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Paralysis Valkyr unleashes her shields, stunning and damaging enemies around her. Introduced in Update 11.0 (2013-11-20) |
400 / 600 / 800 / 1000 (knockback strength) |
Info
- Valkyr expends
5 energy and unleashes 33% of her shields,
Stunning enemies
5 / 7 / 8 / 10 meters while damaging them by her current shields multiplied by 200% / 250% / 300% / 350% as
Impact damage and
Knockback with a strength of
400 / 600 / 800 / 1000.
- Damage bypasses obstacles in the environment and is increased by body-part multipliers.
- The shield percentage used in the damage calculation accounts for Valkyr's shields at the time Paralysis is cast, not after the shield drain has been applied.
- As an example, if Valkyr has 150 shields and a max ranked
Intensify at the time a rank-4 Paralysis is cast, Paralysis will deal:
Shields × 3.5 × (1 + Strength Mods) = 150 × 3.5 × 1.3 = 682.5 damage. - Valkyr's shields will be reduced to:
Shields × 0.67 = 150 × 0.67 = 100.5 shields.
- As an example, if Valkyr has 150 shields and a max ranked
- Stunned enemies are vulnerable to Finisher attacks. If the enemy cannot be attacked with a Finisher (either due to positioning or the enemy type), it will be susceptible to Stealth Damage Multipliers from melee attacks for the duration of the stun. As with other stealth attacks, coming into physical contact with the enemy while attacking will temporarily remove the damage bonus.
- Overshields contribute to Paralysis' damage.
Augment

- Main article: Prolonged Paralysis
Prolonged Paralysis is a Warframe Augment Mod for
Valkyr that causes
Paralysis to pull affected enemies towards her and inflict
Knockdown.
Tips & Tricks
- Shields drained this way will reset the shield recharge delay, as if Valkyr was hit.
- Installing a decent
Redirection and
Fast Deflection mod helps by greatly improving the damage output as they are being utilized by this ability.
- Redirection increases the damage dealt through greater total amount of shields lost.
- Fast Deflection helps recover lost shields quickly.
- Extended uses of this ability will recommend installations of
Vitality and
Steel Fiber mods in order to overcome damages after the Paralysis effects. - The way Paralysis is treated is similar to
Banshee's
Sonic Boom dealing a blast with tremendous knockbacks, but doing a full 360 angle of damage with half of the original range. - Paralysis can be used within the duration of
Hysteria allowing Valkyr to expend her shields with no trouble receiving damage. This will still drain her shields in spite of her invulnerability. - This ability can be spammed due to its very low energy cost, this will heavily divide shields down to 0 if expended drastically, but it will give potential stunlocks to lesser enemies effectively.
- This ability synergizes well with Squad Shield Restore, as burst of shield recharges allow Valkyr to spam full loads of shield damage at a group of enemies more effectively.
- In Sabotage Missions which you need to destroy several small cylinders after the reactor core has been exposed, a single Paralysis is sufficient to quickly destroy all the cylinders.
- The augment mod Prolonged paralysis may be used to reliably trigger Arcane Trickery allowing Valkyr to benefit from stealth attacks and Arcane Crepuscular.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs
- When used repeatably, Valkyr's scream may sometimes skip over itself and not play. This is merely audible however.
- Paralysis only does approximately half the damage it should.


