warframe
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Please do not use this article for critical in-game information!
as of Update 17.0 (2015-07-31)
This article is archived.
The content was relevant to an obsolete version of Warframe, and has since been removed, retrieved, and/or revamped.
StaminaOrb

Stamina was a self-replenishing resource used to sprint, melee, wallrun and block. It was shown in the top right Warframe conditions info box as a green bar under the shield & health bars. Melee, sprinting, wall running and blocking would exhaust a player's stamina in seconds upon performing the action. When a player was not using any of the stamina dependent maneuvers, the stamina would recharge at a fast rate. It was possible to increase a frame's maximum stamina and stamina recharge rate with stamina-based mods like Quick Rest or Marathon. The melee mod Second Wind could provide boosts of stamina upon killing enemies with your melee weapon whilst channeling, making hit-and-run combat more viable as melee drains stamina quickly.

Additionally, while sprinting, sliding allowed you to replenish stamina while maintaining your speed for a short period of time, allowing you to keep up your speed without running out of stamina.

All Warframes had a base stamina count of 80 except Valkyr, Ember, and Hydroid, who had 150. Level has no effect on stamina.

Stamina orbs were available for pickup only in the Clan Dojo's Obstacle Course.

Mods that affect Stamina positively:

Patch History

Update 17.0 (2015-07-31)

  • Stamina has now been removed from the game.

Update 10.0 (2013-09-13)

  • Stamina system now has a timer before it recharges. This makes Stamina a more significant system in game play.
  • Reduced Stamina cost of melee swings and jumping.
  • Reduced the rate of stamina recharge.
  • Added delay timer to Stamina recharge.