warframe

CODEX
Acrid fires an acidic-infused needle.

The Acrid is a IconGrineerOn Grineer weapon firing DmgToxinSmall64 Toxin-filled flechettes.

This weapon can be sold for Credits64 2,500.

Characteristics

Advantages over other Secondary weapons (excluding modular weapons):

Disadvantages over other Secondary weapons (excluding modular weapons):

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition

The Acrid's blueprint can be researched from the Bio Lab in the dojo.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
MutagenMass Mutagen Mass
5
Salvage Salvage
6,000
NanoSpores Nano Spores
5,000
Forma Forma
1
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:Credits15,000
Bio Lab ResearchClanAffinity643,000
Credits
7,500
MutagenSample Mutagen Sample
10
Ferrite Ferrite
150
NanoSpores Nano Spores
1,000
PolymerBundle Polymer Bundle
500
Time: 3 Day(s)
Prereq: Torid
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes

Tips

Trivia

Media

Patch History

Update 35.5 (2024-03-27)

  • Added a unique trait description to Acrid’s upgrade screen: “Shots apply a guaranteed Toxin Status Effect”.

Update 32.2 (2022-11-30)

SEMI-AUTOMATIC WEAPON CHANGES

While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our support article). Since not everyone is an avid macro user (within the boundaries allowed), we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate.

Acrid

  • Reduced fire rate from 6.67 to 5.
  • Increased damage from 35 to 43 (this also affects the innate Toxin status).

Update 25.1 (2019-06-05)

  • Fixed the Acrid Energy color persisting as default.

Update 22.17 (2018-03-28)

  • Fixed cases of the Teralyst literally dissolving when killed with the Acrid.

Update 21.0 (2017-06-29)

  • Acrid is now available for use in Conclave.

Update 19.4.2 (2016-12-20)

  • Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.

Update 19.2 (2016-12-01)

  • Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.

Update 18.0 (2015-12-03)

  • Fixed the Acrid's Toxin DoT not applying to Osprey enemies.

Update 15.0 (2014-10-24)

  • Acrid: Toxic Sequence: adds 50% status duration.

Update 14.2 (2014-08-13)

  • Base damage increased from 20 to 35.
  • Critical chance increased from 2.5% to 5%.
  • Crit multiplier increased from 1.5x to 2x.

Hotfix 14.0.11 (2014-07-30)

  • Reduced Acrid damage multiplier from 1 to 0.25

Hotfix 11.0.1 (2013-11-20)

  • Increased damage to compensate for Damage 2.0.

Update 11.0 (2013-11-20)

  • Fixed Acrid weapon not doing damage over time.

Update 10.5 (2013-10-23)

  • Corrupted Heavy Caliber mod now works with Acrid.

Update 10.3 (2013-10-09)

  • Acrid now uses energy color.

Update 9.5 (2013-08-09)

  • Added custom reload sound for Acrid.

Update 9.0 (2013-07-13)

  • Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.

Update 8.2 (2013-06-28)

  • Fixed Acrid’s DOT not always working on client.

Hotfix 8.1.3 (2013-06-19)

  • Fixed Hornet Strike not affecting DOT from the Acrid.

Hotfix 8.1.2 (2013-06-13)

  • Fixed Acrid darts not disappearing.

Update 8.1 (2013-06-07)

  • Fix for Capture Target being dissolved by Acrid, becoming un-capturable.

Update 8.0 (2013-05-23)

  • Introduced.

Last updated: Hotfix 24.1.3 (2018-12-05)

See also