This is the documentation page for Module:DamageTypes/data
Health Class Entry Schema
["Health Class"] = {
Bypass = { },
Color = "250, 10%",
Faction = { "Grineer", "Corpus", "Infested" },
InternalName = "",
Link = "Page name",
Name = "Health Class",
Negatives = { { "Slash", 50 }, { "Magnetic", 50 }, { "Electricity", 50 } },
Nickname = "Nickname",
Positives = { { "Cold", 25 }, { "Puncture", 15 }, { "Radiation", 75 } },
Type = "Armor, Health, or Shield"
},
| Key/Column Name | Data Type | Required? | Explanation/Description | Example(s) |
|---|---|---|---|---|
Bypass |
Table (of 2-element tables) | ✔️ | Damage types that ignore this health class | { { "True", 0 } } or { }
|
Color |
String | ✔️ | HSL color value (hue, saturation) | "250, 10%"
|
Faction |
Table (of strings) | ✔️ | Name of enemy factions that use this health class | { "Grineer", "Infested" }
|
InternalName |
String | ✔️ | The internal name/code name | "RK_HULKING_ARMOR"
|
Link |
String | ✔️ | Page/article link to the weapon on the wiki | "Infested (Health)"
|
Name |
String | ✔️ | Name of health class | "Infested"
|
Negatives |
Table (of 2-element tables) | ✔️ | Damage types that have a negative Damage Type Modifier against this health class | { { "Slash", 50 }, { "Magnetic", 50 } } or { }
|
Nickname |
String | ✔️ | Short name for health class | "Ferrite"
|
Positives |
Table (of 2-element tables) | ✔️ | Damage types that have a positive Damage Type Modifier against this health class | { { "Cold", 25 }, { "Puncture", 15 } } or { }
|
Type |
String | ✔️ | Type of health class ("Armor", "Health", or "Shield") | "Shield"
|
Status Effect Entry Schema
["Status Effect"] = {
Color = "#3d5e5e",
ColorBackground = "#cad8d8",
ColorBorder = "#486061",
GlyphImage = "Glyph .png image name",
Icon = "64px .png icon name",
InternalName = "",
Link = "Page name",
Name = "Name",
Status = { "Stagger" },
StatusNotes = { 1, 2 }
},
| Key/Column Name | Data Type | Required? | Explanation/Description | Example(s) |
|---|---|---|---|---|
Bypass |
Table (of strings) | ❌ | For Toxin procs, the health classes that are ignored by this status effect's DoT | { "Shield", "Proto Shield", "Tenno Shield" }
|
BypassNotes |
Table (of ints) | ❌ | For non-empty Bypass key, indices of additional notes as stored in Notes subtable |
{ 5 }
|
Color |
String | ✔️ | Color hex code associated with damage/status type | "#3d5e5e"
|
ColorBackground |
String | ✔️ | Color hex code associated with damage/status type; for use on damage tooltips (Template:D) | "#cad8d8"
|
ColorBorder |
String | ✔️ | Color hex code associated with damage/status type; for use on damage tooltips (Template:D) | "#486061"
|
GlyphImage |
String | ❌ | Image file name of the damage Glyph as uploaded to the wiki | "EssentialImpactGlyph.png"
|
Icon |
String | ✔️ | Image file name of the 64px damage icon as uploaded to the wiki | "DmgImpactSmall64.png"
|
InternalName |
String | ✔️ | The internal name/code name | "PT_FLASHBANG"
|
Link |
String | ✔️ | Page/article link to the status effect on the wiki | "Damage/Viral Damage"
|
Name |
String | ✔️ | Name of status effect | "Bleeding"
|
Status |
Table (of strings) | ✔️ | Description of effects that occur from the proccing its Status Effect | { "Tesla Chain", "Stun" } or { }
|
StatusNotes |
Table (of ints) | ✔️ | Indices of additional notes as stored in Notes subtable |
{ 1, 2 } or { }
|
Damage Type Entry Schema
["Damage Type"] = {
Color = "#3d5e5e",
ColorBackground = "#cad8d8",
ColorBorder = "#486061",
GlyphImage = "Glyph .png image name",
Icon = "64px .png icon name",
InternalName = "",
Link = "Page name",
Name = "Name",
Negatives = { { "Flesh", 25 }, { "Cloned Flesh", 25 }, { "Tenno Shield", 25 } },
Positives = { { "Shield", 50 }, { "Machinery", 25 }, { "Proto Shield", 15 } },
ProcInternalName = "",
Status = { "Stagger" },
StatusNotes = { 1, 2 }
},
| Key/Column Name | Data Type | Required? | Explanation/Description | Example(s) |
|---|---|---|---|---|
Bypass |
Table (of strings) | ❌ | For Toxin damage, the health classes that are ignored by this damage type | { "Shield", "Proto Shield", "Tenno Shield" }
|
BypassNotes |
Table (of ints) | ❌ | For non-empty Bypass key, indices of additional notes as stored in Notes subtable |
{ 5 }
|
Color |
String | ✔️ | Color hex code associated with damage/status type | "#3d5e5e"
|
ColorBackground |
String | ✔️ | Color hex code associated with damage/status type; for use on damage tooltips (Template:D) | "#cad8d8"
|
ColorBorder |
String | ✔️ | Color hex code associated with damage/status type; for use on damage tooltips (Template:D) | "#486061"
|
GlyphImage |
String | ❌ | Image file name of the damage Glyph as uploaded to the wiki | "EssentialImpactGlyph.png"
|
Icon |
String | ✔️ | Image file name of the 64px damage icon as uploaded to the wiki | "DmgImpactSmall64.png"
|
InternalName |
String | ✔️ | The internal name/code name | "DT_EXPLOSION"
|
Link |
String | ✔️ | Page/article link to the damage type on the wiki | "Damage/Viral Damage"
|
Name |
String | ✔️ | Name of damage type | "Electricity"
|
Negatives |
Table (of 2-element tables) | ✔️ | Health class types that have a negative Damage Type Modifier for this damage type | { { "Flesh", 25 }, { "Cloned Flesh", 25 } } or { }
|
Positives |
Table (of 2-element tables) | ✔️ | Health class types that have a positive Damage Type Modifier for this damage type | { { "Shield", 50 }, { "Machinery", 25 } } or { }
|
ProcInternalName |
String | ✔️ | For damage types, the internal name/code name of its Status Effect | "PT_FLASHBANG"
|
Status |
Table (of strings) | ✔️ | Description of effects that occur from the proccing its Status Effect | { "Tesla Chain", "Stun" } or { }
|
StatusNotes |
Table (of ints) | ✔️ | Indices of additional notes as stored in Notes subtable |
{ 1, 2 } or { }
|
Visual Tests
- Against article background
Impact
Puncture
Slash
Cold
Electricity
Heat
Toxin
Blast
Corrosive
Gas
Magnetic
Radiation
Viral
Tau
True
Void
Impair
Knockdown
Lifted
Ragdoll
Stagger
Tenno Shield Tenno Armor Tenno Flesh
Cloned Flesh Ferrite Armor Alloy Armor Machinery
Shield Proto Shield Flesh Robotic
Infested Infested Flesh Fossilized Infested Sinew
- Against flat light background (#ebebeb)
Impact
Puncture
Slash
Cold
Electricity
Heat
Toxin
Blast
Corrosive
Gas
Magnetic
Radiation
Viral
Tau
True
Void
Impair
Knockdown
Lifted
Ragdoll
Stagger
Tenno Shield Tenno Armor Tenno Flesh
Cloned Flesh Ferrite Armor Alloy Armor Machinery
Shield Proto Shield Flesh Robotic
Infested Infested Flesh Fossilized Infested Sinew
- Against flat dark background (#0d1717)
Impact
Puncture
Slash
Cold
Electricity
Heat
Toxin
Blast
Corrosive
Gas
Magnetic
Radiation
Viral
Tau
True
Void
Impair
Knockdown
Lifted
Ragdoll
Stagger
Tenno Shield Tenno Armor Tenno Flesh
Cloned Flesh Ferrite Armor Alloy Armor Machinery
Shield Proto Shield Flesh Robotic
Infested Infested Flesh Fossilized Infested Sinew
- Against flat dark monochrome background (#202020)
Impact
Puncture
Slash
Cold
Electricity
Heat
Toxin
Blast
Corrosive
Gas
Magnetic
Radiation
Viral
Tau
True
Void
Impair
Knockdown
Lifted
Ragdoll
Stagger
Tenno Shield Tenno Armor Tenno Flesh
Cloned Flesh Ferrite Armor Alloy Armor Machinery
Shield Proto Shield Flesh Robotic
Infested Infested Flesh Fossilized Infested Sinew
- Against
navboxtable background
- Against
wikitabletable background
- Against infobox background
- Against T:AbilityU10.3 background
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![]() 1 |
Slash Dash Dash between enemies while slashing with the Exalted Blade. Introduced in Vanilla (2012-10-25) |
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Misc:
Tenno Shield Tenno Armor Tenno Flesh |
- Against
emodtabletable header background
- Against T:Codex background



