warframe

Daggers

Dagger Stance Mods

Dagger Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Innodem Dagger Normal Attack 50.00% DmgSlashSmall64 Slash 360.00 720 720 720 1.80 m 0.25 m 5.0 m 0.75x animation speed 22.00% 2.00x 329.4 22.00% ●○○○○ (0.65x) 0.9x 50° 14 Madurai Pol 2022-06-09
Heat Dagger Dagger Normal Attack 36.54% DmgPunctureSmall64 Puncture 208.00 416 460 416 1.75 m 0.25 m 5.0 m 0.75x animation speed 14.00% 1.60x 169.10 14.00% ●●●●● (1.44x) 0.9x 45° 3 Madurai Pol 2012-12-18
Karyst Dagger Normal Attack 31.87% DmgToxinSmall64 Toxin 273.00 546 546 546 1.75 m 0.25 m 5.0 m 0.75x animation speed 10.00% 2.00x 225.22 26.00% ●●●●● (1.35x) 0.9x 45° 6 Madurai Pol 2014-08-13
Karyst Prime Dagger Normal Attack 29.65% DmgSlashSmall64 Slash 344.00 688 688 688 2.20 m 0.25 m 5.0 m 0.67x animation speed 24.00% 2.20x 295.52 30.00% ●●●○○ (1.10x) 0.9x 50° 12 Madurai Pol 2020-07-14
Dark Dagger Dagger Normal Attack 38.96% DmgRadiationSmall64 Radiation 154.00 308 308 308 1.75 m 0.25 m 5.0 m 0.92x animation speed 8.00% 1.50x 146.86 22.00% ●●●○○ (1.10x) 0.9x 45° 2 Unairu Pol 2012-12-18
Sheev Dagger Normal Attack 90.00% DmgSlashSmall64 Slash 270.00 540 540 540 1.70 m 0.25 m 5.0 m 0.67x animation speed 13.00% 2.10x 205.84 25.00% ●●●●● (1.35x) 0.9x 45° 5 Madurai Pol 2014-09-17
Ceramic Dagger Dagger Normal Attack 90.00% DmgPunctureSmall64 Puncture 140.00 280 280 280 1.80 m 0.25 m 5.0 m 1.00x animation speed 10.00% 1.50x 147 20.00% ●●●●● (1.43x) 0.9x 45° 3 Madurai Pol 2012-12-18
Rakta Dark Dagger Dagger Normal Attack 39.02% DmgRadiationSmall64 Radiation 246.00 492 492 492 1.75 m 0.25 m 5.0 m 1.00x animation speed 12.00% 1.80x 269.61 30.00% ●●●○○ (0.95x) 0.9x 45° 8 Naramon Pol 2016-09-15
Rumblejack Dagger Normal Attack 60.00% DmgElectricitySmall64 Electricity 300.00 600 600 600 1.80 m 0.25 m 4.0 m 0.67x animation speed 13.00% 1.80x 221.90 40.00% ●●●●○ (1.20x) 0.9x 45° 8 Madurai Pol 2021-12-15


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 100%
Default Default
 300%
Default Default
 100%
Default Default
 200% DmgSlashSmall64
N / A N / A DaggerComboNeutral
Forward
(While Moving)
Default Default
 100%
Default Default
 300%
Default Default
 100%
Default Default
 200% DmgSlashSmall64
N / A N / A DaggerComboNeutral
Forward Block
(While Blocking & Moving)
Default Default
 100%
Default Default
 300%
Default Default
 100%
Default Default
 200% DmgSlashSmall64
N / A N / A DaggerComboNeutral
Heavy
(Heavy Attack)
Butterfly Slash*
Default Heavy
 250% DmgImpactSmall64DmgSlashSmall64
 250% Finisher b
Default Heavy
 250% DmgImpactSmall64DmgSlashSmall64
 250% Knockdown b
N / A N / A DaggerComboHeavy
Slide
(While Sliding)
Splitting Brush*
Default Default
360 Default 200% DmgImpactSmall64
377.4%/s 0.5s DaggerComboSlide
Aerial
(While In Air)
Scorpion Fall*
Default Default
 200% DmgImpactSmall64
Default Default
 100% DmgSlashSmall64
N / A N / A DaggerComboAir
Wall
(While Wall Latching)
Fanning Sting*
Default Default
 300% DmgImpactSmall64
N / A N / A DaggerComboWall
Finisher
(On Knocked Down Enemy)
Relentless Point*
Default Default
 2x 500% DmgSlashSmall64
N / A N / A DaggerComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A DaggerComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

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Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
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  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (21)