The Crash Course mod increases
Stats
| Rank | Effect | Cost |
|---|---|---|
| 0 | +20% | 6 |
| 1 | +40% | 7 |
| 2 | +60% | 8 |
| 3 | +80% | 9 |
| 4 | +100% | 10 |
| 5 | +120% | 11 |
Acquisition
- This mod is acquired by getting 1000 Points in the Operation False Profit Event.
- It is now offered as a periodic item for sale by Baro Ki'Teer, costing
330 and
200,000 to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and this modification may not be available on a succeeding appearance. - After the addition of the Plains of Eidolon, the mod may also obtainable by killing Eidolon Teralyst.
Drop Locations
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| Eidolon Teralyst | 100% | 8.33% | 8.33% | 12 | 1 | 0.0833 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes
- Can be combined with
Rupture to provide a 210% increase to
Impact damage. - When calculating total raw damage, a weapon will require an Impact damage percentage equal to 75% of its total base damage to equal the raw damage increase provided by a standard elemental mod (which increases corresponding elemental damages by 90%). The higher the Impact damage percentage over 75%, the more viable this mod will be as opposed to an elemental mod, and vice versa for lower values. These calculations only pertain to raw damage, and do not take into consideration enemy armor/flesh/shield damage multipliers.
Patch History
Update 16.4 (2015-04-23)
- Introduced in the Operation False Profit Event.
See also
- Operation False Profit
Rupture, the common rifle variant
Full Contact, the shotgun variant
Pummel, the pistol variant
Collision Force, the melee variant
| Physical Damage Mods | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)