The True Steel mod increases critical chance on a melee weapon by 20% per rank for a maximum of 120% at rank 5.
Stats
| Rank | Effect | Cost |
|---|---|---|
| 0 | +20% | 4 |
| 1 | +40% | 5 |
| 2 | +60% | 6 |
| 3 | +80% | 7 |
| 4 | +100% | 8 |
| 5 | +120% | 9 |
| Rank | Effect | Cost |
|---|---|---|
| 0 | +20% | 4 |
| 1 | +40% | 5 |
| 2 | +60% | 6 |
| 3 | +80% | 7 |
Farming Locations
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the mod until better facts are proven.
| Target | Planet | Name | Type | Level | Tile Set |
|---|---|---|---|---|---|
|
Uranus | Titania | Assassination | 27 - 29 | Grineer Sealab |
Drop Locations
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| Bombard | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
| Cinderthresh Hyena | 10% | 7.84% | 0.784% | 128 | 1 | 0.00784 |
| Drekar Manic Bombard | 40% | 25.29% | 10.116% | 10 | 1 | 0.10116 |
| Gyre Hyena | 10% | 7.84% | 0.784% | 128 | 1 | 0.00784 |
| Hyena Ln2 | 60% | 38.72% | 23.232% | 4 | 1 | 0.23232 |
| Hyena Ng | 60% | 38.72% | 23.232% | 4 | 1 | 0.23232 |
| Hyena Pack | 60% | 38.72% | 23.232% | 4 | 1 | 0.23232 |
| Hyena Pb | 60% | 38.72% | 23.232% | 4 | 1 | 0.23232 |
| Hyena Th | 60% | 38.72% | 23.232% | 4 | 1 | 0.23232 |
| Icemire Hyena | 10% | 7.84% | 0.784% | 128 | 1 | 0.00784 |
| Kuva Bombard | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
| Kuva Heavy Gunner | 10% | 25.29% | 2.529% | 40 | 1 | 0.02529 |
| Kuva Roller | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
| Latcher | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
| Manic Bombard | 40% | 25.29% | 10.116% | 10 | 1 | 0.10116 |
| Narmer Bombard | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
| Rabbleback Hyena | 10% | 7.84% | 0.784% | 128 | 1 | 0.00784 |
| Roller | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
| Roller Sentry | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
| Scavenger Drone | 3% | 38.72% | 1.1616% | 86 | 1 | 0.011616 |
| Tusk Bombard | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
| Tusk Heavy Gunner | 10% | 25.29% | 2.529% | 40 | 1 | 0.02529 |
| Tusk Mortar Bombard | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
| Tusk Roller | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
| Tyl Regor | 100% | 25.81% | 25.81% | 4 | 1 | 0.2581 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes
- True Steel is additive with similar mods. For example, a
Galatine with a max rank True Steel and
Maiming Strike will have a 10% × (1 + 120% + 150%) = 37% critical chance on slide attacks.
Gallery
See Also
Amalgam Ripkas True Steel, the Amalgam counterpart exclusive to the
Ripkas.
Sacrificial Steel
Patch History
Hotfix 26.0.7 (2019-11-14)
- Mod Changes
The Critical Chance game has largely allowed Blood Rush to shine for active melee players, and with the ‘Steel’ series of Mods applying at the Base Critical Chance level, it’s led to players feeling they are obsolete. We are significantly buffing these Mods to give players a different option for Critical Chance builds. We want to give a more upfront Critical Chance and hard-hitting Heavy Attacks to builds that don’t rely on maintaining a high combo multiplier.
- True Steel increased from 60% to 120% Critical Chance (x2 for Heavy Attack) at Max Rank.
Update 9.0 (2013-07-13)
- True Steel mod buff (doubled).
Vanilla (2012-10-25)
- Introduced.
| Critical Hit Mods | |||
|---|---|---|---|
| Rifle | Chance | ||
| Damage | |||
| Shotgun | Chance | ||
| Damage | |||
| Pistol | Chance | ||
| Damage | |||
| Melee | Chance | ||
| Damage | |||
| Arch-gun | Chance | ||
| Damage | |||
| Arch-melee | Chance | ||
| Damage | |||
| Weapon Augment | |||
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)

