warframe

Ice Spring is an Exilus mod that increases the speed of Bullet Jump, lengthens the duration of Aim Glide and Wall Latch, and adds DmgColdSmall64 Cold damage to Bullet Jump.

Stats

Rank Bullet Jump Aim Glide & Wall Latch DmgColdSmall64 Cold on Bullet Jump Cost
0 +2.2% +2.2% +25% 2
1 +4.4% +4.4% +50% 3
2 +6.6% +6.6% +75% 4
3 +8.8% +8.8% +100% 5
4 +11.0% +11.0% +125% 6
5 +13.2% +13.2% +150% 7
6 +15.4% +15.4% +175% 8
7 +17.6% +17.6% +200% 9
8 +19.8% +19.8% +225% 10
9 +22.0% +22.0% +250% 11
10 +24.2% +24.2% +275% 12

Drop Locations

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Sabotage Sealab Sabotage Resource Caches C 4.51% 1 0.0451
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Drekar Butcher 3% 0.67% 0.0201% 4975 1 0.000201
Kuva Jester 2.5% 20% 0.5% 200 1 0.005

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes

Media

Patch History

Hotfix 27.3.3 (2020-03-25)

  • Fixed Ice Spring not having any textures with Deferred Rendering enabled.

Update 21.0 (2017-06-29)

  • Conclave Elemental Bullet Jump Mods changed to be cosmetic only and their capacity cost removed.

Hotfix 17.0.5 (2015-08-07)

  • Fixed squad members not being able to see the visual FX of Ice Spring.

Update 17.0 (2015-07-31)

  • Introduced.
Last updated: Hotfix 22.19.1 (2018-05-03)

See Also

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)