Speed Trigger is a mod that increases a primary weapon's fire rate by 10% per rank for a maximum of 60% at Rank 5.
Stats
| Rank | Fire rate (Rifles) | Fire rate (Bows) | Cost |
|---|---|---|---|
| 0 | +10% | +20% | 4 |
| 1 | +20% | +40% | 5 |
| 2 | +30% | +60% | 6 |
| 3 | +40% | +80% | 7 |
| 4 | +50% | +100% | 8 |
| 5 | +60% | +120% | 9 |
| Rank | Fire rate (Rifles) | Fire rate (Bows) | Cost |
|---|---|---|---|
| 0 | +5% | +10% | 2 |
| 1 | +10% | +20% | 3 |
| 2 | +15% | +30% | 4 |
| 3 | +20% | +40% | 5 |
Drop Locations
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|---|---|---|---|---|---|
| Cetus Bounty | Cetus Bounty Lvl 10-30 Stage 2 | B | 10.08% | 1 | 0.1008 |
|
| Cetus Bounty | Cetus Bounty Lvl 10-30 Final Stage | B | 25% | 1 | 0.25 |
|
| Defense | Dark Sector Defense | B | 8.43% | 1 | 0.0843 | |
| Interception | Tier 1 Interception | B | 5.88% | 1 | 0.0588 | |
| Spy | Tier 2 Spy | B | 5.56% | 1 | 0.0556 | |
| The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
| The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| Carrion Charger | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Charger | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Deimos Juggernaut | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Eidolon Hydrolyst | 100% | 22.22% | 22.22% | 5 | 1 | 0.2222 |
| Jack O'Naut | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Juggernaut | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Juggernaut Behemoth | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Juno Crewman | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes
- Can be combined with
Vile Acceleration,
Spring-Loaded Chamber,
Vigilante Fervor and
Primed Shred to provide a 330% (660% for Bows) increase in fire rate while aiming, otherwise 255% (510% for bows) - Can decrease the delay on Chargeable weapons such as
Dread,
Paris Prime,
Lanka,
Miter and
Ogris. - Has no visual effect on continuous weapons (e.g. the
Flux Rifle and
Ignis) as they shoot out a continuous beam. The number of damage instances will increase with higher fire rate.
Gallery
Patch History
Vanilla (2012-10-25)
- Introduced.
| Fire Rate Mods | |
|---|---|
| Rifle | |
| Shotgun | |
| Pistol | |
| Archgun |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
