Anomaly Shard is a special resource that can be obtained from completing a Murex ship in the Veil Proxima.
Acquisition[]
- 1 Anomaly Shard is awarded for clearing a Murex ship by killing 20 Sentients aboard. The Murex appearance is marked as a red flashing node on Grineer-controlled Veil Proxima missions.
Usage[]
- Anomaly Shards can be traded in at Little Duck to obtain the Tenebrous Ephemera for 15 shards, and five Sentient Anomaly Captura scenes for 10 Shards each.
- Quite a few more Anomaly Shards are also used to craft
Caliban components and
Venato.
| Blueprint | Type | Quantity (Research) |
|---|---|---|
| Component | 3 | |
| Component | 3 | |
| Component | 3 | |
| Melee | 5 | |
| Caliban Cranion Helmet | Cosmetics | 2 |
| Total | 16 |
|---|
Notes[]
- Resource Boosters and Beast Companion's
Loyal Retriever/
Resourceful Retriever affect the number of shard drops.
Patch History[]
Update 31.5 (2022-04-27)
- Fixed Anomaly Shards still being rewarded after Railjack mission fails.
Update 27.4 (2020-05-01)
- The Sentient Anomaly in the Veil Proxima now has no downtime - it rotates every 30 minutes to a different node with no downtime in between.
Update 27.2 (2020-03-05)
- Fixed inability to Chat link Anomaly Shards even if you have some in your Inventory.
Hotfix 27.0.12.1 (2020-01-23)
- Fixed UI bug where the End of Mission screen would display 2 Anomaly Shards, even though you received 1 upon completing the Sentient Anomaly POI.
- For further clarification, the Anomaly Shard is given when you complete the Sentient Anomaly POI, not an End of Mission reward for completing the entire mission itself (Fighters, Crewships, etc).
- Fixed getting an Anomaly Shard on subsequent runs without having to complete the Sentient Anomaly POI.
Hotfix 27.0.12 (2020-01-23)
- Introduced.