Ghost is a precept mod for
Stats
| Rank | Range | Cost |
|---|---|---|
| 0 | 14m | 2 |
| 1 | 16m | 3 |
| 2 | 18m | 4 |
| 3 | 20m | 5 |
| 4 | 22m | 6 |
| 5 | 24m | 7 |
Acquisition
Ghost is automatically acquired upon obtaining
Shade,
Prisma Shade, or
Shade Prime.
Notes
- Any enemy units will activate Ghost, even Corpus Turrets.
- Cloak will remain active until using a weapon or being over 24m away from all enemies.
- Offensive Warframe abilities will not deactivate the cloak.
- Performing a bullet jump that damages an enemy will not deactivate the cloak.
- Transference will not deactivate the cloak, and the cloak will activate as usual for the Warframe (when any enemy gets within range) even in Operator mode.
- Using the Codex Scanner will deactivate the cloak.
- Cloak will remain active for 3 seconds when enemies are no longer near. Moving near enemies again will sustain the cloak.
- Has an ~8s cooldown after leaving any kind of stealth state, including
Smoke Screen,
Invisibility,
Prowl and
Arcane Trickery, but not
Shroud of Dynar. - Shade will not cloak their users if they are doing something that raises their aggro, such as
Nyx's
Absorb. - Enemies will not be alerted if bumped into while cloaked.
- Gives the Sentinel 25 affinity for activating the ability.
Gallery
Patch History
Update 37.0 (2024-10-02)
- Changes to Companion Precepts
Many Companion Precept effects are currently too small or too brief to be really beneficial. We want your choice of companion to feel more meaningful and for your Companion to contribute in a more visible way, so there are a whole lot of buffs to get through.
- Ghost (SHADE Sentinel):
- When you move out of range of enemies, there is now a 3 seconds grace period before the invisibility effect ends.
- If you move back within range of enemies, invisibility will be sustained.
Update 36.0 (2024-06-18)
- Fixed Shade’s Ghost Mod randomly deactivating while surrounded by enemies who are in range.
- This was because Shade would choose one target to trigger invisibility, meaning the effect would end once they were killed. Now this Mod’s effect is no longer tied to one target, so the invisibility will persist so long as players do not engage in behaviors that will disrupt it.
Update 32.3 (2023-02-15)
- Improved Shade’s “Ghost” precept to more closely match how the Huras Kubrow’s “Stalk” works: The activation range is now 24 meters (up from 10 meters), and the precept doesn’t check Line Of Sight anymore.
- Also decreased the amount of time to re-cloak after disrupting your cloak.
Hotfix 27.3.14 (2020-04-15)
- Fixed a script error related to Shade’s Ghost Precept.
Hotfix 27.1.1 (2020-02-11)
- Fixed Shade’s Ghost Precept Mod not cloaking you in invisibility.
Update 18.0 (2015-12-03)
- Changed Shade's
Ghost ability to avoid using invisibility while the players are doing something that draws aggro (eg:
Nyx's
Absorb).
Hotfix 16.5.1 (2015-05-12)
- Fixed the Shade Sentinel's Ghost not properly functioning.
Hotfix 10.6.2 (2013-11-05)
- Fixed sentinel's ghost ability not being cancelled by the Stalker.
Update 10.0 (2013-09-13)
- Fixed Shade's Ghost Ability (and other invisibility Abilities) granting the cloaked player invincibility
Hotfix 7.7.3 (2013-04-12)
- Shade sentinel will now cloak as well when casting Ghost
See also
| Other | ||

