|
![]() 1 |
Fireball Release a fiery projectile that ignites enemies on contact. Introduced in Vanilla (2012-10-25) |
100 / 200 / 250 / 300 ( |
|
Misc:
100% ( |
Info
- Ember expends
25 Energy to launch a fiery projectile that inflicts
300 / 500 / 600 / 800
Heat damage with a 100% status chance. On impact, the projectile explodes within a
3 meter radius to inflict
100 / 200 / 250 / 300
Heat damage with a 100% status chance.
- Fireball can be recast within a
1.5 second window to perform a repeating combo chain. Each successive cast in the chain increases combo by 2x to 6x to 8x. (At 8x the damage multiplier is x3.5). This damage increase is not affected by
Immolation heat level.
- For example, a Fireball at x8 combo (x12 during Immolation) while at maximum heat, will deal:
- Fireball direct damage x Combo + Fireball direct damage x Immolation level = 800 × (3.5) + 800 x (3) = 5200
- Fireball AOE damage x Combo + Fireball AOE damage x Immolation level = 300 × (3.5) + 300 x (3) = 1950
- For example, a Fireball at x8 combo (x12 during Immolation) while at maximum heat, will deal:
- Projectile has flight time and will continue to travel until it hits a solid object or enemy.
- Ability Synergy:
- Each cast of Fireball increases
Immolation's heat generation by 1% per second.
Immolation increases Fireball's damage up to (+≤300%) equal to the current Immolation heat level. From 800 to 2400 on direct hit and 300 to 900 on AOE.
- Each cast of Fireball increases
- Will not disrupt Shade's cloak.
- Casting Fireball is a One-Handed Action that allows the player to perform attacks, movement and parkour Maneuvers.
- Has a delay of 0.5 seconds between uses.
Augment

- Main article: Fireball Frenzy
Fireball Frenzy is a Warframe Augment Mod for
Ember that allows
Fireball to, instead of charging, be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional
Heat damage to all attacks.
Tips & Tricks
- Does not need directly hit the enemy to build combo.
- Reaches the maximum combo at the 3rd cast.
- Fireball can be affected by
Arcane Arachne and
Vigorous Swap as final multipliers. - Can be used as a cheap form of crowd control.
- Modding for high efficiency through the use of
Fleeting Expertise can allow for this ability to be spammed, quickly building up the combo multiplier and damage over time.
Bugs
- The UI minimum damage is incorrect. At 100% Strength, Fireball does 800/300 and 2400/900 at max Immolation.
- Combo multiplier although it says is x8, is actually x11, increasing the damage by x3.5 at maximum heat.

