warframe

Use enemy relay stations to intercept and decode important enemy transmissions.

Interception missions have 4 relay points. Standing beside these relay stations will begin to capture the point. The enemy will spawn endlessly and attempt to take and hold their own points.

When you capture a point, it will start decoding a message. The more points you hold, the faster the decoding will occur. When you fully decode a message, you will have the option of leaving or staying to decode another. The more messages you decode, the tougher the enemies will become.
—In-Game Description

Interception is an Endless Mission type requiring players to capture and hold set locations on the map in order to intercept enemy transmissions by reaching 100% control sooner than the enemy faction does.

Mechanics

The map has four communication towers acting as capture locations, labelled A, B, C and D, with all of the locations starting out under enemy control. Players capture each location by standing within a tower's capture radius until the tower switches over to Tenno control, however if enemies are within the capture radius the point will be in a "Conflict" state, preventing the player from capturing said point unless all enemies in it are killed. Enemies can capture player-controlled towers by activating one of two nearby control consoles per capture point, which triggers an alarm the player can hear. If a player kills the enemy activating the console the point will not be captured. Capture Points are rewarded to the Tenno and the enemy at a rate proportional to the number of towers in their control. The goal is to control more towers than the enemy in order to reach 100 Capture Points first.

In the Archwing version of the mission, rather than accessing a control console, the capturing enemy unit will emit an orange electric beam connecting them to the communication tower when they get close enough, and both the comm tower and capturing unit will be surrounded by a red spherical field to denote that a capture is in progress. Once connected the capturing unit will continue to neutralize or capture the tower regardless of how far away they move from the tower, meaning that simply knocking away the enemy unit will not suffice to stop their progress - only killing the unit will stop the capture from finishing. Only one enemy can capture each tower, and if a capturing unit is destroyed another one in the vicinity can quickly take its place.

If the Tenno reach 100 Capture Points, the players will then be tasked with eliminating any remaining enemies, after which players can choose to claim a reward and exit or continue fighting. If the enemy reach 100 Capture Points, the Tenno fail the mission.

At the end of each round, each player will receive an option to either leave the mission individually and receive a displayed reward or to continue for more rewards against progressively harder enemies for another round. The mission is considered completed when players accept the offer to claim a reward and exit.

Locations

Planet Mission Name Faction Credit Reward Addtional Credit Reward Wiki's DropTableAlias Level Tileset
Earth Gaia Grineer 1,000 0 Interception1 1 - 6 Grineer Forest
Venus Cytherean Corpus 1,200 0 Interception1 3 - 8 Corpus Ship
Mercury Odin Grineer 1,500 0 Interception1 6 - 11 Grineer Galleon
Mars Alator Grineer 1,700 0 Interception1 8 - 13 Grineer Settlement
Ceres Cinxia Grineer 2,100 0 Interception1 12 - 17 Grineer Shipyard
Jupiter Callisto Corpus 2,400 0 Interception2 15 - 20 Corpus Gas City
Europa Ose Corpus 2,700 0 Interception2 18 - 23 Corpus Ice Planet
Saturn Rhea Grineer 3,000 0 Interception2 21 - 26 Grineer Asteroid
Uranus Umbriel Grineer 3,300 0 Interception2 24 - 29 Grineer Sealab
Uranus Caelus Grineer 3,300 0 AWInterception 24 - 29 Free Space
Sedna Berehynia Grineer 3,900 0 Interception3 30 - 40 Grineer Shipyard
Pluto Cerberus Corpus 3,900 0 Interception3 30 - 40 Corpus Outpost
Eris Xini Infested 3,900 0 Interception3 30 - 40 Corpus Ship
Void Mithra Corrupted 4,900 0 VoidInterception4 40 - 45 Orokin Tower
There are a total of 14 Interception Missions

The majority of Interception maps use the same tiles as Defense missions. Exceptions to this are missions taking place in either Grineer Forest or Grineer Shipyard tilesets.

Rewards

This section is transcluded from Interception/Rewards . To change it, please edit the transcluded page.

A B C
Mod TT 20px Magazine Warp 10% Mod TT 20px Deep Freeze 5.88% MesoRelicIntact Meso A7 13.92%
Mod TT 20px Trick Mag 10% Mod TT 20px Fast Deflection 5.88% MesoRelicIntact Meso E6 13.92%
Mod TT 20px Vitality 10% Mod TT 20px Hornet Strike 5.88% MesoRelicIntact Meso F5 13.92%
LithRelicIntact Lith A6 10% Mod TT 20px No Return 5.88% MesoRelicIntact Meso G8 13.92%
LithRelicIntact Lith G13 10% Mod TT 20px North Wind 5.88% MesoRelicIntact Meso N17 13.92%
LithRelicIntact Lith M9 10% Mod TT 20px Reflex Coil 5.88% MesoRelicIntact Meso T7 13.92%
LithRelicIntact Lith N16 10% Mod TT 20px Rush 5.88% MesoRelicIntact Meso V10 13.92%
LithRelicIntact Lith P9 10% Mod TT 20px Serration 5.88% Mod TT 20px Natural Talent 2.58%
LithRelicIntact Lith W4 10% Mod TT 20px Speed Trigger 5.88%
LithRelicIntact Lith X1 10% Mod TT 20px Target Cracker 5.88%
MesoRelicIntact Meso A7 5.88%
MesoRelicIntact Meso E6 5.88%
MesoRelicIntact Meso F5 5.88%
MesoRelicIntact Meso G8 5.88%
MesoRelicIntact Meso N17 5.88%
MesoRelicIntact Meso T7 5.88%
MesoRelicIntact Meso V10 5.88%

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Mod TT 20px Magazine Warp 10% Mod TT 20px Hell's Chamber 7.14% NeoRelicIntact Neo A13 14.29%
Mod TT 20px Trick Mag 10% Mod TT 20px Hornet Strike 7.14% NeoRelicIntact Neo G8 14.29%
Mod TT 20px Vitality 10% Mod TT 20px No Return 7.14% NeoRelicIntact Neo L4 14.29%
MesoRelicIntact Meso A7 10% Mod TT 20px North Wind 7.14% NeoRelicIntact Neo P7 14.29%
MesoRelicIntact Meso E6 10% Mod TT 20px Reflex Coil 7.14% NeoRelicIntact Neo Q1 14.29%
MesoRelicIntact Meso F5 10% Mod TT 20px Serration 7.14% NeoRelicIntact Neo W2 14.29%
MesoRelicIntact Meso G8 10% Mod TT 20px Target Cracker 7.14% NeoRelicIntact Neo Z11 14.29%
MesoRelicIntact Meso N17 10% NeoRelicIntact Neo A13 7.14%
MesoRelicIntact Meso T7 10% NeoRelicIntact Neo G8 7.14%
MesoRelicIntact Meso V10 10% NeoRelicIntact Neo L4 7.14%
NeoRelicIntact Neo P7 7.14%
NeoRelicIntact Neo Q1 7.14%
NeoRelicIntact Neo W2 7.14%
NeoRelicIntact Neo Z11 7.14%

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Mod TT 20px Magazine Warp 10% AxiRelicIntact Axi A19 14.29% AxiRelicIntact Axi A19 14.29%
Mod TT 20px Trick Mag 10% AxiRelicIntact Axi G14 14.29% AxiRelicIntact Axi G14 14.29%
Mod TT 20px Vitality 10% AxiRelicIntact Axi H8 14.29% AxiRelicIntact Axi H8 14.29%
NeoRelicIntact Neo A13 10% AxiRelicIntact Axi O6 14.29% AxiRelicIntact Axi O6 14.29%
NeoRelicIntact Neo G8 10% AxiRelicIntact Axi S16 14.29% AxiRelicIntact Axi S16 14.29%
NeoRelicIntact Neo L4 10% AxiRelicIntact Axi S17 14.29% AxiRelicIntact Axi S17 14.29%
NeoRelicIntact Neo P7 10% AxiRelicIntact Axi T12 14.29% AxiRelicIntact Axi T12 14.29%
NeoRelicIntact Neo Q1 10%
NeoRelicIntact Neo W2 10%
NeoRelicIntact Neo Z11 10%

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
NeoRelicIntact Neo L4 18.18% NeoRelicIntact Neo A13 12.5% Aya Aya 22.11%
NeoRelicIntact Neo P7 18.18% NeoRelicIntact Neo G8 12.5% AxiRelicIntact Axi A19 11.13%
NeoRelicIntact Neo Z11 18.18% NeoRelicIntact Neo L4 12.5% AxiRelicIntact Axi G14 11.13%
NeoRelicIntact Neo A13 9.09% NeoRelicIntact Neo P7 12.5% AxiRelicIntact Axi H8 11.13%
NeoRelicIntact Neo G8 9.09% NeoRelicIntact Neo Q1 12.5% AxiRelicIntact Axi O6 11.13%
NeoRelicIntact Neo Q1 9.09% NeoRelicIntact Neo W2 12.5% AxiRelicIntact Axi S16 11.13%
NeoRelicIntact Neo W2 9.09% NeoRelicIntact Neo Z11 12.5% AxiRelicIntact Axi S17 11.13%
Aya Aya 9.09% Aya Aya 12.5% AxiRelicIntact Axi T12 11.13%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x250 77.44% Endo Endo x250 20% Endo Endo x400 32.24%
Mod TT 20px Automatic Trigger 2.51% Mod TT 20px Argon Plating 10% AxiRelicIntact Axi A19 9.68%
Mod TT 20px Combustion Rounds 2.51% Mod TT 20px Bleeding Edge 10% AxiRelicIntact Axi G14 9.68%
Mod TT 20px Dual Rounds 2.51% Mod TT 20px Electrified Barrel 10% AxiRelicIntact Axi H8 9.68%
Mod TT 20px Hollowed Bullets 2.51% Mod TT 20px Energy Inversion 10% AxiRelicIntact Axi O6 9.68%
Mod TT 20px Magazine Extension 2.51% Mod TT 20px Furor 10% AxiRelicIntact Axi S16 9.68%
Mod TT 20px Modified Munitions 2.51% Mod TT 20px Glacial Edge 10% AxiRelicIntact Axi S17 9.68%
Mod TT 20px Parallax Scope 2.51% Mod TT 20px Superior Defenses 10% AxiRelicIntact Axi T12 9.68%
Mod TT 20px Rubedo-Lined Barrel 2.51% Mod TT 20px Superior Defenses 10%
Mod TT 20px Venomous Clip 2.51%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Notes

Tips

Trivia

Bugs

Patch History

Update 33.5 (2023-06-21)

  • Fixed case where a round reward would get skipped after the first round completed in Interception missions.

Hotfix 32.2.6 (2022-12-14)

  • Fixed crash that could occur when a player leaves your Squad from a Interception mission with a different Glyph selected.

Hotfix 31.7.2 (2022-08-17)

  • Fixed inconsistent casing for ‘Tenno’ in the Interception UI.

Hotfix 31.6.2 (2022-06-15)

  • Fixed script error in Interception missions.

Hotfix 30.1.1 (2021-05-05)

  • Optimized Interception missions for UI performance leaks.
  • Fixed a bug that could result in the Interception HUD missing markers for Clients when joining-in-progress.

Hotfix 29.10.4 (2021-03-23)

  • Fixed Interception objective UI indication missing from the HUD.

Hotfix 28.0.2 (2020-06-11)

  • Fixed numerous HUD script errors that could occur when playing an Interception mission.

Hotfix 27.3.11 (2020-04-09)

  • Fixed an error that could break the HUD for Clients joining Interception missions.

Update 27.2 (2020-03-05)

  • Fixed the Interception HUD breaking on rare occasions when joining an in-progress mission.
  • Fixed Clients getting a script error in Interception missions (normal and Archwing) when standing in capture circle and attempting to abort the mission from the menu.

Hotfix 25.7.4 (2019-09-05)

  • Tweaked Interception HUD by moving and aligning UI.

Update 25.7 (2019-08-29)

  • We’ve updated the Interception HUD style to provide clearer information when a Tower is being captured by you or by enemies.

Hotfix 25.3.2 (2019-07-12)

  • Corrupted Vor is now marked with a red X marker if killing him is required to progress past the 'kill enemies' stage in Interception.

Hotfix 19.5.7 (2017-01-06)

  • Changed Interception to prevent new players joining right before the round ends (it now locks the mission at the 60% mark).

Update: Specters of the Rail 0.0 (2016-07-08)

Interception Changes & Fixes
  • Adjusted the enemy counts for each mission; in most cases the spawn counts were increased.
  • Improved enemy tactics to better plan assaults on player-controlled towers; by staging units ahead of time they can be more effective and draw the action to different points around the map.
  • Changed how the different types of enemy unit are sent into the fray. Historically you'd see higher-tier units mid-way through the first round and there would be no escalation after that; you should now see more infantry in the first round and then more support and heavy units if you chose to stay to intercept more transmissions.
  • Tuned the enemy tables to fix the cases where certain levels were 50% enemies that couldn't capture points (eg: Drones).
  • Corrupted Vor in T4 Interception will no longer delay the end of round countdown (just the end of round) so that if he's the last enemy you aren't stuck waiting as long.
  • Fixed the problem where low-level Interception missions were flooded with Eximus’.
  • Added an Interception Mission to Sedna, Berehynia.

Update 18.13 (2016-05-27)

  • With the new shared Tenno Affinity aura HUD indicator, Interception missions will no longer apply a Affinity radius multiplier. The HUD now clearly indicates if you are within range of your fellow Tenno to gain the shared Tenno Affinity. This change will still encourage players to spread out amongst the map, but to also be aware of the shared Affinity Limits.

Update 15.2 (2014-11-13)

  • Interception Changes:
    • Points can no longer sit neutral, they must be owned by either AI or players
    • Score now scaled directly by the number of points you have, instead of being reduced if the AI owns more.
    • Abandoned points (eg. was capturing but left point before completing the capture) now start to drain faster (5 seconds after leaving from 10 seconds) and drain back to the original state far quicker (at a rate of 25% per second)
    • Updated all point prefabs so the points will start captured by the AI and must be taken by the player, score does not start accruing until a player captures a point

Update 15.0 (2014-10-24)

  • Defense and Interception Mission rewards now stack! This removes the "inventory checkpoints" every 5 waves in Defense -- it's all or nothing now. The Reward Rotation for *Defense and Interception has also been changed (to be like Survival) as Stacking Rewards is now in place. The Rewards now rotate through the reward tiers.

Update 13.5 (2014-05-28)

  • The first round of Interception missions will now be easier for Solo players with enemies spawning throughout the mission. The difficulty will remain the same when playing with 2-4 players.

Update 12.4 (2014-03-05)

  • Modified AI in Interception to balance between attacking players and capturing points better.

Update 12.0 (2014-02-05)

  • Introduced.

Media

References