- For the
Chesa Kubrow precept, see Neutralize (Mod).
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4 +10/shot +20/alt fire |
Neutralize Summon the Neutralizer, Cyte-09's exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Introduced in Update 38.0 (2024-12-13) |
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Misc:
4 (number of ricochets) |
Info
- Cyte-09 expends
5 energy to summon the Exalted Weapon sniper rifle
Neutralizer. Cyte-09 staggers enemies within 10 meters when summoning Neutralizer. - Neutralizer has its own unique statistics:
- Primary fire shoots semi-automatic sniper rounds.
- Consumes
10 energy per shot. - Base damage is 255 weighted toward
Puncture, with a damage multiplier of
1x / 1.08x / 1.16x / 1.25x. - Shots have a 45% critical chance, 3x critical multiplier, 10% status chance, 1.0 fire rate, 2.5 meter punch through, and a magazine size of 12 with a reload speed of 2.25 seconds.
- On weak point hits, the bullet ricochets up to 4 times within
10 meters of the target, with a damage loss of 20% per ricochet. - Three zoom modes:
- First zoom has 2.5x zoom distance and +40% critical damage multiplier.
- Second zoom has 4.0x zoom distance and +60% critical damage multiplier.
- Third zoom has 8.0x zoom distance and +80% critical damage multiplier.
- Consumes
- Alternate Fire launches a grenade that inflicts 10
Cold stacks and leaves a lingering field that lasts 5 seconds.
- Consumes
20 energy and 3 ammo per shot. - Base damage is
25 pure
Cold, with a damage multiplier of
1x / 1.08x / 1.16x / 1.25x. - Shots have a 30% critical chance, 2x critical multiplier, 0% status chance, and explodes in a 10 meter radius with 60% damage falloff.
- Consumes
- Damage is affected by
Ability Strength and most primary weapon mods.
- The mods that can be equipped on and affect Neutralizer include:
- damage (e.g.
Serration) - physical (e.g.
Sawtooth Clip)
- Has no effect on the alternate fire due to not having any physical damage.
- elemental (e.g.
Hellfire) - Faction (e.g.
Bane of Grineer) - Fire rate (e.g.
Speed Trigger) - Multishot (e.g.
Split Chamber) - Punch through (e.g.
Metal Auger) - Critical chance and critical multiplier (e.g.
Point Strike and
Vital Sense) - Status chance (e.g.
Rifle Aptitude and
Malignant Force) - sniper (e.g.
Target Acquired)
- damage (e.g.
- While officially Set Mod bonuses do not affect Exalted Weapons, the effect of Vigilante Mods still apply, as long as they aren’t equipped on Neutralizer itself.
- The mods that can be equipped on and affect Neutralizer include:
- Neutralizer can not be equipped with Acolyte Mods (e.g.
Argon Scope) or Amalgam Mods (e.g.
Amalgam Serration). - Riven Mods are not generated for Neutralizer.
- Primary fire shoots semi-automatic sniper rounds.
- Ability Synergy:
- Kills from Neutralize's primary fire ricochet counts as a separate kill for Cyte-09's 1% Critical Chance from weak point kills passive.
Seek highlights weak points for Neutralize's primary fire ricochet.- Neutralizer is a sniper rifle that receives the doubled damage bonus from
Resupply's ammo packs.
