warframe

Disarm is a debuff that makes affected units lose their currently equipped weapon. Disarm works with slight differences depending on the unit affected:

Disarm does not work on Bosses, nor on certain dedicated melee units, such as the Butcher or Scorpion, who will retain their original moveset and melee capabilities. Certain melee units, such as Terra Trenchers, will permanently switch off of their special weapon, losing access to their unique melee combos in addition to significantly lowering their damage output. Light Infested humanoid units (Runners, Leapers) are literally disarmed, having both their arms removed, but can attack normally otherwise.

Jam

MesaIcon272 Mesa's ShootingGallery130xWhite Shooting Gallery and MagIcon272 Mag's Mod TT 20px Counter Pulse jam enemy weapons, causing them to stop attacking and stand in place as they attempt to un-jam their weapon, providing a similar though temporarily effect to Disarm. ShootingGallery130xWhite Shooting Gallery also affects most melee attackers by stunning the unit in place instead, as they attempt to shake off the effects before continuing their approach. In Conclave, jam abilities empty the victim's magazine, requiring them to reload to continue firing.

Sources of Disarm

Patch History

Update 34.0 (2023-10-18)

  • Fixed enemies remaining disarmed permanently from a disarming ability (e.g. Baruuk’s Desolate Hands) after Host migration.

Update 31.2 (2022-03-16)

  • Fixed ranged enemies disarmed by Loki also losing their Melee weapons on recast.

Update 31.0 (2021-12-15)

  • Fixed Disarming an enemy who is held by Xaku Gaze, Loki Radial Disarm, Baruuk Desolate Hands & Serene Storm, Naramon Disarming Blast, Mag Magnetized Discharge Augment, or Kubrow Neutralize results in them counting as a required kill for mission progress.