|date           =June 4th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/469825-update-167/",
"|title          =Tenno Reinforcements: Anku",
"|image          =Syf9TB4.jpg",
"|misc           =",
"%'%'%'Tenno Reinforcements%'%'%'",
"",
"%[%[Anku%]%] scythe available now!",
"",
"Reap havoc with the Anku! This full-sized Tenno scythe%'s design is inspired by the Paris Bow and is just as deadly.",
"",
"Add the Anku to your Arsenal by visiting the Market or Tenno Clan Research today!",
"",
"%'%'%'New Augment Mods:%'%'%'",
"",
"Limbo - Cataclysm: %[%[Cataclysmic Continuum%]%]: Duration is restored by 1s whenever an enemy is killed inside.",
"",
"Saryn - Contagion: %[%[Contagion Cloud%]%]:  Melee kills will leave behind a cloud of gas that deals 150 damage per second for 12 seconds within 2 meters.",
"",
"%'%'%'Additions%'%'%'",
"*A new Spy Mission is available on Earth, Cambria! This Mission contains Spy Vaults unique to the Earth tileset, including unique security measures for day and night cycles!",
"*Some weapon attachments will now support energy color changes. This feature will slowly be expanded to other weapons, so keep an eye out for special effects on those dangles!",
"*Added several missing weapon entries to the Codex.",
"",
"%'%'%'Conclave Changes%'%'%'",
"*Cephalons in Cephalon Capture have received a visual update!",
"*The following mods have been disabled in PvP: Magazine Warp, Slip Magazine, Burdened Magazine, Stabilizer, Steady Hands, Fast Hands, Quick Draw, Tactical Pump and Terminal Velocity. They have been replaced with PvP specific versions that have been added to the Mission Rewards of all PvP game types.",
"*The Anku is available for use in PvP.",
"*Reduced the damage of Strun Wraith in PvP.",
"|additions      =",
"|changes        =",
"*Earth: Cambria is now a Spy Mission.",
"*Earth: Lua is now an Excavation Mission.",
"*Many Grineer and Corpus environmental props have received PBR updates!",
"*The Strun has received a PBR update!",
"*Nyx’s Chaos Sphere Augment FX has been made more visible.",
"*Added a new sound effect to the Hyena Pack’s charge ability.",
"*Reduced the amount of Lotus transmissions that occur during Spy Missions.",
"*Made various updates to incorrect or inaccurate item / Mod descriptions in game. More to come!",
"*In an effort to reduce in-game spam, accounts with a Mastery Rank of 0 can only start conversations with friends, clanmates, or recently encountered players.",
"*Slightly altered the vocal sounds of Infested Chargers.",
"*Players can no longer open the pause menu when playing a hacking minigame.",
"*Rare Resource Blueprints can now be sold for 30,000 Credits.",
"|fixes          =",
"*Fixed Zephyr’s Turbulence not properly deflecting some ranged attacks against hit-scan enemies.",
"*Fixed an error causing a Hive related message to appear on Interception Missions.",
"*Fixed Design Council features not properly appearing in Korean.",
"*Fixed Banshee’s Sonic Fracture FX lingering if the target became immediately ragdolled.",
"*Fixed Warframe armor not properly showing on Chroma when Effigy is cast followed by a cloaking ability.",
"*Fixed players being able to kill ragdoll-able bosses by flinging the boss off the map.",
"*Fixed an issue causing ragdolled bosses to take a long time to revive.",
"*Fixed players not properly entering a dive animation when jumping, sprinting, then firing their weapon.",
"*Fixed the Tonkor’s projectile preview arc appearing underneath other effects.",
"*Fixed the Daikyu killing the client if being drawn during a Host Migration.",
"*Fixed an error that would occur when viewing Soma Prime in the Codex.",
"*Fixed player arrows not returning to their default visual when the Meer Arrow Customization is unequipped.",
"*Fixed player’s weapons becoming stuck when changing weapons after firing a bow.",
"*Fixed Valkyr’s Hysteria playing sounds from related to the player’s un-equipped melee weapon.",
"*Fixed an issue preventing the use of Mods shared by Sentinels when the player does not have a Sentinel equipped or active.",
"*Fixed the description of Excavation Missions in the Codex having incorrect information on how to play the Mission type. This is the first of many revisions coming to inaccurate text as per this thread: %[%https://forums.warframe.com/index.php?/topic/466107-ongoing-obsolete-descriptions/ forum post%]",
"*Fixed an issue preventing players from properly blocking AoE attacks as per this thread: %[%https://forums.warframe.com/index.php?/topic/468668-nolonger-able-to-block-grineer-radial-slam/ forum post%]",
"*Fixed the Paris Prime showing covering up menu options.",
"*Fixed an issue causing the UI to freeze after Zephyr casts Tornado.",
"*Fixed an issue causing duplicate FX to occur, resulting in increased latency.",
"*Fixed a hangup caused by opening the pause menu mid-hacking.",
"*Fixed fancy sparkly trails not showing up on all unique Arrow Skins.",
"*Fixed a typo in Darvo’s VO present in the tutorial Missions.",
"*Fixed Warframes with 100 base stamina showing as 8 stamina when equipping the Warframe in the Arsenal.",
"*Fixed issues related to Sentinel movement that would cause performance problems in PhysX.",
"*Fixed water in Orokin-themed Conclave maps appearing as black.",
"*Fixed a crash in Conclave’s Annihilation when a Host Migration occurs after a fourth player joins a game mid-session.",
"}}",
"",
"{{update",
"|update number  =16.6.3",
"|type           =fix",
"|date           =May 29th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/466778-update-1663/",
"|fixes          =",
"*Fixed Grineer Rollers becoming stuck when summoned.",
"*Fixed the Datamass disappearing if a player is killed while picking it up.",
"*Fixed Warframes switching from default animation when changing Sigil color.",
"*Fixed some visual errors in scanning if the player has the Scanner bound to a hotkey, switching away from the Scanner while in use.",
"*Fixed the Strun Wraith and Gorgon weapons not showing the correct Impact / Slash / Puncture stats in the Conclave Arsenal.",
"*Fixed the Prisma Skana not being tradeable.",
"*Fixed overlapping chat screens that would occur in the greeting message of our chat channels.",
"}}",
"",
"{{update",
"|update number  =16.6.2",
"|type           =fix",
"|date           =May 28th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/466273-hotfix-1662/",
"|fixes          =",
"*Fixes crash when launching in full-screen ",
"*Fix %'all-time best%' Trials leaderboards",
"*Other crash fixes.",
"}}",
"",
"{{update",
"|update number  =16.6.1",
"|type           =fix",
"|date           =May 28th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/466144-hotfix-1661/",
"|misc           =",
"%'%'%'Conclave Changes%'%'%'",
"*Respawn timers are now independent for each player killed instead of respawning players in communal ‘waves’ in Annihilation.",
"*Health orbs now heal for 50 HP in PvP.",
"*Reduced the range and damage of Ember’s World on Fire in PvP.",
"*Oro pickups in Annihilation are now colored red.",
"*Braton stats fixed in the Conclave Arsenal.",
"*Warframe Ability projectiles no longer deal double damage to players on headshots.",
"*The Forfeit Timer will now properly activate when there’s only one player in Annihilation.",
"|fixes          =",
"*Fixed a crash that would occur due to enemies self destructing.",
"*Fixed an issue where cosmetic attachments would not properly display their intended location.",
"*Fixed Nyx’s Mind Control removing armor from enemies.",
"*Fixed items vacuumed in by the Carrier becoming stuck to the Carrier.",
"*Fixed Manic Grineer becoming impossible to kill due to continued teleporting.",
"*Fixed Trial Leaderboards not properly archiving.",
"*Fixed minor visual issues with Oro visuals in the Conclave dioramas.",
"*Fixed Annihilation Conclave matches not ending when only one player remains in the Conclave.",
"*Fixed players not properly being assigned to even teams in Conclave.",
"*Fixed an error caused by a host leaving a solo game of Cephalon Capture.",
"*Fixed Energy Surge not properly activating in Conclave.",
"*Fixed an issue causing players to immediately pick up the Cephalon after dropping it in Conclave.",
"*Fixed the Braton’s stats not reading correctly in the Conclave Arsenal.",
"}}",
"",
"{{update",
"|update number  =16.6",
"|date           =May 27th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/465618-update-1660/",
"|image          =Update 16.6 Tenno Customizations.png",
"|misc           =",
"%'%'%'TENNO CUSTOMIZATIONS%'%'%'",
" ",
"New Liset Skins, Alternate Helmet and Augment Mods available now!",
" ",
"Tenno, show your true colors with new Customizations! Give the outside of your Liset some flare with new Skins, style Vauban with a new Alternate Helmet and add power to your Warframes with new Ability Augments Mods.",
" ",
"%'%'%'LISET SKINS%'%'%'",
" ",
"KOTARA: Cover your Liset in geometric forms inspired by nature’s order with the Kotara Liset Skin.",
"PAHTA: Add an explosive plumage design to your Liset with the Pahta Liset Skin.",
" ",
"ARMISITICE VAUBAN HELMET: Add this uniquely-styled helmet to your Arsenal and give Vauban a new look.",
" ",
"%'%'%'New Warframe Augments%'%'%'",
" ",
"*Nyx - Chaos - Chaos Sphere: For a PERZENTO duration of Chaos, any enemy entering the effect radius will be affected by *Chaos. This effect radius decreases over time.",
"*Banshee - Sonic Boom - Sonic Fracture: Enemies hit by Sonic Bomb have their armor reduced.",
" ",
"%'%'%'Conclave Changes%'%'%'",
" ",
"*Weapons in the Conclave Arsenal will now display their Impact, Puncture and Slash values.",
"*The amount of ammo collected from ammo pickups has been increased.",
"*Ammo pool is now capped at the amount of ammo you start with.",
"*Frost%'s Freeze damage has been reduced in PvP.",
"*Ember%'s Fireball damage  has been  reduced in PvP.",
"*Mag%'s Pull damage  has been reduced in PvP.",
"*Volt%'s Shock damage  has been reduced in PvP.",
"*Excalibur%'s Slash Dash damage has been increased in PvP.",
"*Oberon%'s Smite damage has been decreased in PvP.",
"*Strun’s damage has been increased in PvP.",
"*MK1 Strun’s damage has been  increased in PvP.",
"*MK1 Braton’s damage has been decreased in PvP.",
"*Strun Wraith’s damage has been  decreased in PvP.",
"*All Latron series weapon damage has been decreased in PvP.",
"*Daikyu’s damage has been decreased in PvP.",
"|changes        =",
"*Increased the time taken by AI to hack consoles in Trials from 2 seconds to 4 for the Vay Hek stage.",
"|fixes          =",
"*Fixed Clients being unable to see Kubrow’s revive percentages or downed timers.",
"*Fixed red enemy markers appearing on the mini map/HUD after a Kubrow has been revived.",
"*Fixed the visual quality of enemies dropping when fighting in thick fog.",
"*Fixed an issue causing Clients to spawn outside of the level when entering a Mission on a Void Derelict tileset.",
"*Fixed the Jackal sliding around on the ground or getting stuck when firing its grenades.",
"*Fixed the Daikyu becoming locked in a full draw animation when sprinting.",
"*Fixed an error causing Clients to be unable to see bonus Mission objectives through the pause menu.",
"*Fixed an error that caused the minimap to not display properly in Interception Missions.",
"*Fixed an issue that allowed the Dera to retain damage bonuses from Volt’s Electric Shield, resulting in higher than normal damage.",
"*Fixed a visual bug on Kubrow dens that showed their homes being made of reinforced metal!",
"*Fixed Carrier Sentinels not sucking in Sigils and other item drops.",
"*Fixed Navigation segments becoming unlocked if a player completes a quest on a segment that they have not unlocked normally.",
"*Fixed an issue causing shots from a weapon equipped with the Terminal Velocity Mod to freeze in mid air, becoming impossible to shoot through.",
"*Fixed Nullifier enemies appearing in non-Nightmare Law of Retribution Trials.",
"*Fixed the objective in Hijack Missions not properly draining shields from players.",
"*Fixed Rescue Mission Mastery Tests becoming unbeatable if the Rescue target falls off the level.",
"*Fixed the Law of Retribution’s second phase becoming unbeatable if a player dies before the pressure-plate puzzle can be completed.",
"*Fixed Clients seeing double experience when an enemy is killed.",
"*Fixed some Conclave-only Mods being usable in normal gameplay, and vice-versa.",
"*Fixed Daikyu’s charged shots causing odd animations when turning to aim.",
"*Fixed punch-through Mods sometimes not having a proper effect on weapon’s fire.",
"}}",
"",
"{{update",
"|update number  =16.5.9",
"|type           =fix",
"|date           =May 21st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/462202-hotfix-1659/",
"|changes        =",
"*Huge shader memory optimization (DirectX 11 sees reductions up to 500MB!). This is intended to solve rampant out-of-memory errors for 32bit Windows, especially when entering large levels and relays. Memory reduction has also improved load times for all platforms.",
"|fixes          =",
"*Fixed Alad V’s victory inbox message having an arbitrary “*”",
"*Fixes for missing player avatars in inbox messages and gifting.",
"*Hooked up Codex icon to Tyl Regor",
"}}",
"",
"{{update",
"|update number  =16.5.8",
"|type           =fix",
"|date           =May 20th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/461583-hotfix-1658/",
"|fixes          =",
"*Fixed crashes associated with radial damage.",
"*Fixed Loki and Loki Prime’s Decoy not firing his pistol.",
"*Fixed players in the Dojo all seeing a ‘player down’ notification when someone is defeated in a duel.",
"}}",
"",
"{{update",
"|update number  =16.5.7",
"|type           =fix",
"|date           =May 19th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/461161-hotfix-1657/",
"|fixes          =",
"*Fixed issues with Energy Orbs falling through the floor in PvP.",
"*Fixed issues with host migration interfering with Energy pickups and generation in PvP.",
"*Fixed missing firing animations for a number of weapons.",
"*Fixed issues with many missing animations for weapons in a number of scenarios.",
"*Fixed missing localization across a number of languages.",
"}}",
"",
"{{update",
"|update number  =16.5.6",
"|type           =fix",
"|date           =May 19th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/461080-hotfix-1656/",
"|misc           =",
"%'%'%'Conclave Changes%'%'%' ",
"*Players will no longer receive experience for returning the Cephalon in Capture the Cephalon.",
"*Players will now drop 1 energy orb for every 25 energy they had stored at their time of death.",
"*Oro obtained and kills earned will no longer be recorded on the scoreboard after victory has been declared and the match has ended.",
"*All new mods that were not able to be equipped after purchasing from Teshin have been fixed",
"*Increased the damage of the Tigris in PvP.",
"*Empty Energy Stations will instantly spawn orbs when Energy Surge is initiated.",
"*Energy Surge will now activate in Annihilation at 80 total kills or 20 kills for one player.",
"*Oro will now move towards the player that damages another player just before they are killed by the environment.",
"*Changed the visual effect of Oro pickups in Annihilation.",
"|changes        =",
"*Made refinements to the custom Liset interior color details.",
"*Zephyr’s Turbulence visual effects will look slightly more transparent when cloaked.",
"*Loki’s Invisibility, when used with a Sentinel, will now give the Sentinel its proper energy color.",
"*Made various localization updates.",
"|fixes          =",
"*Fixed a crash that would occur when editing a Solar Rail Schema.",
"*Fixed a crash caused by weapons and abilities that caused radial damage.",
"*Fixed a visual bug related to using the Atomos on certain enemies as per: %[%https://forums.warframe.com/index.php?/topic/458340-atomos-specific-infested-death-animation-visual-bug/ this thread%]",
"*Fixed incorrect channeling FX on Excalibur’s Proto Armor skin.",
"*Fixed coloring on Nukor as per: %[%https://forums.warframe.com/index.php?/topic/457936-hotfix-1655/page-2#entry5097301 this thread%]",
"*Fixed some channeling FX not showing up correctly for Hosts and Clients.",
"*Fixed Hydroid’s Tempest Barrage not properly scaling in damage with rank.",
"*Fixed Oberon and Banshee’s Immortal Skin not properly applying to their shoulder pads.",
"*Fixed the Capture target becoming uncapturable if a player dies and then revives mid-capture.",
"*Fixed the player’s Warframe colors changing when viewing different Archwings in the Arsenal.",
"*Fixed players receiving a ‘not eligible for reward’ message when joining a squad for a Nightmare Trial.",
"*Fixed an issue in Corpus Hijack Missions that would prevent mission completion and stop all enemy spawns.",
"*Fixed an issue on Void tilesets that would break navigation markers and enemy navigation.",
"*Fixed a lighting issue appearing in a particular Grineer Spy Vault",
"*Fixed a lighting issue that would appear in Dojo hallways.",
"*Fixed Helios not attacking enemies when equipped with the Deconstructor.",
"*Fixed multiple Conclave Mods that were not showing up as available for purchase through Teshin.",
"}}",
"",
"{{update",
"|update number  =16.5.5",
"|type           =fix",
"|date           =May 14th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/457936-update-1655/",
"|misc           =",
"%'%'%'Conclave Changes%'%'%'",
" ",
"*Proximity triggers for automatic doors in the Docking Bay map will have been made larger to ensure smoother navigation through the map.",
"*Improved visual effects will make Conclave game mode selection look more obvious.",
"|changes        =",
"*Cleaned up various assets on the Grineer Sealab tileset.",
"*An audio cue has been added to accepting or rejecting a Squad invite.",
"|fixes          =",
"*Fixed an issue occurring in reverb audio settings.",
"*Fixed some incorrect collision detection on the Ogma.",
"*Fixed Frost’s Snowglobe ability not properly getting a tint from the player’s energy color.",
"*Fixed the broken minimap in the Grineer Sealab tileset.",
"*Fixed energy colors not properly getting applied to Syndicate Syandanas.",
"*Fixed Syndicate Syandanas not reflecting changes until you leave the attachments menu.",
"*Fixed players being able to bypass trade cooldowns by moving quickly between the Dojo and Liset.",
"*Fixed issue during Alad V and Zanuka boss fight that would cause Zanuka to stop attacking.",
"*Fixed Transmutation and Fusion cores appearing when players enable the “Show Maxed” filter in the Mod menu.",
"*Fixed the hinges in Darvo’s shop floating about inappropriately.",
"*Fixed a hole in the Canyon Settlement Conclave Map.",
"*Fixed players trying to enter a Conclave map with group preferences set to “Solo” not being given an error message as to why they cannot do so.",
"*Fixed issues with Rhino’s Iron Skin as per: %[%https://forums.warframe.com/index.php?/topic/452952-iron-skin-texture-still-broken/ this thread%]",
"*Fixed an issue causing bottom custom colors of the Liset not matching the top.",
"}}",
"",
"{{update",
"|update number  =16.5.4",
"|type           =fix",
"|date           =May 14th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/457698-hotfix-1654/",
"|changes        =",
"*Made various reverb and audio adjustments to the Grineer Sealab’s ambiance.",
"|fixes          =",
"*Fixed several gameplay crashes.",
"*Fixed performance issues related to dual-core machines.",
"*Fixed an issue with the Daikyu bow being pulled and causing clipping issues while sprinting.",
"*Fixed a progression stopper in the DNA room of the Tubemen of Regor Operation.",
"*Fixed Carrier’s Vacuum not picking up Pigments.",
"*Fixed issues with some tips showing up as file paths on loading screens.",
"*Further fixed players being able to trigger the Hijack mission of The Trials of Retribution Nightmare mode before completing the puzzle stage.",
"*Fixed revived players seeing themselves as friendly AI on the minimap.",
"*Fixed an issue allowing players to use restricted weapons in Tactical Alerts.",
"*Fixed Loki’s Invisibility not being affected by energy colors as per: %[%https://forums.warframe.com/index.php?/topic/457479-lokis-invisibility-doesnt-get-affected-to-your-energy-colors-and-others/ this thread%]",
"}}",
"",
"{{update",
"|update number  =16.5.3",
"|type           =fix",
"|date           =May 13th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/457163-hotfix-1653/",
"|misc           =",
"%'%'%'The removal of Arcane Enhancements on Nekros’ Mortos Syandana and Valkyr’s Bonds is now live, and any attached Arcanes have been returned to your Inventory. As stated in Hotfix 16.5.2, this change is due to Nekros and Valkyr having an unfair advantage over other Warframes by having one additional Arcane slot.%'%'%'",
" ",
"%'%'%'Conclave Changes%'%'%'",
" ",
"*Players in Cephalon Capture will now be notified of which player stole their Cephalon.",
"*Oro will now be dropped by a player who self-kills. This Oro can also be recovered or claimed.",
"*The amount of Oro needed to claim victory in Annihilation modes has been reduced from 30 to 25.",
"*Increased Conclave standing gains from XP to be 2x the amount of normal Syndicate standing.",
"*Changed the Conclave Annihilation Scoreboards to better highlight how ranking works:",
"**We renamed the ‘Technique’ column Oro.",
"**We now display Oro in the first column as it is the stat that determines rank. ",
"|additions      =",
"*Added Teshin “Free For All” call out in Conclave Annihilation mode.",
"|changes        =",
"*Removed unnecessary water volumes from the Grineer Sealab tileset.",
"*Tweaked ambience sounds in the Orokin Derelicts.",
"*Tweaked volume in numerous Gas City levels.",
"*Updated reverb in Gas City, Forest, and Grineer Galleon levels.",
"*PBR material has been added to the Amprex!",
"*Reverb 2.0 has been improved, reverbs will feel less dense now, enabling you to hear enemies and weapons more clearly.",
"|fixes          =",
"*Fixed the final doorway not opening during the Hijack mission in The Trials of Retribution Nightmare mode. Please note that all keys removed from inventories will be reimbursed as this bug related to a lot of failed attempts - we are working on a script now.",
"*Fixed Hellion Power Carries not spawning on Stickney, Phobos.",
"*Fixed players being able to trigger the Hijack mission of The Trials of Retribution Nightmare mode before completing the puzzle stage.",
"*Fixed numerous NPC related crashes.",
"*Fixed the Navigation menu overlapping with a kiosk screen when opened in the Relays.",
"*Fixed players receiving extra copies of the Operation: Tubemen of Regor badge each time a battle was completed.",
"*Fixed Hive Tumors being undestroyable.",
"*Fixed Corpus Crewman muzzle flash not updating position.",
"*Fixed Ember’s Fireball Frenzy Augment causing Fireballs to bounce off of Mesa’s Shatter Shield.",
"*Fixed objective markers disappearing in Defense missions.",
"*Fixed Dread and Meer arrows not being colorable (for real this time!).",
"*Fixed players being randomly teleported for no reason in a Grineer Sealab hallway.",
"*Fixed persisting enemy markers after an enemy has died.",
"*Fixed a script error when receiving Invasion Battle Pay (not related to the event).",
"*Fixed players receiving a script error when crafting - this could result in a game freeze.",
"*Fixed Teshin stating ‘5 Kills Remain’ even though the max score has been achieved.",
"*Fixed overlapping lines in the Chat window.",
"*Fixed the Tipedo not having Tenno script on it as intended.",
"*Fixed right side Transmissions being cut off due to having a low resolution.",
"*Fixed text issue with lengthy player names in the End of Mission and Mission Progress menus.",
"}}",
"",
"{{update",
"|update number  =16.5.2",
"|type           =fix",
"|date           =May 13th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/456211-hotfix-1651/",
"|misc           =",
"%'%'%'Conclave Changes%'%'%'",
"*Reduced the number of projectiles and damage of Oberon’s Smite in the Conclaves.",
"*Slowed down magnetism speed of Oros in Annihilation and Team Annihilation.",
"*Removed some collision volumes from the Freight Line conclave map.",
"*Reduced the volume of Grineer music in the Conclaves.",
"|changes        =",
"*Overshields now apply to Specters (Max 1200), Kubrows, and Sentinels (max 600).",
"*Increased the brightness on Arbiters of Hexis Profile Icon.",
"*Swapped cracked glass material in the Dojo for a new cracked look.",
"*Adjusted the draw radius and shot radius on Paris, Paris Prime, Cernos, and Daikyu. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.",
"*The Nekros Mortos Syandana and Valkyr Bonds can no longer be Enhanced. This change is due to Nekros and Valkyr having an unfair advantage over other Warframes by having one additional Arcane slot. We%'re going to be removing Arcanes off these two attachments, and running a script to compensate players so the Enhancements can be used on intended Syandanas. We will notify everyone when this script has started.",
"|fixes          =",
"*Fixed numerous stability crashes.",
"*Fixed instances of shields being nuked to 0 as soon as the core is pushed during the Hijack portion of The Trials of Retribution Nightmare mode.",
"*Fixed Mag’s Shield Polarize wiping any overshields you had regardless of having Mag’s Shield Transference Augment Mod or not as per: %[%https://forums.warframe.com/index.php?/topic/456684-has-mag-been-nerfed-or-is-it-just-a-bug/ this thread%]",
"*Fixed Shield Restores not working on Sentinels.",
"*Fixed some of Vauban’s powers only lasting for 1 second as per: %[%https://forums.warframe.com/index.php?/topic/456530-vauban-abilities-only-last-a-few-moments/ this thread%]",
"*Fixed aliases not appearing in Operation Tubemen of Regor reward inbox messages.",
"*Fixed the Navigation menu not opening right away when in the Conclave mode selection menu.",
"*Fixed Capture Targets being uncapturable if you die and get revived during the mission.",
"*Fixed incorrect spelling in Simaris Synthesis lore entry.",
"*Fixed Teshin over using the term ‘Begin!’ during a conclave match.",
"*Fixed the Prime Velorum Sigil sometimes having a black outline instead of the intended gold outline.",
"*Fixed Mastery Sigils overriding future equipped sigils and all sigil previews in the Arsenal.",
"*Fixed not being able to select ‘Support’ in the Invasion UI due to having a smaller screen resolution.",
"*Fixed the Daikyu bow string not being properly placed in players hands until after initial shot.",
"*Fixed Operation Tubemen of Regor progress bar extending outside of the Navigation window.",
"*Fixed cracked glass in the Dojo not rendering properly if fluid was behind it.",
"*Fixed Polearm weapons not being extended in the Codex or when in the Parry pose in the Arsenal.",
"*Fixed flashlights on bows and other weapons not following the camera.",
"*Fixed enemies occasionally spawning in the Grineer Sealab ceiling.",
"*Fixed selecting the Navigation menu from Syndicates UI does not close the Syndicate UI.",
"*Fixed temporary color customization%'s being reverted when navigating through the Arsenal.",
"*<%s>Fixed the Dread arrow not applying your Energy color.<%/s> Not fixed, further investigation required!",
"*Fixed the Pause menu appearing behind the Simulacrum UI.",
"*Fixed a rare instance of the Drahk Master stealing your weapon and placing it in a teleport zone; making it irretrievable. Your weapon will now be moved to a safer zone where you can retrieve it.",
"*Fixed Mod rewards being displayed as Rank 0, even if they are greater than Rank 1.",
"}}",
"",
"{{update",
"|update number  =16.5.1",
"|type           =fix",
"|date           =May 12th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/456211-hotfix-1651/",
"|misc           =",
"%'%'%'Conclave Changes%'%'%'",
"*Adjusted the time before Teshin’s VO intro to Annihilation begins.",
"|changes        =",
"*Clarified description of Rare Resource Blueprints to state that these blueprints are permanent.",
"|fixes          =",
"*Fixed a crash caused by crafting new weapon blueprints in the Dojo.",
"*Fixed multiple crashes.",
"*Fixed Oro pickups in Conclave not showing the correct visual flair color when being obtained.",
"*Fixed Oro taking some time to appear for Clients in Annihilation game modes.",
"*Fixed Squad HUD not properly displaying all players in Annihilation game modes.",
"*Fixed chat in Conclave’s Annihilation not sending to all players.",
"*Fixed Chroma’s Spectral Scream preventing players from being able to use quick melee.",
"*Fixed some misaligned text in the World State Window.",
"*Fixed Nullifier auras from drones in the Law of Retribution Nightmare Trial not properly breaking lingering Warframe CC abilities such as Bastille.",
"*Fixed waypoint markers placed on elevators disappearing when map is toggled.",
"*Fixed Arrow skins and Nekros & Valkyr’s unique attachments not using the player’s custom colors.",
"*Fixed the Freedom and Discovery Conclave Sigils having the same icon.",
"*Fixed waypoint markers in Interception not properly updating.",
"*Fixed players being able to leave the arena boundaries in the Canyon Settlement Conclave map.",
"*Fixed the Shade Sentinel’s Ghost and the Hura%'s Stalk Ability not properly functioning.",
"*Fixed Hive nodes in the Hive game mode not taking damage from certain attacks.",
"*Fixed the Clan’s ‘Join Session’ button not functioning properly.",
"*Fixed an issue causing Glaive weapons not to appear as full size when viewed in the Codex.",
"*Fixed buff display on the HUD not properly disappearing after the buff expires.",
"}}",
"",
"{{update",
"|update number  =16.5",
"|date           =May 12th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/455995-update-165-tubemen-of-regor/",
"|title          =Tubemen of Regor",
"|image          =Tubemen of Regor.png",
"|misc           =",
"%'%'%'New Event: OPERATION TUBEMEN OF REGOR",
"%'%'(We must first hotfix for general stability before we start the event, stay tuned for 16.5.1)%'%'%'%'%'",
"",
"%'%'Tenno,",
"",
"You have the opportunity to strike at the heart of Tyl Regor’s secret cloning labs but this opportunity comes with a difficult choice.",
"",
"Alad V thinks these labs contain a cure for the Infestation that riddles his body and he wants us to find it. Nef Anyo hates Alad and will do anything to keep him from becoming strong again, including destroying the cure he seeks. Both are offering to lead us to the labs.",
"",
"You must decide which is the lesser of two evils.%'%'",
"",
"- The Lotus",
"",
"%'%'%'HERE%'S WHAT YOU%'LL NEED TO DO%'%'%'",
"*Visit the Grineer Ocean on Uranus.",
"*You must decide if you wish to help Alad V or Nef Anyo. Helping Alad V means stealing the cure for his Infestation, while helping Nef Anyo means destroying the cure.",
"*Locate the Pump Room. You will need to flood this facility.",
"*Break open the pipes to allow pumped water to flood the room then start the pumping process at the nearby console.",
"*Once you have activated the console, wait for the pumping process to complete. Be alert, Tenno! Enemies may attack. Keep them from interrupting the process.",
"*When the pumping process is finished, use the elevator to access the caves below. Enemies may be waiting, so use caution.",
"",
"Your next steps will be determined by the side you have chosen:",
"",
"Destroy (help Nef Anyo)",
"- Locate the Genetic Experiment. Attack and defeat it.",
"- Proceed to Extraction.",
"",
"Steal (help Alad V)",
"- Locate two Console areas in the DNA Room. Find nearby Toxin cells and apply them to each Console to extract important information and sabotage the cloning process.",
"- Proceed to Extraction.",
"",
"%'%'%'WHAT YOU NEED TO KNOW%'%'%'",
"- You may choose to assist either Nef Anyo by Destroying Grineer Research Components or Alad V by Stealing Grineer Research Components.",
"- This Operation starts *soon* until Wednesday, May 20 at 12 p.m. EDT.",
"",
"%'%'%'SCORING AND REWARDS%'%'%'",
"",
"Event Weapon –Fully support Nef Anyo or Alad V in at least 4 regional battles",
"",
"*%[%[Dera Vandal|DERA VANDAL%]%]: A customized version of the Dera, featuring a metallic finish and Lotus decal. (If Nef Anyo is victorious at the end of the Event.)",
"",
"*%[%[Karak Wraith|KARAK WRAITH%]%]: A different take on the Grineer assault rifle, the Karak Wraith features unique styling. (If Alad V is victorious at the end of the Event.)",
"",
"%'%'%'Conclave Changes%'%'%':",
"*Valkyr is now available for use in Conclave.",
"*Ember is now available for use in Conclave.",
"*Oberon is now available for use in Conclave.",
"*New Title, Hurricane, available from Conclave Syndicate.",
"*Chat channels and Waypoints are now Team Only.",
"*Tempo Royale stance has been temporarily removed from PvP.",
"*Malicious Raptor and Four Riders stances enabled in PvP.",
"*The following weapons are now available for use in Conclave:  Dera, Dera Vandal, Boltor, Boltor Prime, Tonfa, Heat Sword, Dual Heat Swords, Glaive, Glaive Prime, Kestrel, Fragor, Wraith Karak.",
"*Players will now be timed out after 60 seconds of inactivity in Conclave.",
"*Rhino Charge damage increased.",
"*Chroma’s Vex armour duration increased.",
"*Players under control of Nyx’s Mind Control or Chaos will no longer see the FX on their Warframe.",
"*MK1 Braton damage increased in PvP.",
"*Karak damage increased in PvP.",
"*Grakata damage increased in PvP.",
"*Gorgon damage increased in PvP.",
"*Magnus series damage increased in PvP.",
"*Sicarus series damage increased in PvP.",
"*AKLato damage decreased in PvP.",
"*Skana series damage increased in PvP.",
"*Martial Magnetism mod effects only applied with the melee weapon equipped.",
"*Headshot damage multiplier no longer applied to radial damage.",
"*Projectile weapons now display their damage correctly in the stats section of the Conclave Arsenal.",
"*Slow debuffs now effect melee weapon speed.",
"*XP for kills in Capture the Cephalon significantly reduced.",
"*XP for capturing the Cephalon raised to 5000 XP and is awarded to every member of the team.",
"*2500 XP awarded for returning your team’s Cephalon.",
"|additions      =",
"%'%'%'New Tileset Preview: Grineer Sealabs%'%'%'",
"*Hidden under the toxic oceans of Uranus is Tyl Regor’s genetic labs. Built into the massive coral pillars rising up from the depths these twisting halls represent the latest in Grineer scientific achievement.",
"*A preview of this tileset will be available during Operation Tubemen of Regor, so be sure to let us know what you think of Uranus’ latest expansion!",
"",
"%'%'%'New Nightmare Trial Difficulty%'%'%'",
"*New Trial leaderboards URL (switched %[%http://content.warframe.com/dynamic/trialNightmareStats.php Status%] raid.php to trial.php):",
"*Nightmare Trials are challenging encounters designed for experience groups of Tenno looking for a new challenge. Harder hitting enemies, new traps and tweaks to each of the existing encounters in the Trials of Vay Hek will push your squad’s coordination to the limit.",
"*We want all Tenno to enjoy our first attempt at a Nightmare mode of this size and intensity. Please keep in mind that adjustments may be needed if the content proves to be too difficult. Good luck!",
"*Players can purchase the Nightmare Trial of Vay Hek Key from the Marketplace for 100,000 Credits. Building a key costs 5000 Credits, 1000 Rubedo, 18000 Nanospores, and 2 Gallium.",
"",
"%[%[File:TubeReinf.jpg|center%]%]",
"",
"%'%'%'Tenno Reinforcements%'%'%'",
"Boltace Tonfa, Daikyu Bow and Atomos Particle Cannon available now!",
"Tenno, master three new additions to the Warframe Arsenal! Equip the Boltace tonfa, Daikyu bow or Atomos particle cannon to bring destruction to the enemy.",
"",
"*%[%[Boltace|BOLTACE%]%]: An intimidating Tonfa set designed to match the briary design of the Boltor.",
"*%[%[Daikyu|DAIKYU%]%]:  The Daikyu takes great strength to draw back, but provides added power and range to every shot.",
"*%[%[Atomos|ATOMOS%]%]:  This particle cannon generates a condensed beam of super-heated plasma designed to melt rock to ore, and enemies to molten slag.",
"",
"Get these new in-game additions by visiting the Market today!",
"",
"",
"%'%'%'New Accessories%'%'%'",
"",
"Caggro Sugatra: Expressing the martial finesse and skill of its master, the Caggro Sugatra is based on a Grineer design.",
"",
"Adventus Arrow Skin Collection: A collection of unique arrow skins, compatible with any bow. Includes the Cattrail, Sylus and Meer Arrow Skins. Each Skin is also available separately for purchase.",
"",
"%'%'%'Conclave Expansion%'%'%'",
"",
"Two new game modes have been added to Conclave! Work with your fellow Tenno to shut down the enemy team in Team Annihilation, capturing Oro dropped from each player kill to earn points toward victory. Want to prove your superiority in combat alone?  Join in Annihilation and work against 7 other tenno in a deathmatch free-for-all.",
"",
"New Maps:",
"The following maps are now available in the Annihilation and Team Annihilation Conclave map rotation!",
"*Canyon Settlement",
"*Freight Line",
"*Navigation Array",
"*Docking Bay",
"%'%'%'Conclave Mods%'%'%'",
"*Valkyr: Hysteria -  Hysterical Fixation- Decreases initial duration of Hysteria, but increases duration by 5 seconds for each kill.",
"*Ember: Fire Blast - Purifying Flame - Allies that enter the fire will have up to 4 debuffs removed.",
"*Oberon: Reckoning - Defiled Reckoning - Health Orbs created by kills from Reckoning are invisible/unusable to enemies for 10 seconds",
"*Overcharge Detectors - Exposes enemies within 30 meters, who are at their maximum energy capacity",
"*Surplus Diverters - Gain 6 energy, upon replenishing shields completely without interruption after they have been deactivated",
"*Recuperate - 20PERZENTO Chance to restore health on kill (Pistol)",
"*Calculated Victory - 20PERZENTO Chance to restore shield on Kill (Pistol)",
"*Stand Ground - Blocking reduces damage taken from enemy abilities by 60PERZENTO",
"*Recover - 20PERZENTO chance to restore health on kill (Rifle)",
"*Vanquished Prey - 20PERZENTO chance to restore shield on kill (Rifle)",
"*Momentary Pause - 20PERZENTO chance to restore health on kill (Shotgun)",
"*Prize Kill - 20PERZENTO chance to restore shield on kill (Shotgun)",
"*Follow Through - 6 energy gained on enemy kill (Frame)",
"*Quick Charge - -20PERZENTO shield recharge delay (Frame)",
"%'%'%'General Additions%'%'%'",
"*Audio from Warframe will no longer play when the game is minimized or not in use. This feature can be adjusted in the Options menu, under Audio.",
"*Players can now disable audio communications from the Liset Scanner in the Options menu.",
"*Custom Interior Liset colors can now be edited under Customize Liset the Options. This feature is still a work in progress, but Tenno can preview the customization today!",
"*Rare Resource Blueprints have been added to the Market! Use these permanent Blueprints to craft rare resources using more commonly acquired drops.",
"*New Syndicate forum avatars are now available in the Market!",
"*Warframes can now use Warframe-specific dangles at the same time as other Syandanas. This new option is available under Auxiliary, in the Arsenal%'s Regalia. (Example: Valkyr%'s Bonds + Syandana)",
"%'%'%'Loading Screen Changes%'%'%'",
"*Player tips created by your Design Council are live on Loading Screens!",
"*New loading bar and player loading icons are live!",
"|changes        =",
"*Slightly adjusted the hitboxes on Corpus Drones to help hit detection.",
"*The Heat Sword has been given a tremendous visual overhaul!",
"*A performance and physics audit has occurred on levels and abilities to ensure all content is using the most optimized physics types.",
"*Grakata has been given the PBR treatment!",
"*Updated some textures on the Nemesis Nyx skin.",
"*The Friends List UI has been given an update to better show what friends are online, offline, or what chat requests are pending.",
"*Reduced the amount of Warframes that will appear in Cutscenes in order to minimize performance issues.",
"*An update to NPC behaviours when blinded has been made as per: %[%https://forums.warframe.com/index.php?/topic/454451-blind-behaviors/ this thread%]",
"*General performance improvements have been made across Warframe.",
"|fixes          =",
"*Fixed excavation drills in the Excavation game mode not properly taking damage from enemy attacks.",
"*Fixed players not being able to see the health of excavators in the Excavation game mode.",
"*Fixed Syndicate Syandanas showing at minimum brightness when previewed in the arsenal.",
"*Fixed the countdown timer in Survival being replaced by the ‘Extraction countdown timer’ that triggers when enough players step into the Extraction zone, even when players step away from Extraction to continue the Survival Mission.",
"*Fixed players not getting paid for Invasions if they were still playing the final Invasion Mission when the Invasion ends.",
"*Fixed error that would occur when using a mouse scroll wheel to browse through Dojo Architect options in the Architect menu.",
"*Fixed players being unable to build a Specter if their equipped loadout is under the conclave requirement for the Specter they want to build.",
"*Fixed issue causing projectile weapons to not properly register extra damage on headshots.",
"*Fixed inconsistent upper and lower case descriptions on Knockdown related Mods.",
"*Fixed ability timers getting reset when players pick up a Mod.",
"}}",
"",
"{{update",
"|update number  =16.4.5.2",
"|type           =fix",
"|date           =May 7th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/453342-hotfix-1645-16451-16452/",
"|fixes          =",
"*Fixed an issue with Traditional and Simplified Chinese characters being swapped in chat.",
"}}",
"",
"{{update",
"|update number  =16.4.5.1",
"|type           =fix",
"|date           =May 6th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/453342-hotfix-1645-16451/",
"|fixes          =",
"*Fixed Sigils appearing 90 degrees over-rotated.",
"}}",
"",
"{{update",
"|update number  =16.4.5",
"|type           =fix",
"|date           =May 6th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/453342-hotfix-1645/",
"|misc           =",
"%'%'%'Conclave Changes%'%'%'",
"*Reduced the damage of all Cestra weapons in PvP",
"|changes        =",
"*The Tonkor can no longer bounce other players.",
"|fixes          =",
"*Fixed the Tonkor being able to damage and kill teammates.",
"*Fixed a number of issues with Sigil customizations not saving.",
"*Fixed an issue where rotating the position of a sigil would default the color to grey.",
"*Fixed players being unable to get back up after being knocked down by enemies with knockdown abilities.",
"*Fixed negative standing with Syndicates showing as blue when it should be showing as red.",
"*<%s>Fixed ambient ‘static noise’ that could be heard on Grineer Forest and Relay tilesets.<%/s>Coming Soon.",
"*Fixed crits on enemy heads giving inconsistent crit numbers depending on what ‘part’ of the head you hit. Headshots on enemies will now properly do a 2x damage multiplier regardless of what spot has been hit.",
"*Fixed crits on Infested Ancients being inconsistent depending on which non-headshot part of the body was hit. Hitting vulnerable points on limbs will now properly do 3x damage, consistently.",
"*Fixed some inappropriate body contortions when sliding while shooting a bow.",
"*Fixed the Tonkor and Penta not being affected by Volt’s Electric Shield as per: %[%https://forums.warframe.com/index.php?/topic/446728-tonkor-does-not-seem-to-be-affected-by-electric-shield-tonkor-still-glitched-edition/ this thread%]",
"*Fixed the Tonkor not properly knocking the user in the air when impacting an area close to a nearby enemy target.",
"*Fixed Tonkor grenades not exploding on contact with ragdolled enemies.",
"*Fixed players respawning with their secondary weapon due to dying in a bleedout state, instead of spawning with their primary.",
"*Fixed an issue where Sugatras would not update their colors properly.",
"*Fixed a rare crash that would occur on loading screens during texture loading.",
"*Fixed some issues relating improper visuals on Kubrow.",
"*Fixed positioning of melee decorations on the Obex and Kogake.",
"*Fixed Uru and Pyro Sugatras not properly appearing on some two hand weapons.",
"*Fixed hitboxes on Leech Osprey’s not properly registering player hits.",
"}}",
"",
"{{update",
"|update number  =16.4.4.1",
"|type           =fix",
"|date           =April 28th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/449323-hotfix-1644-16441/",
"|fixes          =",
"*Fixed a crash that would occur on AMD CPUs on boot (caused by 16.4.4, fixed right now).",
"}}",
"",
"{{update",
"|update number  =16.4.4",
"|type           =fix",
"|date           =April 28th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/449323-hotfix-1644-16441/",
"|misc           =",
"%'%'%'Conclave Changes%'%'%'",
" ",
"*Added a stagger to Nyx’s Mind Control and Chaos ability in PvP.",
"*Excalibur’s Radial Blind now gets half its duration on targets that are looking away.",
"*Added vertical force to players killed by Rhino’s Charge.",
"*Players have 6 seconds respawn invulnerability with 3 seconds or time left invulnerability when moving.",
"*Invulnerability is now removed if you fire a weapon, melee or use a power.",
" ",
"%'%'%'Nova Antimatter Drop Changes and Fixes%'%'%'",
" ",
"Quite a few adjustments have been made to Nova’s Antimatter Drop that deserve special mention beyond our normal ‘fixes’.",
" ",
"*Fixed projectiles level 1-3 having double shimmer visual effects..",
"*Fixed Antimatter Drop’s collision detection being affected by projectile scale on Host. Increased the collision detection radius for Clients to help compensate.",
"*Fixed Client projectiles doing 2x damage on contact (not related to Antimatter Drop’s explosion damage).",
"*Fixed base explosion damage to match the Ability’s scaling explosion damage (was 100, now 100/125/150/200).",
"*Fixed sometimes doing minimal damage when used by Clients, regardless of how much players pumped into it.",
"*Fixed low damage as Host or Client if the projectile hits where you are aiming (as opposed to hitting something while trying to get to your aim position).",
"*Fixed aiming at the projectile not causing it to slow down.",
"*Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles.",
"*Projectiles from Antimatter Drop will now get brighter as you do damage to it.",
"*Various changes have been made to improve the visual and audio fx of Antimatter drop.",
"*Nova now shows a proper animation during multiple casts of Antimatter Drop.",
"|additions      =",
"*Several Liset Radio Chatter contest winners have been included into the Liset’s audio rotation. Blazingcobalt, jprocks67 and Kalimando all now have their voices featured in game! Keep an ear out for new transmissions coming straight from community members.",
"|changes        =",
"*Slightly increased the Isolation Bursa’s ability cooldowns.",
"|fixes          =",
"*Fixed damage from Rhino’s Charge lagging slightly behind Rhino, causing him to slide past enemies in Conclave without hurting them.",
"*Fixed an issue in Conclave where players would never lose their damage immunity on respawn when joining a match.",
"*Fixed energy respawners in Conclave not creating energy orbs after a Host migration.",
"*Fixed teams in Cephalon Capture occasionally grouping players into 5v3 matches.",
"*Fixed a Mission Node on Mars reading as “Deimos” instead of “Hellas”",
"*Fixed the positioning of the wings on Shield Ospreys to ensure that they can now be properly shot at.",
"*Fixed Host migrations on Corpus Sabotage missions preventing all other clients from completing the missions.",
"*Fixed maxed out negative reputation with Syndicates showing as 0 reputation lost or gained when handing in Syndicate Tokens.",
"*Fixed locations on MOA enemies that were previously difficult to hit, including a small location between the ‘head’ and gun, and a spot on their MOA-butt that was tough to shoot.",
"*Fixed Syndicate Assassins dropping blueprints that give more Spectres than intended.",
"*Fixed Volt’s Electric Shield giving improper damage multipliers as per: %[%https://forums.warframe.com/index.php?/topic/446810-volt-shield-quanta-vandel-absurd-damage/ this thread%]",
"*Fixed the distance that loot crates would visually appear being too short on Corpus Ice Planet tileset.",
"*Fixed a potential issue causing a rare deadlock on launch.",
"*Fixed visual issue with muzzle flashes on weapons not properly following weapon barrels.",
"}}",
"",
"{{update",
"|update number  =16.4.3",
"|type           =fix",
"|date           =April 24th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/446817-hotfix-1643-credit-reimbursement-2/",
"|misc           =",
"%'%'%'Credit Reimbursement%'%'%'",
" ",
"Credit Reimbursement #2 is complete. All affected Tenno will have an inbox message informing them of their reimbursement of Credits.",
"",
"%'%'%'Event Fixes / Changes%'%'%'",
" ",
"%'%'%'Major Fix%'%'%'",
" ",
"%'%'%'Fixed players not receiving any credits / Operation completion if they participate in a Bursa MOA hack in a party with a player that had no Void Offerings in their inventory. Players affected by this will be reimbursed appropriate to Credits lost through this error.%'%'%'",
" ",
"Event Scoring will now allow for the level of the Bursa to act as a multiplier for your score. The higher level the Bursa, the greater your score.",
" ",
"*Fixed Bursa MOA reinforcements not properly spawning to defend the Bursa MOA, and adjusted the levels of the enemy reinforcements.",
"*Bursa MOA’s radial blind cooldown has been increased from 16s to 30s.",
"*Bursa MOA’s radial blind range has been decreased from 90m to 15m.",
"*Updated various audio effects on Bursa MOA’s attacks.",
"",
"%'%'%'Conclave Changes%'%'%'",
" ",
"*Increased the damage of the Sybaris in PvP.",
"*Made terrain adjustments to help make wall running smoother on The Lost Halls Conclave Map.",
"|changes        =",
"*Made various audio adjustments to the Cestra and Dual Cestra.",
"|fixes          =",
"*Fixed Oberon’s Reckoning not lifting enemies when cast.",
"*Fixed the Terminal Velocity Mod not being equippable on the Tonkor as per: %[%https://forums.warframe.com/index.php?/topic/446419-terminal-velocity-unequipable-for-tonkor/ this thread%]",
"*Fixed players spawning in unsafe locations when using the /unstuck command.",
"*Fixed Uranus missing an Archwing Mission node.",
"*Fixed an issue where players would load with the wrong items when playing Archwing after having finished the Zanuka capture mission.",
"*Fixed a potential crash that would occur in Conclave during a host migration.",
"*Fixed Spy missions giving out rewards randomly, instead of giving out rewards based on how many vaults have been cracked.",
"*Fixed Mirage’s Clones being able to hit Mirage with Tonkor shots.",
"*Fixed the Explosive Demise Mod harming the player that has it equipped.",
"*Fixed players getting stuck in a knockdown state after being hit by a knockdown attack just after a parry.",
"*Fixed the Quanta Vandal not appearing in the player Codex.",
"}}",
"",
"{{update",
"|update number  =16.4.2",
"|type           =fix",
"|date           =April 24th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/446244-1642/",
"|misc           =",
"%'%'%'Event Fixes%'%'%' ",
"*Fixed an issue that allowed you to use your Void Offerings via the Gear Menu when you were close to a Bursa. The intended way for your offering to be retrieved was via hacking the Bursa’s back panel, not by using the Gear menu. This is what lead to the majority of score-related & credit consumption bugs. Now that it is fixed, we will begin working on the reimbursement script.",
"*Fixed an issue where Stalker-like enemies could make the Event mission break.",
"%'%'%'Reimbursement Script Details%'%'%' ",
"*The intent of the event was to only ever allow you risk 1 (one) Void Offering.",
"*The bug with the Gear menu allowed you to spend >1.",
"*We will  be auditing for all times when >1 Offering was claimed in any denomination (1000, 10000, 100000) and returning it to you account.",
"",
"This script will take some time to write, but we will let you know when it%'s begun and when it%'s complete. ",
"|fixes          =",
"*Fixed Clan emblems not being activated even though they had been approved. All clan emblems that should have been active (you received approval confirmation) will now be available in game! If you are still missing yours, let us know in this thread!",
"}}",
"",
"{{update",
"|update number  =16.4.1",
"|type           =fix",
"|date           =April 23rd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/446172-hotfix-1641-false-profits-psa/",
"|misc           =",
"%'%'%'False Profits PSA%'%'%'",
"",
"The first few hours of this event have led to immediate troubleshooting. On Prime Time we experienced one of the more commonly reported bugs, and are working on reproducing it for the next Hotfix (which will be 16.4.2).",
"",
"-Currently there are other issues with the event that can lead to the following scenarios:",
"-Host only getting scores (witnessed on Prime Time).",
"-UI ‘Transfer’ Indicators only working for Hosts.",
"-Permanent Knockdown for Clients",
"-Offerings being consumed in quantities greater than 1 (we are working on reimbursement script for this)",
"-Errors in commands given by Lotus vs actions (killing Bursa when asked leading to failure).",
"",
"If you have concise reproduction steps for an issue, please list them here in this thread.",
"If you have an EE.log file that would help with a mission error (found in /PERZENTOlocalappdataPERZENTO/Warframe), please send it to support.warframe.com and post your ticket number in this thread. There is a category on the support desk for logs requested from us here in the forums. You can find it in “Logs and Metadata”, then “Files/Logs requested in Forums”.",
"",
"As we monitor the attempts run on this event, we do see people are earning their Quanta Vandals already.",
"We are looking to ensure all the possible cases that lead to progression stoppers are resolved - your frustration is our frustration and we’ll fix things as soon as we can.",
"",
"Please note that we made Clan scores larger by removing the divisor that was being applied. Positions are still the same, there are just bigger numbers now.",
"",
"Anything nonconstructive will be removed as per our forum rules and guidelines.",
"|fixes          =",
"* Fixed Amprex not chaining to nearby enemies.",
"*Fixed Ammo Stock mod incorrectly appearing as its Prime counterpart across various UI screens.",
"*Fixed players unable to claim Arcane Enhancements from the foundry.",
"*Fixed Design Council window flashing incessantly.",
"*Fixed a particle effect that could cause performance issues during the Shipyards phase of the Law of Retribution Trial.",
"*Fixed missing graphic for Vex Armour augment.",
"*Fixed unreleased weapons appearing in Codex.",
"*Fixed placeholder text appearing in Game Invite panel.",
"*Fixed localization bugs.",
"*Fixed various gameplay crashes.",
"*Tweaked volume of Braton Vandal.",
"}}",
"",
"{{update",
"|update number  =16.4",
"|date           =April 23rd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/445957-update-164/",
"|title          =Tenno Reinforcement: Tonkor",
"|image          =Tenno Reinforcements - Tonkor.png",
"|misc           =",
"%'%'%'TENNO REINFORCEMENT%'%'%'",
" ",
"%[%[Tonkor%]%] Grenade Launcher available now!",
" ",
"Hurl mayhem and destruction at the enemy with the Tonkor! Grenades from this Grineer launcher explode on impact. Use their blasts to propel yourself to new heights!",
"",
"%'%'%'New Kubrow Mod%'%'%'",
" ",
"%[%[Shelter%]%]: Provides a shield when the owner is reviving an ally.",
"",
"%'%'%'New Augment Mods%'%'%'",
" ",
"*Nekros - Shadows of the Dead - %[%[Shield of Shadows%]%]: Damage done to Nekros is shared with his Shadows.",
"*Chroma - Vex Armor - %[%[Vexing Retaliation%]%]: Taking a PERZENTO amount of damage will trigger a PERZENTO radius burst. Shield damage will cause a puncture proc while health damage will cause a blast proc.",
" ",
"%'%'%'New Conclave Mods%'%'%'",
" ",
"The following mods are only usable in Conclave:",
"*Nyx - Absorb - Singularity: Creates a ring every 3 seconds that drags in enemies at 9 meters per second.",
" ",
"%'%'%'Gradual Change: Diminishing Returns vs Pure Ability Immunity%'%'%'",
" ",
"For those unfamiliar with the term, diminishing returns is when an ability become less and less effective against an enemy over time. When we original designed bosses and minibosses, a lot of them had pure ability immunity making your Warframe’s abilities ineffective in battle. We’ve slowly been experimenting with ‘diminishing returns’. Many bosses and minibosses in Warframe were affected by diminishing returns, including Captain Vor, Lephantis, the Grustrag Three, and more. Instead of being outright immune to crowd control these bosses will gain improved resistance to them with each successive use.",
" ",
"This Update expands the number of Warframe powers that fall under diminishing returns to the new Bursas. With this change we will monitor power use across each Warframe to ensure that every form of crowd control is given fair play against enemies, whether the Ability is timer-based or relies on energy drain.",
" ",
"%'%'%'New Alt Helmets!%'%'%'",
" ",
"The %[%[Chroma Amaru Helmet%]%] and %[%[Ovis Mesa Helmet%]%] are now available in the marketplace",
"|additions      =",
"*Using a waypoint marker in a Squad will now show numbers corresponding to each member of the Squad.",
"*Squad HUD information now shows a corresponding number to each player to identify the Host as well as make waypoint markers easier to correlate.",
"*New sound effects for hacking has been added!",
"*A ‘default colors’ button has been added to each Arsenal customization colour (instead of a full restore to default), returning a weapon, Warframe or accessory back to its default colors. This will allow your Prime Attachments to shine in the default gold we showed them with. This will fix issues issues with energy colours not showing well when you use abilities.",
"*Syndicate Allies can now be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option  for players that wish to progress in a mission alone or coordinate the movement of their Syndicate Allies. Syndicate Allies have been re-enabled in Rescue and Spy Missions in case some users want them, but if not you can have them ‘Hold Position’ at spawn and proceed alone.",
"*New Grineer Portrait Icons are available for purchase in the Marketplace!",
"|changes        =",
"*Increased the credit reward and available Mods in Vor’s Prize Defense Mission Quest.",
"*Players AFK during Defense Missions that fail to choose ‘Continue’ between rounds will be defaulted to ‘Extract’.",
"*Slightly improved hit effects to Kunai impact visual.",
"*Increase the visual effect of the Secura Dual Cestra’s shots.",
"*The limit on DNA Detoxifiers that can be applied to Kubrow on a given day has been removed.",
"*Made various PBR updates to Grineer structures.",
"*The Raptor will now drop Neural Sensors instead of Orokin Cells.",
"*Rebalanced enemy difficulty in the Vor’s Prize Quest.",
"*Removed some of the larger connecting rooms from the Corpus Outpost tutorial tileset.",
"*Caches discovered in tutorial missions will now provide 500 Affinity.",
"*Default color will now be kept with backing out of a color in the color picker.",
"*Updated audio FX on the Braton Vandal.",
"*Reduced the audio effects of the Dual Raza’s blade sounds.",
"*Made various reverb tweaks to the Dojo, Corpus Gas City and Corpus Ice Planet tileset.",
"*The ‘unreleased’ EMP Aura Mod is no longer tradeable.",
"*Nef Anyo has been renamed The Sergeant and all VO elements of his encounter have been updated to reflect the change.",
"*Made various localization changes.",
"%'%'%'Conclave Changes%'%'%'",
"*New Conclave Map: The Lost Halls.",
"*Nyx and Nyx Prime are now usable in PvP.",
"*The Braton Vandal is now usable in PvP.",
"*Added an audio cue when 4 total captures have taken place across the match, reminding players that all energy dispenser locations now give 50 energy.",
"*Energy dispensers will now produce orbs of 50 energy at 5 minutes remaining in the match..",
"*Maps will now shuffle in PvP, giving more of an unpredictable variety.",
"*Increased the respawn time for Energy Orbs from 25 to 45 seconds.",
"*Decreased the Lex’s damage in PvP.",
"*Decreased the damage of Mag’s Pull in PvP.",
"*Increased Stamina consumption when blocking with all Bo weapons in PvP.",
"*Reduced the damage of all Bo weapons in PvP.",
"*Increase Stamina drain when blocking with the Gram in PvP.",
"*Increased the Energy cost of channeled melee hits from 5 to 10.",
"*Increased the damage of all Strun and Boar weapons in PvP.",
"*Reduced the damage of the Dex Dakra in PvP.",
"*Volt’s Electric Shield is now more visible when used with dark/black energy.",
"*Melee weapons no longer get a headshot bonus in PvP.",
"*The following weapons have now been balanced for use in PvP: Sybaris, Karak, Kraken, Viper, Angstrum, AKViper, WraithViper and Tigris.",
"*Martial Magnetism Changes:",
"**Extra stamina cost is now applied to missed swings",
"**Magnetism is not applied to a target if you do not have the full amount of Stamina required to attack",
"|fixes          =",
"*Fixed the Kubrow using the wrong finisher on enemies.",
"*Fixed the Kubrow’s finisher animation on the Drahk Master making the victim immune to outside damage for the duration of the animation.",
"*Fixed issue that would occur when using Mirage’s Eclipse that would prevent the player from using this Ability, or other powers, again.",
"*Fixed ugly textures that would display on some Grineer doors.",
"*Fixed Nekros’ Soul Survivor Augment not properly tracking revives or counting towards revive challenges as per: %[%https://forums.warframe.com/index.php?/topic/443040-nekros-soul-survivor-does-not-count-as-a-revive/ this thread%]",
"*Fixed issue that would cause player’s map to break when trying to type during Ash’s Bladestorm animation.",
"*Fixed a possible issue that caused windowed versions of Warframe to show a blank screen when the game is restarted after a crash.",
"*Fixed players losing duplicate Arcane Helmets after trading one of the helmets.",
"*Fixed an issue that would occur during an enemy ragdoll, causing a crash.",
"*Fixed some instances where terrain would inappropriately meld into another room.",
"*Fixed placement of hints during Simaris’ Scanning tutorial.",
"*Fixed Chroma’s Effigy moving when in electric water or similar environmental hazards.",
"*Fixed the Dojo Polychrome Bot being unable to be removed after placement, or potentially being able to be placed in an area that cannot be reached.",
"*Fixed an issue that would not properly refund Platinum to the Clan Vault if a room painted via Polychrome that was rushed is destroyed.",
"*Fixed issue that would cause knee-slide audio done by Clients to play for the Host anywhere on the map.",
"*Fixed some instances of AMD driver crashes that would occur when minimizing Warframe.",
"*Fixed an issue that would occur when timing out in the Dojo, causing the game to crash.",
"*Fixed an issue that would show Kubrows and Sentinels as wearing two badges.",
"*Fixed Mesa’s Longhorn helmet not properly reflecting energy color.",
"*Fixed AI pathing so that enemies no longer get stuck on pillars in the second phase of the Law of Retribution.",
"*Fixed the minimap occasionally breaking in some rooms on the Grineer Galleon tileset.",
"*Fixed players having Primary and Secondary weapons unequipped after completing the tutorial.",
"*Fixed Darvo’s VO not playing in the second mission in Vor’s Prize.",
"*Fixed an issue where weapon skins were not displaying properly on login.",
"*Fixed audio effects not properly going off when players capture a Cephalon in Cephalon Capture.",
"*Fixed some broken water physics that would occur in the Orokin Void tileset.",
"*Fixed an issue that would prevent Clients from being able to complete a Corpus Sabotage Mission after a Host Migration.",
"*Fixed Arcane HUD indicators from showing as though they were debuffs from a Dragon Key.",
"*Fixed a crash that would occur when fighting Sargas Ruk in melee.",
"*Fixed Clients that get knocked down appearing as though they are sliding to Hosts and other Clients.",
"*Fixed error that would allow Punch Through Mods to create unlimited multishot when a weapon is fired through Volt’s Electric Shield.",
"*Fixed players being able to get stuck under elevators on the Corpus Ice Planet.",
"*Fixed MK1-Furis showing a price of 120 Platinum in the Market.",
"*Fixed players showing as having default skins and colors when in a Relay.",
"*Fixed issue where Clan Emblems would not show up until after logging in.",
"*Fixed Uru and Pyro Sugatras not appearing properly on some weapons.",
"*Fixed an issue that caused Lephantis to become invisible and immune to damage.",
"*Fixed some water clipping through textures on Earth Defense tilesets.",
"*Fixed a typo in the Patient Zero Quest line.",
"*Fixed some grammatical errors in the Codex description of Defense Missions.",
"*Fixed localization descriptions on Lephantis Nav Coordinates, they now refer to Lephantis instead of Golem.",
"*Fixed default colors on a Warframe not displaying properly in the Codex diorama.",
"*Fixed Kubrows who had their appearances altered in a previous Update.",
"*Fixed Clients being unable to pick up Void Key in Void Sabotage Missions after killing the miniboss.",
"*Fixed held melee attacks being usable in mid-air, causing a ‘gliding slam’ onto an area. Slam attacks will now drop players directly to the ground.",
"}}",
"",
"{{update",
"|update number  =16.3.5",
"|type           =fix",
"|date           =April 17th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/442724-hotfix-1635/",
"|misc           =",
"%'%'%'AMD Fixes%'%'%'",
" ",
"With the generous assistance of several engineers from AMD we have implemented a possible workaround for a nasty crash that could occur when running multi-threaded DirectX 10 or 11 on the latest Catalyst 14.12 drivers. We are optimistic that this workaround will not only avoid the crash but may also eliminate other related problems like black-textures and other cases of memory-corruption.",
" ",
"More details on the crash can be found %[%https://forums.warframe.com/index.php?/topic/433642-crashes-on-amd-catalyst-1412-omega-update/ here%]",
" ",
"At this time we would encourage all players using AMD graphics cards to update to the latest Catalyst Omega 14.12 drivers and re-enable DirectX 11 in the launcher settings. We will be analyzing crashes reported over the weekend to confirm that this problem is indeed fixed and so as always we would appreciate it if you could submit all crashes to us.",
"|changes        =",
"*Increased the damage of Sicarus weapons in PvP.",
"|fixes          =",
"*Fixed secondary weapons floating away from Chroma (for real this time).",
"*Fixed kills from Chroma’s Effigy, Nekros’ Shadows of the Dead and the Itzal Archwing’s Fighter Escort not counting towards player stats.",
"}}",
"",
"{{update",
"|update number  =16.3.4",
"|type           =fix",
"|date           =April 16th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/442256-hotfix-1634/",
"|misc           =",
"%'%'%'AMD Driver Issues:%'%'%'",
"",
"In response to continued crashes on AMD drivers we’re rolling back our Hotfix change that enabled our Launcher to automatically adjust Driver versions from DirectX 10 or 11. We apologize for the inconvenience and are working hard to get a permanent solution to this issue.",
"",
"More information, including future status updates, can be found %[%https://forums.warframe.com/index.php?/topic/433642-crashes-on-amd-catalyst-1412-omega-update/ here%]",
"|fixes=        ",
"*Fixed the Temple of Honor not appearing on the player map in Dojos.",
"*Fixed missing wall textures in Cephalon Capture Orokin level.",
"*Fixed a lack of collision on some wall textures on Corpus ship tilesets.",
"*Fixed a door texture on Assassination Missions in Grineer Shipyards that had missing textures.",
"*Fixed the Rakta Ballistica not sitting on Chroma when holstered.",
"*Fixed Clan ranks not being properly localized.",
"*Fixed various broken textures in Archwing Missions.",
"*Fixed 7 day Affinity Booster not working correctly for accounts under the referral program.",
"*Fixed Vauban’s Perpetual Vortex Mod no longer pulling in enemies after the initial Vortex time has ended.",
"*Fixed muzzle flash not showing properly on weapons as per: %[%https://forums.warframe.com/index.php?/topic/397557-muzzle-flash-not-showing-on-weapons/page-2 this thread%]",
"}}",
"",
"{{update",
"|update number  =16.3.3.1",
"|type           =fix",
"|date           =April 15th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/441719-hotfix-1633-16331/",
"|fixes          =",
"*Fixed an unreleased cosmetic appearing in the market.",
"*Fixed MK1 Braton not being able to use skins.",
"}}",
"",
"{{Update",
"|update number = 16.3.3",
"|type           =fix",
"|date = April 13th, 2015",
"|forumurl = https://forums.warframe.com/index.php?/topic/441719-hotfix-1633-16331/",
"|misc = %'%'%'AMD Driver Issues:%'%'%'",
" ",
"If you are an AMD user who has experienced crashing, please note we have taken steps to ensure the game will run if we detect a driver version that is known to cause crashes. More information can be found here: %[%https://forums.warframe.com/topic/433642-crashes-on-amd-catalyst-1412-omega-update/?tab=comments#comment-4901825 forum post%]",
"",
"%'%'%'New Augment Mods%'%'%'",
" ",
"*Vauban - %[%[Perpetual Vortex%]%]: Vortex%'s duration is increased by PERZENTO for each additional Vortex thrown into the initial Vortex.",
"*Zephyr - %[%[Funnel Clouds%]%]: Tornado generates an additional X tornadoes, but tornadoes have reduced size and do not pull enemies.",
"*Excalibur - %[%[Radial Finish%]%]: Blinded enemies are vulnerable to finishers, taking increased finisher damage.",
" ",
"(Note: In reference to discussed Future changes to Excalibur in Devstream 50, we may adjust of some of his Augment Mods in the future)",
"|changes =",
"*Corpus Crewmen Enemies will sit through their death animations for longer, rather than cutting straight to ragdoll / fade away. This refers to %[%https://forums.warframe.com/index.php?/topic/437046-coming-soon-devstream-50/?p=4843421 this particular question%].",
"*Made various network changes to help reduce latency in users that see high ping spikes.",
"*Updated the Gemini Nikana Sheathe bundle to require Mastery Rank 4 to help prevent players from purchasing the item without owning a Nikana.",
"*Inviting someone to a Squad that fails to join will now give a more specific message instead of ‘player has declined your invitation’.",
"|fixes = ",
"*Fixed issue in Conclave where a Host’s group was not being cleared if players left his Squad in the lobby.",
"*Fixed issues with lighting and colour effects on certain Venus maps that could result in a very flat and desaturated look (as per screenshot).",
"*Fixed a crash that would occur in the Relays as players joined and left.",
"*Fixed various gameplay crashes.",
"}}",
"",
"{{update",
"|update number  =16.3.2",
"|type           =fix",
"|date           =April 14th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/440564-hotfix-1632/",
"|misc           =",
"%'%'%'Conclave Changes%'%'%'",
"*Slightly reduced the damage of Soma and Soma Prime in PvP.",
"|fixes          =",
"*Fixed various issues causing Host and Client hangups on the loading screen in Conclave.",
"*Fixed an issue that would occur when using Ash’s Blade Storm when inside Limbo’s Rift.",
"*Fixed the End of Mission ‘Summary’ screen showing an incorrect number of Mods obtained as per %[%https://forums.warframe.com/index.php?/topic/438881-you-only-get-50-of-the-mods-collected-during-a-mission-ui-bug/ this thread%]",
"*Fixed Simaris’ dialogue appearing twice when making a purchase in his Sanctuary.",
"*Fixed an issue where the HUD would freeze after using an Ability Power.",
"*Fixed an issue where some Upgrades were not properly showing stat changes after ranking up.",
"*Fixed instances of the Manic getting himself stuck in open areas.",
"*Fixed Nullifier Crewmen not nullifying Chroma’s Effigy or Nekros’ Shadows of the Dead summons.",
"*Fixed an issue in Archwing missions causing Missions to lock up mid-combat.",
"*Fixed MOAs still being spawnable in the Blackout Tactical Alert.",
"}}",
"",
"{{update",
"|update number  =16.3.1.2",
"|type           =fix",
"|date           =April 10th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/438351-hotfix-1631-16311-tactical-alert/",
"|fixes          =",
"*Fixed some issues with many in-game chat commands not functioning (/inv, /w, etc).",
"*Fixed issue that caused Excalibur’s Radial Javelin to not kill enemies.",
"*Fixed Archwing components not showing up in the player inventory after crafting was complete.",
"}}",
"",
"{{update",
"|update number  =16.3.1.1",
"|type           =fix",
"|date           =April 10th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/438351-hotfix-1631-tactical-alert/",
"|changes        =",
"*Players can no longer summon friendly MOAs in the Blackout Tactical Alert.",
"|fixes          =",
"*Fixed the Blackout Tactical Alert switching to Exterminate mid-mission.",
"**To clarify, this Fix addresses the chance that every Mission normally has for the Lotus to change the Mission Objective. Previously it was possible for the Mission to be altered, thereby causing problems in the event, as per %[%https://forums.warframe.com/index.php?/topic/438474-tactical-alert-mission-objective-change/?p=4863180#entry4863180 this thread%]",
"}}",
"",
"{{update",
"|update number  = 16.3.1",
"|type           =fix",
"|date           = April 10th, 2015",
"|forumurl       = https://forums.warframe.com/index.php?/topic/438351-hotfix-1631-tactical-alert/",
"|title          = Tactical Alert: Blackout",
"|misc           =",
"%'%'%'Tactical Alert: Blackout%'%'%'",
"",
"Tenno,",
"",
"My contact has informed me of a convoy of abandoned merchant vessels drifting in dead space. Seems like such a waste of good product to just leave it floating there when it could be on my shelves instead.",
"",
"Reactivate the navigation consoles, and I can reroute them to a... secure location. After I take down the inventory of each ship, we can share the dividends, minus my usual finder’s fee of course.",
"",
"-Darvo",
"",
"Help Darvo between 3:30 p.m. EDT and Wednesday, April 15 at 2 p.m. EDT and you’ll be rewarded with the following:",
"*Complete Stage 1: Orokin Catalyst Blueprint",
"*Complete Stage 2: Orokin Reactor Blueprint",
"*Complete Stage 3: Stratos Emblem",
"",
"%'%'%'Conclave Changes%'%'%'",
"*Soma Prime is now usable in PvP.",
"|changes        =",
"*Reward descriptions have been added to the World State Window.",
"*Added red lights to vent entrances on Spy Vaults to help make them stand out better.",
"*Made various lighting updates.",
"|fixes          =",
"*Fixed Helios’ Simaris skin using the wrong energy color.",
"*Fixed emblems not sitting properly on Frost, Frost Prime and Mag Prime.",
"*Fixed some instances of player names being rejected due to ‘invalid characters’.",
"*Fixed Ash getting stuck in Bladestorm animations when used on Zanuka.",
"*Fixed Cephalon’s duplicating in Cephalon Capture after a Host Migration.",
"*Fixed issues in Spy Vault that would occur when G3 spawns.",
"*Fixed security cameras in Corpus Spy Vaults seeing players through some windows.",
"*Fixed visual issues on exploding Grineer Galleon featured in tutorial missions.",
"*Fixed space skybox showing on some planetary tilesets.",
"*Fixed a ‘black portal’ to a dead end room in the Corpus Gas Cities.",
"*Fixed Grineer Forcefields and Spy vault laser traps affecting Limbo while in Rift Walk - he should be immune to these traps while in the Rift.",
"*Fixed issues with some Archwing missions being unplayable if a full loadout wasn’t setup.",
"*Fixed Zanuka/Harvester’s pin attack not working properly.",
"*Fixed a game freeze that could occur when using Excalibur’s Radial Javelin on ragdolled enemies.",
"*Fixed a visual issue where carried Cephalons turn into power cores after a Host Migration in Conclave.",
"}}",
"",
"{{update",
"|update number  = 16.3",
"|date           = April 9th, 2015",
"|forumurl       = https://forums.warframe.com/index.php?/topic/437166-update-163-the-new-protocols/",
"|title          = The New Protocols",
"|image          = Tenno Reinforcements - Aksomati & Dual Raza.png",
"|misc           = ",
"%'%'%'TENNO REINFORCEMENTS%'%'%'",
"",
"New Soma-inspired weapons available now!",
"",
"Tenno, complement your Soma with the power of the Aksomati pistols and the razor-sharp Dual Raza hatchets. Get them separately or purchase them with the Soma assault rifle in a discounted bundle!",
"",
"%'%'%'%[%[Aksomati|AKSOMATI%]%]%'%'%'",
"The devastating power of the Soma rifle compacted into two elegant pistols.",
"",
"%'%'%'%[%[Dual Raza|DUAL RAZA%]%]%'%'%'",
"These razor-sharp battle hatchets are designed to complement the Soma.",
"",
"%'%'%'SUPREME SOMA SET%'%'%'",
"This bundle features the Soma assault rifle, Dual Raza hatchets and Aksomati pistols. Sharing a unique style, the weapons in this set will inspire awe in your allies and fear in your foes.",
"Get these new in-game additions by visiting the Market today!",
"",
"%'%'%'Spy Expansion%'%'%'",
"",
"Tenno,",
"",
"Our scouts have returned from investigating Corpus and Grineer ships. They have discovered key details on new systemic overhauls to their data storage facilities.",
"",
"Reports filed from our surviving agents show many of the classified vaults we have infiltrated have been relocated or given an extensive retrofit. Many have been upgraded to more advanced security systems. These new vaults were designed to counter forced entry. Increased patrols and movement-sensitive alarms will make infiltration difficult.",
"",
"Use caution when accessing these secure data vaults. We must show our enemies there is no obscurity the Tenno cannot uncover.",
"",
"-Lotus",
"",
"*3 new Spy Vaults have been added to Corpus Spy Missions",
"*3 new Spy Vaults have been added to Grineer Spy Missions",
"*Players will now see a greater variation in what Spy Vaults appear in Missions, with each tileset randomly generated from existing vaults.",
"*Each Vault (old or new) contains randomly altered features that will make replaying a familiar vault less predictable but still open to multiple solutions.",
"",
"%[%[File:U16.3 Spy Expansion.png|center%]%]",
"",
"%'%'%'New Augment Mods%'%'%'",
"",
"%'%'%'Ember%'%'%' - World on Fire - %[%[Firequake%]%]: Enemies hit have a chance of being knocked down.",
"",
"%'%'%'Mirage%'%'%' - Slight of Hand - %[%[Explosive Legerdemain%]%]: Pickups are turned into proximity mines that deal damage with proc chance.",
"",
"%'%'%'Trinity%'%'%' - Energy Vampire - %[%[Vampire Leech%]%]: Excess energy replenishes shields.",
"",
"%'%'%'New Helmets%'%'%'",
"",
"%[%[File:U16.3 New Helmets.png|center%]%]",
"",
"Mirage’s unique %[%[Trivelin Mirage Helmet|Trivelin Helmet%]%] and Limbo’s stylish %[%[Magrite Limbo Helmet|Magrite Helmet%]%] will give your Warframe a new look. Both helmets are available in the Market today!",
"%'%'%'Conclave Changes%'%'%'",
"*Cephalons in Cephalon Capture will now return to their spawn after 10 seconds after being dropped.",
"*Made various localization updates to Conclave announcement messages.",
"*Increased the damage of all Braton weapons in PvP.",
"*Increased the damage of the Gorgon in PvP.",
"*Increased the damage of all Magnus weapons in PvP.",
"*Increased the damage of the Furax in PvP.",
"*Increased the damage of the Gram in PvP.",
"*Squads in PvP will only be shuffled for players who joined a match alone. Players who joined a queue together will remain together from match to match.",
"*Reduced the radius of knockdown effects from slide attacks in PvP.",
"*Players can now view match progress while spectating in PvP by entering the pause menu.",
"*Made audio ambiance tweaks to all maps.",
"*Increased the Energy drain of the Martial Magnetism in PvP.",
"*The Aksomati and Dual Raza are available for use in Conclave!",
"%'%'%'Grineer Manic Changes%'%'%'",
"*Adjusted Grineer Manic to regen 2PERZENTO of health a second, after a 7 second delay.",
"*Slightly lowered the damage of claw attack and the Manic’s Slash proc chance of his attacks.",
"|changes = ",
"*Increased the amount of decorations that can be placed in the Liset to 40.",
"*Added ‘Invite Squad Member’ label to the Squad UI.",
"*Notifications for events shown in the Liset’s Navigation console will now update their time remaining at 24h, 12h, 1h, 30min, 15min, 5m and 0s.",
"*Lowered the difficulty of the Spy Missions in the Stolen Dreams Quest.",
"*Hackable consoles can no longer be used by Limbo while in the Rift.",
"*Corpus security cameras now only activate laser grids within 20m of their position.",
"*Kubrow and Sentinels will no longer set off laser alarms in the Spy game mode.",
"*Life Support in Survival no longer spawn from crates or lockers before the Life Support drain begins or after the Life Support drain ends.",
"*Made various adjustments to the /unstuck command’s parameters.",
"*Reduced the number of co-op hack doors on Spy Missions on the Grineer Shipyards tileset.",
"*Reduced the amount of backtracking necessary in Spy Missions on the Grineer Asteroid tileset.",
"*Reduced the radius of knockdown effects from slide attacks in PvE.",
"*Added small lights to consoles in Corpus Spy Vaults.",
"*Adjusted Ember’s Accelerant effects to show its range more accurately.",
"*Emblems can now be used on either shoulder.",
"*Made small adjustments to Chroma’s Effigy to be less intrusive.",
"*Made small adjustments to Kohm audio and visual effects.",
"*Made various audio adjustments for surround sound and stereo.",
"*Made audio adjustments to Darvo and Grineer Manic.",
"*Updated audio on Soma and Soma Prime.",
"*Research displayed in Simaris’ Sanctuary will now show the top 5 contributors.",
"*Made adjustments to Rare Spawn scanning targets to prevent them from spawning in difficult to reach places such as Spy Vaults, Extraction  or near turrets.",
"*Sigils dropped from bosses no longer consume the boss resource drops, and will be given in addition to the bosses resource.",
"|fixes = *Fixed upgrades to Sentinel ammo capacity not properly reflecting in the Arsenal.",
"*Fixed an issue where players with high latency could turn the UI invisible, preventing them from being able to select Missions.",
"*Fixed rare and ultra-rare loot crates using the regular drop table in Survival and Void Survival.",
"*Fixed kill messages not displaying properly in Cephalon Capture for Clients.",
"*Fixed players being unable to navigate the End of Mission tabs in Conclave when using a gamepad or controller.",
"*Fixed visual effects not appearing on the Edo Prime chest armor.",
"*Fixed an error occurring at the end of Conclave matches that was preventing the End of Mission results screen from loading.",
"*Fixed players not getting their Friends List updated to reflect a Friend having completed the Mission they were in.",
"*Fixed a graphical issue on some transparent surfaces as per: %[%https://forums.warframe.com/index.php?/topic/433651-graphics-bug-black-dots-on-some-transparent-surfaces-update/ this thread%]",
"*Fixed various issues with AI pathing in Orokin Survival.",
"*Fixed an issue on Grineer Forest tilesets on where players using Zephyr can float above the level using Tail Wind, but then become unable to get back to the ground.",
"*Fixed an issue in Cephalon Capture where players would be unable to join a session in-progress that’s gone through two Host Migrations.",
"*Fixed lighting issue in elevator connector room on Corpus Power Storage tilesets.",
"*Fixed issue that would cause Loki’s Invisibility texture to fill the entire screen as per: %[%https://forums.warframe.com/index.php?/topic/435669-loki-invisibility-texture-filling-entire-screen-glitch/ this thread%]",
"*Fixed an issue where affinity earned from Cephalon Simaris scans was not visible on the End of Mission screen.",
"*Fixed a crash that would occur when using the /unstuck command in non-Mission levels as per: %[%https://forums.warframe.com/index.php?/topic/433555-bug-unstuck-command-related-crash-in-simulacrum/ this thread%]",
"*Fixed the Archwing loadout section of the Arsenal appearing for players who have no Archwings.",
"*Fixed an issue that was causing Mods to not drop properly from enemies.",
"*Fixed the Kogake’s slide attack sweeping from the left hand instead of the left foot. Also adjusted the timing to better match the animation.",
"*Fixed issue where using Chroma in a Mastery Test would cause enemies to stop spawning.",
"*Fixed Mastery Rank Sigils not displaying properly in Relays.",
"*Fixed broken Navigation markers not working properly in Void Derelict hallways.",
"*Fixed Proto-Excalibur helmet not working with other skins.",
"*Fixed players who purchased the Proto-Excalibur skin not receiving the Proto-Excalibur helmet.",
"*Fixed an issue in the Grineer Manic behavior that would prevent the Manic from catching up to fleeing players as easily.",
"*Fixed the Martial Magnetism Mod not functioning properly.",
"*Fixed clients being able to ignore the Grineer Manic’s cloak ability.",
"*Fixed the announcement for a player joining a Squad displaying for the player who is joining the session.",
"*Fixed the Cephalon in Cephalon Capture being unrecoverable after a Host Migration.",
"*Fixed players being unable to capture the Cephalon in Cephalon Capture after a Host Migration.",
"*Fixed attachments to the Dragon Nikana’s sheathe not displaying properly.",
"*Fixed visual bug that would occur in turret animation in Corpus Spy Vaults.",
"*Fixed enemies being able to easily see players in the upper catwalks of some Corpus Spy Vaults.",
"*Fixed the Grineer Scorpion Machete attack not hitting stationary players all of the time.",
"*Fixed emblems appearing on shoulder rotated incorrectly.",
"*Fixed an issue where players using their 4th Warframe Ability during a Mastery Rank Test in Sanctuary would stop spawning enemies, making it impossible to complete the Mission.",
"*Fixed some issues with players scrolling up and down through items in the Inventory.",
"*Fixed an issue with the Soma where the weapon clip would sit in the wrong position.",
"*Fixed visual issue with the Edo Prime Chest Piece when equipped to a Mirage using Eclipse.",
"*Fixed players in the Tutorial level being able to use the Friends or Clan member list to join another player’s session, effectively breaking the tutorial and preventing the player from being able to use any Warframes, weapons or Quests.",
"*Fixed Host Migration in Conclave opening the team selection screen.",
"*Fixed players being unable to swap the polarity of their ‘Aura’ slot for Sentinels.",
"*Fixed players being unable to see items owned in the Arsenal.",
"*Fixed players still showing on the enemy team when switching sides in Cephalon Capture.",
"*Fixed player emblems not showing properly on right shoulder.",
"*Fixed an error that would occur when using Nyx’s Absorb.",
"*Fixed Nyx’s Chaos sometimes ending early when a target under Chaos dies.",
"*Fixed the First Daily Win reward being given in Conclave on loss.",
"*Fixed an issue where a downed player could not be revived while moving upwards on an elevator.",
"*Fixed Conclave host migration occurring with only one player left in the match.",
"*Fixed Clients sometimes getting stuck/frozen when getting revived after killing a member of the G3.",
"*Fixed the Tactical Reload Conclave Mod being equipable by Bows.",
"*Fixed XP locked weapons in the Market not showing their cost.",
"*Fixed enemies detecting players through player flashlight lighting.",
"*Fixed typo in Mesa’s Longhorn Helmet blueprint.",
"%'%'%'Trials of Vay Hek Fixes%'%'%'",
"*Fixed an issue where a player sitting on the Revive / Forfeit menu during the Hijack portion of the second phase would cause the Mission to stop progressing.",
"}}",
"",
"{{update",
"|update number  =16.2.2",
"|type           =fix",
"|date           =April 7th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/436486-hotfix-1622/",
"|changes        =",
"*Removed some procedural rooms from Void Survival that would not spawn Survival points.",
"*%[%[Cernos%]%] has been given the PBR treatment!",
"*Players can now use the /unstuck command when in Solo mode.",
"**The /unstuck command is now usable in any chat channel, but only when a player is in a Mission.",
"|fixes          =",
"*Fixed crash that would occur for players using AMD drivers when loading into missions.",
"*Fixed a location on Ceres, Exta where players could become stuck against terrain and the level ceiling.",
"*Fixed issue in Gifting caused by selecting a negative quantity, also prevented players from Gifting negative amounts in the future.",
"}}",
"",
"{{update",
"|update number  =16.2.1",
"|type           =fix",
"|date           =April 6th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/435632-hotfix-1621/",
"|changes        =",
"*Removed health regeneration from the Grineer Manic.",
"*Improved the responsiveness of the Grineer Manic’s reactive teleport.",
"*Radiation and Toxic procs are now less effective on the Grineer Manic.",
"*Made various localization changes.",
"*The unstuck command will now only function in the Squad chat. Please note that this command is still in the WIP stage, and will be tweaked as necessary!",
"|fixes          =",
"*Fixed crash at boot or when loading into Missions experienced by specific AMD hardware when using DirectX 10 or 11.",
"*Fixed various gameplay crashes.",
"*Fixed Mastery Rank test in the Relay assuming the player selected ‘Qualify’ when entering the pause menu on the ‘Qualify / ‘Practice’ option.",
"*Fixed issue with ‘unstuck’ command when used in Archwing.",
"*Fixed Sargas Ruk doing a flashy T-pose on death, instead of dying like a normal Grineer. What an attention seeker!",
"*Fixed Clients displaying incorrect HUD Transmissions during Quest missions.",
"*Fixed Latron Prime Blueprint dropping from Reinforced Orokin Loot Crates instead of Boltor Prime Blueprint.",
"*Fixed the navigation waypoint not properly pathing to extraction points.",
"}}",
"",
"{{update",
"|update number  =16.2",
"|date           =April 1st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/432384-update-162/",
"|image          =Update 16.2 Augments.png",
"|additions      =",
"*Added an ‘unstuck’ command to help players escape from areas they would otherwise have had to leave the Mission to escape. The ‘unstuck’ command can ONLY be used when the player is alive, and will teleport the player to their last good position.",
"**The command can be used simply by typing /unstuck",
"**Once the Mission has been completed, you will be required to restart Warframe so that we may receive an appropriate bug report to help identify these problem locations and monitor the use of the unstuck command.",
"**The ‘unstuck’ command does not currently function in the Liset, Dojo or Conclave.",
"**There is a 2 minute cooldown between use.",
"%'%'%'OROKIN COLOR PICKER%'%'%'",
"*Add the colors of the Orokin to your Warframe and Weapons! This new color picker features colors derived from the relics of the Orokin Empire.",
"Visit the Market to purchase it today!",
"%'%'%'AUGMENT MODS%'%'%'",
"*%'%'%'Nova%'%'%' -- Escape Velocity (Worm Hole Augment):  Allies that travel through Worm Hole gain a 30PERZENTO speed bonus for 4 seconds.",
"*%'%'%'Valkyr%'%'%' -- Eternal War (Warcry Augment): While active, Warcry%'s duration is increased by 1.25 seconds for each melee kill.",
"*%'%'%'Volt%'%'%' -- Capacitance (Overload Augment): Converts 3PERZENTO of damage dealt into shields split between Volt and allied Tenno.",
"Get these new Augment Mods now by reaching top rank with select Syndicates.",
"%'%'%'NEW NOGGLES%'%'%'",
"*Nova and Nekros Noggles have been added to the Market today!",
"|misc           =",
"%'%'%'Conclave Changes%'%'%'",
"*Increased Frost’s Snow Globe slowdown effect in PvP.",
"*Increased Mag’s Pull range in PvP.",
"*Increased Volt’s Overload field expansion speed, but reduced its range and duration in PvP.",
"*Rhino is no longer invulnerable when performing Rhino Charge in PvP.",
"*Excalibur is no longer invulnerable when performing Slash Dash in PvP.",
"*A respawn timer will now show on the player HUD when dead and spectating.",
"%'%'%'The Law of Retribution Changes%'%'%'",
"*Vay Hek now has immunity from Warframe powers when he is immune to damage.",
"|changes        =",
"*Added various performance improvements for low spec computers.",
"*Made various lighting adjustments and visual improvements in the Relays.",
"*Made various audio adjustments to weapon attacks.",
"*Made improvements to lighting effects on Phobos, Saturn, Neptune, Sedna, Pluto and Mars tilesets.",
"*The Installed Mods section of the Mod foundry will now show Mods on both the PvE and PvP versions of a weapon.",
"*Volt’s Shocking Speed effect now has accompanying audio.",
"*Improved visuals on the Glaive’s mid-flight explosion effect.",
"*Players will no longer be able to keep Syndicate Medallions found during a Mission if the Mission is not completed.",
"*Made some adjustments to the Ripkas elemental effects.",
"*Updated the sound of Team Restore items.",
"|fixes          =",
"*Fixed Volt Prime’s blurry textures.",
"*Fixed error that would prevent Chroma from using powers after deactivating Effigy.",
"*Fixed match timer in Cephalon Capture resetting back to 15 minutes on Host migration.",
"*Fixed issue caused by players disconnecting while holding the Cephalon in Cephalon Capture.",
"*Fixed Ash’s Bladestorm looping on a single target if that target became immune to the ability after it Bladestorm had begun as per: %[%https://forums.warframe.com/index.php?/topic/427783-ash-bladestorm-and-nullifiers/ this thread%]",
"*Fixed Mirage’s clones from Hall of Mirrors sometimes shooting in the wrong direction.",
"*Fixed incomplete textures around door frames and skybox on the Grineer Shipyards tileset.",
"*Fixed issue that would allow for more than 8 players in a Conclave match.",
"*Fixed ugly texture on Grineer elevators.",
"*Fixed profile information being wrong the first time a player profile is viewed in a Mission.",
"*Fixed an issue that would cause a crash on Host migration.",
"*Fixed Mirage’s Winter Skin disappearing when Eclipse is activated.",
"*Fixed the team select UI not being usable between Conclave rounds.",
"*Fixed projectiles affected by Mag’s Bullet Attractor not doing any damage.",
"*Fixed tinting on Edo Prime Armor and Kazeru Prime Sugatra.",
"*Fixed players joining Conclave in a pre-made squad being separated when entering Cephalon Capture.",
"*Fixed an issue caused by rapidly selecting the Kubrow Imprint menu, causing the menu to become stuck.",
"*Fixed an issue preventing players to bind Warframe powers to buttons on a gamepad / controller.",
"*Fixed the pause menu staying open when dying in Conclave.",
"*Fixed Frost’s Avalanche showing duplicate effects for Clients.",
"*Fixed Lech Kril’s Sigil dropping from Orokin Vor.",
"*Fixed black screen that would occur when launching Assassination Missions on the Corpus Outpost tileset.",
"*Fixed Sanctuary Rare Spawn targets spawning in Mastery tests.",
"*Fixed Simaris’ text dialogue appearing twice and overlapping whenever a purchase is made in Sanctuary.",
"*Fixed enemies becoming immune to melee attacks when hit with Excalibur’s Radial Javelin.",
"*Fixed an issue in the tutorial caused by navigating the Menu mid-Mission.",
"*Fixed an issue causing pigment pick up messages to repeat over other items picked up during a mission.",
"*Fixed areas of the Relay concourse where players were able to escape into space.",
"*Fixed graphical issues with some decorations in Relays.",
"*Fixed some issues with Synthesis Rare Spawn fleeing behavior when scanned.",
"}}",
"",
"{{update",
"|update number  =16.1.6",
"|type           =fix",
"|date           =March 31st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/431380-hotfix-1616/",
"|fixes          =",
"*Added packet-loss tolerance to the network analysis to avoid bogus Firewall errors (evidently Singapore is difficult for some people to communicate with).",
"|localizations  =",
"*Made various localization changes for Portuguese and Chinese.",
"}}",
"",
"{{update",
"|update number  =16.1.5",
"|type           =fix",
"|date           =March 31st, 2015",
"|forumurl       = https://forums.warframe.com/index.php?/topic/430816-hotfix-1615/",
"|changes        =",
"*Improved the texture details on Volt Prime.",
"*Removed the tutorial versions of enemies from Codex, as they are identical to normal enemies.",
"|fixes          =",
"*Fixed Boss Sigils missing from the drop tables. Our apologies on how long this took to investigate.",
"*Fixed Chroma playing idle animations when using Spectral Scream as per: %[%https://forums.warframe.com/index.php?/topic/428896-chroma-does-idle-animations-during-spectral-scream/ this thread%]",
"*Fixed Rhino’s Iron Skin not being deactivated when entering bleedout, preventing players from bleeding out.",
"*Fixed some areas in the Relay where players could escape in the Navigation room.",
"*Fixed extensive audio when using Frosts’ Augment Mods.",
"*Fixed issue preventing players from being able to complete their scans for Maroo.",
"*Fixed various gameplay crashes. ",
"}}",
"",
"{{update",
"|update number  =16.1.4.1",
"|type           =fix",
"|date           =March 29th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/428325-hotfix-1614/",
"|fixes          =",
"*Fixed total end-of-mission credit reward being doubled if Chroma%'s Effigy was active at the time of extraction.",
"**does not affect the extra credits received from enemies that were killed by Effigy during the mission.",
"}}",
"",
"{{update",
"|update number  =16.1.4",
"|type           =fix",
"|date           =March 27th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/428325-hotfix-1614/",
"|misc           =",
"%'%'%'Conclave Changes%'%'%'",
"*Dual Sword melee combos have now been enabled in Conclave (ie- Dex Dakra)",
"|fixes          =",
"*Fixed issues with matchmaking if players had UPnP and NAT-PMP explicitly disabled.",
"*Fixed issue that would incorrectly show that NAT-PMP had been detected.",
"*Fixed animation timing for Excalibur’s Radial Javelin when used with cast speed Mods.",
"*Fixed Darvo’s Market display not properly updating when transitioning between deals.",
"}}",
"",
"{{update",
"|update number  =16.1.3",
"|type           =fix",
"|date           =March 26th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/427542-hotfix-1613/",
"|misc           =",
"%'%'%'Conclave Changes%'%'%'",
"*Cephalon Capture now has a round length of 15 minutes. Once the timer expires a team will win / lose depending on how many captures have been completed.",
"*A mission timer has been added to the HUD.",
"*All Warframes now have a base max energy of 100.",
"*Removed ‘Matchmaking Mode’ drop down from Conclave. All matches played are ‘public’ for now.",
"*Lowered breakable vent health in Conclave.",
"*Dex Dakra and Dex Furis have been enabled in Conclave.",
"*Increased the damage radius of Rhino’s Stomp in Conclave.",
"*Increased the range of Excalibur%'s Radial Javelin in Conclave.",
"*Slowed the activation / casting animations of Excalibur%'s Radial Javelin in Conclave.",
"*Players will now receive a notification of what team they’re joining when entering a match mid-session.",
"|changes        =",
"*Made ‘Unidentified Items’ in Spy 2.0 read more like drops, to make it clear that you’ve picked up an item from the Mission and not a bug.",
"*Proc resistance will now trigger for all proc types simultaneously. This means an enemy with 50PERZENTO resistance in two damage types will have a 50PERZENTO chance to resist both, instead of a 50PERZENTO chance to resist each one individually.",
"*Added audio cue to Frost’s Ice Wave Impedance Mod effect.",
"*Volt’s Shock will now apply his energy color to the electrocuted proc that targets receive.",
"*Altered some text instances of ‘Transmutations Cores’ to ‘Transmute’.",
"*Corpus Nullifiers are now only immune to ability damage, instead of all radial damage.",
"*Effects on Mag’s Bullet Attractor now match her energy color.",
"|fixes          =",
"*Fixed players being unable to access the Zanuka recovery Mission from their Liset.",
"*Fixed broken Harkonar physics on Volt.",
"*Fixed the quest, The New Strange start and completion diorama automatically closing after a few seconds if the player is in a squad.",
"*Fixed weapon skins and weapon cosmetics from being purchasable multiple times.",
"*Fixed an issue in the Trials of Vay Hek that cause the consoles in Phase 2 to become unhackable.",
"*Fixed an error in Cephalon Capture showing Sun / Moon Cephalon as Sun / Moon Flag.",
"*Fixed Skana not sitting properly in the player’s fist.",
"*Fixed Grineer Capture targets showing as Corpus capture targets.",
"*Fixed Kubrow not appearing correctly when in the Liset Arsenal loadout.",
"*Fixed Arcane enhancements showing visible in the Foundry when players are unable to craft one.",
"*Fixed an issue that would occur when receiving the Sentinel Experience login reward if the player did not have a Sentinel.",
"*Fixed Ordis audio not matching his subtitles.",
"*Fixed possible issue with players being unable to abort a Conclave session.",
"*Fixed players closing the End of Mission screen and being forced to leave a Conclave session.",
"*Fixed some inconsistencies with Augment descriptions.",
"*Fixed Glaive not showing in up Melee 2.0 Codex.",
"*Fixed channeling not projecting correctly on the Edo Prime chest attachment as per %[%https://forums.warframe.com/index.php?/topic/426856-edo-prime-chest-piece-channeling-pattern-visual-bug/ this thread%]",
"*Fixed typo that would appear when selecting an Arcane.",
"*Fixed detonation projectiles not dealing damage for Clients.",
"*Fixed Clients not seeing properly colored weapon trails from their weapons.",
"*Fixed Mag’s Shield Transference Mod not applying the players energy color to the ability.",
"*Fixed some instances of the Liset showing washed out textures.",
"*Fixed an issue where reviving would cause Helios to scan targets with complete Codex entries as per: %[%https://forums.warframe.com/index.php?/topic/423544-bug-helios-scans-completed-scan-targets-after-reviving-yourself/?hl=helios this thread%]",
"*Fixed some instances of black textures appearing on Frost’s Snow Globe.",
"*Fixed the Mod description of the Entropy Spike Mod to clarify its intended purpose.",
"*Fixed the timing on Nekros’ Terrify casting animation visual effects.",
"*Fixed Chroma’s Effigy being hostile to players if spawned while Chroma is under the effects of the Radiation proc.",
"*Fixed players being unable to accept The New Strange Quest with a controller.",
"}}",
"",
"{{update",
"|update number  =16.1.2",
"|type           =fix",
"|date           =March 25th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/426353-hotfix-1612-anniversary-gifts/",
"|title          =Second Anniversary",
"|image          =Warframe 2nd Anniversary.png ",
"|additions      =",
"Second Anniversary Gifts are in! Thank you for your patience as we distribute the goods, and thank you all for your support these past two years.",
"",
"%'%'%'Available on Login:%'%'%'",
"*%[%[Dex Dakra%]%]",
"*%[%[Dex Furis%]%]",
"%'%'%'Available in Market:%'%'%'",
"*%[%[Excalibur Proto-Armor Skin|Excalibur Proto Armor Skin%]%]",
"*%[%[Proto-Glaive Skin|Proto Glaive Skin%]%]",
"%'%'%'PvP Changes%'%'%'",
"*Excalibur’s Radial Javelin will now double check that enemies are within range before launching.",
"*Quick Melee will no longer do full damage on last hit in PvP, slightly reducing the amount of damage dual weapons deal.",
"%'%'%'Changes%'%'%'",
"*Updated Breeding Grounds trophies to use PBR.",
"%'%'%'Fixes%'%'%'",
"*Fixed issue that would occur when Grineer Rollers would enter Limbo’s Cataclysm.",
"*Fixed insignias showing on invisible targets in PvP.",
"*Fixed tint coloring on Dojo trophies from the Mutalist Incursion event.",
"*Fixed <%nowiki><%RAID><%/nowiki> appearing in the in-game invitation popup instead of <%nowiki><%Trial><%/nowiki>.",
"*Fixed error that would occur when trying to change Clan tier.",
"*Fixed crash that would occur when NPCs tried using abilities when ragdolled out of bounds.",
"*Fixed Warframe level up notifications appearing partially offscreen in some resolutions.",
"}}",
"",
"{{update",
"|update number  =16.1.1",
"|type           =fix",
"|date           =March 25th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/425719-hotfix-1611/",
"|misc           =",
"%'%'%'PvP Changes%'%'%'",
"*Ability projectiles in PvP soft lock such as Frost’s Icicle now have a slightly improved lock-*on.",
"*Improved velocity and lockon strength of Frost’s Icicle in PvP.",
"*Slightly increased the damage of the AKMagnus in PvP.",
"*Slightly decreased the damage of the MK1 Braton in PvP.",
" ",
"|changes        =",
"*Liset transmissions relating to The New Strange quest will no longer continue to play while players are crafting parts.",
"*Players can no longer purchase multiple copies of item skins from the Market.",
"*Reduced the minimum distance to use the ‘collector’ by 50 meters",
"|fixes          =",
"*Fixed crash that could occur when accessing Darvo’s Market in the Relay.",
"*Fixed Arcane enhancements being set to base rank on Clients.",
"*Fixed Zephyr’s Tornado causing FPS issues on lower-end PCs.",
"*Fixed an issue caused by uninstalling a Mod when performing a Mod fusion.",
"*Fixed Orokin enemies not properly getting cut into pieces, instead forming multiple bodies.",
"*Fixed an issue causing default helmets not loading in PvP.",
"*Fixed Odonata Prime parts not being tradable.",
"*Fixed Frost’s Icicle not following proper flight paths in PvP.",
"*Fixed further textures to be color blind friendly in PvP and the Trial of Vay Hek.",
"*Fixed Loki default helmet appearing as Prime version in Void.",
"}}",
"",
"{{update",
"|update number  =16.1",
"|date           =March 25th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/425416-update-161-volt-prime/",
"|title          =Volt Prime",
"|image          =Volt Prime Access.png",
"|additions      =",
"Volt Prime and the newest Prime Gear is here!",
" ",
"A shocking agent of death, Volt Prime speeds into Prime Access.",
" ",
"Get Volt Prime Access now and make the newest Primes yours - instantly - including Volt Prime, Odonata Prime, Edo Prime Armor and the Kazeru Prime Sugatra. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!",
" ",
"Packages include:",
"%'%'%'NEW VOLT PRIME WARFRAME%'%'%'",
"Harness electricity and bring high damage with Volt Prime, the newest addition to the ranks of elite Prime Warframes.",
" ",
"%'%'%'NEW PRIME ARCHWING%'%'%'",
"Take flight with Odonata Prime.",
" ",
"%'%'%'PRIME ACCESSORIES%'%'%'",
"Modify your Warframe with the Edo Prime Armor and Kazeru Prime Sugatra. Add Exclusive Volt Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.",
" ",
"%'%'%'DISCOUNTED PLATINUM%'%'%'",
"Give your Platinum supply a boost at a great price.",
" ",
"Click %[%https://warframe.com/prime-access here%] to learn more about Prime Access now! ",
" ",
"You can begin to hunt for Volt Prime parts using %[%https://forums.warframe.com/index.php?/topic/425415-prime-gear-drop-locations/ our drop tables%] for guidance.",
"",
"%'%'%'PvP Changes%'%'%'",
"*Reduced Bo Prime’s damage to be closer to the other Bo weapons.",
"*Volt’s Overload is now more noticeable in PvP, particularly for players using black energy.",
" ",
"%'%'%'Changes%'%'%'",
"*Increased the Standing cap for Simaris to be the same as other Syndicates.",
"*Rewards for Synthesis scanning now count towards your daily Standing limit.",
"*Added colorblind pipe variants for the Trials of Vay Hek.",
"|fixes          =",
"*Fixed Sigils overlapping on shoulder attachments.",
"*Fixed players earning experience from Simulacrum kills.",
"*Fixed players earning ability experience from Simulacrum kills.",
"*Fixed login errors occurring in new player accounts.",
"*Fixed players without a Synthesis Scanner equipped receiving mid-Mission notification of a rare capture target.",
"*Fixed Chroma’s Vex Armor increasing for shield / health decreases caused by Elemental Ward ending as per %[%https://forums.warframe.com/index.php?/topic/425092-permanent-fury-on-chroma/ this thread%].",
"*Fixed Synthesis scans not displaying how much standing has been earned.",
"*Fixed Ripkas not taking the proper color customizations from players.",
"*Fixed rare Synthesis targets spawning in Trials of Vay Hek.",
"*Fixed Mk1 Bo not being usable in PvP.",
"*Fixed Chroma’s pelt not functioning properly for Clients.",
"*Fixed inconsistent headshot multipliers in PvP, all weapons now have 2x crit multiplier on headshots.",
"*Fixed Chroma’s Effigy giving players a stacking credit boost. One Effigy per Chroma.",
"*Fixed an issue with Ash’s Bladestorm when one of his targets becomes Mind Controlled mid-Bladestorm as per %[%https://forums.warframe.com/index.php?/topic/425163-blade-storm-mind-control-horrible-bug/ this thread%].",
"*Fixed Frost’s Icicle and Ember’s Fireball auto-targeting the enemy’s torso when aiming manually at a target.",
"*Fixed some instances of crashes related to players using AMD drivers.",
"*Fixed melee attacks not properly aligning to camera for Clients entering a Mission.",
"}}",
"",
"{{update",
"|update number  =16.0.4",
"|type           =fix",
"|date           =March 23rd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/424657-hotfix-1604/",
"|misc           =",
"%'%'%'PvP Balance Changes:%'%'%'",
"The recent soft launch of Cephalon Capture has allowed us to make changes for the better from your feedback and concerns. It was clear that certain weapons/abilities/maneuvers/etc were not balanced properly for this new game mode, and we thank you for constructively helping us continue to harmonize Cephalon Capture. The following changes have been made to help create and maintain that equilibrium:",
"*Slide attacks in PvP will now only use the base damage of the melee weapon wielded. Previously, slide attacks used a damage multiplier; this was shifting the balance in a negative direction.",
"*Rhino’s Iron Skin is no longer a permanent buff, and will begin to slowly decay after a short period of time.",
"*Made adjustments to Rhino’s Charge damage in PvP.",
"*Arcane Helmets have been removed from PvP.",
"*Mods that increase maximum clip size may now be used in PvP.",
"*Increased DPS for all Primary and Secondary weapons in PvP.",
"*Increased the damage of Frost’s Freeze ability in PvP.",
"*Increased the range of Mag’s Pull ability in PvP.",
"*Increased the amount of overshield from Mag’s Shield Polarize ability in PvP.",
"*Reduced the damage of Volt’s Shock ability in PvP.",
"*Reduced the damage of all Paris bows in PvP.",
"",
"%'%'%'PvP Changes%'%'%'",
"*Updated water effects in Orokin Cephalon Capture level.",
"*Respawning Cephalons now play a sound on respawn.",
"*The Gear wheel has been removed from the Conclave Arsenal menu.",
"|changes        =",
"*Building Arcane Enhancements now costs 200k credits.",
"*Gave Rhino’s Stomp a slight audio boost.",
"*Removed dead animation time at the end of Excalibur’s Radial Javelin and radial Blind casting animations.",
"*Tweaked various defenses in Corpus Spy vaults.",
"*Tweaked various defenses in Grineer Spy vaults.",
"*Ambulas has been removed from the Sanctuary Simulacrum.",
"*Multiple items can now be purchased at once from the Syndicate Market UI.",
"*Increased timers in Grineer Spy vaults.",
"*Made various environmental PBR updates to the Orokin Void and Tenno Dojo.",
"**Increased the brightness of flames produced by the Ignis.",
"*Improved the smokey particle effects on the Embolist’s weapon fire.",
"*Players without a Synthesis Scanner equipped during a scan will no longer receive Synthesis progress.",
"*Energy orbs worth 50 energy are now larger than orbs worth 25 energy.",
"*Made various localization updates.",
"*Added casting trails on Nekros’ abilities.",
"|fixes          =",
"*Fixed Warframes not holding a weapon in the Melee training portion of the Codex",
"*Fixed issue causing players to respawn players with 100PERZENTO health after Host migration in PvP",
"*Fixed the Grineer Manic’s animations not properly deactivating Warframe powers, giving him unintended power immunity pre-attack. Tackles from the Grineer Manic will now properly disable Warframe powers as intended.",
"*Fixed Chroma’s Spectral Scream being affected by rift status.",
"*Fixed Chroma’s Elemental Ward fire AoE being affected by rift status.",
"*Fixed lighting effects on glowing MOA spawners in Corpus Spy vaults.",
"*Fixed issue in Spy missions where failing the main console hack would cause the ‘data destruction’ timer to stop and be unusable for the remainder of the Mission.",
"*Fixed players being unable to parry the Grineer Heavy Gunner’s melee slam.",
"*Fixed being able to use 8-player squads in other non-Trial Missions.",
"*Fixed players being able to bypass Conclave loadouts by joining Cephalon Capture via invite or entering a match via the Join in Progress button.",
"*Fixed a light not properly casting shadows in the Grineer Spy vault.",
"*Fixed Chroma’s Noble animations displaying a strange hand positioning.",
"*Fixed Bo Prime not being usable in PvP.",
"*Fixed Sanctuary’s Mastery Test practice simulations giving Credit rewards.",
"*Fixed login error caused by conflicting update versions tagged on an account.",
"*Fixed Chroma’s Elemental Ward not properly removing ‘old’ buff when 2+ Chroma activate the ability.",
"*Fixed an issue where players who once equipped mustaches will still have mustaches equipped when changing weapon skins within the Liset.",
"*Fixed certain texture in CTF Gas City Map that was causing interaction issues.",
"*Fixed accounts that had lost their loadout information upon logging in.",
"*Fixed loadout error that could occur in PvP Arsenal.",
"*Fixed item drops appearing from enemies in Sanctuary Simulacrum.",
"}}",
"",
"{{update",
"|update number  =16.0.3",
"|type           =fix",
"|date           =March 23rd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/424333-hotfix-1603/",
"|misc           =",
"*Doubled Dark Sector credit rewards again (a bug was doubling these rewards previously and fixing the bug resulted in an unintended nerf. For clarity, Void credits were never touched.).",
"*The cooldown delay for Raid Rewards was reduced to 23 hours to make it slightly easier to coordinate daily runs with friends.",
"*Increased Vauban’s Bounce Pad duration to 5 minutes (from 15 seconds).",
"*Trinity’s Well of Life will no longer waste energy on invulnerable targets.",
"*Vay Hek is no longer vulnerable to Trinity’s Energy Vampire (like other bosses).",
"*Removed Orokin Catalyst/Reactor and Forma from Cephalon Capture reward manifest.",
"|fixes          =",
"*Fixed Trinity’s Well of Life inadvertently causing damage to certain enemies.",
"*Fixed Trinity’s Well of Life and other powers for clients targeting invulnerable enemies after Mag’s Bullet Attractor had expired.",
"*Fixed bug that would cause some PvP sessions to be marked private.",
"*Fixed loot lockers and crates dropping 25 energy pickups instead of 50.",
"*Fixed various gameplay crashes.",
"}}",
"",
"{{update",
"|update number  =16.0.2",
"|type           =fix",
"|date           =March 21st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/421728-hotfix-1602/",
"|misc           =",
"%'%'%'Conclave Changes%'%'%'",
"*Reduced the HP of Rhino’s Ironskin in PvP.",
"*Reduced the damage of Paris Prime in PvP.",
"*Made various lighting lighting improvements to Cephalon Capture’s Orokin tileset.",
"*Improved textures of Cephalon Capture objectives.",
"*Teshin will now speak a little more quickly in Cephalon Capture.",
"|changes        =",
"*Chroma’s alt helmet will no longer appear in player inventories after completing The New Strange Quest.",
"*Removed exits from Vay Hek boss fight in Law of Retribution.",
"*Improved audio quality on Grineer hacking minigame.",
"*Made various audio adjustments to silenced weapons.",
"*Reduced Ordis’ conversational tendencies when in the Liset.",
"*Updated Mod and Market icons for Transmutation Cores.",
"*Updated various materials to PBR quality.",
"*Rescue Missions will now provide more experience at higher levels.",
"*Reduced the level of ambient noise in Relays.",
"*The Manic Grineer will now disappear after killing a player in Solo mode.",
"*The Manic Grineer is no longer affected by Bladestorm.",
"|fixes          =",
"*Optimized matchmaking server code to handle load better (may fix some invitation failures).",
"*Reduced memory footprint in the Relays to avoid some crashes on 32-bit systems.",
"*Fixed issue where players could enter Conclave with no valid PvP gear during a Host migration, causing a crash.",
"*Fixed default PvP loadout containing non-PvP items.",
"*Fixed Chroma’s Spectral Scream not equipping a weapon once deactivated if the ability was used while holding a scanner.",
"*Fixed some instances where players could move out of bounds on Relays.",
"*Fixed auto-target abilities accidentally targeting player Sentinels.",
"*Fixed Limbo being able to trigger pressure plates while in the Rift.",
"*Fixed various exploits in the Law of Retribution encounters.",
"*Fixed rain particles looking pixelated.",
"*Fixed Arcane Enhancements appearing with Prime part in the Inventory.",
"*Fixed error that would occur when trying to equip a scanner while unarmed.",
"*Fixed ‘Logout’ button not bringing players back to Login screen.",
"*Fixed material on Steel Meridian Medallions not displaying correctly.",
"*Fixed various texture issues in Relays.",
"*Fixed additional ammo clips showing on Soma and Soma Prime.",
"*Fixed issue causing the Manic Grineer to become stuck on objects.",
"*Fixed mind controlled targets not becoming immune to Mind Control when granted immunity to powers and abilities.",
"*Fixed an ugly white line showing up on the floor of Grineer tilesets.",
"*Fixed Ogris charging effects and firing animation not displaying properly.",
"*Fixed players not being able to unequip Sentinels after removing primary and secondary weapons.",
"*Fixed Ordis’ ‘idle’ Liset transmissions interrupting other communications.",
"*Fixed Sentinel NPCs, voice acting, or animations showing for Clients in the first mission of The New Strange Quest.",
"*Fixed Chroma’s Elemental Ward buff showing as 1PERZENTO off in the HUD in some instances.",
"*Fixed melee finishers adjusting the player camera in an unusual way.",
"*Fixed visual issue with Gammacor where weapon would open while holstered after melee or a quick roll.",
"*Fixed Huras Kubrow’s Stalk not properly applying to Players.",
"*Fixed Vay Hek still broadcasting his threats to Relays.",
"*Fixed Codex and Library scanners still showing as being equipped during a Host migration.",
"*Fixed both Ordis and Teshin transmission not matching corresponding subtitles.",
"*Fixed pistol and melee slots not being auto-equipped for default PvP loadouts.",
"*Fixed an error that would occur with Grineer Shipyards cranes.",
"}}",
"",
"{{update",
"|update number  =16.0.1",
"|type           =fix",
"|date           =March 20th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/421286-hotfix-1601/",
"|changes        =",
"*Improved the music cue in PvP.",
"*Added sound effect to procs trigged from Arcane enhancements.",
"*Squads starting a PvP Mission without the appropriate Conclave loadout will now be taken to the Arsenal to equip the correct gear.",
"|fixes          =",
"*Fixed crash that could occur during Vay Hek and Vor boss fights.",
"*Fixed login failure if your account has old pending recipes that contained weapon skins.",
"*Fixed players losing Kubrow customization on account update.",
"*Fixed players losing Kubrow shape/pattern info on update.",
"*Fixed <%RAID> showing up in foundry for Trial blueprint.",
"*Fixed Excalibur skins showing up as fusible items in Arcane Foundry.",
"*Fixed Ash%'s Teleport targeting player sentinels.",
"*Fixed issue caused by Simaris’ community scanning.",
"*Fixed text on “Sure Footed” and “Fortitude” mods.",
"*Fixed Halo Badge not being handed out when completing the Trials of Vay Hek.",
"*Fixed Loki’s Invisibility creating particle effects for every equipped attachment.",
"*Fixed other knocked-down enemies using the Manic Grineer’s knockdown recovery animation.",
"*Fixed weapon skins not properly applying to the Soma.",
"*Fixed idle animations not properly playing when players are inactive.",
"}}",
"",
"{{update",
"|update number =16.0",
"|date =March 19th, 2015",
"|forumurl = https://forums.warframe.com/index.php?/topic/420448-warframe-sanctuary/",
"|image = Update 16 Sanctuary.png",
"|misc =",
"%'%'%'New Quest: The New Strange%'%'%'",
"Work with Cephalon Simaris to find the source of a mysterious voice. Something is out there, and it is hunting. Work with Simaris to track it down and discover its true nature.",
"",
"%'%'%'WHAT YOU SHOULD KNOW%'%'%'",
"In order to obtain this new Quest, players above Mastery Rank 5 must first visit Cephalon Simaris in his Sanctuary after completing the Stolen Dreams Quest. From there players can acquire The New Strange and accept it from the Codex once they return to the Liset.",
"",
"%'%'%'New Warframe: Chroma%'%'%'",
"A master of the deadly elements, Chroma can alter his damage output by changing his energy coloring.",
"Chroma’s powers include:",
"*Spectral Scream:  Exhale a deep breath of elemental destruction. Chroma%'s energy color determines the element.",
"*Elemental Ward: Depending on Chroma%'s elemental alignment, an offensive area-of-effect is created. Chroma and its nearby allies are imbued with defensive energy.",
"*Vex Armor: When shields are damaged, Chroma%'s armor grows stronger, when health is damaged, weapon damage output increases. Active for a limited duration, the strength of this ability corresponds to rank.",
"*Effigy: Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.",
"",
"%'%'%'New Mission: The Law of Retribution%'%'%'",
"Tenno are out for vengeance, and Grineer Councilor Vay Hek has nowhere left to hide. Hot on his trail after the assault on Relays during Eyes of Blight, the Lotus will guide a precision strike force to hunt down and put an end to Vay Hek once and for all. Be wary Tenno. Numbers alone will not protect you when diving into the heart of Grineer military power.",
"*Create a squad of 4 to 8 Tenno and work through three challenge scenarios as you track down Vay Hek across the Solar System.",
"*Earn Arcane enhancements from defeating Vay Hek, each of which provide a unique bonus Warframes can unleash during combat.",
"**In order to equip an Arcane enhancement players must construct it in their Foundry under the Miscellaneous tab.",
"**Players will then need to select what Helmet or Syandana they would like the Arcane to be attached to.",
"**After construction the Arcane Helmet or Arcane Syandana will appear in their Arsenal under Attachments.",
"*The Law of Retribution Key Blueprint is available for purchase in the marketplace for 100,000 Credits.",
"*This Mission can be completed with a minimum of 4 Tenno for an additional challenge. Enemies will not scale down in difficulty with fewer players present in the Mission.",
"",
"%'%'%'Conclave Syndicate, Teshin, and Cephalon Capture%'%'%'",
"Cephalon Capture is our latest PvP game mode available on the Conclave Console in the Liset, and with its arrival come a slew of new changes to our existing PvP system. The following are a list of general changes to PvP immediately available in Update: Sanctuary:",
"*Players will only be allowed to select Warframes from an existing list of Warframes balanced exclusively for PvP 2.0. This list will be expanded upon in future Updates and currently includes:",
"**Mag",
"**Chroma",
"**Excalibur",
"**Frost",
"**Rhino",
"**Volt",
"*Players will be limited to Weapons and Mods that have balanced exclusively for PvP. This list will be expanding upon in future Updates.",
"*Players can access their unique Conclave loadouts from the Arsenal by selecting ‘Select Mode’, followed by ‘Conclave’.",
"*Cephalon Capture has three maps on launch that will rotate between rounds!",
"*Cephalon Capture now features Challenges that can be unlocked while fighting against your fellow Tenno.",
"",
"With our expansion to PvP 2.0 comes a new figure to guide Tenno through the Conclave’s trials and toward the path of enlightenment. Teshin, a survivor of the Orokin Era, disagrees with the Lotus’ policies and strives to see Tenno break free of that which restrains their potential.",
"Teshin and the Conclave Syndicate have established their presence in the Northern Wing of any Relay, and offer unique Syndicate rewards for Tenno who represent Teshin when participating in Conclave PvP.",
"",
"%'%'%'Simaris and Sanctuary%'%'%'",
"In the cradle of space on Tenno Relays across the Solar System Cephalon Simaris has constructed a Sanctuary with the goal of eternally preserving all life. But Simaris needs your help, Tenno. Using Simaris’ advanced Synthesis Scanner you must track down unique targets to scan in a Codex shared by Tenno all over the world, and help unlock exciting new lore and Syndicate rewards.",
"*Simaris is a Neutral Syndicate and can be joined by any Tenno regardless of current Syndicate allegiance.",
"*Synthesis Scanners can be equipped like regular Gear, and are used in the same fashion a Codex scanner is.",
"*Running a Mission that features a targeted enemy will prompt a notification from Simaris, making it a little easier to hunt targets.",
"*Enemies scanned will be tracked by Simaris unlock a global Codex of lore, in addition to providing affinity toward Simaris’ unique Syndicate rewards.",
"*While playing in Missions Rare Spawn enemies with unique abilities may appear. These enemies will be more difficult to scan, and Synthesis can have dangerous side-effects on targets scanned.",
"*Scanning targets will earn affinity with Simaris, and earning affinity with Simaris will not decrease Standing earned with other Syndicates.",
"",
"%'%'%'New Enemy%'%'%'",
"Grineer Manic- Dashing in for quick strikes before falling back to the shadows the Grineer Manic is difficult to catch, and deadly to ignore.",
"",
"%'%'%'New Mods:%'%'%'",
"%'%'%'New Ability Augment Mods%'%'%'",
"*Loki:  Invisibility:  Hushed Invisibility - Weapon noise is reduced by 100PERZENTO while invisible.",
"*Mag: Crush:  Fracturing Crush - Survivors have their armor decreased by 50PERZENTO and become unable to move for 7 seconds.",
"*Frost: Snow Globe:  Chilling Globe - Enemies that enter have a 50PERZENTO chance to become frozen solid for 8 seconds.",
"*Chroma: Spectral Scream:  Afterburn - On deactivating this ability Chroma will launch an elemental projectile dealing 100 damage for each second the ability was active, to a maximum of 500 damage.",
"",
"%'%'%'New Conclave Mods%'%'%'",
"*Pistol Mod: Night Stalker - Target visible on map for +6 seconds if hit",
"*Rifle Mod:  Apex Predator - Target visible on map for +6 seconds if hit",
"*Shotgun Mod:  Bounty Hunter -Target visible on map for +6 seconds if hit",
"*Excalibur Augment: Purging Slash -  Allies in the path of Slash Dash have 4 debuffs removed and 100 shields restored.",
"*Excalibur Augment:  Signal Flare - Enemies blinded by Radial Blind are marked on the minimap for 12 seconds.",
"*Mag Augment:  Sapping Reach - Pull steals up to 25 energy from the target",
"*Mag Augment:  Shield Overload - Increases the time for a target’s shields to regenerate by 9 seconds.",
"*Volt Augment:  Kinetic Collision - Running into an opponent increases the duration of speed by 4 seconds.",
"*Volt Augment:  Recharge Barrier - Allies that pass through have 100 shields restored.",
"*Pistol Mod:  Eject Magazine - +20PERZENTO Clip Reloaded per Second when Holstered.",
"*Rifle Mod:  Tactical Reload  - +20PERZENTO Clip Reloaded per Second when Holstered.",
"*Shotgun Mod:  Lock and Load  - +20PERZENTO Clip Reloaded per Second when Holstered.",
"*Pistol Mod: Reflex Draw – +80PERZENTO holster rate",
"*Rifle Mod: Twitch - +80PERZENTO holster rate",
"*Shotgun Mod: Soft Hands – +80PERZENTO holster rate",
"",
"%'%'%'New Cephalon Simaris Mods%'%'%'",
"The following Mods can be purchased through Cephalon Simaris in the Relay Sanctuary with Standing.",
"*Helios:  Detect Vulnerability - Upon completing research on an enemy subsequent scans will reveal their weak points. This ability works similar to Banshee`s sonar.",
"*Madurai Transmute Core -  Ensures transmuted Mod is of the Madurai polarity and eliminates credit cost.",
"*Vazarin transmute Core -  Ensures transmuted Mod is of the Vazarin polarity and eliminates credit cost.",
"*Naramon Transmute Core -  Ensures transmuted Mod is of the Naramon polarity and eliminates credit cost.",
"",
"%'%'%'New Weapons%'%'%'",
"*Kohmak - Like the larger Kohm, this hand-shotgun doubles its volley with every successive shot.",
"*Ripkas - Motorized saw fists usable in close combat.",
"",
"%'%'%'New Stance%'%'%'",
"*Four Riders - A claw Stance capable of fast strikes and powerful slams.",
"|additions =",
"*Added Boss Sigils for Nef Anyo, Jackal, Vay Hek and Tyl Regor.",
"*Banshee and Vauban Noggles have been added to the Market!",
"*Tigrol Gene Masking Kit for Kubrow has been added to the Market!",
"*Players can now select between Cooperative, Archwing, and Conclave loadouts independently. Conclave loadouts will not be selectable in Cooperative and vice versa.",
"*Players can now see a Warframe’s Power Strength, Range, Duration and Efficiency stats in the Arsenal.",
"*A new Sigil has been added to the inventory of our current Blade and Gun Champions. Congrats, and good luck to future participants!",
"*Players will now see a spinner under Join Session to help better display loading times.",
"*A ‘Missions’ section has been added to the Codex, describing Warframe’s various game modes.",
"*Energy, Health and Affinity orbs now have received a visual update. Same colored orb, new stylish look!",
"*Treasury Ship Alerts will now appear on the Star Chart! These Missions offer greater Credit rewards at a higher level of difficulty than normal Missions.",
"*New Ordis transmissions have been added to the Liset!",
"*Further improvements have been made to Reverb effects in Missions.",
"*Melee impact audio on all weapons have been adjusted - hitting enemies and being hit should sound much more pronounced!",
"*Added new sound effects for bullet impacts",
"*Revised Warframe footsteps audio on all surfaces for walking, running and sliding.",
"*New refined damage/affinity numbers.",
"*Added audio details to Arsenal -- weapons should now display their loudness to help better distinguish between Silent or Alarming weapons fire.",
"",
"%'%'%'Warframe Changes%'%'%'",
"*Improved Volt’s Overload FX to more accurately show the range of the attack.",
"*Improved the quality of Volt’s shock FX.",
"*Excalibur has been given a visual update via PBR!",
"*Mag`s Crush now ticks three times during its casting animation. New enemies that enter within the range will be caught within Crush during each tick.",
"*Enemies that survive Mag`s Crush will be ragdolled at the end of the animation.",
"*Warframe’s will now show a special visual effect when reaching 0 Stamina, similar to Shields.",
"",
"%'%'%'Ability Augment Mod Changes%'%'%'",
"%'%'%'The following Augment Mods can be used in PvP%'%'%'",
"*Frost - Ice Wave Impedance",
"*Rhino - Iron Shrapnel",
"*Chroma - Afterburn.",
"",
"%'%'%'Excavation Mission Changes:  %'%'%'",
"*The Excavation scanner has been removed from the Mission instead giving 3 dig sites at once.",
"*Dig sites will appear in an order that gives players a reasonable tour through the map starting at the closest dig site.",
"*Added a small ramp-up to the spawns so that players don%'t get jumped right away when entering the Mission.",
"",
"%'%'%'Mission Changes:%'%'%'",
"*Life Support Modules now have a chance to spawn from lockers and breakable containers in Survival.",
"*Made a small boost to Life Support Module drop rate in Survival when playing in Solo.",
"*After completing a Mission a ‘Repeat Mission’ button will be available on the Last Mission Results screen. This will take you directly to the Star Chart node selection.",
"",
"%'%'%'Weapon Changes:%'%'%'",
"*Synoid Gammacor now consumes 7.5x more ammunition.",
"*Synoid Gammacor magazine capacity has been reduced.",
"|changes        =",
"*Cold Damage Mods drain increased to 11 to be on par with other elemental damage mods",
"*Rebalanced values for Survival enemy spawn loop and drop chance.",
"*Adjusted traps, camera drone patrols, and enemy patrols of various Vaults in Spy Missions.",
"*Adjusted lighting in Corpus Spy Vaults to remove shadows from laser grids.",
"*Various weapons have been given the PBR treatment!",
"*The Viper, Dual Vipers and Wraith Twin Vipers have been given a visual and audio overhaul!",
"*Made a wide range of audio adjustments to improve the sound quality of most sidearms.",
"*Slightly reduced Soma Prime audio.",
"*Several tweaks were made to spawn rooms and tileset connectors in Void Derelict missions.",
"*Made several adjustments to room generation on the Infested Corpus Survival tileset.",
"*Made several adjustments to room generation on Corpus Gas City Survival tileset.",
"*8 Syndicate Medallions are now guaranteed to appear in any Syndicate Mission.",
"*Login rewards now have ‘Blueprint’ descriptor where applicable.",
"*Made tweaks to Boss health to better reflect the balance of Host and Clients on Mission start.",
"*Syndicates no longer require multiple sacrifices if players drop from a higher tier to a lower one. Players will only need to make one sacrifice ever when moving between tiers.",
"|fixes          =",
"*Fixed collision in Corpus Spy vaults to prevent players circumventing trap doors in the floor.",
"*Fixed an issue where if Helios restarts his scan, players would lose all Codex information gained in the Mission so far.",
"*Fixed an impassible doorway on the Grineer Asteroid Tileset that would appear in Spy Missions.",
"*Fixed stealth weapon XP multipliers increasing the stealth combo xp multipler as per: %[%https://forums.warframe.com/index.php?/topic/400667-stealth-kill-affinity-bonus-is-being-incorrectly-calculated/ this thread%]",
"*Fixed an issue where picking up Life Support Modules in Survival at 0PERZENTO caused the bar to freeze.",
"*Fixed Syndicate allies using throwing weapons not having holsters for their weapons.",
"*Fixed player`s Warframe Mission Summary not appearing correctly after aborting a Mission, instead showing a missing experience bar.",
"*Fixed some instances of inappropriate collision at the End of Mission screen.",
"*Fixed an issue causing some space skybox to show a visible cube shape in the distance.",
"*Fixed Loki`s Decoy showing broken decorations or special effects.",
"*Fixed various issues with navigation markers in Grineer Spy Missions.",
"*Fixed incorrect audio cue that could occur when picking up items in a Mission.",
"*Fixed force fields in Grineer Spy vaults not appearing for Clients.",
"*Fixed missing reverb effects in the Orokin large fountain room in Void tilesets.",
"*Fixed Loki`s switch teleport being able to get him stuck into the wall.",
"*Fixed a dead Rescue target`s health appearing in the HUD.",
"*Fixed the weapon trail placement on the Lecta.",
"*Fixed a portion of the ceiling on Void Derelict maps that players could clip through.",
"*Fixed an issue caused by being able to access the Pause Menu from within the Mods Loadout screen.",
"*Fixed inappropriate sound replication occurring when Nekros` Soul Punch hits an enemy.",
"*Fixed an issue that would occur when uninstalling a Mod that would exceed energy capacity while fusing.",
"*Fixed an issue where a constant stream of bullets would not knock players out of parrying as stamina is reduced to zero.",
"*Fixed issue causing players Warframe / Appearance in Arsenal showing as ‘No Helmet Selected’ under all categories.",
"*Fixed the Relay minimap missing portions of the Relay.",
"*Fixed issue caused by Zanuka being launched out of the Alad V fight arena, making it impossible to finish the boss fight.",
"*Fixed an error that would occur when using Mesa’s Shatter Shield to deflect Panthera blades.",
"*Fixed Spy Rewards displaying more information than just an unidentified item.",
"*Fixed the energy color of Helios not applying to his center ‘eye’ until you back out of Appearance in the Arsenal.",
"*Fixed Clients getting stuck in voting stage of Mission Select if Host leaves during pre-mission countdown.",
"*Fixed Host’s Mission select / countdown being cancelled when a Client leaves the squad.",
"*Fixed incorrect lighting on Grineer shipyards causing some areas of the floor to appear pitch black while others are fully lit.",
"*Fixed the objective marker not leading to extraction in Rescue Missions after freeing the captive.",
"*Fixed Mesa’s Peacemaker not playing its firing sounds correctly.",
"*Fixed enemies not becoming released from Vauban’s Bastille when a Nullifier bubble passes over them.",
"*Fixed various exploits that could be used on the obstacle course.",
"*Fixed opening the menu while using Hydroid’s Undertow causing the menu to appear in the wrong location.",
"*Fixed four squares appearing in place of allies on the Cephalon Suda Genius Syndicate daily Mission.",
"*Fixed Corpus Nullifiers being affected by Limbo’s Cataclysm.",
"*Fixed enemies still firing their weapons while ragdolled.",
"*Fixed an issue in Hijack where the objective will travel backwards if it encounters a door faster than the door can open.",
"*Fixed the Carrier Sentinel dragging items that have not (or cannot) be claimed, following the player forever.",
"*Fixed Wyrmius respawning behind a wall if the player died behind a wall.",
"*Fixed the Dragon Nikana’s Hilt appearing as orange even with no color selected.",
"*Fixed issue causing players getting spammed with ‘Player has received your invitation’ messages after sending an invite.",
"*Fixed Red Veil allies in Syndicate Missions using the incorrect skin on their Ballistica.",
"*Fixed grey lines that appear on various Immortal Skins.",
"*Fixed players being unable to see proper values of items being traded in Trade UI.",
"*Fixed players being unable to spend Platinum to buy weapon slots from the Foundry after being prompted with a message to do so.",
"*Fixed users being unable to compare Archwing stats in the Arsenal.",
"*Fixed players not receiving their reward for completing the Once Awake quest.",
"*Fixed Grineer Spy Vault alarms triggering after the Vault has been completed or failed.",
"*Fixed Sancti Castanas looking blurry.",
"*Fixed enemy Eximus Toxic auras proccing on players when the enemy is under the effect of mind control as per: %[%https://forums.warframe.com/index.php?/topic/395695-ability-exception-nyx-mind-control-on-ancient-corrupt-eximus/ this thread%]",
"*Fixed an issue where selecting Enter Clan Dojo from the Star Chart would not bring you to the Dojo.",
"*Fixed the Panthera’s alt fire being able to damage squad mates.",
"*Fixed a broken selection under Audio in the Options menu.",
"*Fixed the Kubrow Howl ability affecting targets that should be immune due to existing effects like Chaos or Disarm.",
"*Fixed Gear equipped in Arsenal not properly saving to the ‘Gear Wheel’, making it impossible to use any items.",
"*Fixed an issue caused by closing a queued Inbox Transmission that would cycle the Transmission into an infinite loop.",
"*Fixed an issue where players could open multiple Sell windows at the Ducat Kiosk in Relays.",
"*Fixed the Attachments options in the Arsenal / Appearance overlapping the Physique menu.",
"*Fixed grammatical error in the Gemini Nikana’s Market description.",
"*Fixed melee auto targeting overestimating range as per: %[%https://forums.warframe.com/index.php?/topic/376612-melee-autotargetting-overestimating-melee-range/ this thread%]",
"*Fixed Missions not being properly translated on Nodes featuring multiple Missions.",
"*Fixed an issue that would occur when trying to accept a Clan invite without having built a Clan key.",
"*Fixed the chat bar overlapping the Purchase button on the Syndicate Offerings page for Sigils.",
"*Fixed the dialogue between Lotus and Maroo at the final mission of Stolen Dreams being out of order.",
"*Fixed certain loot caches always showing up (no matter what) on Corpus ship tilesets.",
"*Fixed an issue that would occur when players are taxi’d to a node they had not yet unlocked, causing the Star Chart to lock requiring a forced restart to escape.",
"*Fixed Bastille not working on neutral enemies such as the Kubrow or Sand Skate.",
"*Fixed VO not triggering when in the Relay.",
"*Fixed clients receiving a ‘Button Label’ text when joining a Defense Mission at the exact moment the Host completes the 5th wave.",
"*Fixed Host getting stuck on a loading screen when returning to Liset from a Mission.",
"*Fixed terrain that was causing spawn problems on the Corpus Outpost tileset",
"*Fixed a Corpus flare that would not disappear when created.",
"*Fixed Ash’s Smoke Shadow Augment Mod not functioning properly.",
"*Fixed Vauban’s Vortex not properly gathering nearby items.",
"*Fixed issue with Helios caused by viewing another player’s profile then entering a Mission, causing Helios to count scans from other player’s completed Codex.",
"*Fixed crash that would occur when launching Warframe.",
"*Fixed various localization issues.",
"}}",
"",    
},
["v15"]={
"WARNING !",
"*v15 has been splitted into v15B and v15A"
},
["v15B"]={
"{{update",
"|update number  =15.16.2",
"|type           =fix",
"|date           =March 11th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/415936-hotfix-15162/",
"|changes        =",
"*AFK players will no longer receive any increase to their Warframe’s energy supply.",
"*Certain mission types will no longer endlessly spawn enemies if the mission goals themselves aren%'t being met.",
"*Syndicate Interception Missions are now 2 rounds instead of 4.",
"*The Rift Sigil will now fully lit up in Liset/Hub, as there is no energy",
"*Tenno can now buy Forma directly from upgrade screen",
"*Added various localization updates.",
"*Hydroid%'s Tentacle Swarm %'Pilfering Swarm%' Augment no longer applies to bosses.",
"|fixes          =",
"*Fixes for a few gameplay crashes.",
"*Fixed incorrect Market description of Neural Sensors and Neurodes.",
"*Fixed issue in Archwing Missions that would cause players to crash mid-Mission.",
"}}",
"",
"{{update",
"|update number  =15.16.1",
"|type           =fix",
"|date           =February 26th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/408804-hotfix-15161/",
"|fixes          =",
"*Fixed Ciphers on Grineer Hack Puzzles not showing up when players have HUD disabled.",
"*Fixed enemies in the Phoenix Intercept Tactical Alert’s bonus round improperly increasing in level.",
"*Fixed Phoenix Intercept’s Tactical Alert displaying the incorrect number of Interception rounds.",
"*Fixed enemies disarmed by Radial Disarm not engaging the player in melee or behaving with appropriate aggression levels after disarmed.",
"*Fixed missing explosion effect from Ogris.",
"*Fixed issues with Portuguese Mod descriptions.",
"*Fixed broken Lotus transmission subtitle that would occur in Crossfire missions.",
"}}",
"",
"{{update",
"|update number  =15.16",
"|date           =February 25th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/408193-update-1516-tactical-alert/",
"|image          =Gemini_Nikaka_Sheath.jpg",
"|misc           =",
"%'%'%'Tenno Reinforcements%'%'%'",
"Gemini Nikana Sheath available now!",
" ",
"The energy flowing within this sheath changes to match the blade within it. The Nikana will cause the energy to flow like the current of a river, while the Dragon Nikana causes the sheath to rage with molten fury.",
" ",
"Add the Gemini Nikana Sheath to your Arsenal by visiting the Market today!",
" ",
"%'%'%'Phoenix Intercept Tactical Alert%'%'%'",
"%'%'Tenno,",
" ",
"We have received reports of a factory that is developing artificial genomes for Tyl Regor. These genomes can restore broken links in the Grineer DNA sequence, producing many stronger clones. You must stop this from happening! Assault the forces at Tyl Regor’s factory and intercept any intel that can tell us more about his experiments.",
" ",
"Shut down the factory, Tenno!%'%'",
" ",
"%'%'%'New Warframe Augments%'%'%'",
"New Augments have been added for the following Warframes, and can be purchased from the appropriate Syndicates:",
"*Ash, Rising Storm (Arbiters of Hexis, Red Veil) - Blade Storm’s Melee multiplier lasts 100PERZENTO longer before it resets.",
"*Hydroid, Pilfering Swarm (Cephalon Suda, New Loka) - Enemies killed by tentacles have a 100PERZENTO chance at additional drops.",
"*Rhino, Piercing Roar (Steel Meridian, Perrin Sequence) - Enemies within 25 meters will suffer from a puncture proc.",
"|additions      =",
"*Eyes of Blight Dojo Trophies have arrived and will soon be added for all Clans who participated in the event!",
"",
"%'%'%'Weapon Changes:%'%'%'",
"*Increased the Base Damage on Aklato from 12 to 18.",
"*Increased ammo capacity for Sicarus Prime to be a proper multiple of 3 (from 20 to 21).",
"*Increased charged bolt damage of Rakta Ballistica from 100 to 300.",
"*Increased uncharged bolt damage of Rakta Ballistica from 25 to 75 per bolt.",
"*Rakta Ballistica is now a fully Silent weapon. ",
"|changes        =",
"*Lowered hacking difficulty on Void Sabotage Missions.",
"*Visual improvements have been made to the Yamako Syandana.",
"*Warframe can once again be launched by using a gamepad or controller.",
"*Crossfire Missions now have unique Lotus Transmissions.",
"*Various changes and additions have been made to Corpus and Grineer spy vaults. Better keep an eye out when exploring Spy Mission maps!",
"*Orokin Ducat has been renamed to Ducat.",
"|fixes          =",
"*Fixed issues that would occur with AMD cards during Archwing Missions.",
"*Fixed intense lens flare effects.",
"*Fixed menus not displaying after completing a Mission where pigments have dropped.",
"*Fixed long delay that would occur before a ‘Join Session’ option would open up after opening a Friend or Clan member’s details.",
"*Fixed issue where Stolen Dreams would become permanently stuck in the Quest log.",
"*Fixed error caused when a Quest item in the player inventory has not been used, but is registered as being used by the active Quest.",
"*Fixed login reward Blueprints not being properly labeled as Blueprints.",
"*Fixed melee finishers placing players underneath stairs at the end of the animation.",
"*Fixed melee finishers not registering on targets when the player is standing below the target on a staircase.",
"*Fixed physics related crash that would occur.",
"*Fixed a rare crash that would occur when loading into an Event Mission.",
"*Fixed the bent visual on the Harkonar Syandana.",
"*Fixed hip and syandana collision on Mesa.",
"*Fixed enemies aiming at Hall of Mirrors aiming behind themselves, instead of at Mirage’s image.",
"*Fixed Sentinels not aiming properly at some enemies.",
"*Fixed an issue where extra melee dangles were being added to weapons.",
"*Fixed dynamic music no longer playing after host migrations.",
"*Fixed an issue where a host cannot rejoin a Mission they were disconnected from due to their player information still being registered to the squad.",
"*Fixed clients becoming stuck in the capture animation during Capture Missions.",
"*Fixed players being able to access the ceiling on Void Defense tileset.",
"}}",
"",
"{{update",
"|update number  =15.15.0.1",
"|type           =fix",
"|date           =February 18th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/404349-update-1515-151501/",
"|changes        =",
"*Rakta Ballistica now deals 30 damage per uncharged bolt. The damage type is broken down to 15 Puncture, 7.5 Impact and 7.5 Slash.",
"|fixes          =",
"*Fixed the Tonbo not appearing in Tenno Research Lab.",
"}}",
"",
"{{update",
"|update number  =15.15",
"|date           =February 18th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/404349-update-1515-151501/",
"|title          =",
"|image          =ENcjYjn.jpg",
"|misc           =",
"|additions      =",
"%'%'%'TENNO REINFORCEMENTS%'%'%'",
"Tonbo Polearm available now!",
" ",
"Cut enemies down swiftly and precisely with the Tonbo Polearm. During the darkest days of the Old War many Tenno relied solely on the Tonbo to keep them alive.",
" ",
"Add the Tonbo to your Arsenal by visiting the Market or starting your Clan Research today!",
"",
"|changes        =",
"*Basic information about each Mission will appear when highlighting a node that has multiple Missions.",
"*Corpus and Grineer Spy Vaults will now have greater variety in difficulty scaling on higher difficulty.",
"*Added objective marker to door hack panel of in Grineer Spy Missions.",
"*Changed Corpus vs Grineer Spy Missions on Europa to be Corpus only.",
"*Players will now receive a notification when trying to chat in a channel they’ve been banned or muted in.",
"*Reduced the number of scans required on the Bomb in the Once Awake Quest.",
"|fixes          =",
"*Fixed lasers not disabling in Corpus Spy Missions after the lasers have been destroyed.",
"*Fixed inaccessible Rare Loot Crates and Syndicate Medallions on Grineer Spy Missions.",
"*Fixed force fields in Spy Missions not disappearing when destroyed / deactivated.",
"*Fixed alarms still being triggerable after data has been extracted in Spy Missions.",
"*Fixed Neural Sensors and Neurodes having the wrong descriptions in the Market.",
"}}",
"",
"{{update",
"|update number  = 15.14.1",
"|type           =fix",
"|date           = February 14th, 2015",
"|forumurl       = https://forums.warframe.com/index.php?/topic/401520-hotfix-15141/",
"|image          = Valentines 2015.jpg",
"|misc           =",
"%'%'%'HEART OF THE LOTUS%'%'%'",
"",
"%'%'%'Eros Arrow Skin and Color Picker%'%'%'",
"Valentine%'s Day is upon us! Whether that makes you feel like declaring your love from the top of a Relay or taking headshots on the Grineer, we%'ve got some love-day items coming your way.",
"",
"%'%'%'EROS ARROW SKIN%'%'%'",
"%'%'%'Kill them with kindness!%'%'%'",
"Show the enemy you care with the Eros Arrow Skin. This adds heart-shaped tips to any Bow Weapon you have equipped. Even Cupid will be envious!",
"",
"Pick up some Eros Skins in the Market for 5,000 Credits each. To use your Eros Arrow Skin simply purchase the item in the Market and equip it in your Gear. Once in a Mission use the Arrow Skin just like a normal consumable item.",
"",
"%'%'%'VALENTINE COLOR PICKER%'%'%'",
"Does Valentine%'s Day have you seeing red? Or, does it make you tickled pink? Wear your heart on your Warframe%'s sleeve -- and well, all of your Warframe -- with the Valentine Color Picker.",
"",
"Add a selection of love-ly color choices to your Arsenal!  Purchase the Valentine Color Picker in the Market for One Credit.",
"",
"%'%'%'Grab these Valentine-themed items before they%'re gone!%'%'%'",
"|changes        =",
"*Added more enemies to Crossfire Missions to help increase the carnage.",
"*The Stalker, Gustrag 3 and Zanuka will no longer be summoned in Syndicate Missions.",
"*Life Support drop rates in Survival have been slightly increased at lower difficulties and when solo.",
"*Syndicate Allies will no longer fire at enemies unless the player engages combat or they’re attacked.",
"*Syndicate Allies will hold fire while players are doing stealth kills.",
"*Syndicate Allies should less frequently walk in front of the player when firing their weapons.",
"*Kubrow should less frequently walk in front of the player while the player is shooting/attacking.",
"|fixes          =",
"*Fixed game freeze that would occur when accepting a gift in a Relay.",
"*Fixed players receiving inbox messages regarding Vey Hek Frequency Triangulator Blueprints.",
"*Fixed an issue caused by picking up Life Support when your Oxygen remaining was at 0PERZENTO.",
"*Fixed MK1 Paris being sold in the Market for Platinum.",
"*Fixed players being kicked from Missions they are unqualified to join, instead of just preventing them from joining in the first place.",
"*Fixed an issue caused by purchasing the Soma in the Marketplace.",
"*Fixed various weapon idle animations playing in Hubs, when all weapon animations should be inactive.",
"}}",
"",
"{{update",
"|update number  = 15.14",
"|date           = February 12th, 2015",
"|forumurl       = https://forums.warframe.com/index.php?/topic/400568-update-15140/",
"|image = Update_15.14.0.jpg",
"|misc           =",
"%'%'%'NEW NOGGLES AVAILABLE NOW%'%'%'",
"%'%'%'Add Alad V, Ash and Saryn to your Liset!%'%'%'",
"Have some empty space to fill on the Liset dashboard? Good news! New Noggles have arrived in the Market!",
"",
"Add style so good it%'s practically toxic with the new Saryn Noggle, distract Liset guests from that mess your Kubrow made with the Ash Noggle, or give your Liset that angry Corpus boss vibe with the Alad V Noggle. The best part? You%'ll never have to dust them!",
"",
"Pick up these new Noggles in the Market today!",
"",
"%'%'%'Defense and Mobile Defense Pod Health Scaling%'%'%'",
"*Objective Pods for Defense Missions now have their health set to fixed values based on the enemy level (it used to be randomly with the node’s level range on each mission; it is now always the maximum for the range).",
"*Objective Pods for Mobile Defense Missions will now scale with enemy level (no more 2000 Health Pods for TIV MD!)",
"*Shields and Armor for Mobile Defense pods were changed to match regular defense pods so that the EHP is easier to compare.",
"|changes        =",
"*Players will now gain Affinity for enemies killed by nearby NPC Syndicate Allies.",
"",
"%'%'%'Mission Reward Changes/Fixes%'%'%'",
"Fixed Hard Survival/Interception Missions (Enemy Level 20+) not having the proper Rewards hooked up. This includes the following missions being fixed to have “Hard” rewards:",
"*Uranus: Ophelia, Cupid, Stephano.",
"*Sedna: Yemaja, Selkie, Berehynia",
"*Europa: Ose, Zagan",
"*Phobos: Flimnap, Opik",
"*Saturn: Cassini",
"",
"For more information on this fix, and our future adjustments to Keyless Core farming please read our PSA here and stay tuned for more information on Reparations:   %[%https://forums.warframe.com/index.php?/topic/399468-r5-cores-are-still-nerfed-after-hotfix-1514/page-6#entry4420186 here%]",
"",
"There are now three Missions / Nodes where players can acquire non-endless T4 keys:",
"*Saturn: Iapetus",
"*Mars: Augustus",
"*Jupiter: Callisto",
"",
"“Stephano,Uranus  Caelus,Uranus Cerberus,Pluto  Draco,Ceres Berehynia,Sedna and Opik,Phobos all qualify as hard”",
"",
"Additionally, the following changes have been made to these Missions / Nodes",
"*Level-Appropriate Dark Sector Survival Missions have also had Rare 5 Cores added to Rotation A.",
"*Mars: Wahiba is now a Medium Difficulty Mission (Enemy lv 10-19)",
"*Fixed Europa: Ose not using the Interception Rewards.",
"|fixes          =",
"*Fixed Arcane Boiler appearing in lower case in the Stolen Dreams Quest details.",
"*Fixed incorrect energy color on Frost’s Freeze effect.",
"*Fixed an issue preventing refunds from older transactions from being properly delivered.",
"*Fixed issue that caused players to have the Stolen Dreams Quest to be stuck as their active Quest.",
"*Fixed a rare crash caused in the Arsenal when switching Loadouts.",
"*Fixed incorrect text spacing and casing in HUD.",
"}}",
"",
"{{update",
"|update number  = 15.13.8",
"|type           =fix",
"|date           = February 11th, 2015",
"|forumurl       = https://forums.warframe.com/index.php?/topic/399959-hotfix-15138/",
"|title          =Crossfire",
"|additions      = ",
"*Crossfire Missions",
"**Missions with multiple factions will now have their Node labeled as Crossfire -- a new type of mission where Tenno can move amongst factions that are already engaged in combat with one another!  The release of Crossfire Missions is a little premature (players began reporting it as a bug in their Syndicate Missions) but now that you’ve experienced the joy of walking into an active battlefield we can’t possibly take it away!",
"**These Crossfire Missions will feature multiple factions, with objectives that are independent from either faction’s goals or motivations.",
"***Crossfire Nodes are only available as Exterminate Missions, for now.",
"***Crossfire Syndicate Missions will still have Medallions available for pickup.",
"***Crossfire Missions are Available on Mars - Arval, Silvanus, and Ultor.",
"|changes        =",
"*Various changes were made to help optimize audio reverb for tilesets and weapons.",
"*Audio reverb applied to Orokin Derelict tilesets.",
"|fixes          =",
"*Fixed issue with lensflare effects being improperly applied to objects (%[%http://i.imgur.com/NgVzZfv.jpg example%])",
"*Fixed hosts and clients not getting proper Loot Crate rewards when completing Earth Sabotage Missions.",
"*Fixed errors in displaying Mission Rewards from Loot Crates on the End of Mission screen.",
"*Fixed Archwing’s ‘item vacuum’ effect not working properly.",
"*Fixed an issue causing Syndicate Missions to behave like normal Crossfire Missions, in addition to featuring no Medallions.",
"*Fixed players getting pushed inside of stairs and ramps just after performing parry finishers.",
"}}",
"",
"{{update",
"|update number = 15.13.7",
"|type           =fix",
"|date = February 10th, 2015",
"|forumurl = https://forums.warframe.com/index.php?/topic/399446-hotfix-15137/",
"|changes = ",
"*Restored Volt’s speed trail visuals.",
"*The following Missions / Rotations have been updated to include a pack of 5 Rare Fusion Cores as a reward:",
"**Hard Survival Missions (Enemy Level 20+), reward available on Rotation A .",
"**Hard Interception Missions (Enemy Level 20+), reward available on Rotation B.",
"*Made changes to Dynamic Lighting that should improve the quality of fog, shadow falloff, lens flair usage, and bloom.",
"*Reverb options have been added to the Audio Options menu.",
"*Made various tweaks to reverb effects on tilesets and against certain objects.",
"*Made various tweaks to reverb effects on weapons.",
"*Made changes to Grineer Spy Vaults that should make gameplay objectives a little more clear.",
"*Updated audio quality on the Grakata.",
"*Updated accuracy on NPCs using beam weapons. Beam-wielding enemies will now sweep their weapon after the player smoothly, with their accuracy reduced by players sprinting, or performing general acrobatics. This should make avoiding enemy beams much more clear, and will also make NPCs firing beam weapons less confusing to fight against.",
"*Items found within Rare Loot Crates will no longer display their contents on discovery. Players will now see exactly what they’ve received from loot crates on the End of Mission screen once the Mission has been completed.",
"**Void Reward Items have been added back to Sabotage Caches as a result of the above change!",
"*Cleaned up blue corners seen around rewards displayed in Survival.",
"|fixes = ",
"*Fixed Prisma Veritux not being Tradeable.",
"*Fixed ice visual effect that appeared on other various textures.",
"*Fixed Grineer Galleon ‘fly in’ cinematic playing when players start a Void Defense Mission.",
"*Fixed single-shot weapons not having the appropriate default rate of fire.",
"*Fixed the Objective Rooms in the Spy gametype being subject to enemy alarm lockdowns.",
"*Fixed players falling through the Corpus vents in Spy Mission Objective Rooms.",
"*Fixed End of Mission rewards showing as incorrect for Invasions (particularly Phorid drops giving wrong Warframe parts).",
"*Fixed an issue in chat that would only allow players to talk when holding down the Enter key while typing.",
"*Fixed players being able to wallrun against corners to go through terrain.",
"}}",
"",
"{{update",
"|update number = 15.13.6",
"|type           =fix",
"|date = February 7th, 2015",
"|forumurl = https://forums.warframe.com/index.php?/topic/398048-hotfix-15136/",
"|fixes = *Fixed Survival rewards showing one thing when announced during mission, but awarding something different at end of mission.",
"}}",
"",
"{{update",
"|update number  =15.13.5",
"|type           =fix",
"|date           =February 6th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/397584-hotfix-15135-survival-psa/",
"|title          =Survival PSA",
"|image          =",
"|misc           =",
"Survival Mission PSA",
" ",
"Tenno,",
" ",
"Through our gameplay this evening as well as reports coming in from players, there appears to be a bug affecting the displayed reward vs. actual received reward in Survival Missions.",
" ",
"We noticed this when the UI said one thing (Forma), then we ended up with something else in the end-of-mission screen (Paris Prime Lower Limb). ",
" ",
"We are currently investigating this issue and will have it fixed ASAP!",
" ",
"Thanks for your patience, it’s very appreciated. More than you know! ",
"|changes        =",
"*Added teleport triggers on Corpus Ice Planet to help escape certain holes in level.",
"|fixes          =",
"*Fixed an issue where moving quickly and vaulting over objects would result in getting stuck in place. ",
"*Fixed an issue with Defense missions not showing key type name in the rewards screen.",
"*Fixed female Steel Meridian characters having broken facial textures.",
"*Fixed an issue where viewing profiles could freeze the UI. ",
"*Fixed Nova Prime missing Gold tinting on her orbs. ",
"*Fixed missing Reverb elements across multiple tilesets. ",
"}}",
"",
"{{update",
"|update number  =15.13.4",
"|type           =fix",
"|date           =February 6th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/397275-hotfix-15134/",
"|changes        =",
"*Updated reverb sounds to Grineer Forest tileset.",
"|fixes          =",
"*Fixed broken facial texture on Steel Meridian’s leader in the Relays.",
"*Fixed Maroo having a male Red Veil agent body instead of an intended female one.",
"*Fixed the Prisma Veritux being untradeable.",
"*Fixed an issue that would occur when the player camera was too close to a ceiling.",
"*Fixed progression being halted in Void Sabotage by enemy alarms.",
"*Fixed HUD alignment issue if Exterminate triggers as an alternative objective during a Spy Mission.",
"*Fixed crash caused by trading with Baro Ki’Teer.",
"*Fixed credits picked up during Mission currently displaying incorrectly on the Mission Progress and End of Mission screen.",
"*Fixed the Minimap in the final Mission of Stolen Dreams being misaligned.",
"*Fixed tileset on Corpus Spy Missions occasionally showing Infested decorations.",
"*Fixed Mission objectives not properly updating in Codex for the Stolen Dreams Quest.",
"*Fixed issue occurred by host migration in Archwing Missions.",
"}}",
"",
"{{update",
"|update number  =15.13.3",
"|type           =fix",
"|date           =February 6th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/397107-hotfix-15133/",
"|changes        =",
"*Updated the Telos Syandana to accept custom tints.",
"*Updated sound of Warframe footsteps in water.",
"*Adjusted Volt’s Shocking Speed Augment visuals to be a little more subtle.",
"*Improved silenced weapons (with use of Mods) audio from -4dB to -6dB.",
"*Players should now be able to clearly see the short pulse of Frost’s Snow Globe that indicates its invulnerability period.",
"|fixes          =",
"*Fixed broken lighting in the Grineer tram tunnel on the Asteroid tileset.",
"*Fixed various Warframe color customization issues.",
"*Fixed various objects that players could get stuck on when playing the Corpus Ice Planet tileset.",
"*Fixed the Stolen Dreams Quest being replayable after completion.",
"*Fixed an issue on Grineer Spy Vaults where players could go through a wall and get stuck when wall running.",
"*Fixed enemies setting off the alarm in Spy Missions without Player interaction.",
"*Fixed various localization issues.",
"}}",
"",
"{{update",
"|update number  =15.13.2",
"|type           =fix",
"|date           =February 5th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/396734-hotfix-15132/",
"|fixes          =",
"*Fixed Orokin Sabotage missions not being complete-able. ",
"*Fixed an issue where Red Veil Syndicate allies in missions were using Kunai instead of Rakta Ballistica. ",
"*Fixed an issue with Medallian redemption on accounts showing %'0%' in inventory. ",
"*Fixed various crashes.",
"}}",
"",
"{{update",
"|update number  =15.13.1",
"|type           =fix",
"|date           =February 5th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/396596-hotfix-15131/",
"|changes        =",
"*Defense and Interception Syndicate Missions are now worth 50PERZENTO more Standing, due to a lack of Medallions in this Mission type.",
"*Updated AKJagara’s store icon to display two pistols instead of one.",
"*Added new reverb effects to the Corpus Gas City tileset.",
"*Added new reverb effects to the Grineer Forest tileset.",
"|fixes          =",
"* Fixed an issue where Defense Key missions were not saving progress.",
"* Fixed crash caused by audio reverb settings.",
"* Restored Torid’s 20PERZENTO base status chance.",
"* Fixed an issue with End of Quest screens being inescapable, resulting in a Force Quit. ",
"* Fixed an issue where claiming an item in the Foundry with no slots could freeze the UI. ",
"* Fixed AFK players not receiving End-of-Mission Quest rewards.",
"* Fixed players being unable to redeem Syndicate Medallions.",
"* Fixed issues with Syandana placement on Loki Prime.",
"* Fixed the Uru Sugatra’s size being extra large.",
"* Fixed Wyrm Prime’s energy colors not displaying properly.",
"* Fixed Boltor Prime’s material colors not displaying properly.",
"* Fixed various particle effects not functioning properly.",
"* Fixed an issue caused by inviting a player to a Clan that has not logged into the game.",
"* Fixed Quest Keys not appearing in the Key category of the Foundry.",
"* Fixed some Grineer Vaults containing Corpus style stairways instead of the proper Grineer type.",
"* Fixed various crashes.",
"}}",
"",
"{{update",
"|update number  =15.13",
"|date           =February 5th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/396379-update-1513/",
"|title          =Stolen Dreams & AkJagara",
"|additions      =",
"<%br>",
"%'%'%'Tenno Reinforcements:%'%'%'",
"%[%[File:SaHgcLL.jpg|center%]%]",
"Akjagara Dual Pistols and Uru Sugatra available now!",
"",
"%'%'%'AKJAGARA%'%'%'",
"The design of these hard-hitting dual pistols is a mix of organic and bladed elements.",
"",
"%'%'%'URU%'%'%'",
"Expressing the martial finesse and skill of its master, the Uru Sugatra complements the Uru Syandana used in the Tenno Absolution Ceremony.",
"",
"Get these new in-game additions by visiting the Market today!",
"",
"",
"%[%[File:RxKebQq.jpg|center%]%]",
"%'%'%'New Quest: Stolen Dreams%'%'%'",
" ",
"What are the Arcane Codices?",
" ",
"A new character and a completely revamped version of Spy Mode await you in the Stolen Dreams Quest. Embrace your inner secret agent, Tenno!",
" ",
"The Grineer have put out a capture order for a thief named Maroo – they claim she double crossed them and has sold precious Arcane Codices to the Corpus. Concerned for Maroo’s safety – and excited at the idea of a new Arcane Codex – the Lotus is requesting that you bring Maroo in.",
" ",
"Think fast, Tenno! You must plan your actions quickly and accordingly in this Quest. Failure to do so may alert the enemy to your presence and the Arcane Codex data may be destroyed.",
" ",
"Complete this Quest and you’ll be rewarded with an Ether Dagger Blueprint and a Catalyst Blueprint.",
" ",
"This new Quest is available for all players Mastery Rank 3 or greater.",
" ",
"%'%'%'Spy 2.0%'%'%'",
"While our old Spy game mode certainly had small spy-like focus in stealing intel, most of the time players were happy to loudly murder their way through the enemy to get the job done. Who could blame anyone?  That’s why we sat down and gave Spy a total overhaul.",
" ",
"With new elements focused on avoiding laser grids and sneaking past guards, stealth is paramount in Spy 2.0. Being detected will mean losing rewards and bonus Affinity, even when the Mission is complete.",
" ",
"The following nodes have been updated to include this new Spy game mode:",
"*Mercury - Suisei",
"*Venus - Vesper, Unda",
"*Mars - Martialis",
"*Jupiter - Adrastea",
"*Saturn - Titan, Aegaeon",
"*Uranus - Umbriel, Rosalind",
"*Neptune - Sao, Laomedeia",
"*Pluto - Oceanum",
"*Ceres - Lex, Hapke",
"*Eris - Cyath, Gnathos",
"*Sedna - Tikoloshe, Scylla",
"*Europa - Armaros, Valac",
"*Phobos - Grildrig, Shklovsky",
"",
"%'%'%'Stealth Finisher/Affinity Updates:%'%'%'",
"Joining our updated Spy 2.0 are some exciting improvements to stealth combat!  Players will now find that sneaking around each Mission may come with some excellent rewards. These alterations to stealth gameplay will continue to evolve based upon player feedback, but for now stealth aficionados can sink their teeth into the following changes:",
"*Stealth Streaks are here! Stealth kills can now receive Affinity multipliers if done in succession. Players will have 30 seconds from one stealth kill to the next to increase their Affinity multiplier, which goes up to 5x for melee and 2x for Ranged!  ",
"*Finisher damage will now increase based on weapon rank and enemy level. Finisher Damage for stealth kills capped at 8x damage with max rank melee weapon!",
"*The UI will inform you of your Stealth Streak where buff timers are usually located!",
"",
"%'%'%'General Improvements:%'%'%'",
"We’ve made a wide variety of improvements to Warframe in some obvious, and not-so-obvious ways. The following is a quick list of changes we’ve made, and where you’ll notice them the most!",
"*Lip Sync Improvements:  The Lotus, and many other characters you see in Transmissions, have had graphical improvements made to their lip sync animations.",
"*Dynamic Exposure:  Light sources change the way we perceive our surroundings, potentially turning a well-lit cave into a menacing cavern. Our new Dynamic Exposure will help better the immersion in Warframe, making the light sources in game far more real as you traverse environments. Seeing a consistent image across broad range of game lighting is biggest benefit of this new Dynamic Exposure!",
"*Ambient Occlusion:  Just like how Dynamic Exposure will change the way light is perceived in Warframe, Ambient Occlusion will do the same for shadows. By using this more intelligent shading and rendering technique we’re furthering our work on more realistic lighting, and the differences in levels with heavy or varied light sources should be quite apparent!",
"*Particle System 2.0 for non-Nvidia cards: For a long time Warframe’s awesome particle effects have been locked behind Nvidia-specific graphic cards -- no more!  All players should notice some increased particles attached to Warframe Abilities, and other in-game effects.",
"*Reverb 2.0: Just like Dynamic Exposure will change the way we see light sources in game, Reverb 2.0 will add another layer to Warframe’s immersion. Now enemies shouting at you down long hallways will echo, and weapon fire in open amphitheatres will sound much more pronounced as the sound bounces off walls. This system is still a work in progress, but if you happen to hear a dramatic increase in sound quality then you know the reason why!",
"*General PBR Updates:  PBR graphical updates have been slow and steady these past few months. From weapons to Warframes and environmental textures we’ve put a lot of work into making every part of Warframe that much more visually stunning -- and we have no plans of stopping. More PBR updates will continue over the following months, so if your Orthos or Boltor Prime happens to be looking a bit sleeker it’s not just you.",
"",
"%'%'%'Rebalanced Mission Nodes%'%'%'",
"The following Mission Nodes on the Star Chart have had missing and mismatched rewards fixed.",
"*Ceres - Bode (Capture)",
"*Phobos - Limtoc, Todd (Capture)",
"*Uranus - Trinculo (Capture)",
"*Europa - Valefor (Excavation)",
"*Europa - Zagan, Morax (Exterminate)",
"*Eris - Viver (Hive)",
"*Sedna - Undine (Sabotage)",
"*Europa - Gamygyn (Sabotage)",
"",
"In addition, changes have been made for Defense, Survival, Mobile Defense, Exterminate and Rescue. Previously these Missions were not properly balanced to reflect the Mission%'s enemy levels, sometimes resulting in fewer enemies than intended in higher level Missions and more at lower level Missions.",
"",
"%'%'%'Survival Spawning Update%'%'%'",
"To simulate waves and grouped up enemies, previously survival enemy spawns cycled on and off for short periods of time. While it was a simple way of adding the desired pacing, we found that it was possible for players to get %'in sync%' with killing enemies at certain times which left gaps of time where there were no enemies to kill and no enemies spawning, especially in higher level Missions with four players.",
"",
"Spawning now fluctuates dynamically with each enemy spawned. Max spawn rate is the same, but it%'s now the time between individual enemy spawns which changes instead of a blanket %'on%' or %'off%' state for all enemy spawning. Hopefully you will start to see more consistent spawning in higher level Missions with four players, as well as squads of enemies attacking together. In our tests we found that there wasn%'t a notable difference in low level Missions.",
"*Small life support drop rate was tweaked to compensate for the changes.",
"*Although we have playtested extensively, we are always interested in your feedback. Please be sure to let us know how these changes may have affected your gameplay experience in the appropriate subforum: %[%https://forums.warframe.com/index.php?/forum/237-mission/ here%]",
"",
"Star Chart node changes have been made to balance the available nodes across factions, tilesets and difficulty. The following nodes have received changes:",
"*Saturn - Keeler: Changed Survival node to Grineer Asteroid Mobile Defense",
"*Saturn-  Cassini: Changed to Asteroid tileset (was Galleon)",
"*Phobos - Flimnap: New Survival Grineer Asteroid node (was Deception)",
"*Europa - Zagan: New Survival Corpus ship (was Exterminate)",
"*Neptune - Despina: New Survival Corpus ship (was Defense)",
"*Ceres - Nuovo: Changed to Galleon tileset (was Shipyards tileset)",
"",
"%'%'%'Tenno Shields Update%'%'%'",
"Shields and HP are two critical elements to keep track of in Warframe, but when fighting enemies it can be difficult to keep track of how much damage you’ve taken in the heat of combat. This Update contains new visual and audio cues for when your Warframe takes damage in combat.",
"",
"When taking damage in combat damage will sound different depending on if your shields are down or intact. Additionally shields ‘breaking’ have a new audio cue to help you better keep track of when your health is exposed to enemy fire.",
"",
"%'%'%'Additional Sound Adjustments%'%'%'",
"This Update includes multiple improvements to sound immersion. Among these changes are:",
"*Improved audio on bullet impact, making it easier to hear where shots as passing by (or where your rounds are being spent).",
"*Improvements to the Grakata%'s audio.",
"*Sliding will now provide different sound effects, depending on what surface the player is on.",
"",
"%'%'%'Enemy Accuracy Adjustments:%'%'%'",
"There are a lot of variables that go into making an NPC more or less deadly, and accuracy plays a huge role in what enemies are most feared. These new adjustments to enemy accuracy will dramatically change how players handle foes.",
"",
"Each enemy will have increased (or decreased) odds of hitting a player based on the type of weapon they’re using. Sniper rifles, for example, will have higher accuracy at long range but will be more difficult for NPCs to use in close-range combat. Not only that, but our new system allows us to create custom draw rates that make some weapons more difficult for enemies to aim quickly with.",
"",
"These changes represent an ongoing state of development for our NPC accuracy; and we welcome player feedback on this subtle, under-the-hood change to be made in the appropriate subforum. For more information on our accuracy adjustments please check the following thread in our Developer Workshop: %[%https://forums.warframe.com/index.php?/topic/395422-npc-accuracy/ here%]",
"<%br>",
"|changes        =",
"*Councillor Vay Hek will no longer require a key to access. He is now a boss on Earth that can only be accessed by Mastery Rank 5 and above Tenno. Vey Hek beacons and Key / Key Blueprints may one day serve a future purpose...",
"*Syndicate Leaders and Medallion turn-in representatives have been given idle animations.",
"*New Cache locations have been added to the Void!",
"*Added Void Key Rewards to Alert Missions (starting Feb 15).",
"*Syndicate allies will now aid your fight in Syndicate Missions!",
"*Syndicate hostages are now being held in Syndicate Rescue Missions!",
"*Loot waypoints can now be set for Syndicate Medallions, Oberon Blueprints and Stalker weapon Blueprints. These waypoint markers will be much clearer in what you’re alerting your squadmates of.",
"*Our Codex 2.0 Contest winners have had their art added to our Codex!",
"",
"%'%'%'Warframe Changes:%'%'%'",
"*Saryn’s Molt will now transfer enemies that ‘latch on’ to Warframes (Brood Mother Maggots, Swarm Moa Swarms, etc) instead of destroying them.",
"*Oberon’s Hallowed Ground will no longer create a second AoE effect on a second cast when the Hallowed Eruption Mod is equipped.",
"*Casting Frost’s Snow Globe inside of a Snow Globe you previously created will combine the health of both globes, eliminating the old Globe in the process. This will allow for greater combat visibility as your view won’t be obscured by opaque stacked Snow-Globe walls!",
"*Frost Prime’s Ice Wave now has a bit of Prime flair to its visual effect.",
"*Mag Prime’s Crush now has a bit of Prime flair to its visual effect.",
"*Increased damage bonus to Excalibur’s Furious Javelin Mod.",
"*Updated audio and visual FX on Volt’s Shock Ability.",
"*The following Augment Mods have had their duration increased from 24 seconds to 40 seconds, and their damage reduced from 125PERZENTO to 100PERZENTO",
"**Ember%'s Fireball Frenzy",
"**Frost’s Freeze Force",
"**Oberon’s Smite Infusion",
"**Saryn’s Venom Dose",
"**Volt’s Shock Trooper",
"*Nova’s Neutron Star Augment now has a max  range of 8 meters, in addition to some slight camera shake for effect.",
"*Made minor visual and audio FX changes to Frost’s Avalanche ability.",
"*Removed the initial radial damage of Ember’s Fire Blast, damage and the Heat proc now occur on the shockwave as it expands.",
"*Removed the white flash that occurs when transitioning into Loki’s Invisibility.",
"*Syndicate Medallions have been increased to provide 500, 1000 or 5000 Standing depending on Medallion rarity.",
"",
"%'%'%'Archwing Changes:%'%'%'",
"*Itzal Archwing’s Support Drones will now gain the same color tints of the Archwing.",
"*The ‘bounce’ effect that occurs when hitting an object has been reduced. This should help eliminate any pinballing when hitting a wall in close-quarters.",
"",
"%'%'%'Wyrmius Changes:%'%'%'",
"*Auto-turrets will now be open on spawn.",
"*Added health bars to Wyrmius bosses.",
"",
"%'%'%'Syndicate Changes:%'%'%'",
"Syndicate Daily Quests for Standing have received an Affinity overhaul!  These changes should make Syndicate Missions much more rewarding to complete, in addition to decreasing the Daily Syndicate Standing Cap for non-Syndicate missions.",
"*Syndicate Daily Missions now give double the Standing they did previously.",
"*Daily Standing caps for non-Syndicate missions for have been reduced by half (remember, this cap is determined by Mastery Rank). For example:",
"**MR 0 could earn 2000 Standing before, now 1000.",
"**MR 1 could earn 4000 Standing before, now 2000.",
"**MR 2 could earn 6000 Standing before, now 3000.",
"*Syndicate Mission Medallions have new standing values:",
"*Common Medallions are now worth 500 Standing",
"*Uncommon Medallions are now worth 1000 Standing",
"*Rare Medallions are still worth 5000 Standing",
"",
"%'%'%'Rakta Ballistica Changes:%'%'%'",
"The following changes have been made to the Rakta Ballistica. Future adjustments may continue to be made, and feedback on any weapon are encouraged to be posted in the appropriate subforum.",
"*Rakta Ballistica’s crit chance has been buffed from 15 to 20 on charge.",
"*Ratka Ballistica’s damage on charge has been changed to 5 Slash, 5 Impact, 90 Puncture.",
"",
"%'%'%'General Changes:%'%'%'",
"*Lighting adjustments have been made to Tenno Relays.",
"*Various art updates have been made to Tenno Relays.",
"*Reduced the number of locked co-op doors in the Corpus Gas City tileset for Rescue and Intel game types.",
"*The Tar-Mutalist Moa, Sapping Osprey and Infested Alad V will now have their damage scale based on their level.",
"*Improvements have been made to glass and distortion effects in game!",
"*Sinister Reach will now extend the Amprex’s chain lightning effect.",
"*Updated sound effects on player and NPC footsteps.",
"*The Lynx is now immune to Mind Control effects.",
"*Made various background art updates to Corpus Archwing Sabotage and Exterminate Missions.",
"*Updated the Deep Freeze Mod to give up to 90PERZENTO Freeze damage to match other elemental Mods.",
"*Updated the North Wind and Shocking Touch Mods to give up to 90PERZENTO damage to match other elemental Mods.",
"*Attempting to convert an Arcane Helmet will now display a warning message to confirm your decision.",
"*Updated Natural Talent to now be a Rare Mod on Interception drop tables.",
"*Adjusted Ducat selling price of common Prime Parts from 50 to 10.",
"*Increased the amount of Fusion Cores you get in Void Survival Rewards depending on tier of Survival being played.",
"*Added a 3 x Orokin Cells to TIII Survival Rewards.",
"*Some Mission Nodes have been changed to the Grineer Galleon tileset (previously, Grineer Asteroid).",
"*The bloom on Mutalist Incursion Tactical Alert Badges has been reduced.",
"*Reduced particle effect trails for Kohm’s projectiles.",
"*Player HUD and targeting reticule will no longer display in Relays.",
"*Wall running instructions in the beginning tutorial should now be easier to read and see.",
"*Mission Extraction cinematics will now cancel all emotes and actions.",
"*Various NPC changes have been made within Syndicates, adding more life to those who live there.",
"*Nightmare Mode nodes now have an updated Icon on the Star Chart.",
"*Made audio improvements to Mission Transmissions.",
"*Adjusted the Kohm to shoot a maximum of 5 pellets, in addition to dropping the fire rate but boosting projectile damage to compensate for dps. This should keep the Kohm’s damage relatively unchanged, while helping cut down on the graphical latency caused by the weapon.",
"*The World State Window will now show quests that you can start, in addition to incomplete quests.",
"*Added large viewing screens to the Relay Concourse.",
"*New Rescue Mission on Jupiter.",
"*Phobos Rescue tile was reworked for Rescue 2.0.",
"*Rescue hostages will now stick closer to players, instead of moving at their own pace.",
"*Rebalanced the MK1 Paris easier to use with comparable damage to the MK1 Braton.",
"*Void Mobile Defense maps have been reduced in size to cut down on the amount of travel Tenno need to do.",
"*Slightly reduced the Shield Osprey’s beam radius.",
"*Removed puddle of water that would occur around ice floor panel in Void tilesets.",
"",
"|fixes          =",
"*Fixed an issue where running would be cancelled into a walk animation when reloading.",
"*Fixed multiple item pickups occasionally causing a grey square to appear where the item’s art should be in the information feed.",
"*Fixed an issue causing a door in Orokin Void Survival Missions to never unlock.",
"*Fixed a rare issue where client could be disbanded from a squad before being able to join a squad they’ve received an invite to.",
"*Fixed the Jackal non-stop stomping players into nearby pits, forcing them into an infinite teleport loop.",
"*Fixed an issue in the UI caused by opening the Syndicate Offerings page followed by repeatedly pressing the Escape key (Pause Menu).",
"*Fixed various zoning issues on the Orokin Derelict tileset.",
"*Fixed ‘Hack Door’ markers appearing on locked doors in Rescue.",
"*Fixed areas of Archwing Exterminate Missions that, when entered, would cause players to become trapped by invisible boundaries.",
"*Fixed the portal in Void Sabotage being open at Mission start.",
"*Fixed the appearance of Slender Excalibur in Archwing Missions.",
"*Fixed ragdolled enemies in Archwing Missions becoming stretched.",
"*Fixed some enemies spawning inside of walls in Archwing Missions.",
"*Fixed Mesa Spectres getting stuck in Peacemaker.",
"*Fixed an issue caused by Oberon dying and respawning mid-duration of Hallowed Ground.",
"*Fixed players being able to see outside the level boundaries on Ice Planet Tilesets.",
"*Fixed Archwing turret corpses never disappearing.",
"*Fixed a typo in Cephalon Suda Syndicate Mission dialogue.",
"*Fixed an issue caused by Clans created with no name, or whose name leads with a space.",
"*Fixed Archwing’s vacuum effect crowding the screen with items. Should now funnel to a single location.",
"*Fixed various issues causing broken objective markers on the Corpus Ice Planet tilesets.",
"*Fixed inappropriate skybox holes appearing on the Corpus Ice Planet tilesets.",
"*Fixed various collision issues on Corpus Archwing Missions that would allow players to fly through terrain into open space.",
"*Fixed players waiting in a lobby for other players timing out from a session.",
"*Fixed an issue where pressing spacebar while on the View Mission Progress screen will instantly abort the Mission with no warning.",
"*Fixed rewards on endless Missions not advancing when a player comes back to a Mission mid-AFK.",
"*Fixed localization issue on inbox message received after killing the Jackal.",
"*Fixed an issue that would fail to send Gifts if the Gift message ended in ‘\’.",
"*Fixed the Syndicate Medallion count inappropriately resetting after death. The counter will now always be clear as to how many Medallions are left in a mission.",
"*Fixed Trinity’s Link using the incorrect energy color as per: %[%https://forums.warframe.com/index.php?/topic/382095-trinity-link-has-a-yellow-ish-color-overlay/ this thread%]",
"*Fixed the Torid not dealing DOT damage to impacted target as per: %[%https://forums.warframe.com/index.php?/topic/379733-bug-torid-enemies-hit-directly-not-damaged-by-clouds-4-months-old/ this thread%]",
"*Fixed white lines appearing on Tipedo during electric effects as per: %[%https://forums.warframe.com/index.php?/topic/381873-tipedo-electricity-effect-visual/ this thread%]",
"*Fixed chat that appears above player heads in Relays not respecting profanity filter settings.",
"*Fixed the Lotus making the wrong broadcast transmissions in Interception Missions.",
"*Fixed an issue caused by dying when Nova’s Null star was active.",
"*Fixed an early detonation of Nova’s Null Star not removing the ability timer.",
"*Fixed clients spawning in the incorrect location on the Earth Defense tileset.",
"*Fixed security consoles on Corpus Ice Planet being difficult to see due to thick ice.",
"*Fixed clients seeing Captain Vor throw 4 Lightning Traps instead of 2.",
"*Fixed Captain Vor standing still and doing nothing during third phase of fight. Will now properly shoot at Tenno skoom.",
"*Fixed any player being able to pick up weapons disarmed by the Drahk Master, instead of just the disarmed player.",
"*Fixed players having no way to recover the Datamass if it is not picked up at the start of the Corpus Gas City tileset.",
"*Fixed redundant End Mission transmission that plays at the completion of the Once Awake quest.",
"*Fixed players spawning on top of one another (instead of beside each other) during the final portion of the Archwing Quest.",
"*Fixed subtitles at Ducat Kiosk being impossible to read, hidden behind the transmission image of Baro Ki’Teer.",
"*Fixed clients captured by the Grustrag 3 becoming removed from the Mission, even if no other players were captured.",
"*Fixed multiple errors caused by using ‘pause’ or ‘unpause’ functions during dojo pigment research.",
"*Fixed Clan names displaying in Hubs even when the option to not see such information was selected.",
"*Fixed issue caused by inspecting a player in Archwing Missions as a client.",
"*Fixed an issue that would cause the player to become stuck in low gravity by spamming jump attacks.",
"*Fixed combo finishers for Bladestorm not showing up correctly for clients. Visuals should now match for client and host, in addition to the melee combo counter tracking properly.",
"*Fixed players no longer taking suffocation damage in Survival Missions if they revive after death once oxygen has been depleted.",
"*Fixed shoulder and leg attachments hiding player Emblems or Badges.",
"*Fixed an issue caused by switching to melee weapons while picking up an object, caused players to be unable to use melee weapons.",
"*Fixed an issue on the Grineer Galleon tileset that left visual holes in the environment textures.",
"*Fixed Energy Orb pickup animations not always playing on pickup as per: %[%https://forums.warframe.com/index.php?/topic/365147-new-orb-collection-animation-doesnt-always-play/ this thread%]",
"*Fixed unusual squares found floating in Void Missions as per: %[%https://forums.warframe.com/index.php?/topic/384316-strange-cubes-found-in-the-void/ this thread%]",
"*Fixed Corpus Gas City Defense entrance door having no shadow.",
"*Fixed issue where dragging a Mod into your loadout will cause the Mod to look like its ‘damaged’ variant.",
"*Fixed Mirage’s HUD Eclipse Buff showing as going above 255PERZENTO damage as per: %[%https://forums.warframe.com/index.php?/topic/385883-mirages-total-eclipse-bug-after-update-15100/ this thread%]",
"*Fixed an issue where ranged enemies would stop using ranged attacks after meleeing once.",
"*Fixed a HUD issue showing the Berserker Mod as 1PERZENTO less than it should be.",
"*Fixed Syandanas clipping through Trinity, Saryn, Zephyr, Frost Prime and Limbo’s clothing and armor.",
"*Fixed players being able to see through a hole into space on the Void Capture tileset.",
"*Fixed Clan invites not properly allowing invited players into the Clan.",
"*Fixed issues caused by broken level overlays in Void Derelict tilesets, as per: %[%https://forums.warframe.com/index.php?/topic/385691-level-tilesets-overlaying-ode/ this thread%]",
"*Fixed a large wheel that players could get stuck behind on the Grineer Asteroid tileset.",
"*Fixed Warframe Powers ceasing function after being mind controlled by Infested Alad V.",
"*Fixed issue that would cause Mission Results to not appear after completing a Mission and returning to your Liset.",
"*Fixed missing drop information in Codex for Sprag, Ven’kra Tel and the Lynx.",
"*Fixed the ‘Remaining Hives’ text disappearing once players have entered the first Hive room in the Hive game type.",
"*Fixed Glaive sound looping forever after performing melee attacks.",
"*Fixed the Buzlok and Twin Gremlin being unable to equip Terminal Velocity or the Lethal Momentum Mods.",
"*Fixed Corrupted Captain Vor not appearing after announcing his presence in a Mission.",
"*Fixed Corrupted Captain Vor teleporting through the floor, falling to his own death without providing any loot to the players.",
"*Fixed a room with no way to escape once lockdown occurs, as per: %[%https://forums.warframe.com/index.php?/topic/388477-troll-room-in-jupiter/ this thread%]",
"*Fixed Interception points in player Tutorial showing as under enemy control, despite being under player control.",
"*Fixed broken Mission Result screen that appears when finishing a Dark Sector Conflict.",
"*Fixed missing text during Lotus transmission after player cancels a dual in a Dojo.",
"*Fixed not being able to exit out from the Archwing menu of the Arsenal.",
"*Fixed a lack of enemies leading into the portal room in the first Archwing quest.",
"*Fixed a location that players could get stuck in Earth Survival tilesets as per: %[%https://forums.warframe.com/index.php?/topic/388416-stuck-in-level-geometry-earth-cambria/ this thread%]",
"*Fixed issue that would allow player to walk through a specific texture on Phobos as per: %[%https://forums.warframe.com/index.php?/topic/389198-phobos-texture-bug-video/ this thread%]",
"*Fixed the text on the leaderboards showing as cut off in some languages.",
"*Fixed the Astral Twilight Stance Mod not appearing in the Codex.",
"*Fixed Ember’s Fire Blast shockwave damage numbers not properly appearing.",
"*Fixed Ember’s Fire Blast applying a push velocity while player was blocking.",
"*Fixed Ceramic Dagger’s weapon trail not quite lining up with the blade as per: %[%https://forums.warframe.com/index.php?/topic/390688-poor-weapon-trail-animations-thread/ this thread%]",
"*Fixed Bonus Affinity not displaying properly on the End of Mission results screen.",
"*Fixed an issue where Challenges were not being displayed when inspecting another players profile in a Relay or Dojo.",
"*Fixed unique energy colors not applying to the Telos Akbolto and the Vaykor Marelok.",
"*Fixed a crash that could occur on the Warframe Updater if a player signed into one profile, then signed out of that profile and restarted the game logging into another profile.",
"*Fixed an issue that would occur when entering the pause menu while in the Relay Star Chart, causing all planets to be pushed out of focus.",
"*Fixed an error message caused by sending a player multiple Clan invites, prompting an error message in English for all language regions.",
"*Fixed players being able to open the Navigation and Star Chart after inspecting another player in a Relay, followed by opening the Menu.",
"*Fixed some enemy types not appearing on the minimap for clients, or showing up as enemies of the player that has the Enemy Radar Aura equipped.",
"*Fixed Zephyr’s Tornado not properly sucking up all eligible enemies.",
"*Fixed Zephyr’s Tornado climbing into the air to chase enemies already being tossed into the air.",
"*Fixed the client HUD not always properly updating its information.",
"*Fixed Syandanas not being attached correctly when a player inspects another player.",
"*Fixed an issue that caused NPCs to not shoot accurately at clients.",
"*Fixed Lieutenant Lech Kril not targeting any players in the double boss fight.",
"*Fixed Syndicate Missions all displaying as Mercury when looking at your Friends location.",
"*Fixed a turret inappropriately floating in Archwing Missions.",
"*Fixed a wide variety of missing Codex information; including missing art from various art galleries, weapons, and enemies for the Corpus, Grineer, Infested and Corrupted.",
"*Fixed players being able to slide along walls in Archwing missions.",
"*Fixed various localization issues.",
"*Fixed Stamina orbs in the Dojo becoming vacuumed up by Carrier for eternity.",
"*Fixed an issue where a handful of low-tier Syndicate Missions might not be generated due to high-tier missions occupying all the low-level Star Chart nodes.",
"*Fixed an ugly looking Groot Root as per: %[%https://forums.warframe.com/index.php?/topic/395331-this-root-needs-buffing-i-am-groot/ this thread%]",
"*Fixed an exploit in Rescue where players could leave the hostage locked in the safety of their cell while completing the mission.",
"*Fixed visual issue on pillars in Grineer Shipyards tileset.",
"*Fixed various Missions not saving player Inventory at the start of the Mission.",
"*Fixed players being unable to melee after interacting with the Datamass in Deception.",
"*Fixed an exploit in Interception Missions that allowed players to use Hydroid’s Tentacle Swarm to put Interception points into an uncapturable state.",
"*Fixed a rare issue where the Node name and Mission type appear incorrectly when loading into a Mission in the left-hand corner.",
"*Fixed an issue with Saryn’s Venom not properly reflecting player’s energy color on cast.",
"*Fixed clients getting credit for completing Quest Missions if host aborts mid-Mission.",
"*Fixed issue that would cause a failure to load the final Mission of the Archwing Quest.",
"*Fixed players only receiving one reward in Excavation Missions, regardless of Mission duration.",
"}}",
"",
"{{update",
"|update number  =15.12.3",
"|type           =fix",
"|date           =January 31st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/393709-hotfix-15123/",
"|fixes          =",
"*Fixed unused Syndicate and Void Trader weapons in your inventory still being eligible to receive XP as a sign-in reward and thus render them un-tradeable.",
"*Fixed statistics for Archwing items not appearing correctly under Profile > Equipment stats.",
"*Improved NAT-PMP diagnostics to identify when other programs may be interfering with the automatic port-forwarding.",
"}}",
"",
"{{update",
"|update number  =15.12.2",
"|type           =fix",
"|date           =January 30th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/393586-hotfix-15122/",
"|changes        =",
"*Removed Channeling visual effect on the Asita Rakta, Sancti, Synoid and Vaykor Syandana.",
"*Archwing Weapons will now be included in player profile stats.",
"*Additional optimizations have been made to help handle Strict NAT.",
"|fixes          =",
"*Fixed high CPU processing strain caused by using weapons with punchthrough on densely packed enemies. Players should have noticeably better performance in these scenarios.",
"*Fixed the weapon trail for the main hand Dual Heat Sword being dagger sized, inside of sword sized.",
"*Fixed an issue causing attachments to the Sancti Castanas and regular Castanas to turn grey.",
"*Fixed clients not receiving the proper amount of health from Life Strike as per: %[%https://forums.warframe.com/index.php?/topic/382775-lifestrike-not-working-properly-in-non-host-situations/ this thread%]",
"*Fixed players not being able to parry when standing on Hallowed Ground as per: %[%https://forums.warframe.com/index.php?/topic/339260-standing-on-hallowed-ground-breaks-parrying-incoming-damage-with-melee/ this thread%]",
"*Fixed clipping issues with Uru Syandana",
"}}",
"",
"{{update",
"|update number  =15.12",
"|date           =January 30th, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/393115-update-15120/",
"|additions      =",
"<%br>",
"Network Compression and Congestion Control changes are being made to Warframe!  What does this mean for the average player?  The tl;dr is that better Network Compression means lower latency during Missions, and a lot less stress on your bandwidth!<%br>",
"If you’d like to know more about the technical side of this exciting update, please read the full explanation: %[%https://forums.warframe.com/index.php?/topic/391492-network-compression-and-congestion-control/ here%]",
"",
"%'%'%'Strict NAT Improvements:%'%'%'<%br>",
"Strict NAT is a problem that affects a small portion of our playerbase, but for friends that want to play together having multiple layers of Strict NAT can be an issue. Earlier this week (and with more work in this update) we’ve begun to test a solution that will help players suffering from Strict NAT better connect with friends without needing to worry about their own network configurations.<%br>",
"For more on this exciting update, please read the full explanation of our NAT testing: %[%https://forums.warframe.com/index.php?/topic/391742-strict-nat-improvements-and-testing/ here%]",
"",
"%'%'%'Syndicate Syandanas are now available!%'%'%'<%br>",
"Each glows more intensely with achieved feats achieved in mission.<%br>",
"Wear your accomplishments and allegiance with pride by donning these six new Syndicate Syandanas!<%br>",
"The Telos, Synoid, Sancti, Secura, Asita Raka and Vaykor Syandanas glow with increased intensity as different accomplishments are achieved in missions",
"*TELOS SYANDANA - With every enemy struck down the Telos Syandana glows stronger.",
"*SYNOID SYANDANA - The Synoid Syandana glows more brightly with every scan performed.",
"*SANCTI SYANDANA - The Sancti Syandana pulses every time the Tenno uses an ability and continues to strengthen with each ability used.",
"*SECURA SYANDANA - This Secura Syandana pulses every time a Tenno picks up credits and glows brighter as their wealth increases.",
"*ASITA RAKTA SYANDANA - This Asita Rakta Syandana ignites a jet of flames that burns brighter with each stealth takedown.",
"*VAYKOR SYANDANA - The Vaykor Syandana flares up whenever the Tenno takes damage.<%br>",
"Obtain these Syandanas through Syndicate Offerings. You must reach the highest Syndicate Standing to purchase the associated Syandana.",
"",
"%'%'%'Nekros Changes:%'%'%'<%br>",
"Terrify Changes:",
"*Terrify casting time reduced.",
"*Terrify will now affect a greater number of targets.(Before: Maxed Terrify = 12 targets. After: Maxed Terrify = 20 targets.)",
"*Terrify can now be recast.",
"*Terrify will prioritize unaffected targets on cast.",
"*Terrify range has been slightly reduced. (Before: Maxed Terrify = 20 m. After: Maxed Terrify = 15 m.)",
"",
"Shadows of the Dead Changes:",
"*Increased the damage output (x2.5 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.",
"*Increased the health (x2 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.",
"*Players can now walk through shadows created by Shadows of the Dead.",
"",
"Soul Punch Changes:",
"",
"*Soul Punch can be cast from any direction/orientation, meaning that Nekros doesn%'t have to orient himself to cast on a selected target.",
"|changes        =",
"*Weapons that are tradeable can no longer receive login reward XP.",
"*Reduced the bloom values in the Dojo Tenno Lab.",
"|fixes          =",
"*Fixed spelling error on Saryn’s Regenerative Molt Augment.",
"*Fixed Itzal Archwing’s Codex entry to display a Warframe wearing the Itzal in the diorama.",
"*Fixed issue caused by Host inviting players to a party when set to Friends Only while party members are set to Public.",
"*Fixed performance issues caused when moving through connecting rooms on Corpus Outpost.",
"*Fixed player weapons still appearing on the ground after they’ve been disarmed by the Grineer Drahk Master just before exiting and rejoining the Mission in progress.",
"*Fixed issue that would prevent players from logging in due to a script error in Clan MOTDs - please note this issue only affected languages with non-Latin characters.",
"*Fixed players being able to perform emotes while in a bleedout state.",
"*Fixed players still being able to acquire overshields when shields are being depleted from environmental ice effects.",
"*Fixed Mag’s Greedy Pull moving weapons disarmed by the Drahk Master, making the weapon unrecoverable.",
"*Fixed some weapons not using the correct damage multipliers as per: %[%https://forums.warframe.com/index.php?/topic/320596-some-weapons-do-not-use-the-correct-damage-multiplier-for-finishers/ this thread%]",
"*Fixed the Viper not having the correct tint on its Forest camouflage skin.",
"*Fixed an issue where the player’s Warframe in the Arsenal would not visually change weapons when switching between loadouts that were missing Primary and Secondary weapon slots.",
"*Fixed player names showing up as decimals in public chat channels if the player name is mostly numerics.",
"*Fixed Captain Vor falling through slopes when teleporting.",
"*Fixed issues that could arise when moving from terminal to terminal within the Liset’s quick menu.",
"*Fixed players not being able to delete Alliance invitations if they received the invite when they were no longer in a Clan, already in the Alliance, or if they are no longer the leader of a Clan.",
"*Fixed the Panthera’s alternate fire causing the razor blade to fly backwards when pressed rapidly.",
"*Fixed various issues caused when a host migration occurs during a Grustrag Three appearance.",
"*Fixed a twist in the Yamako Syandana that made the adornment look unusual.",
"*Fixed picking up Energy Orbs as a client not reflecting on your energy pool when you have an Ability active until the Ability ends.",
"*Fixed Mag’s Greedy Pull Augment not properly using its full range for other clients when relocating items.",
"*Fixed an issue with Mesa’s kills with Peacemaker not accounting properly as kills from the Warframe. This should rectify issues with suit XP not being earned at full value.",
"*Fixed ragdolled enemies suddenly disappearing.",
"}}",
"",
"{{update",
"|update number  =15.11.2",
"|type           =fix",
"|date           =January 23rd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/390009-hotfix-15112/",
"|changes        =",
"*The Prisma Gorgon is now tradable!",
"*Improved movement physics on the Yamako Syandana.",
"|fixes          =",
"*Fixed a potential issue with host election if you stayed in a lobby for a long time.",
"*Fixed grey lines on numerous Immortal Skins.",
"*Fixed an issue where queuing up an air attack and then landing before the air attack started, would stop all melee action until you finish holstering.",
"*Fixed clients not seeing the “explode effect” when picking up items as per: %[%https://forums.warframe.com/index.php?/topic/365147-new-orb-collection-animation-doesnt-always-play/ this thread%]",
"*Fixed players not being removed from the squad list when crashing/terminating abruptly.",
"*Fixed a VOIP related crash.",
"}}",
"",
"{{update",
"|update number  =15.11.1",
"|type           =fix",
"|date           =January 22nd, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/389459-hotfix-15111/",
"|additions      =",
"*A Mastery test for Rank 18 to 19 has been added!",
"%'%'%'Warframe Changes:%'%'%'",
"*Ember is now able to gain energy from Team Energy Restore items while her World on Fire Ability is toggled on. Please note Energy Orbs should be working as well. Our tests confirm Energy Orb pickups give the expected energy to Ember while World-on-Fire is active, if you encounter an issue where this isn’t the case please outline the repro specifics in the appropriate bug sub-forum.",
"*Ember’s World on Fire will immediately hit up to five targets on initial cast.",
"*Ember’s World on Fire will now drain energy after casting has been completed, and not during cast. Energy drain will deactivate the moment the Ability has been toggled off, regardless of animation state.",
"*Ember’s World on Fire will now prioritize targets on activation. Higher priority will be given to targets that pose the most immediate threat to Ember, such as not under any Crowd Control or within close range.",
"*Ember’s World on Fire will now have an increased chance to proc fire damage on enemies (chance increased by strength mods).",
"*Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.",
"|changes        =",
"*Rewards for quests/missions in the World State Window will now be much easier to see, whether you’ve already obtained the reward or not.",
"*Updated visual effects on Ember’s casting animations. Ember should now be a little brighter when summoning fire. Please note we are still reviewing the changes overall!",
"*More recent Corrupted Mods were given an increased drop chance to give players better odds at being able to get them. Now that some of the shine has worn off, all Corrupted Mods are being given the same PERZENTO drop chance. This means you’ll now have an equal shot at any Corrupted Mod on your Vault Runs!",
"|fixes          =",
"*Fixed an issue where any changes made to the Gear in your inventory would only save if you were changing something else within the Arsenal as well.",
"*Fixed issue that would cause in-game options to reset upon logging in as per: %[%https://forums.warframe.com/index.php?/topic/385581-2015-shiny-bug-thread-pc-version/#entry4259390 this thread%]",
"*Fixed Wyrmius being able to shoot during respawn period.",
"*Fixed Void and Orokin Derelict Missions showing up as ‘Mercury’ when viewing player activity in friends list.",
"*Fixed an error that was causing a ‘check your firewall settings’ warning to be broadcasted.",
"*Fixed issue with Syandanas not properly resting on Rhino.",
"}}",
"",
"{{update",
"|update number  =15.11",
"|date           =January 21st, 2015",
"|forumurl       =https://forums.warframe.com/index.php?/topic/388964-update-1511/",
"|title          =Wyrmius",
"|image          =WyrmiusSplash.png",
"|additions      =",
"%'%'%'Wyrmius:%'%'%'",
"*Wyrmius, the most anticipated Warframe-themed; side-scrolling mini game of the year is here!",
"*Use Wyrm’s signature laser rifle to blast through increasingly challenging enemies in this Sentinel-based space shooter.",
"*To play, visit your Arsenal and Equip Wyrm. Visit ‘Appearance’ and select the ‘W’ loadout at the top of the screen. Could it be any simpler? Yes, yes it could be but it’s not.",
"*Shoot ‘em up, Tenno!",
"%'%'%'Noggles:%'%'%'",
"*Liset lacking flair? Is its décor the saddest in the Solar System?",
"*Electrify Liset interior design with the new Volt Noggle, terrify space dust bunnies with the Elite Arid Lancer Noggle or acquire a token reminder of that time **you whooped the baddest Saturn System boss with the new Sargas Ruk Noggle.",
"*The best part? Ask them a question and they%'ll always agree!",
"*Pick up these agreeable new Noggles in the Market today.",
"%'%'%'Ember Changes:%'%'%'",
"*Base Stamina increased to 150.",
"*Base armour increased to 100 (125 for Ember Prime)",
"*Movement Speed increase.",
"*Fire Blast has had a mechanic added. In addition to placing a ring of fire on casting location, it will now also generate a growing wall of fire (like the Arson Eximus ability).",
"*World On Fire is now a toggle ability with a 50 Energy cost on cast. It will drain 5 energy over time as well as consider your power duration (affected by mods).",
"*World on Fire has had its casting time reduced.",
"%'%'%'Archwing Changes:%'%'%'",
"*Increased the Itzal Archwing’s Fighter Escort Ability to 20.",
"*Added visual effect for Itzal’s Fighter Escort drones exploding once the Ability expires.",
"|changes        =",
"*Improved audio quality on Fusion MOA firing sounds.",
"*Increased Sugatra size on Jat Kittag.",
"*Slightly lowered the speed in which Mag’s Pull Ability will drag enemies and items towards you.",
"*Resource boosters now apply to Dojo color pigment drops. (Note: because pigments drop at 100PERZENTO from their enemy types, for pigments, drop chance boosters are treated as drop amount boosters)",
"*Players can now be able to see downed allies through walls via an outline.",
"|fixes          =",
"*Fixed visual effects on Mirage’s Hall of Mirrors clones when using the Panthera.",
"*Fixed Poison and Gas procs inappropriately stacking visual effects, causing characters to glow.",
"*Fixed the Itzal Archwing’s Fighter Escort drones explosion range not properly increasing as you rank up.",
"*Fixed Mag’s Greedy Pull Augment not picking up items within range on client, due to host registering items as being further away.",
"*Fixed instances of the player becoming stuck in the ATV on Corpus Hijack Missions.",
"*Fixed the Panthera not appearing on the ground for pickup when player becomes disarmed.",
"*Fixed creative (but unintended) parkouring that allowed players to reach unfinished levels of the Relay.",
"*Fixed host migration triggering a replay of Lotus’ broadcasted Mission alerts.",
"*Fixed visual issue with Flux and Spectra laser beam appearance.",
"*Fixed clients showing as muted in the UI when connecting to a session in progress..",
"*Fixed players getting a broken ‘End of Match’ screen at the end of Dark Sector Missions.",
"*Improved Yamako Syandana’s collision for female Warframes using the Noble Stance.",
"}}",
"",
"{{update",
"|update number  = 15.10.2",
"|type           =fix",
"|date           = January 16th, 2015",
"|forumurl       = https://forums.warframe.com/index.php?/topic/386288-hotfix-15102/",
"|changes        =",
"*Increased Affinity received for killing Nullifier Crewman to 150, and increased Affinity gained for killing Corrupted Nullifiers to 500.",
"*Reduced enemy spawn rates in Infested Hive Missions to be more in-line with other non-endless mission types.",
"*Adjusted Panthera audio when hitting flesh or metal. Firing your weapon on stone will now make the appropriate metal grinding noise!",
"|fixes          =",
"*Fixed instances where players became unable to move after picking up Syndicate Medallions or other interactable objects.",
"*Fixed an issue where a new host would not be immediately created from the current host disbanding a squad, leading to a session timeout for all players.",
"*Fixed players not being able to build Corrupted Dragon Keys in Foundry.",
"}}",
"",
"{{update",
"|update number  = 15.10.1",
"|type           =fix",
"|date           = January 16th, 2015",
"|forumurl       = https://forums.warframe.com/index.php?/topic/385712-hotfix-15101/",
"|misc           =",
"%'%'%'Panthera buffs:%'%'%'",
"*Secondary fire Slash damage increased from 75 to 225.",
"*Increased secondary fire status chance.",
"*The Panthera’s secondary fire will now stagger enemies on impact.",
"*Increased secondary fire rate from 150 to 200.",
"",
"%'%'%'Warframe Changes:%'%'%'",
"*Mirage’s Hall of Malevolence Augment has been buffed to give each of Mirage’s clones a damage increase of 5PERZENTO per enemy killed, up to a total of 50PERZENTO max clone damage. Previously this damage increase was based on unmodded weapon damage.",
"*Mirage’s Hall of Malevolence buff will now show as a PERZENTO damage increase in the UI.",
"|fixes          =",
"*Fixed Void Key packs not appearing alongside other Tier 2 Offerings in the list order.",
"*Fixed visual effects issue on the Panthera’s firing animation.",
"*Fixed the Flux Rifle’s material not using the correct energy color.",
"*Fixed various audio FX inconsistencies that would occur when firing the Panthera or Miter.",
"*Fixed Corrupted Lancer’s newfound ability to shoot bullets from their face. They now use rifles like an ordinary Orokin-influenced Grineer.",
"*Fixed magnetic procs erasing overshields.",
"*Fixed magnetic damage dealing damage through normal shields.",
"*Fixed players getting stuck in Infested Alad V’s mind control ability after Alad V has been killed.",
"*Fixed Trinity’s Blessing removing overshields.",
"*Fixed Shield Ospreys shield ability removing overshields.",
"*Fixed Syndicate weapons and Mods with Sequence removing overshields when proc occurs.",
"*Fixed duplicate Bo melee weapons appearing in the Market and Codex.",
"*Fixed Panthera showing a duplicate spinning effect when fired.",
"*Fixed issue where alternate fire modes on the Panthera didn%'t visually work properly for clients.",
"}}",
"",
"{{update",
"|update number  = 15.10",
"|date           = January 15th, 2015",
"|forumurl       = https://forums.warframe.com/index.php?/topic/385108-update-15100/",
"|title          = Tenno Reinforcements: Panthera",
"|image          = HmssF5l.jpg",
"|misc           =",
"%'%'%'Tenno Reinforcement:%'%'%'",
"",
"%'%'%'Panthera Available now!%'%'%'",
":Firing high-velocity blades, this weapon can also be used as a battle-saw, shredding anything unfortunate enough to get within range.",
"|additions      =",
"*Ability buffs have been added to the Squad UI!  Buffs will now show to the left of your squadmates health bar. Buffs cast on your teammates will show duration timers (ie Roar, Warcry, Banish, etc).",
"*Ability buffs will also show self-buffs such as Roar, and Augment Mods that provide buffs such as Rhino’s Ironclad Charge will also detail information (ie armor gained from targets hit with Charge).",
"",
"Overshields have been added to Warframe!  Overshields are an extra layer of protection on your existing shield that must be destroyed before your Warframe’s shields can be damaged.",
"*Overshields can be obtained when using Shield Restore items when you are at maximum shield capacity. Overshields cannot be regenerated, and this extra protective shield is noted by a color change (purple) in the UI.",
"*Overshields have a cap at 1200.",
"",
"%'%'%'Warframe Changes:%'%'%'",
"*The Shield Transference Augment Mod now creates an overshield based on the amount drained via Shield Polarize. This amount contributes to overshields as normal, and will cap at 1200.",
"*Limbo’s Cataclysm Ability is now toggleable.",
"|changes        =",
"*Update Augment Mod cards to include stats in their description.",
"*Increased AFK detection timer for reward exclusion from 1 minute to 2 minutes.",
"*Reduced fire rate of Kohm in full auto, but boosted projectile damage to compensate.",
"*Void Key packs are now available as Tier 2 Syndicate Offerings!  These packs contain 3 random Void Keys for 25,000 Standing. Two keys in each pack will be random T1 or T2 mission keys, and every pack is also guaranteed to have a random T3 or T4 Void Key.",
"*Players can now choose which Mission they would like to play when there are multiple Missions (Alerts, Syndicate, etc) on a single node.",
"*Syndicate weapons or Mod procs with Entropy or Blight will now restore 25PERZENTO of the Warframe’s base energy stat, instead of restoring 25PERZENTO of the players max energy.",
"|fixes          =",
"*Fixed various localization issues related to pigment names.",
"*Fixed Eos Prime’s material color changing to green when combined with blue tints as per: %[%https://forums.warframe.com/index.php?/topic/380409-using-blue-energy-color-tints-prime-eos-accessories-green/ this thread%]",
"*Fixed Solar Rail Schema not applying to the Rail if the Schema is applied when out of conflict.",
"*Fixed an issue with the Dojo Teleporter where two players using the Teleporter in quick succession would cause the first player to have a partially faded screen.",
"*Fixed lighting issue in tutorial Missions.",
"*Fixed location on Infested Alad V mission where players could potentially become stuck.",
"*Fixed distorted audio on Grineer Shipyards tileset.",
"*Fixed the Ember’s Fireball Frenzy Augment Mod remaining on a player when cast twice on a player before the first cast expired.",
"*Fixed players not receiving quest rewards if they AFK at the time of extraction during a quest Mission.",
"*Fixed Warframes occasionally turning their heads into strange directions.",
"*Fixed Mirage’s Prism occasionally not be destroyed at the end of the cast.",
"*Fixed an FX replication issue caused by all enemy Drone types on explosion.",
"*Fixed Polychrome falling through the floor of the Dojo when placed at the same time as rotating the decoration in use.",
"*Fixed issue with Eos Spur and Prime Eos Spur offsets.",
"*Fixed rotation of Primed Eos Shoulder Plates on Frost Prime.",
"*Fixed incorrect armor locations on Nyx Prime.",
"*Fixed the reload sound of Phage never ending if the animation is interrupted with a Tenno power.",
"*Fixed armor offsets on the Excalibur Proto Armor.",
"*Fixed an issue where enemies already affected by Ember%'s Accelerant Heat debuff would not become stunned when the ability is recast. Enemies will now be stunned and Heat debuff duration will be refreshed.",
"*Fixed Mag’s Greedy Pull Mod picking up items at only half the range it should be as per: %[%https://forums.warframe.com/index.php?/topic/346046-greedy-pull-bug/ this thread%]",
"*Fixed Imperator Vandal not displaying proper energy display color.",
"*Fixed various localization issues.",
"*Fixed elemental damage Mods not increasing damage when applied to the Fluctus.",
"}}",
"",
"{{update",
"|update number  = 15.9",
"|date           = January 8th, 2015",
"|forumurl       = https://forums.warframe.com/index.php?/topic/381637-update-159/",
"|title          = Tenno Reinforcements: Tipedo",
"|image          = TennoReinforcementTipedo.png",
"|misc           =",
"%'%'%'Tipedo Tenno Staff available now!%'%'%'",
"",
"Prepare to unleash fury with the Tipedo. With its crescent shaped blades flying in sweeping arcs and striking at tremendous speed, this Tenno Staff demands focus from those wishing to unlock its true power.",
"|additions      =",
"*Mutalist Incursion Trophies are in and have been awarded to winning the Clans. Congrats!",
"",
"%'%'%'Syndicate Changes%'%'%'",
"*Void Key Packs are being removed from Syndicate offerings. Please visit the following link to vote on what Void Key offering you would prefer to see in their place: %[%https://forums.warframe.com/index.php?/topic/381122-poll-key-rewards-as-syndicate-offerings/ poll%]",
"",
"*%'%'%'Warframe Changes%'%'%'",
"**Added Melee Combo Counter to Excalibur’s Slash Dash.",
"|changes        =",
"*Holiday decorations, presents and the festive enemy antlers have been removed.",
"*Updated outdated information in the Training section of the Codex.",
"*Added Archwing tag to Centaur’s weapon description.",
"*Increased the delay between Infested Crawler’s vocal groans.",
"*Many Dojo trophies have received PBR upgrades!",
"*Warframes will now have temporary immunity while loading into a mission in progress, to prevent spawning into a mission half-dead due to enemy attacks.",
"*Toned down bloom on Mutalist Incursion badge.",
"*Players will now be disqualified from end-of-mission rewards if they%'ve been dead or AFK for over a minute. This will not affect players that are waiting at extraction. This timer only matters relative to when the mission is completed. It isn%'t a %'catch all%' net for 100PERZENTO of the mission.",
"**Pool 1) Survival, Defense, Interception, etc rewards are revealed during the mission and accumulate without penalty.",
"**Pool 2) Exterminate, Sabotage, Capture, and essentially anything else that isn%'t endless have end-of-mission reward items (Blueprints from bosses, etc).",
"**Pool 2 items are all that is affected by this change at this time.",
"|fixes          =",
"*Fixed Warframe Mods being applied to Archwings after a host migration occurs.",
"*Fixed generic Archwing Mods saying they are compatible with only the Odonata. They will now properly say ‘Archwing’.",
"*Fixed squadmate Lisets not always showing the correct colors on the loading screen.",
"*Fixed Strun and Strun Wraith making continuous clicking sounds when you hit an empty magazine.",
"*Fixed audio and visual problems that would occur on Corpus outpost connecting rooms.",
"*Fixed Halikar weapon sounds looping when the player is interrupted during a jump strike.",
"*Fixed issue caused by Limbo leaving a session after casting Banish on a player, causing them to be permanently Banished as per: %[%https://forums.warframe.com/index.php?/topic/375748-permenately-banishedby-a-limbo/ this thread%]",
"*Fixed enemies immune to Warframe abilities still being affected by Loki’s Irradiating Disarm Augment Mod.",
"*Fixed shotgun weapons causing ‘glass’ impacts on the wrong materials.",
"*Fixed ammo pickups potentially counting towards multiple players, instead of applying towards a single player.",
"*Fixed XP Boosters and Dark Sector bonus modifiers affecting Syndicate Weapon bonuses (Entropy, Sequence, Blight, Purity, Truth, Justice).",
"*Fixed various localization issues.",
"*Fixed Corpus Power Carrier appearing twice in the Codex.",
"*Fixed Smoke colors in Arsenal selecting the same color twice unintentionally.",
"*Fixed the Quick Reload Mod using the incorrect image on the Mod card.",
"*Fixed the Sinister Reach Mod incorrectly saying it can be used on ‘any’ weapon, not just ‘primary’ weapons as per: %[%https://forums.warframe.com/index.php?/topic/353996-sinister-reach-and-synoid-gammacor/ this thread%]",
"*Fixed scale and placement of Targis Prime armor when used on Mesa and Zephyr.",
"*Fixed visual issues with Targis Prime armor when used during Mesa’s Peacemaker.",
"*Fixed an error causing incorrect pigments to drop in Missions.",
"*Fixed erroneous pickup sounds triggered when players have obtained a pigment.",
"*Fixed regular weapon upgrades being applied to Archwing weapons during a host migration.",
"*Fixed Excalibur’s Radial javelin doing 2x damage when cast by Clients as per: %[%https://forums.warframe.com/index.php?/topic/377871-excalibur-radial-javelin-bug/ this thread%]",
"*Fixed Nekros’ Shadows of the Dead Ability not deactivating properly.",
"*Fixed the Itzal Archwing’s Blink Ability allowing players to teleport through objects they shouldn’t be able to.",
"*Fixed typo in the Itzal Pack Market description.",
"*Fixed general issues that would occur during Archwing Missions during host migration.",
"*Fixed Kohm creating particle effects on Mirage’s clones when particle settings are not set to High in system settings.",
"*Fixed white flash of light that would occur when players would be hit by Dargyn’s laser weapon in Archwing Missions.",
"*Fixed minor color issues occurring on electric procs within Volt’s Overload sphere.",
"*Fixed the Defense End of Mission screen always showing one wave higher than actually cleared.",
"*Fixed players not being able to access their inventory if they obtain pigments while in a clan, then leave the clan.",
"*Fixed pigment drops potentially despawning rare resources.",
"*Fixed Clan Dojo loading issue that would cause players to sit on a perpetual loading screen.",
"*Fixed issue in Dark Sector Conflicts that would cause ‘dojo detected’ to pop up on screen and become unremovable.",
"*Fixed Dojo wall decorations having slightly incorrect placement.",
"*Fixed Mods shown on loading screen displaying incomplete / incorrect details.",
"*Fixed Dojo becoming inaccessible after using the Polychrome Unit.",
"*Fixed players being unable to start a new project if they have pigment remaining in their inventory when their last Polychrome Research finished.",
"*Fixed the appearance of a ‘fog effect’ that would appear when quickly aiming into a connecting room.",
"*Fixed issue caused by players not being able to read their Tethra’s Doom reward inbox message.",
"}}",
},

["v15A"]={
"{{update",
"|update number  =15.8.1",
"|type           =fix",
"|date           =December 20th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/370424-hotfix-1581/",
"|misc           =",
"%'%'%'Hardware:%'%'%'",
"*Improved hardware for better connectivity and stability.",
"|fixes          =",
"*Fixed %'Fomorian Integrity%' failing to update in UI once health falls below 10PERZENTO (its actual health was still tracking correctly however!). ",
"*Reduced server load when Operation missions appear or are completed. ",
"*Fixed issues with low-end PC%'s using incorrect timing for Eyes of Blight.",
"",
"See our Leaderboard PSA: %[%https://forums.warframe.com/index.php?/topic/370415-psa-eyes-of-blight-leaderboards/ here%]",
"}}",
"",
"{{update",
"|update number  =15.8",
"|date           =December 19th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/369665-update-1580/",
"|title          =Operation Eyes of Blight",
"|image          =R9QNqMM.jpg",
"|additions      = ",
"OPERATION EYES OF BLIGHT",
" ",
"Take down the Fomorian Vessels!",
" ",
"A message from the Lotus:",
" ",
"Vay Hek is making his move. We have just detected a Balor Fomorian traveling on an interception course with Vesper Relay. The beast moves slowly but if we allow it to get within firing range, it will surely obliterate our new Relay. We need to destroy it before that happens.",
"Intelligence reports state that the Balor Fomorian’s power core emits a thick energy field composed of deadly omega radiation. In order to break through the field you will need to craft this Fomorian Disruptor. It will allow you to safely approach the core and when activated it will temporarily disrupt the core allowing you to inflict damage.",
"Take note Tenno, the Disruptor is forged using recently discovered Omega Isotopes. These are a by-product of a Fomorian’s core and will only appear in and around planets with a Fomorian present.",
"Move quickly Tenno, this is the first Balor Fomorian attack but it won’t be the last. When the others come we must be ready.",
" ",
"- The Lotus",
" ",
"HERE%'S WHAT YOU%'LL NEED TO DO",
" ",
"*Fomorian Vessels will intermittently appear in the Solar System as event nodes. These event nodes will be locked until you have the Fomorian Disruptor in your Consumable Inventory.",
"*You will receive a Blueprint from the Lotus for the Fomorian Disruptor. It will require Nano Spores, Cryotic, and Omega Isotopes to craft.",
"*Build your Disruptor in the Foundry and equip it in your Gear Menu to start the Fomorian Sabotage Mission.",
"*Once in the Mission, fly to the Fomorian. Once you’re close enough to the Fomorian you must disable the exterior Shield Cores so you can enter the ship.",
"*The Fomorian’s internal Shield Generators are protected by a magnetic field. Use your Fomorian Disruptor from the Gear menu to disrupt the magnetic field, and temporarily expose the Shield Generators, allowing you to destroy them.",
"*With the Shield Generators destroyed you can now deal damage to the ship’s Main Reactor Power Cores.",
"*After damaging the cores, escape to safety outside the Fomorian.",
" ",
"WHAT YOU NEED TO KNOW",
" ",
"*Completing a successful Sabotage run will earn you event points, and reduce the global health of the Fomorian.",
"*Your Fomorian Disruptor will be consumed after completing the Fomorian Sabotage mission.",
"*This Operation is on now until Monday, January 5 at 12 PM EST.",
" ",
"SCORING  ",
" ",
"*Completing the Fomorian Sabotage mode successfully will earn you one Battle Point. ",
"*You can earn a maximum of one Battle Point per Fomorian. Repeating the same Fomorian will not generate additional Battle Points. These points will count towards individual rewards.",
"*Fomorian missions with a higher level of difficulty will provide extra points.",
"*Leaderboards are available for players that want to compete for the best score during Fomorian Sabotage Missions. Your individual score is determined by the amount of damage dealt to the Fomorian Power Core during a single run. The highest scores can only be achieved by squads with coordinated deployment of Fomorian *Disruptors, and efficient attacks on the Power Cores.",
" ",
"*Clan Scoring considers the following:",
" ",
"Your score will be based on the most damage dealt to the Fomorian Power Core in a given mission. Clan score is sum of personal best but divided by max clan size for that tier (ie: 10 for Ghost Clan, 1000 for Moon).",
" ",
"REWARDS",
" ",
" ",
"3 BATTLE POINTS: Eyes of Blight Skin Pack (Badge + Rahk Fluctus Skin)",
"10 BATTLE POINTS: Eyes of Blight Mod Pack (Magma Chamber + Searing Steel)",
"15 BATTLE POINTS: Imperator Vandal",
" ",
"Clan Scoring: The Top three Clans in each tier will be awarded with Gold, Silver and Bronze Statues.",
"Take down the Fomorian Ships, Tenno!",
" ",
"EVENT / LEADERBOARDS - Operation Eyes of Blight",
" ",
" ",
"Players can check out the Leaderboards for Operation Eyes of Blight: %[%http://content.warframe.com/dynamic/eyesOfBlight.php here%]",
" ",
"Leaderboards are updated every 15 minutes for Clans, and every 5 minutes for players. Good luck, and may the best Tenno win!",
" ",
"New Resource",
"Omega Isotopes: Produced by a Fomorian’s power core, these particles only appear on planets where a Fomorian is present. Omega Isotopes can only be obtained in non-Archwing missions where a Fomorian vessel is present.<%br><%br>",
"|changes        =",
"*Adjusted the damage threshold on the Infested Boiler’s ability to spawn new enemies, preventing players with incredibly high dps spawning an overwhelming number of enemies.",
"*Added Liset custom energy glow effect to Archwing terminal menu.",
"|fixes          =",
"*Fixed Soma Prime and Vasto Prime not being visible in the Codex.",
"*Fixed duplicate Stance Mods appearing in Codex as per: %[%https://forums.warframe.com/index.php?/topic/369502-duplicated-entries-on-the-mod-codex-shield-disruption-and-cleaving-whirlwind/ this thread%]",
"*Fixed the Breach Loader Mod showing an incorrect description in the Arsenal.",
"*Fixed audio issue when interrupting the Supra mid-reload.",
"*Fixed non-Archwing Pistol and Shotgun Mods appearing in Archwing Missions.",
"*Fixed the word ‘SCANNING’ appearing in the Codex for non-localized descriptions.",
"}}",
},

["v16A"]={
"{{update",
"|update number  =15.7.2.1",
"|type           =fix",
"|date           =December 19th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/369418-update-1572-15721/",
"|changes        =",
"*Removed Weapon and Sentinel experience Login Rewards providing experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon. We will revisit this as a feature after more testing to ensure tradable weapons are not affected!",
"|fixes          =",
"*Fixed players being unable to sell weapons.",
"*Fixed enemies not spawning in Void Defense and Interception Missions.",
"*Fixed black screen when loading into an Interception Mission.",
"*Fixed error that would occur when scrolling through Inbox message list before Inbox had finished retrieving all messages.",
"*Fixed Nova Prime not appearing in the Codex for all players.",
"*Fixed issue that would occur when selling an item you have more than one of.",
"*Fixed NPCs not correctly aiming projectile weapons.",
"*Fixed the Grineer Ogma being unable to hit players.",
"*Fixed player HUD disappearing when a Corrupted Key is equipped.",
"*Fixed issue with host migration in Archwing Missions where players using Zephyr are no longer able to move.",
"}}",
"",
"{{update",
"|update number  =15.7.2",
"|type           =fix",
"|date           =December 19th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/369418-update-1572-15721/",
"|misc           =",
"%'%'%'New Archwing -%'%'%'<%br>",
"ITZAL ARCHWING: Designed for quick clandestine attacks, the Itzal Archwing excels at striking from the darkness of space.",
"*Blink: The Itzal Archwing teleports a short distance, dropping all enemy target locks.",
"*Penumbra:  Activates a cloaking field that hides the Warframe and any nearby allies who remain stationary.",
"*Cosmic Crush:  Forms a miniature black hole that sucks in all nearby objects before rupturing in a massive shock wave.",
"*Fighter Escort:  Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.",
"",
"%'%'%'New Archwing Weapons%'%'%'<%br>",
"FLUCTUS:  An Archwing energy weapon that sends waves of deadly plasma crashing into enemies.<%br>",
"CENTAUR:   Part sword, part shield, the Centaur excels at charging headlong into enemy fire.",
"",
"Start your Research for the Itzal and Fluctus in the Clan Dojo, and purchase the blueprint for the Centaur from the Marketplace today!",
"|additions      =",
"*Liset interior effects will now change color depending on player Liset energy customization.",
"*Added various effects and NPC animations in Syndicate Rooms.",
"*Added a new melee combo to Shattering storm and Crushing Ruin Stances.",
"",
"%'%'%'New Resource%'%'%'",
"*Tellurium: This rare metal is foreign to the Origin System, broken loose from asteroids that have made the long journey from other stars. Tellurium can only be obtained in Archwing Missions as a drop from any slain enemy.",
"|changes        =",
"*Reduced negative penalty on Tainted Shell and Critical Deceleration’s fire rate adjustment to avoid purely negative fire rates on shotgun weapons.",
"*Reduced bloom effect on a particular room within the Void that was shining too brightly.",
"*How many shots it takes to destroy a Nullifier Crewman’s shield is no longer determined by the number of players in a mission.",
"*Joining a Syndicate Mission mid-progress will now show how many Medallions are remaining in the Mission, updating appropriately if Medallions in the Mission have already been picked up.",
"*Reduced the bloom on the Mutalist Incursion Event Badge to make the icon more visible.",
"*Toned down the bright white snow on Corpus Outpost Defense Missions.",
"*Large Energy Pickup added to Archwing Missions.",
"*Increased the frequency of Energy Pickups dropped in Archwing Missions.",
"*Weapon and Sentinel experience Login Rewards will now provide experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon.",
"*The Host of a Dojo will no longer be able to pause the game if their matchmaking has been set to Solo.",
"*Adjustments made to Kunai and Despair holster to remove redundant visual attachments.",
"*Events in the World State Window will now be sorted by time remaining on the event.",
"*Players that have multiple of an item with a limit of 1 will now be given an appropriate message when attempting to craft said item in the Foundry.",
"*Added confirmation message with all standing changes when turning in Medallions.",
"*When creating piles of items to sell, all identical items will automatically be sorted into the same pile.",
"*Removed the Anemic Agility Mod from the Grineer Ballista%'s drop table. This was only ever intended to drop in Orokin Derelict Vaults.",
"*Adjusted visual effect from heat generators on Ice Planet tileset.",
"*Toned down visual effect from the Coolant Leak Mod.",
"*Updated the look of the Conclave Team Select screen.",
"*Oxium Ospreys now drop more Oxium!",
"*Added spin down effect to Kohm.",
"*Rebalanced Missions on Europa to allow for a greater variety of Missions.",
"*Hives in Hive Sabotage are now immune to Warframe abilities that cause push / pull effects.",
"*Damage numbers will now appear when destroying environmental objects.",
"",
"%'%'%'Warframe Changes:%'%'%'",
"*Textures updated on the Pyra Prime Syandana and Vasto Prime now match Nova Prime’s metallic texture!",
"*Added a 3 second delay on players losing Zephyr’s Jet Stream Mod buff once stepping out of range of Turbulence.",
"*Made small tweaks to Mesa’s Peacemaker pistol draw / holster animations.",
"",
"%'%'%'Archwing Changes%'%'%'",
"*Buffed effect of Auxiliary Power’s Mod.",
"*Smaller Archwing enemies now have a slightly larger hitbox.",
"*Increased Velocitus’ damage from 1200 to 1800.",
"|fixes          =",
"*Fixed the Nullifier Crewman’s protective bubble not removing Trinity’s Link.",
"*Fixed Nyx’s Chaos causing Hives in Hive Infestation to become invincible one Chaos expires.",
"*Fixed water in Dojo fountain turning black when players stand in the water.",
"*Fixed host migration issues occurring when picking up Syndicate Medallions.",
"*Fixed Syndicate Medallions disappearing during a host migration.",
"*Fixed Mod search bar numerical entries causing issues as per: %[%https://forums.warframe.com/index.php?/topic/368500-typing-in-mod-search-field-causes-game-to-be-frozen-in-mod-station/ this thread%]",
"*Fixed Miter’s charge loop sound continuously playing after charge has been completed.",
"*Fixed lack of sound related to zoning issue in Corpus tileset room as per: %[%https://forums.warframe.com/index.php?/topic/341425-broken-sound-in-corpus-tileset-room/ this thread%]",
"*Fixed issue with objective marker and AI spawns in the Archwing Corpus sabotage tileset.",
"*Fixed Steel Meridian Syndicate Missions not being selectable due to Star Chart being occupied by other factions.",
"*Fixed Dojo paint colors not properly showing up after being implemented.",
"*Fixed visual issue caused by player Inbox being forced to open on login during loading process.",
"*Fixed previewing multiple paint colors in Dojo causing a lock on the player’s camera.",
"*Fixed incorrect player stats appearing when viewing Warframe in Liset Arsenal.",
"*Fixed visual issue with textures on Ice Planet Mobile Defense.",
"*Fixed issues with animation on Archwing primary weapons.",
"*Fixed grey square appearing at bottom of screen instead of text when picking up resources.",
"*Fixed Mirage’s Eclipse Augment effects not working correctly when applied to other Warframes.",
"*Fixed issue that caused players to be stuck holding their melee weapon in an area where weapons are disabled. (ie - Liset, Relay)",
"*Fixed issue in Foundry where player cannot purchase additional inventory slots after having just purchased and filled inventory slots.",
"*Fixed various localization issues.",
"*Fixed numerous holes and collisions.",
"*Fixed an error caused by Nekros’ Desecrate.",
"*Fixed an error caused by Nova’s Molecular Prime.",
"*Fixed Valkyr’s Hysteria tagging dead enemies with its visual special effect.",
"*Fixed Silva and Aegis losing texture when used by Mirage during Hall of Mirrors as per: %[%https://forums.warframe.com/index.php?/topic/365315-silva-aegis-skin-gets-messed-up-casting-hall-of-mirrors/ this thread%]",
"*Fixed Nyx’s Mind Control causing Brood Mother Maggots to attack enemies after Mind Control ends.",
"*Fixed exploit that gave players infinite ammo provided they used the mouse scroll wheel as their weapon fire button.",
"*Fixed the miniboss in Void Sabotage missions not spawning.",
"*Fixed Infested Boiler’s spawned enemies improperly attacking players while under the effect of Nekros’ Shadows of the Dead.",
"*Fixed players being unable to pick up a Syndicate Medallion until another player in the mission picked it up first.",
"*Fixed Mirage’s Prism never going away when cast outside of a Nullifier Crewman’s bubble, just before stepping into the bubble before the throw animation is complete.",
"*Fixed issue occasionally caused by Mirage’s Hall of Mirrors.",
"*Fixed broken lighting effects on Syndicate Medallions.",
"*Fixed issue caused by melee whip animations.",
"*Fixed additional instances where Alad V’s Mind Control ability would cause issues for the player.",
"*Fixed not being able to swap the polarity of a slot on Kubrows and Sentinels.",
"*Fixed selecting an item in the Marketplace followed by fast-navigating to another terminal on the Liset causing the item you were previously looking at to become stuck on screen.",
"*Fixed an issue where items with no color customization will display as grey, instead of default colors.",
"*Fixed Zephyr’s Turbulence not being dispelled when entering a Nullifier Crewman’s shield.",
"*Fixed potential issue in Survival game mode that prevented the spawning of new enemies.",
"*Fixed some weapons not correctly applying damage to Antimatter Drop as per: %[%https://forums.warframe.com/index.php?/topic/363806-novas-antimatter-drop-is-not-working-with-projectile-weapons/ this thread%]",
"*Fixed some weapons with puncture damage registering too many hits on Antimatter Drop.",
"*Fixed Nova Prime’s Antimatter Drop not correctly applying unique visual effects to non-host players.",
"*Fixed issue with weapon skins not properly applying to weapons.",
"*Fixed enemies not spawning properly on Corpus ship during Grineer Invasion.",
"*Fixed being unable to properly gift Void Keys.",
"*Fixed Nullifier Crewman not properly deploying shield when resurrected by Nekros’ Shadows of the Dead.",
"*Fixed Mesa’s Regulator Pistols persisting on non-Mesa Warframes when switching loadouts in Arsenal. ",
"}}",
"",
"{{update",
"|update number  =15.7.1",
"|type           =fix",
"|date           =December 17th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/367247-hotfix-1571/",
"|changes        =",
"*Void Mission rewards are no longer included in caches upon finding all 3. Please note we are working on a way to return this feature, but exploits prevent us from leaving it active at this time.",
"|fixes          =",
"*Fixed personal contributions to Dojo color Research ingredients not being properly counted in the Dojo if you had not found any ingredients during our previous Update.",
"*Fixed Nova’s Antimatter Drop being uncontrollable at Rank 1 as per: %[%https://forums.warframe.com/index.php?/topic/367119-nova-prime-antimatter-drop-broken/ this thread%]",
"}}",
"",
"{{update",
"|update number  =15.7",
"|date           =December 17th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/367069-update-1570-nova-prime/",
"|title          =Nova Prime",
"|misc           =",
"%'%'%'Update 15.7: Nova Prime%'%'%'<%br>",
"%'%'%'Nova Prime and the newest Prime Gear%'%'%'<%br>",
"%'%'%'A torrent of offensive destruction, Nova Prime bursts into Prime Access.%'%'%'<%br>",
"Get Nova Prime Access now and make the newest Primes yours - instantly - including Nova Prime, Soma Prime and Vasto Prime. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!",
"",
"%'%'%'Packages include:%'%'%'<%br>",
"%'%'%'NEW NOVA PRIME WARFRAME%'%'%'<%br>",
"Harness electromagnetic energy and command control with Nova Prime, the newest addition to the ranks of elite Prime Warframes.",
"",
"%'%'%'NEW PRIME WEAPONS%'%'%'<%br>",
"Add the deadly Soma and Vasto Primes to your Arsenal.",
"",
"%'%'%'PRIME ACCESSORIES%'%'%'<%br>",
"Modify your Warframe with the Pyra Prime Syandana and the Velorum Prime Sigil. Add Exclusive Nova Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.",
"",
"%'%'%'DISCOUNTED PLATINUM%'%'%'<%br>",
"Give your Platinum supply a boost at a great price.",
"",
"%[%https://warframe.com/prime-access Click here%] to learn more about Prime Access now!",
"",
"%'%'%'New Enemies%'%'%'<%br>",
"More Corpus and Grineer have been corrupted by the Void!",
"*Corrupted Butcher has been added to the Orokin Void Mission types.",
"*Corrupted Rocket Bombard and Corrupted Nullifier have been added to T3 and T4 Void Missions",
"",
"%'%'%'Weapon Change%'%'%'",
"*Increased the Kohm’s weapon damage from 15 to 25.",
"*Decreased the Kohm’s Ammo Consumption.",
"",
"You can begin to hunt for Nova Prime parts using our drop tables for guidance:  %[%https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations/ drop table%]",
"",
"Corpus Nullifier shields will now decrease in size depending on incoming damage.",
"",
"Players can no longer sell Large Restore Blueprints of any variety for credits.",
"",
"Adjusted Conclave rating for resistance Mods. The following Mods are now 15 Conclave points when fully ranked:  Lightning Rod, Flame Repellent, Insulation, Shock Absorbers, Diamond Skin, Antitoxin, and Resilient Focus. Sure Footed is now 10 Conclave points.",
"|fixes          =",
"*Fixed Invasion Battle Pay not being correctly awarded to players. Please note we have retroactively given all ‘missed’ payments.",
"*Fixed the Redeemer playing the wrong sound when fired.",
"*Fixed friendly fire damaging Sentinel’s Sanctuary shield.",
"*Fixed issue caused by destroying enemy drones in Archwing.",
"*Fixed Kubrows getting stuck on the Galleon Defense tileset.",
"*Fixed Banshee’s Resonance Augment Mod not functioning.",
"*Fixed Mag’s Shield Transference Augment Mod not properly rotating with Mag as per: %[%https://forums.warframe.com/index.php?/topic/366159-shield-transferences-shield-does-not-respect-warframe-rotation/ this thread%]",
"*Fixed unique case of Mesa’s Regulator pistols still being usable after Peacemaker ends.",
"*Fixed the Archwing’s vacuum attempting to pull in Mods you’ve already picked up.",
"*Fixed various collision issues in the Relay Station’s Mission Control room.",
"*Fixed screen never returning from blackout after using Mesa’s Peacemaker while falling into a pit.",
"*Fixed players being unable to purchase the Spearmint Scythes weapon skins from the Marketplace.",
"*Fixed elevator not functioning properly on Deception in Grineer Shipyard tileset.",
"*Fixed Tar-Mutalist MOA’s projectile still causing Radiation damage. Also removed area damage effect from attack.",
"*Fixed an infrequent lockup that would occur when using jump attacks with the Scoliac.",
"*Added Orokin Ducat cost to Lex Prime Blueprint.",
"*Fixed issue that would occur when a player joins a Mission just as the host is going back to a lobby.",
"*Fixed issue with G3 that would cause Mission to be impossible to complete when players were spread out too far from one another.",
"*Fixed Feral Kubrow dropping Oxium.",
"*Fixed the Ruinous Extension Mod not being compatible with the Gammacor and Synoid Gammacor. ",
"}}",
"",
"{{update",
"|update number  =15.6.4",
"|type           =fix",
"|date           =December 12th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/364431-hotfix-1564/",
"|fixes          =",
"*Fixed issue on tilesets with Infested enemies that would cause players to crash at spawn or mid-Mission.",
"*Fixed in game transmissions playing during cinematics.",
"*Fixed issue where changing loadout in a Relay Station gives Tenno back their powers. Relays are a no power zone!",
"*Fixed an issue with Archwing’s pickup vacuum that would cause items you couldn’t use to be destroyed, or would keep certain items around indefinitely.",
"*Fixed issue when selling the same item in multiple stacks.",
"*Fixed some holes in Relays that players could escape through.",
"}}",
"",
"{{update",
"|update number  =15.6.3.1",
"|type           =fix",
"|date           =December 12th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/364174-hotfix-1563-15631/",
"|fixes          =",
"*Fixed Void Trader running away!",
"*Fixed doors in the Void not opening properly.",
"}}",
"",
"{{update",
"|update number  =15.6.3",
"|type           =fix",
"|date           =December 12th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/364174-hotfix-1563-15631/",
"|additions      =",
"*Added Invite button to the Profile screen.",
"|changes        =",
"*Baro Ki’Teer now has a spawn effect when entering / leaving a Relay.",
"*Baro Ki’Teer, after complaining of some claustrophobia, will now stand a little higher on his own custom soap box.",
"*Liset capacity for decorations has now been doubled.",
"*Relay Stations will now display events, and which relay those special events may be occurring at.",
"*Relay ambient music volume has been lowered slightly.",
"*Updated animations for NPCs in Syndicate rooms.",
"|fixes          =",
"*Fixed adding and removing an item in your sell pile will cause your cursor to disappear.",
"*Fixed a typo in Nekros’ Despoil Augment Mod.",
"}}",
"",
"{{update",
"|update number  =15.6.2",
"|type           =fix",
"|date           =December 12th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/364042-hotfix-1562/",
"|changes        =",
"*Reduced color research time for Dojo Polychrome to 36 hours.",
"*Only one color can be researched at a time in the Dojo.",
"*Removed weapon trail effects in Relay.",
"",
"%'%'%'Archwing Changes:%'%'%'",
"*Applied Shield/Health/Stamina/Energy upgrades to Archwing that increase with each level (like Warframes), dramatically increasing the base stats of a level 30 Archwing.",
"|fixes          =",
"*Fixed Dojo Obstacle Course leaderboards not properly holding all player times.",
"*Fixed issue caused by changing loadout when in the Relay.",
"*Fixed issues caused by logging out while stuck on loading screen when entering a Relay.",
"*Fixed only Nullifier Crewman and Scorching Osprey spawning after the portal is destroyed in Orokin Sabotage.",
"*Fixed elements of the Dojo’s color research UI panel not displaying correctly.",
"*Fixed issue that would allow players to jump out of Cephalon Suda’s Syndicate room.",
"*Fixed Alerts and Syndicate Daily Missions as being a selectable choice for Mission auto-repeat.",
"*Fixed Medallions not appearing in Syndicate Daily Missions.",
"*Fixed UI issue that allowed for incorrectly priced Mod fusion.",
"}}",
"{{update",
"|update number  =15.6.1",
"|type           =fix",
"|date           =December 11th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/363373-hotfix-1561/",
"|fixes          =",
"*Fixed an issue with mods of similar effect not being equippable simultaneously (channeling and Sentinel mods). ",
"*Fixed various crashes and issues with Relays (including forced logouts). ",
"*Fixed an issue with unfinished content appearing for purchase in the Market. ",
"*Fixed an issue with pressing “I” to inspect causing issues on Companions (Kubrows/Sentinels) ",
"*Fixed Spanish and Portuguese localization for the latest augment mods.",
"}}",
"",
"{{update",
"|update number  =15.6",
"|date           =December 11th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/363216-update-1560/",
"|title          =Tenno Reinforcements: Kohm and Tenno Relays",
"|image          =KohmSplashArt.jpg",
"|misc           =",
"%'%'%'Tenno Reinforcement:%'%'%'<%br>",
"Kohm:  The Kohm is a primary plasma shotgun with a unique held-trigger function. For every shot fired in rapid succession the Kohm releases an additional bolt, growing more lethal with every pull of the trigger!",
"",
"%'%'%'Tenno Relays are now open to all!%'%'%'<%br>",
"These past few weeks many of our Founders, Prime Access supporters, and players with Mastery Rank 10+ have had the opportunity to help us test what our Relays were capable of handling. With our preliminary testing of Tenno Relays coming to a close we invite all Tenno to take part in our next phase, keeping in mind that Relays may still experience some adjustments over the coming weeks.",
"",
"Please be aware that there may still be some fine tuning that needs to be done in making Relay Stations a safe place for Tenno to congregate. Rest assured we will notify everyone immediately of any downtime Relays may require during this time. ",
"",
"If you discover any bugs during your exploration of these Relays please help us squash them by reporting all issues to the following: %[%https://forums.warframe.com/index.php?/topic/363241-relays-known-issues/ this thread%]",
"",
"To make Tenno Relays a little easier to navigate, here’s a list of currently available features that range from brand new content to tips that will help make your stay on the Relay a little more pleasant:",
"*Relay Stations are available on many planets, and are a great way to meet other Tenno looking to complete Missions in that sector.",
"*Players can create or join a squad while inside the Relay, then use the Relay’s Mission Control in the Northern Wing to start a mission.",
"*Players can also alter their loadout in Mission Control, should they need a different build for a more specialized mission. These changes will reflect to other nearby Tenno.",
"*Each Syndicate has their own room on Tenno Relays, and are more than happy to trade their usual rewards in-person instead of through the Liset’s console.",
"*Syndicate rooms each have a special representative that collects Medallions, a new Currency for earning Standing.",
"*Various art and lighting updates have been made to Tenno Relays!  Be sure to explore and take in the new look and explore each of the multiple floors available in the Concourse.",
"*Various NPCs within Tenno Relays will be a little more lively now that they have animations.",
"",
"%'%'%'Void Trader%'%'%'<%br>",
"Baro Ki’Teer is a man of rare and luxurious tastes, willing to trade a wide variety of his acquired goods in exchange for the unique items that Tenno often discover when traveling the Void. While he is often in demand his appearance on a Relay is rare, heralded by Ducat Kiosks in the main Concourse.",
"*Players can trade in unused Prime parts for Orokin Ducats, the only currency that Baro Ki’Teer accepts.",
"*Orokin Ducats can be traded to Baro Ki’Teer alongside a sum of credits for unique Mods, weapons, and cosmetic items.",
"*Baro Ki’Teer’s presence on a Relay Station is random limited to only a few days.",
"*Some of Baro Ki’Teer’s goods are tradable with other Tenno.",
"",
"%'%'%'Darvo’s Market%'%'%'<%br>",
"While exploring the Relay Tenno may discover Darvo’s Market, which is sadly not open for business at this time. Even still, Darvo is never one to turn down a good opportunity to advertise!  Be sure to say hello should you stumble upon his developing storefront.",
"",
"%'%'%'New Syndicate Medallions%'%'%'<%br>",
"Medallions are now available on Syndicate Missions. Medallions act like their own currency, similar to Credits. Each Syndicate’s Medallion may have their own unique look, but regardless of their appearance all Medallions count toward the same currency pool: Standing!  ",
"",
"When you’re ready to turn in Medallions simply head to your Tenno Relay of choice, visit your Syndicate trader and select how many you wish to turn in. Different ranks of Medallions can provide greater Standing than others; so keep an eye out for Medallions and plan ahead when you spend them, Tenno.",
"",
"%'%'%'New Warframe Mod Augments:%'%'%'<%br>",
"We’ve been working with our Design Council to put more Augments together, as well as adding some of our own! The following Mod Augments are now available through the Syndicate Offerings:",
"*Ash: Shuriken: %'%'%'Seeking Shuriken:%'%'%' Hits expose weaknesses on enemies, reducing their armor by 35PERZENTO/45PERZENTO/55PERZENTO/70PERZENTO for 2/4/6/8 seconds",
"*Banshee:  Sonar: %'%'%'Resonance:%'%'%' Killing an enemy by shooting the weak spot will trigger another sonar for 50PERZENTO/65PERZENTO/80PERZENTO/100PERZENTO of remaining duration.",
"*Ember: Fire Blast: %'%'%'Fire Fright:%'%'%' Each tick has a 40PERZENTO/60PERZENTO/80PERZENTO/100PERZENTO chance for a panic proc.",
"*Excalibur: Slash Dash: %'%'%'Surging Dash:%'%'%'  Each enemy hit has a chance to increase the melee counter by 1/2/3/4.",
"*Frost: Ice Wave: %'%'%'Ice Wave Impedance:%'%'%'  Leaves a frozen trail that will slow down enemies that walk over it for 4/6/8/10 seconds.",
"*Hydroid: Tidal Surge: %'%'%'Tidal Impunity:%'%'%'   Clears procs and grants proc immunity for x seconds for yourself and allies that come in contact with it for 3/4/5/6 seconds.",
"*Limbo: Rift Surge: %'%'%'Rift Torrent:%'%'%'   Damage multiplier is increased by 5PERZENTO/10PERZENTO/15PERZENTO/20PERZENTO for each enemy in the rift.",
"*Loki: Radial Disarm: %'%'%'Irradiating Disarm:%'%'%'  Enemies will be affected by radiation for 3/6/9/12 seconds.",
"*Mag: Shield Polarize: %'%'%'Shield Transference:%'%'%'  Creates a small shield dome around Mag that protects for 15PERZENTO/25PERZENTO/35PERZENTO/50PERZENTO of depleted enemy shields.",
"*Mirage: Eclipse: %'%'%'Total Eclipse:%'%'%'  The effect applies to nearby allies within a 3/3/4/5 meter radius for 25PERZENTO/50PERZENTO/75PERZENTO/100PERZENTO effect.",
"*Mesa: Shooting Gallery: %'%'%'Muzzle Flash:%'%'%' Shooting Gallery does a blinding burst within 5/6/7/8 meters for 4/5/6/7 seconds before switching players.",
"*Nekros: Desecrate: %'%'%'Despoil:%'%'%'  Desecrate no longer consumes energy, but consumes 80/70/60/50 health instead.",
"*Nova: Antimatter Drop: %'%'%'Antimatter Absorb:%'%'%'  Antimatter Drop absorbs enemy bullets, increasing its damage when it explodes. 2/3/4/5 meter absorb bubble radius.",
"*Nyx: Mind Control: %'%'%'Mind Freak:%'%'%'   Mind controlled target does 60PERZENTO/120PERZENTO/200PERZENTO/300PERZENTO increased damage.",
"*Oberon: Hallowed Ground: %'%'%'Hallowed Eruption:%'%'%'  Casting a second blessed ground will consume the first one dealing all the damage remaining in a burst. 30PERZENTO/40PERZENTO/50PERZENTO/60PERZENTO proc chance on burst.",
"*Rhino: Iron Skin: %'%'%'Iron Shrapnel:%'%'%'  Detonate Iron Skin dealing 40PERZENTO/60PERZENTO/80PERZENTO/100PERZENTO of its remaining health as puncture damage. 30PERZENTO/40PERZENTO/50PERZENTO/60PERZENTO proc chance.",
"*Saryn: Molt: %'%'%'Regenerative Molt:%'%'%'  After casting Molt, Saryn regenerates a percentage of health over time. Lasts 8 seconds, with healing occurring every 2 seconds.",
"*Trinity: Link: %'%'%'Abating Link:%'%'%'  Reduces armor by 15PERZENTO/20PERZENTO/25PERZENTO/30PERZENTO on enemies targeted by Link.",
"*Valkyr: Rip Line: %'%'%'Swing Line:%'%'%'  After using Rip Line, the next 1/2/3/4 rip lines while remaining airborne will have no energy cost.",
"*Vauban: Bastille: %'%'%'Repelling Bastille:%'%'%'  When at max capacity, has a 50PERZENTO/65PERZENTO/80PERZENTO/100PERZENTO chance to repel new enemies that enter the radius.",
"*Volt: Speed: %'%'%'Shocking Speed:%'%'%'  Enemies touched while sprinting under the effects of speed will take 75/100/125/175 electrical damage with a guaranteed proc.",
"*Zephyr: Turbulence: %'%'%'Jet Stream:%'%'%' Turbulence increases movement by 15PERZENTO/20PERZENTO/25PERZENTO/30PERZENTO  and projectile speed by 50PERZENTO/65PERZENTO/80PERZENTO/100PERZENTO  for Zephyr and her allies.",
"",
"%'%'%'New Game Mode:%'%'%'<%br>",
"%'%'%'Corpus Hijack is now live on Sorath-Europa!%'%'%'<%br>",
"The Corpus have begun salvaging their crashed ships on Europa for valuable goods, loading up heavy all-terrain vehicles with cargo for shipment off planet. Their most treasured shipment of recovered goods has just been readied for extraction, and it’s your job to make sure those secrets go to Tenno hands.",
"*Locate the Corpus shipment, then guide it safely to extraction through the frozen remains of a Corpus ship’s crash site.",
"*The Corpus shipment’s vehicle has been re-routed to draw power from Warframe Shields. Defending the shipment (and one another) from weapon’s fire is the key to victory.",
"|additions      =",
"*Polychrome (Dojo Painting) is here! How to get started? Read on!",
"*Research colours in the Tenno Research Room. Each colour requires Pigments to complete. Pigments are dropped by a listed enemy only during the time that Research is selected.",
"*Once your colour is researched and contributions complete, use the “Paint” option for a given room and contribute resources to begin the painting process!  ",
"*Orokin Void and Derelicts dynamic music is now live!  Make sure to have your music enabled when listening for our latest update to Orokin Void and Derelict tilesets, or if you’d like to hear the WIP preview check out our post in the Developer Workshop subforum: %[%https://forums.warframe.com/index.php?/topic/340678-new-music-preview-derelict-void/ forum post%]",
"*Market Batch Purchasing is here! Now you can buy in quantities from the Market instead of 1 at a time!",
"*The Dojo Obstacle Course now has leaderboards!",
"|changes        =",
"*Updated Mesa’s Longhorn helmet icon in Marketplace.",
"*Players can now upgrade Rifle, Arrow, Shotgun and Sniper Ammo Mutation Mods from max Rank 3 to max Rank 5 with increased effectiveness.",
"*‘Dangle’ cosmetics will now use the same collision detection as Syandanas.",
"*Mesa’s Regulator pistols will now need to be holstered before her Peacemaker Ability is considered to be finished / deactivated.",
"*Mutalist Navigation Coordinate now has an updated icon.",
"*Lowered the damage of Tar-Mutalist MOA’s tar damage over time effect.",
"*Defense objectives are now be immune to Tar-Mutalist MOA’s tar damage.",
"*Changed Tar-Mutalist MOA’s damage type from Radiation to Corrosive.",
"*Reduced the number of shots required to shrink the Nullifier Crewman’s protective shield.",
"*The Natural Talent Mod has had its Conclave Rating adjusted to 10 at max range.",
"*Large Team Ammo Restore items now give 33PERZENTO more ammo than Medium Restore items.",
"*Addition additional terrain elements to Orokin Void Defense.",
"*Rare Loot Crate scan requirement has been reduced to 5, and Ultra Rare has been reduced to 3.",
"",
"%'%'%'Archwing Changes:%'%'%'<%br>",
"%'%'%'Dual Decurion Buff%'%'%'",
"*The latest Archwing Reinforcement will be receiving boosts on stats for damage and clip size.",
"*Firing rate has been changed from semi-automatic to automatic.",
"",
"%'%'%'Velocitus Buff%'%'%'",
"*Increased Magnetic Damage from 500 to 1200",
"*Increased Critical Multiplier from 2 to 3",
"",
"%'%'%'Innate Vacuum for Loot pickup%'%'%'",
"*All players in Archwing game modes will now have a default radial ‘vacuum’ effect for loot, making pick-ups easier to grab. This should also improve the general flow of movement in Archwing Missions.",
"",
"%'%'%'Archwing Interception Rewards%'%'%'",
"*Interception Rewards are now exclusively Archwing Mods. No other mods will be presented in the Reward Table.  ",
"",
"%'%'%'Stunlock Reduced%'%'%'",
"*Overall stunlock intensity from enemy attacks reduced in combat.",
"",
"%'%'%'Buffed Mods%'%'%'",
"*Critical Chance Mods for Archwing melee and rifles have been buffed.",
"*Health/Shield/Armor Mods for Archwing have been buffed.",
"",
"%'%'%'Overall Archwing Changes:%'%'%'",
"*Warframe Stats and Mods no longer carry over onto Archwing performance. All Warframes will now perform equally well while piloting an Archwing, eliminating the need to use a specific Warframe for optimum Space Ninja performance.",
"*All Archwings now have different base Health/Shield/Armor stats that can be modded (with the newly buffed Mods).",
"",
"%'%'%'Warframe Changes:%'%'%'",
"*Saryn’s Molt now removes Brood Mother Maggots, Nanite Swarms, Seeker Latchers and Leeches.",
"|fixes          =",
"*Fixed visual overlap on some objects within the Dojo.",
"*Fixed players being able to see into the Void when in the Dojo’s Tenno Research Lab.",
"*Fixed the Marketplace not properly updated item quantity when player enters a new amount they wish to purchase.",
"*Fixed several locked doors in the Orokin Derelicts showing up in green.",
"*Fixed player Liset decorations floating in midair in the docking station of the Relay Station.",
"*Fixed players waiting longer than necessary to enter a Relay when in a party.",
"*Fixed players not being able to see any visual effects when picking up an oxygen tank in Survival.",
"*Fixed players being unable to enter a Dojo through the Clan menu when in a Relay.",
"*Fixed enemies only appearing in small groups of 2-3 when playing on Ice Planet Defense.",
"*Fixed enemies targeted by Trinity’s Energy Vampire becoming stuck in an animation loop.",
"*Fixed issue that would occur from leaving a squad at the exact moment the host disbanded the squad.",
"*Fixed certain Syndicate Mods not functioning correctly, or not displaying new buffed modifiers as per: %[%https://forums.warframe.com/index.php?/topic/361795-broken-syndicate-mods-thread/ this thread%]",
"*Fixed load time delays during Archwing Mission deployment cinematics.",
"*Fixed all visual issues related to Warframe Reddit thread: %[%http://www.reddit.com/r/Warframe/comments/2oxq2n/im_sorry_once_again_ude_killerkarpfen_i_have/ this thread%]",
"*Fixed Mesa’s Shooting Gallery buffing enemy players in Dark Sector PvP.",
"*Fixed players becoming stuck in Mesa’s Peacemaker after repeated use of the Ability.",
"*Fixed Ash’s Bladestorm targeting enemies immune to Abilities after the initial target is killed.",
"*Fixed some Archwing weapons dealing no damage to Sabotage Mission objective.",
"*Fixed Liset Foundry flashing an update for players staying on the Liset during a content Update.",
"*Fixed the Tenno Lab not appearing on the minimap of the Clan Dojo.",
"}}",
"",
"{{update",
"|update number  =15.5.9",
"|type           =fix",
"|date           =December 8th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/361470-hotfix-1559/",
"|changes        =",
"*Mesa’s Peacemaker will now automatically target enemies that enter her range when holding down the trigger button. Ramp up time will not reset when all nearby enemies are killed.",
"*The Drahk Master will now only steal your weapon if you have a pistol or rifle equipped.",
"*Sent Nullifier Crewmen into Cerberus to help reinforce the Corpus forces there.",
"*Adjusted spawn rates for the new Infested enemies in some of the earlier Missions.",
"*Reduced stun rate of various NPC weapons used in Archwing Missions.",
"|fixes          =",
"*Fixed some cases where the last reward shown in a defense or interception mission was not given to some players.",
"*Fixed crash that would occur when Mirage used Hall of Mirrors with a Torrid equipped as a client.",
"*Fixed players not seeing Dojo decorations when entering a Dojo.",
"*Fixed Invasion Missions not counting toward Battle Pay when quota for Invasion is completed when mid-Mission.",
"*Fixed chat connection problems from machines with various operating system services disabled.",
"*Fixed issues with gray square appearing in place of obtained item details (at the bottom of the screen).",
"*Fixed Mesa’s Regulator pistols not being removed upon deactivation if the player has no other weapons (e.g. stolen by Beastmaster).",
"*Fixed Mesa becoming stuck in Peacemaker while being mind controlled by Mutalist Alad V.",
"*Fixed various crash-related issues.",
"*Fixed various localization issues related to Mods and Mastery Sigils.",
"}}",
"",
"{{update",
"|update number  =15.5.8",
"|type           =fix",
"|date           =December 5th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/359419-hotfix-1558/",
"|changes        =",
"*Emotes are now able to be interrupted by other emotes.",
"*Infested Alad V’s mind control ability should no longer attack the players in a bleed-out state and should instead return to Alad V.",
"*Enemies that spawn from enemies already inside of Limbo’s Rift will now also be considered within Limbo’s Rift (eg: Boilers).",
"*Made various animation tweaks to the Kubrow Charge Ability.",
"*Mission nodes will now always display the specific mission type during an Alert / Event when players highlight a node affected by an Alert / Event.",
"*Made various audio tweaks to Mesa’s Regulator pistols, in addition to some visual tweaks to Peacemaker’s effects.",
"*Optimized the performance of beam weapons when fired at groups of enemies.",
"*Improved Glaive ricochet targeting.",
"",
"*Trinity:",
"**Changes to Energy Vampire are being made as per: %[%https://forums.warframe.com/index.php?/topic/357844-trinity-energy-vampire this thread%]",
"**Damage dealt is now direct-to-health damage instead of Slash (ignoring armor).",
"**Damage is now only scaled off of HP instead of HP + Shields.",
"**Damage will scale off of their current HP or ¼ of their max, whichever is greater.",
"**Damage will always be at least 5 HP per pulse.",
"**You will no longer be able to cast on targets that won’t take damage from it; this specifically applies during the invulnerability phases of certain bosses.",
"**Multiple Trinities can no longer drain energy from a single target simultaneously.",
"**Players can no longer gain energy while in Nyx’s Absorb or Mesa’s Peacemaker.",
"|fixes          =",
"*Fixed a number of issues with NVIDIA® Optimus™ and DirectX 11.",
"*Fixed the non-Syndicate Gammacor being a tradeable weapon.",
"*Fixed various issues that Mutalist Alad V’s mind control power would cause on player Warframe Abilities.",
"*Fixed various issues with Mutalist Alad V’s mind control power affecting players that are mid-air when hit.",
"*Fixed an issue when a player uses Alt-F4 when affected by Alad V’s mind control power, preventing Alad V from using the collar for the rest of the fight",
"*Fixed Dojo decorations not appearing immediately when you first load into a Dojo.",
"*Fixed Gammacor’s laser not appearing when fired.",
"*Fixed newly spawned enemies being able to attack Limbo when he is in inside the Rift, but not Cataclysm.",
"*Fixed players not being able to trade Arcane Helmets.",
"*Fixed various issues with opening / sorting through Gear inventory.",
"*Fixed various issues on Ice Planet, including zoning and elevator related problems.",
"*Fixed various improper localization on Mastery Rank 15 / 16 test completion.",
"*Fixed UI displaying friends in an incorrect mission, if their mission was on a node with a simultaneous event occurring.",
"*Fixed issue with Gammacor caused by using the Barrel Diffusion, Lethal Torrent and Seeker Mods all at once.",
"*Fixed various crash-related issues making space a safer place for us all.",
"*Fixed issue where using a Thrown weapon when on a ledge would cause Tenno to step off the ledge.",
"*Fixed players being unable to scroll beyond 54 Warframe slots.",
"*Fixed Mutalist Alad V’s mind control message not appearing in appropriate language for host.",
"*Fixed Rhino Prime Codex entry showing as not properly localized to German.",
"*Fixed Daedelus Shoulder Plates not attaching to Mesa properly.",
"*Fixed both Attackers and Defenders seeing a ‘Mission Complete’ at the end of a Solar Rail Conflict match regardless of outcome.",
"}}",
"",
"{{update",
"|update number  =15.5.7.1",
"|type           =fix",
"|date           =December 3rd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/357864-hotfix-155715571/",
"|fixes          =",
"*Fixed Warframe launching/minimizing in full-screen by reverting prior DirectX 11 fixes. ",
"*Fixed Conclaves being unplayable.",
"}}",
"",
"{{update",
"|update number  =15.5.7",
"|type           =fix",
"|date           =December 3rd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/357864-hotfix-1557/",
"|additions      =",
"*Emotes are now live for use in missions! With the Stress Testing of ‘Tenno Hubs’ progressing well, we have now added functioning emotes (host/client) to the game which can be activated via your ‘Gear’ menu.",
"*Added emote for ‘Follow’!",
"*Syndicate Weapons can now be traded!  Players may now trade ONLY unranked and unused Syndicate weapons with one another.",
"|changes        =",
"*Made various Localization updates.",
"*Infested Tar Mutalist MOA, Swarm Mutalist MOA, Boiler and Brood Mother have all been added to regular Infested missions throughout the star chart!",
"*Removed Nightmare Mode from final quest mission in Patient Zero.",
"*Accessing the Gear / Emote wheels has now been changed!  Using a keyboard players can access their inventory and emotes by holding down the appropriate key (defaulted to Q), while anyone using a controller / gamepad will be able to toggle the menu.",
"",
"%'%'%'Weapon Changes:%'%'%'",
":%'%'%'Braton Prime:%'%'%'",
"*Increased Physical Damage from 25 to 35",
"*Increased Status Chance from 10.0PERZENTO to 20.0PERZENTO",
"*Increased Crit Multiplier from 1.5 to 2.0",
"*Increased Fire Rate",
"*Increased Magazine Size from 50 to 75",
"*Decreased Ammo Capacity to 375",
"|fixes          =",
"*Fixed emotes allowing players to move freely when used during an Ability. Emotes will no longer play when a Warframe is in an already existing animation.",
"*Fixed Archwing Interception missions force extracting players still within mission bounds.",
"*Fixed Mesa’s Peacemaker displaying ‘Invalid Target’ where there are no enemies nearby to fire at.",
"*Fixed Mirage’s Eclipse removing her festive holiday skin.",
"*Fixed issue caused by falling off the edge during the Mastery Rank 15 test, causing players to be caught in a teleport loop.",
"*Fixed Mesa’s Peacemaker not applying camera shake effect when firing.",
"*Fixed Mesa’s Peacemaker shooting toward player crosshair instead of directly at enemies.",
"*Fixed performance issues that would occur in long sessions where Vauban%'s Vortex was often used, resulting in FPS issues.",
"}}",
"",
"{{update",
"|update number  =15.5.6",
"|type           =fix",
"|date           =December 2nd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/357182-hotfix-1556/",
"|changes        =",
"*Swarm Mutalist MOA’s nanite cloud visual effects will now only become thicker when attaching to players, not enemies as well.",
"*Made ambient Archwing music a little quieter.",
"*Added controller / gamepad support for Liset customization screen.",
"*Made various visual improvements to ‘Tenno Hub’ concourse skybox.",
"*<%s>Consumables and Gear will no longer be usable when in the ‘Tenno Hub’.<%/s> Coming later.",
"*Various adjustments have been made to AI footstep audio.",
"*Missions that have been aborted or failed no longer reward players with Syndicate Standing.",
"|fixes          =",
"*Fixed Infested Brood Mother not being able to get up after being knocked down.",
"*Fixed Infested Boiler infinitely spawning enemies.",
"*Fixed Excalibur’s Radial Javelin not stunning enemies who survive the attack.",
"*Fixed Gammacor’s beam visual effect persisting when using melee during a slide.",
"*Fixed Infested Maggots latching on to invisible targets, or targets that are too far away from their leap.",
"*Fixed incorrect calculation on Fire Rate for charged weapons when equipping Mods that affect Fire Rate.",
"*Fixed various broken objective markers on Ice Planet tileset.",
"*Fixed enemies shooting through crates surrounding Mobile Defense console on Ice Planet tileset.",
"*Fixed error caused by aborting a Survival mission mid-mission when not hosting.",
"*Fixed Gammacor’s continuous fire sometimes using default energy color when players stop running while shooting.",
"*Fixed holes in Archwing Corpus tileset as per: %[%https://forums.warframe.com/index.php?/topic/355930-archwing-corpus-tilesets-hole/?p=3966508#entry3966508 this thread%]",
"*Fixed Velocitus weapon fire sound ending prematurely, also corrected various weapon fire animations.",
"*Fixed navigation bars in the Codex overlapping when backing out of a selection under Enemies.",
"*Fixed players getting stuck in the air when recovering from Mutalist Alad V’s control.",
"*Fixed issue with sprinting being activated after entering the New Loka Syndicate pond in the Hubs. The fountain of sprint is no more!",
"}}",
"",
"{{update",
"|update number  =15.5.5",
"|type           =fix",
"|date           =December 1st, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/356440-hotfix-1555/",
"|misc           =",
"%'%'%'“Tenno Hubs” Stress Test:%'%'%'<%br>",
"Vesper Relay stress testing continues! “Tenno Hubs” are now available to any player that has supported development through Prime Access, as well as any player that is Mastery Rank 10 and up! Remember:",
"*Eligible Tenno can access the Vesper Relay on Venus.",
"*There may be some hitches, please be patient as we continue to fine-tune hubs! ",
"|additions      =",
"Holiday decorations have been added to the Dojo and Liset! Check out some of our festive additions to the Marketplace: %[%https://forums.warframe.com/index.php?/topic/356307-new-winter-bundle-and-free-liset-decorations/ here%].",
"",
"%'%'%'Weapon Changes:%'%'%'<%br>",
"The Paracyst, Gammacor, Synoid Gammacor, and Redeemer have all received stat increases as indicated below:",
"",
"%'%'%'Redeemer:%'%'%'",
"*Base Slash damage increased from 40 to 60.",
"*“Gunshot” damage increased in range and deadliness, from 15 to 30.",
"",
"%'%'%'Gammacor/Synoid Gammacor:%'%'%'",
"*Increased damage dealt in beam per second.",
"*Increased fire rate of beam.",
"*Reduced ammo consumption.",
"*Synoid Damage: Now 210 Magnetic.",
"*Gammacor Damage: Now 50 Magnetic",
"*Synoid Status/Second: 20PERZENTO",
"*Gammacor Status/Second: 5PERZENTO",
"*Synoid Magazine: 75",
"*Gammacor Magazine: 50",
"*Synoid Crit Multiplier/Chance: 2x/10PERZENTO",
"*Gammacor Crit Multiplier/Chance: 1.5x/5PERZENTO.",
"",
"%'%'%'Paracyst:%'%'%'",
"*Increased burst fire rate from 200 to 500 as well as reduced the delay between delay between burst rounds.",
"*Increased Critical Chance to 5.0PERZENTO",
"*Increased Critical Damage Multiplier from 1.5 to 2.0",
"*Reduced required ammunition for secondary fire.",
"*Increased rate of fire for secondary fire.",
"*Significantly decreased the charge time required on secondary fire.",
"|changes        =",
"*Tightened controller / gamepad timing for using the crouch / dodge maneuver.",
"*Decreased the amount of explosive damage dealt by Tar-Mutalist Moa’s projectiles.",
"*Increased the radius of Infested Hive ambient sounds.",
"*Updated animations on the Redeemer finishing attacks.",
"*Updated animations on new Thrown weapon combos.",
"*Updated map navigation to upper areas of Ice Planet, Mobile Defense that was previously unavailable.",
"*Added extra security terminals to Ice Planet tileset to help prevent players becoming trapped in any rooms.",
"*Exiting the Tenno hubs should no longer trigger an End of Match screen.",
"*Removed ally markers from various NPCs located in the Tenno hub.",
"*Adjusted the timing on Tenno emotes.",
"*Weapons that have secondary fire abilities can no longer use their primary fire while the secondary is active. This fix affects weapons that require the secondary fire button to be held down.",
"*Nyx’s Mind Control is now a toggable ability.",
"*Updated artwork and backdrop in Tenno Hub Hangar.",
"*When opening the Gear or Emote menus the previously used item / emote will automatically be highlighted.",
"|fixes          =",
"*Fixed Mesa’s Ballistic Battery effects showing as being used when activating the ability.",
"*Fixed Mesa’s Shooting Gallery buff animation pathing incorrectly when standing near a wall.",
"*Fixed an error that would occur when ranking up a Syndicate playing in Russian.",
"*Fixed an error on Dark Sector battlepay that inadvertently caused Defender information to be erased once there was no reserve pay available.",
"*Fixed Infested Swarm Armor buff overriding player’s Corrosive Projection Aura.",
"*Fixed uncommon issues with players falling out of Ice Planet tileset.",
"*Fixed hole in Archwing Corpus Trench Run tileset as per: %[%https://forums.warframe.com/index.php?/topic/355930-archwing-corpus-tilesets-hole/ this thread%]",
"*Fixed the main menu occasionally becoming blocked by other text elements on screen (ie - objectives, player names, markers)",
"*Fixed Tar-Mutalist Moa’s goo damaging Limbo when he is in the rift.",
"*Fixed pathing on enemies walking through Ice Planet tileset ship tunnels.",
"*Fixed Paracyst not using burst fire animation when fired.",
"*Fixed Mesa’s Peacemaker, Nyx’s Psychic Bolts, and Limbo’s Cataclysm affecting enemies that are immune to Tenno abilities.",
"*Fixed weapons with fire rate below 1 not accurately displaying stat changes when Mods are applied.",
"*Fixed an issue where several weapon types did not have a proper slide-attack event hooked up, resulting in a ‘broken’ feel when attempting to use advanced maneuvers.",
"*Fixed an issue where Mesa’s Alt Helmet was given, for free, to anyone who crafted the frame or purchased her independently. Helmets acquired this way are no longer in inventories.",
"}}",
"",
"{{update",
"|update number  =15.5.4",
"|type           =fix",
"|date           =November 29th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/354796-hotfix-1554/",
"|changes        =",
"*Made Hub use FOV attenuation instead of override so user setting still works",
"*Optimized Hub servers to allow more concurrent players",
"*Removed unfinished Nullifier Spaceman from spawn tables",
"*Added sound effect for weapons being jammed",
"|fixes          =",
"*Fixed a several client-side crashes when hanging out in Hubs",
"*Removed some hitches and optimized memory usage for connecting to Hubs",
"*Fixed cloth physics",
"*Fixed some sound problems with Mesa’s Ballistic Battery and Shooting Gallery",
"}}",
"",
"{{update",
"|update number  =15.5.3",
"|type           =fix",
"|date           =November 28th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/354003-hotfix-1553/",
"|additions      =",
"*Tenno Hubs: Players that are Founders, Mastery Rank 15 or higher can now can access our Player Hub stress test the Vesper Relay available on Venus. Please keep in mind this test does not represent the final version of the hubs, and we appreciate the help participating in the testing process!  A few reminders:",
"**Make sure your Matchmaking is set to ‘Solo’",
"**There may be some hitches, please be patient!",
"**Be mindful of falling off of ledges!   ",
"|changes        =",
"*Tar-Mutalist Moa’s slow goo will no longer affect Defense objectives",
"*Infested minions will no longer make sounds after dying.",
"*Reduced frequency of Lotus transmission notifications. Lotus will now remind players about unstarted quests once every three days.",
"*Multiple NPCs can now use the zipline at once.",
"*Renamed Infested Alad V Nav Coordinate to Mutalist Alad V Nav Coordinate.",
"|fixes          =",
"*Fixed leveling up and Power Strength Mods making Mesa’s Shatter Shield damage reduction less effective.",
"*Fixed issue in Archwing Interception that would cause enemy team to gain points when owning no territories.",
"*Fixed Infested Brood Mother Maggots not detaching from Limbo once he enters the Rift.",
"*Fixed Mutalist Alad V’s powers affecting players in Limbo’s Rift, when Alad V is not in the Rift.",
"*Fixed Infested jumping off level to their death after a host migration as per: %[%https://forums.warframe.com/index.php?/topic/350502-infested-mass-suicide-glitch/ this thread%]",
"*Fixed an error causing a false entry in the Codex",
"*Fixed an issue in Hive Infestation that caused Excalibur’s Radial Javelin to cease functioning.",
"*Fixed Clients not counting achievements that track deaths due to damage dealt.",
"*Fixed a rare instance of item keys falling through the floor.",
"*Fixed enemy drones getting stuck on objects / running in circles. This should fix the common cases in Void Defense where Orokin Drones get stuck at spawn.",
"*Fixed enemies aiming at your actual position if they cannot see the player.",
"*Fixed some terrain geography that was causing Mutalist Alad V to get stuck.",
"*Fixed crash in the new launcher when when pushing play button.",
"*Fixed error caused by Grineer Scorpions.",
"*Fixed placement of Dendra Armor on Mesa.",
"*Fixed numerous unusual AI navigation issues.",
"}}",
"",
"{{update",
"|update number  =15.5.2",
"|type           =fix",
"|date           =November 27th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/353150-hotfix-1551/",
"|changes        =",
"*Cache Optimization thresholds reduced to not occur as frequently. The launcher will now only Optimize Cache if approximately 1/3rd of the data is in need of optimization.",
"*Made additional tweaks to Gammacor firing sounds.",
"*Added in stealth takedown sounds for the Redeemer when used on enemies frozen via the Glaxion.",
"*Removed unreleased/unfinished mods from the Codex (Vermillion Storm/Astral Twilight).",
"|fixes          =",
"*Fixed Nekros’ Shadows of the Dead ability when spawning Kubrows. Kubrows spawned now have the correct visual effects and will die once Shadows of the Dead has expired.",
"*Fixed an issue where Brood Mother Maggots stayed on players that enter Limbo’s Rift.",
"*Fixed an issue with missing back buttons for Dioramas/messages which would require players to reload game.",
"*Fixed players seeing two ‘C’ points during Archwing Interception after a host migration.",
"*Fixed energy efficiency Mods not applying to Nekros’ Desecrate and Valkyr’s Rip Line.",
"*Fixed enemies not spawning as frequently on Ice Planet Mobile Defense missions.",
"*Fixed Infested Ancients not melee attacking players.",
"*Fixed transmutations not working when using more than one type of Mod.",
"*Fixed error that would occur when attempting to select Patient Zero quest through World State Window if player had not yet unlocked Eris.",
"*Fixed Warframe Ability timers ceasing to update after players have been captured / released by Alad V’s collar.",
"*Fixed an issue with players getting hurt by Mutalist Alad V attacks while in Limbo’s Rift.",
"*Fixed rewards from aborted Alert missions appearing in future Mission Results screens. This used to occur after a player would abort an Alert and then proceeded to start a new mission.",
"}}",
"",
"{{update",
"|update number  =15.5.1",
"|type           =fix",
"|date           =November 27th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/353150-hotfix-1551/",
"|changes        =",
"*Increased the range on Tar-Mutalist Moa’s ‘slow goo’ deactivation once destroyed.",
"*The Bright Purity Augment Mod can now be used on Skana Prime.",
"*Made various sound tweaks to Gammacor shots.",
"*Event name will now display on star chart node for Event Alerts.",
"*Mutalist Alad V can no longer be stun locked with electric damage procs.",
"*Vauban’s Ability grenades have received their own unique texture!",
"*Hiding Beep Boop Paint Bot, wasn%'t meant to be live yet! Those of you with a fresh coat of sneak-peek paint, enjoy!",
"*Added new hip fire poses to the Gammacor.",
"|fixes          =",
"*Fixed a hole on Ice Planet that players could fall into.",
"*Fixed UI Codex dioramas displaying unintended elements of the UI.",
"*Fixed Patient Zero quest not completing for some players.",
"*Fixed a positioning error on Warframe Launcher",
"*Fixed floating NPC spawn points on Ice Planet Mobile Defense missions",
"*Fixed Mesa’s Peacemaker costing zero energy to use, in addition to power allowing players to still move during bleedout.",
"*Fixed enemy pathing that would cause enemies to sometimes to leap into pits to their death.",
"*Fixed Infested Ancients getting stuck at spawn points on Grineer Asteroid Defense tileset.",
"*Fixed Dual Decurion blueprint appearing in Clan Tech, removed blueprint from Clan Tech Research. This is a Market blueprint for you to craft once you obtain the parts!",
"*Fixed an issue with the Gammacor appearing in the codex as a duplicate ‘Lato’ entry.",
"*Fixed issue with Helios not scanning properly.",
"}}",
"",
"{{update",
"|update number  =15.5",
"|date           =November 27th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/352963-mesa-update/",
"|title          = Mesa Update",
"|image          =Mesa Update.jpg",
"|misc           =",
"%'%'%'Operation: Mutalist Incursions",
"Stop the Infestation!%'%'%'",
"",
"A message from Alad V:",
"",
"%'%'“Inhabitants of the Origin System! It is my singular pleasure to announce that today is the first day of a new empire. An empire populated not by Corpus, not by Grineer and certainly not by the Tenno. No, the Mutalist Empire will be populated by you. A glorious new you, baptised by Mutalist flesh. You’ve called this a disease, an infestation? I call it Unity. One army under me. Welcome you to your new species.”%'%'",
"",
"– Alad V",
"",
"%[%[File:Operation-Mutalist-Incursions-splash.jpg|frame|center%]%]",
"",
"%'%'%'Mutalist Incursions:%'%'%'",
"*The Infested are taking over areas of the Solar System. You must try to stop them, Tenno!",
"*You will receive an Inbox message from the Lotus with instructions on how to earn the Bounty for four different Infested enemies – Tar Mutalist MOAs, Swarm Mutalist MOAs, Brood Mothers and Boilers.",
"*Infested Alerts will begin appearing in the Solar System. Visit the areas of the Solar System that are under attack to take down the Infested and earn the required amount of enemy kills for each of the four Bounties.",
"",
"%'%'%'WHAT YOU SHOULD KNOW%'%'%'",
"*Each Infested you take down will contribute a point to your Bounty totals.",
"",
"Required totals:",
":Tar Mutalist MOA: 100",
":Swarm Mutalist MOA: 100",
":Brood Mother: 50",
":Boiler: 50",
"",
"*Upon completing each Bounty, you will receive a Reward.",
"*This event is on now and ends on Wednesday, December 3 at 12 PM EST.",
"",
"%'%'%'REWARDS%'%'%'<%br>",
"Complete all four Bounties to unlock access a special Survival Mission! How long can you Survive? Make it past 30 minutes and you’ll be rewarded with a New Puncture Mod Set!",
"",
"Clans can compete on this Survival mission for the leaderboards! The top 3 clans in each tier will receive a Trophy.",
"The Tethra’s Doom Mods are also available as drops in this event within the Survival Mission.",
"",
"Tenno…the more familiar you become with these enemies, the better you’ll fare against Alad V. Get out and take down the Infested, Tenno!",
"",
"%'%'%'Mesa: The Gunslinger%'%'%'<%br>",
"Ballistic Battery: When activated, this power stores damage caused by guns. When triggered again, that damage is channeled through the next gunshot.",
"",
"Shooting Gallery - Gives an ally extra damage while jamming the guns of nearby enemies. This power shifts between team members.",
"",
"Shatter Shield - Envelops Mesa in a barrier of energy, reflecting back incoming bullet damage.",
"",
"Peacemaker - With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.",
"",
"*Obtain Mesa through defeating Mutalist Alad V!",
"*Longhorn Mesa Alt Helmet can be found in the Market today!",
"",
"%'%'%'Mutalist Alad V!%'%'%'",
"",
"%'%'%'New Quest: Patient Zero%'%'%'",
"",
"%'%'%'New Boss: Mutalist Alad V%'%'%'<%br>",
"Consumed entirely by Infestation, Alad V has thrown the Solar System into turmoil using his new Infested experiments. Be warned, Tenno – Alad V is the likely cause of this new outbreak and must be stopped at all costs. Use the deadliest tools at your disposal to bring down the renegade Corpus madman!",
"",
"You can encounter Alad V by beginning the PATIENT ZERO Quest. This Quest will take you through the steps to locate and fight what Alad V has become! Find Mutalist Beacons through Infestation Outbreak rewards. The Lotus needs 3 Beacons to triangulate Alad V’s position.",
"",
"%'%'%'New Weapons%'%'%'<%br>",
"*New Melee Weapon: Redeemer. Striking with massive twin blades, the Redeemer fires the killing blow with its built-it shotgun.<%br>",
"*New Weapon: Gammacor. Designed to quickly vaporize minerals for content analysis, users discovered its powerful beam was equally efficient at dispatching hostiles.<%br>",
"*New Weapon: Paracyst. Completely overwhelmed by Infested biology, this former Quanta now fires organic ordinance and a harpoon like appendage.<%br>",
"*New Archwing Weapon: Dual Decurion. Delivering twin streams of highly accurate, rapid-fire ordinance, the Decurion are specifically designed for combat in the vacuum of space.<%br>",
"",
":New Syndicate Weapons: Each weapon has an adjusted stat and built-in Justice / Truth / Entropy / Sequence / Purity / Blight to better reflect its Syndicate’s nature.",
":*Steel Meridian: Vaykor Marelok",
":*Arbiters of Hexis: Telos Akbolto",
":*Cephalon Suda: Synoid Gammacor",
":*Perrin Sequence: Secura Dual Cestra",
":*New Loka: Sancti Castanas",
":*Red Veil: Rakta Ballistica",
"",
"Offer standing to your Syndicate of choice to obtain these new Syndicate-specific weapons!",
"",
"%'%'%'New Melee Stances:%'%'%'<%br>",
"Redeemer: High Noon. Bullets spray between wicked slash attacks.",
"",
"%'%'%'New Infested Enemies:%'%'%'<%br>",
":New Enemy - Tar-Mutalist Moa: Discharges tar-like mucus slowing its prey.",
":New Enemy - Swarm-Mutalist Moa: Discharges swarms of infested spores.",
":New Enemy - Brood Mother: Spawns maggots that attack its target.",
":New Enemy - Maggot: Overwhelms prey with sheer numbers.",
":New Enemy - Boiler: Riddled with boils that erupt into spawn pods when hit",
"",
"New Customization - Liset Exterior<%br>",
"Players can now customize the exterior of their Liset using New Skins and color palettes!",
"Customize your Liset by selecting Equipment, Decorate Liset, then Customize Hull.",
":Hima Liset Skin",
":Kuza Liset Skin",
":Zikha Liset Skin",
"",
"%'%'%'Enemy Accuracy Changes:%'%'%'<%br>",
"Enemy accuracy will now be affected dynamically depending on what movements players are doing. Sprinting, sliding, jumping, and wall-running will all decrease enemies accuracy, and the faster you move the better that penalty becomes.",
"",
"%'%'%'Level Expansion - Corpus Ice Planet%'%'%'<%br>",
"New Mission Types - Ice Planet Mobile Defense!",
"",
"|additions      =",
"*Added Rejoin Last Session as a new matchmaking option.",
"*Added outline icons in Survival for incoming and activating Life Support Capsules.",
"*New loading screen! Now you can see your new Liset customization!",
"*Added resource drops to enemies in Archwing Missions!",
"|changes        =",
"*Improved texture streaming settings.",
"*Altered the icons seen on the Syndicates screen to better support foreign language translations.",
"*Improved tintmask visuals.",
"*Improved the performance of in game spawn points.",
"*Warframes will now play a standard animation when Sigils are being previewed.",
"*Updated Augment Mod cards to specify what type of augment they are.",
"*Players can now rebind Move Up and Move Down on a gamepad or controller to any button they choose.",
"*Certain hallways and catwalks have been given a facelift!",
"*Performed multiple optimizations toward memory usage reduction.",
"*Increased the sound gain on numerous Syndicate Powers.",
"*Increased the volume on numerous Moa attack sound effects.",
"*Improved the look and performance of many head tracking animations seen during the tutorial levels.",
"*Removed a number of low performance sprites effects to improve shader memory.",
"*Made various other improvements to memory efficiency.",
"*Made several improvements to the consumable item wheel including making item selection easier to see.",
"*Added ability timer for Saryn’s Molt.",
"*Updated Inventory page to reflect changes made to the UI post Update 14.",
"*Removed unnecessary descriptive wording from Ordis transmission in Limbo Theorem Quest.",
"*Updated visual on Velocitus hit effect, increased visual distance of shot.",
"*Removed the word ‘charge’ from the Scoliac’s Codex description as it’s no longer relevant.",
"*Made various tweaks to lighting, bloom and particle effects.",
"*Defense and Survival now have a finite length during Invasions / Outbreaks to match Alerts.",
"*Survival start mission console Ciphers will now be easy, regardless of enemy levels.",
"*Updated trading in Dojo to no longer incorrectly display Mod stacks. Will now properly display how many Mods are being offered in a trade.",
"*Added Ability Augment category to Mods and Upgrade screen.",
"*Changed boss scaling to consider Mastery Rank 0 players. Should prevent boss encounters from becoming too difficult at lower ranks when higher rank players join missions.",
"*Frost’s Freeze ability now has an AoE on impact similar to Ember’s Fireball.",
"*Increased Outbreak rewards on ‘Hard’ Planets: Doubled the offered rewards (i.e 2x Fieldron, etc).",
"*Players can no longer use or benefit from energy restore items while using an Ability that drains energy.",
"*Those under the effect of Limbo%'s Banish can now un-banish themselves via acrobatics: Front roll or backflip will reverse the Banish.",
"*Made various optimizations to help reduce load times and video memory consumption as per: %[%https://forums.warframe.com/index.php?/topic/352478-big-update-download-yes-optimizations-incoming/ this thread%]",
"*Updated in-store icon for the Dendra Armor better represent the purchasable item.",
"*Improved loading and hitching issues when DirectX11 & Multi-threading were used",
"",
"%'%'%'Augment Changes:%'%'%'",
"*Updated Valkyr’s Prolonged Paralysis Mod to leave enemies stunned on the ground, open to execution attacks.",
"*Enemies affected by Banshee’s Savage Silence Mod are now open to finishes while under the effects of crowd control.",
"*Reduced pull distance and increased pull force on Zephyr’s Dive Bomb Augment Mod.",
"*Slightly increased the range and damage of Nova’s Neutron Star Mod.",
"*Healing speed from Hydroid’s Curative Undertow Mod slowed. Also increased energy consumption from 2 to 5",
"*Buffed effects from Rhino’s Ironclad Charge Mod.",
"*Limited the number of links that Tesla can make when under the Tesla Link Augment. Now connects with up to 4 other Tesla orbs.",
"*Removed the health and shield penalties from Nekros’ Soul Punch Augment Mod",
"|fixes          =",
"*Fixed an issue where players completing the final mission of an Invasion set would not receive battle pay if the Invasion completes while they are in the mission. There is now a one hour grace period for missions in progress.",
"*Fixed an issue with the World State bar overlapping the notifications window.",
"*Fixed issue where players could not rebind buttons on a gamepad or controller if the control scheme was set to Inverted play.",
"*Fixed Ember’s Fire Blast only damaging targets once, rather than causing damage over time.",
"*Fixed issue where Nova’s Null Star could cause game to freeze.",
"*Fixed various Augment Mod bugs.",
"*Fixed pricing and scroll bar display issues on Prime Access and Prime Accessories Marketplace tab.",
"*Fixed an issue with mis-aligned objects in Ice Planet tunnel.",
"*Fixed issue in French, Italian and Russian UI that would cause text overlap on the Mission Result screen.",
"*Fixed issue where Matchmaking dropdown would get stuck on player’s screen after entering Navigation.",
"*Fixed gamepad / controller navigation error when viewing Training in Codex.",
"*Fixed UI incorrectly selecting equipment from the top left tile when navigating equipment.",
"*Fixed a number of text strings running off the screen when viewing certain Codex pages in specific languages.",
"*Fixed an issue with Extract button that appears in Extraction and Interception missions exceeding the size of the associated button when playing in certain languages.",
"*Fixed players not being able to use the left thumb stick on a controller to accept an invite when looking at their player card or Matchmaking dropdown.",
"*Fixed squad invites sometimes auto-accepting.",
"*Fixed various issues with the elevator on the Ice Planet tileset.",
"*Fixed planet, node and matchmaking buttons not notifying players when selectable.",
"*Fixed Saryn’s Molt not dying properly when the ability expires. Also removed Molt image properly when Molt dies.",
"*Fixed login rewards potentially causing a game freeze.",
"*Fixed textures on Corpus door frames that allowed players to see outside the level.",
"*Fixed markers created by a player in Rescue saying ‘Enemy’ if attached to hostage NPC.",
"*Fixed bug that caused Mind Controlled enemies to only die when killed by clients, and not the host.",
"*Fixed loot crates and NPCs spawning inside of walls / the ground.",
"*Fixed spawn trigger that would cause players to respawn outside of a level.",
"*Fixed respawn trigger on Ice Planet tileset that would cause players to become stuck in a teleport loop between two objects.",
"*Fixed occasional instances of overlay map not functioning when joining a mission in progress.",
"*Fixed weapons inaccurately showing increased accuracy PERZENTO when equipped with a Mod that gives negative accuracy.",
"*Fixed players being able to activate Archwing early during the third Archwing quest by jumping out of a window on the Corpus ship. Kinda made sense, but still not ok.",
"*Fixed tileset art overlapping on some levels.",
"*Fixed Infested tileset features appearing in non-Infestation missions.",
"*Fixed Marketplace not counting Noggle decorations that have been placed as Noggle decorations owned.",
"*Fixed improper indentation on Nova’s Abilities panel.",
"*Fixed lockers appearing both red and green for clients.",
"*Fixed Auto-install Mod option equipping two of the same type of Mod with different levels. Will now only equip one Mod per type, favoring higher ranked Mod.",
"*Fixed Ciphers not solving Corpus minigames.",
"*Fixed resources not appearing in player’s inventory.",
"*Fixed error that would occur when scrolling through inventory while highlighting sorting tabs.",
"*Fixed reconnection errors that would occur when attempting to rejoin a session that you’ve been dropped from.",
"*Fixed enemies not taking damage from Rhino’s Charge when under the effect of Ironclad Charge. Also correct strength Mods double applying to explosion damage.",
"*Fixed Mastery Sigil rank not displaying properly in profile diorama.",
"*Fixed Stalker music blending in with level music in some instances.",
"*Fixed ‘global’ chat channels not appearing when in the Liset.",
"*Fixed an issue where opening a player profile when your profile was already open would show your stats instead of selected player’s stats.",
"*Fixed clients in Excavation being unable to see the scanner (but can still see waypoints and effects).",
"*Fixed issue where signing in with one profile, logging out, and then signing in with a second profile will give the second profile the wrong keybindings.",
"*Fixed player not being able to leave the Market after entering the Market",
"*Fixed floating chunks of ice as seen in: %[%https://forums.warframe.com/index.php?/topic/348236-floating-ice-incorrect-stratos-clipping-console-respawn-outside/ this thread%]",
"*Fixed various localization issues for text descriptions.",
"*Fixed typo on Oberon’s Smite Infusion Mod.",
"*Fixed error when selecting Show Profile immediately after loading into game.",
"*Fixed enemy bodies becoming invisible after dying inside of Hydroid’s Undertow.",
"*Fixed Ash’s Bladestorm disabling all stealth finishers after use.",
"*Fixed Extractor Drones picking up the wrong planets resources. (For real this time!)",
"*Fixed issues with Interception missions showing rewards as Waves in increments of 5 (like Defense) instead of Rounds in increments of 1.",
"}}",
"",
"{{update",
"|update number  =15.3.3",
"|type           =fix",
"|date           =November 25th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/351670-hotfix-1533/",
"|changes        =",
"*Raptor boss will now play a proper 3D transmission when taunting players, instead of its previous 2D image.",
"*Improved load times for clients.",
"|fixes          =",
"*<%s>Fixed Extractor Drones getting wrong system’s resources.<%/s> Not fixed yet!",
"*Fixed the Corvas charge shot not having any additional effect or damage.",
"*Fixed error that would leave players running instead of flying in space during final Archwing quest.",
"*Fixed Archwing missions allowing players without an Archwing to start mission.",
"*Fixed an issue in Archwing Interception missions that could affect enemy spawning.",
"*Fixed Archwing Interception objective point generation that was causing map generation issues.",
"}}",
"",
"{{update",
"|update number  =15.3.2",
"|type           =fix",
"|date           =November 21st, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/349994-hotfix-1532/",
"|changes        =",
"*Removed unnecessary audio cues from Syndicate Death Squad sounds.",
"|fixes          =",
"*Fixed Warframe Launcher attempting to optimize cache requests when there isn’t enough disc space.",
"*Fixed other various Launcher operational issues, including high DPI monitors not being able to select any options “Play/agree”.",
"}}",
"",
"{{update",
"|update number  =15.3.1",
"|type           =fix",
"|date           =November 20th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/349380-hotfix-1531/",
"|changes        =",
"*Made slight lighting changes to Dojo so that objects feel more connected within the Dojo’s environment.",
"*Added localization for Gifting inbox message.",
"*Enabled automatic optimization of the download cache as needed (this optimizes load-times and was previously only run manually through the launcher settings).",
"*Made several adjustments to Syndicate XP sounds.",
"*Added sound and particle FX to sending a Gift, same as when buying an item.",
"|fixes          =",
"*Fixed several typos within Gifting system localization.",
"*Fixed possible incorrect report of update size on launcher in Windows XP.",
"*Fixed Nyx’s Absorb not playing the end explosion animation.",
"*Fixed Limbo’s Banish ability playing the incorrect sound.",
"*Fixed issues with Grineer Skiff and Drone sounds in Archwing missions.",
"*Fixed the Gifting present rattling even after it’s been unwrapped.",
"}}",
"",
"{{update",
"|update number  =15.3",
"|date           =November 20th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/349166-update-1530/",
"|additions      =",
"*Launcher and Website 2.0 are here! Read all about it here in our %[%https://warframe.com/news/warframe-gets-new-look News post%].",
"*Trinity’s Immortal Skin has arrived and is now available in the Market!",
"*Tenno to Tenno Gifting is here! You may now send gifts through the Marketplace! Read on to learn how:",
"#Choose an item you want to gift.",
"#Select the new ‘Gift’ beside the Purchase button.",
"#Choose a recipient from Friends/Clan/Recents lists (or enter an Alias in the box).",
"#You can enter a short message to accompany the gift or leave it blank.",
"#After confirmation and successful delivery the appropriate Platinum will be deducted.",
"",
"If delivery fails you will not be charged! Keep in mind you can’t send a Gift to a recipient if it’s restricted for them to purchase themselves (XP Locked, Already Owned, Quest locked). <%br>",
"Happy Gifting, Tenno! <%br>",
"- The Lotus <%br>",
"|changes        =",
"*Notification message when failing to meet a Conclave restriction will now be more informative.",
"*Capture targets are now immune to Nyx’s Mind Control.",
"*Life Support drop rate in Survival will now scale with node difficulty. %[%https://forums.warframe.com/index.php?/topic/349126-survival-spawning/?p=3897024#entry3897024 forum thread%]",
"*Archwing weapons can no longer be purchased if Archwing Quest has not been completed",
"",
"%'%'%'Warframe Changes%'%'%' ",
"*Loki’s Decoy now has an ability timer.",
"|fixes          =",
"*Fixed Phage sound firing indefinitely when player is killed / revived.",
"*Fixed Mastery Sigils being unable to identify players Mastery Rank correctly.",
"*Fixed the name of a Clan now properly updating within an Alliance.",
"*Fixed Stalker’s music not looping.",
"*Fixed Infested behavior to sprint to target rather than briskly walking.",
"*Fixed Mastery rank of Sigils resetting on login.",
"*Fixed issue where game client was not updating properly.",
"*Fixed Eximus enemies that required too many scans in Codex (mostly Orokin). Reduced scan requirement to 3.  Please note, should also fix Affinity Issues with Corrupted Eximus units. An attempt was made to fix this in 15.2.0, but we’ve got it for real this time!",
"*Fixed Elytron Warhead damage and radius not increasing when ranked up.",
"*Fixed Spectres being unable to use the Opticor correctly.",
"*Fixed players being able to fly through Grineer ships in Archwing with no collision.",
"*Fixed Archwing not equipping to players during third mission of the Archwing quest.",
"*Fixed issue where rare Loot Crates would cause mission to not save any items obtained once mission was completed.",
"*Fixed the Grustrag Three and Zanuka not spawning properly under particular circumstances.",
"*Fixed Challenge tab locking up if player inspects tab but hasn’t completed any challenges.",
"}}",
"",
"{{update",
"|update number  =15.2.2",
"|type           =fix",
"|date           =November 14th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/345935-hotfix-1521-1522/",
"|changes        =",
"*Base standing gain now ten times faster than before (for real this time!)",
"|fixes          =",
"*Fixed instance when Molt’s decoy would not properly die at the end of the ability.",
"*Fixed unintentional cap on Syndicate bonus standing gain. (This fix will manifest after login resets at 7PM EST).",
"}}",
"",
"{{update",
"|update number  =15.2.1",
"|type           =fix",
"|date           =November 14th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/345935-hotfix-1521-1522/",
"|misc           =",
"%'%'%'Syndicate Changes%'%'%'",
"*Added standing multiplier to Sigils - the higher the tier of Sigil, the higher the multiplier.",
"*Added sigil multiplier to Syndicate mission bonus if sigil matches the Syndicate hosting the mission.",
"*Syndicate Standing gain per day now capped at 2000 + (2000 x Mastery Rank Number).",
"**For example, I am a Mastery Rank 15 player.",
"**My personal Syndicate Reputation Cap is 2000 + (2000 x 15)",
"**Using BEDMAS: 2000 + 30000",
"**32000 is my Daily  Syndicate Standing cap as a Mastery Rank 15 player.",
"*<%s>(Coming in next build, missed build cutoff!)<%/s> Base Syndicate standing gain is now ten times faster than before.",
"",
"%'%'%'Warframe Changes%'%'%'",
"*Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change).",
"",
"%'%'%'Archwing Changes%'%'%'",
"*Reduced AI ‘sprint’ acceleration and max ‘sprint’ speed to make enemies easier to target.",
"*Updated Velocitus firing sounds.",
"*Reduced lens flare effect on Velocitus.",
"*Bigger hit effect on the Velocitus’ projectile.",
"*Small buff to Velocitus’ damage, included ability to sweep a sphere giving some ‘slack’ on the shot.",
"*Enemy spawns will be staggered so enemies are not as bunched together.",
"*Small optimization made to AI pathing in Archwing.",
"|changes        =",
"*Adjusted holster position for staff weapons on Hydroid.",
"*Relocated capture and spawn points on Viver, Interception missions.",
"*Improved the weapon trail on the Fragor/Brokk attack animations.",
"*Viver, Eris is now a Infested Hive mission to return Eris to a purely Infested region.",
"|fixes          =",
"*Fixed Flappy Zephyr missing from leaderboards.",
"*Fixed Rathbone requiring two handles to craft, now reduced to one handle.",
"*Fixed Sigils not showing their proper selected color.",
"*Fixed Rathbone having 9 Mod slots, reduced to 8.",
"*Made improvements to Archwing enemy navigation, should no longer get stuck in asteroids when being fired at.",
"*Fixed Gilded Truth Mod giving higher fire rate than intended, now gives up to 80PERZENTO when fully maxed.",
"*Fixed issue that caused Zephyr suddenly stopping mid air due to physics bug.",
"*Fixed VIP not spawning in quest defense missions.",
"*Fixed World State Window not accessing a Syndicate Mission on a planet you haven’t unlocked.",
"*Fixed script error that would stop progress on Capture missions.",
"*Fixed portions of Ice Planet tileset near crashed ship where players could fall out of map.",
"*Various localization fixes and updates.",
"*Fixed Interception point D on Corpus Ship, no longer floating off the ground.",
"*Fixed issue regarding host-migration, items will no longer be lost during host-migration mid Defense or Interception missions.",
"*Joining an Archwing mission that’s already in progress will no longer mute Archwing sounds.",
"*Fixed inaccurate collision on crashed ship on Ice Planet tileset.",
"*Fixed players not receiving Archwing during space extraction cinematic on Archwing quest mission.",
"}}",
"",
"{{update",
"|update number  =15.2",
"|date           =November 13th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/344505-update-1520/",
"|title          =Tenno Reinforcements: Rathbone & Velocitus",
"|image          =U15.2 Promo Image.jpg",
"|additions      = ",
"*%'%'%'RATHBONE%'%'%': Archwing Melee: Using Archwing’s jets for thrust, this massive hammer crushes anything in its path.",
"*%'%'%'VELOCITUS%'%'%': Archwing Primary: When fully charged, the magnetized barrel of the Velocitus accelerates a metal slug to tremendous speeds, piercing hulls and obliterating armor.",
" ",
"*New Player Quest: Introduction to Infested: Once Awake",
"**Intercepted Grineer communications reveal that Grineer have been experimenting with some sort of bio weapon. You must investigate.",
"**This new quest will be immediately available to any player who has completed Vor’s Prize, and can be accepted directly from the Codex. It will also be made available to players who skipped Vor’s Prize when the quest system was first implemented, meaning that only players who are yet to complete Vor’s Prize and are brand new to Warframe will need to wait to play!",
"|changes        =",
"*%'%'%'Warframe Changes:%'%'%'",
"**Enemies targeted by Nyx’s Mind Control no longer take friendly damage until the duration of the ability ends, at which point all accumulated damage to the target is applied at once.",
"**Vauban’s Tesla beam from the Tesla Link Mod has received an improved visual effect to reduce visual clutter when cast multiple times and",
"**Vauban’s Tesla beam from the Tesla Link Mod should now properly deal Slash damage.",
"**Excalibur’s Radial Javelin and Mag’s Shield Polarize will now check for line of sight when targeting enemies.",
"**Trinity’s Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration).",
"**Banish / Rift Walk will no longer stack energy regeneration when used on targets in a Cataclysm bubble.",
"",
"*%'%'%'Interception Changes:%'%'%'",
"**Points can no longer sit neutral, they must be owned by either AI or players",
"**Score now scaled directly by the number of points you have, instead of being reduced if the AI owns more.",
"**Abandoned points (eg. was capturing but left point before completing the capture) now start to drain faster (5 seconds after leaving from 10 seconds) and drain back to the original state far quicker (at a rate of 25PERZENTO per second)",
"**Updated all point prefabs so the points will start captured by the AI and must be taken by the player, score does not start accruing until a player captures a point",
"",
"*%'%'%'General Changes:%'%'%'",
"**Optimized Dojo memory use to improve performance and load times.",
"**Optimized game code to improve loading times and performance.",
"**HUD will now display the correct button mapping when using a controller with a remapped button layout.",
"**Enemy spawn points are now spread into clusters in Dark Sector Conflicts.",
"**Removed brown fog from Archwing missions.",
"**Made small adjustments to flaming debris in Archwing Trench Run missions.",
"**Previewing the front sigil will now display the default color for the sigil you are viewing without changing the color of your equipped back sigil.",
"**Huras Kubrow Hunt Mod will now prompt Kubrow to pick an enemy near other enemies (since the charge is AoE).",
"***Added knockdown to Huras Kubrow charge that should make enemies hit suffer an entertaining knockback.",
"**Gilded Truth Mod will now provide a multiplier of 1.2 instead of a multiplier of 0.2.",
"**Moved Vor’s transmissions during Vor’s Prize to sit on the right hand side of the screen to reduce obstruction.",
"**Adjusted timers on special effects particles to prevent lingering FX (ie. smoke from destroyed crates).",
"**Removed Neural Sensor Requirements from Large Restore Crafting Recipes.",
"**Eximus units in the Void now require 3 scans for a Codex entry, as opposed to the original 20.",
"**Changed all entries of ‘Fire’, ‘Poison’ or ‘Freeze’ damage elements to ‘Heat’, ‘Toxin’ and ‘Cold’ respectively to remove inconsistency.",
"|fixes          =",
"*%'%'%'Archwing Fixes:%'%'%' ",
"**Fixed description for Elytron’s Core Vent ability incorrectly stated that it hurts enemies.",
"**Fixed an issue with Archwing melee weapons not extending when viewed in the Arsenal.",
"**Fixed color changes on Archwing weapons appearing to revert when modified in Arsenal, changes now correctly saved.",
"**Fixed Archwing parts loading into non-archwing missions.",
"**Fixed Odonata’s Disarray not affecting Dreg Spheres.",
"**Fixed Elytron’s Core Vent not affecting Dreg Spheres.",
"**Fixed the activation of Odonata Archwing abilities not properly issuing 25/50/75/100 Affinity respective of ability used (1/2/3/4).",
" ",
"*%'%'%'General Fixes:%'%'%'",
"**Fixed an issue with a checkered wall blocking progression on certain areas of the Infested Ship tileset.",
"**Fixed a UI Bug that made Affinity Orbs appear to give 100 Affinity in the ‘pickup ticker’ when a Affinity Booster is active, when 200 Affinity was in fact being rewarded.",
"**Fixed pause menu becoming inaccessible when viewing mission progress.",
"**Fixed a crash that would occur for players with pending recipes available on login.",
"**Fixed an error where Kubrow would still be heard when using Arsenal or when muted.",
"**Fixed issue where using the search bar for Mods would always display Fusion Cores in the results.",
"**Fixed a game freeze that could occur when selecting an event from the World State Window.",
"**Fixed scrollbar inaccuracies in Events tab of World State Window.",
"**Fixed inbox messages breaking after transmissions have played.",
"**Fixed some profiles appearing incorrectly as Grand Master.",
"**Fixed Trench Run minimap issues to correctly display objective marker and load correct room.",
"**Fixed issue with Huras Kubrow Hunt Mod where charge would end after 5 frames of no movement.",
"**Fixed issue with Huras Kubrow Hunt Mod where all Kubrow in mission would share the same cooldown recharge time.",
"**Fixed issue that caused Sigils to never display warframe energy color.",
"**Fixed issue that caused planets to not zoom in when on Solar Map, also reduced lingering on the full map once a planet/node has been selected.",
"**Fixed dual wielded secondary weapons appearing in players hands in Archwing Arsenal.",
"**Fixed menu tabs not displaying correctly when player switches quickly from one tab to the next.",
"**Fixed login screen not displaying last used Warframe, should now be corrected after one login.",
"**Fixed defense objective on Ceres alerts spawning off the lift, breaking enemy pathing.",
"**Fixed loading issue with Grineer shipyard zones.",
"**Fixed Europa incorrectly displaying 500-1200 conclave requirement, now properly reads 500-1000.",
"**Fixed pathing error on Infested Corpus Ship tileset that would occur when entering certain hallways.",
"**Fixed various gameplay freezes and crashes.",
"**Fixed continued issues with Stalker not spawning properly.",
"|localizations  =",
"*Localized the Limbo Theorem and Archwing quest summaries for Russian and Japanese.",
"*Localized final Archwing mission transmissions to French.",
"*Resized Syndicate names to not be so long in Russian.",
"*Various localization fixes and updates.",
"}}",
"",
"{{update",
"|update number  =15.1.3",
"|type           =fix",
"|date           =November 8th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/343682-hotfix-1513/",
"|misc           =",
"%'%'%'Highlighted Improvements:%'%'%'",
"*Continued memory optimizations to support Windows XP systems.",
"|changes        =",
"*Improved performance and stability of long missions by setting a cap on active Mods in a session. 50 mods can now exist simultaneously before new mods will replace the old.",
"*Minor Improvements to Syandana physics in space.",
"*Performance improvements to mod-pickup effects.",
"|fixes          =",
"*Fixed a Client-side hitch when Miniboss type enemies spawn.",
"*Fixed issue with floating props on the Gas City tileset.",
"*Fixed Resource drop chance boosters having no effect in game. We are currently generating a script to refund all purchases, stand by, this may take a while.",
"*Fixed weapons being enabled in the Liset after releasing the Grustrag Bolt (for real this time).",
"*Fixed missing localization for Solar Rail customizations.",
"*Fixed an issue with the Kubrow and Sentinel Codex entries freezing the game.",
"*Fixed an issue with the Ballistica where it would only burst fire on the first attempt. After that the %'tap fire%' would only shoot once.",
"*Fixed an issue where Ballistica’s magazines floated after reloading.",
"*Fixed size scaling issues on Melee Attachments.",
"*Fixed minor grammar and typo errors on Training entries.",
"*Fixed an issue with missing Orokin Stairs as reporte %[%https://forums.warframe.com/index.php?/topic/337776-the-ancient-mystery-of-the-missing-orokin-stairs/ here%]",
"*Fixed issues with brightness on the Corpus Outpost levels as seen %[%https://forums.warframe.com/index.php?/topic/342680-too-bright-on-corpus-outpost-screenshots-included/ here%]",
"*Fixed an issue with Dojo Transporters being broken if created without a name.",
"*Fixed numerous instances of Sargas Ruk being spelled ‘Sargus’.",
"*Fixed issues with Excavation Scanners sometimes not appearing in missions.",
"*Fixed issues with the correct appearance of Harvester/Grustrag 3 Deathmarks on Profile Screens.",
"*Fixed an issue with energy colours not working on Archwings as seen %[%https://forums.warframe.com/index.php?/topic/343478-it-appears-that-energy-color-does-not-work-for-archwing/ here%]",
"}}",
"",
"{{update",
"|update number  =15.1.2",
"|type           =fix",
"|date           =November 8th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/341594-hotfix-1512/",
"|changes        =",
"*Improved Dojo load times and Dojo stability for 32-bit systems.",
"*Made improvements to long host migration times caused by recent optimizations.",
"*Warframes can now be rotated in the Sigil preview diorama.",
"*Tweaked the volumes of Ancient Screams.",
"*Improved the Corpus Drone engine audio and increased the audible distance of related sound effects.",
"*Increased the volume of Grineer hacking minigame related sound effects.",
"*Removed the doppler effect from Orokin alarm sound effects.",
"*Increased the volume of numerous Grineer combat barks.",
"*Increased the movement speed of co-op hack doors to match the movement speed of other doors.",
"*Rewrote and re-recorded one of the Archwing Quest opening transmissions.",
"*Reduced the amount of reverb heard on the Pyrana sound effects.",
"*Increased the volume of the Pyrana reload sound effect.",
"*Capture Targets’s Shields Drone will not provide instant shield recharges.",
"|fixes          =",
"*Fixed potential issues with Interception and Defense reward screens not showing mods or player names past certain waves.",
"*Fixed an issue with Odonata’s Energy Shell impeding Melee attack homing on enemies.",
"*Fixed issues with floating rooms and items on Europa.",
"*Fixed an incorrect objective marker on the minimap during the Archwing Quest.",
"*Fixed Mag%'s Bullet Attractor killing player sentinels as per: %[%https://forums.warframe.com/index.php?/topic/254993-bullet-attractor-kills-sentinels-last-tested-nov-3/ this thread%]",
"*Fixed a floating Cryopod in Corpus Defense maps.",
"*Fixed an issue with players not always receiving Cryotic after completing an Excavation mission.",
"*Fixed a loss of functionality that could occur when attempting to access the Syndicates menu via the Pause Menu.",
"*Fixed a number of broken visuals associated with breaking windows during Trench Run mission.",
"*Corrected an outdated Basic Training Codex line.",
"*Fixed a scaling issue seen with Valkyr’s ambient visual effects during Archwing missions.",
"*Fixed an issue with Infested Healing Ancients spamming their charge sound effects.",
"*Fixed another instance of lockdown’s not ending correctly after the Stalker leaves.",
"*Fixed an instance of the Stalker getting stuck in waiting to spawn mode on Interception and Defense maps.",
"*Fixed a number of AI navigation issues seen on certain Ice Planet tiles.",
"*Fixed an issue with Ash’s Smoke Shadow Augment lasting forever if cast by a client who subsequently quits the mission.",
"*Fixed an issue with Ash’s Smoke Shadow affecting Defense targets.",
"*Fixed being able to use weapons while on the Liset, specifically after removing the Grustrag Bolt.",
"*Fixed an issue with getting inside asteroids as seen %[%https://forums.warframe.com/index.php?/topic/340650-archwing-able-to-get-inside-asteroids/ here%]",
"*Fixed an issue with enemies not always spawning at the start of Capture missions.",
"*Fixed an issue with the player getting stuck in missions if the End of Mission screen appeared while viewing mission progress via the pause menu.",
"}}",
"",
"{{update",
"|update number  =15.1.1",
"|type           =fix",
"|date           =November 6th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/340842-hotfix-1511/",
"|changes        =",
"*%[%[Trinity|Trinity’s%]%] %[%[Energy Vampire%]%] can no longer be cast on inactive %[%[Corpus Turret%]%]s.",
"*Changed and fixed several spawning, navigation, and objective details on %[%[Eris%]%] - Viver.",
"|fixes          =",
"*Fixed Revive button resulting in an instant mission fail when playing alone.",
"*Fixed %[%[Archwing%]%] Trench Run levels having invisible walls.",
"*Fixed issue with AI flying into geometry in Archwing missions.",
"*Fixed %[%[Melee 2.0#Stealth Attack|stealth finishers%]%] being far less effective than they should be.",
"*Fixed Christmas coming early for %[%[Dojo%]%] Decorations.",
"*Fixed an issue with %[%[Melee 2.0#Channeling|melee channeling%]%] effects not properly matching the selected energy color.",
"*Fixed several %[%[Sigils|Sigil%]%] icons appearing as ammo boxes.",
"*Fixed a Crash related to accessing a Clan Dojo.",
"*Fixed many crashes on Windows XP systems.",
"*Various Crash fixes.",
"}}",
"",
"{{update",
"|update number  =15.1.01",
"|type           =fix",
"|date           =November 5th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/340143-update-151015101/",
"|fixes          =",
"*Fixed %[%[Sugatra%]%]s not being visible when equipping them.",
"*Fixed %[%[Power Carrier%]%] enemies not spawning in %[%[The Limbo Theorem|Limbo Quest%]%] %[%[Excavation%]%] mission.",
"*Fixed new %'Prefer Overlay Map%' setting not appearing in Options > HUD menu.",
"*Fixed game becoming unresponsive when using %[%[Transmutation%]%].",
"*Fixed doors and hack panels locked by the %[%[Stalker%]%] not always unlocking after he leaves.",
"*Fixed incorrect camera position when previewing %[%[Sigils%]%].",
"*Fixed in-world tutorial messages being obscured by environmental objects.",
"*Fixed gameplay crashes.",
"*Fixed more Windows XP crashes.",
"}}",
"",
"{{update",
"|update number  =15.1",
"|date           =November 5th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/340143-update-151015101/",
"|additions      =",
"*Added an option to preview Syndicate Sigils on your Warframe.",
"*<%s>Founders Sigils are here and will be given to eligible accounts via script, we will update this line when the script is complete. Almost done, stand by to receive!<%/s> Founders Sigils are now distributed!",
"*Added new Mastery Tests for Rank 15>16, 16>17 and 17>18!",
"*Added many Archwing mods into the Archwing Interception Mission Reward pool.",
"|changes        =",
"*Changed the way Melee Channeling colours are generated to restore brightness to those with brighter customized selections %[%https://forums.warframe.com/index.php?/topic/336159-warframe-melee-channeling-effect-back-to-dull-colors/ forum post%]",
"*Optimized code to address out of memory issues on 32 bit systems.",
"*Optimized visual effects to save memory.",
"*Altered the %[%[Arbiters of Hexis%]%] sacrifice to be the %[%[Bo Prime%]%] Handle.",
"*Altered %[%[Nova|Nova%'s%]%] %[%[Worm Hole%]%] ability sound effects to now only be audible when in the proper proximity.",
"*Improved controller compatibility with the %[%[Syndicates%]%] UI.",
"*Increased the resolution of the %[%[New Loka%]%] %[%[Sigils|Sigil%]%] .",
"*Removed redundant textures, tuned sound and texture defaults for better performance and faster load times.",
"*Removed the Update 14 Option on Login to choose between story/tutorial or instant Liset mode. If you haven’t logged in since before Update 14, you’ll be required to complete the tutorial.",
"*Added the option to have the minimap expanded or collapsed upon entering a mission. This is option can be selected in the Options Menu.",
"*Increased the health of Syndicate %[%[Eximus%]%] teams.",
"*Changed the Sacrifice item for the fourth title in the Arbiters of Hexis Syndicate.",
"*Changed status chance on Dual Stat Mods to be displayed as a base status chance for clarity.",
"*Capture targets less susceptible to knockdown and stagger locking.",
"*Changed the cinematic intro to the Exterminate Mastery Rank test to be cleaner.",
"*Changed brightness in the Visual effect of %[%[Limbo|Limbo’s%]%] %[%[Rift Plane|Rift%]%].",
"*Regular %[%[Attack Drone%]%]s and corrupted drones now play proper explosion sound, not space explosions.",
"*Slightly tweaked Foundry usability: when choosing to build an item in the foundry, the foundry will try to instantly return to the item being built, instead of scrolling down the list.",
"*Changed Calculation method of 2 Syndicate Augment mods:",
"*%[%[Shattering Justice%]%] (%[%[Sobek%]%] Mod) changed to max +20 Additive to base Status Chance.",
"*%[%[Entropy Burst%]%] (%[%[Supra%]%] Mod) changed to max +20 Additive to base Status Chance.",
"",
"Heavy Melee Weapon Changes:",
"*%[%[Gram%]%]",
"**Base damage increased to 100 (up from 45)",
"**Status chance increased to 15PERZENTO (up from 10PERZENTO)",
"**Critical Chance increased to 15PERZENTO (up from 7.5PERZENTO)",
"*%[%[Galatine%]%]",
"**Base damage increased to 125 (up from 45)",
"*%[%[Scindo Prime%]%]",
"**Base damage increased to 130 (up from 85)",
"**Critical Chance increased to 20PERZENTO (up from 5PERZENTO)",
"**Critical Multiplier increased to x2 (up from x1.5)",
"*%[%[Jat Kittag%]%]",
"**Base damage increased to 130 (up from 80)",
"**Increased ragdoll effect on enemies.",
"**Critical Chance increased to 15PERZENTO (up from 5PERZENTO)",
"**Critical Multiplier increased to x2 (up from x1.5)",
"*%[%[Magistar%]%]",
"**Base damage increased to 80 (up from 50)",
"**Increased ragdoll effect on enemies.",
"**Critical Chance increased to 20PERZENTO (up from 12PERZENTO)",
"**Attack speed slightly decreased.",
"*%[%[Fragor%]%]",
"**Based damage increased to 115 (up from 55)",
"**Significantly increased ragdoll effect on enemies.",
"*%[%[Scindo%]%]",
"**Base damage increased to 100 (up from 55)",
"**Critical chance increased to 15PERZENTO (up from 10PERZENTO)",
"**Increased ragdoll effect on enemies.",
"",
"Archwing Mod changes:",
"*%[%[Energy Inversion%]%].",
"**Changed from Max +20PERZENTO Shield Capacity to Max +80PERZENTO Shield Capacity.",
"*%[%[Energy Amplifier%]%].",
"**Changed from Max +6PERZENTO Power Range to Max +60PERZENTO Power Range.",
"",
"%[%[Stalker%]%]/%[%[Death Mark|Miniboss%]%] Changes:",
"*Stalker will now activate lockdown when he Spawns.",
"*All minibosses will now be targeted less frequently by other enemies in a given mission.",
"*Better spawning logic and placement for all miniboss type enemies.",
"*Perhaps certain minibosses now have a chance to drop a Sigil….",
"|fixes          =",
"*Fixed Windows XP systems not being able to play Warframe.",
"*Fixed Captain Vor not firing his Void Key Laser Beam in the Tutorial.",
"*Fixed an issue with Syndicate messages not appearing properly in different languages.",
"*Fixed Syndicate Assassins joining as allies if you%'re supporting their faction on an Invasion node.",
"*Fixed an issue with Archwing components not appearing in the Archwing tab of the Foundry.",
"*Fixed Ragdoll death effects causing performance drops.",
"*Fixed the Liset being semi-invisible during the first Archwing Mission end cinematic.",
"*Fixed an issue with incorrect stats being displayed on the Profile page.",
"*Fixed a loss of functionality that could be encountered while opening the View Mission Progress window during the tutorial.",
"*Fixed an issue with performing a directional air melee attack right before landing, would cause the player%'s weapon to remain holstered while firing.",
"*Fixed an issue with the End of Mission results screen title becoming incorrectly swapped if the player clicks on the Syndicate Title.",
"*Fixed an issue with Sentinel Stats not appearing correctly in the end of mission stats if the Sentinel is dead.",
"*Fixed an issue with ‘Power in Use’ occurring on Limbo’s Banish when used on certain enemies (Grineer Rollers).",
"*Fixed various map holes across multiple tilesets.",
"*Fixed a random black barrier blocking the objective room in Archwing Sabotage missions.",
"*Fixed only seeing Fusion Cores when prompting the Mod Inventory screen.",
"*Fixed PBR error that caused black textures to appear on Liset and star map.",
"*Fixed Grineer Archwing enemies not playing movement sounds for clients.",
"*Fixed an issue with expanded minimaps being reverted to a small state after hacking minigames.",
"*Fixed an issue with Aura Polarity slots being swappable with Mod slots.",
"*Fixed Event Nodes not automatically being chosen after selecting it in the World State Panel.",
"*Fixed Burst weapons fire rate being frame-rate dependent (Semi-automatic weapon fix to come!).",
"*Fixed in-game Market packages not being purchasable.",
"*Fixed Grineer Archwing enemies not playing movements sounds for clients.",
"*Fixed Codex Quest info appearing in a wrong location after attempting to scroll within the text box.",
"*Fixed the in-game Market not showing the price of items if you%'ve already purchased them.",
"*Fixed receiving an error when attempting to navigate through the Syndicate banners with a controller.",
"*Fixed being able to navigate away from a selected Syndicate banner when you%'re viewing their detailed info panel.",
"*Fixed an ice chunk texture colliding with the crashed Corpus ship.",
"*Fixed being able to select an already selected Syndicate banner.",
"*Fixed the Dark Sector Status Menu displaying 12 Mod slots.",
"*Fixed the Dark Sector Status Menu only displaying progress towards Mods placed in the Aura/Stance/bottom right slot.",
"*Fixed absent End of Mission results screen for Dark Sector missions.",
"*Fixed overlapping text in the mission info panel.",
"*Fixed activating a hack panel while sliding, causing you to keep sliding past the screen.",
"*Fixed absent Archwing movement/flight sounds upon joining a mission.",
"*Fixed the Archwing button in Arsenal overlapping Chat Box when displayed in Spanish.",
"*Fixed issues with minimap waypoint generation in trench runs.",
"*Fixed Mirage’s Hall of Mirrors clones not animating if you are using a different frames Animation Stance.",
"*Fixed the %'Search%' text in the search box not being removed when attempting to type.",
"*Fixed issues with Crewman in Bastille not being affected by headshots with the Opticor as per: %[%https://forums.warframe.com/index.php?/topic/335385-opticor-bastille-vs-corpus-cant-headshot/ forum post%]",
"*Fixed an issue with Syndicat Sigils appearing as tradeable in the Dojo.",
"*Fixed an issue where purchasing things in the Arsenal and loading into a mission will not save any of the changes made after the purchase.",
"*Fixed an issue with Arcane Helmet descriptions not showing in the Arsenal.",
"*Fixed a UI issue on the reward screen in Defense missions which would not show any rewards to players if a Host Migration occurred.",
"*Fixed an issue where Rank-Up test messages would continuously appear even after declining.",
"*Fixed broken UI and overlapping text when pausing during the End of Mission screen.",
"*Fixed an issue with the Opticor not having a listed Trigger type.",
"*Fixed multiple crashes and gameplay freezes.",
"}}",
"",
"{{update",
"|update number  =15.0.9",
"|type           =fix",
"|date           =October 30th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/336430-hotfix-1509/",
"|additions      =",
"*Added new death effects for Corpus Crewman and Moas.",
"*Added a transparency slider for Sigils!",
"|changes        =",
"*Tweaked snow and ice textures to be less reflective",
"*Archwing nodes are now excluded from Invasions. There was (and right now still is) an Invasion on Pandora, Saturn which is preventing Archwing play.",
"*Optimized code to better handle Syndicate Standing tracking.",
"*Players can no longer taxi squad members to Syndicate missions above their current rank. Also corrected issue where Syndicate Mission XP was given for the incorrect node in a region.",
"|fixes          =",
"*Fixed an issue with Bonus Syndicate mission reward standing not being displayed on the mission results screen.",
"*Fixed an issue with Corrupted Mod Transient Fortitude not being equippable simultaneously with Blind Rage.",
"*Fixed scale issues on Orokin Explosive Barrels and Orokin Caches.",
"*Fixed issues with some PBR materials having incorrect opacity/alpha write values which resulted in character transmissions not looking correct.",
"*Fixed enemies not appearing for Clients in Archwing missions.",
"*Fixed an issue where closing a private conversation would result in a loss of functionality.",
"*Fixed Grineer Skiff enemies firing at different rates for host and client.",
"*Fixed Quests being re-startable (which is not fully supported right now) by simply pressing enter on the Quest Diorama screen, even though the %'Begin%' button is not showing.",
"*Fixed missions not starting when being selected via the Worldstate panel.",
"*Fixed issue with the Exterminate kill counter continuing to display in Archwing quest after being told to abort mission.",
"*Fixed Syndicate Standing bar calculations to correctly display current Standing. Also, Standing bar will now display a message when a new title is required to progress.",
"*Fixed various ‘out of bounds’ bugs in tilesets that could cause players to get stuck or fall out of level.",
"*Fixed an issue with unnecessary explosions in Trench Run extraction area.",
"*Fixed issue where Corpus hack puzzle would display blank hexes.",
"*Fixed issues with extraction messages staying after reaching extraction.",
"*Fixed issue with too many News items disturbing layout of News Panel.",
"*Fixed waypoint marker issues in certain Archwing Trenchrun Maps.",
"*Fixed Ciphers not being usable for Grineer hack panels.",
"*Fixed a game freeze that would occur in defense missions when one player leaves and the other continues playing.",
"*Fixed several crashes and game hangs.",
"}}",
"",
"{{update",
"|update number  =15.0.8",
"|type           =fix",
"|date           =October 29th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/335717-hotfix-1508/",
"|changes        =",
"*On-going texture streaming improvements.",
"*On-going Syndicate Offering page visual tweaks and improvements.",
"*Altered numerous Perrin Sequence Sacrifice Credit costs to be in line with the rest of the Syndicates:",
"**Level 1 was 300,000 but should have been 30,000",
"**Level 2 was 100,000 but should have been 50,000",
"**Level 4 was 100,000 but should have been 250,000",
"**Please note: if you paid a sacrifice fee before this change went live and would like to receive a refund in your overpaid sacrifice, %[%http://support.warframe.com warframe support%] will be happy to help you!",
"*Removed a number of explosion sound effects from decorative explosions in Archwing missions.",
"*Removed a number of redundant trade message popups.",
"*Increased the intensity of the Opticor explosion visual effects.",
"*Tweaked a number of Drahk Master animations.",
"*Increased the number of Excavators found on a number of Ice Planet tilesets.",
"*Tweaked the partially charged Opticor shot sound effects.",
"*Adjusted the content within hidden loot crates to no longer include Platinum only cosmetics.",
"*Corrupted Vaults now appear in Derelict Sabotage missions.",
"|fixes          =",
"*%'%'%'PSA%'%'%':",
"**Crashing on Windows XP? Please delete your Warframe EE.cfg file found here: <%blockquote>PERZENTOUSERPROFILEPERZENTO\Local Settings\Application Data\Warframe<%/blockquote>",
"**Let us know if this helps. Please note deleting this file will delete keybindings, but it may help prevent crashes. We are currently working on a fix if you do not wish to delete your EE.cfg. ",
" ",
"*Fixed an issue with elevator on Ice Planet tilesets being too fast which would cause players to clip into nearby geometry.",
"*Fixed an issue with not being able to properly shoot Ancient Infested enemies trapped in Bastille containment fields.",
"*Fixed a texture flickering issue seen on Limbo%'s Cataclysm ability.",
"*Fixed an issue with mind-controlling a Drahk Master causing Exterminate and Defense game modes to break.",
"*Fixed an instance of Bladestorm not working correctly and becoming stuck in use.",
"*Fixed the Stalker and other minibosses appearing on quest missions which could break the mission.",
"*Fixed an issue with G3 not spawning correctly due to missing spawn points.",
"*Corrected a couple of incorrect references in numerous Lotus transmissions.",
"*Fixed an issue with certain Limbo crafting components missing proper descriptors.",
"*Fixed an issue with Halikar jump strike sound effects getting stuck on a continuous loop.",
"*Fixed an issue with elevator panels appearing as pure black when at the bottom of the elevator shaft.",
"*Fixed an issue with Archwing mods becoming unequipped after being fused.",
"*Fixed a number of art related issues seen on Ice Planet tilesets.",
"*Fixed a number of map holes seen on Ice Planet tilesets.",
"*Fixed a number of invisible walls/blocking volumes on Archwing tilesets.",
"*Fixed an AFK related Interception exploit.",
"*Fixed an issue with particles not properly disappearing after auto-installing Archwing mods in the Arsenal screen.",
"*Fixed a potential progression stopper related to getting stuck inside certain art assets in Infested Rescue tilesets.",
"*Fixed an issue with mods being displayed at the end of match screen despite the mission having been failed.",
"*Fixed an issue with objective markers not properly pointing towards the objective in certain Archwing tilesets.",
"*Fixed an issue with random floating bodies being seen in certain Ice Planet tilesets.",
"*Fixed a crash related to attempting to equip Archwing mods.",
"*Fixed an issue with only mods being assigned to polarity slots being saved after using the auto-installation feature.",
"*Fixed an issue with players potentially getting stuck under stairs on certain Orokin tilesets.",
"*Fixed a missing drop icon for the Bronco Prime.",
"*Fixed an issue with the player Camera becoming incorrectly clamped at a bad angle after being revived in Archwing missions.",
"*Fixed an issue with the Drahk Master enemy type occasionally breaking and not properly attacking the player.",
"*Fixed an issue where deleting saved loadouts would cause a loss of functionality.",
"*Fixed %'You must have an Archwing%' message appearing when trying to launch the final mission of the Archwing Quest immediately after claiming the Archwing from the Arsenal.",
"*Fixed Syndicate Transmissions cutting out mid-way through.",
"}}",
"",
"{{update",
"|update number  =15.0.7",
"|type           =fix",
"|date           =October 28th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/334873-hotfix-1507/",
"|additions      =",
"*Added a final summary line to the Codex when viewing the completed Archwing Quest.",
"*Added a visual effect to Furious Javelin which will grow in intensity the more times it is cast.",
"*Added in a new Power Menu input for binding when using a gamepad. The old power cycling/activating old remains for players wishing to use this configuration but the Power Menu option is now on by default.",
"|changes        =",
"*General Changes:",
"**Tweaked the Banish cast animation and increased casting speeds.",
"**On going Syndicate Offering UI improvements.",
"**Glass windows in Archwing missions can now be flown through without taking damage.",
"**Toned down the Archwing hit reaction animations.",
"**Tweaked a number of Stalker sound effects.",
"*Game Optimization Changes:",
"*Note: The following game/memory performance changes should help alleviate a number of win32 related crashes while also improve the overall load times on all systems.",
"**Improved the Vectis Scope visuals.",
"**Improved the performance of multiple transmissions.",
"**Improved loading screen performance.",
"**Improved the performance of multiple UI elements seen on the Liset.",
"**Improved the performance of the Stalker%'s initial loading into a level.",
"**Improved the collision of the Hecate Syandana on the Rhino warframe.",
"**Improved the performance of numerous in game sound effects.Adjusted the position of the Sun in the Ice Planet tileset skybox.",
"|fixes          =",
"*Fixed an issue with the game pad bindings for Crouch was appearing incorrectly.",
"*Fixed a number of display issues seen on the End of Match results screen.",
"*Fixed an issue with Archwing abilities using incorrect stats.",
"*Fixed an issue with Void laser traps still harming Limbo while in Rift Walk mode.",
"*Fixed an issue with gravity building up during repeated casts of Zephyr%'s Tail Wind.",
"*Fixed an issue with Nav Segments not properly dropping from the Phobos Boss.",
"*Fixed an issue with incorrect Master Ranks being displayed on the Profile ",
"*Fixed an issue with Coolant Leak removing Snow Globe slow on enemies.",
"*Fixed some geometry clipping issues seen on certain Ice Planet tilesets.",
"*Fixed the charge damage multiplier not working correctly for the Opticor.",
"*Fixed a number of broken art and lighting assets seen in numerous Ice Planet tiles.",
"*Fixed an issue with Clients not hearing Grineer Skiff sound effects correctly.",
"*Fixed an issue with Phorid bolts damaging Limbo whilst Rift Walking.",
"*Fixed an issue with erroneous Elytron Wing descriptions.",
"*Fixed an issue with certain Ice Planet tilesets missing proper minimaps and thus breaking waypoints.",
"*Fixed an instance of Bladestorm attacks getting stuck as continually in use.",
"*Fixed an issue with broken Beastmaster item pickups.",
"*Fixed an issue certain art assets clipping into certain Archwing tilesets causing potential progression stoppers.",
"*Fixed Bloomer explosion visual effects not appearing correctly for clients.",
"*Fixed the HUD marker for Demolitions Archwing abilities registering and appearing incorrectly.",
"*Fixed an issue with clicking on the top menu while inside Clan Stats causing the menu system to break.",
"*Fixed an issue where selecting a color picker would cause the currently equipped color to be switched to an incorrect color selection.",
"*Fixed an issue with erroneous Infested art assets appearing in certain Ice Planet tilesets.",
"*Fixed an issue with the Beastmaster boomerang switching hands when equipping and throwing.",
"}}",
"",
"{{update",
"|update number  =15.0.6",
"|type           =fix",
"|date           =October 27th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/333871-hotfix-1506/",
"|additions      =",
"*Added a message to be displaced on the end-of-mission “Syndicate” screen if a user is not wearing a Sigil.",
"|changes        =",
"*Further optimized memory footprint and load-times.",
"*Adjusted the maximum brightness of the Archwing jet flares.",
"*Players affected by the Fireball/Freeze/Venom/Smite Augments will now see a visual effect.",
"*Changed font choices throughout various UI elements.",
"*Lowered the frequency at which the Drahk Master steals weapons.",
"*Optimized both Grineer and Corpus Cipher minigames.",
"*Changed the Worldstate panel demanding you to do Alerts in regions you didn’t have unlocked via ‘red notification’.",
"*Tweaked enemy explosion sounds.",
"|fixes          =",
"*General Fixes:",
"**Fixed an issue with the UI Rewards screen displaying levelled up mods as rewards.",
"**Fixed an issue with Nikana weapons using the wrong animation for jump slams.",
"**Fixed an issue with Nightmare Rescue Alerts giving out additional mods.",
"**Fixed an issue with Syndicate Standing/Reputation varying if you had fewer weapons in your loadout at end of mission.",
"**Fixed an issue with all ability icons not being the same size.",
"**Fixed issues with things spawning in the environment in Archwing missions.",
"**Fixed issues with the skybox in on the Europa Ice Planet tileset.",
"**Fixed AI not spawning when idling at Interception points.",
"**Fixed issues with unsightly leg animations while using directional air attacks.",
"**Fixed Quest blueprints being purchasable multiple times.",
"**Fixed Grineer Drahk Masters stolen weapon having an incorrect drop type if he is killed with the Glaive with the stolen weapon is in the air.",
"**Fixed an issue with names in Clan profile dioramas not being in the same order as the Warframes.",
"**Fixed issues with Mirage’s Eclipse ability not correctly working with the Edo Chest armor.",
"**Fixed issues with missing Archwing sound effects when joining a mission in progress.",
"**Fixed several game freezes and crashes.",
"*%'%'%'Limbo%'%'%' Changes/Fixes:",
"**Sped up casting animation for Rift Surge.",
"**Fixed issues with the Limbo Theorem quest inbox not automatically appearing.",
"**Stalker ability cancel ability can close rifts. Prevents people from just using Banish or Tear in Space to avoid being hurt by the Stalker.",
"**Fixed issues with Void laser and Ice traps affecting Limbo while Rift Walk is active.",
"**Fixed issues with Limbo dropping items like the datamass while activating Rift Walk potentially losing them forever.",
"*Controller & Binding Changes/Fixes:",
"**Fixed a controller issue where certain face buttons weren%'t working as expected in conjunction with the Power Menu modifier, particularly when those face buttons were bound to Sprint or Sprint/Run or Place Marker.",
"**Fixed an issue where players could not rebind the controls for Move Up / Down (mostly used in Archwing missions). This is in response to a lot of players not liking the default (Space/Ctrl) or getting confused by not being able to use CROUCH consistently (some were saying that toggle crouch worked, while hold crouch didn%'t - in actual fact neither were true, but the default for toggle crouch is the same as the default for Down (Ctrl)).",
"**Removing the ‘Power Menu’ binding for Keyboard and Mouse, as this context action is redundant for a Keyboard and Mouse layout.",
"}}",
"",
"{{update",
"|update number  =15.0.5",
"|type           =fix",
"|date           =October 27th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/333619-hotfix-1505/",
"|additions      =",
"*Explorers rejoice! Hidden Caches are back on Sabotage: Earth missions! There will be 3 caches in each level, with rewards from the Sabotage tables. In case you missed the Cicero Crisis Event, you can still scan and make antitoxins to receive rewards from this mission type!  ",
"*Added an Archwing category to the Foundry.",
"|changes        =",
"*Optimized code to handle further server load.",
"*Tweaked the landing sound effects heard during the Ice Planet spawn intro cinematic.",
"*Tweaked the ambient sound effects heard during the exit cinematic on Ice Planet tilesets.",
"*Reduced the intensity of random space explosions visuals seen during Archwing mission.",
"*Tweaked the arrow position for Mirage%'s Agile stance.",
"*Improved AI navigation for certain Archwing tilesets.",
"*Limited the number of augment damage stacks that can be applied to Mirage’s Hall of Mirror clones to 10.",
"*Adjusted a number of Syndicate related strings so as to prevent them from getting cut off at certain resolutions.",
"*All active and uncompleted Alerts will now appear in the World State window. Locked alerts will be indicated as such.",
"*Force fields have been added to certain Archwing Trenchrun tilesets to prevent players from unintentionally exiting the game space.",
"*Removed a number of erroneous tiles from the Archwing Trenchrun tileset.",
"*Tweaked the direction melee attack animations for Axe weapons.",
"",
"%'%'%'Limbo Changes and Fixes%'%'%'",
"*Increased the intensity of the Rift Surge buff visual effects.",
"*Rift Walk can now be disabled by the Stalker.",
"*Banish can now be recast on targets to bring them back and forth from the Rift.",
"*Fixed Void laser traps still harming Limbo in Rift Walk mode.",
"*Fixed an issue with the visual effects for Limbo%'s channeling not appearing correctly.",
"*Fixed Corpus Mine Osprey mines (as well as other replicated projectiles) affecting across Limbo’s Rift on Clients.",
"*Please note that more tweaks to Limbo will come in the next Hotfix.",
"|fixes          =",
"*Fixed Archwing missions being unplayable on 32-bit machines.",
"*Fixed ability casting not working in Archwing mode if you are using a controller.",
"*Fixed ability screen not showing stats for Ember Fireball, Frost Freeze, or Vauban%'s abilities.",
"*Fixed Zephyr%'s gravity reduction being removed after using Dive Bomb or melee attacks.",
"*Fixed issues with colour customization not working on the Halikar.",
"*Fixed an issue with some of Smite%'s visual effects not properly being culled after a certain amount of time.",
"*Fixed an issue with Kubrow%'s spawned by Drahk Masters not properly counting towards Extermination goals.",
"*Fixed some clipping issues seen on certain Grineer Settlement art assets.",
"*Fixed a number of map holes seen on Ice Planet tilesets.",
"*Fixed an issue with the incorrect ground hit animation being played for Dual Dagger and Dual Sword ground hit attacks.",
"*Fixed a crash related to purchases Syndicate favours.",
"*Fixed an issue with art assets seen during the Archwing quest unintentionally knocking players out of the level.",
"*Fixed an issue with Targis Prime visual effects appearing oversized during Archwing missions.",
"*Fixed an issue with usernames comprised of all number appearing incorrect in the Chat window.",
"*Fixed a number of map holes in Outpost tilesets.",
"*Fixed an issue with players being able to get stuck inside certain art assets during Archwing missions.",
"}}",
"",
"{{update",
"|update number  =15.0.4",
"|type           =fix",
"|date           =October 25th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/331599-hotfix-1504/",
"|fixes          =",
"*Fixed Controller bindings to allow ability cast binds/pre U15 behaviour. Still defaults to U15 %'power menu%' however.",
"*Fixed an issue where players using a Controller and who have chosen to make Sprint toggleable found that after performing any action that forced their Warframe to walk (such as aiming), they had to toggle Sprint twice to see any change. ",
"*Fixed Opticor%'s Color customization corrupting memory and causing crashes (and other similar cases).",
"*Fixed issues on new Profile UI: equipment tab was not showing up some times, weapon usage was often incorrect",
"*Fixed motion blur in several elevators (particularly obvious on Europa).",
"*Fixed equipment tab not showing up sometimes. ",
"*Fixed most used weapon always showing a 0PERZENTO usage. ",
"*Fixed the completion of Archwing missions not %'unlocking%' the node. This was preventing Extractors from being deployed. ",
"}}",
"",
"{{update",
"|update number  =15.0.3",
"|type           =fix",
"|date           =October 24th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/330379-hotfix-1503/",
"|fixes          =",
"*Fixed an issue where no Clients would receive mission rewards for any missions, and games in Solo mode would not count toward Invasions.",
"*Fixed Free Space Archwing modes (Grineer Exterminate and Interception) having forced extractions in the middle of gameplay.",
"*Fixed an issue with Hek Shotgun Syndicate mod being 500PERZENTO multishot instead of 50PERZENTO.",
"*Fixed several gameplay crashes, particularly for 32-bit Windows.",
"}}",
"",
"{{update",
"|update number  =15.0.2",
"|type           =fix",
"|date           =October 24th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/329893-hotfix-1502/",
"|changes        =",
"*Tuned texture detail settings for 32-bit systems to improve stability.",
"*Tweaked Archwing Interception missions:",
"**AI capture time for a given point increased from 10 to 20 seconds.",
"**Reduced the number of AI squads that can capture a point simultaneously for all player counts.",
"**Increased enemy spawn delay time.",
"|fixes          =",
"*Fixed several crashes and gameplay hangs.",
"*Fixed a common join-in-progress crash.",
"*Fixed an issue where you could use Warframe abilities with Archwing.",
"}}",
"",
"{{update",
"|update number  =15.0.1",
"|type           =fix",
"|date           =October 24th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/329586-hotfix-1501/",
"|changes        =",
"*Optimized server queries to deal with popularity.",
"*Camera zoom will now only occur when player is viewing sigils for optimal viewing pleasure.",
"*Changed the description of the Limbo Theorem quest to better indicate that Archwings are required to complete.",
"|fixes          =",
"*Fixed several common and rampant gameplay crashes.",
"*Fixed a progression stopper in Orokin Sabotage missions due to a missing Miniboss",
"*Fixed an issue with Limbo Profile Avatar pack’s not pointing to the correct icons.",
"*Fixed an issue with Limbo’s animation sets both being labelled “AGILE”.",
"*Fixed issue with the Atterax whip not extending.",
"*Fixed an issue with Corpus Archwing enemies not attacking when you’re in point blank range.",
"*Fixed infested decorations appearing for no reason on Corpus Ice Planet room.",
"*Fixed several broken Archwing quest states that would prevent players from advancing.",
"*Fixed an issue where player would respawn outside the level after revive in trench-run if you died close to the ceiling.",
"*Fixed rounding errors causing some weapons to show at rank 29 in the codex.",
"*Fixed an issue with Mastery Rank showing as ‘0’ in player Profiles.",
"*Fixed materials on Grineer caches",
"*Fixed an issue with the Codex showing unreleased weapons.",
"*Fixed Limbo’s Banish becoming stuck as ‘Power in use” as per: %[%https://forums.warframe.com/index.php?/topic/328908-power-in-use-stuck-while-using-limbo-limbo-hat-animation/ this thread%]",
"*Fixed an issue with the Opticor’s sound being heard by entire squad as if they were using it.",
"*Fixed the wrong mission reward being given for the main objective for Orokin Void Sabotage missions.",
"*Fixed issued with the scale and position of Syandanas on Limbo.",
"*Fixed an issue with early extractions from Archwing missions not showing proper mission result loadout information.",
"*Fixed an issue where viewing other player’s profile would hang game.",
"*Fixed the World State panel becoming unresponsive after selecting an invasion for a locked planet",
"*Fixed an issue with level doors not being properly replicated to Client/Host in Archwing Trench Run missions.",
"*Fixed subtitle on Ordis inbox message for Limbo Quest.",
"*Fixed an issue with players who don’t have Archwings being able to join the last part of the Archwing quest.",
"*Fixed Cipher minigames not working with a controller.",
"*Fixed an issue with Volt%'s Overload not showing up on the Abilities screen.",
"*Fixed an issue with Syndicate Sacrifice being deducted more than one time in the same Rank.",
"*Fixed for Grineer bobblehead having missing head during placement mode.",
"*Fixed a progression stopper in Orokin Sabotage missions due to a missing Miniboss.",
"*Fixed a bug that was incorrectly scaling Syandanas down on Banshee, Nova and Valkyr by 20PERZENTO. This should address some physics issues with Syandanas on these Warframes too.",
"*Fixed an issue with casting Warframe abilities on a controller not working properly.",
"*Fixed issue with %'Corvette%' Corpus Enemy damage output being significantly larger than the rest of the enemies.",
"*Fixed a case where the player last targeted by a beam would get an initial hit when the beam fires at the next target (if they don%'t move).",
"*Fixed issues with Limbo%'s ability sounds.",
"*Fixed Zephyr’s passive low-gravity not working. Not yet fixed.",
"*Fixed issue with the Damage Output of Zephyr’s Divebomb",
"*Fixed Radial Javelin not attributing kills to the caster as well as resulting in friendly fire.",
"*Fixed an issue with Corpus Trench Run Sabotage maps having missing connectors.",
"*Fixed an issue where accessing and leaving the ‘mods’ terminal from the Archwing Subsection causes functionality loss.",
"}}",
"",
"{{update",
"|update number  =15.0",
"|date           =October 24th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/328727-warframe-archwing/",
"|title          =Archwing",
"|image          =Archwing_Header.jpg",
"|additions      =",
"*Your journey with Archwing includes many options that all begin with the Archwing Quest.",
"*All players Mastery Rank 2 or greater are eligible to begin the Archwing quest.",
" ",
"*New Quest: Archwing! Complete the quest to begin your Archwing journey!",
"**New Archwing - Odonata. An Archwing that includes 4 unique abilities that equally protect and devastate your enemies!",
"**New Archwing - Elytron. An Archwing that includes 4 unique abilities that offer incredible firepower to destroy your enemies!  ",
"**New Archwing Weapon - Veritux! Weightless space turns this impossibly massive sword into an agile instrument of destruction.",
"**New Archwing Weapon - Imperator! A long range rifle capable of firing in space, the Imperator%'s versatility makes it an ideal weapon for space combat.",
"**New Archwing Weapon - Onorix! This laser bladed battle-axe easily hacks through a ship%'s defenses and the forces protecting it.",
"**New Archwing Weapon - Corvas! This rocket launcher fires modified torpedoes, meant for eliminating entire ships in the deep of space.",
"*New Archwing Mods!",
"*Four new Archwing Gamemodes!",
"*Freespace Modes (Exterminate, Interception) Grineer",
"*Trench Run Modes (Exterminate, Sabotage) Corpus",
"**note: When modding for an Archwing mission, the only mods that transfer over from your Warframe Mod loadout are mods that are: Health, Shield, Armour, and Energy related.",
" ",
"%'%'%'New Grineer Archwing Enemies%'%'%':",
"*OGMA (Grineer Combat Pod): Armed with a Demolition Cannon and Mining Drill.",
"*TEMPORAL DREG (Grineer Stasis Drone): Emits a tractor beam, slowing its target down.",
"*LANCER DREG (Grineer Laser Drone): Fires highly accurate laser beams.",
"*SHIELD DARGYN (Grineer Shield Skiff): A Dargyn equipped with Shield defences.",
"*HELLION DARGYN (Grineer Missile Skiff): Missiles seek out targets and inflict high damage.",
"*SHIELD-HELLION DARGYN (Grineer Missile & Shield Skiff): A Hellion Dargyn equipped with Shield defences.",
"*CANNON BATTERY (Grineer Space Turret): Inflicts moderate damage at a fast rate.",
"*MISSILE BATTERY (Grineer Space Missile Turret): Launches homing missiles.",
" ",
"%'%'%'New Corpus Archwing Enemies%'%'%':",
"*CORVETTE (Corpus Flak Ship): Voltage grenades detonate to create an electric field.",
"*FRIGATE (Corpus Laser Ship): Armed with a highly accurate laser cannon.",
"*CARRIER (Corpus Swarm Ship): Launches several locust drones.",
"*LOCUST DRONE (Corpus Swarm Drone): Follows a target while attacking them with lasers.",
"*RANGER (Corpus Jet Pack Spaceman): Crewman equipped with a jetpack.",
"*PENTA RANGER (Corpus Jet Pack Spaceman with Penta): Crewman equipped with a jetpack.",
"*QUANTA RANGER (Corpus Jet Pack Spaceman with Quanta): Crewman equipped with a jetpack.",
"*GOX (Corpus Pod): Armed with a Mining Laser and Explosive Launcher.",
" ",
"*New Customization - Archwing & Weapon Colour Customization",
" ",
"*%'%'%'Limbo: The Void Sorcerer!%'%'%'",
"**BANISH: Displaces a target into the rift plane, inflicting additional damage if the target is hostile.",
"**RIFT WALK: Pass over into the rift plane.",
"**RIFT SURGE: Surge the void energy through the rift plane, increasing the damage inflicted on enemies that have been banished there.",
"**CATACLYSM: A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.",
" ",
"*New Quest added to obtain Limbo!",
"*ARISTEAS Limbo Alt Helmet can be found in the Market today!",
"",
"%'%'%'Syndicates have emerged!%'%'%'",
"",
"*Begin your affiliation with a Syndicate at Mastery Rank 3. ",
"**Learn all about the emerging Syndicates by accessing the “Syndicates” panel in your Liset. This panel is to the left of Navigation!",
"**Each Syndicate is headed by a new character with unique models, dialog, and they want YOU!",
" ",
"*There are 6 Syndicates for you to explore and align with",
"**Increase your rank with a Syndicate by earning positive Standing! Standing is earned by wearing a Sigil while completing missions (found in the new “Regalia” section of the Arsenal).",
"",
"*Each Syndicate comes with its own unique rewards as your Standing increases.",
"**Note:  The Weapon-Specific Mods earned through Syndicate Standing have experimental bonus effects that we will be developing further based on feedback. The experimental bonus effect is: While having a Syndicate Weapon Mod equipped, its XP gained will fill up a Syndicate specific meter. When this meter is full it discharges granting some AOE and temporary bonuses!",
"**Note: while working for one syndicate your standing with other syndicates may be reduced",
" ",
"*Syndicate Info/FAQ:",
"**You can only earn Standing toward One Syndicate at a time by wearing a Syndicate Sigil while completing missions.",
"**Your Sigil does not affect your team mates Standing, it’s per-player only",
"",
"%'%'%'Europa Freezes Over!%'%'%'",
"*The Corpus Ice planets have been added permanently to missions in Europa!",
" ",
"%'%'%'Orokin Sabotage Returns!%'%'%'",
"*New Game Mode - Orokin Sabotage! The portal missions have returned and can be accessed through 4 tiers of Void Key.",
"*The 4 tiers of Orokin Sabotage Void Key include 4 hybrid maps:",
"**Tier 1 = Forest x Orokin Void",
"**Tier 2 = Ice Planet x Orokin Void",
"**Tier 3 = Desert x Orokin Void",
"**Tier 4 = Corpus Outpost x Orokin Void",
"**With the Orokin Void x Corpus Outpost & Ice Planet set, face off against a new Corpus Miniboss: The LYNX! This mini-Jackal spawns the defensive Shield Osprey and new Turrets!",
" ",
"*Void Rewards have been added to these missions at mission complete. The reward pool includes items from the existing Void that were only represented once in the reward table. See the full drop table %[%https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations/ forum post%]",
" ",
"*Feel like exploring?",
"**The 3 Hidden Loot Caches within Orokin Sabotage missions are back, and finding them will be rewarding! If you find 2 caches, the second cache gives you a shot at Rare Resources. If you find all 3, the last (third) cache gives you an additional shot at the end-of-mission rewards!",
" ",
"%'%'%'New Weapons: Opticor & Halikar!%'%'%'",
"*HALIKAR – This jet powered Grineer throwing mace always comes back to its master.",
"*OPTICOR – Once charged, this Corpus laser cannon dispatches a devastating blast of light energy.",
"",
"%'%'%'New Worldstate Panel Preview!%'%'%'",
"*A more relevant and dynamic Worldstate panel is coming! Find out what Events, Quests, Alerts, Invasions and Syndicate missions are occurring at a glance!",
"**Note: Dark Sectors in conflict will be added to the panel soon",
"",
"%'%'%'The Enemy Expands!%'%'%'",
"*New Enemy - Grineer Drahk and Drahk Master! The Grineer Drahk Master summons Drahk, Armored Kubrows, to fight!",
"*Sprag and Ven’kra have returned!",
"*Corpus Lynx! A new Corpus Miniboss, this mini-Jackal spawns the defensive Shield Osprey and new Turrets! Find him in the Orokin Void x Corpus Outpost & Ice Planet keys!",
" ",
"%'%'%'New Customizations: Sigils, Idles, and more!%'%'%'",
"*New Customization - Sigils!",
"*Found in the “Regalia” section of the Arsenal, equip and customize Sigils to show your loyalties and accomplishments!",
"*Please note: All Founders will be receiving Sigils corresponding to their rank at a later Update.",
"",
"%'%'%'New Customization - Warframe Idles Feature!%'%'%'",
"*You can now equip the 40+ Agile and Noble stances across all Warframes! Each Stance is unlocked with Platinum and will work across all Warframes once purchased.",
"",
"%'%'%'New Player Ship Customization - Liset Decorations (x10)!%'%'%'",
"*Bobbleheads are here! You can buy these and place them in your ship through the pause menu -> Equipment -> Decorate Liset. Placement and removal works similar to Dojo decoration placement.",
"*New Customization - Soma Skin",
" ",
"%'%'%'Directional Air Melee!%'%'%'",
"*Allows you to jump, pick an angle and then hit the melee, which will then send you with momentum in the given direction",
"**This will enable you to hit enemies in the air",
"**Note: this feature is planned on being revised depending on feedback",
" ",
"%'%'%'New Mods - Archwing Mods (x25)%'%'%'",
"*Found by killing all the new Archwing enemies!",
" ",
"%'%'%'New Mods -  Weapon/Warframe mods (x16)%'%'%'",
"*Standard Mods:",
"**Sinister Reach: Rifle: Extend range on beam weapons.",
"**Ruinous Extension: Pistol: Extend range on beam weapons.",
"**Terminal Velocity: Rifle: Weapon Projectile Speed.",
"**Fatal Acceleration: Shotgun: Weapon Projectile Speed.",
"**Lethal Momentum: Pistol: Weapon Projectile Speed.",
"**Continuous Misery: Rifle: Weapon Proc Time.",
"**Lingering Torment: Shotgun: Weapon Proc Time.",
"**Perpetual Agony: Pistol: Weapon Proc Time.",
"**Lasting Sting: Melee: Weapon Proc Time.",
"**Rapid Resilience: Warframe: Reduces Proc Time applied to player.",
" ",
"*Corrupted Mods:",
"**Anemic Agility: Pistol: Increased fire rate, but decreased damage.",
"**Vile Acceleration: Rifle: Increased fire rate, but decreased damage.",
"**Frail Momentum: Shotgun: Increased fire rate, but decreased damage.",
"**Critical Deceleration: Shotgun: Increased crit chance, but decreased fire rate.",
"**Creeping Bullseye: Pistol: Increased crit chance, but decreased fire rate.",
"**Transient Fortitude: Warframe: Increased power strength, but decreased duration.",
" ",
"%'%'%'New Mods - Ability Augment Mods (x20)!%'%'%'",
"*Ability Augment Mods tweak and enhance Warframe Abilities in interesting ways. They are equipped in Mod Slots via the Warframe Upgrade Screen.",
" ",
"*These mods can be found within the Reward tiers of Syndicates. Higher Standing will allow Tenno to access the corresponding Augments per Syndicate.",
"**Ash: Smoke Screen: Smoke Shadow: Smoke Screen now affects all allies for x seconds.",
"**Banshee: Silence: Savage Silence: While active, finisher damage is increased by PERZENTO.",
"**Ember: Fireball: Fireball Frenzy: Casting Fireball on allies will add fire damage to their attacks for x seconds.",
"**Excalibur: Radial Javelin: Furious Javelin: Each enemy hit will increase Excalibur’s melee damage by x for y seconds.",
"**Frost: Freeze: Freeze Force: Casting Freeze on allies will add cold damage to their attacks for x seconds.",
"**Hydroid: Undertow: Curative Undertow: Allies with missing health can enter Undertow and receive a heal for PERZENTO of health, each ally in the pool will increase energy drain. **Once an ally reaches max health he will be expelled from the puddle.",
"**Limbo: Banish: Haven: Allies banished to the rift will have a PERZENTO of their max health restored.",
"**Loki: Switch Teleport: Safeguard Switch: After teleporting with an ally Loki will be invulnerable for x seconds.",
"**Mag: Pull: Greedy Pull: Pulls pickups towards Mag.",
"**Mirage: Hall of Mirrors: Hall of Malevolence: The damage of your doppelgängers is increased by PERZENTO, every time you kill an enemy.",
"**Nekros: Soul Punch: Soul Survivor: Using Soul Punch on a downed ally will instantly revive the ally with PERZENTO of health. Nekros%'s health will drop to PERZENTO and all his shields and energy will be consumed.",
"**Nova: Null Star: Neutron Star:  Recasting Null Star will make all remaining Null Star Particles explode for x damage with a guaranteed blast proc.",
"**Nyx: Psychic Bolts: Pacifying Bolts: Affected enemies will become disarmed in confusion for x seconds.",
"**Oberon: Smite: Smite Infusion: Casting Smite on allies will add x Radiation damage to their attacks for y seconds.",
"**Rhino: Charge: Ironclad Charge: Increases Rhino%'s armor by PERZENTO for each enemy hit for x seconds.",
"**Saryn: Venom: Venom Dose: Casting Venom on allies will add Toxin damage to their attacks for x seconds.",
"**Trinity: Well of Life: Pool of Life: On death, marked enemies will drop health orbs with a chance of dropping an energy orb as well.",
"**Valkyr: Paralysis: Prolonged Paralysis: Affected enemies are pulled towards Valkyr and the stun will be PERZENTO longer.",
"**Volt: Shock: Shock Trooper: Casting Shock on allies will add x Electricity damage to their attacks for y seconds.",
"**Zephyr: Dive Bomb: Divebomb Vortex: Enemies within x meters of the point of impact are dragged into it.",
"**Vauban: Tesla: Tesla Link: Every pair of Teslas will connect via a beam that will cause x slash damage when touched.",
" ",
"%'%'%'New Mods - Syndicate Weapon Mods (x18)%'%'%'",
"*Acrid: Toxic Sequence: adds 50PERZENTO status duration.       ",
"*Bolto: Entropy Spike: adds 0.1PERZENTO projectile explosion chance",
"*Burston Prime: Gilded Truth: adds 20PERZENTO fire rate",
"*Dark Dagger: Gleaming Blight: adds 25PERZENTO status chance",
"*Dual Cleavers: Justice Blades: adds 25PERZENTO melee damage",
"*Embolist: adds 50PERZENTO magazine capacity",
"*Furis: Winds of Purity: adds 0.1 life steal",
"*Grinlok: Deadly Sequence: adds 50PERZENTO crit chance",
"*Hek: Scattered Justice: adds 50PERZENTO multishot",
"*Jaw Sword: adds 25PERZENTO melee damage.",
"*Kestrel: Entropy Flight: adds 35PERZENTO flight speed",
"*Mire: Toxic Blight: adds 25PERZENTO extra poison damage",
"*Skana: Bright Purity: adds 25PERZENTO damage",
"*Sobek: Shattering Justice: adds 5PERZENTO status chance",
"*Spectra: Sequence Burn: adds 5m range",
"*Supra: Entropy Burst: Adds 5PERZENTO status chance",
"*Viper: Stinging Truth: Adds 10 magazine capacity",
"*Vulkar: Lasting Purity: adds 15PERZENTO dead aim",
" ",
"%'%'%'Additions to Mod inventory:%'%'%'",
"*Added a Search Bar to the Mod Screen/Inventory! You can now type in what you are looking for to find it instantly!",
"*Added in a new Grineer hacking minigame! All Grineer tilesets will now feature this new reflex-based game when a ship enters lockdown or an ‘alerted’ state!",
"*Added a reskinned Corpus hacking minigame!",
"*Added new icons to correspond with pickups! You will now see icons representing all pick-ups at the bottom of the screen!",
"*Added the ability to rush Kubrow stasis recovery from the Arsenal.",
"*Added new Profile screens! As well as displaying player information, this new screen shows a 360° view of your equipped frame and personalized equipment information! P.S *this includes Deathmark visibility!",
"*Added Kubrow information to Profile stats!",
"*Added more information to the End-of-mission screen! Learn about your Syndicate Standing and more!",
"*Added Mission Progress shortcut option to the keybindings menu.",
"*Added bullet ‘whizz-by’ sound support, meaning that we now are able to support sounds for projectiles/bullets passing by the player.",
"*Added Clan Profiles and Dioramas! Clans with many players will have a diorama populated by 4 random members!",
"*Added better UI support for Quests including ‘end of Quest’ screens and more!",
"*Added new grip and brand new movement set for Axe/Hammer/Mace weapons.",
"|changes        =",
"%'%'%'Enemy Level/Nav Segment Changes%'%'%':",
" ",
"*Starting enemy level ranges on planets have been adjusted accordingly:",
"**%[1-5%] Mercury & Earth",
"**%[5-10%] Venus & Mars",
"**%[10-15%] Jupiter & Saturn",
"**%[15-20%] Sedna & Phobos",
"**%[20-25%] Uranus & Europa",
"**%[25-30%] Eris & Neptune",
"**%[30-35%] Pluto & Ceres",
" ",
"*Nav Segment locations have been altered. Killing the bosses of the following planets will issue you the listed Nav Segment:",
"**Mercury Boss – Mars and Venus",
"**Venus Boss – Jupiter",
"**Mars Boss – Saturn",
"**Jupiter Boss – Sedna",
"**Saturn Boss – Phobos",
"**Phobos Boss – Europa",
"**Sedna Boss – Uranus",
"**Europa Boss - Neptune",
"**Uranus Boss – Eris",
"**Neptune Boss – Ceres & Pluto",
" ",
"%'%'%'Alert System Changes%'%'%':",
"*Tilesets used for alerts now align with those appearing in the underlying planet region (i.e. no more Corpus Outpost alerts in Phobos). Shipyards and Infested Corpus tilesets now available, Grineer Galleon & Corpus ships are free to appear in any area (because space ships).",
"*Enemy factions for alerts now align with their associated planet, infestation however can still appear anywhere.",
"*Update enemy levels for Alerts to align with current star chart topology.",
"*Added some new items to the mix: Oxium, Argon, R5 Fusion Core Pack, Kubrow Egg.",
"*Slightly increased frequency of Resource Alerts.",
"*Alerts no longer occur on Boss Nodes.",
"*Added the new U14 Mercury nodes to node list of eligible Alert Locations.",
"*Cleared out some nonsensical alert descriptions.",
"*40PERZENTO chance of Hive missions on Eris, home of the Infested!",
" ",
"%'%'%'Colour Blind Locker changes%'%'%':",
"*All in-game lockers have a new representation of being locked or unlocked. This new representation focuses on symbols and shapes to be accessible to our colour blind players.",
" ",
"%'%'%'Ability Mod Changes%'%'%':",
"%[%https://forums.warframe.com/index.php?/topic/325551-warframe-ability-mods-coming-changes/ full explanation thread%]",
"",
"*The former 4 Ability Slots have undergone the following changes:",
"**All Warframes have had 2 Ability Slots removed. Any Forma spent on these slots will be refunded.",
"**All Warframes have had 2 previous Ability Slots converted to be blank polarities (unless otherwise Polarized).",
"**All Warframes purchased or crafted moving forward will have their abilities automatically viewable in the Arsenal.",
"**Abilities are all unlocked as a Warframe is levelled up.",
"**Abilities are all ranked up as a Warframe is levelled up.",
" ",
"*On Login, the following will occur for all accounts:",
"**All highest Rank Ability Mods will be preserved and duplicated to fit the new Ability system. This means you won’t need to rank up any abilities if you already had a Maxed (or partially fused) Ability Mod.",
"**Two slots will be removed (prefers ability polarity) and Forma used on Ability slots will be refunded.",
"**All Ability Mods converted to Fusion Cores of the appropriate level.",
" ",
"%'%'%'Excalibur Changes%'%'%':",
"*Super Jump: Super Jump will now add invisibility to Excalibur while in air. Additionally, Super Jump will cause a small radial stun to all enemies around Excalibur when performed, similar to the way Ash’s Smoke Screen works.",
"*Radial Blind: No longer able to affect enemies in rooms separated by walls. To encourage and facilitate different gameplay styles (like stealth), enemies aware of Excalibur within a few seconds, or enemies that Excalibur can see, will also be affected.",
"*Radial Javelin:  All enemies within radius of this ability will now be hit with a javelin. Instead of having this ability radiate out from Excalibur, javelins will now spawn directly around opponents. Javelins will optimize to find a point on each enemy that is safe to be hit, bypassing enemies that may be holding shields or otherwise in cover. There is also no longer a target maximum for this ultimate, meaning anyone in the radius will be an eligible target. Additionally, if the javelin does not kill the enemy, each target that survives will be put into stun for a brief period of time.",
" ",
"%'%'%'Dark Sector UI Update%'%'%':",
"*Players starting a Dark Sector Conflict will now have to wait 20 seconds before the match officially begins. New players can join both sides of the conflict during this time.",
"*A menu displaying the level of your Warframe and weapons will be viewable, showing at what ranks you’ll unlock each new Mod and the name of the next unlockable Mod. This menu can be brought up at any time during the battle, and is assigned to the Q key by default.",
"*Players will now have access to all of their chosen Warframe’s Abilities during a Dark Sector Conflict.",
"*All Warframes begin Dark Sector Conflicts with their first Ability available, and additional Powers will unlock at Rank 2, 4 and 8.",
"*Warframe Powers unlock in order (1, 2, 3, 4) and can be used as soon as players reach the appropriate Rank.",
" ",
"*Defense and Interception Mission rewards now stack! This removes the %'inventory checkpoints%' every 5 waves in Defense -- it%'s all or nothing now. The Reward Rotation for *Defense and Interception has also been changed (to be like Survival) as Stacking Rewards is now in place. The Rewards now rotate through the reward tiers.",
"*Significant improvements to enemy spawning in non-Void Survival missions. Removed a bunch of rules that made spawns too spread out and frustrating.",
"*Reskinned the toggle buttons in the Options Menu!",
"*Changed the MOA Laser rifle sound!",
"*The Codex has been redesigned! See the new look today!",
"*Added a new algorithm that can improve enemy weapon accuracy. (So, bad guys won%'t shoot like Storm Troopers).",
"*Ciphers now scale in difficulty with enemy level.",
"*Dynamic music mixing adjustments for smoother transitions.",
"*Improved physics on Zephyr%'s helmet in an attempt to lower extreme object movement.",
"*Many weapons updated to use zone maps which results in better metals.",
"*Dojo Teleporter decorations now have a 40 character name limit.",
"*Changed the ‘under the hood’ way Dojo Dueling works to fix several issues with this feature.",
"*Reduced the explosion effects of Quanta%'s cubes in an attempt to improve performance.",
"*Changed Ancient Disruptors from having a forced magnetic proc on hit to only be a 10PERZENTO chance.",
"*Swapped the Rescue level difficulties on Veles, Sedna and Uranus, Caliban to better match enemy levels.",
"*Polished and tweaked Spectator view for Conclaves/PVP.",
"*Significantly polished the Tutorial and New Player experience.",
"*Improved the downward sweep attacks of staff weapons; they should now be easier to hit with.",
"*Rearranged order of different settings in the Options tab.",
"*Changed Dark Sector Conflict battle pay logic to solve the problem of Attackers leaving and causing Defenders to not earn battle play.",
"",
"%'%'%'General Arc Trap changes%'%'%':",
"*Reduced Arc Trap radius from 11 meters to 8 meters.",
"*Created new Arc Trap waypoint type. Better Wording: Arc Traps now spawn at strategically placed points as per a new %'under the hood%' waypoint spawn system.",
"*Spawn between 2-8 Arc Traps at the designated level areas, number of which is scaled by difficulty.",
"*Arc Traps now explode after 3 seconds of zapping.",
"*Minimum enemy level required for Arc Trap to spawn is 10.",
"*Arc Traps will no longer spawn when Ice Layer is active.",
"*Tweaked the difficulty of Sabotage missions on Earth. Included in this tweak is added Arc Traps and injector health adjustments.",
"*Added Arc Traps to Grineer Rescue room on some cell doors.",
"*Altered the spawning logic of Excavation to better match Survival scaling.",
"",
"%'%'%'Tweaked Orokin Derelict Defense%'%'%':",
"*Added more areas for the AI to navigate the terrain via jumping and flight.",
"*Did a pass on what is considered ‘out of bounds’, should prevent some degree of spawn-camping at the top of the map.",
"|fixes          =",
"*Fixed a hole near the side stair route in Orokin Derelict Defense.",
"*Fixed players getting a %'Failed to join session%' message after a mission ends.",
"*Fixed players not being able to progress past finding a squad when selecting a node on the Star Map.",
"*Fixed several broken Achievements: Dark Sectors, Mercenary, Shield Saver, and Martial Prowess challenges and any other challenge configured to not show incremental progress never could be unlocked.",
"*Fixed an issue with Vauban%'s Bounce resulting in spamming %'0%' Magnetic Damage to enemies. Bounce will now properly deal damage to enemies.",
"*Fixed in-game challenge pop-ups not appearing when the ESC menu was open.",
"*Fixed various gameplay crashes and freezes.",
"*Fixed a crash that would occur when leaving a Conclave mission while the timer for next match is counting down.",
"*Fixed an issue where sending 1 character messages in chat could freeze UI.",
"*Fixed Aura names in the squad panel displaying as asterisks when viewed in a language other than English.",
"*Fixed an issue where Kubrows could spawn into a mission dead.",
"*Fixed Ember%'s Accelerant not applying extra fire damage for clients when they kill an affected enemy with fire. %[%https://forums.warframe.com/index.php?/topic/312482-ember-accelerant-only-benefiting-host/ forum post%] This fix also improves poor connections not showing accurate results on Accelerant affected enemies for clients.",
"*Fixed an issue with Buzlok Rifle shots not adding damage to an ally using Nyx%'s Absorb.",
"*Fixed an issue where Mastery Rank tests would occasionally fail to load for some users.",
"*Fixed an issue with an Oil texture on the Grineer Shipyards tileset.",
"*Fixed issue with looping Liset ship seen %[%https://forums.warframe.com/index.php?/topic/311059-corpus-outpost-extraction-bug-liset-lands-and-lands-again-and-again forum post%]",
"*Fixed Frost’s Snow Globe inner snowstorm effects not scaling properly with Range mods, resulting in it not matching the outer globe scale.",
"*Fixed the Buzlok%'s homing projectiles having strange bounce angles when using punch-through mods.",
"*Fixed Smite%'s targeting on shorter enemies (drones, etc).",
"*Fixed an issue where whip type weapons would not extend on slide spin attacks.",
"*Fixed an issue where not equipping a melee weapon while using Valkyr would break Hysteria.",
"*Fixed Absorb (and other bullet attractors) attracting fire in cases they definitely should not be, e.g. when you are outside them, aiming away.",
"*Fixed the Dojo Trophy Room banners not showing the Clan Emblem if a given Clan has a custom emblem.",
"*Fixed an issue where Hijack missions in Nightmare Mode with the ‘no shield’ permutation would be unbeatable.",
"*Fixed an issue with the Slipstream Nova profile icon pack stating that the purchase will receive Locust Ash profile icons.",
"*Fixed weird ragdoll animation on enemies being killed by Zephyr%'s Tornado that could cause missions dependent on killing enemies to not complete or move on.",
"*Fixed issues with the way the Foundry displays certain builds-in-progress, as seen with Mirage’s Harlequin helmet %[%https://forums.warframe.com/index.php?/topic/321773-harlequin-mirage-helmet-in-foundry forum post%]",
"*Fixed Mirage’s Hall of Mirror clones not throwing Glaives if you%'re the Client.",
"*Fixed Mirage’s Hall of Mirror clones turning and throwing the Glaive in the wrong direction when you have it equipped as the host.",
"*Fixed an instance where clicking and dragging off an ability icon would cause the icon to be stuck on the screen.",
"*Fixed an issue with Glaives/boomerangs staying scaled down/weapon trails off if you attack during the previous attack scaling down.",
"*Fixed UI unresponsiveness when attempting to use directional keys to navigate back to the main menu from the Squad or Invite panel.",
"*Fixed weapon and Warframe upgrade screens only displaying up-to 13 polarization stars.",
"*Fixed player’s UI breaking after attempting to join a match in progress in Conclaves.",
"*Fixed several issues with Ash’s Bladestorm losing functionality after activating the ability while holding a datamass, powercell, or other secondary items.",
"*Fixed Companions being completely invisible when under the effect of Ash%'s Smokescreen.",
"*Fixed issues where players can get stuck in certain areas of the Liset if slide jumping aggressively.",
"*Fixed active Foundry animations playing after crafting items are completed.",
"*Fixed an issue where claiming or crafting an item in Foundry results in the list being reset back to top, scrolling is now preserved.",
"*Fixed an issue where players may not receive the first Inbox message for the Mirage Quest.",
"*Fixed an issue with the Aegis sword not showing weapon trails during certain events.",
"*Fixed issues with Player List showing enemy players in PVP even though health and shields aren’t updated.",
"*Fixed an issue with trying to set a Clan/Alliance MOTD as empty resulting in an error message.",
"*Fixed instance where a grey box would appear when selecting a Dragon Key to be crafted in the Foundry.",
"*Fixed Warframe position overlapping Foundry screen when trying to view and craft items.",
"*Fixed Oberon’s Hallowed Ground removing proc immunity when exiting one strip, but still on another (overlapping strips) as seen %[%https://forums.warframe.com/index.php?/topic/318871-hallowed-ground-bug/ forum post%]",
"*Fixed an issue where previous Mission Complete UI from last completed mission will always appear when aborting other missions.",
"*Fixed an issue where pet Kubrows would remain on damage-dealing surfaces like electric water. Kubrows now jump off these surfaces!",
"*Fixed an issue with overlapping UI elements when selecting ‘Abort’ in spectator mode.",
"*Fixed an issue where players joining a Conclave session just as others were leaving would result in a broken Player selection screen.",
"*Fixed an issue with a texture hole as seen %[%https://forums.warframe.com/index.php?/topic/318931-texture-hole-on-asteroid-mining-base-tileset/ forum post%]",
"*Fixed issues with physics and effects of Excalibur’s Pendragon Helmet.",
"*Fixed an issue where players would have no indication of XP progress on failed or aborted missions.",
"*Fixed an issue where mods that improve reload time were showing as red numbers in UI where they should have been green - lower reload time is good!",
"*Fixed a number of Void water volumes that were off and misaligned as prompted by %[%https://forums.warframe.com/index.php?/topic/315860-void-water-out-of-place/ forum post%]",
"*Fixed an issue with the Grineer Commander not always using his Switch Teleport ability.",
"*Fixed an issue where there would sometimes be no ‘Exit’ button in the mission results screen.",
"*Fixed an issue with Excavators not appearing when a player enters the objective area.",
"*Fixed an issue with only the most recent Excavator showing on the UI, preventing players from knowing the status of multiple Excavators.",
"*Fixed a number of problems with the Codex Scanner (including Helios’s user of the Scanner):",
"**Fixed handling of certain compound objects like Death Orbs (you could not scan them and neither could Helios).",
"**Fixed over-scanning from within a mission (it used to only realize you were done an entry at the end of the mission).",
"**Fixed Helios refusing to scan decorations while there were scannable objects out of sight.",
"",
"*These fixes have also brought about the following optimizations:",
"**Changed Helios to reduce time between scans (often over 3 seconds was wasted).",
"**Simplified Helios%' scan logic to avoid a bunch of heavy-lifting that is already done by native code.",
"*Further code optimizations.",
"}}",
"",    
},

["v14"]={
"{{update",
"|update number  = 14.10.3",
"|type           =fix",
"|date           = October 15th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/324763-hotfix-14103/",
"|changes        =",
"*Increased default speed of Dagger attacks using the %[%[Pointed Wind%]%] stance.",
"*Altered the %[%[Nikana%]%] jump roll transition time and animation to match the default roll.",
"*Increased the drop rate on Personal Life Support modules in Corpus and Infested Survival missions so as to match Grineer and Corrupted Survival drop rates.",
"*Parry procs can now be triggered during Valkyr’s Hysteria.",
"*Bonus Credits will no longer be awarded on failed missions.",
"*Bonus Credits will now be displayed at the end of match screen and back on the Liset for Dark Sector missions.",
"|fixes          =",
"*Fixed an issue with the Codex Scanner overlay appearing even when no HUD was toggled, content creators rejoice!",
"*Fixed an issue with Valkyr’s Hysteria finisher animations using Furax animations.",
"*Fixed an issue with Loki being able to switch teleport Dark Sector defense pods.",
"*Fixed an issue with %[%[Switch Teleport%]%] field of view visuals not properly disappearing if the ability is used while falling into a pit.",
"*Fixed cases of toggle abilities getting out of sync between host and client when spammed.",
"*Fixed an issue with the pause menu causing the extraction animation to not play correctly and subsequently cause the player to fail the mission.",
"*Fixed an issue with the incorrect wave number being displayed at the end of Defense missions.",
"*Fixed erroneous counter chance calculation.",
"}}",
"",
"{{update",
"|update number  = 14.10.2.1",
"|type           =fix",
"|date           = October 10th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/322655-hotfix-14102-141021/",
"|fixes          =",
"*Fixed resource boosters doubling personal best score for Shifting Sands.",
"*Fixed loading screen crash.",
"**Note: No earned rewards or personal best scores will be revoked!",
"}}",
"",
"{{update",
"|update number  = 14.10.2",
"|type           =fix",
"|date           = October 10th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/322655-hotfix-14102-141021/",
"|image          = TacticalAlertHeader.png",
"|additions      =",
"*New Shifting Sands Tactical Alert! Our operatives have discovered an unusually rich Cryotic deposit in a remote region of the Phobos desert…",
"*Tactical Alert will run until Tuesday the 14th at 12pm EDT.",
"|changes        =",
"*Reduced the amount of tile duplication seen in Forest and Settlement Excavation missions.",
"*Affinity bonuses will no longer be awarded on failed mission.",
"|fixes          =",
"*Fixed an issue with Excavators not always appearing right away when entering the objective area during Excavation missions.",
"*Fixed an issue with Excavation sites being layered on top of each other during Excavation missions.",
"*Fixed an invite exploit that would allow players to enter Conclaves despite not having the proper level requirement.",
"*Fixed an issue with Conclave ratings not properly updating when equipping/unequipping mods.",
"*Fixed an issue with sale items in the Market not properly displaying the discount PERZENTO.",
"*Fixed Ash’s Bladestorm being continually in use when casted while holding a power cell/datamass.",
"*Fixed players window repositioning upon changing in-game settings.",
"*Fixed Grineer Capture Target showing a Corpus model in Codex.",
"}}",
"",
"{{update",
"|update number  =14.10.1",
"|type           =fix",
"|date           =October 9th, 2014",
"|forumurl       =https://forums.warframe.com/topic/322132-hotfix-14101/",
"|fixes          =",
"*Fixed inability to complete Void Mobile Defense missions due to countdown timer not starting.",
"*Fixed Psychic Bolts unintentionally colliding with environmental objects after they had been levelled to Ranks 1-3.",
"}}",
"",
"{{update",
"|update number  = 14.10",
"|date           = October 8th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/321746-update-14100/",
"|image          = Excavation Splash.jpg",
"|additions      = ",
"*Excavation missions have returned! Head to Earth or Phobos to play this new mission type where Survival missions used to be!",
"*%[%[Blind Justice%]%]: a new %[%[Nikana%]%] Stance has arrived!",
"*We detect Phobos may soon have a reason to get “Tactical”... stay tuned, Tenno.",
"|changes        =",
"*Changed the Sentinel “%[%[Sanctuary%]%]” mod: it now goes up to Rank 10 (600 total shield) and is now amplified by your Sentinel%'s Redirection mod.",
"*Global Chat channels will now be automatically rejoined if they were active before a player disconnection.",
"*Improved the loading screen performance which should resolve a large hitch seen at around 75PERZENTO completion.",
"*Disable scaling of Dojo Teleporter decorations due to feedback on the fidelity of a scaled pad. This won%'t retroactively affect previously placed teleporters that were scaled.",
"*Improved the performance of numerous Gas City tilesets.",
"*Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torid’s gas cloud not allowing for criticals.",
"|fixes          =",
"*Fixed an issue with Alerts not being properly visible on the Solar Map after returning to the Liset from a previous mission.",
"*Fixed an issue with the Harlequin Mirage Helmet Blueprint incorrectly appearing as the Arcane Scorpion *Ash Helmet Blueprint. Please note that we will be re-running a functioning Harlequin Helmet alert at a similar time as the broken one, but with a doubled duration.",
"*Fixed an issue with players having a gray screen when returning to the Liset after a mission failure.",
"*Fixed an issue where players would receive PvP Excalibur Transmissions in Void Key missions.",
"*Fixed an issue with certain Aura Alert missions being uncompletable.",
"*Fixed an animation hitch seen when performing a forward roll with the Nikana equipped.",
"*Fixed shadow problems on the latest AMD drivers. Players affected would have seen large black squares where shadows would normal be cast.",
"*Fixed the Codex entries for the Grineer and Corpus capture targets. Unfortunately the fix required making two new entries so you will have to re-scan the Grineer target if you%'d already completed the old broken codex entry.",
"*Fixed the Stalker taking shield damage during his intro and outro animation sequence.",
"*Fixed clients being able to damage the Stalker’s health during intro and outro animation sequences if there is a laggy host.",
"*Fixed an issue with players being unable to pick up drops in certain Gas City Survival tilesets, specifically on Elara as reported here: https://forums.warframe.com/index.php?/topic/314270-elara-jupiter-pickup-bug/",
"}}",
"",
"{{update",
"|update number  = 14.9.2",
"|type           =fix",
"|date           = October 3rd, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/319485-hotfix-1492/",
"|image          =",
"|fixes          =",
"* Fixed several crashes based on submitted crash reports in the past 24 hours. Causes for these crashes include a DX9 related crash, a mouse handling crash, corrupt caches, and many many more.",
"* Fixed case where NAT-PMP would fail to respect the protocol and may not have functioned, resulting in connectivity issues.",
"%'%'%'Hotfix 14.9.2.1%'%'%'",
"* Fixed Kubrow color customization.",
"}}",
"",
"{{update",
"|update number  = 14.9.1",
"|type           =fix",
"|date           = October 2nd, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/318912-hotfix-1491/",
"|image          = ",
"|additions      =",
"* Added HUD indicator for Iron Skin (displays percentage remaining).",
"|fixes          =",
"* Fixed Latron Wraith and Prime weapons appearing in list of eligible components when crafting the Tiberon rifle.",
"* Fixed intermittent chat server disconnects.",
"* Fixed Grineer Caches appearing in missions on Earth.",
"* Fixed Kubrows performing %'struggle%' attacks on Lephantis.",
"* Fixed clients being able to pause gameplay if they had their matchmaking mode set to Solo and then joined a mission via friends list/invite.",
"* Fixed muzzle flashes not appearing in correct location when aiming through sniper rifle scopes.",
"* Fixed Loki Enigma profile icon packs giving players a Locust Ash profile icon instead – we believe this was an organized prank by our stealthy frames. - - These have now been retroactively fixed in a script. Log out and in to receive please.",
"* FYI confirmed Nova Slipstream has same issue, a script has been run to retroactively fix. Hotfix will come to fix store shortly.",
"}}",
"",
"{{update",
"|update number  = 14.9",
"|date           = October 1st, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/318500-update-1490/",
"|image          = UpdateTiberon.png",
"|additions      =",
"* The %[%[Tiberon%]%]! Forged by a master gunsmith, this burst action rifle will take down the most fearsome foes!",
"* Nova’s Slipstream and Loki’s Enigma alt helmets are here!",
"|changes        =",
"* Capitalized Aura names in the squad panel loadout for consistency.",
"* Improved performance on the visual effects of Vauban’s Bastille for longer durations in an effort to reduce crashes.",
"* Removed the %[Satisfied Grunt%] subtitle from the tutorial.",
"* Made improvements to host/client loading screen wait times.",
"* Changed the Dead Eye Aura mod. Dead Eye is restricted to snipers and now offers a maximum of 35PERZENTO damage increase.",
"* Chat fixes and improvements:",
"** Fixed player Alias’s being 1 pixel offset on the y-axis from its corresponding message.",
"** Fixed the chat window closing the wrong tab when closing a tab through the right click context menu.",
"** Fixed chat getting the wrong user when right clicking on a private conversation tab.",
"|fixes          =",
"* Fixed an issue where Alerts could disappear from the Solar chart after returning from missions.",
"* Fixed an issue with a large hitch that could occur when accessing the Codex or mods screen.",
"* Fixed an issue with Sonar’s energy colour not appearing correctly if player cast as Client.",
"* Fixed an issue where a player’s Kubrow performing finisher on Jackal could cause the Jackal to cease operations.",
"* Fixed an issue with Kubrow size  discrepancies between host and client.",
"* Fixed Frost%'s Snowglobe countdown timer not going away if the shield is destroyed from damage.",
"* Fixed Melee channeling mods having a much higher penalty to channeling efficiency for Clients.",
"* Fixed Mirage’s Prism lasers not targeting Orokin Drones.",
"* Fixed an issue in the Dojo where players are told to build a Grand Hall despite Great Hall being the next Hall in order.",
"* Fixed Mirage’s Prism saying it used 100 power to activate when it only uses 50.",
"* Fixed cases of Mirage’s Prism lasting forever/not using any energy, and being able to launch a second Prism.",
"* Fixed Mirage’s Prism prematurely detonating if it hits a defense target.",
"* Fixed an issue where players could not leave or finish Interception or Defense missions if the Grustrag Three appeared.",
"* Fixed issue where swapping shoulders with the Buzlok resulted in the projectile embedding to the right of the reticule, where the unswapped reticule was aiming.",
"* Fixed Corpus security cameras sometimes being blind to a Mirage with Eclipse active.",
"* Fixed event inbox message saying BAYLOR Fomorians instead of BALOR Fomorians.",
"* Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc.",
"* Fixed script error with Smite in PvP.",
"* Fixed an issue with the weekly kill leaderboards not always reflecting the correct field.",
"* Fixed an issue where the Mutalist Quanta could be completely reloaded at the start of the animation, the animation must now complete before all ammo is reloaded.",
"* Fixed some melee weapons not dealing finisher damager after you switch from a different melee weapon (e.g. Hysteria ending).",
"* Fixed Hysteria not reverting the player%'s melee finishers when the ability ends. (source: %[%https://forums.warframe.com/index.php?/topic/318180-hysteria-alters-behavior-of-melee-weapon-after-expiration/%])",
"* Fixed an issue where players wouldn’t get the AOE blast when reviving if they were using a Noble/Agile animation set.",
"* Fixed issue where the Liset bridge may not lower if you used the quick access menu between locations.",
"* Fixed issues with the Mirage Codex/Quest diorama having the wrong or conflicting Warframe presented.",
"* Fixed an issue with the Jat Kittag Ground Slam sometimes killing bosses depending on what the boss lands on.",
"* Fixed continued issues with pause not working in Solo missions.",
"* Fixed issues with host migration causing issues in the Conclave if a player was in a bleed-out state.",
"}}",
"",
"{{update",
"|update number  = 14.8.1",
"|type           =fix",
"|date           = September 25th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/315127-hotfix-1481/",
"|image          = ",
"|additions      =",
"* Gate Crash trophies have been added and will soon be distributed to eligible clans! Trophies are live! <%s>We will update this thread when the statues have been sent out.<%/s>",
"* Added Nyx Prime to the Codex (in place of ol%' goldless Nyx).",
"|changes        =",
"* Added audio cues to the Buzlok homing mechanism for when a ‘lock’ is initiated and a ‘lock’ is lost.",
"* Toxic Crawler now creates a poison cloud on death, as per his description.",
"* Visual Effects tweak to the Glaxion: Ambient fog added!",
"* Buzlok homing beacon hit effect updated to not cause blood/shield visual effects as it does no damage, therefore no effects need exist.",
"* Continued improvements for Infested AI getting stuck under the cryopod in Infested Ship Defense which prevents the player from being able to kill the AI and continue on to the next wave.",
"* Polished the environment of Grineer Rescue 2.0 missions.",
"|fixes          =",
"* Fixed an issue with the Hikou Prime having incorrect colouring when trying to customize energy colour (https://forums.warframe.com/index.php?/topic/314459-hikou-prime-colouring-bug/).",
"* Fixed issues with spawning logic of the Grustrag Three that could prevent them from appearing on Defense and Interception missions.",
"* Fixed continued issue where Stalker and other minibosses could appear during the claim reward/continue screen in Defense and Interception missions.",
"* Fixed an issue where having a status chance greater than 100PERZENTO on the Boar Prime and Strun Wraith would cause the UI to display “0”",
"* Fixed an issue where Vay Hek would become invulnerable during the boss fight.",
"* Fixed the poison visual effect not appearing correctly on the Scindo Prime.",
"* Fixed an issue with the Hikou Prime sound effect being unaffected by volume sliders. Additional tweaks to overall sound levels are included in this hotfix.",
"* Fixed issues with elemental visual effects on the Sheev.",
"* Fixed issue with impassable black walls on Grineer Asteroid Rescue missions.",
"* Fixed issues with Vala Sugatra Prime not showing player energy colour.",
"* Fixed prices showing incorrectly/missing in the Market.",
"}}",
"",
"{{update",
"|update number  = 14.8",
"|date           = September 24th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/314372-update-1480-nyx-prime/",
"|title          = Nyx Prime",
"|image          = NyxPrimeAccess.png",
"|additions      =",
"* %[%[Nyx Prime%]%], %[%[Hikou Prime%]%], and %[%[Scindo Prime%]%] have emerged in the Void! Visit the Void today to begin your hunt for the latest Prime gear. See here for the starting location of this new content that will be updated as it%'s discovered: %[%https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations/ Prime Gear Drop Locations%]",
"* Added in missing idle animations for Loki, Mirage, and Nova (noble). When inactive for a few seconds, each of these frames will now have idles!",
"* Added Rescue 2.0 and Rescue mission rewards to a number of nodes:",
"::Corpus Ship: Mars - Vallis and Nereid - Neptune.",
"::Grineer Asteroid: Sedna - Jengu, Phobos - Gulliver, Saturn - Numa, Uranus - Mab.",
"::Grineer Galleon: Saturn - Anthe, Uranus - Caliban, Sedna - Naga, Sedna - Veles. Difficulty rebalancing also occurred for these nodes.",
"|fixes          =",
"* Fixed issue with the Kronen and Silva & Aegis both not having a proper wall attack.",
"* Fixed Energy Vampire making clients think they have been given 2x the energy they should%'ve received, when they actually got the proper amount.",
"* Fixed crash that would occur if you shutdown the game immediately after hitting abort mission.",
"* Fixed issue with Oberon’s Smite not being able to target Orokin Shield Drone.",
"* Fixed an issue where Orokin Shield Drones would rotate onto their sides when shot by the Nukor.",
"* Fixed several gameplay crashes.",
"* Fixed an issue with thrown melee weapons (Glaive Prime/Kestrel) losing weapon functionality if they perform a ground slam attack when they are already close to the ground while in melee mode.",
"* Fixed Vauban%'s Bastille slowly deteriorating frame-rate each time it was cast. Thanks to Test Clan Please Ignore for helping isolate the problem.",
"}}",
"",
"{{update",
"|update number  = 14.7.4",
"|type           =fix",
"|date           = September 20th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/312574-hotfix-1474/",
"|additions      =",
"|changes        =",
"|fixes          =",
"* Fixed buffs not being applied correctly to weapons with damage falloff (i.e. Shotguns). Fixes amount of damage dealt at the extent of the weapon%'s range. Before, damage dealt at maximum falloff range was not considering Mods like Blaze and Point Blank. After, it will now consider these mod buffs in the damage value at maximum falloff range. ",
"* Fixed extra Lotus transmissions playing/repeating after bleeding out and switching to spectator mode.",
"* Fixed multi-shot mods causing Buzlok to fire an extra homing beacon.",
"* Fixed Buzlok%'s homing beacon firing from wrong position when using scope sights.",
"* Fixed Atterax not animating when viewed in the arsenal.",
"* Fixed Vor being susceptible to Mind Control when encountered in Void T4 missions.",
"* Fixed incorrect backdrop appearing in opening cinematic when launching Gate Crash mission.",
"* Fixed instances of blue steam jets that were appearing in some Derelict rooms.",
"* Fixed Team Health Restores not functioning properly when deployed on a moving object.",
"* Fixed Vauban%'s Bounce and Vortex appearing with default energy colour for clients.",
"* Fixed some missing Bounce FX on clients.",
"* Optimized visual effects on Vauban%'s Tesla grenades for lower end hardware.",
"* Fixed enemy bodies contorting when killed inside/near Void Portal in Gate Crash missions.",
"* Fixed objects from adjacent rooms protruding through walls in Gate Crash/Orokin Derelict tileset.",
"* Fixed several gameplay crashes.",
"}}",
"",
"{{update",
"|update number  = 14.7.3.1",
"|type           =fix",
"|date           = September 19th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/312092-hotfix-1473-14731/",
"|fixes          =",
"* Fixed Operation: Gate Crash exploit where Dethcube%'s Vaporize would continue to deal damage when you should be completely impotent.",
"}}",
"",
"{{update",
"|update number  = 14.7.3",
"|type           =fix",
"|date           = September 19th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/312092-hotfix-1473-14731/",
"|changes        =",
"*Increased attack speed of Sheev. To be continued, looks to have just been slide speed.",
"*Polish and audio tweaks to Gate Crash event.",
"|fixes          =",
"* Fixed Operation: Gate Crash progression stopper when trying to go through a portal after finding any Grineer Caches.",
"* Fixed an issue where Sprag and Venk%'ra could get stuck in a pit on Phobos, making the mission unbeatable.",
"* Fixed issue with Defense missions dynamic music not working properly.",
"* Fixed issue with enemy AI freezing when trying to %'pull%' a Mirage Hall of Mirror clone.",
"* Fixed issues with client fire accuracy on the Buzlok.",
"}}",
"",
"{{update",
"|update number  = 14.7.2",
"|type           =fix",
"|date           = September 18th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/312035-hotfix-1472/",
"|changes        =",
"* Buzlok Homing Beacon is now a silent projectile.",
"* Introduced damage scaling for Sprag and Ven%'kra%'s charge & melee attacks; amount of damage dealt is now in line with enemy levels for the selected mission.",
"* Energy colour is now customizable on the Rakta Syandana.",
"* Increased the size of the Gate Crash badge by 17PERZENTO (Bigger badge ahoy).",
"* Made several audio tweaks to Atterax, the Liset engine and Sprag & Ven%'kra.",
"* Adjusted equipped position of Buzlok.",
"* To avoid confusion on Grineer caches and event goals, Corrupted Vaults have been removed from the Gate Crash event levels",
"|fixes          = ",
"* Fixed Gate Crash extraction room activating before Torsion Beam Device had been destroyed.",
"* Fixed several localization issues.",
"* Fixed an issue where Atterax would continue to spin/play idle sounds while on the players back if it was interrupted when using quick melee.",
"* Fixed several crashes and game freezes.",
"* Fixed an issue where Buzlok can cause player to do diving jump animation when not zoomed in.",
"* Fixed an issue with Sprag and Ven%'kra transmission portraits not having proper colours.",
"* Fixed an issue with Void portal sound becoming choppy at low FPS.",
"* Fixed a Buzlok issue where beacons would not always destroy when target died.",
"* Fixed the Buzlok homing beacon not replicating properly on Client.",
"* Fixed blue %'team mate glow%' persisting for unobstructed players, also fixes glow applying to player after reviving.",
"* Fixed filepath appearing in UI when receiving invitations to Gate Crash mission.",
"* Fixed unranked fusion cores being awarded from Grineer Caches.",
"* Fixed an issue with Gate Crash portal effects being incorrect on Clients.",
"* Fixed issue with overlapping minimap and navigation confusion in the Gate Crash event tileset.  ",
"* Fixed issue in Vor’s Prize where the objective marker would not appear in tutorial when reaching Vor.",
"* Fixed issue with new inline PM option not saving.",
"* Fixed UI issue where additional and unfunctional Stasis Slots were appearing in player’s Genetic Foundry.",
"}}",
"",
"{{update",
"|update number  = 14.7.1",
"|type           =fix",
"|date           = September 18th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/311712-hotfix-1471/",
"|fixes          =",
"* Fixed issues with several filepaths being displayed instead of subtitles.",
"* Fixed players always receiving Grineer Cache item/reward when completing a Gate Crash mission.",
"* Fixed large meshes sticking into the void which overlapped with other rooms.",
"* Fixed potential issue with loading into Fomorian Missions instead of event.",
"* Fixed game freeze/crash that would occur at end of mission if a Sentinel or Kubrow is killed during the mission.",
"}}",
"",
"{{update",
"|update number  = 14.7",
"|date           = September 17th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/311669-update-1470-operation-gate-crash/",
"|title          = Operation Gate Crash!",
"|image          = Operation Gate Crash- Splash.jpg",
"|misc           =",
"%'%'%'OPERATION GATE CRASH%'%'%'",
"",
"Keep Grineer out of the Void!",
"",
"A message from The Lotus:",
"",
"Tenno,",
"",
"We have reviewed Baro Ki’ Teer’s Archwing Datamass, much of it is corrupt but what little it does reveal is invaluable. We now know that more information exists and we must look for it in Orokin Derelicts locked in the Void.",
"",
"Our mission is urgent. The Grineer have also learned about the Archwing Technology and they are determined to destroy all traces of it before we find it. To do this, Vay Hek is using Void Keys and Torsion Beam Generators to force open Orokin portals.",
"We must destroy his access to these portals. Our ability to recover Archwing fragments depends on it.",
"Careful, Tenno. Vay Hek is using unstable keys. Cumulative exposure to the keys will have detrimental effects on your health, shields and Warframe abilities. Proceed accordingly.",
"",
"The Lotus",
" ",
"%'%'HERE%'S WHAT YOU%'LL NEED TO DO%'%'",
"* Start the event node on Earth.",
"* Play through the mission, defeat the Grineer bosses and destroy the Void Portal Key.",
"* If you want to take the risk, search out resource caches to find high-value items.",
"* Exposure to the Void Portal will begin to affect you. Exposure weakens your Warframe. The effects are cumulative – the more missions you run, the weaker you become.",
"* Each mission run you will earn 1 Exposure point.",
"* More Exposure points earned = higher Rewards.",
"* Earn 5 Exposure points on a node to unlock a new node.",
"* Nodes to unlock (in order):  Phobos, Ceres, Challenge Node located back on Phobos.",
"* The Challenge Node has no Exposure point cap. Keep earning Exposure points for as long as you are capable &nash; know that your Warframe will be in an extremely weakened state the further you progress.",
" ",
"%'%'WHEN%'%'",
"* This Operation is on now until Wednesday, September 24 at 12 PM EDT.",
"",
"%'%'REWARDS%'%'",
"Successfully complete the Mission and you%'ll be rewarded with:",
"* 5 Exposure points: Event Badge and Phobos node unlocked",
"* 10 Exposure points: Set of 4 Mods – %[%[Buzz Kill%]%], %[%[Fanged Fusillade%]%], %[%[Sweeping Serration%]%] and %[%[Maim%]%]",
"* 15 Exposure points: %[%[Sheev%]%] Dagger: Built for close combat, the Sheev%'s plasma blade slices through flesh and armor with equal ease.",
"*The top 3 Clans per Clan Tier will receive Gold, Silver, and Bronze Trophies.",
"* Clan Leaderboards: A Clan’s score is the sum of its members’ scores.",
"",
"Please be aware that people joining clans after the event has started will not contribute to their new clans score.",
"|additions      =",
"* New %[%[Buzlok%]%]! An advanced Grineer Rifle equipped with specialized homing rounds, always capable of finding their mark.",
"* New %[%[Atterax%]%]! A vicious Grineer whip adept at flaying skin from bone. In extreme cases disobedient Grineer have been sentenced to death by Atterax.",
"* Ongoing UI polish including more minor alignment, navigation tweaks, and market ease of life alterations. Added consistency in menus, including a reskin of the Inbox menu.",
"* Added in a new %'Inline Private Messages%' Chat option. Enabling this option will allow PM%'s to be displayed in your Squad and Clan chat.",
"* New Orokin Sabotage tilesets! As part of Operation: Gate Crash, these new hybrid maps will combine the Void with various locations throughout the Solar System.",
"* New Dojo Teleporter Decorations! Starting today, you can now place teleport beacons in your Dojo! These are decorations that can be named & dropped in the Dojo by those with necessary permissions. When you engage one you will get a list of all other beacons in the Dojo and you can teleport between them!",
"* Added improvements to Vor’s Prize and the Tutorial for simplification and polish purposes including:",
"** Progress bar of tutorial stage",
"** Removed transmissions for simplification",
"** Reduced weapon choices from 3 per group to 2 per group.",
"** Relit tutorial and swapped skybox and effects for a more polished appearance.",
"** Reduced Warframe’s power set to just First ability for the tutorial.",
"|changes        =",
"* Disabled Local Reflections and High Dynamic Range on certain Direct X9 enabled video cards which do not properly support these features.",
"* The %'Get to Extraction%' message will now play when Survival Alert timers hit 0. Also ensured that the %'Operation has succeeded%' transmission plays before  the %'Extraction is now ready%' message.",
"* PvP Change: Ash’s Bladestorm reduced to 0.25 damage multiplier from 0.5.",
"* Further improved the aiming of Mirage%'s Prism projectile.",
"* Energy Vampire will no longer provide energy to Banshees performing Sound Quake so as to prevent infinite energy usage.",
"* Improved the damage number font to ensure sharper looking damage numbers when scaled up.",
"* Improved the loading performance of the Kubrow customization menus.",
"* Improved the performance of Mirage%'s Prism and Nova%'s Wormhole ability.",
"* Improved procedural level generation to fix several issues with AI behaviour that was frequently reported in Void Survival missions.  These improvements and fixes will resolve issues where you may see door frames poking through adjacent tiles, superfluous connectors going nowhere, and other level issues caused by procedural generation.",
"* Additional improvements to prevent slow Clients from holding an entire squad on loading screen.",
"* Improved visibility for Clan/Alliance invites by treating all of these invites as high-priority, which will be seen at login.  ",
"* Disabled ally blue glow while in the Dojo with other Tenno.",
"|fixes          =",
"* Fixed an issue with the background being displayed incorrectly on the Extractor selection screen.",
"* Fixed an issue with Nekros%' Soul Punch not working correctly in PvP matches.",
"* Fixed an issue with Stalker related blueprints not appearing at the end of match screen correctly.",
"* Fixed a crash related to quickly joining the same Dojo twice.",
"* Fixed numerous crashes and squad formation issues.",
"* Fixed an issue with the Cancel button on the Solar Map not working correctly.",
"* Fixed an issue with weapon attachments obstructing text in the Pause menu and in the body of Inbox messages.",
"* Fixed an issue with profane words being able to be used as Clan names.",
"* Fixed an issue with the Savior of Earth achievement not unlocking properly after beating Vay Hek.",
"* Fixed an issue with the Drone Explosion sound effect not playing properly from the area where the Drone was destroyed.",
"* Fixed Mirage%'s Prism not being properly castable by AI.",
"* Fixed a number of map holes in the Shipyards Sabotage tileset.",
"* Fixed an issue with text in the Arsenal overlapping when equipping a new weapon to an empty slot.",
"* Fixed an issue with players being blocked from unlocking Solar Map nodes by Dark Sector nodes which do not have a Solar Rail currently deployed on them.",
"* Fixed an issue with players being able to claim Defense mission rewards without actually extracting.",
"* Fixed issues with loadouts hanging briefly as helmets, skins, and other customizations are loaded.",
"* Fixed issue where players were unable to use Void Keys as recipe ingredients if you only had one type of a given key.",
"* Fixed an issue where enemies caught in Vauban’s Vortex will oscillate and vibrate in an unappealing way.",
"* Fixed issue where Melee weapons (like the Galatine with an attachment) and attachments would obstruct the UI.",
"* Fixed issue with Trinity’s Blessing fully restores the health of the Fomorian power core in Hijack missions.",
"* Fixed issue where Ash could Bladestorm targets at panels in Interception missions, rendering them ignored by future enemy AI.",
"* Fixed an issue in the Market regarding proper classification of Kubrow starter kits and color bundles.",
"}}",
"",
"{{update",
"|update number  = 14.6.1",
"|type           =fix",
"|date           = September 11th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/308432-hotfix-1461/",
"|additions      =",
"*Added Rank display to item browsing, meaning you can now see what rank your gear is in the inventory. As an example, in the scenario of building an Aklex and you have three, one which is Rank 30, you can now see the item%'s rank in this new display!",
"*Unlisted 14.6.0 change: There is now a Dojo chat tab when in the Dojo!",
"|changes        =",
"%'%'%'Trinity:%'%'%'",
"*Trinity%'s Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.",
"",
"%'%'%'Excalibur:%'%'%'",
"*Firstly, an explanation in intent and next steps:",
"**Dev observed and experienced the uninhibited blinding effect in up to a 60 M Range with several environments coming between Excalibur and targets. This prompted review.",
"*Secondly, the 14.6.0 changes have all been reverted as they were experimental and not intended to function in the way they did for this brief 12 hour window.",
"*Thirdly, what you can expect down the road is Radial Blind functioning in a way that considers Line-of-sight. The 14.6.0 unintended version suffered from a lot of problems with this approach, and coming will be radically improved line-of-sight checks for Radial Blind. Targets behind cover that can still see Excalibur are blinded. Other bodies won’t inhibit their blindness, but walls will.",
" ",
"%'%'%'Rage Mod:%'%'%'",
"*First, a quick brief in the history of changes this Mod has undergone:",
"**This Mod was originally fixed to not give a player energy for damage that was never dealt to player. When we added the damage predeath state in Conclaves, etc, the original fix was unintentionally reverted.",
"*The 14.6.0 fix resolves issues where Rage + Quick Thinking gave effective permanent invulnerability because energy was being added to pool that was never dealt to player. With this change in mind, the combination of Rage and Quick Thinking may seem less efficient as before due to no longer giving effective invulnerability. The scope of this change is being monitored to ensure the usefulness of these Mods as a combination.",
" ",
"%'%'%'Other Changes:%'%'%'",
"*Changed loading screen/matchmaking logic to move on if after 10 seconds Client is unable to properly join/connect. Elaboration: Fixes entire squad being stuck on loading screen while waiting for low end PC to load.",
"*Changed the attack ferocity of Corpus Mine Osprey: before no maximum existed on number of deployed mines, and now there is a maximum of 6.",
"*Removed Kubrow roaming in Liset until further notice.",
"*Tweaked performance of Local Reflections code on Dx10 and Dx11 to address potential FPS loss.",
"*PvP Bladestorm balancing:",
"**Reduced maximum number of attacks to %[2, 3, 4, 5%] to address issues with players getting stuck in Bladestorm-ed state for up to 15+ hits.",
"**Increased the PvP damage multiplier from 0.1 per hit to 0.5 per hit in an effort to keep damage output in line with previous values.",
"|fixes          =",
"*Fixed issue with Captain Vor being unbeatable on Mercury.",
"*Fixed an issue with Nova’s Molecular Prime explosions caused by self-destructing enemies damaging teammates and defense objectives.",
"*Fixed issues with users connecting behind proxies being unable to update the game.",
"*Fixed an issue where Lotus would constantly talk to you at the end of Survival Alerts.",
"*Fixed a game freeze that would occur when attempting to fuse or change mods.",
"*Fixed game freeze when focusing on the categories menu after opening the item browsing screen in Foundry.",
"*Fixed interception console ‘hitswitch’ pushing AI through the terrain on Grineer maps.",
"*Fixed navigation issues that prevented faithful Kubrow from joining in the fight against Lephantis.",
"*Fixed issues with Void missions not pausing when playing Solo and hitting ESC.",
"*Fixed several crashes.",
"}}",
"",
"{{update",
"|update number  = 14.6",
"|date           = September 11th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/307792-update-1460/",
"|title          = Tenno Reinforcements: Harkonar Armor",
"|image          = Harkonar.jpg",
"|additions      =",
"*Harkonar Armor Set: This prototype Grineer Exo-Armor was destined to be worn by Grineer generals until it was stolen and repurposed by Tenno agents. Wear it as a sign of defiance.",
"*Added clarity to Alert Survival missions: A 10 minute countdown clock will now be displayed during any Survival Alert missions, indicating the mission requires a full 10 minutes of Survival to be completed.",
"*Added in the Ice Planet Trophy for those that have earned this Dojo decoration from Operation Cryotic Front! These have been given in a script - relog to check for your Decoration if you are eligible to receive!",
"*A new dissolve effect has been added for dead Kubrows.",
"*Added in a new volume slider for Ordis.",
"*Oberon’s Renewal now has a timer that displayed the current number of targets being healed.",
"*Oberon’s Hallowed Ground now has an ability timer.",
"*Kubrow and equipped Auras will now be displayed when hovering a squad members information.",
"*Added in continued UI polish in the form of alignment and navigation tweaks (some by just 6 pixels).",
"*Mods screen now shows the stat increases that will occur when ranking up Warframe abilities and Stances. See %[%http://i.imgur.com/7KmrQud.jpg here%] for example of this addition.",
"*Added in a new %'PC Type%' detection for host election purposes.  Laptops will get a small penalty equivalent to 150ms of ping so as to select the best host possible.",
"*Added in a %'Please Wait%' message that will lock the player in place when installing a module on your Liset during Vor’s Prize/elsewhere.",
"|changes        =",
"*Altered the ‘Defrag’ message seen on the Launcher to ‘Optimize’ for added clarity on its function.",
"*Moved “Decisive Judgement” Stance Mods from Specters to Grineer Wardens, found in Rescue 2.0!  World on Fire was removed from *Grineer Warden’s for this change.",
"*Improved the aiming direction of Mirage%'s Prism ability.",
"*Improved the performance of a number of default customizations in the Arsenal.",
"*Improved the DX9 system performance of computers utilizing AMD Radeon X1xxx series video cards.",
"*Improved the network performance of numerous Warframe Abilities.",
"*Tweaked the sound of the Raska Howl ability.",
"*Improved the visual effects seen on Frozen enemies.",
"*Reduced the maximum amount of Ancients that can be simultaneously active during Infested Defense and Survival missions.",
"*Improved the XP bar full sound effect.",
"*Tweaked the sound effects of the Nukor pistol.",
"*Oberon%'s Hallowed Ground ability placement has been shifted backward slightly so as to allow for the casting Oberon to receive the full buff and removal/immunity effects.",
"*Increased the proc chance of the Glaxion.",
"*Limited the maximum amount Glaxion firing sound effects.",
"*Crawlers dropped by Infested Drones will no longer count towards Extermination enemy counts.",
"*Tweaked the pipe burst sound effect heard in Infested Corpus tilesets. .",
"*Trinity%'s Blessing now heals 40/50/75/80PERZENTO health and shields based on Mod rank. The percentage can also be increased by strength mods.",
"*Oberon%'s Renewal now directly affects Sentinels & Kubrows.",
"*Nova’s Wormhole can now support multiple Wormholes (1/2/3/4) depending on the level of the ability.",
"*Nekros%' Desecrate now affects frozen corpses.",
"*Improved the performance of the Nukor on low end computers.",
"*Tweaked the Fusion visual effects.",
"|fixes          =",
"*Fixed an issue with Cryopods in Galleon Defense missions appearing incorrectly after a host migration has occurred.",
"*Fixed a number of localization issues.                 ",
"*Fixed an issue with Trinity%'s Blessing affecting Excavators.",
"*Fixed an issue with Derelict Vaults sometimes including no enemy spawns.",
"*Fixed an issue with player%'s being unable to start key missions in Solo mode.",
"*Fixed an issue with Alerts/Invasions/Nightmare nodes disappearing when returning from a mission.",
"*Fixed an issue with the Friend%'s and Clan screens not properly displaying the correct amount of players in a session.",
"*Fixed an issue with the Coolant Leak visual effect appearing for allies and the player after a Radiation proc/PvP duel.",
"*Fixed an issue with players being able to mantle vertical walls in the Mastery Rank 7 & 8 tests and falling to their deaths.",
"*Fixed an issue with clients getting the first periodic Survival reward during Alerts.",
"*Fixed an issue with the Liset seen in the tutorial having no proper collision.",
"*Fixed an instance of incorrect VO playing during the Vor%'s Prize mission.",
"*Fixed a number of map holes in the Lephantis boss arena.",
"*Fixed an issue with Oberon%'s Renewal not being properly castable with exactly 25 energy left.",
"*Fixed an issue with the visual effect from Oberon’s Renewal not disappearing correctly when a client casts the ability with exactly 25 energy left.",
"*Fixed an issue with Nyx’s Absorb not properly costing 7/6/5/4 energy a second.",
"*Fixed a number of map holes in the Shipyards tilesets.",
"*Fixed an issue with being able to scroll through the Kubrow Stasis chamber menu while in other sections if using the mousewheel.",
"*Fixed an issue with the Chat window not properly maximizing when selecting to talk to a user via the Friends/Clan screens.",
"*Fixed a number of crashes.",
"*Fixed an issue with the Ascaris not appearing on Warframes during the Vor%'s Prize tutorial mission.",
"*Fixed an issue Infested Ancient hit-boxes not being properly scaled thus causing projectiles to pass through them.",
"*Fixed an issue with blue visual effects building up and persisting when opening and closing the Arsenal/Mod Station modules *repeatedly.",
"*Fixed an issue with Valkyr’s Warcry armor buff not properly being removed after the ability ends.",
"*Fixed an issue with the Torid in the Foundry not appearing correctly.",
"*Fixed an issue with the Iliad node name not appearing correctly.",
"*Fixed an issue with Mod filters hiding fusion cores.",
"*Fixed an issue with the Excavator not appearing right away after entering the Objective areas, this fix will be observed on re-release of this mission type.",
"*Fixed an issue with players being able to get stuck at the bottom of Grineer asteroid tileset levels.",
"*Fixed a number of map holes in the Corpus Outpost tilesets.",
"*Fixed an issue with Nova’s Wormhole ‘beam’ visual effects appearing offset from the portal visuals.",
"*Fixed an issue with Nova’s Wormhole duration not being affected by duration mods.",
"*Fixed an issue with the player being incorrectly rotated after being teleported.",
"*Fixed an issue with Hyena playing an incorrect animation when stunned.",
"*Fixed an issue with the player%'s Warframes appearing in front of the Solar Map after opening the Foundry.",
"*Fixed an issue with players losing some functionality after leaving a squad/session during map selection vote.",
"*Fixed an issue with the Leaderboards not properly displaying weekly kill stats.",
"*Fixed an issue with multiple Djinn entries being listed in the Codex.",
"*Fixed an issue with multiple weapons appearing in the Codex even if they are not owned by the player.",
"*Fixed an issue with players attempting to join the defenders of an in progress Dark Sector mission receiving an erroneous %'Session is full%' message.",
"*Fixed an issue with players having the wait the full 60s if a countdown timer is started before the last person accepts in key lobby.",
"}}",
"{{update",
"|update number  =14.5.2",
"|type           =fix",
"|date           =September 3rd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/303889-hotfix-1452/",
"|additions      =",
"*Added an %'OWNED%' label to purchased items shown in the Market.",
"*Added in new Sound Quake stun animations for Grineer troopers.",
"*Added in a new SMAA Antialiasing option (this has better detail preservation than our FXAA option). Note:  This new option is on by default. This antialiasing option is slightly more system intensive than the current FXAA option, and if you experience performance issues you may want to switch to the old FXAA option.",
"|changes        =",
"*Slightly reduced the level of enemies on Earth, Venus, and Mars missions.",
"*Renamed the %'Cold Touch%' mod to %'Vicious Frost%'.",
"*Improved the low frequency reverb sound effects.",
"*Radial Disarm will now deal damage to Infested enemies in addition to losing their weapon if applicable.",
"*Eximus and Hellion enemies on the Forest tileset now have a base level of 15.",
"",
"%'%'%'Torid Changes:%'%'%'",
"*Increased Torid’s ammo capacity to 60.",
"*Increased the critical chance on the Torid to 15PERZENTO and the chance to proc its effect to 20PERZENTO.",
"*Firestorm mods will now affect Torid gas clouds.",
"",
"%'%'%'Glaxion Changes:%'%'%'",
"*Improved the performance of frozen death effects from the Glaxion.",
"*Improved the ammo consumption and critical chance on the Glaxion.",
"",
"%'%'%'Oberon Changes:%'%'%'",
"*Improved the performance of the Hallowed Ground ability on low spec computers.",
"*Improved the targeting responsiveness of Smite projectiles.",
"|fixes          =",
"*Fixed multiple issues with enemy AI getting stuck inside art assets and being unable to navigate certain areas of the Ice Planet tileset.",
"*Fixed an issue erroneous “Mission Failure” messages appearing during Excavation missions.",
"*Fixed an issue with Nyx ability Mods not being properly granted after buying/crafting the frame.",
"*Fixed an issue with Excavators sometimes being missing during Excavation missions.",
"*Fixed the magazine drop animation not playing properly on the Nukor and Galaxion.",
"*Fixed missing drop shadow on chat text.",
"*Fixed the rank not being displayed correctly on the Coolant Leak mod.",
"*Fixed an issue with Kubrow Eggs not appearing as purchased in the Market.",
"*Fixed an issue with Nyx%'s Absorb being useable during bleedout.",
"*Fixed an issue Oberon%'s Reckoning blinding enemies around the caster and not the slammed targets.",
"*Fixed an issue with certain minibosses teleporting into non-battle space areas.",
"*Fixed an audio glitch heard in Orokin Void defense missions.",
"*Fixed an issue with the mouse wheel not working correctly on the invite and squad menu screens.",
"*Fixed some fonts appearing incorrectly on the End of Match screen.",
"*Fixed an issue with the Mission Failed screen returning the player to the Ship at the 6 count and not the end of the countdown.",
"*Fixed a grammatical error in the event reward message.",
"*Fixed an issue with Smite projectiles sometimes colliding with each other.",
"*Fixed an issue with Chat tabs continuing to blink when they are selected and the window is maximized.",
"*Fixed the visual effects appearing incorrectly on the Torid.",
"*Fixed an issue with Nightmare modes not having their proper debuff applied when playing on Rescue event missions.",
"*Fixed an issue with clients being unable to see the magnetic bubbles after the alarm is triggered during Infested Rescue missions.",
"*Fixed an issue with enemies affected by Molecular Prime not detonating until after their death animation is finished.",
"*Fixed an issue with Player Names and Player Stats ending up in wrong positions.",
"*Fixed an issue with Corpus Tech enemies not properly deploying Shield Drones.",
"*Fixed an issue with additional, erroneous objective markers appearing when completing Mobile Defense missions on Asteroid tilesets.",
"*Fixed an issue with the Chat window not opening correctly when selecting Communication, Friends, or Talk while in game.",
"*Fixed an issue with Radial Blind (and other abilities that prompt AI reaction animations) causing Infested Crawlers to cease normal functionality.",
"*Fixed a number of crashes.",
"*Fixed long Clan names overlapping the points column on the Leaderboards.",
"*Fixed an issue with Infested Crawlers occasionally attacking their teammates if deployed right as their Carrier is destroyed.",
"}}",
"",
"{{update",
"|update number  =14.5.1.1",
"|type           =fix",
"|date           =August 31st, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/300491-hotfix-145114511/",
"|changes        =",
"*Disabled depth-fog for forest defense missions at night.",
"|fixes          =",
"*Fixed iron skin material for regular rhino.",
"*Fixed crazy fog in the last few meters of the hallway out into the forest defense tile.",
"}}",
"",
"{{update",
"|update number  =14.5.1",
"|type           =fix",
"|date           =August 30th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/300491-hotfix-1451/",
"|additions      =",
"*Added duplicate mods category.",
"*Mod cards that you haven%'t unlocked will now have their stats hidden and will be darkened in the Codex.",
"*Added missing Kubrow sounds.",
"*Added missing hit effects for certain weapons on ice and snow.",
"*Added missing sounds in ice tile set.",
"|changes        =",
"*Changed Mirage Alt Helm to be untradable.",
"*Removed blur from Kubrow claiming screen.",
"*Tweaked Arsenal text to help with legibility. ",
"*Optimized Swift Deth, Striker, and Thumper precepts to improve performance and reduce network traffic.",
"*Removed scrollbar in stats page to avoid confusion that you can scroll further.",
"|fixes          =",
"*Fixed clients falling through the ground in the Ice tileset upon entering the mission.",
"*Fixed getting stuck in dodge state when rolling through Corpus laser doors while melee blocking.",
"*Fixed DirectX 10 option in launcher (it was not actually enabling the driver in game).",
"*Fixed Sacrifice precept (sentinel was not always dieing after reviving the player).",
"*Fixed energy color changing when selecting a primary/secondary color on some weapons in the Arsenal.",
"*Fixed sound effects for ice bridge collapse.",
"*Fixed people standing up during bleed-out to complete panel hack animations.",
"*Fixed objective progress bar not appearing after a host migration. ",
"*Fixed restores not traveling with players in moving elevators.",
"*Fixed issue where clients couldn’t shatter frozen enemies. ",
"*Fixed a crash caused by host migration.",
"*Fixed a crash that could occur when joining a host while that host is shutting down to join someone else.",
"*Fixed numerous other crashes.",
"}}",
"",
"{{update",
"|update number  =14.5.0.3",
"|type           =fix",
"|date           =August 29th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/300082-hotfix-14503/",
"|changes        =",
"*Optimized network performance for several sentinel firing precepts.",
"|fixes          =",
"*Fixed end of mission grey screen of death.",
"}}",
"",
"{{update",
"|update number  =14.5.0.2",
"|type           =fix",
"|date           =August 28th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/299228-hotfix-14501-14502/",
"|additions      =",
"*You can now left click players name in the active chat window! (This was ninja added in Update 14.5)",
"*Added new filter categories for each polarity to the module browser.",
"|changes        =",
"*Reduced the explosive damage of the Jackals rockets/grenades.",
"*Changed Excavate to match Survival end of mission rewards in the sense of not giving out extra rewards since you earn them periodically throughout gameplay.",
"*Tweaked %[%[Torid%]%]’s visual damage range. ",
"*Tweaked %[%[Nukor%]%]’s sound effects.",
"|fixes          =",
"*Fixed a number of level holes and missing assets in the Europa Excavation mission.",
"*Fixed not being able to pick up multiple datamasses in spy missions.",
"*Fixed players joining an Excavation match in progress and not seeing the Excavation UI on screen.",
"*Fixed Mirage’s Eclipse lasting forever when cast.",
"*Fixed Oberon’s Renewal blocking other abilities/melee when active.",
"*Fixed the navigation menu not resetting properly after deploying an extractor. ",
"}}",
"",
"{{update",
"|update number  =14.5.0.1",
"|type           =fix",
"|date           =August 28th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/299228-hotfix-14501/",
"|changes        =",
"*Tweaked excavation level layouts to reduce marathon-fatigue.",
"*Players can now only carry 1 power cell at a time as to increase difficulty.",
"|fixes          =",
"*Fixed extraction timer overlapping excavation info text.",
"*Fixed issue where the scanner wouldn%'t drop if a host migration occurred momentarily before. ",
"*Fixed Aura/Stances not showing capacity gain in the max capacity. ",
"*Fixed %'>%' and %'<%%' appearing as %'&gt;%' and %'&lt;%' in the chat window.",
"*Fixed chat history not fading away after a certain period of inactivity. ",
"*Fixed Kubrow puppy running away when attempting to claim.",
"*Fixed score for Cryotic Front not being properly displayed in players profile.",
"*Fixed players being able to join event nodes that they haven’t unlocked. ",
"*Fixed popup text for invitations to excavation missions.",
"*Fixed portrait of the %'New Associate%' in inbox.",
"*Fixed mod screen becoming unresponsive after fusing mods then switching categories.",
"}}",
"",
"{{update",
"|update number  =14.5",
"|date           =August 28th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/298960-update-145-operation-cryotic-front/",
"|title          =Operation Cryotic Front",
"|image          =U145.png",
"|misc           =",
"%'%'%'OPERATION CRYOTIC FRONT%'%'%'",
"Dig for valuable Artifacts! ",
" ",
"A message from a Mystery Associate:",
" ",
"Tenno,",
" ",
"I do hope you will forgive my concealed identity but dealing in these unsavoury circles demands unusual discretion.",
"I’m such a big fan of the Tenno, you’ve accomplished so much and with such rudimentary equipment. That’s why I’m concerned about the coming Balor Fomorians. I think we both know your Warframes are simply not sophisticated enough to stop them.",
"But I can help you... for a price.",
"You see, I have an appetite for the rare and extraordinary and I’ve recently learned of a fine substance known as Cryotic. If you are willing, I will supply the necessary equipment and coordinates for its extraction. In return, I will enlighten you with what I know about technology that could defeat this Balor threat.",
"To sweeten the deal I am even willing award bonuses to those of you who exhibit outstanding performance.",
"I must say, some of you display the inklings of good taste, if our partnership is a success perhaps we will get to know each other better.",
"Regards,",
"Your New Associate",
" ",
"%'%'HERE%'S WHAT YOU%'LL NEED TO DO%'%'",
"*Play the new Excavation missions! ",
"*The Location of a ‘Scanning Device’ will appear on your minimap for you to locate. ",
"*Collect Power Cells dropped by enemies, and bring them to the Scanner to activate it and keep it powered. You can track your Scanner’s power in the map on your HUD. If it reaches 0PERZENTO, the process will stall until power is restored.",
"*Defend the Scanner as it searches for a dig site. Once the Scanner has found a site, it will appear on your map. Proceed to that location to find an Excavator that is digging for artifacts.",
"*Take caution!  Enemy waves will attempt to destroy the Excavator, and you must defend it. The Excavator will also continue to lose power. As with the Scanner, you must collect Power Cells to keep it activated.",
"*Once the Excavator has uncovered the artifact, you may choose to Extract from the operation or wait for another Scanner and repeat the process.",
"*There are three available Tilesets for this Operation.",
"*What is CRYOTIC (New Resource)?",
"Usually found in extreme sub-zero environments, Cryotic instantly freezes anything it comes in contact with. ",
" ",
"%'%'WHAT YOU NEED TO KNOW%'%'",
"*If the Excavator is destroyed before it recovers an item, the mission is a failure.",
"*The Operation is on now until Wednesday, September 3 at 12 PM EDT.",
"*Operation Cryotic Front is the first introduction of a new mission type that will replace all Survival missions that take place on a terrestrial tileset.",
"*This Operation introduces Cryotic, a new resource that will only be available in the Excavation game mode.  ",
"*At each of the point levels below and you’ll unlock a new Tileset in the Operation. It’s your choice – continue to dig on Earth or take your efforts to these new areas. Note that each new Tileset will hold more difficult enemies but will provide the opportunity to earn points faster.",
" ",
"%'%'REWARDS%'%'",
"With each successful dig, you will receive an amount of Cryotic based on your performance (100 max.) The more Cryotic you earn, the better the Reward – so dig on!",
"*More than 500 pts = Event Badge",
"*More than 1000 pts = Ice Mod Set (4 dual-stat mods)",
"*More than 3000 pts = Latron Wraith and the Polar Glaxion skin",
" ",
"%'%'CLAN SCORING%'%'",
"*The top three Clans per Clan Tier will receive Gold, Silver, and Bronze Trophies. For Clan Leaderboards, a Clan’s score is the sum of active personal bests.",
"*Please be aware that people joining clans after the event has started will not contribute to their new clans score. ",
"|additions      =",
"*New Tileset Preview - Corpus Ice Planet! Progress with fellow Tenno in the Operation Cryotic Front event to explore the new frozen tundras! ",
"*New Game Mode - Excavation! This gamemode will be replacing On-Planet Survival missions.  Give it a try today and let us know what you think! This is our first pass and we’re very interested in your thoughts, please visit our Feedback megathread to add your thoughts! The objectives are: Seek out artifacts by powering scanners with power cells dropped by enemies and defend the artifact excavators for as long as you can! ",
"*New Weapon -  %[%[Glaxion%]%]",
"Fires a photon beam that halts molecular vibrations, causing instant and painful freezing.",
"*New Weapon - %[%[Kronen%]%]",
"The Kronen resurrects a lethal fighting style once thought lost to the ages. The Kronen comes with an entirely new stance, GEMINI CROSS! ",
"*New Weapon - %[%[Nukor%]%]",
"Creates and focuses a high-frequency field of microwaves literally cooking the target from within.",
"*New Customization - 2 color pickers! Get the Lotus colour picker and the Eximus Colour picker today! ",
"*New Customization - Hecate Syandana! ",
"*Corpus Dynamic music is here! Much like the Grineer and Infested, Corpus missions now sport their own music which is dynamically generated based on mission events!  ",
"*Added an overhauled look for Warframe Mod cards! Find out everything you need to know about these newly designed cards here: %[%https://warframe.com/news/introducing-our-145-mod-update forum post%]",
"*Added support for DirectX 10! Please see our Developer Workshop here for more information:%[%https://forums.warframe.com/index.php?/topic/298460-directx-10/ forum post%]",
"*Added support for the NAT-PMP Protocol in an effort to reduce networking problems. See our Developer Workshop for more information: %[%https://forums.warframe.com/index.php?/topic/298424-nat-pmp/?p=3396439#entry3396439 forum post%]",
"*Added significant improvements for load times, especially on laptop HDDs. See our Developer Workshop for more information:%[%https://forums.warframe.com/index.php?/topic/298584-level-load-love/ forum post%]",
"*Added more diagnostics to error messages for invitation and joining problems.",
"*Added Corrupted category to kill stats. ",
"*Added a %'Talk%' option to the context menu in Recent players screen that will open up a private conversation tab in the chat window. ",
"*Added toggle to disable HUD damage/XP numbers in the in-game Options. ",
"",
"%'%'%'Kubrow Additions and Changes: %'%'%'",
" ",
"*Added new Colour Customization options available through 2 new packs! These packs are brand new colours that can be applied to your current Kubrow patterns! ",
"*Added a base palette pack that includes 5 colors you can play with for 100K credits! ",
"*Kubrows are now in free-roam mode on the Liset! ",
"*Price of DNA Stabilizers reduced from 100k to 75k credits.",
"*Added a “Consign to the Lotus” button for unwanted Kubrows.  Fear not, the Lotus shall take care of them!",
"*Additional animations for Kubrow Cubs! ",
"*Added Kubrow filters for Mods. ",
" ",
"%'%'%'Warframe Changes:%'%'%'",
"",
"%'%'Oberon Changes:%'%'",
"*Armor:",
"**Oberon’s base Armor increased to 150.",
" ",
"*Smite:",
"**Projectiles that are spawned after impact seek-to-target, not just spawned in direction.",
"**Speed up projectiles by 50PERZENTO.",
"**Forced Radiation proc on the initial target.",
"**Forced Knock-down on initial target instead of stumble.",
"**Forced Puncture proc on all enemies hit.",
"*Hallowed Ground:",
"**Allies within Hallowed Ground can not be proc’ed.",
"**Hallowed Ground will remove all existing procs from Allies.",
"**Armour boosted by 5/10/15/20PERZENTO per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.",
"*Renewal:",
"**Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.",
"**Boost Heal amount 200/250/300/400 per rank.",
"**When target is fully healed, remove any active proc effects.",
"**Allies affected by Renewal have slowed bleedout by 20/25/35/45PERZENTO per rank. This is affected by duration mods. ",
"*Reckoning:",
"**Forced Radiation Proc added to damage on targets.",
"**Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!",
" ",
"%'%'Vauban Changes: %'%'",
"*Made Vauban%'s Vortex scale with power range and duration mods.",
" ",
"%'%'Nyx Changes:%'%'",
"*Nyx’s Absorb has had it’s passive energy drain significantly reduced from 10 energy per second to 4 energy per second, and instead now has an energy drain based on incoming damage. This drain is 8 energy per 1000 damage. These drainage values are affected with the use of mods. ",
" ",
"%'%'Nova Changes:%'%'",
" ",
"*In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now,  the %'weapon and instigator%' carry through the whole explosion chain ( if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.",
"*Fixed some of the cases where two Nova%'s casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).",
" ",
"%'%'Rhino Changes:%'%'",
"*Added HUD counter for Rhino Stomp to show how much longer you have left on your CC (and how long to wait until re-stomp). ",
" ",
"%'%'Banshee Changes%'%'",
"*Banshee%'s Sonar, and the Enemy Radar/Sense mods ignore security cameras and turrets.",
"*Banshee’s Sonar now uses Energy Colour. ",
" ",
"%'%'Saryn Changes%'%'",
"*Saryn’s Miasma can now be cast mid-air. ",
"",
"|changes        =",
"*Changed FX of Laser Doors when affected by Mirage’s abilities to better indicate you’re safe to run through. ",
"*Update several Foley sounds: more updates to Tenno step, fixed rhythm and step events for wall running.",
"*Updated Host Election code to work with new squad system (had been disabled since Update 14).",
"*Added more details to error messages for invitation and join problems (we are hoping that more information will help us isolate any remaining problems with the invitation system).",
"|fixes          =",
"*Fixed the UI still showing stats for a “Charge Attack” when looking at Melee weapons. ",
"*Fixed friends and clan sessions panel showing invite-only or objective-reached sessions (aka unjoinable and merely teasing.)",
"*Fixed all consumable restoration totems (Energy, Health, etc) not travelling with you on elevators when you ascend or descend. ",
"*Fixed Player’s game freezing for short periods when decorations complete while in the Dojo. ",
"*Fixed Dendra armor colour not updating until you leave the attachments part of the Arsenal. This should also fix Ember’s FX, Nova’s helmets, Frost’s jets, Ember Prime’s flaming Mohawk, and the Silva & Aegis. ",
"*Fixed Silva & Aegis Codex Diorama not having proper fire effects.",
"*Fixed Sentinel vibrating when riding in an elevator. ",
"*Fixed several navigation holes across numerous tilesets, particularly in places where Infested would get stuck. ",
"*Fixed for Kubrow pet spawning behind player for intro cinematic when spawning in a mission.",
"*Fixed several issues with controller navigation on Big Picture. ",
"*Fixed several localization issues across several languages. ",
"*Multiple crash & game freeze fixes. ",
"*Fixed opening View Mission Progress while an elevator is moving will cause the camera to stay in one place until View Mission Progress is closed. ",
"*Fixed issue with player’s HUDs failing upon reviving. ",
"*Fixed Mirage’s Hall of Mirrors not being affected by some mods (Heavy Caliber). ",
"*Fixed Clients being stuck on the ‘Please Wait’ spinner when accepting an invite or joining through friends list.",
"*Fixed players being able to invite anyone to Conclave sessions regardless of Conclave ratings. ",
"*Fixed issues where Kubrow loyalty would not be restored if the pet interaction did not play. ",
"*Fixed issues with stale and latent sessions occurring with Dojo matchmaking when users join rail editing sessions. ",
"*Fixed issues in Infested Mobile Defense where the gas that damages the player at the 2nd defense point also damages the objective you must defend. ",
"*Fixed issues with the “/invite” not working correctly when doing session checks. ",
"*Fixed issues with the Pyra Syandana falling in front of the Warframe when viewed from the back. ",
"*Fixed issues with Alert Defense missions on the Galleon tileset spawning multiple Defense targets. ",
"*Fixed Extractor counts in the Foundry displays as %'1 owned%' when the player has multiple extractors of that type in their inventory. ",
"*Fixed an issue where the player could leave critical actions unbound when changing their key bindings during the tutorial.",
"*Fixed issue when a resource falls into a teleport volume it will remain down where it fell for Clients. ",
"*Fixed Helios endlessly rescanning things not in the Codex. Specific examples: void turrets, arc traps, Grineer laser sensors above doors, smashable grates & fans. ",
"*Fixed issue with Dex Furis muzzle flash not being customizable. ",
"*Fixed issues with consumables purchased through Arsenal not being automatically equipped. ",
"*Fixed player completing a Rank Up Test and their Mastery Level will not update right away on the Player%'s Profile Box at the top of the Pause Menu",
"*Fixed an issue where you could rapidly hit the button to toggle the chat window while transitioning out of any diegetic screen in the Ship UI, and sometimes it would half-open the chat window and leave the screen darkened",
"*Fixed issue if when the player is in the rail management screen, and they press the pause menu button, the pause menu will open behind the rail management screen. However once they do this they will be unable to close the pause menu as well be unable to exit the rail management screen.",
"*Fixed issue where Crit damage and Crit chance are not increased by mods for Sentinel weapons. ",
"*Fixed issues with overlapping text in solar rail deployments. ",
"*Fixed an issue where the player could attempt to bring up the pause menu while viewing any part of the Codex, which led to an inconsistent UI experience. Now attempting to open the pause menu while in the Codex will function the same as if the player wishes to back out of the current screen.",
"*Fixed issue where it would become possible to lose functionality in certain Dark Sector conflict scenarios. ",
"*Fixed issue where players could finish the tutorial without gaining any XP in gear causing account issues later on. ",
"*Fixed issues with long Kubrow names clipping outside stasis slots. ",
"*Fixed rank-up tests being rendered unbeatable if proper loadout isn`t active, no prompts inform user of necessary loadout. ",
"*Fixed issue where if a players rejoins a lobby after having previously run out of revives in that same lobby, they will not properly be put into spectator mode and will be have no functionality until the other players complete the mission. ",
"*Fixed an issue where the MatchMaking drop down list was still visible in the Clan screen when opened from within the Solar Map (causing duplicate button callouts and leaving no way to change the Clan member list%'s sort method.)",
"*Fixed Infested Ancients and Grineer Scorpions from using their grapple pull ability on Saryn%'s Molt avatar and Loki%'s Decoy avatar as it would not behave well (would have them pause for a few moments, if Molt was used again it would script error and break the enemy). This also fixes a similar issue with Vay Hek’s beam-zap attack. ",
"*Fixed issues with Sentinel ‘Weapon Slot’ behavior in Arsenal when switching between Sentinels and Kubrows. ",
"*Fixed issues with blank “Trigger” types in the UI for Penta, Castanas and Deconstructor.",
"*Fixed issues with navigating the UI with arrow keys equipping things unintentionally - arrow key navigation in Arsenal has been disabled. ",
"*Fixed issue where performing any melee action, then using a context action (Hack Console, Revive Ally), would result in an additional melee action after the context action was complete. ",
"}}",
"",
"{{update",
"|update number  =14.2.4",
"|type           =fix",
"|date           =August 23rd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/295581-hotfix-1424-tactical-alert-hyena-facility/",
"|title          =Tactical Alert - Hyena Facility",
"|additions      =",
"*Introducing %'%[%[Tactical Alert%]%]%' missions(%[%https://warframe.com/news/tactical-alerts-are-coming Forum Post%]).",
"|changes        =",
"*Reduced conclave ratings for MK-1 weapons.",
"*Increased conclave ratings for %[%[Brakk%]%], %[%[Twin Wraith Vipers%]%], and %[%[Boltor Prime%]%].",
"|fixes          =",
"*Fixed %'Install Segment%' prompt in Liset not always being immediately available after one has been acquired from a mission.",
"*Fixed cases where MK-1 weapons that had been acquired during the Tutorial would never gain XP.",
"*Fixed customizations made to weapons and accessories not applying until player re-logs or re-enters the Arsenal screen.",
"*Fixed parrying after blocking in melee mode causing the currently equipped weapon to no longer function.",
"*Fixed some additional cases of being able to place Dojo Decorations in unintended locations.",
"*Fixed Eximus%' aura visual effects lingering on enemies after they have been killed.",
"*Fixed Arsenal UI hang that could occur when purchasing a Sentinel from the %'Equip%' screen.",
"*Fixed an issue with host migration in Clan Dojo.",
"*Fixed gameplay crashes.",
"}}",
"",
"{{update",
"|update number  =14.2.3",
"|type           =fix",
"|date           =August 21st, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/294208-hotfix-1423/",
"|additions      =",
"*MK-1 weapons have been added to the market.",
"*MK-1 weapons can now be seen in the codex.",
"|changes        =",
"*Increased spawn chance of Prosecutors in Shipyard levels",
"*Removed Delta Beacon from drop tables found on Prosecutors outside of Defense missions.",
"*increased the maximum amount of Kappa, Gamma, and Omega beacons that can be received in one drop.",
"*The %'Squads%' label will now always appear when hovering over missions in Public matchmaking mode for consistancy.",
"|fixes          =",
"*Fixed an issue with Volatile Runners not properly damaging Clients.",
"*Fixed an issue Inbox message prompts clashing with Play Tutorial prompts when first logging in after the Update 14 launch.",
"*Fixed an issue with Coolant Leak getting stuck affecting in-range friendlies after a Radiation proc.",
"*Fixed an issue with Inbox messages initializing before fully loading back into the Liset which could cause a case of unresponsive UI.",
"*Fixed a number of map holes on the Grineer Galleon tileset.",
"*Fixed an issue with Host%'s being able to invite clients to a Conclave mission regardless of the Client%'s conclave rating.",
"*Fixed an instance of Clients getting stuck on the Please Wait loading spinner when accepting an invite or joining a match through the friends list.",
"*Fixed an exploit which allowed players to bypass Conclave lockouts.",
"*Fixed being unable to melee or use the Codex when equipping the scanner while Hysteria is active.",
"*Fixed an issue with having no weapon properly equipped after attempting to use a Codex scanner while Hysteria is active.",
"*Fixed an issue with Oberon%'s Smite projectiles passing straight through enemies.",
"*Fixed an issue with the Prism ability not properly affecting enemy Clients in Dark Sector conflicts.",
"*Fixed Trinity%'s Blessing Ability not providing a consistent damage reduction value across all affected beings.",
"*Fixed an issue with enemy AI breaking if they attempted to use a grapple pull ability on Saryn%'s Molt and Loki%'s Decoy avatars. ",
"*Fixed an issue with players being able to get stuck inside certain walls in the tutorial levels.",
"*Fixed an issue with players being able to place decorations in invalid locations within their Dojo.",
"*Fixed an issue with Infested sometimes getting stuck in doorways on certain Grineer tilesets.",
"*Fixed an issue with the Drone Explosion sound effect not properly playing from the correct position.",
"*Fixed an issue with the Looter mod causing Sentinels to attack crates that have already been destroyed.",
"*Fixed an issue with Nyx%'s Absorb ability blocking Codex scans.",
"*Fixed an instance of AI becoming permanently blinded when struck by a Client%'s Radial Blind.",
"}}",
"",
"{{update",
"|update number  =14.2.2",
"|type           =fix",
"|date           =August 15th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/291076-hotfix-1422/",
"|additions      =",
"*The number of <%s>currently active<%/s> join-able public squads is now displayed in the info popup when hovering over a mission node.",
"*Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players.",
"*Game invitations are no longer cleared when transitioning to/from a mission.",
"|changes        =",
"*Public matchmaking now avoids joining the same session twice in a row; if you don%'t find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.",
"|fixes          =",
"*Fixed numerous issues with squad VOIP chat",
"*Fixed incorrect values being displayed for Sentinel%'s Crit Damage and Crit Chance in the Arsenal and Upgrades screens.",
"*Fixed a rare case where players could end up in the wrong mission if they managed to join a host who had crashed/disconnected and then re-hosted a different mission.",
"*Fixed being able to send game invites via the /invite chat command when not currently in a squad.",
"*Fixed crash when attempting to launch a Solar Rail Conflict mission under strict NAT.",
"*Fixed overlapped Cyropod & Artifact objects when playing Defense alerts on Grineer Galleon tileset",
"*Fixed overlapping UI issues when viewing the Dark Sector information screen while the pause menu is active.",
"*Fixed gameplay crashes.",
"*Localization updates.",
"}}",
"",
"{{update",
"|update number  =14.2.1",
"|type           =fix",
"|date           =August 14th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/290225-hotfix-1421/",
"|fixes          =",
"*Fixed non-functional settings for %'Allow Invites%' option.",
"*Fixed clients not being able to invite players to Clan Dojos.",
"*Fixed another cause of unresponsive Inbox UI when returning from mission.",
"*Fixed players not leaving Region, Trading, or Recruiting chat channels when launching a mission.",
"*Fixed enemies getting stuck in Eris Infested-Defense levels.",
"*Fixed issue where attempting to edit a Solar Rail Schema would result in the player being returned to the Liset.",
"*Improved performance of Thunderbolt explosions on low end systems.",
"*Fixed an edge case where players could join Conclaves without meeting the score requirement.",
"*Fixed temp-file build-up in appdata directory left by launcher updates.",
"*Fixed Ancient Healers trying to heal dead avatars.",
"*Fixed gameplay crashes.",
"}}",
"",
"{{update",
"|update number  =14.2",
"|date           =August 13th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/289522-update-1420-avalanche-offensive/",
"|title          =Avalanche Offensive<%br>Tenno Reinforcements: Karyst",
"|image          =TR_Karyst.jpg",
"|misc           =",
"Avalanche Offensive is on until Monday @ 12 Noon EDT!",
"",
"A message from Cantis of the Red Veil Resistance:",
"{{quote|",
"Tenno,<%br>",
"You%'ve helped the Red Veil in the past, now we want to return the favor. Our spies have discovered a large batch of Corpus Arctic Eximus are massing for training around the polar region of Mars. With so many Arctic Eximus gathered in one place, you have the perfect opportunity to strike a crippling blow against the Corpus field command.<%br>",
"Go to Mars and take out as many of the Arctic Eximus as possible. We will offer you what we can from the spoils.|Cantis}}",
"%[%[File:U14.2_AvalancheOffensive.png|350px|thumb|right|Defeat the Corpus Arctic Eximus!%]%]",
"%'%'%'HERE%'S WHAT YOU%'LL NEED TO DO%'%'%':",
"*Visit Mars and take out the specified amount of Arctic Eximus.",
"*Follow your individual progress bar to see how many Arctic Eximus you have defeated.",
"*Once you have fulfilled the objective, Cantis will contact you to congratulate you and provide you with your reward!<%br>Go forth and take down the Corpus Arctic Eximus, Tenno!",
"{{Clr}}",
"|additions      =",
"*Tenno Reinforcements: Karyst Dagger! Find it in the Market today for Platinum or Blueprint!",
"*Added in a Kubrow Category for Kubrow specific mods.",
"|changes        =",
"%'%'%'Key Hosting Improvements%'%'%':",
"*Sessions will automatically be set to INVITE ONLY when a Key is selected.",
"*Countdowns will no longer auto start if a player joins a Public Key session.",
"*Clients will no longer see the START TIMER option in Key sessions as the Host now has exclusive control of when the mission will start.",
"*Clients can no longer invite other players to Key lobbies.",
"%'%'%'Weapon Balance Changes%'%'%':",
"*Grakata",
"**Ammo capacity increased from 675 to 750.",
"*Castanas",
"**Ammo capacity reduced from 210 to 30.",
"*Ogris",
"**Ammo capacity reduced from 540 to 20.",
"*Torid",
"**Ammo capacity reduced from 540 to 20.",
"*Penta",
"**Ammo capacity reduced from 540 to 20.",
"*Lanka",
"**Normal Attack",
"***Damage increased from 50 to 100.",
"***Critical multiplier increased from 1.5x to 2x.",
"**Charged Attack",
"***Damage increased from 250 to 300.",
"***Critical chance increased from 20PERZENTO to 25PERZENTO.",
"***Critical multiplier increased from 1.5x to 2x.",
"*Vectis",
"**Damage increased from 175 to 225.",
"**Proc chance increased from 5PERZENTO to 30PERZENTO.",
"**Reload time reduced from 1 to .85 of a second.",
"*Vulkar",
"**Damage increased from 145 to 200.",
"**Clip size increased from 4 to 6.",
"**Critical multiplier increased from 1.5x to 2x.",
"**Reload time reduced from 4 to 3 seconds.",
"*Angstrum:",
"**Base ammo increased to 30 (from proposed 21) considering the volume of projectiles launched. ",
"*Acrid:",
"**Base damage increased from 20 to 35.",
"**Critical Chance increased from 2.5PERZENTO to 5PERZENTO.",
"**Crit multiplier increased from 1.5x to 2x. ",
"*Attica:",
"**Fire rate increase – almost doubled.",
"**Clip size increased from 8 to 16.",
"**Damage increased from 100 to 125. ",
"*Spectra & Flux Rifle:",
"**Both are now more Ammo efficient.",
"**More base ammo in clips.",
"**Faster fire rate.",
"**Damage Increases for both weapons. ",
"*Snipetron (+Vandal):",
"**Added 2.5 puncture depth (3 for Vandal).  ",
"**Increased damage from 100 to 125 (125 to 150 for Vandal).",
"**Reduced reload time from 4 s to 3.5 s.",
"*Torid changes:",
"**Impact of Projectile: 15PERZENTO Proc Chance.",
"**Gas Cloud changes:",
"**Now has 10PERZENTO Critical Chance.",
"**Now 2x Critical Multiplier",
"**Now has 40 DPS in Gas Cloud.",
"**Damage radius increase from 1.75m to 3m",
"*All Launchers:",
"**Launcher weapons now use Sniper Ammo Pool.",
"",
"*Banshee%'s Silence no longer affects the Stalker.",
"*Uranus Dark Sector nodes have been moved around so as to ensure that they are not side by side anymore.",
"*Tweaked the sound effects for the Escape Pod in Infested Capture mission.",
"*Introducing Rail Parties! Editing a Custom Rail Schema now creates a proper session like the Dojo.",
"*Improvements made to loading screen performance.",
"|fixes          =",
"*Fixed an issue with enemies not being properly silenced by Clients using Banshee%'s Silence ability.",
"*Fixed an issue with Banshee%'s Silence not properly affecting Specters or player opponents in Dark Sector missions.",
"*Fixed issue with Ogris rockets that killed Infested Runners having their damage be used on the pod as well as part of the Runner’s explosion.",
"*Fixed an issue with the Sunika Kubrow erroneously changing sizes when performing a finisher.",
"*Fixed an issue with attempting to invite someone through the right click menu causing a loss of game functionality.",
"*Fixed an issue with Infested Rescue missions not failing correctly when the timer runs out.",
"*Fixed a crash related purchasing Forma for polarizing a weapon.",
"*Fixed an issue with squads attempting to join Dark Sector defender missions getting stuck loading into a blank screen.",
"*Fixed a number of map holes in the Infested Mobile Defense missions.",
"*Fixed an issue with excessive motion blur being seen in the elevators on Shipyards Defense and Gast City missions.",
"*Fixed an issue with Antimatter Drop not dealing the correct amount of damage when used by Clients.",
"*Fixed an issue with Mirage’s Eclipse damage bonus not applying to all damage types (like Penta explosion). ",
"*Fixed an issue with Wormhole being immediately recastable on Clients under certain scenarios.",
"*Fixed an issue with Sentinels and Kubrows being attracted towards loot containers affected by Sleight of Hand.",
"*Fixed a number of animation issues seen with Mirage%'s agile and noble idle animations.",
"*Fixed an issue with Ancient Healers being scaled incorrectly when affected by Well of Life.",
"*Fixed an issue with Molecular Prime not giving damage bonuses to Clients.",
"*Fixed a crash related to purchasing a Forma while in the Arsenal and then attempting to perform a polarization.",
"*Fixed an issue with Bullet Attractor appearing incorrectly in PvP matches.",
"*Fixed an issue with players being unable to enter Clan Dojos via the Clan menu if there was a host and client already in the Dojo.",
"*Fixed an issue with players being unable to switch matchmaking modes if they have previously cancelled a node selection.",
"*Fixed an issue with Clients getting stuck on loading screens when attempting to edit a Schema",
"*Fixed an issue with matchmaking sometimes attempting to place a player in their own lobby.",
"*Fixed an issue with the Friends List not always functioning correctly.",
"*Fixed an issue players being in a cross-team chat channel when being invited to Dark Sectors by an attacker.",
"*Fixed an issue with Sentinel precepts being applied to Kubrow%'s on the Liset.",
"*Fixed Shield Disruption aura removing player shields.",
"*Fixed Kubrow bleedout marker not disappearing on Kubrow death.",
"*Fixed a number of localization issues.",
"}}",
"",
"{{update",
"|update number  =14.1.4",
"|type           =fix",
"|date           =August 6th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/284750-hotfix-1414/",
"|additions      =",
"*Added a delay in joining the ‘Recruit’ and ‘Trade’ channels. The Chat member list only populates if you have spoken in the channel, which will make it significantly easier to find people in the list and PM them.",
"*Additional sound effects for highlighting Squad and Inbox drop-down options have been added!",
"*Added in sounds and animations for Escape Pods in Infested Capture missions!",
"*Added a transition animation and dimmer to the Invite panel so as to help separate it from background UI elements.",
"*Planets will now display the total amount of missions completed by the player when zooming in to view their details.",
"|changes        =<%br>",
"*We%'ve made some networking port changes! See %[%https://forums.warframe.com/index.php?/topic/284747-new-network-ports/ here%] for the official word",
"*Reduced the total number of Bladestorm targets in Dark Sector Conflicts.",
"*Reduced the Snow Globe health and duration in Dark Sector conflicts.",
"*Regeneration stations have been removed from a number of starting Dark Sector tiles.",
"*Improved multiple Kubrow animations!",
"*Tweaked the Kubrow/Kubrow puppy sound effects in the Liset.",
"*Tweaked the sound effects on Nyx%'s Absorb.",
"*Tweaked the ambient sound effects for Infested Capture missions.",
"*Improved the performance of a number of water art assets on low-end PC%'s.",
"*Improved the performance of a number of Rank Up test levels.",
"%'%'%'Improved the Mission flow:%'%'%'",
"*Friend/Invite-Only/Key sessions: The Mission Start countdown will no longer start when one player readies up.",
"*Friend/Invite-Only/Key sessions: The host can now cancel the countdown without leaving the entire squad.",
"%'%'%'Chat Window Improvements:%'%'%'",
"*The right click window on private conversation tabs will now function the same and provide the same options as right clicking on conversation partner%'s name in the Users list.",
"*On going performance improvements including better User list refreshing.",
"%'%'%'Bleed out Alterations:%'%'%'",
"*Bleed out timers will now be displayed as Health when playing in Dark Sectors, allowing for enemy Tenno to be killed once they%'re downed.",
"*Players will now be able to bleed out correctly when playing alone in Dark Sector missions.",
"*Receiving multiple instances of damage will no longer instantly kill them before entering the bleed out state.",
"*Shields will no longer regenerate on corpses after completely bleeding out.",
"|fixes          =<%br>",
"*Fixed another instance of poison gas not properly damaging the player in Infested Defense missions.",
"*Fixed a number of localization issues.",
"*Fixed an issue with the player being sent into an empty Dark Sector map when launching any node after cancelling out of a Dark Sector node selection.",
"*Fixed an issue with objective markers being missing in certain Settlement Rescue tiles.",
"*Fixed an issue with Extractor UI interfering with the Arsenal UI which could lead to a loss of functionality.",
"*Fixed a typo seen on the %'Invite Only%' tag when returning to the Solar Map after completing a mission.",
"*Fixed an issue with the Chat window not rendering correctly if the player was able to enter the game without being able to connect to any Chat regions.",
"*Fixed a number of crashes.",
"*Fixed an issue with match making no longer working for clients if the host of their current session leaves during a mission countdown.",
"*Fixed an issue with the HUD and in game transmissions not appearing correctly when joining an in-progress Interception mission.",
"*Fixed an issue with players having their camera temporarily detached from their Warframe when opening the Pause menu after logging in.",
"*Fixed an issue with players being able to start private conversations with themselves.",
"*Fixed an issue with the Exit button not working correctly on the Trade menu.",
"*Fixed an issue with key rebinding of movement keys not saving correctly after re-launching Warframe.",
"*Fixed an issue with certain Mods (i.e Heavy Caliber) not working correctly with Hall of Mirror clones.",
"*Fixed a number of localization issues.",
"*Fixed an issue with enemy AI getting stuck attempting to navigate around certain art assets on Infested Mobile Defense missions.",
"*Fixed an issue with players being able to enter Dojo rooms that were under construction.",
"*Fixed an issue with Clients being able to kill Sentinels equipped with Regen abilities in Dark Sector missions.",
"*Fixed a number of environmental visual effects in the Grineer Forest tilesets not displaying correctly.",
"*Fixed an issue with the player getting stuck on a %'Please Wait%' screen when attempting to join another lobby after completing a mission.",
"*Fixed an issue with the player being unable to interact with the Solar Map when the Vor’s Prize mission quest was active.",
"%'%'%'Banshee’s Sonar Fixes:%'%'%'",
"*Fixed the weak spot indicators not appearing correctly for clients.",
"*Fixed AI frames only being able to cast the ability once.",
"*Fixed an issue with all the enemy minimap markers being removed once a single affected enemy is killed.",
"*Fixed an issue with the weak spot indicator being removed prematurely when the ability is cast again.",
"*Fixed an issue with the weak spot damage amplification not being correctly removed after the ability ends.",
"}}",
"",
"{{update",
"|update number  =14.1.3",
"|type           =fix",
"|date           =August 2nd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/280774-hotfix-1413/",
"|additions      =",
"*New Infested Capture missions are here! Play them today on Eris!",
"|changes        =",
"*DNA Decay rate for Kubrows has been halved. This should better accommodate concerns about upkeep costs and requirements to tend to your Kubrow.",
"*Penta shots fired from Hall of Mirror clones will no longer display weapon trails.",
"*Tweaked the visual fidelity on Castanas explosions spawned from Hall of Mirror clones.",
"*Reduced the amount of vacuum damage received in Infested Defense missions.",
"*Tweaked the visuals and improved the performance on the Liset loading screens - your Liset is now pilot-able on loading screens!",
"*Reworked appearance aspects of the Dendra Armor to appear more impressive and high quality.",
"|fixes          =",
"*Fixed an issue with downed players who are out of revives temporarily preventing squad members from finishing missions.",
"*Fixed an issue with players being able to cancel out of Mission Complete screen during the Outro cinematic which would cause them to get dumped back into the level.",
"*Fixed an issue with the poison clouds in Infested Defense missions not consistently damaging players.",
"*Fixed an issue with players being able to get stuck inside Dojo doors.",
"*Fixed an exploit which allowed players to gain inordinate amount of experience in the Tutorial levels.",
"*Fixed an issue with matchmaking no longer working for clients if the host left the lobby during the mission countdown.",
"*Fixed an issue with Split Chamber and the Quanta resulting in a face explosion when fired, projectiles from the same ‘shot’ will no longer collide with each other.",
"*Fixed an issue with join in-progress functionality not working correctly for publicly hosted alerts, invasion, Conclave, Dark Sector, and Nightmare missions.",
"*Fixed an issue with Volt’s Shield ability not amplifying the damage of client projectiles that pass through them.",
"*Fixed an issue with players not in clans being unable to launch Dark Sector missions.",
"}}",
"",
"{{update",
"|update number  =14.1.2.1",
"|type           =fix",
"|date           =August 1st, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/280072-hotfix-1412-14121/",
"|additions      =",
"*Added ambient audio to Infested Defense mission spawn area.",
"|fixes          =",
"*Fixed matchmaking mode dropdown not being initialized to last-chosen option after restarting game.",
"*Fixed Dark Sector Conflict core cover being ‘open-able’ by the Defending team, when only the Attackers should be able to use this.",
"}}",
"",
"{{update",
"|update number  =14.1.2",
"|type           =fix",
"|date           =August 1st, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/280072-hotfix-1412-14121/",
"|additions      =",
"*Added a ‘Legacy Palettes: On/Off’ option in the UI to give players the option to revert all colour palettes to the pre-gamma fix state (find this in Gameplay tab Options).",
"*Added in new environmental hazards for Infested Ship Mobile Defense: Poison Gas will now appear and deal Damage over Time while you are defending, you will have to seek out the ‘vent gas’ panel to disperse the hazard!",
"|changes        =",
"*Cinematics will no longer forcibly close down crucial narrative critical transmission.",
"|fixes          =",
"*Fixed a progression stopper issue on Infested Rescue 2.0 related to destroying Hive tumors above doorways.",
"*Fixed ‘blank’ spacer nodes being counting in the total number of available mission nodes - Solar Map Progress claimed there were 259 playable nodes when in fact there are 246! Completionists may sigh in relief!",
"*Fixed a Dark Sector related crash.",
"*Fixed an issue with Spectres becoming unresponsive in certain situations.",
"*Fixed an issue certain dioramas not properly displaying the player%'s Warframe model.",
"*Fixed a number of stuck spots in Infested Defense tilesets, many of which would have Infested rotating on the spot.",
"*Fixed an issue with the channeling effects on the Dendra armor set not displaying correctly.",
"*Fixed an issue with Misa Syandana visuals not appearing correctly in game.",
"*Fixed a number of localization issues.",
"*Fixed an issue with the destroy tumor visual effects not appearing properly.",
"*Fixed a progression stopper related to falling into the Jackal room pits and not being teleported back up.",
"*Fixed an issue with Desecrate working on ally Kubrows.",
"*Fixed a number of map holes in the Tutorial levels.",
"*Fixed an issue with rain effects in Shipyards levels appearing/disappearing abruptly when moving between tiles.",
"*Fixed an issue with Infested Ancients getting stuck when attempting to navigate through tunnels on certain Defense tilesets.",
"*Fixed an issue with node selections occurring when attempting to alter Squad Options while on the Solar Map.",
"*Fixed legibility issues with loading screen text on the bright yellow scene.",
"*Fixed opening ‘Matchmaking’ while in the Navigation menu, then subsequently opening the main menu causing matchmaking button to not function again,",
"*Fixed an issue with the Quanta’s Alt Fire projectile not blowing up correctly for clients.",
"}}",
"",
"{{update",
"|update number  =14.1.1",
"|type           =fix",
"|date           =July 30th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/279252-hotfix-1411/",
"|misc           =<%br>",
"%'%'%'14.1.0 Rescue 2.0 Infested PSA%'%'%':<%br>",
"We have fixes in progress for Infested Rescue 2.0 being uncomplete-able and will deploy as soon as we%'ve nailed down a confirmed fix.",
"|fixes          =",
"*Fixed extra NPC%'s spawning in Dark Sector Conflicts after Host Migration.",
"*Fixed negative Rifle damage occurring on Dark Sector Infested missions.",
"*Fixed planet labels being editable.",
"*Fixed preview not working correctly for the new Dendra armor set.",
"*Fixed mission icon not being correct for Infested Corpus Ship missions.",
"*Further fixes to squad formation issues when unwanted party members are able to join your sessions.",
"*Fixed planets appearing as black if you had Dynamic Lighting turned off.",
"}}",
"",
"{{update",
"|update number  =14.1",
"|date           =July 30th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/279074-update-1410-quanta-dendra/",
"|title          =Tenno Reinforcements: Quanta & Dendra Armor",
"|image          =QuantaDenra.png",
"|additions      =",
"*New Dendra Armor: Derived from Corpus protective technologies this armor will add even more energy flare to your Warframe!",
"*New Quanta Weapon: Originally designed for mineral extraction on large asteroids, this tool has recently been adapted for deadly military purposes!",
"*The Infested have further expanded on Eris! Introducing new Infested Rescue mission with new stakes! Also on Eris are brand new Defense and Mobile Defense maps, fight through Infested Corpus ships to defend your objectives!",
"*With the return of Infested comes the return of Mutagen as a Rare drop to Eris!",
"*Planet labels and Resource Icons have been added to the Solar Map and will appear on screen when hovering over nodes.",
"*Added a minimap marker for downed Kubrow to help guide the revive efforts.",
"|changes        =",
"*Altered the layout of certain Void extraction tiles so as to allow more Warframes to properly traverse designated wall run stretches.",
"*Increased the tileset complexity of Void Survival tilesets so as to allow for more instances of multi-door tiles spawning.",
"*Polished Infested Corpus tilesets.",
"*Polished Rescue tilesets.",
"*Tweaked the Ambient sound effects heard in Infested tilesets.",
"*Tweaked a number of Kubrow animations.",
"*The Kubrow ‘Dig’ ability has been altered so as to allow for both Health and Energy orbs to drop from a single usage of the ability, however this will only occur when the criteria for this event are met, i.e the owners health, energy, or ammo levels are low. Other loot will not be restricted by these criteria. In addition, any success chance over 100PERZENTO will cause a second roll items, including Health/Energy orbs, to occur. Additionally, we’ve received clarification on the ‘Dig’ ability is as follows. The Dig ability generates items based on your needs at the time, and the amount of needed items increases as the mod is ranked. Which is to say, if you are low on health, the Dig ability will favour generating a Health orb at the time.",
"*Slightly increased the frequency of Ordis general notification transmission.",
"*Tweaked the Mission Success/Failure UI sound effects.",
"*Tweaked a number of Kubrow sound effects.",
"|fixes          =",
"*Fixed multiple enemy spawning issues in the Void tilesets.",
"*Fixed an issue with players being unable to host a lobby after playing a Dark Sector mission *with a squad of over 2 players.",
"*Fixed being unable to damage or hit Arc Traps with melee weapons.",
"*Fixed (for real this time) an issue with the Chat menu automatically selecting the Trade channeling as the default after completing a mission.",
"*Fixed an issue with Dark Sector Mission Complete screens showing incorrect Warframe levels.",
"*Fixed an issue with Infested Ancients getting stuck in certain art assets.",
"*Fixed an issue with Detron piece drops using the incorrect item pickup model.",
"*Fixed a number of localization issues.",
"*Fixed an issue with Clients seeing a Grineer Galleon when loading into a Void mission.",
"*Fixed an issue with the %'Finding Squad%' message not disappearing when failing to find/join a Dark Sector mission.",
"*Fixed an issue with the voting message not getting properly cleared when cancelling mission selection.",
"*Fixed an issue with an unresponsive Squad overlay sometimes appearing when loading into a Dark Sector mission.",
"*Fixed an issue with players being unable to scroll through the Mission Complete screen.",
"*Fixed a number of map holes found in the Liset.",
"*Fixed an issue with the loading spinner being misaligned when loading into a Dojo or Mission through a friend invite.",
"*Fixed an issue with squad host no longer receiving game invites after entering a mission and then returning to their Liset.",
"*Fixed issue where Matchmaking Preferences defaulted to ‘ALL’ when returning from missions, meaning unwanted users could join ‘Invite Only’ sessions and more.",
"*Fixed an issue with Kubrow%'s not scaling in size correctly after performing a finisher.",
"*Fixed an issue with Trinity%'s power icons appearing incorrectly.",
"*Fixed an issue with Arc Traps targeting Kubrows and Sentinels. They should not be targeted moving forward.",
"*Fixed an issue with other players being able to join Mastery Rank tests.",
"*Fixed an issue with group mission persisting despite the Host of a squad electing to leave the squad via the pause menu.",
"*Fixed a crash related to attempting to enter your Dojo.",
"*Fixed an issue with multiple buttons on the Clan screen not working correctly when accessed via the Solar Map.",
"*Fixed issue with progression on the Mirage ‘Hidden Messages’ quest if you already crafted the Chassis or already own a completed Mirage.",
"}}",
"",
"{{update",
"|update number  =14.0.11",
"|type           =fix",
"|date           =July 30th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/278042-hotfix-14011/",
"|additions      =",
"*Kubrows now have their own minimap marker and will appear on the minimap when you bring them along in missions!",
"|changes        =",
"*Installed Mods will now be displayed over any corresponding stats in the UI.",
"*Adjusted the sound of the Sentinel Burst Laser weapon hit effect.",
"*Tweaked the animations on Kubrow puppies.",
"*Increased the amount of screen space displayed in the Foundry when using larger Warframes.",
"*Adjusted the font on the Featured Item name and description so as to improve legibility.",
"%'%'%'Dark Sector Changes%'%'%':",
"*Improved the Mission Complete screen seen in Dark Sector conflicts so as to now display pertinent info related to the completed match included the Ranks of Weapons used during the match.",
"*Reduced the duration of Valkyr%'s Hysteria in Dark Sector conflicts.",
"*Reduced the duration of Vauban%'s Vortex in Dark Sector conflicts.",
"*Vauban%'s Bastille no longer affects downed players in Dark Sector conflicts.",
"*Reduced the damage reduction on Rhino%'s Iron Skin ability in Dark Sector conflicts.",
"*Reduced the amount of damage dealt by the bleeding proc associated with Ash%'s Shuriken ability in Dark Sector conflicts.",
"*Reduced the damage multipliers across multiple weapons in an effort to provide a more balanced playing field across all weapons. Details of these weapons involved:",
"**Boltor damage multiplier reduced from 2.0 to .75",
"**Acrid damage multiplier from 1 to .25",
"**Damage multipliers for the Amprex, Brakk, Drakgoon, Karak, Hind, Marelok, Mutalist Quanta, Tysis, AkLato, Burston Prime, Lato, Braton, Tetra, Tigris all normalized (no more arbitrary multipliers).",
"*Reduced the amount of damage of Ash%'s Bladestorm in Dark Sector conflicts.",
"|fixes          =",
"*Fixed an issue where players would get forced into the Trade Channel when coming back from a mission.",
"*Fixed an issue with the HUD not properly displaying weapon information after equipping a melee weapon.",
"*Fixed issue where Clients in a dojo session were unable to send invites to users, and any attempts to send invites could result in a frozen ‘presence’.",
"*Fixed several squad connection issues including getting pulled into the wrong mission and players technically ‘connecting’ but not ever resulting in a session.",
"*Further efforts to fix loading screen hangs.",
"*Fixed an issue with players being unable to interact with Kubrows while having a melee weapon equipped.",
"*Fixed an issue with pet loyalty not being regained correctly when Kubrow interactions fail for whatever reason.",
"*Fixed an issue with Weapon Stats overlapping after a weapon skin has been applied.",
"*Fixed an issue with the Featured Item description text appearing to float in air in the Liset.",
"*Fixed an issue with Sentinel and Sentinel Weapon ranks being displayed as Unranked at the Mission Complete screen if the player%'s Sentinel died during the mission.",
"*Fixed a number of localization issues.",
"*Fixed an issue with Mod cards not being properly in focus when zoomed in.",
"*Fixed an issue with Stasis Recovery not properly ending which should cause certain imprints to not initialize correctly.",
"*Fixed an issue with pausing in Solo mode not always functioning as intended.",
"*Fixed an issue with the bottom row  of the Mod screen being displayed incorrectly.",
"*Fixed an issue with mouse wheel scrolls not working correctly in all screens.",
"*Fixed an issue with Mods being upgradable beyond current equipment limits.",
"*Fixed an issue with Bleeding Out indicators not appearing above the heads of downed teammates in Dark Sector conflicts.",
"*Fixed an issue with matchmaking not working correctly on Phobos.",
"*Fixed an issue with Profile sub menus overlapping with the pause menu.",
"*Fixed an issue with the incorrect error prompt being displayed when attempting to rush weapon construction under certain scenarios.",
"*Fixed an issue with new players loading into their ship as Excalibur despite selecting a different starting frame.",
"*Fixed an issue where players session information was not getting cleared after exiting a Sector Wars mission and all game invites sent afterward to result in %'could not join because session is full%' due to subsequent squad session having no actual team slots.",
"*Fixed issue where players are not prompted to select a Schema when choosing to apply a Schema to a Solar Rail.",
"%'%'%'Unlisted 14.0.10 Fix%'%'%':",
"*Rhino Prime’s Iron Skin is now gold again!",
"}}",
"",
"{{update",
"|update number  =14.0.10",
"|type           =fix",
"|date           =July 28th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/276638-hotfix-14010/",
"|fixes          =",
"*Fixed numerous gameplay crashes",
"*Improved performance of visual FX on low-end hardware",
"}}",
"",
"{{update",
"|update number  =14.0.9",
"|type           =fix",
"|date           =July 26th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/273702-hotfix-1409/",
"|additions      =",
"*Added in settings for ‘Invite’ reception preferences. This setting allows you to choose from whom you receive game invites: All Players, Friends Only, or None.",
"*Added more idle animations for Kubrow Puppies.",
"*Added new animations for Silva & Aegis idles.",
"|changes        =",
"*Shifted the Cholistan Dark Sector node by one.",
"*Further finessed matchmaking logic to ensure your past presences are cleared before hosting or advertising matchmaking sessions.",
"*Tweaked wording to add clarity to Stasis message for Kubrow.",
"*Added number of remaining interactions to Kubrow menu.",
"*Sentinels and Kubrows are no longer able to spawn in Mastery Rank tests. These tests are for the Tenno to prove their worth, not the pets!",
"*Tweaked the sound of Frost%'s Snowglobe.",
"*Tweaked the %'Revive%' sound.",
"*Corrected Tenno Default Colour Picker to use proper Gamma colour values.",
"%'%'%'Dark Sectors Conflict Changes%'%'%':",
"*Added a 3 second spawn invulnerability to prevent players from camping in spawn points.",
"*Added more visibility to nodes that are in conflict when navigating the Solar chart.",
"*Increased knockdown recovery speed for all frames in PvP Dark Sector conflicts (and Conclaves).",
"*To address general survivability (for Conclaves as well):",
"**Reduced incoming Health damage to 25PERZENTO of current values.",
"**Reduced incoming Shield damage to 50PERZENTO  of current values.",
"*Added further UI support for Node selection and Conflict history for Dark Sectors.",
"*Pulled energy regeneration stations from levels.",
"*Increased the drop rate for Health and Energy orbs.",
"*Spread out spawn points on map.",
"*Cores can no longer be damaged/targeted by Warframe abilities.",
"*XP is no longer Radial and is shared Team wide.",
"*When joining a session, your level will now automatically be the same as the lowest leveled teammate in your session.",
"*Level cap is now 30 to be consistent with PvE.",
"*Fixed data not being reset when a player disconnects, resulting in wrong level, xp, etc. for players that might take their place.",
"*Fixed Blessing healing defense core and generator in Dark Sector conflicts.",
"*Fixed player health/shield/energy values. They should now scale up with your level instead of constant as if level 30.",
"*Changed the layout of the middle portion of Dark Sectors and moved the hack objectives to not be within sight of the defenders immediately after spawn.",
"*Added new sound and tactile feedback for Console context actions (Arming/Disarming).",
"*Changes to conflict logic: Clans can no longer play against their own rails (whether their Alliance or Clan).",
"%'%'%'UI Changes & Fixes%'%'%':",
"*Players can now initiate the ESC menu prior to selecting the Prologue.",
"*The navigation console will now move backwards when focusing on Planets so as to avoid potential clipping issues.",
"*We now only focus on the news element when we interact with it.",
"*We increased the legibility of the Drop Down Menu background to make it more legible.",
"*Added consistency in material outlines to the Genetic Foundry, Auras, and the Drop Down Menu.",
"*Changed the amount of screen real estate used when receiving game invites as well as changed the method to accept game invites. You will now be notified via the bottom-right notification bumper when you are invited, and you can choose to Accept/Decline all invites through the Diagetic ESC menu. With this change, we also increased notification awareness and made it so that the squad panel should be visible and showing the particles with callout if you have an invite pending.",
"*We now remove the name of invite target from the panel after an invite has been sent to reduce spamming.",
"*Made Stances/Auras more legible in upgrades screen.",
"*Fixed ‘Invite’ button not showing up in the Dojo.",
"*Fixed Extractor icon not being removed when collecting the Extractor.",
"*Fixed items displayed in the grid format flickering.",
"*Fixed not being able to ‘teleport’ directly out of the Navigation screen to another menu (Foundry, etc).",
"*Fixed Matchmaking dropdown not functioning correctly when cancelling out of Solar Chart.",
"*Fixed a permanent hang when attempting to invite friends by pressing the “+” in the top left of the Squad info segment.",
"*Fixed players seeing the pause menu outline when a host migration occurred.",
"*Fixed overlapping UI when initiating the ESC menu.",
"*Fixed UI not prompting an %'Abort Mission%' option when forfeiting after dying in a public mission.",
"*Fixed text overlapping in the Foundry.",
"*Fixed the appearance submenu in Arsenal having an extra top %'Physique%' title and bottom line in the middle of its elements when selecting certain melee weapons that have both a skin slot and an attachments submenu.",
"%'%'%'Warframe Colour Customization Changes%'%'%':",
"*We have recently discovered our Warframe Colour Customization choices are not gamma corrected when applied.  We have rectified this issue, but you will see the difference in Steve’s Developer Workshop post %[%https://forums.warframe.com/index.php?/topic/273383-upcoming-color-customization-fix-planned-for-hotfix-1409/?p=3155980#entry3155980 ->here<%-%].",
"*Login to receive a FREE desaturated colour picker - it’ll be available for you to get for the next 2 weeks just by logging in!",
"%'%'%'Kubrows%' changes & fixes%'%'%':",
"*You may notice dramatic colour changes of your Kubrow - this is related to the above “Warframe Colour Customization Changes”.",
"*Kubrows are now immune to Orokin laser traps.",
"*Fixed an awkward floating animation that would occur when a bleeding out Kubrow was affected by %'Link Health%'.",
"*Tweaked the range of %'Howl%' to prevent enemies behind walls getting affected.",
"*Fixed Kubrow finishers dealing double damage. They will now do the same damage as their normal melee damage. The next step here is getting the Kubrow Damage values displaying in the UI, and we’ll get this up and running as soon as we can. Sorry for the disconnect.",
"*Fixed Kubrow size/appearance discrepancies on Client in sessions.",
"*Fixed %'Scavenge%' causing permanent freezing when multiple Kubrow%'s tried to interact with the same locker. If there are multiple Kubrows in a mission, no more than one can target the same locker.",
"*Fixed typo in the ‘Howl’ Kubrow mod.",
"|fixes          =",
"*Fixed Arcane Helmets being untradable.",
"*Fixed a common game crash/hang that would occur when adjusting matchmaking settings, or simply ‘quitting’ the game.",
"*Fixed crash that would occur when attempting to leave a squad.",
"*Fixed crashes caused by low-level low-integrity Kubrows instantly entering bleedout.",
"*Fixed crash that would occur when trying to remove the Parrot skin from your Carrier.",
"*Fixed crash that could occur when spawning into Dark Sectors mission.",
"*Fixed a game freeze that would occur when attempting to purchase an item to place in the Gear slot from the Arsenal menu.",
"*Fixed the “Hidden Messages” quest giving the wrong inbox message on the third leg of the quest. This fix includes a less ‘chatty’ Ordis for that leg of the quest.",
"*Fixed an issue with multiple Sentinel Codex entries not working correctly.",
"*Fixed Kubrow collar mission not being completable.",
"*Fixed issues with Clan name, Alliance name, and Message of the day appearing as exponents of the number 1.",
"*Fixed an issue with the Mirage’s Prism visuals persisting in the game world if the ability was casted repeatedly (spammed).",
"*Fixed an issue with Friendly NPCs, including Kubrows, being affected by the Sleight of Hand blind effect.",
"*Fixed issue where the Dual Cestra project can be started before you ever start the Fieldron research. Every other item in the energy lab has prior requirements except for Dual Cestras.",
"*Fixed an issue with the HUD becoming unresponsive when joining Interception missions.",
"*Fixed a progression stopper in the Europa Region resulting from a Conclave node being located between two PVE nodes.",
"*Fixed some awkward wording in a string about the Sunika Kubrow.",
"*Fixed a common Furax stance card appears in the combos list for Valkyr while Hysteria is active.",
"*Fixed the Rai-jin and Do-jin having identical descriptions.",
"*Fixed an issue with Search and Join options overlapping if the Accept button is hit repeatedly while searching for a match.",
"*Fixed the Carrier sentinel being seemingly 1 hit killed by enemy Kubrows and Volatile Infested.",
"*Partially fixed random disconnects at end of mission, efforts ongoing!",
"*Fixed issue where players can join or be invited to a Solo Lobby if a player enters and exits a mission and then sets their Matchmaking to Solo.",
"*Fixed issue where the Accept/Decline Invite panel overlapped other screens, even when it’s supposed to be invisible.",
"*Fixed several localization issues.",
"*Fixed being unable to create a squad outside of the navigation chart.",
"*Fixed water in the Forest Extraction tile being misaligned.",
"*Fixed Clients getting stuck when trying to get back to the main menu from a session.",
"*Fixed players being sent into the Harvester mission as Excalibur with default weapons.",
"*Fixed several Corpus Crewmen  not having ability reaction anims (e.g. levitate for Bastille).",
"*Fixed alarm panels not resetting alarm sound and effects triggered by gamemode events.",
"*Fixed multi-sized elements in the Store having buttons that don%'t cover the elements entire height.",
"*Fixed Valkyr’s Hysteria not functioning properly if a player picked up a data mass while Hysteria is active.",
"*Fixed weapon charge amount not resetting when the weapon is ready to refire/charge.",
"*Fixed missing VO lines in the Rescue Darvo Tutorial Mission.  ",
"*Fixed being unable to close the Booster Pack popup on ‘how many days’ you wanted your Booster for.",
"*Fixed issue with missing Rare 10 cores seen %[%https://forums.warframe.com/index.php?/topic/264084-my-rare-10-fusion-core-is-gone/ here%]. On login, your %'broken%' cores will be converted to a proper functioning core that will stack.",
"*Fixed Sentinels being un-colourable and the %'Default%' option not functioning.",
"}}",
"",
"{{update",
"|update number  = 14.0.8",
"|type           =fix",
"|date           = July 24th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/272088-hotfix-1408/",
"|additions      =",
"*Added in new Extractor Icons to differentiate between Extractor statuses.",
"*Added in Mod Slot icons to differentiate Stance and Aura slots.",
"|changes        =",
"*Improved game performance on the Liset when choosing to skip the Prologue.",
"*Improved the tracking of Key Missions removal/ownership to ensure that the Key is correctly removed from the proper owner.",
"*Solar Map input will now be ignored when hovering over the Chat window - this should prevent unwanted ‘click throughs’ to UI elements. Solar Map input will no longer be registered while the Invite screen is up as well.",
"*Improved the behaviours of friendly Tenno Specter defenders in Dark Sector battles.",
"*Added in a small glow behind icons on planets to help improve legibility.",
"*Kubrow abilities now give XP when used.",
"*Kubrow Mod ‘Hunt’ now scales with damage Mods, but has had it%'s base damage reduced to compensate.",
"*Kubrows no longer die after the player has died, and will instead remain in combat.",
"*Arc Traps will no longer spawn in Infested Missions.",
"*Increased the minimum level for Fire and Ice layers to have a chance to spawn to missions with enemy levels of 6 or higher.",
"*Tweaked the Kubrow bleedout animation.",
"*Lephantis and Alad V have received some balancing: the Single player and Coop max levels have been lowered. The damage from Lephantis%' Explosive Projectiles and Zanuka%'s missiles have been reduced.",
"*Feral Kubrow have had their armor and their charge attack damage reduced.",
"*The Survival and Camera Alarm sound effect will no longer loop.",
"*Improved the Kubrow follow behaviour which should alleviate most of the“circling” issue.",
"%'%'%'Prosecutor Changes%'%'%':",
"*Changes in location of Prosecutors is live on Ceres, this was not explicitly called out in full on Update 14 but has been live since then. Endless mission types like Survival and Defense will now guarantee you Delta Beacons. Gamma, Omega, and Kappa Beacons can be found on Prosecutors on the non-endless mission types.",
"%'%'%'Prologue Improvements%'%'%':",
"*Fixed an issue with Cipher voice overs not playing correctly.",
"*Adjusted Cipher spawn timing.",
"*Added additional weapon switch hints near the Cipher.",
"*Changed the context action text to properly show %'Cipher%'.",
"*Added in additional visual cues near the Cipher pickup area.",
"|fixes          =",
"*Fixed a number of localization issues.",
"*Fixed Quick Thinking not working as described or intended.",
"*Fixed a number of crashes, specifically one that would occur frequently in the Polish and Japanese versions of the game.",
"*Fixed game freeze that would occur when exploring the colour picker for certain weapons.",
"*Fixed an issue with Uranus Nav Segment not dropping from the intended location. This prevented star chart progress.",
"*Fixed an issue with the Kubrow Quest ‘Howl of the Kubrow’ being incompletable.",
"*Fixed an issue with Prism%'s energy per second cost being reduced every time it is used when you have an ability efficiency mod (like Streamline) equipped.",
"*Fixed an issue with Well of Life getting stuck as power-in-use if the target is killed during the casting animation.",
"*Fixed an issue with Hall of Mirror clone projectiles persisting after the ability ends, causing DOT%'s to deal friendly damage.",
"*Fixed an issue with cancelling node selection on the Solar Map not properly updating your presence data (what your friends see that you’re up to on their list).",
"*Fixed an issue with Nightmare Mods only successfully being rewarded in Survival and Rescue missions.",
"*Fixed a number of lighting issues seen in the Prologue.",
"*Fixed an issue with Kubrows spawning incorrectly behind the player during intro cinematics.",
"*Fixed a loss of functionality that could occur when equipping items too quickly in the Arsenal.",
"*Fixed an issue with Clients not seeing proper impact visuals when assaulting perimeter shields in Dark Sector conflicts.",
"*Fixed an issue with pressing the Market button in the Codex causing the UI to break.",
"*Fixed an issue with the Configuration Text overlapping when playing in different languages.",
"*Fixed an issue with the Arsenal screen becoming inverted after browsing mods.",
"*Fixed an issue with players being able to interact with incubating Kubrow puppies in their domes.",
"*Fixed an issue with Kubrow legs not animating properly when they are in their laying down pose.",
"*Fixed an issue with the wrong resource drops appearing in Mercury.",
"*Fixed a game hang that would occur if you fused mods above another item’s capacity and pressed ‘Proceed’ when offered to remove from other gear.",
"*Fixed an issue with the Exit button in the Recent Player screen overlapping with other UI elements.",
"*Fixed an issue with Orokin Catalysts/Reactors not being purchasable directly through the Upgrade screen.",
"*Fixed an issue with revive prompts appearing above the heads of downed opponents in PvP.",
"*Fixed an issue with UI elements not properly being viewable while in the 4:3 aspect ratio.",
"*Fixed an issue with the water effects appearing incorrectly on Forest tilesets.",
"*Fixed an issue with Stamina Orbs lowering Stamina when the Shield Flux mod is equipped.",
"*Fixed an issue with Specter loadout screen freezing if you go to the Specter crafting screen first.",
"*Fixed an issue with Alliance emblems appearing as default Clan emblems on the Solar Chart in respective Dark Sector nodes.",
"*Fixed potential issues with inbox messages not getting sent.",
"*Fixed an issue with extremely large Alliance Vaults not properly displaying the amount of banked credits.",
"*Fixed team health restores draining health of other teammates.",
"*Fixed a broken subtitle in the “Rescue Darvo” questline.",
"*Unlisted 14.0.7 fix: Fixed Kubrow Starter Packs not giving 6 DNA Stabilizers, but only giving 1. Anyone who purchased a Kubrow Starter Pack before this hotfix is being retroactively compensated in a script. This Script will add 5 DNA Stabilizers for every 1 Kubrow Starter Pack purchased.",
"*Fixed an issue with Banshee%'s Immortal Skin always appearing white.",
"}}",
"",
"{{update",
"|update number  =14.0.7.1",
"|type           =fix",
"|date           = July 22nd, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/270543-hotfix-1407/",
"|fixes          =",
"*Fixed not being able to receive game invites from players who aren%'t on your friends list.",
"}}",
"",
"{{update",
"|update number  = 14.0.7",
"|type           =fix",
"|date           = July 22nd, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/270543-hotfix-1407/",
"|additions      =",
"*Added in Dark Sector End-of-mission HUD messages to explain that the conflict ended instead of ‘lost connection’.  This HUD screen shows the full amount of Battle Pay earned.",
"|changes        =",
"*Continued performance improvement to the Mod screen.",
"*Lowered the Tutorial Ballista%'s weapon damage.",
"*Added in a HUD indicator for Dark Sector Core Health.",
"*Reduced the delays on Kubrow%'s Scavenge ability.",
"*Teammate names will now be displayed in Dark Sectors to help distinguish them from enemies.",
"*The Kubrow Bite mod has been added to feral Kubrow drop tables, it was not intended to only be available through transmutation, it’s meant to be a drop.",
"%'%'%'UI Improvements%'%'%':",
"*The Squad overlay screen will now draw above the load out screen.",
"*The Mod screen will now use the optimal resolution and the edges will fade away.",
"*Mods on the Mod Screen will now draw behind the player%'s avatar.",
"*The player%'s Warframe will now stand up when in the Mods screen so as not to obscure the player%'s view.",
"*An extra row on the bottom of the Mod screens has been added to ensure their full collection is shown on screen.",
"*Increased the size of the Icons that appear over planets on the Solar Map.",
"*Warning labels have been added to certain Hint text.",
"*Increased the size of font in the Arsenal menu.",
"*The Kubrow Hunt and Howl abilities will no longer trigger when enemies are not alerted.",
"|fixes          =",
"*Fixed a number of localization issues.",
"*Fixed an issue with Dark Sector messages from Defenders indicating that they%'re playing for the attacking side.",
"*Fixed an issue with the player%'s hand clipping into the Kubrow when playing certain interaction animations.",
"*Fixed an issue with emblems on the Carabus Dethcube not being placed symmetrically on either side of it%'s body.",
"*Fixed an issue with Rai-Jin cannon%'s not being constructible in Schemas.",
"*Fixed an issue with the %'Timeline Selection%' text being unreadable.",
"*Fixed an excessive amount of desaturation seen on Melee Channeling colors.",
"*Fixed an issue with Nav Coordinate Icons appearing stretched in the Foundry.",
"*Fixed a number of map holes in the Dark Sector tilesets.",
"*Fixed an issue Ember Prime%'s Fire Mohawk having erroneous Melee Channeling effects applied to it.",
"*Fixed incorrect messages being displayed during  Dark Sector conflicts.",
"*Fixed a number of Ordis lines getting prematurely cut off.",
"*Fixed an issue with client Hall of Mirror clones having all equipped Mods apply to all equipped weapons.",
"*Fixed an issue an issue with computer terminals spawning incorrectly on Infested Corpus tilesets.",
"*Fixed an issue with the Credit Bonus and Resource names overlapping in the Mission Complete screen.",
"*Fixed a game hang that could occur if you joined a host right as the mission ended.",
"*Fixed an Dark Sector exploit which players could get inside geometry.",
"}}",
"",
"{{Update",
"|update number  =14.0.6",
"|type           =fix",
"|date           =July 22nd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/270031-hotfix-1406/",
"|additions      =",
"*A new visual effect has been added when a Kubrow Egg is picked up.",
"|changes        =",
"*Mutalist Osprey%'s have received a slight nerf. They will now charge every 8 seconds instead of every 4. The damage from the charge and poison cloud has been reduced by 50PERZENTO. Overall health has been reduced slightly.",
"*The player%'s Warframe will no longer play idle animations when navigating the Market menu.",
"*Mutalist Osprey%'s have temporarily been removed from Infested Defense missions until their navigation abilities can be improved, again.",
"*Altered the name of the Kubrow Bleed Out modifier Mod to better describe the functionality.",
"*Increased the Bleedout duration of Kubrow%'s without the Loyal Companion mod to 3 seconds, please note you will now observe the bleed-out system working as intended as of this hotfix.",
"*Altered the visuals on the Infested Phage beam.",
"*Adjusted the menu position of the vote selections so as to avoid potential overlap.",
"*Trinity’s Blessing no longer affects defense pods.",
"*Hall of Mirror clones will now fade out and will no longer block your vision when looking in certain directions.",
"*The Color Picker menu is now sorted by Unlock status first meaning that unlocked palettes will appear first.",
"*Improved the performance of the Mod menus.",
"*Updated many of the moss textures on the Grineer Forest tilesets.",
"*The Stalker can now deactivate Hall of Mirrors.",
"*Kubrows now display the see-through glow as other allies do.",
"|fixes          =",
"*Fixed an issue with a row of Mod being outside of the page scroll range.",
"*Corrected a number of localization issues.",
"*Fixed an issue with Clients zooming out of the Solar Map when the Host starts the load into a level.",
"*Fixed the rotation of Earth on the Solar Map.",
"*Fixed an issue with Hive being targeted by Bladestorm attacks.",
"*Fixed an issue bright white cubes appearing when channeling dark melee channeling effects.",
"*Fixed an issue with the team list breaking when initially loading into a level.",
"*Fixed an issue with file path strings appearing when using the Excalibur Proto armor skin.",
"*Fixed a number of AI navigation issues seen on the Grineer Galleon tilesets.",
"*Fixed an issue with a Common Furax stance mod being displayed in Hysteria%'s combo page.",
"*Fixed an issue with the Illiac Chest piece clipping into Ember, Nyx, and Mirage frames.",
"}}",
"",
"{{update",
"|update number  =14.0.5",
"|type           =fix",
"|date           =July 21st, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/269089-hotfix-1405/",
"|additions      =",
"*Added the Matchmaking options (Solo, Public, Friends, Invite Only) on Squad overlay.",
"*Added clarity on Kubrow Loyalty message: 3 times a day!",
"*Added in a XP locked message that will be received when the player attempts to purchase an item from the Market that is currently XP locked.",
"|changes        =",
"*We have disabled the Kubrow Genetic Scrambler while we consider feedback on it.",
"*Optimized network usage in Friends and Clan page to avoid frequent problems with the ‘Enter Clan Dojo’ function not working and some instances of ‘Failed to Join Session’. These changed reduce stress on Router NAT when in these menus, which may improve networking in general.",
"*Restored the total resource count on Foundry recipes - example going from 100/100 to 23,138/100. ",
"*Further improvements to Loading Screen performance.",
"*Adjusted difficulty of Survival on E Gate: we made a new simple outpost Survival procedural level and added to Venus - E Gate for beginner Survival missions. The largest areas were removed to make it easier.",
"*Added more latency in between Radio Chatter lines on the Liset.",
"*Turned down sound on Liset Floor ramp activating (some call it the in-ship slide).",
"*Included a max number of instances for explosions available with Mirage’s Sleight of Hand ability.",
"*Removed Arc Traps from Mercury missions.",
"*Arc Traps no longer target pets.",
"*Prevented outbreaks from occurring on locations on Earth that are part of the Tutorial.",
"*Mercury Vor uses the push-beam attack from Tutorial. Melee Blocking this is your friend! ",
"*Lowered some node difficulty settings on Mercury, heavy defenders should no longer spawn in Sabotage.",
"*Adjusted Kubrow Mod ‘Thief’ values to be display-friendly instead of rounded percents and rewrote Kubrow Thief description to include the PERZENTO value detail.",
"*Kubrow Breeding now only uses dominant traits (no surprises recessive genes anymore)!",
"*Don%'t show Market notification before unlocking the Market.",
"*Tweaked volume of ‘Level up’ sound when gear levels up in missions.",
"*Tweaked the sound effects heard during Forest Cave extraction cinematics.",
"*Reduced the amount of voice over repletion heard during the Kubrow quest.",
"*Bladestorm attacks will no longer affect enemies affected by Undertow.",
"*Improved the performance of Mirage’s Prism ability on lower end computers.",
"*Performance Improvements for Mirage + Hall of Mirrors and Angstrum, Ogris, Penta, and Mutalist Quanta, and Stug.",
"*Reduced the amount of transmission repetitions heard when entering the Map Screen during certain Quest missions.",
"*Improved performance on Mirage’s Prism when Particle Quality is set to low.",
"|fixes          =",
"*Further Fixes for squads having more than 4 players in a mission.",
"*Fixed Clients NOT unlocking nodes when completing missions.",
"*Fixed timed missions breaking upon initializing the View Mission Progress screen.",
"*Fixed many bosses being Level 1 when they should be much higher (Lephantis, Sargas, etc).",
"*Fixed hitch that could occur when ranking up weapons and gear. ",
"*Fixed lobby countdown going below 0.",
"*Fixed certain mods not working as intended on Kubrows.",
"*Kubrow quest - Only play Lotus %'you need to find an egg%' transmission after Incubator install, not on every retry attempt. Fix for Lotus %'you found an egg%' transmission never playing.",
"*Fixed issues with double clicking in UI not working correctly, players were having to click up to 3 or 4 times for desired changes.",
"*Fixed 60,000 countdown appearing when toggling from quickmatch to private/invite only after failing to find a session.",
"*Fixed an issue where weapons that had a max ammo override would not be affected by ammo max mods, like the AkZani not being affected by Trick Mag.",
"*Fixed a crash if you click on an item in the resource browser just as a level is changing.",
"*Fixed several other crashes on mission load.",
"*Fixed game hang when you have a Kubrow waiting to be claimed.",
"*Fixed end-of-mission loading screen hang caused by acquiring certain consumables in missions, notably the `Retrieve Foundry Segement`of Vor`s Prize.",
"*Fixed Mirage Hall of Mirror ‘illusions’ doing friendly damage in dojo duels, and possibly other places as well.",
"*Fixed cases of Mirage’s Hall of Mirrors Friendly Fire caused by temporary radiation induced faction change.",
"*Fixed floating extra clip from the AkZani that would remain if you are invisible.",
"*Fixed grammar errors in the Kubrow Quest intercepted message.",
"*Fixed rolling over the invite button when squad member leaves causing the buttons to show up improperly.",
"*Fixed crazy Kubrow colors when switching to an unused config in Arsenal.",
"*Fixed improper information in Codex Sector Wars area.",
"*Fixed depressurize sound playing during ship approach cinematic for Infested tiles.",
"*Fixed issues with Kubrows can not going into ‘Pre-Death’ aka a Revive-able state.",
"*Fixed Liset Bridge ambience cutting off if you%'re too close to the window with camera.",
"*Fixed Second Kubrow spawning after Host Migration has taken place.",
"*Fixed decorations being through Dojo floor on spawn.",
"*Fixed a client/host conflict that could cause a potential progression stopper in the Resources Tutorial mission.",
"*Fixed an issue with Sunika Kubrows not coming with their proper Mods when purchased.",
"*Fixed an issue with long player names causing an unwanted line break on the Mission Complete screen.",
"*Fixed the draw order of the Invite screen, this will prevent clickthroughs of chat going to click unwanted areas.",
"*Fixed positioning of a few zoom buttons to prevent activation if they aren’t actually visible.",
"*Fixed issue where Clients updating their loadout would appear to update everyone in the squad in the overlay.",
"*Fixed trade breaking when you try and trade Kubrow Imprints but don’t actually have any.",
"*Fixed an issue where the materials for the Ascaris Negator can be missing after the quest mission. This could happen if someone joined in progress, and did not pick up the materials.",
"*Fixed alignment issues with the ‘owned’ icon in the equipped screen.",
"*Fixed issue where you would be unable to Rotate/Preview gear with an overlapping grid of cosmetics (like the Syandana selection).",
"*Fixed invite button not working outside of top menu.",
"*Fixed game not checking for Conclave Rating when selecting Conclave nodes.",
"*PSA: A script is in progress to give mods to those account affected by the Sunika Kubrows not coming with the proper mods.",
"*PSA 2: If you built a Dojo Decoration during the %'sunk in floor%' phase (July 18th till today), it will need to be rebuilt to be fixed.",
"}}",
"",
"{{update",
"|update number  =14.0.4",
"|type           =fix",
"|date           =July 21st, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/267655-hotfix-1404/",
"|fixes          =",
"*Significantly improved extremely long loading screens for missions, this was caused by poor frame-rate from joining parties.",
"*Fixed Mirage quest mid-point not sending transmissions to continue finding the parts. ",
"*Fixed Vor’s Prize quest getting stuck on the ‘Raid Corpus Caches’ mission.",
"*Fixed Vor’s Prize quest remaining active on hud, but not ending entirely even after killing Vor. ",
"*Fixed issues with Kubrow Loyalty. Firstly, added better descriptions to explain Loyalty overall. Secondly, fixed issue where players could ‘use up’ all their loyalty interactions even if the Kubrow was at 100PERZENTO loyalty, resulting in wasted interactions. Lastly, Kubrow won’t ‘happy react’ if their loyalty is at 100PERZENTO, they simply cannot be any happier and this should indicate action is having no effect on the loyalty. ",
"*Fixed issues with inconsistency in ‘owned’ label between Foundry and Market.",
"*Fixed being unable to invite unranked players to Clans. ",
"*Fixed issues for being unable to sell various Mods or Weapons from Inventory. ",
"}}",
"",
"{{update",
"|update number  =14.0.3",
"|type           =fix",
"|date           =July 20th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/266549-hotfix-1403/",
"|misc           =",
"%'%'%'Hotfix 14.0.3%'%'%':",
"(PSA: Header of Forums will be updated shortly, I know it still says 14.0.1). ",
"|fixes          =",
"*Fixed Vor’s prize getting stuck on Mercury Nav segment stage.",
"*Fixed missing indicators, including quest indicators, when a lot of indicators are present at the planet level. ",
"*Fixed missing Lotus VO in the ship crash cinematic of Vor’s Prize. ",
"*Fixed VO issues with the primary weapon selection option in Vor’s Prize. ",
"*Fixed issues with crouch text hint appearing too laggy if player stays in area.",
"%'%'%'Kubrow PSA%'%'%':",
"501 of the first cloned Kubrow have been lost, but never forgotten. 20/07/2014.",
"All owners of these fallen Kubrow have received:",
"*The Kubrow Start Kit and a full set of Kubrow Mods.",
"*A new Kubrow Egg.",
"*A Kubrow Incubator",
"*Kubrow Food",
"*A Kubrow Stasis Slot",
"*A Kubrow blank Trait Print",
"*10x Kubrow Mods.",
"Kubrows are no longer subject to permadeath if they die on a mission without a Collar. This fix was done serverside. ",
"}}",
"",
"{{update",
"|update number  =14.0.2",
"|type           =fix",
"|date           =July 19th,2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/266200-hotfix-1402/",
"|misc           =",
"%'%'%'Hotfix 14.0.2%'%'%':",
"(PSA: Header of Forums will be updated shortly, I know it still says 14.0.1).",
"PSA: Still large quantity of %'can%'t progress%' in Vor%'s Prize quest reports that are being actively attempted to fix as we speak.",
"|fixes          =",
"*Fixed %'Confront Vor%' phase of Vor%'s prize not being completable if player already had Mercury unlocked. ",
"*Fixed players being stuck in Vor%'s Prize quest after completing the Comms Recovery tutorial mission, the navigation context action will never activate.",
"*Temporary fix for pausing game in Solo missions while hitting ESC.  ",
"*Fixed 2 crashes that would frequently occur frequently in Infested missions. ",
"*Fixed potentially infinite Kubrow spawns on Earth after Host Migration. ",
"*Fixed water textures looking far too reflective and blue. ",
"*Fixed UI not showing amount of Void Keys (and Keys in general)  in inventory or on Solar Map. ",
"*Fixed ‘Sell all Duplicates’ Selling all Fusion Cores. ",
"*Fixed %'foundry segment located%' VO playing after it was picked up if player approached the segment when not looking directly at it. ",
"*Fixed Nyx, Banshee, and Hyrdoid%'s toggle-able powers being broken by pause menu. ",
"*Fixed Rhino Prime%'s Iron skin not being gold.  Did not seem to work. ",
"*Fixed issues with ESC menu UI being cropped at 4:3 aspect ratios.",
"*Fixed scrolling of mission rewards with Mouse Wheel.",
"*Fixed mission names getting cut-off in UI. ",
"*Fixed Ordis Kubrow dialogue spam.",
"*Fixed %'owned%' counter in Foundry not showing up. ",
"*Fixed false %'you got an Egg!%' lines in the Howl of the Kubrow quest when you had not received an egg. ",
"*Fixed Dark Sector missions not being playable Solo.",
"*Fixed Platinum Coupons not showing up in store until relog.",
"*Fixed filtering of max ranked mods in mod collection screen. ",
"*Fixed crafted Warframes requiring relog to receive ability mods.",
"*Fixed distance based transmission VO triggering after objective is complete.",
"*Fixed heavy defenders spawning in sabotage in the tutorial",
"}}",
"",
"{{update",
"|update number  =14.0.1",
"|type           =fix",
"|date           =July 18th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/264446-hotfix-1401/",
"|misc           =",
"PSA: There is a known issue we are working on with a current workaround:<%br>",
"After completing the Comms Recovery tutorial mission players will be stuck in the ship after installing the market module, the navigation context action will never activate. Restarting the game will fix the progression.",
"|additions      =",
"*Added in a notification when receiving new Quests to improve visibility.",
"|changes        =",
"*Removed the ability to %'moonwalk%' while on the Liset, while we wanted to ensure people could travel quickly around their ship, we have replaced the jarring movement with a slide.",
"*Reduced the Morphic cost of the AkZani from 200 Morphics to 2.",
"*Altered the range of the visual effect of Mirage%'s Sleight of Hand ability.",
"*Reduced the amount of projectile visual effects seen when using specific weapons in conjunction with Mirage%'s Hall of Mirror clones.",
"*Removed the visual feedback seen when installing/uninstalling a Mod in the Arsenal screen.",
"*Restored the Quit Game button in the login screen.",
"*Tweaked the Mission Countdown sound effect.",
"*Players can now collect an Extractor that has been deployed on a sector that has become locked.",
"*The Clan Management screen will now automatically appear when selecting the Dojo from the Solar Map. This should fix issues with navigating to your Dojo from the new Navigation menu.",
"*Altered the visual effects on the Silva & Aegis after casting an Ability.",
"*Change the ordering of tabs in the Chat window so as to prevent automatic joining of Region chat.",
"*Adjusted the join parameters on Council chat so as to help improve performance.",
"*Adjusted the difficulty of the Mercury Vor encounter so as to provide players who are decked out in high level gear with more of a challenge.",
"|fixes          =",
"*Fixed an issue with some players not receiving the Vor%'s Prize blueprint correctly. We have put in measures to help with players that are currently ‘stuck’, which should allow progression to continue once you receive this hotfix. If this is not the case, please let us know in this thread or a support.warframe.com ticket.",
"*Fixed missions in Vor’s Prize allowing multiplayer sessions causing problems with quest progression.",
"*Fixed an Ancient Infested animation related crash.",
"*Fixed issue where players would see a 60,000 second countdown for missions.",
"*Potential fix for matchmaking sessions that have more than 4 players connected.",
"*Fixed several crashes.",
"*Fixed issue where you could remain trapped in the Vay Hek boss room.",
"*Fixed incorrect polarity on Silva and Aegis Stance Mod, “Eleventh Storm”.",
"*Fixed some backwards phrasing in the Skip Prologue text strings.",
"*Fixed a column and scroll bar arrangement issue in the Stats screen.",
"*Fixed an issue with input being accepted during certain cinematics.",
"*Fixed the visual effects when hovering over the Extractor deploy button.",
"*Fixed a lighting issue seen in the Shipyards tilesets.",
"*Fixed an issue with Vor being killable during the Prologue tutorial.",
"*Fixed an issue with the Offline Segment UI element clipping into ship geometry.",
"*Fixed an issue with Sector selections being registered as double clicks when on the Solar Map.",
"*Fixed an issue with the Codex not being properly accessible after installing the Comms Segment.",
"*Fixed an issue with enemy AI in the tutorial not properly keeping up with the player as they progress through.",
"*Fixed an issue with Valkyr%'s Hysteria not properly respecting the level of the associated Stance, making combos unusable.",
"*Fixed the Melee Combo menu not properly showing the Stance level and showing combos as locked when they aren%'t.",
"*Fixed an issue with Eos armor set channeling effects not being seen in game correctly.",
"*Fixed an issue with the Mod icons appearing incorrectly after having viewed the Stats screen.",
"*Fixed an animation issue with the Kubrow diorama.",
"*Fixed an issue with Chat Tabs breaking when creating a new tab.",
"*Fixed an issue with the wrong mission type being displayed in the Alert info panel.",
"*Fixed an issue with the camera being very blurry when activating the Foundry.",
"*Fixed a number of power in use and loss of functionality issues related to Mirage%'s Sleight of Hand ability.",
"*Fixed an issue with Liset sounds not playing during loading screens.",
"*Fixed floating waypoints and markers that occurred after death.",
"*Fixed issue where  UI becomes slow and unresponsive after backing out of a store submenu in which the list was scrolled.",
"}}",
"",
"{{update",
"|update number  =14.0",
"|date           =July 18th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/263213-update-14-the-mad-cephalon/",
"|title          =The Mad Cephalon",
"|image          =Update14.jpg",
"|misc           =",
"Tenno, to help us work through the kinks of our most ambitious Update yet, please %[%https://forums.warframe.com/index.php?/topic/262837-update-14-bugissue-threads-psa see the following message%] to help streamline the issue identification and feature fixing process.<%br>",
"We will be standing by as long as humanly possible to resolve issues as they appear.<%br>",
"Need a full on Primer for U14? Check out our U14 features primer %[%https://forums.warframe.com/index.php?/topic/262782-update-14-features-primer here%]<%br>",
"%'%'%'New User Experience 2.0!%'%'%'",
"*Any players that have an existing Warframe account that is Mastery Rank 1 or greater will be presented with two options after logging in:  Play Prologue or Skip Prologue mode.  Both options will allow players to enter the new features of Update 14, however for those who want to take part in the new player experience can do so without needing to start a brand new account.  Any newly created account or players with an account that has Mastery Rank 0 will not be given the option to skip Prologue Mode.",
"*Our players often tell us the difficulty in learning the Warframe essentials is too high! Warframe Update 14 brings an entirely new tutorial and new player experience that reduces the issues reported with our older system. Read on to learn how!",
"*New User Experience 2.0 includes a brand new tutorial mission and quest introducing players to the narrative of Warframe and a much more immersive way to learn the game controls.",
"*The New User Experience 2.0 quest includes progressive disclosure of available gameplay systems and menus, allowing the player to complete missions and learn more about the game before being overwhelmed with the Foundry/Arsenal/Market/Mods. These are unlocked as the quest is completed.",
"*Matchmaking and lobby formation has had functionality improved to keep parties together.",
"*Prevent players from quick matching into already-in-progress missions if this is their first time they’re playing the selected node.",
"*Excalibur, Mag, and Volt now make up the starter Warframe options.",
"*Added beginner Mods to be given to players during the tutorial system so they start off with a selection of helpful mods to customize their gear.",
"%'%'%'Quest System%'%'%'",
"*Warframe now has a Quest system! New User Experience 2.0 will boast Vor’s Prize as the debut quest! The technical foundation is now in game for linked missions and quests for us to create.",
"*The newest Warframe, Mirage, is obtainable through the Quest System!",
"*The Kubrow and Genetic Foundry, used for breeding biological specimens, are obtainable through the Quest System!",
"%'%'%'Player Ship%'%'%'",
"*Player Ships have arrived! This immersive and re-imagined space grounds players in the Solar System aboard their own personal spacecraft, the Liset!",
"*Introducing: Ordis! The Liset’s Cephalon - voice and guide! This new character exists as the Liset’s original operating system, and is finally functional and ready to serve the Tenno after hundreds of years of abandon.",
"*The Liset provides access to all major systems, menus, and components through contextual devices aboard your ship. These are unlocked via Vor’s Prize quest! If you are a veteran that chooses to bypass playing the Prologue, they will all be ready and functioning for you.",
"*The Player Ship has new diegetic (in-the-world) user interface and menus, with Quick Access menus available for faster access.",
"%'%'%'Diegetic UI%'%'%'",
"*Pressing the ESC button/Start on Controller will now call up Diegetic UI from the palm of your hand. Use this in missions for normal ESC menu options.",
"*Pressing the ESC button/Start on Controller in mission will now allow you to see “Current Mission Progress”, which shows all pickups and details of the current mission.",
"*Use this ESC menu in Dojo for easier access to decoration placement and editing, instead of walking over to the console every time.",
"*New Mission Results screen! This new screen shows all the details of your previous run! Its minimalistic appearance will be expanded on as feedback and experiences with Liset form.",
"%'%'%'Genetic Foundry & The Kubrow%'%'%'",
"*Fetch the Kubrow Quest by slaying the mechanical four-legged pest!",
"*The Kubrow were once pets of the Orokin, and the domesticated Kubrow can be yours through the research that you can carry out on your Player Ship on the Genetic Foundry!",
"*New Quest for unlocking the Genetic Foundry to be used for breeding biological specimens!",
"*Different Kubrow personality types have different combat and non-combat abilities!",
"*Make your Kubrow more combat effective by caring for it and equipping powerful link mods.",
"*Create genetic imprints of your Kubrow that you can trade with friends and combine to create your perfect pet. Each Adult Kubrow can create up to 2 imprints!",
"*Kubrow Mods: Find 16 new mods for your Kubrow from Feral Kubrow drops!",
"*Caring for your Kubrow involves regular interaction to make sure it’s happy! Going away for a while? Kubrows are capable of undergoing long periods of time in Stasis, so feel free to send your Kubrow to Stasis while you’re away!",
"%'%'%'A Region Infested: Eris!%'%'%'",
"*The Infested have reclaimed parts of Eris as of Update 14!",
"*Available game modes in the Eris region include: Hive Sabotage, Exterminate, and Survival.",
"%'%'%'Dark Sectors Enhanced!%'%'%'",
"*PSA: Deployment of Solar Rails was halted on July 15 to prepare for this Update. We will let you know when the regular Deployment schedule returns.",
"*New Dark Sectors Conflict has arrived! A new gameplay mode has arrived to replace the existing Solar Rails Conflict missions.  ",
"*Choose which Clan or Alliance you wish to support and play the role of Attacker or Defender on a multi-staged objective mission.",
"*Up to 4 human players per side, with empty player slots auto-filled by Spectres.",
"*Rank up your mods while you play!",
"*Are you a Clan or Alliance Tacticition? Find the new SCHEMA customization area in your Orokin Lab today! Using SCHEMAs, you can customize your Clan or Alliance’s Solar Rails by selecting room orders, placing turrets and Specter spawn points! Clan and Alliance members can enter your SCHEMA and contribute to your plans! Applying your SCHEMA to rails not in a Conflict state to have them ready for the next Conflict!",
"*Battle Pay is now proportionate to your contributions to the mission. For the new game mode, Attackers have to destroy the %'core%', and defenders have to prevent that. The more damage you do (or prevent, as appropriate), the more you get paid.",
"|additions      =",
"*New Warframe: Mirage!",
"**Mirage, a master of illusion, Mirage confounds the enemy in a spectacle of style and power.",
"**If it’s Mirage you seek, you may obtain by Quest. To her powers of illusion we can attest. Within a vault, the requirements lie, as part of a dark and corrupted  infested sky.",
"*New Weapons!",
"**The AkZani: the choice weapon of Mirage, these fast-firing dual pistols deliver a deadly performance.",
"**Silva & Aegis: This fiery sword and shield combination perfects the balance of Tenno offense and defense prowess. In the hands of a Master, even a defensive tool like a shield can be used as a deadly weapon. This new weapon uses a brand new Stance, %'Eleventh Storm%'! Created from the concept of our Melee Design Contest winner: SilverBones.",
"*Dynamic Music Additions:",
"**Dynamic Music has been added to all Grineer and Infested missions, with Corpus coming soon! The game now more ‘intelligently’ makes decisions about how to play ambient and combat music. We are using a stem approach so that players hear different parts of the music at all times!",
"*3 new Alt Helmets!:",
"**Mirage’s Harlequin Helmet",
"**Hydroid’s Ketos Helmet!",
"**Zephyr’s Tengu Helmet!",
"*Added friendly NPC wall running. Specters, Rescue targets and Kubrow can learn where to wall run from the players.",
"*Added Eximus/Leader spawn scaling to Defense missions.",
"*Added an extra boost to wall-run melee attacks if you channel melee.",
"*Added CPU performance improvements.",
"*Alliance Emblems have been added for Warlords/Alliance Founder to upload at www.warframe.com",
"*Alliance Renames are here! Sick of being called the Tootsie Roll Slammers? Now you can change to the Jawbreakin’ Jostlers!",
"*Added new Wall Run + Strike animations for Axe, Scythe, Staff, and Claw weapons.",
"*Added the ability for Founding Warlords of a clan to demote other Warlords. Please note this is only possible for clans founded after we started flagging the detail of clan Founder, which occurred shortly after Update 13.",
"*Added visual effect on friendly hacked Moas.",
"*Added the ability to Slide Jump into a wall run. Before you would just slide and jump at the wall, but now, if aimed and the correct functions pressed, this will transition into a wall run.",
"*Added support for additional aspect ratios.",
"*Added in a graphics option to disable Anisotropic Filtering. This should help with increase performance by approximately 10PERZENTO on Intel HD Graphics units.",
"*Added an ‘accept all’ pending friend requests option as a context action under the accept friend menu.",
"*Added a new Animation when you use a Revive in a session.",
"*Added all 3 Diorama Winners from the Diorama Contest of days past! Congratulations to Casardis, 9Hopper, and FireTempest. Find the dioramas in the Codex!",
"|changes        =",
"*Saryn",
"**Molt has received an Art and Effects overhaul!",
"**Molt now removes Procs and Status Effects when cast.",
"*Valkyr",
"**Hysteria has been reworked with an entirely new animation set and sounds! Activate Valkyr’s Hysteria to play through the new combos and movement set!",
"**Valkyr’s Hysteria now is affected by the melee ‘combo’ counter bonuses! The higher your combo chain, the more damage Hysteria will do!",
"*Volt",
"**Volt%'s Electric Shield now has a countdown timer. In the case of multiple spawned shields, the time for the last spawned one will be displayed (similar to Frost%'s Snowglobe).",
"%'%'%'General Enemy Changes%'%'%':",
"*Scorpions will now be able to pull players who are ‘off nav’, which means on boxes or other areas off the main path.",
"*Enemies health is no longer capped at 65535.",
"%'%'%'Infested Faction Changes%'%'%':",
"*All Crawlers move speed has been increased.",
"*New animations for Infested Ancient reach attack.",
"*Electric Crawler Attack range fixed, now more likely to attack with his lightning.",
"*Lobber Crawler has new effects on his lobbed grenade, making it easier to see.",
"*Infested Charger move speed increased.",
"*Suicide Runners will no longer explode on death if killed by melee. The death explosion causes stagger, and damage scales up with their level.",
"*Infested Leapers: Their leaping attack can be parried to nullify the stagger. Leap damage scales with their level.",
"*All Ancients can pull targets (Pull can be blocked or dodged).",
"*All Ancients - better anticipation of knockdown attack. It can now be parried to nullify damage and the knockdown.",
"*Toxic Ancients - Do poison damage and gives all nearby enemies poison damage. Ancient and nearby enemies are resistant to poison and gas damage.",
"*Healing Ancients - Links with nearby allies, any damage they take heals the Ancient up to 150PERZENTO health, and it scales up to reflect having health > 100PERZENTO. Also reduces damage that nearby allies take.",
"*Healing Ancient now has Fossilized health, to be consistent with the other Ancients (was Infested Armour).",
"*Leaper infested can dodge.",
"*Disruptor Ancients - Aura that reduces radial and power damage taken by nearby allies. Attack damage energy, rather than completely drain it. Attacks of nearby allies have the same effect.",
"%'%'%'Boss Balancing Changes%'%'%':",
"*The following bosses have gone through a balancing pass to improve their scaling for groups of high level Tenno, we hope they are a little more challenging!",
"**Grustrag 3, Hyena Pack, Vay Hek, Jackal, Alad V and Zanuka, Sargas Ruk, Lephantis, and Captain Vor.",
"***Speaking to the Jackal, The Jackal had some additional fixes to reduce the amount of stun locking possible and also allowing him to scale better with level. The health of his legs was changed to a PERZENTO of his total health, which scales up with level, making it harder to knock him into his stun state. His stun timer was also decreased while the damage required to break him out of stun early was also increased and made as a PERZENTO of his total health rather than a set value.",
"%'%'%'Orokin Derelict Survival Specific Changes%'%'%':",
"*Made several changes to the Derelict Survival mission to improve spawning.",
"**Polished the logic for connecting procedural levels.",
"**Increased the number of connectors to increase play space.",
"**Increased spawn room chance.",
"**Removed tentacle traversal room (Giant open room which branches are navigated) from intermediate spawning, will only occur as dead end.",
"%'%'%'General Survival Changes%'%'%':",
"*Removed the locked door to extraction, as it only limits the available spawn locations within the first 5 minutes.",
"*Increased the number of small dead end rooms (caps) which can generate in place of red locked doors, providing more spawn locations for enemies.",
"*Added some new small cap tiles for Asteroid, Settlement, Outpost and Galleon tilesets.",
"*Restructured the Derelict Survival procedural level so it has more small tiles between the main areas.  There are still three larger main areas which have life support capsule spawn points.  ",
"*The %'stacking%' bug was fixed, capsules don%'t spawn instantly on activating a capsule if the level is full.",
"*The first room%'s capsule spawns are no longer switched off after one use.  Since the first room is reused, each level may now have 2-3 more simultaneous capsules active before it reaches capacity.  Originally the level structure was a little different, disabling spawns was intended to keep players closer to extraction after moving on from the first room.",
"*Added infested crawlers to survival enemy spec.",
"%'%'%'General changes%'%'%':",
"*Optimized game memory to improve stability for 32-bit systems and reduce load-times. This optimization includes up to ⅓ less data being loaded on boot.",
"*Completing an Alert on a node you have locked no longer unlocks the node underneath.",
"*Removed blood/dismembered Grineer from Excalibur%'s codex entry ...he didn%'t mean to hurt anyone.",
"*Increased decoration capacity in the trophy room for adequate trophy placement.",
"*Changes to mod art: Decisive Judgement and Tranquil Cleave used the same image, now they don’t!",
"*Changed Ruk’s image in the “Enemies” section of the Codex.",
"*Changes to visual effect when Melee killing an enemy while Channeling.",
"*Improved performance on effects that use the the particle system.",
"*Revisited Nekros tinting.",
"*Loki Prime%'s decoy now holds a Lex Prime!",
"*Material updates to Corpus ship hull Cores.",
"*Made curved walls larger to better support wall runs in the Orokin Void.",
"*Tweaked the Bow Idle animations on Loki, Mag, Valkyr, and Hydroid Warframes.",
"*Improved Melee Ground Attack position accuracy.",
"*Tweaked the sound effects for all Warframes entering Smoke Screen.",
"*Improved the positioning of melee accessories on Boomerang weapons (Kestrel).",
"*Improved the cast sound effect for Loki%'s Radial Disarm ability.",
"*Improved the performance of multiple general environmental effects.",
"*Limited the max instances of Karak, Soma, and Gorgon fire sound effects.",
"*Limited the max instances of Cestra fire sound effects.",
"*Limited the max instances of Dex Furis fire sound effects.",
"*Tweaked the sound effect for Loki’s Decoy cast and spawn in sound effects.",
"*Player%'s can no longer be staggered when quick Meleeing with the Glaive.",
"*Polished some of Tyl Regor%'s animations.",
"*Improved the cast sound for Volt%'s Speed ability.",
"*Tweaked the weapon fire sound effects on the Corpus Crewmen and Moa.",
"*Tweaked the weapon fire sound effects on the Dera and Hind.",
"*Tweaked the sounds of the Grineer rifle melee attack sound effects.",
"*Adjusted the Helmet position of Corrupted Crewmen.",
"*Improved the performance of the Interception territory area indicator.",
"*Improved the visuals on Mag%'s Pull ability.",
"*Loki%'s Decoy ability deploy sound effect is now positional and will not be heard by players past a certain distance.",
"*Increased the volume of Vauban%'s power cast sound effects.",
"*Reduced the pitch variance in Axe sound effects.",
"*Improved the performance of a number of Forest Defense tileset decorations.",
"*Improved performance on the Torid and Drakgoon Effects.",
"*Reduced the amount of resonance on Axe hit sound effects.",
"*Limited the instances of Corpus Laser Weapon fire sound effects.",
"*Improved the performance of a number of Gas City tilesets.",
"*Optimized a number of lighting assets in the Grineer Galleon tilesets in an effort to increase performance.",
"*Removed blood decals from bleeding procs as this caused performance issues on certain terrain sets.",
"*Tweaked the duration and fade on multiple Hydroid ability sound effects.",
"*Optimized a number of lighting assets in Corpus Ship tilesets in an effort to increase performance.",
"*Improved the weapon trail visuals on Whip type weapons.",
"*Optimized the performance of particle effects.",
"*Tweaked the slide animations when holding Great Sword weapons.",
"*Updated multiple Warframe dioramas with proper colors.",
"*Improved the Grineer Hit reactions to Radial Disarm.",
"*Improved the performance of Ash%'s Smoke Screen on lower end PC%'s.",
"|fixes          =",
"*Fixed %'Failed to send game invitation%' that would occur if you invited to your game after opening up your contact list, and it was still collecting session information for your friends%' games.",
"*Fixed case of potential latency in presence updates on the Friends list.",
"*Fixed Codex scans for objects not updating in server stats.",
"*Fixed an age old legendary issue of the hacking minigame not being completable when the lines are seemingly connected and symmetrical, but the middle icon needs to be erroneously turned to match the outer lines.",
"*Fixed NPCs (drones especially) getting stuck on geometry / door frames.",
"*Fixed issues with client/host door accessibility in the Void.",
"*Fixed issues with Melee combos not progressing correctly if you are holding down a direction required for the combo.",
"*Fixed Grineer Prosecutors being fully invulnerable to 3 out of 4 elemental damage types as opposed to high damage mitigation.",
"*Fixed Savior of Earth, Jupiter, and Neptune Achievements not working properly.",
"*Fixed area on Forest tileset where players could get stuck under stairs.",
"*Fixed Melee Slamming during Zephyr’s Tail Wind not using Melee weapon if you were in melee equip mode.",
"*Fixed an issue where Reviving would not restore your previously equipped weapon, and would instead equip your Primary as default.",
"*Fixed an issue of being able to deploy multiple Extractors to a planet.",
"*Fixed Multishot Mods causing Ogris rockets to fly through enemies and walls dealing no damage.",
"*Fixed issues with rarity sort for Mods in Codex not working.",
"*Fixed duplicate Mod sorting in codex for unowned mods (they now get sorted to the bottom).",
"*Fixed Mod counts in Codex (if you had sold entire stack of unranked and had a single ranked copy it would have shown two).",
"*Fixed  colors reverting temporarily in the Arsenal when switching between items.",
"*Fixed no Codex entry existing for Void Laser plates.",
"*Fixed recent players list never appearing with an option to invite.",
"*Fixed numerous issues in Grineer Shipyards tileset including interior rain and wall-running decos not appearing.",
"*Fixed issue where players can trade away their last copy of a Warframe power.",
"*Fixed Vauban’s Vortex effect not appearing in same position as Vortex Ball.",
"*Fixed Trinity’s Link visual effects remaining after teleport volume.",
"*Fixed issue with Secondary fire types not automatically reloading if there is still enough ammo for primary fire.",
"*Fixed issues when switching from Scanner when you have no secondaries equipped.",
"*Fixed missing ‘Faces’ on some Corpus Infested.",
"*Fixed Grineer Powerfist getting stuck not attacking in melee range.",
"*Fixed an issue where the player would get stuck in an melee unequip loop indefinitely.",
"*Fixed a movement exploit where you can wall run up/slide/wall run up indefinitely.",
"*Fixed enemies not spawning in shipyards interception.",
"*Fixed issues with getting stuck in spawn area in some forest missions.",
"*Fixed issues with black squares on random waterfall environment art.",
"*Fixed NPC playing ‘turn-on-the-spot’ animations on Clients.",
"*Fixed being able to weapon swap while in Hysteria.",
"*Fixed being able to reach floor of Reactor Room in Dojo without being teleported out.",
"*Fixed a game hang when observing certain items in the Codex.",
"*Fixed a case in Nyx%'s Mind Control that could cause power-in-use on clients.",
"*Fixed issues with Sabotage and Mobile Defense alerts on Asteroid tilesets turning into “Assassinate Prod Crewman” missions.",
"*Fixed lighting issues in Orokin Void.",
"*Fixed issue where you cannot claim a weapon from the Foundry if you are at max slots and start a recipe that consumes a weapon.",
"*Fixed an issue with Obex energy color not appearing on ground slams.",
"*Fixed the spawn position for a number of Mastery Rank challenges.",
"*Fixed an issue with Oberon Specters casting Renewal continuously when out of Combat.",
"*Fixed an issue with slow traps in the Void appearing incorrectly.",
"*Fixed an issue with the Undertow exit sound effect being played twice on Clients.",
"*Fixed an animation %'pop%' that could be seen after performing a ground attack and attempting to roll.",
"*Fixed an issue with Clients not being able to properly see the yellow tint on Mod pickups.",
"*Fixed a number of map holes on Pluto nodes.",
"*Fixed a navigation issue on Corpus Defense missions which prevented AI from properly crossing through doorways.",
"*Fixed an issue with Enemy AI getting stuck in spawn rooms on Corpus Defense tilesets.",
"*Fixed an issue with certain in-game objects failing to update when entering certain vents on the Gas City tileset.",
"*Fixed an issue with Sentinel Mask colors being set by the body color tab and not attachment colors.",
"*Fixed an issue with visual effects applied to Cryo Pods not properly adhering to the shape of the pod itself.",
"*Fixed an issue with Clan Emblems reverting to the Default Lotus image when backing out of the Appearance menu.",
"*Fixed an issue with Booster icons appearing despite their duration having expired.",
"*Fixed an issue with Wormhole causing the player to fall out of the level on certain Solar Rail tilesets.",
"*Fixed an issue with Client%'s sometimes taking and dealing double the intended amount of damage when using Weapons or Abilities that deal damage in a radius.",
"*Fixed an issue with movers in the Shipyards pushing players under the level on certain Grineer Ship tilesets.",
"*Fixed an issue with players getting stuck under the level on certain Shipyards tilesets.",
"*Fixed an issue with players getting stuck in the Glaive catch pose.",
"*Fixed an issue with Lech Kril stopping his attacks during his Fire phase.",
"*Fixed a progression stopper that could cause new accounts to get stuck on the login screen.",
"*Fixed an issue with Client%'s seeing the incorrect translations for Specter if the host is playing in a different language.",
"*Fixed an issue with erroneous Ice and Infested art assets appearing in Shipyards tilesets.",
"*Fixed an issue with the Silence visual effects persisting on dismembered torsos.",
"*Fixed the colors on explosion effects appearing incorrectly.",
"*Fixed an issue with Specter Radial Blind attacks not always affecting Clients.",
"*Fixed an issue with Grineer Regulators spawning in Settlement Interception missions which could cause potential progression stoppers.",
"*Fixed an issue with Well of Life staying in use despite reaching the max cap of 400 health healed.",
"*Fixed an issue with Referral XP boost Auras not being properly applied when Referral buddies were playing together.",
"*Fixed a number of art assets clipping into other objects in Grineer Settlement tilesets.",
"*Fixed an issue with certain doors in the Shipyards tileset having visual effects which would indicate that they can open when in fact they are permanently closed.",
"*Fixed an issue with Objective markers not appearing correctly on certain Shipyards tilesets.",
"*Fixed an issue with idle animations breaking when customizing your Secondary or Melee weapons.",
"*Fixed a number of map holes in the Shipyards tilesets.",
"*Fixed a stuck spot in the tree roots seen in the Forest tilesets.",
"*Fixed issue with Mutalist Quanta dealing friendly fire damage.",
"}}",
"",    
},

["v13"]={
"{{update",
"|update number  =13.9.3.1",
"|type           =fix",
"|date           =July 11th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/260180-hotfix-13931/",
"|changes        =",
"*Equilibrium and all Ammo Mutation mods have been added into Mod packs and Transmutation tables.",
"|fixes          =",
"*Fixed a number of sorting options not working correctly in the Codex.",
"*Fixed Mod counts not being displayed correctly in the Codex.",
"*Fixed an exploit which could result in effortless Life Support for Survival missions.",
"*Fixed Clients being unable to deal damage when shooting through Mutalist Quanta orb.",
"}}",
"",
"{{update",
"|update number  =13.9.2",
"|type           =fix",
"|date           =July 9th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/259187-hotfix-1392/",
"|additions      =",
"*The Tenno Reinforcements Vault has been opened: Reintroducing the %[%[Machete%]%]! This relic of the Grineer past has been revived for a limited time. Log in between today and July 16th at Noon EDT to receive the Machete blueprint in your inbox!",
"|changes        =",
"*Changes to Wyrm Prime’s Weapon. The Prime Laser Rifle is now in the build and all future crafting/purchases of Wyrm Prime will issue the Prime variant of the Rifle.",
"**%'%'%'PLEASE NOTE%'%'%': If you bought the Wyrm Prime via Prime Access before this date we are retroactively adding the Prime Laser Rifle to your inventory. If you crafted the Wyrm Prime and still have him in your inventory, we are retroactively adding the Prime Laser Rifle to your inventory.",
"|fixes          =",
"*Fixed Nyx being able to absorb inordinate amounts of damage by toggling Absorb extremely quickly.",
"*Fixed an issue with players being able to use Warframe abilities after death.",
"*Fixed an exploit that could allow individuals to run Alerts after they were completed.",
"}}",
"",
"{{update",
"|update number  =13.9.1.1",
"|type           =fix",
"|date           =July 3rd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/256615-hotfix-13911/",
"|changes        =",
"*Adjusted the reload times on Tenno Specters so as to prevent constant weapon fire from being heard.",
"*Tweaked the gain on numerous Weapon fire sound effects.",
"|fixes          =",
"*Fixed Malicious Raptor not being tradeable.",
"*Fixed an issue with Specter%'s firing rate on the Tigris being incorrect.",
"}}",
"",
"{{update",
"|update number  =13.9.1",
"|type           =fix",
"|date           =July 2nd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/256210-hotfix-1391/",
"|additions      =",
"*Breeding Grounds Trophy Statues have been added in and have been awarded to the winning Clans!",
"|changes        =",
"*Changed Cache Sharing to hide extension names so as to prevent any netnanny programs from getting caught on bad words in the program name.",
"*Tweaked the Venka offsets on all Warframes to address clipping and unappealing placement.",
"*Ash%'s Shuriken is now registered as a silent projectile.",
"*Stamina is no longer consumed and can regenerate when the sprint button is held down but the player%'s avatar is in the air or in a non-mobile animation.",
"*Changed several mod/item descriptions to reflect updated content (English now, more coming later):",
"**Brokk Hammer Skin changed to remove “Charge Speed” for “Channeling Efficiency”.",
"**Banshee’s Silence now includes new Aura and stun properties.",
"**Frost’s Snowglobe now indicates brief invulnerability window.",
"**Nova’s Antimatter Drop now indicates damage increased if targeted by weapons.",
"**Mag’s Shield Polarize now indicates enemy shields explode.",
"**Ash’s Teleport now indicates enemies are vulnerable to finishers.",
"|fixes          =",
"*Fixed an issue with the Chat servers booting everyone during hotfix deployment.",
"*Fixed an issue with Rank 0 Rare Fusion cores being rewards in several Void mission types.",
"*Fixed an issue with Nova%'s Null Star ability will deal no damage when cast in Conclave matches.",
"*Fixed an issue with Mag%'s Crush ability doing no damage to other players in Conclave matches.",
"*Fixed an issue with Client%'s getting stuck in Nyx%'s Absorb pose while in pre-death.",
"*Fixed an issue with Crawlers spawned by Nekros’s Shadows of the Dead not being ‘auto-killed’ and rendering Exterminate and Defense missions uncompletable.",
"*Fixed an issue with player%'s being unable to cast any powers if they attempt to use Tentacle Swarm while standing on a Void Freeze trap panel.",
"*Fixed an issue with Ash’s Blade Storm that could potentially lead to a loss of Warframe functionality.",
"*Fixed an issue with Shadow of the Dead clones spawning with no weapons if they were originally killed after being disarmed by Loki.",
"*Fixed an issue with Vor in the Void spawning at erroneous locations.",
"*Fixed an issue with Sound Quake getting stuck as continually active but ineffectual against enemy AI.",
"*Fixed clients seeing 0 damage number spam when shooting a ragdolled enemy with a continuous fire weapon.",
"*Fixed a number of missing sound effects for the Venka.",
"*Fixed edge case of Glaive type weapons not being immediately throwable when holding Melee if you were in a Primary/Secondary weapon grip.",
"}}",
"",
"{{update",
"|update number  =13.9.0.2",
"|type           =fix",
"|date           =June 26th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/253345-hotfix-13902/",
"|changes        =",
"*Revised default position on Venka Tenno Claws.",
"*Leaderboards for Breeding Grounds event have been archived and clan rewards are currently in the smelter.",
"|fixes          =",
"*Fixed issue with primary color tint on Valkyr’s Kara helmet.",
"*Fixed the %'WAS: 100 NOW: 75%' discount text item not showing up in the detailed panel of the store.",
"*Fixed multiple issues related to tinting default and Immortal skins.",
"*Fixed emblem offsets on Ember Prime.",
"*Fixed attached avatars not actually getting destroyed in the parent destruction process.",
"*Fixed exterminate accounting for agents that spawn other agents (eg infested drone with crawler).",
"*Fixed drones getting stuck recovering to nav and behaviors re-triggering constantly.",
"",
"%'%'%'Note:%'%'%'",
"",
"Our digital certificate has been renewed and players may notice the name change from “Digital Extremes” to “Digital Extremes Ltd.”",
"}}",
"",
"{{update",
"|update number  =13.9.0.1",
"|type           =fix",
"|date           =June 25th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/252764-1390-13901-the-venka/",
"|fixes          =",
"*Fixed (for real) Infested Drones appearing on Defense Missions until Nav Improvements are made.",
"*Fixed Sabotage missions not having machines/objectives to be destroyed, resulting in mission that could not be completed.",
"}}",
"",
"{{update",
"|update number  =13.9",
"|date           =June 25th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/252764-1390-the-venka/",
"|title          =Tenno Reinforcements",
"|image          =Update 13.9.0 Tenno Reinforcements.png",
"|misc           =",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
"Tenno Reinforcements - Venka",
"<%/gallery>",
"|additions      =",
"*New Tenno Reinforcements! - Introducing the %[%[Venka%]%]: A Tenno based Claw Weapon capable of rending both flesh and metal alike! Find it today in the market or in the Tenno Research lab!",
"*New Pyra Syandana! A flaming remnant of the Orokin Elite!",
"|changes        =",
"*{{ver|13.8.1|nn}} Unlisted change: Enemies now have basic awareness on contact or sound of invisible units, and will investigate last known position of this sound/contact.  There are a number of threads bringing up issues/discussions with this that are being read and relayed, thank you for posting!",
"*Infested Drones have been removed from Defense missions. This is primarily due to issues with navigation and the flow of wave gameplay. We are working on improving their ability to navigate these levels for future inclusion.",
"*Tweaked the positioning of the Edo armor Chest piece to address clipping/placement issues.",
"*Slightly reduced the overall damage resistances of Prosecutor enemy types.",
"*The drop rates on Beacons have been adjusted. Delta Beacons are now less rare, with the Kappa and Gamma Beacon drop rates being slightly reduced.",
"*Tweaked the positioning of the Eos leg armor accessories.",
"*Changes made to Volt’s Shield Ability in response to a fix made last week. Before there was an issue that casting 2 or more of Volt’s Shields would stop projectiles from reaching their end destination. We fixed this so projectiles could pass through as many shields that were deployed, but the damage multiplier stacked, resulting in broken numbers. We have returned the damage multiplier to it’s normal value to be calculated once, and shields no longer stack this multiplier.",
"*Shifted Banshee%'s shoulder pad back slightly to reduce clipping.",
"*Tweaked the position of Emblems so as to ensure they don%'t clip into shoulder armor.",
"|fixes          =",
"*<%s>Fixed an issue with Bladestorm attacks against Prosecutors immune to the Elemental Damage on the attacking player%'s weapon not dealing damage correctly.<%/s> Not yet fixed.",
"*Fixed an issue with the blade section of the Orthos not being able to be customized.",
"*Fixed a number of localization issues.",
"*Fixed an non-existent Fusion Core appearing in the codex resulting in confusion over completion of total cards.",
"*Fixed being able to use alternate fire during certain animations.",
"*Fixed an issue with the alt fire on the Mutalist Quanta being duplicated by Nyx%'s Absorb ability.",
"*Fixed issues with rotation of Event Emblems on Wyrm Prime.",
"*Fixed an issue with Mag Prime%'s shoulder not using the correct texture.",
"}}",
"",
"{{update",
"|update number  =13.8.5",
"|type           =fix",
"|date           =June 24th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/252015-hotfix-1385/",
"|changes        =",
"*Consumables can no longer be deployed while casting blocking abilities that toggle (SoundQuake, Absorb, etc).",
"*Stealth-finishers are no longer possible on crawlers being carried.",
"*Changed event scoring to prevent join-in-progress players getting a score they didn%'t run.",
"|fixes          =",
"*Fixed lingering Absorb effects after Nyx has bled-out.",
"*Fixed a script error with Nyx%'s Chaos that would cause a power-in-use bug.",
"*Misc crash fixes.",
"*Misc localization fixes.",
"}}",
"",
"{{update",
"|update number  =13.8.4",
"|type           =fix",
"|date           =June 23rd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/251648-hotfix-1384/",
"|changes 	=",
"*Top Tier Hive mission runs will now always include a Gas, Frozen, and Pulsing Hive variant to keep points at this level consistent.",
"*Removed the Infested themed music from the Login screen.",
"*Improved hit detection on Infested Drones.",
"*Lowered the spawn rates of Infested Drones.",
"*Toxic Resistance Aura is now set at 2.5PERZENTO per level.",
"*Reduced the amount of damage done during the Infested Drone charge attack.",
"|fixes 		=",
"*Fixed an issue with enemies not properly spawning in for Hive Event missions when the “Total Score” has reached a very high level.",
"*Fixed an instance of Client%'s playing as Nyx being able to run around with Absorb active, if the power was activated right at the moment the player was knocked down.",
"*Fixed an issue with Infested Drones brought to life via Shadows of the Dead bringing in enemy Crawlers.",
"*Fixed a number of crashes.",
"*Fixed a number of localization issues.",
"*Fixed an issue with Nyx%'s Absorb visual effects not disappearing for other players if Nyx dies while casting and then bleeds out.",
"*Fixed issues with weapon accessories/helmets not appearing correctly/appearing misaligned on certain weapon. ",
"}}",
"",
"{{update",
"|update number  =13.8.3",
"|type           =fix",
"|date           =June 20th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/249999-hotfix-1383/",
"|changes 	=",
"*Improved the pathing through doorways abilities of Mutalist Ospreys.",
"*Crawlers being transported by Drones will no longer attempt any actions until deployed.",
"*Tweaked the positioning of Armor offsets on multiple Warframes.",
"|fixes 		=",
"*Fixed exploit with ALT+TAB input rendering event goals obsolete.",
"*Fixed a number of localization issues.",
"*Fixed an issue with players getting proc’d to death after reviving.",
"*Fixed an issue with trades failing if one of the players involved never had a ranked mod in their inventory.",
"}}",
"",
"{{update",
"|update number  =13.8.2",
"|type           =fix",
"|date           =June 20th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/249718-hotfix-1382/",
"|fixes          =",
"*Fixed issue with event scoring inconsistencies where teammates could end up with different scores at the end of a Breeding Grounds mission. Sorry for the confusion this caused.",
"*Fixed chest armor positions for Saryn.",
"*Fixed localization issues.",
"*Fixed issue with Infested Osprey not showing proper cloud effects for affected dangerous area.",
"}}",
"",
"{{update",
"|update number  =13.8.1",
"|type           =fix",
"|date           =June 19th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/249338-hotfix-1381/",
"|changes        =",
"*Enemies now have basic awareness on contact or sound of invisible units, and will investigate last known position of this sound/contact.",
"|fixes          =",
"*Fixed event scoring exploits.",
"*Added channeling effects to the Prova Vandal.",
"}}",
"",
"{{update",
"|update number  =13.8",
"|date           =June 19th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/249133-update-1380-breeding-grounds/",
"|title          =Operation: Breeding Grounds",
"|image          =Update 13.8.0 Operation Breeding Grounds.png",
"|misc           =",
"%'%'%'News:%'%'%'",
"",
"%[%[Operation Breeding Grounds|Operation: Breeding Grounds!%]%]",
"",
"{{quote|Tenno, we have a problem.",
"",
"Alad V has developed a way to direct the spread of the Infestation. Using these newly engineered %'Hive%' organisms, the Infestation is able to corrupt a new ship or colony almost instantly. There are also disturbing reports coming in that the virus has evolved. It is now capable of absorbing and corrupting non-organic beings. Not even the robotic soldiers of the Corpus are safe now. The only way to stop the spread is to destroy these hives.",
"",
"We have just received word of a massive outbreak near Eris. An entire fleet of Corpus ships has been exposed to this new bioplague. Alad V is almost certainly responsible. If Alad V%'s hives are allowed to gain a strategic foothold here, the Infested will become unstoppable. They will overrun the system in a matter of days. If we don’t put an end to this now, the Corpus, the Grineer, the Tenno...we could all fall in the wake of this horrible scourge.|The %[%[Lotus%]%]}}",
"",
"So begins %'%'%'Operation: Breeding Grounds!%'%'%'",
"",
"%'%'%'HERE%'S WHAT YOU%'LL NEED TO DO%'%'%'",
"*Visit the threatened ship on Eris to find and destroy three separate hives. These hives greatly accelerate the spread of the Infestation.",
"*Each hive is protected by several tumor nodes, destroy these to make the hive vulnerable.",
"*Destroying the hives is likely to have unintended consequences. Be on alert for everything from unstable ship systems to Infested counter-defenses.",
"*Once you have wiped out all three hives, head to Extraction.",
"",
"%'%'%'WHAT YOU NEED TO KNOW%'%'%'",
"*This Operation is on until Thursday, June 26 at 12 PM EDT. ",
"*You can attack the three hives in any order. Work individually and attempt to destroy them all at once or work with your fellow Tenno to take them out one at a time.",
"*Hive effects compound, so tackling each hive will create a unique effect on your mission and the ultimate combination of all three effects during Extraction.",
"*With every mission you run, the Infested evolve and become more deadly.",
"",
"%'%'%'TENNO, YOU WILL BE REWARDED!%'%'%'",
"",
"Operation: Breeding Grounds will include point structure that allows for rewards based on points earned in ONE SINGLE mission! This will be denoted in the UI in the %'Best%' field under the Operations tab to help you keep track of your current best score.",
"",
"*6 points: Breeding Grounds badge!",
"*17 points: Dual Stat Fire Mods!",
"*48 points: %[%[Prova Vandal%]%]!",
"",
"The top 3 Clans per Clan Tier will receive Gold, Silver, and Bronze “Breeding Grounds” Trophies! For Clan Leaderboards, a Clan’s score is the sum of the Best Point run for all members.",
"",
"%'%'%'HOW DO POINTS WORK?%'%'%'",
"",
"There are 6 types of Hives that yield different points depending on the difficulty of the mission and the difficulty of the hive type. Destroying hives has adverse effects and dangerous consequences. Be on alert! Each mission will contain 3 hives determined by the difficulty of the mission. You will notice a %'Total%' value in the UI under the Operations tab. The higher this number, the stronger the stink and more difficult the missions!",
"",
"Difficulty of the mission is increased in the following way:",
"",
"You will notice a %'Total%' value in the UI under the Operations tab. The higher this number, the stronger the stink and more difficult the missions! All Tenno will begin playing ‘Difficulty 1’ missions with ‘Difficulty 1’ hives! But, this difficulty won’t stay at ‘1’ forever. The Infested can smell the carnage of your missions and will become more and more difficult and aggressive the more Breeding Ground missions you complete. It will take several runs for the stink of the Infested to stick to you. By completing more missions, you will encounter more difficult hives and more difficult enemies! These difficulty increases will allow you to yield higher points in a single run, with endless potential if you want to compete in clan leaderboards!",
"",
"Note: grouping together with other Tenno will have an affect on difficulty depending on the level of combined stench!",
"",
"Enjoy! We plan on making %[%[Hive Sabotage%]%] a permanent addition to the game down the road, so let us know what you think!",
"|additions      =",
"%[%[File:Update 13.8.0 Tenno Reinforcements.png|670px|center|Tenno Reinforcements%]%]",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
"Tenno Reinforcements - Mutalist Quanta",
"<%/gallery>",
"*New: ILIAC Syandana & Armor set! Make your mark in an Infested-themed cosmetic set.",
"*Tenno Reinforcement: the %[%[Mutalist Quanta%]%]! Find it today in the Market or Infested Research lab!",
"*New Infested enemy types: Mutalist Ospreys!",
"",
"%'%'%'Infested Changes:%'%'%'",
"*The Infested are sounding and looking much more vicious these days! Completely new sounds and animations for Runners, Crawlers, and Chargers have been added into Warframe!",
"*New Infested Music added, experience new ambiance and battle music when facing the Infested!",
"|changes        =",
"*Infested Impedance Aura mod has been changed to be a radial affect around the player instead of the whole map indiscriminately.",
"*Tweaked the position of multiple armor offsets on all Warframes across the board.",
"*Increased the number of Orokin Cells received as T3 Survival awards from 1 to 3 per batch.",
"*Combat music now reduces less of the volume of ambiance and footsteps.",
"|fixes          =",
"*Fixed a number of crashes.",
"*Fixed Conclave bug where Conclave Score check did not occur if you joined a session from your friends list or via invite. This bug allowed users with any Conclave Loadout Value to join any Conclave node, regardless of enforced restrictions (1300 CR loadouts joining 100-150 Conclave Nodes).",
"*Fixed an instance of the camera shake visual effect appearing incorrectly.",
"*Fixed certain Dojo rooms not having message boards above the room management consoles.",
"*Fixed an instance of Fatal Attraction not working correctly for Clients.",
"*Fixed a number of localization issues.",
"*Fixed an issue with Orokin Shield drones breaking when affected by Radial Disarm.",
"*Fixed an issue with players getting stuck in Ash’s Bladestorm.",
"*Fixed an animation ‘pop’ seen when unequipping Gauntlet type weapons.",
"*Fixed an issue with players using their Melee attacks instead of attacking with Hysteria animations during the ability duration.",
"*Fixed an issue with abilities not being properly available if one or more abilities are not currently equipped.",
"*Fixed an issue with Clients leaving Key missions sometimes resulting in the Host losing a key.",
"*Fixed an issue with Clients sometimes being able to throw unlimited amounts of Castanas which they could not detonate.",
"*Fixed an issue with the Large Corpus Exploding Barrel displaying the wrong image in the Codex.",
"*Fixed an issue with conveyor belts in the Shipyards tilesets appearing to rotate in the wrong direction.",
"*Fixed issue where Banshee’s Silence FX does not disappear when the power duration is cancelled by a teleport volume (falling off map and respawning).",
"*Fixed Rubedo Skin not working on Rhino Prime.",
"}}",
"",
"{{update",
"|update number  =13.7.2",
"|type           =fix",
"|date           =June 13th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/245835-hotfix-1372/",
"|changes        =",
"*Enabled new account creation directly from the login screen.",
"*Made Nyx%'s absorb resist magnetic damage so that you can%'t generate endless damage by chaining absorbs.",
"|fixes          =",
"*Fixed an issue with Interception rewards being stuck at the first tier.",
"*Fixed an issue with certain Vor transmissions having no accompanying sound.",
"*Fixed client%'s HUD breaking after reviving in Interception.",
"*Fixed a number of localization issues.",
"*Fixed an issue with AI not properly spawning in certain Interception level configurations. ",
"}}",
"",
"{{update",
"|update number  =13.7.1",
"|type           =fix",
"|date           =June 12th, 2014",
"|forumurl       =https://forums.warframe.com/topic/245171-update-1371/",
"|additions      =",
"*Added weekly Interception and T4 Orokin Void Leaderboards for endless missions.",
"*Added your clan name to your profile card so that users who search your profile can see your clan affiliation. This should help in Alliances where it is unclear which clan members belong to.",
"|changes        =",
"*Reduced frequency of Prime gear in Void - no item appears more than 2 times across the Void. Removed approximately 20 pieces from the T4 missions overall. Updated drops can be found here: %[%https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations/ forum post%]",
"*Removed Vitality and other common gear from Void Vor’s drops, replaced with option of Orokin Cell or Argon Crystal AND one of four Cicero Crisis mods.",
"*Removed single fusion cores from T4 Void rewards for Defense, Capture, Mobile Defense, and Survival, replaced with bundles of 5 R5 cores.",
"*Increased the power resiliency of a number of bosses including Vor, Lech Kril, Sargus Ruk, and the Grustrag Three.",
"*Improved the performance of the Ignis visual effects.",
"|fixes          =",
"*Fixed issue with Latron Prime Blueprint missing from the Void.",
"*Fixed issues where Void Vor (or Stalker) can spawn and kill you during Defense selection screen.",
"*Fixed host migration resetting number of rounds in Interception missions.",
"*Fixed issues with font rendering and spacing between certain letters making them look like separate words.",
"*Fixed issues with energy colour on Edo chest armor.",
"*Fixed issue with Wyrm Prime Blueprint not being tradeable.",
"*Fixed crash when viewing Grineer Bombard in the Codex.",
"*Fixed issues with Eximus Corpus Elites not having proper materials.",
"*Fixed issues where non-max-rank Fusion Cores could not be properly sold.",
"}}",
"",
"{{update",
"|update number  =13.7.0.1",
"|type           =fix",
"|date           =June 11th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/244507-update-1370-13701-depths-of-the-void/",
"|misc      =",
"Updated Current Prime drop tables to include reward by tier/rotation for endless types, particularly with Defense to show at which wave which rewards are chosen. Please note that the volume of feedback regarding these tables is being relayed. We have added this step for immediate clarity, and will be reviewing throughout the night.",
"|fixes          =",
"*Fixed duplicate Loki Prime Codex entry.",
"*Fixed Loki Prime crafting casting 10 Argon Crystal, it is now 1 Orokin Cell for full frame.",
"*Fixed issues with Japanese localizations.",
"*Fixed Loki Prime not coming with Ability Mods.",
"*Fixed Interception missions having broken UI and art when Joining in progress.",
"*Fixed T4 Capture Keys not spawning capture targets.",
"*Fixed issues where killing Vor in the Void during a transmission would result in an error.",
"}}",
"",
"{{update",
"|update number  =13.7",
"|date           =June 11th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/244507-update-1370-depths-of-the-void",
"|title          =Depths of the Void - Loki Prime",
"|image          =LokiPrimePromo_Web.png",
"|additions      =",
"*New Prime Gear has been discovered in the Void:",
"**%[%[Loki Prime%]%]!",
"**%[%[Bo Prime%]%]!",
"**%[%[Wyrm Prime%]%]!",
"**Find them all today in the Void, uncover the drop locations here: https://forums.warframe.com/index.php?/topic/486215-prime-gear-drop-locations/",
"**OR %[%[Prime Access#Loki Prime|Loki Prime Access%]%] is available now!",
"*T4 Void Keys are here! You can find them in Interception missions across the Solar System in the following way:",
"*T4 Exterminate, Capture, and Mobile Defense keys can appear Round 3 or later on ‘Medium’ Interception missions (starting enemy level 10-20).",
"*T4 Survival, Defense, and Interception keys can appear Round 3 or later on ‘Hard’ Interception missions (starting enemy level 20+).",
"Note:  To prevent exploits with all Void Keys, if you are hosting and abort an endless mission after the objective has been completed, you will lose your key.",
"*Captain Vor has been twisted by the Void! We now know the powers of the Void Corrupted him, and we have word he is lurking in the depths of the Void! Will he appear in your T4 Key?",
"*New ‘Tenno’ Themed Color Picker! Add additional color options inspired by other Warframes for your  customizations! All default frame colours from A(sh) to Z(ephyr) (Hydroid coming in Season 2).",
"*New Edo Armor animations! The Edo Chest piece will play a custom animation when the player takes damage after their shields have been depleted.",
"",
"%'%'%'Dark Sector Changes:%'%'%'",
"*Added in MOTD (Message of the Day) Functionality for Alliances: Warlords in an Alliances will now have an additional button in their Alliance Management UI screen which will allow them create Messages of the Day for the entire Alliance. Alliance MOTD%'s will also display the author%'s name and clan. Budget Caps have now been added in to allow Clans/Alliances to set a Maximum Budget as well as min/max per-mission Battle Pay. These can be set by Warlord and Tacticians within the Clan/Alliance.",
"*The amount of missions that can be funded by Battle Pay will now properly respect the Solar Rail health.",
"*A %'Set By:%' label has been added to Taxes and Battle Pay so as to allow members of Clans/Alliances to track these additions.",
"*All Solar Rail Mobile Defense hacking procedures will now take 3 minutes to prevent potential exploits.",
"",
"%'%'%'Survival Changes:%'%'%'",
"*A Survival Leader scaling system has been introduced. This system will start with Leaders initially spawning in after the 5 minute mark. After this point there will be an increasing chance for each enemy that spawns in to be a Leader type. This percent will start at 0PERZENTO and will grow to a maximum 20PERZENTO chance from the 5-60 minute mark. Additional Survival tiles and enemy types have been included in Survival missions to support this feature.",
"|changes        =",
"*Interception Missions have had their difficulty rebalanced. The overall difficulty of Easy missions has been reduced by lowering enemy spawn rates. The Medium setting will now reflect a level of difficulty on par with the previous Easy mode.",
"*Updated Specter Army Descriptions to include information about the number of conflicts they persist for.",
"*Tweaked the positioning of the Daedalus shoulder armor offsets.",
"*Improved the performance of the Torid on low end computers.",
"*Improved the performance of the Penta on low end computers.",
"|fixes          =",
"*Fixed an issue with enemies not properly scaling in Void and Derelict Defense missions.",
"*Fixed a number of localization issues.",
"*Fixed being unable to scan the Arid Butcher Eximus correctly.",
"*Fixed an issue with single player lobbies being erroneously logged as ‘Session Full’ and thus prevent any additional players from joining in.",
"*Fixed an issue with Codex not showing drop locations for MODs despite player completing scans for enemies.",
"*Fixed an issue with the Jackal getting stuck in a blocking animation which would prevent it from moving or attacking.",
"*Fixed an issue with Turbulence visuals remaining in effect indefinitely if a player entered into a teleport volume while the ability was active.",
"*Fixed an issue with Sabotage tiles incorrectly appearing in Shipyard Survival missions.",
"*Fixed the Serro description erroneously mentioning non-existent Sedna Shipyards.",
"*Fixed an issue with the Recent Player%'s list not being properly populated when accessed via the Invite Player menu.",
"*Fixed an issue with Prosecutors spawning in as Guardsmen in Shipyard Survival missions.",
"*Fixed lack of Prosecutors on Grineer Shipyard missions that had been ‘taken back’ by the Grineer faction from the Corpus via invasion.",
"}}",
"",
"{{update",
"|update number  =13.6.1",
"|type           =fix",
"|date           =June 6th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/242306-hotfix-1361/",
"|changes        =",
"*The Alliance/Clan Vault balance will no longer be displayed when contributing if the clan member does not have Treasurer permissions, or if the Clan does not have Tactician Permissions.",
"*Tweaked the visual effects on the Dread.",
"*Tweaked the visual effects of Volt%'s Shock ability.",
"*Added purple text notifications & reminders when new builds become available.",
"*Players in the Dojo will be given a 15 minute warning when a new build is deployed before being automatically disconnected. This will prevent AFK hosts from blocking other users trying to connect to the Dojo.  ",
"|fixes          =",
"*Fixed an issue with crits not appearing for Clients when stealth-attacking enemies.",
"*Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx%'s energy shields/bubbles.",
"*Fixed Nekros’s Shadows of the Dead clones attacking players after host migration occurs.",
"*Fixed a couple of text related issues with the Reward Coupons.",
"*Fixed an issue with Absorb not being affected by range mods when cast by clients.",
"*Fixed an issue with players being able to deploy multiple Specters if downed while one is currently deployed.",
"*Fixed an issue with players not properly receiving XP from kills made by their Specter.",
"*Fixed an issue with Hydroid Swarm Tentacles spawning on Drones which would subsequently result in floating tentacles.",
"*Fixed an issue with the Shotgun Scavenger mod providing ammo bonuses for non-shell type ammunitions.",
"*Fixed an issue with the visual effects for Silence not disappearing correctly if the power is interrupted by a teleport volume.",
"*Fixed an issue with Bladestorm not functioning correctly in Conclave matches.",
"*Fixed an issue with all Arc Traps present on a level being respawned after a host migration occurs.",
"*Fixed an intermittent issue on dual core systems where the game would freeze for several seconds.",
"*Fixed various gameplay crashes.",
"}}",
"",
"{{update",
"|update number  =13.6.0.1",
"|type           =fix",
"|date           =June 4th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/241372-update-1360-13601-pyrana/",
"|fixes          =",
"*Fixed issues with Ember Prime appearing headless. ",
"*Fixed issues with armor being misplaced on Ember/Ember Prime. ",
"}}",
"",
"{{update",
"|update number  =13.6",
"|date           =June 4th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/241372-update-1360-pyrana/",
"|title          =Tenno Reinforcements",
"|image          =Update 13.6.0 Tenno Reinforcements.png",
"|misc           =",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
"Tenno Reinforcements - Pyrana",
"<%/gallery>",
"|additions      =",
"*New Weapon! Introducing %[%[Pyrana%]%], a Tenno Secondary shotgun proven to cause devastation in close quarters! Find it in the Market or Tenno Clan Research today!",
"|changes        =",
"*Altered the visuals on Bladestorm clones so as to make them appear more like energy holograms and not just duplicates of the Ash model.",
"*The Codex will now continue to include mastered items, even after they’ve been sold.",
"*Scrolling of in game windows will now scroll lists depending on where the mouse cursor is located.",
"*Melee Channeling can now be toggled!",
"*Grineer Powerfists have been sent in to reinforce more areas of the Grineer empire!",
"*Tweaked a number of armor offsets on the Ember, Loki, Mag, Nyx, Nekros, Nova and Trinity Warframes.",
"",
"%'%'%'Specter Changes:%'%'%'",
"*The crafting cost for all Specters and Specter Armies have been altered to the following:",
"**Vapor Specters:",
"***Build Price reduced to 15000 credits.",
"**Phase Specters:",
"***Build Price reduced to 30000 credits.",
"**Force Specters:",
"***Build Price reduced to 50000 credits.",
"**Cosmic Specters:",
"***Required amount of Circuits reduced to 500.",
"***Required amount of Plastids reduced to 1000.",
"***Build Price reduced to 60000 credits.",
"**Vapor Specter Regiment:",
"***Required amount of donated Vapor Specters reduced to 1250.",
"***Build Price reduced to 250000 credits.",
"**Phase Specter Regiment:",
"***Required amount of donated Vapor Specters reduced to 250.",
"***Required amount of donated Phase Specters reduced to 625.",
"***Build Price reduced to 500000 credits.",
"**Force Specter Regiment:",
"***Required amount of donated Phase Specters reduced to 250.",
"***Required amount of donated Force Specters reduced to 375.",
"***Build Price reduced to 750000 credits.",
"**Cosmic Specter Regiment:",
"***Required amount of donated Force Specters reduced to 75.",
"***Required amount of donated Cosmic Specters reduced to 175.",
"***Build Price reduced to 1000000 credits.",
"",
"%'%'%'Helios Changes:%'%'%'",
"*Improved the performance of the Helios%' Scanner ability.",
"*Removed the ability to scan fully-scanned entities.",
"*Added in a Codex Entry Complete message when an object has been fully scanned.",
"*Improved Helios target detection and tracking so as to  allow Helios to detect and begin scanning enemies outside of the standard field of view. Helios will now also turn towards the target that is being scanned.",
"*Helios will now prefer to scan enemies over environmental objects if both type of targets are available.",
"|fixes          =",
"*Further Fixes to prevent enemies from getting stuck in the spawn area of Void Defense missions.",
"*Fixed an issue with the User List chat window not properly focusing when using the mouse wheel to scroll through the list.",
"*Fixed an issue with Loki Decoy%'s sometimes missing their heads on clients.",
"*Fixed an issue with Shotgun Grineer sometimes moonwalking away from players during firefights.",
"*Fixed an issue with certain Shipyard Rescue tilesets forcing the Rescue target to continually attempt to traverse environmental hazards which would kill them resulting in mission failures.",
"*Fixed an issue with Orokin Vault door icons not properly matching the symbol for the required keys.",
"*Fixed an issue with the Lanka not dealing damage to certain targets.",
"*Fixed a number of crashes.",
"*Fixed an issue with clients briefly seeing Bladestorm clones as Excalibur models.",
"*Fixed an issue with Bladestorm clones not having their damage amplified by Power Strengthening (Intensify, Blind Rage) mods.",
"*Fixed an issue with the player%'s Melee weapon getting stuck as holstered when attempting to perform a melee ground slam attack while transitioning out of the Tail Wind ability.",
"*Fixed an issue with Warlord Warning transmissions not appearing during Solar Rail conflicts.",
"*Fixed a number of localization issues.",
"}}",
"",
"{{update",
"|update number  =13.5.3",
"|type           =fix",
"|date           =May 30th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/239114-hotfix-1352-1353/",
"|fixes          =",
"*Fixed missing textures for Alad V in the transmissions for Suspicious Shipment Alerts. ",
"*Fixed a minor grammatical error in a Lotus transmission.",
"}}",
"",
"{{update",
"|update number  =13.5.2",
"|type           =fix",
"|date           =May 30th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/239114-hotfix-1352/",
"|changes        =",
"*Tweaked the positioning of Emblem offsets on the Edo Shoulder Armor pieces. ",
"|fixes          =",
"*Fixed an issue with the Obex not playing the correct animations.",
"*Fixed an issue with a number of Lotus Voice Over lines missing from the Suspicious Shipments alert missions.   ",
"*Fixed an issue with kills made by Ash’s Bladestorm clones not counting towards the players total kill count.",
"*Fixed an animation issue that would appear when performing Ash’s Bladestorm with no melee weapon equipped.",
"*Fixed an issue with the attacks from Ash’s Bladestorm clones not properly counting towards  the combo hit counter.",
"*Fixed a number of localization issues including missing transmission lines in the Suspicious Shipment alerts missions.",
"*Fixed an issue with the word %'Blueprint%' appearing twice in Alert popup descriptions.",
"*Fixed an issue with melee attacks performed after using Bladestorm not doing damage.",
"*Fixed an issue with the Volt Arcane Pulse helmet having an incorrect tooltip.",
"}}",
"",
"{{update",
"|update number  =13.5.1",
"|type           =fix",
"|date           =May 30th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/238867-hotfix-1351/",
"|changes        =",
"*Trinity’s Blessing is now cast-able when in the air.",
"*Changed the placement of shoulder armor on Rhino Prime.",
"*Alerts now show quantity of reward items being offered in the Alert Info window.",
"*Alerts now display reward when hovering over alert node.",
"|fixes          =",
"*Fixed Bladestorm not forcing a Bleed Proc on targets that Ash (or clone) is attacking.",
"*Fixed Bladestorm being a guaranteed kill on Zanuka and Grustrag 3 if cast.",
"*Fixed issues with lingering FX on the Obex.",
"*Fixed issues reported with overly loud sounds in many areas for users with uncommon speaker configurations. (https://forums.warframe.com/index.php?/topic/194419-corrupted-ancient-roar-too-loud/?p=2259906, https://forums.warframe.com/index.php?/topic/214571-dear-god-my-ears/)",
"*Fixed the selling of Mods not returning credits in some cases.",
"*Fixed common crash issue that would occur if a client destroyed a Kubrow den.",
"}}",
"",
"{{update",
"|update number  =13.5",
"|date           =May 28th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/238069-update-1350-edo-armor-nami-solo/",
"|title          =Tenno Reinforcements",
"|image          =Update 13.5.0 Tenno Reinforcements.png",
"|additions      =",
"*New Weapon - %[%[Nami Solo%]%]! Wield the curved Blade of the Nami Solo and lash out with incredible slashing lethality! The Nami Solo uses the Machete Stances for combos and can be found in the Market for Platinum or Blueprint today!",
"*New Combo for the Machete Weapons %[%[Sundering Weave%]%] Stance: Flash Flood!",
"*New Combos for Axe Weapons Stance Mods:",
"**%[%[Cleaving Whirlwind%]%]: Sundered Tusk and Drifting Stampede!",
"**%[%[Rending Crane%]%]: Rampaging Boar!",
"*New Edo Armor Accessories!",
"*Added a Codex entry for Dead Eye.",
"*Interception Missions are no longer confined to Earth and have now been added to the following nodes:",
"**Mars - Augustus",
"**Jupiter - Callisto",
"**Europa - Armaros",
"**Phobos - Opik",
"**Uranus - Stephano",
"**Sedna - Berehynia",
"**Eris - Viver",
"**Pluto - Cerberus",
"**Ceres - Draco",
"*Added in new Codex entries for Corpus Attack Drone and Corrupted Drone.",
"",
"%'%'%'Changes to Crit calculations:%'%'%'",
"",
"We have made changes to the way Criticals work on weapons that have been modded to have a crit chance greater than 100PERZENTO. You may recall the existence of ‘red crits’ from many updates ago, which occurred with no clear formula other than “Synapse!”. Here is some clarity into the new system:",
"",
"The brief:",
"",
"A weapon with a critical chance greater than 100PERZENTO will receive 2 calculations:",
":1) a guaranteed critical damage value - this normally appears as a yellow value.",
":2) a secondary red crit chance based on the remaining percent- this will appear as a new RED crit if successful!",
"",
"This means:",
"*If your rate is 125PERZENTO you get one guaranteed crit and a 25PERZENTO chance of a red crit.",
"*If this Second Crit occurs, you will see a deadly Red crit value!",
"",
"%'%'%'Warframe Changes:%'%'%'",
"",
"%[%[Ash%]%]",
"*%[%[Blade Storm%]%] has received a rework! Now when the ability is used Ash will conjure up to two separate clones which will go on the attack in addition to the player! This will allow the player clear out large groups of enemies even quicker!",
"|changes        =",
"*Miter base damage has been increased along with the flight speed and proc chance of charged shots",
"*Increased Fatal Attraction%'s range and damage at Rank 4 and 5.",
"*The Fatal Attraction precept will now wait until enemies are within range before the pull ability is initialized.",
"*Tweaked the positioning on the Leg Armor accessories for a number of Warframes.",
"*Added in an additional range based visual effect on Molecular Prime that should help with distinguishing the distance of targets affected by the ability.",
"*Tweaked the Excalibur Prime Channeling visual effects.",
"*Specters will now re-generate Energy over time now so as to allow them to continue to use Powers over long amounts of time.",
"*Player movement is now prohibited at the start of Conclave rounds.",
"*Tweaked the sound effects for the Skana Prime.",
"*Reduced the amount of damage dealt to attacking players when using Reflection in PvP matches.",
"*Tweaked the visuals on Valkyr%'s Immortal Skin.",
"*Tweaked the sound effects on the Moa Laser Disc gun explosion and Drone Explosion.",
"*Reduced required scans for Grineer Rollers.",
"*Improved the animations for the Greatsword and Axe animation sets.",
"*The first round of Interception missions will now be easier for Solo players with enemies spawning throughout the mission. The difficulty will remain the same when playing with 2-4 players.",
"*Adjusted the positioning of Chest Armor on Ember, Banshee, Valkyr, Zephyr, Vauban, Saryn, and Nyx.",
"|fixes          =",
"*Fixed issues with many Sentinel precepts having their priority subverted by other slotted precepts. Example, if you ever noticed your Djinn would never seem to cast Fatal Attraction, it is likely because it was slotted in the 2nd/3rd/4th Precept Slot and was not properly prioritized.",
"*Fixed a number of crashes.",
"*Fixed a number of localization issues.",
"*Fixed an issue with players being unable to exit Conclaves properly.",
"*Fixed an issue with the Invite Button not appearing correctly when playing Key lobby missions.",
"*Fixed an issue with the Codex not properly listing the correct amount of Mods present in the player’s inventory.",
"*Fixed an instance of Molecular Prime energy color not appearing correctly on client.",
"*Fixed an issue with Molecular Prime not working correctly in PvP matches.",
"*Fixed an issue with enemies attempting to pursue players after a successful extraction.",
"*Fixed an issue with incorrect Lotus Voice Overs playing during Dark Sector Conflicts.",
"*Fixed an issue with unequipped Sentinels still adding points towards Conclave ratings.",
"*Fixed an issue with incorrect credit values being shown when depositing very large amounts of credits into the Clan Vault.",
"*Fixed an issue with AI being unable to navigate up small ledges in the Shipyards tileset.",
"*Fixed an issue with Shock Camo pack skins not properly utilizing custom Energy colors.",
"*Fixed an issue with the Hikou Holster not properly utilizing custom Energy colors.",
"*Fixed an issue with AI getting stuck behind certain crates and boxes on the Forest Defense Tileset.",
"*Fixed an exploit which could cause players to gain inordinate amount of credits when selling items.",
"*Fixed Seismic Palm and Fracturing Wind being erroneously labeled as %'Sparring%' which led to confusion on which weapons could use them. They are now labeled as “Fist” Stances.",
"*Fixed a missing description for the Arcane Pulse Helmet.",
"*Fixed an issue with Enemies remaining in their spawn area in Void Defense missions.",
"*Fixed an erroneous description in Trinity%'s Energy Vampire ability.",
"*Fixed issue with Ash being unable to use finishers on enemies that had been previously targeted by Bladestorm.",
"*Fixed issue with Shock Camo skin not working on Snipetron Vandal.",
"}}",
"{{update",
"|update number  =13.4.1",
"|type           =fix",
"|date           =May 23rd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/235797-hotfix-1341/",
"|additions      =",
"*Added mousewheel scrolling to launcher text.",
"|changes        =",
"*Updated the textures on the Hek.",
"*Updated the material and tint on the Excalibur Prime.",
"*Updated the tint on the Excalibur Pendragon Alt Helmet.",
"*Improved the description for Valkyr%'s War Cry mod to better indicate melee buffs to teammates.",
"|fixes          =",
"*Fixed an issue with Helios%' incorrectly scanning objects outside of the players aim as well as objects whose Codex entry is already complete. Helios fix, Codex entries for crates will follow.",
"*Fixed an issue with the player not properly leaving their present lobby when selecting to view a  Solar Rail that have been deployed from within the Clan UI element.",
"*Fixed issue where Banshee’s Sonar was not recastable. Please note we are still working on fixing the timer not appearing for Clients, but the recast-ability has been fixed.",
"*Fixed an issue with Loading Screen Mods showing as Max Ranked but still displaying unranked stats in the description.",
"}}",
"",
"{{update",
"|update number  =13.4",
"|date           =May 21st, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/234889-1340-serro/",
"|title          =Tenno Reinforcements",
"|image          =Update 13.4.0 Tenno Reinforcements.png",
"|additions      =",
"*Tenno Reinforcement: Introducing the %[%[Serro%]%], a Corpus engineered Pole Arm originally employed as a energy saw before its more deadly applications were discovered!",
"*Tenno Customization: Yamako Syandana!",
"*Added in a new Green visual effect that will appear on enemies that have been fully scanned when viewed with the Codex Scanner.",
"*New Melee Combos have been added to Crossing Snakes, Seismic Palm, and Decisive Judgement <%s>Fracturing Wind, Seismic Palm, Homing Fang, Swirling Tiger, Grim Fury, Flailing Branch, and the Decisive Judgement Stance Mods!<%/s> (rest maybe coming soon!).",
"",
"%'%'%'%[%[Nova%]%] Changes:%'%'%'",
"*%[%[Molecular Prime%]%]:",
"**On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods.",
"**Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods.",
"**Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods.",
"**Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall",
"**Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches). ",
"|changes        =",
"*Tweaked the emblem offsets on the Frost, Frost Prime, Rhino, and Rhino Prime Warframes.",
"*Tweaked the positioning of emblems on the Para Sentinel Skin.",
"*Tweaked the sound effects for the Kubrow pain barks.",
"*Tweaked the Kubrow den explosion sound effects.",
"*Tweaked Banshee%'s Sound Quake sound effects.",
"*Reduced the amount of visual noise seen on Melee Channeling trails.",
"*Tweaked the placement of Valkyr%'s shoulder armor attachments.",
"*Reordered the Recent Players context menu to more closely resemble the Friends context menu and moved the Ignore and Invite buttons to not be adjacent.",
"*Shifted the Daedalus shoulder pads down on the Rhino so as to allow for easier aiming.",
"*Improved mini-map marker clarity in a number of Forest tilesets.",
"*Clan Tactician is now both Clan and Alliance Tactician https://forums.warframe.com/index.php?/topic/234699-coming-clan-tactician-role-changes-pc/",
"|fixes          =",
"*Fixed an issue with Miter%'s projectile FX orientation.",
"*Fixed an issue with invisible enemies being able to shoot at the player while not being able to take direct damage themselves.",
"*Fixed an issue with loot falling out of the world in the Shipyards tileset.",
"*Fixed an issue with non-Capture targets being able to pass through restricted doors.",
"*Fixed an issue with Specters getting caught under the floor in the Shipyards tileset.",
"*Fixed the incorrect text string on Mutated Shotgun Ammo.",
"*Fixed a number of localization issues.",
"*Fixed a number of abilities having a cool down discrepancy between host and client. This includes Banshee’s Sonar, Nekros’s Terrify, and Ember’s Fireblast.",
"*Fixed incorrect melee channel energy colors appearing on clients.",
"*Fixed an issue with the wrong icon appearing for Conclave missions.",
"*Fixed a number of crashes.",
"*Fixed an issue with weapons consuming more ammo than they should have been.",
"*Fixed an issue with Loki%'s Disarm ability breaking Vor%'s death animation.",
"*Fixed an issue with players getting stuck in Banshee’s Sound Quake animation if cast right as they entered into the downed state.",
"*Fixed an issue with incorrect enemy types being spawned Yursa Dark Sector missions.",
"*Fixed an issue with the Rail Management UI becoming stuck on screen after opening the screen and then immediately decreasing the Tribute percentage.",
"*Fixed an issue with Dark Sector Battle Pay not persisting after setting the Battle Pay and then leaving/re-entering the node.",
"*Fixed an issue with Valkyr%'s Default Helmet lacking an image and description.",
"}}",
"",
"{{update",
"|update number  =13.3.1",
"|type           =fix",
"|date           =May 15th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/232152-hotfix-1331/",
"|changes        =",
"*Tweaked the positioning of event badges on the Para and Sprite Sentinel Skin.",
"*Tweaked the leg armor offsets on the Frost and Frost Prime frames.",
"*Increased both Kubrow and Den health.",
"*All nearby Dens will now spawn Kubrows if one Den is attacked, pending a maximum limit on the number of already spawned Kubrows.",
"*Improved the tintability on the Dragon Nikana.",
"*Sound Quake effects will now last forever and will only stop once the ability is no longer in use.",
"|fixes          =",
"*Fixed Power Efficiency mods not decreasing the drain rate of toggle-able powers.",
"*Fixed multishot mods not allowing for random chance of extra rocket when applied to Angstrum.",
"*Fixed an issue with only the left limb armor attachments being previewable in the UI.",
"*Fixed a coloration error which could cause armor accessories to appear pitch black.",
"*Fixed a number of grammar errors in item descriptions.",
"*Fixed a number of localization issues.",
"*Fixed a number of crashes.",
"*Fixed an issue with Kubrows only spawning from a single Den.",
"*Fixed a number of map holes in the Shipyards level.",
"*Fixed a visual issue related to Rhino%'s Channeling effects.",
"*Fixed an issue with armor attachments interfering with invisibility type abilities.",
"*Fixed an issue with players not being teleported back up after falling into a pit in the Forest Tileset.",
"*Fixed a number of map holes in the Shipyards tileset.",
"*Fixed an issue with Clients being able to cast abilities while blocking.",
"*Fixed an issue with clients not properly tracking melee kills, headshots, or finisher kill stats correctly.",
"}}",
"",
"{{update",
"|update number  =13.3",
"|date           =May 14th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/231590-update-1330-pack-hunters/",
"|title          =Pack Hunters",
"|image          =Update 13.3.0 Pack Hunters.png",
"|additions      =",
"*New Enemy Type: %[%[Kubrow (Feral)|Feral Kubrow%]%] – After the fall of the Orokin, these former pets were left to fend for themselves. Only the most vicious survived, evolving into deadly pack hunters that now pervade Earth%'s dense forests. Intensely territorial, the Kubrow will attack any creature unlucky enough to cross their path.",
"*New weapon: %[%[Sybaris|SYBARIS%]%] - A Tenno-crafted lever action rifle, Sybaris is equal parts elegance and executioner. Find it in the Market or Tenno Research Lab today!",
"*New weapon: %[%[Angstrum|ANGSTRUM%]%] - Capable of firing multiple rockets at once, the Angstrum is a handheld instrument of destruction. Find it in the Market today for Platinum or Blueprint for Credits!",
"*New Warframe Customization - customizable armor pieces! Explore the Daedelus set and the Eos set today! ",
"*Grineer Shipyard Expansion - Ceres has had further missions changed to include this tileset expansion!",
"**Ceres - Hapke & Bode are now Capture type missions.",
"*Added a Codex entry for Mag Prime.",
"*Increased Color Customization options! You can now color your Syandana%'s and other Accessories separately from your Warframe if you so desire!",
"*Added in a new %'Auto Vault Over Obstacles%' option to toggle on or off.",
"",
"%'%'%'Warframe Changes:%'%'%'",
"",
"%'%'%'%[%[Trinity%]%]:%'%'%'",
"*%[%[Blessing%]%]:  On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (ie:if you have a squad with members whose health you healed 30PERZENTO, 40PERZENTO and 90PERZENTO, all party members will receive Damage reduction at the greatest percent, 90PERZENTO in this case).  This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.",
"**Reduced the time it takes for Trinity%'s Blessing animation to play.",
"*%[%[Energy Vampire%]%]:  Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the power useful even when the enemy is killed prematurely.",
"",
"%'%'%'%[%[Banshee%]%]:%'%'%'",
"*%[%[Silence%]%]: Is now a radial ranged effect that moves with you. As enemies enter the radius/area, they experience a ‘sonic disturbance’ which they react to. This disturbance deafens the targets and affects their awareness.",
"*%[%[Sound Quake%]%]: Players can now control when to deactivate Sound Quake, with the option to toggle it on or off.  Sound Quake will consume energy per second while active.",
"",
"%'%'%'%[%[Nyx%]%]:%'%'%'",
"*%[%[Absorb%]%]: Players can now toggle Absorb on or off.",
"",
"Both toggling changes to Nyx and Banshee will give players more freedom instead of being locked in place while the rest of your team runs around.  It should also add a nice element of resource management to both Warframes, rather than being stuck in place at the cost of X energy.",
"",
"%'%'%'%[%[Volt%]%]:%'%'%'",
"*%[%[Electric Shield|Shield%]%]: increased size of Volt’s Shield for better team usage.",
"",
"%'%'%'%[%[Hydroid%]%]:%'%'%'",
"*%[%[Undertow%]%]: will now be toggleable.",
"",
"%'%'%'%[%[Ash%]%]:%'%'%'",
"*%[%[Shuriken%]%] now has forced bleed proc.",
"*%[%[Blade Strom|Bladestorm%]%] now has forced bleed proc.",
"*%[%[Teleport%]%] now leaves enemy in finisher state.",
"*Further clone changes to Bladestorm will follow in a future update.",
"",
"%'%'%'Invasion Changes:%'%'%'",
"*Changes to faction logic in Invasion mission on ‘homeworld’ planets. These homeworld planets are indicated by the planet description in game.",
"*Defender won%'t go into %'threatened mode%' until they reach somewhere between 33PERZENTO to 66PERZENTO ownership. At that point they engage in a more aggressive strategy to win a  majority land value on their homeworld. Once they are back to that value, they will return to normal until another “threatened mode” between 33PERZENTO and 66PERZENTO takes place.",
"",
"%'%'%'General Changes:%'%'%'",
"*Reduced the amount of motion blur seen from Volt%'s Speed ability.",
"*Tweaked the Shield Down and Shield Recharge sound effects.",
"*Allowed the Corpus Rescue Alarm sound effects to now be replayable.",
"*Optimized a number of light assets in the Orokin Void tileset.",
"*Optimized the visual effects for Bleeding procs.",
"*Increased the visual effects limit for Nyx%'s Absorb ability to account for duration extending Mods.",
"*Reduced the visibility of Zephyr%'s turbulence to address performance concerns.",
"*Optimized a number of lighting assets in the Corpus Outpost tilesets.",
"*Optimized a number of lighting assets in the  Corpus Ship tilesets.",
"*Optimized a number of lighting assets in Grineer Asteroid tilesets",
"*Changed the damage type that is used to calculate the damage of Melee Finishers which will cause Melee Finisher damage to be a multiple much like the way ground hits are currently calculated.",
"*Tweaked the sound effects for many of Hydroid%'s abilities.",
"*Tweaked the ambient sound effects heard in the Forest tileset.",
"*Tweaked the visuals on the Misa Syandana.",
"*Set a max limit on the max instances of Frost%'s Snow Globe sound effects.",
"*Extended the maximum possible duration on Sound Quake%'s sound effects to take into account duration extending Mods.",
"*Optimized the type of collision calculations used on certain Grineer settlement art assets to address performance concerns.",
"*Ceres - Hapke & Bode are now Capture type missions.",
"*Ceres - Kiste is now a Mobile Defense mission.",
"*Mod shown during loading screens will now display the max level Mod stats.",
"*Blueprint mods are now highlighted to differentiate them from other drops.",
"*Tweaked the visual effects for destroying security cameras.",
"*Vay Hek can no longer be affected by mind control abilities.",
"*Ash%' Blade Storm will now deal multiplied damage based on the current Combo Hit multiplier",
"*Tweaked the reload sound effects for the Afuris",
"*Added in a number of HUD timers for numerous Warframe abilities:",
"**Vauban’s Bastille",
"**Vauban’s Vortex",
"**Banshee’s Sonar",
"**Ember’s Fire Blast",
"*Tweaked the sounds for Desert Skates.",
"*Optimized the shading effect on very bright energy colors to help reduce any apparent color bleeding effects.",
"*Improved the way the Auto-Fuse algorithm would select cores for Fusion. The Auto-Fuse functionality will now attempt to calculate the most optimal amount of Mods to fuse to reduce the amount of overflow and wastage!",
"*The Distribute Resource button has how been separated into two separate buttons with distinct functionality. One button will be used for distributing credits and the other will be used to distribute miscellaneous items.",
"*Tweaked the ability and energy visuals on numerous Warframes including Rhino, Frost, Nova, Ash, Banshee, Zephyr, Vauban, Volt and Valkyr.",
"*Added in a better quality Swift Death Mod card image.",
"*Improved the Fusing process for Mods already installed on weapons. You will now receive a prompt informing you that the Fusion process will exceed the capacity on the specific weapons that the Mod is installed on and will ask you whether you would like to uninstall the mod and continue with the Fusion process or cancel the Fusion entirely.  If there are multiple Fusion conflicts these will be displayed sequentially.",
"*Created a more robust warning for the last Clan leaving an Alliance informing them that all resources including Solar Rails will be destroyed in the process",
"|fixes          =",
"*Fixed Infested Outbreaks not simultaneously occurring in both low-level and high-level regions as intended.",
"*Fixed an issue issue with the Jackal being able to climb on top of players and certain projectiles.",
"*Fixed a number of localization issues.",
"*Fixed an issue with erroneous blueprints appearing in the Market place.",
"*Fixed an issue with Mod cards visually appearing to be selected after a Fusion despite the Mod not actually being selected.",
"*Fixed an issue with purchasing confirmation windows not correctly listing the object that is being purchased.",
"*Fixed a number of insufficient funds messages properly recognizing the proper form of currency being used.",
"*Fixed an issue with clients not correctly seeing Sentinels under certain circumstances.",
"*Fixed menu scroll bars being erroneously placed in the middle or the bottom of the list when entering into certain menus.",
"*Fixed Parry Finisher context actions appearing as %'Stealth Attack%'.",
"*Fixed an issue with AI not properly navigating certain Forest tilesets",
"*Fixed an issue with players being able to move around while using Nyx%'s Absorb ability under certain circumstances",
"*Fixed AI not properly navigating around none-stationary Cryopds",
"*Fixed a number broken visuals seen on the Grineer Mobile Defense tilesets",
"*Fixed an issue with Reactor Room beams clipping into other Dojo rooms when under construction",
"*Fixed an issue with erroneous planes without collision appearing when building and destroying the first two tiers of Clan halls",
"*Fixed an issue with Primary Weapon color customizations temporarily changing when changing weapons in the Arsenal",
"*Fixed a number of map holes in the Corpus Outpost tilesets",
"*Fixed an issue with certain art assets clipping through the ceiling in certain Orokin Void tilesets",
"*Fixed an issue Lech Kril bypassing his Fire Phase and remaining in the Ice Phase for the duration of the fight",
"*Fixed incorrect visuals appearing on Trinity%'s Helmet",
"*Fixed an animation issue related to using Dual Cleavers",
"*Fixed an issue with the Grakata and Ignis not properly aiming if the player attempted to aim while in the middle of a reload animation",
"*Fixed Black Energy Color not being properly visible when using Molecular Prime on Enemies.",
"*Fixed an issue with the reload animation for the Amprex not properly coinciding with when the magazine was refilled.",
"*Fixed an issue with Combo Hits not being properly track if an attempted finisher could not be properly executed, thus resulting in a random attack animation playing",
"*Fixed a game hang related to scrolling quickly while the Equip Item screen is loading",
"*Fixed an issue with the Chat Window tab not unfocusing correctly after being maximized",
"*Fixed an issue with incorrect credit values being displayed on the End of Mission screen",
"*Fixed an issue with players getting stuck inside doorways inside of their Dojo after cancelling or destroying rooms",
"*Fixed an issue with Team Restore items having in game collision",
"*Fixed an issue with Cestra%'s barrel disappearing if a reload animation is interrupted.",
"*Fixed an issue with the visuals on extended duration abilities not lasting for the entire cast time.",
"*Fixed an issue with users being unable to properly delete multiple inbox messages.",
"*Fixed an exploit which allowed players to exit from Void and Derelict survival missions and keep all their rewards",
"*Fixed an potential issue with Flying Drones getting stuck in hallways with stairs on the Outpost Defense tileset",
"*Fixed an issue with Hyrdoid’s tentacles being killable by allied Nova abilities",
"*Fixed a number of map holes in the Corpus Ship tileset",
"*Fixed a number of broken visuals on the Grineer Asteroid tileset",
"*Fixed an issue with enemies unintentionally committing suicide if knocked onto lower pipes in the Grineer Asteroid level",
"*Fixed an issue with players being able to deploy Extractors on lobbies requiring a key",
"*Fixed a number of missing skyboxes in the Forest tileset",
"*Fixed Helios%' Investigator Precept not properly displaying/calculating its max rank and perpetually behaving like a rank 0 mod. It will also receive a target lock so it doesn’t Get distracted during scans so easily.",
"*Fixed an issue with the UI freezing if the player started scrolling the Dojo decorations menu before the menu icons fully loaded in.",
"*Fixed an issue with right clicking an Aura Mod not functioning correctly nor providing the proper visual feedback when the Mod is unable to be removed.",
"*Fixed an issue with Edit Panel message not being displayed correctly above panels in the Observatory or Orokin Lab Dojo rooms.",
"*Fixed a number of map holes in the Corpus Ship tileset.  ",
"*Fixed a crash related to attempting to Auto-Fuse duplicates if there are no duplicate Mods available.",
"*Fixed Auto-Fusing not working if there is only 1 Fusion Core/Duplicate available to fuse.",
"}}",
"",
"{{update",
"|update number  =13.2.4",
"|type           =fix",
"|date           =May 9th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/229195-hotfix-1324/",
"|additions      =",
"*Added in additional Female Hostage with accompanying Voice Over’s and Transmissions.",
"|changes        =",
"*Added numerous game play elements to the Shipyards Rescue tilesets including additional ziplines, sensors, and force fields. Also tweaked the placement of Arc Traps to prevent them from damaging door sensors.",
"*Any Rescue 2.0 mission will provide a Specter Blueprint reward based on the points received as per the 13.2.0 table.  ",
"*Reduced the number of AI that spawn and general difficulty of the V.Prime Rescue missions.",
"*Reduced the amount of distortion seen in Volt%'s shield ability.",
"*New Panic Button icon color changes! These icons will now appear white on the minimap under stealth conditions, but will now change to yellow to indicate when the level has gone into lockdown.",
"*Reduced the selling price of Specter Blueprints to 500 credits.",
"|fixes          =",
"*Fixed an issue with Helmet Conversion blueprints switching your currently equipped helmet from an Arcane helmet to the default helmet.",
"*Fixed a number of lighting issues in the Forest Defense tileset.",
"*Fixed an issue with incorrect Voice Over’s playing when the Rescue target is released.",
"*Fixed an issue with Cell Doors leading to the Rescue hostage being able to be opened despite the mission being failed. This would cause delays in the proper level shutdown process when executed.",
"*Fixed an issue with enemies spawning in as already aware, thus preventing stealth in Rescue missions.",
"*Fixed an issue with Nekros%' Shadow of the Dead ability providing extra points for Resurrected Warden.",
"*Fixed a number of map holes in the Shipyards tilesets.",
"*Fixed an issue with Rescue targets not properly appearing when spawning into a specific holding cell.",
"*Fixed an issue with Helmets with Stats (Arcane) still being available in certain Market Bundles.",
"*Fixed an issue with initial trade offers failing inexplicably when attempting to trade helmets that the player already owns.",
"*Fixed an issue with certain damage volumes in the Forest tileset being a little too large and causing unintended damage.",
"*Fixed an animation issue related to performing a slide while dual wielding.",
"*Fixed an issue with Rescue 2.0 rewards not being properly calculated and doled out.",
"*Fixed an issue with players getting permanently stuck if knocked down and killed in the same attack.",
"*Fixed an issue with not being able to properly craft Specters in the Foundry.",
"*Fixed issue with Specter spawning logic on the Solar Rail missions. Currently, having an army deployed will affect Specter spawn rates as follows:",
"**No army: 2 active at any given time.",
"**Army: 4 active, with the amount of eligible conflicts determined by the rank of the Army.  ",
"}}",
"",
"{{update",
"|update number  =13.2.3",
"|type           =fix",
"|date           =May 7th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/228310-hotfix-1323/",
"|misc           =",
"%'%'%'News:%'%'%'",
"*Helmets with stat modifications have now been removed from the Market/Alert Cycle. Previously crafted or purchased Helmets with stats have been grandfathered in and will not be affected by this change. Additional Stat-to-Stateless Helmet recipes have been added to the Market for individuals wishing to change their current stat modifying helmets to purely cosmetic versions. To coincide with this change, the ability to trade Helmets has been added into the game as well. While the possible options to execute on this change were many, we do not feel comfortable removing the stats outright from gear players have spent hours and hours waiting for via alerts or spent Platinum on. The agency is in the players hand to remove the stats, and we will monitor to decide if further steps need to be taken.",
"|additions      =",
"*Added in a number of Loading Spinners to indicating when certain screens are loading in new data.",
"*Added in a new Battle Pay Reserve section to the Dark Sector Menu. This will display a credit amount of how much Battle Pay is left for the selected Node.",
"|changes        =",
"*Lowered resource costs for Specters and Specter Armies.",
"*Dark Sector conflict missions have been replaced with Mobile Defense missions.",
"*Changed the End of Mission Results Screen term %'Head Shots%' to %'Headshot Kills%' for additional clarity.",
"*Improved the visual effects on multiple Warframe abilities.",
"*Clan Message of the Day length has been restored to the original 256 character limit.",
"*Optimized energy color visuals to ensure that they match the visual effects for all items they are linked to.",
"|fixes          =",
"*Fixed an issue with the Deploy Rail button being highlighted on nodes protected by a Honor Armistice.",
"*Fixed an issue with Dark Sector selection screens not updating properly after  Solar Rail has been deployed.",
"*Fixed a number of localization issues.",
"*Fixed a collision issue on elevators in the Orokin tileset.",
"*Fixed an incorrectly placed blocking volume found in the Gas City tileset.",
"*Fixed a number of crashes.",
"*Fixed an issue with your Clan Name not being properly centered in the Dark Sector panel.",
"*Fixed an issue with unintended fade outs happening during Outro Cinematics.",
"*Fixed a graphical issue seen on the Inbox screen.",
"*Fixed an issue with AI attempting to navigate through open spaces left by moving elevators on the Grineer tileset.",
"*Fixed a visual issue related to the Nekros%' Summons from Shadows of the Dead.",
"*Fixed an issue with items being missing from the Ictus Sentinel Pack.",
"*Fixed an issue where enemies killed right after being affected by Rhino’s Stomp ability would remain permanently floating in the air.",
"*Fixed an issue with Mods temporarily disappearing and the scroll bar resetting after fusing a stack of Mods.",
"*Fixed further issues with work in progress items appearing in the Codex.",
"*Fixed an issue with Tornado visual effects appearing black under certain conditions.",
"*Fixed another instance of Enemies getting stuck in upper tunnel section of the Forest tileset.",
"*Fixed a number of map holes including an issue with players being able to get out of the game play area on the Orokin Void tileset.",
"}}",
"",
"{{update",
"|update number  =13.2.2.1",
"|type           =fix",
"|date           =May 2nd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/225898-hotfix-132213221/",
"|fixes=",
"*Fixed Derelict Keys to show in your inventory.",
"}}",
"",
"{{update",
"|update number  =13.2.2",
"|type           =fix",
"|date           =May 2nd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/225898-hotfix-1322/",
"|changes=",
"*Improved the physics on the Rakta Syandana to alleviate issues and concerns about the appearance.",
"*Reduced the amount of Arc Traps found the Shipyards Rescue levels.",
"*Removed a number of blocking vents in the Shipyards Rescue tileset to allow for more stealth options.",
"|fixes=",
"*Fixed an issue with Defense rewards giving Maxed Vitality mods.",
"*Fixed issue with AI in Forest Defense getting stuck in upper tunnels.",
"*Fixed issue with clients respawning and falling through world.",
"*Fixed an issue with in-Progress items and AI types appearing in the Codex (sorry for the tease).",
"*Fixed an issue with Tenno Specters not being able to properly use Bow type weapons.",
"*Fixed an issue with multiple overlapping Squad Chat tabs appearing on screen if you get disconnected and then reconnected.",
"*Fixed an issue with Warden patrols in the new Rescue Missions.",
"*Fixed a number of localization issues.",
"*Fixed Ally Excalibur Specter’s  Radial Blind affecting player.",
"*Fixed weapon reload frequency of ally Specters.",
"*Fixed an issue with Sentinel working incorrectly after being hit by an Enemy Loki%'s Radial Disarm.",
"*Fixed an issue with enemies spawning behind and running into locked doors in the Shipyards Rescue Tileset.",
"*Fixed issues with ally Specters following very very closely and demonstrating his half-moon jazz dance navigation.",
"}}",
"",
"{{update",
"|update number  =13.2.1",
"|type           =fix",
"|date           =May 1st, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/225192-hotfix-1321/",
"|fixes          =",
"*Fixes rain FX appearing as black lines in Shipyard levels.",
"*Fixed frequent hitches occurring when navigating/viewing front-end menus.",
"*Fixed host-migration sometimes resulting in Mission Failure when playing Specters of Liberty event.",
"*Fixed excessive motion blur effects being seen when riding the elevators in Shipyard levels.",
"*Fixed some still in-progress weapons showing up in the Codex (sorry for the tease).",
"*Fixed Katana not appearing in player%'s hand when executing stealth attacks/finishers.",
"*Fixed incorrect Clan Rank values being briefly displaying when entering the Clan tab.",
"*Fixed a number of text and localization issues.",
"}}",
"",
"{{update",
"|update number  =13.2",
"|date           =May 1st, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/224977-update-1320-specters-of-liberty/",
"|title          =Specters Of Liberty",
"|image          =Update 13.2.0 Specters Of Liberty.png",
"|additions      =",
"RESCUE 2.0 IS HERE!<%br>",
"To pave the way for this overhaul, we’d like to invite everyone to participate in Specters of Liberty to try out the changes, help us work out the kinks and earn some sweet rewards for your efforts. Have fun and let us know what you think.",
"",
"WHAT YOU NEED TO KNOW",
"*Rescue Missions throughout the Star Map have been upgraded to Rescue 2.0. These missions -*and their rewards -*are a permanent addition the game.",
"*Be stealthy and you%'ll remain unseen by the enemy. Use this to your advantage to take down the Wardens and release the hostage in your own time. Killing all of the Wardens will also earn you an extra point. (See below).",
"*Lend the hostage your Secondary Weapon and they will help you take on the enemy.",
"",
"WHAT YOU NEED TO DO",
"*The %'Specters of Liberty%' Operation will utilize the New Rescue 2.0 Missions. Exclusive Operation Rewards will be awarded to Tenno that achieve point levels while the Operation is live. (See Operation Rewards below.)",
"*The Corpus and Grineer have upgraded their prison security. Both factions have deployed these new facilities to three different nodes. There are Easy, Medium, and Hard facilities. Access these nodes directly on the Star Chart to participate.",
"*You need to locate the Red Veil Hostage. They are located in a cell within the prison block.",
"*Hostages are protected by Corpus or Grineer Wardens. Use caution, if alerted to your presence, they will try to initiate the Execution Sequence.",
"*If the Execution Sequence is started, a timer appears. If you fail to rescue the hostage before the timer runs out they will be killed.",
"",
"RESCUE 2.0 MISSION REWARDS",
"*Rescue 2.0 Mission Rewards are a permanent addition to the game. The Red Veil will always reward you for rescuing their Operatives with Specter Blueprints — Blueprints for new, deployable AI Warframes that can be used in missions or in defense of your Clan%'s Solar Rails.",
"*Your Mission Rewards will be determined by the difficulty level and number of points earned in each Mission you complete. Up to 3 points can be earned by completing the following:",
"**Rescue a hostage =1 point",
"**Don%'t set off the kill switch =1 point",
"**Kill all Wardens =1 point",
"*Your Specter Blueprint will be awarded according to your score. More difficult missions offer stronger Specters. (One Blueprint reward per Mission.)",
"",
"{{{!}} class=%'wikitable%' style=%'width:100PERZENTO; margin:auto; text-align:center;%'",
"{{!}}-",
"{{!}}%'%'%'Points%'%'%'",
"{{!}}%'%'%'Easy Rewards%'%'%'%[%[Mars%]%], Vallis%[%[Saturn%]%], Numa",
"{{!}}%'%'%'Medium Rewards%'%'%'%[%[Eris%]%], Brugia%[%[Uranus%]%], Mab",
"{{!}}%'%'%'Hard Rewards%'%'%'%[%[Neptune%]%], Nereid%[%[Ceres%]%], Cinxia",
"{{!}}%'%'%'%[%[Nightmare Mode|Nightmare%]%] Rewards%'%'%'As it Occurs",
"{{!}}-",
"{{!}}1",
"{{!}}None",
"{{!}}Vapor Specter BP",
"{{!}}Phase Specter BP",
"{{!}}Force Specter BP",
"{{!}}-",
"{{!}}2",
"{{!}}Vapor Specter BP",
"{{!}}Phase Specter BP",
"{{!}}Force Specter BP",
"{{!}}Cosmic Specter BP",
"{{!}}-",
"{{!}}3",
"{{!}}Phase Specter BP",
"{{!}}Force Specter BP",
"{{!}}Cosmic Specter BP",
"{{!}}Cosmic Specter BP",
"{{!}}}",
"",
"*Your points will then multiply according to the difficulty of the node to determine your Operation Reward:",
"**Easy (Vallis on Mars or Numa on Saturn) -- x1 Point Multiplier",
"**Medium (Brugia on Eris or Mab on Uranus) -- x2 Point Multiplier",
"**Hard (Nereid on Neptune or Cinxia on Ceres) –- x3 Point Multiplier",
"**Nightmare (if occurring) -- x4 Point Multiplier",
"",
"OPERATION START AND END TIME",
"*Specters of Liberty is on now! This operation will end on Thursday, May 8 at 12 PM EDT.",
"",
"OPERATION REWARDS - distributed as soon as you get the required points!",
"*The Red Veil will also recognize you for how you bring home their Operatives. They want you to send a message to the enemy.",
"",
"Recognition is awarded after you reach the following point levels:",
"*5 points =Operation Badge",
"*100 points =Rakta Syandana",
"",
"Go forth, Tenno and help the Red Veil bring their people home!",
"",
"*New: Tenno Specters!",
"**Tenno, you are not alone. The power to create a Specter can now be found in your Arsenal once you obtain a Blueprint! Creating a Tenno Specter can be accomplished by Rescuing hostages in Rescue 2.0! All new Rescue missions will include a hostage whose reward is determined by the difficulty and skill in completion of the mission!",
"**You will be able to create the following tiers of Tenno Specters: Vapor, Phase, Force, Cosmic",
"**The Blueprints for these Specters can be found when Rescuing targets, see above details for the way points and difficulty works in obtaining your Blueprints!",
"*What can you do with these Tenno Specters?",
"**If you’re in a Clan or Alliance that wants to add greater challenge and defenses to your Solar Rail, you can create Tenno Specters to give to your Clan/Alliance’s Tactician to begin building an army for strategic deployment!",
"**If you’re a player that wants added help in your regular missions, you can bring Tenno Specters in your gear slots to deploy!",
"**Or, maybe you’re both! Have fun in the field with a Tenno Specter at your side!",
"*New Enemy Type: Wardens! These enemy types are more susceptible to stealth based attacks - find them as a part of Rescue 2.0!",
"*Added Fusion Core Folding! This feature will automatically group all of your Cores together by Rarity and Rank; i.e You have 50 Common Cores, 25 of which are rank 1 and 25 of which are Rank 2? They will now appear as separate stacks in your Inventory!",
"*Added in Melee mode functionality for when playing in Big Picture mode.",
"*Added support for additional aspect ratios.",
"*Added in support for dark energy colours.",
"|changes        =",
"*Changes to Defense Mission Key Rewards.",
"**T1 Keys can now be found at Wave 15 in %'easy%' missions (Enemy Level 0 - 10).",
"**T2 Keys can now be found at Wave 15 in %'medium%' missions (Enemy Level 10-20).",
"**T3 Keys can now be found at Wave 15 in %'hard%' missions (Enemy Level 20+).",
"*Tweaked Dark Sector transmission music.",
"*Tweaked the ‘Level Up’ music when gaining a new rank on any of your gear.",
"*Tweaked a number of jump sound effects.",
"*Tweaked Nef Anyo%'s Sniper Rifle sounds.",
"*Tweaked the frequency of the Grineer Female attack, scream, and player near death sound effects.",
"*Created a new Custom AI version of the 3D Gorgon fire sound effects used by all Grineer Enemy types which use the Gorgon.",
"*Altered the visuals on the electric beams seen in a number of traps in the Grineer Galleon tileset from purple to Green.",
"*Adjusted the amount of firing sound effects that play when firing multiple weapons.",
"*Altered the effects on Mod drops to help distinguish them from regular item drops.",
"*Rare Mods will now be tinted yellow to match the visual effects on their pickups.",
"*Removed collision on a number of art assets in the Grineer Forest tileset to help improve performance.",
"*Increased the volume on the Latron and Lex Prime sound effects.",
"*Regular melee attack sound effects will no longer play when using Hysteria.",
"*Reduced the quality of a number general visual effects to help improve performance.",
"*Tweaked the Staff weapon hit effects.",
"*Removed some faulty connector tiles from the Grineer Galleon tileset.",
"*Tweaked a number of Warframe Ability sound effects.",
"*Exclusive items will no longer appear as Codex entries unless you have them.",
"*Increased the volume on ambient sound effects in the Forest tileset.",
"*Increased the sound volume of the Swarm Missile Launcher projectile wielded by Hellions.",
"*Improved the performance of a number of Frost%'s abilities.",
"*Tweaked the ambient noises in the Shipyards Mobile Defense tileset.",
"*Increased the performance of a number of Grustrag 3 related visual effects.",
"*Improved the performance of a number of light assets in the Shipyards tileset.",
"*Improved the performance of the Slide visual effects.",
"*Altered the Tint Color 3 selection so as to allow the mouthguard piece on Oberon%'s Alt helmet to be customized.",
"*Altered the Mod auto-pickup sound.",
"*Optimized a number of art assets on the Forest Tileset for increased performance.",
"*Optimized a number of lights and shadows in the Orokin Void tilesets in an effort to improve performance.",
"*Tweaked the Apex visuals on Melee Channeling.",
"*Tweaked a number of Infested sound effects.",
"*Tweaked the Door Laser activate/deactivate sound effects.",
"|fixes          =",
"*Fixed an issue with Helios scanning objects that have already been fully scanned.",
"*Fixed issues with Melee 2.0 compatibility with controller remapping.",
"*Fixed an issue with the player being able to use invisible melee weapons during the tutorial.",
"*Fixed a Axe Combo stance card being missing from the Ancient Disrupter drop table.",
"*Fixed a number of stuck spots in multiple Shipyards Tilesets.",
"*Fixed a number of graphical issues on Dojo assets.",
"*Fixed a number of crashes.",
"*Fixed a number of localization issues.",
"*Fixed a number of achievements not having corresponding images.",
"*Fixed an issue with player%'s being able to bypass the first Vay Hek Cinematic which would in turn break a number of things in the subsequent segments of the level.",
"*Fixed an issue with Banshee%'s Sonar ability highlighting nonexistent weak points on Vay Hek.",
"*Fixed an issue with players losing health and dying by being able to get too high in the Forest tileset.",
"*Fixed an issue with certain dioramas continuing to load the Tutorial levels when you leave while the diorama is loading.",
"*Fixed an issue with certain Shiyards level missing doors",
"*Fixed an issue with the hunter type AI enemies attacking the player%'s dead body if the player dies before the hunter AI type spawn.",
"*Fixed an issue with the Drop Ship seen in the Settlement intro missing proper lighting.",
"*Fixed a number of art related issues seen on in the Forest tileset.",
"*Fixed an issue with incorrect Dark Sector terminology appearing briefly when opening the Clan Menu while not currently being in a clan.",
"*Fixed an issue with Capture Targets being capturable twice after a host migration occurs.",
"*Fixed an issue with minimap opacity not being properly restored when Zooming in and swapping to the overlay view.",
"*Fixed a number of art related issues in the Grineer Galleon tileset.",
"*Fixed an issue with players being unable to sign in using the Enter key if that Enter key was rebound to the Chat function.",
"*Fixed an issue with the Star indicator seen next to Codex entries incorrectly overlapping the entry name text.",
"*Fixed an issue with minimized Chat tabs not properly flashing when a new message is received.",
"*Fixed an issue with the minimap not properly directly the player in the Grineer Asteroid tileset.",
"*Fixed an art related issue seen between doorways on the Grineer Asteroid tileset.",
"*Fixed an issue with the play type drop down menu not properly closing when selecting a Star Map node.",
"*Fixed an issue with the Arsenal tab not properly closing when the player is disconnected for any given reason.",
"*Fixed an issue with Orokin Void visual effects appearing as solid blue sheets.",
"*Fixed an issue with Capture targets being susceptible to Vauban%'s bounce ability which could cause them to get stuck in level geometry.",
"*Fixed an issue with the pause menu Mission Information screen showing incorrect Dark Sector related information.",
"*Fixed an issue with the Arsenal screen being prematurely accessible from the Mission stats screen after completing a mission.",
"*Fixed an issue with the Undertow exit sound not being played on Clients.",
"*Fixed an issue with the player appearing to shoot an invisible weapon during the first Mastery Rank test.",
"*Fixed a number of art related bugs in the Shipyards tilesets.",
"*Fixed an issue with players being unable to navigate the Pause Menu correctly when using a controller on the PC.",
"*Fixed an issue with the Pause Menu screen not resizing correctly after leaving a clan while in game.",
"*Fixed an issue Infested AI types getting stuck inside spawn rooms in the Grineer Settlement tileset.",
"*Fixed an issue with the Undertow functioning incorrectly if the player casts it while stationary but in the sliding animation.",
"*Fixed an issue with hit sound effects not playing correctly on disarmed agents.",
"*Fixed an issue with the Valkyr helmet and body tint colors not matching correctly.",
"*Fixed an issue with firing or shooting actions not occurring correctly if the player attempts either action after performing an Axe jump attack.",
"*Fixed an issue with Dojo level blocking volumes incorrectly clipping into adjacent rooms.",
"*Fixed an issue with the number of Alliance Solar Rails not properly updating for all Alliance members.",
"*Fixed an issue with with Vay Hek requiring too many scans to complete his Codex entry.",
"*Fixed an issue with Banshee and Ashes ability%'s visual effects lingering after usage when experiencing heavy lag.",
"*Fixed an issue with Infested Leapers not properly leaping.",
"*Fixed an issue with Corpus MOA%'s spawned via Moa lockers clipping into objects above them.",
"*Fixed an issue with users being in %'Clan Membership Limbo%', which also potentially prevented Mastery Rank tests from being complete.",
"}}",
"",
"{{update",
"|update number  =13.1.2",
"|type           =fix",
"|date           =April 25th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/222026-hotfix-1312/",
"|misc           =",
"%'%'%'Additions (from Devstream #27):%'%'%'",
"*Added new Katana Stance - Decisive Judgement, including new Combos!",
"*Added new combos for the following weapons:",
"**New Glaive Weapon Combos!",
"**New Scythe Weapon Combos!",
"**New Staff Weapon Combos!",
"|changes        =",
"*Optimized the collision on a number of Grineer art assets.",
"*Tweaked a number of Dagger and Axe parry sound effects.",
"*Improved the performance of the Amprex on low end machines.",
"*Scaled the Wings and Tail of the Shade Sentinel when using the Sprite skin.",
"*The automatic-divvying of Alliance Vault resources when a Clan joins or leave the Alliance has been disabled. Manual divvying is still possible.",
"*Added in the ability for Alliance  Treasurers to transfer funds from their Clan Vault to their Alliance Vault.",
"*There are now separate %'Quick Melee%' and %'Melee Attack%' key bindings.",
"*Improved the performance of in game Transmissions.",
"*Roll animations will no longer play automatically after sprinting and jumping. Rolls will now only play when the player drops far enough and are moving forward.",
"|fixes          =",
"*Fixed the visuals on the battery component of the Amprex rifle.",
"*Yet another instance of very large numerical values, i.e credits, appearing incorrectly in game.",
"*Fixed a number of localization issues.",
"*Fixed an issue with certain forms of damage not properly destroying Orokin Traps.",
"*Fixed a number of crashes.",
"*Fixed a number of projectile types ignoring Mag%'s Bullet Attractor power.",
"*Fixed an issue with invisible collision causing a progression stopper in the Shipyards Defense tileset.",
"*Fixed a number of missing slide sound effects for whip type weapons.",
"*Fixed an issue with the Grustrag and Kril dioramas displaying incorrect weapons.",
"*Fixed an issue with the Rejuvenation Aura mod not healing Sentinel health.   ",
"*Fixed an issue with Grustrag Bolt providing extra wallrun Stamina instead of losing it +50PERZENTO faster.",
"*Fixed a number of melee finishers.",
"}}",
"",
"{{update",
"|update number  =13.1.1",
"|type           =fix",
"|date           =April 23rd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/220915-hotfix-1311/",
"|fixes          =",
"*Fixed gameplay crashes.",
"*Fixed enemies not being dismembered by ranged weapons with high Slash-damage.",
"*Fixed Sentinels losing XP accumulated during mission after being revived.",
"*HUD: manually-placed waypoint markers can now be cleared by aiming at them and pressing G.",
"}}",
"",
"{{update",
"|update number  =13.1",
"|date           =April 23rd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/220848-update-1310-amprex/",
"|title          =Tenno Reinforcements",
"|image          =Update 13.1.0 Tenno Reinforcements.png",
"|additions      =",
"*New Amprex Rifle A Corpus Chain Lightning Rifle!",
"",
"The Amprex Rifle fires a continuous beam of high voltage electricity that arcs among nearby enemies. This weapon excels at crowd control.",
"",
"*New Carabus Skin for the Dethcube Sentinel - walk like a Grustrag Three!",
"*New Sprite Skin for the Shade Sentinel!",
"*Added in an option that allows permanent Melee trail visuals to be toggled on and off",
"*Added ability to remove waypoint markers - aim and hit Waypoint at any active marker to remove it. Coming next Hotfix.",
"",
"%'%'%'Dark Sector Changes:%'%'%'",
"*Added in Armistices to Dark Sector conflicts. These Peace Time Bonuses will provide a guaranteed 24 hours of peace to the node before it can be attacked again, plus additional time based on the winning teams Solar Rail health and existing deploy time for a maximum of 3 days worth of Peace on the specific node.",
"*Dark Sector conflict now have a max duration of 12 hours",
"*Added a Mod drop table for Tenno Specters.",
"*Note: After asking Dev for clarification, the new times aren%'t %'instant%', any Rail deploys that took place prior to this Update will have the older/incorrect values. Any rails deployed today/after the update will observe the new and intended conflict times. The old data needs to be phased out.",
"|changes        =",
"*Added in more spawn points to the Orokin Survival Objective room",
"*Increased the difficulty of Void Survival T3 missions by increasing the number of enemies that spawn during the mission.",
"*Tweaked the animations for Staff slide attacks",
"*Tweaked the animations for Tenno side rolls",
"*Region, Recruiting, and Trade channels will now automatically join/leave the proper channels after the Region is changed in the Settings tab",
"*A popup will now appear when players attempt to view the Dark Sector tutorial while in game informing them that this not possible. Implemented in an effort to block potential UI lock ups",
"*Removed collision on a number of art assets that were not reachable by players in the Grineer Shipyards tileset in an effort to improve level performance",
"*Tweaked the ambient sound effects in the Shipyards tileset",
"*Players under Mastery Rank 2 will no longer be marked by the Grustrag Three.",
"*Players will now be automatically logged out of the game if idle on the Star Map for 15 minutes after an update has been deployed.",
"*Loki%'s invisibility will now be canceled when the player is downed.",
"*Tweaked a number of Warframe Ability sound effects.",
"*Updated the Spare Parts description to better describe the mod%'s functionality (Now says: %'(PERZENTO) Rare Item Drop Chance On Sentinel Death%')",
"|fixes          =",
"*Fixed Rhino Tenno Specter%'s Rhino Charge dealing no damage.",
"*Fixed an issue with localized text not properly fitting properly within button borders.",
"*Fixed issues where Lotus subtitles incorrectly referred to trams when talking about Prosecutors.",
"*Fixed an issue with placeholder text and images appearing when determining a Dark Sector winner.",
"*Fixed a number of crashes.",
"*Fixed an issue with mouse input being lost when quickly opening and closing the Rail Management UI.",
"*Fixed an issue with the Excalibur Helmet appearing on the Proto-Armor skin.",
"*Fixed an issue with players not being properly added to a clan if sent multiple Clan Invitations.",
"*Fixed an issue with incorrect values being displayed for Clan Vaults with large amounts of credits.",
"*Fixed an issue with players being unable to invite other players who have an underscore in their name.",
"*Fixed an issue with the Glaive and other weapons not properly scaling when viewed in the Arsenal.",
"*Fixed a spelling mistake in one of the Dark Sector Warlord Taunts.",
"*Fixed an issue with clients seeing incorrect textures on mobile defense terminals after they have been defended.",
"*Fixed Hydroid%'s default helmet option being set as %'None%'.",
"*Fixed an issue with Hydroid Undertow remaining in game for other players if a client disconnects while the ability is in use.",
"*Fixed an issue with Melee accessories not being properly connected to the Glaive while it is collapsed.",
"*Fixed an issue with cosmetic weapon dangles not being properly attached to the Kestrel.",
"*Fixed an issue with Melee trail visual effects unintentionally remaining on screen after being activated.",
"*Fixed an issue with players other than the owner of the weapon not properly hearing partially charged Stug shots.",
"*Fixed the Tetra having an incorrect Conclave rating.",
"*Fixed an issue with the UI breaking after re-entering a match that you left while dead.",
"*Fixed a number of localization issues.",
"*Fixed an issue with the Mastery Rank level 3 to 4 test not working properly in conjunction with Melee 2.0",
"*Fixed issue with Update 12 bundle description.",
"*Fixed an issue with Laser Terminals in Tower Defense missions not functioning correctly.",
"*Fixed an issue with Non-Tactician clans in an Alliance being able to edit deployed Alliance Solar Rails.",
"*Fixed collision on a number of Dojo Garden assets.",
"*Fixed an issue with the Aklex not properly dropping a spent magazine during reload animations.",
"*Fixed an issue with Clients not properly seeing Ember%'s Accelerant visual effects.",
"*Fixed an instance by which Client%'s could ragdoll Capture targets locally on their own screens (the Capture target would appear normally on other player%'s screens).",
"*Fixed missing Defense rewards on Sedna - Hydron.",
"}}",
"",
"{{update",
"|update number  =13.0.7.1",
"|type           =fix",
"|date           =April 17th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/217108-hotfix-1306130713071/",
"|fixes          =",
"*Fixed gameplay crashes. (Particularly one that would happen after completing a mission)",
"}}",
"",
"{{update",
"|update number  =13.0.7",
"|type           =fix",
"|date           =April 17th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/217108-hotfix-13061307/",
"|fixes          =",
"*Backed out physics optimizations that are suspected to be causing recent crashes.",
"*Fixed content problem that potentially lead to launcher crashes.",
"}}",
"",
"{{update",
"|update number  =13.0.6",
"|type           =fix",
"|date           =April 17th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/217108-hotfix-1306/",
"|misc           =",
"%'%'%'Connectivity Issues:%'%'%'{{clr}}",
"PLEASE NOTE: We%'re still addressing small lingering server issues.",
"|additions      =",
"*Warlords representing each Clan/Alliance will now appear in Dark Sectors in-game transmissions.",
"*Extended Specter variety to include all possible Warframes; Specters now manifest as the current Warframe being used by the clan member they represent.",
"*Added in new visual effects to help distinguish pending Dark Sector conflicts from active Dark Sector conflicts",
"*The Corpus Easter Bunny has arrived - Keep an eye out Corpus themed Easter Egg loot crates, Bunny Ear attachments, and the limited time only Easter Color picker!",
"|changes        =",
"Note: Argon Crystals will no longer decay until server connection issues are fully resolved.  ",
"*Reduced health of Solar Rails for quicker conflicts. ",
"*Added a Undeployed Rail counter to the Rail construction UI in the Dojo that shows how many clan or alliance Solar Rails are currently being built and are awaiting *deployment.",
"*Reduced the XP boosts across Dark Sectors.",
"*Tweaked a number of Axe sound effects.",
"*Tweaked the roll sound effects for Warframes.",
"*Tweaked the Glaive sound effects.",
"*Reduced the volume of the Energy Channel activation sound.",
"*Improved the display of Blueprints as in the end of match rewards screen.",
"*Optimized Apex particles - Note that changes to Apex settings will now require an application restart.",
"*Prevent Stalker and other hunter type enemies from showing up during Defense waves that end in the %'Continue?%' prompt.",
"*Improved the performance of fog visual effects.",
"*Improved the performance of Ember%'s visual effects on lower end computers.",
"*Reduced the volume on Corpus Crewmen barks.",
"*Tweaked the sound effects of the Tenno mantle, flip, and vault sound effects.",
"*Tweaked the Glaive combo animations.",
"*Altered the mod costs for Hydroid%'s abilities to bring them in line with all the other Warframes.",
"*Optimized the sounds on the Shipyards level.",
"*Increased the number of decorations allowed within Large Dojo Gardens to 30.",
"*Optimized water art assets in Dojo%'s on low end machines.",
"*Tweaked the frequency of Grineer and Corpus soldier pain barks.",
"*Improved the positioning of the Imperator Syandana to fit better on Oberon%'s back.",
"|fixes          =",
"*Fixed some broken UI elements for new players encountered after completing the tutorial.",
"*Fixed a number of localization issues.",
"*Fixed an issue with Vauban%'s Bounce ability not working correctly.",
"*Fixed sessions unintentionally becoming locked or unlocked after a Host Migration had occurred. ",
"*Fixed  %'Invite to Game%' option not appearing in the Recent Players list. ",
"*Fixed an issue with Vault Credits not displaying correctly when Solar Rail integrity is low.",
"*Fixed an audio issue with the Nami Skyla not playing slide slash sounds.",
"*Fixed an issue of players getting stuck in a endless fall loop on the Shipyards tileset.",
"*Fixed Nef Anyo%'s transmissions not displaying correctly.",
"Fixed the sort order for items in the Clan Log.",
"*Fixed an issue with Rescue targets not properly navigating their surroundings.",
"*Fixed an issue with a console not being oriented properly on the Gas City tileset.",
"*Fixed Nef Anyo%'s Grenade attack not playing sounds correctly.",
"*Fixed an instance of the screen being permanently obscured when a Specters uses Radial Blind and dies before it wears off.",
"*Fixed a loss of functionality that could occur after unequipping a secondary weapon and then attempting to upgrade a Sentinel weapon.",
"*Fixed an incorrect description for the Female Helmet pack.",
"*Fixed Vay Hek%'s terrify ability affecting unintended targets (allies). ",
"*Fixed Hysteria appearing as constantly being in use when used while no Melee weapon is equipped.",
"*Fixed an issue with the Back and Exit button call outs overlapping within the View Recent Players tab.",
"*Fixed blocking being able to stop scripted damage types such as the suffocation damage over time that occurs after a window is broken.",
"*Fixed an issue where other players would not be able to hear the firing of fully charged charge shot weapons.",
"*Fixed an issue with room doors not opening correctly on certain Galleon tilesets.",
"*Fixed Energy Channel not properly increasing melee damage after Melee Channeling has been used.",
"*Fixed a collision issue with certain art assets on the Xini node.",
"*Fixed Ember%'s Fireblast visuals ending prematurely if using multiple duration extending mods.",
"*Fixed an issue with Vay Hek getting stuck under the tram when fighting him.",
"*Fixed an issue with the visuals on Saryn%'s Venom ability appearing incorrectly.",
"*Fixed an issue where players would not receive a notification popup after receiving a Mod that was just transmuted.",
"*Fixed the guard on the Nami Skyla appearing less detailed than it should have.",
"*Fixed a number of crashes.",
"*Fixed an issue with clients breaking after attempting to perform a melee attack after Valkyr%'s Hysteria has ended.",
"*Fixed an issue with client%'s not properly seeing the attacks from Tenno Specters.",
"*Fixed a visual effect desync seen when a client performs a finisher while channeling.",
"*Fixed an issue with elemental effects not properly being displayed when the Nikana is sheathed.",
"*Fixed an animation issue for Grineer Roller%'s when stationary.",
"*Fixed an issue with Client%'s seeing the HUD of other players while spectating.",
"*Fixed Dera%'s camo skin not properly using Color Tints.",
"*Fixed a visual effects issue for the Candy Cane Scythe.",
"*Fixed an art related issue with the Excalibur Proto-Armor.",
"*Fixed an issue with players being unable to navigate Solar Rail nodes after receiving a notification of a previously contested Solar Rail battle.",
"*Fixed the accessory offsets on the Dragon Nikana and made them match that of the Nikana.",
"*Fixed a number of stance mods not having correct names for combos.",
"*Fixed Client side Zephyrs not having lowered gravity after a host migration.",
"}}",
"",
"{{update",
"|update number  =13.0.5",
"|type           =fix",
"|date           =April 13th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/214088-hotfix-1305/",
"|fixes          =",
"*Fixed alternate helmets for Valkyr, Banshee, and Saryn missing from the market.",
"*Fixed not being allowed to unequip your Sentinel from the Arsenal if you already had two weapons unequipped.",
"*Fixed %'Dual Daggers%' Mod category appearing as a file path in the UI.",
"*Preemptively fixed a couple of minor UI issues that would%'ve occurred in Solar Rail Sabotage missions later tonight.",
"}}",
"",
"{{update",
"|update number  =13.0.4",
"|type           =fix",
"|date           =April 11th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/212197-hotfix-1304/",
"|additions      =",
"*Added a new %'View Permissions%' context menu item to Alliance View. Allows people to see each clans permissions, and change them if they have the proper permissions.",
"*Added ‘Stance’ category to mod view. ",
"|changes        =",
"*Tweaked the Mace grip melee animations.",
"*Only those with the Tactician role can deploy Solar Rails. ",
"*Improved the Glaive parry movement animations.",
"*Reduced the drop rate on Oberon pieces from Leader type enemies.",
"*Capitalized GRUSTRAG BOLT RELEASE for consistency.",
"*Removed the character limitation from Invite to Clan option under Clan Management tab",
"*New clans invited to an Alliance will now have no permissions by default.",
"*Tweaked the sound radius of Hydroid%'s abilities and the Stug.",
"*Improved a number of Melee animations across all weapon types.",
"*Revised the positions of accessories on the Nami Skyla.",
"*Improved the sorting of Users in the chat box to properly account for lower case names",
"*Players will no longer be able to enter Master Rank tests which require a specific weapon if that weapon is not currently equipped in their loadout.",
"|fixes          =",
"*Fixed the Korean translations for Argon Crystal.",
"*Fixed issue with Hydroid’s Kraken spawning in random spawn positions on clients. ",
"*Fixed issue where PM’s would auto-reply #F%[ALIAS%] is not online when they are. ",
"*Fixed an issue with faulty connector tiles in the Shipyards tileset.",
"*Fixed some broken visuals on certain Dojo assets",
"*Fixed a number of localization issues.",
"*Fixed clients being unable to see custom energy colors on melee weapons.",
"*Fixed player%'s being able to get to unintended areas on the Shipyards tileset.",
"*Fixed an issue with the Join Session window in the Friend%'s Tab.",
"*Fixed an issue with other player%'s being unable to see Glaive throws properly.",
"*Fixed an instance of player%'s getting stuck after using an oxygen supply in a Survival match.",
"*Fixed an number of map holes in the Vay Hek boss battle room.",
"*Fixed an issue with Water visuals persisting during Vay Hek%'s death cinematic.",
"*Fixed the Lotus giving incorrect information during the melee portion of the introductory tutorial.",
"*Fixed a progression stopper in Rescue missions that would occur after a host migration.",
"*Fixed an issue with the Alliance Creator losing proper functionality after multiple Warlord%'s have accepted and then left the same Alliance.",
"*Fixed an instance of objective markers disappearing after a host migration has occurred.",
"*Fixed a number of crashes.",
"*Fixed a Lotus subtitle seen during the Hijack missions incorrectly showing Project Tethra instead of Vay Hek.",
"*Fixed the inability to bind X when using an Xbox controller",
"*Fixed an issue with players being unable to properly perform melee attacks in the Rank 3 Mastery test.",
"*Fixed a missing image seen when funding the construction of a Solar Rail.",
"*Fixed the chat window breaking after creating a private conversation tab through the context menu.",
"}}",
"",
"{{update",
"|update number  =13.0.3",
"|type           =fix",
"|date           =April 10th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/210693-hotfix-1303/",
"|additions      =",
"*Added/Restored a Recent Players window to the Friends tab",
"%'%'%'Alliance Changes:%'%'%'",
"*Now, only Warlords in the founding clan can invite other clans and distribute resources",
"*Added in a new %'Kick Clan%' option. This is restricted to the founding clan.",
"*The founding clan can only leave the alliance if it%'s the last clan left in said Alliance",
"|changes        =",
"*Removed Oberon Rewards from Everest.",
"*Added in more alert panels in the Shipyards tilesets.",
"*Removed the Dragon Nikana from Clan Research and added in a new conversion blueprint to the Market. This will allow users to upgrade their Nikana to the Dragon Nikana without having to first research said weapon.",
"**NOTE: The Dragon Nikana Blueprint requires a Mastery Rank of 8 to be used",
"*Additional Improvements to the MOA and Shield Osprey visual effects.",
"*Increased the speed of the Glaive charge animation.",
"*Improved the performance and increased the robustness of the new Friends tab - should prevent hangs on popular clans/accounts.",
"*Improved the visuals on the Excalibur Prime Channeling effect.",
"*Tweaked the energy colors on the Attica.",
"*Secondary weapons will automatically be equipped during Recovery missions if a Primary Weapon was not locked when first captured.",
"*Improved numerous Staff melee animations.",
"*Increased the volume on Energy Channel activation sounds.",
"*Slightly reduced the drop rate of the Delta Beacon",
"**NOTE: This reduction was instated as the original spawning issue (max 1) which necessitated the increased in drop rate was fixed.",
"*Tweaked the sound of the tram%'s in the Shipyards tileset.",
"*Tweaked a number of weapon sound effects.",
"*Improved the visuals on cloth accessories on the Dragon Nikana.",
"|fixes          =",
"*Fixed issue where only 1 Prosecutor would spawn in a given mission.",
"*Fixed Stance Mods not being included in the proper drop tables - Codex has been updated to reflect fix.",
"*Fixed parrying and blocking not working.",
"*Fixed an invisible wall which was blocking projectiles in the spawn room on the Forest Tileset.",
"*Fixed Recovery missions not properly accounting for loadouts that did not include all weapon types.",
"*Fixed an error with Oberon%'s Noble idle stance.",
"*Fixed a number of level holes and stuck spots on the Shipyards Tilesets.",
"*Fixed a number of Warframe abilities not properly damaging Vay Hek.",
"*Fixed Saryn parts not properly being rewarded after defeating the Sedna Boss.",
"*Fixed Heat Dagger front facing finisher attacks not dealing damage",
"*Fixed an error regarding permissions for who can and who cannot make contributions to a Clan Vault.",
"*Fixed an issue with the Nikana sheath acquiring accessories meant for the Nikana itself.",
"*Fixed Vauban%'s Bastille ability not properly affecting enemies that walk into it if it%'s been up for a bit already.",
"*Fixed a bug that allowed an invisible melee weapon to be swung during in the tutorial",
"*Fixed being unable to navigate the Alliance menu with a controller",
"*Fixed an issue with current sessions not being displayed correctly in the Friends Tab",
"*Fixed players getting split in half/destroyed when fighting certain enemies.",
"*Fixed a number of crashes",
"}}",
"",
"{{update",
"|update number  =13.0.2",
"|type           =fix",
"|date           =April 10th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/210258-hotfix-1302/",
"|changes        =",
"*Increased Beacon drop rates for Grineer Prosecutors",
"*Slightly toned down melee channelling particle FX for improved visuals & performance.",
"|fixes          =",
"*Fixed not being able to equip Stance mods.",
"*Fixed description for Dragon Nikana and touched up icon.",
"*Fixed players getting stuck during lockdown in Grineer Shipyards due to no hack panels being available.",
"*Fixed crash when launching Recovery mission after if player was captured Zanuka without a primary/secondary weapon equipped.",
"*Fixed Key Bindings screen overlapping with Settings screen.",
"*Fixed graphical issues with Volt/Alad V shields.",
"*Fixed Castana FX not rendering properly.",
"*Fixed Hydroid%'s armor rating not appearing in arsenal.",
"*Fixed Jackal being dragged around by Hydroid%'s Undertow .",
"*Fixed blueprint names and descriptions appearing in English regardless of selected language.",
"*Fixed clipping issues Nyx%'s Noble rifle idle animation.",
"*Fixed players continually hearing charging sound FX after a weapon has been partially charged and fired..",
"*Fixed revive FX persisting under laggy network conditions.",
"*Fixed obsolete %'Charge Damage%' stat appearing in Arsenal for weapons other than Glaive.",
"*Further Fixes for Power in Use bug with Rhino.",
"*Fixed several more gameplay crashes.",
"}}",
"",
"{{update",
"|update number  =13.0.1",
"|type           =fix",
"|date           =April 10th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/209535-hotfix-1301/",
"|changes        =",
"A few Melee weapon changes:",
"*Dakra Prime damage reduction",
"*Cronus damage reduction",
"*Hate damage increase",
"|fixes          =",
"*Fixed Placeholder Lex Prime description & wrong stats.",
"*Fixed Brakk being uncraftable in Foundry.",
"*Fixed missing Survival rewards on Egeria.",
"*Fixed an issue where the DRAGON NIKANA appeared as the regular NINKANA.",
"*Fixed issue where Glaive is not reasonably throw-able when equipped.",
"*Fixed issue where Rhino Stomp suffered from ‘Power in use’ issue.",
"*Fixed categorization of Stance mods to be more specific instead of just ‘Melee’.",
"*Various crash fixes. ",
"}}",
"",
"{{update",
"|update number  =13.0",
"|date           =April 9th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/209324-update-13-dark-sectors/",
"|title          =Dark Sectors",
"|image          =U13DarkSectors.png",
"|misc           =",
"Quick Tips:",
"*HOLD “F” to equip Melee.",
"*Go to %[%[Ceres%]%] for new %[%[Grineer Shipyard|Shipyards%]%].",
"*New Weapons & Warframe are here!",
"*Build an Orokin Research Room in Dojo to participate in the Dark Sectors.",
"",
"%'%'%'Prosecutors: Gateways to Hek.%'%'%'",
"Tenno, we have received word that Vay Hek has enlisted the ranks of the Grineer Prosecutors and Guardsmen to keep the Tenno at bay.",
"",
"To fight Vay Hek players must first find his location, a secret the Prosecutors protect.",
"",
"HERE%'S WHAT YOU%'LL NEED TO DO",
"*You will receive a message from the Lotus that includes a Frequency Triangulator. This gift will be essential in locating Councilor Vay Hek.",
"*Visit the Shipyards on Ceres. Here you must Defeat Councilor Vay Hek%'s Prosecutors.  Beware, Tenno! They are unlike any enemy you have fought before. Each Prosecutor is vulnerable to a primary elemental type (fire, ice, toxin or electrical damage) and you must use this to your advantage. Note that Prosecutors are not susceptible to secondary combined elemental types. For greater success, team up with other Tenno and make use of multiple elemental types.",
"*Some of the Prosecutors carry Locator Beacons that will drop once you have defeated them. The beacons broadcast on four channels: Frequency Delta, Frequency Gamma, Frequency Kappa and Frequency Omega. Once you have collected the required number of each, use the Frequency Triangulator to craft a key that leads to Vay Hek.",
"*Find Vay Hek and take him down!",
"Successfully defeat Councilor Vay Hek and complete the mission to receive one of these rewards:",
"*Hydroid Helmet Blueprint",
"*Hydroid Chassis Blueprint",
"*Hydroid Systems Blueprint",
"|additions      =",
"*New Warframe - %[%[Hydroid%]%]! A water/sea themed frame emerges from the depths. Find him in the Market today! His blueprints can be obtained from the new Vay Hek boss… once you find him.  ",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
"Warframe Profile - Hydroid",
"<%/gallery>",
"",
"*New Carrier Sentinel Parrot Skin & Attachments!  A perfect pairing with Hydroid!",
"*New Gameplay System - Melee 2.0! We have discussed and shared insight on this system overhaul over several Livestreams, and now you can play it for yourself! Main features of this overhaul include:",
"**A completely reanimated system for each weapon grip.",
"**A ‘Stance’ slot with every melee weapon, where you can equip a fighting stance.",
"**A combo system that increases your melee weapon’s damage the more you hit your enemy.",
"**A feedback system that allows for more responsive melee attacks.",
"**A Channeling mechanic that allows you to channel your Warframe’s energy into your melee weapon when it’s equipped!",
"**A fully equipped melee weapon state, hold your melee key to equip your weapon (default F)!",
"**There are unique combos across many different weapons, for a list of how to execute these combos, visit the Combos section of the pause menu.",
"*Charge attacks have been removed and replaced with Combos.",
"** All Charge Attack based mods have been repurposed to suit the new system. Affected mods:",
"***%[%[Reflex Coil%]%]",
"***%[%[Focus Energy%]%]",
"***%[%[Killing Blow%]%]",
"***%[%[Corrupt Charge%]%]",
"***%[%[Second Wind%]%]",
"**NOTE: Due to the changes introduced with Melee 2.0, Melee Auto Targeting is now set to ‘ON’ by default",
"**NOTE 2: A place for Feedback: https://forums.warframe.com/index.php?/topic/209322-melee-20-feedback-megathread-with-template/",
"",
"*New ‘STANCE’ Mods: A new category of mods for melee weapons that add mod capacity as well as providing dedicated stances for your Melee weapon!  They can be found on enemies throughout the Solar System. Full Stance Mod List:",
"{{CustomCollapsible|Stance Mod|stancelist}}",
"*Katana 1: %[%[Tranquil Cleave%]%]",
"*Sword 1: %[%[Iron Phoenix%]%]",
"*Sword 2: %[%[Crimson Dervish%]%]",
"*Dual Sword 1: %[%[Crossing Snakes%]%]",
"*Dual Sword 2: %[%[Swirling Tiger%]%]",
"*Scythe 1: %[%[Reaping Spiral%]%]",
"*Scythe 2: %[%[Stalking Fan%]%]",
"*Fist 1: %[%[Seismic Palm%]%]",
"*Fist 2: %[%[Fracturing Wind%]%]",
"*Hands&Feet 1: %[%[Grim Fury%]%]",
"*Hands&Feet 2: %[%[Brutal Tide%]%]",
"*Staff 1: %[%[Clashing Forest%]%]",
"*Staff 2: %[%[Flailing Branch%]%]",
"*Glaive 1: %[%[Gleaming Talon%]%]",
"*Polearm 1: %[%[Shimmering Blight%]%]",
"*Polearm 2: %[%[Bleeding Willow%]%]",
"*Whip 1: %[%[Burning Wasp%]%]",
"*Whip 2: %[%[Coiling Viper%]%]",
"*Dagger 1: %[%[Homing Fang%]%]",
"*Dagger 2: %[%[Pointed Wind%]%]",
"*Dual Dagger 1: %[%[Gnashing Payara%]%]",
"*Dual Dagger 2: %[%[Sinking Talon%]%]",
"*Axe/Heavy Sword 1: %[%[Cleaving Whirlwind%]%]",
"*Axe/Heavy Sword 2: %[%[Rending Crane%]%]",
"*Hammer 1: %[%[Shattering Storm%]%]",
"*Hammer 2: %[%[Crushing Ruin%]%]",
"*Machete 1: %[%[Sundering Weave%]%]",
"{{CustomCollapsible/End}}",
"",
"*New ‘CHANNELING’ melee Mods: mods for your melee weapon to increase the benefits of channeling.",
"*New Loadout Feature: Each weapon slot is now optional!",
"**You may choose to run missions without bringing a Primary, Secondary, or Melee! Want to do a melee only run? Maybe just bring a pistol? The option now exists to leave some gear behind!",
"**Your Melee weapon will be auto-equipped if no other weapon is selected for your current loadout.",
"**Radial XP will be divided by the number of weapons brought into the match.",
"*New End-Game System - the Dark Sectors! The first of the end-game projects to ship, the Dark Sectors were an area of space once inhabited, cut off, that players can reconnect with by building Solar Rails! Building Solar Rails allows for expansion and dominance into the Dark Sectors of the Solar System. To participate, what you need to do:",
"**Visit your Dojo and start your Clan’s research by building the OROKIN LAB - a new research room!",
"**Research & Build a Solar Rail!",
"**When complete, place your Solar Rail on the solar chart, and let dominance of the the Dark Sectors begin! Video Tutorial:",
"<%gallery hideaddbutton=%'true%' widths=%'640%' position=%'center%' captionposition=%'within%'>",
"Warframe Tutorial - Dark Sectors",
"<%/gallery>",
"",
"*New Dojo Rooms!",
"**This includes new Orokin Lab room required to build Solar Rails for the Dark Sectors!",
"**Temple of Honor - a room for statues!",
"**Observatory - Your dojo now has a window to the beauty of space!",
"**7 new Dojo Gardens!",
"",
"*New Weapon: %[%[Nikana%]%] - a Tenno Katana.",
"*New Weapon: %[%[Nami Skyla|Nami and Skyla%]%] - Tenno Cutlass and Dagger.",
"*New Weapon: %[%[Attica%]%] - a Tenno Primary Crossbow.",
"*New Prime weapon - %[%[Lex Prime%]%]! Find it in the Void today https://forums.warframe.com/index.php?/topic/486215-prime-gear-drop-locations/",
"*New Customization - Corpus %'Shock%' Weapon Skins.",
"*New Customization - Grineer and Tenno Melee Weapon Attachments.",
"*New Tile Set - The Grineer Shipyards have been uncovered located in the Solar System, visit Ceres today to take on missions in this new tileset!",
"*New Grineer foes! Meet the fierce %[%[Prosecutor%]%]s and their loyal %[%[Guardsman|Guardsmen%]%], face off against them on Ceres!",
"*Boss Battle - %[%[Councilor Vay Hek%]%]! To find him, you must first go through his most deadly force of The Prosecutors.",
"*New Alliance system - Clans unite!",
"**This Alliance System supports the unity of clans for the purpose to compete in the the Dark Sectors!  ",
"**The maximum size of an Alliance is 4000 members. What this means you can combine any tier of clan in your Alliance, but the theoretical members can never exceed 4000. You will not be able to form an Alliance with 6 Moon clans that only have 250 people in them, or any other permutation that would exceed 4000 member slots. ",
"*New Resource: %[%[Argon Crystal%]%]. A Void Only Resource from the Orokin Age that decays over time (a half-life of one day). Use it quickly in any gear that requires this Resource!",
"*Added new Infested animations.",
"*New UI Elements: The social menu has been revamped into 3 separate and distinct UI Elements",
"**A New Friends Tab with more robust options to make joining and adding friends even easier!",
"**A New Clan Tab with dedicated sections displaying current clan sessions, clan message of the day, clan log, and new clan tutorials!",
"**The Chat interface has now become an independant window which can be manipulated on its own",
"*Added rich presence information to online friends, so if they%'re in a game it will display what planet and node they%'re currently in.",
"**NOTE: These UI Elements can be access from the both the Star Map and from in game.",
"*New Geometry Detail Setting! Enabling Low for this Setting should help improve GPU performance on lower end rigs. Most mid to high-end machines will be able to enable the High setting without taking a significant hit to performance.",
"",
"%'%'%'Void/Key Changes:%'%'%'",
"*Increased the chance of acquiring T3 keys in regular Survival missions.",
"*Removed Credits and all Resources (except Orokin Cell for now) from all Void Endless mission types reward pool (Survival/Defense).",
"",
"%'%'%'Survival Spawning changes:%'%'%'",
"*Cap max total enemies including paused enemies to prevent performance issues and a potential exploit.",
"*Ramp up enemy count gradually during the first 20 seconds of the mission so players don%'t get swamped by enemies at the spawn.",
"|changes        =",
"*Melee Channel mod has had its name changed to %[%[Energy Channel%]%].",
"*UI Loading screen now shows random Codex entry instead of outdated loading tips.",
"*Boss achievements are now unlocked by completing the appropriate node, rather than being tied to the enemy.",
"*Oberon pieces have been moved off Vay Hek to make room for Hydroid, and now have a chance to drop from Grineer Leader enemy types.",
"*Improved the skybox visualizing Mars so as to make the dark side of the planet appear less “see-through”.",
"*Prevented players from being able to click outside of the sign in rewards screen.",
"*Improved Sentinel Vacuum functionality.",
"*Optimized audio and improved ambiance on the Forest Tileset.",
"*Improved 3D transmissions with better lip-syncs and centered textfields.",
"*Graphical tweaks to numerous Grineer Forest art assets.",
"*Tweaked the damage amount and proc chance of environmental hazards in conclave missions.",
"*Tweaked Grineer melee hit react animations.",
"*Tweaked the cast sounds of multiple frames including Zephyr, Loki, and Excalibur.",
"*Added hit proxies to Grineer breakable fans which should improve their ability to be destroyed.",
"*Changed when zooming in and out of Mods occurs in the Upgrade menu so as to prevent any potential unneeded zooms.",
"*Improvements to the way Transmissions are generated and perform.",
"*Removed a number of faulty player spawns in the Grineer Galleon and Forest Tilesets.",
"*Sentinels are now invincible during Ash%'s Bladestorm.",
"*Added in a unique descriptor for the Livestream alerts.",
"*Improved the Grineer hit reaction animations.",
"*Improved the Corpus bipedal walk animation.",
"*Melee stats now round to 1 digit in the arsenal.",
"*Changed %'Grineer Cipher%' to %'Cipher%' as they appear across different tilesets.",
"*Repeated Lotus transmissions now only play once every 60 seconds and a maximum of 5 times per mission.",
"*Tweaked Loki%'s Invisibility enter sound.",
"*Tweaked the Grineer Piston hit sound.",
"*The shield drain effect present in Hijack missions is no longer adversely affected by high/low framerates.",
"*Prevented dojo rooms from being queued for destruction if there are pending recipes being built.",
"*Improved the performance of Zephyr%'s Tornado ability.",
"*Improved the code performance on Banshee%'s Sonic Boom ability.",
"*Improved the performance of the Stug.",
"*Improved the performance of the snow effects in the Outpost tilesets.",
"*Improved the performance of a number of in game timers for Retrieval missions.",
"*Improved the performance of the Gas City tilesets.",
"*Improved the performance of the Tutorial level.",
"*Improved the performance of Reactor Core destruction effects.",
"*Improved the performance and Apex visuals of Vauban%'s Vortex ability.",
"*Improved the Apex visuals on the Infested Death effect.",
"*Improved the 3D reload sound effects for multiple weapons.",
"*Improved the performance of Nekros%' Shadows of the Dead ability.",
"*Improved the pickup messages received when using ammo mutator mods.",
"*Improved the Stalker and other hunter AI types targeting selection so as to ensure that they do not attack low level players.",
"*Made the warning message displayed when leaving a clan as the last member more robust, including a full description of all benefits and perks lost.",
"*Improved Zephyr’s Dive Bomb ability by making it emanate slightly above ground allowing it to more effectively hit nearby targets.",
"*Arc Traps will no longer attack players who are siding with Grineer.",
"*Visual FX tweaks to Mag’s Pull and Ember’s Fireball.",
"*Tweaked the Sentinel destruction sound effect.",
"*Tweaked the Explosive arrow sound effect.",
"*Removed the Revive Screen from a number of modes where the screen was incongruous.",
"*Removed Gallium from the Void (replaced with Argon Crystal).",
"*Improved the performance of smoke visual effects.",
"*Screenshots (F6) now save as smaller MB <%nowiki>.jpg<%/nowiki>",
"|fixes          =",
"*Fixed an issue with player ranks not appearing correctly.",
"*Fixed various Dojo rooms being able to clip into the obstacle course room.",
"*Fixed certain throwing weapons slowing down the slide speed of players.",
"*Fixed Ragdolls floating on top of water surfaces.",
"*Fixed an issue with Oberon%'s Immortal Skin not properly applying the skin to all frame components.",
"*Fixed weapon stats being displayed incorrectly when a Multishot PERZENTO mod is equipped on the affected weapon.",
"*Fixed the scroll position being lost in in the friends/clan list when said list repopulates.",
"*Fixed incorrect stats being displayed when comparing separate Warframes.",
"*Fixed visible level holes in Dojos where doors connect to the Grandest hall.",
"*Fixed objective markers not appearing during Capture missions when first loading in.",
"*Fixed visible clipping on Dojo elevators.",
"*Fixed an issue with multi-track music banks not performing correctly.",
"*Fixed issue where Grineer appeared to not take damage - added additional hit proxies to Grineer enemies so as to prevent player fire from passing through their models.",
"*Fixed door laser hit sound effects.",
"*Fixed an issue with the disconnect popup screen not closing correctly after receiving another invite before dismissing - the disconnect popup.",
"*Fixed Frost Prime not having the correct cast sound.",
"*Fixed Resource boosters not applying exclusively to Resource acquisition.",
"*Fixed an issue with players being unable to contribute resources to a room.",
"*Fixed an issue with clients seeing Interception minimap markers when playing in Defense missions.",
"*Fixed shields being colored incorrectly.",
"*Fixed a selection issue related to opening up the Profile screen and then backing out to the key selection screen.",
"*Fixed a crash related to viewing recipe build prices in the Market.",
"*Fixed a number of issues with the Laser Challenge platform assets.",
"*Fixed an issue with the screen not returning to the full Star Chart after selecting a node that requires a key.",
"*Fixed an issue with the collision on the Shipyards Trophy.",
"*Increased the size of the Drain and Polarity Text boxes so as to fit Russian localizations.",
"*Fixed a crash related to battling Infested Ancients.",
"*Fixed an issue with the Star Map not properly being displayed if the player is joining a lobby while the item browsing screen is up.",
"*Fixed a level hole in the Void tileset which allowed players to fall into an inescapable fish tank.",
"*Fixed an instance of players being able to enter their Clan Dojo without a key.",
"*Fixed Ash being able to suffer shield damage during Bladestorm.",
"*Fixed an issue with AI walking into rocks on the Forest tileset.",
"*Fixed Nightmare mode overrides not being properly maintained.",
"*Fixed a bug which caused the expanded in game map to become stuck on screen after reviving.",
"*Fixed an incorrect icon being displayed at the end of a Survival mission.",
"*Fixed the current number of players on a node not being displayed properly on the Star Chart.",
"*Fixed ragdolls being affected by Valkyr%'s powers.",
"*Fixed an issue where taking additional damage could break the player’s stagger animation.",
"*Fixed players being able to teleport to unintended areas in the Lephantis boss room.",
"*Fixed an issue with Data Masses spawning out of reach in the Grineer Settlement tileset.",
"*Fixed an issue with dynamic music not stopping correctly.",
"*Fixed an issue with default helmets not being selectable in the arsenal.",
"*Fixed an issue where having two clients attempt to join the same host at the same time could result in the players being stuck at the %'Please Wait%' screen indefinitely.",
"*Fixed an instance of players being able to get stuck inside life support capsules.",
"*Fixed progression stopper related to being able to revive after running out of oxygen during Survival missions.",
"*Fixed random mission challenges containing additional unneeded text.",
"*Fixed the Foundry not properly refreshing after completing/starting an item.",
"*Fixed incorrect sniper-ammo to bow-ammo conversion message.",
"*Fixed Duel Rooms potentially clipping into other rooms.",
"*Fixed a loss of functionality related to attempting to upgrade an item which has a %'C%' loadout already equipped",
"*Fixed a number of level holes in the Forest tileset.",
"*Fixed the Rhino Prime Helmet description appearing incorrectly.",
"*Fixed Sentinels attacking unalerted enemies.",
"*Fixed various Localization issues.",
"*Fixed hand placement issues when hip firing while holding datamass.",
"*Fixed further issues with Lotus Spamming.",
"*Fixing a whole bunch of minor art issues as seen in this video: https://www.youtube.com/watch?v=TPs5MAztns0#t=0.",
"*Fixed issues with trading flow if player initiates offer at edge-case time.",
"*Fixed issues with Capture waypoint after Host Migrations.",
"*Fixed issues with Capture missions not loading correct levels.",
"*Fixed to Dojo Obstacle course sounds.",
"*Fixed some AI getting stuck on high ledges in Phobos Defense map.",
"*Fixed gear levelling up through daily login XP not counting toward achievements.",
"*Fixed a collision error from infested tentacles that appear on tiles.",
"*Fixed NPCs getting stuck using panic buttons.",
"*Fixed Zephyr being able to get onto the Obstacle course without activating the switch.",
"*Fixed a loss of functionality related to attempting to upgrade the Deconstructor  Sentinel weapon",
"*Fixed kills made by the Rescue target will not reward the player with any experience.",
"*Fixed collision issues in Clan Dojo as well as general navigation issues.",
"*Fixed issues with day/night cycle lighting on tiles on Earth.",
"*Fixed not being able to build Duel Room if you’re a newly appointed architect.",
"*Fixed the localized text for Hostage will appear as Darvo%'s name in certain languages.",
"*Fixed Host choosing to claim and exit causes the client to get the claim and exit screen a second time in interception missions.",
"*Further fixes for enemies not staying in zipline posture while ziplining.",
"*Fixed Grineer Scorpion grapple pull sound playing on endless loop.",
"*Fixed Ogris rounds not passing through Volt’s Electric Shield correctly",
"*Fixed multiple issues in the Codex:",
"**Duplicate strings for Infested entities.",
"**Missing images for Infested enemies.",
"**Removed WIP weapons from appearing",
"**Ensured all Crawlers have appropriate image",
"**Nef Anyo fixes.",
"*Fixed an error message being displayed when attempting to build a Grustrag Bolt Release.",
"*Fixed the Mag Prime Blueprint showing an image of the regular Mag frame when trading.",
"*Fixed a number of broken cover, navigation, and collision points on the Grineer Asteroid Tileset.",
"*Fixed Objective Markers being obscured when surrounded by numerous other marker types.",
"*Fixed a map hole in the Sedna Conclave map.",
"*Fixes to game performance for Clients gamewide.",
"*Fixed an issue with Kril%'s death animation not playing correctly",
"*Fixed a progression stopper related to picking up a weapon and then attempting to revive a downed player.",
"*Fixed a number of inactive UI elements near the bottom of the lobby screen.",
"*Fixed the Vigor mod image to no longer appear as a duplicate of Fortitude.",
"*Fixed the Rank 15 to 16 test not properly activating and causing an inappropriate cooldown.",
"*Fixed an issue with Clients receiving double the mission rewards after a host migration in Survival games.",
"*Fixed Ember%'s Accelerant VFX not properly replicating for Clients.",
"}}",
"",    
},

["v12"]={
"{{update",
"|update number  =12.6.1",
"|type           =fix",
"|date           =March 26th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/201557-hotfix-1261/",
"|fixes          =",
"*Fixed missing head on Excalibur when swapping out Proto Armor skin.",
"*Fixed issue where 1 Oxium was being sold for 10 Platinum, correct Market Price is 30 Platinum for 300 Oxium.",
"}}",
"",
"{{update",
"|update number  =12.6",
"|date           =March 26th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/201473-update-1260-dex-furis-limited-time-gift",
"|title          =%'%'%'First Anniversary Edition%'%'%'<%br>Tenno Reinforcements: Dex Furis",
"|image          =12.6poster.png",
"|misc           =",
"%'%'%'New Limited Edition Gear%'%'%':",
"*Dex Furis*: A FREE birthday weapon to celebrate Warframe’s 1 year Open Beta! Login to Warframe before April 2nd @ 11:59 PM EDT to receive this free gift!",
"*New Excalibur-Proto Armor skin! For 7 days only, you can add Excalibur-Proto armor to your Cosmetic collection.<%br>(NOTE: Both of these will be offered on PS4 with the next content update.)",
"|changes        =",
"*Added Gear and Key categories to the Foundry.",
"*Added the ability to purchase Oxium through the Market.",
"*The Torid has received a total visual overhaul - check out the new model in your Arsenal/dojo today!",
"*Removed Slash Dash from Stalker’s drops and replaced with Rare Fusion Core.",
"*Made weapon zoom mods (Eagle Eye and Hawk Eye) and melee range mods (Reach) increase Sentinel targeting range.",
"*Increased the amount of affinity awarded for completed in-game Challenges. More difficult Challenges get 5000 Affinity, whereas the easier challenges (Hacker, Exercising Power, Uber, Treasure Hunter, Looter) get 1000 Affinity. The UI will indicate the Affinity reward upon challenge completion. Affinity Boosters apply to this reward.",
"*XP gained through Affinity Orbs and Challenge XP will now work the same way as XP shared from teammate kills:",
"**25PERZENTO to Frame",
"**25PERZENTO to Primary Weapon",
"**25PERZENTO to Secondary Weapon",
"**25PERZENTO to Melee weapon<%br>An additional copy of this XP will also be split between your equipped Sentinel and Sentinel Weapon<%br>Note: this does not change regular XP earned from kills",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"*Reference on existing Sentinel targeting ranges:",
"**The targeting range for the attack precepts at max-rank are as follows:{{clr}}",
"<%div class=%'mw-collapsible-content%'>",
"*Carrier: 10m",
"*DethCube: 30m",
"*Djinn: 60m",
"*Wyrm: 30m",
"*Shade: 30m",
"(Unranked attack precepts will have half the range listed above).<%br>Helios is special at does not increase with rank (it is always 10m) however ranking up the Targeting Receptor precept increase the number of active glaives it can manage.",
"<%/div>",
"<%/div>",
"*Added a HUD damage counter and countdown timer to Nyx%'s Absorb ability.",
"*Improved Void performance related to Laser traps.",
"*Various performance improvements with objects in levels.",
"|fixes          =",
"*Fixed projectiles passing through Nyx%'s Absorb ability.",
"*Fixed the damage type on the Deconstructor (Helios) Sentinel weapon so as to allow Melee mods to properly affect its stats",
"*Fixed some visible environment clipping in the Grineer Galleon tileset.",
"*Fixed a potential crash related to the usage of Nova%'s Wormhole ability.",
"*Fixed an issue with the Stalker%'s health not properly scaling to player level. Prior to this, Stalker had perpetual 450 health due to a bug. He will now scale properly; beware Tenno.",
"*Fixed users being unable to properly join certain chat channels.",
"*Fixed various crashes.",
"}}",
"",
"{{update",
"|update number  =12.5.3",
"|type           =fix",
"|date           =March 24th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/200550-hotfix-1253/",
"|fixes          =",
"*Fixed an instance of player%'s not gaining mission completion rewards.",
"*Fixed a duplicate flashlight being present on the Castanas.",
"*Fixed an issue related to the Grustrag Three crashing/hanging the game when all squad members are killed.",
"}}",
"",
"{{update",
"|update number  =12.5.2",
"|type           =fix",
"|date           =March 21st, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/199117-hotfix-1252/",
"|fixes          =",
"*Fixed players not being able to exit Orokin Derelict Vaults due to invisible walls.",
"*Fixed unranked Mods not appearing in Codex.",
"*Fixed UI error when accessing the Codex screen without any mods in your collection.",
"*Fixed Arc Traps sometimes appearing in the opening room of a mission.",
"*Fixed a crash that could occur when defeating the Grustrag Three.",
"}}",
"",
"{{update",
"|update number  =12.5.1",
"|type           =fix",
"|date           =March 19th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/198348-hotfix-1251/",
"|fixes          =",
"*Fixed issues with Arc Traps appearing inside of other ‘destructibles’ on floor – Crates, Barrels, etc. They will currently only appear on walls until we can properly sort out floor spawn logic.",
"*Fixed issues with Arc Trap dropping rare resource 100PERZENTO of time, not intended.",
"*Fixed Imperator Syandana appearing on Banshee’s waist.",
"*Fixed Iron Skin appearing as keybound to “1” key power on Rhino Prime .",
"*Fixed potential issues with Helios not having high resolution textures.",
"*Fixed issues with Sentinel casting/ability sounds.",
"}}",
"",
"{{update",
"|update number  =12.5",
"|date           =March 19th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/198137-update-1250-helios/",
"|title          =Tenno Reinforcements",
"|image          =Tenno Reinforcements Imperator Syandana & Helios Sentinel.png",
"|additions      =",
"*New Sentinel!  Meet Helios, a Corpus Sentinel with a devastating Glaive-esque attack and the ability to assist you with Codex scans!<%br>Visit the Market or %'%'%'Corpus Research Room%'%'%' in the Dojo today!",
"*New Imperator Syandana",
"|changes        =",
"*Retired the Shamrock Color Picker from the Market – until next time, folks!",
"*Improvements to Sentinel audio.",
"*Changed Rhino Prime%'s Iron Skin ability to now appear golden!",
"* Tweaks to the visuals of Rhino%'s abilities.",
"*Removed intentional delay on weapon firing while running.",
"* Limited the maximum amount of Grineer Death sounds that can be played at once.",
"* Tweaks to Quantum Badge visuals to help improve visibility on multiple Warframes.",
"* Waypoint markers set on enemies will no longer disappear when the enemy is knocked back or otherwise ragdolled.",
"* Improved the client side visuals for the effect created when enemies are hit by Trinity%'s Energy Vampire and Well of Life abilities.",
"* Tweaks to Gorgon firing sound",
"*Broken Lights have now been replaced with Grineer Traps. The latest iteration of this mechanic replaces hard to spot Broken Lights with more visible Grineer Traps.",
"**These Traps  deal Damage Over Time as opposed to one pulse of damage.",
"**These Traps can be spotted form a distance and targeted to damage nearby enemies.",
"|fixes          =",
"*Fixed a number of navigation related issues with Infested on the Forest Defense Tilesets.",
"* Fixed an issue related to client%'s attempting to attack with Dual Daggers type weapons.",
"*Fixed the naming conventions for Grineer Regulators.",
"*Fixed an issue with Lotus%' dialogue lines not properly matching her subtitles.",
"* Fixed non-localized text seen in Interception game modes.",
"*Fixed an instance of players getting stuck in their inbox after attempting to accept or decline a clan invitation",
"* Fixed players losing all experience after a Host Migration.",
"* Fixed an issue with the Grineer Deathsquad not properly capturing players in a multiplayer match.",
"* Fixed Saxis and Histo nodes not displaying the correct mission type.",
"*Fixed an exploit which allowed the %'It keeps getting better%' achievement to be unlocked incorrectly.",
"* Fixed a number of level holes and stuck spots.",
"* Fixed a number of crashes",
"* Fixed the image for the Burston Prime Blueprint",
"* Fixed Rescue targets on Alert Rescue missions demonstrating older AI behaviours and lacking proper functions (health/shield UI).",
"}}",
"",
"{{update",
"|update number  =12.4.6",
"|type           =fix",
"|date           =March 17th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/197103-hotfix-1246-luck-o-the-lotus/",
"|title          =Luck O%' The Lotus!",
"|additions      =",
"*Luck o’ The Lotus: From now until Tuesday, March 18 at 12 PM EDT, you%'ll earn twice the amount of resources from pickups AND have double the chance of resource drops in missions throughout Warframe!",
"*%[%[Color_Picker_Extension#Shamrock|Shamrock%]%] Green Colour Palette!",
"|changes        =",
"*Glaive FX optimizations.",
"|fixes          =",
"*Fixed issue where Factions (Corpus/Grineer) could invade more than one planet at a time.",
"*Fixed issue where player would only see equipped Warframe stats when comparing Sentinel stats.",
"}}",
"",
"{{update",
"|update number  =12.4.5",
"|type           =fix",
"|date           = March 12th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/194749-hotfix-1245/",
"|additions      =",
"*<%s>Rewards for Tethra’s Doom added to build, to be deployed shortly.<%/s> All rewards have been deployed. All leftover Tethra Event Cipher components/keys/blueprints can be sold for Credits.",
"|changes        =",
"%'%'%'to Frost%'%'%' ",
"*Using a combination of ideas from the community and discussions between dev, Frost’s Snowglobe has changed. The changes are:",
"*Snowglobe’s health is now affected by a Warframe’s Armor value.",
"*There is now a temporary invulnerability duration determined by the rank of a given Snowglobe Mod.",
"*Snowglobe’s health is increased by the amount of damage received in the “Invulnerability Duration” window.",
"*The numerical details are as follows:",
"**Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second",
"**Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds",
"**Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds",
"**Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds",
"**Snowglobe Health = Health + (Armor x 5)",
"**These improvements are subject to change, let us know what you think!",
"%'%'%'General Changes%'%'%'",
"*Selling items from the Arsenal%'s Inventory page now displays a full graphical manifest of all selected items before confirming sale.",
"*Toned down flashing FX when light traps disintegrate in Grineer tilesets.",
"*Reduced broken light damage by half.",
"*Limited ability to post messages in trade chat to once every 2 minutes to reduce channel spamming.",
"*Optimizations to Forest tileset to improve frame rate",
"*Improved audio mixing for Zephyr%'s Turbulence.",
"|fixes          =",
"*Fixed overly harsh Interception mode difficulty on Earth nodes (this was only meant to be applied to the Tethra%'s Doom mission).",
"*Fixed intermittent hang when launching Survival missions on Earth .",
"*Fixed clients being able to repeatedly hack Moa Cabinets to produce a flash mob of ally bipeds.",
"*Fixed inability to fire Grinlok or throw Castanas and while sprinting.",
"*Fixed clients immediately spawning in the middle of an active match when joining a Conclave arenas.",
"*Fixed Banshee%'s Sonar effects lingering after enemies have been killed.",
"*Fixed another case where a player could become stuck in Survival mode if oxygen supply ran out while they were activating a life support capsule.",
"*Fixed Rescue missions in Grineer Galleon and Desert containing multiple hostages.",
"*Fixed issues with Nova and Zephyr ability descriptions.",
"*Fixed gameplay crashes.",
"}}",
"",
"{{update",
"|update number  = 12.4.4",
"|type           =fix",
"|date           = March 10th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/193552-hotfix-1244/",
"|fixes          =",
"*Fixed progression blocker where door could not be opened in Shipyards Hijack mission.",
"*Fixed Grineer Galleon door & light traps ignoring radial damage from explosive weapons.",
"*Fixed clients getting stuck when activating Life Support Capsules in Survival missions",
"}}",
"",
"{{update",
"|update number  = 12.4.3",
"|type           =fix",
"|date           = March 10th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/193399-hotfix-1243/",
"|fixes          =",
"*Fixed enemies not being affected by Vortex or Tornado if one was placed in the vicinity of a %'friendly%' target (cryopod, sentinel, etc).",
"*Fixed Rifle Ammo Mutation mod not being compatible with Boltor Prime.",
"*Fixed incorrect mission type being activated when playing Rescue alerts.",
"*Fixed being unable to complete an Extermination mission after hacking Moa Cabinets to produce an ally Moa.",
"*Fixed Hijack mission failure effects not appearing for clients.",
"*Fixed Interception mission issue where enemy AI would try to hack control towers that had already been captured by their own faction.",
"*Fixed inaccessible Void and Derelict labels appearing in Solar Map after backing out of a lobby.",
"*Fixed Infestation Outbreak missions on Earth not occurring within the proper forest tileset.",
"*Fixed graphical issue where dojo elevator doors weren%'t being lit correctly.",
"*Fixed players occasionally spawning in mid-air when launching Grineer Galleon missions.",
"*Graphical tweaks to improve Forest frame rate/performance in scenes containing rivers.",
"*Fixed gameplay crashes.",
"}}",
"",
"{{update",
"|update number  =12.4.2",
"|type           =fix",
"|date           =March 7th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/191237-hotfix-1242/",
"|fixes          =",
"*Fixed Zephyr’s Tornado and Vauban’s Vortex being able to ragdoll harder enemies (Minibosses like Stalker, etc). The Tornado will still deal DOT, but it won’t ragdoll. It is now consistent with other ragdoll-esque powers.",
"*Fixed problems where users get stuck to Life Support capsules in Survival.",
"*Fixed some life support capsule pacing issues, the first 2-3 capsule spawns weren%'t being disabled after use and capsules were able to spawn in rooms other than intermediates and the boss room branch.",
"*Fixed Dual Kama Whooshes!",
"*Fixed ‘Rank 30 Furax’ bug appearing if using Hysteria and Valkyr.",
"*Fixed rings on Sayrn%'s Chlora helm not using energy color",
"*Fixed Shipyard Grineer-robot-environment arms not moving for clients.",
"*Fixed Crashes related to loading levels  or shutting down game.",
"}}",
"",
"{{update",
"|update number  = 12.4.1",
"|type           =fix",
"|date           = March 6th, 2014",
"|forumurl       = https://forums.warframe.com/index.php?/topic/190653-hotfix-1241/",
"|additions      =",
"*Zephyr and Oberon abilities added to Codex/Enemy drops.",
"|changes        =",
"*Changed lightning effect in Shipyards to not be so bright and offensive.",
"*Disabled skins on Boltor Prime and Ankyros Prime.",
"*Revised 3D Hind weapon sounds.",
"*Optimized DSP effects to reduce memory usage and sound startup time.",
"|fixes          =",
"*Fixed multiple reported crashes.",
"*Fixed half-finished redesign concept being shipped in the Large Dojo garden room. If you haven’t build this room yet, it has also been removed as a buildable room as it is still in development. Users who built this room will still be able to access it, but note it will likely go through a visual redesign process.",
"*Fixed Regular Distilling Extractor not appearing in market for crafting.",
"*Fixed spelling error in Lotus inbox message for Tethra’s Doom.",
"*Fixed mission countdown in Korean builds.",
"*Fixed missing Loc strings for the Distilling Extractor.",
"*Fixed inconsistent spelling of Castanas in Dojo research.",
"*Fixed Arid Hellions not having jet-packs.",
"*Fixed login screen issue where users  could get into a state where text input in menus will also be typed into the e-mail/password fields.",
"*Fixed players getting stuck in place if a new life support pod spawns while an existing one is being activated, also fixes pods being infinitely re-useable in similar circumstances",
"*Fixed client bleedout timer not returning when the player is abandoned (Grustrag 3).",
"*Fixed NPCs getting stuck using panic buttons.",
"*Fixed some geo, collision, and lightmap issues.",
"*Fixed crashes caused by running the game in Traditional Chinese; disabled the option until further testing proves its ready.",
"*Fixed missing advance warning objective marker and incoming effect on life support capsules.",
"*Fixed Nyx parts not being received at mission end with Phorid.",
"*Fixed Lech Kril not being killable at certain stages of the fight.",
"*Fixed rain/lighting not appearing on clients.",
"}}",
"",
"{{update",
"|update number  =12.4",
"|date           =March 5th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/189809-update-1240",
"|title          =Tethra%'s Doom",
"|image          =U12.4_Tethra%'s_Doom.jpg",
"|misc           =",
"%'%'%'EVENT%'%'%':<%br>",
"Disable the Fomorian Fleet and stop Vay Hek%'s plans! (%[%https://warframe.com/news/tethras-doom-now Forum Link%])",
"|additions      =",
"*New Corpus Crewmen voices are here! They now have their own language and a whole new style as voted by the Design Council!",
"*Grineer Shipyards tile set revealed with new “Hijack” game mode & Tethra’s Doom event!",
"*New Prime items in the Void! :",
"**Rhino Prime",
"**Ankyros Prime",
"**Boltor Prime",
"**AkBronco Prime",
"*2x new Alternate helmets (Valkyr, Oberon)",
"|changes        =",
"*Changes to Void/Derelict Mission rewards to include new Prime gear. Locations of where new gear is being placed is listed on our forums, and will be fully unveiled in the coming weeks as the new items are discovered: (%[%https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations Forum Link%])",
"**Note: Orokin Derelict Defense has had all Credit Rewards removed from rotation with this Update. Review is ongoing for the current loot in the endless mission types.",
"*Panic buttons now can be un-alerted. This means if you%'ve been detected on a ship/planet/location, you can revert the alarms to a neutral state to complete missions with a more %'stealthy%' approach.",
"*Gain and radius updates to all Infested Ancient vocals.",
"*Updated sounds for electroprod whooshes.",
"*Nova’s Nullstar ability changed so radial damage can affect enemies with weak points.",
"*Changed the description on the Polarization screen to be clearer about how Polarization works.",
"*Improvements to Rescue target in Rescue missions (pssst want to give us feedback on mission types? see here-> %[%https://forums.warframe.com/index.php?/topic/189247-optional-mission-feedback-survey Link!%])",
"*Changed the Rescue hostage%'s health, shield and speed, changed threat level, and fixed objective markers not following the path in Corpus and Earth Settlement levels.",
"*Added support for using left analog stick and dpad for turning pages in Codex/Tutorials.",
"*All 3D weapon reloads have had the radius adjusted.",
"*Made some further optimizations in the Forest expansion levels to improve performance.",
"*Tweaks to Derelict Survival levels to make it less repetitive and limit the number of smaller intermediates",
"*Nyx%'s Chaos ability deco uses the correct helmet.",
"*Accelerated Blast%'s bonus to puncture damage now matches the description (at base level, was adding 22PERZENTO Puncture so when mod itself said 15PERZENTO), as well as all the other mods that increase physical damage.",
"*Adjusted brightness of Stalker’s bow string to fix colour bleeding.",
"*Orokin Void procedural level optimization - reduced number of dead ends, limited some of the heavier connectors, limited max intermediates to 3 instead of 4, reduced connectors in dead ends.",
"*Audio improvements to magnetic, fire, and toxic aura impact.",
"*Disable auto-joining of other players when playing keys in public mode. Players will be required to join via invite or right-clicking from chat context menu.",
"*Revised enemy AI Leader ability sounds.",
"*Grineer Galleon gameplay additions: (broken light electrical hazard, new door type that damages players as the pass through).",
"*Corpus Laser doors adjusted under the hood to be more reliable at damaging passer-bys.",
"*Modified AI in Interception to balance between attacking players and capturing points better.",
"*Audio revisions to Furax flesh and metal impacts.",
"*Weapon and Mod conclave tweaks.",
"*Split Auto-Fuse into two buttons; one for just fusion cores, and one for just duplicate mods.",
"|fixes          =",
"*Fixed issue where Void missions could be completed without keys being consumed.",
"*Fixed Vauban’s Bastille FX to fade properly.",
"*Fixed issue with friendly AI Leaders that would cause negative effects on players during Invasion modes.",
"*Fixed sniper reticules to rescale when HUD scale changes.",
"*Fixed a situation where it was possible for a Nekros summoned ally to squad up with enemy AI and take points.",
"*Fixed Clan invite UI breaking for player when they use the field to type out a player%'s name.",
"*Fixed most instances where multiple enemies would not appear on client until they die.",
"*Fixed the beam FX for Nova’s Wormhole ability that did not scale according to range mods.",
"*Fixed Kela de Thaym to not appear as a Leader AI type.",
"*Fixed issue with start timer not showing up for client when selecting a node.",
"*Fixed Knee Slides for pistol/rifle - All holstered %'long%' weapons were clipping severely into ground.",
"*Fixed and removed some unnecessary water planes from Forest levels.",
"*Fixed Infested Whip that appeared broken when holstered.",
"*Fixed multiple reported language bugs across all languages.",
"*Fixed many reported collision issues across all tile sets.",
"*Fixed issue in Interception mode where occasionally the UI will indicate you have completed a capture at 99PERZENTO instead of 100PERZENTO.",
"*Fixed issue where fusing dupe stack into a equipped mod would let you exceed mod capacity on that weapon/Warframe.",
"*Fixed bug where the bleedout timer stops if a sentinel with the sacrifice mod is in the process of reviving a player and dies.",
"*Fixed malfunctioning Sentinel Regen mod.",
"*Fixed some Warframe abilities that had errors in conclave battles.",
"*Fixed Despair and Hikou in hand models disappearing forever after emptying one clip.",
"*Fixed grenades and sticky bombs not being destroyed after use.",
"*Fixed Agile and Noble animation sets that were playing akimbo pistol idles when using thrown weapons.",
"*Fixed the scope ring material on Vectis.",
"*Fixed the Fusion Moa%'s drone that doesn%'t get elemental effects when attached to back of Moa.",
"*Fixed muzzle flash FX on Boltor and Supra.",
"*Fixed another instance of end of match black screen (edge case).",
"*Fixed missing effect and objective marker for incoming life support drops in Survival.",
"*Fixed VFX in Interception:  the pillar of light, letters, and symbols do not flash when player territories are being captured. Flashing the pillar of light and letters when an AI is attempting to capture a point.",
"*Fixed fusion thinking a mod would exceed the drain limit of a config slot it%'s not installed in.",
"*Fixed clients not seeing proper colour customization if they have the default colours, have never changed colours, and if they have the branded restraining bolt attached.",
"*Fixed bug that allowed you to sell your last remaining Sentinel precepts.",
"*Fixed an issue where the player%'s left hand was open when hip firing with the payload device (Datamass).",
"*Fixed rare case where player A has a pending trade document for player B, but player B does not have a corresponding trade document for player A, at which point they can%'t continue to trade and can%'t cancel the trade.",
"*Fixed Hikou not matching energy colour choice.",
"*Fixed an issue with Rhino’s Iron Skin not appearing after using a scope.",
"*Fixed music not starting on clients and G3/Stalker/Harvester music not playing on clients.",
"*Fixed Zephyr Tornado ability to properly switch appearance with damage type.",
"*Fixed issue with clients that would be pulled into Vauban’s Vortex.",
"*Fixed some FX bugs with Zephyr.",
"*Fixed bleedout marker that would remain on minimap for host after the client has died.",
"*Fixed label for void/derelict/dojo from appearing when associated key isn%'t available.",
"*Fixed Sentinel achievements not being awarded from bonus xp at the end of a mission.",
"*Fixed some reported AI “stuck spots” in Settlement.",
"*Fixed hack panels remaining indefinitely active after a hull-breach.",
"*Fixed enemy projectiles from disappearing after the owner dies.",
"*Fixed host migration issue in Interception where host choosing to claim and exit causes the client to get the claim and exit screen a second time.",
"*Fixed objective markers disappearing in Survival after Host Migrations.",
"*Fixed a missing connecter in Derelict procedural levels.",
"}}",
"",
"{{update",
"|update number  =12.3.2",
"|type           =fix",
"|date           =February 27th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/186716-hotfix-1232/",
"|changes        =",
"*Changes to the Grustrag Three drop logic, they no longer exhaust everything in their repertoire (mod + part + resource) on death, they now each drop (mod OR part OR resource).",
"|fixes          =",
"*Fixed Jat Kittag FX reflecting a sweet party on the screen instead of a deadly hammer, sorry, party is over.",
"*Fixed issue with endless mission rewards in missions where the Grustrag Three have spawned.",
"*Fixed issues with Forest Level walls and collisions.",
"*Fixed Immortal Skin unintentionally overriding Ember Prime’s gold colours.",
"*Fixed mods picked up in game not having backgrounds.",
"*Fixed Grustrag Bolt removal recipe not being craftable if you only have one Warframe.",
"}}",
"",
"{{update",
"|update number  =12.3.1",
"|type           =fix",
"|date           =February 27th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/186309-hotfix-1231/",
"|misc           =%'%'%'A tiny one to fix:%'%'%'",
"*Broken loot lockers on clients",
"*Typo in the market",
"}}",
"",
"{{update",
"|update number  =12.3",
"|date           =February 27th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/186244-update-1230-the-grustrag-three",
"|title          =The Grustrag Three",
"|image          =The_Grustrag_Three.jpg",
"|misc           =",
"*Vem Tabook, Shik Tal and Leekter. Remember their names, Tenno. They may be coming for you!",
"**Vay Hek has warned that any Tenno supporting the Corpus during invasions will face consequences; we now know what those consequences are. Riddled with mutation, violent tendencies and the urge to kill, these Grineer defects - otherwise known as The Grustrag Three - pose a high level threat. They have been detected in the Solar System and have been taking notice of Tenno support for Corpus during invasions. If it is the Brakk you seek, the Grustrag Three you must defeat.",
"<%br>",
"%'%'%'Tenno Reinforcement:%'%'%'",
"*Marelok! Grineer Lever Action Secondary weapon! Find it in Clan Tech or the Market today.",
"|additions      =",
"*Forest Level expansion!",
"*New Hyena information hooked up in Codex.",
"*New ambient sounds added to the Forest Levels!",
"%'%'%'Cosmetic Additions:%'%'%'",
"*4x Immortal Skins: Nekros, Valkyr, Oberon, and Ember!",
"*Twilight Colour Picker!",
"|changes        =",
"*Level up effect now uses energy colour!",
"*Adjusted Timing to show Castanas in hand sooner after reload is complete.",
"*Show “The Void”, “The Derelicts” and “Dojo” in the Star Chart if players have the required keys.",
"*Tweaked the depth cue on energy projectile%'s flares so they aren%'t so large in the distance (Detron Projectile feedback changes).",
"*Weapon and Mod conclave tweaks - increased the ratings on the Synapse, Heavy Caliber, and Toxin Damage mods.",
"*Revised name of Zoren Dagger Axe skin, so that we don%'t have duplicate names (Dagger Axe).",
"*Changed Frost’s Ability Sounds to align with new casting times.",
"|fixes          =",
"*Fixed Burston Prime Blueprint not being tradeable.",
"*Fixed problem where players could get stuck in a state where they can’t roll or melee if they were not completely knocked down by an enemy.",
"*Fixed another instance of permanent end of mission black screen .",
"*Fixed remaining issues with Zephyr’s Turbulence letting most shots through.",
"*Fixed issue where Players can trade in progress Prime Blueprints which caused loss of resources.",
"*Fixed missing Japanese Characters (font) in game.",
"*Fixed issue where player attempts to fuse certain mods result in errors.",
"*Fixed issues with day/night fog on Earth.",
"*Fixed music not restarting after Stalker/Harvester appears.",
"*Fixed issues where Warframes that were Harvested while wearing Immortal skins weren’t showing proper FX in Aresenal.",
"*Fixed issue 9 from here, issues with mesh cuts in Forest ->%[%[%https://forums.warframe.com/index.php?/topic/151081-grineer-jungle-explorafun-feedback-suggestion-glitch-report Forum Link%]%]",
"*Fixed issue where Sniper Rifle enemies would rapid-fire when blind-firing.",
"*Fixed Ignis not using energy colour.",
"*Fixed Supra/Boltor not using energy colour.",
"*Fixed Amphis not using energy colour.",
"*Fixed issue where Capture target would get stuck on Earth missions.",
"*Fixed enemies throwing grenades while/after running instead of in proper Grenade throwing ways sequence.",
"*Fixed progression stopping issue if playing Earth’s Sabotage mission with Nightmare mode ‘timer’ permutation.",
"}}",
"",
"{{update",
"|update number  =12.2.1",
"|type           =fix",
"|date           =February 20th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/182504-hotfix-1221",
"|fixes          =",
"*Fixed Void Keys still appearing as rewards in a few higher-tiered Void missions",
"*Fixed Legendary Cores not fusing Mods to maximum level in some situations",
"*Fixed Legendary Cores being consumed by Auto Fusion",
"*Fixed ENTER key not functioning when attempting to send Clan invitations",
"%'%'%'Note%'%'%'",
"*As of Hotfix 12.2.1 Legendary Cores should now be distributed to all qualifying players. Details can be found at ->%[%https://forums.warframe.com/index.php?/topic/182094-steel-charge-update Forum Link%]",
"}}",
"",
"{{update",
"|update number  =12.2",
"|date           =February 19th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/182229-update-1220-castanas/",
"|title          =Tenno Reinforcements: Castanas!",
"|image          =TR_Castanas.jpg",
"|misc           =",
"*Tenno Reinforcements:  Castanas! -Find them in the Market or Clan Research Today!",
"|additions      =",
"*Added setting for “Global Notifcations in Chat” to enable/disable Mauve Text and other notifications.",
"*Added way to verify Steam economy items in game, see this post for more details-> %[%https://forums.warframe.com/index.php?/topic/182122-verifying-in-game-steam-items Forum Link%]",
"|changes        =",
"%'%'%'to Void:%'%'%'",
"*Keys as end-of-mission rewards have been removed from T2 and T3 missions. T1 missions still can reward keys.",
"*PSA: Have seen 3 confirmed reports of T3 Exterminate keys giving keys as rewards, noted and will be fixed next Hotfix.",
"*Additional Distribution of some Prime Items, up-to-date table here: %[%https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations Forum Link%]",
"*All Prime Parts found in Void are now trade-able.",
"*See Sheldon’s entry here about the changes->%[%https://forums.warframe.com/index.php?/topic/182179-void-master-void-faster/ Forum Link%]",
"%'%'%'Various Changes%'%'%'",
"*Steel Charge Aura changed from 10 rank Aura mod to 5 rank Auramod, see further information here-> %[%https://forums.warframe.com/index.php?/topic/182094-steel-charge-update/ Forum Link%]",
"*Changed Eviscerator Damage and Proc Rate.",
"*Changed Jat Kittag Charge attack FX for new charge animation.",
"*Cannot start a fusion with a card that%'s already at its max fusion level.",
"*Chat history won%'t be initially visible when going into a game until a new message is received – no point in spamming what you have already read until a new message comes in.",
"*Omitted Venus/Earth being eligible for Grineer or Corpus invasions to not throw off new player path.",
"*Refined and tweaked new “Auto Fusion” features:",
"*Added some safety checks so that auto fuse never grabs installed mods or fused mods that aren%'t Fusion Cores.",
"*Now if you%'re fusing a ‘cooked’ mod, Auto Fuse WILL grab any raw duplicates of said mod.",
"|fixes          =",
"*Fixed issue where players would complete missions and not receive any rewards.",
"*Fixed issues where power duration timers were reflecting casts made by other players.",
"*Fixed image of Excalibur appearing for Frost Helmet skin.",
"*Fixed typos in training section of Codex.",
"*Fixed issues with overlapping Russian text.",
"*Fixed issues where HUD marker for Survival Pickup was using wrong image.",
"*Fixed issue where new accounts may be unable to login.",
"*Fixed issue where settings tab would intersect in some languages.",
"*Fixed issues where the new Survival objective marker wasn’t properly pathing meaning that some users wouldn’t be able to find the right door in the zone to lead them further.",
"*Fixed issue where enemies would stand up in the middle of a blackhole or blackhole like situation (Vortex, etc.).",
"*Fixed an issue where the %'dual wielded firing%' animations would get out of sync with what the weapon attachments were doing (so you%'d see a muzzle flash on left gun and recoil on right gun).",
"*Fixed the display of ammunition/total for all weapons. Bows will display a single value, as will the scanner, the former has no magazines and the latter has no ammunition. All other weapons will still show current ammo in weapon/ total ammo in inventory.",
"*Fixed issues where mod fusion could become de-synced or exploited, implemented preventative measures.",
"*Fixed possible errors when accounts are being updated with content.",
"*Fixed issues where some instances of switch teleporting involved attempted melee attempts on the player after the teleport has taken place.",
"*Fixed issue where fusing into an equipped mod would let you exceed mod capacity on a given weapon/Warframe.",
"*Fixed about two dozen Warframe abilities not working in Conclaves/Dojo PVP.",
"*Fixed issues where weapon skins in player’s inventories will show as negative counts in the foundry.",
"*Fixed inconsistencies in the naming conventions for the way Gear and Rank are displayed in the game (UNRANKED vs 0).",
"*Fixed issue with Zephyr’s Turbulence letting most shots through even when maxed and rarely redirecting.",
"*Fixed steam not damaging players in the Forest Defense map as it should – things just got a bit deadlier on that map!",
"*Fixed issue where players would complete missions and not receive any rewards.",
"*Fixed issue where Grineer Commander’s would not move in proper sequence after Switch Teleporting player.",
"*Various Crash fixes.",
"}}",
"",
"{{update",
"|update number  =12.1.2",
"|type           =fix",
"|date           =February 14th 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/179717-hotfix-1212/",
"|changes        =",
"*Earth enemy balancing and tweaks including removing Eviscerators from regular Earth missions; they now only appear after 5 minutes in Survival or 5 Waves in Defense.",
"*Skana Prime is now tintable.",
"*Reverted to the old holster position for Jat Kittag.",
"*Tweaked enemy strategies in invasions for factions that are on the ropes in the Star Chart.",
"%'%'%'Performance%'%'%'",
"*Removed hitches when enemy leader units would spawn.",
"*Removed hitches caused by resources being inadvertently unloaded after Lotus transmissions.",
"|fixes          =",
"*Fixed enemies spawning behind locked exit doors in survival missions.",
"*Various crash fixes.",
"}}",
"",
"{{update",
"|update number  =12.1.1",
"|type           =fix",
"|date           =February 13th 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/179019-hotfix-1211/",
"|changes        =",
"* Fixed issue where Launcher incorrectly prompted users to Update game, preventing logins.",
"|fixes          =",
"*Changes to Grinlok%'s muzzle flash/sounds",
"}}",
"",
"{{update",
"|update number  =12.1",
"|date           =February 13th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/178607-update-1210-grinlock",
"|title          =Tenno Reinforcements: Grinlok",
"|image          =TR_Grinlok.jpg",
"|additions      =",
"*Tenno Reinforcment: The Grinlok. Find it in Clan Tech/ or the Market today!",
"*Warframe and Zephyr honor Flappy Bird%'s removal from the gaming world. How? There are two ways...<%br>One, Zephyr owners should explore their Arsenal...<%br>Two, those that don%'t own Zephyr should think about a bird-like-word to log in to Warframe... no %'@%' required.",
"*Added popup notification that the clan invite you sent was successful, since before there was very little feedback on the Clan tab (just the subtle change in pending count if pending list is collapsed), and no real feedback if you sent clan invite from Friends tab.",
"|misc           =",
"<%div class=%'mw-collapsible mw-collapsed%'>",
"%'%'%'Missing Mod Script:%'%'%'",
"The script to remedy missing mods in the past week is about to be deployed, and it involves some amendment of inventory issues overall. Read on if you were affected by this (there were 2112 cases).<%br>The script is going to give players any mods they were entitled to from a mission, trade, or transmutation.<%br>However, the ‘not being able to received mod’ issue also allowed players to overfuse/sell mods for credits without the mods actually disappearing from their inventory. The script has a rollback for any accounts that overfused or sold mods, with the conditions listed out below.{{clr}}",
"<%div class=%'mw-collapsible-content%'>",
"%'%'%'TERMINOLOGY:%'%'%'",
"*Raw Mod: an unranked mod that stacks with other unranked mods",
"*Cooked Mod: a mod that does not stack with unranked mods",
"%'%'%'WHAT HAPPENS WHEN WE ROLLBACK A TRANSACTION:%'%'%'",
"*Selling: credits are removed, raw and cooked mods are returned to you",
"*Fusion: credits are refunded, raw and cooked mods are returned to you. Upgrade level is reverted.",
"*Transmutation: credits are refunded, raw mods returned.",
"*Trading: credits are refunded, platinum reverted, keys reverted, raw and cooked mods reverted. (i.e. if you gave away mods, you get them back. If you received mods, you lose them). Your trading partner is unaffected.",
"%'%'%'CONDITIONS FOR TRIGGERING A ROLLBACK:%'%'%'",
"#if you acquired credits by selling raw mods you did not actually have, sale is rolled back.",
"#if you consumed raw mods you did not have in order to create a new cooked mod via fusion, the cooked mod is marked %'illegally acquired%'. Fusion is rolled back.",
"#if you traded away raw mods you did not have, any cooked mods recieved{{sic}} in the trade are marked as %'illegally acquired%'. Trade is rolled back.",
"#if you acquired credits by selling cooked mods that were marked %'illegally acquired%', sale is rolled back.",
"#if you consumed raw mods you did not have as part of a transmutation, transmutation is rolled back.",
"#if you traded away a cooked mod marked %'illegally acquired%', any cooked mods recieved{{sic}} in the trade are also marked as illegally acquired. Trade is rolled back.",
"#if you consumed raw mods you did not have to perform fusion to increase the level of a cooked mod, the cooked mod is marked %'illegally upgraded%'. Fusion is rolled back.",
"#if you consumed a cooked mod marked as illegally acquired to perform fusion on a cooked mod, the mod is marked as illegally upgraded. Fusion is rolled back.",
"#if you performed fusion to increase the level of a cooked mod marked as %'illegally upgraded%' or %'illegally acquired%', fusion is rolled back.",
"#if you consumed a cooked mod marked as illegally acquired to create a new cooked mod, the mod is marked as illegally acquired. Fusion is rolled back.",
"In the case that you%'ve already spent your ill-gotten platinum or credits, we are setting you to zero credits or platinum (instead of letting you go negative).",
"<%/div>",
"<%/div>",
"|changes        =",
"*Reverted all holster changes back to original positions prior to Update 12 until we can better execute on the intended changes.",
"*Changed the description on the polarization screen to be more clear about how polarization works.",
"*Now giving XP for capturing, neutralizing and dominating in Interception",
"*HUD changes:",
"**Added HUD/UI tab to Settings menu.",
"**Added a %'Show Ability Dots%' option to Settings.",
"**Fixed issues with HUD elements and scaling (reload timer, sniper reticules).",
"**Survival objective markers now have a new icon.",
"**Interception game mode has colourized icons on minimap depending on faction possession.",
"|fixes          =",
"*Fixed nightmare-mode rewards on Interception Missions.",
"*Fixed Ranked Mods not being tradeable .",
"*Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy ai and take points in Interception.",
"*Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still.",
"*Fixed  Heavy Impact effect only playing once.",
"*Fixed Banshee’s Sonar not showing enemies on clients.",
"*Fixed issue where keys were not being used in inventories if host leaves or election occurs.",
"*Fixed Vauban’s Tesla’s not being destroyed in between Conclave matches.",
"*Fixed accepting a trade while on a contribution screen causing screen overlapping.",
"*Fixed subtle tint colour mismatch with Ember Prime.",
"*Fixed issue where dying and reviving at a certain time would cause the Harvester to ignore you.",
"}}",
"",
"{{update",
"|update number  =12.0.5",
"|type           =fix",
"|date           =February 10th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/177262-hotfix-1205/",
"|changes        =",
"*Changes to Penta’s sounds.",
"|fixes          =",
"*Fixed issue where some accounts could not acquire Mods through end of mission or trades. We are maintaining a list of affected accounts and will fix them in a script shortly, stay tuned for confirmation when the script is complete, it might be a day or more but we will let you know as soon as it’s done.",
"*Fixed issues where Vauban’s Tesla could cause a crash. We have optimized the FX of this power for performance and stability, it may look a bit different!",
"*Fixed issue where recently acquired mods were not appearing in the inventory when sorting by recent.",
"*Fixed continuous fire weapons not being able to damage Sabotage Reactors or other “environment” pieces.",
"*Fixed issue where Zephyr’s Dive Bomb does not deal damage.",
"*Fixed team health restores not working for sentinels.",
"*Fixed Nova’s Immortal Skin blending and bug fix for her FX texture being improperly overrided.",
"*Fixed spelling of Lephantis in transmissions.",
"}}",
"",
"{{update",
"|update number  =12.0.4",
"|type           =fix",
"|date           =February 7th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/175069-hotfix-1204",
"|changes        =",
"*HUD indicators now use separate colors for Tenno and Opponent in Interception mode",
"*More legibility tweaks to HUD & mini-map markers",
"*Hooked up missing sound effects to many Grineer movement animations",
"*Improved Zephyr%'s Turbulence shield to provide better protection from distant enemies",
"|fixes          =",
"*Fixed reticle not respecting HUD Scale after switching weapons",
"*Fixed inability to launch alert mission after pressing ACCEPT on the alert info pop-up",
"*Fixed loss of functionality after finishing a Conclave match",
"*Fixed all Sentinel Mastery achievements requiring rank 30 to unlock",
"*Fixed jittery HUD and mini-map markers",
"*Fixed players getting stuck in the Capture Target%'s room if they failed to hacked the same control panel that was used by the Target",
"*Fixed crash that could occur when using Vauban%'s Tesla",
"%'%'%'Hotfix 12.0.4.1%'%'%':",
"*Fixed mission countdown spontaneously starting when using Void Keys",
"*Fixed Trinity%'s Link becoming unusable if no enemy targets can be found after casting",
"}}",
"",
"{{update",
"|update number  =12.0.3",
"|type           =fix",
"|date           =February 7th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/174833-hotfix-1203/",
"|additions      =",
"*Added a new option to the Settings screen for %'Show Player List%'. Makes the complete squad list visible by default during gameplay.",
"|changes        =",
"*%'%'%'HUD Changes:%'%'%'",
"**Revised mini-map marker icons for better readability",
"**Reticle and Mod card images are no longer affected by HUD Scale",
"**Ability dots now animate when they become active",
"**Ability icons and dots now reflect when they are in cooldown",
"**Fixed damage indicators on health not showing the right dimensions and sometimes not being visible at all",
"**Teammate pre-death icon now blinks",
"*%'%'%'Overall Changes:%'%'%'",
"**Orokin Derelict Key Blueprints are now reusable",
"**Changed Ember Prime Helmet drop to blueprint to be consist with other drops",
"|fixes          =",
"*Fixed the Gear Wheel not working when using a controller",
"*Reverted bow & quiver holster positions by popular demand",
"*Fixed misaligned pistons found on machinery in Forest Defense map",
"*Fixed a collision issue in Mobile Defense levels (e.g. Kappa) that could lead to players becoming permanently stuck",
"*Fixed all Shuriken Proficiency achievements requiring rank 30 to unlock",
"}}",
"",
"{{update",
"|update number  =12.0.2",
"|type           =fix",
"|date           =February 6th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/174127-hotfix-1202/",
"|misc           =",
"*PSA: We have run a script that fixed Oxium over-contributions in Clan Research.",
"|additions      =",
"*Added lockers to Survival spawn room.",
"*Added a Sell All/ Select All button in the context of Mod fusion where stacked mods had to be chosen, now a button does it for you!",
"|changes        =",
"*%'%'%'Void Reward Changes:%'%'%'",
"**Changes to Void Mission Rewards: Capture, Exterminate, and Mobile Defense missions no longer contain Resources/Cores as mission rewards, only Prime Parts, Forma, or a Key.<%br>For Survival and Defense missions, staying at least <%s>15<%/s> 20 minutes/15 waves guarantees a Prime Part, Forma or a Key. Resources, Cores, or Credits are included in the cycling of mission rewards for Survival/Defense.<%br><%br>%[Sheldon%'s Edit%]: Survival is actually at 20 minutes. Not 15.",
"*%'%'%'HUD Changes:%'%'%'",
"**‘Hud Scale’ setting added– you can now scale it up to 50PERZENTO larger.",
"**Made levelup notify last 3 seconds (up from 2).",
"**Extraction Icons are now green.",
"*%'%'%'Balance changes for Interception:%'%'%'",
"**Better AI scaling.",
"**Fiddled with spawn numbers to make solo more viable.",
"**Adjusting capture rates, a bit faster for solo players a bit slower for multiple players",
"**XP share radius increased in this mission type.",
"*Adjusted Syandanas on Zephyr.",
"*Changes to holster position of polearm weapons on All Warframes to prevent clipping.",
"*FX Tweaks to Zephyr’s Turbulence to improve visibility.",
"*Tweaks to Boar Prime sounds.",
"*Double-clicking an item in the Gear selection menu will now equip it, instead of either doing nothing, or asking you if you want to purchase more of said item.",
"*Health Orbs now give your Sentinel HP.",
"*Context sounds added to Interception mode.",
"*Sound tweaks to Jat Kittag.",
"|fixes          =",
"*Fixed Zoom Out option vanishing forever if you back out of a diorama in Solo mode.",
"*Fixed location and position of Emblems on Zephyr Warframe.",
"*Fixed missing minimap in Jungle Tileset.",
"*Fixed issue with Client not getting capture progress when battling.",
"*Fixed Auto-Fuse not fusing rare duplicates.",
"*Fixed Vauban’s Vortex not ragdolling enemies.",
"*Fixed multi-boss fights not working (Phobos).",
"*Fixed issue where client’s destroying an enemies armor would not be considered by the host.",
"*Fixed “C” switching melee weapons instead of triggering voice chat.",
"*Fixed issue with enemies spawning through the ground.",
"*Fix for issues loading Earth missions where on clients in long load scenario.",
"*Fixed and implemented preventive measures for this issues of AI falling into water basins in defense map ->%[%https://forums.warframe.com/index.php?/topic/173284-earth-defense-lith-bug-pictures-included/ ForumLink%]",
"*Fixed issue where enemies requiring extermination were not being marked.",
"*Fixed issue with enemies potentially spawning in floor.",
"*Fixed issue where Survival missions could be failed if you were in the process of reviving/ being revived.",
"*Fixed various crashes.",
"}}",
"",
"{{update",
"|update number  =12.0.1",
"|type           =fix",
"|date           =February 6th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/173291-hotfix-1201/",
"|changes        =",
"*Changes to size of minimap.",
"*Zephyr now has Agile/Noble idle stances. First day on her new legs, tough to be confident enough for stances.",
"*Zephyr Research at Moon Tier reductions:",
"**Blueprint: 50K to 20K",
"**Parts: 10 K to 2K",
"",
"*Sheldon confirming all clan tier research reduced as well :D ->%[%https://forums.warframe.com/index.php?/topic/173291-hotfix-1201/page-3#entry2032645 forum post%]",
":PSA: Over contributions resulting in negative Oxium in some clans cases, fixes ongoing.",
"|fixes          =",
"*Fixed polarity Swap UI nuking polarities, if you selected a swap and then hit apply without making any changes, it would wipe your polarities.",
"*Fixed the Sentinels, they do nothing!",
"*Fixed issues where mods increasing magazine capacity did nothing.",
"*Fixed Natural Talent not being tradeable",
"*Fixed reward tier not being set for players who didn’t add a toxin to the injector in earth Sabotage missions, as well as fixed screen not turning red for clients.",
"*Fixed issues with text on Lephantis Transmissions.",
"*Fixed status chance for projectile weapons that shot multiple pellets (Drakgoon/Detron).",
"*Fixed a few crashing issues.",
"}}",
"",
"{{update",
"|update number  =12.0",
"|date           =February 5th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/172913-update-12-zephyr-rises/",
"|title          =Zephyr Rises",
"|image          =U12ZephyrRises.png",
"|misc           =",
"*‘Ties That Bind’ – Darvo’s Alert return! For a Limited Time Only, play it before it’s gone!",
"|additions      =",
"*New Warframe – %[%[Zephyr%]%], the aeronautical Warframe (+ alternate helmet!)",
"*New Weapon – “%[%[Phage%]%]” Infested Primary. Get it in the Market or Clan Research Today!",
"*New Weapon – “%[%[Jat Kittag%]%]” Grineer Melee. Get it in the Market or Clan Research Today!",
"*New Weapon – “%[%[Akstiletto%]%]” Tenno Secondary. Get it in the Market or Clan Research Today!",
"*New Weapon – “%[%[Dual Cestra%]%]” – Dual wield your Cestras! Get it in the Market or Clan Research Today!",
"*Level Expansion – Hunt for the Grineer in the overgrown forests of Earth!",
"*New Game Mode – “%[%[Interception%]%]” Territory Control Mode! This Mission type is making its debut on %[%[Earth%]%], check it out where Mobile Defense missions used to be!",
"*New Clan %[%[Dojo%]%] room available - Build Warframes in the %[%[Tenno Research Lab%]%].",
"*New Clan Dojo Garden room + 8 new decorations!",
"*4x new Warframe %'Immortal%' skins (Volt, Vauban, Saryn, Nova)",
"*“Oryx” Oberon Alternate Helmet",
"*%'%'%'HUD 2.0%'%'%' – all new look HUD with expanded informational output.",
"*Added 3D character portraits for transmissions! Get ready to see your allies and foes come to life!",
"*Improved Mod management – including duplicate mod stacking and auto-install.",
"*Enemy Leaders AI – specialized enemy types that spawn with improved stats and ally support abilities.",
"*Added support for Steam Big Picture.",
"*Added Daybreak colour picker to the Market.",
"*Added avatar packs for Oberon, Mag Prime, and Frost Prime.",
"*Completely reworked the sounds of all Infested Ancients - this is also the first time players will hear the winning sounds as voted on in the Design Council.",
"*Polarity Management is here! You can now swap the order of Polarities on your Forma’d gear!",
"*Reintroduced “Natural Talent” Mod, play the new Interception missions to find it today!",
"*Reintroduced “Dead Eye” Aura to the Alert Pool!",
"*“Training” Section now live in the Codex, a helpful area for all things Warframe!",
"|changes        =",
"*%'%'%'Warframe Changes%'%'%':",
"**Improved sounds for Nyx’s Psychic Bolts.",
"**Saryn’s Moult ability now causes radial damage when it is killed.",
"**Valkyr now has 600 base armor.",
"**Valkyr’s Hysteria ability now takes weapon damage and crit into consideration.",
"**Frost%'s Freeze now comparable to Ember’s Fireball ability.",
"**Frost’s Avalanche ability now has increased casting speed and damage.",
"**Frost’s Snowglobe now has health in the following values as upgraded/fused: 1500,2500,3000,3500.",
"**Frost’s Ice Wave now force procs slow (chill).",
"**Oberon%'s Regeneration projectile speed increase.",
"*%'%'%'Weapon Changes%'%'%':",
"**Bow weapons receive 1/3 damage buff + gave charged arrows innate puncture depth.",
"**Dread arrows have increased flight speed.",
"**Embolist now has increased damage and forced poison proc.",
"**Tigris now has improved damage, critical chance, and proc rate.",
"**Hek damage increased and more minimum damage added to falloff.",
"**Hammer and Staff weapons now ragdoll enemies on charged attacks.",
"**Vulkar now has increased damage and proc rate.",
"**Latron and Latron Prime now have increased damage.",
"**Sentinel Deth Machine Rifle weapon now has 5PERZENTO crit chance.",
"**Flux Rifle now has improved damage and proc rate.",
"**Critical Chance and reload speed of bows slightly tweaked.",
"*%'%'%'Aura Changes%'%'%':",
"**Physique Aura rebalanced (+3PERZENTO Health per level)",
"**Steel Charge Aura rebalanced (+5PERZENTO Damage per level).",
"**Rejuvenation Aura rebalanced (+.5PERZENTO Heal Rate per level).",
"**Sprint Boost Aura Rebalanced and re-released into Alert System. (+2.5PERZENTO per level, 10PERZENTO overall).",
"*All Damage Resistance Mods buffed (2PERZENTO to 10PERZENTO per level).",
"*Void Defense missions are now Endless, they no longer have a set number of waves to complete.",
"*Mobile Defense removed from Earth in favor of new Interception game mode.",
"*Corpus Crewmen Helmets now are destroyed after taking an amount of damage, revealing a head that is open for headshots underneath!",
"*Volt and Banshee parts can now be researched in the new Dojo Labs!",
"*Improvements made to the Void Drop table, find Prime Drop locations on the Wikia or Forums (%[%https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations/ forum post%]).",
"*Trading - Added “trade item changed” notification in trade screen.",
"*Trading logic changes: It%'s no longer %'turn based%' for the most part, you can change your offer at any time. Only when you accept the trade do you wait, for the other player to accept or make a change. Both players have to accept the current trade before it completes.",
"*Reworked menu profile bar to accommodate new boosters.",
"*Replaced some ice piles in Corpus Outpost with snow, that were being confused for game play related objects.",
"*Further tweaks to radius and occlusion of 3D weapons.",
"*Slight reduction in firework%'s particle count.",
"*Lowered max height on Jackal missile volley to avoid detonation in the rafters.",
"*Added new Grineer attack animations.",
"*Alad V and Lotus transmissions now appear in Jupiter.",
"*Toned down the frequency and strength of rumble and alarm sounds in transition levels.",
"*Random diorama music cues will now play at login screen.",
"*Shortened the duration of the Day/Night cycle to be on 4 hour intervals.",
"*Sentinel & Sentinel weapon XP added to login rewards.",
"*Reduced audio radius for Ember’s World on Fire ability.",
"*Replaced “Naked Nick” with a tinted Tenno Prisoner for the casket defense mode.",
"*Visual language cleanup – Orokin Derelict keys now look more like keys.",
"*Made some optimizations to several visual FX.",
"*Changed survival pickup and capture target objective marker icon.",
"*Reloading after the last shot fired is now more responsive.",
"*Made the glaive type weapons shrink when %'unfocused%' in arsenal.",
"*Sentinel Mod card duplicate images changed to have unique images.",
"|fixes          =",
"*Fixed door collision in Grineer Galleon that would block projectiles when shooting through the door.",
"*Fixed trading race condition on initial offer.",
"*Fixed trading Platinum being offered by both players.",
"*Fixed %'Trades Remaining%' not updating when it is refilled on login.",
"*Fixed beam FX registration for Synapse and Spectra.",
"*Fixed issue where stats were not updating for the selected Warframe that is being compared to the equipped.",
"*Fixes to scarf physics.",
"*Fixed animations for the Spectra reload.",
"*Fixed holster positions of Cernos for multiple Warframes.",
"*Fixed multiple issues where meshes were intruding other areas (tilesets invading eachother).",
"*Fixed misnamed dojo props.",
"*Fixed Sentinel weapons that lose their mods when they are revived after death.",
"*Fixed enemy melee types that could hit the player twice in one swing.",
"*Fixed some issues with cover and AI navigation across all maps.",
"*Fixed the Galantine not having elemental FX on its blade.",
"*Fixed a deadzone in the melee sweeps, which could cause attacks to miss where the enemy%'s full body collision started roughly where the player%'s hand is.",
"*Fixed minimap for multiple Orokin Void rooms.",
"*Fixed destroy sounds on breakable fan and vent covers.",
"*Fixed some issues related to elevator door hints on mini-map.",
"*Fixed the Grineer asteroid floating cryopod bug in Mobile Defense.",
"*Fixed the cryopod doors being triggered more than once by solo players.",
"*Fixed Jackal not dropping Mods when defeated.",
"*Fixed missing squad chat tab that was unavailable in-game.",
"*Fixed some bugs related to the codex.",
"*Fixed NPCs on clients to now play exit-cover transitions properly.",
"*Fixed some zipline activation and landing points in multiple tile sets.",
"*Fixed teleport script still getting players in falling loops.",
"*Fixed Operations panel not automatically appearing when goal/invasion arrives.",
"*Fixed an issue where weapon attachments wouldn%'t update when cloaked.",
"*Fixed an issue where selecting a core after starting fusion mode would let you fuse into a fusion core.",
"*Fixed edge cases of crashing when player1 is spectating player 2, and player 2 revives after dying causing player 1 to crash when trying to get a camera view from the other players avatar.",
"*Fixed multiple reported crashes.",
"*Fixed an issue with the Tigris where having an odd number of bullets could cause the reload animation to play twice.",
"*Fixed weapon holster positions of many weapons across many Warframes.",
"*Fixed multi-boss intro cinematics on clients.",
"*Fixed Galatine clipping when jogging, jumping, or running.",
"*Fixed NPCs  from making noise when they shoot themselves - now they will only bark if an ally shoots them.",
"*Fixed the issue where disarmed enemies would not attack the player or the core in defense missions.",
"*Fixed Master Thief mod ceasing to function after a host migration.",
"*Fixed character rotation errors that occur when moving between menu screens.",
"*Fixed hang and/or crash when reviving after Harvester kills you.",
"*Fixed a number of repeating and incorrect Lotus lines.",
"*Fixed display of crit-rate and crit-multiplier for projectile weapons (it was showing values lower than were actually being used).",
"*Fixed issue where player names did not appear in chat when players join or leave a match.",
"*Fixed ‘Kill remaining enemies’ message from appearing after a host migration during the claim screen.",
"*Fixed issue where Clients were not seeing Critical damage indicators if their shots were lethal as critical indicators were not shown if the enemy had no chance at surviving the shot.",
"}}",    
},

["v11"]={
"{{update",
"|update number  =11.9.2",
"|type           =fix",
"|date           =January 30, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/170183-hotfix-1192",
"|changes        =",
"*Small improvements to Akmagnus:",
"**proc chance increased to 25PERZENTO",
"**crit chance increased to 25PERZENTO",
"**crit multiplier increased to 2.",
"*Corrected Akmagnus fire/equip/reload animations and sounds.",
"*Clicking on %'Oxium Espionage%' under the Operations panel will now open your web browser to a page detailing the Operation.",
"|fixes          =",
"*Fixed Oxium collected during Defense missions not counting towards Operation Oxium Epsionage progress if the mission failed after reaching a checkpoint.",
"*Fixed Oxium description appearing as a file-path in the foundry.",
"*Fixed performance issues when using Vauban%'s Vortex in situations with high enemy counts.",
"}}",
"",
"{{update",
"|update number  =11.9.1",
"|type           =fix",
"|date           =January 29th, 2014",
"|forumurl       =https://forums.warframe.com/topic/169833-update-1190-1191-operation-oxium-espionage/",
"|changes        =",
"*Dialed down Base Damage on Akmagnus by half (was 88, now 44).",
"|fixes          =",
"*Fixed Ospreys facing the wrong direction when attacking clients.",
"}}",
"",
"{{update",
"|update number  =11.9",
"|date           =January 29th, 2014",
"|forumurl       =https://forums.warframe.com/topic/169833-update-1190-1191-operation-oxium-espionage/",
"|title          =Operation Oxium Espionage",
"|image          =OperationOxiumEspionage.jpg",
"|misc           =",
"%'%'%'Operation Oxium Espionage%'%'%' %[%https://forums.warframe.com/index.php?/topic/169832-pc-players-operation-oxium-espionage forum link%]",
"|additions      =",
"%[%[File:TR_Akmagnus.png|right|220px|%]%]",
"*Akmagnus - Dual Revolvers!<%br>Equip these lethal sidearms now!{{clr}}",
"|fixes          =",
"*Fixed Immortal Skins sometimes not appearing during game play",
"*Fixed cases where players could get stuck in a loop of repeatedly falling into the same pit.",
"}}",
"",
"{{update",
"|update number  =11.8.3",
"|type           =fix",
"|date           =January 24th, 2014",
"|forumurl       =https://forums.warframe.com/topic/167720-hotfix-1183/",
"|additions      =",
"*Cicero Crisis clan trophies have arrived! Winning clans will be able to build them in their Dojos <%s>shortly<%/s> now!",
"|fixes          =",
"*Fixed Arsenal%'s %'auto-resolve%' feature failing to resolve Mod conflicts between equipped Warframes and Sentinels.",
"*Fixed a VOIP-related gameplay crash.",
"*Fixed some unnatural physics issues with Oberon%'s surcoat.",
"}}",
"",
"{{update",
"|update number  =11.8.2",
"|type           =fix",
"|date           =January 22nd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/166989-hotfix-1182",
"|changes        =",
"*Buffed Harvesters spawn rate (doubled) + guaranteed Detron component drop upon death.",
"|fixes          =",
"*Accuracy Changes (increases) for Tetra (was 8.3, now is 18.2).",
"*Fixed Purple Text not showing blueprints in messages.",
"}}",
"",
"{{update",
"|update number  =11.8.1",
"|type           =fix",
"|date           =January 22nd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/166934-hotfix-1181/",
"|fixes          =",
"*Fixed chat in the Dojo/Conclave losing functionality if Purple/Mauve Text rears their new head.",
"*Fixed missing door icons on research rooms in Dojo.",
"*Fixed issues with Purple/Mauve Text’s synchronization of information.",
"}}",
"",
"{{update",
"|update number  =11.8",
"|date           =January 22nd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/166879-update-1180/",
"|title          =Tenno Reinforcements: Tetra",
"|additions      =<%br>",
"%'%'%'Tetra – A Corpus Rifle!%'%'%'<%br>",
"Unleash a barrage of lethal energy bolts with the Tetra! Drawing from its huge quad-chambered clip, this laser pulse rifle harnesses powerful energy to bring heavy damage to the enemy.",
"*New in-chat updates about News, Alerts, and Invasions. It’s Red Text’s robot brother/sister/son?, Mauve Text (colour subject to interpretation).",
"|changes        =",
"*Server-side change on 1/20/2014: More frequent Grineer vs. Corpus invasions. Originally invasion system allowed for 2-5 days of downtime, this has been changed to only allow 1-2 days downtime.",
"*Increase odds of Corpus/Grineer attacking multiple targets after conquering a node",
"*Terminus, M Prime, and Elion excluded from alerts so brand new players don%'t get tripped up by them.",
"*Updated menu planet/node hint to give specific names (Mercury and Terminus) for new players. Until the player has completed a mission they cannot select a planet other than Mercury.",
"*Increase outbreak decay rates a little so they don%'t bog down an entire planet for days.",
"|fixes          =",
"*Fixed client crashing when capture target spontaneously dies.",
"*Fixed Private messages not staying in proper order when going into and out of missions.",
"*Fixed issue where host election would not work after going back to a lobby. ",
"*Fixed occasional capture target trapped being trapped in ceiling in the Void.",
"*Fixed clients scanning without zooming in.",
"*Fixed issue with enemies not spawning in Corpus Gas Cities unless certain rooms were entered.",
"*Fixed Sentinel Stinger weapon not using energy colour on its hit effects",
"*Fixed broken maptile in invasions: %[%https://forums.warframe.com/index.php?/topic/161909-broken-maptile-in-invasions/ link to forums%]",
"}}",
"",
"{{update",
"|update number  =11.7.3",
"|type           =fix",
"|date           =January 17th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/164930-hotfix-1173/",
"|additions      =",
"*Added clarity and exposure to the Stalker/Harvester Systems in game. Two things to note here:",
"**When you become eligible to be hunted by either foe, you will know… you will be contacted ... look out. ",
"**If you are already eligible, their contact cycle will begin once you have faced them and re-qualify.",
"*The Harvester’s methods of securing specimens for Alad V have increased in sophistication, look out or you might get... harvested. ",
"|changes        =",
"*Changes to text rendering: added drop shadow to chat text so that it%'s more legible in-game.",
"*Loki can no longer Switch-Teleport Raptor boss.",
"*Changes to the Nightmare Alert structure:",
"**No more 5PERZENTO chance of Optional Nightmare (was incorrectly announced Wednesday 1/15/2014 – we’ve changed it)",
"**NOW: There will be 10 nightmare alerts %'per cycle%', one for each original nightmare mod.",
"**When the Alert is up, it will appear as %'Nightmare Mod Located%'; the type of mod will be displayed in the Alert info popup.",
"**The mission does not have an option, must be played in Nightmare to acquire the Mod indicated.",
"**No shields is always the nightmare modifier.",
"**These alerts will also be worth double the credits that would normally be given for an alert mission on the selected node.",
"*Continued tweaks to Continuous Fire weapons:",
"**Damage is now applied initially at 1/10th of a second instead of 1/3rd of a second, meaning that responsiveness on trigger-pull should be improved.",
"|fixes          =",
"*Fixed squad remaining full even though a player crashed/lost connection during gameplay.",
"*Fixed Extractors showing wrong health values.",
"*Fixed issue where Capture target could perma-death himself and prevent mission completion.",
"*Fixed hitch in the Dojo whenever a room with lots of decorations is refreshed.",
"*Fixed “rogue, giant water planes in the Void”.",
"*Fixed hosts being able to consume the same Void key that was used to initiate the lobby when building a Derelict Dragon key in the Foundry.",
"*Fixed death-trap in Orokin derelicts (%[%https://forums.warframe.com/index.php?/topic/161621-a-terrible-trap-in-derelicts/ source%])",
"*Fixed a case where game could hang when aborting a public mission as Host.",
"*Fixed crash that could occur after bleeding out and entering spectator mode.",
"}}",
"",
"{{update",
"|update number  =11.7.2",
"|type           =fix",
"|date           =January 16th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/164261-hotfix-1172/",
"|fixes          =",
"*Fixed host-only crash caused by expired user-placed waypoint markers.",
"*Fixed crash that could occur during host migration.",
"*Fixed crash that could occur when joining a mission in progress.",
"*Fixed crash that could occur when restarting Conclave rounds.",
"*Fixed crash that could occur when damaging certain enemy types (Moas and Drones) after migrating hosts.",
"}}",
"",
"{{update",
"|update number  =11.7.1",
"|type           =fix",
"|date           =January 15th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/164093-update-1170-1171/",
"|fixes          =",
"*Fixed issue with fuzzy text in game.",
"}}",
"",
"{{update",
"|update number  =11.7",
"|date           =January 15th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/164093-update-1170-1171/",
"|title          =Tenno Reinforcement: Tysis",
"|image          =TR_Tysis.jpg",
"|misc           =",
"*As of 00:00 UTC & Hotfix 11.7.1, these are now retired. The Global Kill Leaderboards are retiring:  https://forums.warframe.com/index.php?/topic/157455-pc-global-kill-leaderboard-is-ending-january-15th/ Announced on Dec 31, those interested in competing for a spot in these leaderboards have been given information in the posted thread regarding the rewards. These leaderboards have been around since Closed Beta days and no longer reflect data that will be used.",
"*Just a note on the continued conversations in these forums - everyone that has asked questions, posted threads, and raised points about areas that need attention for this game to deliver on areas we have talked about for a long time. Overall, dev focus is very much on areas being discussed by our community (lore, new player experience, end-game & more)– more than it’s ever been, everyone knows we need it. Thanks for your continued patience as we work to deliver.",
"|additions      =",
"*Tysis: Infested Sidearm!",
"*Added accept and decline button to inbox message, which is used only for Clan invites at the moment.",
"|changes        =",
"*Continued Changes to proc/status logic with Continuous Fire weapons:",
"**Their proc/status is now determined per second – the Arsenal will display the “Status per second” value.  Continuous fire weapons that had a weaker proc chance before should be yielding reasonable proc/status per second with this calculation.",
"*Changes to logic with pickups. Change allows more drops to accumulate by separating the ‘recycle bin’ into to 3 sections:",
"**New credits will evict old credits",
"**New ammo/health/energy will evict old AHE",
"**New resources will evict old resources",
"*Before, new credits could evict the space of old resources, we now have categories.",
"*Improvements to Host Election system – when estimating host quality, make more sophisticated client checks. ",
"*Health Restore item that can be crafted using antitoxins from the Cicero event.",
"*Dojo halls now give four times the decoration capacity for rooms.  ",
"*Changed waypoint marking of modules so that marked modules will remove the waypoint marker immediately if all party members pick up the module.",
"*Alerts now have a 5PERZENTO chance to be nightmare Alerts (Clarity: Eligible alerts will prompt choice to play in Nightmare Mode).",
"*Health PERZENTO for Resource Drone is shown on select screen.",
"*The mouse 4 button now has an option to be ESC – those that want it can have it, and those that hated it because Push-to-talk no longer are forced to have it!",
"|fixes          =",
"*Fixed Saryn’s molt facing the wrong way and part of the effect not lasting its duration.",
"*Fixed Grineer Rollers not causing any stagger or damage on attacks.",
"}}",
"",
"{{update",
"|update number  =11.6.1.1",
"|type           =fix",
"|date           =January 11th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/162202-hotfix-11611/",
"|fixes          =",
"*Fixed crash that could occur when killing certain enemy types.",
"*Actual mission type is now displayed when hovering over an Infestation Outbreak node.",
"*Fixed duplicate entries showing up in your recent players list after playing a mission.",
"*Clicking mouse %'thumb button%' no longer acts as ESC in menus (due to conflicts with keyboard macros).",
"}}",
"",
"{{update",
"|update number  =11.6.1",
"|type           =fix",
"|date           =January 10th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/161944-hotfix-1161/",
"|changes        =",
"*Drakgoon now uses shotgun ammo instead of rifle ammo.",
"*Tweaked Drakgoon sound effects.",
"*Adjusted scaling of enemy levels in Defense missions to become more increasingly difficult at higher waves (70+).",
"*Increased default waypoint lifespan to one minute and increased lifespan for Mod waypoints to 2 minutes.",
"|fixes          =",
"*Fixed custom colors not being applied to Drakgoon.",
"*Fixed crashes that could occur when changing graphics quality settings or resolutions.",
"*Updated network analysis to check that both network ports are mapped correctly (it would previously have only verified the client port).",
"*Prevented being able to consume your last remaining Warframe Ability mod when using Transmute.",
"*Fixed mods such as Coolant Leak not being transmutable and also triggering the safety net that prevents from fusing away your last one.",
"*Fixed Fusion Cores being eligible for Transmute when selected in first slot.",
"*Fixed Capture alert missions not working as intended (would pick a random mission type when launched).",
"*Fixed Raptor missing from Corpus boss kill stats.",
"*Fixed various gameplay crashes.",
"}}",
"",
"{{update",
"|update number  =11.6",
"|date           =January 8th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/161101-update-1160/",
"|title          =Tenno Reinforcements: Drakgoon",
"|image          =TR_Drakgoon.jpg",
"|additions      =",
"*Drakgoon Flak cannon available now!<%br>Send volleys of hot shrapnel flying and dominate the enemy with the Drakgoon Flak Cannon! Fire it in wide bursts to target multiple enemies or take aim and attack with a powerful, concentrated shot.",
"|changes        =",
"*Increased stagger threshold and made stagger only occur on big hits instead of on accumulated damage; this should prevent situations where Quick Thinking would save you only to let you get knocked down and killed again.",
"*Changed enemy scaling for Endless Defense missions at high levels (now wave 100 enemies should be around level 200 instead of 8000).",
"*Removed the Candy Cane Scythe from the store.",
"*Improved Faction invasion momentum by periodically increasing score for leading faction by a small amount (since numerous stalemates have emerged which interfered with the flow of the system).",
"*Implemented Shadow Quality option for DirectX 11; also made it apply in places it did not previously. Changing this option now takes effect immediately (ie: no game restart required).",
"*Made all Warframe components sellable ({{cc|1000}} each).",
"*Changed Lotus transmissions to reduce chatter: added delay to Mobile Defense reminders, Heavy Unit transmissions now have a 2 minute cool-down and can occur at most 3 times per mission.",
"*Loki’s Invisibility no longer reduces the volume of dialog and music.",
"*Changed logic that determines visual representation of damage mods on continuous-fire weapons (eg: Synapse, Ignis, etc).<%br>The frequency of damage numbers used to be limited by using a minimum damage threshold. Since damage mods increase the rate at which damage accumulates, this would cause damage to be inflicted more often though each damage event would not necessarily be larger. This led to people thinking the mods did nothing because they didn%'t notice the increased rate at which numbers would appear (an easy mistake for low level damage mods). Similarly, headshots would make numbers appear more often but not necessarily create bigger numbers.<%br>Now continuous fire weapons now limit the frequency of damage numbers by using a minimum time between impacts, regardless of how much damage has accumulated. This gives us a lot more control and should make things more obvious for players who are applying damage mods (it%'s easier to notice that numbers are 5PERZENTO larger in magnitude vs being generated 5PERZENTO faster)",
"|fixes          =",
"*Fixed issue with going past Wave 100 in Endless Defense resetting enemy levels and interfering with spawning.",
"*Fixed another potential cause of the Fog Epidemic of 2013 and 2014.",
"*Fixed Unranked mods not being tradable.",
"*Fixed Platinum earned through trading not being usable in Dojo.",
"*Fixed kills made with Ember’s Fire Blast not always counting towards your stats.",
"*Fixed Clients seeing gore when they have the gore turned off.",
"*Fixed Penta energy colour not always applying to grenades.",
"*Fixed issue with Rank 3 Weapon Mastery Challenge/Achievement not being updated immediately.",
"*Fixed enemy warning transmissions playing when spawning turrets & cameras (the Lotus would say “Robots approaching!” when it was just cameras).",
"*Fixed excessive footstep sounds in cases where animation had to catch up with movement.",
"*Fixed issue in dojo where a player on the kneeling pad could slide off and be unable to stand up.",
"*Fixed fire-rate stats in the arsenal for continuous fire-weapons so you can correctly interpret the magazine size.",
"*Fixed issue with Volt being unable to melee if Overload was active or lingering.",
"*Fixed issue with Reactor Room door floating in dojo.",
"*Fixed issue with Polish translation of “Continue” and German text on Mercury overlapping UI.",
"*Fixed game crash when rebinding controls.",
"*Fixed Dojo crash related to large dojo’s building an elevator late in the dojo’s progress.",
"*Fixed crash caused by change in audio device.",
"*Fixed various crashes.",
"}}",
"",
"{{update",
"|update number  =11.5.8",
"|type           =fix",
"|date           =January 6th, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/160058-hotfix-1158/",
"|misc           =",
"%'%'%'Cicero Crisis Over!%'%'%'",
"<%br>",
"<%s>Rewards are being sent out right now!<%/s> Completed! Please log out and in if you are unable to see your rewards (provided you were eligible).",
"",
"%'%'%'REWARDS%'%'%'",
"- Score 10 points and you will receive an Event Badge.",
"- Score 50 points and you will receive a set of 4x Dual Stat Mods (Status chance + Toxic Damage).",
"- Score 100 points and you will earn a set of Wraith Twin Vipers!",
"<%br><%br>",
"Stay tuned for word from our smelter on trophies.<%br>",
"|changes        =",
"*Made /invite add the target user to your recent contacts so that if you need to re-send the invite, you can use your mouse.",
"|fixes          =",
"*Fixed instances of giant fog/gas clouds appearing in main menu. (Based on reports, some instances still not fixed).",
"}}",
"",
"{{update",
"|update number  =11.5.7",
"|type           =fix",
"|date           =January 3rd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/158705-hotfix-1157/",
"|changes        =",
"*Changed Orokin Derelict Survival rewards:",
"**1K Credit Caches replaced with 2.5K",
"**1.5K Credit Caches replaced with 5K",
"**Common Fusion Cores replaced with Uncommon or Rare Cores.",
"These changes occurred because the existing 1K/Common Rewards were far too low considering the enemy levels and difficulty of the mission. We will be monitoring feedback here and are discussing further options with rewards.{{Clr}}",
"|fixes          =",
"*Fixed any changes to Loadout (Colour, Mods, etc) not being saved if they were made while still in the Arsenal screen as a Lobby countdown ended or Play Now was selected from Arsenal Screen.",
"*Fixed Client’s weapon Arsenal stats not reflecting Mods/Upgrades after returning from a mission and still in a lobby.",
"*Fixed incorrect text on 5K credit caches (was only showing 4K) this was showing incorrectly for all void Surival missions.",
"}}",
"",
"{{update",
"|update number  =11.5.6",
"|type           =fix",
"|date           =January 2nd, 2014",
"|forumurl       =https://forums.warframe.com/index.php?/topic/158190-hotfix-1156/",
"|changes        =",
"*Your personal stat is back on the squad info panel when you press “Z”.",
"*Improved recent players list: add context menu item to invite to your session, includes friends in this list, and sorts the most recent players to the top.",
"*Changed Infested Impedance Aura to reduce speed by only 3PERZENTO/level to prevent squads of four from stopping all Infested completely (now a maximized team should reduce infested speed by 72PERZENTO).",
"*Lowered the amount of bloom in a set of particularly radiant lockers in the Jupiter Gas Cities.",
"|fixes          =",
"*Fixed common crash related to joining a mission in progress.",
"*Fixed massive “hitch” when using mod fusion.",
"*Fixed Mod fusion cancel button setting scrollbar to the bottom of the screen.",
"*Fixed issue where star chart and UI would sometimes disappear after completing a mission.",
"*Fixed Oberon’s Reckoning, the power was not working on enemies that were already under the influence of a reaction animation.",
"*Fixed issue with chat history being unlimited that resulted in slow loads when opening social menu. Long play sessions with active chats would have experienced this issue.",
"*Fixed container explosion FX not appearing.",
"}}",
"",
"{{update",
"|update number  =11.5.5",
"|type           =fix",
"|date           =December 31st, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/157009-hotfix-1155/",
"|changes        =",
"*Removing Christmas spirit from the world of Warframe. Until next year, folks.",
"*400 Point hard-cap on %[%[The Cicero Crisis|Cicero Event%]%] missions no matter how many disconnects and reconnects occur. 400 is the cap.",
"*Further Changes in Clan Leaderboard Calculations – we are aware of issues with the current scoring method and how large and small clans in the same tier are affected.",
"*Changes Score Changes:  ",
"**Score = Sum of participating member’s highest scores.",
"|fixes          =",
"*Fixed the misbalance in the Day/Night Cycle for the %[%[The Cicero Crisis|Cicero Crisis%]%]  to be even 6 hour rotations.",
"",
"%'%'%'And one ominous poem:%'%'%'<%br>",
"…Perhaps a %[%[Detron%]%] can be secured if a %[%[Harvester%]%] is Procured? But beware, if it’s the Detron you seek, the New Harvester is not for the weak!<%br>",
"No one is safe from the Harvester.",
"}}",
"",
"{{update",
"|update number  =11.5.4",
"|type           =fix",
"|date           =December 22nd, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/152924-hotfix-1154/",
"|fixes          =",
"*Fixed radial damage being broken for clients (%[%[Nova%]%]%'s Molecular Prime, %[%[Ogris%]%], etc). ",
"}}",
"",
"{{update",
"|update number  =11.5.3",
"|type           =fix",
"|date           =December 21st, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/152081-hotfix-1153/",
"|changes        =",
"*Doubled chance of getting a Rare plant in your Cicero Crisis mission.",
"*<%s>Removed plant spawns from first room in Cicero Crisis.<%/s> Tenno on the Nice List this holiday season! The Plants Remain! Orokin Weed resists even developer fingers!",
"|fixes          =",
"*Fixed elemental damage upgrade mods not applying to the splash & embed damage from projectiles (Stug, Ogris, Torid, Penta etc). Also removed zero damage stat displays weapons that have no base damage (just explosion damage). This is likely a major buff to elemental weapons, we will be monitoring this closely as it is likely going to be rebalanced.",
"*Fixed aiming and shooting knocking you out of a wallrun or slide.",
"*Fixed revive + scan exploit.",
"*Fixed Orokin Derelict Survival missions not giving guaranteed keys at 15 minute mark.",
"*Saryn fixes/buffs *actually* integrated. (11.5.0 notes).",
"*Fixed infinite Ammo exploit with Stug.",
"*Fixed Cernos string bug %[%https://forums.warframe.com/index.php?/topic/151847-cernos-string-doesnt-relax/ forum link%]",
"*Fixed  Ground pounds (Heavy Gunner, Bombard, Napalm, etc) not knocking down clients.",
"*Fixed projectile embedded/explosion radial damage on clients.",
"*Fixed solar map XP not being factored into player progress bar calculations when first shown immediately after logging in.",
"*Fixed Oberon%'s Smite being useless in Conclaves.",
"}}",
"",
"{{update",
"|update number  =11.5.2",
"|type           =fix",
"|date           =December 20th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/151302-hotfix-1152/",
"|changes        =",
"*%'%'Cicero Event Changes:  Read me!%'%'",
"**%'%'%'Firstly%'%'%', just a heads up, ALL ANTITOXINS are tradable in the Dojo Trading posts.",
"**%'%'%'Secondly%'%'%', Clan leaderboards: average of all your participating membership%'s personal score. %[%https://forums.warframe.com/index.php?/topic/151507-the-real-cicero-crisis-clan-scoring/ forum link%]",
"**%'%'%'And Lastly%'%'%', changes to the Event point system overall. We have introduced the VERMILLION formula/antitoxin blueprint, an incredibly potent recipe that allows a single Tenno to receive 100 points when used! You can find this in the Market for purchase and craft it in the Foundry.<%br>The VERMILLION Antitoxin formula has been added for Solo Players to achieve the required points for the event rewards, as well as to allow competitive clans to reach higher scores.",
"*%'%'General Changes%'%':",
"**Adjustments and fixes to forest layout (holes, vines).",
"**Toned down scanner color correction for bright areas.",
"**New Sentinels now have the first shooting precept for free, and auto-equipped!",
"**Sound tweaks to Stug explosions.",
"**Eviscerator Bleed proc chance reduced by half.",
"**We now scale the difficulty of the following bosses based on the Conclave ratings of the players.",
"***Lephantis, Vor, Alad V, and Zanuka",
"**Upped health of defense objective in Cicero Crisis.",
"|fixes          =",
"*Fixed unranked fusion cores being given as Survival Rewards.",
"*Fixed texture quality setting (was being ignored on game startup). Tweaked the budgets so that high-quality will be useful on large displays, medium (the default) is appropriate for almost all video cards, and low is tuned for 720p without thrashing HDD too much.",
"*Fixed Ember%'s Fireball level 4 not doing AoE damage on hit.",
"*Fixed Nekros’s Shadows of the Dead clones not attacking unless attacked first.",
"*Fixed Dojo rooms and decorations not being cancelable in the process of building.",
"*Fixed lingering Moa Railgun effects.",
"*Fixed bleedout icon not appearing on mini-map for teammates.",
"*Fixed players repeatedly being spammed if they want to bind their account to Steam economy. We now only ask once immediately after logging in.",
"*Fixed the Scanner icon having incorrect art when equipped.",
"*Fixed Aresenal stats not updating with Sentinel weapons.",
"*Fixed Ember’s accelerant not increasing fire damage against shields.",
"*Fixed issue where Carrier’s Vacuum would try and suck up ammo drops if you had maximum ammo and the scanner equipped.",
"*Fixed Cernos Bow offhand attachment showing an arrow incorrectly.",
"*Fixed a case with toggle sprint where if sprint was toggled on and you aim while standing still, then moving forward would cause you to sprint instead of walk and throw you out of your aim.Now, as soon as you aim you will be toggled out of sprint. This makes it consistent with what happens when you aim while sprinting.",
"*Fixed players being able to sell blueprints from their inventory that are currently in-progress in the Foundry.",
"}}",
"",
"{{update",
"|update number  =11.5.1",
"|type           =fix",
"|date           =December 19th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/150720-hotfix-1151/",
"|fixes          =",
"*Fixed rampant crashing associated with scanning.",
"*Fixed Karak not being craftable with BluePrint.",
"*Fixed Lotus saying wrong line and repeating herself.",
"*Fixed issue where damage stats showed numbers with .99999 at end instead of rounding to nearest whole.",
"*Less Jingle bells!",
"}}",
"",
"{{update",
"|update number  =11.5",
"|date           =December 19th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/150623-update-1150-the-cicero-crisis/",
"|title          =The Cicero Crisis",
"|image          =CBKMslc.jpg",
"|additions      =",
"*New Warframe: OBERON – the Paladin Warframe! Equally adept at healing friends or striking down the enemy. Oberon embodies the balance Tenno are sworn to uphold. Find him today by fighting Vay Hek!",
"*New Forest Tile set reveal! Within the Cicero Crisis Event node on Earth is a first look at the new Forest tileset!",
"*New primary weapon: Karak, a Grineer rifle!",
"*New secondary weapon: The Stug, a Grineer goo-gun!",
"*New melee weapon: The Magistar, a Tenno mace!",
"*New Infested Whip: now in Clan Research!",
"*Burston Prime! The Void’s influence has further permeated the Orokin Derelicts… bringing loot with it! Visit The Orokin Derelict Survival missions today to find the Burston Prime!",
"*Forest Weapon Skin pack!",
"*Ho-ho-ho! Candy Cane Scythe skin & other holiday goodies! Look around, Tenno!",
"|changes        =",
"*Warframe Changes:",
"**Valkyr:",
"***Paralysis (Third Power) - Now only takes 1/3rd of shields but still calculates damage based on 1/2 shield use.",
"***Hysteria (Fourth Power) - Now has life regain/regeneration as damage is being dealt to enemies.",
"**Ember:",
"***Fireball (First Power) - Deals Direct damage with a 100PERZENTO Fire proc, on impact deals radial damage with 50PERZENTO Fire Proc, has a faster travel time.",
"***Accelerant (New Second Power - was Overheat) - Accelerant affects all enemies in a radius to have knockback + it coats them in fire damage amplifier!",
"***Fire Blast - Initial radial damage now has 100PERZENTO fire proc.",
"**Saryn:",
"***Venom - Now does viral damage.",
"***Molt – The Molt Decoy now gets increased health with fusion level.",
"***Miasma - Damage increase and changed to corrosive damage type.",
"*The Void’s influence is still strong on the Orokin Derelicts –  and some Prime items have a new home. You can now search Orokin Derelict Defenses for the Sicarus Prime Blueprint, Ember Prime Blueprint, and Boar Prime Receiver!",
"*Corpus Gas City Expansion.",
"*Infested Invasion missions now only require 3 completions for Battle Pay instead of 5.",
"*Infested Invasions will always inherit node mission type if the preexisting node was: Exterminate, Defense, Mobile Defense, or Survival. If the node being Infested was not one of those, game will decide randomly out of the 4 (Exterm, Defense, M. Defense, Survival).",
"*Increase limit on the number of rooms allowed in your Dojo. The limit is now 100 rooms!",
"*Trinity’s Blueprint drops have moved to Iliad on Phobos to be dropped by Kril and Vor!",
"*Armour/Shield/Health/Damage curves have been modified. We’ve lowered the “bullet sponge” to high level enemies, but they now deal more damage. The armour curve was radically dropped. The health and shields curves dropped slightly as well. However, damage output went up.",
"*Adjustments to enemies targeting when using melee attacks – they go for you now, not the camera!",
"*Adjustments to frequency of Lotus dialogue.",
"*All Sentinel Weapons now respond to fire-rate mods, magazine-size mods, and reload-time mods.",
"*Host election made a little bit more robust (corner cases, like interrupting election just before level starts, then restarting lobby etc)",
"*Changes to weapon projectile logic. The motivation of this change is that we want weapons like grenades that explode to end up in the same spot on host and client (in sync) without having the traditional delay of a replicated projectile (in particular, we have grenades that can be remotely detonated and this requires more or less precise timing on the part of the local client). This should fix some random self-inflicted deaths!",
"|fixes          =",
"*Added and replaced old Lotus lines (thanks for letting us know in the forums!)",
"*Network optimizations for melee and beam weapons added!",
"*Fixed issues with Sentinel weapon stats not showing correct values.",
"*Fixed Arsenal stats for weapons that have projectiles with complex damage (Ogris, Penta and Torid).",
"*Fixed random enemy patrols stopping and spinning in doors.",
"*Fixed Phorid level not loading.",
"*Fixed Loki’s Switch Teleport giving Target Obstructed message when target isn%'t obstructed.",
"*Fixed issue where Social menu goes off screen if opened closed in quick succession.",
"*Fixed voice chat still being heard/usable when disabled in Settings.",
"*Fixed scanner breaking on last scan charge.",
"*Fixed Codex title not updating after navigation.",
"*Fixed enemy tier getting reset after host migration",
"*Fixed Trinity clipping with the Grakata for the Noble Animation set.",
"*Fixed invasion missions sometimes resulting in no allies spawning.",
"*Fixed Mobile Defense console context action showing up in other game modes.",
"*Fixed issues with message box causing other screens to go wonky, even if it wasn’t visible!",
"*Fixed missing mini-map components in Gas City tile set.",
"*Fixed issue where dying players would not get a Revive or Forfeit prompt.",
"*Fixed percent completed text in the Operation meters clipping the Attacker/Defender icons.",
"*Fixed some issues where the happenings of the Warframe world (Alerts, invasions) were not being updated in real-time.",
"*Fixed logic with Nova’s Wormhole cast – it is generated from your camera and the height of the cast has been adjusted.",
"*Fixed Cameras not functioning correctly after being shot once, they’d get stuck trying to play pain animations. Cameras can’t feel pain… yet.",
"*Fixed issues where having Reflex Guard mod equipped could result in rank-up test failures.",
"*Fixed crashes caused by disabling local reflections.",
"*Various crash fixes.",
"*Fixed texture issues, seen here: %[%https://forums.warframe.com/index.php?/topic/149613-missing-texture-or-something-along-those-lines-on-phobos/ forum post%]",
"*Fixed max deployable resource drones:",
"**Amount of deployable drones varies – you get one for every five mastery ranks.",
"***Mastery 0 – 4, 1 drone",
"***Master 5- 9, 2 drones",
"***Master 10 +,  3 drones.   ",
"**All Founders/Primes Access get +1 to each tier. So if you are Mastery 14 and Founder, you get 4. If Mastery 14 and no Founder status, you get 3.	",
"%'%'%'Not mentioned%'%'%'	",
"*Medium-Armor Ranged Grineer units can now blind fire at players, hiding their heads while firing flurries of shots.	",
"*Vasto and Akvasto receive unique reload sounds	",
"**While Akvasto receives a new animation on reloads.",
"}}",
"",
"{{update",
"|update number  =11.3.3",
"|type           =fix",
"|date           =December 13th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/147899-hotfix-1133/",
"|changes        =",
"*First steps of cleaning up Invasion Progress bars: amalgamate outbreaks into 1 progress bar per region affected, show tooltip listing all affected nodes when hovering over label.",
"*Rollback much of minimap changes – back to clear and minimalist!",
"*Reduced bleed proc/Status chance on Grineer Butchers.",
"*You can now use mouse %'Thumb 1%' button to navigate backwards in UI (simulates pressing ESC).",
"*Changes to Penta aiming reticule – firing trajectory should better align with reticule.",
"|fixes          =",
"*Fixed  armor resistances stacking onto health - armor resists are applied the armor value instead. Tone down infested resistances a bit.",
"*Fixed in-game stats for weapons that fire continuously (Flux, Synapse etc). Made fire-rate mods actually increase damage output and ammo consumption rate for these weapons (not only is this intuitively what you would expect it%'s important to maintain the balance for corrupted mods like Critical Delay).",
"*Fixed incorrect chat timezone timestamps appearing for some users.",
"*Fixed Infested Defense missions running as 15-wave countdown instead of normal defense flow.",
"*Fixed enemies spawning and dropping to the floor (spawn point too high).",
"*Fixed the Operations list popping back to the first element when it resyncs, but the scroll still being in the same position.",
"*Fixed the Operations list occasionally being redraw at an incorrect offset (it would be too high up, would intersect with the Operations title) when it resyncs.",
"*Fixed missing Lotus DSP lines for Orokin Assassinate mission.",
"*Fixed the tint-ablity of the white section of the Dakra Prime. ",
"*Fixed floating helmets when killing Corpus enemies in Orokin Void.",
"*Text corrections for Orokin Cells, Dread, Despair & Hate .",
"}}",
"",
"{{update",
"|update number  =11.3.2",
"|type           =fix",
"|date           =December 13th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/147238-hotfix-1132/",
"|additions      =",
"*Added a new options in the Gameplay sections of Settings called %'Chat Message Timestamps%', which is set turned off by default.",
"|changes        =",
"*Simplification of damage table - bonuses reduced to 3 per type. Resistances reduced to 2 per type. Resistances decreased.",
"*Social menu now has two saved X&Y positions, one for in game, and one for in menus.",
"*Armour resistances don’t make enemies entirely immune to damage.",
"*UI – bumped visible invasions list to 4 entries.",
"*Added “Critical” and “Reload” stats to Market item descriptions (these already appear in Codex).",
"*Tweaks to Penta 2D sounds.",
"*Modified forces applied on loot from containers to prevent pickups from scattering too far.",
"*Tweaks to fog mesh from Ember’s World on Fire ability.",
"*Rebalanced Alad V and Zanuka difficulty (slight nerf).",
"*Lens flare added to Penta projectiles.",
"*Penta now supports energy color customization.",
"*Reduced master volume on Lotus by 2dB.",
"*Reduced Lotus chatter frequency for detecting enemies.",
"*Removed 30 second delay in Mission Objective Reminder Transmission for Rescue missions.",
"|fixes          =",
"*Fixed alert not taking priority over invasion when both occur at same node (leading to UI freeze when attempting to select it).",
"*Fixed damage against armored enemies with resistances (e.g. fixes Mag doing 1 point of damage to Elite Lancers)",
"*Fixed “OBJECTS” to be in upper case in the Codex for consistency.",
"*Fixed some teleport volumes in Gas City Defense to prevent players from escaping the level boundaries.",
"*Fixed the objectives from showing when the HUD is off.",
"*Fixed one-way portal appearing in Grineer Galleon missions - aka the black wall of doom on infested invasion missions.",
"*Fixed inability to unlock star chart nodes that are under invasion.",
"*Fixed reversed elevator direction indicators.",
"*Fixed a number of reported crashes.",
"}}",
"",
"{{update",
"|update number  =11.3.1",
"|type           =fix",
"|date           =December 12th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/146731-hotfix-1131/",
"|changes        =",
"*Grineer is now more weak to Corrosive damage and more resistant to Magnetic damage.",
"*Removed Infested Whip from Clan Research…. for now.",
"|fixes          =",
"*Fixed various gameplay crashes.",
"*Fixed tutorial crashing game every time.",
"*Fixed issues with networking and invitation system not working.",
"}}",
"",
"{{update",
"|update number  =11.3",
"|date           =December 12th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/146580-update-1130/",
"|title          =Tenno Reinforcements: The Penta",
"|image          =tenno_reinforcements_PENTA.jpg",
"|additions      =",
"*Tenno Reinforcement: The Penta! A Corpus Grenade Launcher enters the Tenno Arsenal!",
"",
"%'%'%'Systemic Invasions 1.0 is live!%'%'%'",
"",
"*Grineer & Corpus now periodically attack star chart nodes owned by opposing factions; if successful, battlefront moves to an adjacent node, otherwise faction %'rests%' before attacking another node.",
"*The Infested now truly infest! The faction has vacated the Star Chart and now exists as an Invasion faction! Keep your eyes peeled for signs of Infested threats – they’ll strike hard.",
"*Infestation %'outbreaks%' will occur at random, with a downtime of 12 – 36 hours between attacks. When a node is under Infested threat, battlefront aggressively moves to all adjacent nodes if invasion isn%'t successfully defended within a matter of hours. Outbreaks continue to spread until reaching a boss node, which leads to Phorid appearing and occupying that boss%'s node until the invasion is defeated!",
"*This system is a new dynamic we’re trying out and will be standing by for feedback/suggestions accordingly.",
"|changes        =",
"*Weapon changes:",
"**Buffed Grakata - Higher Proc/Crit chance. Higher damage (9 to 11)",
"**Buffed Boltor - Projectile flies faster, Upped damage (18 - 25), Higher Crit chance",
"**Buffed Bolto, Slightly more damage, more crit, projectile speed increase",
"**Damage and range buff for Tigris - 35-45 per pellet, firing mechanic has pretty hard draw back. - so this thing needs to hit like a truck! (Scott’s Words!)",
"**Lanka, puncture by default (5m)",
"**Weak Energy projectile for Lanka, you can now shoot before weapon is fully charged (although a weaker shot).",
"**Magnum reload time tweak.",
"**Heat Dagger and Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams",
"**Amphis now deals Electricity damage on Ground Slams",
"*Changes to Sentinel XP distribution:",
"**Based on reports and experiences with slow-ranking Sentinels, we have changed the way Experience is distributed amongst your feisty friends.",
"*Previously:",
"**Sentinel kills would split experience between your Sentinel’s weapon and your Warframe, so your Sentinel itself would miss out on experience.",
"**Weapon kills would split evenly between your Warframe and your Weapon (50PERZENTO each), then a 42PERZENTO bonus chunk of experience would be given to the Sentinel and its weapon (21PERZENTO each). Note that the total XP earned was 142PERZENTO of what you saw on the screen – now it will be 200PERZENTO.",
"*Now:",
"**Regular weapon kills divide experience evenly between your weapon and your Warframe (50PERZENTO each).",
"**Kills using a Warframe ability give all the experience to the Warframe (as before).",
"**Sentinel weapon kills divide experience evenly between your Sentinel and its weapon (50PERZENTO each).",
"**Kills using a precept give all the experience to your Sentinel (as before).",
"**Experience from other players (shared experience) is split evenly amongst your gear as follows: a quarter goes to your Warframe and a quarter goes to each of your weapons (25PERZENTO each). If you have a sentinel equipped, a 100PERZENTO bonus chunk of experience is split evenly between your Sentinel and its weapon (50PERZENTO each).",
"*Clan Trading Tax option is live! For more information, see their %[%https://forums.warframe.com/index.php?/topic/132826-trading-guidefaq FAQ%]",
"*Dojo flags now show Clan emblem",
"*All enemy resistances have been expanded. More resistance types have been added with a redistribution of damage types among enemies.",
"*Lotus 2.0! Lotus has recently had a major overhaul. Most of her lines have been re-recorded and now sound more consistent across the entire game. Lotus now uses a brand new DSP system to playback her audio files. Her voice has a more dynamic sound that makes use of some digital audio randomization so her voice effect will sound slightly different every time it plays.",
"*Changed Capture targets voices. There are now 2 different voices for each of the Corpus and Grineer factions. They now speak as you chase them/capture them.",
"*Elemental procs now also deal damage scaled to the weapon you are using.",
"*Conclave values added for Bane of Corpus, Bane of Grineer, Band of Infested, Expel Corpus, Expel Grineer, Expel Infested, Smite Corpus, Smite Grineer, Smite Infested",
"*Seer Reload sound changed.",
"*Ember’s World on Fire effects overhaul.",
"*Changed mini-map style, included indication of visited areas and areas yet to be discovered in mission.",
"*Changed how often bullet based hit effect sounds can be played – no more than 4 instances per second.",
"*Changed organization and layout of Market. Gear is now a subcategory of Equipment.",
"*Changed bleeding proc/status effect to be much more visible.",
"*Valkyr’s Ripline is now more violent on AI.",
"*Redirection mod now remains in the player’s inventory after completing the tutorial.",
"*Elemental effects hooked up to muzzle flashes on firearms.",
"*Edge lights on Gram now respect the chosen color for Energy.",
"*Damage 2.0 effects hooked up to the Mire.",
"*Updated effects on Nyx’s Mind Control ability.",
"*Stalker should be smarter about picking travel points to approach the targeted player.",
"*Melee weapons now use Attack Speed instead of Fire Rate in UI.",
"*Boss flow cinematic tweaks:",
"**When a boss cutscene plays, the game session is changed to PRIVATE so other players cannot join the game in between boss fights until the end of game.",
"**Upon beating the boss, additional enemies will stop spawning until at least one player has moved to a new zone.",
"*Changes to guild roles:",
"**Must have the Treasurer role to use vault resources to contribute to Dojo rooms/decos (previously needed the Architect role).",
"**Must have the Treasurer role to change %'Clan Trade Tax Rate%'",
"**Must have the Tech role to start R&D projects (previously anyone could do this).",
"*Lephantis balancing, melee head lunge attack once again knocks down target.",
"*Resource Drone tab added to inventory screen.",
"*When placing a decoration in the Dojo, you now see how the deco will look when completed (or the red material override when it can’t be placed). Once placed, it switches to the yellow “in construction” material.",
"*Reduced the effects during Hysteria.",
"|fixes          =",
"*Fixed random music issues. In-game music now plays at more appropriate intervals and respects the number of AI in proximity to the player.",
"*Fixed issues with pickups being slow and stuttery. They will no longer pop-out old-timey 1900’s movie fashion.",
"*Fixed Cernos not playing firing sound.",
"*Fixed a number of lines incorrectly referencing “ships” while on planets, general re-writing of some lines.",
"*Fixed issues with Grineer Assassinate alerts not having Grineer bosses to fight.",
"*Fixed scarves not always getting the correct material.",
"*Fixed if a host migration happens while a player has the edit decoration tool active in a Dojo, the tool will stop functioning.",
"*Fixed issue where players would see a blank grey portal in connecting pieces of the Corpus Ship Tiles.",
"*Fixed progression stopper caused if the capture context action is activated by more than one player.",
"*Fixed projectile embedded damage and radial damage not being affected by damage mods.",
"*Fixed script error with items lists that have scrolls.",
"*Fixed star chart accepting input while alert popup is on screen.",
"*Fixed dropped loot sometimes going through platform above player and never dropping down to gameplay space.",
"*Fixed scrolling through available profile icons sometimes causing UI to hang.",
"*Fixed crashes in Dojo when aiming at a friend.",
"*Fixed Player getting stuck on a loading screen if they attempt to load in to the PVP Jupiter Conclave.",
"*Fixed Torid not gaining bonuses from elemental mods.",
"*Fixed player unable to melee while wormhole power is active.",
"*Fixed arrow impaling Warframe’s forearm when kneeling in the menu/dojo.",
"*Fixed “power in use” appearing when attempting to cast wormhole while it is already active.",
"*Fixed issue on Elara in vent room where players can’t advance due to blocked path",
"*Various fixes and improvements to in game VOIP.",
"*Fixed issues with throwing direction associated with Vauban’s powers.",
"*Fixed inconsistent style and casing in Social Menu.",
"*Fixed Resource Drone being disabled in regions that are not unlocked.",
"*Fixed issue where pickups would get stuck hovering in air.",
"*Fixed the enemy speed debuff on Valkyr%'s Warcry ability, so that it is now affected by Ability Mods.",
"*Fixed issues where Nova’s Molecular Prime would cause enemies to dissolve then reappear as ragdolls.",
"|localizations  =",
"*Localization updates for German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Ukrainian, Chinese.",
"}}",
"",
"{{update",
"|update number  =11.2.1",
"|type           =fix",
"|date           =December 6th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/144314-hotfix-1121/",
"|changes        =",
"*Removed Warframe and Sentinel Abilities (Precepts) from Mod Packs and Transmute results.",
"*Brakk change:",
"**Damage slanted towards impact damage.",
"**Little more spread added.",
"**Fall off added (10-20m)",
"*Magnetic Proc now deactivates on death or pre-death.",
"*Added ragdoll events to Crawler elemental deaths to improve Desecrate results.",
"*Desecrate is now only possible if corpses are present. ",
"*Removed latency in HUD pickup messages and fixed message aggregation (all messages were delayed by 2.5s before they%'d show up on the HUD to allow Credit piles to add together; this was annoying for rare things like resource drops and didn%'t always prevent multiple independent Credit messages)",
"*Made Sentinel kills count towards your kill stats (including the leaderboard score); stats in profile will now track Sentinel weapons as well.",
"*Windows are no longer breakable in the spawn room to prevent Survival Exploit.",
"*“T” now opens Social menu in Menus as well as in-game.",
"*“ESC” applies to Social Menu last now, if you have Arsenal and other things open, it will ESC first, etc.",
"*Disabled Hotkey-bound consumable items in Conclaves.",
"*Removed Mission Wrinkles in M Prime to improve new player experience (no blindsided Exterminates!)",
"|fixes          =",
"*Fixed issues where FPS would deteriorate in long missions due to lingering ammo pickups & drops.",
"*Fixed game hang/freeze when scrolling through profile selection screen.",
"*Fixed issue where Mod grid would refresh if a mod was unselected (making fusing mods frustrating)",
"*Fixed issues where the Codex Scanner was affected by weapon damage buffs/debuffs (like the Extinguished Dragon Key).",
"*Fixed issues with Nova’s Wormhole not always working, even if energy was drained.",
"*Fixed issue with Nova’s Wormhole going through the world environment.",
"*Fixed issues where damage inflicted by clients would not power up Nyx’s Absorb or Nova’s Antimatter Drop.",
"*Fixed issue where Nova’s Antimatter Drop would not trigger explosive radial damage in certain cases.",
"*Fixed issue where enemies would not spawn in Grineer Asteroid Tileset in some cases.",
"*Fixed aspect-ratio setting not being saved when the game is using DirectX 11.",
"*Fixed several issues with Lotus’s text not appearing for Jackal, Vor, and Vay Hek.",
"*Fixed issue where Valkyr’s Hysteria added a level 30 Furax to Arsenal on mission complete.",
"*Fixed issue where Revive Players achievement would spam screen every time you revived someone.",
"*Fixed to the Social menu snapping back to a certain position in-game when it gets hidden.",
"*Fixed players only using a single pistol from their dual set after placing a data mass.",
"*Fixed missing Phorid Diorama.",
"*Fixed enemies being affected by knockdown/ragdoll while in Bastille, Well of Life, or Energy Vampire.",
"}}",
"",
"{{update",
"|update number  =11.2",
"|date           =December 4th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/143351-update-1120/",
"|title          =Tenno Reinforcements: The Magnus",
"|image          =TR_Magnus.jpg",
"|additions      =",
"*Tenno Reinforcements: “The Magnus”!",
"|changes        =",
"*Warframe Armor Buff across the board: All Warframes have received a buff to their Armor stat.",
"**Ash: Buffed to 65 (from 50).",
"**Banshee: Buffed to 15 (from 10).",
"**Ember: Buffed to 15, (from 10).",
"**Excalibur: Buffed to 65 (from 50).",
"**Frost: Buffed to 190, (from 150).",
"**Loki: Buffed to 65 (from 50).",
"**Mag: Buffed to 65 (from 50).",
"**Nekros: Buffed to 65 (from 50).",
"**Nova: Buffed to 65 (from 50).",
"**Nyx: Buffed to 15 (from 10).",
"**Rhino: Buffed to 190, (from 150).",
"**Saryn: Buffed to 155, (from 125).",
"**Trinity: Buffed to 15 (from 10).",
"**Valkyr: Buffed to 300 (from 200).",
"**Vauban: Buffed to 50, (from 40).",
"**Volt: Buffed to 15 (from 10).",
"*Incoming private messages will now also be shown in Clan chat when in-game.",
"*Changed Banshee Alt Helmet Alerts to include style type, “Reverb” or “Chorus”.",
"*We now display active Alerts whether or not the planet has been unlocked to improve awareness.",
"*Changed mouse-scroll only occurring in the Social Menu if your mouse is hovering over said Menu.",
"*Changes to Trading confirmation pop-ups:",
"**We now show rarity of Mods as well as Rank, to prevent “Fusion Core Fraud”.",
"**More visibility to the items involved in the trade to increase awareness at every step of the trade.",
"**Switched order of getting/giving for the trade accept confirmation, to be consistent with the new offer confirmation. What you are giving is always first, what you are getting is second (matches the slots as well, giving on top, getting on the bottom)",
"*Tweaked Radiation Proc to not last as long on players and is more obvious when active.",
"|fixes          =",
"*Fixed issues with End of Mission XP numbers in the UI showing a lower amount than what was being received. Players were seeing less XP in the UI than they were actually receiving in the Database! For example, you may have finished a mission with Nekros receiving 28,000 XP in the GAME UI, but in the Database you were actually getting 54,000 XP.",
"*Fixed Tutorial not being replayable.",
"*Fixed Captain Vor becoming unkillable and not doing anything when affected by his viral proc. His viral proc now does viral *DOT instead of the default max health reduction effect.",
"*Fixed issue that would visually skew Dojo Costs if you visited another clan’s Dojo in a higher tier.",
"*Fixed selections made in Arsenal prior to missions starting not saving after the mission is complete and you return to your Arsenal.",
"*Fixed bolt type projectiles not always causing enemies to ragdoll on death (and thus not pinning them).",
"*Fixed Kick/Punch style weapons not ragdolling enemies with charge attacks.",
"*Fixed Steam Acheivements for Play Time not being updated Retroactively – visit your Profile while playing through Steam to activate.",
"*Fixed Desecrate not working on Crawlers. (Still having issues? See here: https://forums.warframe.com/index.php?/topic/143351-update-1120/?p=1700023)",
"*Fixed script error in Trinity%'s Well of Life that would cause power-in-use bug.",
"*Fixed script error in Valkyr%'s Rip Line ability that would cause power-in-use bug.",
"*Fixed News & Alerts panel breaking when more than 3 news entries exist.",
"*Fixed issues with dead Grineer’s helmets floating and staying around.",
"*Fixed for being able to collect items multiple times from the Resource Drones/Extractors.",
"*Fixed Zanuka trying to revive Alad V after he is truly dead and gone.",
"*Fixed issue where Arsenal would become inaccessible at times (greyed out).",
"*Fixed Valkyr%'s Rip Line being usable on downed players.",
"*Fixed switching to main weapon when picking up a datamass with the codex scanner equipped.",
"*Fixed Nyx and Valkyr being vulnerable to Procs from Disruptor and others when Absorb or Hysteria are active.",
"*Fixed Nekros Shroud Helmet Alert giving Raknis, a 12 hour Shroud Alert is coming shortly.",
"*Fixed issue with objective marker breaking in the Gas Cities tile set.",
"*Fixed laser doors not knocking you down, potentially fixes inability to melee after knockdown.",
"*Fixed Syandana’s PhysX not functioning properly when fighting Mine Ospreys.",
"}}",
"",
"{{update",
"|update number  =11.1.3",
"|type           =fix",
"|date           =November 29th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/140820-hotfix-1113/",
"|fixes          =",
"*Fixed Codex screen becoming unresponsive when attempting to view melee weapons.",
"*Fixed melee Proficiency and Mastery Achievements not being awarded.",
"*Fixed %'Angel of Death%' and “The Right Tool for the Job” Achievements not being awarded.",
"*Fixed Corpus Crewman not spawning in high level Defense and Survival missions.",
"*Fixed Orokin Void/Derelict missions failing to launch if new host was elected at the end of the countdown.",
"*Fixed Stalker spawning during defense mission “leave/continue” dialog.",
"*Fixed issues with Turkish chat characters. ",
"*Fixed %'Invite%' button on the solar map not directing the player to the friends tab of the Social Menu.",
"*Fixed per-faction kills not being calculated correctly on Profile screen.",
"*Rewrote the Lotus lines for Hyena boss so they don%'t reference a pack of Hyena robots.",
"}}",
"",
"{{update",
"|update number  =11.1.2",
"|type           =fix",
"|date           =November 29th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/140638-hotfix-1112/",
"|changes        = ",
"*A lot of players have expressed that the “15 minute mark” reward tier is often the most desirable for Survival missions. Changes have been made to Survival Reward tiers reward logic to reflect this feedback. We now cycle more efficiently through these tiers to ensure more reward variety.",
"Supplementary info: Before, there would be a limited amount of chances to get rewards within certain tiers as the mission time progressed. Now, with the tier cycling, this means after the 20 minute mark you will have more chances to earn rewards from all tiers.",
"*Changed tooltip “View Warframe Profile” to “Profile”.",
"*Tweaked Contact to delay showing you the in-session icon until the session details are available and you can attempt to join them.",
"|fixes          = ",
"*Nyx’s Absorb will now go affect enemies behind walls or cover.",
"*Fixed Nyx’s absorb not doing damage to Infested Crawlers and Chargers.",
"*Fixed issues with whisper awareness while in game. Incoming private messages are now shown in squad chat as well as in their own tab.",
"*Fixed Volt Chassis dropping instead of Volt Chassis Blueprint.",
"*Fixed Grineer sawblade residing in the heads of the Anti Moa. We know the Corpus are trying to save money wherever possible, but their imports of Grineer Parts has caused them much embarrassment.",
"*Fixed Valkyr’s Warcry being permanent on enemies.",
"*Fixed Soul Punch not ragdolling enemies.",
"*Fixed issues with only Hellions and Eviscerators spawning on Phobos Survivals.",
"*Fixed issues where “Ceiling Fish” would occur in Dojo. This marks the end of Ceiling Fish’s times of horseplay.",
"*Fixed issue where users Keys would not show up in menu if the game suffered very low frame-rate.",
"*Fixed issues with Vauban’s Vortex causing crashes when dealing damage.",
"*Fixed enemies being stationary on Xini.",
"*Fixed issues where equipping  2 mod cards with same elemental damage messes up the compound types created",
"*Fixed issues where enemies would not ragdoll for Clients.",
"*Improvements to issues with in-game chat. Progress ongoing.",
"}}",
"",
"{{update",
"|update number  =11.1.1",
"|type           =fix",
"|date           =November 28th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/139996-hotfix-1111/",
"|fixes          =",
"*Anti Moa%'s now drop Pathogen Mods",
"*Fixed Survival mode enemy levels increasing at an astronomic rate.",
"*Fixed Valkyr%'s Warcry not slowing enemies down more at higher levels",
"*Fixed Alad V being too weak to Valkyr’s Ripline.",
"*Fixed issues with Orokin Void and Derelict capture rooms causing a game hang.",
"*Fixed Ember Prime missing her %'prime effect%' in the Void.",
"*Fixed Rage mod activating when shield-only damage is received",
"*Fixed %'Power In Use%' occurring when using Trinity%'s Energy Vampire",
"*Fixed some of Darvo%'s transmissions not playing during alert mission",
"*Fixed %'select a node%' hint appearing when playing key-based missions",
"*Fixed Solar Map progress including event and PVP nodes, resulting in incorrect progress “X/239”.",
"*Fixed being able to scroll and element underneath the social menu when the Social Menu’s context menu is open.",
"*Fixed gas, viral, and corrosive melee fx on non-Tenno weapons causing performance issues.",
"*Various crash fixes",
"}}",
"",
"{{update",
"|update number  =11.1",
"|date           =November 27th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/139326-update-1110/",
"|title          =Tenno Reinforcements: Cernos, Dual Kamas, Aklex",
"|image          =E3LmAKZ.png",
"|additions      =",
"%'%'%'New weapons :%'%'%'",
"*Cernos Tenno Hunting bow",
"*Dual Kamas added to the Market",
"*Aklex (Akimbo Lex pistols) added to the Market",
"|changes        =",
"*Melee Auto-Targeting System:",
"**Allow more customization based on player preference.",
"**Add Settings for Auto-lock (Melee Assist), attack toward character facing or camera (Align Attacks To Camera)",
"**Auto-turning the camera to face the target (Camera Tracks Melee Target)",
"**Do smooth turns when attacking away from a melee target.",
"*Updated Gram skin to match faction style better. This is automatic, all your Grams are updated!",
"*Microphone sampling rate changed to 48KHz (from 8KHz) for dramatically improved VOIP (in-game chat).",
"*Visibility improvements made to sniper scopes.",
"*Improved networking code to work around the OS delaying network port reuse; previously some users were forced to use arbitrary ports which rendered UPnP or manual port-forwards useless and prevented connections.",
"*Improved Codex AI display for mod drops.",
"*Survival Missions will now allow the replenishing of Life Support if the bar hits 0PERZENTO while a player is activating a life support capsule.",
"*Survival Mission enemy level scaling changes.",
"*Flipped positions of timer and broadcast/defense elements when displaying overlay map.",
"*Offer to sell more slots to user if none left when attempting to claim or rush a Foundry item, followed by offer to buy platinum from store if user has insufficient amount.",
"*Removed tooltip for daily sign-in reward, and added text field that states it when the roll is finished.",
"*Alad V - increased Single Player level cap. Zanuka scaling matches Alad%'s. AI minions spawn a little less frequently.",
"*Alad V - Added some jump actions on the exterior catwalks for Zanuka to get back to the main platform.",
"*Improved handling of AI that get hung up or stuck.",
"*Adding kick and punch events to stealth finisher animations.",
"*Increased the speed of the social tabs flashing when they have unread messages.",
"*Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.",
"*The QuickThinking mod no longer saves you from suicide damage.",
"*Chat - Hold onto the current user list scroll bar position when the user list is refreshed, instead of always being snapped back to the top of the list.",
"*Require movement to do an auto-vault (like we do for wallrunning).",
"*Added the new capture objective rooms to Orokin Void and Derelicts.",
"*Disabled scanner in training levels.",
"*Added gamepad support to Trading.",
"*New Corpus Survival and Defense squads using new U11 enemy types.",
"*Private conversation tabs will now have their chat histories persist through multiple game sessions.",
"*Alad V – can no longer be pushed/pulled/bounced.",
"*Mouse scroll input is now eaten by the Social Menu when it%'s maximized and the mouse is hovering over the social menu.",
"*Volt’s blueprints added to Mission Reward tables. We would like to clarify here that the original U11 notes suggested that his former Boss, J3Golem, would be dropping them in systemic invasions. This is no longer the case, and his parts can be found by playing various missions.",
"|fixes          =",
"*Fixed issue where players knocked into bleedout while using Codex Scanner would lose weapon firing functionality until revived.",
"*Fixed reported issues related to Codex.",
"*Fixed Mire not dealing poison damage on its own.",
"*Fixed issue that made some mods un-tradable.",
"*Fixed enemy pain barks that were not playing.",
"*Fixed enemies that would fire after death.",
"*Fixed enemies killed by Rhino’s Stomp being suspended for eternity in slow motion death.",
"*Fixed issues with Alad V boss fight and teleportation after falling off level.",
"*Fixed issue with Tigris where second shot would be fired upon melee, weapon switch, landing a jump, or roll dodging. Performing any of these actions will now cancel the loaded shot from semi automatic behaviour.",
"Fixed reported issue of Nova’s Wormhole ability being too high when used above her head.",
"*Fixed issues related to dead enemies hanging around on clients.",
"*Fixed knockdown resist mods not working for clients in some situations.",
"*Fixed:  The effect of puncture damage mods being inconsistent:",
"**The dual stat mod now increases existing puncture damage, as intended",
"**Reworded the text for damage increasing mods to possibly make it clearer",
"*Fixed rich presence updates failing when the contact list was resized to include more users.",
"*Fixed some client / host issues with the Capture missions:",
"**lock the session if all targets are captured or escaped",
"**made the bounds of the capture context action larger.",
"*Added ragdoll injury handlers to the capture target to support some more Warframe powers.",
"*Fixed some enemies not dying when taking magnetic damage.",
"*Fixed Mods upgrade screen to remember last sorting choice.",
"*Fixed mod sorting issues when using Price and Recent filters.",
"*Fixed Trading UI to display only “tradeable” mods.",
"*Fixed the social menu flashing when it receives messages from the chat history of a tab.",
"*Fixed color customization that would not be saved if you transitioned between screens.",
"*Fixed the chat area fill position getting set incorrectly if we%'re not in the Social menu Chat tab and a new private conversation/session tab is created.",
"*Fixed issue where Capture target does not stay downed after a host migration.",
"*Fixed Mobile Defense dioramas to make sure 1st player always holds datamass in diorama.",
"*Fixed cases where users with names beginning with %'-%' or a digit would receive all whispers in one chat panel.",
"*Fixed Corpus security lasers to force knockdown as design intended.",
"}}",
"",
"{{update",
"|update number  =11.0.7",
"|type           =fix",
"|date           =November 26th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/137891-hotfix-1107/",
"|fixes          =",
"*Fixed Sentinels not showing in Codex if selected for viewing.",
"*Removed energy drain from no-shield mode Nightmare missions.",
"*Fixed issues with Scanner breaking primary weapon usage if knocked down.",
"*Fixed Alad V’s boss diorama being a solo Moa.",
"*Buffs to Alad V – his max level is increased.",
"*Buffs to Zanuka’s shields and missiles.",
"}}",
"",
"{{update",
"|update number  =11.0.6",
"|type           =fix",
"|date           =November 25th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/137755-hotfix-1106/",
"|changes        =",
"*UI Changes:",
"**(+/-) Indicators in Codex for enemy types to indicate weaknesses and immunities!If an enemy has a (+) beside a damage type, they have a weakness to it. So, (+) beside fire means fire will be effective! If an enemy has a (-) beside a damage type, they have immunity to it. So, (-) beside fire means fire will not be effective!",
"*Enemy Changes:",
"**Corpus Spacemen are now flesh.",
"**Rollers are now robotic (no, no little fleshy Grineer’s inside!).",
"*Resistance table changes:",
"**Shield: Resistant to Explosion.",
"**Infested:  Resistant to Poison, Weak to Explosion.",
"**Robotic: Removed Puncture/Impact as relevant entries to enemy type. This means that they are neutral to these damage types.",
"*Codex Changes:",
"**Add %'known sources%' to show which AI drops a mod if they have been scanned the requisite number of times.",
"|fixes          =*Fixed issue where Mods meant to prevent Stagger, Knockdown, etc, were not working.",
"*Fixed issue where seemingly open hallways had invisible doors preventing progress.",
"*Fixed damage numbers and sounds appearing on already-dead enemies (Relevant: http://www.youtube.com/watch?v=mAUY1J8KizU)",
"*Fixed Arsenal button remaining disabled after accepting an invite or not completely exiting screen.",
"*Fixed more issues with Mods causing mission progress not saving to accounts in EU languages.",
"*Fixed issue where enemies who were not supposed to have armor (according to the codex and design) were showing Armor values in UI with a Greenish/Yellow hud.",
"*Fixed Valkyr’s power sounds not playing when using Noble animations.",
"*Fixed Nef Anyo’s rank of Sergeant being spelled incorrectly.",
"*Fixed missing charge animations in Prova attacks.",
"*Fixed map overlay remaining up at mission end.",
"*Fixed trade exploit where users could counteroffer before prompted, initiating a trade early.",
"*Fixed Capture targets having additional armor.",
"*Fixed unreleased mods being tradeable.",
"*Fixed Hunt for Alad V breach “Muffled Sounds” being applied to all players when one player enters breach.",
"*Fixed various crashes.",
"}}",
"",
"{{update",
"|update number  =11.0.5",
"|type           =fix",
"|date           =November 23th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/135447-hotfix-1105/",
"|changes        =",
"|fixes          =*Fixed E Gate Survival on Venus not giving mission reward at 5 minutes.",
"*Fixed issue with German version of game that affected players who received certain mod (Rupture) causing all mission rewards to not be received.",
"}}",
"",
"{{update",
"|update number  =11.0.4",
"|type           =fix",
"|date           =November 22th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/135352-hotfix-1104/",
"|changes        =",
"*Flux Rifle adjustments to not be pure Slash damage.",
"*Boar Prime proc chance lowered.",
"*A comment here that weapons are being looked at in respect to all the changes Damage 2.0 has brought and this is a work in progress.",
"|fixes          =",
"*Fixed Corpus Crewmen%'s heads being completely invincible, more work needed here to have proper fix.",
"*Fixed issue where resources were not dropping in Venus.",
"*Fixed issues where Sentinel attacks owner if they receive Radiation Proc.",
"*Fixed Loki/Banshee Immortal skins not being tintable.",
"*Fixed missing animations on knee slide with Lecta spin.",
"*Fixed 10 foot tall heavies in Phobos.",
"*Fixes and changes to chat including:",
"**Chat will now rejoin after losing connection to Chat host and reconnecting.",
"**Switched the user list and chat panel positions in the social menu.",
"**Placed the chat window in the lower left hand of the window in-game as default.",
"**Fixed Private Conversation tabs not persisting when going in and out of games.",
"*Fixed issues where Bounce wasn’t dealing damage or ragdolling enemies.",
"*Fixed issues where Crush wasn’t working in Conclaves",
"*Fixed issue where Rhino Stomp wasn’t dealing damage in Conclaves.",
"*Fixed issue where Capture issues not working with multiple targets.",
"*Fixed issues where clients heard too many enemy sounds.",
"}}",
"",
"{{update",
"|update number  =11.0.3",
"|type           =fix",
"|date           =November 22th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/135065-hotfix-1103-hotter-than-ruk’s-guns/",
"|title          =Hotter than Ruk’s Guns!",
"|additions      =",
"*Add new setting to disable UI in all screenshots. This happens automatically when hitting screenshot button (Default is F6).  Now players can make their own wallpapers from game/codex/etc! Glamour shots, ready?",
"*Added Solar Map Progress and XP to show on Profile Screen.",
"*Added a context menu when right clicking on Private conversation tab header that contains on option to close said tab.",
"*Added Valkyr Noble animation!",
"*Codex Additions:",
"**Added in ability descriptions for Warframes.",
"**Added Orokin Category icons.",
"|changes        =",
"*Sargas Ruk level difficulty adjustments lowered.",
"*Stalker continually increasing his defenses and snapping out of buggy states. Look out, Tenno.",
"*Lephantis melee secondary weakpoint takes 2x damage again.",
"*Titan Extractor pickups now more visible -  resource total is no longer a mouse over thing, it will show all the time once the bin is ready to claim.",
"*Toned down Kunai/throwing projectile trails.",
"*Fewer particles in Ruk’s eruption jets. Performance based change.",
"*Slowed down Sargas Ruk’s fireball a bit.",
"*Tinted enemy health on HUD yellow if they have armor",
"*Volt%'s electric effects will now create a dynamic light that matches your energy colour.",
"*Prevent modded Vectis from 1-shotting Ruk.",
"*Prevent Social window from being moved into the space occupied by foreground menu bar.",
"*Soma Crit Rate has been buffed and Proc/Status increase chance.",
"*Jaw sword Proc chance lowered from 50PERZENTO to 10PERZENTO.",
"*Buffing Puncture Depth mods.",
"*Changes to camera placements on Corpus Gas City tiles",
"|fixes          =",
"*Fixed issue with if host election did not occur, user stuck in lobby.",
"*Fixed Last Login date not appearing on hover status in contacts/clan list.",
"*Fixed some enemies not attacking after getting up from knockdown.",
"*Fixes permanent frozen & slow if spawned inside a freeze area.",
"*Fixed transmissions continuing to play when a cinematic starts.",
"*Fixed  some situations where Dojo operations fail, leading to more failures. Related to finishing decorations by rushing not working.",
"*Fixed radiation death not prompting a Revive state.",
"*Fixed Radiation damage still being applied and killing player after being revived.",
"*Fixed Machete Wraith not being right size.",
"*Fixed melee weapon info at end of match not being displayed if Valkyr’s Hysteria was active.",
"*Fixed melee getting locked for clients after being hit by something that would normally do knockdown when Valkyr%'s Hysteria is active.",
"*Fixed Nyx being immune to Shield Damage after using Absorb.",
"*Fixed Players potentially taking shield damage when Trinity has Blessed them.",
"*Fixed Valkyr using the fist melee style on her regular melee weapon after using her ultimate.",
"*Fixed error with Loki%'s Radial Disarm that would cause power in use bug.",
"*Fixed no sound on Sargas Ruk’s Gun Attack.",
"*Fixed enemies not spawning in Gas city Exterminate tileset and in Sabotage missions.",
"*Fixed Glaive mods not working on Glaive Prime.",
"*Fixed client not being able to back out of lobby after countdown starts running (ESC not working, etc).  ",
"*Fixed menu not hiding when you select a goal/invasion.",
"*Fixed Rank 11 challenge. Disable lasers when challenge completes successfully",
"*Fixed issue where dying with pause menu up causes functionality loss after reviving.",
"*Fixed in-game chat not automatically appearing unless you already opened the chat window.",
"*Included fix for closing the social menu properly when it is open and the player dies.",
"*Fixed game hang when hovering over Jupiter boss node",
"*Fixed /w being case sensitive and creating multiple chat convos to the same user depending on what cases you used when typing friend name in the /w.",
"*Fixed damage numbers from DOT-Procs not displaying at the correct location.",
"*Fixed non-English speaking players having wonky inbox messages.",
"*Fixed high-fire rate weapons dealing Procs with 0 damage.",
"*Fixed Sgt. Nef Anyo requiring too many scans for Codex.",
"*Various crash Fixes including one involving VOIP.",
"*XP rewards raised.",
"}}",
"",
"{{update",
"|update number  =11.0.2",
"|type           =fix",
"|date           =November 20th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/133476-hotfix-1102/",
"|fixes          =",
"*Fixed Dojo %'Room Building%' UI hang resulting in unplayable game.",
"*Added more visibilty to Proc/status on enemies when dealing damage. Proc/status icons added to damage numbers.",
"*Injury Immunity fixes for Nyx when in Absorb.",
"*Fixed (for real) not being able to scan dead enemies multiple times.",
"*Fixed Blessing not making Trinity invulnerable.",
"*Fixed Scopes for lower resolutions (again for real)!",
"*Sweeper Shotgun reduced damage (we did missions without firing a single shot, necessary balance).",
"}}",
"",
"{{update",
"|update number  =11.0.1",
"|type           =fix",
"|date           =November 20th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/133329-hotfix-1101/",
"|changes        =",
"*The damage display for alternate melee attacks (charge, leap, spin, wall) now show the upgraded damage in the UI.",
"*Cipher only requires one use now to solve entire puzzle.",
"*Enabled Sentinel Weapons category in Codex.",
"*Event Elevator is now faster! Corpus Engineers work quickly.",
"*Removed Fin Sword from appearing in Codex, what is Fin Sword :O?",
"*Scanning allies (like Corpus in event) is still allowed but does not get stealth bonus. ",
"*Weapon/Warframe Changes:",
"**Many weapons received adjustments to compensate for Damage 2.0. Some have been readjusted for 11.0.1 including:",
"**Acrid Pistol, damage increases.",
"**Sobek Crit, unintended 50PERZENTO rate.",
"**Gorgon crit.",
"|fixes          =",
"*Fixed several issues with Social/Chat tabs:",
"*Fixed chat not working in EU regions.",
"*Fixed the social menu tabs not being selectable in game.",
"*We now show the Clan Tab and clan IRC Chat channel in game.",
"*Made the minimum width and height smaller for the social window.",
"*Potential fixes for crashes on some machines.",
"*Fixed Alliance chat not being viewable in-game.",
"*Fixed dead enemies being scannable.",
"*Fixed unresponsive %'cancel game invite%' %'X%' button.",
"*Fixed slowdown when trying to show a lot of mods on the screen at once.",
"*Fixed Mastery Rank tests not attributing higher rank to player after successful test.",
"*Fixed glow effects remaining on dead enemy.",
"*Fixed crash when meleeing with gamepad.",
"*Fixed chat window minimizing when failing to join sessions.",
"*Fixed error that could potentially occur when rushing dojo Barracks.",
"*Trinity%'s Link now prevents procs (though they may still occur on the Link target).",
"*Fixed Gas, Viral, and Corrosive melee Visual Effects not disappearing.",
"*Fixed Sargas Ruk’s pain barks to not happen 100PERZENTO of the time, he isn’t a baby!",
"*Fixed Valkyr BP image being Banshee.",
"*Fixed Codex scans done by a host adding to clients totals.",
"*Fixed invasion enemy levels being re-scaled whenever a player leaves/joins a mission in progress.",
"*Fixed Alabaster skin applying to Excalibur. Not intended to be worn.",
"*Fixed Ancient Retribution issue appearing in UI as mission reward.",
"*Fixed Valkyr Cosmetic Restraints not being in Valkyr Bundle.",
"*Fixed Terminals not being on  infested side of event transition level, trapping some players.",
"*Fixed two typos:  - scared is now correctly scarred / in dept is now correctly in debt.",
"*Fixed dying with scanner breaking your loadout when revived.",
"*Fixed sniper/scanner scope offsets being wrong if HUD was <% 720p on any axis.",
"*Fixed Kraken dealing 0 damage.",
"*Status effects move to the ragdoll, where they remain until the ragdoll is destroyed",
"}}",
"",
"{{update",
"|update number  =11.0",
"|date           =November 20th, 2013",
"|forumurl       =https://forums.warframe.com/index.php?/topic/132825-update-11-valkyr-unleashed/",
"|title          =Valkyr Unleashed ",
"|additions      =",
"*New Warframe: “Valkyr” Female Berserker Class, Cosmetic Bastet Helmet & Cosmetic Restraints!",
"*New Weapons:",
"**“Tigris” Tenno Double-Barrel Shotgun (Primary)",
"**“Cestra” Corpus Mini-gun (Secondary)",
"**“Lecta” Corpus Whip (Melee)",
"*New Prime Gear: Ember, Glaive, and Sicarus! Find it all in the Void Today!",
"*New Damage Model 2.0! More information here: https://forums.warframe.com/index.php?/topic/132366-information-on-damage-20/",
"*New Customizations: Warframe Skins for the first 8 Warframes!",
"*New Decorations for the Dojo (Including a Trading Kiosk!)",
"*New Tile Set: Corpus Gas City",
"*New Enemies: 3 Corpus enemy types to seek and destroy!",
"*New Boss: Sargus Ruk (Grineer)",
"*New Boss: Alad V & Zanuka (Corpus)",
"*New System: Trading 1.0! Build the Trading Kiosk in your Dojo to begin!",
"*New System: Codex and Scanner (Scan enemies to unlock entries & details in the Codex)",
"*New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!",
"*New Resource Drone: collects crafting materials from planetary systems!",
"*Host Election: the player with the best combination of PC performance & networking conditions now automatically become host when launching a public mission",
"*Full on-screen map: Press M during gameplay to view the overall level map as you uncover it through exploration!",
"*Added option to opt-in to Nightmare nodes",
"*Added hotkey support for Gear items",
"*Added %'click a planet%' hint when sitting at default state of the star chart",
"*Added new icon for Boss nodes on the star chart",
"*Players can now copy other players%' mission votes by clicking on the squad info panel.",
"*Additional features to in-game voice communications. Microphone and output device can now be selected. Improvements to range on weak microphones has also been added.",
"*Added in-game Achievements",
"*Update 11 Launch Event: The Hunt for Alad V!",
"|changes        =",
"*Sprint is no longer needed to initiate a Wall-Run",
"*The contact-list network protocol has been completely rewritten to work-around Strict NAT and network problems caused by having a large number of contacts (the new system still being tuned, please be patient)",
"*Enabled Multi-Threaded Rendering by default (can be disabled in launcher if needed).",
"*Capture targets are now more dynamic and mobile: there are a range of tougher Corpus and Grineer targets with varying abilities and weapons will flee at the first sign of danger. Stop them from boarding a shuttle and escaping!",
"*J3-Golem has moved from his home on Thermisto and our spys indicate that he may strike at any time. Look for Infested invasions on your in-game alert display; we have reason to believe that if there is an invasion where a boss would normally be found you are likely to find J3-Golem there instead (we also suspect him to be carrying Volt Warframe component blueprints!)",
"*Redesigned and merged the Contacts and Chat UI (look for them on the right-hand side of your screen)",
"*Star Chart progress, Sentinel and Sentinel-Weapon rank now contribute to Mastery level. Note: Complete a mission with your leveled up Sentinels ans Sentinel-Weapons to receive this Master XP retroactively",
"*Improved top-bar navigation to include the Codex and Inbox",
"*Sentinels now come with a default amount of armor",
"*Removed co-op doors from survival missions",
"*Time between Defense waves has been reduced to 6 seconds",
"*The Inbox now updates with unread message count",
"*Inbox message icons will now refresh properly when deleting messages",
"*Rewards delivered to inbox are received automatically upon reading message – new text added to make this clear",
"*Updated Dojo room art for the following rooms (visual update will be automatic, no rebuild necessary):",
"**Oracle",
"**Barracks (Moon, Mountain, Storm, Shadow)",
"**Research Labs (Bio, Energy, Chem)",
"*Added Auto-target locking for gamepad melee. Melee Assist Option is a toggle.",
"*Star Chart: added effects & colorization to further distinguish available nodes from completed/locked nodes, and highlight boss nodes.",
"*Stun Chance mods (Pistol, Rifle, Shotgun, Melee) are now Status Effect mods in accordance with new damage system",
"*2D and 3D weapons duck ambience by 2 dB less and duck music by 1 dB less. 2D weapons duck 3D weapons by 2dB less",
"*Improved sound-ducking mixes",
"*Changed Europa planet description so that it wasn%'t the same as Eris",
"*Added UI elements to better indicate player extraction status (players waiting, # of players, etc)",
"*Added new icons for Sentinel weapons",
"*Switched the Prova to use Machete animations and finishers",
"*New space skybox added to the Grineer Galleon tile set",
"*Improved the sound for the Heavy Impact mod",
"*Audio improvements to some stealth finishers",
"*Rebalanced some mod types for Conclave battles (Stun mods, Crit mods, and Corrupted mods)",
"*Tuned conclave values for Brakk, Machete Wraith, and Obex",
"*Added sound for Galleon air lifts in Conclave map",
"*Stalker has been improving his melee combo techniques",
"*NPCs will no longer target Rescue agents",
"|fixes          =",
"*Fixed multiple localized text strings across all languages",
"*Experimental camera fixes – camera does not collide with enemies or players to avoid annoying jitter.",
"*Fixed issue where only host could invite players into a Dojo",
"*Fixed more instances of enemy AI spawning or falling into unreachable areas in Exterminate missions",
"*Fixed falling out of level in Mastery Challenge 7 costing a revive",
"*Fixed some navigation/design issues in new level connectors",
"*Fixed some issues related to Nyx’s Mind Control ability where brainwashed AI didn’t always attack enemies as intended",
"*Fixed various teleport issues that would result in “out of world” experiences",
"*Fixed some missing materials identified in Corpus ship levels",
"*Fixed a case where you are unable to melee/block sometimes after being knocked down during melee swings",
"*Fixed a case where the player would stay in the melee charge anim sometimes if knocked down during melee attack",
"*Fixed HUD error when using VOIP in dojo",
"*Fixed missing respawn volume in Dojo obstacle course",
"*Fixed some reported issues of flickering textures",
"*Fixed missing jump actions required by enemies in certain levels",
"*Fixed Jackal robot missile seeking offset",
"*Fixed Security Camera sounds not playing for clients",
"*Fixed names of Gradivus Dilemma trophies",
"*Fixed in-game chat overlay not hiding when hitting ESC/clicking away before auto-hide occurs",
"*Fixed host%'s loadout score used by quickmatch not updating realtime when equipping different equipment in arsenal",
"*Fixed Grineer Scorpion to have proper in-game description",
"*Fixed issue with Kestrel and Glaive animations for holstering",
"*Fixed unlocalized text string when trying to buy a slot with insufficient platinum",
"*Fixed all reported/known issues of players falling through elevators",
"*Fixed ledge-mantling mid wall-jump causing you to keep your push velocity",
"*Fixed Rhino’s Iron Skin ability that granted invulnerability during oxygen loss",
"*Fixed weapon attachments to now play the fire animation according to their respective fire rate (with any upgrade mods)",
"*Fixed broken weapon recoil behaviour; it now works as intended",
"*Fixed Roller idle animation jittering",
"*Fixed “power in use” issue after using Banshee’s Sonic Boom ability",
"*Fixed Acrid weapon not doing damage over time",
"*Fixed Saryn’s Miasma ability to apply damage over time",
"*Fixed issue where Ciphers were being consumed twice on a single hack",
"*Fixed Nekros Soul Punch ability to ragdoll target NPCs",
"*Fixed Trinity’s Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well",
"*Fixed issue that allowed spectators to fire the Ignis and Flux rifle while spectating in Conclave",
"*Fixed enemies not getting auto-killed if they ragdoll in the middle of a death animation",
"*Fixed multiple issues with Infested enemy types related to map navigation",
"*Fixed high level enemies spawning in low-level defense missions",
"*Fixed Private session countdown not starting after friend joins/selects mission",
"}}",
},


}
 
return UnformattedData