Accelerated Deflection increases the shield recharge rate and reduces the shield recharge delay for Sentinels, MOAs and Hounds.
Stats
| Rank | Shield Recharge | Shield Recharge Delay | Cost |
|---|---|---|---|
| 0 | +15% | -7.5% | 4 |
| 1 | +30% | -15% | 5 |
| 2 | +45% | -22.5% | 6 |
| 3 | +60% | -30% | 7 |
| 4 | +75% | -37.5% | 8 |
| 5 | +90% | -45% | 9 |
Drop Locations
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| Arcane Boiler | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Arid Seeker | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Boiler | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Drekar Seeker | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Frontier Seeker | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Kuva Seeker | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Seeker | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Toxic Ancient | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Tusk Seeker | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Gallery
Patch History
Update 34.0 (2023-10-18)
- Accelerated Deflection (+90% Shield Recharge) has been changed from being only equipped on Sentinels, to the Robotic category, which means it is now also compatible with Hounds and MOAs. Additionally, it also provides -45% Shield Recharge Delay.
Update 18.13 (2016-05-27)
Vanilla (2012-10-25)
- Introduced
See Also
| Other | ||
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
