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Exalted Shadow When the Death Well fills to above 75%, Sevagoth’s Shadow form is ready to be released. Tear the enemy asunder with a collection of Melee-focused Abilities.
Introduced in Update 30.0 (2021-04-13) |
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Misc:
5 m (Shadow summoned propulsion) |
Info
- Immortalized by his reaping of souls, Sevagoth passively collects the life essences of enemies affected by or slain by
Reap,
Sow,
Gloom, or
Death's Harvest, gradually filling the Death Well gauge displayed above his ability icons. Once 75% of the gauge is filled, Sevagoth may leave his mortal body behind to transfer control into
Sevagoth's Shadow, which is propelled forward for 5 meters then drains 1% of the Death Well per second to remain summoned. Sevagoth's Shadow possesses four new Abilities:
Embrace,
Consume,
Death's Harvest, and
Reunite. Exalted Shadow will deactivate when the Death Well fully depletes, when the Shadow receives fatal damage or falls out of bounds, when Transference is initiated, or when
Reunite is cast.
- Sevagoth's physical body is invulnerable to damage and untargetable by enemies while taking control of Shadow.
- The Shadow will always spawn with full Shields, Health and initial Energy, regardless of its previous state on recast.
- Propulsion from summoning the Shadow carries forth Sevagoth's momentum when casting Exalted Shadow, allowing the player to gain extra distance once controlling the Shadow.
- If aim gliding while casting this ability, Sevagoth's body will be propelled forward in an arcing trajectory instead.
- When the Death Well reaches at least 75%, a sound indicator plays for the player, while the well's energy visually glows intensely, as energy veins emanate outside the well.
- While controlling Sevagoth's Shadow, he arms himself with his melee Exalted Weapon, the
Shadow Claws.
- Primaries and secondaries equipped on Sevagoth can not be used by the Shadow.
- Base damage is
100 / 125 / 200 / 250 damage distributed between 30%
Impact, 20%
Puncture, and 50%
Slash. - Attacks have a 38% critical chance, 2.6x critical multiplier, 24% status chance, 1.0 attack speed, and a range of 1.5 meters.
- Damage is affected by
Ability Strength and most melee weapon mods.
- Ability Strength is taken from Sevagoth's stat, not the Shadow's.
- The mods that affect Shadow Claws include:
- damage (e.g.,
Steel Charge) - physical (e.g.,
Heavy Trauma) - elemental (e.g.,
Molten Impact) - faction (e.g.,
Smite Grineer) - critical chance and damage (e.g.,
True Steel and
Organ Shatter) - status chance (e.g.,
Melee Prowess and
Virulent Scourge) - status duration (e.g.,
Lasting Sting) - attack speed (e.g.,
Fury and
Berserker Fury) - Tennokai (e.g.,
Dreamer's Wrath)
Condition Overload
Drifting Contact
Healing Return
Relentless Combination
Shattering Impact
Enduring Affliction
- While officially Set Mod bonuses do not affect Exalted Weapons (with the exception of the Sacrificial Mod Set), the Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself.
- damage (e.g.,
- Shadow Claws can not be equipped with weapon augments (e.g.,
Justice Blades), weapon-specific mods (e.g.,
Covert Lethality), Melee Combo Counter Mods (except
Drifting Contact), Acolyte Mods (e.g.,
Blood Rush), or Amalgam Mods (e.g.
Amalgam Organ Shatter). - Riven Mods are not generated for Shadow Claws.
- Ability Synergy:
- Sevagoth's Abilities will stay active during Exalted Shadow.
- Each enemy affected then killed by any source, or directly killed by
Reap's Shadow,
Sow, or
Death's Harvest fills 5% of the Death Well. Each enemy alive within
Gloom's radius fills 0.1% per second of the Death Well.
- The player must be directly controlling Sevagoth with Exalted Shadow deactivated to gain Death Well percentage from the eligible Abilities noted above.
- Death Well gain stacks when Sown enemies die from Reap, but not vice-versa.
- For each percent of the Death Well drained during Exalted Shadow, Sevagoth's health is healed by 1% of his maximum health pool once
Reunite is complete.
- Casting Exalted Shadow is a full-body animation that restricts movement and other actions.
- Sevagoth visually summons his Shadow which materializes in front of him. Sevagoth's body remains stationary in a levitating stance.
- While within an ability nullification sphere from enemies such as Nullifier Crewman or Isolator Bursa, Sevagoth's Shadow receives damage to its Health pool as 15% of its maximum health pool every 0.5 seconds.
- Sevagoth's Shadow will benefit from Archon Shards slotted into Sevagoth himself.
- Sevagoth's Shadow, and Shadow Claws, can benefit from Helminth Invigorations applied to Sevagoth as they are both considered exalted weapons.
- Any primary, secondary, and reload speed buff from invigorations will not have any benefit during Exalted Shadow as it uses melee exclusively.
Weapon

- Main article: Shadow Claws
Shadow Claws is
Sevagoth's
Shadow's and
Sevagoth Prime's
Shadow's signature Exalted Weapon, summoned by activating the ability
Exalted Shadow. The weapon exclusively uses the
Ravenous Wraith stance.
- This weapon deals primarily
Slash damage.
Advantages:
- Very high critical chance and status chance.
- Highest critical multiplier of all Exalted Melee Weapons.
- Damage is affected by the combo counter.
Disadvantages:
- Low range.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set does not benefit Shadow Claws)
- Cannot equip Melee Combo Counter Mods (except
Drifting Contact), Acolyte Mods (e.g.,
Blood Rush), or Amalgam Mods (e.g.,
Amalgam Organ Shatter). - Cannot equip Melee Arcane Enhancements.
Stance

- Main article: Ravenous Wraith
Ravenous Wraith is a unique Stance exclusive to
Shadow Claws that can only be acquired and used by activating
Sevagoth's fourth ability,
Exalted Shadow. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Shadow remains active.
Combos
| Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||||
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| Neutral (While Not Moving) |
Cleaving Claws | N / A | N / A |
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| Forward (While Moving) |
Soul Thresher | N / A | N / A |
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| Forward Block (While Blocking & Moving) |
Void Torrent | N / A | N / A |
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| Block (While Blocking) |
Reaping Cyclone | N / A | N / A |
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| Heavy (Heavy Attack) |
Death Knocking | N / A | N / A |
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| Slide (While Sliding) |
Nightfall | N / A | N / A |
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| Aerial (While In Air) |
Mortal Squall | N / A | N / A |
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| Slam (Looking At Ground While In Air) |
Slam Attack | N / A | N / A |
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Tips & Tricks
Preparation modded on the Shadow will increase its initial starting energy. This energy will be restored every time Shadow is summoned.









