warframe
ExaltedShadowModx256 ExaltedShadow130xWhite
4
Exalted Shadow

When the Death Well fills to above 75%, Sevagoth’s Shadow form is ready to be released. Tear the enemy asunder with a collection of Melee-focused Abilities.
Death Well Drain: 1% s-1


Introduced in Update 30.0 (2021-04-13)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 (DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture, and DmgSlashSmall64 Slash physical damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 5 m (Shadow summoned propulsion)
5 % (Death Well gain per enemy for Reap, Sow and Death's Harvest)
0.1 %/s (Death Well gain per second per enemy for Gloom)
1% HP (Death Well drain to health conversion)

Info

  • Immortalized by his reaping of souls, Sevagoth passively collects the life essences of enemies affected by or slain by Reap130xWhite Reap, Sow130xWhite Sow, Gloom130xWhite Gloom, or DeathsHarvest130xWhite Death's Harvest, gradually filling the Death Well gauge displayed above his ability icons. Once 75% of the gauge is filled, Sevagoth may leave his mortal body behind to transfer control into SevagothShadow-Arsenal Sevagoth's Shadow, which is propelled forward for 5 meters then drains 1% of the Death Well per second to remain summoned. Sevagoth's Shadow possesses four new Abilities: Embrace130xWhite Embrace, Consume130xWhite Consume, DeathsHarvest130xWhite Death's Harvest, and Reunite130xWhite Reunite. Exalted Shadow will deactivate when the Death Well fully depletes, when the Shadow receives fatal damage or falls out of bounds, when Transference is initiated, or when Reunite130xWhite Reunite is cast.
    • Sevagoth's physical body is invulnerable to damage and untargetable by enemies while taking control of Shadow.
    • The Shadow will always spawn with full Shields, Health and initial Energy, regardless of its previous state on recast.
    • Propulsion from summoning the Shadow carries forth Sevagoth's momentum when casting Exalted Shadow, allowing the player to gain extra distance once controlling the Shadow.
      • If aim gliding while casting this ability, Sevagoth's body will be propelled forward in an arcing trajectory instead.
    • When the Death Well reaches at least 75%, a sound indicator plays for the player, while the well's energy visually glows intensely, as energy veins emanate outside the well.
  • While controlling Sevagoth's Shadow, he arms himself with his melee Exalted Weapon, the ShadowClaws Shadow Claws.
  • Ability Synergy:
    • Sevagoth's Abilities will stay active during Exalted Shadow.
    • Each enemy affected then killed by any source, or directly killed by Reap130xWhite Reap's Shadow, Sow130xWhite Sow, or DeathsHarvest130xWhite Death's Harvest fills 5% of the Death Well. Each enemy alive within Gloom130xWhite Gloom's radius fills 0.1% per second of the Death Well.
      • The player must be directly controlling Sevagoth with Exalted Shadow deactivated to gain Death Well percentage from the eligible Abilities noted above.
      • Death Well gain stacks when Sown enemies die from Reap, but not vice-versa.
    • For each percent of the Death Well drained during Exalted Shadow, Sevagoth's health is healed by 1% of his maximum health pool once Reunite130xWhite Reunite is complete.
  • Casting Exalted Shadow is a full-body animation that restricts movement and other actions.
  • Sevagoth visually summons his Shadow which materializes in front of him. Sevagoth's body remains stationary in a levitating stance.
  • While within an ability nullification sphere from enemies such as Nullifier Crewman or Isolator Bursa, Sevagoth's Shadow receives damage to its Health pool as 15% of its maximum health pool every 0.5 seconds.
  • Sevagoth's Shadow will benefit from Archon Shards slotted into Sevagoth himself.
  • Sevagoth's Shadow, and Shadow Claws, can benefit from Helminth Invigorations applied to Sevagoth as they are both considered exalted weapons.
    • Any primary, secondary, and reload speed buff from invigorations will not have any benefit during Exalted Shadow as it uses melee exclusively.

Weapon

ShadowClaws
Main article: Shadow Claws

Shadow Claws is SevagothIcon272 Sevagoth's SevagothShadow-Arsenal Shadow's and SevagothPrimeIcon272 Sevagoth Prime's SevagothPrime'sShadow Shadow's signature Exalted Weapon, summoned by activating the ability ExaltedShadow130xWhite Exalted Shadow. The weapon exclusively uses the Mod TT 20px Ravenous Wraith stance.


  • This weapon deals primarily DmgSlashSmall64 Slash damage.

Advantages:

Disadvantages:

Stance

RavenousWraithMod
Main article: Ravenous Wraith

Ravenous Wraith is a unique Stance exclusive to ShadowClaws Shadow Claws that can only be acquired and used by activating SevagothIcon272 Sevagoth's fourth ability, ExaltedShadow130xWhite Exalted Shadow. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Shadow remains active.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Cleaving Claws
Default Default
 300% DmgImpactSmall64
Default Default
 200%
Default Default
 2x 200% DmgSlashSmall64
Default Default
 100% DmgImpactSmall64
 200% DmgSlashSmall64
 300% Knockdown b
N / A N / A RavenousWraithCombo0
Forward
(While Moving)
Soul Thresher
Default Default
 2x 100%
Default Default
 4x 100% DmgImpactSmall64
N / A N / A RavenousWraithCombo1
Forward Block
(While Blocking & Moving)
Void Torrent
Default Default
 6x 100%
Default Default
 200%
Default Default
 200%
Default Default
 2x 200%
N / A N / A RavenousWraithCombo2
Block
(While Blocking)
Reaping Cyclone
Default Default
 4x 100%
 2x 200%
Default Default
 2x 100%
 2x 200%
 300%
N / A N / A RavenousWraithCombo3
Heavy
(Heavy Attack)
Death Knocking
Default Heavy
 2x 400% DmgImpactSmall64DmgSlashSmall64
Default Heavy
 2x 400% DmgSlashSmall64
N / A N / A RavenousWraithComboHeavy
Slide
(While Sliding)
Nightfall
Default Default
360 Default 100%
N / A N / A RavenousWraithComboSlide
Aerial
(While In Air)
Mortal Squall
Default Default
 100%
Default Default
 100%
Default Default
 100%
N / A N / A RavenousWraithComboAir
Slam
(Looking At Ground While In Air)
Slam Attack
Default Default
Slam Default 200%
N / A N / A RavenousWraithComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Tips & Tricks

  • Mod TT 20px Preparation modded on the Shadow will increase its initial starting energy. This energy will be restored every time Shadow is summoned.

Expand/Collapse

See Also