warframe

CODEX
The Strun is a standard shotgun. Reliable, versatile and deadly.

The Strun is a powerful shotgun that is the successor to the Strun MK1-Strun. The Strun bears good damage per shot and decent status chance, capable of killing most light enemies in a single shot.

This weapon can be sold for Credits64 7,500.

Characteristics

Advantages over other Primary weapons (excluding modular weapons):

Disadvantages over other Primary weapons (excluding modular weapons):

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Comparisons:

Acquisition

A built Strun can be purchased from the Market for Credits64 25,000.

Notes

Incarnon Genesis

Evolution

This section is transcluded from Strun Incarnon Genesis § Evolutions. To change it, please edit the transcluded page.

Evolution I

Evolution II

Unlock Challenge: Complete a solo mission with this weapon equipped.

Evolution III

Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.

Evolution IV

Unlock Challenge: Kill 30 enemies within 10m.

Tips

Trivia

Media

Strun Skins

Edit

Patch History

Hotfix 37.0.1 (2024-10-02)

  • Fixed the Strun clipping into Koumei when holstered.

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Strun

Update 30.9 (2021-11-11)

  • Fixed reloading an extra bullet into the Strun if you fired 5 or more shots before the reload.

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning:

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 1.6666666666667% to 5%.

Update 17.0 (2015-07-31)
Several changes have been made to shotgun weapons across the board -- resulting in a list of changes similar from weapon to weapon. The following list of changes apply to all Primary Shotguns with exception to the Phage:

  • Increased damage across all shotguns.
  • Damage after projectile falloff has been increased for all shotguns.
  • Some shotguns have been given improvements to reload speed.
  • Some shotguns have received improvements to their projectile speed.
  • Death at close to mid range will now toss enemies into a forceful ragdoll.
  • (Undocumented) Strun series changed from magazine-based reload to shell-by-shell reload.

Update 7.10 (2013-05-03)

  • Effective range increased.

Update 7.x Weapon Balance (2013-03-22)

  • Tweaks to Recoil feel and Accuracy, generally sharper Rotation and Translation Springs, added Noise & better spread control when firing while aimed. Added force feedback to all firing sounds.
  • Increased damage per pellet from 12 to 14.
  • Decreased reload time from 3.37 to 3.
  • Increased Crit Chance from 5% to 7.5%

Vanilla (2012-10-25)

  • Introduced with game release.

See also