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Focus[]

Main article: Focus
Focus Menu and Daily Focus Cap

Focus Menu and Daily Focus Cap

Focus (Version 3.0) refers to the Tenno's powers as guided by the principles of the five Focus Schools, as well as their associated special abilities. Players unlock their first Focus abilities after completing The Second Dream quest (starting with two passive abilities per school), and gain access to all remaining abilities after The War Within and Saya's Vigil with assistance from The Quills. Some abilities benefit the Operator or Warframe exclusively, while others can benefit both entities.

Combat[]

A Tenno performing Transcendence as the Warframe lies inert on the ground.

A Tenno performing Transcendence as the Warframe lies inert on the ground.

Transcendence (The Second Dream)[]

Upon completing The Second Dream, players can summon their Operator in a burst attack known as Transcendence (default: 5 ). The summon lasts for 10 seconds, during which the Operator fires a powerful Void Beam while also activating any Warframe passive abilities related to Focus. Both the Operator and Warframe are invulnerable during Transcendence. Once Transcendence ends, the Operator disappears and control is returned to the Warframe.

Activating Transcendence consumes the Focus Gauge which charges over time and fully fills after 3 minutes.

The Void Beam used during Transcendence oddly cannot damage Vomvalysts in their spectral forms, nor open Secret Labs triggerable through Transference.

Transference (The War Within)[]

A Transferenced Operator using Void Beam.

A Transferenced Operator using Void Beam.

Completing The War Within will replace Transcendence with Transference. Unlike Transcendence, Transference requires no resources and has no cooldown. Any Focus passives will immediately take effect at the start of the mission, even if Transference isn't used at all.

Transference allows for direct control of the Operator and to change control between Operator and Warframe. Operators are less physically agile than Warframes but they gain access to the teleportative Void Sling, the defensive Void Mode, and Focus school abilities.

While controlling the Operator, the Warframe becomes invulnerable to damage. However, if the Warframe has an ability active, it will instead have a 90% Damage Reduction instead of being invulnerable. Once the ability ends, invulnerability is restored. See the table below for a complete list. Conversely, the Operator is invulnerable while controlling the Warframe. Ending Transference teleports the Warframe to the Operator's last location, preserving the player's position. Entering and exiting Transference has no cost, is instant, and has no cooldown. Transference cannot switch forms while stunned.

Most Warframes are vulnerable during their ability casting animations (or decasting animations if applicable) if forcibly transferred by effects such as by Kuva Trokars while performing them. This vulnerability only last as long as the casting animation; exceptions where vulnerability persists will be noted in the table.

Warframe Ability Notes
AshIcon272 Ash SmokeScreen130xWhite Smoke Screen
BladeStorm130xWhite Blade Storm
  • Vulnerable until clones finish attacking
AtlasIcon272 Atlas Landslide130xWhite Landslide
  • Vulnerable while combo window is active
Tectonics130xWhite Tectonics
  • Vulnerable until Bulwark is destroyed
Rumblers130xWhite Rumblers
  • Vulnerable for duration of ability or until Rumblers die.
BansheeIcon272 Banshee Sonar130xWhite Sonar
  • Vulnerable for duration of ability, even if there are no targets in range.
Silence130xWhite Silence
BaruukIcon272 Baruuk Elude130xWhite Elude
Lull130xWhite Lull
  • Vulnerable for the duration of the initial AoE.
DesolateHands130xWhite Desolate Hands
SereneStorm130xWhite Serene Storm
ChromaIcon272 Chroma SpectralScream130xWhite Spectral Scream
ElementalWard130xWhite Elemental Ward
VexArmor130xWhite Vex Armor
Effigy130xWhite Effigy
CitrineIcon272 Citrine PreservingShell130xWhite Preserving Shell
PrismaticGem130xWhite Prismatic Gem
Cyte-09Icon272 Cyte-09 SeekIcon Seek
EvadeIcon Evade
NeutralizeIcon Neutralize
DagathIcon272 Dagath WyrdScythes130xWhite Wyrd Scythes
  • Vulnerable until scythes despawn.
GraveSpirit130xWhite Grave Spirit
  • Vulnerable while in non-spectral form.
RakhalisCavalry130xWhite Rakhali's Cavalry
DanteIcon272 Dante Noctua130xWhite Noctua
EmberIcon272 Ember Immolation130xWhite Immolation
EquinoxIcon272 Equinox Metamorphosis130xWhite Metamorphosis
PacifyProvoke130xWhite Pacify & Provoke
MendMaim130xWhite Mend & Maim
ExcaliburIcon272 Excalibur ExaltedBlade130xWhite Exalted Blade
FrostIcon272 Frost IceWave130xWhite Ice Wave
  • Vulnerable until Ice Wave reaches its max range.
GaraIcon272 Gara Spectrorage130xWhite Spectrorage
  • Vulnerable until ability ends or mirrors are destroyed.
GaussIcon272 Gauss KineticPlating130xWhite Kinetic Plating
Redline130xWhite Redline
GrendelIcon272 Grendel Pulverize130xWhite Pulverize
GyreIcon272 Gyre CathodeGrace130xWhite Cathode Grace
Rotorswell130xWhite Rotorswell
HarrowIcon272 Harrow Covenant130xWhite Covenant
HildrynIcon272 Hildryn Balefire130xWhite Balefire
Pillage130xWhite Pillage
Haven130xWhite Haven
AegisStorm130xWhite Aegis Storm
HydroidIcon272 Hydroid TentacleSwarm130xWhite Tentacle Swarm
IvaraIcon272 Ivara Quiver130xWhite Quiver
  • Only while arrow is in flight
Prowl130xWhite Prowl
ArtemisBow130xWhite Artemis Bow
JadeIcon272 Jade OphanimEyes130xWhite Ophanim Eyes
GloryonHigh130xWhite Glory on High
KhoraIcon272 Khora Whipclaw130xWhite Whipclaw
  • Only vulnerable if transference is forced during the casting animation. Will remain vulnerable until transferring back.
KoumeiIcon272 Koumei Omamori Omamori
KullervoIcon272 Kullervo WrathfulAdvanceIcon Wrathful Advance
LavosIcon272 Lavos VialRush130xWhite Vial Rush
  • Only vulnerable if transference is forced during the casting animation. Will remain vulnerable until ability ends.
TransmutationProbe130xWhite Transmutation Probe
Catalyze130xWhite Catalyze
  • Vulnerable until probes reach their max range.
LimboIcon272 Limbo Stasis130xWhite Stasis
Cataclysm130xWhite Cataclysm
LokiIcon272 Loki Decoy130xWhite Decoy
  • Vulnerable until decoy dies.
Invisibility130xWhite Invisibility
RadialDisarm130xWhite Radial Disarm
  • Only vulnerable if transference is forced during the casting animation. Will remain vulnerable until transferring back.
MagIcon272 Mag Magnetize130xWhite Magnetize
  • Only vulnerable during the release animation of the protective version.
Polarize130xWhite Polarize
  • Vulnerable until wave dissipates.
MesaIcon272 Mesa BallisticBattery130xWhite Ballistic Battery
ShootingGallery130xWhite Shooting Gallery
ShatterShield130xWhite Shatter Shield
Peacemaker130xWhite Peacemaker
MirageIcon272 Mirage HallOfMirrors130xWhite Hall of Mirrors
Eclipse130xWhite Eclipse
Prism130xWhite Prism
NekrosIcon272 Nekros Terrify130xWhite Terrify
Desecrate130xWhite Desecrate
NezhaIcon272 Nezha FireWalker130xWhite Fire Walker
BlazingChakram130xWhite Blazing Chakram
  • Only vulnerable until Chakram returns.
WardingHalo130xWhite Warding Halo
DivineSpears130xWhite Divine Spears
NidusIcon272 Nidus Larva130xWhite Larva
ParasiticLink130xWhite Parasitic Link
NovaIcon272 Nova NullStar130xWhite Null Star
NyxIcon272 Nyx MindControl130xWhite Mind Control
PsychicBolts130xWhite Psychic Bolts
  • Vulnerable until ability ends or all debuffed enemies are killed.
OberonIcon272 Oberon HallowedGround130xWhite Hallowed Ground
Renewal130xWhite Renewal
ProteaIcon272 Protea TemporalAnchor130xWhite Temporal Anchor
RevenantIcon272 Revenant MesmerSkin130xWhite Mesmer Skin
DanseMacabre130xWhite Danse Macabre
RhinoIcon272 Rhino IronSkin130xWhite Iron Skin
Roar130xWhite Roar
SarynIcon272 Saryn Spores130xWhite Spores
Molt130xWhite Molt
  • Vulnerable until movement speed buff ends.
ToxicLash130xWhite Toxic Lash
SevagothIcon272 Sevagoth Reap130xWhite Reap
  • Vulnerable until Shadow dissipates. Shadows created by Mod TT 20px Shadow Haze do not count.
Sow130xWhite Sow
Gloom130xWhite Gloom
TitaniaIcon272 Titania Razorwing130xWhite Razorwing
TrinityIcon272 Trinity WellOfLife130xWhite Well of Life
EnergyVampire130xWhite Energy Vampire
Link130xWhite Link
Blessing130xWhite Blessing
ValkyrIcon272 Valkyr Warcry130xWhite Warcry
Hysteria130xWhite Hysteria
  • Only vulnerable if ValkyrTalons Valkyr Talons are not the active weapon before transference.
VoltIcon272 Volt Discharge130xWhite Discharge
  • Only vulnerable during the initial expansion.
VorunaIcon272 Voruna ShroudofDynarIcon Shroud of Dynar
Lycath'sHuntIcon Lycath's Hunt
Ulfrun'sDescentIcon Ulfrun's Descent
WispIcon272 Wisp WilOWisp130xWhite Wil-O-Wisp
BreachSurge130xWhite Breach Surge
  • Only vulnerable during the initial expansion.
SolGate130xWhite Sol Gate
WukongIcon272 Wukong CelestialTwin130xWhite Celestial Twin
PrimalFury130xWhite Primal Fury
XakuIcon272 Xaku Xata'sWhisper130xWhite Xata's Whisper
GraspofLohk130xWhite Grasp of Lohk
TheVastUntime130xWhite The Vast Untime
YareliIcon272 Yareli Merulina130xWhite Merulina
Aquablades130xWhite Aquablades
Riptide130xWhite Riptide
ZephyrIcon272 Zephyr Turbulence130xWhite Turbulence
Tornado130xWhite Tornado
Helminth Empower130xWhite Empower
EnergizedMunitions130xWhite Energized Munitions
HideousResistance130xWhite Hideous Resistance
InfestedMobility130xWhite Infested Mobility
MarkedForDeath130xWhite Marked For Death
ParasiticArmor130xWhite Parasitic Armor
Perspicacity130xWhite Perspicacity
SickeningPulse130xWhite Sickening Pulse

Stats[]

Operators have 100 base health, 75 base armor, and 350 base shields. These statistics can be augmented through Focus school abilities and Arcane Enhancements. Losing all health does not subject an Operator to Bleedout but instead removes the Operator from the field, resumes Warframe control from the Warframe's last location, depletes all Warframe shields (which also does not kick in shieldgating) and inflicts Transference Static. A Warframe suffering from Transference Static has reduced maximum health, stacking up to 4x.

Warframe Transference Static
1 Stack 80% health
2 Stacks 50% health
3 Stacks 20% health
4 Stacks 0% health (instant Bleedout)
  • Dropping to 30 Warframe health while controlling an Operator (through special damage vulnerabilities) also inflicts Transference Static.
  • Transference Static can be prevented with MagusGlitch Magus Glitch or FocusLensUnairu b Unairu's FocusStaticPurge Static Purge.
  • A Warframe can enter Transference regardless of Transference Static as long as they are conscious.

Operators have 100 base energy, which regenerates at an accelerating rate of 5 energy per second squared, which is used to fire Void Beam and activate certain Focus abilities. Operator energy is independent of the Warframe. Energy Orbs, energy restoration items, and Warframe abilities can also restore Operator energy.

The powers available to the Operator are as follows:

  • Void BeamCommand: Primary Fire (default LMB )The Operator's default power, the Void Beam is a continuous energy beam fired from their right hand that extends up to 20 meters, which deals roughly 2,000 DmgVoidSmall64 Void damage per second to the target with a 1-meter radius of its impact point, with a 1.5x multiplier on critical hits. Despite its sound, the Void Beam is considered silent and will not alert enemies, however Void Mode will be deactivated while firing. The beam is able to remove Sentient adaptive damage resistance.
  • Warframe Melee TransferCommand: Quick Melee (default E )Meleeing or performing a Finisher as the Operator will instantly perform Transference into the Warframe, who will immediately attack with a melee weapon if one is equipped.
  • Void SlingCost: 25 energyCommand: Double Jump (default Space  in midair); Bullet Jump (default Space  while in Void Mode (default Ctrl ))Void Sling is a mobility power that launches the Operator towards the direction of the reticule, which will damage and knockback any targets in range. Can be charged by holding the button to increase the distance traveled, from a minimum of 12 meters to a maximum of 32 meters, and will automatically travel after fully charging. Each enemy hit with Void Sling will restore 10 Void energy to the Operator. It can be used to bypass Corpus Laser Barriers and Grineer Sensor Bars without suffering Knockdown b Knockdown and DmgMagneticSmall64 Magnetic status effects (Spy vault alarms will still go off, however). Void Sling can also disarm Kuva Guardians of their Kesheg Kesheg.
  • Void ModeCost: 5 energy/secondCommand: Crouch (default Ctrl )Void Mode turns the Operator incorporeal and thus invisible to enemies and various sensors (but not Corpus laser barriers or Grineer sensor bars), while also protecting them from any incoming damage, including fall damage and Status Effects.

The Quills, Amps, and Arcanes[]

After completing Saya's Vigil and The War Within, the Operator can initiate into a Syndicate called The Quills, who can grant the Operator various permanent upgrades. The Quills are located at the northeast most part of Cetus, through a stone door that can only be entered by the Operator using Transference to leave their Warframe behind. The Quills also have a presence in Fortuna, in association with Vox Solaris, which likewise players can initiate into after completing The War Within and the Vox Solaris quest.

The Quills' Representative in Cetus will provide the Operator their first Amp, MoteAmp Mote Amp, a specialized weapon to enhance their Void Beam while also creating a separate "ammo" gauge for them, allowing them to execute this ability without exhausting their other powers. It can be improved even further by gilding it and enhancing it with Virtuos Arcanes, both of which are provided by The Quills and Vox Solaris. Further Amps can also be constructed later by assembling different parts from the same syndicates.

The Operator's base health of 100 is also increased to 350 and other attributes such as armor or sprint can be enhanced with Magus Arcanes which can be acquired from The Quills and Vox Solaris as well. Additionally, the Operator is now able to perform a slide maneuver to help them dodge incoming attacks (default: LShift  while running), although they cannot slide while in Void Mode.

All Focus abilities become available to unlock upon initiating into The Quills.

Umbra[]

During the penultimate mission of The Sacrifice quest, Excalibur UmbraIcon272 Excalibur Umbra is rewarded. Unlike other Warframes, Umbra possesses sentience, allowing him to fight on his own (in a similar manner to a Specter) when not piloted by the Operator. However, Umbra can be harmed and takes full damage from any source, and will stop moving altogether if he loses all his health.

Necramech[]

Necramechs are Orokin combat platforms used in The Old War, now scattered across Cambion Drift, Deimos. Some of these drones can be found in wreckages but still barely functional, indicated by a blue swirling aura, which the Operator can take control of via Transference during the Fass cycle.

After completing Heart of Deimos and The War Within, the Operator can initiate into the Necraloid Syndicate and build their own Necramech, being able to deploy it in Landscape, Empyrean and Conjunction Survival missions.

Effective Health[]

Health Calculation[]

Operator Health with Vazarin and Magus Vigor

Operator Health with Vazarin and Magus Vigor

Operators have a base Health of 100, permanently increased to 350 after initiation to The Quills, which can be further increased with MagusVigor Magus Vigor and with FocusLensVazarin b Vazarin Focus school's FocusEnduringTides Enduring Tides. The formula to calculate operator health is:

HP = Base HP × (1 + Enduring Tide) + Magus Vigor

For example, with a maxed MagusVigor Magus Vigor, if combined with the FocusLensVazarin b Vazarin school's rank 3 or rank 4 FocusEnduringTides Enduring Tides ability +200% bonus results in:

HP = 350 × (1 + 200%) + 600 = 1,650

The following table shows combinations of FocusEnduringTides Enduring Tides and MagusVigor Magus Vigor at max rank.

Operator Health with Arcane(s) and Focus Abilities
MagusVigor Magus Vigor FocusEnduringTides Enduring Tides Total Health
350
✔️ 950
✔️ 1050
✔️ ✔️ 1650

Health Regeneration[]

FocusLensVazarin b Vazarin Focus school's FocusRejuvenatingTides Rejuvenating Tides also provides passive Operator Health Regeneration. At max rank the values are +6 HP/s as the Operator and +12 HP/s to the Operator while controlling the Warframe.

Armor Calculation[]

Operators have a base Armor of 75 which can be increased with MagusHusk Magus Husk and with FocusLensUnairu b Unairu Focus school's FocusStoneSkin Stone Skin and FocusEnduringTides Enduring Tides. The formula to calculate Operator armor is:

Armor = (Base Armor x Enduring Tides) + Magus Husk + Stone Skin

For example, with a maxed MagusHusk Magus Husk combined with max rank FocusStoneSkin Stone Skin bonus of +200 armor and FocusEnduringTides Enduring Tides +200% armor the total results to:

Armor = 75 * (1 + 200%) + 300 + 200 = 725

Resulting in a Damage Reduction of ~70.73%.

The following table shows different combinations of Arcanes and Focus Abilities which affect armor and also the resulting Damage Reduction. All Arcanes and Focus Abilities are considered max rank for table simplicity.

Operator Armor with Arcane(s) and Focus Abilities
MagusHusk Magus Husk FocusEnduringTides Enduring Tides FocusStoneSkin Stone Skin Armor Damage Reduction
75 20%
✔️ 225 42.86%
✔️ 275 47.82%
✔️ 375 55.56%
✔️ ✔️ 425 58.62%
✔️ ✔️ 525 63.64%
✔️ ✔️ 575 65.71%
✔️ ✔️ ✔️ 725 70.73%

Shields[]

Operators have a base shield of 350, and like Warframes are in possession of Shield Gating. There is currently no Arcane or Focus ability that increases this value.

Effective Health Calculation[]

The following table shows different combinations of Arcanes and Focus Abilities which affect Health and Armor and the resulting Effective Health. All Arcanes and Focus Abilities are considered max rank for table simplicity.

MagusVigor Magus Vigor MagusHusk Magus Husk FocusEnduringTides Enduring Tides(can be unbounded) FocusStoneSkin Stone Skin(must have FocusLensUnairu b Unairu active) Health Armor eHP
350 75 437.5
✔️ 950 75 1,187.5
✔️ 350 375 787.5
✔️ 1050 225 1,837.5
✔️ 350 275 670.8333
✔️ ✔️ 950 375 2,137.5
✔️ ✔️ 1050 525 2,887.5
✔️ ✔️ 1050 425 2,537.5
✔️ ✔️ 1650 225 2,887.5
✔️ ✔️ 950 275 1,820.8333
✔️ ✔️ 350 575 1,020.8333
✔️ ✔️ ✔️ 1650 525 4,537.5
✔️ ✔️ ✔️ 950 575 2,770.8333
✔️ ✔️ ✔️ 1650 425 3,987.5
✔️ ✔️ ✔️ 1050 725 3,587.5
✔️ ✔️ ✔️ ✔️ 1650 725 5,637.5
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