Music in WARFRAME is comprised for both static and dynamically generated pieces of work that changes depending on the player's combat situation or gameplay context. Each piece of music that the player hears are tailored towards a particular quest, gameplay environment (e.g. Clan Dojos), tileset, or gameplay event.
Warframe Music Policy
- Main article: Music Policy
Third-party use of in-game music or pieces produced for the game WARFRAME must follow the Warframe Music Policy (last updated on November 25, 2020, archived):
Static Music
Static music are pieces that have only one canonical version played in the game. These are typically used during cutscenes as a set piece to establish atmosphere and tone. Note that a single context may have different static versions of a piece which may be chosen at random to be played.
Example
Login Music
Upon reaching the login menu of the game, there will be accompanying background music that matches the theme of the game's main update build.
Examples:
- The Sacrifice - Update 23.0 (2018-06-15): (download, history) (based on Your Creator)
- Fortuna - Update 24.0 (2018-11-08): (download, history) (based on Cold Tundra)
- Fortuna: The Profit-Taker - Update 24.2 (2018-12-18): (download, history) (based on Coldwave)
- Old Blood - Update 26.0 (2019-10-31): (download, history)
- Rising Tide - Update 26.1 (2019-11-22): (download, history)
- Empyrean - Update 27.0 (2019-12-13): (download, history)
- The Deadlock Protocol - Update 28.0 (2020-06-11): (download, history)
- Heart of Deimos - Update 29.0 (2020-08-25): (download, history)
- Deimos: Arcana - Update 29.5 (2020-11-19): (download, history)
- Corpus Proxima - Update 29.10 (2021-03-19): (download, history)
- Call of the Tempestarii - Update 30.0 (2021-04-13): (download, history) (based on Sleeping In The Cold Below)
- Sisters of Parvos - Update 30.5 (2021-07-06): (download, history)
- The New War - Update 31.0 (2021-12-15): (download, history)
- Post-Part 1 The New War quest: (download, history)
- Angels of the Zariman - Update 31.5 (2022-04-27): (download, history) (based on On Corroded Wings)
- Echoes of the Zariman - Update 31.6 (2022-06-09): (download, history) (based on The Offering)
- Veilbreaker - Update 32.0 (2022-09-07): (download, history) (based on Steel Horizon)
- Lua's Prey - Update 32.2 (2022-11-30): (download, history)
- Citrine's Last Wish (10th Anniversary) - Update 32.3 (2023-02-15): (download, history)
- The Duviri Paradox - Update 33.0 (2023-04-26): (download, history)
- The Seven Crimes of Kullervo - Update 33.5 (2023-06-21): (download, history)
- Abyss of Dagath - Update 34.0 (2023-10-18): (download, history)
- Whispers in the Walls - Update 35.0 (2023-12-13): (download, history)
- Dante Unbound - Update 35.5 (2024-03-27): (download, history)
- Jade Shadows - Update 36.0 (2024-06-18): (download, history)
- Lotus Eater - Update 36.1 (2024-08-21): (download, history)
- Koumei & The Five Fates - Update 37.0 (2024-10-02): (download, history)
Cues
Cues are musical stings that play to signify an important event such as a mission completion or a mission failure.
Examples:
- Star Chart mission success: (download, history)
- Star Chart mission failure: (download, history)
- End of mission recap menu: (download, history)
- Bounty complete in Plains of Eidolon: (download, history)
- Bounty failure in Plains of Eidolon: (download, history)
- Bounty complete in Orb Vallis: (download, history)
- Bounty complete in Cambion Drift: (download, history)
- Bounty failure in Cambion Drift: (download, history)
- Bounty complete in Zariman Ten Zero: (download, history)
- Bounty failure in Zariman Ten Zero: (download, history)
- Completing a Mastery Rank rank up test: (download, history)
- Completing Sanctuary Onslaught: (download, history)
- Completing an Empyrean mission: (download, history)
- Stalker spawn: (download, history)
- The Grustrag Three spawn: (download, history)
- Zanuka Hunter spawn: (download, history)
- Orokin Tower treasure room: (download, history) (download, history) (download, history)
Dynamic Music
Most dynamically generated music in the game have an ambient (non-combat) and combat version of it. Song components are divided into different tracks to allow the game engine dynamically fade tracks from one context to another (in a process called stem mixing and mastering) . As such, there may not be a canonical version of a musical piece outside of the one provided by the official Warframe Soundtrack and played by the Somachord.
Example
For example, Corpus Greed is only played on Corpus Outpost missions and is comprised of these tracks:
- Ambient percussion: (download, history)
- Ambient synth pad: (download, history)
- Ambient melody: (download, history)
- Combat synth guitar: (download, history)
- Combat hi-hat percussion: (download, history)
- Combat synth melody: (download, history)
- Combat metal percussion: (download, history)
- Combat middle percussion: (download, history)
- Combat orchestra percussion: (download, history)
- Combat synth risers: (download, history)
- Combat sub-bass percussion: (download, history)
Sample composition combining both ambient and combat tracks into one piece:
Soundtracks
Full soundtrack[1] as of Update 32.2 (2022-11-30):
| Title | Composer | In-game location | Context | Somachord Availability | Official Soundtrack Release | Samples used for login? | References | Audio |
|---|---|---|---|---|---|---|---|---|
| Ambulas Reborn | George Spanos | Operation: Ambulas Reborn | Cinematic | No | No | [1] | (download, history) (download, history) (download, history) | |
| Archwing | Keith Power | Archwing levels | Ambient | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Apostasy Prologue Lotus Chamber Theme* | Keith Power/George Spanos | Apostasy Prologue, entering Lotus' chamber | Cinematic | No | No | (download, history) | ||
| Apostasy Prologue Lotus Gone* | Keith Power/George Spanos | Apostasy Prologue, after Lotus' left | Cinematic | No | No | (download, history) | ||
| Call of the Tempestarii Epilogue* | Call of the Tempestarii, final cutscene with Vala Glarios and Parvos Granum | Cinematic | No | No | (download, history) | |||
| Call of the Tempestarii Sevagoth's Rest* | Call of the Tempestarii, laying Sevagoth's body to rest | Cinematic | No | No | (download, history) | |||
| Call of the Tempestarii Sevagoth's Shadow Merge* | Call of the Tempestarii, merging Sevagoth's Shadow with Sevagoth | Cinematic | No | No | (download, history) | |||
| Call of the Tempestarii Sevagoth's Shadow Theme* | Call of the Tempestarii, Sevagoth's Shadow's first appearance | Cinematic | No | No | (download, history) | |||
| Call of the Tempestarii Vala Glarios Theme* | Call of the Tempestarii, Vala Glarios' first appearance | Cinematic | No | No | (download, history) | |||
| Call of the Tempestarii Wreckage Inspection* | Call of the Tempestarii, inspecting wreckage cutscene in first mission | Cinematic | No | No | (download, history) | |||
| Cambion Drift Ambient* | George Spanos | Cambion Drift | Ambient | No | No | Update 29.0 (2020-08-25) | ||
| Cambion Drift Combat* | George Spanos | Cambion Drift | Combat | No | No | |||
| Cambion Drift Introduction* | George Spanos | Cambion Drift, introductory cutscene during Heart of Deimos | Cinematic | No | No | (download, history) (download, history) | ||
| Cambion Drift K-Drive Race* | George Spanos | Cambion Drift, any K-Drive Race | Ambient | No | No | (download, history) | ||
| Canticle | Keith Power/George Spanos | Zariman Ten Zero | Ambient | Yes | No | Update 31.5 (2022-04-27) | (download, history) | |
| Cetus Ambient* | Keith Power/George Spanos | Cetus | Ambient | No | No | (download, history) | ||
| Cetus Day Ambient* | Keith Power/George Spanos | Cetus | Ambient | No | No | (download, history) (download, history) (download, history) | ||
| Cetus Onkko First Interaction* | Keith Power/George Spanos | Cetus, upon meeting Onkko for the first time and receiving your Amp | Cinematic | No | No | (download, history) | ||
| Cetus Introduction* | Keith Power/George Spanos | Cetus introductory cutscene | Cinematic | No | No | (download, history) | ||
| Cetus Night Ambient* | Keith Power/George Spanos | Cetus | Ambient | No | No | (download, history) (download, history) (download, history) | ||
| Cetus Vendor Music* | Keith Power/George Spanos | Cetus, any merchant menu | Ambient | No | No | (download, history) | ||
| Chimera Prologue Theme* | Keith Power/George Spanos | Chimera Prologue | Ambient | No | No | (download, history) (download, history) (download, history) (download, history) | ||
| Cold Tundra | George Spanos | Orb Vallis | Combat/Login | Yes | No | Update 24.0 (2018-11-08) | [1] | (download, history) |
| Coldwave | George Spanos | Orb Vallis | Combat | Yes | No | Update 24.2 (2018-12-18) | [1] | (download, history) |
| Consume Us | Keith Power | Infested levels | Combat | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Corpus Greed | Keith Power | Corpus levels | Ambient | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Corpus Ship Ambient* | Jason Graves | Corpus Ship | Ambient | No | No | Update 28.0 (2020-06-11) | [2] | (download, history) |
| Corpus Ship Combat* | Jason Graves | Corpus Ship | Combat | No | No | [2] | (download, history) | |
| Corrupted | Keith Power | Orokin Void | Combat | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Derelicts | Keith Power | Orokin Derelict | Ambient | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Dog Days Day Theme* | George Spanos | Dog Days Tactical Alert | Combat | No | No | [3] | (download, history) | |
| Dog Days Night Theme* | George Spanos | Dog Days Tactical Alert | Combat | No | No | (download, history) | ||
| Dry Dock Ambient* | Keith Power/George Spanos | Dry Dock in Clan Dojos or Relays | Ambient | No | No | (download, history) (download, history) (download, history) (download, history) (download, history) | ||
| Empyrean Combat* | George Spanos | Empyrean missions | Combat | No | No | [4] | ||
| Final Stand (Soundtrack) | Break Narmer missions | Combat | No | No | (download, history) | |||
| Fluid Mechanics | George Spanos | Orb Vallis | Ambient | Yes | No | [1] | (download, history) | |
| For Narmer | Keith Power | The New War | Cinematic | Yes | Yes - as single | [5] | (download, history) | |
| Fortuna Heist Menu* | Keith Power/George Spanos | In Fortuna, talking to Eudico in the backroom | Ambient | No | No | (download, history) | ||
| Fortuna Market Music* | Keith Power/George Spanos | In Fortuna | Ambient | No | No | (download, history) (download, history) (download, history) (download, history) (download, history) | ||
| Fortuna Vendor Menu* | Keith Power/George Spanos | In Fortuna, any merchant menu | Ambient | No | No | (download, history) | ||
| Frame Fighter Combat* | Keith Power/George Spanos | Frame Fighter | Combat | No | No | (download, history) | ||
| Gara Prime Trailer* | Keith Power/George Spanos | Varzia's shop | Ambient | No | No | (download, history) | ||
| Gene Molds | Keith Power | Grineer levels | Ambient | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Ghosts Of Void | Keith Power | Orokin Void | Ambient | Yes | Yes - Warframe Soundtrack | Update 15.8 (2014-12-19) | [1] | (download, history) |
| Grakata | Keith Power | Grineer levels | Combat | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Grineer Onslaught | Keith Power | Grineer levels | Combat | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Heart of Deimos Destroy Heart Music* | Keith Power/George Spanos | During Heart of Deimos quest, after the Heart has been destroyed | Cinematic | No | No | (download, history) | ||
| Heart of Deimos Family Argument Music* | Keith Power/George Spanos | During Heart of Deimos quest, after the Heart has been destroyed | Cinematic | No | No | (download, history) | ||
| Hold The Line | Break Narmer missions | Combat | No | No | (download, history) | |||
| Hunhow | Keith Power | The Second Dream | Cinematic | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Hybrid Abominations | Keith Power and George Spanos | The New War Archon/Narmer | Combat | No | No | (download, history) | ||
| Hydroid Prime Trailer* | Keith Power/George Spanos | Varzia's shop | Ambient | No | No | (download, history) | ||
| Junction Completion* | Keith Power/George Spanos | After killing the Junction guardian and unlocking next region | Cinematic | No | No | (download, history) | ||
| Klokkit | George Spanos | Orb Vallis/K-Drive Races | Ambient | Yes | No | [1] | (download, history) | |
| Kuva Lich Diorama* | George Spanos | Kuva Lich menu | Ambient | No | No | [6] | (download, history) | |
| Leverian Ambient* | Keith Power/George Spanos | Leverian | Ambient | No | No | (download, history) | ||
| Lua's Prey* | Ambient | No | No | Update 32.2 (2022-11-30) | (download, history) | |||
| March Of The Moa | Keith Power | Corpus levels | Combat | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Necralisk Daughter Headphones Music* | Keith Power/George Spanos | In Necralisk, near Daughter | Ambient | No | No | (download, history) (download, history) | ||
| Necralisk Entrati Cutscene Music* | Keith Power/George Spanos | After ranking up with |
Cinematic | No | No | (download, history) | ||
| Necralisk Vendor Music* | Keith Power/George Spanos | In Necralisk | Ambient | No | No | (download, history) | ||
| Nekros Prime Trailer* | Keith Power/George Spanos | Varzia's shop | Ambient | No | No | (download, history) | ||
| Nidus Prime Trailer* | Keith Power/George Spanos | Varzia's shop | Ambient | No | No | (download, history) | ||
| Nightwave Theme* | Keith Power/George Spanos | Nightwave menu | Ambient | No | No | (download, history) (download, history) (download, history) (download, history) (download, history) | ||
| Nightwave Glassmaker Crime Scene Ambient* | Jason Graves | Nightwave Series 3 crime scenes | Ambient | No | No | [8] | (download, history) | |
| Nightwave Emissary Episode Themes* | Keith Power/George Spanos | Nightwave Series 2 episodes | Ambient | No | No | (download, history) (download, history) (download, history) (download, history) (download, history) | ||
| Nightwave Glassmaker Boss Theme* | Jason Graves | Nihil boss fight | Ambient | No | No | (download, history) | ||
| Nightwave Glassmaker Episode Themes* | Jason Graves | Nightwave Series 3 episodes | Ambient | No | No | (download, history) (download, history) (download, history) (download, history) (download, history) | ||
| Nightwave Glassmaker Weave Theme* | Jason Graves | Nightwave Series 3, while inside the Cephalon Weave | Ambient | No | No | (download, history) | ||
| Nightwave Wolf of Saturn Six Episode Themes* | Keith Power/George Spanos | Nightwave Series 1 episodes | Ambient | No | No | (download, history) (download, history) (download, history) (download, history) (download, history) | ||
| Null Unit | George Spanos | Orb Vallis/K-Drive Races | Ambient | Yes | No | [1] | (download, history) | |
| Oberon Prime Trailer* | Keith Power/George Spanos | Varzia's shop | Ambient | No | No | (download, history) | ||
| Octavia Prime Trailer* | Keith Power/George Spanos | Varzia's shop | Ambient | No | No | (download, history) | ||
| On Corroded Wings | Keith Power/George Spanos | Zariman Ten Zero | Combat/Login | Yes | No | (download, history) | ||
| Origin System | George Spanos | Star Chart menu | Ambient | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Our Disease | Keith Power | Infested levels | Ambient | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Plains of Eidolon Ambient* | Keith Power | Plains of Eidolon | Ambient | No | No | [1] | ||
| Plains of Eidolon Combat Day* | Keith Power | Plains of Eidolon | Combat | No | No | [1] | ||
| Plains of Eidolon Combat Night* | Keith Power | Plains of Eidolon | Combat | No | No | [1] | ||
| Railjack Ambient* | Keith Power/George Spanos | Inside Railjack in Dry Dock | Ambient | No | No | (download, history) (download, history) (download, history) (download, history) (download, history) (download, history) (download, history) | ||
| Railjack Built Theme* | Keith Power/George Spanos | After building Railjack during Rising Tide | Cinematic | No | No | (download, history) | ||
| Railjack Config Theme* | Keith Power/George Spanos | While configuring Railjack | Ambient | No | No | (download, history) | ||
| Railjack Launch Theme* | Keith Power/George Spanos | After starting a mission from Railjack in a Dry Dock | Cinematic | No | No | (download, history) | ||
| Railjack Reliquary Theme* | Keith Power/George Spanos | During Railjack's Reliquary Drive cutscene | Cinematic | No | No | (download, history) | ||
| Railjack Void Tunnel Theme* | Keith Power/George Spanos | While loading into a Railjack mission | Ambient | No | No | (download, history) (download, history) | ||
| Rapid Adaptation | Keith Power | Sentient | Combat | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Red Broth | Keith Power | Kuva Fortress | Combat | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Sentient Tombs | Keith Power | Sentient | Cinematic/Leitmotif | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Sisters of Parvos Cutscene* | Sisters of Parvos introductory cutscene | Cinematic | No | No | (download, history) | |||
| Sisters of Parvos Diorama* | Keith Power/George Spanos | Sisters of Parvos menu | Ambient | No | No | (download, history) | ||
| Skybreak | Break Narmer missions | Ambient | No | No | (download, history) | |||
| Sleeping In The Cold Below | Keith Power | Call of the Tempestarii | Cinematic | Yes | No | Update 30.0 (2021-04-13) | (download, history) | |
| Steel Horizon | Break Narmer missions | Ambient | No | No | Update 32.0 (2022-09-07) | (download, history) | ||
| Sunkiller | Keith Power and George Spanos | The New War Ballas Boss Fight | Combat | No | No | (download, history) | ||
| The Creeping Dark | Keith Power | Orokin Derelict | Combat | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| The Deadlock Protocol Opening Theme* | Keith Power/George Spanos | The Deadlock Protocol introductory cutscene | Cinematic | No | No | (download, history) | ||
| The Deadlock Protocol Granum Void Theme* | Keith Power/George Spanos | During The Deadlock Protocol, upon entering Granum Void for first time | Cinematic | No | No | (download, history) | ||
| The Maker Theme* | Keith Power/George Spanos | The Maker | Cinematic | No | No | (download, history) | ||
| The New War Kahl-175 Combat* | Keith Power and George Spanos | The New War | Combat | No | No | |||
| The New War Veso Combat* | Keith Power and George Spanos | The New War | Combat | No | No | |||
| The New War Railjack Ambient* | Keith Power and George Spanos | The New War | Ambient | No | No | |||
| The New War Railjack Combat* | Keith Power and George Spanos | The New War | Combat | No | No | |||
| The New War Teshin Ambient* | Keith Power and George Spanos | The New War | Ambient | No | No | |||
| The New War Teshin Combat* | Keith Power and George Spanos | The New War | Combat | No | No | |||
| The New War Act 1 Ballas' Intro* | Keith Power and George Spanos | The New War introductory cutscene with Ballas narrating | Cinematic | No | No | (download, history) | ||
| The New War Act 1 Cetus Intro* | Keith Power and George Spanos | The New War introductory cutscene on Cetus | Cinematic | No | No | (download, history) | ||
| The New War Act 1 Kahl's Intro* | Keith Power and George Spanos | The New War introductory cutscene on Plains of Eidolon with Kahl | Cinematic | No | No | (download, history) | ||
| The New War Act 1 Kahl's Pod Check* | Keith Power and George Spanos | The New War, during cutscene where Kahl checks Dargyn for survivor | Cinematic | No | No | (download, history) | ||
| The New War Act 1 Kahl's Stealth* | Keith Power and George Spanos | The New War, during cutscene where Kahl encounters Sentient scouts | Cinematic | No | No | (download, history) | ||
| The New War Act 1 Kahl's Shotgun* | Keith Power and George Spanos | The New War, during cutscene where Kahl equips the |
Cinematic | No | No | (download, history) (download, history) | ||
| The New War Act 1 Kahl's Sacrifice* | Keith Power and George Spanos | The New War, end of Kahl's gameplay cutscene | Cinematic | No | No | (download, history) (download, history) | ||
| The New War Act 1 Veso's Intro* | Keith Power and George Spanos | The New War introductory cutscene on Corpus Ship with Veso | Cinematic | No | No | (download, history) | ||
| The New War Act 1 Veso's Sacrifice* | Keith Power and George Spanos | The New War, end of Veso's gameplay cutscene | Cinematic | No | No | (download, history) (download, history) (download, history) (download, history) | ||
| The New War Act 1 Teshin's Intro* | Keith Power and George Spanos | The New War introductory cutscene on Sentient Murex with Teshin | Cinematic | No | No | (download, history) | ||
| The New War Act 1 Erra vs. Teshin* | Keith Power and George Spanos | The New War, when Erra fights Teshin | Cinematic | No | No | (download, history) | ||
| The New War Act 1 End* | Keith Power and George Spanos | The New War Act 1 final cutscene | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Mission 1 Throne Room* | Keith Power and George Spanos | The New War, during cutscene where Ballas is shown spreading Narmer influence over the System | Cinematic | No | No | (download, history) (download, history) (download, history) | ||
| The New War Act 2 Mission 1 Nira Appears* | Keith Power and George Spanos | The New War, during cutscene where Archon Nira is first introduced | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Mission 1 Drifter Escapes* | Keith Power and George Spanos | The New War, during cutscene where Drifter escapes from Archon Nira | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Mission 2 Drifter's Camp* | Keith Power and George Spanos | The New War, first time in Drifter's Camp | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Mission 2 Lotus Reveal* | Keith Power and George Spanos | The New War, during cutscene where Lotus is in Oribter | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Level Spawn* | Keith Power and George Spanos | The New War, whenever player enters a new level from Corpus transport | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Mission 5 Hunhow's Lair* | Keith Power and George Spanos | The New War, during cutscene Drifter enters Hunhow's lair | Cinematic | No | No | (download, history) (download, history) | ||
| The New War Act 2 Mission 5 Archon Diorama* | Keith Power and George Spanos | The New War, during Archon diorama | Cinematic | No | No | (download, history) (download, history) | ||
| The New War Act 2 Mission 6 Zariman Classroom* | Keith Power and George Spanos | The New War, during Zariman classroom flashback | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Archon Intro* | Keith Power and George Spanos | The New War, Archon introductory theme | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Archon End* | Keith Power and George Spanos | The New War, Archon ending theme | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Mission 9 Eidolon Shard* | Keith Power and George Spanos | The New War, during cutscene where Drifter feeds Lotus first shard from an Archon | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Mission 10 Hey Kiddo* | Keith Power and George Spanos | The New War, during cutscene where Operator meets The Man in the Wall for the first time on the Zariman | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Mission 12 Eidolon Shard* | Keith Power and George Spanos | The New War, during cutscene where Drifter feeds Lotus third shard from an Archon | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Mission 12 Hand Shake* | Keith Power and George Spanos | The New War, during cutscene where The Man in the Wall offers to shake hands with the Operator | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Mission 12 Lotus Chase Intro* | Keith Power and George Spanos | The New War, during cutscene Lotus starts attacking Drifter | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Mission 12 Lotus Chase End* | Keith Power and George Spanos | The New War, during cutscene Lotus starts attacking Drifter | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Mission 12 Handshake Scene* | Keith Power and George Spanos | The New War, during cutscene when Operator and Drifter shake hands | Cinematic | No | No | (download, history) | ||
| The New War Act 2 Mission 12 End* | Keith Power and George Spanos | The New War, during cutscene when Operator appears and encounters Lotus | Cinematic | No | No | (download, history) | ||
| The New War Act 3 Mission 1 Throne Room* | Keith Power and George Spanos | The New War, during Act 3 introductory cutscene | Cinematic | No | No | (download, history) | ||
| The New War Act 3 Mission 1 The Choice* | Keith Power and George Spanos | The New War, during cutscene where player has to choose between Drifter or Operator | Cinematic | No | No | (download, history) (download, history) (download, history) | ||
| The New War Act 3 Mission 2 Balloon Ride* | Keith Power and George Spanos | The New War, while riding balloon to Unum tower | Ambient | No | No | (download, history) | ||
| The New War Act 3 Mission 3 Tower Top* | Keith Power and George Spanos | The New War, at the top of the Unum tower | Cinematic | No | No | (download, history) | ||
| The New War Act 3 Mission 4 Railjack Arrives* | Keith Power and George Spanos | The New War, during cutscene where Railjack arrives after being kicked off of Praghasa | Cinematic | No | No | (download, history) | ||
| The New War Act 3 Mission 5 Necramech Spawn* | Keith Power and George Spanos | The New War, during cutscene where Necramech enters Praghasa | Cinematic | No | No | (download, history) | ||
| The New War Act 3 Mission 5 Erra's Sacrifice* | Keith Power and George Spanos | The New War, during cutscene where Erra sacrifices his life to open a doorway | Cinematic | No | No | (download, history) | ||
| The New War Act 3 Mission 6 Ballas Fight Intro* | Keith Power and George Spanos | The New War, during introductory cutscene to Ballas boss fight | Cinematic | No | No | (download, history) | ||
| The New War Act 3 Mission 6 Ballas Fight Slow Walk* | Keith Power and George Spanos | The New War, after destroying all Kuva orbs, cutscene to start second phase of fight | Cinematic | No | No | (download, history) (download, history) | ||
| The New War Act 3 Mission 6 Ballas Fight End* | Keith Power and George Spanos | The New War, during ending cutscene to Ballas boss fight | Cinematic | No | No | (download, history) | ||
| The New War Act 3 Mission 6 Epilogue* | Keith Power and George Spanos | The New War, during cutscene where the player carries Lotus back to her chamber | Cinematic | No | No | (download, history) | ||
| The New War Act 3 Mission 6 Lotus Choice* | Keith Power and George Spanos | The New War, when player has to choose Lotus' identity | Ambient | No | No | (download, history) (download, history) | ||
| The New War Narmer Ambient* | Keith Power and George Spanos | The New War | Ambient | No | No | |||
| The New War Zariman Ten Zero Ambient* | Keith Power and George Spanos | The New War | Ambient | No | No | |||
| The New War Unum Ambient* | Keith Power and George Spanos | The New War | Ambient | No | No | |||
| The New War Unum Combat* | Keith Power and George Spanos | The New War | Combat | No | No | |||
| The Offering | Keith Power/George Spanos | Zariman Ten Zero | Combat | Yes | No | (download, history) | ||
| The Profit | Keith Power | The Profit trailer | Cinematic/Login | Yes | Yes - Warframe Soundtrack | Update 19.5 (2016-12-22) | [1] | (download, history) |
| The Second Dream | Keith Power | The Second Dream | Cinematic/Leitmotif | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| The War Within Ending Theme* | Keith Power/George Spanos | End of The War Within | Cinematic | No | No | (download, history) | ||
| The War Within Mountain Pass Ambient* | Keith Power/George Spanos | During The War Within, Mountain Pass area | Ambient | No | No | (download, history) | ||
| The War Within Operator's Loss Ambient* | Keith Power/George Spanos | During The War Within, after losing Warframe | Ambient | No | No | (download, history) | ||
| The Waverider Theme* | Keith Power/George Spanos | The Waverider | Ambient | No | No | (download, history) | ||
| The Witches Lair | Keith Power | Kuva Fortress | Ambient | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| This Is What You Are | Keith Power | The Second Dream | Cinematic | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| To Take Its Pain Away/Smiles From Juran | Keith Power | The Sacrifice | Cinematic | Yes | No | [1] | (download, history) | |
| Vapor Trails | George Spanos | Orb Vallis | Ambient | Yes | No | [1] | (download, history) | |
| Vauban Prime Trailer* | Keith Power/George Spanos | Varzia's shop | Ambient | No | No | (download, history) | ||
| Vor's Prize | Keith Power | Vor's Prize | Cinematic/Login | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| We All Lift Together | Keith Power | Fortuna | Cinematic | Yes | Yes - We All Lift Together | [1] | (download, history) | |
| Wings Of War | Keith Power | Archwing levels | Combat | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Wretched Things | Keith Power | The Second Dream | Cinematic | Yes | Yes - Warframe Soundtrack | [1] | (download, history) | |
| Wyrmius Theme* | Keith Power/George Spanos | Wyrmius | Combat | No | No | (download, history) | ||
| Your Creator | George Spanos | The Sacrifice | Cinematic/Login | Yes | No | Update 23.0 (2018-06-15) | [1] | (download, history) |
*Unofficial name or placeholder name
Warframe Soundtrack
- Main article: Warframe Soundtrack
The Warframe Soundtrack is the first official soundtrack featuring 24 background music and themes songs up to Update 19: The War Within. The album was initially released in vinyl format on iam8bit[9][10] and was later released digitally on July 5, 2017 on Bandcamp.
Lead Sound Designer George Spanos and Composer Keith Power were credited for creating the album.
The songs can be collected and listened to in-game through the Somachord on the Orbiter.
Player Made Music
Players can create their own music in-game (albiet with limitations) through the use of
Octavia's Mandachord or through the Shawzin emote.
Audio Encoding
Audio files in WARFRAME are encoded in either an OPUS or ADPCM encoder.[11] Prior to Hotfix 29.6.8 (2021-01-25), audio was encoded by xWMA, a proprietary encoder by Microsoft.[11][12]
Audio Rips
- Main article: WARFRAME Wiki:Audio Files
Media
Old Music
- Combat and Ambient Music pre-Update 7.5 (2013-03-28)
Trivia
- Some leitmotifs are present throughout WARFRAME's music:
- Parts of This Is What You Are can be heard in The Second Dream (Soundtrack)
- Latin choirs, often associated with the Orokin faction, are heard in Corrupted (Soundtrack), Derelicts, The Creeping Dark, and Ghosts Of Void, The Profit:
Domi Quia Emi Eu
Domi Christe Emi Eu
Domi Quia Emi Eu
Pace - Heavy synths, often associated with the Sentient faction, are heard in Hunhow (Soundtrack), Rapid Adaptation, Sentient Tombs, and Wretched Things
- Violin screeches, often associated with the Infested faction, are heard in Consume Us, Our Disease, and The Creeping Dark
- Synths, often associated with the Corpus faction, are heard in Corpus Greed, March Of The Moa, and The Profit
- Grineer music have a metallic and industrious sound to them as heard in Grakata (Soundtrack), Gene Molds, Grineer Onslaught, The Witches Lair, and Vor's Prize (Soundtrack)
- Taiko drums, often associated with the Tenno faction, are heard in The Profit and This Is What You Are
- The Tenno seem to have their own leitmotif which is heard in the Opening Cinematic and in The New War in two cinematics before the end of acts 2 and 3.
Patch History
Hotfix 37.0.9 (2024-11-13)
- Fixed some matchmaking issues caused by VoIP.
Update 31.5 (2022-04-27)
- Audio Reverb Changes:
Our sound team has made several changes to reverb across the game thanks to a new system! This nifty new tech automatically places reverb in level zones instead of the hand placing that used to happen in every tile. This allows us to get better results because it takes into account area size and area materials. It also includes preset reverb containers that can have more types of reverb that are better suited to each area.
For example: A small, narrow vent space that opens to a small room that then opens to a larger room can each have their own custom reverb based on the size and material type of each room. Instead of hand placing each of the three reverbs, the engine is now smart enough to take into account each of the rooms automatically. This allows for greater specificity because it measures the size of each room.
This also has a performance benefit, as it enables only the required reverb sample to be loaded as needed, instead of loading all of them when a level first loads. This ultimately saves memory and allows the levels to load a bit faster!
Update 29.5 (2020-11-19)
- NEW Advanced Reverb:
Advanced Reverb is here in what we are calling its 'Beta' launch! This is an entirely new reverb system that uses a Convolution (Impulse Response) method. What this means is that instead of using an algorithmic (Legacy) reverb for the game, we are able to use real-life spaces instead. We can feed the reverb system a recording of a real reverberant space and it will combine it with the game's sounds. So you will get a more realistic, vibrant, and deep listening experience. We've been busy adjusting the reverb setups across all tiles. So you can now experience this change across the entire game!
We also adjusted how the blending of the reverb works. When you traverse from different areas we need to blend the reverbs (think of a small space to a larger one). We used to do this based on your distance but now we calculate this based on time. This will give you a more accurate feeling of transition.
‘Advanced Reverb’ is turned on by default, you can switch back to ‘Legacy Reverb’ in the Audio Options if you desire.
Update 22.10 (2018-01-25)
- Real-time audio mixing is now handled by our new RTPC (Real-Time Parameter Control) system, which allows greater precision and control of the game-wide mix:
- Real-time audio mixing is now decoupled from music, so players who don’t want to play with music benefit from the new RTPC system.
- Player speed will now adjust footstep/sliding volume.
- Bullet sound volume when the local player is being hit by enemies is now based on Shields/Health.
- The RTPC system also allows cleaner and more focused music during heavy combat
- Starchat music will now be affected by the Music slider and not the SFX slider
Update 21.0 (2017-06-29)
- Sounds are now occluded when you are not looking directly at their source. This will help when attempting to locate enemies who are closest to you at all angles.
Update: Specters of the Rail 0.0 (2016-07-08)
- Warframe Mission Sound 2.0
This Update brings a huge change to the way our distance and obstruction sound works across all of Warframe. All distant sounds now feel properly spatialized and obstructed sounds now have the feeling of walls and more. Each shot, each character sound, each infested squeal will now bring you a more visceral and deep sound experience.
We updated many weapon sounds to have elements that take advantage of this new sound system.
Update 15.0 (2014-10-24)
- Dynamic music mixing adjustments for smoother transitions.
Update 14.5 (2014-08-28)
- Corpus Dynamic music is here! Much like the Grineer and Infested, Corpus missions now sport their own music which is dynamically generated based on mission events!
- Update several Foley sounds: more updates to Tenno step, fixed rhythm and step events for wall running.
Update 14.0 (2014-07-18)
- Dynamic Music Additions:
- Dynamic Music has been added to all Grineer and Infested missions, with Corpus coming soon! The game now more ‘intelligently’ makes decisions about how to play ambient and combat music. We are using a stem approach so that players hear different parts of the music at all times!
Update 13.8 (2014-06-19)
- New Infested Music added, experience new ambiance and battle music when facing the Infested!
- Combat music now reduces less of the volume of ambiance and footsteps.
Update 11.3 (2013-12-12)
- Fixed random music issues. In-game music now plays at more appropriate intervals and respects the number of AI in proximity to the player.
Update 11.1 (2013-11-27)
- Microphone sampling rate changed to 48KHz (from 8KHz) for dramatically improved VOIP (in-game chat).
Update 11.0 (2013-11-20)
- 2D and 3D weapons duck ambience by 2 dB less and duck music by 1 dB less. 2D weapons duck 3D weapons by 2dB less.
Update 10.0 (2013-09-13)
- Mission Success/Failure music now ducks all other music.
Update 5.0 (2012-12-18)
- The in-game music is now generated dynamically.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 Pennycook, Drew (2019, January 17). A Guide To The Music Of Warframe. Accessed 2022-04-01. Archived from the original on 2022-07-05.
- ↑ 2.0 2.1 Spanos, George (2020, June 10). George Spanos' tweet. Accessed 2022-04-01. Archived from the original on 2022-04-01.
- ↑ Spanos, George (2019, August 1). George Spanos' tweet. Accessed 2022-04-01. Archived from the original on 2022-04-03.
- ↑ Spanos, George (2019, July 15). George Spanos' tweet. Accessed 2022-04-01. Archived from the original on 2022-04-03.
- ↑ Spanos, George (2022, March 4). George Spanos' tweet. Accessed 2022-04-01. Archived from the original on 2022-04-03.
- ↑ Spanos, George (2019, October 22). George Spanos' tweet. Accessed 2022-04-01. Archived from the original on 2019-10-28.
- ↑ https://www.reddit.com/r/Warframe/comments/10xfstj/duviri_soundtrack_on_lua/
- ↑ Spanos, George (2020, May 11). George Spanos' tweet. Accessed 2022-04-01. Archived from the original on 2020-05-12.
- ↑ (2017, March 17). Warframe Official Soundtrack. Archived from the original on 2017-12-17. Deadlink, no archived link on Internet Archive.
- ↑ (2017). Warframe/ウォーフレーム サウンドトラック. iam8bit japan & asia. Accessed 2023-08-27. Archived from the original on 2023-08-27. "iam8bitがDigital Extremesとのコラボレーションで制作した人気シューティング・ゲームのサウンドトラックが、LP2枚組で登場!キース・パワーとジョージ・スパノスのペンによる24曲はこのゲームのエネルギッシュでパワフルなリズムに溢れたもの。地球やエウロパ、土星やセドナ。あなたが聞き覚えある音楽がここに収められています。このLP版のためだけにリマスターが施された奥深いサウンドを楽しむことができます。".
- ↑ 11.0 11.1 Ford, Rebecca (2021, January 19). The Great Ensmallening: Part 3 (Mesh Accuracy + Sound Fidelity). Warframe Forums. Accessed 2022-05-16. Archived from the original on 2022-02-15.
- ↑ https://docs.microsoft.com/en-us/gaming/gdk/_content/gc/audio/overviews/xwma-overview

