Documentation for this module may be created at Module:FINNER Test/data/7/doc
return {
------------------------------------Amps----------------------------------------
["Cantic Prism (Gilded)"] = {
Accuracy = 32,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 3,
AttackName = "Normal Attack",
BurstCount = 3,
CritChance = 0.34,
CritMultiplier = 2.2,
Damage = {
Void = 1460,
},
FireRate = 4.88,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 100,
ShotType = "Hit-Scan",
StatusChance = 0.1,
},
Class = "Amp",
Conclave = false,
Image = "CanticPrism.png",
Introduced = "24.2",
Link = "Cantic Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Cantic Prism (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Burst",
},
["Cantic Prism"] = {
Accuracy = 32,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 3,
AttackName = "Normal Attack",
BurstCount = 3,
CritChance = 0.17,
CritMultiplier = 1.5,
Damage = {
Void = 1460,
},
FireRate = 4.88,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 100,
ShotType = "Hit-Scan",
StatusChance = 0.05,
},
Class = "Amp",
Conclave = false,
Image = "CanticPrism.png",
InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartA",
Introduced = "24.2",
Link = "Cantic Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Cantic Prism",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Burst",
},
["Dissic Scaffold (Gilded)"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 50,
AttackName = "Direct Hit",
CritChance = 0.03,
CritMultiplier = 1.5,
Damage = {
Impact = 15,
},
FireRate = 1,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
ShotType = "Projectile",
StatusChance = 0.37,
},
Attack2 = {
AttackName = "Explosion",
CritChance = 0.03,
CritMultiplier = 1.5,
Damage = {
Void = 6600,
},
Falloff = {
EndRange = 12,
Reduction = 0.6,
StartRange = 0,
},
FireRate = 1,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 12,
ShotType = "AoE",
StatusChance = 0.37,
},
Attack3 = {
AttackName = "Explosive Fragments",
CritChance = 0.03,
CritMultiplier = 1.5,
Damage = {
Void = 300,
},
FireRate = 1,
IsSilent = false,
Multishot = 10,
PunchThrough = 0,
StatusChance = 0.37,
},
Class = "Amp",
Conclave = false,
Image = "DissicScaffold.png",
Introduced = "24.2",
Link = "Dissic Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Dissic Scaffold (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Semi-Auto",
_TooltipAttackDisplay = "Attack2",
},
["Dissic Scaffold"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 50,
AttackName = "Direct Hit",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Impact = 15,
},
FireRate = 1,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
ShotType = "Projectile",
StatusChance = 0.2,
},
Attack2 = {
AttackName = "Explosion",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Void = 6600,
},
Falloff = {
EndRange = 12,
Reduction = 0.6,
StartRange = 0,
},
FireRate = 1,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 12,
ShotType = "AoE",
StatusChance = 0.2,
},
Attack3 = {
AttackName = "Explosive Fragments",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Void = 300,
},
FireRate = 1,
IsSilent = false,
Multishot = 10,
PunchThrough = 0,
StatusChance = 0.2,
},
Class = "Amp",
Conclave = false,
Image = "DissicScaffold.png",
InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartB",
Introduced = "24.2",
Link = "Dissic Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Dissic Scaffold",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Semi-Auto",
_TooltipAttackDisplay = "Attack2",
},
["Exard Scaffold (Gilded)"] = {
Accuracy = 10,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 20,
AttackName = "Direct Hit",
CritChance = 0.17,
CritMultiplier = 1.9,
Damage = {
Impact = 200,
},
FireRate = 8.26,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 40,
ShotType = "Projectile",
StatusChance = 0.33,
},
Attack2 = {
AttackName = "Explosion",
CritChance = 0.17,
CritMultiplier = 1.9,
Damage = {
Void = 2600,
},
Falloff = {
EndRange = 1,
Reduction = 0.3,
StartRange = 0,
},
FireRate = 8.26,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 1,
ShotType = "AoE",
StatusChance = 0.33,
},
Class = "Amp",
Conclave = false,
Image = "ExardScaffold.png",
Introduced = "24.2",
Link = "Exard Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Exard Scaffold (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Burst",
_TooltipAttackDisplay = "Attack2",
},
["Exard Scaffold"] = {
Accuracy = 10,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 20,
AttackName = "Direct Hit",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Impact = 200,
},
FireRate = 8.26,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 40,
ShotType = "Projectile",
StatusChance = 0.28,
},
Attack2 = {
AttackName = "Explosion",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Void = 2600,
},
Falloff = {
EndRange = 1,
Reduction = 0.3,
StartRange = 0,
},
FireRate = 8.26,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 1,
ShotType = "AoE",
StatusChance = 0.28,
},
Class = "Amp",
Conclave = false,
Image = "ExardScaffold.png",
InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartA",
Introduced = "24.2",
Link = "Exard Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Exard Scaffold",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Burst",
_TooltipAttackDisplay = "Attack2",
},
["Granmu Prism (Gilded)"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 5,
AttackName = "Direct Hit",
BurstCount = 3,
CritChance = 0.26,
CritMultiplier = 2,
Damage = {
Void = 1000,
},
FireRate = 2.07,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
ShotType = "Projectile",
StatusChance = 0.12,
},
Attack5 = {
AttackName = "Explosion",
CritChance = 0.26,
CritMultiplier = 2,
Damage = {
Void = 1400,
},
Falloff = {
EndRange = 3.5,
Reduction = 0.3,
StartRange = 0,
},
FireRate = 2.07,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 3.5,
ShotType = "AoE",
StatusChance = 0.12,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet1BarrelC.png",
Introduced = "22",
Link = "Granmu Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Granmu Prism (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Burst",
},
["Granmu Prism"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 5,
AttackName = "Direct Hit",
BurstCount = 3,
CritChance = 0.16,
CritMultiplier = 1.5,
Damage = {
Void = 1000,
},
FireRate = 2.07,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
ShotType = "Projectile",
StatusChance = 0.02,
},
Attack5 = {
AttackName = "Explosion",
CritChance = 0.16,
CritMultiplier = 1.5,
Damage = {
Void = 1400,
},
Falloff = {
EndRange = 3.5,
Reduction = 0.3,
StartRange = 0,
},
FireRate = 2.07,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 3.5,
ShotType = "AoE",
StatusChance = 0.02,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet1BarrelC.png",
InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Barrel/SentAmpSet1BarrelPartC",
Introduced = "22",
Link = "Granmu Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Granmu Prism",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Burst",
},
["Klamora Prism (Gilded)"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 30,
AttackName = "Normal Attack",
CritChance = 0.38,
CritMultiplier = 2.4,
Damage = {
Void = 600,
},
FireRate = 12,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 13,
ShotType = "Discharge",
StatusChance = 0.1,
},
Class = "Amp",
Conclave = false,
Image = "KlamoraPrism.png",
Introduced = "24.2",
Link = "Klamora Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Klamora Prism (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Held",
},
["Klamora Prism"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 30,
AttackName = "Normal Attack",
CritChance = 0.23,
CritMultiplier = 1.9,
Damage = {
Void = 600,
},
FireRate = 12,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 13,
ShotType = "Discharge",
StatusChance = 0.05,
},
Class = "Amp",
Conclave = false,
Image = "KlamoraPrism.png",
InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartC",
Introduced = "24.2",
Link = "Klamora Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Klamora Prism",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Held",
},
["Klebrik Scaffold (Gilded)"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 3,
AttackName = "Normal Attack",
CritChance = 0.16,
CritMultiplier = 1.6,
Damage = {
Void = 320,
},
FireRate = 12,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 25,
ShotType = "Discharge",
StatusChance = 0.14,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet1ChassisC.png",
Introduced = "22",
Link = "Klebrik Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Klebrik Scaffold (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Held",
},
["Klebrik Scaffold"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 3,
AttackName = "Normal Attack",
CritChance = 0.06,
CritMultiplier = 1.1,
Damage = {
Void = 320,
},
FireRate = 12,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 25,
ShotType = "Discharge",
StatusChance = 0.04,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet1ChassisC.png",
InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartC",
Introduced = "22",
Link = "Klebrik Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Klebrik Scaffold",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Held",
},
["Lega Prism (Gilded)"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 6,
AttackName = "Normal Attack",
CritChance = 0.08,
CritMultiplier = 1.6,
Damage = {
Void = 600,
},
FireRate = 7.5,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 28,
ShotType = "Discharge",
StatusChance = 0.34,
},
Class = "Amp",
Conclave = false,
Image = "LegaPrism.png",
Introduced = "24.2",
Link = "Lega Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Lega Prism (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Held",
},
["Lega Prism"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 6,
AttackName = "Normal Attack",
CritChance = 0.04,
CritMultiplier = 1.1,
Damage = {
Void = 600,
},
FireRate = 7.5,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 28,
ShotType = "Discharge",
StatusChance = 0.17,
},
Class = "Amp",
Conclave = false,
Image = "LegaPrism.png",
InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Barrel/CorpAmpSet1BarrelPartB",
Introduced = "24.2",
Link = "Lega Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Lega Prism",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Held",
},
["Mote Amp (Gilded)"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 6,
AttackName = "Normal Attack",
CritChance = 0.2,
CritMultiplier = 1.5,
Damage = {
Void = 240,
},
FireRate = 12,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 30,
ShotType = "Discharge",
StatusChance = 0,
},
Class = "Amp",
Conclave = false,
Image = "TrainingOperatorAmp.png",
Introduced = "22",
Link = "Mote Amp",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Mote Amp (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Held",
},
["Mote Amp"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 6,
AttackName = "Normal Attack",
CritChance = 0.2,
CritMultiplier = 1.5,
Damage = {
Void = 240,
},
FireRate = 12,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 20,
ShotType = "Discharge",
StatusChance = 0,
},
Class = "Amp",
Conclave = false,
Image = "TrainingOperatorAmp.png",
InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/SentTrainingAmplifier/SentAmpTrainingBarrel",
Introduced = "22",
Link = "Mote Amp",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Mote Amp",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Held",
},
["Pencha Scaffold (Gilded)"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 10,
AttackName = "Direct Hit",
ChargeTime = 0.8,
CritChance = 0.14,
CritMultiplier = 1.6,
Damage = {
Void = 4500,
},
FireRate = 2,
IsSilent = false,
Multishot = 1,
PunchThrough = 2,
Range = 40,
ShotType = "Hit-Scan",
StatusChance = 0.18,
},
Attack2 = {
AttackName = "Area of Effect",
CritChance = 0.14,
CritMultiplier = 1.6,
Damage = {
Void = 4500,
},
Falloff = {
EndRange = 1,
Reduction = 0,
StartRange = 0,
},
FireRate = 2,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 1,
StatusChance = 0.18,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet1ChassisA.png",
Introduced = "22",
Link = "Pencha Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Pencha Scaffold (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Charge",
},
["Pencha Scaffold"] = {
Accuracy = 100,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 10,
AttackName = "Direct Hit",
ChargeTime = 0.8,
CritChance = 0.04,
CritMultiplier = 1.1,
Damage = {
Void = 4500,
},
FireRate = 2,
IsSilent = false,
Multishot = 1,
PunchThrough = 2,
Range = 40,
ShotType = "Hit-Scan",
StatusChance = 0.08,
},
Attack2 = {
AttackName = "Area of Effect",
CritChance = 0.04,
CritMultiplier = 1.1,
Damage = {
Void = 4500,
},
Falloff = {
EndRange = 1,
Reduction = 0,
StartRange = 0,
},
FireRate = 2,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 1,
ShotType = "AoE",
StatusChance = 0.08,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet1ChassisA.png",
InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartA",
Introduced = "22",
Link = "Pencha Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Pencha Scaffold",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Charge",
},
["Phahd Scaffold (Gilded)"] = {
Accuracy = 9.1,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 20,
AttackName = "Direct Hit",
CritChance = 0.34,
CritMultiplier = 2.6,
Damage = {
Void = 3000,
},
FireRate = 1.67,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 300,
ShotType = "Projectile",
StatusChance = 0.12,
},
Attack5 = {
AttackName = "Explosion",
CritChance = 0.34,
CritMultiplier = 2.6,
Damage = {
Void = 1100,
},
Falloff = {
EndRange = 5,
Reduction = 0.3,
StartRange = 0,
},
FireRate = 1.67,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 5,
ShotType = "AoE",
StatusChance = 0.12,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet2ChassisA.png",
Introduced = "23.4",
Link = "Phahd Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Phahd Scaffold (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Semi-Auto",
},
["Phahd Scaffold"] = {
Accuracy = 9.1,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 20,
AttackName = "Direct Hit",
CritChance = 0.24,
CritMultiplier = 2.1,
Damage = {
Void = 3000,
},
FireRate = 1.67,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 300,
ShotType = "Projectile",
StatusChance = 0.02,
},
Attack5 = {
AttackName = "Explosion",
CritChance = 0.24,
CritMultiplier = 2.1,
Damage = {
Void = 1100,
},
Falloff = {
EndRange = 5,
Reduction = 0.3,
StartRange = 0,
},
FireRate = 1.67,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 5,
ShotType = "AoE",
StatusChance = 0.02,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet2ChassisA.png",
InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set2/Chassis/SentAmpSet2ChassisPartA",
Introduced = "23.4",
Link = "Phahd Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Phahd Scaffold",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Semi-Auto",
},
["Propa Scaffold (Gilded)"] = {
Accuracy = 9.1,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 40,
AttackName = "Explosion",
CritChance = 0.3,
CritMultiplier = 2,
Damage = {
Void = 9000,
},
Falloff = {
EndRange = 14,
Reduction = 0.7,
StartRange = 0,
},
FireRate = 2,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 14,
ShotType = "AoE",
StatusChance = 0,
},
Class = "Amp",
Conclave = false,
Image = "PropaScaffold.png",
Introduced = "24.2",
Link = "Propa Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Propa Scaffold (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Semi-Auto",
},
["Propa Scaffold"] = {
Accuracy = 9.1,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 40,
AttackName = "Explosion",
CritChance = 0.15,
CritMultiplier = 1.5,
Damage = {
Void = 9000,
},
Falloff = {
EndRange = 14,
Reduction = 0.7,
StartRange = 0,
},
FireRate = 2,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 14,
ShotType = "AoE",
StatusChance = 0,
},
Class = "Amp",
Conclave = false,
Image = "PropaScaffold.png",
InternalName = "/Lotus/Weapons/Corpus/OperatorAmplifiers/Set1/Chassis/CorpAmpSet1ChassisPartC",
Introduced = "24.2",
Link = "Propa Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Propa Scaffold",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Semi-Auto",
},
["Rahn Prism (Gilded)"] = {
Accuracy = 32,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 3,
AttackName = "Normal Attack",
CritChance = 0.3,
CritMultiplier = 2,
Damage = {
Void = 1000,
},
FireRate = 5.67,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
ShotType = "Projectile",
StatusChance = 0.04,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet2BarrelA.png",
Introduced = "22",
Link = "Rahn Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Rahn Prism (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Auto",
},
["Rahn Prism"] = {
Accuracy = 32,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 3,
AttackName = "Normal Attack",
CritChance = 0.2,
CritMultiplier = 1.5,
Damage = {
Void = 1000,
},
FireRate = 5.67,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
ShotType = "Projectile",
StatusChance = 0,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet2BarrelA.png",
InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set2/Barrel/SentAmpSet2BarrelPartA",
Introduced = "23.4",
Link = "Rahn Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Rahn Prism",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Auto",
},
["Raplak Prism (Gilded)"] = {
Accuracy = 32,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 10,
AttackName = "Normal Attack",
CritChance = 0.38,
CritMultiplier = 2.6,
Damage = {
Void = 3000,
},
FireRate = 2,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 300,
ShotType = "Hit-Scan",
StatusChance = 0.1,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet1BarrelA.png",
Introduced = "22",
Link = "Raplak Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Raplak Prism (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Semi-Auto",
},
["Raplak Prism"] = {
Accuracy = 32,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 10,
AttackName = "Normal Attack",
CritChance = 0.28,
CritMultiplier = 2.1,
Damage = {
Void = 3000,
},
FireRate = 2,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 300,
ShotType = "Hit-Scan",
StatusChance = 0,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet1BarrelA.png",
Introduced = "22",
Link = "Raplak Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Raplak Prism",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Semi-Auto",
},
["Shraksun Scaffold (Gilded)"] = {
Accuracy = 9.1,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 10,
AttackName = "Direct Hit",
CritChance = 0.2,
CritMultiplier = 2,
Damage = {
Void = 3000,
},
FireRate = 1.33,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 10,
ShotType = "Projectile",
StatusChance = 0.2,
},
Attack2 = {
AttackName = "Explosion",
CritChance = 0.2,
CritMultiplier = 2,
Damage = {
Void = 4500,
},
Falloff = {
EndRange = 7,
Reduction = 0.4,
StartRange = 0,
},
FireRate = 1.33,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 7,
ShotType = "AoE",
StatusChance = 0.2,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet1ChassisB.png",
Introduced = "22",
Link = "Shraksun Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Shraksun Scaffold (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Semi-Auto",
},
["Shraksun Scaffold"] = {
Accuracy = 9.1,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 10,
AttackName = "Direct Hit",
CritChance = 0.1,
CritMultiplier = 1.5,
Damage = {
Void = 3000,
},
FireRate = 1.33,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 10,
ShotType = "Projectile",
StatusChance = 0.1,
},
Attack2 = {
AttackName = "Explosion",
CritChance = 0.1,
CritMultiplier = 1.5,
Damage = {
Void = 4500,
},
Falloff = {
EndRange = 7,
Reduction = 0.4,
StartRange = 0,
},
FireRate = 1.33,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 7,
ShotType = "AoE",
StatusChance = 0.1,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet1ChassisB.png",
InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Chassis/SentAmpSet1ChassisPartB",
Introduced = "22",
Link = "Shraksun Scaffold",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Shraksun Scaffold",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Semi-Auto",
},
["Shwaak Prism (Gilded)"] = {
Accuracy = 9.1,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 10,
AttackName = "Normal Attack",
CritChance = 0.1,
CritMultiplier = 1.6,
Damage = {
Void = 3500,
},
Falloff = {
EndRange = 25,
Reduction = 0.54,
StartRange = 16,
},
FireRate = 1.33,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 32.5,
ShotType = "Projectile",
StatusChance = 0.2,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet1BarrelB.png",
Introduced = "22",
Link = "Shwaak Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Shwaak Prism (Gilded)",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Semi-Auto",
},
["Shwaak Prism"] = {
Accuracy = 9.1,
AmmoType = "Energy",
Attack1 = {
AmmoCost = 10,
AttackName = "Normal Attack",
CritChance = 0,
CritMultiplier = 1.1,
Damage = {
Void = 3500,
},
Falloff = {
EndRange = 25,
Reduction = 0.54,
StartRange = 16,
},
FireRate = 1.33,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 32.5,
ShotType = "Projectile",
StatusChance = 0.1,
},
Class = "Amp",
Conclave = false,
Image = "SentAmpSet1BarrelB.png",
InternalName = "/Lotus/Weapons/Sentients/OperatorAmplifiers/Set1/Barrel/SentAmpSet1BarrelPartB",
Introduced = "22",
Link = "Shwaak Prism",
Magazine = 100,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Shwaak Prism",
Polarities = {
},
Reload = 5.33,
ReloadDelay = 2,
ReloadRate = 30,
ReloadStyle = "Regenerate",
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Semi-Auto",
},
Sirocco = {
Accuracy = 16,
Attack1 = {
AttackName = "Normal Attack",
CritChance = 0.4,
CritMultiplier = 2,
Damage = {
Void = 2000,
},
FireRate = 3,
IsSilent = true,
Multishot = 1,
PunchThrough = 0,
Reload = 2,
ShotType = "Projectile",
StatusChance = 0.2,
},
Attack2 = {
AttackName = "Overcharged Shot",
CritChance = 0.8,
CritMultiplier = 2,
Damage = {
Void = 3600,
},
FireRate = 0.833,
IsSilent = true,
Multishot = 1,
PunchThrough = 0,
Reload = 0.5,
ShotType = "Projectile",
StatusChance = 0.5,
},
Class = "Amp",
Conclave = false,
Image = "Sirocco.png",
InternalName = "/Lotus/Weapons/Operator/Pistols/DrifterPistol",
Introduced = "31",
Link = "Sirocco",
Magazine = 10,
Mastery = 0,
MaxAmmo = math.huge,
Name = "Sirocco",
Reload = 2,
Slot = "Amp",
Traits = {
"Sentient",
},
Trigger = "Semi-Auto",
},
------------------------------------Kitguns-------------------------------------
Catchmoon = {
Accuracy = 5.9,
AmmoType = "Pistol",
Attack1 = {
AttackName = "Normal Attack",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Heat = 0,
Impact = 0,
},
ExtraHeadshotDmg = -2,
Falloff = {
EndRange = 16,
Reduction = 0.9375,
StartRange = 8,
},
FireRate = 0,
ForcedProcs = {
"Impact",
},
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 20,
ShotSpeed = 100,
ShotType = "Projectile",
StatusChance = 0,
},
Class = "Kitgun Pistol",
Conclave = false,
Disposition = 0.5,
ExilusPolarity = "Madurai",
Image = "KitgunChamberCatchmoon.png",
InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelAPart",
Introduced = "24",
Link = "Catchmoon",
Magazine = 0,
MaxAmmo = 70,
Name = "Catchmoon (Secondary)",
Reload = 0,
Slot = "Secondary",
Trigger = "Semi-Auto",
},
Gaze = {
Accuracy = 100,
AmmoType = "Pistol",
Attack1 = {
AmmoCost = 0.5,
AttackName = "Normal Attack",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Puncture = 0,
Radiation = 0,
},
FireRate = 0,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 0,
ShotType = "Discharge",
StatusChance = 0,
},
Class = "Kitgun Pistol",
Conclave = false,
Disposition = 0.9,
ExilusPolarity = "Madurai",
Image = "KitgunChamberGaze.png",
InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelDPart",
Introduced = "24",
Link = "Gaze",
Magazine = 0,
MaxAmmo = 400,
Name = "Gaze (Secondary)",
Reload = 0,
Slot = "Secondary",
Trigger = "Held",
},
Rattleguts = {
Accuracy = 20,
AmmoType = "Pistol",
Attack1 = {
AttackName = "Normal Attack",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Puncture = 0,
Radiation = 0,
Slash = 0,
},
FireRate = 0,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 0,
ShotType = "Hit-Scan",
StatusChance = 0,
},
Class = "Kitgun Pistol",
Conclave = false,
Disposition = 0.75,
ExilusPolarity = "Madurai",
Image = "KitgunChamberRattleguts.png",
InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelCPart",
Introduced = "24",
Link = "Rattleguts",
Magazine = 0,
MaxAmmo = 700,
Name = "Rattleguts (Secondary)",
Reload = 0,
Slot = "Secondary",
Trigger = "Auto",
},
Sporelacer = {
Accuracy = 5.9,
AmmoType = "Pistol",
Attack1 = {
AttackName = "Normal Attack",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Impact = 0,
},
Falloff = {
EndRange = 26,
Reduction = 0,
StartRange = 13,
},
FireRate = 0,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
ShotSpeed = 57,
ShotType = "Projectile",
StatusChance = 0,
},
Attack2 = {
AttackName = "Explosion",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Toxin = 0,
},
Falloff = {
EndRange = 4.7,
Reduction = 0.5,
StartRange = 0,
},
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 4.7,
ShotType = "AoE",
StatusChance = 0,
},
Attack3 = {
AttackName = "Bomblet Impact",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Toxin = 0,
},
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
ShotSpeed = 3,
ShotType = "Projectile",
StatusChance = 0,
},
Attack4 = {
AttackName = "Bomblet Explosion",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Toxin = 0,
},
Falloff = {
EndRange = 2.1,
Reduction = 0.8,
StartRange = 0,
},
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 2.1,
ShotType = "AoE",
StatusChance = 0,
},
Class = "Kitgun Pistol",
Conclave = false,
Disposition = 0.55,
ExilusPolarity = "Madurai",
Image = "KitgunChamberSporelacer.png",
InternalName = "/Lotus/Weapons/Infested/Pistols/InfKitGun/Barrels/InfBarrelEgg/InfModularBarrelEggPart",
Introduced = "29.5",
Link = "Sporelacer",
Magazine = 0,
MaxAmmo = 130,
Name = "Sporelacer (Secondary)",
Polarities = {
},
Reload = 0,
Slot = "Secondary",
Traits = {
"Infested",
},
Trigger = "Semi-Auto",
},
Tombfinger = {
Accuracy = 50,
AmmoType = "Pistol",
Attack1 = {
AttackName = "Normal Attack",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Impact = 0,
Puncture = 0,
Radiation = 0,
},
FireRate = 0,
ForcedProcs = {
"Impact",
},
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
ShotSpeed = 180,
ShotType = "Projectile",
StatusChance = 0,
},
Attack2 = {
AttackName = "Explosion",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Radiation = 0,
},
Falloff = {
EndRange = 1.9,
Reduction = 0.3,
StartRange = 0,
},
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 1.9,
ShotType = "AoE",
StatusChance = 0,
},
Class = "Kitgun Pistol",
Conclave = false,
Disposition = 0.65,
ExilusPolarity = "Madurai",
Image = "KitgunChamberTombfinger.png",
InternalName = "/Lotus/Weapons/SolarisUnited/Secondary/SUModularSecondarySet1/Barrel/SUModularSecondaryBarrelBPart",
Introduced = "24",
Link = "Tombfinger",
Magazine = 0,
MaxAmmo = 540,
Name = "Tombfinger (Secondary)",
Reload = 0,
Slot = "Secondary",
Trigger = "Semi-Auto",
},
Vermisplicer = {
Accuracy = 5.4,
AmmoType = "Pistol",
Attack1 = {
AmmoCost = 0.5,
AttackName = "Normal Attack",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Impact = 0,
Puncture = 0,
Slash = 0,
Toxin = 0,
},
FireRate = 0,
IsSilent = false,
Multishot = 5,
PunchThrough = 1,
ShotType = "Discharge",
StatusChance = 0,
},
Class = "Kitgun Pistol",
Conclave = false,
Disposition = 1,
ExilusPolarity = "Madurai",
Image = "KitgunChamberVermisplicer.png",
InternalName = "/Lotus/Weapons/Infested/Pistols/InfKitGun/Barrels/InfBarrelBeam/InfModularBarrelBeamPart",
Introduced = "29.5",
Link = "Vermisplicer",
Magazine = 0,
MaxAmmo = 226,
Name = "Vermisplicer (Secondary)",
Reload = 0,
Slot = "Secondary",
Trigger = "Held",
},
["Catchmoon (Primary)"] = {
Accuracy = 22.2,
AmmoType = "Rifle",
Attack1 = {
AttackName = "Normal Attack",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Heat = 0,
Impact = 0,
},
ExtraHeadshotDmg = -2,
Falloff = {
EndRange = 40,
Reduction = 0.9416,
StartRange = 20,
},
FireRate = 0,
ForcedProcs = {
"Impact",
},
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 42,
ShotSpeed = 100,
ShotType = "Projectile",
StatusChance = 0,
},
Class = "Kitgun Rifle",
Conclave = false,
Disposition = 1.05,
ExilusPolarity = "Madurai",
Image = "KitgunChamberCatchmoon.png",
Introduced = "28",
Link = "Catchmoon",
Magazine = 0,
MaxAmmo = 70,
Name = "Catchmoon (Primary)",
Reload = 0,
Slot = "Primary",
Trigger = "Auto",
},
["Gaze (Primary)"] = {
Accuracy = 100,
AmmoType = "Rifle",
Attack1 = {
AmmoCost = 0.5,
AttackName = "Normal Attack",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Radiation = 0,
},
FireRate = 0,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 0,
ShotType = "Discharge",
StatusChance = 0,
},
Attack5 = {
AttackName = "Area of Effect",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Radiation = 0,
},
Falloff = {
EndRange = 3,
Reduction = 0,
StartRange = 0,
},
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 3,
StatusChance = 0,
},
Class = "Kitgun Rifle",
Conclave = false,
Disposition = 1.05,
ExilusPolarity = "Madurai",
Image = "KitgunChamberGaze.png",
Introduced = "28",
Link = "Gaze",
Magazine = 0,
MaxAmmo = 400,
Name = "Gaze (Primary)",
Reload = 0,
Slot = "Primary",
Trigger = "Held",
},
["Rattleguts (Primary)"] = {
Accuracy = 20,
AmmoType = "Rifle",
Attack1 = {
AttackName = "Normal Attack",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Impact = 0,
Puncture = 0,
Radiation = 0,
Slash = 0,
},
FireRate = 0,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 0,
ShotType = "Hit-Scan",
StatusChance = 0,
},
Class = "Kitgun Rifle",
Conclave = false,
Disposition = 1,
ExilusPolarity = "Madurai",
Image = "KitgunChamberRattleguts.png",
Introduced = "28",
Link = "Rattleguts",
Magazine = 0,
MaxAmmo = 700,
Name = "Rattleguts (Primary)",
Reload = 0,
Slot = "Primary",
Trigger = "Auto",
},
["Sporelacer (Primary)"] = {
Accuracy = 5.9,
AmmoType = "Shotgun",
Attack1 = {
AttackName = "Normal Attack",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Impact = 0,
Puncture = 0,
Slash = 0,
},
Falloff = {
EndRange = 16,
Reduction = 0,
StartRange = 8,
},
FireRate = 0,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
ShotSpeed = 50,
ShotType = "Projectile",
StatusChance = 0,
},
Attack5 = {
AttackName = "Explosion",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Toxin = 0,
},
Falloff = {
EndRange = 2.1,
Reduction = 0.2,
StartRange = 0,
},
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 2.1,
ShotType = "AoE",
StatusChance = 0,
},
Class = "Kitgun Shotgun",
Conclave = false,
Disposition = 1,
ExilusPolarity = "Madurai",
Image = "KitgunChamberSporelacer.png",
Introduced = "29.5",
Link = "Sporelacer",
Magazine = 0,
MaxAmmo = 130,
Name = "Sporelacer (Primary)",
Polarities = {
},
Reload = 0,
Slot = "Primary",
Traits = {
"Infested",
},
Trigger = "Auto",
},
["Tombfinger (Primary)"] = {
Accuracy = 50,
AmmoType = "Rifle",
Attack1 = {
AttackName = "Normal Attack",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Impact = 0,
Radiation = 0,
},
FireRate = 0,
ForcedProcs = {
"Impact",
},
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
ShotSpeed = 90,
ShotType = "Projectile",
StatusChance = 0,
},
Attack2 = {
AttackName = "Quick Shot Explosion",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Radiation = 0,
},
Falloff = {
EndRange = 1.7,
Reduction = 0.25,
StartRange = 0,
},
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 1.7,
ShotType = "AoE",
StatusChance = 0,
},
Attack3 = {
AttackName = "Charged Shot Explosion",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Radiation = 0,
},
Falloff = {
EndRange = 6.2,
Reduction = 0.7,
StartRange = 0,
},
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 6.2,
ShotType = "AoE",
StatusChance = 0,
},
Class = "Kitgun Launcher",
Conclave = false,
Disposition = 0.9,
ExilusPolarity = "Madurai",
Image = "KitgunChamberTombfinger.png",
Introduced = "28",
Link = "Tombfinger",
Magazine = 0,
MaxAmmo = 540,
Name = "Tombfinger (Primary)",
Reload = 0,
Slot = "Primary",
Trigger = "Charge",
},
["Vermisplicer (Primary)"] = {
Accuracy = 80,
AmmoType = "Rifle",
Attack1 = {
AmmoCost = 0.5,
AttackName = "Normal Attack",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Impact = 0,
Puncture = 0,
Slash = 0,
Toxin = 0,
},
FireRate = 0,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
ShotType = "Discharge",
StatusChance = 0,
},
Attack2 = {
AttackName = "Tendril",
CritChance = 0,
CritMultiplier = 0,
Damage = {
Impact = 0,
Puncture = 0,
Slash = 0,
Toxin = 0,
},
FireRate = 0,
IsSilent = false,
Multishot = 1,
PunchThrough = 0,
Range = 6,
ShotType = "Discharge",
StatusChance = 0,
},
Class = "Kitgun Rifle",
Conclave = false,
Disposition = 0.85,
ExilusPolarity = "Madurai",
Image = "KitgunChamberVermisplicer.png",
Introduced = "29.5",
Link = "Vermisplicer",
Magazine = 0,
MaxAmmo = 226,
Name = "Vermisplicer (Primary)",
Reload = 0,
Slot = "Primary",
Trigger = "Held",
},
---------------------------------Zaws-------------------------------------------
["Plague Keewar"] = {
Attack1 = {
AttackName = "Plague Keewar Strike (Gilded)",
CritChance = 0.18,
CritMultiplier = 2,
Damage = {
Impact = 88,
Puncture = 57,
Slash = 91,
Viral = 70,
},
FireRate = 0.88,
IsSilent = true,
StatusChance = 0.22,
},
Class = "Zaw Scythe / Staff",
Conclave = false,
Disposition = 0.75,
Image = "PlagueKeewar.png",
InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMeleeInfested/Tips/InfestedTipTwo",
Introduced = "22.3",
Link = "Plague Keewar",
MeleeRange = 1,
Name = "Plague Keewar",
Slot = "Melee",
},
["Plague Kripath"] = {
Attack1 = {
AttackName = "Plague Kripath Strike (Gilded)",
CritChance = 0.22,
CritMultiplier = 2.2,
Damage = {
Impact = 30,
Puncture = 70,
Slash = 49,
Viral = 64,
},
FireRate = 0.95,
IsSilent = true,
StatusChance = 0.18,
},
Class = "Zaw Rapier / Polearm",
Conclave = false,
Disposition = 0.6,
Image = "PlagueKripath.png",
InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMeleeInfested/Tips/InfestedTipOne",
Introduced = "22.3",
Link = "Plague Kripath",
MeleeRange = 1,
Name = "Plague Kripath",
Slot = "Melee",
},
Balla = {
Attack1 = {
AttackName = "Balla Strike (Gilded)",
CritChance = 0.18,
CritMultiplier = 2,
Damage = {
Impact = 11.2,
Puncture = 134.4,
Slash = 78.4,
},
FireRate = 1,
IsSilent = true,
StatusChance = 0.18,
},
Class = "Zaw Dagger / Staff",
Conclave = false,
Disposition = 0.9,
Image = "ZawStrikeBalla.png",
InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipOne",
Introduced = "22",
Link = "Balla",
MeleeRange = 1,
Name = "Balla",
Slot = "Melee",
},
Cyath = {
Attack1 = {
AttackName = "Cyath Strike (Gilded)",
CritChance = 0.18,
CritMultiplier = 2,
Damage = {
Impact = 46,
Puncture = 11.5,
Slash = 172.5,
},
FireRate = 0.92,
IsSilent = true,
StatusChance = 0.18,
},
Class = "Zaw Machete / Polearm",
Conclave = false,
Disposition = 0.9,
Image = "ZawStrikeCyath.png",
InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipFour",
Introduced = "22",
Link = "Cyath",
MeleeRange = 1,
Name = "Cyath",
Slot = "Melee",
},
Dehtat = {
Attack1 = {
AttackName = "Dehtat Strike (Gilded)",
CritChance = 0.18,
CritMultiplier = 2,
Damage = {
Impact = 22.4,
Puncture = 112,
Slash = 89.6,
},
FireRate = 0.92,
IsSilent = true,
StatusChance = 0.18,
},
Class = "Zaw Rapier / Polearm",
Conclave = false,
Disposition = 1.2,
Image = "ZawStrikeDehtat.png",
InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipFive",
Introduced = "22",
Link = "Dehtat",
MeleeRange = 1,
Name = "Dehtat",
Slot = "Melee",
},
Dokrahm = {
Attack1 = {
AttackName = "Dokrahm Strike (Gilded)",
CritChance = 0.18,
CritMultiplier = 2,
Damage = {
Impact = 46.4,
Puncture = 108.1,
Slash = 154.5,
},
FireRate = 1,
IsSilent = true,
StatusChance = 0.18,
},
Class = "Zaw Scythe / Heavy Blade",
Conclave = false,
Disposition = 0.75,
Image = "ZawStrikeDokrahm.png",
InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipEleven",
Introduced = "22.18",
Link = "Dokrahm",
MeleeRange = 1,
Name = "Dokrahm",
Slot = "Melee",
},
Kronsh = {
Attack1 = {
AttackName = "Kronsh Strike (Gilded)",
CritChance = 0.18,
CritMultiplier = 2,
Damage = {
Impact = 163.8,
Puncture = 70.2,
},
FireRate = 0.85,
IsSilent = true,
StatusChance = 0.18,
},
Class = "Zaw Machete / Polearm",
Conclave = false,
Disposition = 1.3,
Image = "ZawStrikeKronsh.png",
InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipSix",
Introduced = "22",
Link = "Kronsh",
MeleeRange = 1,
Name = "Kronsh",
Slot = "Melee",
},
Mewan = {
Attack1 = {
AttackName = "Mewan Strike (Gilded)",
CritChance = 0.18,
CritMultiplier = 2,
Damage = {
Impact = 56,
Puncture = 78.4,
Slash = 89.6,
},
FireRate = 0.85,
IsSilent = true,
StatusChance = 0.18,
},
Class = "Zaw Sword / Polearm",
Conclave = false,
Disposition = 1.1,
Image = "ZawStrikeMewan.png",
InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipThree",
Introduced = "22",
Link = "Mewan",
MeleeRange = 1,
Name = "Mewan",
Slot = "Melee",
},
Ooltha = {
Attack1 = {
AttackName = "Ooltha Strike (Gilded)",
CritChance = 0.18,
CritMultiplier = 2,
Damage = {
Impact = 22.4,
Puncture = 89.6,
Slash = 112,
},
FireRate = 0.92,
IsSilent = true,
StatusChance = 0.18,
},
Class = "Zaw Sword / Staff",
Conclave = false,
Disposition = 1.25,
Image = "ZawStrikeOoltha.png",
InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee01/Tip/TipTwo",
Introduced = "22",
Link = "Ooltha",
MeleeRange = 1,
Name = "Ooltha",
Slot = "Melee",
},
Rabvee = {
Attack1 = {
AttackName = "Rabvee Strike (Gilded)",
CritChance = 0.18,
CritMultiplier = 2,
Damage = {
Impact = 140.4,
Puncture = 11.7,
Slash = 81.9,
},
FireRate = 0.85,
IsSilent = true,
StatusChance = 0.18,
},
Class = "Zaw Machete / Hammer",
Conclave = false,
Disposition = 1.3,
Image = "ZawStrikeRabvee.png",
InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipTen",
Introduced = "22.18",
Link = "Rabvee",
MeleeRange = 1,
Name = "Rabvee",
Slot = "Melee",
},
Sepfahn = {
Attack1 = {
AttackName = "Sepfahn Strike (Gilded)",
CritChance = 0.2,
CritMultiplier = 2,
Damage = {
Impact = 22.6,
Puncture = 56.5,
Slash = 146.9,
},
FireRate = 0.92,
IsSilent = true,
StatusChance = 0.2,
},
Class = "Zaw Nikana / Staff",
Conclave = false,
Disposition = 0.7,
Image = "ZawStrikeSepfahn.png",
InternalName = "/Lotus/Weapons/Ostron/Melee/ModularMelee02/Tip/TipNine",
Introduced = "22.18",
Link = "Sepfahn",
MeleeRange = 1,
Name = "Sepfahn",
Slot = "Melee",
},
}