- Description
- This template will make a link to the Avionic with a tooltip showing the avionic. It will only accept the exact name of the avionic.
- Note: Some avionic articles have an "(Avionic)" suffix which shouldn't be included.
- Uses Module:Avionics and its database
- Tooltip is Template:Tooltip/Avionic
- See also {{Avi/GetValue}}
- Syntax
- Type {{Avi|<Avionic>|<Custom Name>|<image=Image only?>|<size=(size?)px>|<icon=Icon type: none, icon>}} as a replacement for avionic link.
- Input examples
{{Avi|Hyperstrike}}
{{Avi|Seeker Volley|Super Avionic}}
{{Avi|Seeker Volley|Super Avionic|image=qwe|size=30px}}
{{Avi||Hyperstrike}}
<span class="avionic-tooltip" data-param="Hyperstrike">Hyperstrike</span>
- Hyperstrike
{{Avi|Hyperstrike}}
{{Avi|Hyperstrike|icon=none}}
{{Avi|Hyperstrike|icon=qwe}}
{{Avi|Hyperstrike|icon=icon}}
Hyperstrike
Hyperstrike
Hyperstrike
Hyperstrike
{{Avi|The One Ring}} Incorrect avionic name gives an error.
- {{Avionic}} "The One Ring" not found
You should always use the avionic's name without (Avionic) suffix.
-
{{Avi|Warhead}}=>
Warhead {{Avi|Warhead (Avionic)}}=>
Warhead (Avionic)
Other Templates
{{#invoke:Avionics|AvionicTable|SortBy|Find|Image?}}
{{#invoke:Avionics|AvionicTable|Type|Integrated}}
| Icon | Name | Description |
|---|---|---|
| Reduces Chem damage taken by Railjack | ||
| Increases Railjack shield recharge rate | ||
| Gives Forward Artillery a chance not to consume Dome Charges | ||
| Increases Railjack shield recharge rate during a hull breach | ||
| Increases Railjack health | ||
| Increases Railjack base speed | ||
| Increases Railjack base speed when no enemies are nearby | ||
| Increases Resource Forge maximum capacity | ||
| Increases Forward Artillery damage | ||
| Reduces the chance of a hull breach | ||
| Reduces Incendiary damage taken by Railjack | ||
| Increases Railjack armor | ||
| Increases Railjack Flux Energy capacity | ||
| Increases turret damage | ||
| Increases Railjack boost speed | ||
| Increases turret damage when Railjack health is low | ||
| Increases Railjack shield | ||
| Gives Ordnance a chance not to consume Munitions when used | ||
| Increases Ordnance projectile speed | ||
| Increases maximum Munitions capacity | ||
| Reduces Ionic damage taken by Railjack | ||
| Increases turret heat capacity | ||
| Increases turret critical chance | ||
| Decreases Ordnance lock-on time | ||
| Reduces Revolite usage | ||
| Decreases Ordnance reload time | ||
| Increases turret critical damage | ||
| Reduces damage done to Railjack shields by Sentient enemies | ||
| Increases turret damage against Sentient enemies | ||
| Reduces Frost damage taken by Railjack | ||
| Increases turret range and projectile speed | ||
| Increases Ordnance damage | ||
| Increases nearby Archwings' speed | ||
| Increases nearby Archwings' shields | ||
| Increases nearby Archwings' armor | ||
| Increases nearby Archwings' damage |
{{#invoke:Avionics|AvionicTable|Type}}
| Type | Icon | Name | Description |
|---|---|---|---|
| Tactical | |||
| Reduces Resource Forge cooldown time | |||
| Temporarily boosts turret damage | |||
| Temporarily stalls a hull breach | |||
| Temporarily prevents turrets from overheating | |||
| Fixes a single fire hazard | |||
| Temporarily increases Railjack speed and boost speed | |||
| Recalls all teammates to the Railjack and heals them | |||
| Temporarily freezes all enemy boarding parties | |||
| Heals all Railjack squad members | |||
| Makes the Railjack invisible at the expense of engine speed | |||
| Integrated | |||
| Reduces Chem damage taken by Railjack | |||
| Increases Railjack shield recharge rate | |||
| Gives Forward Artillery a chance not to consume Dome Charges | |||
| Increases Railjack shield recharge rate during a hull breach | |||
| Increases Railjack health | |||
| Increases Railjack base speed | |||
| Increases Railjack base speed when no enemies are nearby | |||
| Increases Resource Forge maximum capacity | |||
| Increases Forward Artillery damage | |||
| Reduces the chance of a hull breach | |||
| Reduces Incendiary damage taken by Railjack | |||
| Increases Railjack armor | |||
| Increases Railjack Flux Energy capacity | |||
| Increases turret damage | |||
| Increases Railjack boost speed | |||
| Increases turret damage when Railjack health is low | |||
| Increases Railjack shield | |||
| Gives Ordnance a chance not to consume Munitions when used | |||
| Increases Ordnance projectile speed | |||
| Increases maximum Munitions capacity | |||
| Reduces Ionic damage taken by Railjack | |||
| Increases turret heat capacity | |||
| Increases turret critical chance | |||
| Decreases Ordnance lock-on time | |||
| Reduces Revolite usage | |||
| Decreases Ordnance reload time | |||
| Increases turret critical damage | |||
| Reduces damage done to Railjack shields by Sentient enemies | |||
| Increases turret damage against Sentient enemies | |||
| Reduces Frost damage taken by Railjack | |||
| Increases turret range and projectile speed | |||
| Increases Ordnance damage | |||
| Increases nearby Archwings' speed | |||
| Increases nearby Archwings' shields | |||
| Increases nearby Archwings' armor | |||
| Increases nearby Archwings' damage | |||
| Battle | |||
| Emit a pulse that disables and damages ships | |||
| Deploys flares to destract enemy projectiles | |||
| Enhances the Railjack, leaving a trail of damaging fire | |||
| Deploys a bubble that absorbs damage and projectiles | |||
| Creates a damaging shield-like projection | |||
| Deploys a volley of homing missiles | |||
| Deploys an explosive area of effect | |||
| Ensnares enemies, increasing vulnerability to Railjack weaponry | |||
| Creates a field that draws enemies to its center |
{{#invoke:Avionics|AvionicTable}}
| Icon | Name | Description |
|---|---|---|
| Reduces Chem damage taken by Railjack | ||
| Increases Railjack shield recharge rate | ||
| Gives Forward Artillery a chance not to consume Dome Charges | ||
| Reduces Resource Forge cooldown time | ||
| Temporarily boosts turret damage | ||
| Emit a pulse that disables and damages ships | ||
| Increases Railjack shield recharge rate during a hull breach | ||
| Temporarily stalls a hull breach | ||
| Increases Railjack health | ||
| Increases Railjack base speed | ||
| Deploys flares to destract enemy projectiles | ||
| Increases Railjack base speed when no enemies are nearby | ||
| Temporarily prevents turrets from overheating | ||
| Increases Resource Forge maximum capacity | ||
| Enhances the Railjack, leaving a trail of damaging fire | ||
| Fixes a single fire hazard | ||
| Temporarily increases Railjack speed and boost speed | ||
| Recalls all teammates to the Railjack and heals them | ||
| Increases Forward Artillery damage | ||
| Reduces the chance of a hull breach | ||
| Reduces Incendiary damage taken by Railjack | ||
| Increases Railjack armor | ||
| Increases Railjack Flux Energy capacity | ||
| Increases turret damage | ||
| Temporarily freezes all enemy boarding parties | ||
| Increases Railjack boost speed | ||
| Increases turret damage when Railjack health is low | ||
| Increases Railjack shield | ||
| Deploys a bubble that absorbs damage and projectiles | ||
| Gives Ordnance a chance not to consume Munitions when used | ||
| Increases Ordnance projectile speed | ||
| Increases maximum Munitions capacity | ||
| Creates a damaging shield-like projection | ||
| Reduces Ionic damage taken by Railjack | ||
| Increases turret heat capacity | ||
| Increases turret critical chance | ||
| Decreases Ordnance lock-on time | ||
| Reduces Revolite usage | ||
| Decreases Ordnance reload time | ||
| Increases turret critical damage | ||
| Deploys a volley of homing missiles | ||
| Reduces damage done to Railjack shields by Sentient enemies | ||
| Increases turret damage against Sentient enemies | ||
| Deploys an explosive area of effect | ||
| Heals all Railjack squad members | ||
| Ensnares enemies, increasing vulnerability to Railjack weaponry | ||
| Reduces Frost damage taken by Railjack | ||
| Increases turret range and projectile speed | ||
| Makes the Railjack invisible at the expense of engine speed | ||
| Creates a field that draws enemies to its center | ||
| Increases Ordnance damage | ||
| Increases nearby Archwings' speed | ||
| Increases nearby Archwings' shields | ||
| Increases nearby Archwings' armor | ||
| Increases nearby Archwings' damage |
Copied:
Mostly the same as in the text below, but now the work is done by Module:Mods.
Old notes below:
The template checks if first argument matches the name of the mod in Module:Mods/data. This is to check if a mod with that name actually exists. Another possibility would've been to check if an article with that name exists but it's limited to 250 calls per article and is not ideal as it would break on Mods 2.0.
- If the mod exists, class="mod-tooltip" data-param="{{#var:Name}}" tells javascript that this text wants a tooltip, which is made by {{Tooltip/Mod}}.
- If the mod doesn't exist, the error is shown instead of a redlink along with Category:Mod Tooltip error added on that page.
If second argument is used -> Category:Mod Tooltip rename is added on the page as to list pages with second argument, as they are harder to edit automatically if there's a need for that. Note: commented out until needed



























































