warframe
MindControlModx256 MindControl130xWhite
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EnergyOrb25
Mind Control

Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause. Controlled enemies have increased DmgRadiationSmall64Radiation Status Chance. When Nyx shoots them, they also have an increased Damage Multiplier.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:15 / ? / ? / 60 s
AbilityRangeBuff Range:20 / 40 / 50 / 60 m

Misc: 3 s (stun duration)
100% (damage immunity)
100% (DmgRadiationSmall64 Radiation status chance)
750% (initial damage bonus)
0.06% (damage conversion rate)
4 s (damage conversion duration)
1 (max target limit)
10 m (teleport radius)
60 m (teleport range)

Subsumable to Helminth

Info

  • Nyx expends EnergyOrb25 energy to fully inhabit the mind of a single enemy within a range of AbilityDurationBuff20 / 40 / 50 / 60 meters, stunning it for 3 seconds then forcing it to fight for the Tenno faction for AbilityDurationBuff15 / ? / ? / 60 seconds. While controlled, the affected target is enveloped within a psychic barrier that renders it completely Invulnerable to damage and Status Effects from allied and enemy factions, gains increased Threat Level, and its attacks gain 750% initial bonus damage and 100% DmgRadiationSmall64 Radiation status chance. For the next 4 seconds after activation, any damage dealt by Nyx onto the controlled target is absorbed and converted into a percentage damage bonus for the target, lasting for the ability's remaining duration. Only 1 enemy can be controlled at a time; release the target early by pressing the ability key again (default 1 ).
    • Damage bonus conversion rate is given by:
      • Enemy armor is ignored, as well as the target's damage type modifiers.
      • Damage from physical and elemental damage mods is not taken into account.
      • Base damage (e.g., Mod TT 20px Serration), faction damage (e.g., Mod TT 20px Bane of Grineer), and multishot (e.g., Mod TT 20px Split Chamber) mods are taken into account.
      • Critical Hits are taken into account.
      • Enemy weakspots are taken into account, including the critical multiplier weakspot bonus.
      • Damaging procs (e.g., DmgSlashSmall64 Slash, DmgHeatSmall64 Heat, and DmgToxinSmall64 Toxin) applied to the target before casting Mind Control will contribute to the damage conversion.
      • The damage bonus from DmgViralSmall64 Viral and DmgMagneticSmall64 Magnetic are not taken into account.
      • Unalerted enemies that are Mind Controlled will be susceptible to Stealth Damage Multipliers from melee attacks over the ability's duration.
      • Damage bonus is additive to the innate 750% damage bonus.
        • For example, dealing 10,000 damage to a target would result in a total damage bonus of 750% + (0.06% × 10,000)0.5 = 994.949%
    • The mind-controlled target is immune to damage from all sources, but is still susceptible to negative Status Effects. During Mind Control, all damage dealt by Nyx and her allies on the target will be stored and inflicted in full once the ability ends. Damage dealt by enemies on the target is only nullified and not stored.
    • While a target is mind controlled, an enemy profile icon appears above Nyx's ability icons on the HUD, with a displayed damage bonus and a circular gauge indicating the remaining duration.
    • The mind-controlled enemy will not hinder mission progress (e.g. block Interception nodes, stall Defense waves, etc.)
    • If the target dies before Nyx finishes her casting animation, energy used for Mind Control will be refunded.
  • Mind-controlled targets are aggressive and will prioritize enemies attacked by Nyx.
  • Mind-controlled targets will teleport within a radius of 10 meters around Nyx if they wander beyond 60 meters away from her.
  • Mind-controlled targets use their abilities to the benefit of the Tenno and to the detriment of their former allies. For example:
    • The mines dropped by MineOspreyDE Mine Ospreys (including mines placed before the ability was used) will not hurt Nyx and her allies, but will hurt the Osprey's former allies.
    • Security Cameras will ignore everything and never go into the alerted state. Turrets can behave unpredictably (using Mind Control on Turrets will make them fight for Nyx, but only when a camera activates them; in other words, Turrets can deactivate if the camera is destroyed or goes into the unalerted state.)
    • ShieldOspreyDE Shield Ospreys will project shields on allies and defense objectives.
    • Enemies that spawn additional units, such as DiseasedAncient Brood Mothers, GrnBeastMaster Drahk Masters, and MoaFusion Fusion MOAs, will spawn units that fight for the Tenno's side until the ability ends.
    • HealerAncientDE Ancient Healers will periodically heal Tenno.
    • AncientProtector Ancient Protectors and OrokinHealingAncientAvatar orrupted Ancients, will redirect 90% of received damage and all status effects from Nyx and her allies to the themselves instead granting Overguard.
  • Any active Comba and Scrambus disruption auras will remain active, though subsequent auras will not affect Nyx or her allies.
    • Fog Comba and Scrambus disruption auras will not remove mind-control from its target but will prevent the use of the ability until the disruption wears off.
  • While CrpNullRanger Nullifier Crewmen can be Mind Controlled after their nullification field is disabled, they will dispel the ability upon regenerating the field; the Projector Drones should therefore be destroyed.
  • Mind Control will not work on bosses, except for Captain Vor (though not his Corrupted variant). However, the ability still applies a short duration stun.
    • This is also true for Syndicate hunters and Lynx Turrets.
    • Some mini bosses like Acolytes can be affected, though with significantly decreased duration and due to their innate DR stored damage dealt when it ends will be reduced.
  • Mind Control overrides the effect of Chaos130xWhite Chaos on the selected target but will not be overridden by Chaos.
  • Eximus enemies under Mind Control will syill use their abilities. Energy Leech Eximus are altered to provide Energy regeneration when hitting an enemy with their ability.
  • When Mind Control is cast, an energy tether briefly links Nyx to her target as a visual indicator. The mind-controlled target will be marked with symbols of the Lotus for the ability's duration along with waves of energy flowing over them, affected by Nyx's chosen energy colors.
  • Enemies under mind control can be healed by friendly sources, to the benefit or detriment to the team:
    • The Mod TT 20px Rejuvenation Aura can heal enemies that are currently mind controlled.
    • Blessing130xWhite Blessing will fully heal the mind controlled target.
    • Mod TT 20px Rift Haven will partially heal the target.
  • Mod TT 20px Safeguard can be cast on mind controlled targets.
  • Mind Controlled enemies can hack disabled Bursas.
  • Rarely, Mind Control will reverse an enemies ability to set off alarms, and if by a rare chance the enemy decides to "activate" already activated alarms, the enemy will actually turn them off (including lifting a complete lockdown into a system wide alert instead). (not sure if this happens anymore as it was already rare before)
  • Ability Synergy:
    • Nyx passively gains 40% Critical Chance to her primary and secondary weapons when her DmgRadiationSmall64 Confused Mind Controlled target is within Affinity Range, up to a maximum of 200% from 5 enemies.
    • Damage dealt to enemies from the Mind Control target contributes to Absorb130xWhite Absorb's damage.
    • Radiation procs from Chaos130xWhite Chaos will not be overridden by mind control, offering an additional 550% damage increase separate from Mind Control's damage absorption.
  • Subsuming Nyx to the Helminth will offer Mind Control and its augments to be used by other Warframes.

Augment

MindFreakMod
Main article: Mind Freak

Mind Freak is a Warframe Augment Mod for NyxIcon272 Nyx that makes enemies under the effects of MindControl130xWhite Mind Control deal additional attack damage.

Mind Freak

Tips & Tricks

  • Mind Control can be used to both neutralize powerful enemies like HeavyGunnerDE Heavy Gunners and CrewmanTech Corpus Techs, and use them as temporary allies.
  • Leech Eximus Enemies can make powerful allies as they can both (usually) deal large amounts of damage with their extended survivability, and withstand most damage taken that is returned after the ability expires.
  • In Defense missions, casting Mind Control on the last enemy in a wave will buy time for the objective's shields and health to regenerate; this is more useful with improved Ability Duration.
  • Mind Controlling any variant of CrewmanTech Corpus Tech that has deployed ospreys will also make the Ospreys friendly, regardless of how many it has deployed.

Maximization

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Bugs

  • Mind Controlled targets will still complete Interception objectives, and will complete them for the enemy team.
  • ShieldOspreyDE Shield Ospreys spawned from Mind Controlled enemies will stay friendly when the target dies.
Expand/Collapse

See Also