warframe

"The scattered survivors of this infestation have barricaded themselves in safe areas throughout this galleon. Escort the crew to the waiting escape ship.

Don't be alarmed by the crew, they're Grineer defectors, rescued by Steel Meridian, but too broken to join their ranks. Instead, they banded together in search of a more peaceful life. They call themselves, Kavor."

Defection is an Endless Mission type introduced in Update 19.12 (2017-03-02) for the The Pacifism Defect event. This game mode tasks players with escorting small squads of Kavor Defectors to an extraction point while defending against the Infested.

Originally introduced under the name "Evacuation", this mission type was renamed as part of Update 21.0 (2017-06-29), and is now the source for HarrowIcon272 Harrow's Systems component. All three Defection nodes are Dark Sectors.

Mechanics

Players start near a shuttle bay room, which the Kavor defectors must reach in order to escape the ship. The mission begins and timers for periodic events begin to elapse once a player hacks the door leading out of the shuttle bay.

Kavor defectors will spawn in 4-man squads (3-man squads for solo play) 30 seconds after the mission officially begins, and every 40 seconds after the previous group is rescued, though this countdown can be set to zero instantly if one player activates a rush panel indicated by an orange icon. These Kavor defectors will then head towards the nearest Med Booster, a structure that will heal nearby Kavor defectors with a green beam. Med Boosters start at 50% power (60% power for solo play) and will consume power as they heal Kavor defectors, with more survivors resulting in faster energy drain. To keep the Med Boosters powered, players can acquire Power Cells dropped by Mutalist Osprey Carriers, which they can carry to a Med Booster to recharge its power by 20% (40% for solo play) per Power Cell. Players must issue a Move Out command on the Kavor defectors to make them proceed to the shuttle bay for extraction.

After two squads of survivors have been evacuated, the player's extraction point will be opened up, and the second Med Booster will spawn in a different location of the map (B). After two more squads have been evacuated, a third Med Booster will spawn along with opening up more of the map (C). From this point on, points B and C will both begin hosting a squad of Kavor defectors, with them both pathing to A's Med Booster, and then to their evac location. (In solo play, squads will still spawn one at a time, but spawns will alternate between points B and C.)

Kavor defectors will slowly take damage over time from the Infested spores in the air while they are not within range of a powered Med Booster. Downed Kavor defectors will enter bleedout, and will turn into Carrion Chargers unless revived by players or a powered Med Booster; a Kavor defector who has been revived once will turn instantly if their health is depleted a second time. (In Arbitration Defection, players are not given a chance to revive downed defectors before they turn.) If 10 Kavor defectors are killed, the Lotus will abort all further evacuation efforts; no more Kavor defectors will spawn, any Kavor defectors still alive on the map will not count toward the player's totals if they reach the shuttle, and the players will have five minutes to extract.

While 10 Kavor defectors have not yet been killed, players may choose to extract individually at any time once two squads of defectors have been evacuated. Any player entering the extraction zone will trigger a countdown timer, at the end of which all players in the extraction zone will be extracted while remaining players continue playing and can extract later any time they choose.

Periodic Events

Several events are slated to occur during specific segments of each 8-squad cycle. These events also have fail-safe timers that force them to trigger at specific times after the time at which the shuttle bay door was hacked open, which is referred to in this section as time [T], if players are not rescuing squads fast enough to trigger the events normally.

  1. Manic Attack: Once the 3rd squad of the first cycle has arrived at point A, General Sargas Ruk displays his disdain for the traitorous defectors and dispatches a Grineer Manic. Killing the Manic will make it drop two Large Power Cells; these cells, identifiable by their white energy glow, can instantly restore a Med Booster to 100% power.
    • The game first checks for fulfillment of the Manic spawn condition at time [T + 6 minutes] and will force the first Manic spawn at time [T + 11 minutes] if the condition has not been met by then.
    • For subsequent cycles, Manics will spawn again, in greater numbers than in the first cycle, once the 3rd squad of that cycle has arrived at point A and 10 minutes have passed since the last Manic spawn (confirmation needed).
  2. Infested Spawn Pods: Once 4 squads have been rescued, Infested spawn pods will appear all over the map, including near squad spawns and around the Med Boosters, which will burst open when players or defectors are in close proximity. Small pods will spawn Maggots while large ones will spawn heavy Infested enemies (usually Ancients).
    • The game first checks for fulfillment of the pod spawn condition at time [T + 11 minutes] and will force initial pod spawns at time [T + 16 minutes] if the condition has not been met by then.
    • Destroyed pods will grow back every few minutes, ready to spawn new enemies.
  3. Red Veil Attack: Once the 8th squad of the first cycle has arrived at point B or C, the Red Veil reveals their intention to seize the Grineer defectors for study and demands the Tenno to not interfere, spawning three Operatives or Fanatics at the defector extraction point in the shuttle bay. They are essentially the same units encountered during the Chains of Harrow Quest. They will primarily target the Kavor defectors during the mission and scale in level as the mission progresses (confirmation needed). This will occur regardless of player standing towards that Syndicate; killing them will not lower Standing towards them either.
    • The game first checks for fulfillment of the Red Veil spawn condition at time [T + 16 minutes] and will force the first Red Veil attack at time [T + 21 minutes] if the condition has not been met by then.
    • In cycles after the first, Red Veil enemies will spawn again, in greater numbers than in the first cycle, once the 8th squad of that cycle has arrived at point B or C and 20 minutes have passed since the last Red Veil attack (confirmation needed).

Locations

Planet Mission Name Faction Credit Reward Addtional Credit Reward Wiki's DropTableAlias Level Tileset
Phobos Memphis (Dark Sector) Infested 2,400 16,000 Defection1 15 - 25 Grineer Asteroid
Saturn Caracol (Dark Sector) Infested 3,500 14,000 Defection2 26 - 36 Grineer Galleon
Neptune Yursa (Dark Sector) Infested 3,900 18,000 Defection3 30 - 40 Infested Ship
There are a total of 3 Defection Missions

Rewards

Rescuing a squad of Kavor defectors grants up to 1600 base objective affinity to all players based on mission level and the number of squad members which were not killed. In addition, reviving a downed defector grants 50 base objective affinity to the reviving player. (Actual affinity gains will be greater due to objective affinity being boosted by Dark Sector "kill" affinity bonuses in addition to any active universal affinity multipliers.)

Besides the bonus amounts of resources, affinity, and mods from the increase in enemies compared to normal missions, certain rewards can be awarded as the mission progresses. Mission rewards will vary depending on mission tier (based on starting enemy level, and listed in the above table), and mission rotation, based on the number of squads evacuated.

This section is transcluded from Defection/Rewards . To change it, please edit the transcluded page.

A B C
Credits x2000 Credit Cache 13.92% LithRelicIntact Lith A6 10% Systems Harrow Systems Blueprint 15%
Credits x2000 Credit Cache 13.92% LithRelicIntact Lith G13 10% Mod TT 20px Quickening 15%
Credits x2000 Credit Cache 13.92% LithRelicIntact Lith M9 10% LithRelicIntact Lith A6 10%
Credits x2000 Credit Cache 13.92% LithRelicIntact Lith N16 10% LithRelicIntact Lith G13 10%
Endo Endo x100 13.92% LithRelicIntact Lith P9 10% LithRelicIntact Lith M9 10%
Endo Endo x100 13.92% LithRelicIntact Lith W4 10% LithRelicIntact Lith N16 10%
Endo Endo x100 13.92% LithRelicIntact Lith X1 10% LithRelicIntact Lith P9 10%
Mod TT 20px Smite Orokin 2.58% Mod TT 20px Bane of Orokin 8% LithRelicIntact Lith W4 10%
Mod TT 20px Cleanse Orokin 8% LithRelicIntact Lith X1 10%
Mod TT 20px Expel Orokin 8%
Systems Harrow Systems Blueprint 6%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Credits x2500 Credit Cache 16.24% MesoRelicIntact Meso A7 10% Systems Harrow Systems Blueprint 15%
Credits x2500 Credit Cache 16.24% MesoRelicIntact Meso E6 10% Mod TT 20px Enduring Strike 15%
Credits x2500 Credit Cache 16.24% MesoRelicIntact Meso F5 10% NeoRelicIntact Neo A13 10%
Endo Endo x150 16.24% MesoRelicIntact Meso G8 10% NeoRelicIntact Neo G8 10%
Endo Endo x150 16.24% MesoRelicIntact Meso N17 10% NeoRelicIntact Neo L4 10%
Endo Endo x150 16.24% MesoRelicIntact Meso T7 10% NeoRelicIntact Neo P7 10%
Mod TT 20px Expel Orokin 2.58% MesoRelicIntact Meso V10 10% NeoRelicIntact Neo Q1 10%
Mod TT 20px Bane of Orokin 8% NeoRelicIntact Neo W2 10%
Mod TT 20px Cleanse Orokin 8% NeoRelicIntact Neo Z11 10%
Mod TT 20px Smite Orokin 8%
Systems Harrow Systems Blueprint 6%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Credits x3000 Credit Cache 24.35% NeoRelicIntact Neo A13 10% Systems Harrow Systems Blueprint 15%
Credits x3000 Credit Cache 24.35% NeoRelicIntact Neo G8 10% Mod TT 20px Life Strike 15%
Credits x3000 Credit Cache 24.35% NeoRelicIntact Neo L4 10% AxiRelicIntact Axi A19 10%
Endo Endo x250 24.35% NeoRelicIntact Neo P7 10% AxiRelicIntact Axi G14 10%
Mod TT 20px Expel Orokin 2.58% NeoRelicIntact Neo Q1 10% AxiRelicIntact Axi H8 10%
NeoRelicIntact Neo W2 10% AxiRelicIntact Axi O6 10%
NeoRelicIntact Neo Z11 10% AxiRelicIntact Axi S16 10%
Mod TT 20px Bane of Orokin 8% AxiRelicIntact Axi S17 10%
Mod TT 20px Cleanse Orokin 8% AxiRelicIntact Axi T12 10%
Mod TT 20px Smite Orokin 8%
Systems Harrow Systems Blueprint 6%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Tips

Notes

Trivia

Media

Warframe_How_to_Complete_Defection!_Warframe_Beginner's_Guide!-0

Warframe How to Complete Defection! Warframe Beginner's Guide!-0

Patch History

Update 31.5 (2022-04-27)

  • We have updated certain Warframe abilities to now affect allied NPCs! In the past, these abilities used to work to varying degrees of effectiveness, we now fixed some lingering issues with each of the abilities and they should be far more effective at assisting these allies in mission. Changed the following Warframe Abilities to work on friendly NPCSs (Kavor Defectors, Cetus & Orb Vallis Drones, Specters, Companions, & Rescue Targets):
    • Nova’s Portal
    • Wisp’s Reservoirs
    • Volt’s Speed
    • Zephyr’s Jet Stream Augment

Hotfix 30.7.4 (2021-09-14)

  • Fixed Defection Hack panel remaining lit and objective marker persisting after Client player uses a Cipher.

Update 30.7 (2021-09-08)

  • Harrow Systems Blueprints drop rates on Defection missions have been increased slightly.
  • Removed Intensify from the mid-tier Defection rewards.
    • We found that Intensify was an unnecessary addition to Defection rewards, and therefore skewed the chances of receiving other rewards, hence it’s removal.

Hotfix 27.3.13 (2020-04-14)

  • Fixed a script error that could break Defection missions that had already failed because too many Kavor Defectors had been killed - if a Defector evacuated during the countdown to extraction the script would break and not be able to force the mission to fail.

Hotfix 27.3.11 (2020-04-09)

  • Fixed a script crash that could occur during a Defection mission.
  • Fixed a script error in Defection missions.

Hotfix 27.3.8.2 (2020-04-03)

  • Fixed a script error occurring during a Host migration when playing a Defection mission.

Hotfix 27.3.6 (2020-03-31)

  • Fixed a script error that could occur when playing a Defection mission.

Hotfix 27.3.5 (2020-03-27)

  • Fixed a crash that could occur in a Defection Rescue mission.

Update 25.7 (2019-08-29)

Update 25.3 (2019-07-06)

  • Fixed AI traffic jams in the Grineer Asteroid Defection tileset as reported here

Update 25.0 (2019-05-22)

  • Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations

Update 24.4 (2019-03-08)

Individual Extraction - Non-Wave Endless!

You are now able to extract from Survival, Excavation, and Defection missions independent of your squad.

  • Once the 'mission complete' interval is met, players can head to extraction any time they choose (i.e 5 minutes for Survival).
  • Any player at extraction triggers a countdown timer.
  • If all players leave the extraction zone, the countdown timer is cancelled.
  • When the timer is up, the extraction ship arrives and any players in the extraction zone leave.
  • Anyone still playing can extract later any time they choose.

Hotfix 24.2.7 (2018-01-09)

  • As per feedback, Harrow’s Systems Blueprint has been added as a Rare drop in Rotation B for Defection missions. This means you have 2 chances in the Endless loop to obtain Harrow, not just one at Rotation C. To maintain balance, a Bane of Corrupted Mod has moved to Rotation A.

Update 19.12 (2017-03-02)